Files
OpenTTD/src/gfxinit.cpp
T
rubidium 47ae295ee1 (svn r17302) [0.7] -Backport from trunk:
- Fix: [NoAI] Reloading an AI started a new AI in the first available company slot causing other AIs to be started [FS#3153] (r17298)
- Fix: Crash after upgrading base graphics set when opening the game options menu and you were using the upgraded set [FS#3147] (r17291)
- Fix: [Squirrel] Stack was not always cleared properly with tail recursion (r17284)
- Fix: [Squirrel] Calling a function that has default parameters with not enough parameters can cause a crash (r17273)
- Change: Mention the MD5 checksum of the original NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF [FS#3139] (r17267)
2009-08-28 17:17:08 +00:00

653 lines
19 KiB
C++

/* $Id$ */
/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
#include "stdafx.h"
#include "debug.h"
#include "spritecache.h"
#include "fileio_func.h"
#include "fios.h"
#include "newgrf.h"
#include "md5.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "string_func.h"
#include "ini_type.h"
#include "table/sprites.h"
#include "table/palette_convert.h"
/** The currently used palette */
PaletteType _use_palette = PAL_AUTODETECT;
/** Whether the given NewGRFs must get a palette remap or not. */
bool _palette_remap_grf[MAX_FILE_SLOTS];
/** Palette map to go from the !_use_palette to the _use_palette */
const byte *_palette_remap = NULL;
/** Palette map to go from the _use_palette to the !_use_palette */
const byte *_palette_reverse_remap = NULL;
char *_ini_graphics_set;
/** Structure holding filename and MD5 information about a single file */
struct MD5File {
const char *filename; ///< filename
uint8 hash[16]; ///< md5 sum of the file
const char *missing_warning; ///< warning when this file is missing
};
/** Types of graphics in the base graphics set */
enum GraphicsFileType {
GFT_BASE, ///< Base sprites for all climates
GFT_LOGOS, ///< Logos, landscape icons and original terrain generator sprites
GFT_ARCTIC, ///< Landscape replacement sprites for arctic
GFT_TROPICAL, ///< Landscape replacement sprites for tropical
GFT_TOYLAND, ///< Landscape replacement sprites for toyland
GFT_EXTRA, ///< Extra sprites that were not part of the original sprites
MAX_GFT ///< We are looking for this amount of GRFs
};
/** Information about a single graphics set. */
struct GraphicsSet {
const char *name; ///< The name of the graphics set
const char *description; ///< Description of the graphics set
uint32 shortname; ///< Four letter short variant of the name
uint32 version; ///< The version of this graphics set
PaletteType palette; ///< Palette of this graphics set
MD5File files[MAX_GFT]; ///< All GRF files part of this set
uint found_grfs; ///< Number of the GRFs that could be found
GraphicsSet *next; ///< The next graphics set in this list
/** Free everything we allocated */
~GraphicsSet()
{
free((void*)this->name);
free((void*)this->description);
for (uint i = 0; i < MAX_GFT; i++) {
free((void*)this->files[i].filename);
free((void*)this->files[i].missing_warning);
}
delete this->next;
}
};
/** All graphics sets currently available */
static GraphicsSet *_available_graphics_sets = NULL;
/** The one and only graphics set that is currently being used. */
static const GraphicsSet *_used_graphics_set = NULL;
#include "table/files.h"
#include "table/landscape_sprite.h"
static const SpriteID * const _landscape_spriteindexes[] = {
_landscape_spriteindexes_1,
_landscape_spriteindexes_2,
_landscape_spriteindexes_3,
};
static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
{
uint load_index_org = load_index;
uint sprite_id = 0;
FioOpenFile(file_index, filename);
DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
while (LoadNextSprite(load_index, file_index, sprite_id)) {
load_index++;
sprite_id++;
if (load_index >= MAX_SPRITES) {
usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
}
}
DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
return load_index - load_index_org;
}
void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
{
uint start;
while ((start = *index_tbl++) != END) {
uint end = *index_tbl++;
do {
bool b = LoadNextSprite(start, file_index, *sprite_id);
assert(b);
(*sprite_id)++;
} while (++start <= end);
}
}
static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
{
uint sprite_id = 0;
FioOpenFile(file_index, filename);
DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
}
/**
* Calculate and check the MD5 hash of the supplied filename.
* @param file filename and expected MD5 hash for the given filename.
* @return true if the checksum is correct.
*/
static bool FileMD5(const MD5File file)
{
size_t size;
FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);
if (f != NULL) {
Md5 checksum;
uint8 buffer[1024];
uint8 digest[16];
size_t len;
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
FioFCloseFile(f);
checksum.Finish(digest);
return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
} else { // file not found
return false;
}
}
/**
* Determine the graphics pack that has to be used.
* The one with the most correct files wins.
*/
static bool DetermineGraphicsPack()
{
if (_used_graphics_set != NULL) return true;
const GraphicsSet *best = _available_graphics_sets;
for (const GraphicsSet *c = _available_graphics_sets; c != NULL; c = c->next) {
if (best->found_grfs < c->found_grfs ||
(best->found_grfs == c->found_grfs && (
(best->shortname == c->shortname && best->version < c->version) ||
(best->palette != _use_palette && c->palette == _use_palette)))) {
best = c;
}
}
_used_graphics_set = best;
return _used_graphics_set != NULL;
}
extern void UpdateNewGRFConfigPalette();
/**
* Determine the palette that has to be used.
* - forced palette via command line -> leave it that way
* - otherwise -> palette based on the graphics pack
*/
static void DeterminePalette()
{
assert(_used_graphics_set != NULL);
if (_use_palette >= MAX_PAL) _use_palette = _used_graphics_set->palette;
switch (_use_palette) {
case PAL_DOS:
_palette_remap = _palmap_w2d;
_palette_reverse_remap = _palmap_d2w;
break;
case PAL_WINDOWS:
_palette_remap = _palmap_d2w;
_palette_reverse_remap = _palmap_w2d;
break;
default:
NOT_REACHED();
}
UpdateNewGRFConfigPalette();
}
/**
* Checks whether the MD5 checksums of the files are correct.
*
* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
*/
void CheckExternalFiles()
{
DeterminePalette();
DEBUG(grf, 1, "Using the %s base graphics set with the %s palette", _used_graphics_set->name, _use_palette == PAL_DOS ? "DOS" : "Windows");
static const size_t ERROR_MESSAGE_LENGTH = 256;
static const size_t MISSING_FILE_MESSAGE_LENGTH = 128;
/* Allocate for a message for each missing file and for one error
* message per set.
*/
char error_msg[MISSING_FILE_MESSAGE_LENGTH * (MAX_GFT + 1) + 2 * ERROR_MESSAGE_LENGTH];
error_msg[0] = '\0';
char *add_pos = error_msg;
const char *last = lastof(error_msg);
if (_used_graphics_set->found_grfs != MAX_GFT) {
/* Not all files were loaded succesfully, see which ones */
add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", _used_graphics_set->name);
for (uint i = 0; i < lengthof(_used_graphics_set->files); i++) {
if (!FileMD5(_used_graphics_set->files[i])) {
add_pos += seprintf(add_pos, last, "\t%s (%s)\n", _used_graphics_set->files[i].filename, _used_graphics_set->files[i].missing_warning);
}
}
add_pos += seprintf(add_pos, last, "\n");
}
bool sound = false;
for (uint i = 0; !sound && i < lengthof(_sound_sets); i++) {
sound = FileMD5(_sound_sets[i]);
}
if (!sound) {
add_pos += seprintf(add_pos, last, "Trying to load sound set, but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n");
add_pos += seprintf(add_pos, last, "\tsample.cat (You can find it on your Transport Tycoon Deluxe CD-ROM.)\n");
}
if (add_pos != error_msg) ShowInfoF("%s", error_msg);
}
static void LoadSpriteTables()
{
memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
uint i = FIRST_GRF_SLOT;
_palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette);
LoadGrfFile(_used_graphics_set->files[GFT_BASE].filename, 0, i++);
/*
* The second basic file always starts at the given location and does
* contain a different amount of sprites depending on the "type"; DOS
* has a few sprites less. However, we do not care about those missing
* sprites as they are not shown anyway (logos in intro game).
*/
_palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette);
LoadGrfFile(_used_graphics_set->files[GFT_LOGOS].filename, 4793, i++);
/*
* Load additional sprites for climates other than temperate.
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
_palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette);
LoadGrfIndexed(
_used_graphics_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
i++
);
}
/* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap();
/*
* Load the base NewGRF with OTTD required graphics as first NewGRF.
* However, we do not want it to show up in the list of used NewGRFs,
* so we have to manually add it, and then remove it later.
*/
GRFConfig *top = _grfconfig;
GRFConfig *master = CallocT<GRFConfig>(1);
master->filename = strdup(_used_graphics_set->files[GFT_EXTRA].filename);
FillGRFDetails(master, false);
master->windows_paletted = (_used_graphics_set->palette == PAL_WINDOWS);
ClrBit(master->flags, GCF_INIT_ONLY);
master->next = top;
_grfconfig = master;
LoadNewGRF(SPR_NEWGRFS_BASE, i);
/* Free and remove the top element. */
ClearGRFConfig(&master);
_grfconfig = top;
}
void GfxLoadSprites()
{
DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
}
/**
* Try to read a single piece of metadata and return false if it doesn't exist.
* @param name the name of the item to fetch.
*/
#define fetch_metadata(name) \
item = metadata->GetItem(name, false); \
if (item == NULL || strlen(item->value) == 0) { \
DEBUG(grf, 0, "Base graphics set detail loading: %s field missing", name); \
return false; \
}
/** Names corresponding to the GraphicsFileType */
static const char *_gft_names[MAX_GFT] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
/**
* Read the graphics set information from a loaded ini.
* @param graphics the graphics set to write to
* @param ini the ini to read from
* @param path the path to this ini file (for filenames)
* @return true if loading was successful.
*/
static bool FillGraphicsSetDetails(GraphicsSet *graphics, IniFile *ini, const char *path)
{
memset(graphics, 0, sizeof(*graphics));
IniGroup *metadata = ini->GetGroup("metadata");
IniItem *item;
fetch_metadata("name");
graphics->name = strdup(item->value);
fetch_metadata("description");
graphics->description = strdup(item->value);
fetch_metadata("shortname");
for (uint i = 0; item->value[i] != '\0' && i < 4; i++) {
graphics->shortname |= ((uint8)item->value[i]) << (i * 8);
}
fetch_metadata("version");
graphics->version = atoi(item->value);
fetch_metadata("palette");
graphics->palette = (*item->value == 'D' || *item->value == 'd') ? PAL_DOS : PAL_WINDOWS;
/* For each of the graphics file types we want to find the file, MD5 checksums and warning messages. */
IniGroup *files = ini->GetGroup("files");
IniGroup *md5s = ini->GetGroup("md5s");
IniGroup *origin = ini->GetGroup("origin");
for (uint i = 0; i < MAX_GFT; i++) {
MD5File *file = &graphics->files[i];
/* Find the filename first. */
item = files->GetItem(_gft_names[i], false);
if (item == NULL) {
DEBUG(grf, 0, "No graphics file for: %s", _gft_names[i]);
return false;
}
const char *filename = item->value;
file->filename = MallocT<char>(strlen(filename) + strlen(path) + 1);
sprintf((char*)file->filename, "%s%s", path, filename);
/* Then find the MD5 checksum */
item = md5s->GetItem(filename, false);
if (item == NULL) {
DEBUG(grf, 0, "No MD5 checksum specified for: %s", filename);
return false;
}
char *c = item->value;
for (uint i = 0; i < sizeof(file->hash) * 2; i++, c++) {
uint j;
if ('0' <= *c && *c <= '9') {
j = *c - '0';
} else if ('a' <= *c && *c <= 'f') {
j = *c - 'a' + 10;
} else if ('A' <= *c && *c <= 'F') {
j = *c - 'A' + 10;
} else {
DEBUG(grf, 0, "Malformed MD5 checksum specified for: %s", filename);
return false;
}
if (i % 2 == 0) {
file->hash[i / 2] = j << 4;
} else {
file->hash[i / 2] |= j;
}
}
/* Then find the warning message when the file's missing */
item = origin->GetItem(filename, false);
if (item == NULL) item = origin->GetItem("default", false);
if (item == NULL) {
DEBUG(grf, 1, "No origin warning message specified for: %s", filename);
file->missing_warning = strdup("");
} else {
file->missing_warning = strdup(item->value);
}
if (FileMD5(*file)) graphics->found_grfs++;
}
return true;
}
/** Helper for scanning for files with GRF as extension */
class OBGFileScanner : FileScanner {
public:
/* virtual */ bool AddFile(const char *filename, size_t basepath_length);
/** Do the scan for OBGs. */
static uint DoScan()
{
OBGFileScanner fs;
return fs.Scan(".obg", DATA_DIR);
}
};
/**
* Try to add a graphics set with the given filename.
* @param filename the full path to the file to read
* @param basepath_length amount of characters to chop of before to get a relative DATA_DIR filename
* @return true if the file is added.
*/
bool OBGFileScanner::AddFile(const char *filename, size_t basepath_length)
{
bool ret = false;
DEBUG(grf, 1, "Checking %s for base graphics set", filename);
GraphicsSet *graphics = new GraphicsSet();;
IniFile *ini = new IniFile();
ini->LoadFromDisk(filename);
char *path = strdup(filename + basepath_length);
char *psep = strrchr(path, PATHSEPCHAR);
if (psep != NULL) {
psep[1] = '\0';
} else {
*path = '\0';
}
if (FillGraphicsSetDetails(graphics, ini, path)) {
GraphicsSet *duplicate = NULL;
for (GraphicsSet *c = _available_graphics_sets; c != NULL; c = c->next) {
if (strcmp(c->name, graphics->name) == 0 || c->shortname == graphics->shortname) {
duplicate = c;
break;
}
}
if (duplicate != NULL) {
/* The more complete graphics set takes precedence over the version number. */
if ((duplicate->found_grfs == graphics->found_grfs && duplicate->version >= graphics->version) ||
duplicate->found_grfs > graphics->found_grfs) {
DEBUG(grf, 1, "Not adding %s (%i) as base graphics set (duplicate)", graphics->name, graphics->version);
delete graphics;
} else {
GraphicsSet **prev = &_available_graphics_sets;
while (*prev != duplicate) prev = &(*prev)->next;
*prev = graphics;
graphics->next = duplicate->next;
/* don't allow recursive delete of all remaining items */
duplicate->next = NULL;
/* If the duplicate set is currently used (due to rescanning this can happen)
* update the currently used set to the new one. This will 'lie' about the
* version number until a new game is started which isn't a big problem */
if (_used_graphics_set == duplicate) _used_graphics_set = graphics;
DEBUG(grf, 1, "Removing %s (%i) as base graphics set (duplicate)", duplicate->name, duplicate->version);
delete duplicate;
ret = true;
}
} else {
GraphicsSet **last = &_available_graphics_sets;
while (*last != NULL) last = &(*last)->next;
*last = graphics;
ret = true;
}
if (ret) {
DEBUG(grf, 1, "Adding %s (%i) as base graphics set", graphics->name, graphics->version);
}
} else {
delete graphics;
}
free(path);
delete ini;
return ret;
}
/** Scan for all Grahpics sets */
void FindGraphicsSets()
{
DEBUG(grf, 1, "Scanning for Graphics sets");
OBGFileScanner::DoScan();
}
/**
* Set the graphics set to be used.
* @param name of the graphics set to use
* @return true if it could be loaded
*/
bool SetGraphicsSet(const char *name)
{
if (StrEmpty(name)) {
if (!DetermineGraphicsPack()) return false;
CheckExternalFiles();
return true;
}
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
if (strcmp(name, g->name) == 0) {
_used_graphics_set = g;
CheckExternalFiles();
return true;
}
}
return false;
}
/**
* Returns a list with the graphics sets.
* @param p where to print to
* @param last the last character to print to
* @return the last printed character
*/
char *GetGraphicsSetsList(char *p, const char *last)
{
p += seprintf(p, last, "List of graphics sets:\n");
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
if (g->found_grfs <= 1) continue;
p += seprintf(p, last, "%18s: %s", g->name, g->description);
int difference = MAX_GFT - g->found_grfs;
if (difference != 0) {
p += seprintf(p, last, " (missing %i file%s)\n", difference, difference == 1 ? "" : "s");
} else {
p += seprintf(p, last, "\n");
}
}
p += seprintf(p, last, "\n");
return p;
}
#if defined(ENABLE_NETWORK)
#include "network/network_content.h"
/**
* Check whether we have an graphics with the exact characteristics as ci.
* @param ci the characteristics to search on (shortname and md5sum)
* @param md5sum whether to check the MD5 checksum
* @return true iff we have an graphics set matching.
*/
bool HasGraphicsSet(const ContentInfo *ci, bool md5sum)
{
assert(ci->type == CONTENT_TYPE_BASE_GRAPHICS);
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
if (g->found_grfs <= 1) continue;
if (g->shortname != ci->unique_id) continue;
if (!md5sum) return true;
byte md5[16];
memset(md5, 0, sizeof(md5));
for (uint i = 0; i < MAX_GFT; i++) {
for (uint j = 0; j < sizeof(md5); j++) {
md5[j] ^= g->files[i].hash[j];
}
}
if (memcmp(md5, ci->md5sum, sizeof(md5)) == 0) return true;
}
return false;
}
#endif /* ENABLE_NETWORK */
/**
* Count the number of available graphics sets.
*/
int GetNumGraphicsSets()
{
int n = 0;
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
if (g != _used_graphics_set && g->found_grfs <= 1) continue;
n++;
}
return n;
}
/**
* Get the index of the currently active graphics set
*/
int GetIndexOfCurrentGraphicsSet()
{
int n = 0;
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
if (g == _used_graphics_set) return n;
if (g->found_grfs <= 1) continue;
n++;
}
return -1;
}
/**
* Get the name of the graphics set at the specified index
*/
const char *GetGraphicsSetName(int index)
{
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
if (g != _used_graphics_set && g->found_grfs <= 1) continue;
if (index == 0) return g->name;
index--;
}
error("GetGraphicsSetName: index %d out of range", index);
}