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14 Commits

Author SHA1 Message Date
frosch e7c4dc6c39 (svn r27462) -Release: 1.5.3 2015-12-01 19:36:48 +00:00
frosch 869d26aa31 (svn r27461) [1.5] -Update: Documentation 2015-12-01 19:35:32 +00:00
frosch cff4970906 (svn r27433) [1.5] -Update: Documentation 2015-11-01 12:09:41 +00:00
frosch 6351f4dc28 (svn r27432) [1.5] -Backport from trunk:
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427)
- Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422)
2015-11-01 12:03:13 +00:00
frosch 4575e50a69 (svn r27431) [1.5] -Backport from trunk:
- Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400)
2015-11-01 11:59:17 +00:00
frosch 23a792ad2d (svn r27430) [1.5] -Backport from trunk:
- Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
2015-11-01 11:55:45 +00:00
rubidium cf9bc0f799 (svn r27429) [1.5] -Backport: language updates from trunk 2015-10-31 17:45:32 +00:00
frosch 6a6a2530b8 (svn r27392) [1.5] -Update: Documentation 2015-09-01 18:29:29 +00:00
frosch d2a1889ff2 (svn r27355) [1.5] -Update: Documentation 2015-08-01 10:28:15 +00:00
rubidium 5304514828 (svn r27353) [1.5] -Backport from trunk: language updates 2015-07-31 17:46:09 +00:00
frosch d96bfbde1d (svn r27351) [1.5] -Backport from trunk:
- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines  (r27324)
- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
2015-07-30 18:53:31 +00:00
frosch 5e34e09891 (svn r27350) [1.5] -Backport from trunk:
- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
- Fix: Mark infrastructure window dirty in more cases (r27311)
- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
2015-07-30 18:50:39 +00:00
frosch 495f18a890 (svn r27349) [1.5] -Backport from trunk:
- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
2015-07-30 18:48:25 +00:00
frosch e155c8597a (svn r27348) [1.5] -Backport from trunk:
- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
2015-07-30 18:45:29 +00:00
105 changed files with 2113 additions and 1302 deletions
+2
View File
@@ -172,6 +172,7 @@ install: bundle
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
@@ -182,6 +183,7 @@ else
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS
+48
View File
@@ -1,3 +1,51 @@
1.5.3 (2015-12-01)
------------------------------------------------------------------------
(None)
1.5.3-RC1 (2015-11-01)
------------------------------------------------------------------------
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427)
- Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422)
- Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400)
- Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
1.5.2 (2015-09-01)
------------------------------------------------------------------------
(None)
1.5.2-RC1 (2015-08-01)
------------------------------------------------------------------------
- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines (r27324)
- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
- Fix: Mark infrastructure window dirty in more cases (r27311)
- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
1.5.1 (2015-06-01)
------------------------------------------------------------------------
(None)
+2 -2
View File
@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2015-06-01
Release version: 1.5.1
Last updated: 2015-12-01
Release version: 1.5.3
------------------------------------------------------------------------
+24
View File
@@ -1,3 +1,27 @@
openttd (1.5.3-0) unstable; urgency=low
* New upstream release 1.5.3
-- OpenTTD <info@openttd.org> Tue, 01 Dec 2015 21:00:00 +0100
openttd (1.5.3~RC1-0) unstable; urgency=low
* New upstream release 1.5.3-RC1
-- OpenTTD <info@openttd.org> Sun, 01 Nov 2015 14:00:00 +0100
openttd (1.5.2-0) unstable; urgency=low
* New upstream release 1.5.2
-- OpenTTD <info@openttd.org> Tue, 01 Sep 2015 21:00:00 +0200
openttd (1.5.2~RC1-0) unstable; urgency=low
* New upstream release 1.5.2-RC1
-- OpenTTD <info@openttd.org> Sat, 01 Aug 2015 13:00:00 +0200
openttd (1.5.1-0) unstable; urgency=low
* New upstream release 1.5.1
+1 -1
View File
@@ -1,7 +1,7 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 5
!define APPV_MAINT 1
!define APPV_MAINT 3
!define APPV_BUILD 1
!define APPV_EXTRA ""
+2 -2
View File
@@ -1,5 +1,5 @@
Last updated: 2015-06-01
Release version: 1.5.1
Last updated: 2015-12-01
Release version: 1.5.3
------------------------------------------------------------------------
+1 -1
View File
@@ -809,7 +809,7 @@ static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc,
/* We are northwest or southeast of the airport */
dir = delta_y < 0 ? DIAGDIR_NW : DIAGDIR_SE;
}
dir = ChangeDiagDir(dir, (DiagDirDiff)ReverseDiagDir(DirToDiagDir(rotation)));
dir = ChangeDiagDir(dir, DiagDirDifference(DIAGDIR_NE, DirToDiagDir(rotation)));
return apc->entry_points[dir];
}
+4
View File
@@ -44,4 +44,8 @@ void BaseConsist::CopyConsistPropertiesFrom(const BaseConsist *src)
if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
if (HasBit(src->vehicle_flags, VF_SERVINT_IS_PERCENT) != HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT)) {
ToggleBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT);
}
if (HasBit(src->vehicle_flags, VF_SERVINT_IS_CUSTOM)) SetBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM);
}
+4 -2
View File
@@ -1764,7 +1764,8 @@ struct CompanyInfrastructureWindow : Window
if (this->railtypes != RAILTYPES_NONE) {
/* Draw name of each valid railtype. */
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
RailType rt;
FOR_ALL_SORTED_RAILTYPES(rt) {
if (HasBit(this->railtypes, rt)) {
SetDParam(0, GetRailTypeInfo(rt)->strings.name);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING);
@@ -1781,7 +1782,8 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_RAIL_COUNT: {
/* Draw infrastructure count for each valid railtype. */
uint32 rail_total = c->infrastructure.GetRailTotal();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
RailType rt;
FOR_ALL_SORTED_RAILTYPES(rt) {
if (HasBit(this->railtypes, rt)) {
this->DrawCountLine(r, y, c->infrastructure.rail[rt], RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
}
+17 -3
View File
@@ -61,11 +61,11 @@ static inline Direction ReverseDir(Direction d)
/**
* Calculate the difference between to directions
* Calculate the difference between two directions
*
* @param d0 The first direction as the base
* @param d1 The second direction as the offset from the base
* @return The difference how the second directions drifts of the first one.
* @return The difference how the second direction drifts of the first one.
*/
static inline DirDiff DirDifference(Direction d0, Direction d1)
{
@@ -79,7 +79,7 @@ static inline DirDiff DirDifference(Direction d0, Direction d1)
/**
* Applies two differences together
*
* This function adds two differences together and return the resulting
* This function adds two differences together and returns the resulting
* difference. So adding two DIRDIFF_REVERSE together results in the
* DIRDIFF_SAME difference.
*
@@ -123,6 +123,20 @@ static inline DiagDirection ReverseDiagDir(DiagDirection d)
return (DiagDirection)(2 ^ d);
}
/**
* Calculate the difference between two DiagDirection values
*
* @param d0 The first direction as the base
* @param d1 The second direction as the offset from the base
* @return The difference how the second direction drifts of the first one.
*/
static inline DiagDirDiff DiagDirDifference(DiagDirection d0, DiagDirection d1)
{
assert(IsValidDiagDirection(d0));
assert(IsValidDiagDirection(d1));
/* Cast to uint so compiler can use bitmask. Result can never be negative. */
return (DiagDirDiff)((uint)(d0 - d1) % 4);
}
/**
* Applies a difference on a DiagDirection
+29 -2
View File
@@ -300,7 +300,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
/* Single player cheated to AI company.
* There are no spectators in single player, so we must pick some other company. */
assert(!_networking);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
Company *c;
FOR_ALL_COMPANIES(c) {
if (c->index != old_owner) {
@@ -308,7 +308,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
break;
}
}
cur_company.Restore();
cur_company2.Restore();
assert(old_owner != _local_company);
}
@@ -431,11 +431,38 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
};
/* Override company settings to new company defaults in case we need to convert them.
* This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
*/
if (new_owner != INVALID_OWNER) {
Company *old_company = Company::Get(old_owner);
Company *new_company = Company::Get(new_owner);
old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
}
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
assert(new_owner != INVALID_OWNER);
/* Correct default values of interval settings while maintaining custom set ones.
* This prevents invalid values on mismatching company defaults being accepted.
*/
if (!v->ServiceIntervalIsCustom()) {
Company *new_company = Company::Get(new_owner);
/* Technically, passing the interval is not needed as the command will query the default value itself.
* However, do not rely on that behaviour.
*/
int interval = CompanyServiceInterval(new_company, v->type);
DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT);
}
v->owner = new_owner;
/* Owner changes, clear cache */
+20 -11
View File
@@ -182,21 +182,30 @@ public:
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != WID_EM_MESSAGE) return;
switch (widget) {
case WID_EM_MESSAGE: {
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
this->height_summary = GetStringHeight(this->summary_msg, text_width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width);
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
this->height_summary = GetStringHeight(this->summary_msg, text_width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width);
if (this->textref_stack_size > 0) StopTextRefStackUsage();
if (this->textref_stack_size > 0) StopTextRefStackUsage();
uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM;
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE;
uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM;
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE;
size->height = max(size->height, panel_height);
size->height = max(size->height, panel_height);
break;
}
case WID_EM_FACE: {
Dimension face_size = GetSpriteSize(SPR_GRADIENT);
size->width = max(size->width, face_size.width);
size->height = max(size->height, face_size.height);
break;
}
}
}
virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
+16 -21
View File
@@ -175,40 +175,35 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int
assert(width > 0);
if (y2 == y) {
/* Special case: horizontal line. */
blitter->DrawLine(video,
Clamp(x, 0, screen_width), y,
Clamp(x2, 0, screen_width), y2,
screen_width, screen_height, colour, width, dash);
return;
}
if (x2 == x) {
/* Special case: vertical line. */
blitter->DrawLine(video,
x, Clamp(y, 0, screen_height),
x2, Clamp(y2, 0, screen_height),
screen_width, screen_height, colour, width, dash);
if (y2 == y || x2 == x) {
/* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
return;
}
int grade_y = y2 - y;
int grade_x = x2 - x;
/* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
uint extra = CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
/* prevent integer overflows. */
int margin = 1;
while (INT_MAX / abs(grade_y) < max(abs(x), abs(screen_width - x))) {
while (INT_MAX / abs(grade_y) < max(abs(clip.left - x), abs(clip.right - x))) {
grade_y /= 2;
grade_x /= 2;
margin *= 2; // account for rounding errors
}
/* If the line is outside the screen on the same side at X positions 0
* and screen_width, we don't need to draw anything. */
int offset_0 = y - x * grade_y / grade_x;
int offset_width = y + (screen_width - x) * grade_y / grade_x;
if ((offset_0 > screen_height + width / 2 + margin && offset_width > screen_height + width / 2 + margin) ||
(offset_0 < -width / 2 - margin && offset_width < -width / 2 - margin)) {
/* Imagine that the line is infinitely long and it intersects with
* infinitely long left and right edges of the clipping rectangle.
* If both intersection points are outside the clipping rectangle
* and both on the same side of it, we don't need to draw anything. */
int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
(left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
return;
}
+1 -2
View File
@@ -16,7 +16,6 @@
#include "fileio_func.h"
#if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 500)
# define WITH_FDATASYNC
# include <unistd.h>
#endif
@@ -80,7 +79,7 @@ bool IniFile::SaveToDisk(const char *filename)
* APIs to do so. We only need to flush the data as the metadata itself
* (modification date etc.) is not important to us; only the real data is.
*/
#ifdef WITH_FDATASYNC
#if defined(_POSIX_SYNCHRONIZED_IO) && _POSIX_SYNCHRONIZED_IO > 0
int ret = fdatasync(fileno(f));
fclose(f);
if (ret != 0) return false;
+2 -5
View File
@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting
STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor
STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
+66 -58
View File
@@ -41,7 +41,7 @@ STR_CARGO_PLURAL_VALUABLES :مقتنيات
STR_CARGO_PLURAL_COPPER_ORE :منجم نحاس
STR_CARGO_PLURAL_MAIZE :ذرة
STR_CARGO_PLURAL_FRUIT :فواكة
STR_CARGO_PLURAL_DIAMONDS :جواهر
STR_CARGO_PLURAL_DIAMONDS :ألماس
STR_CARGO_PLURAL_FOOD :طعام
STR_CARGO_PLURAL_PAPER :ورق
STR_CARGO_PLURAL_GOLD :ذهب
@@ -97,10 +97,10 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :مشروب غا
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} راكب
STR_QUANTITY_COAL :{WEIGHT_LONG} من الفحم
STR_QUANTITY_MAIL :{COMMA} صندوق من البريد
STR_QUANTITY_MAIL :{COMMA}{NBSP} كيس بريد
STR_QUANTITY_OIL :{VOLUME_LONG} من النفط
STR_QUANTITY_LIVESTOCK :{COMMA}راس من الماشية
STR_QUANTITY_GOODS :{COMMA} قفص من البضائع
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}رأس ماشية
STR_QUANTITY_GOODS :{COMMA}{NBSP} صندوق بضائع
STR_QUANTITY_GRAIN :{WEIGHT_LONG} من الحبوب
STR_QUANTITY_WOOD :{WEIGHT_LONG} من الخشب
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} من خام الحديد
@@ -109,16 +109,16 @@ STR_QUANTITY_VALUABLES :{COMMA}صندو
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} من خام النحاس
STR_QUANTITY_MAIZE :{WEIGHT_LONG} من الذرة
STR_QUANTITY_FRUIT :{WEIGHT_LONG} من الفواكة
STR_QUANTITY_DIAMONDS :{COMMA}كيس من الجواهر
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}كيس ألماس
STR_QUANTITY_FOOD :{WEIGHT_LONG} من الطعام
STR_QUANTITY_PAPER :{WEIGHT_LONG} من الورق
STR_QUANTITY_GOLD :{COMMA}كيس من الذهب
STR_QUANTITY_GOLD :{COMMA}{NBSP} كيس ذهب
STR_QUANTITY_WATER :{VOLUME_LONG} من المياة
STR_QUANTITY_WHEAT :{WEIGHT_LONG} من القمح
STR_QUANTITY_RUBBER :{VOLUME_LONG} من المطاط
STR_QUANTITY_SUGAR :{WEIGHT_LONG} من السكر
STR_QUANTITY_TOYS :{COMMA}الالعاب
STR_QUANTITY_SWEETS :{COMMA} كيس من الحلويات
STR_QUANTITY_TOYS :{COMMA}{NBSP} لعبة
STR_QUANTITY_SWEETS :{COMMA}{NBSP} كيس حلويات
STR_QUANTITY_COLA :{VOLUME_LONG} من الكولا
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} من الحلاوة القطنية
STR_QUANTITY_BUBBLES :{COMMA}فقاعات
@@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}لا
STR_ABBREV_ALL :{TINY_FONT}الكل
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} ركاب
STR_BAGS :{COMMA} صناديق
STR_TONS :{COMMA} اطنان/طن
STR_LITERS :{COMMA} لتر
STR_PASSENGERS :{COMMA}{NBSP} راكب
STR_BAGS :{COMMA}{NBSP} كيس
STR_TONS :{COMMA}{NBSP} طن
STR_LITERS :{COMMA}{NBSP} لتر
STR_ITEMS :{COMMA} وحدة
STR_CRATES :{COMMA} صناديق
STR_CRATES :{COMMA}{NBSP} صندوق
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :ازرق غامق
@@ -191,32 +191,32 @@ STR_COLOUR_GREY :رمادي
STR_COLOUR_WHITE :ابيض
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}ميل/س
STR_UNITS_VELOCITY_METRIC :{COMMA}كم/س
STR_UNITS_VELOCITY_SI :{COMMA}م/ث
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}كم/س
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}م/ث
STR_UNITS_POWER_IMPERIAL :{COMMA}حصان
STR_UNITS_POWER_METRIC :{COMMA}حصان
STR_UNITS_POWER_SI :{COMMA}ك واط
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}حصان
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}حصان
STR_UNITS_POWER_SI :{COMMA}{NBSP}ك واط
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ت
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}طن
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}كجم
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP} طن
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}طن
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}كجم
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} طن
STR_UNITS_WEIGHT_LONG_SI :{COMMA}كجم
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP} طن
STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}كجم
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}غال
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}ل
STR_UNITS_VOLUME_SHORT_SI :{COMMA}م3
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}غال
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}ل
STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}م3
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} لتر
STR_UNITS_VOLUME_LONG_SI :{COMMA}م3
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP} لتر
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}م3
STR_UNITS_FORCE_SI :{COMMA} كيلو نيوتن
STR_UNITS_FORCE_SI :{COMMA}{NBSP} كيلو نيوتن
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} قدم
STR_UNITS_HEIGHT_SI :{COMMA} متر
STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP} قدم
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
@@ -286,7 +286,7 @@ STR_SORT_BY_ENGINE_ID :نوع المح
STR_SORT_BY_COST :التكلفة
STR_SORT_BY_POWER :الطاقة
STR_SORT_BY_TRACTIVE_EFFORT :قوة الجذب
STR_SORT_BY_INTRO_DATE :بداية التشغيل
STR_SORT_BY_INTRO_DATE :بداية الإنتاج
STR_SORT_BY_RUNNING_COST :تكلفة التشغيل
STR_SORT_BY_POWER_VS_RUNNING_COST :القوة/تكلفة التشغيل
STR_SORT_BY_CARGO_CAPACITY :سعة الشحن
@@ -351,6 +351,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :انهاء
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :إعدادات اللعبه
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :الإعدادات
STR_SETTINGS_MENU_SCRIPT_SETTINGS :الذكاء الصناعي/ اعدادات اللعبة
STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات اﻹضافات
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية
@@ -888,10 +889,6 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
@@ -945,7 +942,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :حجم اللوحة
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :حدد العنصر المطلوب
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عادي
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
@@ -1040,6 +1042,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :مسطح تما
STR_TERRAIN_TYPE_FLAT :مسطح
STR_TERRAIN_TYPE_HILLY :مرتفعات - هضاب
STR_TERRAIN_TYPE_MOUNTAINOUS :جبال
STR_TERRAIN_TYPE_ALPINIST :شاهق
STR_CITY_APPROVAL_PERMISSIVE :متساهل
STR_CITY_APPROVAL_TOLERANT :متقبل
@@ -1048,6 +1051,7 @@ STR_CITY_APPROVAL_HOSTILE :معاد
STR_WARNING_NO_SUITABLE_AI :{WHITE}لايوجد ذكاء اصطناعي متاح ...{}تستطيع تجميل العديد من الذكاء الاصطناعي عن طريق اللانترنت
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :الإعدادات
STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل
STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل
@@ -1057,11 +1061,11 @@ STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادا
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :كل الاعدادات
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :اعدادات العميل (غير مخزن في المحفوظات, يؤثر على كل الالعاب)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :اعدادات اللعبة (مخزن في المحفوظات, يؤثر على الالعاب الجديدة فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :اعدادات اللعبة (مخزن في المحفوظات, يؤثر على اللعبة الحالية فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :اعدادات الشركة (مخزن في المحفوظات, يؤثر على الالعاب الجديدة فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :اعدادات الشركة (مخزن في المحفوظات: يؤثر على الشركة الحالية فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :اعدادات العميل (لا يخزن في الحفظ ؛ يطبق على كل الالعاب)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :اعدادات اللعبة (يخزن في الحفظ ؛ يطبق على الالعاب الجديدة فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :اعدادات اللعبة (يخزن في الحفظ ؛ يطبق على اللعبة الحالية فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :اعدادات الشركة (يخزن في الحفظ ؛ يطبق على الالعاب الجديدة فقط)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :اعدادات الشركة (يخزن في الحفظ ؛ يطبق على الشركة الحالية فقط)
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}عرض جميع النتائج بالنسبة للإعداد {}{SILVER} الفئة {BLACK} إلى {WHITE}{STRING} {BLACK}و{SILVER}نوع {BLACK} إلى{WHITE} جميع انواع الإعدادات
STR_CONFIG_SETTINGS_NONE :{WHITE} - بدون -
@@ -1082,7 +1086,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :متوسط
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
STR_CONFIG_SETTING_AUTOSLOPE :السماح باعادة بناء التلال تحت المباني, الطرق, الخ .-الانحدار الذاتي- {STRING}
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT :كمية دخان/شرار القطارات:{STRING}
@@ -1208,7 +1212,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :لا تصرف
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :الكل ما عدا عمليات البناء
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :الكل ما عدا خيارات تعديل الخريطة
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :كل تصرف
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :استخدام قائمة العربات المطورة: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :استخدام المجموعات في قائمة العربات : {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS :تفعيل مؤشر التحميل: {STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :عرض جدولة الأعمال بالمهام بدلا من الأيام: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :عرض الوصول و المغادرة في جدولة الاعمال: {STRING}
@@ -1404,6 +1408,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}لعب
STR_INTRO_GAME_OPTIONS :{BLACK}إعدادات اللعبه
STR_INTRO_HIGHSCORE :{BLACK}قائمه المتفوقين
STR_INTRO_CONFIG_SETTINGS_TREE :الاعدادات
STR_INTRO_NEWGRF_SETTINGS :{BLACK} اعدادات NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK} إبحث عن المحتوى عبر الشبكه العنكبوتيه
STR_INTRO_SCRIPT_SETTINGS :{BLACK}إعدادات الذكاء الصناعى
@@ -1422,6 +1427,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :إعدادات العرض
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
STR_INTRO_TOOLTIP_QUIT :{BLACK}اغلاق'OpenTTD'
@@ -2377,6 +2383,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :تغيير أعلى ارتفاع للخريطة
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية
@@ -2596,8 +2603,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} تم توصيلة
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (مازال مطلوب)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (تم توصيلة)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK} يوم
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK} يوم{} (مول)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK}{NBSP} يوم
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK}{NBSP} يوم (ممول)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}المدينة {RED}لا{BLACK} تنمو
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}حدود الضوضاء داخل المدن: {ORANGE}{COMMA}{BLACK} القصوى: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}وسط الشاشة الاساسية على موقع المدينة
@@ -2648,7 +2655,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات
STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}العروض
@@ -2866,7 +2874,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :لاتنتمي
STR_GROUP_DEFAULT_SHIPS :مركبة لاتنتمي لأي مجموعة
STR_GROUP_DEFAULT_AIRCRAFTS :طائرة لاتنتمي لأي مجموعة
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض المركبات التابعة لها
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض مركباتها . اسحب للترتيب .
STR_GROUP_CREATE_TOOLTIP :{BLACK}أضغط لإنشاء مجموعة
STR_GROUP_DELETE_TOOLTIP :{BLACK}أحذف المجموعة المختارة
STR_GROUP_RENAME_TOOLTIP :{BLACK}أعد تسمية المجموعة المختارة
@@ -3161,7 +3169,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK} الس
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}مقدار التحويل: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}{NBSP} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}% {BLACK} الصيانة الأخيرة: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5.
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5.
@@ -3253,8 +3261,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}غير
STR_ORDER_REFIT :{BLACK}اعادة تهيئة
STR_ORDER_REFIT_TOOLTIP :{BLACK}اختر نوع البضائع المنقولة لتهيئة العربات في هذا الامر. اضغط كنترول لازالة تعليمات التهيئة.
STR_ORDER_REFIT_AUTO :{BLACK}ملائمة ذاتية
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}اختر اي نوع من الحملة تريد ملائمتها ذاتيا.
STR_ORDER_REFIT_AUTO :{BLACK}ملائمة في محطة
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}اختر اي نوع من الحمولة تريد ملائمتها . اضغط مع ctrl لإزالة الملائمة . الملائمة في المحطات لن تكون ما لم تقبل العربة ذلك .
STR_ORDER_DROP_REFIT_AUTO :شحنة ثابتة
STR_ORDER_DROP_REFIT_AUTO_ANY :البضائع المتاحة
@@ -3345,13 +3353,13 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(عدم انز
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :-عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة-
STR_ORDER_NO_UNLOAD_NO_LOAD :(لا تفريغ و لا تحميل)
STR_ORDER_AUTO_REFIT :(ملائمة ذاتية ل {STRING})
STR_ORDER_FULL_LOAD_REFIT :(تحميل كلي مع الملائمة الذاتية لـ {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(تحميل كلي لاي بضاعة مع الملائمة الذاتية لـ {STRING})
STR_ORDER_UNLOAD_REFIT :(تفريغ الحمولة و شحن البضائع مع الملائمة الذاتية لـ {STRING})
STR_ORDER_AUTO_REFIT :(ملائمة لـ {STRING})
STR_ORDER_FULL_LOAD_REFIT :(تحميل كلي مع الملائمة لـ {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(تحميل كلي لأي بضاعة مع الملائمة لـ {STRING})
STR_ORDER_UNLOAD_REFIT :(تفريغ الحمولة و شحن البضائع مع الملائمة لـ {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(تفرغ الحمولة و الانتظار للتحميل الكلي مع الملائمة لـ {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(التفريغ و الانتظار للتحميل الكلي لاي بضاعة مع الملائمة الذاتية لـ {STRING})
STR_ORDER_TRANSFER_REFIT :(تحويل البضاعة و اخذ البضاعة مع الملائمة الذاتية لـ {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(التفريغ و الانتظار للتحميل الكلي لأي بضاعة مع الملائمة لـ {STRING})
STR_ORDER_TRANSFER_REFIT :(تحويل البضاعة و أخذ البضاعة مع الملائمة لـ {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(تحويل البضاعة و الانتظار للحمولة القصوى مع الملائمة الذاتية لـ {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(تحويل البضاعة و الانتظار لاي حمولة كاملة مع الملائمة الذاتية لـ {STRING})
STR_ORDER_NO_UNLOAD_REFIT :(عدم التفريغ و تحميل البضائع مع الملائمة الذاتية لـ {STRING})
@@ -3623,7 +3631,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... قر
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... قريبة جدا من مدينة أخرى
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... المدن كثيرة جدا
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... لا يوجد فراغ في الخريطة
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}لن تبني البلدية طرق جديدة. بامكانك تمكين البلدية من بناء الطرق الجديدة عن طريق الاعدادات المتقدمة --> الاقتصاد --> المدن
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}لن تبني البلدية طرق جديدة. بإمكانك تمكين بناء الطرق الجديدة عن طريق الاعدادات --> البيئة--> المدن
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}اعمال الطرق قيد التنفيذ
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}لا يمكن ازالة هذه المدينة {}محطة او ورشة مرتبطة بالمدينة او هناك مربع مملوك للمدينة لا يمكن لزالته
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... لا يوجد مكان مناسب للمجسم بداخل هذة المدينة/البلدة
+2 -5
View File
@@ -904,10 +904,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Hego Afrikako R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua...
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu
@@ -2893,7 +2889,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazioa
STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz
STR_GOAL_QUESTION_CAPTION_ERROR :Akats
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :EZ
@@ -2912,6 +2908,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko
STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren
STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak
+6 -5
View File
@@ -1240,10 +1240,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузінс
STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч
@@ -3212,6 +3208,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папя
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (адноснае)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране
@@ -3384,7 +3384,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інфарма
STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне
STR_GOAL_QUESTION_CAPTION_ERROR :Памылка
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова
STR_GOAL_QUESTION_BUTTON_OK :Так
STR_GOAL_QUESTION_BUTTON_NO :Не
@@ -3403,6 +3403,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Пачаць і
STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі:
+25 -12
View File
@@ -373,6 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
@@ -927,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
@@ -984,6 +981,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@@ -1077,6 +1081,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Muito Plano
STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante
@@ -1084,7 +1089,8 @@ STR_CITY_APPROVAL_HOSTILE :Hostil
STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online'
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :[WHITE}Configurações
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo
@@ -1100,9 +1106,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da comp
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos
STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas
STR_CONFIG_SETTING_RESTRICT_ALL :Configs. expert / todas as configs.
STR_CONFIG_SETTING_RESTRICT_BASIC :Básico (apenas configs. importantes)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avançado (maior parte das configs.)
STR_CONFIG_SETTING_RESTRICT_ALL :Expert (mostra todas as configs. inclusive as estranhas)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos
@@ -1730,6 +1736,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multi-jo
STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo
STR_INTRO_HIGHSCORE :{BLACK}Pontuações
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo
@@ -1749,6 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selecion
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Config. de exibição
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
@@ -2680,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 A equipe do OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipe do OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@@ -2868,6 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite"
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite"
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite"
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela
@@ -3040,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Não
@@ -3059,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios
@@ -3476,7 +3489,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar A
STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem, incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
@@ -4158,7 +4171,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muit
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cidades demais
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não há mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Config. Avançadas>Ambiente>Cidades
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Configurações->Ambiente->Cidades
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade
+2 -5
View File
@@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво
@@ -2985,7 +2981,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа
STR_GOAL_QUESTION_CAPTION_WARNING :Внимание
STR_GOAL_QUESTION_CAPTION_ERROR :Грешка
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи
STR_GOAL_QUESTION_BUTTON_OK :Добре
STR_GOAL_QUESTION_BUTTON_NO :Не
@@ -3004,6 +3000,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Рестарт
STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи
STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се
STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидии
+383 -386
View File
File diff suppressed because it is too large Load Diff
+2 -5
View File
@@ -1023,10 +1023,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani
@@ -3151,7 +3147,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3170,6 +3166,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovi od poče
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani
STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije
+5 -8
View File
@@ -1014,10 +1014,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
@@ -1394,7 +1390,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ropné rafineri
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se upakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :rovná
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :členitá
@@ -1695,9 +1691,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Žádné
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P dni dnech dnech}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P 0:2 dni dnech dnech}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P "den" "dny" "dní"} na přepočet grafu spojení
STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P 0:2 "den" "dny" "dní"} na přepočet grafu spojení
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný
@@ -3148,7 +3144,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informace
STR_GOAL_QUESTION_CAPTION_WARNING :Varování
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3167,6 +3163,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartovat
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotace
+6 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side
@@ -2879,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidliger
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Relativt)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen
@@ -3051,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nej
@@ -3070,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Genstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd
STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig
STR_GOAL_QUESTION_BUTTON_CLOSE :Luk
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger
+22 -25
View File
@@ -30,7 +30,7 @@ STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Passagiers
STR_CARGO_PLURAL_COAL :Kolen
STR_CARGO_PLURAL_MAIL :Post
STR_CARGO_PLURAL_OIL :Olie
STR_CARGO_PLURAL_OIL :Aardolie
STR_CARGO_PLURAL_LIVESTOCK :Vee
STR_CARGO_PLURAL_GOODS :Goederen
STR_CARGO_PLURAL_GRAIN :Graan
@@ -64,7 +64,7 @@ STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Passagier
STR_CARGO_SINGULAR_COAL :Kolen
STR_CARGO_SINGULAR_MAIL :Post
STR_CARGO_SINGULAR_OIL :Olie
STR_CARGO_SINGULAR_OIL :Aardolie
STR_CARGO_SINGULAR_LIVESTOCK :Vee
STR_CARGO_SINGULAR_GOODS :Goederen
STR_CARGO_SINGULAR_GRAIN :Graan
@@ -98,7 +98,7 @@ STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} kolen
STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post
STR_QUANTITY_OIL :{VOLUME_LONG} olie
STR_QUANTITY_OIL :{VOLUME_LONG} Vaten Olie
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee
STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen
STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan
@@ -168,7 +168,7 @@ STR_ABBREV_ALL :{TINY_FONT}ALLE
STR_PASSENGERS :{COMMA}{NBSP}passagier{P "" s}
STR_BAGS :{COMMA}{NBSP}zak{P "" ken}
STR_TONS :{COMMA}{NBSP}ton
STR_LITERS :{COMMA}{NBSP}liter
STR_LITERS :{COMMA}{NBSP}liter{P "" s}
STR_ITEMS :{COMMA}{NBSP}stuk{P "" s}
STR_CRATES :{COMMA}{NBSP}krat{P "" ten}
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgische Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
@@ -1147,7 +1143,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginl
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximale bedrag een bedrijf kan lenen (zonder rekening te houden met de inflatie)
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
STR_CONFIG_SETTING_RUNNING_COSTS :Brandstofkosten: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en bedrijfskosten van voertuigen en infrastuctuur
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatie
STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Herstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op
STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
@@ -3187,16 +3184,16 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Uitgaven
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinbrandstofkosten
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigbrandstofkosten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigbrandstofkosten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schipbrandstofkosten
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinonderhoudskosten
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigonderhoudskosten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigonderhoudskosten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiponderhoudskosten
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Treininkomsten
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Wegvoertuiginkomsten
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuiginkomsten
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schipinkomsten
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Rente van lening
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD} De rente van de lening
STR_FINANCES_SECTION_OTHER :{GOLD}Overig
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
@@ -3271,7 +3268,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramrail
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tegels:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalen
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tegels
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stationtegels
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Vliegvelden
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr
@@ -3353,7 +3350,7 @@ STR_GROUP_DEFAULT_SHIPS :Niet gegroepeer
STR_GROUP_DEFAULT_AIRCRAFTS :Niet gegroepeerde vliegtuigen
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te beheren
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te maken
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te creëren
STR_GROUP_DELETE_TOOLTIP :{BLACK}Verwijder de geselecteerde groep
STR_GROUP_RENAME_TOOLTIP :{BLACK}Hernoem de geselecteerde groep
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik om deze groep te beschermen tegen globaal automatisch vervangen
@@ -3601,12 +3598,12 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Bouw sch
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Bouw vliegtuig om voor een ander goederentype
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Keer trein om
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig om om te draaien
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig te keren.
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van trein. Ctrl+klik toont het tijdschema van de trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van wegvoertuig. Ctrl+klik toont tijdschema van het voertuig
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van schip. Ctrl+klik toont tijdschema van het schip
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van de trein. Ctrl+klik toont het tijdschema van de trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van het wegvoertuig. Ctrl+klik toont tijdschema van het voertuig
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van het schip. Ctrl+klik toont tijdschema van het schip
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van het vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van wegvoertuig
@@ -4156,9 +4153,9 @@ STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maxi
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan geen geld meer lenen...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om af te betalen
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} benodigd
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan geen lening afbetalen...
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan de lening niet afbetalen..
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan geen geld weggeven dat van de bank geleend is...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan bedrijf niet kopen...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan het bedrijf niet kopen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan geen 25% aandeel in dit bedrijf kopen...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan geen 25% aandeel in dit bedrijf verkopen...
@@ -4360,7 +4357,7 @@ STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... het is al van jou!
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet maken...
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet creëren...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen...
+2 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
+3 -6
View File
@@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -1075,7 +1071,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
@@ -3020,7 +3016,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3039,6 +3035,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
+4 -7
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -1905,8 +1901,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertized
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertized (internet) and a not advertized (Local Area Network, LAN) game
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
+2 -5
View File
@@ -910,10 +910,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Kartvela Lario
STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre
@@ -2566,7 +2562,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj
+99 -12
View File
@@ -152,7 +152,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Kihisevad joogi
# Quantity of cargo
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} reisija{P "" t}
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}reisija{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt
STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i}
STR_QUANTITY_OIL :{VOLUME_LONG} naftat
@@ -306,7 +306,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Kerimisr
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi
# Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid
# Query window
STR_BUTTON_DEFAULT :{BLACK}Esialgne
@@ -421,6 +429,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Välju
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus
@@ -975,10 +984,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruusia lari (G
STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
@@ -1032,6 +1037,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanil
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@@ -1125,6 +1137,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Väga tasane
STR_TERRAIN_TYPE_FLAT :Tasane
STR_TERRAIN_TYPE_HILLY :Künklik
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
STR_CITY_APPROVAL_TOLERANT :Salliv
@@ -1132,7 +1145,8 @@ STR_CITY_APPROVAL_HOSTILE :Vaenulik
STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast.
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Seaded
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
@@ -1148,9 +1162,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte sead
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded
STR_CONFIG_SETTING_RESTRICT_ALL :Eksperdi seaded / kõik seaded
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Edasijõudnud (enim seadeid)
STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (kuva kõik seaded, isegi veidrad)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest
@@ -1205,6 +1219,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimaalne mägede kõrgus: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sätesta kaardi maksimaalne lubatud mägede kõrgus
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
@@ -1233,6 +1250,8 @@ STR_CONFIG_SETTING_INFLATION :Inflatsioon: {S
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimaalne silla kõrgus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimaalne sildade ehitamise kõrgus
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING}
@@ -1329,6 +1348,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Graafikutes kas
STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil.
STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originaalne generaator sõltub alusgraafikast ja tekitab kindlaksmääratud maastikuvorme. TerraGenesis on Perlini müral põhinev generaator, mida saab täpsemalt seadistada
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING}
@@ -1338,15 +1358,24 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määrab, kui p
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja linna kasvamise tingimusi
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk
STR_CONFIG_SETTING_VARIETY :Iseärasuste jaotus: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Määra, kas kaardil on nii mägiseid kui laugeid alasid. Kuna see muudab kaarti ainult laugemaks, peaksid teised sätted olema seadistatud mägisteks
STR_CONFIG_SETTING_RIVER_AMOUNT :Jõgede hulk: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vali kui palju jõgesid luua
STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Vali puude jaotuvus kaardil: 'Algupärane' paigutab puud vormitult hajutatuna, 'Täiustatud' paigutab need gruppidena
STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
@@ -1644,7 +1673,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Kui jaamast A l
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas».
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemantid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemandid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas».
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING}
@@ -1693,11 +1722,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Meetermõõdust
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graafika
STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Üldine
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vaateavad
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Uudised / Nõunikud
STR_CONFIG_SETTING_COMPANY :{ORANGE}Ettevõte
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Raamatupidamine
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Füüsika
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Piirangud
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastroofid / Õnnetused
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailma tekitamine
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Keskkond
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Linnavõimud
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus
@@ -1751,6 +1792,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Mitmikm
STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus
STR_INTRO_HIGHSCORE :{BLACK}Punktitabel
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Seaded
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus
STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus
@@ -1770,6 +1812,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'm
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine
@@ -1809,6 +1852,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Mängim
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda maksimaalset kaardi kõrgust {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardi maksimaalset mägede kõrgust
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
@@ -2719,6 +2764,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salvesta
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laadi valitud kõrguskaart
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
@@ -2734,6 +2780,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus:
STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimaalne kaardi kõrgus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
@@ -2763,6 +2812,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguse
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
@@ -2817,6 +2867,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Liiguta
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles.
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Uuenda
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest
@@ -2843,6 +2894,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga
# NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Salvesta eelseadistus
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Võimalike eeltöötluste nimekiri, vali üks et see kopeerida allpool asuvasse salvestuse nimesse
STR_SAVE_PRESET_TITLE :{BLACK}Sisesta eelseadistuse nimi
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Hetkel eelseadistusele valitud nimi
STR_SAVE_PRESET_CANCEL :{BLACK}Tühista
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ära muuda eelseadistust
STR_SAVE_PRESET_SAVE :{BLACK}Salvesta
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvesta eelseadistus praegusele valitud nimele
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid
@@ -2874,6 +2933,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Eelmine
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Lähtesta suhteline
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Lähtesta praegused suhtelised kõrvalekalded
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Absoluutne)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Suhteline)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil
@@ -3046,7 +3109,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Teave
STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus
STR_GOAL_QUESTION_CAPTION_ERROR :Viga
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ei
@@ -3065,6 +3128,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Alusta uuesti
STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla
STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Toetused
@@ -3349,6 +3413,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda
STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid
@@ -3412,8 +3478,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Muuda mo
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime
@@ -3497,7 +3575,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}{P "" i}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib?
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur
STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk
STR_ENGINE_PREVIEW_AIRCRAFT :lennuk
@@ -3519,6 +3597,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Sõiduk
STR_REPLACE_VEHICLE_SHIP :Laev
STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kasutuses sõidukid
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Tulp sõidukitega, mida omad
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Saadaval sõidukid
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Tulp sõidukitega, mida on võimalik vahetada
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada.
@@ -4119,6 +4201,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanda
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni
STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge
STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selle kohal olev sild oleks hiljem liiga kõrge
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta...
@@ -4169,6 +4252,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mets
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE} '{STRING}' tööstuste jaoks polnud sobivaid asukohti
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Muuda kaardigeneratsiooni parameetreid, et saada parem kaart
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada...
@@ -4306,6 +4391,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Sild tul
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Sild on selle maastiku jaoks liiga kõrge
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik
@@ -4870,6 +4956,7 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (peidetud)
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
+3 -6
View File
@@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiskur Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring
@@ -1054,7 +1050,7 @@ STR_CITY_APPROVAL_HOSTILE :Fíggjindaligir
STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman
@@ -2716,7 +2712,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Kunning
STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring
STR_GOAL_QUESTION_CAPTION_ERROR :Villa
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Angra
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -2735,6 +2731,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Endurbyrja
STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur
+2 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan.
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Tietoa
STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus
STR_GOAL_QUESTION_CAPTION_ERROR :Virhe
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ei
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Aloita uudellee
STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta
STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tuet
+2 -5
View File
@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Géorgien
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informations
STR_GOAL_QUESTION_CAPTION_WARNING :Attention
STR_GOAL_QUESTION_CAPTION_ERROR :Erreur
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Non
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Redémarrer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter
STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner
STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventions
+2 -5
View File
@@ -1129,10 +1129,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Cairtbheil
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì
@@ -3284,7 +3280,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Fiosrachadh
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth
STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà
STR_GOAL_QUESTION_BUTTON_NO :Chan eil
@@ -3303,6 +3299,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ath-thòisich
STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill
STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean
+3 -6
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari xeorxiano
STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda
@@ -2941,7 +2937,7 @@ STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Poboaci
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario{P "" s}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos)
@@ -3007,7 +3003,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Non
@@ -3026,6 +3022,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer
STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse
STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencións
+3 -6
View File
@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgischer Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr
@@ -1609,7 +1605,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :keine
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P "" e}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.
@@ -3052,7 +3048,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Hinweis
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nein
@@ -3071,6 +3067,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Neustart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben
STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben
STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventionen
+72 -18
View File
@@ -434,6 +434,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
@@ -459,6 +460,7 @@ STR_FILE_MENU_EXIT :Έξοδος
# map menu
STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου
STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση
STR_MAP_MENU_LINGRAPH_LEGEND :Υπόμνημα Ροής Φορτίου
STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων
############ range for town menu starts
@@ -809,12 +811,14 @@ STR_SMALLMAP_CAPTION :{WHITE}Χάρτ
STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα
STR_SMALLMAP_TYPE_VEHICLES :Οχήματα
STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες
STR_SMALLMAP_TYPE_ROUTEMAP :Ροή Φορτίου
STR_SMALLMAP_TYPE_ROUTES :Διαδρομές
STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση
STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Εμφάνιση ροής φορτίων στο χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη
@@ -864,6 +868,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Εμφά
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Απόκρυψη όλων των φορτίων στο χάρτη
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφάνιση όλων των φορτίων στο χάρτη
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων
@@ -1028,10 +1034,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια
STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά
@@ -1085,6 +1087,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@@ -1185,7 +1192,8 @@ STR_CITY_APPROVAL_HOSTILE :Εχθρική
STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου»
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ρυθμίσεις
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων
@@ -1201,9 +1209,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων
STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις
STR_CONFIG_SETTING_RESTRICT_ALL :Προχωρημένες ρυθμίσεις / όλες οι ρυθμίσεις
STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές (εμφάνιση μόνο σημαντικών ρυθμίσεων)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Για προχωρημένους (εμφάνιση των περισσότερων ρυθμίσεων)
STR_CONFIG_SETTING_RESTRICT_ALL :Για ειδικούς (εμφάνιση όλων των ρυθμίσεων, ακομη και παράξενων)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας
@@ -1256,6 +1264,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Όταν είν
STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη
STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται
STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING}
@@ -1284,13 +1294,15 @@ STR_CONFIG_SETTING_INFLATION :Πληθωρι
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Μέγιστο ύψος γέφυρας: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Μέγιστο ύψος για το χτίσιμο γεφυρών
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Αναζήτηση
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Διερεύνηση προοπτικών
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ
STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING}
@@ -1377,9 +1389,12 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Εμφάνισ
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα
STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Σχηματισμός εδάφους: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Πυκνότητα βιομηχανιών: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING}
@@ -1388,10 +1403,14 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Απα
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη
STR_CONFIG_SETTING_RIVER_AMOUNT :Πλήθος ποταμών: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Επιλέξτε πόσα ποτάμια να δημιουργηθούν
STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος
STR_CONFIG_SETTING_ROAD_SIDE :Οχήματα δρόμου: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Επιλέξτε την πλευρά οδήγησης
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη
@@ -1445,6 +1464,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
@@ -1490,6 +1511,7 @@ STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει η
STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά
STR_CONFIG_SETTING_SOUND_DISASTER :Καταστροφές/ατυχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές
STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων
@@ -1555,17 +1577,27 @@ STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Προβάλλ
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Εμφάνιση εφημερίδας όταν ανοίγουν νέες βιομηχανίες
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Εμφάνιση εφημερίδας όταν κλείνουν βιομηχανίες
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Εμφάνιση εφημερίδας σε αλλαγές παγκόσμιων οικονομικών μεγεθών
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από την εταιρία
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από ανταγωνιστές
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που δεν εξυπηρετείται από την εταιρία ή ανταγωνιστές
STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Εμφάνιση μηνημάτων όταν κάποιο όχημα χρήζει προσοχής
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Εμφάνιση εφημερίδας όταν ένας νέος τύπος οχήματος γίνεται διαθέσιμος
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Εμφάνιση μηνημάτων σε μεταβολές στην αποδοχή φορτίων από ένα σταθμό
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING}
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING}
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Εμφάνιση εφημερίδας σε γενικά συμβάντα, όπως αγορά αποκλειστικών δικαιωμάτων ή χρηματοδότηση ανακατασκευής δρόμων
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις
@@ -1588,7 +1620,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτ
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με κλικ σε τοποθετημένα σήματα κρατώντας πατημένο το Ctrl
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφάνιση παραθύρου για την επιλογή του τύπου σήματος που θα τοποθετηθεί, αντί για μετάβαση από τον έναν τύπο στον άλλο χωρίς παράθυρο, με Ctrl+κλικ σε ήδη τοποθετημένα σήματα
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος
@@ -1664,16 +1696,28 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Μέσο μέγ
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Τρόπος διανομής επιβατών: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Τρόπος διανομής αλληλογραφίας: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Τρόπος διανομής για το ΘΩΡΑΚΙΣΜΕΝΟ είδος φορτίου: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Τρόπος διανομής άλλων ειδών φορτίου: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ακρίβεια διανομής: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE :Επίδραση της απόστασης στη ζήτηση προϊόντων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Αυτοκρατορικό (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Μετρικό (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Αυτοκρατορικό (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
@@ -1741,6 +1785,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Παιχ
STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού
STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών
@@ -1760,6 +1805,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Επιλ
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού
@@ -1799,6 +1845,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παί
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Μεταβολή του μέγιστου ύψους του χάρτη: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Μεταβολή του μέγιστου ύψους βουνών στο χάρτη
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο
@@ -2310,7 +2358,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατα
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Με το Ctrl πατημένο, κατασκευάζει μέχρι την επομένη διασταύρωση{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Με σύρσιμο κατασκευάζονται σηματοδότες κατά μήκος μιας ευθείας σιδηροτροχιάς. Με το Ctrl πατημένο, κατασκευάζονται σηματοδότες μέχρι την επομένη διασταύρωση ή τον επόμενο σηματοδότη{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς
@@ -2584,7 +2632,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Όνομ
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
@@ -2706,7 +2754,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του αποθηκευμένου παιχνιδιού
STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου
@@ -2716,6 +2764,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
@@ -2745,6 +2796,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης
@@ -2879,14 +2931,14 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωσ
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως κόκκινα ερωματικό (?)
STR_NEWGRF_ERROR_CORRUPT_SPRITE :Το {YELLOW}{STRING} περιέχει ένα αλλοιωμένο sprite. Όλα τα αλλοιωμένα sprites θα εμφανίζονται ως κόκκινα ερωτηματικά (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}μη σταθερή έκδοση του OpenTTD{WHITE}, μπορεί να χρειαστείτε {YELLOW}ασταθή έκδοση των βασικών γραφικών{WHITE}
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}δοκιμαστική έκδοση του OpenTTD{WHITE}, μπορεί να χρειάζεται να έχετε εγκατεστημένη {YELLOW}δοκιμαστική έκδοση των βασικών γραφικών{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άγνωστη/άκυρη μορφή σχεδίου sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή!
@@ -3024,7 +3076,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφο
STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση
STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση
STR_GOAL_QUESTION_BUTTON_OK :Εντάξει
STR_GOAL_QUESTION_BUTTON_NO :Όχι
@@ -3043,6 +3095,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Επανεκκ
STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή
STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση
STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις
@@ -3434,7 +3487,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Κλων
STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift +Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
@@ -4088,6 +4141,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Η εκ
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας
STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά
STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Μετά την αλλαγή, η γέφυρα από πάνω του θα είναι πολύ ψηλή
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας...
+4 -7
View File
@@ -854,7 +854,7 @@ STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיי
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE}
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE}
STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE}
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל{P "ך" "כה"} לאיבוד
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל לאיבוד
STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח
@@ -931,10 +931,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאו
STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל
@@ -3002,7 +2998,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :מידע
STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה
STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול
STR_GOAL_QUESTION_BUTTON_OK :אישור
STR_GOAL_QUESTION_BUTTON_NO :לא
@@ -3021,6 +3017,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :אתחל
STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה
STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע
STR_GOAL_QUESTION_BUTTON_CLOSE :סגור
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות
@@ -3037,7 +3034,7 @@ STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 0 "תחנה " ""}{COMMA}{P "" " תחנות"}
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 1 "תחנה " ""}{COMMA}{P "" " תחנות"}
STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- כלום -
+2 -5
View File
@@ -991,10 +991,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL
STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
@@ -3119,7 +3115,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ
STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :Hiba
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nem
@@ -3138,6 +3134,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Újrakezd
STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt
STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad
STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Támogatások
+3 -6
View File
@@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari (Gel)
STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna
@@ -1054,7 +1050,7 @@ STR_CITY_APPROVAL_HOSTILE :Fjandsamleg
STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman
@@ -2876,7 +2872,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Upplýsingar
STR_GOAL_QUESTION_CAPTION_WARNING :Varúð
STR_GOAL_QUESTION_CAPTION_ERROR :Villa
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við
STR_GOAL_QUESTION_BUTTON_OK :Í lagi
STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -2895,6 +2891,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Byrja aftur
STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Loka
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar
+46 -49
View File
@@ -197,31 +197,31 @@ STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}me
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter
STR_UNITS_VOLUME_LONG_SI :{COMMA}
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
STR_UNITS_FORCE_METRIC :{COMMA} kgf
STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
STR_UNITS_HEIGHT_METRIC :{COMMA} m
STR_UNITS_HEIGHT_SI :{COMMA} m
STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}kaki
STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Kata penyaring:
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
@@ -1102,7 +1098,7 @@ STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Nilai s
STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipe setting: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE_CLIENT :Setting klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Setting permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setting permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini))
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pengaturan permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini)
@@ -1117,9 +1113,9 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan deng
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Membatasi urutan / tabel di bawah ke setting tertentu
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Semua setting
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Setting klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan)
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Pengaturan klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan baru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan aktif)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan saat ini)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING}
@@ -1169,7 +1165,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Gunakan area penarikan berbeda untuk tipe stasiun dan airport yang berbeda
@@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durasi penampil
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} detik
STR_CONFIG_SETTING_HOVER_DELAY :Tampilkan tooltips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay sebelum bantuan peralatan ditampilkan saat mouse diatas sebuah ikon. Selain itu bantuan peralatan juga dapat ditampilkan dengan klik kanan
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Melayang untuk {COMMA} detik
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Melayang untuk {COMMA} mili detik
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Klik kanan
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Tampilkan populasi kota di label nama kota: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Tampilkan populasi kota di label nama kota pada peta
@@ -1347,7 +1343,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Pergeseran pand
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Menyetel bagaimana tampilan utama menggeser posisi di peta kecil. Jika dinyalakan, peta akan bergeser secara halus. Jika dimatikan, peta langsung menuju tempat yang di klik
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Tampilkan ukuran ketika menggunakan alat pembangun: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Tampilkan perbedaan jarak dan tinggi ubin saat proses pembangunan
STR_CONFIG_SETTING_LIVERIES :Tampilkan warna perusahaan: {STRING}
STR_CONFIG_SETTING_LIVERIES :Tampilkan warna tergantung jenis kendaraan: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontrol penggunaan tipe kendaraan spesifik untuk kendaraan (dalam perusahaan tertentu)
STR_CONFIG_SETTING_LIVERIES_NONE :Tidak ada
STR_CONFIG_SETTING_LIVERIES_OWN :Perusahaan milik sendiri
@@ -1394,7 +1390,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Tidak ada tinda
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Semua tindakan kecuali pembangunan
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Semua kecuali mengubah dataran
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Semua tindakan
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan daftar kendaraan tingkat lanjut: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan grup dalam daftar kendaraan: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Mengaktifkan penggunaan daftar kendaraan lebih lanjut dalam pengelompokkan kendaraan
STR_CONFIG_SETTING_LOADING_INDICATORS :Tampilkan indikator pengangkutan: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Pilih apakah petunjuk beban ditayangkan di atas kendaran yang sedang mengisi atau menurunkan beban
@@ -1409,7 +1405,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Jenis rel yang
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Tersedia pertama
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Tersedia terakhir
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Sering dipakai
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Sorot rel yang akan terpakai: {STRING}
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Tampilkan rel yang akan terpakai: {STRING}
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Beri warna yang berbeda untuk jalur-jalur yang dicadangkan untuk menolong ketika terdapat kereta yang menolak masuk ke blok menurut jalurnya
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Toolbar tetap aktif setelah dipakai: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menjagakan alat pembangunan untuk jembatan, terowongan, etc. buka setelah dipakai
@@ -1437,11 +1433,11 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Matikan infrast
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Jika diaktifkan, infrastruktur cuma tersedia jika ada kendaraan tersedia, mencegah buang waktu dan uang di infrastruktur yang tidak bisa digunakan
STR_CONFIG_SETTING_MAX_TRAINS :Maks. kereta tiap pemain: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Batas jumlah kereta yang boleh dimiliki satu perusahaan
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maks. kendaraan jalan raya tiap pemain: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maks. kendaraan jalan raya tiap perusahaan: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Batas jumlah kendaraan jalan raya yang boleh dimiliki satu perusahaan
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maks. pesawat tiap pemain: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maks. pesawat tiap perusahaan: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Batas jumlah pesawat yang boleh dimiliki satu perusahaan
STR_CONFIG_SETTING_MAX_SHIPS :Maks. kapal tiap pemain: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS :Maks. kapal tiap perusahaan: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Jumlah maximum kapal yang boleh dimilki sebuah perusahaan
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Non-aktifkan kereta bagi pemain komputer: {STRING}
@@ -1468,7 +1464,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Jangka waktu pe
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Pilih apakah servis kendaraan dipicu oleh waktu terlewat sejak servis terakhir atau dari kehandalan menjatuh beberapa persentase dari kehandalan maximum
STR_CONFIG_SETTING_SERVINT_TRAINS :Interval dasar untuk kereta: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Setel interval dasar untuk kereta, jika tidak ada interval tetap
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} hari/%
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}hari/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Di non-aktifkan
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval dasar untuk kendaraan jalan raya: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Setel Interval perbaikan untuk kendaraan jalan raya baru, jika tidak ada interval tetap
@@ -1608,9 +1604,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Tidak ada
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Faktor kali ukuran kota awal: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Ukuran rata-rata kota besar terhadap kota kecil saat permainan dimulai
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Perbarui grafik distribusi setiap {STRING} hari
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Perbarui grafik distribusi setiap {STRING}{NBSP}hari
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Waktu diantara dua penghitungan linkgraph berurutan. Setiap penghitungan hanya menghitung satu komponen perencanaan dari grafik. Namun, angka yang diberikan untuk seting ini bukan berarti seluruh grafik akan diperbaharui dalam angka hari yang sama, hanya beberapa bagian. Semakin sedikit semakin banyak proses CPU yang diperlukan untuk menghitung. Semakin banyak semakin lama waktu sebelum cargo distribution dimulai pada rute baru.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING} hari untuk menghitung grafik distribusi
STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING}{NBSP}hari untuk menghitung grafik distribusi
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Waktu dibutuhkan untuk setiap perhitungan dari komponen 'linkgraph'. Ketika perhitungan dimulai, ada utas 'dibuat' yang boleh dijalankan untuk jumlah hari ini. Semakin pendek anda mengatur ini lebih mungkin utas ini belum selesai ketika itu seharusnya. Kemudian permainan berhenti sampai itu ("lag"). Semakin lama anda mengatur semakin lama itu untuk distribusinya untuk memperbarui ketika rute mengganti.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetris
@@ -1622,7 +1618,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" bera
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetris" berarti jumlah kargo yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Semakin tinggi anda mengatur ini semakin banyak waktu CPU perhitungan "linkgraph" akan mengambil. Jika waktu terlalu lama anda mungkin melihat "lag".Jika anda mengatur itu ke nilai rendah, tetapi, distribusi akan menjadi tidak akurat, dan anda mungkin melihat kargo tidak dikirim ke tempat anda berharap untuk pergi.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efek jarak kepada permintaan : {STRING}
@@ -1670,7 +1666,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisasi
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafik
STR_CONFIG_SETTING_SOUND :{ORANGE}Efek suara
STR_CONFIG_SETTING_SOUND :{ORANGE}Suara
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaramuka
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Umum
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Jendela
@@ -1688,7 +1684,7 @@ STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Linkung
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Berwenang
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Kota
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribusi Kargo
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribusi kargo
STR_CONFIG_SETTING_AI :{ORANGE}Pesaing
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Pemain Komputer
@@ -1970,13 +1966,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Lindungi
STR_NETWORK_START_SERVER_UNADVERTISED :Tidak
STR_NETWORK_START_SERVER_ADVERTISED :Ya
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klien
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum klien:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum jumlah klien:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pilih jumlah klien maksimal. Tidak semua slot harus diisi
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Perusahaan
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimum perusahaan:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimum jumlah perusahaan:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Batasi jumlah perusahaan pada server
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} Penonton
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimum penonton:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimum jumlah penonton:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Batasi jumlah penonton pada server
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Bahasa pembicaraan:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Agar pemain lain mengetahui bahasa apa yang digunakan pada sever
@@ -2990,8 +2986,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} terkirim
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (masih dibutuhkan)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (terkirim)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK} hari
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK} hari (didanai)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK}{NBSP}hari
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK}{NBSP}hari (didanai)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kota {RED}tidak{BLACK} tumbuh
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Batas kebisingan di kota : {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Arahkan pandangan utama pada lokasi kota. Ctrl+Click akan membuka viewport baru pada lokasi kota
@@ -3051,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasi
STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan
STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
STR_GOAL_QUESTION_BUTTON_OK :Oke
STR_GOAL_QUESTION_BUTTON_NO :Tidak
@@ -3070,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi
@@ -3199,7 +3196,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo Bank
STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman
STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman Maks: {BLACK}{CURRENCY_LONG}
STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman maks.: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Pinjam {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Tambah jumlah pinjaman. Tekan Ctrl+Click untuk meminjam sebanyak mungkin.
@@ -3667,7 +3664,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Daya Mua
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Transfer: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} hari{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA}{NBSP}hari{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} %{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tambah jarak waktu perbaikan dengan 10. Ctrl+Click menambah jarak waktu perbaikan dengan 5.
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kurangi jarak waktu perbaikan dengan 10. Ctrl+Click mengurangi jarak waktu perbaikan dengan 5
@@ -3903,8 +3900,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(menetap untuk
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(perjalan untuk {STRING}, tidak berjadwal)
STR_TIMETABLE_STAY_FOR :dan tinggal selama {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :dan berjalan selama {STRING}
STR_TIMETABLE_DAYS :{COMMA} hari
STR_TIMETABLE_TICKS :{COMMA} titik
STR_TIMETABLE_DAYS :{COMMA}{NBSP}hari
STR_TIMETABLE_TICKS :{COMMA}{NBSP}titik
STR_TIMETABLE_TOTAL_TIME :{BLACK}Total durasi seluruh perjalanan akan memakan waktu {STRING}
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Total durasi seluruh perjalanan akan memakan waktu kurang lebih {STRING} untuk terpenuhi (blm semuanya terjadwal)
+2 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari na Seoirsi
STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé
@@ -3016,7 +3012,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Faisnéis
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
STR_GOAL_QUESTION_CAPTION_ERROR :Earráid
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Níl
@@ -3035,6 +3031,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Atosaigh
STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill
STR_GOAL_QUESTION_BUTTON_CLOSE :Dún
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais
+2 -5
View File
@@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra
@@ -3085,7 +3081,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazione
STR_GOAL_QUESTION_CAPTION_WARNING :Avviso
STR_GOAL_QUESTION_CAPTION_ERROR :Errore
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3104,6 +3100,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ricomincia
STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda
STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia
STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Sussidi
+2 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :グルジア
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
@@ -3051,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :情報
STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :エラー
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :いいえ
@@ -3070,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :再起動
STR_GOAL_QUESTION_BUTTON_POSTPONE :延期
STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる
STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}助成金
+8 -11
View File
@@ -855,7 +855,7 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다.
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로상에 계획된 개조에 실패하여 {VEHICLE}{P "가" "이"} 운행을 멈췄습니다.
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE} 운행을 멈췄습니다.
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :그루지야
STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
@@ -1961,7 +1957,7 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}이름
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력
# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}새로운 멀티플레이 게임 시작
STR_NETWORK_START_SERVER_CAPTION :{WHITE}새 멀티플레이 게임 시작하기
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다.
@@ -2025,7 +2021,7 @@ STR_NETWORK_LANG_LATVIAN :라트비아어
############ End of leave-in-this-order
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 준비
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다.
@@ -2178,7 +2174,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :게임이 아
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :게임이 아직 일시 정지된 상태입니다. ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :게임이 아직 일시 정지된 상태입니다. ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :게임이 재개되었습니다. ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :충분한 플레이어가 없습니다
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :플레이하는 사람 수
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :접속자와 연결중
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :수동
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :게임 스크립트
@@ -2992,7 +2988,7 @@ STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}지난
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}도시가 성장하기 위해 필요한 화물:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED}{G 0 "이" "가"} 필요함
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :겨울에는 {ORANGE}{STRING}{BLACK}{G 0 "이" "가"} 필요함
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} 수송됨
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN}{G 0 "이" "가"} 수송됨
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{1:CARGO_LONG} {0:CARGO_TINY}{RED} (더 필요함)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{1:CARGO_LONG} {0:CARGO_TINY}{GREEN} (수송됨)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}도시가 {ORANGE}{COMMA}{BLACK}일마다 성장합니다.
@@ -3013,7 +3009,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :도시 이름
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 지역 당국
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사 운송 성취도:
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :{G=f}정보
STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고
STR_GOAL_QUESTION_CAPTION_ERROR :오류
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :취소
STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인
STR_GOAL_QUESTION_BUTTON_NO :아니요
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :재시작
STR_GOAL_QUESTION_BUTTON_POSTPONE :연기
STR_GOAL_QUESTION_BUTTON_SURRENDER :양도
STR_GOAL_QUESTION_BUTTON_CLOSE :닫기
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}보조금
+22 -25
View File
@@ -512,7 +512,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Monstrar
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Monstrare res fiscales societatis
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Monstrare facta generalia societatis
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Monstrare librum fabularum
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem metarum
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem propositorum
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum
@@ -526,11 +526,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Struere vias
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Struere navalia
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Struere aeroportus
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam ferramentorum qua potes terram augere/minuere, arbores serere, etc.
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam instrumentorum qua potes terram augere/minuere, arbores serere, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Monstrare fenestram soni musicaeque
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Monstrare nuntium novissimum sive optiones nuntii
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Indicia terrae regionis, consola, emendatio scripti, imagines conspectus, de OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas ferramentorum
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas instrumentorum
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Servare scaenarium, legere scaenarium, relinquere scriptorium scaenarii, exire
@@ -1115,10 +1115,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana
STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro
@@ -1511,7 +1507,7 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originalis
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Melior
STR_CONFIG_SETTING_ROAD_SIDE :Vehicula viaria: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Eligere latus viae gubernandi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Circuitus tabulae altitudinum: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotatio tabulae altitudinum: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Sinistrorsus
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Dextrorsus
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Altitudo scaenario plano data: {STRING}
@@ -1522,8 +1518,8 @@ STR_CONFIG_SETTING_STATION_SPREAD :Spatium station
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit
STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in helicopterariis: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam instrumentorum arcis ferriviariae/viariae/aquariae/aeriae instrumentorum: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca instrumentorum constructionis aperitur, etiam plasmationis terrae arca instrumentorum aperitur
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color terrae in tabula adhibitus: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color terrae in tabula geographica parva
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Viridis
@@ -1760,8 +1756,8 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Nulla {RED}(rum
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Modo in silvis plivualibus
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Ubique
STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae ferramentorum: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae ferramentorum primariae apud apicem fenestrae
STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae instrumentorum: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae instrumentorum primariae apud apicem fenestrae
STR_CONFIG_SETTING_STATUSBAR_POS :Locus serae status: {STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Locus horizontalis serae status apud infimam partem fenestrae
STR_CONFIG_SETTING_SNAP_RADIUS :Radius fenestrae adhaerendae: {STRING}
@@ -2955,7 +2951,7 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Fortuiti
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Fortuiti
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manu
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Circuitus tabulae altitudinum:
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotatio tabulae altitudinum:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nomen tabulae altitudinum:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Magnitudo:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
@@ -3025,7 +3021,7 @@ STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Mutare c
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Mutare coloris tabulam huius NewGRF.{}Utere cum colores huius NewGRF videntur esse rosei
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Confirmare mutationes
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Quaere res absentes in interrete
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Quaere res absentes in interreti
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Inspicere si res absentes in inventario Interretiale sunt
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Nomen fasciculi: {SILVER}{STRING}
@@ -3126,7 +3122,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Addere f
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculis absentibus
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculorum absentorum
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle?
@@ -3240,16 +3236,16 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Emere m
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri auctoritatem vicinalem ut tua censio augeatur, at difficultas adest: forsitan animadvertaris et graviter puniaris.{}Pretium: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Metae
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metae Globales
STR_GOALS_GLOBAL_TITLE :{BLACK}Metae globales:
STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia
STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nullae -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabiles -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Metae Societatis:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in metam ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam
STR_GOALS_COMPANY_TITLE :{BLACK}Proposita Societatis:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in propositum ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Quaestio
@@ -3257,7 +3253,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Indicia
STR_GOAL_QUESTION_CAPTION_WARNING :Cautio
STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare
STR_GOAL_QUESTION_BUTTON_OK :Ita
STR_GOAL_QUESTION_BUTTON_NO :Non
@@ -3276,6 +3272,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Incipere denuo
STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare
STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere
STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidia
@@ -3288,7 +3285,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Globalis
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice
@@ -3296,7 +3293,7 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Priorem
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ire ad paginam priorem
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Secundam
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ire ad paginam secundam
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Meta irrita
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Propositum irritum
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Nomina stationum - preme in nomen ut conspectus moveatur supra stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem
@@ -3558,7 +3555,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem globalem
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Esne certus te velle delere hanc gregem eiusque descendentes?
@@ -4377,7 +4374,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... nimi
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... nimis prope aliud oppidum
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... nimis oppida adsunt
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... plus spatium tabulae deest
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Oppidum non vias faciet. Potest sinere vias facere in Electionibus->Circumiecta->Oppida
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Oppidum non vias struet. Potes hanc optionem mutare in Electionibus->Circumiecta->Oppida
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Constructio viaria agitur
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Non licet oppidum delere...{}Statio receptaculumve est oppido sive non licet tegulam oppidi removere
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... non est locus effigiei idoneus in medio oppidi
+2 -5
View File
@@ -923,10 +923,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijas lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi
@@ -2978,7 +2974,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informācija
STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums
STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt
STR_GOAL_QUESTION_BUTTON_OK :Labi
STR_GOAL_QUESTION_BUTTON_NO :Nē
@@ -2999,6 +2995,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pārstartēt
STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt
STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties
STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas
+2 -5
View File
@@ -1132,10 +1132,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos Laris
STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
@@ -3274,7 +3270,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :Klaida
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti
STR_GOAL_QUESTION_BUTTON_OK :Gerai
STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3293,6 +3289,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pradėti iš na
STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti
STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti
STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos
+2 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossesäit sollen d'Gefierer fueren
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Nei man
STR_GOAL_QUESTION_BUTTON_POSTPONE :Ofwaarden
STR_GOAL_QUESTION_BUTTON_SURRENDER :Opginn
STR_GOAL_QUESTION_BUTTON_CLOSE :Zouman
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventiounen
+2 -5
View File
@@ -895,10 +895,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan...
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri
@@ -2737,7 +2733,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Maklumat
STR_GOAL_QUESTION_CAPTION_WARNING :Amaran
STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Tidak
@@ -2756,6 +2752,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Mula semula
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi
+87 -90
View File
@@ -99,28 +99,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Mineralvann
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er}
STR_QUANTITY_COAL :{WEIGHT_LONG} kull
STR_QUANTITY_MAIL :{COMMA} postsekk{P "" er}
STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er}
STR_QUANTITY_OIL :{VOLUME_LONG} olje
STR_QUANTITY_LIVESTOCK :{COMMA} enhet{P "" er} buskap
STR_QUANTITY_GOODS :{COMMA} kasse{P "" r} gods
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap
STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} med gods
STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn
STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm
STR_QUANTITY_STEEL :{WEIGHT_LONG} stål
STR_QUANTITY_VALUABLES :{COMMA} sekk{P "" er} med verdisaker
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} med verdisaker
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm
STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais
STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt
STR_QUANTITY_DIAMONDS :{COMMA} sekk{P "" er} med diamanter
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} med diamanter
STR_QUANTITY_FOOD :{WEIGHT_LONG} mat
STR_QUANTITY_PAPER :{WEIGHT_LONG} papir
STR_QUANTITY_GOLD :{COMMA} sekk{P "" er} med gull
STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} med gull
STR_QUANTITY_WATER :{VOLUME_LONG} vann
STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete
STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi
STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker
STR_QUANTITY_TOYS :{COMMA} leke{P "" r}
STR_QUANTITY_SWEETS :{COMMA} sekk{P "" er} med godteri
STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r}
STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} med godteri
STR_QUANTITY_COLA :{VOLUME_LONG} cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn
STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r}
@@ -167,12 +167,12 @@ STR_ABBREV_NONE :{TINY_FONT}IN
STR_ABBREV_ALL :{TINY_FONT}ALLE
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passasjer{P "" er}
STR_BAGS :{COMMA} sekk{P "" er}
STR_TONS :{COMMA} tonn
STR_LITERS :{COMMA} liter
STR_ITEMS :{COMMA} enhet{P "" er}
STR_CRATES :{COMMA} kasse{P "" r}
STR_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er}
STR_BAGS :{COMMA}{NBSP}sekk{P "" er}
STR_TONS :{COMMA}{NBSP}tonn
STR_LITERS :{COMMA}{NBSP}liter
STR_ITEMS :{COMMA}{NBSP}element{P "" er}
STR_CRATES :{COMMA}{NBSP}kasse{P "" r}
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Mørkeblå
@@ -193,37 +193,37 @@ STR_COLOUR_GREY :Grå
STR_COLOUR_WHITE :Hvit
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mi/t
STR_UNITS_VELOCITY_METRIC :{COMMA} km/t
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/t
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_POWER_IMPERIAL :{COMMA} hk
STR_UNITS_POWER_METRIC :{COMMA} hk
STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonn
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" ""}
STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} l
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter
STR_UNITS_VOLUME_LONG_SI :{COMMA}
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
STR_UNITS_FORCE_METRIC :{COMMA} kgf
STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fot
STR_UNITS_HEIGHT_METRIC :{COMMA} m
STR_UNITS_HEIGHT_SI :{COMMA} m
STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}fot
STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filterstreng:
@@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring
@@ -1111,9 +1107,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Selskapet innst
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende innstillinger
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte innstillinger
STR_CONFIG_SETTING_RESTRICT_ALL :Avanserte innstillinger / alle innstillinger
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende (vis bare viktige innstillinger)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avansert (Vis de fleste innstillinger)
STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (vis alle innstillinger, inkludert merkelige)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill
@@ -1288,7 +1284,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for vi
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} sekund{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet
@@ -1471,7 +1467,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Vedlikeholdsint
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" s}/%
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" er}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet
@@ -1532,13 +1528,13 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prosentandel av
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Andel av inntekten gitt til de mellomliggende etapper i et overføringssystem, noe som gir mer kontroll over inntektene
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Når du drar en linje, plasser signaler hver: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Angi distansen for når signaler vil bli bygget på et spor frem til neste hinder (signal, kryss), hvis signaler blir dratt
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" er}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Når du drar en linje, oppretthold fast avstand mellom signaler: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførselen til signalplassering ved Ctrl + dragning av signaler. Hvis deaktivert, blir signaler plassert ved tunneler eller broer for å unngå lange strekninger uten signaler. Hvis aktivert, blir signalene plassert for hver N ruter, noe som gjør justering av signaler på parallelle spor enklere
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke singaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl + klikker på byggesignaler
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke signaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl+klikker på bygde signaler
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler
@@ -1581,7 +1577,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Statusbarens po
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal posisjon av status verktøylinjen på bunnen av skjermen
STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers smekkeradius: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Avstanden mellom vinduer før vinduet som blir flyttet automatisk tilpasset nærliggende vinduer
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el ler}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktivert
STR_CONFIG_SETTING_SOFT_LIMIT :Maksimalt antall flytende vinduer: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Antall ikke-klebrige åpne vinduer før gamle vinduer automatisk blir lukket for å gi plass til nye vinduer
@@ -1611,9 +1607,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ingen
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING} dag{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING}{NBSP}dag{P 0:2 "" er}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING} dag{P 0:2 "" er} for reberegning av distribusjonsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING}{NBSP}dag{P 0:2 "" er} for omberegning av distribusjonsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
@@ -1623,7 +1619,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" be
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den pansrede godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NEWGRF kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen auomatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den PANSREDE godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NewGRF-er kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING}
@@ -1648,25 +1644,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (HK)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene er vist i brukergrensesnittet , vise det i de utvalgte enheter
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene vises i brukergrensesnittet, vis dem i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene er vist i brukergrensesnittet, vise det i de utvalgte enhter
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene vises i brukergrensesnittet, vis dem i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvaglte enheter
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når høyder vises i brukergrensesnittet, vise det i de utvalgte enheter
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde vises i brukergrensesnittet, vis den i de valgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
@@ -2323,7 +2319,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jer
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset eller signalet. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift bytter mellom bygging/vising av kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner
@@ -2877,14 +2873,14 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-v
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til figur
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige figur
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten for å endre X- og Y-forskyvningene
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvninger
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite
@@ -2899,26 +2895,26 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SIL
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for å bli brukt med {STRING}
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for bruk med {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må være lastet før {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må være lastet etter {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere.
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må lastes inn før {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må lastes inn etter {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRFer innlastet.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet figur (figur {3:NUM})
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF-er er innlastet
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite (figur {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Forsøkt å bruke ugyldig ID (figur {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8 oppføringer (figur {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-figur (figur {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværende grafikksettet mangler en del spriter.{}Vennligst oppdater grafikksettet.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Vennligst oppdater grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE}
STR_NEWGRF_ERROR_INVALID_ID :Forsøk å bruke ugyldig ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter blir vist som røde spørsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8-oppføringer (figur {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-sprite (figur {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det benyttede grafikksettet mangler en del spriter.{}Du må oppdatere grafikksettet.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Du må oppdatere grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent figur layout-format (figur {3:NUM})
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -2931,7 +2927,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan ikke
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Vil du virkelig slå av pause?
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Er du sikker på at du vil slå av pause?
# NewGRF status
STR_NEWGRF_LIST_NONE :Ingen
@@ -2944,7 +2940,7 @@ STR_NEWGRF_BROKEN :{WHITE}Atferden
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall.
STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRFer. Spillet kan bli usynkronisert eller krasje.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRF-er. Spillet kan bli usynkronisert eller krasje.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte.
@@ -2998,8 +2994,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag (finansiert)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} (finansiert)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen
@@ -3059,7 +3055,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Feil
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -3078,6 +3074,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start på nytt
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidier
@@ -3402,10 +3399,10 @@ STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CAR
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon. Ctrl+klikk for å skjule/vise denne typen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon. Ctrl+klikk for å skjule/vise kjøretøytypen
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon. Ctrl+klikk for å skjule/vise skiptypen
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon. Ctrl+klikk for å skjule/vise luftfartøytypen
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy
@@ -3495,7 +3492,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kopier k
STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil kjøpe en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk deler ordrene. Shift+klikk viser estimert kostnad uten kjøp
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
@@ -3757,7 +3754,7 @@ STR_ORDER_GO_VIA :Gå via
STR_ORDER_GO_NON_STOP_VIA :Gå direkte via
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av enhver varetype
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av alle varetyper
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig
STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper
STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype
@@ -3911,8 +3908,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell)
STR_TIMETABLE_STAY_FOR :og bli værende i {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING}
STR_TIMETABLE_DAYS :{COMMA} dag{P "" er}
STR_TIMETABLE_TICKS :{COMMA} tikk
STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" er}
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk
STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig)
@@ -4178,7 +4175,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...{NBSP
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by
STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Avanserte innstillinger->Økonomi->Byer.
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Innstillinger->Miljø->Byer
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen
+2 -5
View File
@@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring
@@ -2972,7 +2968,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon
STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring
STR_GOAL_QUESTION_CAPTION_ERROR :Feil
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -2991,6 +2987,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start om
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar
+11 -14
View File
@@ -1307,10 +1307,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari gruziński
STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej
@@ -1988,9 +1984,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P 0:2 dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P 0:2 dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie
@@ -3435,7 +3431,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacja
STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie
STR_GOAL_QUESTION_CAPTION_ERROR :Błąd
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nie
@@ -3454,6 +3450,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż
STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się
STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsydia
@@ -4238,10 +4235,10 @@ STR_ORDER_UNLOAD :(Rozładuj i za
STR_ORDER_UNLOAD_FULL_LOAD :(Rozładuj i czekaj na pełny załadunek)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Rozładuj i czekaj na pełny załadunek któregoś z towarów)
STR_ORDER_UNLOAD_NO_LOAD :(Rozładuj i pozostaw pusty)
STR_ORDER_TRANSFER :(Przeładuj i zabierz ładunek)
STR_ORDER_TRANSFER_FULL_LOAD :(Przeładuj i czekaj na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładuj i czekaj na pełny załadunek któregoś z towarów)
STR_ORDER_TRANSFER_NO_LOAD :(Przeładuj i pozostaw pusty)
STR_ORDER_TRANSFER :(Przeładunek i zabranie ładunku)
STR_ORDER_TRANSFER_FULL_LOAD :(Przeładunek i oczekiwanie na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładunek i oczekiwanie na pełny załadunek któregoś z towarów)
STR_ORDER_TRANSFER_NO_LOAD :(Przeładunek, pozostaw pusty)
STR_ORDER_NO_UNLOAD :(Nie rozładowuj i zabierz ładunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełny załadunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełny załadunek któregoś z towarów)
@@ -4253,9 +4250,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Przebuduj na {
STR_ORDER_UNLOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i zabierz ładunek)
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek któregoś z towarów)
STR_ORDER_TRANSFER_REFIT :(Przeładuj, przebuduj na {STRING.b} i zabierz ładunek)
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
STR_ORDER_TRANSFER_REFIT :(Przeładunek, przebudowa na {STRING.b} i zabranie ładunku)
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na dowolny pełny załadunek)
STR_ORDER_NO_UNLOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i zabierz ładunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
+2 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
@@ -3035,7 +3031,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :Confirmar
STR_GOAL_QUESTION_BUTTON_NO :Não
@@ -3054,6 +3050,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios
+2 -5
View File
@@ -926,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian (
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă...
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă
@@ -2989,7 +2985,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informație
STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare
STR_GOAL_QUESTION_CAPTION_ERROR :Eroare
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nu
@@ -3008,6 +3004,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reîncearcă
STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână
STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță
STR_GOAL_QUESTION_BUTTON_CLOSE :Închide
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6)
+2 -5
View File
@@ -1072,10 +1072,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее
@@ -3235,7 +3231,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа
STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение
STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить
STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :Нет
@@ -3254,6 +3250,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап
STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить
STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидии
+2 -5
View File
@@ -1117,10 +1117,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom
@@ -3110,7 +3106,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Obaveštenje
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži
STR_GOAL_QUESTION_BUTTON_OK :U redu
STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3129,6 +3125,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži
STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja
STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije
+25 -28
View File
@@ -327,17 +327,17 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}显示
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}显示游戏目标选单
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}显示图表
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}显示公司名次表
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}建设新的工业设施
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}工业设施列表/产业链/建立新工业设施
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}显示公司的火车列表。按住 Ctrl 键单击可以切换组群和车辆列表。
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}显示公司的汽车列表。按住 Ctrl 键单击可以切换组群和汽车列表。
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}显示公司的船只列表。按住 Ctrl 键单击可以切换组群和船只列表。
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}显示公司的飞机列表。按住 Ctrl 键单击可以切换组群和飞机列表。
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}放大视图
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}缩小视图
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}建设铁路
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}建设公路
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}建设港口
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}建设机场
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}显示铁路建设工具
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}显示公路建设工具
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}显示水运建设工具
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}显示机场建设工具
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}打开景观美化工具栏{}以修改地形、设置地貌等
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}显示 声音/音乐 控制菜单
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}显示最新消息新闻,消息选项,消息历史
@@ -661,11 +661,11 @@ STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}停止
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}开始播放音乐
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}拖动滑块以调节音乐和音效的音量
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}选择全部乐曲
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}选择'旧的风格'音乐列表
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}选择'新的风格'音乐列表
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}选择'Ezy街头'风格的音乐列表
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}选择'自定义1'(用户定义)的列表
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}选择'自定义2'(用户定义)的列表
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}选择“老式音乐列表
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}选择新的风格音乐列表
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}选择Ezy街头风格的音乐列表
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}选择自定义1(用户定义)的列表
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}选择自定义2(用户定义)的列表
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}开启/关闭 随机播放列表中的曲目
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}打开音乐选单窗口
@@ -844,7 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE}的调度计划中有无效调度命令
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} 有重复调度命令
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE}的调度计划有无效的车站
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有机场跑道太短不足及起降
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有一个机场跑道太短而不能起降
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} 即将达到报废年限
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} 已经达到报废年限
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :格鲁吉亚拉
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
@@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :红色窗口显
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒
STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0,您必须揿住鼠标右键来显示图标、按键或功能的提示信息。
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留{COMMA} 秒
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留 {COMMA}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击
STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量
@@ -1752,10 +1748,10 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}使用
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}创建自定义的游戏场景
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}开始联机游戏
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}选择 '温带' 景观风格
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}选择 '寒带' 景观风格
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}选择 '沙漠' 景观风格
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}选择 '玩具' 景观风格
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}选择“温带”景观风格
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}选择“寒带”景观风格
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}选择“沙漠”景观风格
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}选择 玩具景观风格
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}显示游戏选项
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}显示高分榜
@@ -2428,7 +2424,7 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}货运
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}选择货运电车车站方向
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}码头建设
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}水运建设
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}水运
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}修建运河
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}建设船闸,按住 Shift 键操作可以显示所需资金
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :信息
STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :错误
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :取消
STR_GOAL_QUESTION_BUTTON_OK :确定
STR_GOAL_QUESTION_BUTTON_NO :取消
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新开启
STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓
STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃
STR_GOAL_QUESTION_BUTTON_CLOSE :关闭
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目
@@ -3141,12 +3138,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站
STR_STATION_VIEW_GROUP_S_V_D :源-途经-目的地
STR_STATION_VIEW_GROUP_S_D_V :源-目的地-途经
STR_STATION_VIEW_GROUP_V_S_D :途经-源-目的地
STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-
STR_STATION_VIEW_GROUP_D_S_V :目的地-源-途经
STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-
STR_STATION_VIEW_GROUP_S_V_D :源-途经-目的地
STR_STATION_VIEW_GROUP_S_D_V :源-目的地-途经
STR_STATION_VIEW_GROUP_V_S_D :途经-源-目的地
STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-
STR_STATION_VIEW_GROUP_D_S_V :目的地-源-途经
STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-
############ range for rating starts
STR_CARGO_RATING_APPALLING :垃圾(最差评价)
+2 -5
View File
@@ -995,10 +995,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzínske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo
@@ -3123,7 +3119,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informácie
STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nie
@@ -3142,6 +3138,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Spustiť znova
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotácie
+20 -6
View File
@@ -517,6 +517,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
@@ -1070,10 +1071,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi
@@ -1127,6 +1124,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""}
@@ -1219,6 +1221,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven
STR_TERRAIN_TYPE_FLAT :Raven
STR_TERRAIN_TYPE_HILLY :Hribovit
STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Dopustno
STR_CITY_APPROVAL_TOLERANT :Tolerantno
@@ -1226,7 +1229,8 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno
STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'.
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse
@@ -1240,6 +1244,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve
@@ -1849,6 +1854,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr
STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti
STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
@@ -1868,6 +1874,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
@@ -2832,6 +2839,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
@@ -2861,6 +2869,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto
@@ -2976,6 +2985,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu
@@ -3147,7 +3160,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacije
STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo
STR_GOAL_QUESTION_CAPTION_ERROR :Napaka
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3166,6 +3179,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovni zagon
STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži
STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja
STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije
+31 -34
View File
@@ -434,7 +434,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fundar nueva in
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcción de ferrocarril
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción ferrocarril eléctrico
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción de ferrocarril eléctrico
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcción de monorraíl
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcción de maglev
############ range ends here
@@ -625,7 +625,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstam
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Cantidad de vehículos que obtuvieron beneficios el año pasado. Incluye vehículos de carretera, trenes, barcos y aeronaves
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Cantidad de partes de estación que han tenido servicio. Las estaciones de tren, paradas de autobus, aeropuertos y demás son contabilizadas por separado incluso si pertenecen a la misma estación
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Cantidad de partes de estación que han tenido servicio. Las estaciones de tren, paradas de autobús, aeropuertos y demás son contabilizadas por separado incluso si pertenecen a la misma estación
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Beneficio del vehículo con menores ingresos (de entre todos los vehículos con más de 2 años)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidad de dinero ganado en el trimestre con el beneficio más bajo de los pasados 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidad de dinero ganado en el trimestre con el beneficio más alto de los pasados 12 trimestres
@@ -656,15 +656,15 @@ STR_MUSIC_TRACK :{TINY_FONT}{BLA
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título
STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Mezclar
STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programa
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Pasar a pista anterior de la selección
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Pasar a siguiente pista de la selección
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Saltar a la pista anterior de la selección
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Saltar a la siguiente pista de la selección
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Detener música
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Comenzar música
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Mueva los cursores para fijar volumen de música y efectos
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Seleccionar programa 'todas las pistas'
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Seleccionar programa 'estilo antiguo'
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Seleccionar programa 'estilo moderno'
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street'
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Seleccionar programa 'estilo Ezy Street'
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Seleccionar programa 'Personal 1' (definido por el usuario)
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Seleccionar programa 'Personal 2' (definido por el usuario)
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Encender/apagar mezclador
@@ -717,7 +717,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostrar
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostrar propietarios de terrenos en el mapa
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click en un tipo de industria para mostrarlo/ocultarlo. Ctrl+Click oculta todos los tipos excepto el seleccionado. Ctrl+Click de nuevo en el mismo tipo muestra todos los tipos de industrias
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click en una empresa para mostrar/ocultar sus propiedades. Ctrl+Click oculta todas las empresas excepto la seleccionada. Ctrl+Click de nuevo en la misma empresa muestra todas las empresas
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Un Click en una carga permite activar o desactivar su visualización. Ctrl+Click deshabilita todas las cargas excepto la seleccionada. Un segundo Ctrl+Click habilita la visualización de todos los tipos de carga
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click en una carga permite activar o desactivar su visualización. Ctrl+Click deshabilita todas las cargas excepto la seleccionada. Un segundo Ctrl+Click habilita la visualización de todos los tipos de carga
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Carreteras
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Ferrocarriles
@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda
@@ -946,7 +942,7 @@ STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Francés
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Alemán
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglés (Adicional)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latinoamericano
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tontos
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Absurdos
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Sueco
STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holandés
STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finlandés
@@ -995,7 +991,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádru
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunto de gráficos base a usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichero{P "" s} perdido{P "" s} o corrupto{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional acerca de este fichero de gráficos
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre el set de gráficos base
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Conjunto de sonidos base
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Seleccionar conjunto de sonidos base a emplear
@@ -1824,14 +1820,14 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccio
STR_LIVERY_DEFAULT :Estación normal
STR_LIVERY_STEAM :Locomotora a Vapor
STR_LIVERY_DIESEL :Locomotora Diesel
STR_LIVERY_DIESEL :Locomotora Diésel
STR_LIVERY_ELECTRIC :Locomotora Eléctrica
STR_LIVERY_MONORAIL :Locomotora Monorraíl
STR_LIVERY_MAGLEV :Locomotora Maglev
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Vagón Pasajeros (Vapor)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón Pasajeros (Diesel)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón Pasajeros (Diésel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagón Pasajeros (Eléctrico)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagón Pasajeros (Monorraíl)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagón Pasajeros (Maglev)
@@ -2252,7 +2248,7 @@ STR_CONTENT_TYPE_GS_LIBRARY :Librería SJ
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Descargando contenido...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando ficheros...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando archivos...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Descargando {STRING} ({NUM} de {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Descarga completada
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} de {BYTES} descargadas ({NUM} %)
@@ -2261,8 +2257,8 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No es posible conectarse al servidor de contenidos...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descarga errónea...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conexión perdida
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el fichero
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el fichero descargado
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el archivo
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el archivo descargado
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gráficos no encontrados
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD necesita gráficos para funcionar pero no se pudo encontrar ninguno. ¿Desea permitir que OpenTTD descargue e instale dichos gráficos?
@@ -2806,8 +2802,8 @@ STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Borrar
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Borrar la programación seleccionada
STR_NEWGRF_SETTINGS_ADD :{BLACK}Añadir
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Añade el NewGRF seleccionado a tu configuración
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Actualizar ficheros
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de ficheros NewGRF disponibles
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Actualizar archivos
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de archivos NewGRF disponibles
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Retirar
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Retirar el NewGRF seleccionado de la lista
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Mover Arriba
@@ -2816,7 +2812,7 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Mover Ab
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Mueve el NewGRF seleccionado abajo en la lista
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualiza
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Utiliza las versiones más nuevas de los archivos NewGRF que dispongan de diversas versiones instaladas
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los ficheros NewGRF instalados
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los archivos NewGRF instalados
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Establecer parámetros
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parámetros
@@ -2827,7 +2823,7 @@ STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Aplicar
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Encontrar contenido que falta en línea
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comprobar si el contenido que falta puede ser encontrado en línea
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Archivo: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM}
@@ -2836,7 +2832,7 @@ STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta:
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No tiene información disponible
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fichero no encontrado
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Archivo no encontrado
STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivado
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible con esta versión de OpenTTD
@@ -2922,18 +2918,18 @@ STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precau
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a modificar los NewGRF de una partida ya comenzada. Esto puede provocar un error fatal en OpenTTD o romper la partida.{}No se deben crear reportes de bugs por problemas causados por esta acción.{}¿Está completamente seguro de esto?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No se puede añadir: GRF ID duplicado
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fichero no encontrado (GRF compatible cargado)
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Archivo no encontrado (GRF compatible cargado)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir fichero: Límite de ficheros NewGRF alcanzado
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargados para ficheros que faltan
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fichero(s) GRF no encontrados han sido desactivados
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fichero(s) GRF no encontrados
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargados para archivos que faltan
STR_NEWGRF_DISABLED_WARNING :{WHITE}Archivo(s) GRF no encontrados han sido desactivados
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Archivo(s) GRF no encontrados
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Quitar la pausa puede hacer que se cierre OpenTTD. No notifique este error.{}¿Desea realmente quitar la pausa?
# NewGRF status
STR_NEWGRF_LIST_NONE :Ninguno
STR_NEWGRF_LIST_ALL_FOUND :Todos los ficheros presentes
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Ficheros compatibles encontrados
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Archivos compatibles encontrados
STR_NEWGRF_LIST_MISSING :{RED}Ficheros que faltan
# NewGRF 'it's broken' warnings
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información
STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia
STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer
STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse
STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones
@@ -3924,7 +3921,7 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Fecha de
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecciona una fecha como punto de partida de este horario. Ctrl+Click permite fijar el punto de partida de este horario y distribuye todos los vehículos que lo compartan siempre y cuando el horario esté completo
STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar Horario
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la cantidad de tiempo que debe tomar una orden marcada
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la cantidad de tiempo que debe tardar una orden marcada
STR_TIMETABLE_CLEAR_TIME :{BLACK}Limpiar Horario
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpiar la cantidad de tiempo para la orden seleccionada
@@ -4071,13 +4068,13 @@ STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}El guard
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Error en Autoguardado
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}No es posible leer la unidad
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardando juego{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el fichero
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el archivo
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Carga de Juego Errónea{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Error interno: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Partida guardada corrupta - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :La partida guardada ha sido realizada con una versión más nueva
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :No se puede leer fichero
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el fichero
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Archivo no legible
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el archivo
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Comprobación de integridad de los datos fallida
STR_GAME_SAVELOAD_NOT_AVAILABLE :<no disponible>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}El juego ha sido guardado en una versión sin soporte para tranvías. Todos los tranvías serán eliminados
@@ -4087,7 +4084,7 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Generaci
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... no hay municipios en el escenario
STR_ERROR_PNGMAP :{WHITE}No se pudo cargar mapa de alturas PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... fichero no encontrado
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... archivo no encontrado
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir tipo de imagen. Se requieren imágenes PNG de 8 o 24-bits
STR_ERROR_PNGMAP_MISC :{WHITE}... algo ha salido mal (es probable que el fichero esté corrupto)
@@ -4607,7 +4604,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Vapor)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Vapor)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diésel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
+3 -6
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Varning
STR_GOAL_QUESTION_CAPTION_ERROR :Fel
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :Okej
STR_GOAL_QUESTION_BUTTON_NO :Nej
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Starta om
STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp
STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventioner
@@ -3851,7 +3848,7 @@ STR_ORDER_NO_LOAD :(Ingen lastning
STR_ORDER_UNLOAD :(Lasta av och lasta gods)
STR_ORDER_UNLOAD_FULL_LOAD :(Lasta av och vänta på full last)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lasta av och vänta på någon full last)
STR_ORDER_UNLOAD_NO_LOAD :(Ladda av och lämna tom)
STR_ORDER_UNLOAD_NO_LOAD :(Lasta av och lämna tom)
STR_ORDER_TRANSFER :(Överför och lasta gods)
STR_ORDER_TRANSFER_FULL_LOAD :(Överför och vänta på full last)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på full last av någon godstyp)
+2 -5
View File
@@ -893,10 +893,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :தென்
STR_GAME_OPTIONS_CURRENCY_CUSTOM :புதிதாக...
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}சாலை வாகனங்கள்
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}வாகனங்கள் சாலையின் எந்தப்பக்கத்தில் செல்ல வேண்டும்
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு
@@ -2678,7 +2674,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :தகவல்
STR_GOAL_QUESTION_CAPTION_WARNING :எச்சரிக்கை
STR_GOAL_QUESTION_CAPTION_ERROR :பிழை
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :இரத்து செய்
STR_GOAL_QUESTION_BUTTON_OK :சரி
STR_GOAL_QUESTION_BUTTON_NO :இல்லை
@@ -2697,6 +2693,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :மீண்ட
STR_GOAL_QUESTION_BUTTON_POSTPONE :தள்ளிவை
STR_GOAL_QUESTION_BUTTON_SURRENDER :சரணடை
STR_GOAL_QUESTION_BUTTON_CLOSE :மூடு
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}மானியங்கள்
+3 -6
View File
@@ -917,10 +917,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}ยานยนต์
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}เลือกฝั่งถนนในการขับยานพาหนะ
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ขับชิดซ้าย
@@ -1073,7 +1069,7 @@ STR_CITY_APPROVAL_HOSTILE :ไม่เป
STR_WARNING_NO_SUITABLE_AI :{WHITE}ไม่มี AI ที่เหมาะสมปรากฎ...{}คุณสามารถดาวน์โหลด AI จากระบบ 'Online Content'
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}เติม string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}ขยายทั้งหมด
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}ยุบลงทั้งหมด
@@ -2969,7 +2965,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :ข้อมู
STR_GOAL_QUESTION_CAPTION_WARNING :คำเตือน
STR_GOAL_QUESTION_CAPTION_ERROR :ข้อผิดพลาด
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :ยกเลิก
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :ไม่
@@ -2988,6 +2984,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :เริ่ม
STR_GOAL_QUESTION_BUTTON_POSTPONE :เลื่อนออกไป
STR_GOAL_QUESTION_BUTTON_SURRENDER :ยอมจำนน
STR_GOAL_QUESTION_BUTTON_CLOSE :ปิด
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}เงินอุดหนุน
+6 -5
View File
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :喬治亞拉里
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亞爾 (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}車輛
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}選擇車輛在路上的行駛位置
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :靠左行駛
@@ -2879,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM}Y 位移:{NUM}(絕對值)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 位移:{NUM}Y 位移:{NUM}(相對值)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}選取 Sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}請從畫面中任意選取一個 sprite
@@ -3051,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :資訊
STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :錯誤
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :取消
STR_GOAL_QUESTION_BUTTON_OK :確定
STR_GOAL_QUESTION_BUTTON_NO :否
@@ -3070,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新啟動
STR_GOAL_QUESTION_BUTTON_POSTPONE :延遲
STR_GOAL_QUESTION_BUTTON_SURRENDER :投降
STR_GOAL_QUESTION_BUTTON_CLOSE :關閉
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}補助資訊
+2 -5
View File
@@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gürcistan Lari
STR_GAME_OPTIONS_CURRENCY_IRR :İran Riyali (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Trafik akış yönünü seçin
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik
@@ -2981,7 +2977,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Bilgi
STR_GOAL_QUESTION_CAPTION_WARNING :Uyarı
STR_GOAL_QUESTION_CAPTION_ERROR :Hata
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :İptal
STR_GOAL_QUESTION_BUTTON_OK :Tamam
STR_GOAL_QUESTION_BUTTON_NO :Hayır
@@ -3000,6 +2996,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Yeniden başlat
STR_GOAL_QUESTION_BUTTON_POSTPONE :Ertele
STR_GOAL_QUESTION_BUTTON_SURRENDER :Yenilgiyi kabul et
STR_GOAL_QUESTION_BUTTON_CLOSE :Kapat
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Teşvikler
+2 -5
View File
@@ -1055,10 +1055,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Виберіть, по якій стороні рухається дорожній транспорт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :лівосторонній рух
@@ -3186,7 +3182,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інформа
STR_GOAL_QUESTION_CAPTION_WARNING :Попередження
STR_GOAL_QUESTION_CAPTION_ERROR :Помилка
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити
STR_GOAL_QUESTION_BUTTON_OK :Гаразд
STR_GOAL_QUESTION_BUTTON_NO :Ні
@@ -3205,6 +3201,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап
STR_GOAL_QUESTION_BUTTON_POSTPONE :Відкласти
STR_GOAL_QUESTION_BUTTON_SURRENDER :Здатися
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрити
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидії
+3 -6
View File
@@ -478,10 +478,6 @@ STR_GAME_OPTIONS_CURRENCY_RUR :Вырӑсла
############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Акӑлчан
@@ -554,7 +550,7 @@ STR_SUBSIDY_X4 :x4
# Advanced settings window
# Settings tree window
@@ -1057,7 +1053,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_NONE :{ORANGE}- Ҫук -
File diff suppressed because it is too large Load Diff
+3 -6
View File
@@ -464,10 +464,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Ludo Sel
############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region
############ end of townname region
@@ -520,7 +516,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Kustumigita ({N
# Advanced settings window
# Settings tree window
@@ -867,7 +863,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
+3 -6
View File
@@ -790,10 +790,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци
############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region
############ end of townname region
@@ -831,7 +827,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Прилаго
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Сите подесувања
@@ -1332,7 +1328,8 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клик
# Goal question window
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на сервис за да се центрира погледот на индустријата/градот
+3 -6
View File
@@ -397,10 +397,6 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE
############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region
############ end of townname region
@@ -435,7 +431,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
# Advanced settings window
# Settings tree window
@@ -767,7 +763,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
+3 -6
View File
@@ -723,10 +723,6 @@ STR_GAME_OPTIONS_CURRENCY_SKK :स्लोव
############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :फ्रेंच
@@ -786,7 +782,7 @@ STR_SUBSIDY_X4 :x४
# Advanced settings window
# Settings tree window
@@ -1198,7 +1194,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
+3 -6
View File
@@ -916,10 +916,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :لیره گرج
STR_GAME_OPTIONS_CURRENCY_IRR :ریال ایران (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK} خودروی جاده ای
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}انتخاب جهت فرمان ماشین ها
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :چپ فرمان
@@ -1073,7 +1069,7 @@ STR_CITY_APPROVAL_HOSTILE :دشمنانه
STR_WARNING_NO_SUITABLE_AI :{WHITE}هیچ بسته هوش مصنوعی موجود نیست...{}شما می توانید چندین بسته هوش مصنوعی(AI) را از قسمت محتویات برخط بارگیری کنید
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}متن فیلتر:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}نمایش همه
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}جمع کردن همه
@@ -2731,7 +2727,7 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :سوال
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :لغو
STR_GOAL_QUESTION_BUTTON_OK :باشد
STR_GOAL_QUESTION_BUTTON_NO :خیر
@@ -2750,6 +2746,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :راه‌اند
STR_GOAL_QUESTION_BUTTON_POSTPONE :به تاخیر انداختن
STR_GOAL_QUESTION_BUTTON_SURRENDER :تسلیم
STR_GOAL_QUESTION_BUTTON_CLOSE :بستن
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}یارانه ها
+3 -6
View File
@@ -894,10 +894,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :جنوبی اف
STR_GAME_OPTIONS_CURRENCY_CUSTOM :اپنی مرضی کی ۔۔۔
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}گاڑیاں
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختیار کریں کہ گاڑی سڑک کی کس طرف چلے
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :بائیں طرف چلے
@@ -1049,7 +1045,7 @@ STR_CITY_APPROVAL_TOLERANT :برداشت ک
STR_CITY_APPROVAL_HOSTILE :مخالفانہ
# Advanced settings window
# Settings tree window
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(کوئی وضاحت موجود نہیں)
@@ -2240,7 +2236,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات
STR_GOAL_QUESTION_CAPTION_WARNING :انتباہ
STR_GOAL_QUESTION_CAPTION_ERROR :خرابی
### Start of Goal Question button list
############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window
+36 -5
View File
@@ -844,6 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} chưa có lệnh
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} có các lệnh trùng lặp
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} có trạm bất hợp lệ trong lệnh
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} có trong lộ trình một sân bay có đường băng quá ngắn
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} đang cũ đi
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} đang xuống cấp
@@ -926,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Chọn phía đường lái xe
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lái bên trái
@@ -1291,17 +1288,28 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Hiển thị d
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Độ đậm của đường kẻ trong đồ thị: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Độ đậm của đường vẽ trên đồ thị. Một đường mảnh sẽ chính xác hơn, trong khi đó đường đậm sẽ dễ nhìn hơn và màu sắc dễ phân biệt hơn
STR_CONFIG_SETTING_LANDSCAPE :Nền đất: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Nền đất là định nghĩa cơ bản của các màn chơi với các kiểu hàng hóa và yêu cầu cho sự phát triển đô thị khác nhau. NewGRF và kịch bản chơi cho phép các điều chỉnh nhỏ hơn.
STR_CONFIG_SETTING_LAND_GENERATOR :Tạo nền đất: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Bộ khởi tạo nguyên bản chỉ dựa vào tập hợp đồ họa đối tượng cơ bản, rồi sinh ra các dạng địa hình cố đinh. Với TerraGenesis thì dựa trên có chế nhiễu loạn (noise) kiểu Perlin và cho phép các điều chỉnh nhỏ hơn.
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Nguyên Bản
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Kiểu nền đất: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Chỉ cho TerraGenesis) Địa hình nhiều đồi núi
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Mật độ nhà máy: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Thiết lập số nhà máy sẽ được tạo ra và mức độ dùy trì trong ván chơi
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Khoảng cách tối đa từ lề bản đồ tới nhà máy lọc dầu: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Nhà máy hóa dầu chỉ có thể xây gần rìa bản đồ, tương ứng là ven biển với những bản đồ dạng đảo
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Độ cao tuyết phủ: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Điều chỉnh độ cao của tuyết phủ đối với địa hình xứ lanh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Độ gồ ghề của địa chất: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Chỉ cho TerraGenesis) Chọn mức độ trùng điệp của núi: địa hình bằng phẳng thì ít hơn, địa hình đồi núi thì nhiều hơn. Địa hình gồ ghề có nhiều núi và trông có vẻ lặp lại
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Rất Phẳng
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Phẳng
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Gồ Ghề
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Rất Gồ Ghề
STR_CONFIG_SETTING_VARIETY :Phân bổ sự đa dạng: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Chỉ cho TerraGenesis) Điều chỉnh liệu rằng bản đồ gồm cả vùng núi cao và vùng đồng bằng. Đây chỉ là điều chỉnh cho sự bằng phẳng hơn, các thiết lập khác sẽ điều chỉnh cho vùng núi.
STR_CONFIG_SETTING_RIVER_AMOUNT :Số lượng sông ngòi: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Chọn số lượng sông ngòi được khởi tạo
STR_CONFIG_SETTING_TREE_PLACER :Thuật toán đặt cây: {STRING}
@@ -1657,11 +1665,21 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Tiêu Chuẩn Đo Lường
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Đồ họa
STR_CONFIG_SETTING_SOUND :{ORANGE}Âm thanh
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Giao Diện
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Tổng quát
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vùng nhìn
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Xây Dựng
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Tin tức / Cố vấn
STR_CONFIG_SETTING_COMPANY :{ORANGE}Công ty
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Kế toán
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Phương Tiện
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Vật lý
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Tìm đường
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Giới hạn
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Thiên tai / Tai nạn
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Khởi tạo bản đồ
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Môi trường
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Chính quyền
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Đô thị
@@ -2688,6 +2706,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Lưu
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Lưu ván chơi hiện tại, sử dụng tên đã chọn
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Nạp
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Nạp ván chơi được chọn
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Nạp bản đồ địa hình đang chọn
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Chi Tiết Trò Chơi
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Không có thông tin gì cả.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
@@ -2856,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite t
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Xử lý sprite bình thường ở trước, bỏ qua các loại pseudo/recolour/font sprite căn theo điểm bắt đầu
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Theo những thông tin của sprite đã chọn. Thì việc căn chỉnh khi vẽ đối với sprite này sẽ bị bỏ qua
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Di chuyển sprite xung quanh, thay đổi X và Y offsets
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Đặt lại tương đối
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Đặt lại các dịch chuyển tương đối hiện tại
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK} dịch X: {NUM}, dịch Y: {NUM} (tuyệt đối)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}toạ độ X: {NUM}, toạ độ Y: {NUM} (tương đối)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Chọn sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Chọn sprite ở bất cứ đâu trên màn hình
@@ -3028,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Thông Tin
STR_GOAL_QUESTION_CAPTION_WARNING :Cảnh Báo
STR_GOAL_QUESTION_CAPTION_ERROR :Lỗi
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Hủy bỏ
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Không
@@ -3047,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Làm lại
STR_GOAL_QUESTION_BUTTON_POSTPONE :Hoãn lại
STR_GOAL_QUESTION_BUTTON_SURRENDER :Từ bỏ
STR_GOAL_QUESTION_BUTTON_CLOSE :Đóng
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Trợ Cấp
@@ -3331,6 +3355,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Xoá nh
STR_GROUP_RENAME_TOOLTIP :{BLACK}Đổi tên nhóm
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Không để nhóm này tự thay thế (thiết lập chung) khi hết hạn
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Xóa Nhóm
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bạn có chắc chắn muốn xóa nhóm này và tất cả con của nó?
STR_GROUP_ADD_SHARED_VEHICLE :Thêm phương tiện được chia sẻ
STR_GROUP_REMOVE_ALL_VEHICLES :Xoá tất cả phương tiện
@@ -3872,6 +3898,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Di chuyển (kh
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Hành trình với tốc độ tối đa là {2:VELOCITY} (chưa dựng lịch trình)
STR_TIMETABLE_TRAVEL_FOR :Di chuyển trong {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Lộ trình {STRING} với tốc độ tối đa {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Lộ trình (cho {STRING}, chưa có lịch trình)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Lộ trình (cho {STRING}, chưa có lịch trình) với tốc độ đối đa {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(ở lại {STRING}, chưa có lịch trình)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(di chuyển đến {STRING}, chưa có lịch trình)
STR_TIMETABLE_STAY_FOR :và ở lại trong {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :và di chuyển trong {STRING}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}ngày
@@ -4330,6 +4360,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... bạ
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Không thể tạo nhóm...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Không thể xoá bỏ nhóm...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Không thể đổi tên nhóm...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Không thể thiết đặt nhóm cha...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Không thể bỏ các phương tiện trong nhóm này...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Không thể thêm phương tiện vào nhóm này...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Không thể thêm phương tiện được chia sẻ vào nhóm...
+8 -7
View File
@@ -284,8 +284,8 @@ STR_SORT_BY_PRODUCTION :Cynyrch
STR_SORT_BY_TYPE :Math
STR_SORT_BY_TRANSPORTED :Wedi'i gludo
STR_SORT_BY_NUMBER :Rhif
STR_SORT_BY_PROFIT_LAST_YEAR :Elw eleni
STR_SORT_BY_PROFIT_THIS_YEAR :Elw llynedd
STR_SORT_BY_PROFIT_LAST_YEAR :Elw llynedd
STR_SORT_BY_PROFIT_THIS_YEAR :Elw eleni
STR_SORT_BY_AGE :Oed
STR_SORT_BY_RELIABILITY :Dibynadwyedd
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Cyfanswm Gallu Cludo fesul y math o lwyth
@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Dewiswch ar ba ochr i'r ffordd y dylai cerbydau yrru
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gyrru ar y chwith
@@ -2879,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Corlun b
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin blaenorol, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun cyntaf i'r olaf
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Cynrychioliad o'r corlun a ddewiswyd. Fe anwybyddir yr aliniad wrth lunio'r corlun
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ailosod perthyniad
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ailosod y dodiadau perthynol
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Absoliwt)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Perthynol)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Dewis corlun
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Dewis corlun o ynrhyw fan ar y sgrïn
@@ -3051,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Gwybodaeth
STR_GOAL_QUESTION_CAPTION_WARNING :Rhybudd
STR_GOAL_QUESTION_CAPTION_ERROR :Gwall
### Start of Goal Question button list
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Canslo
STR_GOAL_QUESTION_BUTTON_OK :Iawn
STR_GOAL_QUESTION_BUTTON_NO :Na
@@ -3070,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ailddechrau
STR_GOAL_QUESTION_BUTTON_POSTPONE :Gohirio
STR_GOAL_QUESTION_BUTTON_SURRENDER :Ildio
STR_GOAL_QUESTION_BUTTON_CLOSE :Cau
############ End of Goal Question button list
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Cymorthdaliadau
-3
View File
@@ -63,7 +63,6 @@ NetworkCompanyState *_network_company_states = NULL; ///< Statistics about some
ClientID _network_own_client_id; ///< Our client identifier.
ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client.
bool _network_need_advertise; ///< Whether we need to advertise.
uint32 _network_last_advertise_frame; ///< Last time we did advertise.
uint8 _network_reconnect; ///< Reconnect timeout
StringList _network_bind_list; ///< The addresses to bind on.
StringList _network_host_list; ///< The servers we know.
@@ -759,7 +758,6 @@ bool NetworkServerStart()
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
_network_need_advertise = true;
NetworkUDPAdvertise();
@@ -1076,7 +1074,6 @@ void NetworkStartUp()
/* Network is available */
_network_available = NetworkCoreInitialize();
_network_dedicated = false;
_network_last_advertise_frame = 0;
_network_need_advertise = true;
_network_advertise_retries = 0;
-1
View File
@@ -34,7 +34,6 @@ extern NetworkCompanyState *_network_company_states;
extern ClientID _network_own_client_id;
extern ClientID _redirect_console_to_client;
extern bool _network_need_advertise;
extern uint32 _network_last_advertise_frame;
extern uint8 _network_reconnect;
extern StringList _network_bind_list;
extern StringList _network_host_list;
+19 -14
View File
@@ -1863,7 +1863,9 @@ struct NetworkClientListWindow : Window {
int selected_item;
uint server_client_width;
uint company_icon_width;
uint line_height;
Dimension icon_size;
NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) :
Window(desc),
@@ -1885,7 +1887,7 @@ struct NetworkClientListWindow : Window {
if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
}
num *= FONT_HEIGHT_NORMAL;
num *= this->line_height;
int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y);
/* If height is changed */
@@ -1901,7 +1903,8 @@ struct NetworkClientListWindow : Window {
if (widget != WID_CL_PANEL) return;
this->server_client_width = max(GetStringBoundingBox(STR_NETWORK_SERVER).width, GetStringBoundingBox(STR_NETWORK_CLIENT).width) + WD_FRAMERECT_RIGHT;
this->company_icon_width = GetSpriteSize(SPR_COMPANY_ICON).width + WD_FRAMERECT_LEFT;
this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
uint width = 100; // Default width
const NetworkClientInfo *ci;
@@ -1909,7 +1912,7 @@ struct NetworkClientListWindow : Window {
width = max(width, GetStringBoundingBox(ci->client_name).width);
}
size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->company_icon_width + width + WD_FRAMERECT_RIGHT;
size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT + width + WD_FRAMERECT_RIGHT;
}
virtual void OnPaint()
@@ -1925,11 +1928,13 @@ struct NetworkClientListWindow : Window {
if (widget != WID_CL_PANEL) return;
bool rtl = _current_text_dir == TD_RTL;
int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2;
int icon_offset = (this->line_height - icon_size.height) / 2;
int text_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2;
uint y = r.top + WD_FRAMERECT_TOP;
uint left = r.left + WD_FRAMERECT_LEFT;
uint right = r.right - WD_FRAMERECT_RIGHT;
uint type_icon_width = this->server_client_width + this->company_icon_width;
uint type_icon_width = this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT;
uint type_left = rtl ? right - this->server_client_width : left;
@@ -1943,24 +1948,24 @@ struct NetworkClientListWindow : Window {
FOR_ALL_CLIENT_INFOS(ci) {
TextColour colour;
if (this->selected_item == i++) { // Selected item, highlight it
GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK);
GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK);
colour = TC_WHITE;
} else {
colour = TC_BLACK;
}
if (ci->client_id == CLIENT_ID_SERVER) {
DrawString(type_left, type_right, y, STR_NETWORK_SERVER, colour);
DrawString(type_left, type_right, y + text_offset, STR_NETWORK_SERVER, colour);
} else {
DrawString(type_left, type_right, y, STR_NETWORK_CLIENT, colour);
DrawString(type_left, type_right, y + text_offset, STR_NETWORK_CLIENT, colour);
}
/* Filter out spectators */
if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_y_offset);
if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_offset);
DrawString(name_left, name_right, y, ci->client_name, colour);
DrawString(name_left, name_right, y + text_offset, ci->client_name, colour);
y += FONT_HEIGHT_NORMAL;
y += line_height;
}
}
@@ -1993,7 +1998,7 @@ struct NetworkClientListWindow : Window {
pt.y -= this->GetWidget<NWidgetBase>(WID_CL_PANEL)->pos_y;
int item = -1;
if (IsInsideMM(pt.y, WD_FRAMERECT_TOP, this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y - WD_FRAMERECT_BOTTOM)) {
item = (pt.y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL;
item = (pt.y - WD_FRAMERECT_TOP) / this->line_height;
}
/* It did not change.. no update! */
@@ -2200,7 +2205,7 @@ static const NWidgetPart _nested_network_company_password_window_widgets[] = {
NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
+20 -8
View File
@@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
/** Session key to register ourselves to the master server */
static uint64 _session_key = 0;
static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes)
static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds)
static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
@@ -616,25 +616,37 @@ static void NetworkUDPAdvertiseThread(void *pntr)
*/
void NetworkUDPAdvertise()
{
static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time)
static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement.
static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement.
/* Check if we should send an advertise */
if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return;
if (_network_need_advertise) {
if (_network_need_advertise || _realtime_tick < _last_advertisement) {
/* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
_network_need_advertise = false;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
} else {
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
if (_network_advertise_retries == 0) {
if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return;
if (_realtime_tick <= _next_advertisement) return;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
} else {
/* An actual retry. */
if (_realtime_tick <= _next_retry) return;
}
if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return;
}
_network_advertise_retries--;
_network_last_advertise_frame = _frame_counter;
_last_advertisement = _realtime_tick;
_next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL;
_next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL;
/* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) {
NetworkUDPAdvertiseThread(NULL);
+6
View File
@@ -1713,6 +1713,12 @@ void ShowOrdersWindow(const Vehicle *v)
DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false);
if (BringWindowToFrontById(WC_VEHICLE_ORDERS, v->index) != NULL) return;
/* Using a different WindowDescs for _local_company causes problems.
* Due to this we have to close order windows in ChangeWindowOwner/DeleteCompanyWindows,
* because we cannot change switch the WindowDescs and keeping the old WindowDesc results
* in crashed due to missing widges.
* TODO Rewrite the order GUI to not use different WindowDescs.
*/
if (v->owner != _local_company) {
new OrdersWindow(&_other_orders_desc, v);
} else {
+2 -2
View File
@@ -79,8 +79,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,5,1,!!REVISION!!
PRODUCTVERSION 1,5,1,!!REVISION!!
FILEVERSION 1,5,3,!!REVISION!!
PRODUCTVERSION 1,5,3,!!REVISION!!
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
+6 -1
View File
@@ -144,7 +144,12 @@ struct CFollowTrackT
* missing road bit, or inability to connect the
* different bits due to slopes. */
if (IsRoadTT() && !IsTram() && TryReverse()) return true;
m_err = EC_NO_WAY;
/* CanEnterNewTile already set a reason.
* Do NOT overwrite it (important for example for EC_RAIL_TYPE).
* Only set a reason if CanEnterNewTile was not called */
if (m_new_td_bits == TRACKDIR_BIT_NONE) m_err = EC_NO_WAY;
return false;
}
if (!Allow90degTurns()) {
+9
View File
@@ -423,4 +423,13 @@ void ResetRailTypes();
void InitRailTypes();
RailType AllocateRailType(RailTypeLabel label);
extern RailType _sorted_railtypes[RAILTYPE_END];
extern uint8 _sorted_railtypes_size;
/**
* Loop header for iterating over railtypes, sorted by sortorder.
* @param var Railtype.
*/
#define FOR_ALL_SORTED_RAILTYPES(var) for (uint8 index = 0; index < _sorted_railtypes_size && (var = _sorted_railtypes[index], true) ; index++)
#endif /* RAIL_H */
+46 -24
View File
@@ -44,6 +44,8 @@
typedef SmallVector<Train *, 16> TrainList;
RailtypeInfo _railtypes[RAILTYPE_END];
RailType _sorted_railtypes[RAILTYPE_END];
uint8 _sorted_railtypes_size;
assert_compile(sizeof(_original_railtypes) <= sizeof(_railtypes));
@@ -109,6 +111,17 @@ void ResolveRailTypeGUISprites(RailtypeInfo *rti)
}
}
/**
* Compare railtypes based on their sorting order.
* @param first The railtype to compare to.
* @param second The railtype to compare.
* @return True iff the first should be sorted before the second.
*/
static int CDECL CompareRailTypes(const RailType *first, const RailType *second)
{
return GetRailTypeInfo(*first)->sorting_order - GetRailTypeInfo(*second)->sorting_order;
}
/**
* Resolve sprites of custom rail types
*/
@@ -118,6 +131,14 @@ void InitRailTypes()
RailtypeInfo *rti = &_railtypes[rt];
ResolveRailTypeGUISprites(rti);
}
_sorted_railtypes_size = 0;
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
if (_railtypes[rt].label != 0) {
_sorted_railtypes[_sorted_railtypes_size++] = rt;
}
}
QSortT(_sorted_railtypes, _sorted_railtypes_size, CompareRailTypes);
}
/**
@@ -485,37 +506,38 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
RoadTypes roadtypes = GetRoadTypes(tile);
RoadBits road = GetRoadBits(tile, ROADTYPE_ROAD);
RoadBits tram = GetRoadBits(tile, ROADTYPE_TRAM);
if ((track == TRACK_X && (road | tram) == ROAD_Y) ||
(track == TRACK_Y && (road | tram) == ROAD_X)) {
switch (roadtypes) {
default: break;
case ROADTYPES_TRAM:
/* Tram crossings must always have road. */
if (flags & DC_EXEC) {
SetRoadOwner(tile, ROADTYPE_ROAD, _current_company);
Company *c = Company::GetIfValid(_current_company);
if (c != NULL) {
/* A full diagonal tile has two road bits. */
c->infrastructure.road[ROADTYPE_ROAD] += 2;
DirtyCompanyInfrastructureWindows(c->index);
}
}
roadtypes |= ROADTYPES_ROAD;
cost.AddCost(2 * _price[PR_BUILD_ROAD]);
break;
case ROADTYPES_ALL:
if (road != tram) return CMD_ERROR;
break;
if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
(track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
CommandCost ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
/* Crossings must always have a road... */
uint num_new_road_pieces = 2 - CountBits(road);
if (road == ROAD_NONE) road_owner = _current_company;
roadtypes |= ROADTYPES_ROAD;
/* ...but tram is not required. */
uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
road |= tram;
cost.AddCost((num_new_road_pieces + num_new_tram_pieces) * _price[PR_BUILD_ROAD]);
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
UpdateLevelCrossing(tile, false);
Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(_current_company);
if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
Company::Get(road_owner)->infrastructure.road[ROADTYPE_ROAD] += num_new_road_pieces;
DirtyCompanyInfrastructureWindows(road_owner);
}
if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
Company::Get(tram_owner)->infrastructure.road[ROADTYPE_TRAM] += num_new_tram_pieces;
DirtyCompanyInfrastructureWindows(tram_owner);
}
}
break;
}
+2 -15
View File
@@ -1978,17 +1978,6 @@ void InitializeRailGUI()
ResetSignalVariant();
}
/**
* Compare railtypes based on their sorting order.
* @param first The railtype to compare to.
* @param second The railtype to compare.
* @return True iff the first should be sorted before the second.
*/
static int CDECL CompareRailTypes(const DropDownListItem * const *first, const DropDownListItem * const *second)
{
return GetRailTypeInfo((RailType)(*first)->result)->sorting_order - GetRailTypeInfo((RailType)(*second)->result)->sorting_order;
}
/**
* Create a drop down list for all the rail types of the local company.
* @param for_replacement Whether this list is for the replacement window.
@@ -2011,13 +2000,12 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement)
const Company *c = Company::Get(_local_company);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
RailType rt;
FOR_ALL_SORTED_RAILTYPES(rt) {
/* If it's not used ever, don't show it to the user. */
if (!HasBit(used_railtypes, rt)) continue;
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
StringID str = for_replacement ? rti->strings.replace_text : (rti->max_speed > 0 ? STR_TOOLBAR_RAILTYPE_VELOCITY : STR_JUST_STRING);
DropDownListParamStringItem *item = new DropDownListParamStringItem(str, rt, !HasBit(c->avail_railtypes, rt));
@@ -2025,6 +2013,5 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement)
item->SetParam(1, rti->max_speed);
*list->Append() = item;
}
QSortT(list->Begin(), list->Length(), CompareRailTypes);
return list;
}
+1 -1
View File
@@ -72,7 +72,7 @@ const byte _openttd_revision_modified = !!MODIFIED!!;
* final release will always have a lower version number than the released
* version, thus making comparisons on specific revisions easy.
*/
const uint32 _openttd_newgrf_version = 1 << 28 | 5 << 24 | 1 << 20 | 1 << 19 | (!!REVISION!! & ((1 << 19) - 1));
const uint32 _openttd_newgrf_version = 1 << 28 | 5 << 24 | 3 << 20 | 1 << 19 | (!!REVISION!! & ((1 << 19) - 1));
#ifdef __MORPHOS__
/**
+30 -27
View File
@@ -57,41 +57,44 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
bool connective = false;
const RoadBits mirrored_rb = MirrorRoadBits(target_rb);
switch (GetTileType(neighbor_tile)) {
/* Always connective ones */
case MP_CLEAR: case MP_TREES:
connective = true;
break;
if (IsValidTile(neighbor_tile)) {
switch (GetTileType(neighbor_tile)) {
/* Always connective ones */
case MP_CLEAR: case MP_TREES:
connective = true;
break;
/* The conditionally connective ones */
case MP_TUNNELBRIDGE:
case MP_STATION:
case MP_ROAD: {
const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);
/* The conditionally connective ones */
case MP_TUNNELBRIDGE:
case MP_STATION:
case MP_ROAD:
if (IsNormalRoadTile(neighbor_tile)) {
/* Always connective */
connective = true;
} else {
const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);
/* Accept only connective tiles */
connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit
HasExactlyOneBit(neighbor_rb); // Neighbor has got only one Roadbit
/* Accept only connective tiles */
connective = (neighbor_rb & mirrored_rb) != ROAD_NONE;
}
break;
break;
case MP_RAILWAY:
connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
break;
case MP_WATER:
/* Check for real water tile */
connective = !IsWater(neighbor_tile);
break;
/* The definitely not connective ones */
default: break;
}
case MP_RAILWAY:
connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
break;
case MP_WATER:
/* Check for real water tile */
connective = !IsWater(neighbor_tile);
break;
/* The definitely not connective ones */
default: break;
}
/* If the neighbor tile is inconnective, remove the planed road connection to it */
if (!connective) org_rb ^= target_rb;
}
}
+19 -4
View File
@@ -237,10 +237,10 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
/* If the owner of the bridge sells all its road, also move the ownership
* to the owner of the other roadtype. */
* to the owner of the other roadtype, unless the bridge owner is a town. */
RoadType other_rt = (rt == ROADTYPE_ROAD) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
Owner other_owner = GetRoadOwner(tile, other_rt);
if (other_owner != GetTileOwner(tile)) {
if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) {
SetTileOwner(tile, other_owner);
SetTileOwner(other_end, other_owner);
}
@@ -384,7 +384,10 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
/* Update rail count for level crossings. The plain track should still be accounted
* for, so only subtract the difference to the level crossing cost. */
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1;
if (c != NULL) {
c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1;
DirtyCompanyInfrastructureWindows(c->index);
}
} else {
SetRoadTypes(tile, rts);
}
@@ -563,6 +566,15 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
return_cmd_error(STR_ERROR_ALREADY_BUILT);
}
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
if (rt == ROADTYPE_TRAM && HasExactlyOneBit(existing)) {
Owner owner = GetRoadOwner(tile, rt);
if (Company::IsValidID(owner)) {
CommandCost ret = CheckOwnership(owner);
if (ret.Failed()) return ret;
}
}
break;
}
@@ -629,7 +641,10 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Update rail count for level crossings. The plain track is already
* counted, so only add the difference to the level crossing cost. */
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1;
if (c != NULL) {
c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1;
DirtyCompanyInfrastructureWindows(c->index);
}
/* Always add road to the roadtypes (can't draw without it) */
bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack);
+8
View File
@@ -15,6 +15,14 @@
* functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut.
*
* \b 1.5.3
*
* No changes
*
* \b 1.5.2
*
* No changes
*
* \b 1.5.1
*
* No changes
+8
View File
@@ -15,6 +15,14 @@
* functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut.
*
* \b 1.5.3
*
* No changes
*
* \b 1.5.2
*
* No changes
*
* \b 1.5.1
*
* No changes
+4 -4
View File
@@ -1883,13 +1883,13 @@ struct GameSettingsWindow : Window {
if (this->warn_missing != WHR_NONE) {
const int left = panel->pos_x;
const int right = left + panel->current_x - 1;
const int top = panel->pos_y;
const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2;
SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
if (this->warn_lines == 1) {
/* If the warning fits at one line, center it. */
DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top + WD_FRAMETEXT_TOP, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
} else {
DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top + WD_FRAMERECT_TOP, INT32_MAX, warn_str);
DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
}
}
}
@@ -1943,7 +1943,7 @@ struct GameSettingsWindow : Window {
{
switch (widget) {
case WID_GS_OPTIONSPANEL: {
int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * FONT_HEIGHT_NORMAL;
int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * SETTING_HEIGHT;
uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines;
int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
this->vscroll->GetPosition(), last_row, this->last_clicked);
+1 -1
View File
@@ -81,7 +81,7 @@ const char *SoundDriver_Win32::Start(const char * const *parm)
PrepareHeader(&_wave_hdr[1]);
if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, 0, &_threadId))) throw "Failed to create thread";
} catch (char *error) {
} catch (const char *error) {
this->Stop();
return error;
}
+6 -1
View File
@@ -963,7 +963,11 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
/* There is a tram, check if we can build road+tram stop over it. */
if (HasBit(cur_rts, ROADTYPE_TRAM)) {
Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE) {
if (Company::IsValidID(tram_owner) &&
(!_settings_game.construction.road_stop_on_competitor_road ||
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) {
CommandCost ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
@@ -1988,6 +1992,7 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
}
}
Company::Get(st->owner)->infrastructure.station--;
DirtyCompanyInfrastructureWindows(st->owner);
if (IsDriveThroughStopTile(tile)) {
/* Clears the tile for us */
+19 -7
View File
@@ -538,7 +538,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
*/
static void HeightMapCurves(uint level)
{
int mh = TGPGetMaxHeight();
height_t mh = TGPGetMaxHeight() - I2H(1); // height levels above sea level only
/** Basically scale height X to height Y. Everything in between is interpolated. */
struct control_point_t {
@@ -547,10 +547,10 @@ static void HeightMapCurves(uint level)
};
/* Scaled curve maps; value is in height_ts. */
#define F(fraction) ((height_t)(fraction * mh))
const control_point_t curve_map_1[] = { { F(0.0), F(0.0) }, { F(0.6 / 3), F(0.1) }, { F(2.4 / 3), F(0.4 / 3) }, { F(1.0), F(0.4) } };
const control_point_t curve_map_2[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.6 / 3), F(0.4 / 3) }, { F(2.4 / 3), F(0.8 / 3) }, { F(1.0), F(0.6) } };
const control_point_t curve_map_3[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.6 / 3), F(0.8 / 3) }, { F(2.4 / 3), F(1.8 / 3) }, { F(1.0), F(0.8) } };
const control_point_t curve_map_4[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.2 / 3), F(0.9 / 3) }, { F(2.0 / 3), F(2.4 / 3) } , { F(5.5 / 6), F(0.99) }, { F(1.0), F(0.99) } };
const control_point_t curve_map_1[] = { { F(0.0), F(0.0) }, { F(0.8), F(0.13) }, { F(1.0), F(0.4) } };
const control_point_t curve_map_2[] = { { F(0.0), F(0.0) }, { F(0.53), F(0.13) }, { F(0.8), F(0.27) }, { F(1.0), F(0.6) } };
const control_point_t curve_map_3[] = { { F(0.0), F(0.0) }, { F(0.53), F(0.27) }, { F(0.8), F(0.57) }, { F(1.0), F(0.8) } };
const control_point_t curve_map_4[] = { { F(0.0), F(0.0) }, { F(0.4), F(0.3) }, { F(0.7), F(0.8) }, { F(0.92), F(0.99) }, { F(1.0), F(0.99) } };
#undef F
/** Helper structure to index the different curve maps. */
@@ -628,10 +628,17 @@ static void HeightMapCurves(uint level)
height_t *h = &_height_map.height(x, y);
/* Do not touch sea level */
if (*h < I2H(1)) continue;
/* Only scale above sea level */
*h -= I2H(1);
/* Apply all curve maps that are used on this tile. */
for (uint t = 0; t < lengthof(curve_maps); t++) {
if (!HasBit(corner_bits, t)) continue;
bool found = false;
const control_point_t *cm = curve_maps[t].list;
for (uint i = 0; i < curve_maps[t].length - 1; i++) {
const control_point_t &p1 = cm[i];
@@ -639,13 +646,18 @@ static void HeightMapCurves(uint level)
if (*h >= p1.x && *h < p2.x) {
ht[t] = p1.y + (*h - p1.x) * (p2.y - p1.y) / (p2.x - p1.x);
found = true;
break;
}
}
assert(found);
}
/* Apply interpolation of curve map results. */
*h = (height_t)((ht[corner_a] * yri + ht[corner_b] * yr) * xri + (ht[corner_c] * yri + ht[corner_d] * yr) * xr);
/* Readd sea level */
*h += I2H(1);
}
}
}
@@ -869,13 +881,13 @@ static void HeightMapNormalize()
HeightMapSmoothCoasts(water_borders);
HeightMapSmoothSlopes(roughness);
HeightMapSineTransform(12, h_max_new);
HeightMapSineTransform(I2H(1), h_max_new);
if (_settings_game.game_creation.variety > 0) {
HeightMapCurves(_settings_game.game_creation.variety);
}
HeightMapSmoothSlopes(16);
HeightMapSmoothSlopes(I2H(1));
}
/**
+40 -18
View File
@@ -96,6 +96,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 val,
* - p1 = (bit 28-29) - Timetable data to change (@see ModifyTimetableFlags)
* @param p2 The amount of time to wait.
* - p2 = (bit 0-15) - The data to modify as specified by p1 bits 28-29.
* 0 to clear times, UINT16_MAX to clear speed limit.
* @param text unused
* @return the cost of this operation or an error
*/
@@ -154,14 +155,29 @@ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (max_speed != order->GetMaxSpeed() && (order->IsType(OT_CONDITIONAL) || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) {
ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0);
}
if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) {
ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0);
}
if (max_speed != order->GetMaxSpeed()) {
ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX);
switch (mtf) {
case MTF_WAIT_TIME:
/* Set time if changing the value or confirming an estimated time as timetabled. */
if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) {
ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0);
}
break;
case MTF_TRAVEL_TIME:
/* Set time if changing the value or confirming an estimated time as timetabled. */
if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) {
ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0);
}
break;
case MTF_TRAVEL_SPEED:
if (max_speed != order->GetMaxSpeed()) {
ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX);
}
break;
default:
break;
}
}
@@ -368,6 +384,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders
if (v->cur_real_order_index >= v->GetNumOrders()) return;
Order *real_current_order = v->GetOrder(v->cur_real_order_index);
VehicleOrderID first_manual_order = 0;
for (Order *o = v->GetFirstOrder(); o != NULL && o->IsType(OT_IMPLICIT); o = o->next) {
++first_manual_order;
@@ -395,17 +414,20 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
bool autofilling = HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
if (travelling && (!v->current_order.IsWaitTimetabled() ||
(autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)))) {
/* Need to clear that now as otherwise we are not able to reduce the wait time */
bool remeasure_wait_time = !real_current_order->IsWaitTimetabled() ||
(autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME));
if (travelling && remeasure_wait_time) {
/* We just finished travelling and want to remeasure the loading time,
* so do not apply any restrictions for the loading to finish. */
v->current_order.SetWaitTime(0);
}
if (just_started) return;
/* Modify station waiting time only if our new value is larger (this is
* always the case when we cleared the timetable). */
if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.GetWaitTime())) {
/* Before modifying waiting times, check whether we want to preserve bigger ones. */
if (!real_current_order->IsType(OT_CONDITIONAL) &&
(travelling || time_taken > real_current_order->GetWaitTime() || remeasure_wait_time)) {
/* Round the time taken up to the nearest day, as this will avoid
* confusion for people who are timetabling in days, and can be
* adjusted later by people who aren't.
@@ -417,9 +439,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
* processing of different orders when filling the timetable. */
uint time_to_set = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS;
if (travelling && (autofilling || !v->current_order.IsTravelTimetabled())) {
if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) {
ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling);
} else if (!travelling && (autofilling || !v->current_order.IsWaitTimetabled())) {
} else if (!travelling && (autofilling || !real_current_order->IsWaitTimetabled())) {
ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_WAIT_TIME, autofilling);
}
}
@@ -434,8 +456,8 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
if (autofilling) return;
uint timetabled = travelling ? v->current_order.GetTimetabledTravel() :
v->current_order.GetTimetabledWait();
uint timetabled = travelling ? real_current_order->GetTimetabledTravel() :
real_current_order->GetTimetabledWait();
/* Vehicles will wait at stations if they arrive early even if they are not
* timetabled to wait there, so make sure the lateness counter is updated
+11 -7
View File
@@ -1247,8 +1247,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
/* FALL THROUGH */
case TL_2X2_GRID:
rcmd = GetTownRoadGridElement(t1, house_tile, target_dir);
allow_house = (rcmd == ROAD_NONE);
rcmd = GetTownRoadGridElement(t1, tile, target_dir);
allow_house = (rcmd & DiagDirToRoadBits(target_dir)) == ROAD_NONE;
break;
case TL_BETTER_ROADS: // Use original afterwards!
@@ -1317,8 +1317,13 @@ static bool CanFollowRoad(TileIndex tile, DiagDirection dir)
case MP_ROAD:
return target_rb != ROAD_NONE;
case MP_HOUSE:
case MP_STATION:
return IsDriveThroughStopTile(target_tile);
case MP_TUNNELBRIDGE:
return GetTunnelBridgeTransportType(target_tile) == TRANSPORT_ROAD;
case MP_HOUSE:
case MP_INDUSTRY:
case MP_OBJECT:
return false;
@@ -1373,13 +1378,12 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
/* Try to grow the town from this point */
GrowTownInTile(&tile, cur_rb, target_dir, t);
if (_grow_town_result == GROWTH_SUCCEED) return true;
/* Exclude the source position from the bitmask
* and return if no more road blocks available */
if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir));
if (cur_rb == ROAD_NONE) {
return _grow_town_result == GROWTH_SUCCEED;
}
if (cur_rb == ROAD_NONE) return false;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Only build in the direction away from the tunnel or bridge. */
@@ -1414,7 +1418,7 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
/* Max number of times is checked. */
} while (--_grow_town_result >= 0);
return _grow_town_result == GROWTH_SUCCEED - 1;
return false;
}
/**
+2 -1
View File
@@ -1113,7 +1113,8 @@ public:
bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
if (success) this->RandomTownName();
/* Rerandomise name, if success and no cost-estimation. */
if (success && !_shift_pressed) this->RandomTownName();
}
virtual void OnClick(Point pt, int widget, int click_count)
+5 -3
View File
@@ -1386,13 +1386,15 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint3
return ret;
}
CommandCost cost(EXPENSES_NEW_VEHICLES);
for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value);
if (first->orders.list == NULL && !OrderList::CanAllocateItem()) {
/* Restore the train we had. */
RestoreTrainBackup(original);
return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
}
CommandCost cost(EXPENSES_NEW_VEHICLES);
for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value);
/* do it? */
if (flags & DC_EXEC) {
/* First normalise the sub types of the chain. */

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