mirror of
https://github.com/AlexMacocian/SystemExtensions.git
synced 2026-07-24 03:56:27 +00:00
Implementation of PriorityThreadpool
This commit is contained in:
@@ -51,6 +51,11 @@ namespace SystemExtensions.Collections
|
||||
{
|
||||
return binaryHeap.Min;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
binaryHeap.Clear();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Private Methods
|
||||
|
||||
@@ -4,16 +4,386 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using SystemExtensions.Collections;
|
||||
|
||||
namespace SystemExtensions.Threading
|
||||
{
|
||||
class PriorityThreadPool
|
||||
public class PriorityThreadPool : IDisposable
|
||||
{
|
||||
public enum Priority
|
||||
#region Enum
|
||||
/// <summary>
|
||||
/// Enum for priority of task scheduled
|
||||
/// </summary>
|
||||
public enum TaskPriority
|
||||
{
|
||||
|
||||
Highest,
|
||||
AboveNormal,
|
||||
Normal,
|
||||
BelowNormal,
|
||||
Lowest
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region Fields
|
||||
/// <summary>
|
||||
/// List that contains current running threads and their status.
|
||||
/// </summary>
|
||||
private List<WorkerThread> threadpool;
|
||||
private PriorityQueue<Tuple<TaskPriority, WaitCallback, object>> tasks;
|
||||
private Thread observer;
|
||||
private int maxThreads;
|
||||
private object tasksLock = new object();
|
||||
private struct WorkerThread
|
||||
{
|
||||
public Thread thread;
|
||||
public bool running, working;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
public int NumberOfThreads
|
||||
{
|
||||
get
|
||||
{
|
||||
return threadpool.Count;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// Constructor that initializes a threadpool using default values. All threads run at the same priority.
|
||||
/// The maximum number of threads is equal to System.Environment.ProcessorCount
|
||||
/// </summary>
|
||||
public PriorityThreadPool()
|
||||
{
|
||||
threadpool = new List<WorkerThread>();
|
||||
tasks = new PriorityQueue<Tuple<TaskPriority, WaitCallback, object>>(PriorityCompare);
|
||||
int nrThreads = (int)Math.Ceiling((double)System.Environment.ProcessorCount / 4);
|
||||
maxThreads = System.Environment.ProcessorCount;
|
||||
for (int i = 0; i < nrThreads; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
observer = new Thread(() =>
|
||||
{
|
||||
ObserverLoop();
|
||||
});
|
||||
observer.Priority = ThreadPriority.Normal;
|
||||
observer.Start();
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructor that initializes a threadpool with a number of threads, all of the same priority.
|
||||
/// </summary>
|
||||
/// <param name="maxThreads">Maximum number of threads</param>
|
||||
public PriorityThreadPool(int maxThreads)
|
||||
{
|
||||
threadpool = new List<WorkerThread>();
|
||||
tasks = new PriorityQueue<Tuple<TaskPriority, WaitCallback, object>>(PriorityCompare);
|
||||
this.maxThreads = Math.Max(maxThreads, 1);
|
||||
int nrThreads = (int)Math.Ceiling((double)this.maxThreads / 4);
|
||||
for (int i = 0; i < nrThreads; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
observer = new Thread(() =>
|
||||
{
|
||||
ObserverLoop();
|
||||
});
|
||||
observer.Priority = ThreadPriority.Normal;
|
||||
observer.Start();
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructor for a manually-configured threadpool that runs a specified number of threads.
|
||||
/// This threadpool with not be automatically managed and will always run the specified amount of threads
|
||||
/// </summary>
|
||||
/// <param name="lowest">Number of threads with Lowest priority.</param>
|
||||
/// <param name="belowNormal">Number of threads with BelowNormal priority.</param>
|
||||
/// <param name="normal">Number of threads with Normal priority.</param>
|
||||
/// <param name="aboveNormal">Number of threads with AboveNormal priority.</param>
|
||||
/// <param name="highest">Number of threads with Highest priority.</param>
|
||||
public PriorityThreadPool(int lowest, int belowNormal, int normal, int aboveNormal, int highest)
|
||||
{
|
||||
threadpool = new List<WorkerThread>();
|
||||
tasks = new PriorityQueue<Tuple<TaskPriority, WaitCallback, object>>(PriorityCompare);
|
||||
for(int i = 0; i < lowest; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Priority = ThreadPriority.Lowest;
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
for (int i = 0; i < belowNormal; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Priority = ThreadPriority.BelowNormal;
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
for (int i = 0; i < normal; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Priority = ThreadPriority.Normal;
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
for (int i = 0; i < aboveNormal; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Priority = ThreadPriority.AboveNormal;
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
for (int i = 0; i < highest; i++)
|
||||
{
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Name = "ThreadPool WorkerThread";
|
||||
worker.thread.Priority = ThreadPriority.Highest;
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
public void QueueUserWorkItem(WaitCallback waitCallback, object callbackState, TaskPriority taskPriority)
|
||||
{
|
||||
while (!Monitor.TryEnter(tasksLock));
|
||||
tasks.Enqueue(new Tuple<TaskPriority, WaitCallback, object>(taskPriority, waitCallback, callbackState));
|
||||
Monitor.Exit(tasksLock);
|
||||
}
|
||||
|
||||
public void QueueUserWorkItem(WaitCallback waitCallback, object callbackState)
|
||||
{
|
||||
QueueUserWorkItem(waitCallback, callbackState, TaskPriority.Normal);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Private Methods
|
||||
/// <summary>
|
||||
/// Function that compares two tasks based on their priorities
|
||||
/// </summary>
|
||||
/// <param name="tp1">First tuple to compare</param>
|
||||
/// <param name="tp2">Second tuple to compare</param>
|
||||
/// <returns>1 if tp1 is bigger. 0 if equal and -1 if tp1 is lower.</returns>
|
||||
private static int PriorityCompare(Tuple<TaskPriority, WaitCallback, object> tp1, Tuple<TaskPriority, WaitCallback, object> tp2)
|
||||
{
|
||||
int priority1 = 0, priority2 = 0;
|
||||
switch (tp1.Item1)
|
||||
{
|
||||
case TaskPriority.Highest:
|
||||
priority1 = 4;
|
||||
break;
|
||||
case TaskPriority.AboveNormal:
|
||||
priority1 = 3;
|
||||
break;
|
||||
case TaskPriority.Normal:
|
||||
priority1 = 2;
|
||||
break;
|
||||
case TaskPriority.BelowNormal:
|
||||
priority1 = 1;
|
||||
break;
|
||||
case TaskPriority.Lowest:
|
||||
priority1 = 0;
|
||||
break;
|
||||
}
|
||||
switch (tp2.Item1)
|
||||
{
|
||||
case TaskPriority.Highest:
|
||||
priority2 = 4;
|
||||
break;
|
||||
case TaskPriority.AboveNormal:
|
||||
priority2 = 3;
|
||||
break;
|
||||
case TaskPriority.Normal:
|
||||
priority2 = 2;
|
||||
break;
|
||||
case TaskPriority.BelowNormal:
|
||||
priority2 = 1;
|
||||
break;
|
||||
case TaskPriority.Lowest:
|
||||
priority2 = 0;
|
||||
break;
|
||||
}
|
||||
if (priority1 == priority2)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if(priority1 > priority2)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Main loop that a thread from the pool is running.
|
||||
/// </summary>
|
||||
/// <threadId>Id of thread</threadId>
|
||||
private void ThreadMainLoop(WorkerThread thisWorkerThread)
|
||||
{
|
||||
thisWorkerThread.running = true;
|
||||
while (thisWorkerThread.running)
|
||||
{
|
||||
//Check if there are tasks
|
||||
|
||||
if (tasks.Count > 0)
|
||||
{
|
||||
//If there are tasks, acquire a lock onto the list
|
||||
//and try to dequeue the highest priority task.
|
||||
//Finally, release the lock and invoke the task.
|
||||
|
||||
thisWorkerThread.working = true;
|
||||
Tuple<TaskPriority, WaitCallback, object> task = null;
|
||||
while (!Monitor.TryEnter(tasksLock)) ;
|
||||
if (tasks.Count > 0)
|
||||
{
|
||||
task = tasks.Dequeue();
|
||||
}
|
||||
Monitor.Exit(tasksLock);
|
||||
if (task != null)
|
||||
{
|
||||
WaitCallback waitCallback = task.Item2;
|
||||
waitCallback.Invoke(task.Item3);
|
||||
}
|
||||
thisWorkerThread.working = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Loop of the thread that adjusts and manipulates the threadpool
|
||||
/// </summary>
|
||||
private void ObserverLoop()
|
||||
{
|
||||
int counter = 0;
|
||||
while (true)
|
||||
{
|
||||
//Observer operates on a 100ms loop.
|
||||
//Checks if the queue is empty. If yes, counter is decremented, else, counter is incremented.
|
||||
//If counter exceeds 5, it will try to add another thread to the thread, unless the threadpool has reached max size.
|
||||
//If counter is under -10, it will try to remove a thread from the threadpool, unless the threadpool has reached less than
|
||||
//max size / 4.
|
||||
Thread.Sleep(100);
|
||||
if(tasks.Count > 0)
|
||||
{
|
||||
counter++;
|
||||
if(counter > 5)
|
||||
{
|
||||
counter = 5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
counter--;
|
||||
if(counter < -10)
|
||||
{
|
||||
counter = -10;
|
||||
}
|
||||
}
|
||||
if(counter >= 5 && threadpool.Count < this.maxThreads)
|
||||
{
|
||||
//Add a thread to the threadpool.
|
||||
//Reset counter to 0.
|
||||
counter = 0;
|
||||
WorkerThread worker = new WorkerThread();
|
||||
worker.thread = new Thread(() =>
|
||||
{
|
||||
ThreadMainLoop(worker);
|
||||
});
|
||||
worker.thread.Start();
|
||||
threadpool.Add(worker);
|
||||
}
|
||||
if(counter <= -10 && threadpool.Count > maxThreads / 4)
|
||||
{
|
||||
//Remove the last thread in the threadpool.
|
||||
//If thread is currently working, notify it to close.
|
||||
//Else, abort the thread.
|
||||
//Reset counter to 0.
|
||||
WorkerThread worker = threadpool[threadpool.Count - 1];
|
||||
threadpool.RemoveAt(threadpool.Count - 1);
|
||||
if (worker.working)
|
||||
{
|
||||
worker.running = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
worker.thread.Abort();
|
||||
}
|
||||
counter = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region IDisposable Support
|
||||
private bool disposedValue = false;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
foreach(WorkerThread worker in threadpool)
|
||||
{
|
||||
worker.thread.Abort();
|
||||
}
|
||||
threadpool.Clear();
|
||||
tasks.Clear();
|
||||
if (observer != null)
|
||||
{
|
||||
observer.Abort();
|
||||
}
|
||||
}
|
||||
threadpool = null;
|
||||
tasks = null;
|
||||
observer = null;
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
<Compile Include="Collections\BinaryHeapTests.cs" />
|
||||
<Compile Include="Collections\PriorityQueueTests.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Threading\PriorityThreadPoolTests.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
|
||||
@@ -0,0 +1,222 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using SystemExtensions.Threading;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Diagnostics;
|
||||
using static SystemExtensions.Threading.PriorityThreadPool;
|
||||
|
||||
namespace SystemExtensions.Threading.Tests
|
||||
{
|
||||
[TestClass()]
|
||||
public class PriorityThreadPoolTests
|
||||
{
|
||||
private static PriorityThreadPool threadPool = new PriorityThreadPool();
|
||||
private static int lowest = 0, belowAverage = 0,
|
||||
normal = 0, aboveAverage = 0, highest = 0;
|
||||
[TestMethod()]
|
||||
public void PriorityThreadPoolTest()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool();
|
||||
if (threadPool.NumberOfThreads != System.Environment.ProcessorCount / 4)
|
||||
{
|
||||
Assert.Fail();
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void PriorityThreadPoolTest1()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool(4);
|
||||
if (threadPool.NumberOfThreads != 4 / 4)
|
||||
{
|
||||
Assert.Fail();
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void PriorityThreadPoolTest2()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool(1, 1, 1, 1, 1);
|
||||
if (threadPool.NumberOfThreads != 5)
|
||||
{
|
||||
Assert.Fail();
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void DisposeTest()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
Thread.Sleep(100);
|
||||
try
|
||||
{
|
||||
int x = threadPool.NumberOfThreads;
|
||||
Assert.Fail();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void DefaultQueueTest()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool();
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
threadPool.QueueUserWorkItem(o =>
|
||||
{
|
||||
for (int x = 0; x < 100; x++)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.ManagedThreadId + " - " + x);
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
while (threadPool.NumberOfThreads != System.Environment.ProcessorCount / 4)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void QueueTestWith4MaxThreads()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool(4);
|
||||
if (threadPool.NumberOfThreads != 4 / 4)
|
||||
{
|
||||
Assert.Fail();
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
threadPool.QueueUserWorkItem(o =>
|
||||
{
|
||||
for (int x = 0; x < 100; x++)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.ManagedThreadId + " - " + x);
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
while (threadPool.NumberOfThreads != 1)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void QueueTestWith5ManualThreads()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool(1, 1, 1, 1, 1);
|
||||
if (threadPool.NumberOfThreads != 5)
|
||||
{
|
||||
Assert.Fail();
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
threadPool.QueueUserWorkItem(o =>
|
||||
{
|
||||
for (int x = 0; x < 100; x++)
|
||||
{
|
||||
switch (Thread.CurrentThread.Priority)
|
||||
{
|
||||
case ThreadPriority.Lowest:
|
||||
lowest++;
|
||||
break;
|
||||
case ThreadPriority.BelowNormal:
|
||||
belowAverage++;
|
||||
break;
|
||||
case ThreadPriority.Normal:
|
||||
normal++;
|
||||
break;
|
||||
case ThreadPriority.AboveNormal:
|
||||
aboveAverage++;
|
||||
break;
|
||||
case ThreadPriority.Highest:
|
||||
highest++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
System.Diagnostics.Debug.WriteLine("\nL: " + lowest + "\nBN: " + belowAverage + "\nN: " + normal + "\nAN:" + aboveAverage + "\nH: " + highest);
|
||||
}
|
||||
|
||||
[TestMethod()]
|
||||
public void QueueTestWithDifferentPriorityTasks()
|
||||
{
|
||||
threadPool.Dispose();
|
||||
threadPool = new PriorityThreadPool();
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
TaskPriority taskPriority = TaskPriority.Lowest;
|
||||
if(i % 10 == 0)
|
||||
{
|
||||
taskPriority = TaskPriority.Highest;
|
||||
}
|
||||
else if(i % 5 == 0)
|
||||
{
|
||||
taskPriority = TaskPriority.Normal;
|
||||
}
|
||||
else if(i % 2 == 0)
|
||||
{
|
||||
taskPriority = TaskPriority.BelowNormal;
|
||||
}
|
||||
threadPool.QueueUserWorkItem(o =>
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.ManagedThreadId + " - " + taskPriority);
|
||||
}, null, taskPriority);
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
while (threadPool.NumberOfThreads != System.Environment.ProcessorCount / 4)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
System.Diagnostics.Debug.WriteLine("Current threads in threadpool: " + threadPool.NumberOfThreads);
|
||||
System.Diagnostics.Debug.WriteLine("=====================================");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user