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75 Commits

Author SHA1 Message Date
Patric Stout 7e457a367e Fix: [CI] actually use the GitHub Apps token to trigger "Publish Docs" (#11128) 2023-07-30 00:43:37 +02:00
Patric Stout 132098d723 Fix d5a72193: [CI] downloading single artifact doesn't add folder to it (#11107) 2023-07-30 00:43:37 +02:00
Patric Stout ba86e1115c Fix d5a72193: [CI] GOG and Steam also depend on the source itself (#11095) 2023-07-30 00:43:37 +02:00
Patric Stout eedd9fb150 Change: [CI] upload releases to new CDN (#11093) 2023-07-30 00:43:37 +02:00
Patric Stout 60fe3fc0df Fix: [CI] enable audio (alsa / jack / pulse) for generic Linux builds (#11051)
SDL needs to see the header files when compiling to enable those
drivers runtime. It doesn't actually link against them: it just
needs to see the headers.
2023-07-30 00:43:37 +02:00
Owen Rudge 64db854632 Change: [Actions] Use notarytool for notarization instead of gon 2023-07-30 00:43:37 +02:00
Patric Stout ad29d242ed Change: release with (much) newer versions of dependencies for Generic Linux (#10484) 2023-07-30 00:43:37 +02:00
glx22 dbcf165b2f Doc: Changelog for 13.4 2023-07-29 22:11:03 +02:00
glx22 7cc3bc0e53 Doc: Bump release version. 2023-07-29 22:11:03 +02:00
glx22 80ed387c37 Update: Backport language changes 2023-07-29 22:11:03 +02:00
Charles Pigott 9e05fa31e2 Update: Backport language changes 2023-06-28 23:58:09 +01:00
PeterN 31913d02b8 Fix: Setting tree lines drawn incorrectly for RTL languages. (#11070) 2023-06-28 23:58:09 +01:00
Jonathan G Rennison 5150f3bb66 Fix #11016: Defer deletion of client and server game socket handlers
This fixes various use after free scenarios in error handling paths
2023-06-28 23:58:09 +01:00
Jonathan G Rennison a19826247e Fix: Error logging in game and admin server HandlePacket
Don't invent a packet type in the log message if we can't/don't
read a packet type at all.
Fix packet type not being logged when appropriate.
2023-06-28 23:58:09 +01:00
Finn Willard 6dc5c4fff5 Fix #10917: Pay loan interest before generating statistics (#11040) 2023-06-28 23:58:09 +01:00
PeterN 1e1f1fada5 Fix #11043: Don't choose toolbar dropdown option if focus is lost. (#11044)
Since dropdown menus now get closed if they lose focus, 'instant close' dropdowns (i.e. the toolbar dropdowns) should no longer execute their action to avoid unintended actions.
2023-06-28 23:58:09 +01:00
PeterN 5cd9c6d9a0 Fix #10987: Double-close of dropdown stopped land-info tool working as default. (#11000)
Clicking and releasing on the query toolbar icon is meant to select the land-info tool.

This did not work as during closing a window, OnFocusLost() is called, which then closes the window again. These two calls toggled the land-info tool one and off in the same action.

Resolve by not calling Window::Close in OnFocusLost() if the window is already closing.
2023-06-28 23:58:09 +01:00
glx22 d854bb82e5 Doc: Changelog for 13.3 2023-06-11 17:03:58 +02:00
glx22 5cc06f5dbe Doc: Bump release version. 2023-06-11 17:03:58 +02:00
glx22 69168078d8 Revert ee6e30e: pretending 13.2.1 was 13.2 didn't work
This reverts commit ee6e30ead9.
2023-06-11 17:03:58 +02:00
Owen Rudge 7cdb8c92e0 Change: [Actions] Upgrade import-codesign-certs dependency in macOS build workflow 2023-06-11 16:41:13 +02:00
Patric Stout 402baa63f2 Doc: Changelog for 13.2.1 (#10988) 2023-06-11 13:47:20 +02:00
Patric Stout e80cb487e6 Doc: Bump release version. 2023-06-11 13:42:31 +02:00
Patric Stout ee6e30ead9 Fix: make 13.2.1 act like 13.2 for networking 2023-06-11 13:42:31 +02:00
Patric Stout 4b7fcaca0f Fix 07add7a9: [Win32] use full monitor resolution for fullscreen (#10985)
On Windows in fullscreen you cannot reach the top with
the cursor for the halve of the height of your toolbar.

Additionally, on Win10 in fullscreen you can see the actual toolbar.
2023-06-11 13:42:31 +02:00
Charles Pigott d4df692a70 Doc: Changelog for 13.2 (#10981) 2023-06-10 15:50:05 +02:00
Charles Pigott 9580aef49c Update: Backport language changes 2023-06-10 15:49:43 +02:00
PeterN 4aded39db6 Fix: Don't restore backed up vehicle name if it's no longer unique. (#10979) 2023-06-10 15:49:43 +02:00
merni-ns ed9895dbb5 Fix #10975: Clear a non-head engine's name (#10976) 2023-06-10 15:49:43 +02:00
PeterN ab0924f14e Fix dec7ff6b0c: Dropdowns couldn't be closed by pressing the parent button. (#10954)
Since dropdowns self-close, the detection of re-clicking a dropdown
button no longer worked, as the dropdown is already closed.

Instead set (and then test) a flag on the parent widget to indicate that
the dropdown closed. This method avoids looping windows on every click.
2023-06-10 15:49:43 +02:00
Patric Stout dea0f7e894 Fix: when syncing width of GUI items, take padding into account (#10915) 2023-06-10 15:49:43 +02:00
PeterN 4949bd8cd5 Fix dec7ff6b0c: Dropdowns would close if their tooltip appeared. (#10939)
Solution is to not focus any tooltips, so that the dropdown doesn't lose focus. Tooltips don't accept any input so this does not change their behaviour.
2023-06-10 15:49:43 +02:00
Bernard Teo 374a51c766 Doc: Fix spelling error in ScriptTileList::RemoveRectangle (#10937) 2023-06-10 15:49:43 +02:00
Jonathan G Rennison 57946c8507 Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) 2023-06-10 15:49:43 +02:00
Patric Stout 0f81c20ee2 Update: Backport language changes 2023-06-04 22:47:05 +02:00
Patric Stout 46d30aa970 Fix: [Win32] position window in center of workspace of primary display (#10942) 2023-06-04 22:47:05 +02:00
Patric Stout 4a7d93b2a6 Fix: crash with tooltip on low resolution screens (#10933) 2023-06-04 22:47:05 +02:00
Patric Stout 2a0e2f1658 Fix: crash when window can't be placed on low resolution screens. (#10932)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-06-04 22:47:05 +02:00
Patric Stout 83a857afb6 Fix: crash when not even a single row fits for dropdowns on low resolution screens (#10934) 2023-06-04 22:47:05 +02:00
PeterN b5a38cb14d Fix #10502: Refit engine before attaching free wagons. (#10926)
Caused by incorrect order of operations when buying a train engine with refit and attaching free wagons.
2023-06-04 22:47:05 +02:00
Patric Stout 00bcda7e33 Fix: disable hardware acceleration when GPU driver crashed the game last attempt (#10928) 2023-06-04 22:47:05 +02:00
Patric Stout 6f7d44c3f4 Add: [Linux] change default scroll mode to non-mouse-lock (#10920)
Wayland doesn't support mouse warping, X11 only for native
systems (so not for remote desktop, WSLg, etc), and emscripten
neither without complications. All these cannot offer a
mouse-lock.
2023-06-04 22:47:05 +02:00
Patric Stout 045e81809a Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 22:47:05 +02:00
Patric Stout b8d66fc783 Codechange: simplify UpdateCursorPositionRelative
The function is only called with fix_at=true, so don't support
the other cases.
2023-06-04 22:47:05 +02:00
Patric Stout 2ce9f640ef Fix: [SDL] unify the way X11 and Wayland handle mouse events
Basically, we drop RelativeMode completely, and use the same trick
as used by the Windows driver: read all motion events till the last
one, and use that as value.
2023-06-04 22:47:05 +02:00
Peter Nelson 220b08b868 Change: Include font style in font name for Freetype. 2023-06-04 22:47:05 +02:00
Peter Nelson 3ae1a80576 Codechange: Return fontcache font name as std::string. 2023-06-04 22:47:05 +02:00
glx22 532007737e Update: Backport language changes 2023-06-04 02:13:42 +02:00
Patric Stout 57a6233754 Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
Basically, we haven't been a good neighbour. Turns out you shouldn't
actually call FcFini when you are done, as some library might still
want to use FontConfig. And they use a shared instance for their
administration.

The idea is that you call FcInit once, and use FcConfigReference
after that to get an instance, you can release. This entry is
ref-counted, and things happen automatically based on that.

At least, I think.
2023-06-04 02:13:42 +02:00
Peter Nelson 53709f0bdc Codechange: Close dropdowns by class instead of id. 2023-06-04 02:13:42 +02:00
Peter Nelson 81e5cd23e0 Codechange: Use window parent association for dropdowns.
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
2023-06-04 02:13:42 +02:00
Peter Nelson 2d8d9c49c4 Fix: Make dropdowns self-close when losing focus. 2023-06-04 02:13:42 +02:00
PeterN c3815359f1 Fix: Land info window maximum width was not scaled. (#10894) 2023-06-04 02:13:42 +02:00
Loïc Guilloux 89259af2e4 Fix: Check max member count in squirrel classes (#10883)
Manual cherry-pick from https://github.com/albertodemichelis/squirrel/commit/23a0620658714b996d20da3d4dd1a0dcf9b0bd98
2023-06-04 02:13:42 +02:00
PeterN 680eb6b516 Fix: Ask FontConfig for the face index when opening fonts. (#10878)
This allows selection of the correct face in truetype fonts containing
multiple faces.
2023-06-04 02:13:42 +02:00
Jonathan G Rennison a75a90b3af Fix: Rail waypoint selection window not closed
When rail toolbar or rail waypoint build windows closed
2023-06-04 02:13:42 +02:00
Loïc Guilloux 7969907116 Fix #10846: [Squirrel] Ensure sqvector size does not overflow (#10848) 2023-06-04 02:13:42 +02:00
Loïc Guilloux 4cc0c21182 Fix: disable "redundant move" warnings for GCC (#10803)
GCC warns about redundant std::move while clang warns when they are missing, so we silence the less harmful one
2023-06-04 02:13:42 +02:00
Michael Lutz df417168c6 Fix: [Win32] Text line breaking did not properly handle punctuation characters. (#10775) 2023-06-04 02:13:42 +02:00
Jonathan G Rennison b8eca7ddb1 Fix #10741: Rail platforms left partially reserved after train crash (#10751) 2023-06-04 02:13:42 +02:00
Patric Stout 0569331f6b Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-06-04 02:13:42 +02:00
Michael Lutz 439ecbc759 Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling. 2023-06-04 02:13:42 +02:00
Michael Lutz 85d2f80817 Fix: Typo in variable name. 2023-06-04 02:13:42 +02:00
Rubidium e53caf8f01 Fix: FormatArrayAsHex returns gibberish instead of a hex array 2023-06-04 02:13:42 +02:00
Kuhnovic b70df6eeda Fix #8177: Ships with max speed overflow to near-zero speed (#10695) 2023-06-04 02:13:42 +02:00
Peter Nelson f895d7e43c Fix: Set TC_NO_SHADE only for shaded engine in purchase list.
Additionally use TC_FORCE to prevent additional colours in the shaded text.
2023-06-04 02:13:42 +02:00
Peter Nelson 28e845dbaf Fix: #10735: {POP_COLOUR} fails if string is drawn with extra flags. 2023-06-04 02:13:42 +02:00
Tyler Trahan df1ba20403 Fix #10289: Don't silently fail when setting timetable start dates (#10690) 2023-06-04 02:13:42 +02:00
Tyler Trahan 4883d386da Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686) 2023-06-04 02:13:42 +02:00
aeonofdiscord e16fcb286a Fix #10665: CheckEngines should ignore wagons when determining available vehicles at the start date. (#10673) 2023-06-04 02:13:42 +02:00
rubidium42 ff7e8c284a Fix: Update some network documentation to match the new command system (#10657) 2023-06-04 02:13:42 +02:00
Jonathan G Rennison 08a5637f98 Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-06-04 02:13:42 +02:00
Tyler Trahan da20e0f6e6 Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 2023-06-04 02:13:42 +02:00
Jonathan G Rennison 78512af02e Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
2023-06-04 02:13:42 +02:00
PeterN f4f35a1f5c Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-06-04 02:13:42 +02:00
114 changed files with 2800 additions and 1183 deletions
+67 -15
View File
@@ -23,34 +23,41 @@ jobs:
run: |
tar -xf source.tar.gz --strip-components=1
- name: Enable vcpkg cache
uses: actions/cache@v3
with:
path: /vcpkg/installed
key: ubuntu-20.04-vcpkg-release-0 # Increase the number whenever dependencies are modified
restore-keys: |
ubuntu-20.04-vcpkg-release
- name: Install dependencies
run: |
echo "::group::Install dependencies"
echo "::group::Install system dependencies"
# ICU is used as vcpkg fails to install ICU. Other dependencies
# are needed either for vcpkg or for the packages installed with
# vcpkg.
yum install -y \
fontconfig-devel \
freetype-devel \
libicu-devel \
libpng-devel \
lzo-devel \
SDL2-devel \
perl-IPC-Cmd \
wget \
xz-devel \
zlib-devel \
zip \
# EOF
echo "::endgroup::"
# The yum variant of fluidsynth depends on all possible audio drivers,
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
# as we route the output of fluidsynth back via our sound driver, and
# as such do not use these audio driver outputs at all. So instead,
# we compile fluidsynth ourselves, with as little dependencies as
# possible. This currently means it picks up SDL2, but this is fine,
# as we need SDL2 anyway.
# as such do not use these audio driver outputs at all.
# The vcpkg variant of fluidsynth depends on ALSA. Similar issue here.
# So instead, we compile fluidsynth ourselves, with as few
# dependencies as possible. We do it before anything else is installed,
# to make sure it doesn't pick up on any of the drivers.
echo "::group::Install fluidsynth"
wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
tar xf v2.1.6.tar.gz
wget https://github.com/FluidSynth/fluidsynth/archive/v2.3.3.tar.gz
tar xf v2.3.3.tar.gz
(
cd fluidsynth-2.1.6
cd fluidsynth-2.3.3
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
@@ -59,6 +66,50 @@ jobs:
)
echo "::endgroup::"
echo "::group::Install audio drivers"
# These audio libs are to make sure the SDL version of vcpkg adds
# sound-support; these libraries are not added to the resulting
# binary, but the headers are used to enable them in SDL.
yum install -y \
alsa-lib-devel \
jack-audio-connection-kit-devel \
pulseaudio-libs-devel \
# EOF
echo "::endgroup::"
# We use vcpkg for our dependencies, to get more up-to-date version.
echo "::group::Install vcpkg and dependencies"
# We do a little dance to make sure we copy the cached install folder
# into our new clone.
git clone --depth=1 https://github.com/microsoft/vcpkg /vcpkg-clone
if [ -e /vcpkg/installed ]; then
mv /vcpkg/installed /vcpkg-clone/
rm -rf /vcpkg
fi
mv /vcpkg-clone /vcpkg
(
cd /vcpkg
./bootstrap-vcpkg.sh -disableMetrics
# Make Python3 available for other packages.
./vcpkg install python3
ln -sf $(pwd)/installed/x64-linux/tools/python3/python3.[0-9][0-9] /usr/bin/python3
./vcpkg install \
curl[http2] \
fontconfig \
freetype \
liblzma \
libpng \
lzo \
sdl2 \
zlib \
# EOF
)
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
@@ -69,6 +120,7 @@ jobs:
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_TOOLCHAIN_FILE=/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_PACKAGE_DEPENDENCIES=ON \
# EOF
+9 -9
View File
@@ -79,7 +79,7 @@ jobs:
echo "::endgroup::"
- name: Import code signing certificates
uses: Apple-Actions/import-codesign-certs@v1
uses: Apple-Actions/import-codesign-certs@v2
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
@@ -151,19 +151,19 @@ jobs:
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Install gon
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew tap mitchellh/gon
brew install mitchellh/gon/gon
- name: Notarize
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
AC_TEAM_ID: ${{ secrets.APPLE_DEVELOPER_TEAM_ID }}
run: |
if [ -z "${AC_USERNAME}" ]; then
# We may be running on a fork that doesn't have notarization secrets set up; skip this step
echo No notarization secrets set up, skipping.
exit 0
fi
xcrun notarytool store-credentials --apple-id "${AC_USERNAME}" --password "${AC_PASSWORD}" --team-id "${AC_TEAM_ID}" openttd
cd build-x64
../os/macosx/notarize.sh
+3 -3
View File
@@ -69,8 +69,8 @@ jobs:
with:
version: ${{ needs.source.outputs.version }}
upload-aws:
name: Upload (AWS)
upload-cdn:
name: Upload (CDN)
needs:
- source
- docs
@@ -83,7 +83,7 @@ jobs:
# The always() makes sure the rest is always evaluated.
if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && needs.linux.result == 'success' && needs.macos.result == 'success' && needs.windows.result == 'success' && (needs.windows-store.result == 'success' || needs.windows-store.result == 'skipped')
uses: ./.github/workflows/upload-aws.yml
uses: ./.github/workflows/upload-cdn.yml
secrets: inherit
with:
@@ -1,4 +1,4 @@
name: Upload (AWS)
name: Upload (CDN)
on:
workflow_call:
@@ -14,10 +14,10 @@ on:
type: string
jobs:
upload:
name: Upload (AWS)
prepare:
name: Prepare
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download all bundles
@@ -54,23 +54,50 @@ jobs:
done
fi
- name: Upload bundles to AWS
run: |
aws s3 cp --recursive --only-show-errors bundles/ s3://${{ secrets.CDN_S3_BUCKET }}/${{ inputs.folder }}/${{ inputs.version }}/
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: cdn-bundles
path: bundles/*
retention-days: 5
# We do not invalidate the CloudFront distribution here. The trigger
# for "New OpenTTD release" first updated the manifest files and
# creates an index.html. We invalidate after that, so everything
# becomes visible at once.
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
publish:
needs:
- prepare
- name: Trigger 'New OpenTTD release'
name: Publish
uses: OpenTTD/actions/.github/workflows/rw-cdn-upload.yml@v4
secrets:
CDN_SIGNING_KEY: ${{ secrets.CDN_SIGNING_KEY }}
DEPLOYMENT_APP_ID: ${{ secrets.DEPLOYMENT_APP_ID }}
DEPLOYMENT_APP_PRIVATE_KEY: ${{ secrets.DEPLOYMENT_APP_PRIVATE_KEY }}
with:
artifact-name: cdn-bundles
folder: ${{ inputs.folder }}
version: ${{ inputs.version }}
docs:
if: ${{ inputs.trigger_type == 'new-master' }}
needs:
- publish
name: Publish docs
runs-on: ubuntu-latest
steps:
- name: Generate access token
id: generate_token
uses: tibdex/github-app-token@v1
with:
app_id: ${{ secrets.DEPLOYMENT_APP_ID }}
private_key: ${{ secrets.DEPLOYMENT_APP_PRIVATE_KEY }}
repository: OpenTTD/workflows
- name: Trigger 'Publish Docs'
uses: peter-evans/repository-dispatch@v2
with:
token: ${{ secrets.DEPLOYMENT_TOKEN }}
token: ${{ steps.generate_token.outputs.token }}
repository: OpenTTD/workflows
event-type: ${{ inputs.trigger_type }}
event-type: publish-docs
client-payload: '{"version": "${{ inputs.version }}", "folder": "${{ inputs.folder }}"}'
+28 -1
View File
@@ -14,8 +14,35 @@ jobs:
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
path: internal-source
- name: Download bundle (Windows x86)
uses: actions/download-artifact@v3
with:
name: openttd-windows-x86
path: openttd-windows-x86
- name: Download bundle (Windows x64)
uses: actions/download-artifact@v3
with:
name: openttd-windows-x64
path: openttd-windows-x64
- name: Download bundle (MacOS)
uses: actions/download-artifact@v3
with:
name: openttd-macos-universal
path: openttd-macos-universal
- name: Download bundle (Linux)
uses: actions/download-artifact@v3
with:
name: openttd-linux-generic
path: openttd-linux-generic
- name: Install GOG Galaxy Build Creator
run: |
+28 -1
View File
@@ -17,8 +17,35 @@ jobs:
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
path: internal-source
- name: Download bundle (Windows x86)
uses: actions/download-artifact@v3
with:
name: openttd-windows-x86
path: openttd-windows-x86
- name: Download bundle (Windows x64)
uses: actions/download-artifact@v3
with:
name: openttd-windows-x64
path: openttd-windows-x64
- name: Download bundle (MacOS)
uses: actions/download-artifact@v3
with:
name: openttd-macos-universal
path: openttd-macos-universal
- name: Download bundle (Linux)
uses: actions/download-artifact@v3
with:
name: openttd-linux-generic
path: openttd-linux-generic
- name: Setup steamcmd
uses: CyberAndrii/setup-steamcmd@v1
+1 -1
View File
@@ -5,7 +5,7 @@ if(NOT BINARY_NAME)
endif()
project(${BINARY_NAME}
VERSION 13.1
VERSION 13.4
)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
+50
View File
@@ -1,3 +1,53 @@
13.4 (2023-07-29)
------------------------------------------------------------------------
Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)
Fix #11043: Don't choose toolbar dropdown option if focus is lost (#11044)
Fix #10917: Pay loan interest before generating statistics (#11040)
Fix #11016: Use after free in network invalid packet error path (#11022)
Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000)
13.3 (2023-06-11)
------------------------------------------------------------------------
Fix: [Win32] use full monitor resolution for fullscreen (#10985)
13.2 (2023-06-10)
------------------------------------------------------------------------
Change: [Win32] position window in center of workspace of primary display (#10942)
Change: Automatically disable hardware acceleration when GPU driver crashed the game last attempt (#10928)
Change: [Linux] Default scroll mode to non-mouse-lock (#10920)
Change: Include font style in font name for Freetype (#10879)
Fix: Don't restore backed up vehicle name if it's no longer unique (#10979)
Fix #10975: Train name wrongly marked as unique when joining trains (#10976)
Fix: Crash when not even a single row fits for dropdowns on low resolution screens (#10934)
Fix: Crash with tooltip on low resolution screens (#10933)
Fix: Crash when window can't be placed on low resolution screens (#10932)
Fix #10502: Apply engine refit before attaching free wagons (#10926)
Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
Fix: When syncing width of GUI items, take padding into account (#10915)
Fix: Make dropdowns self-close when losing focus (#10912)
Fix: Land info window maximum width was not scaled (#10894)
Fix: Check max member count in squirrel classes (#10883)
Fix: Ask FontConfig for the face index when opening fonts (#10878)
Fix #10831: Level crossing parts left barred after crossing tile removal (#10874)
Fix: Rail waypoint selection window not closed when parent windows closed (#10873)
Fix #10846: [Script] Crash on trying to allocate an excessively large array (#10848)
Fix: [Win32] Text line breaking did not properly handle punctuation characters (#10775)
Fix: [Emscripten] Crash when saving games (#10758)
Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling (#10752)
Fix #10741: Rail platforms left partially reserved after train crash (#10751)
Fix: Shaded engines in purchase list incorrectly shaded (#10736)
Fix #10735: [NewGRF] {POP_COLOUR} fails if string is drawn with extra flags (#10736)
Fix #8177: Ships with max speed overflow to near-zero speed (#10695)
Fix #10289: Don't silently fail when setting timetable start dates (#10690)
Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686)
Fix #10665: "No vehicles are available yet" message did not appear correctly on non-temperate climates (#10673)
Fix #10630: Don't allow shifting service date earlier than year 0 (#10643)
Fix #10637, #10638: Incorrect water infrastructure totals when building certain object types (#10639, #10640)
Fix: Abort loading savegame if road vehicle is on invalid road type (#10622)
13.1 (2023-04-10)
------------------------------------------------------------------------
Add: [NewGRF] Engine name callback for nested variants. (#10399)
+4
View File
@@ -136,6 +136,10 @@ macro(compile_flags)
# -flifetime-dse=2 (default since GCC 6) doesn't play
# well with our custom pool item allocator
"$<$<BOOL:${LIFETIME_DSE_FOUND}>:-flifetime-dse=1>"
# We have a fight between clang wanting std::move() and gcc not wanting it
# and of course they both warn when the other compiler is happy
"-Wno-redundant-move"
)
endif()
+6 -26
View File
@@ -5,11 +5,8 @@ set -e
# If you are building an unofficial branch of OpenTTD, please change the bundle
# ID in Info.plist and below.
#
# This uses `gon' to perform notarization:
#
# https://github.com/mitchellh/gon
#
# Follow the setup instructions on the gon site to install.
# This uses the Xcode notarytool to perform notarization. You must set up a keychain
# profile called "openttd" using the "store-credentials" notarytool command beforehand.
#
# Before executing this script, you must first configure CMake with at least the following
# parameters:
@@ -22,19 +19,11 @@ set -e
# This will sign the application with your signing certificate, and will enable
# the hardened runtime.
#
# You also need to set your Apple Developer username and password (app-specific password
# is recommended) in the AC_USERNAME and AC_PASSWORD environment variables.
#
# Then, ensuring you're in your build directory and that the "bundles" directory
# exists with a .dmg in it (clear out any old DMGs first), run:
#
# ../os/macosx/notarize.sh
if [ -z "${AC_USERNAME}" ]; then
echo AC_USERNAME not set, skipping notarization.
exit 0
fi;
dmg_filename=(bundles/*.dmg)
if [ "${dmg_filename}" = "bundles/*.dmg" ]; then
@@ -43,24 +32,15 @@ if [ "${dmg_filename}" = "bundles/*.dmg" ]; then
exit 1
fi;
cat <<EOF > notarize.json
{
"notarize": [
{
"path": "${dmg_filename[0]}",
"bundle_id": "org.openttd.openttd",
"staple": true
}
]
}
EOF
xcrun notarytool submit ${dmg_filename[0]} --keychain-profile "openttd" --wait
gon notarize.json
# Staple the ticket to the .dmg
xcrun stapler staple "${dmg_filename[0]}"
app_filename=(_CPack_Packages/*/Bundle/openttd-*/OpenTTD.app)
if [ "${app_filename}" = "_CPack_Packages/*/Bundle/openttd-*/OpenTTD.app" ]; then
echo "No .app found in the _CPack_Packages directory, skipping stapling."
echo "No .app found in the _CPack_Packages directory, skipping app stapling."
exit 0
fi;
+3
View File
@@ -65,6 +65,9 @@ bool SQClass::NewSlot(SQSharedState *ss,const SQObjectPtr &key,const SQObjectPtr
_defaultvalues[_member_idx(temp)].val = val;
return true;
}
if (_members->CountUsed() >= MEMBER_MAX_COUNT) {
return false;
}
if(type(val) == OT_CLOSURE || type(val) == OT_NATIVECLOSURE || bstatic) {
SQInteger mmidx;
if((type(val) == OT_CLOSURE || type(val) == OT_NATIVECLOSURE) &&
+1
View File
@@ -18,6 +18,7 @@ typedef sqvector<SQClassMember> SQClassMemberVec;
#define MEMBER_TYPE_METHOD 0x01000000
#define MEMBER_TYPE_FIELD 0x02000000
#define MEMBER_MAX_COUNT 0x00FFFFFF
#define _ismethod(o) (_integer(o)&MEMBER_TYPE_METHOD)
#define _isfield(o) (_integer(o)&MEMBER_TYPE_FIELD)
+7
View File
@@ -2,6 +2,9 @@
#ifndef _SQUTILS_H_
#define _SQUTILS_H_
#include "../../fmt/format.h"
#include "../../../script/script_fatalerror.hpp"
void *sq_vm_malloc(SQUnsignedInteger size);
void *sq_vm_realloc(void *p,SQUnsignedInteger oldsize,SQUnsignedInteger size);
void sq_vm_free(void *p,SQUnsignedInteger size);
@@ -102,6 +105,10 @@ private:
void _realloc(SQUnsignedInteger newsize)
{
newsize = (newsize > 0)?newsize:4;
if (newsize > SIZE_MAX / sizeof(T)) {
std::string msg = fmt::format("cannot resize to {}", newsize);
throw Script_FatalError(msg);
}
_vals = (T*)SQ_REALLOC(_vals, _allocated * sizeof(T), newsize * sizeof(T));
_allocated = (size_t)newsize;
}
+3 -3
View File
@@ -437,7 +437,7 @@ struct AISettingsWindow : public Window {
if (this->clicked_row != num) {
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_row = num;
this->clicked_dropdown = false;
}
@@ -452,7 +452,7 @@ struct AISettingsWindow : public Window {
if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
@@ -564,7 +564,7 @@ struct AISettingsWindow : public Window {
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->RebuildVisibleSettings();
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->CloseChildWindows(WC_QUERY_STRING);
}
+1 -1
View File
@@ -1035,7 +1035,7 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
const Engine *e = Engine::Get(item.engine_id);
bool hidden = HasBit(e->company_hidden, _local_company);
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : (TC_NO_SHADE | ((hidden | shaded) ? TC_GREY : TC_BLACK));
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
Rect itr = tr.Indent(indent, rtl);
+15 -13
View File
@@ -1909,18 +1909,18 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_RAIL_DESC: {
uint lines = 1; // Starts at 1 because a line is also required for the section title
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT).width + padding.width);
for (const auto &rt : _sorted_railtypes) {
if (HasBit(this->railtypes, rt)) {
lines++;
SetDParam(0, GetRailTypeInfo(rt)->strings.name);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + padding.width + WidgetDimensions::scaled.hsep_indent);
}
}
if (this->railtypes != RAILTYPES_NONE) {
lines++;
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS).width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
}
size->height = std::max(size->height, lines * FONT_HEIGHT_NORMAL);
@@ -1931,13 +1931,13 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_TRAM_DESC: {
uint lines = 1; // Starts at 1 because a line is also required for the section title
size->width = std::max(size->width, GetStringBoundingBox(widget == WID_CI_ROAD_DESC ? STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT : STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(widget == WID_CI_ROAD_DESC ? STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT : STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT).width + padding.width);
for (const auto &rt : _sorted_roadtypes) {
if (HasBit(this->roadtypes, rt) && RoadTypeIsRoad(rt) == (widget == WID_CI_ROAD_DESC)) {
lines++;
SetDParam(0, GetRoadTypeInfo(rt)->strings.name);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + padding.width + WidgetDimensions::scaled.hsep_indent);
}
}
@@ -1946,14 +1946,14 @@ struct CompanyInfrastructureWindow : Window
}
case WID_CI_WATER_DESC:
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS).width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT).width + padding.width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
break;
case WID_CI_STATION_DESC:
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS).width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS).width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT).width + padding.width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
break;
case WID_CI_RAIL_COUNT:
@@ -2399,18 +2399,19 @@ struct CompanyWindow : Window
case WID_C_DESC_VEHICLE_COUNTS:
SetDParamMaxValue(0, 5000); // Maximum number of vehicles
for (uint i = 0; i < lengthof(_company_view_vehicle_count_strings); i++) {
size->width = std::max(size->width, GetStringBoundingBox(_company_view_vehicle_count_strings[i]).width);
size->width = std::max(size->width, GetStringBoundingBox(_company_view_vehicle_count_strings[i]).width + padding.width);
}
break;
case WID_C_DESC_INFRASTRUCTURE_COUNTS:
SetDParamMaxValue(0, UINT_MAX);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL).width);
size->width = GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL).width;
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_WATER).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_STATION).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_NONE).width);
size->width += padding.width;
break;
case WID_C_DESC_OWNERS: {
@@ -2430,13 +2431,14 @@ struct CompanyWindow : Window
case WID_C_GIVE_MONEY:
case WID_C_COMPANY_PASSWORD:
case WID_C_COMPANY_JOIN:
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_VIEW_HQ_BUTTON).width);
size->width = GetStringBoundingBox(STR_COMPANY_VIEW_VIEW_HQ_BUTTON).width;
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_BUILD_HQ_BUTTON).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_RELOCATE_HQ).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_GIVE_MONEY_BUTTON).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_PASSWORD).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_JOIN).width);
size->width += padding.width;
break;
case WID_C_HAS_PASSWORD:
+1 -1
View File
@@ -341,7 +341,7 @@ struct IConsoleWindow : Window
VideoDriver::GetInstance()->EditBoxGainedFocus();
}
void OnFocusLost() override
void OnFocusLost(bool closing) override
{
VideoDriver::GetInstance()->EditBoxLostFocus();
}
+26
View File
@@ -82,6 +82,32 @@ static inline T Clamp(const T a, const T min, const T max)
return a;
}
/**
* Clamp a value between an interval.
*
* This function returns a value which is between the given interval of
* min and max. If the given value is in this interval the value itself
* is returned otherwise the border of the interval is returned, according
* which side of the interval was 'left'.
*
* @note If the min value is greater than the max, return value is the average of the min and max.
* @param a The value to clamp/truncate.
* @param min The minimum of the interval.
* @param max the maximum of the interval.
* @returns A value between min and max which is closest to a.
*/
template <typename T>
static inline T SoftClamp(const T a, const T min, const T max)
{
if (min > max) {
using U = std::make_unsigned_t<T>;
return min - (U(min) - max) / 2;
}
if (a <= min) return min;
if (a >= max) return max;
return a;
}
/**
* Clamp an integer between an interval.
*
+4 -4
View File
@@ -185,10 +185,10 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
" Medium: %s\n"
" Large: %s\n"
" Mono: %s\n\n",
FontCache::Get(FS_SMALL)->GetFontName(),
FontCache::Get(FS_NORMAL)->GetFontName(),
FontCache::Get(FS_LARGE)->GetFontName(),
FontCache::Get(FS_MONO)->GetFontName()
FontCache::Get(FS_SMALL)->GetFontName().c_str(),
FontCache::Get(FS_NORMAL)->GetFontName().c_str(),
FontCache::Get(FS_LARGE)->GetFontName().c_str(),
FontCache::Get(FS_MONO)->GetFontName().c_str()
);
buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
+43 -1
View File
@@ -15,9 +15,16 @@
#include "video/video_driver.hpp"
#include "string_func.h"
#include "table/strings.h"
#include "fileio_func.h"
#include <string>
#include <sstream>
#ifdef _WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif /* _WIN32 */
#include "safeguards.h"
std::string _ini_videodriver; ///< The video driver a stored in the configuration file.
@@ -32,6 +39,8 @@ std::string _ini_musicdriver; ///< The music driver a stored in the confi
std::string _ini_blitter; ///< The blitter as stored in the configuration file.
bool _blitter_autodetected; ///< Was the blitter autodetected or specified by the user?
static const std::string HWACCELERATION_TEST_FILE = "hwaccel.dat"; ///< Filename to test if we crashed last time we tried to use hardware acceleration.
/**
* Get a string parameter the list of parameters.
* @param parm The parameters.
@@ -115,6 +124,27 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
/* Check if we have already tried this driver in last run.
* If it is here, it most likely means we crashed. So skip
* hardware acceleration. */
auto filename = FioFindFullPath(BASE_DIR, HWACCELERATION_TEST_FILE.c_str());
if (!filename.empty()) {
unlink(filename.c_str());
Debug(driver, 1, "Probing {} driver '{}' skipped due to earlier crash", GetDriverTypeName(type), d->name);
_video_hw_accel = false;
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH, true);
ScheduleErrorMessage(msg);
continue;
}
/* Write empty file to note we are attempting hardware acceleration. */
auto f = FioFOpenFile(HWACCELERATION_TEST_FILE.c_str(), "w", BASE_DIR);
FioFCloseFile(f);
}
Driver *oldd = *GetActiveDriver(type);
Driver *newd = d->CreateInstance();
*GetActiveDriver(type) = newd;
@@ -132,7 +162,7 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
_video_hw_accel = false;
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION, true);
ScheduleErrorMessage(msg);
}
}
@@ -179,6 +209,18 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
}
}
/**
* Mark the current video driver as operational.
*/
void DriverFactoryBase::MarkVideoDriverOperational()
{
/* As part of the detection whether the GPU driver crashes the game,
* and as we are operational now, remove the hardware acceleration
* test-file. */
auto filename = FioFindFullPath(BASE_DIR, HWACCELERATION_TEST_FILE.c_str());
if (!filename.empty()) unlink(filename.c_str());
}
/**
* Build a human readable list of available drivers, grouped by type.
* @param p The buffer to write to.
+2
View File
@@ -102,6 +102,8 @@ private:
static bool SelectDriverImpl(const std::string &name, Driver::Type type);
static void MarkVideoDriverOperational();
protected:
DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);
+1 -1
View File
@@ -1969,12 +1969,12 @@ void LoadUnloadStation(Station *st)
*/
void CompaniesMonthlyLoop()
{
CompaniesPayInterest();
CompaniesGenStatistics();
if (_settings_game.economy.inflation) {
AddInflation();
RecomputePrices();
}
CompaniesPayInterest();
HandleEconomyFluctuations();
}
+3
View File
@@ -1239,6 +1239,9 @@ void CheckEngines()
for (const Engine *e : Engine::Iterate()) {
if (!e->IsEnabled()) continue;
/* Don't consider train wagons, we need a powered engine available. */
if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue;
/* We have an available engine... yay! */
if ((e->flags & ENGINE_AVAILABLE) != 0 && e->company_avail != 0) return;
+1 -1
View File
@@ -132,7 +132,7 @@ public:
* Get the name of this font.
* @return The name of the font.
*/
virtual const char *GetFontName() = 0;
virtual std::string GetFontName() = 0;
/**
* Get the font cache of a given font size.
+6 -6
View File
@@ -33,16 +33,16 @@ private:
FT_Face face; ///< The font face associated with this font.
void SetFontSize(FontSize fs, FT_Face face, int pixels);
virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
const void *InternalGetFontTable(uint32 tag, size_t &length) override;
const Sprite *InternalGetGlyph(GlyphID key, bool aa) override;
public:
FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
~FreeTypeFontCache();
virtual void ClearFontCache();
virtual GlyphID MapCharToGlyph(WChar key);
virtual const char *GetFontName() { return face->family_name; }
virtual bool IsBuiltInFont() { return false; }
void ClearFontCache() override;
GlyphID MapCharToGlyph(WChar key) override;
std::string GetFontName() override { return fmt::format("{}, {}", face->family_name, face->style_name); }
bool IsBuiltInFont() override { return false; }
};
FT_Library _library = nullptr;
+1 -1
View File
@@ -31,7 +31,7 @@ public:
virtual bool GetDrawGlyphShadow();
virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; }
virtual const char *GetFontName() { return "sprite"; }
virtual std::string GetFontName() { return "sprite"; }
virtual bool IsBuiltInFont() { return true; }
};
+3 -3
View File
@@ -301,7 +301,7 @@ struct GSConfigWindow : public Window {
if (this->clicked_row != num) {
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_row = num;
this->clicked_dropdown = false;
}
@@ -316,7 +316,7 @@ struct GSConfigWindow : public Window {
if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
@@ -434,7 +434,7 @@ struct GSConfigWindow : public Window {
this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, GameConfig::GetConfig()->GetTextfile(tft, (CompanyID)OWNER_DEITY) == nullptr);
}
this->RebuildVisibleSettings();
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->CloseChildWindows(WC_QUERY_STRING);
}
private:
+1 -1
View File
@@ -1440,7 +1440,7 @@ struct GenerateProgressWindow : public Window {
case WID_GP_PROGRESS_TEXT:
for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
size->width = std::max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
size->width = std::max(size->width, GetStringBoundingBox(_generation_class_table[i]).width + padding.width);
}
size->height = FONT_HEIGHT_NORMAL * 2 + WidgetDimensions::scaled.vsep_normal;
break;
+11 -49
View File
@@ -1942,77 +1942,39 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
}
/**
* Update cursor position on mouse movement for relative modes.
* Update cursor position based on a relative change.
*
* @param delta_x How much change in the X position.
* @param delta_y How much change in the Y position.
*/
void CursorVars::UpdateCursorPositionRelative(int delta_x, int delta_y)
{
if (this->fix_at) {
this->delta.x = delta_x;
this->delta.y = delta_y;
} else {
int last_position_x = this->pos.x;
int last_position_y = this->pos.y;
assert(this->fix_at);
this->pos.x = Clamp(this->pos.x + delta_x, 0, _cur_resolution.width - 1);
this->pos.y = Clamp(this->pos.y + delta_y, 0, _cur_resolution.height - 1);
this->delta.x = last_position_x - this->pos.x;
this->delta.y = last_position_y - this->pos.y;
this->dirty = true;
}
this->delta.x = delta_x;
this->delta.y = delta_y;
}
/**
* Update cursor position on mouse movement.
* @param x New X position.
* @param y New Y position.
* @param queued_warp True, if the OS queues mouse warps after pending mouse movement events.
* False, if the warp applies instantaneous.
* @return true, if the OS cursor position should be warped back to this->pos.
*/
bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
bool CursorVars::UpdateCursorPosition(int x, int y)
{
/* Detecting relative mouse movement is somewhat tricky.
* - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
* - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
*
* So, when this->fix_at is active, we use the following strategy:
* - The first movement triggers the warp to reset the mouse position.
* - Subsequent events have to compute movement relative to the previous event.
* - The relative movement is finished, when we receive the event matching the warp.
*/
this->delta.x = x - this->pos.x;
this->delta.y = y - this->pos.y;
if (x == this->pos.x && y == this->pos.y) {
/* Warp finished. */
this->queued_warp = false;
}
this->delta.x = x - (this->queued_warp ? this->last_position.x : this->pos.x);
this->delta.y = y - (this->queued_warp ? this->last_position.y : this->pos.y);
this->last_position.x = x;
this->last_position.y = y;
bool need_warp = false;
if (this->fix_at) {
if (this->delta.x != 0 || this->delta.y != 0) {
/* Trigger warp.
* Note: We also trigger warping again, if there is already a pending warp.
* This makes it more tolerant about the OS or other software in between
* botchering the warp. */
this->queued_warp = queued_warp;
need_warp = true;
}
return this->delta.x != 0 || this->delta.y != 0;
} else if (this->pos.x != x || this->pos.y != y) {
this->queued_warp = false; // Cancel warping, we are no longer confining the position.
this->dirty = true;
this->pos.x = x;
this->pos.y = y;
}
return need_warp;
return false;
}
bool ChangeResInGame(int width, int height)
+2 -1
View File
@@ -47,7 +47,8 @@ struct FontState {
*/
inline void SetColour(TextColour c)
{
assert(c >= TC_BLUE && c <= TC_BLACK);
assert((c & TC_COLOUR_MASK) >= TC_BLUE && (c & TC_COLOUR_MASK) <= TC_BLACK);
assert((c & (TC_COLOUR_MASK | TC_FLAGS_MASK)) == c);
if ((this->cur_colour & TC_FORCED) == 0) this->cur_colour = c;
}
+4 -5
View File
@@ -144,11 +144,7 @@ struct CursorVars {
bool vehchain; ///< vehicle chain is dragged
void UpdateCursorPositionRelative(int delta_x, int delta_y);
bool UpdateCursorPosition(int x, int y, bool queued_warp);
private:
bool queued_warp;
Point last_position;
bool UpdateCursorPosition(int x, int y);
};
/** Data about how and where to blit pixels. */
@@ -280,6 +276,9 @@ enum TextColour {
TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
TC_NO_SHADE = 0x200, ///< Do not add shading to this text colour.
TC_FORCED = 0x400, ///< Ignore colour changes from strings.
TC_COLOUR_MASK = 0xFF, ///< Mask to test if TextColour (without flags) is within limits.
TC_FLAGS_MASK = 0x700, ///< Mask to test if TextColour (with flags) is within limits.
};
DECLARE_ENUM_AS_BIT_SET(TextColour)
+2 -2
View File
@@ -461,7 +461,7 @@ public:
if (!(IsAllGroupID(this->vli.index) || IsDefaultGroupID(this->vli.index) || Group::IsValidID(this->vli.index))) {
this->vli.index = ALL_GROUP;
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
}
this->SetDirty();
}
@@ -512,7 +512,7 @@ public:
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.size() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN);
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
}
/* Disable all lists management button when the list is empty */
+7
View File
@@ -1946,6 +1946,7 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}أسم
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}ضع كلمة سر
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}احم لعبتك برقم سري حتى لا تصبح لعبتك مفتوحة للجميع
STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}سواء بإمكان الأشخاص الآخرين رؤية خادمك (server) في القائمة العامة أم لا
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM}عميل
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}اقصى عدد للعملاء:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}أختر أقصى عدد للعملاء
@@ -1984,6 +1985,7 @@ STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد
# Network client list
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}اللاعبون عبر الإنترنت
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}الاسم
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}سواء ان يمكن الوصول إلى الخادم الخاص بك من قبل الآخرين وكيف سيصلون اليه
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}الاسم
STR_NETWORK_CLIENT_LIST_SPECTATORS :المشاهدين
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(شركة جديدة)
@@ -2115,6 +2117,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} مسح
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع علامة على المحتوى التي لن يتم تحميلها
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK} محتوى البحث غير متوفر في في خدمة محتوى OpenTTD على مواقع الويب غير التابعة لـ OpenTTD
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}تختلف شروط وأحكام تنزيل المحتوى من مواقع الويب الخارجية.{}يجب عليك الرجوع إلى المواقع الخارجية للحصول على إرشادات حول كيفية تثبيت المحتوى في OpenTTD.{}هل تريد أن تكمل؟
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
@@ -2618,6 +2621,7 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النس
# Framerate display window
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} صورة في الثانية
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} صورة في الثانية
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ثواني
@@ -3115,6 +3119,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}الدخل
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}مصروفات التشغيل
###length 13
@@ -3222,6 +3227,7 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}وسط
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}نسبة الانتاج: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}ينتج: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :، {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}:يتطلب
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} تنتظر{STRING}
@@ -4022,6 +4028,7 @@ STR_PERCENT_DOWN :{WHITE}{NUM}%{D
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
STR_PERCENT_NONE :{WHITE}{NUM}%
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}تكلفة: {CURRENCY_LONG}
+14 -12
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Abrir a
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar jogo
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Acelerar o jogo
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvar jogo, abandonar jogo, sair
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Exibir mapa, janela extra ou lista de placas
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções e definições
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvar, carregar ou abandonar o jogo, sair do jogo
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Exibir mapa, janela de exibição extra, fluxo de carga ou lista de sinais
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Exibir lista de cidades
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Exibir subsídios
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Exibir lista de estações da empresa
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Exibir i
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Exibir informações gerais da empresa
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Exibe o livro de histórias
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Exibie a lista de objetivos
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Exibir gráficos
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Exibir gráficos da empresa e taxas de pagamento de carga
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Exibir tabela de classificação das empresas
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fundar construção de nova indústria or listar todas as indústrias
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examina indústrias ou financia a construção de uma nova indústria
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Exibir lista de trens da empresa. Ctrl+Clique alterna a abertura da lista de grupos/veículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Exibir lista de veículos rodoviários da empresa. Ctrl+Clique alterna a abertura da lista de grupos/veículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Exibir lista de embarcações da empresa. Ctrl+Clique alterna a abertura da lista de grupos/veículos
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construi
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construir aeroportos
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abrir a barra de paisagismo para elevar ou abaixar terreno, plantar árvores, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Exibir janela de som/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Exibir a última mensagem/notícia, exibir opções de mensagem
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações sobre o terreno, console, depurar scripts, capturas de tela, sobre OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostrar a última mensagem/notícia, histórico de mensagens ou apagar todas as mensagens
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações da área de terreno, captura de tela, sobre o OpenTTD e ferramentas de desenvolvedor
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Trocar a barra de ferramentas
# Extra tooltips for the scenario editor toolbar
@@ -1014,7 +1014,7 @@ STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Arraste
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Detectar tamanho automaticamente
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marque esta caixa para detectar o tamanho da interface automaticamente
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar de chanfros
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar chanfros
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marque esta caixa para dimensionar os chanfros por tamanho de interface
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
@@ -1212,7 +1212,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sem empréstimo {RED}Requer Script de Jogo para fornecer fundos iniciais
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de Juros: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Juros de empréstimo; também controla inflação, se ativado
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Juros de empréstimo; se ativado também controla a inflação
STR_CONFIG_SETTING_RUNNING_COSTS :Custos de Operação: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Define o nível e custos de manutenção de veículos e infraestrutura
@@ -1401,7 +1401,7 @@ STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sim, mas exclui
STR_CONFIG_SETTING_ORDER_REVIEW_ON :De todos os veículos
STR_CONFIG_SETTING_WARN_INCOME_LESS :Avisar se o lucro de um veículo se torna negativo: {STRING}
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Quando ativado, uma mensagem é enviada quando um veículo não gerou lucro durante um ano-calendário
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Se ativado, uma mensagem é enviada quando um veículo não gerou lucro durante um ano-calendário
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca saem de linha: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quanto ativado, mantém todos os modelos de veículos disponíveis após serem introduzidos
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Cinza para verm
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de cinza
STR_CONFIG_SETTING_SCROLLMODE :Comportamento de rolamento da janela: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento ao rolar o mapa
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento ao mover o mapa. A opção de "posição do mouse travada" não funciona em todos os sistemas, tais como versões baseadas na web, telas sensíveis ao toque, Linux com Wayland e outros.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mover vista com BDM, posição do mouse travada
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mover mapa com BDM, posição do mouse travada
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quanta memória
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de serviço são em percentagem: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Define se a manutenção de veículos é ativada pelo tempo passado desde a última manutenção ou quando a confiabilidade alcança um certo valor
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quando ativado, os veículos tentam fazer a manutenção quando sua confiabilidade cai em uma determinada porcentagem da confiabilidade máxima.{}{}Por exemplo, se a confiabilidade máxima de um veículo for 90% e o intervalo de manutenção for 20%, o veículo tentará fazer a manutenção quando atinge 72% de confiabilidade.
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo padrão de manutenção para trens: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Define o intervalo padrão de manutenção para novos trens, se não for definido individualmente
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}A aloca
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... O driver gráfico (GPU) interrompeu o jogo. Aceleração por hardware desativada.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aero
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Impossível programar veículo...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Veículos só podem aguardar em estações
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Esse veículo não pára nesta estação
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... horário incompleto
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... existem placas demais
+10 -8
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Obre la
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Posa en pausa o reprèn la partida
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avança la partida el més ràpid possible
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcions
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Desa la partida, abandona-la o surt del programa
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa, finestres de visualització o llista de senyals, entre d'altres
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcions i configuració
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Desa o carrega una partida, abandona-la o surt del programa.
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa, vistes addicionals, la llista de senyals o el flux de càrrega.
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra la llista de poblacions
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostra les subvencions
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostra la llista d'estacions de la companyia
@@ -356,7 +356,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra e
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra la llista d'objectius
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de l'evolució de les companyies i les tarifes de transport.
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga de companyies.
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finança la construcció d'una nova indústria
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examina les indústries o finança la construcció d'una indústria nova.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostra la llista de vaixells de la companyia. Ctrl+Clic canvia entre l'obertura de la llista de grups/vehicles.
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construe
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construeix aeroports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar el terreny, plantar arbres, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostra la finestra de so/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies i l'historial disponible
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació de terreny, consola, depuració de scripts, captures de pantalla, informació de l'OpenTTD...
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies i l'historial disponible o esborra tots els missatges.
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació de terreny, captures de pantalla i informació sobre l'OpenTTD i eines de desenvolupament.
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Commuta barres d'eines
# Extra tooltips for the scenario editor toolbar
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :De gris a verme
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de grisos
STR_CONFIG_SETTING_SCROLLMODE :Desplaçament del mapa: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportament quan es desplaça el mapa.
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportament quan es desplaça el mapa. Les opcions "amb la posició del ratolí fixada" no funcionen en tots els sistemes, com ara versions web, pantalles tàctils, Linux amb Wayland i altres.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mou la vista amb el botó dret del ratolí amb la posició del ratolí fixada
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mou el mapa amb el botó dret del ratolí amb la posició del ratolí fixada
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantitat de me
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA}{NBSP}MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Els intervals de revisions es mostren en percentatges: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Escull si les revisions dels vehicles depenen del temps passat des de la darrera revisió o de la caiguda d'un cert percentatge de la fiabilitat màxima
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quan l'opció està activada, els vehicles intenten fer les seves revisions quan la seva fiabilitat baixa d'un cert percentatge de la fiabilitat màxima.{}{}Per exemple, si la fiabilitat màxima d'un vehicle és del 90{NBSP}% i l'interval de revisions és del 20{NBSP}%, el vehicle mirarà de fer la revisió quan arribi a un 72{NBSP}% de fiabilitat.
STR_CONFIG_SETTING_SERVINT_TRAINS :Interval per defecte de servei per als trens: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous ferrocarrils, si no hi ha un interval de revisió explícit pel vehicle
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assign
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}S'ha produït un error en la configuració de vídeo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s'ha trobat cap GPU compatible. Es desactiva l'acceleració per programari.
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... el controlador de la GPU ha fallat durant la partida. Es desactiva l'acceleració per maquinari.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... l'av
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Impossible establir l'horari del vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Els vehicles només poden esperar a les estacions
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Aquest vehicle no para en aquesta estació
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... l'horari està incomplet.
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... massa senyals
+2 -2
View File
@@ -1415,10 +1415,10 @@ STR_CONFIG_SETTING_SHOWFINANCES :Ukazovat finan
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Na konci každého roku zobrazit okno s finančním přehledem pro snadnou kontrolu hospodaření společnosti.
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Vydávat nové příkazy jako 'bez zastavení': {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normálně vozidlo zastavuje na každé stanici kterou projíždí. Povolením této možnosti budou všechny nově vydané příkazy "Jeď do" vydávány jako "bez zastavení" a vozidlo tak každou stanicí po cestě do cíle pouze projede, bez zastavení. U jednotlivých příkazů lze pochopitelně možnost "bez zastavení" vypnout.
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normálně vozidlo zastavuje v každé stanici, kterou projíždí. Zapnutím této možnosti budou všechny nově vydané příkazy "Jet do" vydávány jako "bez zastavení" a vozidlo tak každou stanicí po cestě do cíle pouze projede bez odbavení. U jednotlivých příkazů nicméně lze ručně nastavit odlišné chování.
STR_CONFIG_SETTING_STOP_LOCATION :Vlaky normálně zastavují {STRING} nástupiště
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Místo kde vlaky obvykle zastavují ve stanicích. Toto je defaultní nastavení. U jednotlivých příkazů vozidel jde místo zastavení změnit
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Výchozí pozice pro zastavování vlaků ve stanicích. 'Na začátku' znamená, že konec vlaku je u začátku nástupiště, 'uprostřed' znamená, že střed vlaku je u středu nástupiště a 'na konci' znamená, že čelo vlaku je u konce nástupiště. Toto nastavení udává jen výchozí hodnotu pro nové příkazy; u jednotlivých příkazů lze místo zastavení změnit.
###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :na začátku
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :uprostřed
+17 -15
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Åbn ord
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Sæt spillet på pause
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Kør spillet hurtigere
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Valg
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Valgmuligheder og indstillinger
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Gem spillet, forlad spillet, afslut
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Vis kortet
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Vis kort, ekstra viewport eller liste over skilte
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Vis byoversigten
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Vis tilskudsordninger
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vis liste over selskabets stationer
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Byg havn
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Byg lufthavne
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Åbn landskabsværktøjslinjen for at hæve/sænke terræn, plante træer, osv.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Vis lyd-/musikvindue
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Vis seneste besked/nyhedsrapport, vis beskedvalg
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Information om landområde, konsol, debug af script, skærmbillede, om OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Vis sidste besked/nyhedsrapport, beskedhistorik eller slet alle beskeder
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landområde information, konsol, script debug, skærmbilleder, om OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Skift værktøjslinier
# Extra tooltips for the scenario editor toolbar
@@ -863,7 +863,7 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLAC
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Økonomisk krise overvundet!{}{}Stigning i forbrug giver industrien selvtilliden tilbage, produktionen øges!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} øger produktionen!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny kulåre fundet tæt på {INDUSTRY}!{}Produktionen forventes fordoblet!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny kulmine fundet tæt på {INDUSTRY}!{}Produktionen forventes fordoblet!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nye oliereserver fundet tæt ved {INDUSTRY}!{}Produktionen forventes fordoblet!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Forbedrede landbrugsmetoder ved {INDUSTRY} gør at produktionen forventes fordoblet!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING}produktionen på {INDUSTRY} vokser med {COMMA}%!
@@ -872,7 +872,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLAC
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING}produktionen på {INDUSTRY} sænkes med {COMMA}%!
###length VEHICLE_TYPES
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} afventer i remisen
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} afventer i depotet
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} venter på værkstedet
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} venter i skibsdokken
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} venter i hangaren
@@ -883,7 +883,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} har en ugyldig ordre
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} har dublerede ordrer
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} har en ugyldig station i sine ordrer
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} har i sine ordrer en lufthavn, hvis bane er for kort
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} har en lufthavn i sine ordrer, hvis bane er for kort
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} er gammel
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} er meget gammel
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grå til rød
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Gråtoner
STR_CONFIG_SETTING_SCROLLMODE :Visningsport bevægelse: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Virkemåde for bevægelse af kortet
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Virkemåde for bevægelse af kortet. "Museposition låst"-mulighederne virker ikke på alle systemer, såsom webbaserede versioner, berøringsskærme, Linux med Wayland og andre
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Bevæg syns vinduet med højre mussetast, musse position låst
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Bevæg kortet med højre mussetast, musse position låst
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hvor meget huko
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervaller er i procent: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Vælg om vedligeholdelse bliver udløst af forløbet tid, eller pålideligheden som falder en givet procenttal i forhold til maximum pålideligheden
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Når den er aktiveret, forsøger køretøjer at servicere, når deres pålidelighed falder med en given procentdel af den maksimale pålidelighed.Hvis f.eks. et køretøjs maksimale pålidelighed er 90 %, og serviceintervallet er 20 %, vil køretøjet forsøge at servicere, når den når 72 % pålidelighed.
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedligeholdelses interval for tog: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Sæt serviceintervallets standardværdi for nye skinnekøretøjer.
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokeri
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fejl med grafikindstillinger...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU fundet. Hardware-acceleration deaktiveret
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU-driver fik spillet til at gå ned. Hardwareacceleration deaktiveret
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2524,7 +2525,7 @@ STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Besøg h
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Download det valgte indhold
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total størrelse af download: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}INDHOLDSINFO
STR_CONTENT_DETAIL_TITLE :{SILVER}INDHOLDS INFORMATION
###length 5
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Du har ikke valgt denne til download
@@ -2798,8 +2799,8 @@ STR_AIRPORT_HELISTATION :Helikopterplads
STR_AIRPORT_CLASS_SMALL :Små lufthavne
STR_AIRPORT_CLASS_LARGE :Store lufthavne
STR_AIRPORT_CLASS_HUB :Central lufthavn
STR_AIRPORT_CLASS_HELIPORTS :Helikopterlufthavn
STR_AIRPORT_CLASS_HUB :Central lufthavne
STR_AIRPORT_CLASS_HELIPORTS :Helikopter lufthavne
STR_STATION_BUILD_NOISE :{BLACK}Genereret støj: {GOLD}{COMMA}
@@ -3198,7 +3199,7 @@ STR_MAPGEN_BORDER_FREEFORM :{BLACK}Fri udfo
STR_MAPGEN_BORDER_WATER :{BLACK}Vand
STR_MAPGEN_BORDER_RANDOM :{BLACK}Tilfældige
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Tilfældige
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuelle
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuel
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Højdekortets rotation:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Højdekortets navn:
@@ -3985,8 +3986,8 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Ømdøb
# Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Ændere depotets navn
STR_DEPOT_RENAME_DEPOT_CAPTION :Omdøb depot
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Skift navn på depot
STR_DEPOT_RENAME_DEPOT_CAPTION :Omdøb værksted
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... fly
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Kan ikke lave køreplan for transportmiddel...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Transportmidler kan kun vente ved stationer.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Dette transportmiddel stopper ikke ved denne station.
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... tidsplanen er ufuldstændig
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... for mange skilte
+14 -12
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open het
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Hiermee pauzeer je het spel
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Hiermee verhoog je de spelsnelheid
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opties
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spel opslaan, spel stoppen, afsluiten
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Kaart, extra kijkvenster of lijst met bordjes weergeven
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opties en instellingen
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spel opslaan, laden of stoppen, afsluiten
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Kaart, extra kijkvenster, vrachtstroom of lijst met bordjes weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Stedenlijst weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subsidies weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Lijst met stations van het bedrijf weergeven
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Financi
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Algemene informatie over het bedrijf weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Verhaal weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Doellijst weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafieken weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Bedrijfsgrafieken en vrachtprijzen weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Bedrijfsscoretabel weergeven
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bouw van nieuwe industrie financieren of lijst van alle industrieën weergeven
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industrieën onderzoeken of bouw van nieuwe industrie financieren
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lijst met treinen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Lijst met wegvoertuigen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Lijst met schepen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen.
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Dokken e
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Vliegvelden bouwen
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Hiermee open je de landschapsbalk om land te verhogen/verlagen, bomen te planten, enz.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Geluid-/muziekvenster weergeven
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Laatste (nieuws-)bericht weergeven, berichtinstellingen weergeven
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, foutopsporing in scripts, schermfoto's, over OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Laatste (nieuws-)bericht weergeven, berichtengeschiedenis of alle berichten verwijderen
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, schermfoto, over OpenTTD en ontwikkelaarshulpmiddelen
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
# Extra tooltips for the scenario editor toolbar
@@ -1518,7 +1518,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landkleur gebru
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kleur van het terrein op de kleine kaart.
###length 3
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker groen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkergroen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Kleuren vrachtstroomweergave: {STRING}
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grijs naar rood
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grijstinten
STR_CONFIG_SETTING_SCROLLMODE :Verplaatsingsgedrag voor kijkvensters: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Gedrag tijdens het verplaatsen van de kaart
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Gedrag tijdens het verplaatsen van de kaart. De opties over vergrendeling van de muis werken niet op alle systemen, bijv. webversies, aanraakschermen, Linux met Wayland en andere
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Kijkvenster verplaatsen met rechtermuisknop, muispositie vergrendeld
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Kaart verplaatsen met rechtermuisknop, muispositie vergrendeld
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :De hoeveelheid
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Onderhoudstermijnen in procenten: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Selecteer of onderhoud van de voertuigen wordt geactiveerd door verstreken tijd sinds het laatste onderhoud of door het zakken van de betrouwbaarheid met een bepaald percentage van de maximale betrouwbaarheid
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Als deze optie is ingeschakeld, proberen voertuigen in onderhoud te gaan als de betrouwbaarheid met een bepaald percentage van de maximale betrouwbaarheid is gezakt.{}{}Als bijvoorbeeld de maximale betrouwbaarheid 90% is en de onderhoudstermijn is 20%, dan probeert het voertuig in onderhoud te gaan als de betrouwbaarheid tot 72% daalt.
STR_CONFIG_SETTING_SERVINT_TRAINS :Standaardonderhoudstermijn voor treinen: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Standaardonderhoudstermijn instellen voor nieuwe treinen als er geen expliciete onderhoudstermijn is ingesteld voor het voertuig
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijze
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fout met video-instellingen...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... geen compatibele GPU gevonden. Hardwareversnelling is uitgeschakeld
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Spel is vastgelopen door het GPU-stuurprogramma. Hardwareversnelling wordt uitgeschakeld
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -4152,7 +4153,7 @@ STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centreer
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centreer het hoofdscherm op de locatie van het vliegtuig. Met dubbelklik volg je het vliegtuig op het hoofdscherm. Ctrl+klik opent een nieuw scherm op de locatie van het vliegtuig.
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur trein naar depot. Ctrl+klik voor alleen onderhoud
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur trein naar remise. Ctrl+klik voor alleen onderhoud
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur wegvoertuig naar garage. Ctrl+klik voor alleen onderhoud
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur schip naar dok. Ctrl+klik voor alleen onderhoud
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur vliegtuig naar hangar. Ctrl+klik voor alleen onderhoud
@@ -5018,7 +5019,7 @@ STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Kan schi
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan vliegtuig niet starten of stoppen...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kan trein niet naar depot sturen...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kan trein niet naar remise sturen...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Kan wegvoertuig niet naar garage sturen...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan schip niet naar dok sturen...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Kan vliegtuig niet naar hangar sturen...
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... vlie
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Kan geen dienstregeling opzetten voor dit voertuig...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Voertuigen kunnen alleen wachten op stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Dit voertuig stopt niet op dit station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... dienstregeling is niet compleet
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... te veel bordjes
+4 -2
View File
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grey to red
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Greyscale
STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING2}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map. The "mouse position locked" options don't work on all systems, like web-based versions, touchscreens, Linux with Wayland, and others
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability.
STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocati
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... airc
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... timetable is incomplete
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
+11 -9
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options and settings
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save, load or abandon game, exit program
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport, cargo flow or list of signs
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display company graphs and cargo payment rates
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examine industries or fund construction of a new industry
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build sh
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, messages history or delete all messages
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, screenshot, about OpenTTD and developer tools
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
# Extra tooltips for the scenario editor toolbar
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grey to red
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Greyscale
STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map. The "mouse position locked" options don't work on all systems, like web-based versions, touchscreens, Linux with Wayland, and others
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability.
STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocati
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... airc
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... timetable is incomplete
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
+11 -9
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport, or list of signs
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options and settings
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save, load or abandon game, exit program
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport, cargo flow or list of signs
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display company graphs and cargo payment rates
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examine industries or fund construction of a new industry
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build sh
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, messages history or delete all messages
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, screenshot, about OpenTTD and developer tools
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
# Extra tooltips for the scenario editor toolbar
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gray to red
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grayscale
STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behavior: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behavior when scrolling the map
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behavior when scrolling the map. The "mouse position locked" options don't work on all systems, like web-based versions, touchscreens, Linux with Wayland, and others
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability.
STR_CONFIG_SETTING_SERVINT_TRAINS :Default maintenance interval for trains: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocati
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... airc
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... timetable is incomplete
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
+1214 -147
View File
File diff suppressed because it is too large Load Diff
+14 -12
View File
@@ -181,7 +181,7 @@ STR_COLOUR_LIGHT_BLUE :Vaaleansininen
STR_COLOUR_GREEN :Vihreä
STR_COLOUR_DARK_GREEN :Tummanvihreä
STR_COLOUR_BLUE :Sininen
STR_COLOUR_CREAM :Kerma
STR_COLOUR_CREAM :Kermankeltainen
STR_COLOUR_MAUVE :Malvanvärinen
STR_COLOUR_PURPLE :Violetti
STR_COLOUR_ORANGE :Oranssi
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Avaa kä
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Tauko
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Nopeuta peliä
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Asetukset
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Tallenna peli, hylkää peli, sulje
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Näytä kartta, lisänäkymä ja kylttilista
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Valinnat ja asetukset
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Tallenna, lataa tai hylkää peli, lopeta ohjelma
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Näytä kartta, lisänäkymä, rahtivirrat tai kylttilista
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Näytä kuntahakemisto
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Näytä tukitarjoukset
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Näytä luettelo yhtiön asemista
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Näytä
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Näytä yhtiön yleiset tiedot
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Näytä yhtiöhistoria
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Näytä tavoitteet
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Näytä kuvaajat
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Näytä yhtiökuvaajat ja rahtitaksat
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Näytä yhtiökilpataulukko
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rahoita uuden teollisuuden rakentamista ja näytä teollisuushakemisto
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Tutki teollisuuslaitoksia tai rahoita uuden teollisuuden rakentamista
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Näytä luettelo yhtiön junista. Ctrl+napsautus näyttää luettelon ilman ryhmäluetteloa.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Näytä luettelo yhtiön ajoneuvoista. Ctrl+napsautus näyttää luettelon ilman ryhmäluetteloa.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Näytä luettelo yhtiön laivoista. Ctrl+napsautus näyttää luettelon ilman ryhmäluetteloa.
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Rakenna
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Rakenna lentokenttiä
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Avaa maastonmuokkaustyökalupalkki maan kohottamiseen/madaltamiseen, puiden istuttamiseen, jne.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Näytä ääni- ja musiikkiasetukset
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Näytä viimeisin viesti/uutisraportti, näytä viestiasetukset
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-aluetiedot, konsoli, skriptin virheenjäljitys, kuvankaappaukset, tietoja OpenTTD:stä
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Näytä viimeisin viesti/uutisraportti, näytä viestihistoria tai poista kaikki viestit
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-aluetiedot, kuvakaappaus, tietoja OpenTTD:stä, kehittäjätyökalut
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Vaihda työkalupalkkeja
# Extra tooltips for the scenario editor toolbar
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Harmaasta punai
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Harmaasävy
STR_CONFIG_SETTING_SCROLLMODE :Näkymän vieritystapa: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Toiminta karttaa vieritettäessä
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Toiminta karttaa vieritettäessä. Hiiren sijainnin lukitus ei toimi kaikissa järjestelmissä, kuten selainpohjaisissa versioissa, kosketusnäytöillä, Linuxissa Waylandilla ym.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Siirrä näkymää hiiren oikealla painikkeella, hiiren sijainti lukiten
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Siirrä karttaa hiiren oikealla painikkeella, hiiren sijainti lukiten
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Kuinka paljon m
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Huoltovälit ovat prosentteina: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Määritä, aiheuttaako edellisestä huollosta kulunut aika vai luotettavuuden laskeminen kulkuneuvon huoltamisen
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kun tämä on valittuna, kulkuneuvot yrittävät mennä huoltoon niiden luotettavuuden laskettua annetun prosenttiosuuden verran enimmäisluotettavuudesta.{}{}Jos esimerkiksi kulkuneuvon enimmäisluotettavuus on 90 % ja huoltoväli 20 %, kulkuneuvo pyrkii huoltoon luotettavuuden laskettua 72 %:iin.
STR_CONFIG_SETTING_SERVINT_TRAINS :Junien oletushuoltoväli: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Määritä oletushuoltoväli uusille junille, mikäli kulkuneuvolle ei ole määritelty erillistä huoltoväliä
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Virhe näyttöasetuksissa…
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… yhteensopivaa grafiikkasuoritinta ei löytynyt. Laitteistokiihdytystä ei käytetä.
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}… Näytönohjaimen ajuri kaatoi pelin. Laitteistokiihdytys on poistettu käytöstä
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -4405,7 +4406,7 @@ STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Lopeta k
STR_ORDERS_GO_TO_BUTTON :{BLACK}Mene
STR_ORDER_GO_TO_NEAREST_DEPOT :Mene lähimmälle varikolle
STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimmälle varikolle
STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimpään lentokonehalliin
STR_ORDER_CONDITIONAL :Ehdollinen hyppykäsky
STR_ORDER_SHARE :Jaa käskyt
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uuden käskyn ennen valittua, tai lisää listan viimeiseksi. Ctrl:n painalluksella asemakäskyistä tulee ”lastaa täyteen mikä tahansa rahti”, reittipistekäskyistä ”pysähtymättä” ja varikkokäskyistä ”huolto”. ”Jaa käskyt” tai Ctrl jakaa käskyt valitun kulkuneuvon kanssa. Kulkuneuvon napsauttaminen kopioi käskyt kyseisestä kulkuneuvosta. Varikkokäsky estää kulkuneuvon automaattiset huollot
@@ -4420,7 +4421,7 @@ STR_ORDER_SERVICE_AT :Huolto
STR_ORDER_SERVICE_NON_STOP_AT :Huolto pysäytyksettä
STR_ORDER_NEAREST_DEPOT :lähin
STR_ORDER_NEAREST_HANGAR :lähin varikko
STR_ORDER_NEAREST_HANGAR :lähin lentokonehalli
###length 3
STR_ORDER_TRAIN_DEPOT :Veturitalli
STR_ORDER_ROAD_VEHICLE_DEPOT :Varikko
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... ilma
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Ei voi asettaa aikataulua.
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Kulkuneuvo voi odottaa vain asemalla
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Tämä kulkuneuvo ei pysähdy tällä asemalla
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}… aikataulu on puutteellinen
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... liian monta kylttiä.
+17 -15
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Ouvrir l
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Mettre le jeu en pause
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avance rapide du jeu
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Sauvegarder, abandonner, quitter
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Afficher la mini-carte, vue supplémentaire ou liste des panneaux
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options et paramètres
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Sauvegarder, charger ou abandonner une partie, quitter le programme
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Afficher la mini-carte, vue supplémentaire, le flux des marchandises ou la liste des panneaux
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Afficher l'annuaire des villes
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Afficher les subventions
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Afficher la liste des stations de la compagnie
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Afficher
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Afficher les informations générales
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Afficher le livre d'histoire
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Afficher la liste des objectifs
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Afficher les graphiques
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Afficher les graphiques de compagnie et les valeurs des marchandises
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Afficher le tableau de classement des compagnies
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financer la construction de nouvelles industries ou lister toutes les industries
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examiner les industries ou financer la construction de nouvelles industries
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Afficher la liste des trains de la compagnie. Ctrl-clic pour ouvrir dans l'autre mode (avancé/normal)
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Afficher la liste des véhicules routiers de la compagnie. Ctrl-clic pour ouvrir dans l'autre mode (avancé/normal)
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Afficher la liste des navires de la compagnie. Ctrl-clic pour ouvrir dans l'autre mode (avancé/normal)
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construc
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construction aéronautique
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ouvrir la barre d'outils de terraformation pour relever/abaisser du terrain, planter des arbres, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Options son et musique
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Afficher le dernier message/bulletin, afficher les options des messages
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Outils d'inspection du paysage, console, débogage de script, copies d'écran, à propos d'OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Afficher le dernier message/bulletin, l'historique des messages ou supprimer tous les messages
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Outils d'inspection du paysage, copies d'écran, à propos d'OpenTTD et outils pour développeurs
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Changer de barre d'outils
# Extra tooltips for the scenario editor toolbar
@@ -997,21 +997,21 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Cocher c
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Résolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Sélectionner la résolution d'écran à utiliser
STR_GAME_OPTIONS_RESOLUTION_OTHER :autre
STR_GAME_OPTIONS_RESOLUTION_OTHER :Autre
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accélération matérielle
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accélération matérielle
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si laccélération matérielle est active
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètre ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si laccélération matérielle est active.
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Pilote actif{NBSP}: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :Taille de l'interface
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Faites glisser la souris pour définir la taille de l'interface. Maintenir Ctrl pour un réglage en continu
STR_GAME_OPTIONS_GUI_SCALE_AUTO :détection automatique de la taille
STR_GAME_OPTIONS_GUI_SCALE_AUTO :Détection automatique de la taille
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Cochez cette case pour détecter automatiquement la taille de l'interface
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mettre à l’échelle les bordures
@@ -1025,7 +1025,7 @@ STR_GAME_OPTIONS_GUI_SCALE_5X :x5
STR_GAME_OPTIONS_GRAPHICS :{BLACK} Graphiques
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Taux de rafraîchissement de l'affichage
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE} Les taux de rafraîchissement supérieurs à 60Hz peuvent avoir un impact sur les performances.
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gris à rouge
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Niveaux de gris
STR_CONFIG_SETTING_SCROLLMODE :Défilement de la vue{NBSP}: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportement lors du défilement de la carte
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportement lors du défilement de la carte. L'option "position de la souris verrouillée" ne fonctionne pas sur certains systèmes, comme les versions pour navigateurs, les écrans tactiles, Linux avec Wayland, et autres
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Défilement de la vue par clic droit, position de la souris verrouillée
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Défilement de la carte par clic droit, position de la souris verrouillée
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantité de m
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} Mio
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Les intervalles de service sont en pourcentage{NBSP}: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choisir si l'entretien des véhicule est activé par le temps passé depuis le dernier entretien ou par la fiabilité passant sous un pourcentage de la fiabilité maximum
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Lorsqu'il est activé, les véhicules essaient d'être entretenus quand leur fiabilité passe sous le pourcentage donné de la fiabilité maximum.{}{}Par exemple, si la fiabilité maximum d'un véhicule est 90% et l'intervalle d'entretien 20%, le véhicule essayera d'être entretenu quand sa fiabilité atteindra 72%.
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalle d'entretien par défaut pour les trains{NBSP}: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Définit l'intervalle d'entretien par défaut des nouveaux véhicules ferroviaires, si aucun intervalle d'entretien n'est défini pour le véhicule
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'alloca
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE} Erreur avec les paramètres vidéo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE} ... aucun GPU compatible trouvé. l'accélération matérielle est désactivée
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... le pilote du GPU a fait planter le jeu. L'accélération matérielle est désactivée
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2072,7 +2073,7 @@ STR_INTRO_GAME_OPTIONS :{BLACK}Options
STR_INTRO_HIGHSCORE :{BLACK}Meilleurs scores
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Paramètres de jeu
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contenue additionnel en ligne
STR_INTRO_ONLINE_CONTENT :{BLACK}Contenu additionnel en ligne
STR_INTRO_AI_SETTINGS :{BLACK}Configuration des IAs
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Configuration du script de jeu
STR_INTRO_QUIT :{BLACK}Quitter
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... l'a
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Impossible d'affecter un horaire au véhicule...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Les véhicules ne peuvent attendre qu'aux stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ce véhicule ne s'arrête pas à cette station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... l'horaire est incomplet
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... trop de panneaux
-1
View File
@@ -5535,7 +5535,6 @@ STR_BLACK_DATE_LONG :{BLACK}{DATE_LO
STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
STR_DATE_LONG_SMALL.dat :{TINY_FONT}{BLACK}{DATE_LONG.dat}
STR_TINY_GROUP :{TINY_FONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
+9 -8
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Abre a v
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar partida
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avance rápido da partida
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcións
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Gravar partida, abandonar partida, saír
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Amosa-lo mapa, ventá extra ou lista de rótulos
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcións e axustes
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Gravar, cargar ou abandonar partida, saír do programa
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Amosa-lo mapa, ventá extra, fluxo de carga ou lista de rótulos
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Amosa-lo directorio de cidades
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Amosa-las subvencións
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Amosa-la lista das estacións da compañía
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Amosa-la
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Amosa-la información xeral da compañía
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostrar historial
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK} Mostrar lista de obxectivos
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Amosa-las gráficas
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostrar gráficos de compañías e taxas de pago de carga.
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Amosa-lo cadro da liga de compañías
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financia-la construción dunha nova industria ou listar tódalas industrias
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examinar as industrias ou financiar a construción dunha nova industria.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Amosa-la lista dos trens da compañía. Ctrl+Click alterna entre lista de grupos/vehículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Amosa-la lista dos vehículos de estrada da compañía. Ctrl+Click alterna entre lista de grupos/vehículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Amosar a lista dos barcos da compañía. Ctrl+Click alterna entre lista de grupos/vehículos
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Constru
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construír aeroportos
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abri-la ferramenta de terreo para subir/baixar terreo, plantar árbores, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Amosa-la ventá de son/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Amosa-la última mensaxe/nova, amosa-las opcións das mensaxes
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Información dunha área de terreo, consola, depuración de scripts, capturas de pantalla, acerca de OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Amosa-la última mensaxe/nova, histórico de mensaxes ou borra todas as mensaxes
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Información sobre a área de terra, capturas de pantalla, sobre OpenTTD e ferramentas de desenvolvedor.
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Intercambiar barras de ferramentas
# Extra tooltips for the scenario editor toolbar
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Canta memoria p
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalos de servizo en porcentaxes: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Permite escoller se o mantemento de vehículos comezará debido ao tempo transcurrido dende o último mantemento ou por unha redución da fiabilidade cando se sobrepase unha porcentaxe determinado
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Cando está habilitado, os vehículos intentan ser reparados cando a súa fiabilidade baixa unha porcentaxe dada da fiabilidade máxima.{}{}Por exemplo, se a fiabilidade máxima dun vehículo é do 90% e o intervalo de mantemento é do 20%, o vehículo tentará ser reparado cando alcance unha fiabilidade do 72%.
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de mantemento por defecto para trens: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Fixa o intervalo de mantemento por defecto para trens novos, o cal se empregará no caso de que non se defina explicitamente un novo intervalo de mantemento para o vehículo
@@ -5088,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... o av
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Non se pode axusta-lo horario do vehículo...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Os vehículos só poden parar nas estacións
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este vehículo non para nesta estación
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... horario incompleto
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... demasiados sinais
+11 -9
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Auftrags
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spiel anhalten
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Zeitraffer (Zeit vergeht schnellstmöglich)
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Einstellungen
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spiel speichern, Spiel laden, Spiel abbrechen, (OpenTTD) Beenden
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Weltkarte, zusätzliche Fenster oder Schilderliste anzeigen
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Optionen und Einstellungen
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spiel speichern, laden oder abbrechen, Programm beenden
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Weltkarte, zusätzliche Fenster, Warenfluss oder Schilderliste anzeigen
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Städteverzeichnis anzeigen
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subventionen anzeigen
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Liste der firmeneigenen Stationen anzeigen
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Firmenfi
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Allgemeine Firmeninformationen anzeigen
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Zeigt die Chronik an
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Zeigt die von einem Spielskript festgelegten Ziele an
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Diagramme anzeigen
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Firmendiagramme und Frachtraten anzeigen
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Firmentabelle oder Punktestand anzeigen
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Liste aller Industrien oder Errichtung und Finanzierung einer neuen Industrie
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industrien betrachten oder den Bau einer neuen Industrie finanzieren
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Zuglisten der Firmen anzeigen. Strg+Klick wechselt zwischen einfacher und erweiterter Liste
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Fahrzeuglisten der Firmen anzeigen. Strg+Klick wechselt zwischen einfacher und erweiterter Liste
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Schiffslisten der Firmen anzeigen. Strg+Klick wechselt zwischen einfacher und erweiterter Liste
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Häfen u
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Flughäfen bauen
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Landschaftsbau: Land heben/senken, Bäume pflanzen etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Sound-/Musikfenster anzeigen
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Zeige letzte Mitteilung/Nachricht, Nachrichtenoptionen anzeigen
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Gebietsinformation, Konsole, KI- und Skript-Debug, Screenshots, über OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Zeige letzte Mitteilung/Nachricht, Nachrichtenhistorie oder lösche alle Nachrichten
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Gebietsinformation, Screenshot, über OpenTTD und Entwicklerwerkzeuge
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Werkzeugleisten wechseln
# Extra tooltips for the scenario editor toolbar
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grau zu rot
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Graustufe
STR_CONFIG_SETTING_SCROLLMODE :Verhalten beim Verschieben der Zusatzansicht: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalten beim Verschieben der Karte
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalten beim Verschieben der Karte. Die „Mausposition gesperrt“-Optionen funktionieren nicht auf allen Systemen, wie den webbasierten Versionen, Touchscreens, Linux mit Wayland und anderen
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Bewege Zusatzansicht mit rechter Maustaste, Mausposition fixiert
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Bewege die Karte mit rechter Maustaste, Mausposition fixiert
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Wie viel Arbeit
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Wartungsintervalle in Prozent: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Lege fest, ob Fahrzeuge zur Wartung geschickt werden basierend auf der verstrichenen Zeit seit der letzten Wartung oder dem Absinken der Zuverlässigkeit auf einen gewissen Prozentsatz der maximalen Zuverlässigkeit des Fahrzeugtyps
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Falls aktiviert, werden Fahrzeuge versuchen, sich in die Wartung zu begeben, sobald ihre Zuverlässigkeit unter einer bestimmten Prozentzahl unterhalb der maximalen Zuverlässigkeit liegt.{}{}Zum Beispiel: Wenn die maximale Zuverlässigkeit eines Fahrzeugs 90% beträgt und das Wartungsintervall bei 20% liegt, wird das Fahrzeug versuchen, sich in die Wartung zu begeben, sobald es eine Zuverlässigkeit von 72% erreicht.
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard-Wartungsintervall für Züge: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Setze das Standardwartungsintervall für Schienenfahrzeuge. Dieses Wartungsintervall wird von allen Zügen eingehalten, denen kein individuelles Wartungsintervall zugewiesen worden ist
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservie
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler mit den Grafikeinstellungen ...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keine kompatible GPU gefunden. Hardwarebeschleunigung deaktiviert
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}… GPU-Treiber brachte das Spiel zum Absturz. Hardwarebeschleunigung deaktiviert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... Luft
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Fahrplan kann nicht erstellt werden ...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Fahrzeuge halten nur an Stationen
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Das Fahrzeug hält nicht an dieser Station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... Fahrplan ist unvollständig
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... zu viele Schilder
+19 -12
View File
@@ -406,9 +406,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}A járm
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Játék szüneteltetése
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Játék gyorsítása
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Beállítások
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Játék mentése, játék elhagyása, kilépés
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Térkép, extra látkép és feliratok listája
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Alapbeállítások és beállítások
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Játék mentése vagy játék elhagyása, kilépés
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Térkép, extra látkép, rakományáramlás és feliratok listája
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Településlista mutatása
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Támogatások megjelenítése
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Állomások listája
@@ -416,9 +416,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Pénzüg
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Általános adatok
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Napló
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Célok listája
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafikonok
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vállalati grafikonok és rakományok szállítási díja
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}A vállalatok helyezése
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Gazdasági épület építése, meglévők listázása
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Gazdasági épületek szemügyre vétele vagy egy új gazdasági épület építése
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Vonatok listája. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Közúti járművek listája. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Hajók listája. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
@@ -432,8 +432,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Vízi ú
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Repülőtér építése
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Nyisd meg a tájrendező ablakot a talaj emeléséhez vagy süllyesztéséhez, faültetéshez stb.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Hang/zene beállításai
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Legutóbbi üzenet/újsághír, üzenetek beállításai
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Terület-információ, konzol, MI/Játékszkript nyomkövetés, képmentések, az OpenTTD-ről
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Legutóbbi üzenet/újsághír megmutatása, üzenetelőzmények vagy minden üzenet törlése
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Terület-információ, konzol, képmentések, az OpenTTD-ről és fejlesztői eszközök
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Eszköztár váltás
# Extra tooltips for the scenario editor toolbar
@@ -449,7 +449,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Települ
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gazdasági épület-generálás
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Út építése
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Villamospálya építése
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Faültetés. Shift lenyomásával megmutatja a becsült építési költséget
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Faültetés. Ctrl lenyomásával átlós terület jelölhető ki. Shift lenyomásával megmutatja a becsült építési költséget.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Felirat lerakása
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objektum építése. Ctrl lenyomásával átlós terület jelölhető ki. Shift lenyomásával megmutatja a becsült építési költséget.
@@ -1270,7 +1270,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Jobbra
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximális kezdeti hitelkeret: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálisan kölcsönözhető összeg (az inflációtól eltekintve)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Nincs kölcsön {RED}Kezdőtőkéhez játékszkript szükséges
STR_CONFIG_SETTING_INTEREST_RATE :Kamatláb: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Banki hitel kamat; inflációt is szabályozza, ha be van kapcsolva
@@ -1990,13 +1992,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :A szétosztási
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :A kapcsolati gráf egy komponensének újraszámítására szánt idő. Az újraszámítás egy külön szálon indul el, és a megadott számú napig fut. Minél rövidebb ez az időtartam, annál valószínűbb, hogy a számítás nincs kész az idő lejártakor, ekkor a játék megáll a számítás befejeződéséig (ettől a játék akadhat). Minél hosszabb ez az időtartam, annál több idő kell a szétosztás frissüléséhez, amikor megváltoznak az útvonalak.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Utasok szétosztása: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :A "szimmetrikus" azt jelenti, hogy megközelítóleg ugyanannyi utas megy majd A-ból B-be, mint B-ből A-ba. Az "aszimmetrikus" beállítás esetén a különbözö irányokba tetszőleges mennyiségű utas mehet. "Kézi" esetben az utasok nem lesznek automatikusan szétosztva.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :A "Szimmetrikus" azt jelenti, hogy megközelítóleg ugyanannyi utas megy majd A-ból B-be, mint B-ből A-ba. Az "Aszimmetrikus" beállítás esetén a különbözö irányokba tetszőleges mennyiségű utas mehet. "Kézi" esetben az utasok nem lesznek automatikusan szétosztva.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Levelek szétosztása: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :A "szimmetrikus" azt jelenti, hogy megközelítóleg ugyanannyi levél megy majd A-ból B-be, mint B-ből A-ba. Az "aszimmetrikus" beállítás esetén a különbözö irányokba tetszőleges mennyiségű levél mehet. "Kézi" esetben a levelek nem lesznek automatikusan szétosztva.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :A "Szimmetrikus" azt jelenti, hogy megközelítóleg ugyanannyi levél megy majd A-ból B-be, mint B-ből A-ba. Az "Aszimmetrikus" beállítás esetén a különbözö irányokba tetszőleges mennyiségű levél mehet. "Kézi" esetben a levelek nem lesznek automatikusan szétosztva.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :A PÁNCÉLOZOTT rakománytípus szétosztása: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A PÁNCÉLOZOTT rakománytípus a mérsékelt égövi tájon az értéktárgyakat, szubtrópusi tájon a gyémántot, szubarktikus tájon pedig az aranyat jelenti, ezeken a NewGRF-ek változtathatnak. A "szimmetrikus" azt jelenti, hogy megközelítóleg ugyanannyi rakomány megy majd A-ból B-be, mint B-ből A-ba. Az "aszimmetrikus" beállítás esetén a különbözö irányokba tetszőleges mennyiségű rakomány mehet. "Kézi" esetben a rakományok nem lesznek automatikusan szétosztva. Szubarktikus esetben az "aszimmetrikus" vagy "kézi" beállítás javasolt, mivel a bankok nem fognak aranyat, ill. gyémántot visszaküldeni a bányáknak. Mérsékelt és szubtropikus égövi esetben a "szimmetrikus" is jó választás, ebben az esetben a bankok a fogadott mennyiségnek megfelelően fognak értéktárgyakat visszaküldeni a küldő banknak.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Egyéb rakománytípusok szétosztása: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Az "aszimmetrikus" beállítás esetén a különbözö irányokba tetszőleges mennyiségű rakomány mehet. "Kézi" esetben a rakományok nem lesznek automatikusan szétosztva.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Az "Aszimmetrikus" beállítás esetén a különböző irányokba tetszőleges mennyiségű rakomány mehet. "Kézi" esetben a rakományok nem lesznek automatikusan szétosztva.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :kézi
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :aszimmetrikus
@@ -2763,6 +2765,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Automata
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Válassz egy vasúti hidat
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Közúti híd építése
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Híd kiválasztása - kattints arra a hídra, amit meg akarsz építeni
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Függő, acél
STR_BRIDGE_NAME_GIRDER_STEEL :Gerendás, acél
STR_BRIDGE_NAME_CANTILEVER_STEEL :Rácsos, acél
@@ -2882,7 +2888,7 @@ STR_OBJECT_CLASS_TRNS :Adótornyok
STR_PLANT_TREE_CAPTION :{WHITE}Fák
STR_PLANT_TREE_TOOLTIP :{BLACK}Ültetendő fa kiválasztása. Ha már van fa a mezőn, akkor újabb fák ültetése a kiválasztott fatípustól függetlenül
STR_TREES_RANDOM_TYPE :{BLACK}Véletlenszerű fafélék
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el. Shift lenyomásával megmutatja a várható telepítési költséget
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el. Ctrl lenyomásával átlós terület jelölhető ki. Shift lenyomásával megmutatja a becsült építési költséget.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Véletlenszerű fák
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Véletlenszerűen fákat ültet a térképre
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normál
@@ -5145,6 +5151,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... a re
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}A jármű nem időzíthető
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}A járművek csak az állomáson várakozhatnak
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ez a jármű nem áll meg ezen az állomáson
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... menetrend befejezetlen
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... túl sok a felirat
+9 -3
View File
@@ -343,8 +343,8 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Buka tam
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Hentikan sementara permainan
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Percepat maju waktu permainan
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opsi
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Simpan, batalkan, keluar permainan
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opsi dan pengaturan
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Simpan, tinggalkan, keluar OpenTTD
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Tampilkan peta, tambahan viewport atau daftar pengenal
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Tampilkan daftar kota
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Tampilkan subsidi
@@ -370,7 +370,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Membangu
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Buka toolbar lansekap untuk menaik-turunkan tanah, menanam pohon, dsb.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Tampilkan jendela suara/musik
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Tampilkan pesan/berita terkini, tampilkan pilihan berita
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informasi area daratan, konsol, AI debug, pengambilan gambar, dan tentang OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informasi area daratan, pengambilan gambar, tentang OpenTTD dan alat pengembangan
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Berpindah toolbar
# Extra tooltips for the scenario editor toolbar
@@ -1206,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Kanan
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum pinjaman awal: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Jumlah maksimum yang dapat dipinjam (tanpa menghitung inflasi)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Bunga pinjaman: {STRING}
@@ -2699,6 +2700,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Tambah k
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pilih Jembatan Rel
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pilih Jembatan
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pilihan jembatan - Klik pada jembatan yang ingin anda bangun
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensi, Baja
STR_BRIDGE_NAME_GIRDER_STEEL :Balok, Baja
STR_BRIDGE_NAME_CANTILEVER_STEEL :Beton, Baja
@@ -5081,6 +5086,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... pesa
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Tidak dapat membuat jadwal keberangkatan kendaraan...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Kendaran hanya dapat menunggu di stasiun
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Kendaraan tidak berhenti pada stasiun ini
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... Jadway tidak kompatibel
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... terlalu banyak tanda
+11 -9
View File
@@ -345,9 +345,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Apri la
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Aumenta la velocità di gioco
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opzioni
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salva la partita, abbandona la partita, esci
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra la mappa, apre una mini visuale extra o mostra l'elenco dei cartelli
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opzioni e impostazioni
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvare, caricare o abbandonare il gioco, uscire dal programma
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Visualizzazione di una mappa, di una finestra supplementare, di un flusso di carico o di un elenco di segnali.
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra l'elenco delle città
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostra i sussidi
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostra l'elenco delle stazioni di una compagnia
@@ -355,9 +355,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra i
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra informazioni generali sulle compagnie
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra la storia delle compagnie
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra le liste degli obiettivi
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra i grafici
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Visualizzare i grafici aziendali e i tassi di pagamento del carico
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la classifica delle compagnie
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanzia la costruzione di una nuova industria o mostra l'elenco delle industrie
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Esaminare le industrie o finanziare la costruzione di una nuova industria
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra l'elenco dei treni di una compagnia. CTRL+clic non apre la lista gruppi.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra l'elenco degli automezzi di una compagnia. CTRL+clic non apre la lista gruppi.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostra l'elenco delle navi di una compagnia. CTRL+clic non apre la lista gruppi.
@@ -371,8 +371,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Costruzi
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Costruzione aeroporti
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Apre la barra di modellazione del terreno per alzare/abbassare il terreno, piantare alberi, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostra la finestra suoni/musica
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra l'ultimo messaggio/notizia, mostra le opzioni dei messaggi
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informazioni area terreno, console, debug degli script, screenshot, informazioni su OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra l'ultimo messaggio/notizia, la cronologia dei messaggi o cancella tutti i messaggi
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informazioni sull'area del terreno, screenshot, su OpenTTD e sugli strumenti per gli sviluppatori
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Alterna barre degli strumenti
# Extra tooltips for the scenario editor toolbar
@@ -1565,7 +1565,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grigio a rosso
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Scala di grigi
STR_CONFIG_SETTING_SCROLLMODE :Scorrimento delle visuali: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento dello scorrimento della mappa
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento durante lo scorrimento della mappa. Le opzioni "posizione del mouse bloccata" non funzionano su tutti i sistemi, come le versioni basate sul web, gli schermi tattili, Linux con Wayland e altri.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Muovi visuale col pulsante destro, puntatore bloccato
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Muovi mappa col pulsante destro, puntatore bloccato
@@ -1746,7 +1746,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantità massi
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Gli intervalli di manutenzione sono in percentuale: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Determina se la manutenzione dei veicoli è controllata dal tempo trascorso dall'ultima manutenzione piuttosto che dalla riduzione dell'affidabilità di una certa frazione di quella massima
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quando è abilitata, i veicoli tentano la manutenzione quando la loro affidabilità scende di una determinata percentuale dell'affidabilità massima.{}{}Ad esempio, se l'affidabilità massima di un veicolo è del 90% e l'intervallo di manutenzione è del 20%, il veicolo tenterà la manutenzione quando raggiunge il 72% di affidabilità.
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallo manutenzione predefinito treni: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Imposta l'intervallo di manutenzione predefinito per i nuovi veicoli ferroviari, quando non viene impostato nessun intervallo esplicito
@@ -2091,6 +2091,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Impossib
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Errore nelle impostazioni video...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... non è stata trovata alcuna GPU compatibile. L'accelerazione hardware è stata disabilitata
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Il driver della GPU ha mandato in crash il gioco. Accelerazione hardware disattivata
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5128,6 +5129,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... l'ae
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Impossibile dare un orario al veicolo...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}I veicoli possono attendere solo alle stazioni
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Il veicolo non ferma a questa stazione
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... l'orario è incompleto
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... troppi cartelli
+10 -9
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}指令
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ゲームをポーズします
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}ゲーム進行速度を早くします
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}ゲームオプション設定画面を開きます
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}ゲームのセーブ、中断、OpenTTDの終了ができます
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}地図の表示、ビューポートの表示、標識のリストの表示ができます
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}ゲームオプション設定
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}ゲームのセーブ、ロード、中断、OpenTTDの終了ができます
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}地図の表示、ビューポートの表示、貨物流通、標識のリストの表示ができます
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}街の一覧を表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}助成金一覧を表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}社有の停留施設の一覧を表示します
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}会社
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}会社の一般的な情報を表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}ゲームの背景となる物語を表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}ゲームの目標一覧を表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}さまざまなグラフを表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}会社の業績グラフや運送報酬相場を表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}会社の業務成績表を表示します
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}新たな産業の開設に出資します
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}産業を調査、及び産業の開設に出資します
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}社有の列車一覧とそのグループを表示します。Ctrl+クリックで一覧のみ表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}社有の車両一覧とそのグループを表示します。Ctrl+クリックで一覧のみ表示します
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}社有の船舶一覧とそのグループを表示します。Ctrl+クリックで一覧のみ表示します
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}埠頭
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}空港を建設します
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}地形のツールバーを開きます。整地や植林などを行うことができます。
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}音楽/効果音のウィンドウを表示します
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}最後のメッセージ/ニュース表示、メッセージオプションの設定ができます
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}地域の情報、コンソール、スクリプトのデバッグ、スクリーンショット、OpenTTDについて、などのツール群です
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}最メッセージ/ニュースとメッセージ履歴を表示、メッセージをすべて削除
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}地域の情報、スクリーンショット、OpenTTDについて、開発者ツール
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}ツールバーを切り替えます
# Extra tooltips for the scenario editor toolbar
@@ -430,7 +430,7 @@ STR_FILE_MENU_EXIT :OpenTTDを終
###length 4
STR_MAP_MENU_MAP_OF_WORLD :地図
STR_MAP_MENU_EXTRA_VIEWPORT :ビューポートを開く
STR_MAP_MENU_LINGRAPH_LEGEND :貨物輸送履歴
STR_MAP_MENU_LINGRAPH_LEGEND :貨物流通履歴
STR_MAP_MENU_SIGN_LIST :標識リスト
# Town menu
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :一つのスク
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :最大信頼度を点検要件化: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :次の点検が必要と判断される条件を設定します。無効の場合は、前の点検から指定の期間が経過した際に点検が必要と判断されます。有効にすると、輸送機器の最大信頼度指定の値より落ち込んだ場合に次の点検が必要と判断されます
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :有効にすると、輸送機器の信頼度が最大信頼度より指定の差分落ち込んだ場合に点検に行きます。{}{}例えば、輸送機器の最大信頼度が90%で点検間隔が20%だとすると、輸送機器の信頼度が72%を下回る場合に点検に行きます
STR_CONFIG_SETTING_SERVINT_TRAINS :列車の点検周期: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :個別に指定されていない場合の、列車の点検周期を設定します
@@ -5087,6 +5087,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}航続
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}この輸送機器にダイヤを設定できません
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}輸送機器は停留施設でのみ待機できます
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}この輸送機器はこの停留施設には停まれません
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}…ダイヤが未完成です
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}標識が多すぎます
+12 -10
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}경로
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}게임을 일시 정지합니다.
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}게임 시간을 빠르게 가도록 합니다.
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}게임 기본 설정을 엽니다.
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}게임을 저장하거나, 그만두거나, 게임을 종료합니다
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}지도, 외부 화면, 팻말 목록을 보여줍니다.
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}게임 기본 설정을 엽니다
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}게임을 저장하거나, 불러오거나, 그만두거나, 게임을 종료합니다
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}지도, 외부 화면, 화물 흐름, 팻말 목록을 보여줍니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}도시 메뉴를 표시합니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}보조금 메뉴를 표시합니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}각 회사의 정거장 목록을 표시합니다.
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}각 회
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}각 회사의 기본 정보를 표시합니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}스토리 북을 엽니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}목표 목록을 보여줍니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}그래프 메뉴를 표시합니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}회사 그래프와 화물 운송단가 비율 창을 보여줍니다
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}회사의 성취도 순위를 표시합니다.
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}새 산업시설에 투자하거나 산업시설의 목록을 표시합니다.
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}새 산업시설의 위치를 무작위로 찾거나 원하는 위치에 새로운 산업시설을 건설합니다
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}각 회사의 열차 목록을 표시합니다. CTRL+클릭하면 그룹화된 창은 일반 창으로, 일반 창은 그룹화된 창으로 표시됩니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}각 회사의 차량 목록을 표시합니다. CTRL+클릭하면 그룹화된 창은 일반 창으로, 일반 창은 그룹화된 창으로 표시됩니다.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}각 회사의 선박 목록을 표시합니다. CTRL+클릭하면 그룹화된 창은 일반 창으로, 일반 창은 그룹화된 창으로 표시됩니다.
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}항만
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}항공 시설을 건설합니다.
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}땅 올리기/내리기, 나무 심기 등의 일를 하기 위한 지형편집창을 엽니다.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}효과음/배경 음악 창을 엽니다.
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}최근 메시지/뉴스 기록이나 메시지 설정을 엽니다.
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}지역 정보, 콘솔, 스크립트 디버그, 스크린샷, OpenTTD에 대한 정보 보여줍니다.
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}최근 메시지/뉴스 기록을 보거나, 모든 메시지를 삭제합니다
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}지역 정보, 스크린샷, OpenTTD에 대한 정보, 개발자 도구 등을 보여줍니다
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}툴바를 변경합니다.
# Extra tooltips for the scenario editor toolbar
@@ -929,7 +929,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}이 장
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}외부 화면에 저장된 장소로 이동합니다.
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}게임 기본 설정
STR_GAME_OPTIONS_CAPTION :{WHITE}게임 설정
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}화폐 단위
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}화폐 단위 선택
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :회색 & 적색
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :흑백
STR_CONFIG_SETTING_SCROLLMODE :외부 화면 스크롤 행동: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :지도를 스크롤 할 때의 행동을 선택합니다.
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :지도를 스크롤 할 때의 행동을 선택합니다. "마우스 위치는 고정" 설정은 웹 기반 버전, 터치 스크린 환경, Wayland가 설치된 Linux 등의 환경에서는 모두 동작하지 않습니다
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :마우스 오른쪽 클릭으로 외부 화면 이동 (마우스 위치는 고정)
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :마우스 오른쪽 클릭으로 지도 이동 (마우스 위치는 고정)
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 점검 설정: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :차량 점검 방식을 "마지막 점검 이후 지난 시간 (또는) 최대 신뢰도에 대한 차량 신뢰도의 일정 퍼센트 하락 여부" 중에 하나로 선택합니다.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :이 설정을 켜면, 차량의 신뢰도가 최대 신뢰도에 비해 일정 비율만큼 하락했을 때 점검을 하러 가려고 합니다.{}{}예를 들어, 차량의 최대 신뢰도가 90%이고 점검 주기를 20%로 설정하면, 그 차량 신뢰도가 72%가 되었을 때 점검을 하러 가게 됩니다.
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}비디오 설정 오류 발생...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... 호환되는 GPU를 찾지 못했습니다. 하드웨어 가속이 비활성화됩니다
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU 드라이버가 게임을 종료시켰습니다. 하드웨어 가속이 비활성화됩니다
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... 항
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}차량의 시간표를 정할 수 없습니다...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}차량은 정거장에서만 기다릴 수 있습니다
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}이 차량은 이 정거장에 서지 않습니다
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... 시간표가 모두 작성되지 않았습니다
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... 팻말 수가 너무 많습니다
+31 -29
View File
@@ -722,9 +722,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Otwórz
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauza
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Przyspieszenie czasu w grze
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcje
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Zapis gry, opuszczenie gry, wyjście
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Wyświetl mapę, dodatkowy podgląd lub listę napisów
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcje i ustawienia
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Zapis, wczytanie lub opuszczenie rozgrywki, zamknięcie programu
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Wyświetl mapę, dodatkowy podgląd, przepływ ładunków lub listę napisów
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Wyświetl listę miast
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Wyświetl dotacje
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Wyświetl listę stacji firmy
@@ -732,9 +732,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Wyświet
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Wyświetl informacje ogólne firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Wyświetl przewodnik
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Wyświetl listę celów
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświetl wykresy
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświetlanie wykresów firmy i stawek płatności za ładunek
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Wyświetl ranking firm
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Ufunduj budowę nowego przedsiębiorstwa
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Analiza przedsiębiorstw lub fundowanie budowy nowego przedsiębiorstwa
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Wyświetl listę pociągów firmy. Ctrl+klik przełącza otwieranie listy grup/pojazdów
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Wyświetl listę pojazdów drogowych firmy. Ctrl+klik przełącza otwieranie listy grup/pojazdów
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Wyświetl listę statków firmy. Ctrl+klik przełącza otwieranie listy grup/pojazdów
@@ -748,8 +748,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Budowa p
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Budowa lotnisk
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Zmiana terenu, podwyższanie/obniżanie lądu, sadzenie drzew, itp.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Wyświetl okno dźwięk/muzyka
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Wyświetl ostatnią wiadomość/ogłoszenie, wyświetl ustawienia wiadomości
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informacje o terenie, konsola, debugowanie skryptów, zrzut ekranu, o grze OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Wyświetlenie ostatniej wiadomości/ogłoszenia, historii wiadomości lub usunięcie wszystkich wiadomości
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informacje o terenie, zrzut ekranu, o grze OpenTTD oraz narzędzia dla deweloperów
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Przełącz paski narzędzi
# Extra tooltips for the scenario editor toolbar
@@ -828,12 +828,12 @@ STR_GRAPH_MENU_INCOME_GRAPH :Wykres przychod
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Wykres dostarczonego ładunku
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Wykres oceny wydajności
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Wykres wartości firmy
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Stawki za ładunek
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Stawki płatności za ładunek
# Company league menu
###length 3
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Ranking firm
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Szczegółowa tabela wydajności
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Szczegóły oceny wydajności
STR_GRAPH_MENU_HIGHSCORE :Tabela wyników
# Industry menu
@@ -984,7 +984,7 @@ STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Dostarcz
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ocena wydajności firmy (maks. ocena=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Wartości firm
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Stawki za ładunek
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Stawki płatności za ładunek
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dni w transporcie
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Dochód z przewozu 10 jednostek (lub 10,000 litrów) ładunku na odległość 20 pól
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Włącz wszystko
@@ -1046,7 +1046,7 @@ STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Wielkoś
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Suma przyznanych punktów
# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Szafa Grająca
STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Wszystko
STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Stary styl
STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nowy styl
@@ -1059,7 +1059,7 @@ STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKG
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Brak dostępnej muzyki
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}{STRING}
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Ścieżka
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tytuł
STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Losowo
@@ -1069,20 +1069,20 @@ STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Przejdź
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Zatrzymaj muzykę
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Odtwarzaj muzykę
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Przesuń suwaki żeby ustawić głośność dźwięków i muzyki
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Wybierz program 'Wszystko'
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Wybierz program 'Stary styl'
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Wybierz program 'Nowy styl'
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program 'Ezy Street'
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Wybierz program 'Własny 1' (definiowany)
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Wybierz program 'Własny 2' (definiowany)
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Losowe odtwarzanie wł./wył.
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Wybierz program Wszystko
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Wybierz program Stary styl
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Wybierz program Nowy styl
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program Ezy Street
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Wybierz program Własny 1 (zdefiniowany przez użytkownika)
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Wybierz program Własny 2 (zdefiniowany przez użytkownika)
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Włącz/wyłącz losowe odtwarzanie
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Pokaż okno wyboru ścieżek
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Program muzyczny - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Program muzyczny - {STRING}
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} {STRING}
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Wykaz ścieżek
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programuj - '{STRING}'
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - {STRING}
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Wyczyść
STR_PLAYLIST_CHANGE_SET :{BLACK}Zmień zestaw
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Wyczyść obecny program (tylko Wlasny1 lub Wlasny2)
@@ -1910,7 +1910,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Od szarego do c
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Skala szarości
STR_CONFIG_SETTING_SCROLLMODE :Zachowanie przeciągania okna podglądu: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Zachowanie podczas przeciągania mapy
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Zachowanie podczas przeciągania mapy. Opcje „pozycja myszy zablokowana” nie działają na systemach, takich jak wersje internetowe, ekrany dotykowe, Linux z Waylandem i innych
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Przeciągnij okno podglądu prawym przyciskiem myszy, pozycja myszy zablokowana
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Przeciągnij mapę prawym przyciskiem myszy, pozycja myszy zablokowana
@@ -2091,7 +2091,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Ilość pamięc
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Okres między serwisowaniami w procentach: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Wybierz, czy serwisowanie pojazdów odbywa się na podstawie czasu od ostatniego serwisu, czy sprawności malejącej o pewien procent maksymalnej sprawności
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kiedy włączone, pojazdy podejmują próbę serwisowania, gdy ich niezawodność spadnie o dany procent maksymalnej niezawodności.{}{}Na przykład, jeśli maksymalna niezawodność pojazdu wynosi 90%, a interwał serwisowy wynosi 20%, pojazd podejmie próbę serwisowania, gdy osiągnie 72% niezawodności.
STR_CONFIG_SETTING_SERVINT_TRAINS :Domyślny interwał serwisowania pociągów: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Ustaw domyślny okres serwisowania dla nowych pojazdów kolejowych, jeśli takowy nie istnieje dla określonego pojazdu
@@ -2436,6 +2436,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nie powi
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Błąd ustawień obrazu...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nie znaleziono kompatybilnego procesora graficznego. Przyspieszenie sprzętowe wyłączone.
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Sterownik GPU spowodował awarię gry. Wyłączono akcelerację sprzętową
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2927,7 +2928,7 @@ STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... pobieranie zawartości nie jest możliwe!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :Grafiki bazowe
STR_CONTENT_TYPE_BASE_GRAPHICS :Podstawowa grafika
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :SI
STR_CONTENT_TYPE_AI_LIBRARY :Biblioteka SI
@@ -2966,7 +2967,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Przełą
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla drzew. Ctrl+klik, aby zablokować
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla budynków miejskich. Ctrl+klik, aby zablokować
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla przedsiębiorstw. Ctrl+klik, aby zablokować
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Przełącz przeźroczystość dla infrastruktury takiej jak stacje, zajezdnie i pkt. orientacyjne. Ctrl+klik, aby zablokować
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Przełącz przeźroczystość dla infrastruktury takiej jak stacje, zajezdnie i posterunki. Ctrl+klik, aby zablokować
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla mostów. Ctrl+klik, aby zablokować
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla obiektów takich jak latarnie morskie i anteny. Ctrl+klik, aby zablokować
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Przełącz przeźroczystość dla trakcji (linii nośnych). Ctrl+klik, aby zablokować
@@ -3144,7 +3145,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Buduj ka
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Buduj śluzy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Wybuduj stocznię (do kupowania i serwisowania statków). Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Zbuduj port. Ctrl umożliwia łączenie stacji. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Ustaw boję, która może być użyta jako pkt. orientacyjny. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Ustaw boję, która może być użyta jako punkt orientacyjny. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Zbuduj akwedukt. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Stwórz akwen wodny.{}Tworzy kanał, chyba że przytrzymany jest CTRL na poziomie morza, wtedy pobliski teren zostanie zatopiony
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Umieszczanie rzek. Ctrl zaznacza obszar po przekątnej.
@@ -4029,7 +4030,7 @@ STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmień n
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji boi. Ctrl+klik otwiera nowy podgląd na jej lokalizację
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Zmień nazwę boi
STR_EDIT_WAYPOINT_NAME :{WHITE}Edytuj nazwę pkt. orientacyjnego
STR_EDIT_WAYPOINT_NAME :{WHITE}Edytuj nazwę posterunku
# Finances window
STR_FINANCES_CAPTION :{WHITE}Finanse {COMPANY} {BLACK}{COMPANY_NUM}
@@ -5240,7 +5241,7 @@ STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Należy
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednego istniejącego posterunku
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Zbyt blisko innego posterunku
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Nie można budować tutaj punktu orientacyjnego...
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Nie można budować tutaj posterunku...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Nie można tutaj ustawić boi...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nie można zmienić nazwy posterunku...
@@ -5473,6 +5474,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... samo
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nie można wyznaczyć rozkładu jazdy pojazdu...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Pojazdy mogą czekać tylko na stacjach
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ten pojazd nie zatrzymuje się na tej stacji.
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... rozkład jazdy jest niekompletny
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... zbyt wiele napisów
+53 -51
View File
@@ -253,7 +253,7 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título
STR_TOOLTIP_SHADE :{BLACK}Encolher janela - apenas mostra a barra de título
STR_TOOLTIP_DEBUG :{BLACK}Mostrar informação de depuração de NewGRF
STR_TOOLTIP_DEFSIZE :{BLACK}Redimensionar a janela para o tamanho padrão. Ctrl+Clique para guardar o tamanho atual como padrão
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela como não-encerrável pela tecla 'Fechar Todas as Janelas'. Ctrl+Clique para tambem salvar o estado como por omissão
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela como não-encerrável pela tecla 'Fechar Todas as Janelas'. Ctrl+Clique também guarda o estado como padrão.
STR_TOOLTIP_RESIZE :{BLACK}Clique e arraste para reajustar janela
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de deslize - desloca a lista para cima/baixo
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Abrir a
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Aumentar velocidade do jogo
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar jogo, abandonar jogo, sair
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções e definições
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar, carregar ou abandonar o jogo, sair do programa
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Exibir mapa, visualizador extra, fluxo de cargas ou lista de sinais
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de localidades
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsídios
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostrar lista de estações da empresa
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostrar
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostrar informações gerais da empresa
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostrar livro de história
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostrar lista de objetivos
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostrar gráficos
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Exibir gráficos da empresa e taxas de pagamento de carga
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostrar tabela de classificação de empresas
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financiar a construção de uma nova indústria
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examina indústrias ou financia a construção de uma nova indústria
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostrar lista de comboios da empresa. Ctrl+Clique alterna entre abrir a lista de grupos/veículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostrar lista de veículos rodoviários da empresa. Ctrl+Clique alterna entre abrir a lista de grupos/veículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostrar lista de navios da empresa. Ctrl+Clique alterna entre abrir a lista de grupos/veículos
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construi
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construir aeroportos
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abra a barra de modelação ambiental para elevar ou baixar terreno, plantar árvores, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostrar janela som/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostrar última mensagem/notícia, mostrar opções de mensagens
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações do terreno, consola, depuração de scripts, capturas, sobre o OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostrar a última mensagem/notícia, histórico de mensagens ou eliminar todas as mensagens
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações do terreno, captura de ecrã, sobre o OpenTTD e ferramentas de desenvolvedor
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Trocar barras de ferramentas
# Extra tooltips for the scenario editor toolbar
@@ -455,7 +455,7 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifas por car
# Company league menu
###length 3
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Classificação de empresas
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Avaliação detalhada
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Classificação detalhada de desempenho
STR_GRAPH_MENU_HIGHSCORE :Tabela de classificações
# Industry menu
@@ -603,8 +603,8 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gráfico do Lucro Operacional
STR_GRAPH_INCOME_CAPTION :{WHITE}Gráfico de Rendimentos
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unidades de carga entregues
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Avaliações da empresa (máximo=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valor da empresa
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Classificações do desempenho da empresa (máximo=1000)
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tarifas por carga
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dias em trânsito
@@ -616,7 +616,7 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Não mos
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostrar/ocultar gráfico para o tipo de carga
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Exibir detalhes de rendimentos
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Exibir classificações detalhadas de desempenho
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Chave dos gráficos da empresa
@@ -1177,7 +1177,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Configuração
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Configuração do jogo (guardado; afeta apenas novos jogos)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Configuração do jogo (guardado; afeta apenas jogo atual)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Configurações de empresa (guardado; afeta apenas novos jogos)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Configurações de empresa (guardado; afeta apenas companhia actual)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Configurações de empresa ( armazenado em guardar; afeta apenas empresa atual)
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nenhum -
###length 3
@@ -1206,7 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centro
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Direita
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Valor máximo do empréstimo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantia máxima que uma companhia pode pedir (sem ter em conta a inflação)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Valor máximo do empréstimo para cada empresa (sem ter em conta a inflação)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sem empréstimo {RED}Requer Script de Jogo para fornecer fundos iniciais
@@ -1246,7 +1246,7 @@ STR_CONFIG_SETTING_DISASTERS :Desastres: {STR
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ativa desastres que podem ocasionalmente bloquear ou destruir veículos ou infraestruturas
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da autoridade local: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha de que forma o ruído e dano ambiental causado pelas empresas afeta o rating da povoação e futuras ações de construção nessa povoação
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha de que forma o ruído e os danos ambientais causados pelas empresas afetam a classificação da sua localidade e futuras ações de construção na localidade
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(auto)" um bom valor será escolhido após a geração do terreno
@@ -1261,8 +1261,8 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite altera
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Haver diferentes áreas de cobertura para diferentes tipos de estações e aeroportos
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Estações da companhia podem servir industrias equipadas com estações neutras: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Quando ativo, industrias com estações incluídas (com as Petrolíferas) podem ser servidas por estações da companhia construídas nas redondezas. Quando inativo, estas industrias só podem ser servidas pela sua própria estação. Qualquer estação da companhia não poderá servir a industria, nem a estação incluída pode servir outra entidade senão a própria industria
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Estações da empresa podem servir indústrias com estações neutras anexadas: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :Permite remover mais estradas, pontes e túneis detidos pela cidade: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela localidade
@@ -1347,7 +1347,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Visualizador pr
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todos os visualizadores
STR_CONFIG_SETTING_BRIBE :Permite o suborno da autoridade local: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permite que as companhias tentem subornar a autoridade local. Se o suborno for descoberto por um inspector, a companhia não poderá construir nessa localidade durante seis meses
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permite que as empresas tentem subornar a autoridade local. Se o suborno for descoberto por um inspetor, a empresa não poderá atuar nessa localidade durante seis meses
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permite comprar direitos de transporte em exclusividade: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma localidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano
@@ -1356,7 +1356,7 @@ STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permite investi
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite que empresas doem dinheiro às localidades para financiar novas casas
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permite financiar a reconstrução de estradas locais:{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite que as companhias financiem reparações de estrada para sabotar serviços rodoviários dos oponentes.
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite que as empresas financiem reconstruções de estradas para sabotar o tráfego rodoviário na localidade.
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permite enviar dinheiro para outras empresas: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite transferências de dinheiro entre empresas em modo multi-jogador
@@ -1377,15 +1377,15 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite estações de passagem em estradas das localidades: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade das povoações
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permite estações de passagem em estradas do adversário: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade de outras companhias
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permitir estações de passagem nas estradas detidas pelos competidores: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite a construção de estações de passagem nas estradas que são de outras empresas
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Não é possível mudar quando já existem veículos.
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manutenção de infraestruturas: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quando ativo, as infraestruturas têm custos de manutenção. O custo cresce mais do que proporcionalmente com o tamanho da rede e com isso afeta mais as companhias maiores comparando com as mais pequenas
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quando ativo, as infraestruturas têm custos de manutenção. O custo cresce mais do que o proporcional com o tamanho da rede e assim afeta mais as empresas maiores do que as mais pequenas
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Côr de inicio da empresa: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolher côr de inicio da empresa
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Cor inicial da empresa: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolher a cor inicial da empresa
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportos nunca expiram: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ativar esta preferência torna cada tipo de aeroporto disponível para sempre após a sua introdução
@@ -1429,7 +1429,7 @@ STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Parar o rato po
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clique com botão direito
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da localidade na identificação da mesma: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das localidades na sua etiqueta no mapa
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Cinza para verm
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de cinza
STR_CONFIG_SETTING_SCROLLMODE :Comportamento de deslocação da janela de exibição: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento na deslocação do mapa
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento na deslocação do mapa. As opções de "posição do rato bloqueada" não funcionam em todos os sistemas, tais como versões baseadas na web, ecrãs sensíveis ao toque, Linux com Wayland, e outros.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mover janela de exibição com Botão Direito Rato, posição do rato bloqueada
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mover mapa com Botão Direito Rato, posição do rato bloqueada
@@ -1545,14 +1545,14 @@ STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em quadrados e diferenças de altura enquanto arrasta o rato durante tarefas de construção
STR_CONFIG_SETTING_LIVERIES :Mostrar estampagens da empresa: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controlar a utilização de decorações específicas por tipo de veículo (em vez de decorações por companhia)
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de decorações específicas por tipo de veículo (em vez de decorações por empresa)
###length 3
STR_CONFIG_SETTING_LIVERIES_NONE :Nenhum
STR_CONFIG_SETTING_LIVERIES_OWN :Própria empresa
STR_CONFIG_SETTING_LIVERIES_ALL :Todas as empresas
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Escolher chat de equipa com <ENTER>: {STRING}
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Trocar o mapeamento do chat da companhia e do chat público para <ENTER> e <Ctrl+ENTER> respectivamente
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Trocar o mapeamento entre o chat interno da empresa e o chat público para <ENTER> e <Ctrl+ENTER> respetivamente
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Velocidade da roda do rato no mapa: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Controlo de sensibilidade da roda de rolagem do rato
@@ -1672,16 +1672,16 @@ STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiente: {STRI
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e localidades
STR_CONFIG_SETTING_MAX_TRAINS :Máximo de comboios por empresa: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Número máximo de comboios que uma companhia pode ter
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Número máximo de comboios que uma empresa pode ter
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Máximo de veículos rodoviários por empresa: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Número máximo de veículos de estrada que uma companhia pode ter
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Número máximo de veículos de estrada que uma empresa pode ter
STR_CONFIG_SETTING_MAX_AIRCRAFT :Máximo de aeronaves por empresa: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Número máximo de aeronaves que uma companhia pode ter
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Número máximo de aeronaves que uma empresa pode ter
STR_CONFIG_SETTING_MAX_SHIPS :Máximo de navios por empresa: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Número máximo de navios que uma companhia pode ter
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Número máximo de navios que uma empresa pode ter
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desativar comboios para o computador: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Ativar esta preferência impossibilita a criação de comboios por jogadores controlados pelo computador
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Definir o volum
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de serviço são em percentagem: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Escolher se a manutenção de veículos é ativada pelo tempo decorrido deste a última manutenção, ou pela fiabilidade abaixo de uma certa percentagem da fiabilidade máxima
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quando ativado, os veículos procuram fazer a manutenção quando sua fiabilidade reduz para uma determinada percentagem da fiabilidade máxima.{}{}Por exemplo, se a fiabilidade máxima de um veículo for 90% e o intervalo de manutenção for 20%, o veículo tentará fazer a manutenção quando atinge 72% de fiabilidade.
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de serviço para comboios por omissão: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Definir o intervalo de manutenção por omissão para novos veículos sobre carris, se não for configurado um intervalo de manutenção explícito para o veículo
@@ -1852,7 +1852,7 @@ STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desativada, podem haver dois aeroportos em cada localidade. Com esta preferência ativa, o número de aeroportos numa localidade é limitado pela aceitação do ruído na mesma, que depende da população, do tamanho do aeroporto e da sua distância
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar localidades no jogo: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Ativar esta preferência permite aos jogadores fundar novas povoações no jogo
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Ativar esta preferência permite aos jogadores fundar novas localidades no jogo
###length 3
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Proibido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
@@ -1881,8 +1881,8 @@ STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distância entr
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Desligado
STR_CONFIG_SETTING_SOFT_LIMIT :Número máximo de janelas não-pegajosas: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Número de janelas não-pegajosas abertas antes que janelas antigas comecem a ser fechadas para dar lugar a novas janelas
STR_CONFIG_SETTING_SOFT_LIMIT :Número máximo de janelas não-coladas: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Número de janelas abertas não-coladas antes que as janelas antigas sejam automaticamente fechadas para dar lugar a novas janelas
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
###setting-zero-is-special
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :desligado
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha a
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro com as definições gráficas...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... Não foi encontrado um GPU compatível. Aceleração por hardware desativada
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... O driver gráfico (GPU) interrompeu o jogo. Aceleração por hardware desativada
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2124,7 +2125,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Aviões
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Editar altura máxima do mapa: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Editar altura máxima de montanhas no mapa
STR_CHEAT_CHANGE_DATE :{LTBLUE}Alterar data: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Alterar ano actual
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Alterar ano atual
STR_CHEAT_SETUP_PROD :{LTBLUE}Ativar modificação de valores de produção: {ORANGE}{STRING}
# Livery window
@@ -2136,7 +2137,7 @@ STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Exibir e
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Exibir esquemas de cores dos navios
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Exibir esquema de cores da aeronave
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Seleccione a cor primária para o veículo seleccionado. Ctrl+Clique vai usar esta cor para todos os esquemas
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Seleccione a cor secundária para o esquema seleccionado. Ctrl+Click afetará esta escolha para todos os esquemas
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Selecione a cor secundária para o esquema selecionado. Ctrl+Clique seleciona essa cor para todos os esquemas
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccione o esquema de cores a alterar, ou esquemas múltiplos utilizando a tecla Ctrl com o botão esquerdo do rato. Marque a caixa para comutar a utilização do esquema de cores
###length 23
@@ -2247,7 +2248,7 @@ STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Anos
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Número de anos{}que o jogo vai durar
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Idioma, versão do servidor, etc.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Clique num jogo da lista para o seleccionar
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Clique num jogo da lista para o selecionar
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}O servidor em que entraste na última vez:
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Clique para indicar o servidor que jogaste a última vez
@@ -2598,7 +2599,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda de Fluxo de Carga
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todos
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nenhuma
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecione as companhias a serem mostradas
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecione as empresas a serem exibidas
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
@@ -3076,7 +3077,7 @@ STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Quantid
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Atraso no gráfico de ligação:
STR_FRAMERATE_DRAWING :{BLACK}Renderização gráfica:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Janelas de exibição do mundo:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Visualizadores do mundo:
STR_FRAMERATE_VIDEO :{BLACK}Saída de video:
STR_FRAMERATE_SOUND :{BLACK}Mistura de Som:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} SJ/IA total:
@@ -3093,7 +3094,7 @@ STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Quantidade de a
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Quantidade de Atraso no Percurso Mundial
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Atraso no gráfico de ligação
STR_FRAMETIME_CAPTION_DRAWING :Renderização gráfica
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderização de janela de exibição do mundo
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderização de visualizador do mundo
STR_FRAMETIME_CAPTION_VIDEO :Saída de video
STR_FRAMETIME_CAPTION_SOUND :Mistura de Som
STR_FRAMETIME_CAPTION_ALLSCRIPTS :total scripts GS/AI
@@ -3367,7 +3368,7 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :ficheiro GRF co
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRFs carregados.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Carregar {1:STRING} como NewGRF estático com {2:STRING} pode causar dessincronização
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Gráfico inválido (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propriedade Action 0 desconhecida {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propriedade de Ação 0 desconhecida {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Tentativa de uso de ID Inválido (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um objecto gráfico corrompido. Todos os objectos gráficos corrompidos serão apresentados como um ponto de interrogação (?) vermelho.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém múltiplas entradas Action 8 - (sprite {3:NUM})
@@ -3479,7 +3480,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Locali
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zona
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Mostrar a zona dentro dos limites da autoridade local
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte:
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Classificações de empresas de transporte:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta localidade - fazer clique no item para mais detalhes
@@ -3592,9 +3593,9 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita:
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta localidade.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta localidade.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostrar avaliações da estação
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Abastecimento mensal e classificação local:
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Classificações
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Exibir classificações da estação
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Fornecimento mensal e classificação local:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Agrupar por
@@ -4038,9 +4039,9 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar A
###length VEHICLE_TYPES
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um comboio, incluindo todas as carruagens. Clique neste botão e, de seguida, num comboio que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um veículo rodoviário. Clique neste botão e, de seguida, num veículo que se encontre dentro ou fora de um depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um navio. Clique neste botão e, de seguida, num navio que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esta acção comprará uma cópia de uma aeronave. Clique neste botão e, de seguida, numa aeronave que se encontre dentro ou fora do hangar. Ctrl+Clique ira partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esta ação comprará uma cópia de um veículo rodoviário. Clique neste botão e de seguida, num veículo que se encontre dentro ou fora de um depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esta ação comprará uma cópia de um navio. Clique neste botão e de seguida, num navio que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esta ação comprará uma cópia de uma aeronave. Clique neste botão e de seguida, numa aeronave que se encontre dentro ou fora do hangar. Ctrl+Clique ira partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização de um depósito ferroviário. Ctrl+Clique abre um novo visualizador na localização do depósito ferroviário
@@ -4618,12 +4619,12 @@ STR_AI_LIST_CANCEL :{BLACK}Cancelar
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Não mudar o script
STR_SCREENSHOT_CAPTION :{WHITE}Tirar uma captura de ecrã
STR_SCREENSHOT_SCREENSHOT :{BLACK}Captura de tela normal
STR_SCREENSHOT_SCREENSHOT :{BLACK}Captura de ecrã normal
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Ampliação máxima
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Ampliação padrão
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Mapa completo
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Mapa de alturas
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de ecrã do minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parâmetros de IA
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... o av
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Impossível programar veículo...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Veículos apenas podem esperar em estações.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este veículo não pára nesta estação.
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... horário incompleto
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... demasiados sinais
@@ -5163,7 +5165,7 @@ STR_INDUSTRY_NAME_FARM :{G=f}Quinta
STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Mina de Cobre
STR_INDUSTRY_NAME_OIL_WELLS :{G=mp}Poços de Petróleo
STR_INDUSTRY_NAME_BANK :{G=m}Banco
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=f}Companhia Alimentar
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Indústria Alimentar
STR_INDUSTRY_NAME_PAPER_MILL :{G=f}Fábrica de Papel
STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Mina de Ouro
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=m}Banco
+25 -23
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Deschide
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauză joc
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Măreşte viteza de trecere a timpului
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opţiuni
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvare/abandon/ieşire joc
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Afişează harta
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opțiuni și setări
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvare, încărcare sau abandon joc, ieșire program
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Afișează harta, vizor adițional, flux de marfă sau lista de semne
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Afişează lista cu oraşele de pe hartă
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Afişează subvenţiile
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Afişează lista cu staţiile companiei
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Afişeaz
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Afişează date generale despre companie
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Afişează cartea de poveste
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Afişează lista de scopuri
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Afişează grafice
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Afișează graficele și ratele plăților pentru marfă ale companiei
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Afişează clasamentul companiilor
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Listează sau fondează obiectivele industriale
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examinează industriile sau fondează construcția unei noi industrii
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Afișează lista cu trenurile companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Afișează lista cu autovehiculele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Afișează lista cu navele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construi
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construieşte aeroporturi
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Afişează instrumentele pentru modelarea terenului, plantarea copacilor, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Afişează fereastra pentru configurarea sunetului/muzicii
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Afişează ultimul mesaj (ultima ştire), opţiunile pentru mesaje
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informaţii despre teren, consolă, depanare IA, capturi ecran, despre OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Afișează ultimul mesaj (ultima știre), istoricul de mesaje sau șterge toate mesajele
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informații despre teren, captură de ecran, despre OpenTTD și unelte de dezvoltare
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Comută bara de unelte
# Extra tooltips for the scenario editor toolbar
@@ -449,7 +449,7 @@ STR_GRAPH_MENU_INCOME_GRAPH :Venituri
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Număr încărcături livrate
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Evoluţia performanţei
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Valoarea companiei
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Valorile plăţilor pe încărcături
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Valorile plăților pe mărfuri
# Company league menu
###length 3
@@ -495,7 +495,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sunet/muzică
# Message menu
###length 3
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Ultimul mesaj/ultima ştire
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Ultimul mesaj/ultima știre
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Lista ultimelor mesaje
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Șterge toate mesajele
@@ -605,13 +605,13 @@ STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unităţ
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Evaluarea performanţelor companiilor (maxim=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valorile companiilor
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Preţurile transportului de călători şi mărfuri
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Prețurile transportului de mărfuri
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Zile în tranzit
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Plata pentru livrarea a 10 unităţi (sau 10.000 de litri) de marfă pe o distanţă de 20 de pătrăţele
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Plata pentru livrarea a 10 unități (sau 10.000 de litri) de marfă pe o distanță de 20 de pătrățele
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Activează tot
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Dezactivează tot
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Afişează toate mărfurile în graficul de plăţi
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Nu afişa niciun tip de marfă în graficul de plăţi
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Afișează toate mărfurile în graficul de plăți
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Nu afișa niciun tip de marfă în graficul de plăți
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Comută ascunderea/afișarea graficului de marfă
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
@@ -798,7 +798,7 @@ STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nu afiș
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Afișează toate tipurile de încărcătură pe hartă
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Re-afişează ultimul mesaj
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Re-afișează ultimul mesaj sau ultima știre
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUZĂ * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUZĂ (se actualizează graficul conexiunilor) * *
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Din gri în ro
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Tonuri de gri
STR_CONFIG_SETTING_SCROLLMODE :Comportament derulare vizor: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamentul derulării hărții
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamentul derulării hărții. Opțiunile „poziție cursor fixă” nu funcționează pe toate sistemele, ca versiunile web, pe ecrane tactile, Linux cu Wayland, și altele
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mută fereastra de vizualizare ținând apăsat click dreapta, poziția cursorului rămânând fixă
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mută harta ținând apăsat click dreapta, poziția cursorului rămânând fixă
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Câtă memorie
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervaluri de service în procente: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Alege dacă întreținerea vehiculelor este activată de trecerea unei anumite perioade de timp, sau scăzând un anumit procent din gradul de rezistență al vehiculului
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Dacă este activată, vehiculele încearcă să se repare când fiabilitatea le scade sub un anumit procent.{}{}De exemplu, dacă fiabilitatea maximă a unui vehicul este 90% și intervalul de service este 20%, vehiculul va încerca să intre în service când ajunge la 72% fiabilitate.
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalul de întreținere implicit al trenurilor: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Alege perioada de întreținere implicită pentru noi vehicule feroviare, dacă nu există un interval de întreținere stabilit pentru vehicul
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nu s-au
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Eroare în setările video...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... GPU incompatibil. Accelerarea hardware este dezactivată
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Driverul GPU a dus la prăbușirea jocului. Accelerarea hardware a fost dezactivată
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2067,7 +2068,7 @@ STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Hartă t
STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor hartă
STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
STR_INTRO_GAME_OPTIONS :{BLACK}Opţiuni
STR_INTRO_GAME_OPTIONS :{BLACK}Opțiuni
STR_INTRO_HIGHSCORE :{BLACK}Tabela cu scoruri maxime
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Setări
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Setări NewGRF
@@ -2907,7 +2908,7 @@ STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Case
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click pe industrie pentru a vedea furnizorii şi clienţii săi
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click pe cargo pentru a vedea furnizorii şi clienţii săi
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Afişează lanţ
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Afişează industriile care furnizează şi acceptă cargo
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Afișează industriile care furnizează și acceptă mar
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link către harta mică
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selectează industriile afişate şi pe harta mică
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Alege tipul de marfă
@@ -2916,7 +2917,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Alege in
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Alege industria pe care dorești să o afișezi:
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informaţii teren
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informații teren
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrează vizorul principal pe locația dalei. Ctrl+clic deschide un vizor nou pe locația dalei
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Costul demolării: {LTBLUE}nu este cazul
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Costul demolării: {RED}{CURRENCY_LONG}
@@ -4175,10 +4176,10 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Schimbă
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Schimbă tipul de marfă transportat de aeronavă
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Afişează comenzile trenului. Ctrl-Click pentru a afişa orarul
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Afişează comenzile autovehiculului. Ctrl-Click pentru a afişa orarul
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Afişează comenzile navei. Ctrl-Click pentru a afişa orarul
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Afişează comenzile aeronavei. Ctrl-Click pentru a afişa orarul
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Afișează comenzile trenului. Ctrl-clic afișează orarul
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Afișează comenzile autovehiculului. Ctrl-clic afișează orarul
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Afișează comenzile navei. Ctrl-clic afișează orarul
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Afișează comenzile aeronavei. Ctrl-clic afișează orarul
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Afişează detaliile trenului
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... avio
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nu pot programa vehiculul...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehiculele pot aştepta numai în staţii
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Acest vehicul nu are oprire în această staţie
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... orarul este incomplet
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... prea multe semne
+17 -15
View File
@@ -470,17 +470,17 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Пока
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Ускорить игру
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Настройки
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Сохранение игры, главное меню, выход
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Показать карту
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Сохранение/загрузка игры; главное меню; выход
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Карта; окна просмотра; грузовые потоки; таблички
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Список городов
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Показать субсидии
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Субсидии
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Список станций
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Показать финансовую информацию компании
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Показать основную информацию о компании
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Показать историю компании
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Показать список задач
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Показать графики
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Показать рейтинги компаний
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Информация о финансах компаний
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Основная информация о компаниях
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}История компаний
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Список задач
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Графики компаний и оплаты грузоперевозок
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Рейтинги компаний
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Список существующих предприятий; создание новых
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Список поездов. Ctrl+щелчок переключает отображение по группам.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Список автотранспорта. Ctrl+щелчок переключает отображение по группам.
@@ -495,8 +495,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Стро
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Строительство аэропортов
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Открыть панель ландшафта для изменения рельефа, посадки деревьев и т.д.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Настройка звука и музыки
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Показать последнее сообщение; настройки сообщений
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Информация о территории, консоль, отладка скриптов, снимки экрана, об игре
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Показать последнее сообщение; настройки и удаление сообщений
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Информация о территории, об игре и инструментах разработчика, снимки экрана
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Переключить панели инструментов
# Extra tooltips for the scenario editor toolbar
@@ -1073,7 +1073,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}В ос
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Показать в основном окне
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Основные настройки
STR_GAME_OPTIONS_CAPTION :{WHITE}Настройки
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Валюта
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Смена используемой в игре валюты
@@ -1126,11 +1126,11 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Инте
# Autosave dropdown
###length 5
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Отключено
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Каждый месяц
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Каждые 3 месяца
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Каждые 6 месяцев
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Каждый год
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :отключено
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Язык
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Язык пользовательского интерфейса
@@ -1681,7 +1681,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :серый и
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :оттенки серого
STR_CONFIG_SETTING_SCROLLMODE :Перемещение обзора: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Способ перемещения по игровому полю
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Способ перемещения по игровому полю. Варианты с зафиксированным курсором не работают на некоторых системах, например, в браузерах, на сенсорных экранах, на Linux с Wayland и т. д.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :перемещать обзор с помощью ПКМ, зафиксировав курсор
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :перемещать карту с помощью ПКМ, зафиксировав курсор
@@ -1862,7 +1862,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Объём па
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} МиБ
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Интервал тех. обслуживания в процентах: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Выберите, должно ли техническое обслуживание транспорта выполняться через определённые промежутки времени, либо при снижении надёжности транспортного средства на определённый процент от максимума
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :При включении транспортные средства будут отправляться на техническое обслуживание после падения надёжности на указанный процент от максимальной.{}Например, при максимальной надёжности 90% и указанном интервале ТО 20% транспортное средство уйдёт на обслуживание при падении надёжности до 72%.
STR_CONFIG_SETTING_SERVINT_TRAINS :Интервал ТО по умолчанию для поездов: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Настройка периодичности технического обслуживания для новых поездов
@@ -2207,6 +2207,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не у
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Ошибка в настройках графики...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... не найдено подходящего графического процессора. Аппаратное ускорение отключено.
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... драйвер видеокарты вызвал критическую ошибку. Аппаратное ускорение отключено.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5274,6 +5275,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... да
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Не удалось составить график движения для этого транспорта...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Транспорт может ждать только на станции
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Это транспортное средство не останавливается на этой станции
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... график движения неполный
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... слишком много табличек
+7 -7
View File
@@ -407,9 +407,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Otvoriť
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pozastaviť hru
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Zrýchliť priebeh hry
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Nastavenia
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Uložiť hru, opustiť hru, ukončiť
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Zobraziť mapu
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Možnosti a nastavenia
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Uložiť, načítať alebo opustiť hru, ukončiť program
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Zobraziť mapu, extra výrez, tok nákladu alebo zoznam značiek
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobraziť zoznam miest
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Zobraziť dotácie
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Zoznam staníc spoločnosti
@@ -417,9 +417,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Finančn
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Informácie o spoločnosti
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Zobraziť knihu príbehov
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Zobraziť zoznam cieľov
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafy
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Zobrazte firemné grafy a sadzby platieb za náklad
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spoločností
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financovať výstavbu nového priemyslu
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Preskúmať odvetvia alebo zafinancovať výstavbu nového odvetvia
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Zoznam vlakov spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Zoznam cestných vozidiel spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Zoznam lodí spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel
@@ -433,8 +433,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Výstavb
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Výstavba letísk
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Otvoriť panel nástrojov pre úpravy terénu, výsadbu stromov, a pod.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Zobraziť okno zvuku a hudby
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Zobraziť poslednú správu/novinku, nastavenia správ
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku, konzola, ladenie skriptu, snímky obrazovky, o OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Zobraziť poslednú správu/novinku, históriu správ alebo vymazať všetky správy
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku, snímka obrazovky, o OpenTTD a nástrojoch pre vývojárov
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Prepnúť panely nástrojov
# Extra tooltips for the scenario editor toolbar
+7 -5
View File
@@ -344,8 +344,8 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Öppna o
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa spelet
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Snabbspola spelet
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Inställningar
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spara spelet, avsluta spelet, avsluta
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Visa karta, extra vyfönster eller skyltlista
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spara spelet, öppna spel, avsluta spelet eller avsluta programmet
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Visa karta, extra vyfönster, godsflöden eller skyltlista
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Visa lista över städer
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Visa subventioner
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Visa lista över företagets stationer
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Bygg ham
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bygg flygplatser
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Öppna landskapsarkitektursverktygen för att höja/sänka land, plantera träd, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Visa ljud-/musikfönster
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Visa senaste meddelandet/nyheten, visa meddelandeinställningar
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Markinformation, konsol, felsökning av skript, skärmdumpar, om OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Visa senaste meddelandet/nyheten, meddelandehistorik eller ta bort alla meddelanden
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Markinformation, skärmdump, om OpenTTD och utvecklingsverktyg
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Byt verktygsrad
# Extra tooltips for the scenario editor toolbar
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grå till röd
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Gråskala
STR_CONFIG_SETTING_SCROLLMODE :Vyfönsters skrollningsbeteende: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Beteende vid scrollning av kartan
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Beteende vid scrollning av kartan. Muspositionen låst valet funkar inte på alla system, som tillexempel webbaserade versioner, pekskärmar, Linux med Wayland, med mera
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Rör vyn med höger musknapp, musens position låst
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Rör kartan med höger musknapp, musens position låst
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokera
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fel med video inställningarna...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... Inget kompatibelt grafikkort hittat. Hårdvaruacceleration inaktiverad
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU-drivrutinen kraschade spelet. Maskinvaruacceleration inaktiverad
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... flyg
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Kan inte lägga till fordonet i en tidtabell...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Fordon kan enbart vänta vid stationer
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Detta fordon stannar inte vid denna station
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... tidtabellen är ofullständig
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... för många skyltar
+6
View File
@@ -962,6 +962,7 @@ STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}விளையாட்டு மறுதொடக்கம் செய்யப்பட்ட பிறகு மட்டுமே இந்த அமைப்பு நடைமுறைக்கு வரும்
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK} திரையை v-sync செய்ய இந்த சதுரத்தை குறிக்கவும். விளையாட்டு மறுதொடக்கம் செய்யப்பட்ட பிறகு மட்டுமே இந்த அமைப்பின் மாற்றம் பொருந்தும். வன்பொருள் முடுக்கமுடன் மட்டும் செயல்படும்.
@@ -2236,6 +2237,7 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}தர
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}தேர்ந்தெடுத்தவற்றின் குறியினை நீக்கு
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}அனைத்தையும் பதிவிறக்க வேண்டாம் என்று குறிக்கவும்
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}வெளி இணையதளங்களில் தேடு
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}OpenTTDஇன் கோப்பு சேவையில் கிடைக்காத கோப்புகளுக்கு OpenTTDஉடன் தொடர்பில்லாத இணையதளங்களில் தேடவும்
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}நீங்கள் OpenTTD ஐ விட்டு வெளியேறுகிறீர்கள்!
STR_CONTENT_FILTER_TITLE :{BLACK}குறியீடு/பெயர் வடிகட்டி:
STR_CONTENT_OPEN_URL :{BLACK}இணையதளத்தினை பார்வையிடு
@@ -2301,6 +2303,7 @@ STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD-
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}ஒளி அமைப்புகள்
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}வீடுகளுக்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl + கிளிக் பூட்ட செய்க
STR_TRANSPARENT_STRUCTURES_TOOLTIP :கலங்கரைவிளக்கம் மற்றும் ஆண்டெனா போல கட்டடங்களின் வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl+கிளிக் பூட்ட செய்ய
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}வெளிப்படையானதற்கு பதிலாக கண்ணுக்கு தெரியாததாக பொருட்களை அமைக்கவும்
# Linkgraph legend window
@@ -2445,6 +2448,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}நீ
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}கப்பல் பணிமனையினைக் கட்டவும்(கப்பல்களை வாங்க மற்றும் பழுதுபார்க்க). Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}கப்பல் துறைமுகத்தினைக் கட்டவும். Ctrl அழுத்தினால் துறைமுகங்களினை இணைக்கலாம். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}நீர்வாழ்வை உருவாக்குங்கள். Shift கட்டிடம் கட்டுதல் / செலவு மதிப்பீட்டைக் காட்டும்
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}நீர் பரப்பளவு வரையறுக்கவும்.{}கால்வாய் கட்டவும். கடல் மட்டத்தில் Ctrl அழுத்திவைத்தால், சுற்றில் வெள்ளமாக்கவும்
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}ஆறுகளை அமைக்கவும். Ctrl அழுத்தினால் குறுக்கான பகுதியைத் தேர்ந்தெடுக்கலாம்
# Ship depot construction window
@@ -2798,6 +2802,7 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}ஆற
STR_MAPGEN_SMOOTHNESS :{BLACK}சமநிலை:
STR_MAPGEN_VARIETY :{BLACK}பலவகை பரவல்:
STR_MAPGEN_GENERATE :{WHITE}உருவாக்கு
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகள்
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :ஆங்கிலம் (இயற்கையான)
@@ -3499,6 +3504,7 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}கா
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் விமானத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் ரயில் வாகனத்தை வாங்கி புதுப்பிக்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் சாலை வாகனத்தை வாங்கி புதுப்பிக்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்.
###length VEHICLE_TYPES
+11 -9
View File
@@ -344,9 +344,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Emir gö
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Oyunu durdur
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Oyunu hızlandır
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Seçenekler
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Kaydet, oyunu terk et, çık
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Haritayı göster
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Seçenekler ve ayarlar
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Kaydet, oyunu yükle veya terk et, program'dan çık
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Haritayı, ekstra vitrini, kargo akşını veya işaret listesini görüntüleyin
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Şehir listesini göster
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Teşvikleri göster
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Şirkete ait istasyonları listele
@@ -354,9 +354,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Şirketi
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Şirketin genel durumunu göster
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Hikaye kitabını görüntüle
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Amaç listesini görüntüle
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafikleri göster
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Şirket grafiğini ve kargo ödeme oranlarını görüntüleyin
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Şirketler ligini göster
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Yeni fabrika kur veya tüm fabrikaları listele
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Endüstrileri inceleyin veya yeni endüstri inşasını fonlayın
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Şirkete ait trenleri listele. Ctrl+Sol tıklama ile grup/araç listesini açar veya kapatır
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Şirkete ait karayolu taşıtlarını listele. Ctrl+Sol tıklama ile grup/araç listesini açıp kapatır
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Şirkete ait gemileri listele. Ctrl+Sol tık ile grup/araç listesini açar veya kapatır
@@ -370,8 +370,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Rıhtım
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Havalimanı yapımı
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Arazi düzenleme araç çubuğunu aç (ağaç dikme, alçaltma/yükseltme vb. için).
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Ses/müzik penceresini göster
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Son mesajı/haberi göster, mesaj ayarlarını göster
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Arazi bilgisi, konsol, betik hata ayıklama, ekran görüntüleri, OpenTTD hakkında
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Son mesajı/haberi göster, mesaj geçmişini göster veya tüm mesajları sil
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Arazi bilgisi, ekran görüntü, OpenTTD ve geliştirici araçları hakkında
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Araç çubuklarını değiştir
# Extra tooltips for the scenario editor toolbar
@@ -1531,7 +1531,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Griden kırmız
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Gri tonlamalı
STR_CONFIG_SETTING_SCROLLMODE :Bakış noktası kaydırma davranışı: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Haritada gezinirkenki davranış
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Haritada gezinirkenki davranış. "fare konumu kilitli" seçeneği web tabanlı sürümler, dokunmatik ekranlar, Linux ile birlikte Wayland ve bunun gibi diğer sistemlerde çalışmaz.
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Sağ Fare Tuşu ile görüş alanını hareket ettir, fare konumu kilitli
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Sağ Fare Tuşu ile haritayı hareket ettir, fare konumu kilitli
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Tek bir betiği
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Servis gecikmeleri yüzde ile: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Araçlara bakım yapılmasına bir önceki bakımın üzerinden geçen zamana göre mi, yoksa aracın güvenilirlik değerinin azami güvenilirliğe kıyasla belli bir yüzde oranında düşmesine bağlı olarak mı karar verileceğini seçin
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Etkinleştirildiğinde, araçların güvenilirlik değerinin azami güvenilirliğe kıyasla belli bir yüzde oranında düşmesine bağlı olarak bakım yapar.{}{}Örneğin, eğer aracın azami güvenirliği %90 ve bakım aralığı %20 ise araç %72 güvenilirliğe ulaştığında bakım yapmayı dener.
STR_CONFIG_SETTING_SERVINT_TRAINS :Trenler için varsayılan bakım aralığı: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Yeni tren yolu araçları için varsayılan bakım aralığını ayarlar, eğer araç için özel bir bakım aralığı belirtilmemişse geçerlidir
@@ -2057,6 +2057,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Video ayarlarında hata...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... uyumlu GPU bulunamadı. Donanım hızlandırma devre dışı bırakıldı
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU sürücüsü oyunu çökertti. Donanım hızlandırma devre dışı bırakıldı
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -5088,6 +5089,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... uça
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Aracın zaman çizelgesi oluşturulamıyor...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Araçlar sadece istasyonlarda bekleyebilir
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Araç bu istasyonda durmuyor
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... zaman çizelgesi eksik
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... çok fazla tabela var
+118 -112
View File
@@ -399,7 +399,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}нати
# Query window
STR_BUTTON_DEFAULT :{BLACK}Стандартно
STR_BUTTON_CANCEL :{BLACK}Відміна
STR_BUTTON_CANCEL :{BLACK}Скасувати
STR_BUTTON_OK :{BLACK}Так
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Попередження: Адміністратори серверів можуть мати можливість читати будь-який текст, введений тут.
@@ -495,7 +495,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Буду
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Змінити ландшафт
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Налаштувати звук/музику
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Показати останнє повідомлення. Налаштування повідомлень
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Інформація про земельну ділянку, консоль, налагодження скриптів, знімки екрану, про OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Інформація про земельну ділянку, знімки екрану, про гру OpenTTD та інструменти для розробки
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Переключити панелі
# Extra tooltips for the scenario editor toolbar
@@ -530,7 +530,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Вихід
STR_SETTINGS_MENU_GAME_OPTIONS :Налаштування гри
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Налаштування
STR_SETTINGS_MENU_AI_SETTINGS :Налаштування ШІ
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Налаштування сценарію гри
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Налаштування ігрового скрипту
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Налаштування NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Налаштування прозорості
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Показувати назви міст
@@ -629,7 +629,7 @@ STR_NEWS_MENU_DELETE_ALL_MESSAGES :Видалит
STR_ABOUT_MENU_LAND_BLOCK_INFO :Інформація про ділянку
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Вкл./відкл. консоль
STR_ABOUT_MENU_AI_DEBUG :Налагодження АІ / Ігрового Скрипта
STR_ABOUT_MENU_AI_DEBUG :Зневадження ШІ / ігрового скрипту
STR_ABOUT_MENU_SCREENSHOT :Знімок екрану
STR_ABOUT_MENU_SHOW_FRAMERATE :Швидкість генерації гри
STR_ABOUT_MENU_ABOUT_OPENTTD :Про гру 'OpenTTD'
@@ -951,11 +951,11 @@ STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLAC
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Жителі святкують . . .{}Перший корабель з'явився на {STATION}!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Жителі святкують . . .{}Перший літак з'явився на {STATION}!
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Аварія!{}Поїзди зіткнулися.{}{COMMA} загинуло.
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Аварія!{}{COMMA} люд{P ина ини ей} загинул{P а и о} при зіткненні поїздів
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Аварія!{}Водій загинув при зіткненні авто з поїздом
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Аварія!{}{COMMA} загинуло при зіткненні авто з поїздом
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Аварія!{}{COMMA} люд{P ина ини ей} загинул{P а и о} при зіткненні авто з поїздом
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}{}{COMMA} загиблих в авіакатастрофі! Літак розбився біля {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Авіакатастрофа!{}В літака закінчилось пальне, {COMMA} людей загинуло!
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Авіакатастрофа!{}В літака закінчилось пальне, {COMMA} люд{P ина ини ей} загинул{P а и о}!
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Дирижабль впав на {STATION}!
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Автомобіль знищений внаслідок зіткнення з НЛО!
@@ -1030,19 +1030,19 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Відт
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Відкрити вікно групи з центром на групах транспорту
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} більше не приймає {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} більше не приймає {STRING} або {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} тепер приймає {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} тепер приймає {STRING} і {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} більше не приймає {STRING.z}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} більше не приймає {STRING.z} або {STRING.z}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} тепер приймає {STRING.z}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} тепер приймає {STRING.z} і {STRING.z}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Субсидія більше не пропонується:{}{}Перевезення {STRING.r} з {STRING} до {STRING}
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Субсидію скасовано:{}{}Перевезення {STRING.r} з {STRING.r} до {STRING.r}
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Пропонується субсидія:{}{}компанії, яка першою привезе вантаж {STRING} з {STRING} до {STRING} платитимуть субсидію впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Пропонується субсидія:{}{}компанії, яка першою привезе {STRING.z} з {STRING} до {STRING} платитимуть субсидію впродовж {NUM} рок{P у ів ів}!
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Субсидію надано компанії {STRING}!{}{}Перевезення вантажу {STRING} з {STRING} до {STRING} принесе додатково 50% впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення вантажу {STRING} з {STRING} до {STRING} принесе вдвічі більше прибутків впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення вантажу {STRING} з {STRING} до {STRING} принесе втричі більше прибутків впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення вантажу {STRING} з {STRING} до {STRING} принесе вчетверо більше прибутків впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Субсидію надано компанії {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе додатково 50% впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе вдвічі більше прибутків впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе втричі більше прибутків впродовж {NUM} рок{P у ів ів}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе вчетверо більше прибутків впродовж {NUM} рок{P у ів ів}!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Транспортний безлад у місті {TOWN}!{}{}Реконструкція доріг, фінансована компанією {STRING} принесе транспорту незручності протягом 6 місяців!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Транспортна монополія!
@@ -1270,7 +1270,7 @@ STR_CITY_APPROVAL_TOLERANT :терпиме
STR_CITY_APPROVAL_HOSTILE :вороже
STR_CITY_APPROVAL_PERMISSIVE :допустиме (не впливає на дії компанії)
STR_WARNING_NO_SUITABLE_AI :{WHITE}Немає відповідних AI...{}Ви можете завантажити кілька AI через систему 'Вмісту в Інтернеті'
STR_WARNING_NO_SUITABLE_AI :{WHITE}Немає підходящих модулів ШІ...{}Ви можете завантажити різноманітні модулі ШІ через 'Додатковий контент'
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Налаштування
@@ -1334,6 +1334,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :правору
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимальна сума позики: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальна сума позики для компанії (без урахування інфляції)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Процентна ставка: {STRING}
@@ -1343,7 +1344,7 @@ STR_CONFIG_SETTING_RUNNING_COSTS :Експлуа
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Встановіть вартість обслуговування та експлуатаційні витрати на транспорт та інфраструктуру
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Швидкість будівництва: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Обмеження кількості будівельних дій для AI
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Обмеження кількості будівельних дій для ШІ
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Поломки транспорту: {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Встановіть частоту поломок недостатньо якісно обслугованого транспорту
@@ -1416,7 +1417,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG :Заборон
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :При включенні прямокутні перетини шляхів не будуть вважатися поворотами. Для повороту необходно прокладати шляхи під кутом 45°.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Станції можуть складатися з не суміжних частин: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Дозволяє об'єднання в одну станцію частин, що не примикають одна до одної. Щоб приєднати нову станцію до існуючої необхідно використовувати Ctrl+Click при будівництві.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Дозволяє об'єднання в одну станцію частин, що не примикають одна до одної. Щоб приєднати нову станцію до існуючої, необхідно використовувати Ctrl+клац при будівництві
STR_CONFIG_SETTING_INFLATION :Інфляція: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Дозволяє інфляцію в економіці. При цьому витрати з часом зростають дещо швидше за прибутки
@@ -1534,7 +1535,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :При вклю
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Автозаміна зношених транспортних засобів: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :При включенні транспортні засоби з вичерпаним строком служби автоматично замінюються на нові (при виконанні умов автозаміни).
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Автозаміна транспрорту {STRING} закінчення строку експлуатації
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Автозаміна транспорту {STRING} закінчення строку експлуатації
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Момент з якого транспортний засіб підлягає автоматичній заміні.
###length 2
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} місяц{P ь я ів} до
@@ -1565,7 +1566,7 @@ STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Показат
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :При включенні придатний вантаж для транспортних засобів показано нижче у списку транспорту
STR_CONFIG_SETTING_LANDSCAPE :Ландшафт: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ландшафти визначають базові ігрові сценарії з різними вантажами, необхідними для зростання міст. NewGRF'и й ігрові скрипти дозволяють тонший контроль
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ландшафти визначають базові ігрові сценарії з різними вантажами, необхідними для зростання міст. NewGRF-и та ігрові скрипти дозволяють тонший контроль
STR_CONFIG_SETTING_LAND_GENERATOR :Генератор ландшафту: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Стандартний залежить від базового набору графіки і створює стандартні форми ландшафту. TerraGenesis базується на генераторі шумів Перлина з тоншими налаштуваннями управління
@@ -1632,7 +1633,7 @@ STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Одна
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Одна або більше клітинок на одному з країв не є водними
STR_CONFIG_SETTING_STATION_SPREAD :Максимальний розмір станцій: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Максимально допустимий лінійний розмір станцій. Зауважте, що занадто високе значення параметру може уповільнити гру.
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Максимально допустимий лінійний розмір станцій. Зауважте, що занадто високе значення параметра може уповільнити гру.
STR_CONFIG_SETTING_SERVICEATHELIPAD :Автоматичний техогляд гелікоптерів на площадках: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Проводити техогляд гелікоптерів кожного разу при приземленні, навіть якщо аєропорт не має депо.
@@ -1650,7 +1651,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіолето
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Схема кольорів вантажопотоків: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Встановіть схему кольорів для показу вантажних потоків.
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Віж зеленого до червоного (оригінальна)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Від зеленого до червоного (оригінальна)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Від зеленого до синього
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Від сірого до червоного
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Відтінки сірого
@@ -1664,7 +1665,7 @@ STR_CONFIG_SETTING_SCROLLMODE_RMB :Переміщ
STR_CONFIG_SETTING_SCROLLMODE_LMB :Переміщувати ЛКМ
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Плавна прокрутка у вікні: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при клацанні мишою по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при клацанні мишею по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Показувати підказки про розміри під час будівництва: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Відображати довжини та різниці висот в підказках в процесі будівництва.
@@ -1693,9 +1694,9 @@ STR_CONFIG_SETTING_OSK_ACTIVATION :Екранна
STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Виберіть спосіб відкриття екранної клавіатури для введення тексту у поля тільки за допомогою вказівного пристрою. Це призначено для невеликих пристроїв без фактичної клавіатури
###length 4
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Вимкнено
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Подвійний клац мишою
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Одиночний клац мишою (коли виділено)
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Одиночний клац мишою (негайно)
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Подвійний клац мишею
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Одиночний клац мишею (коли виділено)
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Одиночний клац мишею (негайно)
STR_CONFIG_SETTING_USE_RELAY_SERVICE :Використати мережеве реле: {STRING}
STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :Якщо не вдалося з'єднатися з сервером, можна скористатися мережевим реле. Якщо обрано "Ніколи" цього не буде, якщо обрано "Питати" буде запитано дозвіл, якщо обрано "Дозволити" буде з'єднуватися без підтвердження.
@@ -1707,8 +1708,8 @@ STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Дозволи
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Емуляція правого клацу миші: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Задає спосіб емуляції правого клацу миші
###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Команда+клац мишою
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клац мишою
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+клац мишею
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клац мишею
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :не емулювати
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Закрити вікно правою кнопкою миші: {STRING}
@@ -1763,7 +1764,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Вмикає в
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Залишати інструменти активними після використання: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Залишати інструменти будівництва активними після використання.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії.: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматично прибирати сигнали на шляху при будівництві колії. Увага: це може спричинити зіткнення потягів!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Обмеження швидкості прискорення: {STRING}
@@ -1821,19 +1822,19 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Заборон
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Забороняє віртуальним гравцям використання водного транспорту.
STR_CONFIG_SETTING_AI_PROFILE :Параметри профілю за умовчанням: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Виберіть, який профіль налаштувань використовувати випадковому ШІ або для початкових значень при додаванні нового ШІ або сценарію гри
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Виберіть, який профіль налаштувань використовувати випадковому ШІ або для початкових значень при додаванні нового ШІ або скрипту гри
###length 3
STR_CONFIG_SETTING_AI_PROFILE_EASY :Легкий
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Середній
STR_CONFIG_SETTING_AI_PROFILE_HARD :Складний
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Дозволити AI у колективній грі: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Дозволити ШІ у колективній грі: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Дозволяє участь віртуальних гравців у колективній грі
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Максимально допустима кількість #opcodes: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Максимально допустима кількість розрахунків, що можуть виконати скрипти віртуальних гравців впродовж одного ходу.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Максимальне використаня пам'яті скриптом: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Скільки пам'яті може зайняти один сценарій до примусового припинення. Це може знадобитися збільшити для великих карт.
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Максимально допустима кількість розрахунків, які може виконати скрипт впродовж одного ходу
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Максимальне використання пам'яті скриптом: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Скільки пам'яті може зайняти один скрипт до примусового припинення. Це може знадобитися збільшити для великих карт.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Інтервали техогляду вказано у відсотках: {STRING}
@@ -1942,13 +1943,13 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При прот
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Налаштування відстані між сигналами при будівництві сигналів протягуванням.
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клітин{P ку ки ок}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :При протягуванні дотримуватись фіксованої дистанціі між сигналами: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Вибрати спосіб встановлення сигналів при протягуванні мишою з утриманням Ctrl. Якщо опція вимкнена, то сигнали встановлюються навколо мостів та тунелів аби не було великих відрізків шляху без сигналів. Якщо увімкнено, заданий інтервал встановлювання сигналів витримується більш строго - через кожні n клітинок (веде до легшого вирівнювання сигналів на паралельних коліях)
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Вибрати спосіб встановлення сигналів при протягуванні мишею з утриманням Ctrl. Якщо опція вимкнена, то сигнали встановлюються навколо мостів та тунелів аби не було великих відрізків шляху без сигналів. Якщо увімкнено, заданий інтервал встановлювання сигналів витримується більш строго - через кожні n клітинок (веде до легшого вирівнювання сигналів на паралельних коліях)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Автоматично будувати семафори до {STRING} року
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Налаштування року впровадження світлофорів замість семафорів. До цього року будуть встановлюватись лише семафори.
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Сигнали, доступні при циклічному переборі: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Налаштування типу сигналів, що доступні при зміні типу за допомогою Ctrl+клац мишою
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Налаштування типу сигналів, що доступні при зміні типу за допомогою Ctrl+клац мишею
###length 2
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :тільки маршрутні
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :всі видимі
@@ -2163,7 +2164,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Змін
STR_CONFIG_ERROR :{WHITE}Помилка у файлі конфігурації...
STR_CONFIG_ERROR_ARRAY :{WHITE}... помилка в масиві '{STRING}'
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... невірне значення '{STRING}' для '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... лишні символи в кінці параметру '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... зайві символи в кінці параметра '{STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ігнорую NewGRF '{STRING}': дублікат GRF ID з '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ігнорую невірні NewGRF '{STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :не знайдено
@@ -2199,10 +2200,10 @@ STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Нала
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Налаштування NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Додатковий контент
STR_INTRO_AI_SETTINGS :{BLACK}Налаштування ШІ
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Налаштування сценарію гри
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Налаштування ігрового скрипту
STR_INTRO_QUIT :{BLACK}Вихід
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клац мишою пропускає конфігурацію карти
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клац мишею пропускає конфігурацію карти
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Продовжити збережену гру
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Почати нову гру з використанням готової карти висот (рельєфу)
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Почати нову гру з використанням готового сценарію
@@ -2220,7 +2221,7 @@ STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Нала
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати налаштування NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Перевірити доступний для завантаження додатковий контент
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Показати налаштування ШІ
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Показати налаштування сценарію гри
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Показати налаштування ігрового скрипту
STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD
STR_INTRO_BASESET :{BLACK}В обраному наборі базової графіки немає {NUM} спрайт{P а ів ів}. Будь ласка, оновіть набір графіки.
@@ -2260,9 +2261,9 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Пока
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Показати фарбування автотранспорта
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Показати фарбування кораблів
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Показати фарбування авіації
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клац мишою встановить обраний колір для всіх схем
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клац мишою встановить обраний колір для всіх схем
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клац мишою. Клацніть на прямокутнику, щоб ввімкнути/вимкнути використання схем
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клац мишею встановить обраний колір для всіх схем
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клац мишею встановить обраний колір для всіх схем
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клац мишею. Клацніть на прямокутнику, щоб ввімкнути/вимкнути використання схем
###length 23
STR_LIVERY_DEFAULT :Стандартний колір
@@ -2291,7 +2292,7 @@ STR_LIVERY_FREIGHT_TRAM :Вантажн
# Face selection window
STR_FACE_CAPTION :{WHITE}Вибір обличчя
STR_FACE_CANCEL_TOOLTIP :{BLACK}Відмінити вибір нового обличчя
STR_FACE_CANCEL_TOOLTIP :{BLACK}Скасувати вибір нового обличчя
STR_FACE_OK_TOOLTIP :{BLACK}Підтвердити вибір нового обличчя
STR_FACE_RANDOM :{BLACK}Випадково
@@ -2365,7 +2366,7 @@ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Кліє
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клієнти в мережі/макс.клієнтів{}Компанії в мережі/макс.компаній
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Розмір карти
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Розмір карти гри{}Клацніть мишою для сортування за районом
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Розмір карти гри{}Клацніть мишею для сортування за районом
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Дата
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Поточна дата
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Роки
@@ -2633,7 +2634,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Тип
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Тип вмісту
STR_CONTENT_NAME_CAPTION :{BLACK}Назва
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Назва вмісту
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Клацніть мишою на рядку, щоб побачити деталі{}Клацніть позначку, щоб обрати його для завантаження
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Клацніть мишею на рядку, щоб побачити деталі{}Клацніть позначку, щоб обрати його для завантаження
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Вибрати всі
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Позначити для завантаження весь вміст
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Вибрати оновлення
@@ -2676,7 +2677,7 @@ STR_CONTENT_NO_ZLIB_SUB :{WHITE}... не
STR_CONTENT_TYPE_BASE_GRAPHICS :Базова графіка
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :Бібліотека AI
STR_CONTENT_TYPE_AI_LIBRARY :Бібліотека ШІ
STR_CONTENT_TYPE_SCENARIO :Сценарій
STR_CONTENT_TYPE_HEIGHTMAP :Карта висот
STR_CONTENT_TYPE_BASE_SOUNDS :Основні звуки
@@ -2830,6 +2831,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Збіл
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Виберіть міст
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Виберіть дорожній міст
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Вибір мосту - натисніть на міст, який бажаєте збудувати
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Підвісний сталевий
STR_BRIDGE_NAME_GIRDER_STEEL :Балочний сталевий
STR_BRIDGE_NAME_CANTILEVER_STEEL :Каркасний сталевий
@@ -2930,8 +2935,8 @@ STR_STATION_BUILD_NOISE :{BLACK}Ріве
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Ландшафт
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Опустити край ділянки землі. Протягування мишою опускає вибраний край і вирівнює вибрану ділянку до його нової висоти. Утримуйте Ctrl для виділення клітинок по діагоналі, або Shift - для показу очікуваних витрат
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Підняти край ділянки землі. Протягування мишою піднімає вибраний край і вирівнює вибрану ділянку до його нової висоти. Утримуйте Ctrl для виділення клітинок по діагоналі, або Shift - для показу очікуваних витрат
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Опустити край ділянки землі. Протягування мишею опускає вибраний край і вирівнює вибрану ділянку до його нової висоти. Утримуйте Ctrl для виділення клітинок по діагоналі, або Shift - для показу очікуваних витрат
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Підняти край ділянки землі. Протягування мишею піднімає вибраний край і вирівнює вибрану ділянку до його нової висоти. Утримуйте Ctrl для виділення клітинок по діагоналі, або Shift - для показу очікуваних витрат
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Вирівняти ділянку землі до висоти першого обраного краю. Утримуйте Ctrl для виділення клітинок по діагоналі, або Shift - для показу очікуваних витрат
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Купити ділянку для використання у майбутньому. Утримуйте Ctrl для виділення діагональної ділянки. Утримуйте Shift для показу вартості ділянки
@@ -2962,7 +2967,7 @@ STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Садж
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Створити ландшафт
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Розміщення кам'яних ділянок
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Позначити територію пустелі.{}Натисніть і утримуйте CTRL, щоб відмінити
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Позначити територію пустелі.{}Натисніть і утримуйте CTRL, щоб скасувати
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
@@ -3042,7 +3047,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Обер
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Інформація про ділянку
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Показати місце у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на місце
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Показати місце у центрі екрану. Ctrl+клац мишею відкриє нове вікно з видом на місце
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Вартість очистки: {LTBLUE}неможливо
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Вартість очистки: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Дохід при очистці: {LTBLUE}{CURRENCY_LONG}
@@ -3204,7 +3209,7 @@ STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Дод
STR_FRAMERATE_VIDEO :{BLACK}Виведення на екран:
STR_FRAMERATE_SOUND :{BLACK}Обробка звуків:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Виконання скриптів:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Ігровий Скрипт:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Ігровий скрипт:
STR_FRAMERATE_AI :{BLACK} ШІ {NUM} {STRING}
###length 15
@@ -3287,8 +3292,8 @@ STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Нала
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Показати налаштування NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Налаштування ШІ
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Показати усі налаштування
STR_MAPGEN_GS_SETTINGS :{BLACK}Налаштування сценарію гри
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Показати налаштування сценарію гри
STR_MAPGEN_GS_SETTINGS :{BLACK}Налаштування скрипту гри
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Показати налаштування ігрового скрипту
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Англійські (оригінальні)
@@ -3558,7 +3563,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Пере
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Редагування напису
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Показати позначку в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування позначки
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Показати позначку в центрі екрану. Ctrl+клац мишею відкриє нове вікно у місці розташування позначки
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Наступне позначення
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Попереднє позначення
@@ -3642,7 +3647,7 @@ STR_GOALS_TEXT :{ORANGE}{STRING
STR_GOALS_NONE :{ORANGE}- нема -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишею на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишею відкриє міні-вікно
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Питання
@@ -3652,7 +3657,7 @@ STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Пом
# Goal Question button list
###length 18
STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити
STR_GOAL_QUESTION_BUTTON_CANCEL :Скасувати
STR_GOAL_QUESTION_BUTTON_OK :Гаразд
STR_GOAL_QUESTION_BUTTON_NO :Ні
STR_GOAL_QUESTION_BUTTON_YES :Так
@@ -3769,9 +3774,9 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Забо
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показати точку маршруту в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування точки маршруту
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показати точку маршруту в центрі екрану. Ctrl+клац мишею відкриє нове вікно у місці розташування точки маршруту
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Перейменувати точку маршруту
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показати буй в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування буя
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показати буй в центрі екрану. Ctrl+клац мишею відкриє нове вікно у місці розташування буя
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Перейменувати буй
STR_EDIT_WAYPOINT_NAME :{WHITE}Перейменуйте точку маршруту
@@ -3814,9 +3819,9 @@ STR_FINANCES_MAX_LOAN :{WHITE}Макс
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Позичити {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Збільшити розмір позики. Ctrl+клац мишою позичає якнайбільше
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Збільшити розмір позики. Ctrl+клац мишею позичає якнайбільше
STR_FINANCES_REPAY_BUTTON :{BLACK}Повернути {CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Повернути частину позики. Ctrl+клац мишою повертає якнайбільше
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Повернути частину позики. Ctrl+клац мишею повертає якнайбільше
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Інфраструктура
# Company view
@@ -3894,7 +3899,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUST
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} і {NUM} ще...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Назви підприємств - клацніть мишою на назву, щоб показати підприємство у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на підприємство
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Назви підприємств - клацніть мишею на назву, щоб показати підприємство у центрі екрану. Ctrl+клац мишею відкриває нове вікно з видом на підприємство
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Приймається вантаж: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Виробництво: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Усі вантажі
@@ -3904,7 +3909,7 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :Нема
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Вироблено за місяць:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% перевезено)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показати підприємство у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на підприємство
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показати підприємство у центрі екрану. Ctrl+клац мишею відкриє нове вікно з видом на підприємство
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Обсяг виробництва: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Підприємство оголосило про близьке закриття!
@@ -3972,12 +3977,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Незгруп
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишою на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишею на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишею, щоб створити групу
STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу
STR_GROUP_RENAME_TOOLTIP :{BLACK}Перейменувати вибрану групу
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Змінити колір вибраної групи
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клацніть мишою, щоб захистити групу від глобальної автозаміни. Ctrl + клац також діє на підгрупи.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клацніть мишею, щоб захистити групу від глобальної автозаміни. Ctrl+клац також діє на підгрупи.
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Видалити групу
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Ви впевнені, що хочете видалити цю групу та всі вкладені групи?
@@ -4027,7 +4032,7 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Ціна
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Ціна: {GOLD}{CURRENCY_LONG}{BLACK} (Вартість переобладнання: {GOLD}{CURRENCY_LONG}{BLACK}) Швидкість: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Місткість: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Потужність: {GOLD}+{POWER}{BLACK} Вага: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Може бути переобладненим на: {GOLD}{STRING}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Може бути переобладнаним на: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Всі типи вантажів
STR_PURCHASE_INFO_NONE :Нема
STR_PURCHASE_INFO_ENGINES_ONLY :Тільки локомотиви
@@ -4042,10 +4047,10 @@ STR_CARGO_TYPE_FILTER_FREIGHT :Вантаж
STR_CARGO_TYPE_FILTER_NONE :нема
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишою вимикає показ типу транспорту
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Список кораблів. Клацніть на корабель для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Список літальних апаратів. Клацніть на літальному апараті для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишею вимикає показ типу транспорту
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишею вимикає показ типу транспорту
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Список кораблів. Клацніть на корабель для отримання інформації. Ctrl+клац мишею вимикає показ типу транспорту
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Список літальних апаратів. Клацніть на літальному апараті для отримання інформації. Ctrl+клац мишею вимикає показ типу транспорту
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Купити
@@ -4066,10 +4071,10 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купи
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купити вибраний літак. Утримуйте Shift для показу витрат на придбання
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте виділений поїзд. Shift + Click показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте авто. Shift + Click показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте виділене судно. Shift + Click показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте виділені літаки. Shift + Click показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте виділений поїзд. Shift+клац показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте авто. Shift+клац показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте виділене судно. Shift+клац показує орієнтовну вартість без покупки
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Придбайте та переобладнайте виділені літаки. Shift+клац показує орієнтовну вартість без покупки
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Назва
@@ -4161,16 +4166,16 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Клон
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Клонувати
###length VEHICLE_TYPES
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Купити копію поїзда, включно з усіма автомобілями. Натисніть на цю кнопку, а потім на поїзд в депо або ззовні. Ctrl+клац мишою дозволить поділитися спільними завданнями. Shift+клац мишою покаже орієнтовні витрати на придбання
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Купити копію поїзда, включно з усіма автомобілями. Натисніть на цю кнопку, а потім на поїзд в депо або ззовні. Ctrl+клац мишею дозволить поділитися спільними завданнями. Shift+клац мишею покаже орієнтовні витрати на придбання
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Купити копію авто. Натисніть на цю кнопку і потім на авто в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Купити копію корабля. Натисніть на цю кнопку, і потім на корабель в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Купити копію літака. Натисніть на цю кнопку і потім на літак в ангарі або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати залізничне депо у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на залізничне депо
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати гараж у центрі екрану. Ctrl+клац мишою вікдриває нове вікно з видом на гараж
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показати док у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на док
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати ангар в центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на ангар
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати залізничне депо у центрі екрану. Ctrl+клац мишею відкриє нове вікно з видом на залізничне депо
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати гараж у центрі екрану. Ctrl+клац мишею відкриє нове вікно з видом на гараж
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показати док у центрі екрану. Ctrl+клац мишею відкриє нове вікно з видом на док
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати ангар в центрі екрану. Ctrl+клац мишею відкриє нове вікно з видом на ангар
###length VEHICLE_TYPES
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Отримати список усіх поїздів, що заходять до цього депо
@@ -4271,7 +4276,7 @@ STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Показати місце розташування потяга в центрі екрану. Подвійний клац для показу потяга в центрі екрану.Ctrl+клац мишою відкриє нове вікно у місці розташування потяга
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Показати місце розташування потяга в центрі екрану. Подвійний клац для показу потяга в центрі екрану.Ctrl+клац мишею відкриє нове вікно у місці розташування потяга
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Показати транспорт у вікні. Подвійний клац для показу транспорту в центрі екрану. Ctrl+клац мишою для руху за транспортом.
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Показати місце розташування корабля в центрі екрану. Подвійний клац для показу корабля в центрі екрану.Ctrl+клац мишою відкриє нове вікно у місці розташування корабля
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Показати авіатранспорт у вікні. Подвійний клац для показу авіатранспорту в центрі екрану. Ctrl+клац мишою для руху за авіатранспортом.
@@ -4300,10 +4305,10 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Пере
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Переобладнати літак для перевезення іншого виду вантажу
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Показати маршрут поїзда. Ctrl+Click показує розклад поїзда
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Показати накази авто. Ctrl+Click показує розклад авто
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Показати накази корабля. Ctrl+Click показує розклад корабля
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Показати накази літака. Ctrl+Click показує розклад літака
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Показати маршрут поїзда. Ctrl+клац показує розклад поїзда
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Показати накази авто. Ctrl+клац показує розклад авто
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Показати накази корабля. Ctrl+клац показує розклад корабля
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Показати накази літака. Ctrl+клац показує розклад літака
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Показати детальну інформацію
@@ -4525,7 +4530,7 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK}Проп
STR_ORDERS_DELETE_BUTTON :{BLACK}Видалити
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Видалити виділене завдання
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Видалити всі накази
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Відмінити спільні накази
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Скасувати спільні накази
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Перестати використовути спільні накази. Ctrl+клац мишою видаляє всі накази для цього транспорту
STR_ORDERS_GO_TO_BUTTON :{BLACK}Прямувати
@@ -4580,7 +4585,7 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Не розв
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Не розвантажуватись і чекати повного завантаження будь-якого виду)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Не розвантажуватись і не завантажуватись)
STR_ORDER_AUTO_REFIT :(Переобладнати в {STRING})
STR_ORDER_AUTO_REFIT :(Переобладнати в {STRING.z})
STR_ORDER_FULL_LOAD_REFIT :(Завантажити все з переобладнанням в {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(Повністю завантажити будь-який вид вантажу з переобладнанням в {STRING})
STR_ORDER_UNLOAD_REFIT :(Розвантажити і взяти вантаж з переобладнанням в {STRING})
@@ -4678,13 +4683,13 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Обер
# AI debug window
STR_AI_DEBUG :{WHITE}Налагодження АІ / Ігрового Скрипта
STR_AI_DEBUG :{WHITE}Зневадження ШІ / ігрового скрипту
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Назва скрипта
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Назва скрипту
STR_AI_DEBUG_SETTINGS :{BLACK}Налаштування
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Змінити налаштування скрипту
STR_AI_DEBUG_RELOAD :{BLACK}Перезавантажити AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Знищити AI, перезавантажити скрипт, та рестартувати AI
STR_AI_DEBUG_RELOAD :{BLACK}Перезавантажити ШІ
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Зупинити ШІ, перезавантажити скрипт та перезапустити ШІ
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Увімкнути/вимкнути паузу при появі сигнального рядку в журналі АІ
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Рядок:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Рядок
@@ -4692,33 +4697,33 @@ STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У ра
STR_AI_DEBUG_MATCH_CASE :{BLACK}Регістр
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Перемкнути перевірку регістру при порівнянні рядків журналу АІ з сигнальним рядком
STR_AI_DEBUG_CONTINUE :{BLACK}Продовжити
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Зняти з паузи і продовжити AI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Відобразити результати дебагу цього АІ
STR_AI_GAME_SCRIPT :{BLACK}Ігровий Скрипт
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Перевірити журнал Ігрового Скрипта
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Зняти з паузи і продовжити ШІ
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Відобразити результати зневадження цього ШІ
STR_AI_GAME_SCRIPT :{BLACK}Ігровий скрипт
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Перевірити журнал ігрового скрипту
STR_ERROR_AI_NO_AI_FOUND :Не знайдено відповідних AI для завантаження.{}Цей AI тимчасовий і нічого не робить.{}Ви можете завантажити кілька AI через систему 'Вмісту в Інтернет'
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Один із запущених скриптів перестав працювати. Будь ласка, повідомте про це автору скрипта (разом зі знімком вікна налагодження АІ/Ігрового Скрипта)
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Вікно налагодження АІ / Ігрового Скрипта доступне тільки серверу
STR_ERROR_AI_NO_AI_FOUND :Не знайдено підходящих модулів ШІ.{}Це модуль-заглушка, він нічого не робить.{}Ви можете завантажити різноманітні модулі ШІ через 'Додатковий контент'
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Один із запущених скриптів перестав працювати. Будь ласка, повідомте про це автора скрипту, разом зі знімком вікна зневадження ШІ / ігрового скрипту
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Вікно зневадження ШІ / ігрового скрипту доступне тільки серверу
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Налаштування ШІ
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Налаштування ігрового скрипта
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ігровий Скрипт, який буде завантажено в наступній грі
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Налаштування ігрового скрипту
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ігровий скрипт, який буде завантажено в наступній грі
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}АІ, які будуть завантажені в наступній грі
STR_AI_CONFIG_HUMAN_PLAYER :Гравець-людина
STR_AI_CONFIG_RANDOM_AI :Випадковий AI
STR_AI_CONFIG_RANDOM_AI :Випадковий ШІ
STR_AI_CONFIG_NONE :(нема)
STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Кількість конкурентів: {ORANGE}{COMMA}
STR_AI_CONFIG_MOVE_UP :{BLACK}Перемістити вище
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Перемістити обраний AI вверх по списку
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Перемістити обраний ШІ вверх по списку
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Перемістити нижче
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Перемістити обраний AI вниз по списку
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Перемістити обраний ШІ вниз по списку
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Ігровий Скрипт
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Ігровий скрипт
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Параметри
STR_AI_CONFIG_AI :{SILVER}АІ
STR_AI_CONFIG_AI :{SILVER}ШІ
STR_AI_CONFIG_CHANGE_AI :{BLACK}Обрати ШІ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Обрати ігровий скрипт
@@ -4728,9 +4733,9 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Наст
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Доступні {STRING}
STR_AI_LIST_CAPTION_AI :Модулі АІ
STR_AI_LIST_CAPTION_GAMESCRIPT :Ігрові Скрипти
STR_AI_LIST_TOOLTIP :{BLACK}Клацніть мишою, щоб вибрати скрипт
STR_AI_LIST_CAPTION_AI :Модулі ШІ
STR_AI_LIST_CAPTION_GAMESCRIPT :Ігрові скрипти
STR_AI_LIST_TOOLTIP :{BLACK}Клацніть мишею, щоб вибрати скрипт
STR_AI_LIST_AUTHOR :{LTBLUE}Автор: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Версія: {ORANGE}{NUM}
@@ -4738,7 +4743,7 @@ STR_AI_LIST_URL :{LTBLUE}URL: {O
STR_AI_LIST_ACCEPT :{BLACK}Прийняти
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Вибрати виділений скрипт
STR_AI_LIST_CANCEL :{BLACK}Відміна
STR_AI_LIST_CANCEL :{BLACK}Скасувати
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Не міняти скрипт
STR_SCREENSHOT_CAPTION :{WHITE}Зробити знімок екрану
@@ -4812,7 +4817,7 @@ STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Гра
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Генерація карти перервана...{}... немає де розташувати міста
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... у цьому сценарію немає міст
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... у цьому сценарії немає міст
STR_ERROR_PNGMAP :{WHITE}Неможливо завантажити ландшафт з PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... файл не знайдено
@@ -5203,7 +5208,7 @@ STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... не
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :WHITE}... не увесь транспорт має спільні завдання
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Неможливо розділити список завдань...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Неможливо відмінити спільні накази...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Неможливо скасувати спільні накази...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Неможливо скопіювати список завдань...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... занадто далеко від попереднього пункту призначення
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... літак не може летіти так далеко
@@ -5212,6 +5217,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... лі
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Не можна встановити розклад для транспорту...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Транспорт може чекати тільки на станціях
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Цей транспорт не зупиняється на цій станції.
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... розклад незавершений
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... дуже багато позначень
+17 -15
View File
@@ -343,9 +343,9 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Mở b
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Tạm dừng trò chơi
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Tua nhanh trò chơi
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Tùy chọn
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Lưu, bỏ ván chơi, thoát chương trình
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Hiển thị bản đồ
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Tùy chọn và thiết lập
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Lưu, nạp hoặc bỏ ván chơi, thoát chương trình
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Hiển thị bản đồ, khung nhìn bổ sung, dòng chảy hàng hóa hoặc danh sách biển hiệu
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Hiển thị danh sách đô thị
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Hiện tiền trợ cấp
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Hiển thị danh sách công ty
@@ -353,9 +353,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Hiện t
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Hiện thông tin tổng quát của công ty
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Hiển thị tình tiết
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Hiển thị danh sách mục tiêu
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Hiển thị biểu đồ
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Hiển thị biểu đồ của công ty và giá cước hàng hóa
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Hiện bảng tầm cỡ các công ty
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bỏ vốn cho những ngành mới hoặc hiện tất cả các ngành
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Khảo sát các ngành công nghiệp hoặc bỏ vốn cho những ngành mới
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Hiện danh sách tàu hỏa của công ty. Ctrl+Click vào chốt néo để mở danh sách nhóm/phương tiện
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Hiện danh sách xe cộ của công ty. Ctrl+Click vào chốt néo để mở danh sách nhóm/phương tiện
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Hiện danh sách tàu thủy của công ty. Ctrl+Click vào chốt néo để mở danh sách nhóm/phương tiện
@@ -369,8 +369,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Xây b
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Xây sân bay
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Mở thanh địa hình để nâng cao/hạ thấp ô đất, trồng cây, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Hiện cửa sổ âm thanh/nhạc
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Hiện thông báo/tin tức cuối cùng, hiện tùy chọn thông báo
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Thông tin vùng đất, bảng lệnh, script debug, ảnh chụp, về OpenTTD
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Hiện thông báo/tin tức cuối cùng, lịch sử thông báo hoặc xóa tất cả thông báo
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Thông tin vùng đất, chụp màng nh, công cụ dành cho nhà phát triển và thông tin về OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Chuyển thanh công cụ
# Extra tooltips for the scenario editor toolbar
@@ -816,7 +816,7 @@ STR_NEWS_MESSAGE_CAPTION :{WHITE}Thông
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Người dân chào đón . . .{}Tàu hoả đầu tiên đến {STATION}!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Người dân chào đón . . .{}Xe bus đầu tiên đến {STATION}!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Người dân chào đón . . .{}Xe buýt đầu tiên đến {STATION}!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Người dân chào đón . . .{}Xe tải đầu tiên đến {STATION}!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Người dân chào đón . . .{}Xe điện chở khách đầu tiên đến {STATION}!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Người dân chào đón . . .{}Xe tải điện đầu tiên đến {STATION}!
@@ -1287,7 +1287,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Sự giảm t
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Sự giảm tốc cho ôtô tại một ô dốc. Giá trị càng cao thì càng khó leo dốc
STR_CONFIG_SETTING_FORBID_90_DEG :Ngăn tàu hỏa chuyển hướng 90 độ: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :quay 90 độ chỉ xảy ra khi một ray ngang nối với một ray dọc ở 2 ô liền kề, khiến cho tàu hỏa cua 90 độ khi đến ô rẽ thay vì 45 độ như bình thường.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Chuyển hướng 90 độ chỉ xảy ra khi một ray ngang nối với một ray dọc ở 2 ô liền kề, khiến cho tàu hỏa cua 90 độ khi đến ô rẽ thay vì 45 độ như bình thường.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Cho phép gộp ga, bến, cảng không sát nhau: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Cho phép thêm đoạn vào ga mà không phải sửa cái hiện có. Phải bấm Ctrl+Click để thêm đoạn vào ga
@@ -1375,9 +1375,9 @@ STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :giảm bớt
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :bình thường
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Cho phép xây điểm dừng xe buýt trên đường của thị trấn: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe bus trên đường sở hữu bởi địa phương
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe buýt trên đường sở hữu bởi địa phương
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Cho phép xây điểm dừng xe buýt trên đường của đối thủ: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe bus trên đường sở hữu bởi công ty khác
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe buýt trên đường sở hữu bởi công ty khác
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Không thể đổi thiết đặt này khi vẫn còn các phương tiện giao thông.
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Phí bảo trì cơ sở hạ tầng: {STRING}
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Xám tới đ
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Thang màu xám
STR_CONFIG_SETTING_SCROLLMODE :Kiểu cuộn khung nhìn: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Hành xử khi kéo, cuộn bản đồ
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Hành xử khi kéo, cuộn bản đồ. Tùy chọn "khóa vị trí chuột" không hoạt động ở một số phiên bản, như phiên bản web, phiên bản cảm ứng, Linux với Wayland, và một số phiên bản khác
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Kéo cuộn khung nhìn kiểu RMB, khoá vị trí con trỏ chuột
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Kéo cuộn kiểu RMB, khoá vị trí con trỏ chuột
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Số lượng b
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Tần suất bảo trì theo đơn vị phần trăm: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Lựa chọn liệu rằng việc bảo trì phương tiện sẽ được tiến hành sau một khoảng thời gian nhất định hay là độ tin cậy bị giảm xuống bao nhiều phần trăm so với mức tối đa
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Khi được bật, việc bảo trì phương tiện sẽ được thực thực hiện khi độ tin cậy của phương tiện giảm xuống so với độ tin cậy tối đa.{}{}Ví dụ, nếu độ tin cậy tối đa của phương tiện là 90% và tần suất bo trì là 20%, phương tiện sẽ được bảo trì khi độ tin cậy giảm xuống 72%.
STR_CONFIG_SETTING_SERVINT_TRAINS :Tần suất bảo trì mặc định đối với tàu hỏa: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Thiết lập khoảng thời gian bảo trì tùy chọn đối với các tàu hỏa, nếu phương tiện không có riêng thời gian bảo trì này
@@ -2056,6 +2056,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Phân b
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Lỗi ở thiết lập hình ảnh...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... không tìm thấy GPU tương thích. Tăng tốc phần cứng đã được tắt
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... trình điều khiển GPU đã làm trò chơi bị lỗi. Tăng tốc phần cứng đã được tắt
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -3941,7 +3942,7 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Mua tàu
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Mua máy bay đã ấn định. Shift+Click để xem giá mua dự tính
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Mua và cải biến toa tu được chọn. Shift+Click để xem giá mua dự tính
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Mua và cải biến toa tàu được chọn. Shift+Click để xem giá mua dự tính
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Mua và cải biến ô-tô đang chọn. Shift+Click để xem giá mua dự tính
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Mua và cải biến tàu thuỷ đã chọn. Shift+Click để dự tính giá mà không mua
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Mua và cải biến máy bay được chọn. Shift+Click để xem chi phí dự tính
@@ -4072,7 +4073,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Bạn
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Thông cáo từ nhà sản xuất phương tiện vận tải
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Chúng tôi vừa thiết kế một {STRING} mới - bạn có muốn mua nó trước khi chúng tôi hoàn thiện 1 năm, để chúng tôi đánh giá nó trước khi bán rộng rãi?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :đầu máy tu hoả
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :đầu máy tàu hoả
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :ngành vận tải đường sắt điện lực
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :đầu máy ray đơn
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :đầu máy đệm từ
@@ -5087,6 +5088,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... máy
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Không thể lập lịch trình cho phương tiện...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Phương tiện chỉ có thể chờ ở nhà ga, bến, cảng.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Phương tiện này không dừng lại tại ga, bến này theo lộ trình.
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... lịch trình chưa hoàn thiện
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... quá nhiều biển hiệu
+167 -51
View File
@@ -198,6 +198,11 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -224,9 +229,9 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Llinyn hidlo:
STR_LIST_FILTER_OSKTITLE :{BLACK}Rhowch linyn hidlo
STR_LIST_FILTER_TOOLTIP :{BLACK}Rhowch allweddair er mwyn ei ddefnyddio i hidlo'r rhestr
STR_LIST_FILTER_TITLE :{BLACK}Hidlydd:
STR_LIST_FILTER_OSKTITLE :{BLACK}Rhowch un neu fwy o allweddeiriau i hildio'r rhestr
STR_LIST_FILTER_TOOLTIP :{BLACK}Rhowch un neu fwy o allweddeiriau i hildio'r rhestr
STR_TOOLTIP_GROUP_ORDER :{BLACK}Dewis trefn grwpio
STR_TOOLTIP_SORT_ORDER :{BLACK}Dewiswch drefn trefnu (disgynnol/esgynnol)
@@ -311,6 +316,7 @@ STR_SORT_BY_CARGO_CAPACITY :Gallu cludo llw
STR_SORT_BY_RANGE :Maes teithio
STR_SORT_BY_POPULATION :Poblogaeth
STR_SORT_BY_RATING :Gradd
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Cyfanswm elw llynedd
# Group by options for vehicle list
@@ -379,6 +385,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Gadael
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Dewisiadau Gêm
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Gosodiadau
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Gosodiadau sgript gêm
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Gosodiadau NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Dewisiadau tryloywder
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dangos enwau trefi
@@ -683,7 +690,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Cliciwch
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Y Cwmnïau Brig a gyrhaeddodd Lefel {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Y Tabl Cynghrair Cwmnïau yn {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Dyn Busnes
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Rheolwr Busnes
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Diwydiannydd
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Cyfalafwr
@@ -732,11 +739,12 @@ STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Gorsaf Reilffordd
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Man Llwytho Lorïau
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Gorsaf Fysiau
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Maes Awyr/Glanfa Hofrenyddion
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Maes Awyr/Hofrenfa
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Doc
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Tir Garw
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Glaswelltir
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Tir Moel
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Coedwig Law
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Caeau
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Coed
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Creigiau
@@ -771,6 +779,7 @@ STR_STATUSBAR_PAUSED :{YELLOW}* * WE
STR_STATUSBAR_AUTOSAVE :{RED}AWTOGADW
STR_STATUSBAR_SAVING_GAME :{RED}* * CADW GÊM * *
STR_STATUSBAR_SPECTATOR :{WHITE}(gwyliwr)
# News message history
STR_MESSAGE_HISTORY :{WHITE}Hanes Negeseuon
@@ -872,7 +881,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}Mae {STA
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Cynnig cymhorthdal ar ben:{}{}Ni fydd cludo {STRING} o {STRING} i {STRING} yn derbyn cymhorthdal bellach
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Cymhorthdal wedi'i dynnu'n ôl:{}{}Ni fydd gwasanaeth {STRING} o {STRING} i {STRING} yn derbyn cymhorthdal bellach
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Cynnig cymhorthdal:{}{}Bydd y gwasanaeth {STRING} cyntaf o {STRING} i {STRING} yn derbyn {NUM} {P "blwyddyn" "mlynedd"}! o gymhorthdal gan yr awdurdod lleol!
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Cymhorthdal wedi ei ddyfarnu i {STRING}!{}{}Bydd y gwasanaeth {STRING} o {STRING} i {STRING} yn talu 50% yn fwy am {NUM} {P "blwyddyn" "mlynedd"}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Cymhorthdal wedi ei ddyfarnu i {STRING}!{}{}Bydd y gwasanaeth {STRING} o {STRING} i {STRING} yn talu dwywaith yn fwy am {NUM} {P "blwyddyn" "mlynedd"}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Cymhorthdal wedi ei ddyfarnu i {STRING}!{}{}Bydd y gwasanaeth {STRING} o {STRING} i {STRING} yn talu teirgwaith yn fwy am {NUM} {P "blwyddyn" "mlynedd"}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Cymhorthdal wedi ei ddyfarnu i {STRING}!{}{}Bydd y gwasanaeth {STRING} o {STRING} i {STRING} yn talu pedair gwaith yn fwy am {NUM} {P "blwyddyn" "mlynedd"}!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Anrhefn traffig yn {TOWN}!{}{}Daw gwaith ffordd a ariannwyd gan {STRING} â 6 mis o boen i deithwyr ffordd y dref!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopoli cludiant!
@@ -948,13 +962,22 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marciwch
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Cydraniad Sgrin
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Dewiswch y cydraniad sgrin i'w defnyddio
STR_GAME_OPTIONS_RESOLUTION_OTHER :arall
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Awto-ganfod maint
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marciwch y blwch hwn i ganfod maint y rhyngwyneb yn awtomatig
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graffeg
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set raffeg sylfaenol
@@ -1065,13 +1088,13 @@ STR_TERRAIN_TYPE_ALPINIST :Mynyddwr
###length 4
STR_CITY_APPROVAL_TOLERANT :Hapus
STR_CITY_APPROVAL_HOSTILE :Gwrthwynebus
STR_CITY_APPROVAL_PERMISSIVE :Bodlon
STR_CITY_APPROVAL_PERMISSIVE :Bodlon (dim effaith ar weithredoedd cwmni)
STR_WARNING_NO_SUITABLE_AI :{WHITE}Dim AI addas ar gael...{}Gallwch llawrlwytho sawl AI drwy'r system 'Cynnwys Ar-lein'
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Gosodiadau
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Llinyn hidlo:
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Hidlydd:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ehangu oll
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Cywasgu oll
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(dim esboniad ar gael)
@@ -1145,8 +1168,11 @@ STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Gosod pa mor am
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Lluosydd cymhorthdal: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Gosod faint a delir ar gyfer cysylltiadau gyda chymhorthdal
STR_CONFIG_SETTING_SUBSIDY_DURATION :Cyfnod cymhorthdal: {STRING}
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} blwyddyn
###setting-zero-is-special
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Dim cymhorthdaliadau
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costau adeiladu: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Gosod lefel costau prynnu ac adeiladu
@@ -1160,10 +1186,14 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Os y galluogir,
STR_CONFIG_SETTING_DISASTERS :Trychinebau: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toglo trychinebau a all rhwystro neu ddinistrio cerbydau neu tanadeiledd
STR_CONFIG_SETTING_CITY_APPROVAL :Agwedd y cyngor tref at ailstrwythuro'r ardal: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Dewis faint y mae sŵn a niwed amgycheddol gan gwmnïau yn effeithio ar eu graddio trefol a gweithredoedd adeiladu pellach yn eu hardal
STR_CONFIG_SETTING_CITY_APPROVAL :Agwedd yr awdurdod lleol: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Dewis faint y mae sŵn a niwed amgylcheddol gan gwmnïau yn effeithio ar eu graddio trefol a gweithredoedd adeiladu pellach yn y dref
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Uchder uchafsymol y map: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Gosod uchder uchafsymol y map tirwedd. Gyda "(diofyn)" bydd gwerth da yn cael ei ddewis ar ôl creu'r tirwedd
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(diofyn)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ni allwch osod uchder uchafsymol y map i'r gwerth yma. Mae o leiaf un mynydd ar y map yn uwch
STR_CONFIG_SETTING_AUTOSLOPE :Caniatáu tirffurfio o dan adeiladau, traciau, ayyb.: {STRING}
@@ -1259,7 +1289,7 @@ STR_CONFIG_SETTING_BRIBE :Caniatáu llwgr
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Caniatáu i gwmnïau geisio llwgrwobrwyo'r awdurdod lleol. Os bydd arolygydd yn sylwi ar yr ymgais ni gaiff y cwmni weithredu yn y dref am chwe mis
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Caniatáu prynu hawliau cludo cyfyngol: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Os yw cwmni'n prynnu hawliau cludiant cyfyngol mewn tref, ni fydd gosafoedd (teithwyr a chargo) gwrthwynebwyr yn derbyn unrhyw gargo am flwyddyn
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Os yw cwmni'n prynu hawliau cludiant cyfyngol mewn tref, ni fydd gorsafoedd (teithwyr a llwythi) gwrthwynebwyr yn derbyn unrhyw lwyth am flwyddyn
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Caniatáu ariannu adeiladau: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Caniatáu i gwmnïau rhoi arian i drefi er mwyn adeiladu tai newydd
@@ -1362,8 +1392,10 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Pellter uchafsy
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Codir purfeydd olew ger ymylon y map yn unig, h.y. ar yr arfordir mewn mapiau ynys
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Uchder Llinell Eira: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Rheoli'r uchder y mae eira'n ymddangos mewn tirwedd is-arctig. Mae eira hefyd yn effeitiho ar gynhyrchu diwydiannau a gofynion twf trefi
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Rheoli'r uchder y mae eira'n ymddangos mewn tirwedd is-arctig. Mae eira hefyd yn effeithio ar gynhyrchu diwydiannau a gofynion twf trefi. Dim ond yn y Golygydd Senario y gellir ei newid, neu fel arall caiff ei gyfrifo trwy "gorchudd eira"
STR_CONFIG_SETTING_SNOW_COVERAGE :Gorchuddiad eira: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Garwder y tirwedd: {STRING}
@@ -1421,8 +1453,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Gwyrdd tywyll
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fioled
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Gwyrdd i goch (gwreiddiol)
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Ymddygiad tra'n sgrolio'r map
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Ymddygiad tra'n sgrolio'r map. Nid yw'r opsiynau "lleoliad llygoden wedi'i gloi" yn gweithio ar bob system, fel fersiynau gwe, sgrin-gyffwrdd, Linux gyda Wayland, ac eraill
###length 4
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Sgrolio prif ffenestr llyfn: {STRING}
@@ -1460,6 +1493,8 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Clic sengl (pan
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Clic sengl (ar unwaith)
###length 3
STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Byth
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Caniatáu
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Efelychu de-glicio: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Dewis sut i efelychu cliciau botwm dde y llygoden
@@ -1585,7 +1620,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Nifer y gweithr
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Uchafswm y nifer o gamau cyfrifo y gall sgript ei gymeryd mewn un tro
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Dangos y cyfnod rhwng gwasanaethau mewn canrannau: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Dewis os y bydd gwasanaethu cerbydau'n digwydd yn ôl yr amser ers y gwasanaeth olaf, neu wrth i'w dibynadwyedd ddisgyn islaw ganran penodol o'r dibynadwyedd uchafsymol
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Pan y galluogir, bydd cerbydau'n ceisio gwasanaeth pan fo'u dibynadwyedd yn disgyn canran penodol o'u dibynadwyedd uchafsymol.{}{}Er enghraifft, os yw dibynadwyedd uchafsymol cerbyd yn 90% a'r ystod gwasanaeth yn 20%, bydd y cerbyg yn ceisio gwasanaeth pan mae'r dibynadwyedd yn cyrraedd 72%.Dewis os y bydd gwasanaethu cerbydau'n digwydd yn ôl yr amser ers y gwasanaeth olaf, neu wrth i'w dibynadwyedd ddisgyn islaw ganran penodol o'r dibynadwyedd uchafsymol
STR_CONFIG_SETTING_SERVINT_TRAINS :Ystod gwasanaethu rhagosodedig ar gyfer trenau: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Gosod yr ystod gwasanaethu rhagosodedig ar gyfer cerbydau rheilffordd newydd, os na ddynodir ystod gwasanaethu penodol ar gyfer y cerbyd
@@ -1662,6 +1697,8 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Bydd newyddion
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Y blwyddyn y caiff cyhoeddiadau newyddion eu hargraffu mewn lliw. Cyn y dyddiad yma rhai du a gwyn fyddent
STR_CONFIG_SETTING_STARTING_YEAR :Blwyddyn dechreuol: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Sgorio diwedd blwyddyn: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
###length 3
@@ -1683,12 +1720,15 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Adeiladu semaff
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Gosod y flwyddyn pan y defnyddir signalau trydan ar draciau. Cyn y flwyddyn hon, fe ddefnyddir signalau semaffor (sydd â gweithred unfath, ond edrychiad gwahanol)
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cylchu trwy mathau signal: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Dewis pa fathau o signalau i gylchu drwyddynt, pan yn Ctrl+clicio i adeiladu signalau gyda'r offer signal
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Dewis pa fathau o signalau i gylchu drwyddynt pan yn Ctrl+clicio ar signal gyda'r offer signal
###length 2
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Signalau llwybr yn unig
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Pob math
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Pob math gweledol
STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Dangos mathau signal: {STRING}
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :Dewis pa fathau o signal sy'n cael eu dangos yn y bar offer signal
###length 2
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :Pob signal
STR_CONFIG_SETTING_TOWN_LAYOUT :Cynllun ffyrdd ar gyfer trefi newydd: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Cynllun rhwydwaith ffyrdd trefi
@@ -1715,6 +1755,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Caniatáu
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Caniatáu, cynllun tref addasiedig
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Llinol
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Gosod coed mewn gêm: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Rheoli ymddangosiad coed ar hap yn ystod y gêm. Gall hyn effeithio ar ddiwydiannau sy'n ddibynnol ar dyfiant coed, megis melinau coed
@@ -1748,6 +1789,8 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Cyflymder twf tref: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Cyflymder tyfiant trefi
@@ -1776,7 +1819,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Mae "cymesur" y
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Dull dosrannu ar gyfer post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Mae "cymesur" yn golygu y bydd tua'r un faint o bost yn cael ei yrru o orsaf A i orsaf B ac y gyrrir o B i A. Mae "anghymesur" yn golygu y gall llwythi mympwyol eu gyrru yn y naill cyfeiriad neu'r llall. Mae "â llaw" yn golygu ni fydd dosrannu diofyn yn digwydd ar gyfer post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Dull dosrannu ar gyfer llwythi ARFOG: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Mae llwythi ARFOG yn cynnwys trysorau mewn ardaloedd tymherus, diemwntau yn y trofannau, ac aur yn yr is-arctig. Gall NewGRFau newid hyn, Mae "cymesur" yn golygu y bydd tua'r un faint o lwythi'n cael eu gyrru o orsaf A i orsaf B ac y gyrrir o B i A. Mae "anghymesur" yn golygu y gall llwythi mympwyol eu gyrru yn y naill cyfeiriad neu'r llall. Mae "â llaw" yn golygu ni fydd dosrannu diofyn yn digwydd ar gyfer y llwythi yma. Fe argymhellir eich bod yn dewis anghymesur neu â llaw pan yn chwarae mewn ardal is-arctig, gan na fydd banciau'n gyrru aur yn ôl i gloddfeydd aur. Ar gyfer ardaloedd tymherus neu trofannol gallwch hefyd ddewis cymesur gan y bydd banciau'n gyrru trysorau'n ôl i rai banciau tardd.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Mae llwythi ARFOG yn cynnwys trysorau mewn ardaloedd tymherus, diemwntau yn y trofannau, neu aur yn yr is-arctig. Gall NewGRFau newid hyn, Mae "cymesur" yn golygu y bydd tua'r un faint o lwythi'n cael eu gyrru o orsaf A i orsaf B ac y gyrrir o B i A. Mae "anghymesur" yn golygu y gall llwythi mympwyol eu gyrru yn y naill cyfeiriad neu'r llall. Mae "â llaw" yn golygu ni fydd dosrannu diofyn yn digwydd ar gyfer y llwythi yma. Fe argymhellir eich bod yn dewis anghymesur neu â llaw pan yn chwarae mewn ardal is-arctig, gan na fydd banciau'n gyrru aur yn ôl i gloddfeydd aur. Ar gyfer ardaloedd tymherus neu trofannol gallwch hefyd ddewis cymesur gan y bydd banciau'n gyrru trysorau'n ôl i rai banciau tardd.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Dull dosrannu ar gyfer llwythi eraill: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Mae "anghymesur" yn golygu y gall llwythi mympwyol eu gyrru yn y naill cyfeiriad neu'r llall. Mae "â llaw" yn golygu ni fydd dosrannu diofyn yn digwydd ar gyfer y llwythi hyn.
###length 3
@@ -1939,6 +1982,7 @@ STR_INTRO_TRANSLATION :{BLACK}Mae'r cy
# Quit window
STR_QUIT_CAPTION :{WHITE}Gadael
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ydych chi'n siŵr eich bod eisiau gadael OpenTTD?
STR_QUIT_YES :{BLACK}Iawn
STR_QUIT_NO :{BLACK}Na
@@ -2088,11 +2132,13 @@ STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Tirwedd
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Maint map: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Fersiwn gweinydd: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Cyfeiriad gweinydd: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Cod gwahoddiad: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Dyddiad cychwyn: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Dyddiad presennol: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Wedi'i Ddiogelu gan Gyfrinair!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}GWEINYDD ALL-LEIN
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}GWEINYDD LLAWN
STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}MAE'R GWEINYDD WEDI'CH RHWYSTRO CHI
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}FERSIWN ANGHYDNAWS
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF ANGHYDNAWS
@@ -2100,6 +2146,8 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Ymuno â
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Adnewyddu'r gweinydd
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Adnewyddu'r wybodaeth am y gweinydd
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Chwilio'r wê am weinyddion cyhoeddus
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Chwilio'r rhwydwaith lleol am weinyddion
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Ychwanegu gweinydd
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Ychwanegu gweinydd i'r rhestr a gaiff ei wirio bob tro am gemau sy'n rhedeg
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Dechrau gweinydd
@@ -2150,12 +2198,26 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Mae'r cw
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Rhestr Cleientiaid
# Network client list
STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Gweinydd
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Cod gwahoddiad i bobl eraill ymuno a'r gweinydd yma
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Enw
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Eich enw chwaraewr
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Gweithredoedd gweinyddol i'r gwneud ar gyfer y cwmni yma
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Ymuno a'r cwmni yma
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Gyrru neges i'r chwaraewr yma
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Gyrru neges i bob chwaraewr yn y cwmni yma
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Anfon neges i bob gwyliwr
# Matches ConnectionType
###length 5
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Lleol
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Rhwystro
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Dileu
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Ydych chi'n siwr eich bod chi eisiau rhwystro'r chwaraewr '{STRING}'?
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Ydych chi'n siwr eich bod am ailosod cyfrinair y cwmni '{COMPANY}'?
STR_NETWORK_ASK_RELAY_CAPTION :Defnyddi relái?
STR_NETWORK_SPECTATORS :Gwylwyr
@@ -2165,11 +2227,11 @@ STR_COMPANY_PASSWORD_CANCEL :{BLACK}Peidio c
STR_COMPANY_PASSWORD_OK :{BLACK}Rhoi'r cyfrinair newydd i'r cwmni
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Cyfrinair cwmni
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Cyfrinair rhagosodedig cwmni
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Defnyddio'r cyfrinair cwmni hwn fel y rhagosodiad ar gyfer cwmnïau
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Defnyddio'r cyfrinair cwmni yma fel y rhagosodiad ar gyfer cwmnïau
# Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK}Ymuno
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Ymuno a chwarae fel y cwmni hwn
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Ymuno a chwarae fel y cwmni yma
STR_COMPANY_VIEW_PASSWORD :{BLACK}Cyfrinair
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Diogelwch eich cwmni gyda cyfrinair er mwyn rhwystro rhai heb awdurdod rhag ymuno
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Gosod cyfrinair cwmni
@@ -2200,7 +2262,7 @@ STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Nid y fe
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Cyfrinair anghywir
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Mae'r gweinydd yn llawn
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Rydych chi wedi'ch gwahardd o'r gweinydd hwn
STR_NETWORK_ERROR_KICKED :{WHITE}YCafoch chi eich cicio o'r gêm
STR_NETWORK_ERROR_KICKED :{WHITE}Cafoch chi eich cicio o'r gêm
STR_NETWORK_ERROR_CHEATER :{WHITE}Ni chaniateir twyllo ar y gweinydd hwn
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Roeddech yn gyrru gormod o orchmynion i'r gweinydd
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Fe gymeroch ormod o amser i fewnbynnu'r cyfrinair
@@ -2256,8 +2318,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** Mae {STRING
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** Mae {STRING} wedi dechrau cwmni newydd (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** Mae {STRING} wedi gadael y gêm ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** Mae {STRING} wedi newid ei (h)enw i {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Rhoddodd {0:STRING} {2:CURRENCY_LONG} i {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Fe gaewyd y sesiwn gan y gweinydd
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Mae'r gweinydd yn ailgychwyn...{}Arhoswch...
STR_NETWORK_MESSAGE_KICKED :*** Mae {STRING} wedi cael cic gan y gweinydd. Rheswm: ({STRING})
# Content downloading window
@@ -2354,6 +2418,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Allwedd
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Oll
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Dim
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Dewis cwmnïau i'w dangos
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}diddefnydd
@@ -2379,6 +2444,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uno pwyn
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Adeiladu pwynt llwybro annibynnol
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Analluogwyd gan nad oes cerbydau ar gael i'r tanadeiledd yma ar hyn o bryd
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Adeiladu Rheilffyrdd
@@ -2450,6 +2516,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Cynyddu
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Dewiswch Bont Rheilffordd
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Dewiswch Bont Ffordd
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Dewis pont - cliciwch ar y eich dewis i'w hadeiladu
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Crog, Dur
STR_BRIDGE_NAME_GIRDER_STEEL :Hytrawst, Dur
STR_BRIDGE_NAME_CANTILEVER_STEEL :Canttilifer, Dur
@@ -2533,14 +2600,14 @@ STR_AIRPORT_METRO :Maes awyr metro
STR_AIRPORT_INTERNATIONAL :Rhyngwladol
STR_AIRPORT_COMMUTER :Cymudol
STR_AIRPORT_INTERCONTINENTAL :Rhyng-gyfandirol
STR_AIRPORT_HELIPORT :Porth Hofrennydd
STR_AIRPORT_HELIPORT :Hofrenfa
STR_AIRPORT_HELIDEPOT :Depo Hofrennydd
STR_AIRPORT_HELISTATION :Gorsaf Hofrennydd
STR_AIRPORT_CLASS_SMALL :Meysydd awyr bach
STR_AIRPORT_CLASS_LARGE :Meysydd awyr mawr
STR_AIRPORT_CLASS_HUB :Meysydd awyr cyfnewid
STR_AIRPORT_CLASS_HELIPORTS :Meysydd awyr hofrennydd
STR_AIRPORT_CLASS_HELIPORTS :Hofrenfeydd
STR_STATION_BUILD_NOISE :{BLACK}Swn a gynhyrchir: {GOLD}{COMMA}
@@ -2549,7 +2616,7 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Tirweddu
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Gostwng cornel o dir. Mae llusgo'n gostwng y gornel gyntaf a ddewisir ac yna'n lefelu'r ardal a ddewisir i uchder newydd y gornel. Mae Ctrl yn dewis ardal yn ddeiagonal, tra fo Shift yn toglo adeiladu/dangos amcangyfrif o'r gost
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Codi cornel o dir. Mae llusgo'n codi'r gornel gyntaf a ddewisir ac yna'n lefelu'r ardal a ddewisir i uchder newydd y gornel. Mae Ctrl yn dewis ardal yn ddeiagonal, tra fo Shift yn toglo adeiladu/dangos amcangyfrif o'r gost
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Gwastatáu ardal o dir i uchder y gornel gyntaf a ddewisir. Mae Ctrl yn dewis ardal yn ddeiagonal, tra fo Shift yn toglo adeiladu/dangos amcangyfrif o'r gost
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Prynu tir ar gyfer defnydd yn y dyfodol. Mae Shift yn toglo adeiladu/amcangyfrif y gost
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Prynu tir ar gyfer defnydd yn y dyfodol. Mae Ctrl yn dewis ardal yn ddeiagonal, tra fo Shift yn toglo adeiladu/amcangyfrif y gost
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Dewis Gwrthrych
@@ -2568,6 +2635,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Coed o f
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Gosod coed o fath ar hap. Mae Shift yn toglo adeiladu/dangos amcangyfrif cost
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Coed ar hap
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plannu coed ar hap ar draws y tirwedd
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plannu coedwigoedd mawr trwy lusgo ar draws y tirwedd
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Cynhyrchu Tirwedd
@@ -2618,12 +2686,13 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Ar hap
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Ariannu diwydiant newydd
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Dewiswch ddiwydiant o'r rhestr
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Llawer o ddiwydiannau ar hap
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Creu diwydiannau ar hap
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Gorchuddio'r map gyda diwydiannau wedi'i lleoli ar hap
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Côst: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Mwynchwilio
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Adeiladu
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Ariannu
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Ydych chi'n siŵr eich bod eisiau dileu pob diwydiant?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadwyn ddiwydiant ar gyfer diwydiant {STRING}
@@ -2665,6 +2734,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Llwythi a dderbynir: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Math rheilffordd: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Math lôn: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Terfyn cyflymder rheilffordd: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Terfyn cyflymder ffordd: {LTBLUE}{VELOCITY}
@@ -2712,7 +2782,7 @@ STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramffordd
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (wrthi'n cael ei adeiladu)
STR_LAI_TREE_NAME_TREES :Coed
STR_LAI_TREE_NAME_RAINFOREST :Coedwig law
STR_LAI_TREE_NAME_RAINFOREST :Coedwig Law
STR_LAI_TREE_NAME_CACTUS_PLANTS :Planhigion Cactws
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Gorsaf reilffordd
@@ -2771,11 +2841,15 @@ STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nifer y
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nifer o fframiau fideo a lunir bob eiliad.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Pa mor gyflym mae'r gêm yn rhedeg, o gymharu a'r cyflymder i'w ddisgwyl ar gyfradd efelychu arferol.
STR_FRAMERATE_AVERAGE :{WHITE}Cymedr
STR_FRAMERATE_MEMORYUSE :{WHITE}Cof
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frâm yr eiliad
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} ffrâm yr eiliad
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
###length 15
STR_FRAMERATE_GL_ECONOMY :{BLACK} Trin cargo:
STR_FRAMERATE_VIDEO :{BLACK}Allbwn fideo:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Sgript gêm:
###length 15
STR_FRAMETIME_CAPTION_VIDEO :Allbwn fideo
@@ -2804,6 +2878,10 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Manylion
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Dim gwybodaeth ar gael
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Hidlydd:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Trosysgrifennu Ffeil
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Ydych chi'n siwr eich bod chi eisiau trosysgrifennu'r ffeil bresennol?
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Plygell rhiant)
STR_SAVELOAD_OSKTITLE :{BLACK}Rhowch enw ar gyfer y gêm a gadwyd
@@ -2818,12 +2896,17 @@ STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Dewis ar
STR_MAPGEN_DATE :{BLACK}Dyddiad:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nifer diwydiannau:
STR_MAPGEN_LAND_GENERATOR :{BLACK}Cynhyrchydd Tir:
STR_MAPGEN_SNOW_COVERAGE :Gorchuddiad eira:
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Math Tirwedd:
STR_MAPGEN_SEA_LEVEL :{BLACK}Lefel y Môr:
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Afonydd:
STR_MAPGEN_SMOOTHNESS :{BLACK}Llyfnder:
STR_MAPGEN_VARIETY :{BLACK}Dosbarthiad amrywiaeth:
STR_MAPGEN_GENERATE :{WHITE}Cynhyrchu
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Gosodiadau NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Dangos gosodiadau NewGRF
STR_MAPGEN_GS_SETTINGS :{BLACK}Gosodiadau sgript gêm
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Saesneg (Gwreiddiol)
@@ -2865,6 +2948,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Enw'r Ma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Maint:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Gorchuddiad eira (mewn %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Newid y flwyddyn gychwyn
# SE Map generation
@@ -3136,18 +3220,21 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Prynu hawliau c
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Llwgrwobrwyo awdurdod lleol
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Dechrau ymgyrch hysbyseb bach yn yr ardal, er mwyn denu mwy o deithwyr a llwythi i'ch gorsafoedd.{} Côst: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Dechrau ymgyrch hysbyseb gymhedrol yn yr ardal, er mwyn denu mwy o deithwyr a llwythi i'ch gorsafoedd.{} Côst: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Dechrau ymgyrch hysbyseb fawr yn yr adral, er mwyn denu mwy o deithwyr a llwythi i'ch gorsafoedd .{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Ariannu gwaith ffordd ar y rhwydwaith ffyrdd trefol. Bydd yn amharu'n fawr ar drafnidiaeth y dref am hyd at 6 mis .{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Adeiladu cerflun er clod eich cwmni.{} Côst: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Ariannu adeiladu adeiladau masnachol newydd yn y dref.{} Côst: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Prynu'r hawl i fod yr unig gyflenwr cludiant yn y dref am flwyddyn. Bydd awdurdod y dref ond yn caniatáy i deithwyr a chargo ddefnyddio eich gorsafoedd chi{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Llwgrwobrwyo'r awdurdod lleol i wella'ch gradd, ond byddwch mewn perygl o dderbyn côsb sylweddol os cewch chi'ch dal.{} Côst: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Dechrau ymgyrch hysbyseb bach yn yr ardal, er mwyn denu mwy o deithwyr a llwythi i'ch gorsafoedd.{}Mae'n rhoi hwb dros-dro i sgôr gorsafoedd mewn radiws bach o amgylch canol y dref{}{POP_COLOUR}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Dechrau ymgyrch hysbyseb gymhedrol yn yr ardal, er mwyn denu mwy o deithwyr a llwythi i'ch gorsafoedd.{}Mae'n rhoi hwb dros-dro i sgôr gorsafoedd mewn radiw gymhedrol o amgylch canol y dref{}{POP_COLOUR}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Dechrau ymgyrch hysbyseb fawr yn yr ardal, er mwyn denu mwy o deithwyr a llwythi i'ch gorsafoedd.{}Mae'n rhoi hwb dros-dro i sgôr gorsafoedd mewn radiws mawr o amgylch canol y dref{}{POP_COLOUR}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW} Ariannu gwaith ffordd ar y rhwydwaith ffyrdd trefol.{}Bydd yn amharu'n fawr ar drafnidiaeth y dref am hyd at 6 mis.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW} Adeiladu cerflun er clod eich cwmni.{}Mae'n rhoi heb parhaol i sgôr gorsagoeddyn y dref yma.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW} Ariannu adeiladu adeiladau masnachol newydd yn y dref.{}Mae'n rhoi heb dros-dro i tyfiant tref yn y dref yma.{}{POP_COLOUR}Côst: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Amcanion {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amcanion Bydol
STR_GOALS_GLOBAL_BUTTON :{BLACK}Bydol
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Dangos amcanion bydol
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Dangos amcanion y cwmni
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Dim -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3155,10 +3242,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliciwch ar amcan i ganoli'r brif olygfa ar y diwydiant/tref/teil Mae Ctrl+Clic yn agor ffenestr golwg newydd ar leoliad y diwydiant/tref/teil
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Cwestiwn
STR_GOAL_QUESTION_CAPTION_INFORMATION :Gwybodaeth
STR_GOAL_QUESTION_CAPTION_WARNING :Rhybudd
STR_GOAL_QUESTION_CAPTION_ERROR :Gwall
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Cwestiwn
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Gwybodaeth
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Rhybudd
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Gwall
# Goal Question button list
###length 18
@@ -3290,24 +3377,31 @@ STR_FINANCES_CAPTION :{WHITE}Cyllid {
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Costau Gweithredol
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Costau Cyfalaf
###length 13
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Adeiladu
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Cerbydau Newydd
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Costau Rhedeg Trenau
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Costau Rhedeg Cerbydau Ffordd
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Costau Rhedeg Awyrennau
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Costau Rhedeg Llongau
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trenau
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Cerbydau Ffordd
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Awyrennau
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Llongau
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Tanadeiledd
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trenau
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Awyrennau
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Llog y Benthyciad
STR_FINANCES_SECTION_OTHER :{GOLD}Arall
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balans Banc
STR_FINANCES_LOAN_TITLE :{WHITE}Benthyciad
STR_FINANCES_INTEREST_RATE :{WHITE}Llog y Benthyciad: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Uchafswm Benthyciad: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Benthyg {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Cynyddu maint y benthyciad. Mae Ctrl+Clic yn benthyca gymait ag y sydd bosib
STR_FINANCES_REPAY_BUTTON :{BLACK}Ad-dalu {CURRENCY_LONG}
@@ -3345,6 +3439,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Ailadeil
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Manylion
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Gweld cyfansymau tanadeiledd manwl
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Rhoi arian
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Rhoi arian i'r cwmni yma
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Gwyneb Newydd
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Dewiswch wyneb newydd ar gyfer y rheolwr
@@ -3381,6 +3476,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Diwydiannau
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Dim -
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} a {NUM} mwy...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Enwau diwydiannau - cliciwch ar enw i ganoli'r sgrin ar ddiwydiant. Mae Ctrl+Clic yn agor ffenest golwg newydd ar leoliad y diwydiant
# Industry view
@@ -3391,9 +3488,10 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Canoli'r
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Lefel cynhyrchu: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Mae'r diwydiant wedi datgan ei fod ar fin cau!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Angen: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Angen:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} yn disgwyl{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Newid cynnyrch (lluosrif o 8, hyd at 2040)
@@ -3453,7 +3551,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grŵp -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliciwch i greu grŵp
STR_GROUP_DELETE_TOOLTIP :{BLACK}Dileu'r grŵp a ddewiswyd
STR_GROUP_RENAME_TOOLTIP :{BLACK}Ailenwi'r grŵp a ddewiswyd
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Cliciwch i amddiffyn y grŵp rhag awtoddisodli gêm-eang
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Cliciwch i amddiffyn y grŵp rhag awtoddisodli bydol. Mae Ctrl+clic hefyd yn amddiffyn is-grwpiau
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Dileu Grŵp
STR_GROUP_DELETE_QUERY_TEXT :{WHITE} Ydych chi'n siwer eich bod am ddileu'r grŵp yma ac unrhyw ddisgynyddion?
@@ -3480,6 +3578,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Cerbydau Ffordd
# Vehicle availability
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Cerbydau Rheilffordd Newydd
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Cerbydau Ffordd Newydd
STR_BUY_VEHICLE_SHIP_CAPTION :Llongau Newydd
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Awyrennau Newydd
@@ -3500,12 +3599,15 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Gallu cl
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wageni Pŵer: {GOLD}+{POWER}{BLACK} Pwysau: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Modd ei ailffitio i: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Pob math o lwyth
STR_PURCHASE_INFO_NONE :Dim
STR_PURCHASE_INFO_ALL_BUT :Popeth ond{CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Grym Tynnu Uchaf: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Pellter cyrhaeddiad: {GOLD}{COMMA} teil
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Math awyren: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Pob math o lwyth
STR_CARGO_TYPE_FILTER_NONE :Dim
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Rhestr dewis trenau. Cliciwch ar gerbyd am wybodaeth. Mae Ctrl+Clicio'n toglu cuddio'r math cerbyd
@@ -3520,8 +3622,10 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Prynu Ll
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Prynu Awyren
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Prynu ac Ailffitio Cerbyd
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Prynu ac Ailffitio Cerbyd
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Prynu ac Ailffitio Llong
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Prynu ac Ailffitio Awyrennau
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Adeiladu'r cerbyd trên sydd wedi'i amlygu. Mae Shift+Clic yn dangos amcangyfrif o'r gost
@@ -3667,7 +3771,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :awyren
STR_ENGINE_PREVIEW_SHIP :llong
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Côst: {CURRENCY_LONG} Pwysau: {WEIGHT_SHORT}{}Cyflymder: {VELOCITY} Pŵer: {POWER}{}Côst Rhedeg: {CURRENCY_LONG}/bl{}Gallu cludo: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Pwysau: {WEIGHT_SHORT}{}Cyflymder: {VELOCITY} Pŵer: {POWER} Grym Uchaf: {6:FORCE}{}Cost Rhedeg: {4:CURRENCY_LONG}/bl{}Cynhwysedd: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {0:CURRENCY_LONG} Pwysau: {1:WEIGHT_SHORT}{}Cyflymder: {2:VELOCITY} Pŵer: {3:POWER} Grym Uchaf: {6:FORCE}{}Cost Rhedeg: {4:CURRENCY_LONG}/bl{}Cynhwysedd: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Math awyren: {STRING}{}Cynhwysedd: {CARGO_LONG}, {CARGO_LONG}{}Cost rhedeg: {CURRENCY_LONG}/bl
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Math awyren: {STRING}{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
@@ -3716,7 +3820,9 @@ STR_REPLACE_ELRAIL_VEHICLES :Cerbydau Rheilf
STR_REPLACE_MONORAIL_VEHICLES :Cerbydau Monoreilffordd
STR_REPLACE_MAGLEV_VEHICLES :Cerbydau Maglef
STR_REPLACE_ROAD_VEHICLES :Cerbydau Ffordd
STR_REPLACE_REMOVE_WAGON :{BLACK}Tynnu wagenni: ({STRING}): {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Gwneud i awtoddisodli gadw hyd y trên yr un peth drwy dynnu wagenni (gan ddechrau yn y blaen), os byddai newid yr injan yn gwneud y trên yn hirach
# Vehicle view
@@ -3747,10 +3853,10 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Ailffiti
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Ailffitio awyren i gario llwyth o fath gwahanol
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion trên. Mae Ctrl+Clic yn ddangos amserlen y trên
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion cerbyd. Mae Ctrl+Clic yn ddangos amserlen y cerbyd
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion llong. Mae Ctrl+Clic yn ddangos amserlen y long
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion awyren. Mae Ctrl + clic yn ddangos amserlen y awyren
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion trên. Mae Ctrl+Clic yn dangos amserlen y trên
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion cerbyd. Mae Ctrl+Clic yn dangos amserlen y cerbyd
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion llong. Mae Ctrl+Clic yn dangos amserlen y llong
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Dangos gorchmynion awyren. Mae Ctrl + clic yn dangos amserlen y awyren
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Dangos manylion trên
@@ -3777,6 +3883,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Mynd tu
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Mynd tua {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Mynd am wasanaeth yn {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Methu cyrraedd {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
###length 2
@@ -3807,6 +3914,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pwys: {L
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pwys: {LTBLUE}{WEIGHT_SHORT} {BLACK}Pŵer: {LTBLUE}{POWER}{BLACK} Cyflym. Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Elw eleni: {LTBLUE}{CURRENCY_LONG} (llynedd: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Elw eleni: {LTBLUE}{CURRENCY_LONG} (Elw llynedd : {CURRENCY_LONG}) {BLACK}Perfformiad isafsymol: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Dibynadwyedd: {LTBLUE}{COMMA}% {BLACK}Toriadau ers gwasanaeth olaf: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Codi: {LTBLUE}{NUM}{BLACK} Pris: {LTBLUE}{CURRENCY_LONG}
@@ -4062,7 +4170,7 @@ STR_TIMETABLE_TRAVEL_FOR_SPEED :Teithio am {STR
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Teithio (am {STRING}, heb ei amserlennu)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Teitho (am {STRING}, heb ei amserlennu) dim cyflymach na {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(aros am {STRING}, heb ei amserlennu)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(teitiho am {STRING}, heb ei amserlennu)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(teithio am {STRING}, heb ei amserlennu)
STR_TIMETABLE_STAY_FOR :aros am {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :a theithio am {STRING}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}diwrnod
@@ -4153,11 +4261,12 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Symud i
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Symud yr AI a ddewiswyd i lawr y rhestr
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Sgript Gêm
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Paramedrau
STR_AI_CONFIG_AI :{SILVER}AIau
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Sgript Gêm
STR_AI_CONFIG_CHANGE_AI :{BLACK} Dewis AI
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Llwytho sgript arall
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Dewis Sgript Gêm
STR_AI_CONFIG_CONFIGURE :{BLACK}Ffurfweddu
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}ffurfweddu paramedrau'r sgript
@@ -4176,6 +4285,8 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Dewis y
STR_AI_LIST_CANCEL :{BLACK}Canslo
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Peidio newid y sgript
STR_SCREENSHOT_CAPTION :{WHITE}Creu ciplun
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Ciplun map cyfan
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
@@ -4234,6 +4345,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Mae'r gêm a ga
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Ffeil annarllenadwy
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Ffeil anysgrifenadwy
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Methodd y gwirio cyfanrwydd data
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Mae'r gêm a gadwyd wedi ei chadw mewn fersiwn addasiedig
STR_GAME_SAVELOAD_NOT_AVAILABLE :<ddim ar gael>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Cafodd y gêm ei gadw mewn fersiwn heb gynhaliaeth tramiau. Dileuwyd y tramiau
@@ -4314,6 +4426,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... nid
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... angen {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Does dim modd ad-dalu benthyciad...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Does dim modd rhoi arian sydd wedi ei fenthyg gan y banc i ffwrdd...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Methu rhoi arian i'r cwmni yma...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Methu prynu cwmni...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Methu adeiladu pencadlys cwmni...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Methu prynu cyfran o 25% o'r cwmni hwn...
@@ -4440,6 +4553,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :math depo anghy
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Aeth gormod o amser heibio i allu adnewyddu {VEHICLE}
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Ni weithredwyd unrhyw reolau awtogyfnewid/adnewyddu
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(terfyn arian)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Nid yw'r cerbyd newydd yn gallu cario {STRING}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Cyfuniad trac amhosib
@@ -4467,6 +4581,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Methu cl
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Methu dileu tramffordd oddi yma...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... nid oes ffordd yno
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... nid oes tramffordd yno
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Methu trosi'r math tram yma...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Dim lôn addas
# Waterway construction errors
@@ -4612,6 +4727,7 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Does dim
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... ni all y cerbyd fynd i bob gorsaf
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... ni all y cerbyd fynd i'r orsaf honno
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ni all cerbyd sy'n rhannu'r gorchymyn hwn fynd i'r orsaf honno
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... nid yw bob cerbyd yn rhannu gorchmynion
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Does dim modd rhannu'r rhestr gorchmynion...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Methu rhoi'r gorau i rannu rhestr gorchmynion...
@@ -4760,7 +4876,7 @@ STR_SV_STNAME_SIDINGS :Cilffordd {STRI
STR_SV_STNAME_BRANCH :Cangen {STRING}
STR_SV_STNAME_UPPER :Blaenau {STRING}
STR_SV_STNAME_LOWER :Dyffryn {STRING}
STR_SV_STNAME_HELIPORT :Hofrenyddborth {STRING}
STR_SV_STNAME_HELIPORT :Hofrenfa {STRING}
STR_SV_STNAME_FOREST :Coedwig {STRING}
STR_SV_STNAME_FALLBACK :{STRING} Gorsaf #{NUM}
+5 -5
View File
@@ -101,7 +101,7 @@ public:
if (!this->cargo_acceptance.empty()) {
uint width = GetStringBoundingBox(this->cargo_acceptance).width + WidgetDimensions::scaled.frametext.Horizontal();
size->width = std::max(size->width, std::min(300u, width));
size->width = std::max(size->width, std::min(static_cast<uint>(ScaleGUITrad(300)), width));
SetDParamStr(0, cargo_acceptance);
size->height += GetStringHeight(STR_JUST_RAW_STRING, size->width - WidgetDimensions::scaled.frametext.Horizontal());
}
@@ -706,9 +706,9 @@ struct TooltipsWindow : public Window
/* Correctly position the tooltip position, watch out for window and cursor size
* Clamp value to below main toolbar and above statusbar. If tooltip would
* go below window, flip it so it is shown above the cursor */
pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot);
pt.y = SoftClamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot);
if (pt.y + sm_height > scr_bot) pt.y = std::min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height;
pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
pt.x = sm_width >= _screen.width ? 0 : SoftClamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
return pt;
}
@@ -1151,8 +1151,8 @@ struct QueryWindow : public Window {
void FindWindowPlacementAndResize(int def_width, int def_height) override
{
/* Position query window over the calling window, ensuring it's within screen bounds. */
this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
this->left = SoftClamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
this->top = SoftClamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
this->SetDirty();
}
+8 -7
View File
@@ -47,7 +47,13 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
{
PacketAdminType type = (PacketAdminType)p->Recv_uint8();
switch (this->HasClientQuit() ? INVALID_ADMIN_PACKET : type) {
if (this->HasClientQuit()) {
Debug(net, 0, "[tcp/admin] Received invalid packet from '{}' ({})", this->admin_name, this->admin_version);
this->CloseConnection();
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
switch (type) {
case ADMIN_PACKET_ADMIN_JOIN: return this->Receive_ADMIN_JOIN(p);
case ADMIN_PACKET_ADMIN_QUIT: return this->Receive_ADMIN_QUIT(p);
case ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY: return this->Receive_ADMIN_UPDATE_FREQUENCY(p);
@@ -87,12 +93,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
case ADMIN_PACKET_SERVER_PONG: return this->Receive_SERVER_PONG(p);
default:
if (this->HasClientQuit()) {
Debug(net, 0, "[tcp/admin] Received invalid packet type {} from '{}' ({})", type, this->admin_name, this->admin_version);
} else {
Debug(net, 0, "[tcp/admin] Received illegal packet from '{}' ({})", this->admin_name, this->admin_version);
}
Debug(net, 0, "[tcp/admin] Received invalid packet type {} from '{}' ({})", type, this->admin_name, this->admin_version);
this->CloseConnection();
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
+2 -4
View File
@@ -464,10 +464,8 @@ protected:
* uint32 ID of the client sending the command.
* uint8 ID of the company (0..MAX_COMPANIES-1).
* uint16 ID of the command.
* uint32 P1 (variable data passed to the command).
* uint32 P2 (variable data passed to the command).
* uint32 Tile where this is taking place.
* string Text passed to the command.
* <var> Command specific buffer with encoded parameters of variable length.
* The content differs per command and can change without notification.
* uint32 Frame of execution.
* @param p The packet that was just received.
* @return The state the network should have.
+22 -7
View File
@@ -20,6 +20,8 @@
#include "../../safeguards.h"
static std::vector<std::unique_ptr<NetworkGameSocketHandler>> _deferred_deletions;
/**
* Create a new socket for the game connection.
* @param s The socket to connect with.
@@ -64,9 +66,15 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
{
PacketGameType type = (PacketGameType)p->Recv_uint8();
if (this->HasClientQuit()) {
Debug(net, 0, "[tcp/game] Received invalid packet from client {}", this->client_id);
this->CloseConnection();
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
this->last_packet = std::chrono::steady_clock::now();
switch (this->HasClientQuit() ? PACKET_END : type) {
switch (type) {
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p);
@@ -113,13 +121,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_SERVER_CONFIG_UPDATE: return this->Receive_SERVER_CONFIG_UPDATE(p);
default:
Debug(net, 0, "[tcp/game] Received invalid packet type {} from client {}", type, this->client_id);
this->CloseConnection();
if (this->HasClientQuit()) {
Debug(net, 0, "[tcp/game] Received invalid packet type {} from client {}", type, this->client_id);
} else {
Debug(net, 0, "[tcp/game] Received illegal packet from client {}", this->client_id);
}
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
}
@@ -198,3 +201,15 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
void NetworkGameSocketHandler::DeferDeletion()
{
_deferred_deletions.emplace_back(this);
this->is_pending_deletion = true;
}
/* static */ void NetworkGameSocketHandler::ProcessDeferredDeletions()
{
/* Calls deleter on all items */
_deferred_deletions.clear();
}
+11 -9
View File
@@ -154,7 +154,8 @@ public:
class NetworkGameSocketHandler : public NetworkTCPSocketHandler {
/* TODO: rewrite into a proper class */
private:
NetworkClientInfo *info; ///< Client info related to this socket
NetworkClientInfo *info; ///< Client info related to this socket
bool is_pending_deletion = false; ///< Whether this socket is pending deletion
protected:
NetworkRecvStatus ReceiveInvalidPacket(PacketGameType type);
@@ -335,10 +336,8 @@ protected:
* Send a DoCommand to the Server:
* uint8 ID of the company (0..MAX_COMPANIES-1).
* uint32 ID of the command (see command.h).
* uint32 P1 (free variables used in DoCommand).
* uint32 P2
* uint32 Tile where this is taking place.
* string Text.
* <var> Command specific buffer with encoded parameters of variable length.
* The content differs per command and can change without notification.
* uint8 ID of the callback.
* @param p The packet that was just received.
*/
@@ -348,10 +347,8 @@ protected:
* Sends a DoCommand to the client:
* uint8 ID of the company (0..MAX_COMPANIES-1).
* uint32 ID of the command (see command.h).
* uint32 P1 (free variable used in DoCommand).
* uint32 P2.
* uint32 Tile where this is taking place.
* string Text.
* <var> Command specific buffer with encoded parameters of variable length.
* The content differs per command and can change without notification.
* uint8 ID of the callback.
* uint32 Frame of execution.
* @param p The packet that was just received.
@@ -547,6 +544,11 @@ public:
const char *ReceiveCommand(Packet *p, CommandPacket *cp);
void SendCommand(Packet *p, const CommandPacket *cp);
bool IsPendingDeletion() const { return this->is_pending_deletion; }
void DeferDeletion();
static void ProcessDeferredDeletions();
};
#endif /* NETWORK_CORE_TCP_GAME_H */
+8 -2
View File
@@ -599,6 +599,7 @@ void NetworkClose(bool close_admins)
_network_coordinator_client.CloseAllConnections();
}
NetworkGameSocketHandler::ProcessDeferredDeletions();
TCPConnecter::KillAll();
@@ -996,12 +997,15 @@ void NetworkUpdateServerGameType()
*/
static bool NetworkReceive()
{
bool result;
if (_network_server) {
ServerNetworkAdminSocketHandler::Receive();
return ServerNetworkGameSocketHandler::Receive();
result = ServerNetworkGameSocketHandler::Receive();
} else {
return ClientNetworkGameSocketHandler::Receive();
result = ClientNetworkGameSocketHandler::Receive();
}
NetworkGameSocketHandler::ProcessDeferredDeletions();
return result;
}
/* This sends all buffered commands (if possible) */
@@ -1013,6 +1017,7 @@ static void NetworkSend()
} else {
ClientNetworkGameSocketHandler::Send();
}
NetworkGameSocketHandler::ProcessDeferredDeletions();
}
/**
@@ -1027,6 +1032,7 @@ void NetworkBackgroundLoop()
TCPConnecter::CheckCallbacks();
NetworkHTTPSocketHandler::HTTPReceive();
QueryNetworkGameSocketHandler::SendReceive();
NetworkGameSocketHandler::ProcessDeferredDeletions();
NetworkBackgroundUDPLoop();
}
+5 -1
View File
@@ -160,6 +160,8 @@ ClientNetworkGameSocketHandler::~ClientNetworkGameSocketHandler()
NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvStatus status)
{
assert(status != NETWORK_RECV_STATUS_OKAY);
if (this->IsPendingDeletion()) return status;
assert(this->sock != INVALID_SOCKET);
if (!this->HasClientQuit()) {
@@ -174,7 +176,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
CSleep(3 * MILLISECONDS_PER_TICK);
}
delete this;
this->DeferDeletion();
return status;
}
@@ -185,6 +187,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
*/
void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
{
if (this->IsPendingDeletion()) return;
/* First, send a CLIENT_ERROR to the server, so it knows we are
* disconnected (and why!) */
NetworkErrorCode errorno;
+4 -3
View File
@@ -224,6 +224,8 @@ ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : Netwo
*/
ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler()
{
delete this->GetInfo();
if (_redirect_console_to_client == this->client_id) _redirect_console_to_client = INVALID_CLIENT_ID;
OrderBackup::ResetUser(this->client_id);
@@ -256,7 +258,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
* connection. This handles that case gracefully without having to make
* that code any more complex or more aware of the validity of the socket.
*/
if (this->sock == INVALID_SOCKET) return status;
if (this->IsPendingDeletion() || this->sock == INVALID_SOCKET) return status;
if (status != NETWORK_RECV_STATUS_CLIENT_QUIT && status != NETWORK_RECV_STATUS_SERVER_ERROR && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
/* We did not receive a leave message from this client... */
@@ -292,8 +294,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
this->SendPackets(true);
delete this->GetInfo();
delete this;
this->DeferDeletion();
InvalidateWindowData(WC_CLIENT_LIST, 0);
+3 -3
View File
@@ -342,7 +342,7 @@ struct NewGRFParametersWindow : public Window {
if (num >= this->vscroll->GetCount()) break;
if (this->clicked_row != num) {
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_row = num;
this->clicked_dropdown = false;
}
@@ -359,7 +359,7 @@ struct NewGRFParametersWindow : public Window {
if (par_info->type != PTYPE_BOOL && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && par_info->complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
@@ -2215,7 +2215,7 @@ struct ScanProgressWindow : public Window {
SetDParamMaxDigits(1, 4);
/* We really don't know the width. We could determine it by scanning the NewGRFs,
* but this is the status window for scanning them... */
size->width = std::max<uint>(size->width, GetStringBoundingBox(STR_NEWGRF_SCAN_STATUS).width);
size->width = std::max<uint>(size->width, GetStringBoundingBox(STR_NEWGRF_SCAN_STATUS).width + padding.width);
size->height = FONT_HEIGHT_NORMAL * 2 + WidgetDimensions::scaled.vsep_normal;
break;
}
+1 -1
View File
@@ -120,7 +120,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
for (TileIndex t : ta) {
WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
/* Update company infrastructure counts for objects build on canals owned by nobody. */
if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
Company::Get(owner)->infrastructure.water++;
DirtyCompanyInfrastructureWindows(owner);
}
+4
View File
@@ -18,6 +18,7 @@
#include "station_map.h"
#include "order_cmd.h"
#include "group_cmd.h"
#include "vehicle_func.h"
#include "safeguards.h"
@@ -83,6 +84,9 @@ void OrderBackup::DoRestore(Vehicle *v)
InvalidateWindowClassesData(WC_STATION_LIST, 0);
}
/* Remove backed up name if it's no longer unique. */
if (!IsUniqueVehicleName(this->name)) this->name.clear();
v->CopyConsistPropertiesFrom(this);
/* Make sure orders are in range */
-3
View File
@@ -849,7 +849,6 @@ public:
if (this->selected_order == -1) break;
this->CloseChildWindows();
HideDropDownMenu(this);
this->selected_order = -1;
break;
@@ -881,7 +880,6 @@ public:
if (to == INVALID_VEH_ORDER_ID) {
/* Deleting selected order */
this->CloseChildWindows();
HideDropDownMenu(this);
this->selected_order = -1;
break;
}
@@ -1181,7 +1179,6 @@ public:
/* This order won't be selected any more, close all child windows and dropdowns */
this->CloseChildWindows();
HideDropDownMenu(this);
if (sel == INVALID_VEH_ORDER_ID || this->vehicle->owner != _local_company) {
/* Deselect clicked order */
+1 -1
View File
@@ -30,7 +30,7 @@ public:
void ClearFontCache() override;
GlyphID MapCharToGlyph(WChar key) override;
const char *GetFontName() override { return font_name.c_str(); }
std::string GetFontName() override { return font_name; }
bool IsBuiltInFont() override { return false; }
const void *GetOSHandle() override { return font.get(); }
};
+1 -1
View File
@@ -180,7 +180,7 @@ static CTRunDelegateCallbacks _sprite_font_callback = {
if (font == nullptr) {
if (!_font_cache[i.second->fc->GetSize()]) {
/* Cache font information. */
CFAutoRelease<CFStringRef> font_name(CFStringCreateWithCString(kCFAllocatorDefault, i.second->fc->GetFontName(), kCFStringEncodingUTF8));
CFAutoRelease<CFStringRef> font_name(CFStringCreateWithCString(kCFAllocatorDefault, i.second->fc->GetFontName().c_str(), kCFStringEncodingUTF8));
_font_cache[i.second->fc->GetSize()].reset(CTFontCreateWithName(font_name.get(), i.second->fc->GetFontSize(), nullptr));
}
font = _font_cache[i.second->fc->GetSize()].get();
+59 -50
View File
@@ -30,64 +30,70 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
FT_Error err = FT_Err_Cannot_Open_Resource;
if (!FcInit()) {
ShowInfoF("Unable to load font configuration");
} else {
FcPattern *match;
FcPattern *pat;
FcFontSet *fs;
FcResult result;
char *font_style;
char *font_family;
ShowInfo("Unable to load font configuration");
return err;
}
/* Split & strip the font's style */
font_family = stredup(font_name);
font_style = strchr(font_family, ',');
if (font_style != nullptr) {
font_style[0] = '\0';
font_style++;
while (*font_style == ' ' || *font_style == '\t') font_style++;
}
auto fc_instance = FcConfigReference(nullptr);
assert(fc_instance != nullptr);
/* Resolve the name and populate the information structure */
pat = FcNameParse((FcChar8 *)font_family);
if (font_style != nullptr) FcPatternAddString(pat, FC_STYLE, (FcChar8 *)font_style);
FcConfigSubstitute(nullptr, pat, FcMatchPattern);
FcDefaultSubstitute(pat);
fs = FcFontSetCreate();
match = FcFontMatch(nullptr, pat, &result);
FcPattern *match;
FcPattern *pat;
FcFontSet *fs;
FcResult result;
char *font_style;
char *font_family;
if (fs != nullptr && match != nullptr) {
int i;
FcChar8 *family;
FcChar8 *style;
FcChar8 *file;
FcFontSetAdd(fs, match);
/* Split & strip the font's style */
font_family = stredup(font_name);
font_style = strchr(font_family, ',');
if (font_style != nullptr) {
font_style[0] = '\0';
font_style++;
while (*font_style == ' ' || *font_style == '\t') font_style++;
}
for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
/* Try the new filename */
if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch &&
FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) {
/* Resolve the name and populate the information structure */
pat = FcNameParse((FcChar8 *)font_family);
if (font_style != nullptr) FcPatternAddString(pat, FC_STYLE, (FcChar8 *)font_style);
FcConfigSubstitute(nullptr, pat, FcMatchPattern);
FcDefaultSubstitute(pat);
fs = FcFontSetCreate();
match = FcFontMatch(nullptr, pat, &result);
/* The correct style? */
if (font_style != nullptr && strcasecmp(font_style, (char *)style) != 0) continue;
if (fs != nullptr && match != nullptr) {
int i;
FcChar8 *family;
FcChar8 *style;
FcChar8 *file;
int32_t index;
FcFontSetAdd(fs, match);
/* Font config takes the best shot, which, if the family name is spelled
* wrongly a 'random' font, so check whether the family name is the
* same as the supplied name */
if (strcasecmp(font_family, (char *)family) == 0) {
err = FT_New_Face(_library, (char *)file, 0, face);
}
for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
/* Try the new filename */
if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch &&
FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch &&
FcPatternGetInteger(fs->fonts[i], FC_INDEX, 0, &index) == FcResultMatch) {
/* The correct style? */
if (font_style != nullptr && strcasecmp(font_style, (char *)style) != 0) continue;
/* Font config takes the best shot, which, if the family name is spelled
* wrongly a 'random' font, so check whether the family name is the
* same as the supplied name */
if (strcasecmp(font_family, (char *)family) == 0) {
err = FT_New_Face(_library, (char *)file, index, face);
}
}
}
free(font_family);
FcPatternDestroy(pat);
FcFontSetDestroy(fs);
FcFini();
}
free(font_family);
FcPatternDestroy(pat);
FcFontSetDestroy(fs);
FcConfigDestroy(fc_instance);
return err;
}
@@ -96,10 +102,13 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
bool SetFallbackFont(FontCacheSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
{
if (!FcInit()) return false;
bool ret = false;
if (!FcInit()) return ret;
auto fc_instance = FcConfigReference(nullptr);
assert(fc_instance != nullptr);
/* Fontconfig doesn't handle full language isocodes, only the part
* before the _ of e.g. en_GB is used, so "remove" everything after
* the _. */
@@ -166,6 +175,6 @@ bool SetFallbackFont(FontCacheSettings *settings, const char *language_isocode,
FcFontSetDestroy(fs);
}
FcFini();
FcConfigDestroy(fc_instance);
return ret;
}
+1 -1
View File
@@ -34,7 +34,7 @@ public:
~Win32FontCache();
void ClearFontCache() override;
GlyphID MapCharToGlyph(WChar key) override;
const char *GetFontName() override { return this->fontname.c_str(); }
std::string GetFontName() override { return this->fontname; }
const void *GetOSHandle() override { return &this->logfont; }
};
+14 -13
View File
@@ -152,7 +152,7 @@ static HFONT HFontFromFont(Font *font)
logfont.lfHeight = font->fc->GetHeight();
logfont.lfWeight = FW_NORMAL;
logfont.lfCharSet = DEFAULT_CHARSET;
convert_to_fs(font->fc->GetFontName(), logfont.lfFaceName, lengthof(logfont.lfFaceName));
convert_to_fs(font->fc->GetFontName().c_str(), logfont.lfFaceName, lengthof(logfont.lfFaceName));
return CreateFontIndirect(&logfont);
}
@@ -341,13 +341,14 @@ static std::vector<SCRIPT_ITEM> UniscribeItemizeString(UniscribeParagraphLayoutF
}
/* Gather runs until the line is full. */
while (last_run != this->ranges.end() && cur_width < max_width) {
while (last_run != this->ranges.end() && cur_width <= max_width) {
cur_width += last_run->total_advance;
++last_run;
}
/* If the text does not fit into the available width, find a suitable breaking point. */
int remaing_offset = (last_run - 1)->len;
int remaining_offset = (last_run - 1)->len + 1;
int whitespace_count = 0;
if (cur_width > max_width) {
std::vector<SCRIPT_LOGATTR> log_attribs;
@@ -380,19 +381,19 @@ static std::vector<SCRIPT_ITEM> UniscribeItemizeString(UniscribeParagraphLayoutF
num_chars = last_cluster;
}
/* Include whitespace characters after the breaking point. */
while (num_chars < (int)log_attribs.size() && log_attribs[num_chars].fWhiteSpace) {
num_chars++;
}
/* Eat any whitespace characters before the breaking point. */
while (num_chars - 1 > this->cur_range_offset && log_attribs[num_chars - 1].fWhiteSpace) num_chars--;
/* Count whitespace after the breaking point. */
while (num_chars + whitespace_count < (int)log_attribs.size() && log_attribs[num_chars + whitespace_count].fWhiteSpace) whitespace_count++;
/* Get last run that corresponds to the number of characters to show. */
for (std::vector<UniscribeRun>::iterator run = start_run; run != last_run; run++) {
num_chars -= run->len;
if (num_chars <= 0) {
remaing_offset = num_chars + run->len + 1;
remaining_offset = num_chars + run->len + 1;
last_run = run + 1;
assert(remaing_offset - 1 > 0);
assert(remaining_offset - 1 > 0);
break;
}
}
@@ -415,8 +416,8 @@ static std::vector<SCRIPT_ITEM> UniscribeItemizeString(UniscribeParagraphLayoutF
UniscribeRun run = *i_run;
/* Partial run after line break (either start or end)? Reshape run to get the first/last glyphs right. */
if (i_run == last_run - 1 && remaing_offset < (last_run - 1)->len) {
run.len = remaing_offset - 1;
if (i_run == last_run - 1 && remaining_offset < (last_run - 1)->len) {
run.len = remaining_offset - 1;
if (!UniscribeShapeRun(this->text_buffer, run)) return nullptr;
}
@@ -432,9 +433,9 @@ static std::vector<SCRIPT_ITEM> UniscribeItemizeString(UniscribeParagraphLayoutF
cur_pos += run.total_advance;
}
if (remaing_offset < (last_run - 1)->len) {
if (remaining_offset + whitespace_count - 1 < (last_run - 1)->len) {
/* We didn't use up all of the last run, store remainder for the next line. */
this->cur_range_offset = remaing_offset - 1;
this->cur_range_offset = remaining_offset + whitespace_count - 1;
this->cur_range = last_run - 1;
assert(this->cur_range->len > this->cur_range_offset);
} else {
+2 -2
View File
@@ -202,10 +202,10 @@ struct OskWindow : public Window {
this->parent->SetWidgetDirty(this->text_btn);
}
void OnFocusLost() override
void OnFocusLost(bool closing) override
{
VideoDriver::GetInstance()->EditBoxLostFocus();
this->Close();
if (!closing) this->Close();
}
};
+1 -1
View File
@@ -650,7 +650,7 @@ CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track
cost.AddCost(RailClearCost(GetRailType(tile)));
if (flags & DC_EXEC) {
MarkDirtyAdjacentLevelCrossingTiles(tile, GetCrossingRoadAxis(tile));
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(tile, GetCrossingRoadAxis(tile));
if (HasReservedTracks(tile, trackbit)) {
v = GetTrainForReservation(tile, track);
+7
View File
@@ -423,6 +423,7 @@ struct BuildRailToolbarWindow : Window {
{
if (this->IsWidgetLowered(WID_RAT_BUILD_STATION)) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
CloseWindowById(WC_SELECT_STATION, 0);
this->Window::Close();
}
@@ -2024,6 +2025,12 @@ struct BuildRailWaypointWindow : PickerWindowBase {
matrix->SetClicked(_cur_waypoint_type);
}
void Close() override
{
CloseWindowById(WC_SELECT_STATION, 0);
this->PickerWindowBase::Close();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
+1 -1
View File
@@ -503,7 +503,7 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
}
if (flags & DC_EXEC) {
MarkDirtyAdjacentLevelCrossingTiles(tile, GetCrossingRoadAxis(tile));
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(tile, GetCrossingRoadAxis(tile));
/* A full diagonal road tile has two road bits. */
UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
+1
View File
@@ -155,6 +155,7 @@ RoadTypes AddDateIntroducedRoadTypes(RoadTypes current, Date date);
void UpdateLevelCrossing(TileIndex tile, bool sound = true, bool force_bar = false);
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis);
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis);
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count);
struct TileInfo;
+10 -10
View File
@@ -2598,6 +2598,7 @@ struct ZlibLoadFilter : LoadFilter {
/** Filter using Zlib compression. */
struct ZlibSaveFilter : SaveFilter {
z_stream z; ///< Stream state we are writing to.
byte fwrite_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for writing to the file.
/**
* Initialise this filter.
@@ -2624,13 +2625,12 @@ struct ZlibSaveFilter : SaveFilter {
*/
void WriteLoop(byte *p, size_t len, int mode)
{
byte buf[MEMORY_CHUNK_SIZE]; // output buffer
uint n;
this->z.next_in = p;
this->z.avail_in = (uInt)len;
do {
this->z.next_out = buf;
this->z.avail_out = sizeof(buf);
this->z.next_out = this->fwrite_buf;
this->z.avail_out = sizeof(this->fwrite_buf);
/**
* For the poor next soul who sees many valgrind warnings of the
@@ -2642,8 +2642,8 @@ struct ZlibSaveFilter : SaveFilter {
int r = deflate(&this->z, mode);
/* bytes were emitted? */
if ((n = sizeof(buf) - this->z.avail_out) != 0) {
this->chain->Write(buf, n);
if ((n = sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
this->chain->Write(this->fwrite_buf, n);
}
if (r == Z_STREAM_END) break;
@@ -2726,6 +2726,7 @@ struct LZMALoadFilter : LoadFilter {
/** Filter using LZMA compression. */
struct LZMASaveFilter : SaveFilter {
lzma_stream lzma; ///< Stream state that we are writing to.
byte fwrite_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for writing to the file.
/**
* Initialise this filter.
@@ -2751,19 +2752,18 @@ struct LZMASaveFilter : SaveFilter {
*/
void WriteLoop(byte *p, size_t len, lzma_action action)
{
byte buf[MEMORY_CHUNK_SIZE]; // output buffer
size_t n;
this->lzma.next_in = p;
this->lzma.avail_in = len;
do {
this->lzma.next_out = buf;
this->lzma.avail_out = sizeof(buf);
this->lzma.next_out = this->fwrite_buf;
this->lzma.avail_out = sizeof(this->fwrite_buf);
lzma_ret r = lzma_code(&this->lzma, action);
/* bytes were emitted? */
if ((n = sizeof(buf) - this->lzma.avail_out) != 0) {
this->chain->Write(buf, n);
if ((n = sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
this->chain->Write(this->fwrite_buf, n);
}
if (r == LZMA_STREAM_END) break;
if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
+2
View File
@@ -401,9 +401,11 @@ void AfterLoadVehicles(bool part_of_load)
rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes;
RoadTramType rtt = GetRoadTramType(rv->roadtype);
for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
u->roadtype = rv->roadtype;
u->compatible_roadtypes = rv->compatible_roadtypes;
if (GetRoadType(u->tile, rtt) == INVALID_ROADTYPE) SlErrorCorrupt("Road vehicle on invalid road type");
}
RoadVehUpdateCache(rv);
+1 -1
View File
@@ -37,7 +37,7 @@ public:
void AddTile(TileIndex tile);
/**
* Remove the tiles inside the rectangle between tile_from and tile_to form the list.
* Remove the tiles inside the rectangle between tile_from and tile_to from the list.
* @param tile_from One corner of the tiles to remove.
* @param tile_to The other corner of the files to remove.
* @pre ScriptMap::IsValidTile(tile_from).
+4 -4
View File
@@ -1026,7 +1026,7 @@ uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int
if (cur_row >= max_row) return cur_row;
bool rtl = _current_text_dir == TD_RTL;
int offset = (rtl ? -(int)_circle_size.width : _circle_size.width) / 2;
int offset = (rtl ? -(int)_circle_size.width : (int)_circle_size.width) / 2;
int level_width = rtl ? -WidgetDimensions::scaled.hsep_indent : WidgetDimensions::scaled.hsep_indent;
int x = rtl ? right : left;
@@ -1044,7 +1044,7 @@ uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int
int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
/* Small horizontal line from the last vertical line */
GfxDrawLine(x + offset, halfway_y, x + level_width - WidgetDimensions::scaled.hsep_normal, halfway_y, colour);
GfxDrawLine(x + offset, halfway_y, x + level_width - (rtl ? -WidgetDimensions::scaled.hsep_normal : WidgetDimensions::scaled.hsep_normal), halfway_y, colour);
x += level_width;
this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected);
@@ -2003,7 +2003,7 @@ struct GameSettingsWindow : Window {
};
for (uint i = 0; i < lengthof(setting_types); i++) {
SetDParam(0, setting_types[i]);
size->width = std::max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width + padding.width);
}
size->height = 2 * FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal +
std::max(size->height, GetSettingsTree().GetMaxHelpHeight(size->width));
@@ -2229,7 +2229,7 @@ struct GameSettingsWindow : Window {
if (this->valuedropdown_entry == pe) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->closing_dropdown = false;
this->valuedropdown_entry->SetButtons(0);
this->valuedropdown_entry = nullptr;
+174 -163
View File
@@ -400,29 +400,30 @@ static bool CheckShipLeaveDepot(Ship *v)
return false;
}
static bool ShipAccelerate(Vehicle *v)
/**
* Accelerates the ship towards its target speed.
* @param v Ship to accelerate.
* @return Number of steps to move the ship.
*/
static uint ShipAccelerate(Vehicle *v)
{
uint spd;
byte t;
uint speed;
spd = std::min<uint>(v->cur_speed + 1, v->vcache.cached_max_speed);
spd = std::min<uint>(spd, v->current_order.GetMaxSpeed() * 2);
speed = std::min<uint>(v->cur_speed + 1, v->vcache.cached_max_speed);
speed = std::min<uint>(speed, v->current_order.GetMaxSpeed() * 2);
/* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (speed != v->cur_speed) {
v->cur_speed = speed;
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
/* Convert direction-independent speed into direction-dependent speed. (old movement method) */
spd = v->GetOldAdvanceSpeed(spd);
if (spd == 0) return false;
if ((byte)++spd == 0) return true;
v->progress = (t = v->progress) - (byte)spd;
return (t < v->progress);
const uint advance_speed = v->GetAdvanceSpeed(speed);
const uint number_of_steps = (advance_speed + v->progress) / v->GetAdvanceDistance();
const uint remainder = (advance_speed + v->progress) % v->GetAdvanceDistance();
assert(remainder <= std::numeric_limits<byte>::max());
v->progress = static_cast<byte>(remainder);
return number_of_steps;
}
/**
@@ -633,13 +634,43 @@ bool IsShipDestinationTile(TileIndex tile, StationID station)
return false;
}
static void ReverseShipIntoTrackdir(Ship *v, Trackdir trackdir)
{
static constexpr Direction _trackdir_to_direction[] = {
DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_S, DIR_S, INVALID_DIR, INVALID_DIR,
DIR_SW, DIR_NW, DIR_W, DIR_W, DIR_N, DIR_N, INVALID_DIR, INVALID_DIR,
};
v->direction = _trackdir_to_direction[trackdir];
assert(v->direction != INVALID_DIR);
v->state = TrackdirBitsToTrackBits(TrackdirToTrackdirBits(trackdir));
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
v->cur_speed = 0;
v->path.clear();
v->UpdatePosition();
v->UpdateViewport(true, true);
}
static void ReverseShip(Ship *v)
{
v->direction = ReverseDir(v->direction);
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
v->cur_speed = 0;
v->path.clear();
v->UpdatePosition();
v->UpdateViewport(true, true);
}
static void ShipController(Ship *v)
{
uint32 r;
Track track;
TrackBits tracks;
GetNewVehiclePosResult gp;
v->tick_counter++;
v->current_order_time++;
@@ -647,7 +678,7 @@ static void ShipController(Ship *v)
if (v->vehstatus & VS_STOPPED) return;
if (ProcessOrders(v) && CheckReverseShip(v)) goto reverse_direction;
if (ProcessOrders(v) && CheckReverseShip(v)) return ReverseShip(v);
v->HandleLoading();
@@ -671,159 +702,139 @@ static void ShipController(Ship *v)
if (ShipMoveUpDownOnLock(v)) return;
if (!ShipAccelerate(v)) return;
const uint number_of_steps = ShipAccelerate(v);
for (uint i = 0; i < number_of_steps; ++i) {
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
if (v->state != TRACK_BIT_WORMHOLE) {
/* Not on a bridge */
if (gp.old_tile == gp.new_tile) {
/* Staying in tile */
if (v->IsInDepot()) {
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
/* Not inside depot */
const VehicleEnterTileStatus r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HasBit(r, VETS_CANNOT_ENTER)) return ReverseShip(v);
gp = GetNewVehiclePos(v);
if (v->state != TRACK_BIT_WORMHOLE) {
/* Not on a bridge */
if (gp.old_tile == gp.new_tile) {
/* Staying in tile */
if (v->IsInDepot()) {
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
/* Not inside depot */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
/* A leave station order only needs one tick to get processed, so we can
* always skip ahead. */
if (v->current_order.IsType(OT_LEAVESTATION)) {
v->current_order.Free();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
/* Test if continuing forward would lead to a dead-end, moving into the dock. */
DiagDirection exitdir = VehicleExitDir(v->direction, v->state);
TileIndex tile = TileAddByDiagDir(v->tile, exitdir);
if (TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0, exitdir)) == TRACK_BIT_NONE) goto reverse_direction;
} else if (v->dest_tile != 0) {
/* We have a target, let's see if we reached it... */
if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
UpdateVehicleTimetable(v, true);
v->IncrementRealOrderIndex();
v->current_order.MakeDummy();
} else if (v->current_order.IsType(OT_GOTO_DEPOT) &&
v->dest_tile == gp.new_tile) {
/* Depot orders really need to reach the tile */
if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
VehicleEnterDepot(v);
return;
}
} else if (v->current_order.IsType(OT_GOTO_STATION) && IsDockingTile(gp.new_tile)) {
/* Process station in the orderlist. */
Station *st = Station::Get(v->current_order.GetDestination());
if (st->docking_station.Contains(gp.new_tile) && IsShipDestinationTile(gp.new_tile, st->index)) {
v->last_station_visited = st->index;
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
ShipArrivesAt(v, st);
v->BeginLoading();
} else { // leave stations without docks right away
v->current_order.MakeLeaveStation();
v->IncrementRealOrderIndex();
/* A leave station order only needs one tick to get processed, so we can
* always skip ahead. */
if (v->current_order.IsType(OT_LEAVESTATION)) {
v->current_order.Free();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
/* Test if continuing forward would lead to a dead-end, moving into the dock. */
const DiagDirection exitdir = VehicleExitDir(v->direction, v->state);
const TileIndex tile = TileAddByDiagDir(v->tile, exitdir);
if (TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0, exitdir)) == TRACK_BIT_NONE) return ReverseShip(v);
} else if (v->dest_tile != 0) {
/* We have a target, let's see if we reached it... */
if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
UpdateVehicleTimetable(v, true);
v->IncrementRealOrderIndex();
v->current_order.MakeDummy();
} else if (v->current_order.IsType(OT_GOTO_DEPOT) &&
v->dest_tile == gp.new_tile) {
/* Depot orders really need to reach the tile */
if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
VehicleEnterDepot(v);
return;
}
} else if (v->current_order.IsType(OT_GOTO_STATION) && IsDockingTile(gp.new_tile)) {
/* Process station in the orderlist. */
Station *st = Station::Get(v->current_order.GetDestination());
if (st->docking_station.Contains(gp.new_tile) && IsShipDestinationTile(gp.new_tile, st->index)) {
v->last_station_visited = st->index;
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
ShipArrivesAt(v, st);
v->BeginLoading();
} else { // leave stations without docks right away
v->current_order.MakeLeaveStation();
v->IncrementRealOrderIndex();
}
}
}
}
}
} else {
/* New tile */
if (!IsValidTile(gp.new_tile)) return ReverseShip(v);
const DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
assert(diagdir != INVALID_DIAGDIR);
const TrackBits tracks = GetAvailShipTracks(gp.new_tile, diagdir);
if (tracks == TRACK_BIT_NONE) {
Trackdir trackdir = INVALID_TRACKDIR;
CheckReverseShip(v, &trackdir);
if (trackdir == INVALID_TRACKDIR) return ReverseShip(v);
return ReverseShipIntoTrackdir(v, trackdir);
}
/* Choose a direction, and continue if we find one */
const Track track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
if (track == INVALID_TRACK) return ReverseShip(v);
const ShipSubcoordData &b = _ship_subcoord[diagdir][track];
gp.x = (gp.x & ~0xF) | b.x_subcoord;
gp.y = (gp.y & ~0xF) | b.y_subcoord;
/* Call the landscape function and tell it that the vehicle entered the tile */
const VehicleEnterTileStatus r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HasBit(r, VETS_CANNOT_ENTER)) return ReverseShip(v);
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
v->tile = gp.new_tile;
v->state = TrackToTrackBits(track);
/* Update ship cache when the water class changes. Aqueducts are always canals. */
if (GetEffectiveWaterClass(gp.old_tile) != GetEffectiveWaterClass(gp.new_tile)) v->UpdateCache();
}
const Direction new_direction = b.dir;
const DirDiff diff = DirDifference(new_direction, v->direction);
switch (diff) {
case DIRDIFF_SAME:
case DIRDIFF_45RIGHT:
case DIRDIFF_45LEFT:
/* Continue at speed */
v->rotation = v->direction = new_direction;
break;
default:
/* Stop for rotation */
v->cur_speed = 0;
v->direction = new_direction;
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
break;
}
}
} else {
/* New tile */
if (!IsValidTile(gp.new_tile)) goto reverse_direction;
DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
assert(diagdir != INVALID_DIAGDIR);
tracks = GetAvailShipTracks(gp.new_tile, diagdir);
if (tracks == TRACK_BIT_NONE) {
Trackdir trackdir = INVALID_TRACKDIR;
CheckReverseShip(v, &trackdir);
if (trackdir == INVALID_TRACKDIR) goto reverse_direction;
static const Direction _trackdir_to_direction[] = {
DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_S, DIR_S, INVALID_DIR, INVALID_DIR,
DIR_SW, DIR_NW, DIR_W, DIR_W, DIR_N, DIR_N, INVALID_DIR, INVALID_DIR,
};
v->direction = _trackdir_to_direction[trackdir];
assert(v->direction != INVALID_DIR);
v->state = TrackdirBitsToTrackBits(TrackdirToTrackdirBits(trackdir));
goto direction_changed;
/* On a bridge */
if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
v->x_pos = gp.x;
v->y_pos = gp.y;
v->UpdatePosition();
if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
return;
}
/* Choose a direction, and continue if we find one */
track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
if (track == INVALID_TRACK) goto reverse_direction;
const ShipSubcoordData &b = _ship_subcoord[diagdir][track];
gp.x = (gp.x & ~0xF) | b.x_subcoord;
gp.y = (gp.y & ~0xF) | b.y_subcoord;
/* Call the landscape function and tell it that the vehicle entered the tile */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
v->tile = gp.new_tile;
v->state = TrackToTrackBits(track);
/* Update ship cache when the water class changes. Aqueducts are always canals. */
WaterClass old_wc = GetEffectiveWaterClass(gp.old_tile);
WaterClass new_wc = GetEffectiveWaterClass(gp.new_tile);
if (old_wc != new_wc) v->UpdateCache();
}
Direction new_direction = b.dir;
DirDiff diff = DirDifference(new_direction, v->direction);
switch (diff) {
case DIRDIFF_SAME:
case DIRDIFF_45RIGHT:
case DIRDIFF_45LEFT:
/* Continue at speed */
v->rotation = v->direction = new_direction;
break;
default:
/* Stop for rotation */
v->cur_speed = 0;
v->direction = new_direction;
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
break;
}
}
} else {
/* On a bridge */
if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
v->x_pos = gp.x;
v->y_pos = gp.y;
v->UpdatePosition();
if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
return;
/* Ship is back on the bridge head, we need to consume its path
* cache entry here as we didn't have to choose a ship track. */
if (!v->path.empty()) v->path.pop_front();
}
/* Ship is back on the bridge head, we need to consume its path
* cache entry here as we didn't have to choose a ship track. */
if (!v->path.empty()) v->path.pop_front();
/* update image of ship, as well as delta XY */
v->x_pos = gp.x;
v->y_pos = gp.y;
v->UpdatePosition();
v->UpdateViewport(true, true);
}
/* update image of ship, as well as delta XY */
v->x_pos = gp.x;
v->y_pos = gp.y;
getout:
v->UpdatePosition();
v->UpdateViewport(true, true);
return;
reverse_direction:
v->direction = ReverseDir(v->direction);
direction_changed:
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
v->cur_speed = 0;
v->path.clear();
goto getout;
}
bool Ship::Tick()
+4 -4
View File
@@ -168,14 +168,14 @@ char *CDECL str_fmt(const char *str, ...)
*/
std::string FormatArrayAsHex(span<const byte> data)
{
std::ostringstream ss;
ss << std::uppercase << std::setfill('0') << std::setw(2) << std::hex;
std::string str;
str.reserve(data.size() * 2 + 1);
for (auto b : data) {
ss << b;
fmt::format_to(std::back_inserter(str), "{:02X}", b);
}
return ss.str();
return str;
}
/**
+2 -2
View File
@@ -98,7 +98,7 @@ strval = STR_CONFIG_SETTING_AUTOSCROLL_DISABLED
cat = SC_BASIC
[SDTC_VAR]
ifdef = __EMSCRIPTEN__
ifdef = UNIX
var = gui.scroll_mode
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
@@ -111,7 +111,7 @@ strval = STR_CONFIG_SETTING_SCROLLMODE_DEFAULT
cat = SC_BASIC
[SDTC_VAR]
ifndef = __EMSCRIPTEN__
ifndef = UNIX
var = gui.scroll_mode
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
+1 -1
View File
@@ -288,7 +288,7 @@ CommandCost CmdSetTimetableStart(DoCommandFlag flags, VehicleID veh_id, bool tim
if (start_date < 0 || start_date > MAX_DAY) return CMD_ERROR;
if (start_date - _date > 15 * DAYS_IN_LEAP_YEAR) return CMD_ERROR;
if (_date - start_date > DAYS_IN_LEAP_YEAR) return CMD_ERROR;
if (timetable_all && !v->orders->IsCompleteTimetable()) return CMD_ERROR;
if (timetable_all && !v->orders->IsCompleteTimetable()) return CommandCost(STR_ERROR_TIMETABLE_INCOMPLETE);
if (timetable_all && start_date + total_duration / DAY_TICKS > MAX_DAY) return CMD_ERROR;
if (flags & DC_EXEC) {
+1 -1
View File
@@ -530,7 +530,7 @@ struct TimetableWindow : Window {
}
case WID_VT_START_DATE: // Change the date that the timetable starts.
ShowSetDateWindow(this, v->index, _date, _cur_year, _cur_year + 15, ChangeTimetableStartCallback, reinterpret_cast<void *>(static_cast<uintptr_t>(v->orders->IsCompleteTimetable() && _ctrl_pressed)));
ShowSetDateWindow(this, v->index, _date, _cur_year, _cur_year + 15, ChangeTimetableStartCallback, reinterpret_cast<void *>(static_cast<uintptr_t>(_ctrl_pressed)));
break;
case WID_VT_CHANGE_TIME: { // "Wait For" button.
+1 -1
View File
@@ -260,7 +260,7 @@ public:
size->height = (TACT_COUNT + 1) * FONT_HEIGHT_NORMAL + padding.height;
size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
for (uint i = 0; i < TACT_COUNT; i++ ) {
size->width = std::max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width + padding.width);
}
size->width += padding.width;
break;
+1
View File
@@ -66,6 +66,7 @@ int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, i
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
bool TrainOnCrossing(TileIndex tile);
void NormalizeTrainVehInDepot(const Train *u);
/** Variables that are cached to improve performance and such */
struct TrainCache {
+64 -8
View File
@@ -684,7 +684,7 @@ static CommandCost CmdBuildRailWagon(DoCommandFlag flags, TileIndex tile, const
}
/** Move all free vehicles in the depot to the train */
static void NormalizeTrainVehInDepot(const Train *u)
void NormalizeTrainVehInDepot(const Train *u)
{
for (const Train *v : Train::Iterate()) {
if (v->IsFreeWagon() && v->tile == u->tile &&
@@ -735,11 +735,10 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
* @param flags type of operation.
* @param tile tile of the depot where rail-vehicle is built.
* @param e the engine to build.
* @param free_cars add any free cars to the train.
* @param[out] ret the vehicle that has been built.
* @return the cost of this operation or an error.
*/
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, bool free_cars, Vehicle **ret)
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
{
const RailVehicleInfo *rvi = &e->u.rail;
@@ -805,10 +804,6 @@ CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engin
v->ConsistChanged(CCF_ARRANGE);
UpdateTrainGroupID(v);
if (free_cars && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
NormalizeTrainVehInDepot(v);
}
CheckConsistencyOfArticulatedVehicle(v);
}
@@ -1325,6 +1320,7 @@ CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID
DeleteVehicleOrders(src);
RemoveVehicleFromGroup(src);
src->unitnumber = 0;
src->name.clear();
}
/* We weren't a front engine but are becoming one. So
@@ -1783,7 +1779,8 @@ void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
/**
* Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
* @param The tile which causes the update.
* @param tile The tile which causes the update.
* @param road_axis The road axis.
*/
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
{
@@ -1797,6 +1794,44 @@ void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
}
}
/**
* Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing tile.
* @param tile The crossing tile which has been or is about to be removed, and which caused the update.
* @param road_axis The road axis.
*/
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
{
const DiagDirection dir1 = AxisToDiagDir(road_axis);
const DiagDirection dir2 = ReverseDiagDir(dir1);
for (DiagDirection dir : { dir1, dir2 }) {
const TileIndexDiff diff = TileOffsByDiagDir(dir);
bool occupied = false;
for (TileIndex t = tile + diff; t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
occupied |= CheckLevelCrossing(t);
}
if (occupied) {
/* Mark the immediately adjacent tile dirty */
const TileIndex t = tile + diff;
if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
MarkTileDirtyByTile(t);
}
} else {
/* Unbar the crossing tiles in this direction as necessary */
for (TileIndex t = tile + diff; t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
if (IsCrossingBarred(t)) {
/* The crossing tile is barred, unbar it and continue to check the next tile */
SetCrossingBarred(t, false);
MarkTileDirtyByTile(t);
} else {
/* The crossing tile is already unbarred, mark the tile dirty and stop checking */
MarkTileDirtyByTile(t);
break;
}
}
}
}
}
/**
* Bars crossing and plays ding-ding sound if not barred already
* @param tile tile with crossing
@@ -3559,6 +3594,20 @@ static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
return nullptr;
}
static bool IsRailStationPlatformOccupied(TileIndex tile)
{
TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
}
for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
}
return false;
}
/**
* Deletes/Clears the last wagon of a crashed train. It takes the engine of the
* train, then goes to the last wagon and deletes that. Each call to this function
@@ -3617,6 +3666,13 @@ static void DeleteLastWagon(Train *v)
/* check if the wagon was on a road/rail-crossing */
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
if (IsRailStationTile(tile)) {
bool occupied = IsRailStationPlatformOccupied(tile);
DiagDirection dir = AxisToDiagDir(GetRailStationAxis(tile));
SetRailStationPlatformReservation(tile, dir, occupied);
SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), occupied);
}
/* Update signals */
if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, owner);
+1 -1
View File
@@ -14,7 +14,7 @@
#include "engine_type.h"
#include "vehicle_type.h"
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, bool free_cars, Vehicle **ret);
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret);
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user);
CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain);
+1 -1
View File
@@ -770,7 +770,7 @@ uint32 Vehicle::GetGRFID() const
*/
void Vehicle::ShiftDates(int interval)
{
this->date_of_last_service += interval;
this->date_of_last_service = std::max(this->date_of_last_service + interval, 0);
}
/**
+7 -2
View File
@@ -135,7 +135,7 @@ std::tuple<CommandCost, VehicleID, uint, uint16, CargoArray> CmdBuildVehicle(DoC
Vehicle *v = nullptr;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, use_free_vehicles, &v)); break;
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
@@ -173,6 +173,11 @@ std::tuple<CommandCost, VehicleID, uint, uint16, CargoArray> CmdBuildVehicle(DoC
}
if (flags & DC_EXEC) {
if (type == VEH_TRAIN && use_free_vehicles && !(flags & DC_AUTOREPLACE)) {
/* Move any free wagons to the new vehicle. */
NormalizeTrainVehInDepot(Train::From(v));
}
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
SetWindowDirty(WC_COMPANY, _current_company);
@@ -741,7 +746,7 @@ CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, Vehicle
* @param name Name to test.
* @return True ifffffff the name is unique.
*/
static bool IsUniqueVehicleName(const std::string &name)
bool IsUniqueVehicleName(const std::string &name)
{
for (const Vehicle *v : Vehicle::Iterate()) {
if (!v->name.empty() && v->name == name) return false;

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