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Author SHA1 Message Date
rubidium dd7fffc27e (svn r26231) -Release: 1.4.0-beta2 2014-01-07 19:43:14 +00:00
376 changed files with 21288 additions and 14721 deletions
+2 -2
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@@ -75,10 +75,10 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(CC_BUILD) -nostdinc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
+1 -1
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@@ -10,7 +10,7 @@ fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
description.be_BY = "Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
description.bg_BG = Празен музикален пакет.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
+1 -2
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@@ -10,7 +10,7 @@ fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
description.be_BY = "Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
description.bg_BG = Празен звуков пакет.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
@@ -22,7 +22,6 @@ description.en_AU = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
description.fr_FR = Un pack de sons sans sons.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
Binary file not shown.
+1 -1
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@@ -11,7 +11,7 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
+1 -1
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@@ -10,7 +10,7 @@ version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
+1 -1
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@@ -11,7 +11,7 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
+2 -2
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@@ -11,7 +11,7 @@ palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
@@ -33,7 +33,7 @@ description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
+2 -2
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@@ -10,7 +10,7 @@ version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
@@ -32,7 +32,7 @@ description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windo
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
+2 -2
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@@ -10,7 +10,7 @@ version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
@@ -32,7 +32,7 @@ description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
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+118 -50
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@@ -1441,7 +1441,6 @@ make_cflags_and_ldflags() {
make_compiler_cflags "$cc_host" "CFLAGS" "CXXFLAGS" "LDFLAGS" "FEATURES"
CFLAGS="$CFLAGS -D$os"
CFLAGS_BUILD="$CFLAGS_BUILD -D$os"
if [ "$enable_debug" = "0" ]; then
# No debug, add default stuff
@@ -1451,11 +1450,7 @@ make_cflags_and_ldflags() {
LDFLAGS="$LDFLAGS -noixemul"
fi
if [ "$enable_profiling" = "0" ]; then
# -fomit-frame-pointer and -pg do not go well together (gcc errors they are incompatible)
CFLAGS="-fomit-frame-pointer $CFLAGS"
fi
CFLAGS="-O2 $CFLAGS"
CFLAGS="-O2 -fomit-frame-pointer $CFLAGS"
else
OBJS_SUBDIR="debug"
@@ -1499,7 +1494,7 @@ make_cflags_and_ldflags() {
fi
if [ "$enable_profiling" != "0" ]; then
CFLAGS="$CFLAGS -pg"
CFLAGS="$CFLAGS -p"
LDFLAGS="$LDFLAGS -pg"
fi
@@ -1705,18 +1700,17 @@ make_cflags_and_ldflags() {
if [ -n "$png_config" ]; then
CFLAGS="$CFLAGS -DWITH_PNG"
CFLAGS="$CFLAGS `$png_config --cflags | tr '\n\r' ' '`"
CFLAGS="$CFLAGS `$png_config --cppflags --I_opts | tr '\n\r' ' '`"
# The extra flags are unneeded for latest libpng-config, but some versions are so broken...
if [ "$enable_static" != "0" ]; then
if [ "$os" = "OSX" ]; then
# fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix
# Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps
LIBS="$LIBS `$png_config --variable=prefix`/lib/libpng.a `$png_config --libs --static | sed s@-lpng[0-9]*@@`"
LIBS="$LIBS `$png_config --prefix`/lib/libpng.a"
else
LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`"
LIBS="$LIBS `$png_config --static --ldflags | tr '\n\r' ' '`"
fi
else
LIBS="$LIBS `$png_config --libs | tr '\n\r' ' '`"
LIBS="$LIBS `$png_config --ldflags | tr '\n\r' ' '`"
fi
fi
@@ -2721,64 +2715,80 @@ detect_libtimidity() {
detect_library "$with_libtimidity" "libtimidity" "libtimidity.a" "" "timidity.h"
}
detect_pkg_config() {
# $1 - config-param ($with_lzma value)
# $2 - package name ('liblzma')
# $3 - config name ('lzma_config', sets $lzma_config)
# $4 - minimum module version ('2.3')
detect_lzma() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$1" = "0" ]; then
log 1 "checking $2... disabled"
if [ "$with_lzma" = "0" ]; then
log 1 "checking liblzma... disabled"
eval "$3=\"\""
lzma_config=""
return 0
fi
log 2 "detecting $2"
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
pkg_config_call="pkg-config $2"
if [ "$with_lzma" = "1" ] || [ "$with_lzma" = "" ] || [ "$with_lzma" = "2" ]; then
lzma_config="pkg-config liblzma"
else
pkg_config_call="$1"
lzma_config="$with_lzma"
fi
version=`$pkg_config_call --modversion 2>/dev/null`
version=`$lzma_config --modversion 2>/dev/null`
ret=$?
check_version "$4" "$version"
version_ok=$?
log 2 "executing $pkg_config_call --modversion"
log 2 "executing $lzma_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking $2... needs at least version $4, $2 NOT enabled"
else
log 1 "checking $2... not found"
fi
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking liblzma... not found"
# It was forced, so it should be found.
if [ "$1" != "1" ]; then
log 1 "configure: error: pkg-config $2 couldn't be found"
log 1 "configure: error: you supplied '$1', but it seems invalid"
if [ "$with_lzma" != "1" ]; then
log 1 "configure: error: pkg-config liblzma couldn't be found"
log 1 "configure: error: you supplied '$with_lzma', but it seems invalid"
exit 1
fi
eval "$3=\"\""
lzma_config=""
return 0
fi
eval "$3=\"$pkg_config_call\""
log 1 "checking $2... found"
}
detect_lzma() {
detect_pkg_config "$with_lzma" "liblzma" "lzma_config" "5.0"
log 1 "checking liblzma... found"
}
detect_xdg_basedir() {
detect_pkg_config "$with_xdg_basedir" "libxdg-basedir" "xdg_basedir_config" "1.2"
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_xdg_basedir" = "0" ]; then
log 1 "checking libxdg_basedir... disabled"
xdg_basedir_config=""
return 0
fi
if [ "$with_xdg_basedir" = "1" ] || [ "$with_xdg_basedir" = "" ] || [ "$with_xdg_basedir" = "2" ]; then
xdg_basedir_config="pkg-config libxdg-basedir"
else
xdg_basedir_config="$with_xdg_basedir"
fi
version=`$xdg_basedir_config --modversion 2>/dev/null`
ret=$?
log 2 "executing $xdg_basedir_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking libxdg_basedir... not found"
# It was forced, so it should be found.
if [ "$with_xdg_basedir" != "1" ]; then
log 1 "configure: error: pkg-config libxdg_basedir couldn't be found"
log 1 "configure: error: you supplied '$with_xdg_basedir', but it seems invalid"
exit 1
fi
xdg_basedir_config=""
return 0
fi
log 1 "checking libxdg_basedir... found"
}
detect_png() {
@@ -2805,7 +2815,33 @@ detect_png() {
return 0
fi
detect_pkg_config "$with_png" "libpng" "png_config" "1.2"
if [ "$with_png" = "1" ] || [ "$with_png" = "" ] || [ "$with_png" = "2" ]; then
png_config="libpng-config"
else
png_config="$with_png"
fi
version=`$png_config --version 2>/dev/null`
ret=$?
log 2 "executing $png_config --version"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking libpng... not found"
# It was forced, so it should be found.
if [ "$with_png" != "1" ]; then
log 1 "configure: error: libpng-config couldn't be found"
log 1 "configure: error: you supplied '$with_png', but it seems invalid"
exit 1
fi
png_config=""
return 0
fi
log 1 "checking libpng... found"
}
detect_freetype() {
@@ -2900,7 +2936,39 @@ detect_fontconfig() {
return 0
fi
detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3"
if [ "$with_fontconfig" = "1" ] || [ "$with_fontconfig" = "" ] || [ "$with_fontconfig" = "2" ]; then
fontconfig_config="pkg-config fontconfig"
else
fontconfig_config="$with_fontconfig"
fi
version=`$fontconfig_config --modversion 2>/dev/null`
ret=$?
check_version '2.3' "$version"
version_ok=$?
log 2 "executing $fontconfig_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled"
else
log 1 "checking libfontconfig... not found"
fi
# It was forced, so it should be found.
if [ "$with_fontconfig" != "1" ]; then
log 1 "configure: error: fontconfig-config couldn't be found"
log 1 "configure: error: you supplied '$with_fontconfig', but it seems invalid"
exit 1
fi
fontconfig_config=""
return 0
fi
log 1 "checking libfontconfig... found"
}
detect_icu() {
-262
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@@ -1,262 +0,0 @@
Some explanations about Desyncs
Last updated: 2014-02-23
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Desync theory
* 1.1) OpenTTD multiplayer architecture
* 1.2) What is a Desync and how is it detected
* 1.3) Typical causes of Desyncs
2.0) What to do in case of a Desync
* 2.1) Cache debugging
* 2.2) Desync recording
3.0) Evaluating the Desync records
* 3.1) Replaying
* 3.2) Evaluation the replay
* 3.3) Comparing savegames
1.1) OpenTTD multiplayer architecture
---- --------------------------------
OpenTTD has a huge gamestate, which changes all of the time.
The savegame contains the complete gamestate at a specific point
in time. But this state changes completely each tick: Vehicles move
and trees grow.
However, most of these changes in the gamestate are deterministic:
Without a player interfering a vehicle follows its orders always
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
not predictable, like
- player actions
- AI actions
- GameScript actions
- Admin Port command
- rcon commands
- ...
These commands contain the information on how to execute the command,
and when to execute it. Time is measured in 'network frames'.
Mind that network frames to not match ingame time. Network frames
also run while the game is paused, to give a defined behaviour to
stuff that is executing while the game is paused.
The deterministic part of the gamestate is run by the clients on
their own. All they get from the server is the instruction to
run the gamestate up to a certain network time, which basically
says that there are no commands scheduled in that time.
When a client (which includes the server itself) wants to execute
a command (i.e. a non-predictable action), it does this by
- calling DoCommandP resp. DoCommandPInternal
- These functions first do a local test-run of the command to
check simple preconditions. (Just to give the client an
immediate response without bothering the server and waiting for
the response.) The test-run may not actually change the
gamestate, all changes must be discarded.
- If the local test-run succeeds the command is sent to the server.
- The server inserts the command into the command queue, which
assigns a network frame to the commands, i.e. when it shall be
executed on all clients.
- Enhanced with this specific timestamp, the command is send to all
clients, which execute the command simultaneously in the same
network frame in the same order.
1.2) What is a Desync and how is it detected
---- ---------------------------------------
In the ideal case all clients have the same gamestate as the server
and run in sync. That is, vehicle movement is the same on all
clients, and commands are executed the same everywhere and
have the same results.
When a Desync happens, it means that the gamestates on the clients
(including the server) are no longer the same. Just imagine
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
different route, it will arrive at a different time at a station,
which will load different cargo, which causes other vehicles to
load other stuff, which causes industries to notice different
servicing, which causes industries to change production, ...
the client could run all day in a different universe.
To limit how long a Desync can remain unnoticed, the server
transfers some checksums every now and then for the gamestate.
Currently this checksum is the state of the random number
generator of the game logic. A lot of things in OpenTTD depend
on the RNG, and if the gamestate differs, it is likely that the
RNG is called at different times, and the state differs when
checked.
The clients compare this 'checksum' with the checksum of their
own gamestate at the specific network frame. If they differ,
the client disconnects with a Desync error.
The important thing here is: The detection of the Desync is
only an ultimate failure detection. It does not give any
indication on when the Desync happened. The Desync may after
all have occured long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
1.3) Typical causes of Desyncs
---- -------------------------
Desyncs can be caused by the following scenarios:
- The savegame does not describe the complete gamestate.
- Some information which affects the progression of the
gamestate is not saved in the savegame.
- Some information which affects the progression of the
gamestate is not loaded from the savegame.
This includes the case that something is not completely
reset before loading the savegame, so data from the
previous game is carried over to the new one.
- The gamestate does not behave deterministic.
- Cache mismatch: The game logic depends on some cached
values, which are not invalidated properly. This is
the usual case for NewGRF-specific Desyncs.
- Undefined behaviour: The game logic performs multiple
things in an undefined order or with an undefined
result. E.g. when sorting something with a key while
some keys are equal. Or some computation that depends
on the CPU architecture (32/64 bit, little/big endian).
- The gamestate is modified when it shall not be modified.
- The test-run of a command alters the gamestate.
- The gamestate is altered by a player or script without
using commands.
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.
That is, cached values are recomputed every tick and compared
to the cached value.
- Differences are logged to 'commands-out.log' in the autosave
folder.
Mind that this type of debugging can also be done in singleplayer.
2.2) Desync recording
---- ----------------
If you have a server, which happens to encounter Desyncs often,
you can enable recording of the gamestate alterations. This
will later allow the replay the gamestate and locate the Desync
cause.
There are two levels of Desync recording, which are enabled
via '-d desync=2' resp. '-d desync=3'. Both will record all
commands to a file 'commands-out.log' in the autosave folder.
If you have the savegame from the start of the server, and
this command log you can replay the whole game. (see Section 3.1)
If you do not start the server from a savegame, there will
also be a savegame created just after a map has been generated.
The savegame will be named 'dmp_cmds_*.sav' and be put into
the autosave folder.
In addition to that '-d desync=3' also creates regular savegames
at defined spots in network time. (more defined than regular
autosaves). These will be created in the autosave folder
and will also be named 'dmp_cmds_*.sav'.
These saves allow comparing the gamestate with the original
gamestate during replaying, and thus greatly help debugging.
However, they also take a lot of disk space.
3.1) Replaying
---- ---------
To replay a Desync recording, you need these files:
- The savegame from when the server was started, resp.
the automatically created savegame from when the map
was generated.
- The 'commands-out.log' file.
- Optionally the 'dmp_cmds_*.sav'.
Put these files into a safe spot. (Not your autosave folder!)
Next, prepare your OpenTTD for replaying:
- Get the same version of OpenTTD as the original server was running.
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
'src/network/network_func.h'.
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
3.2) Evaluation the replay
---- ---------------------
The replaying will also compare the checksums which are part of
the 'commands-out.log' with the replayed gamestate.
If they differ, it will trigger a 'NOT_REACHED'.
If the replay succeeds without mismatch, that is the replay reproduces
the original server state:
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
while truncating the 'commands.log' at the beginning appropriately.
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
the ones from the original server (if you have them).
(This simulates the view of joining clients during the game.)
- If one of those replays fails, you have located the Desync between
the last dmp_cmds that reproduces the replay and the first one
that fails.
If you have the original 'dmp_cmds_*.sav', you can also compare those
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
If the replay succeeds without mismatch, and you do not have any
'dmp_cmd_*.sav' from the original server, it is a lost case.
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
next Desync.
Finally, you can also compare the 'commands-out.log' from the original
server with the one from the replay. They will differ in stuff like
dates, and the original log will contain the chat, but otherwise they
should match.
3.2) Comparing savegames
---- -------------------
The binary form of the savegames from the original server and from
your replay will always differ:
- The savegame contains paths to used NewGRF files.
- The gamelog will log your loading of the savegame.
- The savegame data of AIs and the Gamescript will differ.
Scripts are not run during the replay, only their recorded commands
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
If you have the textual representation of the savegames, you can
compare them with regular diff tools.
+1 -2
View File
@@ -539,7 +539,6 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bits 7 clear: road or level-crossing
<ul>
<li>m6 bits 5..3:
@@ -574,6 +573,7 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bit 6 clear: road
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
@@ -663,7 +663,6 @@
</tr>
</table>
</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
+2 -2
View File
@@ -147,11 +147,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits">XXX<span class="free">O OOOO</span></td>
</tr>
<tr>
<td>3</td>
+8 -17
View File
@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2014-10-21
Release version: 1.4.4
Last updated: 2014-01-07
Release version: 1.4.0-beta2
------------------------------------------------------------------------
@@ -33,13 +33,12 @@ No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
After a while of playing, colours get corrupted
In Windows 7 the background slideshow corrupts the colour mapping of
@@ -445,11 +444,3 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684).
Some houses and industries are not affected by transparency [FS#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics do
not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with the
original graphics.
-32
View File
@@ -1,32 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
BEGIN {
# Very basic variant function; barely any error checking.
# Just use the first argument as the file to start from when assembling everything
path = ARGV[1];
gsub("[^/\\\\]*$", "", path);
assemble(ARGV[1]);
}
# Recursive function for assembling by means of resolving the #includes.
function assemble(filename) {
while ((getline < filename) > 0) {
if (NF == 2 && $1 == "#include" ) {
# Remove the quotes.
gsub("[\"'<>]", "", $2);
assemble(path $2);
} else {
print $0;
}
}
if (close(filename) < 0) {
print "Could not open " filename > "/dev/stderr";
exit -1;
}
}
+2 -98
View File
@@ -1,106 +1,10 @@
openttd (1.4.4-0) unstable; urgency=low
* New upstream release 1.4.4
-- OpenTTD <info@openttd.org> Tue, 21 Oct 2014 21:00:00 +0200
openttd (1.4.4~RC1-0) unstable; urgency=low
* New upstream release 1.4.4-RC1
-- OpenTTD <info@openttd.org> Wed, 08 Oct 2014 19:00:00 +0200
openttd (1.4.3-0) unstable; urgency=low
* New upstream release 1.4.3
-- OpenTTD <info@openttd.org> Tue, 23 Sep 2014 21:00:00 +0200
openttd (1.4.3~RC2-0) unstable; urgency=low
* New upstream release 1.4.3-RC2
-- OpenTTD <info@openttd.org> Sun, 14 Sep 2014 19:00:00 +0200
openttd (1.4.3~RC1-0) unstable; urgency=low
* New upstream release 1.4.3-RC1
-- OpenTTD <info@openttd.org> Sun, 07 Sep 2014 19:00:00 +0200
openttd (1.4.2-0) unstable; urgency=low
* New upstream release 1.4.2
-- OpenTTD <info@openttd.org> Sat, 16 Aug 2014 21:00:00 +0200
openttd (1.4.2~RC2-0) unstable; urgency=low
* New upstream release 1.4.2-RC2
-- OpenTTD <info@openttd.org> Sun, 03 Aug 2014 18:00:00 +0200
openttd (1.4.2~RC1-0) unstable; urgency=low
* New upstream release 1.4.2-RC1
-- OpenTTD <info@openttd.org> Thu, 03 Jul 2014 21:00:00 +0200
openttd (1.4.1-0) unstable; urgency=low
* New upstream release 1.4.1
-- OpenTTD <info@openttd.org> Mon, 02 Jun 2014 21:00:00 +0200
openttd (1.4.1~RC2-0) unstable; urgency=low
* New upstream release 1.4.1-RC2
-- OpenTTD <info@openttd.org> Sun, 18 May 2014 21:00:00 +0200
openttd (1.4.1~RC1-0) unstable; urgency=low
* New upstream release 1.4.1-RC1
-- OpenTTD <info@openttd.org> Sun, 04 May 2014 21:00:00 +0200
openttd (1.4.0-0) unstable; urgency=low
* New upstream release 1.4.0
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
openttd (1.4.0~RC1-0) unstable; urgency=low
* New upstream release 1.4.0-RC1
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
openttd (1.4.0~beta5-0) unstable; urgency=low
* New upstream release 1.4.0-beta5
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
openttd (1.4.0~beta4-0) unstable; urgency=low
* New upstream release 1.4.0-beta4
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
openttd (1.4.0~beta3-0) unstable; urgency=low
* New upstream release 1.4.0-beta3
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta2-0) unstable; urgency=low
openttd (1.4.0~beta2) unstable; urgency=low
* New upstream release 1.4.0-beta2
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta1-0) unstable; urgency=low
openttd (1.4.0~beta1) unstable; urgency=low
* New upstream release 1.4.0-beta1
+2 -2
View File
@@ -1,9 +1,9 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 4
!define APPV_MAINT 4
!define APPV_MAINT 0
!define APPV_BUILD 1
!define APPV_EXTRA ""
!define APPV_EXTRA "-beta2"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+6 -6
View File
@@ -950,7 +950,13 @@
<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqpcheader.h" />
<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqstate.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdaux.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdblob.h" />
<ClInclude Include="..\src\3rdparty\squirrel\sqstdlib\sqstdblobimpl.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdio.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdmath.h" />
<ClInclude Include="..\src\3rdparty\squirrel\sqstdlib\sqstdstream.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdstring.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdsystem.h" />
<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqstring.h" />
<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqtable.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\squirrel.h" />
@@ -1030,8 +1036,6 @@
<ClInclude Include="..\src\script\api\script_station.hpp" />
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
<ClInclude Include="..\src\script\api\script_story_page.hpp" />
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
@@ -1094,8 +1098,6 @@
<ClCompile Include="..\src\script\api\script_station.cpp" />
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
<ClCompile Include="..\src\script\api\script_testmode.cpp" />
@@ -1121,8 +1123,6 @@
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp" />
<ClInclude Include="..\src\blitter\32bpp_sse_type.h" />
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
+18 -18
View File
@@ -2079,9 +2079,27 @@
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdaux.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdblob.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\sqstdlib\sqstdblobimpl.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdio.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdmath.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\sqstdlib\sqstdstream.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdstring.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdsystem.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqstring.h">
<Filter>Squirrel headers</Filter>
</ClInclude>
@@ -2319,12 +2337,6 @@
<ClInclude Include="..\src\script\api\script_story_page.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_storypagelist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
<Filter>Script API</Filter>
</ClInclude>
@@ -2511,12 +2523,6 @@
<ClCompile Include="..\src\script\api\script_story_page.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
@@ -2592,12 +2598,6 @@
<ClInclude Include="..\src\blitter\32bpp_simple.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClInclude Include="..\src\blitter\32bpp_sse_type.h">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp">
<Filter>Blitters</Filter>
</ClCompile>
+24 -24
View File
@@ -3114,10 +3114,34 @@
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdaux.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdblob.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\sqstdlib\sqstdblobimpl.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdio.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdmath.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\sqstdlib\sqstdstream.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdstring.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdsystem.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\squirrel\sqstring.h"
>
@@ -3454,14 +3478,6 @@
RelativePath=".\..\src\script\api\script_story_page.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@@ -3714,14 +3730,6 @@
RelativePath=".\..\src\script\api\script_story_page.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>
@@ -3826,14 +3834,6 @@
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
>
+24 -24
View File
@@ -3111,10 +3111,34 @@
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdaux.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdblob.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\sqstdlib\sqstdblobimpl.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdio.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdmath.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\sqstdlib\sqstdstream.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdstring.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\include\sqstdsystem.h"
>
</File>
<File
RelativePath=".\..\src\3rdparty\squirrel\squirrel\sqstring.h"
>
@@ -3451,14 +3475,6 @@
RelativePath=".\..\src\script\api\script_story_page.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@@ -3711,14 +3727,6 @@
RelativePath=".\..\src\script\api\script_story_page.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>
@@ -3823,14 +3831,6 @@
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
>
+32 -34
View File
@@ -1,5 +1,5 @@
Last updated: 2014-10-21
Release version: 1.4.4
Last updated: 2014-01-07
Release version: 1.4.0-beta2
------------------------------------------------------------------------
@@ -674,47 +674,46 @@ http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
X.X) Credits
---- -------
The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert (since 0.7)
Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
Christoph Elsenhans (frosch) - General coding (since 0.6)
Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
Michael Lutz (michi_cc) - Path based signals (since 0.7)
Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
José Soler (Terkhen) - General coding (since 1.0)
Leif Linse (Zuu) - AI/Game Script (since 1.2)
Albert Hofkamp (Alberth) - GUI expert
Jean-François Claeys (Belugas) - GUI, newindustries and more
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
Ulf Hermann (fonsinchen) - Cargo Distribution
Christoph Elsenhans (frosch) - General coding
Loïc Guilloux (glx) - Windows Expert
Michael Lutz (michi_cc) - Path based signals
Owen Rudge (orudge) - Forum host, OS/2 port
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
Ingo von Borstel (planetmaker) - Support
Remko Bijker (Rubidium) - Lead coder and way more
Zdeněk Sojka (SmatZ) - Bug finder and fixer
José Soler (Terkhen) - General coding
Thijs Marinussen (Yexo) - AI Framework
Leif Linse (Zuu) - AI/Game Script
Inactive Developers:
Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles (0.3 - 0.7)
Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
Victor Fischer (Celestar) - Programming everywhere you need him to
Tamás Faragó (Darkvater) - Ex-Lead coder
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple
Attila Bán (MiHaMiX) - WebTranslator 1 and 2
Christoph Mallon (Tron) - Programmer, code correctness police
Retired Developers:
Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
Emil Djupfeld (egladil) - MacOSX port (0.4 - 0.6)
Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
Petr Baudiš (pasky) - Many patches, newgrf support, etc.
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
Stefan Meißner (sign_de) - For his work on the console
Mike Ragsdale - OpenTTD installer
Cian Duffy (MYOB) - BeOS port / manual writing
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
Alberto Demichelis - Squirrel scripting language
@@ -723,7 +722,6 @@ Thanks to:
George - Canal graphics
Andrew Parkhouse (andythenorth) - River graphics
David Dallaston (Pikka) - Tram tracks
Fleashosio - Titlegame
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!
+6 -6
View File
@@ -720,7 +720,13 @@ script/squirrel_std.hpp
3rdparty/squirrel/squirrel/sqpcheader.h
3rdparty/squirrel/squirrel/sqstate.h
3rdparty/squirrel/include/sqstdaux.h
3rdparty/squirrel/include/sqstdblob.h
3rdparty/squirrel/sqstdlib/sqstdblobimpl.h
3rdparty/squirrel/include/sqstdio.h
3rdparty/squirrel/include/sqstdmath.h
3rdparty/squirrel/sqstdlib/sqstdstream.h
3rdparty/squirrel/include/sqstdstring.h
3rdparty/squirrel/include/sqstdsystem.h
3rdparty/squirrel/squirrel/sqstring.h
3rdparty/squirrel/squirrel/sqtable.h
3rdparty/squirrel/include/squirrel.h
@@ -810,8 +816,6 @@ script/api/script_signlist.hpp
script/api/script_station.hpp
script/api/script_stationlist.hpp
script/api/script_story_page.hpp
script/api/script_storypagelist.hpp
script/api/script_storypageelementlist.hpp
script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp
script/api/script_testmode.hpp
@@ -876,8 +880,6 @@ script/api/script_signlist.cpp
script/api/script_station.cpp
script/api/script_stationlist.cpp
script/api/script_story_page.cpp
script/api/script_storypagelist.cpp
script/api/script_storypageelementlist.cpp
script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp
script/api/script_testmode.cpp
@@ -910,8 +912,6 @@ blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
#if SSE
blitter/32bpp_sse_func.hpp
blitter/32bpp_sse_type.h
blitter/32bpp_sse2.cpp
blitter/32bpp_sse2.hpp
blitter/32bpp_sse4.cpp
+41
View File
@@ -0,0 +1,41 @@
Squirrel 2.2.4 stable
--------------------------------------------------------
What is in this distribution?
squirrel
static library implementing the compiler and interpreter of the language
sqstdlib
the standard utility libraries
sq
stand alone interpreter
doc
The manual
etc
a minimalistic embedding sample
samples
samples programs
HOW TO COMPILE
---------------------------------------------------------
GCC USERS
.........................................................
There is a very simple makefile that compiles all libraries and exes
from the root of the project run 'make'
for 32 bits systems
$ make
for 64 bits systems
$ make sq64
VISUAL C++ USERS
.........................................................
Open squirrel.dsw from the root project directory and build(dho!)
+357
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@@ -0,0 +1,357 @@
***version 2.2.5 stable***
-sq_getsize() now returns userdatasize for classes and instances
-added parameter 'isstatic' to _newmember metamethod(thx G.Meyer)
-now array.sort() is implemented with heapsort
-added SQUIRREL_VERSION_NUMBER preprocessor definition
-now floats in scientific notation also accept numbers with no '.' (eg. 1e+6 or 1e6)
-fixed some compiler warning
-fixed a minor compiler bug
-fixed some bugs when SQUSEDOUBLE is used in 32bits systems
-fixed bug in GC
***2009-11-15 ***
***version 2.2.4 stable***
-fixed bug in functions with default parameters
***2009-06-30 ***
***version 2.2.3 stable***
-added sq_getfunctioninfo
-added compile time flag SQUSEDOUBLE to use double precision floats
-added global slot _floatsize_ int the base lib to recognize single precision and double precision builds
-sq_wakeupvm can now resume the vm with an exception
-added sqstd_format
-generators can now be instantiated by calling sq_call() or closure.call()
-fixed a bug in sqstd_printcallstack(thx takayuki_h)
-fixed modulo by zero(thx jup)
-fixed negative enums and constants
-fixed generator crash bug if invoked as tail call (thx Mr.Accident)
-fixed some minor bug
***2008-09-24 ***
***version 2.2.2 stable***
-fixed some behaviour inconsistencies in thread.call() and thread.wakeup() (thx Mr.Accident)
-fixed coroutine error propagation
-fixed lingering return value from native function (thx Tom Leonard)
-fixed a bug if array.sort() is given a bad sort function (thx Tom Leonard)
-fixed some minor api bug
-added sq_arrayremove() and sq_arrayinsert()
***2008-05-16 ***
***version 2.2.1 stable***
-fixed a tailcall bug
***2008-02-17 ***
***version 2.2 stable ***
-added _newslot metamethod in classes
-added enums added constants
-added sq_pushconsttable, sq_setconsttable
-added default param
-added octal literals(thx Dinosaur)
-fixed debug hook, 'calls' and 'returns' are properly notified in the same number.
-fixed a coroutine bug
***2007-07-29 ***
***version 2.1.2 stable***
-new behaviour for generators iteration using foreach
now when a generator is iterated by foreach the value returned by a 'return val' statement
will terminate the iteration but will not be returned as foreach iteration
-added sq_setclassudsize()
-added sq_clear()
-added table.clear(), array.clear()
-fixed sq_cmp() (thx jyuill)
-fixed minor bugs
***2006-08-21 ***
***version 2.1.1 stable***
-vm refactoring
-optimized internal function memory layout
-new global symbol _version_ (is the version string)
-code size optimization for float literals(on 32bits float builts)
-now the raw ref API(sq_addref etc...) is fully reentrant.
-fixed a bug in sq_getdelegate() now pushes null if the object doesn't have a delegate(thx MatzeB)
-improved C reference performances in NO_GARBAGE_COLLECTOR builds
-sq_getlocal() now enumerates also outer values.
-fixed regexp library for GCC users.
***2006-03-19 ***
***version 2.1 stable***
-added static class fields, new keyword static
-added 64bits architecture support
-added global slot _intsize_ int the base lib to recognize 32bits and 64bits builds
-added functions with fixed environment, closure.bindenv() built-in function
-all types except userdata and null implement the tostring() method
-string concatenation now invokes metamethod _tostring
-new metamethods for class objects _newmember and _inherited
-sq_call() sq_resume() sq_wakeupvm() have a new signature
-new C referencing implementation(scales more with the amount of references)
-refactored hash table
-new api functions sq_newslot(),sq_tobool(),sq_getbase(), sq_instanceof(), sq_bindenv()
-the api func sq_createslot was deprecated but still supported in form of C macro on top of sq_newslot
-sq_setreleasehook() now also works for classes
-stream.readstr() and stream.writestr() have been deprecated(this affects file and blob)
-fixed squirrel.h undeclared api calls
-fixed few minor bugs
-SQChar is now defined as wchar_t
-removed warning when building with -Wall -pedantic for GCC users
-added new std io function writeclosuretofile()
-added new std string functions strip(),rstrip(),lstrip() and split()
-regular expressions operators (+,*) now have more POSIX greedyness behaviour
-class constructors are now invoked as normal functions
***2005-10-02 ***
***version 2.0.5 stable***
-fixed some 64bits incompatibilities (thx sarge)
-fixed minor bug in the stdlib format() function (thx Rick)
-fixed a bug in dofile() that was preventing to compile empty files
-added new API sq_poptop() & sq_getfreevariable()
-some performance improvements
***2005-08-14 ***
***version 2.0.4 stable***
-weak references and related API calls
-added sq_objtobool()
-class instances memory policies improved(1 mem allocation for the whole instance)
-typetags are now declared as SQUserPointer instead of unsigned int
-first pass for 64bits compatibility
-fixed minor bug in the stdio stream
-fixed a bug in format()
-fixed bug in string.tointeger() and string.tofloat()
***2005-06-24 ***
***version 2.0.3 stable***
-dofile() and loadfile() in the iolib now can decode ASCII, UTF8 files UCS2 big-endian and little-endian
-sq_setparamscheck() : now typemesk can check for null
-added string escape sequence \xhhhh
-fixed some C++ standard incompatibilities
***2005-05-15 ***
***version 2.0.2 stable***
-performances improvements (expecially for GCC users)
-removed all dependencies from C++ exception handling
-various bugfixes
***2005-04-12 ***
***version 2.0.1 stable***
-various bugfixes
-sq_setparamscheck() now allows spaces in the typemask
***2005-04-03 ***
***version 2.0 stable***
-added API sq_gettypetag()
-added built-in function to the bool type(tointeger, tostring etc...)
***2005-02-27 ***
***version 2.0 release candidate 1(RC 1)***
-added API sq_reseterror()
-modified sq_release()
-now class instances can be cloned
-various bufixes
***2005-01-26 ***
***version 2.0 beta 1***
-added bool type
-class properties can be redefined in a derived class
-added ops *= /= and %=
-new syntax for class attributes declaration </ and /> instead of ( and )
-increased the max number of literals per function from 65535 to 16777215
-now free variables have proper lexical scoping
-added API sq_createinstance(), sq_pushbool(), sq_getbool()
-added built-in function type()
-added built-in function obj.rawin(key) in table,class and instance
-sq_rawget() and sq_rawset() now work also on classes and instances
-the VM no longer uses C++ exception handling (more suitable for embedded devices)
-various bufixes
***2004-12-21 ***
***version 2.0 alpha 2***
-globals scoping changed, now if :: is omitted the VM automatically falls back on the root table
-various bufixes
-added class level attributes
***2004-12-12 ***
***version 2.0 alpha 1***
-codebase branch from version 1.x
-added classes
-added functions with variable number of parameters(vargc & vargv and the ...)
-0 and 0.0 are now considered 'false' by all conditional statements(if,while,for,?,do-while)
-added new api functions sq_newclass() sq_setinstanceup() sq_getinstanceup() sq_getattributes() sq_setattributes()
-modified api sq_settypetag()
***2004-11-01 ***
***version 1.0 stable***
-fixed some minor bug
-improoved operator 'delete' performances
-added scientific notation for float numbers( eg. 2.e16 or 2.e-2)
***2004-08-30 ***
***version 1.0 release candidate 2(RC 2)***
-fixed bug in the vm(thx Pierre Renaux)
-fixed bug in the optimizer(thx Pierre Renaux)
-fixed some bug in the documentation(thx JD)
-added new api functions for raw object handling
-removed nested multiline comments
-reduced memory footprint in C references
***2004-08-23 ***
***version 1.0 release candidate 1(RC 1)***
-fixed division by zero
-the 'in' operator and obj.rawget() do not query the default delegate anymore
-added function sq_getprintfunc()
-added new standard library 'auxlib'(implements default error handlers)
***2004-07-12 ***
***version 1.0 beta 4***
-fixed a bug in the integer.tochar() built-in method
-fixed unary minus operator
-fixed bug in dofile()
-fixed inconsistency between != and == operators(on float/integer comparison)
-added javascript style unsigned right shift operator '>>>'
-added array(size) constructor built-in function
-array.resize(size,[fill]) built-in function accepts an optional 'fill' value
-improved debug API, added sq_getclosureinfo() and sq_setnativeclosurename()
***2004-05-23 ***
***version 1.0 beta 3***
-minor vm bug fixes
-string allocation is now faster
-tables and array memory usage is now less conservative(they shrink)
-added regular expression routines in the standard library
-The 'c' expression now accepts only 1 character(thx irbrian)
-multiline strings <[ ]> have been substituted with C# style verbatim strings (eg. @"string")
-added new keyword 'parent' for accessing the delegate of tables and unserdata
-The metamethod '_clone' has been renamed '_cloned'
-the _delslot metamethod's behaviour and prototype have been changed
-new default function in the integer and float object 'tochar()'
-the built-in function chcode2string has been removed
-the default method [table].getdelegate() has been removed
-new api sq_rawdeleteslot()
-new table built-in method rawdelete(key)
-the dynamic mudule loading has been removed from the standard distribution
-some optimizations in the VM
***2004-04-21 ***
***version 1.0 beta 2***
-minor compiler/parser bug fixes
-sq_newclosure has a different prototype, the "paramscheck" of paramter has been moved to the new function sq_setparamscheck()
-sq_setparamscheck allows to add automatic parameters type checking in native closures
-sq_compile() lost the lineinfo parameter
-new api sq_enabledebuginfo() globally sets compiler's debug info generation
-added consistency check on bytecode serialization
-fixed += operator, now works on strings like +
-added global slot in the base lib _charsize_ to recognize unicode builds from ascii builds runtime
-added registry table
-new api call sq_pushregistrytable()
-added type tag to the userdata type sq_settypetag()
-sq_getuserdata now queries the userdata typetag
-the built in function collect_garbage() as been renamed collectgarbage() for consistency reasons
-new standard libraries(sqlibs are now obsolete)
***2004-02-20 ***
***version 1.0 beta 1***
-fixed a bug in the compiler (thanks Martin Kofler)
-fixed bug in the switch case statement
-fixed the _unm metamethod
-fixed minor bugs in the API
-fixed automatic stack resizing
-first beta version
first pass code clean up in the VM and base lib
first pass code coverege test has been done on VM and built-in lib
-new VM creation API sq_open() sq_close() (sq_newvm and sq_releasevm are now obsolete)
-new api allows to specifiy a "print" function to output text(sq_printfunc)
-added some small optimizations
-new cooperative multi-threading capabilities in the base library(coroutines), VMs are now a built in type("thread")
-new built in functions have been added for manipulating the new "thread" type
-friend virtual machines share the same root table, error handler and debug hook by default
-new compile time options
***2004-01-19 ***
***version 0.9 alpha***
-fixed a garbage collection bug
-fixed some API bugs(thanks to Joshua Jensen)
-fixed tail calls (in the version 0.8 the tail call optimization was erroneously disabled)
-new function parameters semantic, now passing a wrong number of parameters generates an exception
-native closures have now a built in parameter number checking
-sq_rawget and sq_rawset now work also on arrays
-sq_getsize now woks also on userdata
-the userdata release hook prototype is changed(now passes the size of the userdata)
-the lexer reader function now returns an integer instead of a char that allows better error checking on the input(thx Joshua Jensen)
-faster compiler
-try/catch blocks do not cause any runtime memory allocation anymore
***2003-12-06 ***
***version 0.8 alpha***
-fixed a bug that was preventing to have callable userdata throught the metamethod _call
-fixed a garbage collection bug
-fixed == operator now can compare correctly different types
-new built in method getstackinfos(level)
-improoved line informations precision for the debug hook
-new api call sq_compilebuffer()
-new built-in api function compilestring()
-new syntactic sugar for function declarations inside tables
-the debug API has been finalized
***2003-11-17 ***
***version 0.7 alpha***
-fixed critical bug SQInteger the tail call system
-fixed bug in the continue statement code generation
-fixed func call param issue(thanks to Rewoonenco Andrew)
-added _delslot metamethod(thanks to Rewoonenco Andrew)
-new multiline string expression ( delimited by <[ and ]> )
-normal strings ("") do not allow embedded new line anymore
-reduced vm memory footprint(C refs are shared between friend VMs)
-new api method sq_deleteslot()
-new debug hook event 'r' is triggered when a function returns
***2003-11-04 ***
***version 0.6 alpha***
-fixed switch statement(was executing the default case after a break)
-sq_call() doesn't pop the closure (just the params)
-the vm execution can be suspended from the C API anytime (micro-threads)
-new api calls sq_suspendvm() sq_wakeupvm() sq_getvmstate() and sq_reservestack()
***2003-10-13 ***
***version 0.5 alpha***
-fixed some minor bug
-tested with non ASCII identifiers in unicode mode(I've tried chinese chars)
-added built-in function string.find()
-the built-in function array.sort() optionally accepts a cmp(a,b) function
-the debug hook function now has a new prototype debug_hook(event_type,sourcefile,line,functionname)
-fixed some debug info imprecision
***2003-10-01 ***
***version 0.4 alpha***
-faster VM
-sq_call will pop arguments and closure also in case of failure
-fixed a bug in sq_remove
-now the VM detects delegation cycles(and throws an exception)
-new operators ++ and --
-new operator ',' comma operator
-fixed some expression precedence issue
-fixed bug in sq_arraypop
***2003-09-15 ***
***version 0.3 alpha***
-fixed a bug in array::insert()
-optional Unicode core(define SQUNICODE or _UNICODE on Win32)
-sq_compiler uses a new reader function SQLEXREADFUNC
-the debug hook passes 'l' instead of 'line' for line callbacks
and 'c' instead of 'call' for call callbacks
-new array.extend() bulit-in function
-new API sq_clone()
***2003-09-10 ***
***version 0.2 pre-alpha***
-new completely reentrant VM (sq_open and sq_close are now obsolete)
-sq_newvm() has a new prototype
-allocators are now global and linked in the VM
-_newslot meta method added
-rawset creates a slot if doesn't exists
-the compiler error callback pass the vm handle(thanks Pierre Renaux)
-sq_setforeignptr() sq_getforeingptr() are now public
-sq_resume() now is possible to resume generators from C
-sq_getlasterror() retrieve the last thrown error
-improved docs
***2003-09-06 ***
***version 0.1 pre-alpha***
first release
+23
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@@ -0,0 +1,23 @@
SQUIRREL=.
MAKE=make
sq32:
cd squirrel; $(MAKE)
cd sqstdlib; $(MAKE)
cd sq; $(MAKE)
sqprof:
cd squirrel; $(MAKE) sqprof
cd sqstdlib; $(MAKE) sqprof
cd sq; $(MAKE) sqprof
sq64:
cd squirrel; $(MAKE) sq64
cd sqstdlib; $(MAKE) sq64
cd sq; $(MAKE) sq64
clean:
$(MAKE) -C squirrel clean
$(MAKE) -C sqstdlib clean
$(MAKE) -C sq clean
+22
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@@ -0,0 +1,22 @@
The programming language SQUIRREL 2.2.5 stable
--------------------------------------------------
The project has been compiled and run on Windows(Windows XP/2000 on Intel x86 Windows XP Pro on AMD x64) and
Linux(Slackware 9.0 on Intel x86, Fedora Core 4 on AMD x64).
Has been tested with the following compilers:
MS Visual C++ 6.0,7.0,7.1 and 8.0 (32 and 64bits)
MinGW gcc 3.2 (mingw special 20020817-1)
Cygnus gcc 3.2
Linux gcc 3.2.3
Linux gcc 4.0.0 (x86 64bits)
Feedback and suggestions are appreciated
project page - http://www.squirrel-lang.org
community forums - http://www.squirrel-lang.org/Forums
wiki - http://wiki.squirrel-lang.org
author - alberto@demichelis.net
END OF README
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@@ -0,0 +1,63 @@
#include <stdarg.h>
#include <stdio.h>
#include <squirrel.h>
#include <sqstdio.h>
#include <sqstdaux.h>
#ifdef _MSC_VER
#pragma comment (lib ,"squirrel.lib")
#pragma comment (lib ,"sqstdlib.lib")
#endif
#ifdef SQUNICODE
#define scvprintf vwprintf
#else
#define scvprintf vprintf
#endif
void printfunc(HSQUIRRELVM v, const SQChar *s, ...)
{
va_list arglist;
va_start(arglist, s);
scvprintf(s, arglist);
va_end(arglist);
}
void call_foo(HSQUIRRELVM v, int n,float f,const SQChar *s)
{
SQInteger top = sq_gettop(v); //saves the stack size before the call
sq_pushroottable(v); //pushes the global table
sq_pushstring(v,_SC("foo"),-1);
if(SQ_SUCCEEDED(sq_get(v,-2))) { //gets the field 'foo' from the global table
sq_pushroottable(v); //push the 'this' (in this case is the global table)
sq_pushinteger(v,n);
sq_pushfloat(v,f);
sq_pushstring(v,s,-1);
sq_call(v,4,SQFalse,SQTrue); //calls the function
}
sq_settop(v,top); //restores the original stack size
}
int main(int argc, char* argv[])
{
HSQUIRRELVM v;
v = sq_open(1024); // creates a VM with initial stack size 1024
//sq_pushroottable(v); //push the root table were to register the lib function
//sqstd_register_iolib(v);
sqstd_seterrorhandlers(v); //registers the default error handlers
sq_setprintfunc(v, printfunc); //sets the print function
sq_pushroottable(v); //push the root table(were the globals of the script will be stored)
if(SQ_SUCCEEDED(sqstd_dofile(v, _SC("test.nut"), SQFalse, SQTrue))) // also prints syntax errors if any
{
call_foo(v,1,2.5,_SC("teststring"));
}
sq_pop(v,1); //pops the root table
sq_close(v);
return 0;
}
+4
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@@ -0,0 +1,4 @@
function foo(i, f, s)
{
print("Called foo(), i="+i+", f="+f+", s='"+s+"'\n");
}
+20
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@@ -0,0 +1,20 @@
/* see copyright notice in squirrel.h */
#ifndef _SQSTDBLOB_H_
#define _SQSTDBLOB_H_
#ifdef __cplusplus
extern "C" {
#endif
SQUIRREL_API SQUserPointer sqstd_createblob(HSQUIRRELVM v, SQInteger size);
SQUIRREL_API SQRESULT sqstd_getblob(HSQUIRRELVM v,SQInteger idx,SQUserPointer *ptr);
SQUIRREL_API SQInteger sqstd_getblobsize(HSQUIRRELVM v,SQInteger idx);
SQUIRREL_API SQRESULT sqstd_register_bloblib(HSQUIRRELVM v);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*_SQSTDBLOB_H_*/
+54
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/* see copyright notice in squirrel.h */
#ifndef _SQSTDIO_H_
#define _SQSTDIO_H_
#ifdef __cplusplus
#define SQSTD_STREAM_TYPE_TAG 0x80000000
struct SQStream {
virtual ~SQStream() {}
virtual SQInteger Read(void *buffer, SQInteger size) = 0;
virtual SQInteger Write(void *buffer, SQInteger size) = 0;
virtual SQInteger Flush() = 0;
virtual SQInteger Tell() = 0;
virtual SQInteger Len() = 0;
virtual SQInteger Seek(SQInteger offset, SQInteger origin) = 0;
virtual bool IsValid() = 0;
virtual bool EOS() = 0;
};
extern "C" {
#endif
#define SQ_SEEK_CUR 0
#define SQ_SEEK_END 1
#define SQ_SEEK_SET 2
typedef void* SQFILE;
SQUIRREL_API SQFILE sqstd_fopen(const SQChar *,const SQChar *);
SQUIRREL_API SQInteger sqstd_fread(SQUserPointer, SQInteger, SQInteger, SQFILE);
SQUIRREL_API SQInteger sqstd_fwrite(const SQUserPointer, SQInteger, SQInteger, SQFILE);
SQUIRREL_API SQInteger sqstd_fseek(SQFILE , SQInteger , SQInteger);
SQUIRREL_API SQInteger sqstd_ftell(SQFILE);
SQUIRREL_API SQInteger sqstd_fflush(SQFILE);
SQUIRREL_API SQInteger sqstd_fclose(SQFILE);
SQUIRREL_API SQInteger sqstd_feof(SQFILE);
SQUIRREL_API SQRESULT sqstd_createfile(HSQUIRRELVM v, SQFILE file,SQBool own);
SQUIRREL_API SQRESULT sqstd_getfile(HSQUIRRELVM v, SQInteger idx, SQFILE *file);
//compiler helpers
SQUIRREL_API SQRESULT sqstd_loadfile(HSQUIRRELVM v,const SQChar *filename,SQBool printerror);
SQUIRREL_API SQRESULT sqstd_dofile(HSQUIRRELVM v,const SQChar *filename,SQBool retval,SQBool printerror);
SQUIRREL_API SQRESULT sqstd_writeclosuretofile(HSQUIRRELVM v,const SQChar *filename);
SQUIRREL_API SQRESULT sqstd_register_iolib(HSQUIRRELVM v);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*_SQSTDIO_H_*/
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/* see copyright notice in squirrel.h */
#ifndef _SQSTD_SYSTEMLIB_H_
#define _SQSTD_SYSTEMLIB_H_
#ifdef __cplusplus
extern "C" {
#endif
SQUIRREL_API SQInteger sqstd_register_systemlib(HSQUIRRELVM v);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /* _SQSTD_SYSTEMLIB_H_ */
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/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
function Ack(M, N) {
if (M == 0) return( N + 1 );
if (N == 0) return( Ack(M - 1, 1) );
return( Ack(M - 1, Ack(M, (N - 1))) );
}
local n;
if(ARGS.len()!=0) {
n = ARGS[0].tointeger();
if(n < 1) n = 1;
} else {
n = 1;
}
print("n="+n+"\n");
print("Ack(3,"+ n+ "):"+ Ack(3, n));
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/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
local n, i, k;
if(ARGS.len()!=0) {
n = ARGS[0].tointeger();
if(n < 1) n = 1;
} else {
n = 1;
}
local x = []; x.resize(n);
local y = []; y.resize(n);
for (i = 0; i < n; i+=1) {
x[i] = i + 1;
y[i] = 0;
}
for (k = 0 ; k < n; k+=1) {
for (i = n-1; i >= 0; i-=1) {
y[i] = y[i]+ x[i];
}
}
print(y[0].tostring()+" "+y[n-1]);
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//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
class BaseVector {
constructor(...)
{
if(vargc >= 3) {
x = vargv[0];
y = vargv[1];
z = vargv[2];
}
}
x = 0;
y = 0;
z = 0;
}
class Vector3 extends BaseVector {
function _add(other)
{
if(other instanceof this.getclass())
return ::Vector3(x+other.x,y+other.y,z+other.z);
else
throw "wrong parameter";
}
function Print()
{
::print(x+","+y+","+z+"\n");
}
}
local v0 = Vector3(1,2,3)
local v1 = Vector3(11,12,13)
local v2 = v0 + v1;
v2.Print();
FakeNamespace <- {
Utils = {}
}
class FakeNamespace.Utils.SuperClass {
constructor()
{
::print("FakeNamespace.Utils.SuperClass")
}
}
local testy = FakeNamespace.Utils.SuperClass();
+35
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class Foo {
//constructor
constructor(a)
{
testy = ["stuff",1,2,3];
}
//attributes of PrintTesty
</ test = "freakin attribute"/>
function PrintTesty()
{
foreach(i,val in testy)
{
::print("idx = "+i+" = "+val+" \n");
}
}
//attributes of testy
</ flippy = 10 , second = [1,2,3] />
testy = null;
}
foreach(member,val in Foo)
{
::print(member+"\n");
local attr;
if((attr = Foo.getattributes(member)) != null) {
foreach(i,v in attr)
{
::print("\t"+i+" = "+(typeof v)+"\n");
}
}
else {
::print("\t<no attributes>\n")
}
}
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function coroutine_test(a,b)
{
::print(a+" "+b+"\n");
local ret = ::suspend("suspend 1");
::print("the coroutine says "+ret+"\n");
ret = ::suspend("suspend 2");
::print("the coroutine says "+ret+"\n");
ret = ::suspend("suspend 3");
::print("the coroutine says "+ret+"\n");
return "I'm done"
}
local coro = ::newthread(coroutine_test);
local susparam = coro.call("test","coroutine"); //starts the coroutine
local i = 1;
do
{
::print("suspend passed ["+susparam+"]\n")
susparam = coro.wakeup("ciao "+i);
++i;
}while(coro.getstatus()=="suspended")
::print("return passed ["+susparam+"]\n")
+52
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PEntity <- {
name="noname"
pos={x=0,y=0,z=0}
type="entity"
//methamethod
_typeof=function()
{
return type;
}
}
function PEntity::PrintPos()
{
::print("x="+pos.x+" y="+pos.y+" z="+pos.z+"\n");
}
function PEntity::new(name,pos)
{
local newentity=clone ::PEntity;
if(name)
newentity.name=name;
if(pos)
newentity.pos=pos;
return newentity;
}
PPlayer <- {
model="warrior.mdl"
weapon="fist"
health=100
armor=0
//overrides the parent type
type="player"
}
function PPlayer::new(name,pos)
{
local newplayer=delegate ::PEntity.new(name,pos) : clone ::PPlayer;
return newplayer;
}
local player=PPlayer.new("godzilla",{x=10,y=20,z=30});
::print("PLAYER NAME"+player.name+"\n");
::print("ENTITY TYPE"+typeof player+"\n");
player.PrintPos();
player.pos.x=123;
player.PrintPos();
+15
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/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
function fib(n)
{
if (n < 2) return 1
return fib(n-2) + fib(n-1)
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
print(fib(n)+"\n")
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function min(x,y)
return x<y?x:y;
function max(x,y)
return x>y?x:y;
if(min(100,200)>max(50,20))
print("I'm useless statement just to show up the if/else\n");
else
print("squirrel!!\n");
print("\n")
function typy(obj)
{
switch(typeof obj)
{
case "integer":
case "float":
return "is a number";
case "table":
case "array":
return "is a container";
default:
return "is other stuff"
}
}
local a=1,b={},c=function(a,b){return a+b;}
print("a "+typy(a)+"\n");
print("b "+typy(b)+"\n");
print("c "+typy(c)+"\n");
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/*
*Random number function from The Great Computer Language shootout
*converted to a generator func
*/
function gen_random(max) {
local last=42
local IM = 139968;
local IA = 3877;
local IC = 29573;
for(;;){ //loops forever
yield (max * (last = (last * IA + IC) % IM) / IM);
}
}
local randtor=gen_random(100);
print("RAND NUMBERS \n")
for(local i=0;i<10;i+=1)
print(">"+resume randtor+"\n");
print("FIBONACCI \n")
function fiboz(n)
{
local prev=0;
local curr=1;
yield 1;
for(local i=0;i<n-1;i+=1)
{
local res=prev+curr;
prev=curr;
yield curr=res;
}
return prev+curr;
}
foreach(val in fiboz(10))
{
::print(">"+val+"\n");
}
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print("Hello World!")
+39
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/*translation of the list test from The Great Computer Language Shootout
*/
function compare_arr(a1,a2)
{
foreach(i,val in a1)
if(val!=a2[i])return null;
return 1;
}
function test()
{
local size=10000
local l1=[]; l1.resize(size);
for(local i=0;i<size;i+=1) l1[i]=i;
local l2=clone l1;
local l3=[]
l2.reverse();
while(l2.len()>0)
l3.append(l2.pop());
while(l3.len()>0)
l2.append(l3.pop());
l1.reverse();
if(compare_arr(l1,l2))
return l1.len();
return null;
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
for(local i=0;i<n;i+=1)
if(!test())
{
print("failed");
return;
}
print("oki doki");
+32
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local arr=["one","two","three"]
::print("FOREACH\n");
foreach(i,val in arr)
{
::print("index ["+i+"]="+val+"\n");
}
::print("FOR\n");
for(local i=0;i<arr.len();i+=1)
{
::print("index ["+i+"]="+arr[i]+"\n");
}
::print("WHILE\n");
local i=0;
while(i<arr.len())
{
::print("index ["+i+"]="+arr[i]+"\n");
i+=1;
}
::print("DO WHILE\n");
local i=0;
do
{
::print("index ["+i+"]="+arr[i]+"\n");
i+=1;
}while(i<arr.len());
+44
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/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
local SIZE=30;
function mkmatrix(rows, cols) {
local i, j, count = 1;
local m = []; m.resize(rows);
for (i = 0; i < rows; i+=1) {
m[i] = [];m[i].resize(cols)
for (j = 0; j < cols; j+=1) {
m[i][j] = count+=1;
}
}
return m;
}
function mmult(rows, cols, m1, m2, m3) {
local i, j, k, val;
for (i = 0; i < rows; i+=1) {
for (j = 0; j < cols; j+=1) {
val = 0;
for (k = 0; k < cols; k+=1) {
val += m1[i][k] * m2[k][j];
}
m3[i][j] = val;
}
}
return m3;
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
local m1 = mkmatrix(SIZE, SIZE);
local m2 = mkmatrix(SIZE, SIZE);
local mm = mkmatrix(SIZE, SIZE);
for (local i = 0; i < n; i+=1) {
mmult(SIZE, SIZE, m1, m2, mm);
}
print(mm[0][0]+" "+mm[2][3]+" "+mm[3][2]+" "+mm[4][4]);
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local base_vec={
function _add(n)
{
return {
x=x+n.x,
y=y+n.y,
z=z+n.z,
}
}
function _sub(n)
{
return {
x=x-n.x,
y=y-n.y,
z=z-n.z,
}
}
function _div(n)
{
return {
x=x/n.x,
y=y/n.y,
z=z/n.z,
}
}
function _mul(n)
{
return {
x=x*n.x,
y=y*n.y,
z=z*n.z,
}
}
function _modulo(n)
{
return {
x=x%n,
y=y%n,
z=z%n,
}
}
function _typeof() {return "vector";}
function _get(key)
{
if(key==100)
{
return test_field;
}
},
function _set(key,val)
{
::print("key = "+key+"\n");
::print("val = "+val+"\n")
if(key==100)
{
return test_field=val;
}
}
test_field="nothing"
}
function vector(_x,_y,_z):(base_vec)
{
return delegate base_vec : {x=_x,y=_y,z=_z }
}
////////////////////////////////////////////////////////////
local v1=vector(1.5,2.5,3.5);
local v2=vector(1.5,2.5,3.5);
local r=v1+v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1*v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1/v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1-v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1%2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
print(v1[100]+"\n");
v1[100]="set SUCCEEDED";
print(v1[100]+"\n");
if(typeof v1=="vector")
print("<SUCCEEDED>\n");
else
print("<FAILED>\n");
+61
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/*translation of the methcall test from The Great Computer Language Shootout
*/
Toggle <- {
bool=null
}
function Toggle::value() {
return bool;
}
function Toggle::activate() {
bool = !bool;
return this;
}
function Toggle::new(startstate) {
local newo=clone this;
newo.bool = startstate;
return newo;
}
NthToggle <- {
count_max=null
count=0
}
function NthToggle::new(start_state,max_counter)
{
local newo=delegate ::Toggle.new(start_state) : clone this;
newo.count_max <- max_counter
return newo;
}
function NthToggle::activate ()
{
count+=1
if (count >= count_max) {
bool = !bool;
count = 0;
}
return this;
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
local val = 1;
local toggle = Toggle.new(val);
for (local i=0; i<n; i+=1) {
val = toggle.activate().value();
}
print(toggle.value() ? "true\n" : "false\n");
val = 1;
local ntoggle = NthToggle.new(val, 3);
for (local i=0; i<n; i+=1) {
val = ntoggle.activate().value();
}
print(ntoggle.value() ? "true\n" : "false\n");
+24
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function state1()
{
::suspend("state1");
return state2();
}
function state2()
{
::suspend("state2");
return state3();
}
function state3()
{
::suspend("state3");
return state1();
}
local statethread = ::newthread(state1)
::print(statethread.call()+"\n");
for(local i = 0; i < 10000; i++)
::print(statethread.wakeup()+"\n");
+24
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SQUIRREL= ..
OUT= $(SQUIRREL)/bin/sq
INCZ= -I$(SQUIRREL)/include -I. -I$(SQUIRREL)/sqlibs
LIBZ= -L$(SQUIRREL)/lib
LIB= -lsquirrel -lsqstdlib
OBJS= sq.o
SRCS= sq.c
sq32:
g++ -O2 -fno-rtti -o $(OUT) $(SRCS) $(INCZ) $(LIBZ) $(LIB)
sqprof:
g++ -O2 -pg -fno-rtti -pie -gstabs -g3 -o $(OUT) $(SRCS) $(INCZ) $(LIBZ) $(LIB)
sq64:
g++ -O2 -fno-rtti -D_SQ64 -o $(OUT) $(SRCS) $(INCZ) $(LIBZ) $(LIB)
clean:
rm -f $(OUT)
+324
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/* see copyright notice in squirrel.h */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#if defined(_MSC_VER) && defined(_DEBUG)
#include <crtdbg.h>
#include <conio.h>
#endif
#include <squirrel.h>
#include <sqstdblob.h>
#include <sqstdsystem.h>
#include <sqstdio.h>
#include <sqstdmath.h>
#include <sqstdstring.h>
#include <sqstdaux.h>
#ifdef SQUNICODE
#define scfprintf fwprintf
#define scfopen _wfopen
#define scvprintf vwprintf
#else
#define scfprintf fprintf
#define scfopen fopen
#define scvprintf vprintf
#endif
void PrintVersionInfos();
#if defined(_MSC_VER) && defined(_DEBUG)
int MemAllocHook( int allocType, void *userData, size_t size, int blockType,
long requestNumber, const unsigned char *filename, int lineNumber)
{
// if(requestNumber==585)_asm int 3;
return 1;
}
#endif
SQInteger quit(HSQUIRRELVM v)
{
int *done;
sq_getuserpointer(v,-1,(SQUserPointer*)&done);
*done=1;
return 0;
}
void printfunc(HSQUIRRELVM v,const SQChar *s,...)
{
va_list vl;
va_start(vl, s);
scvprintf( s, vl);
va_end(vl);
}
void PrintVersionInfos()
{
scfprintf(stdout,_SC("%s %s (%d bits)\n"),SQUIRREL_VERSION,SQUIRREL_COPYRIGHT,sizeof(SQInteger)*8);
if(sizeof(SQFloat) != sizeof(float)) {
scfprintf(stdout,_SC("[%d bits floats]\n"),sizeof(SQFloat)*8);
}
}
void PrintUsage()
{
scfprintf(stderr,_SC("usage: sq <options> <scriptpath [args]>.\n")
_SC("Available options are:\n")
_SC(" -c compiles the file to bytecode(default output 'out.cnut')\n")
_SC(" -o specifies output file for the -c option\n")
_SC(" -c compiles only\n")
_SC(" -d generates debug infos\n")
_SC(" -v displays version infos\n")
_SC(" -h prints help\n"));
}
#define _INTERACTIVE 0
#define _DONE 2
//<<FIXME>> this func is a mess
int getargs(HSQUIRRELVM v,int argc, char* argv[])
{
int i;
int compiles_only = 0;
static SQChar temp[500];
const SQChar *ret=NULL;
char * output = NULL;
int lineinfo=0;
if(argc>1)
{
int arg=1,exitloop=0;
while(arg < argc && !exitloop)
{
if(argv[arg][0]=='-')
{
switch(argv[arg][1])
{
case 'd': //DEBUG(debug infos)
sq_enabledebuginfo(v,1);
break;
case 'c':
compiles_only = 1;
break;
case 'o':
if(arg < argc) {
arg++;
output = argv[arg];
}
break;
case 'v':
PrintVersionInfos();
return _DONE;
case 'h':
PrintVersionInfos();
PrintUsage();
return _DONE;
default:
PrintVersionInfos();
scprintf(_SC("unknown prameter '-%c'\n"),argv[arg][1]);
PrintUsage();
return _DONE;
}
}else break;
arg++;
}
// src file
if(arg<argc) {
const SQChar *filename=NULL;
#ifdef SQUNICODE
mbstowcs(temp,argv[arg],strlen(argv[arg]));
filename=temp;
#else
filename=argv[arg];
#endif
arg++;
sq_pushroottable(v);
sq_pushstring(v,_SC("ARGS"),-1);
sq_newarray(v,0);
for(i=arg;i<argc;i++)
{
const SQChar *a;
#ifdef SQUNICODE
int alen=(int)strlen(argv[i]);
a=sq_getscratchpad(v,(int)(alen*sizeof(SQChar)));
mbstowcs(sq_getscratchpad(v,-1),argv[i],alen);
sq_getscratchpad(v,-1)[alen] = _SC('\0');
#else
a=argv[i];
#endif
sq_pushstring(v,a,-1);
sq_arrayappend(v,-2);
}
sq_createslot(v,-3);
sq_pop(v,1);
if(compiles_only) {
if(SQ_SUCCEEDED(sqstd_loadfile(v,filename,SQTrue))){
SQChar *outfile = _SC("out.cnut");
if(output) {
#ifdef SQUNICODE
int len = (int)(strlen(output)+1);
mbstowcs(sq_getscratchpad(v,len*sizeof(SQChar)),output,len);
outfile = sq_getscratchpad(v,-1);
#else
outfile = output;
#endif
}
if(SQ_SUCCEEDED(sqstd_writeclosuretofile(v,outfile)))
return _DONE;
}
}
else {
if(SQ_SUCCEEDED(sqstd_dofile(v,filename,SQFalse,SQTrue))) {
return _DONE;
}
}
//if this point is reached an error occured
{
const SQChar *err;
sq_getlasterror(v);
if(SQ_SUCCEEDED(sq_getstring(v,-1,&err))) {
scprintf(_SC("Error [%s]\n"),err);
return _DONE;
}
}
}
}
return _INTERACTIVE;
}
void Interactive(HSQUIRRELVM v)
{
#define MAXINPUT 1024
SQChar buffer[MAXINPUT];
SQInteger blocks =0;
SQInteger string=0;
SQInteger retval=0;
SQInteger done=0;
PrintVersionInfos();
sq_pushroottable(v);
sq_pushstring(v,_SC("quit"),-1);
sq_pushuserpointer(v,&done);
sq_newclosure(v,quit,1);
sq_setparamscheck(v,1,NULL);
sq_createslot(v,-3);
sq_pop(v,1);
while (!done)
{
SQInteger i = 0;
scprintf(_SC("\nsq>"));
for(;;) {
int c;
if(done)return;
c = getchar();
if (c == _SC('\n')) {
if (i>0 && buffer[i-1] == _SC('\\'))
{
buffer[i-1] = _SC('\n');
}
else if(blocks==0)break;
buffer[i++] = _SC('\n');
}
else if (c==_SC('}')) {blocks--; buffer[i++] = (SQChar)c;}
else if(c==_SC('{') && !string){
blocks++;
buffer[i++] = (SQChar)c;
}
else if(c==_SC('"') || c==_SC('\'')){
string=!string;
buffer[i++] = (SQChar)c;
}
else if (i >= MAXINPUT-1) {
scfprintf(stderr, _SC("sq : input line too long\n"));
break;
}
else{
buffer[i++] = (SQChar)c;
}
}
buffer[i] = _SC('\0');
if(buffer[0]==_SC('=')){
scsprintf(sq_getscratchpad(v,MAXINPUT),_SC("return (%s)"),&buffer[1]);
memcpy(buffer,sq_getscratchpad(v,-1),(scstrlen(sq_getscratchpad(v,-1))+1)*sizeof(SQChar));
retval=1;
}
i=scstrlen(buffer);
if(i>0){
SQInteger oldtop=sq_gettop(v);
if(SQ_SUCCEEDED(sq_compilebuffer(v,buffer,i,_SC("interactive console"),SQTrue))){
sq_pushroottable(v);
if(SQ_SUCCEEDED(sq_call(v,1,retval,SQTrue)) && retval){
scprintf(_SC("\n"));
sq_pushroottable(v);
sq_pushstring(v,_SC("print"),-1);
sq_get(v,-2);
sq_pushroottable(v);
sq_push(v,-4);
sq_call(v,2,SQFalse,SQTrue);
retval=0;
scprintf(_SC("\n"));
}
}
sq_settop(v,oldtop);
}
}
}
int main(int argc, char* argv[])
{
HSQUIRRELVM v;
const SQChar *filename=NULL;
#if defined(_MSC_VER) && defined(_DEBUG)
_CrtSetAllocHook(MemAllocHook);
#endif
v=sq_open(1024);
sq_setprintfunc(v,printfunc);
sq_pushroottable(v);
sqstd_register_bloblib(v);
sqstd_register_iolib(v);
sqstd_register_systemlib(v);
sqstd_register_mathlib(v);
sqstd_register_stringlib(v);
//aux library
//sets error handlers
sqstd_seterrorhandlers(v);
//gets arguments
switch(getargs(v,argc,argv))
{
case _INTERACTIVE:
Interactive(v);
break;
case _DONE:
default:
break;
}
sq_close(v);
#if defined(_MSC_VER) && defined(_DEBUG)
_getch();
_CrtMemDumpAllObjectsSince( NULL );
#endif
return 0;
}
+101
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@@ -0,0 +1,101 @@
# Microsoft Developer Studio Project File - Name="sq" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=sq - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sq.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sq.mak" CFG="sq - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sq - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "sq - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_LocalPath ".."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "sq - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sqstdlib" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 squirrel.lib sqstdlib.lib /nologo /subsystem:console /machine:I386 /out:"../bin/sq.exe" /libpath:"../lib"
!ELSEIF "$(CFG)" == "sq - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\sqstdlib" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 squirrel.lib sqstdlib.lib /nologo /subsystem:console /debug /machine:I386 /out:"../bin/sq.exe" /pdbtype:sept /libpath:"../lib"
!ENDIF
# Begin Target
# Name "sq - Win32 Release"
# Name "sq - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\sq.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project
+31
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@@ -0,0 +1,31 @@
SQUIRREL= ..
OUT= $(SQUIRREL)/lib/libsqstdlib.a
INCZ= -I$(SQUIRREL)/include -I. -Iinclude
SRCS= \
sqstdblob.cpp \
sqstdio.cpp \
sqstdstream.cpp \
sqstdmath.cpp \
sqstdsystem.cpp \
sqstdstring.cpp \
sqstdaux.cpp \
sqstdrex.cpp
sq32:
gcc -O2 -fno-rtti -Wall -c $(SRCS) $(INCZ)
ar rc $(OUT) *.o
sqprof:
gcc -O2 -pg -fno-rtti -pie -gstabs -g3 -Wall -c $(SRCS) $(INCZ)
ar rc $(OUT) *.o
sq64:
gcc -O2 -D_SQ64 -fno-rtti -Wall -c $(SRCS) $(INCZ)
ar rc $(OUT) *.o
clean:
rm -f $(OUT) $(SRCS:%.cpp=%.o)
+251
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@@ -0,0 +1,251 @@
/* see copyright notice in squirrel.h */
#include <new>
#include <squirrel.h>
#include <sqstdio.h>
#include <string.h>
#include <sqstdblob.h>
#include "sqstdstream.h"
#include "sqstdblobimpl.h"
#define SQSTD_BLOB_TYPE_TAG (SQSTD_STREAM_TYPE_TAG | 0x00000002)
//Blob
#define SETUP_BLOB(v) \
SQBlob *self = NULL; \
{ if(SQ_FAILED(sq_getinstanceup(v,1,(SQUserPointer*)&self,(SQUserPointer)SQSTD_BLOB_TYPE_TAG))) \
return SQ_ERROR; }
static SQInteger _blob_resize(HSQUIRRELVM v)
{
SETUP_BLOB(v);
SQInteger size;
sq_getinteger(v,2,&size);
if(!self->Resize(size))
return sq_throwerror(v,_SC("resize failed"));
return 0;
}
static void __swap_dword(unsigned int *n)
{
*n=(unsigned int)(((*n&0xFF000000)>>24) |
((*n&0x00FF0000)>>8) |
((*n&0x0000FF00)<<8) |
((*n&0x000000FF)<<24));
}
static void __swap_word(unsigned short *n)
{
*n=(unsigned short)((*n>>8)&0x00FF)| ((*n<<8)&0xFF00);
}
static SQInteger _blob_swap4(HSQUIRRELVM v)
{
SETUP_BLOB(v);
SQInteger num=(self->Len()-(self->Len()%4))>>2;
unsigned int *t=(unsigned int *)self->GetBuf();
for(SQInteger i = 0; i < num; i++) {
__swap_dword(&t[i]);
}
return 0;
}
static SQInteger _blob_swap2(HSQUIRRELVM v)
{
SETUP_BLOB(v);
SQInteger num=(self->Len()-(self->Len()%2))>>1;
unsigned short *t = (unsigned short *)self->GetBuf();
for(SQInteger i = 0; i < num; i++) {
__swap_word(&t[i]);
}
return 0;
}
static SQInteger _blob__set(HSQUIRRELVM v)
{
SETUP_BLOB(v);
SQInteger idx,val;
sq_getinteger(v,2,&idx);
sq_getinteger(v,3,&val);
if(idx < 0 || idx >= self->Len())
return sq_throwerror(v,_SC("index out of range"));
((unsigned char *)self->GetBuf())[idx] = (unsigned char) val;
sq_push(v,3);
return 1;
}
static SQInteger _blob__get(HSQUIRRELVM v)
{
SETUP_BLOB(v);
SQInteger idx;
sq_getinteger(v,2,&idx);
if(idx < 0 || idx >= self->Len())
return sq_throwerror(v,_SC("index out of range"));
sq_pushinteger(v,((unsigned char *)self->GetBuf())[idx]);
return 1;
}
static SQInteger _blob__nexti(HSQUIRRELVM v)
{
SETUP_BLOB(v);
if(sq_gettype(v,2) == OT_NULL) {
sq_pushinteger(v, 0);
return 1;
}
SQInteger idx;
if(SQ_SUCCEEDED(sq_getinteger(v, 2, &idx))) {
if(idx+1 < self->Len()) {
sq_pushinteger(v, idx+1);
return 1;
}
sq_pushnull(v);
return 1;
}
return sq_throwerror(v,_SC("internal error (_nexti) wrong argument type"));
}
static SQInteger _blob__typeof(HSQUIRRELVM v)
{
sq_pushstring(v,_SC("blob"),-1);
return 1;
}
static SQInteger _blob_releasehook(SQUserPointer p, SQInteger size)
{
SQBlob *self = (SQBlob*)p;
delete self;
return 1;
}
static SQInteger _blob_constructor(HSQUIRRELVM v)
{
SQInteger nparam = sq_gettop(v);
SQInteger size = 0;
if(nparam == 2) {
sq_getinteger(v, 2, &size);
}
if(size < 0) return sq_throwerror(v, _SC("cannot create blob with negative size"));
SQBlob *b = new SQBlob(size);
if(SQ_FAILED(sq_setinstanceup(v,1,b))) {
delete b;
return sq_throwerror(v, _SC("cannot create blob with negative size"));
}
sq_setreleasehook(v,1,_blob_releasehook);
return 0;
}
#define _DECL_BLOB_FUNC(name,nparams,typecheck) {_SC(#name),_blob_##name,nparams,typecheck}
static SQRegFunction _blob_methods[] = {
_DECL_BLOB_FUNC(constructor,-1,_SC("xn")),
_DECL_BLOB_FUNC(resize,2,_SC("xn")),
_DECL_BLOB_FUNC(swap2,1,_SC("x")),
_DECL_BLOB_FUNC(swap4,1,_SC("x")),
_DECL_BLOB_FUNC(_set,3,_SC("xnn")),
_DECL_BLOB_FUNC(_get,2,_SC("xn")),
_DECL_BLOB_FUNC(_typeof,1,_SC("x")),
_DECL_BLOB_FUNC(_nexti,2,_SC("x")),
{0,0,0,0}
};
//GLOBAL FUNCTIONS
static SQInteger _g_blob_casti2f(HSQUIRRELVM v)
{
SQInteger i;
sq_getinteger(v,2,&i);
sq_pushfloat(v,*((SQFloat *)&i));
return 1;
}
static SQInteger _g_blob_castf2i(HSQUIRRELVM v)
{
SQFloat f;
sq_getfloat(v,2,&f);
sq_pushinteger(v,*((SQInteger *)&f));
return 1;
}
static SQInteger _g_blob_swap2(HSQUIRRELVM v)
{
SQInteger i;
sq_getinteger(v,2,&i);
short s=(short)i;
sq_pushinteger(v,(s<<8)|((s>>8)&0x00FF));
return 1;
}
static SQInteger _g_blob_swap4(HSQUIRRELVM v)
{
SQInteger i;
sq_getinteger(v,2,&i);
unsigned int t4 = (unsigned int)i;
__swap_dword(&t4);
sq_pushinteger(v,(SQInteger)t4);
return 1;
}
static SQInteger _g_blob_swapfloat(HSQUIRRELVM v)
{
SQFloat f;
sq_getfloat(v,2,&f);
__swap_dword((unsigned int *)&f);
sq_pushfloat(v,f);
return 1;
}
#define _DECL_GLOBALBLOB_FUNC(name,nparams,typecheck) {_SC(#name),_g_blob_##name,nparams,typecheck}
static SQRegFunction bloblib_funcs[]={
_DECL_GLOBALBLOB_FUNC(casti2f,2,_SC(".n")),
_DECL_GLOBALBLOB_FUNC(castf2i,2,_SC(".n")),
_DECL_GLOBALBLOB_FUNC(swap2,2,_SC(".n")),
_DECL_GLOBALBLOB_FUNC(swap4,2,_SC(".n")),
_DECL_GLOBALBLOB_FUNC(swapfloat,2,_SC(".n")),
{0,0,0,0}
};
SQRESULT sqstd_getblob(HSQUIRRELVM v,SQInteger idx,SQUserPointer *ptr)
{
SQBlob *blob;
if(SQ_FAILED(sq_getinstanceup(v,idx,(SQUserPointer *)&blob,(SQUserPointer)SQSTD_BLOB_TYPE_TAG)))
return -1;
*ptr = blob->GetBuf();
return SQ_OK;
}
SQInteger sqstd_getblobsize(HSQUIRRELVM v,SQInteger idx)
{
SQBlob *blob;
if(SQ_FAILED(sq_getinstanceup(v,idx,(SQUserPointer *)&blob,(SQUserPointer)SQSTD_BLOB_TYPE_TAG)))
return -1;
return blob->Len();
}
SQUserPointer sqstd_createblob(HSQUIRRELVM v, SQInteger size)
{
SQInteger top = sq_gettop(v);
sq_pushregistrytable(v);
sq_pushstring(v,_SC("std_blob"),-1);
if(SQ_SUCCEEDED(sq_get(v,-2))) {
sq_remove(v,-2); //removes the registry
sq_push(v,1); // push the this
sq_pushinteger(v,size); //size
SQBlob *blob = NULL;
if(SQ_SUCCEEDED(sq_call(v,2,SQTrue,SQFalse))
&& SQ_SUCCEEDED(sq_getinstanceup(v,-1,(SQUserPointer *)&blob,(SQUserPointer)SQSTD_BLOB_TYPE_TAG))) {
sq_remove(v,-2);
return blob->GetBuf();
}
}
sq_settop(v,top);
return NULL;
}
SQRESULT sqstd_register_bloblib(HSQUIRRELVM v)
{
return declare_stream(v,_SC("blob"),(SQUserPointer)SQSTD_BLOB_TYPE_TAG,_SC("std_blob"),_blob_methods,bloblib_funcs);
}
+108
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@@ -0,0 +1,108 @@
/* see copyright notice in squirrel.h */
#ifndef _SQSTD_BLOBIMPL_H_
#define _SQSTD_BLOBIMPL_H_
struct SQBlob : public SQStream
{
SQBlob(SQInteger size) {
_size = size;
_allocated = size;
_buf = (unsigned char *)sq_malloc(size);
memset(_buf, 0, _size);
_ptr = 0;
_owns = true;
}
virtual ~SQBlob() {
sq_free(_buf, _allocated);
}
SQInteger Write(void *buffer, SQInteger size) {
if(!CanAdvance(size)) {
GrowBufOf(_ptr + size - _size);
}
memcpy(&_buf[_ptr], buffer, size);
_ptr += size;
return size;
}
SQInteger Read(void *buffer,SQInteger size) {
SQInteger n = size;
if(!CanAdvance(size)) {
if((_size - _ptr) > 0)
n = _size - _ptr;
else return 0;
}
memcpy(buffer, &_buf[_ptr], n);
_ptr += n;
return n;
}
bool Resize(SQInteger n) {
if(!_owns) return false;
if(n != _allocated) {
unsigned char *newbuf = (unsigned char *)sq_malloc(n);
memset(newbuf,0,n);
if(_size > n)
memcpy(newbuf,_buf,n);
else
memcpy(newbuf,_buf,_size);
sq_free(_buf,_allocated);
_buf=newbuf;
_allocated = n;
if(_size > _allocated)
_size = _allocated;
if(_ptr > _allocated)
_ptr = _allocated;
}
return true;
}
bool GrowBufOf(SQInteger n)
{
bool ret = true;
if(_size + n > _allocated) {
if(_size + n > _size * 2)
ret = Resize(_size + n);
else
ret = Resize(_size * 2);
}
_size = _size + n;
return ret;
}
bool CanAdvance(SQInteger n) {
if(_ptr+n>_size)return false;
return true;
}
SQInteger Seek(SQInteger offset, SQInteger origin) {
switch(origin) {
case SQ_SEEK_SET:
if(offset > _size || offset < 0) return -1;
_ptr = offset;
break;
case SQ_SEEK_CUR:
if(_ptr + offset > _size || _ptr + offset < 0) return -1;
_ptr += offset;
break;
case SQ_SEEK_END:
if(_size + offset > _size || _size + offset < 0) return -1;
_ptr = _size + offset;
break;
default: return -1;
}
return 0;
}
bool IsValid() {
return _buf?true:false;
}
bool EOS() {
return _ptr == _size;
}
SQInteger Flush() { return 0; }
SQInteger Tell() { return _ptr; }
SQInteger Len() { return _size; }
SQUserPointer GetBuf(){ return _buf; }
private:
SQInteger _size;
SQInteger _allocated;
SQInteger _ptr;
unsigned char *_buf;
bool _owns;
};
#endif //_SQSTD_BLOBIMPL_H_
+410
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@@ -0,0 +1,410 @@
/* see copyright notice in squirrel.h */
#include <stdio.h>
#include <squirrel.h>
#include <new>
#include <sqstdio.h>
#include "sqstdstream.h"
#define SQSTD_FILE_TYPE_TAG (SQSTD_STREAM_TYPE_TAG | 0x00000001)
//basic API
SQFILE sqstd_fopen(const SQChar *filename ,const SQChar *mode)
{
#ifndef SQUNICODE
return (SQFILE)fopen(filename,mode);
#else
return (SQFILE)_wfopen(filename,mode);
#endif
}
SQInteger sqstd_fread(void* buffer, SQInteger size, SQInteger count, SQFILE file)
{
return (SQInteger)fread(buffer,size,count,(FILE *)file);
}
SQInteger sqstd_fwrite(const SQUserPointer buffer, SQInteger size, SQInteger count, SQFILE file)
{
return (SQInteger)fwrite(buffer,size,count,(FILE *)file);
}
SQInteger sqstd_fseek(SQFILE file, SQInteger offset, SQInteger origin)
{
SQInteger realorigin;
switch(origin) {
case SQ_SEEK_CUR: realorigin = SEEK_CUR; break;
case SQ_SEEK_END: realorigin = SEEK_END; break;
case SQ_SEEK_SET: realorigin = SEEK_SET; break;
default: return -1; //failed
}
return fseek((FILE *)file,(long)offset,(int)realorigin);
}
SQInteger sqstd_ftell(SQFILE file)
{
return ftell((FILE *)file);
}
SQInteger sqstd_fflush(SQFILE file)
{
return fflush((FILE *)file);
}
SQInteger sqstd_fclose(SQFILE file)
{
return fclose((FILE *)file);
}
SQInteger sqstd_feof(SQFILE file)
{
return feof((FILE *)file);
}
//File
struct SQFile : public SQStream {
SQFile() { _handle = NULL; _owns = false;}
SQFile(SQFILE file, bool owns) { _handle = file; _owns = owns;}
virtual ~SQFile() { Close(); }
bool Open(const SQChar *filename ,const SQChar *mode) {
Close();
if( (_handle = sqstd_fopen(filename,mode)) ) {
_owns = true;
return true;
}
return false;
}
void Close() {
if(_handle && _owns) {
sqstd_fclose(_handle);
_handle = NULL;
_owns = false;
}
}
SQInteger Read(void *buffer,SQInteger size) {
return sqstd_fread(buffer,1,size,_handle);
}
SQInteger Write(void *buffer,SQInteger size) {
return sqstd_fwrite(buffer,1,size,_handle);
}
SQInteger Flush() {
return sqstd_fflush(_handle);
}
SQInteger Tell() {
return sqstd_ftell(_handle);
}
SQInteger Len() {
SQInteger prevpos=Tell();
Seek(0,SQ_SEEK_END);
SQInteger size=Tell();
Seek(prevpos,SQ_SEEK_SET);
return size;
}
SQInteger Seek(SQInteger offset, SQInteger origin) {
return sqstd_fseek(_handle,offset,origin);
}
bool IsValid() { return _handle?true:false; }
bool EOS() { return Tell()==Len()?true:false;}
SQFILE GetHandle() {return _handle;}
private:
SQFILE _handle;
bool _owns;
};
static SQInteger _file__typeof(HSQUIRRELVM v)
{
sq_pushstring(v,_SC("file"),-1);
return 1;
}
static SQInteger _file_releasehook(SQUserPointer p, SQInteger size)
{
SQFile *self = (SQFile*)p;
delete self;
return 1;
}
static SQInteger _file_constructor(HSQUIRRELVM v)
{
const SQChar *filename,*mode;
bool owns = true;
SQFile *f;
SQFILE newf;
if(sq_gettype(v,2) == OT_STRING && sq_gettype(v,3) == OT_STRING) {
sq_getstring(v, 2, &filename);
sq_getstring(v, 3, &mode);
newf = sqstd_fopen(filename, mode);
if(!newf) return sq_throwerror(v, _SC("cannot open file"));
} else if(sq_gettype(v,2) == OT_USERPOINTER) {
owns = !(sq_gettype(v,3) == OT_NULL);
sq_getuserpointer(v,2,&newf);
} else {
return sq_throwerror(v,_SC("wrong parameter"));
}
f = new SQFile(newf,owns);
if(SQ_FAILED(sq_setinstanceup(v,1,f))) {
delete f;
return sq_throwerror(v, _SC("cannot create blob with negative size"));
}
sq_setreleasehook(v,1,_file_releasehook);
return 0;
}
//bindings
#define _DECL_FILE_FUNC(name,nparams,typecheck) {_SC(#name),_file_##name,nparams,typecheck}
static SQRegFunction _file_methods[] = {
_DECL_FILE_FUNC(constructor,3,_SC("x")),
_DECL_FILE_FUNC(_typeof,1,_SC("x")),
{0,0,0,0},
};
SQRESULT sqstd_createfile(HSQUIRRELVM v, SQFILE file,SQBool own)
{
SQInteger top = sq_gettop(v);
sq_pushregistrytable(v);
sq_pushstring(v,_SC("std_file"),-1);
if(SQ_SUCCEEDED(sq_get(v,-2))) {
sq_remove(v,-2); //removes the registry
sq_pushroottable(v); // push the this
sq_pushuserpointer(v,file); //file
if(own){
sq_pushinteger(v,1); //true
}
else{
sq_pushnull(v); //false
}
if(SQ_SUCCEEDED( sq_call(v,3,SQTrue,SQFalse) )) {
sq_remove(v,-2);
return SQ_OK;
}
}
sq_settop(v,top);
return SQ_OK;
}
SQRESULT sqstd_getfile(HSQUIRRELVM v, SQInteger idx, SQFILE *file)
{
SQFile *fileobj = NULL;
if(SQ_SUCCEEDED(sq_getinstanceup(v,idx,(SQUserPointer*)&fileobj,(SQUserPointer)SQSTD_FILE_TYPE_TAG))) {
*file = fileobj->GetHandle();
return SQ_OK;
}
return sq_throwerror(v,_SC("not a file"));
}
static SQInteger _io_file_lexfeed_ASCII(SQUserPointer file)
{
SQInteger ret;
char c;
if( ( ret=sqstd_fread(&c,sizeof(c),1,(FILE *)file )>0) )
return c;
return 0;
}
static SQInteger _io_file_lexfeed_UTF8(SQUserPointer file)
{
#define READ() \
if(sqstd_fread(&inchar,sizeof(inchar),1,(FILE *)file) != 1) \
return 0;
static const SQInteger utf8_lengths[16] =
{
1,1,1,1,1,1,1,1, /* 0000 to 0111 : 1 byte (plain ASCII) */
0,0,0,0, /* 1000 to 1011 : not valid */
2,2, /* 1100, 1101 : 2 bytes */
3, /* 1110 : 3 bytes */
4 /* 1111 :4 bytes */
};
static unsigned char byte_masks[5] = {0,0,0x1f,0x0f,0x07};
unsigned char inchar;
SQInteger c = 0;
READ();
c = inchar;
//
if(c >= 0x80) {
SQInteger tmp;
SQInteger codelen = utf8_lengths[c>>4];
if(codelen == 0)
return 0;
//"invalid UTF-8 stream";
tmp = c&byte_masks[codelen];
for(SQInteger n = 0; n < codelen-1; n++) {
tmp<<=6;
READ();
tmp |= inchar & 0x3F;
}
c = tmp;
}
return c;
}
static SQInteger _io_file_lexfeed_UCS2_LE(SQUserPointer file)
{
SQInteger ret;
wchar_t c;
if( ( ret=sqstd_fread(&c,sizeof(c),1,(FILE *)file )>0) )
return (SQChar)c;
return 0;
}
static SQInteger _io_file_lexfeed_UCS2_BE(SQUserPointer file)
{
SQInteger ret;
unsigned short c;
if( ( ret=sqstd_fread(&c,sizeof(c),1,(FILE *)file )>0) ) {
c = ((c>>8)&0x00FF)| ((c<<8)&0xFF00);
return (SQChar)c;
}
return 0;
}
SQInteger file_read(SQUserPointer file,SQUserPointer buf,SQInteger size)
{
SQInteger ret;
if( ( ret = sqstd_fread(buf,1,size,(SQFILE)file ))!=0 )return ret;
return -1;
}
SQInteger file_write(SQUserPointer file,SQUserPointer p,SQInteger size)
{
return sqstd_fwrite(p,1,size,(SQFILE)file);
}
SQRESULT sqstd_loadfile(HSQUIRRELVM v,const SQChar *filename,SQBool printerror)
{
SQFILE file = sqstd_fopen(filename,_SC("rb"));
SQInteger ret;
unsigned short us;
unsigned char uc;
SQLEXREADFUNC func = _io_file_lexfeed_ASCII;
if(file){
ret = sqstd_fread(&us,1,2,file);
if(ret != 2) {
//probably an empty file
us = 0;
}
if(us == SQ_BYTECODE_STREAM_TAG) { //BYTECODE
sqstd_fseek(file,0,SQ_SEEK_SET);
if(SQ_SUCCEEDED(sq_readclosure(v,file_read,file))) {
sqstd_fclose(file);
return SQ_OK;
}
}
else { //SCRIPT
switch(us)
{
//gotta swap the next 2 lines on BIG endian machines
case 0xFFFE: func = _io_file_lexfeed_UCS2_BE; break;//UTF-16 little endian;
case 0xFEFF: func = _io_file_lexfeed_UCS2_LE; break;//UTF-16 big endian;
case 0xBBEF:
if(sqstd_fread(&uc,1,sizeof(uc),file) == 0) {
sqstd_fclose(file);
return sq_throwerror(v,_SC("io error"));
}
if(uc != 0xBF) {
sqstd_fclose(file);
return sq_throwerror(v,_SC("Unrecognozed ecoding"));
}
func = _io_file_lexfeed_UTF8;
break;//UTF-8 ;
default: sqstd_fseek(file,0,SQ_SEEK_SET); break; // ascii
}
if(SQ_SUCCEEDED(sq_compile(v,func,file,filename,printerror))){
sqstd_fclose(file);
return SQ_OK;
}
}
sqstd_fclose(file);
return SQ_ERROR;
}
return sq_throwerror(v,_SC("cannot open the file"));
}
SQRESULT sqstd_dofile(HSQUIRRELVM v,const SQChar *filename,SQBool retval,SQBool printerror)
{
if(SQ_SUCCEEDED(sqstd_loadfile(v,filename,printerror))) {
sq_push(v,-2);
if(SQ_SUCCEEDED(sq_call(v,1,retval,SQTrue))) {
sq_remove(v,retval?-2:-1); //removes the closure
return 1;
}
sq_pop(v,1); //removes the closure
}
return SQ_ERROR;
}
SQRESULT sqstd_writeclosuretofile(HSQUIRRELVM v,const SQChar *filename)
{
SQFILE file = sqstd_fopen(filename,_SC("wb+"));
if(!file) return sq_throwerror(v,_SC("cannot open the file"));
if(SQ_SUCCEEDED(sq_writeclosure(v,file_write,file))) {
sqstd_fclose(file);
return SQ_OK;
}
sqstd_fclose(file);
return SQ_ERROR; //forward the error
}
SQInteger _g_io_loadfile(HSQUIRRELVM v)
{
const SQChar *filename;
SQBool printerror = SQFalse;
sq_getstring(v,2,&filename);
if(sq_gettop(v) >= 3) {
sq_getbool(v,3,&printerror);
}
if(SQ_SUCCEEDED(sqstd_loadfile(v,filename,printerror)))
return 1;
return SQ_ERROR; //propagates the error
}
SQInteger _g_io_writeclosuretofile(HSQUIRRELVM v)
{
const SQChar *filename;
sq_getstring(v,2,&filename);
if(SQ_SUCCEEDED(sqstd_writeclosuretofile(v,filename)))
return 1;
return SQ_ERROR; //propagates the error
}
SQInteger _g_io_dofile(HSQUIRRELVM v)
{
const SQChar *filename;
SQBool printerror = SQFalse;
sq_getstring(v,2,&filename);
if(sq_gettop(v) >= 3) {
sq_getbool(v,3,&printerror);
}
sq_push(v,1); //repush the this
if(SQ_SUCCEEDED(sqstd_dofile(v,filename,SQTrue,printerror)))
return 1;
return SQ_ERROR; //propagates the error
}
#define _DECL_GLOBALIO_FUNC(name,nparams,typecheck) {_SC(#name),_g_io_##name,nparams,typecheck}
static SQRegFunction iolib_funcs[]={
_DECL_GLOBALIO_FUNC(loadfile,-2,_SC(".sb")),
_DECL_GLOBALIO_FUNC(dofile,-2,_SC(".sb")),
_DECL_GLOBALIO_FUNC(writeclosuretofile,3,_SC(".sc")),
{0,0,0,0}
};
SQRESULT sqstd_register_iolib(HSQUIRRELVM v)
{
SQInteger top = sq_gettop(v);
//create delegate
declare_stream(v,_SC("file"),(SQUserPointer)SQSTD_FILE_TYPE_TAG,_SC("std_file"),_file_methods,iolib_funcs);
sq_pushstring(v,_SC("stdout"),-1);
sqstd_createfile(v,stdout,SQFalse);
sq_createslot(v,-3);
sq_pushstring(v,_SC("stdin"),-1);
sqstd_createfile(v,stdin,SQFalse);
sq_createslot(v,-3);
sq_pushstring(v,_SC("stderr"),-1);
sqstd_createfile(v,stderr,SQFalse);
sq_createslot(v,-3);
sq_settop(v,top);
return SQ_OK;
}
+131
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# Microsoft Developer Studio Project File - Name="sqstdlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=sqstdlib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "sqstdlib.mak".
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "sqstdlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "sqstdlib - Win32 Debug" (based on "Win32 (x86) Static Library")
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# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_LocalPath ".."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "sqstdlib - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\sqstdlib.lib"
!ELSEIF "$(CFG)" == "sqstdlib - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Output_Dir "Debug"
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\sqstdlib.lib"
!ENDIF
# Begin Target
# Name "sqstdlib - Win32 Release"
# Name "sqstdlib - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\sqstdblob.cpp
# End Source File
# Begin Source File
SOURCE=.\sqstdio.cpp
# End Source File
# Begin Source File
SOURCE=.\sqstdmath.cpp
# End Source File
# Begin Source File
SOURCE=.\sqstdrex.cpp
# End Source File
# Begin Source File
SOURCE=.\sqstdstream.cpp
# End Source File
# Begin Source File
SOURCE=.\sqstdstring.cpp
# End Source File
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SOURCE=.\sqstdaux.cpp
# End Source File
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SOURCE=.\sqstdsystem.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\sqstdblobimpl.h
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SOURCE=.\sqstdstream.h
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# End Project
+330
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/* see copyright notice in squirrel.h */
#include <stdio.h>
#include <new>
#include <stdlib.h>
#include <string.h>
#include <squirrel.h>
#include <sqstdio.h>
#include <sqstdblob.h>
#include "sqstdstream.h"
#include "sqstdblobimpl.h"
#define SETUP_STREAM(v) \
SQStream *self = NULL; \
if(SQ_FAILED(sq_getinstanceup(v,1,(SQUserPointer*)&self,(SQUserPointer)SQSTD_STREAM_TYPE_TAG))) \
return sq_throwerror(v,_SC("invalid type tag")); \
if(!self->IsValid()) \
return sq_throwerror(v,_SC("the stream is invalid"));
SQInteger _stream_readblob(HSQUIRRELVM v)
{
SETUP_STREAM(v);
SQUserPointer data,blobp;
SQInteger size,res;
sq_getinteger(v,2,&size);
if(size > self->Len()) {
size = self->Len();
}
data = sq_getscratchpad(v,size);
res = self->Read(data,size);
if(res <= 0)
return sq_throwerror(v,_SC("no data left to read"));
blobp = sqstd_createblob(v,res);
memcpy(blobp,data,res);
return 1;
}
#define SAFE_READN(ptr,len) { \
if(self->Read(ptr,len) != len) return sq_throwerror(v,_SC("io error")); \
}
SQInteger _stream_readn(HSQUIRRELVM v)
{
SETUP_STREAM(v);
SQInteger format;
sq_getinteger(v, 2, &format);
switch(format) {
case 'l': {
SQInteger i;
SAFE_READN(&i, sizeof(i));
sq_pushinteger(v, i);
}
break;
case 'i': {
SQInt32 i;
SAFE_READN(&i, sizeof(i));
sq_pushinteger(v, i);
}
break;
case 's': {
short s;
SAFE_READN(&s, sizeof(short));
sq_pushinteger(v, s);
}
break;
case 'w': {
unsigned short w;
SAFE_READN(&w, sizeof(unsigned short));
sq_pushinteger(v, w);
}
break;
case 'c': {
char c;
SAFE_READN(&c, sizeof(char));
sq_pushinteger(v, c);
}
break;
case 'b': {
unsigned char c;
SAFE_READN(&c, sizeof(unsigned char));
sq_pushinteger(v, c);
}
break;
case 'f': {
float f;
SAFE_READN(&f, sizeof(float));
sq_pushfloat(v, f);
}
break;
case 'd': {
double d;
SAFE_READN(&d, sizeof(double));
sq_pushfloat(v, (SQFloat)d);
}
break;
default:
return sq_throwerror(v, _SC("invalid format"));
}
return 1;
}
SQInteger _stream_writeblob(HSQUIRRELVM v)
{
SQUserPointer data;
SQInteger size;
SETUP_STREAM(v);
if(SQ_FAILED(sqstd_getblob(v,2,&data)))
return sq_throwerror(v,_SC("invalid parameter"));
size = sqstd_getblobsize(v,2);
if(self->Write(data,size) != size)
return sq_throwerror(v,_SC("io error"));
sq_pushinteger(v,size);
return 1;
}
SQInteger _stream_writen(HSQUIRRELVM v)
{
SETUP_STREAM(v);
SQInteger format, ti;
SQFloat tf;
sq_getinteger(v, 3, &format);
switch(format) {
case 'l': {
SQInteger i;
sq_getinteger(v, 2, &ti);
i = ti;
self->Write(&i, sizeof(SQInteger));
}
break;
case 'i': {
SQInt32 i;
sq_getinteger(v, 2, &ti);
i = (SQInt32)ti;
self->Write(&i, sizeof(SQInt32));
}
break;
case 's': {
short s;
sq_getinteger(v, 2, &ti);
s = (short)ti;
self->Write(&s, sizeof(short));
}
break;
case 'w': {
unsigned short w;
sq_getinteger(v, 2, &ti);
w = (unsigned short)ti;
self->Write(&w, sizeof(unsigned short));
}
break;
case 'c': {
char c;
sq_getinteger(v, 2, &ti);
c = (char)ti;
self->Write(&c, sizeof(char));
}
break;
case 'b': {
unsigned char b;
sq_getinteger(v, 2, &ti);
b = (unsigned char)ti;
self->Write(&b, sizeof(unsigned char));
}
break;
case 'f': {
float f;
sq_getfloat(v, 2, &tf);
f = (float)tf;
self->Write(&f, sizeof(float));
}
break;
case 'd': {
double d;
sq_getfloat(v, 2, &tf);
d = tf;
self->Write(&d, sizeof(double));
}
break;
default:
return sq_throwerror(v, _SC("invalid format"));
}
return 0;
}
SQInteger _stream_seek(HSQUIRRELVM v)
{
SETUP_STREAM(v);
SQInteger offset, origin = SQ_SEEK_SET;
sq_getinteger(v, 2, &offset);
if(sq_gettop(v) > 2) {
SQInteger t;
sq_getinteger(v, 3, &t);
switch(t) {
case 'b': origin = SQ_SEEK_SET; break;
case 'c': origin = SQ_SEEK_CUR; break;
case 'e': origin = SQ_SEEK_END; break;
default: return sq_throwerror(v,_SC("invalid origin"));
}
}
sq_pushinteger(v, self->Seek(offset, origin));
return 1;
}
SQInteger _stream_tell(HSQUIRRELVM v)
{
SETUP_STREAM(v);
sq_pushinteger(v, self->Tell());
return 1;
}
SQInteger _stream_len(HSQUIRRELVM v)
{
SETUP_STREAM(v);
sq_pushinteger(v, self->Len());
return 1;
}
SQInteger _stream_flush(HSQUIRRELVM v)
{
SETUP_STREAM(v);
if(!self->Flush())
sq_pushinteger(v, 1);
else
sq_pushnull(v);
return 1;
}
SQInteger _stream_eos(HSQUIRRELVM v)
{
SETUP_STREAM(v);
if(self->EOS())
sq_pushinteger(v, 1);
else
sq_pushnull(v);
return 1;
}
static SQRegFunction _stream_methods[] = {
_DECL_STREAM_FUNC(readblob,2,_SC("xn")),
_DECL_STREAM_FUNC(readn,2,_SC("xn")),
_DECL_STREAM_FUNC(writeblob,-2,_SC("xx")),
_DECL_STREAM_FUNC(writen,3,_SC("xnn")),
_DECL_STREAM_FUNC(seek,-2,_SC("xnn")),
_DECL_STREAM_FUNC(tell,1,_SC("x")),
_DECL_STREAM_FUNC(len,1,_SC("x")),
_DECL_STREAM_FUNC(eos,1,_SC("x")),
_DECL_STREAM_FUNC(flush,1,_SC("x")),
{0,0,0,0}
};
void init_streamclass(HSQUIRRELVM v)
{
sq_pushregistrytable(v);
sq_pushstring(v,_SC("std_stream"),-1);
if(SQ_FAILED(sq_get(v,-2))) {
sq_pushstring(v,_SC("std_stream"),-1);
sq_newclass(v,SQFalse);
sq_settypetag(v,-1,(SQUserPointer)SQSTD_STREAM_TYPE_TAG);
SQInteger i = 0;
while(_stream_methods[i].name != 0) {
SQRegFunction &f = _stream_methods[i];
sq_pushstring(v,f.name,-1);
sq_newclosure(v,f.f,0);
sq_setparamscheck(v,f.nparamscheck,f.typemask);
sq_createslot(v,-3);
i++;
}
sq_createslot(v,-3);
sq_pushroottable(v);
sq_pushstring(v,_SC("stream"),-1);
sq_pushstring(v,_SC("std_stream"),-1);
sq_get(v,-4);
sq_createslot(v,-3);
sq_pop(v,1);
}
else {
sq_pop(v,1); //result
}
sq_pop(v,1);
}
SQRESULT declare_stream(HSQUIRRELVM v,const SQChar* name,SQUserPointer typetag,const SQChar* reg_name,SQRegFunction *methods,SQRegFunction *globals)
{
if(sq_gettype(v,-1) != OT_TABLE)
return sq_throwerror(v,_SC("table expected"));
SQInteger top = sq_gettop(v);
//create delegate
init_streamclass(v);
sq_pushregistrytable(v);
sq_pushstring(v,reg_name,-1);
sq_pushstring(v,_SC("std_stream"),-1);
if(SQ_SUCCEEDED(sq_get(v,-3))) {
sq_newclass(v,SQTrue);
sq_settypetag(v,-1,typetag);
SQInteger i = 0;
while(methods[i].name != 0) {
SQRegFunction &f = methods[i];
sq_pushstring(v,f.name,-1);
sq_newclosure(v,f.f,0);
sq_setparamscheck(v,f.nparamscheck,f.typemask);
sq_setnativeclosurename(v,-1,f.name);
sq_createslot(v,-3);
i++;
}
sq_createslot(v,-3);
sq_pop(v,1);
i = 0;
while(globals[i].name!=0)
{
SQRegFunction &f = globals[i];
sq_pushstring(v,f.name,-1);
sq_newclosure(v,f.f,0);
sq_setparamscheck(v,f.nparamscheck,f.typemask);
sq_setnativeclosurename(v,-1,f.name);
sq_createslot(v,-3);
i++;
}
//register the class in the target table
sq_pushstring(v,name,-1);
sq_pushregistrytable(v);
sq_pushstring(v,reg_name,-1);
sq_get(v,-2);
sq_remove(v,-2);
sq_createslot(v,-3);
sq_settop(v,top);
return SQ_OK;
}
sq_settop(v,top);
return SQ_ERROR;
}
+18
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/* see copyright notice in squirrel.h */
#ifndef _SQSTD_STREAM_H_
#define _SQSTD_STREAM_H_
SQInteger _stream_readblob(HSQUIRRELVM v);
SQInteger _stream_readline(HSQUIRRELVM v);
SQInteger _stream_readn(HSQUIRRELVM v);
SQInteger _stream_writeblob(HSQUIRRELVM v);
SQInteger _stream_writen(HSQUIRRELVM v);
SQInteger _stream_seek(HSQUIRRELVM v);
SQInteger _stream_tell(HSQUIRRELVM v);
SQInteger _stream_len(HSQUIRRELVM v);
SQInteger _stream_eos(HSQUIRRELVM v);
SQInteger _stream_flush(HSQUIRRELVM v);
#define _DECL_STREAM_FUNC(name,nparams,typecheck) {_SC(#name),_stream_##name,nparams,typecheck}
SQRESULT declare_stream(HSQUIRRELVM v,const SQChar* name,SQUserPointer typetag,const SQChar* reg_name,SQRegFunction *methods,SQRegFunction *globals);
#endif /*_SQSTD_STREAM_H_*/
+147
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@@ -0,0 +1,147 @@
/* see copyright notice in squirrel.h */
#include <squirrel.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include <sqstdsystem.h>
#ifdef SQUNICODE
#include <wchar.h>
#define scgetenv _wgetenv
#define scsystem _wsystem
#define scasctime _wasctime
#define scremove _wremove
#define screname _wrename
#else
#define scgetenv getenv
#define scsystem system
#define scasctime asctime
#define scremove remove
#define screname rename
#endif
static SQInteger _system_getenv(HSQUIRRELVM v)
{
const SQChar *s;
if(SQ_SUCCEEDED(sq_getstring(v,2,&s))){
sq_pushstring(v,scgetenv(s),-1);
return 1;
}
return 0;
}
static SQInteger _system_system(HSQUIRRELVM v)
{
const SQChar *s;
if(SQ_SUCCEEDED(sq_getstring(v,2,&s))){
sq_pushinteger(v,scsystem(s));
return 1;
}
return sq_throwerror(v,_SC("wrong param"));
}
static SQInteger _system_clock(HSQUIRRELVM v)
{
sq_pushfloat(v,((SQFloat)clock())/(SQFloat)CLOCKS_PER_SEC);
return 1;
}
static SQInteger _system_time(HSQUIRRELVM v)
{
time_t t;
time(&t);
sq_pushinteger(v,*((SQInteger *)&t));
return 1;
}
static SQInteger _system_remove(HSQUIRRELVM v)
{
const SQChar *s;
sq_getstring(v,2,&s);
if(scremove(s)==-1)
return sq_throwerror(v,_SC("remove() failed"));
return 0;
}
static SQInteger _system_rename(HSQUIRRELVM v)
{
const SQChar *oldn,*newn;
sq_getstring(v,2,&oldn);
sq_getstring(v,3,&newn);
if(screname(oldn,newn)==-1)
return sq_throwerror(v,_SC("rename() failed"));
return 0;
}
static void _set_integer_slot(HSQUIRRELVM v,const SQChar *name,SQInteger val)
{
sq_pushstring(v,name,-1);
sq_pushinteger(v,val);
sq_rawset(v,-3);
}
static SQInteger _system_date(HSQUIRRELVM v)
{
time_t t;
SQInteger it;
SQInteger format = 'l';
if(sq_gettop(v) > 1) {
sq_getinteger(v,2,&it);
t = it;
if(sq_gettop(v) > 2) {
sq_getinteger(v,3,(SQInteger*)&format);
}
}
else {
time(&t);
}
tm *date;
if(format == 'u')
date = gmtime(&t);
else
date = localtime(&t);
if(!date)
return sq_throwerror(v,_SC("crt api failure"));
sq_newtable(v);
_set_integer_slot(v, _SC("sec"), date->tm_sec);
_set_integer_slot(v, _SC("min"), date->tm_min);
_set_integer_slot(v, _SC("hour"), date->tm_hour);
_set_integer_slot(v, _SC("day"), date->tm_mday);
_set_integer_slot(v, _SC("month"), date->tm_mon);
_set_integer_slot(v, _SC("year"), date->tm_year+1900);
_set_integer_slot(v, _SC("wday"), date->tm_wday);
_set_integer_slot(v, _SC("yday"), date->tm_yday);
return 1;
}
#define _DECL_FUNC(name,nparams,pmask) {_SC(#name),_system_##name,nparams,pmask}
static SQRegFunction systemlib_funcs[]={
_DECL_FUNC(getenv,2,_SC(".s")),
_DECL_FUNC(system,2,_SC(".s")),
_DECL_FUNC(clock,1,NULL),
_DECL_FUNC(time,1,NULL),
_DECL_FUNC(date,-1,_SC(".nn")),
_DECL_FUNC(remove,2,_SC(".s")),
_DECL_FUNC(rename,3,_SC(".ss")),
{0,0,0,0}
};
SQInteger sqstd_register_systemlib(HSQUIRRELVM v)
{
SQInteger i=0;
while(systemlib_funcs[i].name!=0)
{
sq_pushstring(v,systemlib_funcs[i].name,-1);
sq_newclosure(v,systemlib_funcs[i].f,0);
sq_setparamscheck(v,systemlib_funcs[i].nparamscheck,systemlib_funcs[i].typemask);
sq_setnativeclosurename(v,-1,systemlib_funcs[i].name);
sq_createslot(v,-3);
i++;
}
return 1;
}
+77
View File
@@ -0,0 +1,77 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "sq"=.\sq\sq.dsp - Package Owner=<4>
Package=<5>
{{{
begin source code control
.
end source code control
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name sqlibs
End Project Dependency
Begin Project Dependency
Project_Dep_Name squirrel
End Project Dependency
Begin Project Dependency
Project_Dep_Name sqstdlib
End Project Dependency
}}}
###############################################################################
Project: "sqstdlib"=.\sqstdlib\sqstdlib.dsp - Package Owner=<4>
Package=<5>
{{{
begin source code control
"$/squirrel", HAAAAAAA
.
end source code control
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "squirrel"=.\squirrel\squirrel.dsp - Package Owner=<4>
Package=<5>
{{{
begin source code control
"$/squirrel", HAAAAAAA
.
end source code control
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
begin source code control
"$/squirrel", HAAAAAAA
.
end source code control
}}}
Package=<3>
{{{
}}}
###############################################################################
+52
View File
@@ -0,0 +1,52 @@
SQUIRREL= ..
OUT= $(SQUIRREL)/lib/libsquirrel.a
INCZ= -I$(SQUIRREL)/include -I. -Iinclude
DEFS=
LIB=
OBJS= \
sqapi.o \
sqbaselib.o \
sqcompiler.o \
sqdebug.o \
sqlexer.o \
sqobject.o \
sqparser.o \
sqstate.o \
sqtable.o \
sqvm.o \
sqmem.o \
sqclass.o
SRCS= \
sqapi.cpp \
sqbaselib.cpp \
sqfuncstate.cpp \
sqdebug.cpp \
sqlexer.cpp \
sqobject.cpp \
sqcompiler.cpp \
sqstate.cpp \
sqtable.cpp \
sqmem.cpp \
sqvm.cpp \
sqclass.cpp
sq32:
gcc -O2 -fno-rtti -Wall -c $(SRCS) $(INCZ) $(DEFS)
ar rc $(OUT) *.o
sqprof:
gcc -O2 -pg -fno-rtti -pie -gstabs -g3 -Wall -c $(SRCS) $(INCZ) $(DEFS)
ar rc $(OUT) *.o
sq64:
gcc -O2 -D_SQ64 -fno-rtti -Wall -c $(SRCS) $(INCZ) $(DEFS)
ar rc $(OUT) *.o
clean:
rm -f $(OUT) $(SRCS:%.cpp=%.o)
+1 -1
View File
@@ -66,7 +66,7 @@ public:
static SQChar temp[256];
va_list vl;
va_start(vl, s);
scvsnprintf(temp, sizeof(temp), s, vl);
scvsprintf(temp, s, vl);
va_end(vl);
throw temp;
}
+302
View File
@@ -0,0 +1,302 @@
# Microsoft Developer Studio Project File - Name="squirrel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=squirrel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "squirrel.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "squirrel.mak" CFG="squirrel - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "squirrel - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "squirrel - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_LocalPath ".."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "squirrel - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "GARBAGE_COLLECTOR" /YX /FD /c
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\squirrel.lib"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "GARBAGE_COLLECTOR" /YX /FD /GZ /c
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\squirrel.lib"
!ENDIF
# Begin Target
# Name "squirrel - Win32 Release"
# Name "squirrel - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\sqapi.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqbaselib.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqcompiler.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqdebug.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqfuncstate.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqlexer.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqmem.cpp
# End Source File
# Begin Source File
SOURCE=.\sqobject.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqstate.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqtable.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqclass.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sqvm.cpp
!IF "$(CFG)" == "squirrel - Win32 Release"
!ELSEIF "$(CFG)" == "squirrel - Win32 Debug"
# ADD CPP /YX"stdafx.h"
!ENDIF
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\sqarray.h
# End Source File
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SOURCE=.\sqclosure.h
# End Source File
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SOURCE=.\sqcompiler.h
# End Source File
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SOURCE=.\sqfuncproto.h
# End Source File
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SOURCE=.\sqfuncstate.h
# End Source File
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SOURCE=.\sqlexer.h
# End Source File
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SOURCE=.\sqobject.h
# End Source File
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SOURCE=.\sqopcodes.h
# End Source File
# Begin Source File
SOURCE=.\sqpcheader.h
# End Source File
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SOURCE=.\sqstate.h
# End Source File
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SOURCE=.\sqstring.h
# End Source File
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SOURCE=.\sqtable.h
# End Source File
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SOURCE=.\squserdata.h
# End Source File
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SOURCE=.\squtils.h
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SOURCE=.\sqclass.h
# End Source File
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SOURCE=.\sqvm.h
# End Source File
# End Group
# End Target
# End Project
+1 -1
View File
@@ -853,7 +853,7 @@ struct AIConfigWindow : public Window {
case WID_AIC_GAMELIST: {
this->selected_slot = OWNER_DEITY;
this->InvalidateData();
if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
break;
}
+3 -22
View File
@@ -44,7 +44,7 @@ void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
@@ -226,27 +226,8 @@ public:
this->SetWidgetLoweredState(WID_AP_BTN_DOHILIGHT, _settings_client.gui.station_show_coverage);
this->OnInvalidateData();
/* Ensure airport class is valid (changing NewGRFs). */
_selected_airport_class = Clamp(_selected_airport_class, APC_BEGIN, (AirportClassID)(AirportClass::GetClassCount() - 1));
const AirportClass *ac = AirportClass::Get(_selected_airport_class);
this->vscroll->SetCount(ac->GetSpecCount());
/* Ensure the airport index is valid for this class (changing NewGRFs). */
_selected_airport_index = Clamp(_selected_airport_index, -1, ac->GetSpecCount() - 1);
/* Only when no valid airport was selected, we want to select the first airport. */
bool selectFirstAirport = true;
if (_selected_airport_index != -1) {
const AirportSpec *as = ac->GetSpec(_selected_airport_index);
if (as->IsAvailable()) {
/* Ensure the airport layout is valid. */
_selected_airport_layout = Clamp(_selected_airport_layout, 0, as->num_table - 1);
selectFirstAirport = false;
this->UpdateSelectSize();
}
}
if (selectFirstAirport) this->SelectFirstAvailableAirport(true);
this->vscroll->SetCount(AirportClass::Get(_selected_airport_class)->GetSpecCount());
this->SelectFirstAvailableAirport(true);
}
virtual ~BuildAirportWindow()
-35
View File
@@ -160,41 +160,6 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
return capacity;
}
/**
* Get the default cargoes and refits of an articulated vehicle.
* The refits are linked to a cargo rather than an articulated part to prevent a long list of parts.
* @param engine Model to investigate.
* @param[out] cargoes Total amount of units that can be transported, summed by cargo.
* @param[out] refits Whether a (possibly partial) refit for each cargo is possible.
*/
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, uint32 *refits)
{
cargoes->Clear();
*refits = 0;
const Engine *e = Engine::Get(engine);
CargoID cargo_type;
uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
(*cargoes)[cargo_type] += cargo_capacity;
if (IsEngineRefittable(engine)) SetBit(*refits, cargo_type);
}
if (!e->IsGroundVehicle() || !HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
(*cargoes)[cargo_type] += cargo_capacity;
if (IsEngineRefittable(artic_engine)) SetBit(*refits, cargo_type);
}
}
}
/**
* Checks whether any of the articulated parts is refittable
* @param engine the first part
+1 -1
View File
@@ -160,7 +160,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
}
/* Update train weight etc., the old vehicle will be sold anyway */
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(true);
}
/**
+9 -8
View File
@@ -276,8 +276,10 @@ public:
}
case WID_RV_INFO_TAB: {
Dimension d = GetStringBoundingBox(STR_REPLACE_NOT_REPLACING);
d = maxdim(d, GetStringBoundingBox(STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED));
SetDParam(0, STR_REPLACE_NOT_REPLACING);
Dimension d = GetStringBoundingBox(STR_BLACK_STRING);
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
d = maxdim(d, GetStringBoundingBox(STR_BLACK_STRING));
d.width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(*size, d);
@@ -349,21 +351,20 @@ public:
switch (widget) {
case WID_RV_INFO_TAB: {
const Company *c = Company::Get(_local_company);
StringID str;
if (this->sel_engine[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group)) {
str = STR_REPLACE_NOT_REPLACING;
SetDParam(0, STR_REPLACE_NOT_REPLACING);
} else {
bool when_old = false;
EngineID e = EngineReplacementForCompany(c, this->sel_engine[0], this->sel_group, &when_old);
str = when_old ? STR_REPLACE_REPLACING_WHEN_OLD : STR_ENGINE_NAME;
SetDParam(0, e);
SetDParam(0, when_old ? STR_REPLACE_REPLACING_WHEN_OLD : STR_ENGINE_NAME);
SetDParam(1, e);
}
} else {
str = STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED;
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, str, TC_BLACK, SA_HOR_CENTER);
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, STR_BLACK_STRING, TC_FROMSTRING, SA_HOR_CENTER);
break;
}
+1 -1
View File
@@ -100,7 +100,7 @@ bool BaseSet<T, Tnum_files, Tsearch_in_tars>::FillSetDetails(IniFile *ini, const
/* Then find the MD5 checksum */
item = md5s->GetItem(filename, false);
if (item == NULL || item->value == NULL) {
if (item == NULL) {
DEBUG(grf, 0, "No MD5 checksum specified for: %s (in %s)", filename, full_filename);
return false;
}
+1 -42
View File
@@ -133,46 +133,6 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
}
break;
case BM_CRASH_REMAP:
if (src_px->a == 255) {
do {
uint m = *src_n;
if (m == 0) {
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
*anim = 0;
} else {
uint r = remap[GB(m, 0, 8)];
*anim = r | (m & 0xFF00);
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
} else {
do {
uint m = *src_n;
if (m == 0) {
if (src_px->a != 0) {
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
*anim = 0;
}
} else {
uint r = remap[GB(m, 0, 8)];
*anim = 0;
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
}
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
@@ -248,7 +208,6 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
}
}
@@ -480,7 +439,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
}
/* Make sure the backend redraws the whole screen */
VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
_video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
}
Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
+293 -287
View File
@@ -15,7 +15,6 @@
#include "../video/video_driver.hpp"
#include "../table/sprites.h"
#include "32bpp_anim_sse4.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSE4 32bpp blitter factory. */
static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
@@ -28,15 +27,15 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
* @param zoom zoom level at which we are drawing
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite. */
const byte * const remap = bp->remap;
const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
@@ -46,296 +45,309 @@ inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomL
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
const MapValue *src_mv = src_mv_line;
/* Load these variables into register before loop. */
const __m128i a_cm = ALPHA_CONTROL_MASK;
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
if (mode != BM_TRANSPARENT) src_mv = src_mv_line;
const MapValue *src_mv = src_mv_line;
uint16 *anim = anim_line;
if (read_mode == RM_WITH_MARGIN) {
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
anim += src_rgba_line[0].data;
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
if (mode != BM_TRANSPARENT) src_mv += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - delta_diff;
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) goto next_line;
}
switch (mode) {
default:
if (!translucent) {
for (uint x = (uint) effective_width; x > 0; x--) {
if (src->a) {
if (animated) {
*anim = *(const uint16*) src_mv;
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->data;
default: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
src_mv += src_rgba_line[0].data;
anim += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - (delta_diff & ~1);
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) effective_width/2; x != 0; x--) {
/* Remap colours. */
const byte m0 = mvX2;
if (m0 >= PALETTE_ANIM_START) {
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
INSR32(AdjustBrightness(c0, (byte) (mvX2 >> 8)).data, srcABCD, 0);
}
const byte m1 = mvX2 >> 16;
if (m1 >= PALETTE_ANIM_START) {
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
INSR32(AdjustBrightness(c1, (byte) (mvX2 >> 24)).data, srcABCD, 1);
}
/* Update anim buffer. */
const byte a0 = src[0].a;
const byte a1 = src[1].a;
uint32 anim01 = 0;
if (a0 == 255) {
if (a1 == 255) {
*(uint32*) anim = mvX2;
goto bmno_full_opacity;
}
anim01 = (uint16) mvX2;
} else if (a0 == 0) {
if (a1 == 0) {
goto bmno_full_transparency;
} else {
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
goto bmno_alpha_blend;
}
}
if (a1 > 0) {
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
*(uint32*) anim = anim01;
} else {
anim[0] = (uint16) anim01;
}
/* Blend colours. */
bmno_alpha_blend:
ALPHA_BLEND_2(pack_low_cm);
bmno_full_opacity:
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
src_mv += 2;
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
src += 2;
anim += 2;
dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
_mm_storeu_si128((__m128i *) dst, srcABCD);
srcABCD = _mm_loadu_si128((const __m128i*) src);
dst += 2;
continue;
bmno_full_transparency:
src_mv += 2;
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
dst += 2;
src += 2;
anim += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (bt_last == BT_ODD) {
if (src->a == 0) {
} else if (src->a == 255) {
*anim = (uint16) mvX2;
*dst = ((byte) mvX2 >= PALETTE_ANIM_START) ? AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8)) : *src;
} else {
*anim = 0;
*dst = *src;
}
}
if (animated) src_mv++;
anim++;
src++;
dst++;
}
break;
}
for (uint x = (uint) effective_width/2; x != 0; x--) {
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
if (animated) {
/* Remap colours. */
const byte m0 = mvX2;
if (m0 >= PALETTE_ANIM_START) {
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
}
const byte m1 = mvX2 >> 16;
if (m1 >= PALETTE_ANIM_START) {
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
}
/* Update anim buffer. */
const byte a0 = src[0].a;
const byte a1 = src[1].a;
uint32 anim01 = 0;
if (a0 == 255) {
if (a1 == 255) {
*(uint32*) anim = mvX2;
goto bmno_full_opacity;
}
anim01 = (uint16) mvX2;
} else if (a0 == 0) {
if (a1 == 0) {
goto bmno_full_transparency;
} else {
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
goto bmno_alpha_blend;
}
}
if (a1 > 0) {
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
*(uint32*) anim = anim01;
} else {
anim[0] = (uint16) anim01;
}
} else {
if (src[0].a) anim[0] = 0;
if (src[1].a) anim[1] = 0;
}
/* Blend colours. */
bmno_alpha_blend:
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
bmno_full_opacity:
_mm_storel_epi64((__m128i *) dst, srcABCD);
bmno_full_transparency:
src_mv += 2;
src += 2;
anim += 2;
dst += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
if (src->a == 0) {
} else if (src->a == 255) {
*anim = *(const uint16*) src_mv;
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
} else {
*anim = 0;
__m128i srcABCD;
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
if (src_mv->m >= PALETTE_ANIM_START) {
Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(colour.data);
} else {
srcABCD = _mm_cvtsi32_si128(src->data);
}
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
}
}
break;
case BM_COLOUR_REMAP:
for (uint x = (uint) effective_width / 2; x != 0; x--) {
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
/* Remap colours. */
const uint m0 = (byte) mvX2;
const uint r0 = remap[m0];
const uint m1 = (byte) (mvX2 >> 16);
const uint r1 = remap[m1];
if (mvX2 & 0x00FF00FF) {
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
/* Written so the compiler uses CMOV. */ \
Colour m_colour = m_colour_init; \
{ \
const Colour srcm = (Colour) (m_src); \
const uint m = (byte) (m_m); \
const uint r = remap[m]; \
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
m_colour = r == 0 ? m_colour : cmap; \
m_colour = m != 0 ? m_colour : srcm; \
}
#ifdef _SQ64
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
uint64 dsts;
if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
uint64 remapped_src = 0;
CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
remapped_src = c0.data;
CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
remapped_src |= (uint64) c1.data << 32;
srcABCD = _mm_cvtsi64_si128(remapped_src);
#else
Colour remapped_src[2];
CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
remapped_src[0] = c0.data;
CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
remapped_src[1] = c1.data;
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
#endif
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
}
/* Update anim buffer. */
if (animated) {
const byte a0 = src[0].a;
const byte a1 = src[1].a;
uint32 anim01 = mvX2 & 0xFF00FF00;
if (a0 == 255) {
anim01 |= r0;
if (a1 == 255) {
*(uint32*) anim = anim01 | (r1 << 16);
goto bmcr_full_opacity;
}
} else if (a0 == 0) {
if (a1 == 0) {
goto bmcr_full_transparency;
} else {
if (a1 == 255) {
anim[1] = r1 | (anim01 >> 16);
if ((byte) mvX2 >= PALETTE_ANIM_START) {
ALIGN(16) Colour colour = AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8));
colour.a = src->a;
srcABCD = _mm_load_si128((__m128i*) &colour);
}
goto bmcr_alpha_blend;
ALPHA_BLEND_2(pack_low_cm);
(*dst).data = EXTR32(srcABCD, 0);
}
}
if (a1 > 0) {
if (a1 == 255) anim01 |= r1 << 16;
*(uint32*) anim = anim01;
} else {
anim[0] = (uint16) anim01;
}
} else {
if (src[0].a) anim[0] = 0;
if (src[1].a) anim[1] = 0;
break;
}
/* Blend colours. */
bmcr_alpha_blend:
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
bmcr_full_opacity:
_mm_storel_epi64((__m128i *) dst, srcABCD);
bmcr_full_transparency:
src_mv += 2;
dst += 2;
src += 2;
anim += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
/* In case the m-channel is zero, do not remap this pixel in any way. */
__m128i srcABCD;
if (src->a == 0) break;
if (src_mv->m) {
const uint r = remap[src_mv->m];
*anim = (animated && src->a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
if (r != 0) {
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
goto bmcr_alpha_blend_single;
}
}
} else {
*anim = 0;
srcABCD = _mm_cvtsi32_si128(src->data);
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}
default: NOT_REACHED();
}
break;
}
case BM_TRANSPARENT:
case BM_COLOUR_REMAP: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
src_mv += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
anim += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int nd = effective_width - delta_diff;
effective_width = delta_diff > 0 ? nd : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) effective_width / 2; x != 0; x--) {
/* Remap colours. */
const uint m0 = (byte) mvX2;
const uint r0 = remap[m0];
const uint m1 = (byte) (mvX2 >> 16);
const uint r1 = remap[m1];
if (mvX2 & 0x00FF00FF) {
/* Written so the compiler uses CMOV. */
const Colour src0 = src[0];
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
Colour c0 = dst[0];
c0 = r0 == 0 ? c0 : c0map;
c0 = m0 != 0 ? c0 : src0;
INSR32(c0.data, srcABCD, 0);
const Colour src1 = src[1];
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
Colour c1 = dst[1];
c1 = r1 == 0 ? c1 : c1map;
c1 = m1 != 0 ? c1 : src1;
INSR32(c1.data, srcABCD, 1);
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
}
}
/* Update anim buffer. */
const byte a0 = src[0].a;
const byte a1 = src[1].a;
uint32 anim01 = mvX2 & 0xFF00FF00;
if (a0 == 255) {
anim01 |= r0;
if (a1 == 255) {
*(uint32*) anim = anim01 | (r1 << 16);
goto bmcr_full_opacity;
}
} else if (a0 == 0) {
if (a1 == 0) {
goto bmcr_full_transparency;
} else {
if (a1 == 255) {
anim[1] = r1 | (anim01 >> 16);
}
goto bmcr_alpha_blend;
}
}
if (a1 > 0) {
if (a1 == 255) anim01 |= r1 << 16;
*(uint32*) anim = anim01;
} else {
anim[0] = (uint16) anim01;
}
/* Blend colours. */
bmcr_alpha_blend:
ALPHA_BLEND_2(pack_low_cm);
bmcr_full_opacity:
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
src += 2;
src_mv += 2;
anim += 2;
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
_mm_storeu_si128((__m128i *) dst, srcABCD);
srcABCD = _mm_loadu_si128((const __m128i*) src);
dst += 2;
continue;
bmcr_full_transparency:
src_mv += 2;
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
dst += 2;
src += 2;
anim += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (effective_width & 1) {
/* In case the m-channel is zero, do not remap this pixel in any way. */
if (src->a == 0) {
} else if ((byte) mvX2 != 0) {
const uint r = remap[(byte) mvX2];
*anim = (src->a == 255) ? (r | ((uint16) mvX2 & 0xFF00)) : 0;
if (r != 0) {
Colour remapped_colour = AdjustBrightness(LookupColourInPalette(r), (byte) (mvX2 >> 8));
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
INSR32(remapped_colour.data, srcABCD, 0);
goto bmcr_alpha_blend_single;
}
}
} else {
*anim = 0;
if (src->a == 255) {
*dst = *src;
} else {
bmcr_alpha_blend_single:
ALPHA_BLEND_2(pack_low_cm);
(*dst).data = EXTR32(srcABCD, 0);
}
}
}
break;
}
default: NOT_REACHED();
}
break;
}
case BM_TRANSPARENT: {
/* Make the current colour a bit more black, so it looks like this image is transparent. */
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstCD);
Colour *old_dst = dst;
src += 2;
dst += 2;
anim += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, dstAB);
srcABCD = _mm_loadu_si128((const __m128i*) src);
if (src[-2].a) anim[-2] = 0;
if (src[-1].a) anim[-1] = 0;
}
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
if (bp->width & 1) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
alphaAB = _mm_srli_epi16(alphaAB, 2);
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstAB);
(*dst).data = EXTR32(dstAB, 0);
if (src[0].a) anim[0] = 0;
}
break;
case BM_CRASH_REMAP:
for (uint x = (uint) bp->width; x > 0; x--) {
if (src_mv->m == 0) {
if (src->a != 0) {
uint8 g = MakeDark(src->r, src->g, src->b);
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
*anim = 0;
}
} else {
uint r = remap[src_mv->m];
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
}
src_mv++;
dst++;
src++;
anim++;
}
break;
}
}
next_line:
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
anim_line += this->anim_buf_width;
@@ -352,48 +364,42 @@ IGNORE_UNINITIALIZED_WARNING_STOP
*/
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
switch (mode) {
default: {
bm_normal:
case BM_NORMAL: {
const BlockType bt_last = (BlockType) (bp->width & 1);
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
const BlockType bt_last = (BlockType) (bp->width & 1);
if (bt_last == BT_EVEN) {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
} else {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
} else {
#ifdef _SQ64
if (sprite_flags & SF_TRANSLUCENT) {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
} else {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
#else
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
#endif
}
break;
}
case BM_COLOUR_REMAP:
if (sprite_flags & SF_NO_REMAP) goto bm_normal;
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
} else {
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
}
break;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
default: NOT_REACHED();
}
}
/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
inline Colour Blitter_32bppSSE4_Anim::AdjustBrightness(Colour colour, uint8 brightness)
{
/* Shortcut for normal brightness. */
if (brightness == DEFAULT_BRIGHTNESS) return colour;
return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
}
#endif /* WITH_SSE */
+3 -9
View File
@@ -14,14 +14,6 @@
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 1
#endif
#include "32bpp_anim.hpp"
#include "32bpp_sse4.hpp"
@@ -33,12 +25,14 @@ class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32
private:
public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Colour AdjustBrightness(Colour colour, uint8 brightness);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
};
-13
View File
@@ -112,19 +112,6 @@ public:
return Colour(r * nom / denom, g * nom / denom, b * nom / denom);
}
/**
* Make a colour dark grey, for specialized 32bpp remapping.
* @param r red component
* @param g green component
* @param b blue component
* @return the brightness value of the new colour, now dark grey.
*/
static inline uint8 MakeDark(uint8 r, uint8 g, uint8 b)
{
/* Magic-numbers are ~66% of those used in MakeGrey() */
return ((r * 13063) + (g * 25647) + (b * 4981)) / 65536;
}
/**
* Make a colour grey - based.
* @param colour the colour to make grey.
-35
View File
@@ -141,40 +141,6 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
}
break;
case BM_CRASH_REMAP:
if (src_px->a == 255) {
do {
uint m = *src_n;
if (m == 0) {
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
}
dst++;
src_px++;
src_n++;
} while (--n != 0);
} else {
do {
uint m = *src_n;
if (m == 0) {
if (src_px->a != 0) {
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
}
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
}
dst++;
src_px++;
src_n++;
} while (--n != 0);
}
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
@@ -238,7 +204,6 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
}
}
-11
View File
@@ -45,17 +45,6 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
}
break;
case BM_CRASH_REMAP:
if (src->m == 0) {
if (src->a != 0) {
uint8 g = MakeDark(src->r, src->g, src->b);
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
}
} else {
if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
}
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
+260 -22
View File
@@ -15,14 +15,223 @@
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_sse2.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSE2 32bpp blitter factory. */
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite */
const SpriteData * const sd = (const SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
/* Load these variables into register before loop. */
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
const MapValue *src_mv = src_mv_line;
switch (mode) {
default: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - (delta_diff & ~1);
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
ALPHA_BLEND_2();
*(uint64*) dst = EXTR64(srcABCD, 0);
src += 2;
dst += 2;
}
if (bt_last == BT_ODD) {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
ALPHA_BLEND_2();
(*dst).data = EXTR32(srcABCD, 0);
}
break;
}
default: NOT_REACHED();
}
break;
}
case BM_COLOUR_REMAP: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
src_mv += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int nd = effective_width - delta_diff;
effective_width = delta_diff > 0 ? nd : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
const byte *remap = bp->remap;
for (uint x = (uint) effective_width; x != 0; x--) {
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src_mv->m == 0) {
if (src->a < 255) {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
ALPHA_BLEND_2();
(*dst).data = EXTR32(srcABCD, 0);
} else {
*dst = src->data;
}
} else {
const uint r = remap[src_mv->m];
if (r != 0) {
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
if (src->a < 255) {
__m128i srcABCD;
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
remapped_colour.a = src->a;
INSR32(remapped_colour.data, srcABCD, 0);
ALPHA_BLEND_2();
(*dst).data = EXTR32(srcABCD, 0);
} else
*dst = remapped_colour;
}
}
src_mv++;
dst++;
src++;
}
break;
}
default: NOT_REACHED();
}
src_mv_line += si->sprite_width;
break;
}
case BM_TRANSPARENT: {
/* Make the current colour a bit more black, so it looks like this image is transparent.
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
*/
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shufflelo_epi16(srcAB, 0x3F);
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F);
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstCD);
Colour *old_dst = dst;
src += 2;
dst += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, dstAB);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (bp->width & 1) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shufflelo_epi16(srcAB, 0x3F);
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F);
alphaAB = _mm_srli_epi16(alphaAB, 2);
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstAB);
(*dst).data = EXTR32(dstAB, 0);
}
break;
}
}
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
}
}
IGNORE_UNINITIALIZED_WARNING_STOP
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
switch (mode) {
case BM_NORMAL: {
const BlockType bt_last = (BlockType) (bp->width & 1);
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
} else {
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
}
break;
}
case BM_COLOUR_REMAP:
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
} else {
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
}
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
default: NOT_REACHED();
}
}
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
/* First uint32 of a line = the number of transparent pixels from the left.
/* First uint32 of a line = ~1 & the number of transparent pixels from the left.
* Second uint32 of a line = the number of transparent pixels from the right.
* Then all RGBA then all MV.
*/
@@ -36,7 +245,6 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
/* Calculate sizes and allocate. */
SpriteData sd;
memset(&sd, 0, sizeof(sd));
uint all_sprites_size = 0;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];
@@ -58,10 +266,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
dst_sprite->y_offs = sprite->y_offs;
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
/* Copy colours and determine flags. */
bool has_remap = false;
bool has_anim = false;
bool has_translucency = false;
/* Copy colours. */
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
@@ -72,19 +277,14 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
for (uint x = src_sprite->width; x != 0; x--) {
if (src->a != 0) {
dst_rgba->a = src->a;
if (src->a != 0 && src->a != 255) has_translucency = true;
dst_mv->m = src->m;
if (src->m != 0) {
/* Do some accounting for flags. */
has_remap = true;
if (src->m >= PALETTE_ANIM_START) has_anim = true;
/* Get brightest value (or default brightness if it's a black pixel). */
const uint8 rgb_max = max(src->r, max(src->g, src->b));
dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
/* Pre-convert the mapping channel to a RGB value. */
const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
const Colour colour = AdjustBrightness(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
dst_rgba->r = colour.r;
dst_rgba->g = colour.g;
dst_rgba->b = colour.b;
@@ -111,7 +311,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
else break;
dst_rgba++;
}
(*dst_rgba_line).data = nb_pix_transp;
(*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type
Colour *nb_right = dst_rgba_line + 1;
dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
@@ -124,18 +324,56 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
else break;
dst_rgba--;
}
(*nb_right).data = nb_pix_transp;
(*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width
}
}
/* Store sprite flags. */
sd.flags = SF_NONE;
if (has_translucency) sd.flags |= SF_TRANSLUCENT;
if (!has_remap) sd.flags |= SF_NO_REMAP;
if (!has_anim) sd.flags |= SF_NO_ANIM;
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
return dst_sprite;
}
/** ReallyAdjustBrightness() is not called that often.
* Inlining this function implies a far jump, which has a huge latency.
*/
inline Colour Blitter_32bppSSE2::AdjustBrightness(Colour colour, uint8 brightness)
{
/* Shortcut for normal brightness. */
if (brightness == DEFAULT_BRIGHTNESS) return colour;
return Blitter_32bppSSE2::ReallyAdjustBrightness(colour, brightness);
}
IGNORE_UNINITIALIZED_WARNING_START
/* static */ Colour Blitter_32bppSSE2::ReallyAdjustBrightness(Colour colour, uint8 brightness)
{
ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
c16 *= brightness;
uint64 c16_ob = c16; // Helps out of order execution.
c16 /= DEFAULT_BRIGHTNESS;
c16 &= 0x01FF01FF01FF;
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
const uint32 alpha32 = colour.data & 0xFF000000;
__m128i ret;
INSR64(c16, ret, 0);
if (ob != 0) {
/* Reduce overbright strength. */
ob /= 2;
__m128i ob128;
INSR64(ob | ob << 16 | ob << 32, ob128, 0);
__m128i white = OVERBRIGHT_VALUE_MASK;
__m128i c128 = ret;
ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
}
ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
return alpha32 | EXTR32(ret, 0);
}
IGNORE_UNINITIALIZED_WARNING_STOP
#endif /* WITH_SSE */
+59 -22
View File
@@ -14,15 +14,64 @@
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 2
#include "32bpp_simple.hpp"
#include "emmintrin.h"
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
#ifdef _MSC_VER
#define ALIGN(n) __declspec(align(n))
#else
#define ALIGN(n) __attribute__ ((aligned (n)))
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
typedef union ALIGN(16) um128i {
__m128i m128i;
uint8 m128i_u8[16];
uint16 m128i_u16[8];
uint32 m128i_u32[4];
uint64 m128i_u64[2];
} um128i;
#include "32bpp_sse_type.h"
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
#define EXTR32(from, rank) (*(um128i*) &from).m128i_u32[rank]
#define EXTR64(from, rank) (*(um128i*) &from).m128i_u64[rank]
#define INSR32(val, into, rank) { \
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, val, (rank)*2); \
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, (val) >> 16, (rank)*2 + 1); \
}
#define INSR64(val, into, rank) (*(um128i*) &into).m128i_u64[rank] = (val)
/* Alpha blend 2 pixels. */
#define ALPHA_BLEND_2() { \
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
\
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
alphaAB = _mm_srli_epi16(alphaAB, 15); \
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
alphaAB = _mm_shufflelo_epi16(alphaAB, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */ \
\
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
srcAB = _mm_and_si128(srcAB, clear_hi); /* PAND, wipe high bytes to keep low bytes when packing */ \
srcABCD = _mm_packus_epi16(srcAB, srcAB); /* PACKUSWB, pack 2 colours (with saturation) */ \
}
/** Base methods for 32bpp SSE blitters. */
class Blitter_32bppSSE_Base {
@@ -49,18 +98,6 @@ public:
BT_NONE, ///< No specialisation for either case.
};
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
* - IO (reading video buffer),
* - calculations (alpha blending),
* - heavy branching (remap lookups and animation buffer handling).
*/
enum SpriteFlags {
SF_NONE = 0,
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
};
/** Data stored about a (single) sprite. */
struct SpriteInfo {
uint32 sprite_offset; ///< The offset to the sprite data.
@@ -69,21 +106,21 @@ public:
uint16 sprite_width; ///< The width of the sprite.
};
struct SpriteData {
SpriteFlags flags;
SpriteInfo infos[ZOOM_LVL_COUNT];
byte data[]; ///< Data, all zoomlevels.
};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
virtual Colour AdjustBrightness(Colour colour, uint8 brightness) = 0;
};
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
/** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public:
virtual Colour AdjustBrightness(Colour colour, uint8 brightness);
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
+302 -1
View File
@@ -15,9 +15,310 @@
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_sse4.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSE4 32bpp blitter factory. */
static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite. */
const SpriteData * const sd = (const SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
/* Load these variables into register before loop. */
const __m128i a_cm = ALPHA_CONTROL_MASK;
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
const Colour *src = src_rgba_line + META_LENGTH;
Colour *dst = dst_line;
const MapValue *src_mv = src_mv_line;
switch (mode) {
default: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - (delta_diff & ~1);
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) effective_width / 2; x > 0; x--) {
ALPHA_BLEND_2(pack_low_cm);
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
Colour *old_dst = dst;
src += 2;
dst += 2;
/* It is VERY important to read next data before it gets invalidated in cpu cache.
* And PEXTR latency is a real problem here.
*/
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (bt_last == BT_ODD) {
ALPHA_BLEND_2(pack_low_cm);
*dst = (Colour) EXTR32(srcABCD, 0);
}
break;
}
default: NOT_REACHED();
}
break;
}
case BM_COLOUR_REMAP: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
src_mv += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int nd = effective_width - delta_diff;
effective_width = delta_diff > 0 ? nd : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
for (uint x = (uint) effective_width / 2; x > 0; x--) {
/* Remap colours. */
if (mvX2 & 0x00FF00FF) {
/* Written so the compiler uses CMOV. */
const Colour src0 = src[0];
const uint m0 = (byte) mvX2;
const uint r0 = remap[m0];
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
Colour c0 = 0; // Use alpha of 0 to keep dst as is.
c0 = r0 == 0 ? c0 : c0map;
c0 = m0 != 0 ? c0 : src0;
INSR32(c0.data, srcABCD, 0);
const Colour src1 = src[1];
const uint m1 = (byte) (mvX2 >> 16);
const uint r1 = remap[m1];
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
Colour c1 = 0;
c1 = r1 == 0 ? c1 : c1map;
c1 = m1 != 0 ? c1 : src1;
INSR32(c1.data, srcABCD, 1);
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
}
}
/* Blend colours. */
ALPHA_BLEND_2(pack_low_cm);
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
Colour *old_dst = dst;
dst += 2;
src += 2;
src_mv += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (effective_width & 1) {
/* In case the m-channel is zero, do not remap this pixel in any way. */
if ((byte) mvX2 == 0) {
if (src->a < 255) {
ALPHA_BLEND_2(pack_low_cm);
(*dst).data = EXTR32(srcABCD, 0);
} else
*dst = *src;
} else {
const uint r = remap[(byte) mvX2];
if (r != 0) {
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), (byte) (mvX2 >> 8));
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
INSR32(remapped_colour.data, srcABCD, 0);
ALPHA_BLEND_2(pack_low_cm);
(*dst).data = EXTR32(srcABCD, 0);
}
}
}
}
break;
}
default: NOT_REACHED();
}
src_mv_line += si->sprite_width;
break;
}
case BM_TRANSPARENT: {
/* Make the current colour a bit more black, so it looks like this image is transparent.
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
*/
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstCD);
Colour *old_dst = dst;
src += 2;
dst += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, dstAB);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (bp->width & 1) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
alphaAB = _mm_srli_epi16(alphaAB, 2);
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstAB);
(*dst).data = EXTR32(dstAB, 0);
}
break;
}
}
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
}
}
IGNORE_UNINITIALIZED_WARNING_STOP
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const BlockType bt_last = (BlockType) (bp->width & 1);
switch (mode) {
case BM_NORMAL: {
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
} else {
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
}
break;
}
case BM_COLOUR_REMAP:
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
} else {
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
}
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
default: NOT_REACHED();
}
}
/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
inline Colour Blitter_32bppSSE4::AdjustBrightness(Colour colour, uint8 brightness)
{
/* Shortcut for normal brightness. */
if (brightness == DEFAULT_BRIGHTNESS) return colour;
return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
}
IGNORE_UNINITIALIZED_WARNING_START
/* static */ Colour Blitter_32bppSSE4::ReallyAdjustBrightness(Colour colour, uint8 brightness)
{
ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
c16 *= brightness;
uint64 c16_ob = c16; // Helps out of order execution.
c16 /= DEFAULT_BRIGHTNESS;
c16 &= 0x01FF01FF01FF;
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
const uint32 alpha32 = colour.data & 0xFF000000;
__m128i ret;
INSR64(c16, ret, 0);
if (ob != 0) {
/* Reduce overbright strength. */
ob /= 2;
__m128i ob128;
INSR64(ob | ob << 16 | ob << 32, ob128, 0);
__m128i white = OVERBRIGHT_VALUE_MASK;
__m128i c128 = ret;
ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
}
ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
return alpha32 | EXTR32(ret, 0);
}
IGNORE_UNINITIALIZED_WARNING_STOP
#endif /* WITH_SSE */
+26 -9
View File
@@ -14,21 +14,38 @@
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
#include "32bpp_ssse3.hpp"
#include "smmintrin.h"
#undef EXTR32
#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
#undef INSR32
#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
IGNORE_UNINITIALIZED_WARNING_START
#ifdef _SQ64
#undef INSR64
#define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
#else
typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
#undef INSR64
#define INSR64(val, into, rank) { \
u6432 v; \
v.u64 = val; \
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
}
#endif
IGNORE_UNINITIALIZED_WARNING_STOP
/** The SSE4 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
public:
Colour AdjustBrightness(Colour colour, uint8 brightness);
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ const char *GetName() { return "32bpp-sse4"; }
};
-455
View File
@@ -1,455 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse_func.hpp Functions related to SSE 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE_FUNC_HPP
#define BLITTER_32BPP_SSE_FUNC_HPP
#ifdef WITH_SSE
static inline void InsertFirstUint32(const uint32 value, __m128i &into)
{
#if (SSE_VERSION >= 4)
into = _mm_insert_epi32(into, value, 0);
#else
into = _mm_insert_epi16(into, value, 0);
into = _mm_insert_epi16(into, value >> 16, 1);
#endif
}
static inline void InsertSecondUint32(const uint32 value, __m128i &into)
{
#if (SSE_VERSION >= 4)
into = _mm_insert_epi32(into, value, 1);
#else
into = _mm_insert_epi16(into, value, 2);
into = _mm_insert_epi16(into, value >> 16, 3);
#endif
}
static inline void LoadUint64(const uint64 value, __m128i &into)
{
#ifdef _SQ64
into = _mm_cvtsi64_si128(value);
#else
#if (SSE_VERSION >= 4)
into = _mm_cvtsi32_si128(value);
InsertSecondUint32(value >> 32, into);
#else
(*(um128i*) &into).m128i_u64[0] = value;
#endif
#endif
}
static inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
{
#if (SSE_VERSION == 2)
from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
return _mm_packus_epi16(from, from); // PACKUSWB, pack 2 colours (with saturation)
#else
return _mm_shuffle_epi8(from, mask);
#endif
}
static inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
{
#if (SSE_VERSION == 2)
__m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
return _mm_shufflehi_epi16(alphaAB, 0x3F); // PSHUFHW, put alpha2 in front of each rgb2
#else
return _mm_shuffle_epi8(from, mask);
#endif
}
static inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask)
{
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8 into uint16
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); // PCMPGTW, if (alpha > 0) a++;
alphaAB = _mm_srli_epi16(alphaAB, 15);
alphaAB = _mm_add_epi16(alphaAB, srcAB);
alphaAB = DistributeAlpha(alphaAB, distribution_mask);
srcAB = _mm_sub_epi16(srcAB, dstAB); // PSUBW, (r - Cr)
srcAB = _mm_mullo_epi16(srcAB, alphaAB); // PMULLW, a*(r - Cr)
srcAB = _mm_srli_epi16(srcAB, 8); // PSRLW, a*(r - Cr)/256
srcAB = _mm_add_epi16(srcAB, dstAB); // PADDW, a*(r - Cr)/256 + Cr
return PackUnsaturated(srcAB, pack_mask);
}
/* Darken 2 pixels.
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
*/
static inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
{
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
__m128i alphaAB = DistributeAlpha(srcAB, distribution_mask);
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
return _mm_packus_epi16(dstAB, dstAB);
}
IGNORE_UNINITIALIZED_WARNING_START
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness)
{
uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
c16 *= brightness;
uint64 c16_ob = c16; // Helps out of order execution.
c16 /= Blitter_32bppBase::DEFAULT_BRIGHTNESS;
c16 &= 0x01FF01FF01FFULL;
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001ULL) * 0xFF) & c16;
const uint ob = ((uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32)) / 2;
const uint32 alpha32 = colour.data & 0xFF000000;
__m128i ret;
LoadUint64(c16, ret);
if (ob != 0) {
__m128i ob128 = _mm_cvtsi32_si128(ob);
ob128 = _mm_shufflelo_epi16(ob128, 0xC0);
__m128i white = OVERBRIGHT_VALUE_MASK;
__m128i c128 = ret;
ret = _mm_subs_epu16(white, c128); // PSUBUSW, (255 - rgb)
ret = _mm_mullo_epi16(ret, ob128); // PMULLW, ob*(255 - rgb)
ret = _mm_srli_epi16(ret, 8); // PSRLW, ob*(255 - rgb)/256
ret = _mm_add_epi16(ret, c128); // PADDW, ob*(255 - rgb)/256 + rgb
}
ret = _mm_packus_epi16(ret, ret); // PACKUSWB, saturate and pack.
return alpha32 | _mm_cvtsi128_si32(ret);
}
IGNORE_UNINITIALIZED_WARNING_STOP
/** ReallyAdjustBrightness() is not called that often.
* Inlining this function implies a far jump, which has a huge latency.
*/
static inline Colour AdjustBrightneSSE(Colour colour, uint8 brightness)
{
/* Shortcut for normal brightness. */
if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
return ReallyAdjustBrightness(colour, brightness);
}
static inline __m128i AdjustBrightnessOfTwoPixels(__m128i from, uint32 brightness)
{
#if (SSE_VERSION < 3)
NOT_REACHED();
#else
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
*/
brightness &= 0xFF00FF00;
brightness += Blitter_32bppBase::DEFAULT_BRIGHTNESS;
__m128i colAB = _mm_unpacklo_epi8(from, _mm_setzero_si128());
__m128i briAB = _mm_cvtsi32_si128(brightness);
briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
colAB = _mm_mullo_epi16(colAB, briAB);
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7);
colAB = _mm_srli_epi16(colAB, 7);
/* Sum overbright.
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
*/
colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER);
colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK);
colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK);
colAB_ob = _mm_and_si128(colAB_ob, colAB);
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, _mm_setzero_si128()), _mm_setzero_si128());
obAB = _mm_srli_epi16(obAB, 1); // Reduce overbright strength.
obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK);
__m128i retAB = OVERBRIGHT_VALUE_MASK; // ob_mask is equal to white.
retAB = _mm_subs_epu16(retAB, colAB); // (255 - rgb)
retAB = _mm_mullo_epi16(retAB, obAB); // ob*(255 - rgb)
retAB = _mm_srli_epi16(retAB, 8); // ob*(255 - rgb)/256
retAB = _mm_add_epi16(retAB, colAB); // ob*(255 - rgb)/256 + rgb
return _mm_packus_epi16(retAB, retAB);
#endif
}
#if FULL_ANIMATION == 0
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
#if (SSE_VERSION == 2)
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
#elif (SSE_VERSION == 3)
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
#elif (SSE_VERSION == 4)
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
#endif
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite. */
const SpriteData * const sd = (const SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
const MapValue *src_mv = src_mv_line;
/* Load these variables into register before loop. */
#if (SSE_VERSION == 2)
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
#define ALPHA_BLEND_PARAM_1 clear_hi
#define ALPHA_BLEND_PARAM_2 clear_hi
#define DARKEN_PARAM_1 tr_nom_base
#define DARKEN_PARAM_2 tr_nom_base
#else
const __m128i a_cm = ALPHA_CONTROL_MASK;
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
#define ALPHA_BLEND_PARAM_1 a_cm
#define ALPHA_BLEND_PARAM_2 pack_low_cm
#define DARKEN_PARAM_1 a_cm
#define DARKEN_PARAM_2 tr_nom_base
#endif
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv = src_mv_line;
if (read_mode == RM_WITH_MARGIN) {
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - delta_diff;
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) goto next_line;
}
switch (mode) {
default:
if (!translucent) {
for (uint x = (uint) effective_width; x > 0; x--) {
if (src->a) *dst = *src;
src++;
dst++;
}
break;
}
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
src += 2;
dst += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
}
break;
case BM_COLOUR_REMAP:
#if (SSE_VERSION >= 3)
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
/* Remap colours. */
if (mvX2 & 0x00FF00FF) {
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
/* Written so the compiler uses CMOV. */ \
Colour m_colour = m_colour_init; \
{ \
const Colour srcm = (Colour) (m_src); \
const uint m = (byte) (m_m); \
const uint r = remap[m]; \
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
m_colour = r == 0 ? m_colour : cmap; \
m_colour = m != 0 ? m_colour : srcm; \
}
#ifdef _SQ64
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
uint64 remapped_src = 0;
CMOV_REMAP(c0, 0, srcs, mvX2);
remapped_src = c0.data;
CMOV_REMAP(c1, 0, srcs >> 32, mvX2 >> 16);
remapped_src |= (uint64) c1.data << 32;
srcABCD = _mm_cvtsi64_si128(remapped_src);
#else
Colour remapped_src[2];
CMOV_REMAP(c0, 0, _mm_cvtsi128_si32(srcABCD), mvX2);
remapped_src[0] = c0.data;
CMOV_REMAP(c1, 0, src[1], mvX2 >> 16);
remapped_src[1] = c1.data;
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
#endif
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
}
/* Blend colours. */
_mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
dst += 2;
src += 2;
src_mv += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
#else
for (uint x = (uint) effective_width; x > 0; x--) {
#endif
/* In case the m-channel is zero, do not remap this pixel in any way. */
__m128i srcABCD;
if (src_mv->m) {
const uint r = remap[src_mv->m];
if (r != 0) {
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
goto bmcr_alpha_blend_single;
}
}
} else {
srcABCD = _mm_cvtsi32_si128(src->data);
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2);
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}
#if (SSE_VERSION == 2)
src_mv++;
dst++;
src++;
#endif
}
break;
case BM_TRANSPARENT:
/* Make the current colour a bit more black, so it looks like this image is transparent. */
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
src += 2;
dst += 2;
}
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
}
break;
case BM_CRASH_REMAP:
for (uint x = (uint) bp->width; x > 0; x--) {
if (src_mv->m == 0) {
if (src->a != 0) {
uint8 g = MakeDark(src->r, src->g, src->b);
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
}
} else {
uint r = remap[src_mv->m];
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
}
src_mv++;
dst++;
src++;
}
break;
}
next_line:
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
}
}
IGNORE_UNINITIALIZED_WARNING_STOP
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
#if (SSE_VERSION == 2)
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
#elif (SSE_VERSION == 3)
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
#elif (SSE_VERSION == 4)
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
#endif
{
switch (mode) {
default: {
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
bm_normal:
const BlockType bt_last = (BlockType) (bp->width & 1);
switch (bt_last) {
default: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
}
} else {
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_TRANSLUCENT) {
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
} else {
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
}
return;
}
break;
}
case BM_COLOUR_REMAP:
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP) goto bm_normal;
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
} else {
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
}
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
}
}
#endif /* FULL_ANIMATION */
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE_FUNC_HPP */
-56
View File
@@ -1,56 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse_type.hpp Types related to SSE 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE_TYPE_HPP
#define BLITTER_32BPP_SSE_TYPE_HPP
#ifdef WITH_SSE
#include "32bpp_simple.hpp"
#if (SSE_VERSION == 2)
#include <emmintrin.h>
#elif (SSE_VERSION == 3)
#include <tmmintrin.h>
#elif (SSE_VERSION == 4)
#include <smmintrin.h>
#endif
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
#ifdef _MSC_VER
#define ALIGN(n) __declspec(align(n))
#else
#define ALIGN(n) __attribute__ ((aligned (n)))
#endif
typedef union ALIGN(16) um128i {
__m128i m128i;
uint8 m128i_u8[16];
uint16 m128i_u16[8];
uint32 m128i_u32[4];
uint64 m128i_u64[2];
} um128i;
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE_TYPE_HPP */
+265 -1
View File
@@ -15,9 +15,273 @@
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_ssse3.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSSE3 32bpp blitter factory. */
static FBlitter_32bppSSSE3 iFBlitter_32bppSSSE3;
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#endif
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite */
const SpriteData * const sd = (const SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
/* Load these variables into register before loop. */
const __m128i a_cm = ALPHA_CONTROL_MASK;
const __m128i pack_hi_cm = PACK_HIGH_CONTROL_MASK;
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
const MapValue *src_mv = src_mv_line;
switch (mode) {
default: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - (delta_diff & ~1);
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) effective_width / 2; x > 0; x--) {
ALPHA_BLEND_2(pack_hi_cm);
/* With high repack, srcABCD have its 2 blended pixels like: [S0 S1 S2 S3] -> [-- -- BS0 BS1]
* dstABCD shuffled: [D0 D1 D2 D3] -> [D2 D3 D0 D0]
* PALIGNR takes what's in (): [-- -- (BS0 BS1] [D2 D3) D0 D0]
*/
dstABCD = _mm_shuffle_epi32(dstABCD, 0x0E);
srcABCD = _mm_alignr_epi8(dstABCD, srcABCD, 8);
Colour *old_dst = dst;
src += 2;
dst += 2;
/* It is VERY important to read next data before it gets invalidated in cpu cache. */
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (bt_last == BT_ODD) {
ALPHA_BLEND_2(pack_hi_cm);
(*dst).data = EXTR32(srcABCD, 2);
}
break;
}
default: NOT_REACHED();
}
break;
}
case BM_COLOUR_REMAP: {
switch (read_mode) {
case RM_WITH_MARGIN: {
src += src_rgba_line[0].data;
src_mv += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int nd = effective_width - delta_diff;
effective_width = delta_diff > 0 ? nd : effective_width;
if (effective_width <= 0) break;
/* FALLTHROUGH */
}
case RM_WITH_SKIP: {
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
for (uint x = (uint) effective_width / 2; x > 0; x--) {
/* Remap colours. */
if (mvX2 & 0x00FF00FF) {
/* Written so the compiler uses CMOV. */
const Colour src0 = src[0];
const uint m0 = (byte) mvX2;
const uint r0 = remap[m0];
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
Colour c0 = 0; // Use alpha of 0 to keep dst as is.
c0 = r0 == 0 ? c0 : c0map;
c0 = m0 != 0 ? c0 : src0;
INSR32(c0.data, srcABCD, 0);
const Colour src1 = src[1];
const uint m1 = (byte) (mvX2 >> 16);
const uint r1 = remap[m1];
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
Colour c1 = 0;
c1 = r1 == 0 ? c1 : c1map;
c1 = m1 != 0 ? c1 : src1;
INSR32(c1.data, srcABCD, 1);
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
}
}
/* Blend colours. */
ALPHA_BLEND_2(pack_hi_cm);
dstABCD = _mm_shuffle_epi32(dstABCD, 0x0E);
srcABCD = _mm_alignr_epi8(dstABCD, srcABCD, 8);
Colour *old_dst = dst;
dst += 2;
src += 2;
src_mv += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (effective_width & 1) {
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src_mv->m == 0) {
if (src->a < 255) {
ALPHA_BLEND_2(pack_hi_cm);
(*dst).data = EXTR32(srcABCD, 2);
} else {
*dst = src->data;
}
} else {
const uint r = remap[src_mv->m];
if (r != 0) {
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
if (src->a < 255) {
remapped_colour.a = src->a;
INSR32(remapped_colour.data, srcABCD, 0);
ALPHA_BLEND_2(pack_hi_cm);
(*dst).data = EXTR32(srcABCD, 2);
} else
*dst = remapped_colour;
}
}
}
break;
}
default: NOT_REACHED();
}
src_mv_line += si->sprite_width;
break;
}
case BM_TRANSPARENT: {
/* Make the current colour a bit more black, so it looks like this image is transparent.
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
*/
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstCD);
Colour *old_dst = dst;
src += 2;
dst += 2;
dstABCD = _mm_loadu_si128((__m128i*) dst);
_mm_storeu_si128((__m128i *) old_dst, dstAB);
srcABCD = _mm_loadu_si128((const __m128i*) src);
}
if (bp->width & 1) {
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
alphaAB = _mm_srli_epi16(alphaAB, 2);
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
dstAB = _mm_packus_epi16(dstAB, dstAB);
(*dst).data = EXTR32(dstAB, 0);
}
break;
}
}
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
}
}
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
switch (mode) {
case BM_NORMAL: {
const BlockType bt_last = (BlockType) (bp->width & 1);
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
} else {
switch (bt_last) {
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
default: NOT_REACHED();
}
}
break;
}
case BM_COLOUR_REMAP:
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
} else {
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
}
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
default: NOT_REACHED();
}
}
#endif /* WITH_SSE */
+59 -9
View File
@@ -14,21 +14,71 @@
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 3
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
#include "32bpp_sse2.hpp"
#include "tmmintrin.h"
/* Alpha blend 2 pixels. */
#undef ALPHA_BLEND_2
#define ALPHA_BLEND_2(m_pack_mask) { \
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
\
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
alphaAB = _mm_srli_epi16(alphaAB, 15); \
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
alphaAB = _mm_shuffle_epi8(alphaAB, a_cm); /* PSHUFB, put alpha in front of each rgb */ \
\
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
srcABCD = _mm_shuffle_epi8(srcAB, m_pack_mask); /* PSHUFB, pack 2 Colour (without saturation) */ \
}
/* Adjust brightness of 2 pixels. */
#define ADJUST_BRIGHTNESS_2(colourX2, brightnessX2) \
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
*/ \
brightnessX2 &= 0xFF00FF00; \
brightnessX2 += DEFAULT_BRIGHTNESS; \
\
__m128i zero = _mm_setzero_si128(); \
__m128i colAB = _mm_unpacklo_epi8(colourX2, zero); \
\
__m128i briAB; \
INSR64(brightnessX2, briAB, 0); \
briAB = _mm_shuffle_epi8(briAB, briAB_cm); /* DEFAULT_BRIGHTNESS in 0, 0x00 in 2. */ \
colAB = _mm_mullo_epi16(colAB, briAB); \
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7); \
colAB = _mm_srli_epi16(colAB, 7); \
\
/* Sum overbright.
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
*/ \
colAB = _mm_and_si128(colAB, div_cleaner); \
colAB_ob = _mm_and_si128(colAB_ob, ob_check); \
colAB_ob = _mm_mullo_epi16(colAB_ob, ob_mask); \
colAB_ob = _mm_and_si128(colAB_ob, colAB); \
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, zero), zero); \
\
obAB = _mm_srli_epi16(obAB, 1); /* Reduce overbright strength. */ \
obAB = _mm_shuffle_epi8(obAB, ob_cm); \
__m128i retAB = ob_mask; /* ob_mask is equal to white. */ \
retAB = _mm_subs_epu16(retAB, colAB); /* (255 - rgb) */ \
retAB = _mm_mullo_epi16(retAB, obAB); /* ob*(255 - rgb) */ \
retAB = _mm_srli_epi16(retAB, 8); /* ob*(255 - rgb)/256 */ \
retAB = _mm_add_epi16(retAB, colAB); /* ob*(255 - rgb)/256 + rgb */ \
\
colourX2 = _mm_packus_epi16(retAB, retAB);
/** The SSSE3 32 bpp blitter (without palette animation). */
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
};
+1 -2
View File
@@ -83,8 +83,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
width -= pixels;
switch (mode) {
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP: {
case BM_COLOUR_REMAP: {
const uint8 *remap = bp->remap;
do {
uint m = remap[*src];
-1
View File
@@ -37,7 +37,6 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
switch (mode) {
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP:
colour = bp->remap[*src];
break;
-1
View File
@@ -20,7 +20,6 @@ enum BlitterMode {
BM_NORMAL, ///< Perform the simple blitting.
BM_COLOUR_REMAP, ///< Perform a colour remapping.
BM_TRANSPARENT, ///< Perform transparency colour remapping.
BM_CRASH_REMAP, ///< Perform a crash remapping.
};
/**
+1 -1
View File
@@ -244,7 +244,7 @@ bool HandleBootstrap()
new BootstrapAskForDownloadWindow();
/* Process the user events. */
VideoDriver::GetInstance()->MainLoop();
_video_driver->MainLoop();
/* _exit_game is used to get out of the video driver's main loop.
* In case GM_BOOTSTRAP is still set we did not exit it via the
+10 -10
View File
@@ -526,20 +526,21 @@ static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine)
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, bool refittable)
{
CargoArray cap;
uint32 refits;
GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits);
CargoArray cap = GetCapacityOfArticulatedParts(engine);
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] == 0) continue;
SetDParam(0, c);
SetDParam(1, cap[c]);
SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
/* Only show as refittable once */
refittable = false;
}
return y;
@@ -771,14 +772,13 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED || callback == 0x400) return y;
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
if (callback > 0x400) {
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
ErrorUnknownCallbackResult(Engine::Get(engine)->GetGRFID(), CBID_VEHICLE_ADDITIONAL_TEXT, callback);
return y;
}
StartTextRefStackUsage(grffile, 6);
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
StartTextRefStackUsage(6);
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(Engine::Get(engine)->GetGRFID(), 0xD000 + callback), TC_BLACK);
StopTextRefStackUsage();
return result;
}
@@ -824,7 +824,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number)
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number);
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, refittable);
if (new_y == y) {
SetDParam(0, CT_INVALID);
+2 -1
View File
@@ -224,7 +224,8 @@ bool VehicleCargoReroute::operator()(CargoPacket *cp)
}
if (this->source != this->destination) {
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count());
this->destination->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
this->source->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
this->destination->action_counts[VehicleCargoList::MTA_TRANSFER] += cp_new->Count();
}
/* Legal, as front pushing doesn't invalidate iterators in std::list. */
+4 -4
View File
@@ -67,7 +67,7 @@ void ClearCargoDeliveryMonitoring(CompanyID company)
* @param keep_monitoring After returning from this call, continue monitoring.
* @return Amount collected since last query/activation for the monitored combination.
*/
static int32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, bool keep_monitoring)
static uint32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, bool keep_monitoring)
{
CargoMonitorMap::iterator iter = monitor_map.find(monitor);
if (iter == monitor_map.end()) {
@@ -77,7 +77,7 @@ static int32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, boo
}
return 0;
} else {
int32 result = iter->second;
uint32 result = iter->second;
iter->second = 0;
if (!keep_monitoring) monitor_map.erase(iter);
return result;
@@ -90,7 +90,7 @@ static int32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, boo
* @param keep_monitoring After returning from this call, continue monitoring.
* @return Amount of delivered cargo for the monitored combination.
*/
int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring)
uint32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring)
{
return GetAmount(_cargo_deliveries, monitor, keep_monitoring);
}
@@ -102,7 +102,7 @@ int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring)
* @return Amount of picked up cargo for the monitored combination.
* @note Cargo pick up is counted on final delivery, to prevent users getting credit for picking up cargo without delivering it.
*/
int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring)
uint32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring)
{
return GetAmount(_cargo_pickups, monitor, keep_monitoring);
}
+3 -4
View File
@@ -16,7 +16,6 @@
#include "company_func.h"
#include "industry.h"
#include "town.h"
#include "core/overflowsafe_type.hpp"
#include <map>
struct Station;
@@ -32,7 +31,7 @@ struct Station;
typedef uint32 CargoMonitorID; ///< Type of the cargo monitor number.
/** Map type for storing and updating active cargo monitor numbers and their amounts. */
typedef std::map<CargoMonitorID, OverflowSafeInt32> CargoMonitorMap;
typedef std::map<CargoMonitorID, uint32> CargoMonitorMap;
extern CargoMonitorMap _cargo_pickups;
extern CargoMonitorMap _cargo_deliveries;
@@ -142,8 +141,8 @@ static inline TownID DecodeMonitorTown(CargoMonitorID num)
void ClearCargoPickupMonitoring(CompanyID company = INVALID_OWNER);
void ClearCargoDeliveryMonitoring(CompanyID company = INVALID_OWNER);
int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring);
int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring);
uint32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring);
uint32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring);
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st);
#endif /* CARGOMONITOR_H */
+10 -48
View File
@@ -544,54 +544,17 @@ void VehicleCargoList::InvalidateCache()
/**
* Moves some cargo from one designation to another. You can only move
* between adjacent designations. E.g. you can keep cargo that was previously
* reserved (MTA_LOAD), but you can't reserve cargo that's marked as to be
* delivered. Furthermore, as this method doesn't change the actual packets,
* you cannot move cargo from or to MTA_TRANSFER. You need a specialized
* template method for that.
* @tparam from Previous designation of cargo.
* @tparam to New designation of cargo.
* @param max_move Maximum amount of cargo to reassign.
* @return Amount of cargo actually reassigned.
* between adjacent designations. E.g. you can keep cargo that was
* previously reserved (MTA_LOAD) or you can mark cargo to be transferred
* that was previously marked as to be delivered, but you can't reserve
* cargo that's marked as to be delivered.
*/
template<VehicleCargoList::MoveToAction Tfrom, VehicleCargoList::MoveToAction Tto>
uint VehicleCargoList::Reassign(uint max_move, TileOrStationID)
uint VehicleCargoList::Reassign(uint max_move, MoveToAction from, MoveToAction to)
{
assert_tcompile(Tfrom != MTA_TRANSFER && Tto != MTA_TRANSFER);
assert_tcompile(Tfrom - Tto == 1 || Tto - Tfrom == 1);
max_move = min(this->action_counts[Tfrom], max_move);
this->action_counts[Tfrom] -= max_move;
this->action_counts[Tto] += max_move;
return max_move;
}
/**
* Reassign cargo from MTA_DELIVER to MTA_TRANSFER and take care of the next
* station the cargo wants to visit.
* @param max_move Maximum amount of cargo to reassign.
* @param next_station Station to record as next hop in the reassigned packets.
* @return Amount of cargo actually reassigned.
*/
template<>
uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(uint max_move, TileOrStationID next_station)
{
max_move = min(this->action_counts[MTA_DELIVER], max_move);
uint sum = 0;
for (Iterator it(this->packets.begin()); sum < this->action_counts[MTA_TRANSFER] + max_move;) {
CargoPacket *cp = *it++;
sum += cp->Count();
if (sum <= this->action_counts[MTA_TRANSFER]) continue;
if (sum > this->action_counts[MTA_TRANSFER] + max_move) {
CargoPacket *cp_split = cp->Split(sum - this->action_counts[MTA_TRANSFER] + max_move);
sum -= cp_split->Count();
this->packets.insert(it, cp_split);
}
cp->next_station = next_station;
}
this->action_counts[MTA_DELIVER] -= max_move;
this->action_counts[MTA_TRANSFER] += max_move;
max_move = min(this->action_counts[from], max_move);
assert(Delta((int)from, (int)to) == 1);
this->action_counts[from] -= max_move;
this->action_counts[to] += max_move;
return max_move;
}
@@ -843,7 +806,7 @@ uint StationCargoList::Load(uint max_move, VehicleCargoList *dest, TileIndex loa
uint move = min(dest->ActionCount(VehicleCargoList::MTA_LOAD), max_move);
if (move > 0) {
this->reserved_count -= move;
dest->Reassign<VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP>(move);
dest->Reassign(move, VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP);
return move;
} else {
return this->ShiftCargo(CargoLoad(this, dest, max_move, load_place), next_station, true);
@@ -868,4 +831,3 @@ uint StationCargoList::Reroute(uint max_move, StationCargoList *dest, StationID
*/
template class CargoList<VehicleCargoList, CargoPacketList>;
template class CargoList<StationCargoList, StationCargoPacketMap>;
template uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(uint, TileOrStationID);
+2 -3
View File
@@ -157,7 +157,7 @@ public:
* Gets the ID of the station where the cargo was loaded for the first time.
* @return StationID.
*/
inline StationID SourceStation() const
inline SourceID SourceStation() const
{
return this->source;
}
@@ -429,8 +429,7 @@ public:
* amount of cargo to be moved. Second parameter is destination (if
* applicable), return value is amount of cargo actually moved. */
template<MoveToAction Tfrom, MoveToAction Tto>
uint Reassign(uint max_move, TileOrStationID update = INVALID_TILE);
uint Reassign(uint max_move, MoveToAction from, MoveToAction to);
uint Return(uint max_move, StationCargoList *dest, StationID next_station);
uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment);
uint Shift(uint max_move, VehicleCargoList *dest);
+15 -23
View File
@@ -160,10 +160,8 @@ CommandProc CmdCreateStoryPage;
CommandProc CmdCreateStoryPageElement;
CommandProc CmdUpdateStoryPageElement;
CommandProc CmdSetStoryPageTitle;
CommandProc CmdSetStoryPageDate;
CommandProc CmdShowStoryPage;
CommandProc CmdRemoveStoryPage;
CommandProc CmdRemoveStoryPageElement;
CommandProc CmdLevelLand;
@@ -246,7 +244,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdForceTrainProceed, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_FORCE_TRAIN_PROCEED
DEF_CMD(CmdReverseTrainDirection, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_REVERSE_TRAIN_DIRECTION
DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_CLEAR_ORDER_BACKUP
DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_ROUTE_MANAGEMENT ), // CMD_CLEAR_ORDER_BACKUP
DEF_CMD(CmdModifyOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MODIFY_ORDER
DEF_CMD(CmdSkipToOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SKIP_TO_ORDER
DEF_CMD(CmdDeleteOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_ORDER
@@ -314,10 +312,8 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
DEF_CMD(CmdSetStoryPageDate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE
DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE
DEF_CMD(CmdRemoveStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE
DEF_CMD(CmdRemoveStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
@@ -575,7 +571,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
/* Only show the error when it's for us. */
StringID error_part1 = GB(cmd, 16, 16);
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
}
} else if (estimate_only) {
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
@@ -601,7 +597,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
* @param cmd the command cost to return.
* @param clear whether to keep the storage changes or not.
*/
#define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
/*!
* Helper function for the toplevel network safe docommand function for the current company.
@@ -645,7 +641,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
#endif
/* Do not even think about executing out-of-bounds tile-commands */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
/* Always execute server and spectator commands as spectator */
bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
@@ -654,7 +650,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* The server will ditch any server commands a client sends to it, so effectively
* this guards the server from executing functions for an invalid company. */
if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
return_dcpi(CMD_ERROR);
return_dcpi(CMD_ERROR, false);
}
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
@@ -665,9 +661,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Test the command. */
_cleared_object_areas.Clear();
SetTownRatingTestMode(true);
BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
ClearPersistentStorageChanges(false);
CommandCost res = proc(tile, flags, p1, p2, text);
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
SetTownRatingTestMode(false);
/* Make sure we're not messing things up here. */
@@ -686,7 +681,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
}
cur_company.Restore();
return_dcpi(res);
return_dcpi(res, false);
}
#ifdef ENABLE_NETWORK
@@ -702,7 +697,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* This way it's not handled by DoCommand and only the
* actual execution of the command causes messages. Also
* reset the storages as we've not executed the command. */
return_dcpi(CommandCost());
return_dcpi(CommandCost(), false);
}
#endif /* ENABLE_NETWORK */
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
@@ -710,9 +705,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Actually try and execute the command. If no cost-type is given
* use the construction one */
_cleared_object_areas.Clear();
BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
ClearPersistentStorageChanges(false);
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
if (cmd_id == CMD_COMPANY_CTRL) {
cur_company.Trash();
@@ -733,7 +727,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
if (!test_and_exec_can_differ) {
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
} else if (res2.Failed()) {
return_dcpi(res2);
return_dcpi(res2, false);
}
/* If we're needing more money and we haven't done
@@ -743,7 +737,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* So make sure the signal buffer is empty even in this case */
UpdateSignalsInBuffer();
SetDParam(0, _additional_cash_required);
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY));
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
}
/* update last build coordinate of company. */
@@ -757,7 +751,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* update signals if needed */
UpdateSignalsInBuffer();
return_dcpi(res2);
return_dcpi(res2, true);
}
#undef return_dcpi
@@ -785,15 +779,13 @@ uint32 CommandCost::textref_stack[16];
/**
* Activate usage of the NewGRF #TextRefStack for the error message.
* @param grffile NewGRF that provides the #TextRefStack
* @param num_registers number of entries to copy from the temporary NewGRF registers
* @param number of entries to copy from the temporary NewGRF registers
*/
void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
void CommandCost::UseTextRefStack(uint num_registers)
{
extern TemporaryStorageArray<int32, 0x110> _temp_store;
assert(num_registers < lengthof(textref_stack));
this->textref_stack_grffile = grffile;
this->textref_stack_size = num_registers;
for (uint i = 0; i < num_registers; i++) {
textref_stack[i] = _temp_store.GetValue(0x100 + i);

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