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gMod/uMod_DX10/uMod_ID3D10Device1.cpp
T

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/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#define UMOD_ID3D10DEVICE_H_
#include "..\uMod_DXMain\uMod_Main.h"
#include "uMod_ID3D10Device1.h"
#define uMod_ID3D10Device uMod_ID3D10Device1
#define ID3D10Device ID3D10Device1
#define m_ID3D10Device m_ID3D10Device1
//#define RETURN_QueryInterface 0x01000001L
#define PRE_MESSAGE "uMod_ID3D10Device1"
#define DEF_DX_VERSION VERSION_DX101
#include "uMod_ID3D10Device.cpp"
HRESULT STDMETHODCALLTYPE uMod_ID3D10Device1::CreateShaderResourceView1( ID3D10Resource *pResource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, ID3D10ShaderResourceView1 **ppSRView)
{
return m_ID3D10Device1->CreateShaderResourceView1( pResource, pDesc, ppSRView);
}
HRESULT STDMETHODCALLTYPE uMod_ID3D10Device1::CreateBlendState1( const D3D10_BLEND_DESC1 *pBlendStateDesc, ID3D10BlendState1 **ppBlendState)
{
return m_ID3D10Device1->CreateBlendState1( pBlendStateDesc, ppBlendState);
}
D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE uMod_ID3D10Device1::GetFeatureLevel(void)
{
return m_ID3D10Device1->GetFeatureLevel();
}