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1.5.0
..
1.5.0-beta1
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0c0cf68074 |
@@ -36,7 +36,7 @@ description.it_IT = Un pacchetto sonoro non contenente alcun suono.
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description.ja_JP = 空の効果音パック
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description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
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description.la_VA = Sarcina sonorum sine ullis sonis.
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description.lb_LU = E Soundpack ouni iergendee Sound.
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description.lb_LU = En Soundpack mat all den Sounds.
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description.lt_LT = Garsų pakas be jokių garsų.
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description.nb_NO = En lydpakke uten noen lyder.
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description.nl_NL = Een geluidset zonder geluid.
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Binary file not shown.
@@ -16,10 +16,3 @@ GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
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if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
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return GSTown._SetGrowthRate(town_id, days_between_town_growth);
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}
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/* 1.5 adds a game element reference to the news. */
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GSNews._Create <- GSNews.Create;
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GSNews.Create <- function(type, text, company)
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{
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return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
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}
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@@ -16,10 +16,3 @@ GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
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if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
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return GSTown._SetGrowthRate(town_id, days_between_town_growth);
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}
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/* 1.5 adds a game element reference to the news. */
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GSNews._Create <- GSNews.Create;
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GSNews.Create <- function(type, text, company)
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{
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return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
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}
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@@ -8,10 +8,3 @@
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*/
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GSLog.Info("1.4 API compatibility in effect.");
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/* 1.5 adds a game element reference to the news. */
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GSNews._Create <- GSNews.Create;
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GSNews.Create <- function(type, text, company)
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{
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return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
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}
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@@ -1,48 +1,3 @@
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1.5.0 (2015-04-01)
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------------------------------------------------------------------------
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- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)
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1.5.0-RC1 (2015-03-18)
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------------------------------------------------------------------------
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- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
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- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
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- Fix: GCC 5 compilation (r27185, r27183)
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- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
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- Fix: Compilation with MinGW64 (r27176)
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- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
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- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)
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1.5.0-beta2 (2015-02-24)
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------------------------------------------------------------------------
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- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164)
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- Feature: Allow changing max heightlevel in scenario editor (r27151)
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- Feature: Make use of both rocky tile sets from the base graphics (r27117)
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- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
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- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146)
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- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144)
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- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138)
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- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167)
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- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163)
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- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
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- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
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- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158)
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- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157)
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- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148)
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- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137)
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- Fix: Misalignment in generate world window in case of small fonts (r27135)
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- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
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- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126)
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- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
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- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119)
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- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107)
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- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106)
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- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105)
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- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
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- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102)
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1.5.0-beta1 (2014-12-24)
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------------------------------------------------------------------------
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- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)
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+2
-2
@@ -57,8 +57,8 @@ set_default() {
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enable_translator="0"
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enable_unicode="1"
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enable_console="1";
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enable_assert="0"
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enable_strip="1"
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enable_assert="1"
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enable_strip="0"
|
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enable_universal="0"
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enable_osx_g5="0"
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enable_cocoa_quartz="1"
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+2
-2
@@ -1,6 +1,6 @@
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OpenTTD's known bugs
|
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Last updated: 2015-04-01
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Release version: 1.5.0
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Last updated: 2014-12-24
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Release version: 1.5.0-beta1
|
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------------------------------------------------------------------------
|
||||
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||||
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@@ -1,21 +1,3 @@
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openttd (1.5.0-0) unstable; urgency=low
|
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|
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* New upstream release 1.5.0
|
||||
|
||||
-- OpenTTD <info@openttd.org> Wed, 01 Apr 2015 21:00:00 +0200
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|
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openttd (1.5.0~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.5.0-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Wed, 18 Mar 2015 21:00:00 +0100
|
||||
|
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openttd (1.5.0~beta2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.5.0-beta2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 24 Feb 2015 21:00:00 +0100
|
||||
|
||||
openttd (1.5.0~beta1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.5.0-beta1
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
!define APPV_MAJOR 1
|
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!define APPV_MINOR 5
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!define APPV_MAINT 0
|
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!define APPV_BUILD 3
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||||
!define APPV_EXTRA ""
|
||||
!define APPV_BUILD 0
|
||||
!define APPV_EXTRA "-beta1"
|
||||
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
|
||||
|
||||
+1
-1
@@ -77,7 +77,7 @@ safety_check() {
|
||||
done
|
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}
|
||||
|
||||
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //g' | sort > tmp.headers.source.list
|
||||
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //' | sort > tmp.headers.source.list
|
||||
find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src
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if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then
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echo "The following headers are missing in source.list and not in /src/ or vice versa."
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
Last updated: 2015-04-01
|
||||
Release version: 1.5.0
|
||||
Last updated: 2014-12-24
|
||||
Release version: 1.5.0-beta1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -970,7 +970,7 @@ struct AIDebugWindow : public Window {
|
||||
static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
|
||||
static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
|
||||
|
||||
static const uint MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
|
||||
static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
|
||||
|
||||
static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
|
||||
int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.
|
||||
|
||||
@@ -201,15 +201,13 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
|
||||
{
|
||||
SpriteID sprite = GetAircraftIcon(engine, image_type);
|
||||
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
|
||||
preferred_x = Clamp(preferred_x,
|
||||
left - UnScaleGUI(real_sprite->x_offs),
|
||||
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
|
||||
preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
|
||||
DrawSprite(sprite, pal, preferred_x, y);
|
||||
|
||||
if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
|
||||
SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type);
|
||||
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
|
||||
DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5));
|
||||
DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - UnScaleByZoom(4 * 5, ZOOM_LVL_GUI));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,10 +224,10 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff
|
||||
{
|
||||
const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL);
|
||||
|
||||
width = UnScaleGUI(spr->width);
|
||||
height = UnScaleGUI(spr->height);
|
||||
xoffs = UnScaleGUI(spr->x_offs);
|
||||
yoffs = UnScaleGUI(spr->y_offs);
|
||||
width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI);
|
||||
height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
|
||||
xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI);
|
||||
yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -86,12 +86,12 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
|
||||
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
|
||||
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
|
||||
|
||||
int width = UnScaleGUI(real_sprite->width);
|
||||
int x_offs = UnScaleGUI(real_sprite->x_offs);
|
||||
int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI);
|
||||
int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI);
|
||||
int x = rtl ? right - width - x_offs : left - x_offs;
|
||||
bool helicopter = v->subtype == AIR_HELICOPTER;
|
||||
|
||||
int y_offs = ScaleGUITrad(10);
|
||||
int y_offs = UnScaleByZoom(4 * 10, ZOOM_LVL_GUI);
|
||||
int heli_offs = 0;
|
||||
|
||||
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
@@ -100,12 +100,12 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
|
||||
const Aircraft *a = Aircraft::From(v);
|
||||
SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
|
||||
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
|
||||
heli_offs = ScaleGUITrad(5);
|
||||
heli_offs = UnScaleByZoom(4 * 5, ZOOM_LVL_GUI);
|
||||
DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs);
|
||||
}
|
||||
if (v->index == selection) {
|
||||
x += x_offs;
|
||||
y += UnScaleGUI(real_sprite->y_offs) + y_offs - heli_offs;
|
||||
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
|
||||
y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + y_offs - heli_offs;
|
||||
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,18 +82,6 @@ struct BuildAirToolbarWindow : Window {
|
||||
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
|
||||
if (!CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) delete this;
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
{
|
||||
switch (widget) {
|
||||
|
||||
+2
-3
@@ -108,7 +108,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
|
||||
if (p1 == _cur_year) return _cur_year;
|
||||
|
||||
Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day);
|
||||
LinkGraphSchedule::instance.ShiftDates(new_date - _date);
|
||||
LinkGraphSchedule::Instance()->ShiftDates(new_date - _date);
|
||||
SetDate(new_date, _date_fract);
|
||||
EnginesMonthlyLoop();
|
||||
SetWindowDirty(WC_STATUS_BAR, 0);
|
||||
@@ -125,8 +125,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
|
||||
* @return New value (or unchanged old value) of the maximum
|
||||
* allowed heightlevel value.
|
||||
*/
|
||||
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
{
|
||||
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2) {
|
||||
p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
|
||||
/* Check if at least one mountain on the map is higher than the new value.
|
||||
|
||||
+1
-1
@@ -112,7 +112,7 @@ static void DrawTile_Clear(TileInfo *ti)
|
||||
break;
|
||||
|
||||
case CLEAR_ROCKS:
|
||||
DrawGroundSprite((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
|
||||
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
|
||||
break;
|
||||
|
||||
case CLEAR_FIELDS:
|
||||
|
||||
+3
-7
@@ -529,7 +529,7 @@ public:
|
||||
|
||||
uint Height(uint width) const
|
||||
{
|
||||
return max(FONT_HEIGHT_NORMAL, ScaleGUITrad(12) + 2);
|
||||
return max(FONT_HEIGHT_NORMAL, UnScaleByZoom(4 * 12, ZOOM_LVL_GUI) + 2);
|
||||
}
|
||||
|
||||
bool Selectable() const
|
||||
@@ -543,12 +543,8 @@ public:
|
||||
int height = bottom - top;
|
||||
int icon_y_offset = height / 2;
|
||||
int text_y_offset = (height - FONT_HEIGHT_NORMAL) / 2 + 1;
|
||||
DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result,
|
||||
rtl ? right - 2 - ScaleGUITrad(14) : left + ScaleGUITrad(14) + 2,
|
||||
top + icon_y_offset);
|
||||
DrawString(rtl ? left + 2 : left + ScaleGUITrad(28) + 4,
|
||||
rtl ? right - ScaleGUITrad(28) - 4 : right - 2,
|
||||
top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK);
|
||||
DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result, rtl ? right - 2 - UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) : left + UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) + 2, top + icon_y_offset);
|
||||
DrawString(rtl ? left + 2 : left + UnScaleByZoom(4 * 28, ZOOM_LVL_GUI) + 4, rtl ? right - UnScaleByZoom(4 * 28, ZOOM_LVL_GUI) - 4 : right - 2, top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+13
-13
@@ -190,17 +190,17 @@ static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_typ
|
||||
if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
|
||||
}
|
||||
|
||||
int min_extend = ScaleGUITrad(16);
|
||||
int max_extend = ScaleGUITrad(98);
|
||||
int min_extend = UnScaleByZoom(16 * 4, ZOOM_LVL_GUI);
|
||||
int max_extend = UnScaleByZoom(98 * 4, ZOOM_LVL_GUI);
|
||||
|
||||
switch (image_type) {
|
||||
case EIT_IN_DEPOT:
|
||||
_base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
|
||||
_base_block_sizes_depot[type].height = max<uint>(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height);
|
||||
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
|
||||
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
|
||||
break;
|
||||
case EIT_PURCHASE:
|
||||
_base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
|
||||
_base_block_sizes_purchase[type].height = max<uint>(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height);
|
||||
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
|
||||
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
|
||||
break;
|
||||
@@ -279,7 +279,7 @@ struct DepotWindow : Window {
|
||||
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
|
||||
{
|
||||
bool free_wagon = false;
|
||||
int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
|
||||
int sprite_y = y + (this->resize.step_height - UnScaleByZoom(4 * GetVehicleHeight(v->type), ZOOM_LVL_GUI)) / 2;
|
||||
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
int image_left = rtl ? left + this->count_width : left + this->header_width;
|
||||
@@ -290,7 +290,7 @@ struct DepotWindow : Window {
|
||||
const Train *u = Train::From(v);
|
||||
free_wagon = u->IsFreeWagon();
|
||||
|
||||
uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0;
|
||||
uint x_space = free_wagon ? UnScaleByZoom(4 * TRAININFO_DEFAULT_VEHICLE_WIDTH, ZOOM_LVL_GUI) : 0;
|
||||
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
|
||||
this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
|
||||
|
||||
@@ -429,7 +429,7 @@ struct DepotWindow : Window {
|
||||
pos -= this->vehicle_list.Length();
|
||||
*veh = this->wagon_list[pos];
|
||||
/* free wagons don't have an initial loco. */
|
||||
x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
|
||||
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
|
||||
wagon = true;
|
||||
}
|
||||
|
||||
@@ -612,14 +612,14 @@ struct DepotWindow : Window {
|
||||
SetDParamMaxDigits(0, this->unitnumber_digits);
|
||||
Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
|
||||
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
|
||||
this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
|
||||
this->flag_height = UnScaleGUI(spr->height);
|
||||
this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
|
||||
this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
|
||||
|
||||
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
|
||||
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
|
||||
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI));
|
||||
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
|
||||
} else {
|
||||
min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
|
||||
min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
|
||||
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
|
||||
}
|
||||
int base_width = this->count_width + this->header_width;
|
||||
@@ -627,7 +627,7 @@ struct DepotWindow : Window {
|
||||
resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
|
||||
if (this->type == VEH_TRAIN) {
|
||||
resize->width = 1;
|
||||
size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
|
||||
size->width = base_width + 2 * UnScaleByZoom(29 * 4, ZOOM_LVL_GUI); // about 2 parts
|
||||
size->height = resize->height * 6;
|
||||
} else {
|
||||
resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
|
||||
@@ -669,7 +669,7 @@ struct DepotWindow : Window {
|
||||
|
||||
/* determine amount of items for scroller */
|
||||
if (this->type == VEH_TRAIN) {
|
||||
uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
|
||||
uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
|
||||
for (uint num = 0; num < this->vehicle_list.Length(); num++) {
|
||||
uint width = 0;
|
||||
for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
|
||||
|
||||
+7
-13
@@ -116,17 +116,11 @@ struct BuildDocksToolbarWindow : Window {
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
|
||||
bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
|
||||
this->SetWidgetsDisabledState(!can_build,
|
||||
this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP),
|
||||
WID_DT_DEPOT,
|
||||
WID_DT_STATION,
|
||||
WID_DT_BUOY,
|
||||
WIDGET_LIST_END);
|
||||
if (!can_build) {
|
||||
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
|
||||
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
@@ -510,8 +504,8 @@ public:
|
||||
switch (widget) {
|
||||
case WID_BDD_X:
|
||||
case WID_BDD_Y:
|
||||
size->width = ScaleGUITrad(96) + 2;
|
||||
size->height = ScaleGUITrad(64) + 2;
|
||||
size->width = UnScaleByZoom(96 * 4, ZOOM_LVL_GUI) + 2;
|
||||
size->height = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -520,10 +514,10 @@ public:
|
||||
{
|
||||
this->DrawWidgets();
|
||||
|
||||
int x1 = ScaleGUITrad(63) + 1;
|
||||
int x2 = ScaleGUITrad(31) + 1;
|
||||
int y1 = ScaleGUITrad(17) + 1;
|
||||
int y2 = ScaleGUITrad(33) + 1;
|
||||
int x1 = UnScaleByZoom(63 * 4, ZOOM_LVL_GUI) + 1;
|
||||
int x2 = UnScaleByZoom(31 * 4, ZOOM_LVL_GUI) + 1;
|
||||
int y1 = UnScaleByZoom(17 * 4, ZOOM_LVL_GUI) + 1;
|
||||
int y2 = UnScaleByZoom(33 * 4, ZOOM_LVL_GUI) + 1;
|
||||
|
||||
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
|
||||
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
|
||||
|
||||
+8
-8
@@ -183,12 +183,12 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
|
||||
{
|
||||
SpriteID sprite = this->GetUnicodeGlyph(key);
|
||||
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
|
||||
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
|
||||
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + UnScaleByZoom(4 * (this->fs != FS_NORMAL), ZOOM_LVL_GUI) : 0;
|
||||
}
|
||||
|
||||
int SpriteFontCache::GetHeight() const
|
||||
{
|
||||
return ScaleGUITrad(this->height);
|
||||
return UnScaleByZoom(4 * this->height, ZOOM_LVL_GUI);
|
||||
}
|
||||
|
||||
bool SpriteFontCache::GetDrawGlyphShadow()
|
||||
@@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
|
||||
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
|
||||
|
||||
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
|
||||
uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
|
||||
uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
|
||||
unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL));
|
||||
unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL));
|
||||
|
||||
/* Limit glyph size to prevent overflows later on. */
|
||||
if (width > 256 || height > 256) usererror("Font glyph is too large");
|
||||
@@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
|
||||
|
||||
/* Draw shadow for medium size */
|
||||
if (this->fs == FS_NORMAL && !aa) {
|
||||
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
|
||||
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
|
||||
for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
|
||||
for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
|
||||
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
||||
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
|
||||
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
||||
@@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
|
||||
}
|
||||
}
|
||||
|
||||
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
|
||||
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
|
||||
for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
|
||||
for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
|
||||
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
||||
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
|
||||
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
||||
|
||||
+10
-8
@@ -37,7 +37,7 @@
|
||||
extern void MakeNewgameSettingsLive();
|
||||
|
||||
/** Enum for the modes we can generate in. */
|
||||
enum GenerateLandscapeWindowMode {
|
||||
enum GenenerateLandscapeWindowMode {
|
||||
GLWM_GENERATE, ///< Generate new game.
|
||||
GLWM_HEIGHTMAP, ///< Load from heightmap.
|
||||
GLWM_SCENARIO, ///< Generate flat land.
|
||||
@@ -139,7 +139,8 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SPACER), SetFill(1, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
|
||||
@@ -249,7 +250,8 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SPACER), SetFill(1, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -258,7 +260,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
|
||||
static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
|
||||
{
|
||||
DeleteAllNonVitalWindows();
|
||||
ClearErrorMessages();
|
||||
@@ -278,7 +280,7 @@ static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
|
||||
|
||||
static void LandscapeGenerationCallback(Window *w, bool confirmed)
|
||||
{
|
||||
if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
|
||||
if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
|
||||
}
|
||||
|
||||
static DropDownList *BuildMapsizeDropDown()
|
||||
@@ -312,7 +314,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
uint x;
|
||||
uint y;
|
||||
char name[64];
|
||||
GenerateLandscapeWindowMode mode;
|
||||
GenenerateLandscapeWindowMode mode;
|
||||
|
||||
GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
|
||||
{
|
||||
@@ -320,7 +322,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
|
||||
|
||||
this->mode = (GenerateLandscapeWindowMode)this->window_number;
|
||||
this->mode = (GenenerateLandscapeWindowMode)this->window_number;
|
||||
|
||||
/* Disable town, industry and trees in SE */
|
||||
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
@@ -820,7 +822,7 @@ static WindowDesc _heightmap_load_desc(
|
||||
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
|
||||
);
|
||||
|
||||
static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
|
||||
static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
|
||||
{
|
||||
uint x = 0;
|
||||
uint y = 0;
|
||||
|
||||
+4
-54
@@ -1532,10 +1532,10 @@ void UpdateCursorSize()
|
||||
CursorVars *cv = &_cursor;
|
||||
const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
|
||||
|
||||
cv->size.y = UnScaleGUI(p->height);
|
||||
cv->size.x = UnScaleGUI(p->width);
|
||||
cv->offs.x = UnScaleGUI(p->x_offs);
|
||||
cv->offs.y = UnScaleGUI(p->y_offs);
|
||||
cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI);
|
||||
cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI);
|
||||
cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI);
|
||||
cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI);
|
||||
|
||||
cv->dirty = true;
|
||||
}
|
||||
@@ -1603,56 +1603,6 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
|
||||
SwitchAnimatedCursor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update cursor position on mouse movement.
|
||||
* @param x New X position.
|
||||
* @param y New Y position.
|
||||
* @param queued True, if the OS queues mouse warps after pending mouse movement events.
|
||||
* False, if the warp applies instantaneous.
|
||||
* @return true, if the OS cursor position should be warped back to this->pos.
|
||||
*/
|
||||
bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
|
||||
{
|
||||
/* Detecting relative mouse movement is somewhat tricky.
|
||||
* - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
|
||||
* - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
|
||||
*
|
||||
* So, when this->fix_at is active, we use the following strategy:
|
||||
* - The first movement triggers the warp to reset the mouse position.
|
||||
* - Subsequent events have to compute movement relative to the previous event.
|
||||
* - The relative movement is finished, when we receive the event matching the warp.
|
||||
*/
|
||||
|
||||
if (x == this->pos.x && y == this->pos.y) {
|
||||
/* Warp finished. */
|
||||
this->queued_warp = false;
|
||||
}
|
||||
|
||||
this->delta.x = x - (this->queued_warp ? this->last_position.x : this->pos.x);
|
||||
this->delta.y = y - (this->queued_warp ? this->last_position.y : this->pos.y);
|
||||
|
||||
this->last_position.x = x;
|
||||
this->last_position.y = y;
|
||||
|
||||
bool need_warp = false;
|
||||
if (this->fix_at) {
|
||||
if (this->delta.x != 0 || this->delta.y != 0) {
|
||||
/* Trigger warp.
|
||||
* Note: We also trigger warping again, if there is already a pending warp.
|
||||
* This makes it more tolerant about the OS or other software inbetween
|
||||
* botchering the warp. */
|
||||
this->queued_warp = queued_warp;
|
||||
need_warp = true;
|
||||
}
|
||||
} else if (this->pos.x != x || this->pos.y != y) {
|
||||
this->queued_warp = false; // Cancel warping, we are no longer confining the position.
|
||||
this->dirty = true;
|
||||
this->pos.x = x;
|
||||
this->pos.y = y;
|
||||
}
|
||||
return need_warp;
|
||||
}
|
||||
|
||||
bool ChangeResInGame(int width, int height)
|
||||
{
|
||||
return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
|
||||
|
||||
@@ -71,6 +71,8 @@ extern Dimension _resolutions[32];
|
||||
extern Dimension _cur_resolution;
|
||||
extern Palette _cur_palette; ///< Current palette
|
||||
|
||||
extern ZoomLevelByte _gui_zoom;
|
||||
|
||||
void HandleKeypress(uint keycode, WChar key);
|
||||
void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL);
|
||||
void HandleCtrlChanged();
|
||||
|
||||
@@ -138,12 +138,6 @@ struct CursorVars {
|
||||
bool in_window; ///< mouse inside this window, determines drawing logic
|
||||
|
||||
bool vehchain; ///< vehicle chain is dragged
|
||||
|
||||
bool UpdateCursorPosition(int x, int y, bool queued_warp);
|
||||
|
||||
private:
|
||||
bool queued_warp;
|
||||
Point last_position;
|
||||
};
|
||||
|
||||
/** Data about how and where to blit pixels. */
|
||||
|
||||
+10
-13
@@ -683,7 +683,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik op
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2)
|
||||
|
||||
# Highscore window
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top maatskappye wat {NUM} bereik het
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Beste maatskappye wat {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Maatskappy Liga Tafel in {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Sakeman
|
||||
@@ -799,7 +799,7 @@ STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}!
|
||||
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}!
|
||||
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}!
|
||||
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Steenkool myn ongeluk los spoor van vernietiging naby {TOWN}!
|
||||
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kool myn bedaaring los spoor van vernietiging naby {TOWN}!
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid!
|
||||
@@ -827,7 +827,7 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLAC
|
||||
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk!
|
||||
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe steenkool laag gevind by {INDUSTRY}!{}Produksie word voorspel dat dit sal verdubbel!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe kool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%!
|
||||
@@ -1048,11 +1048,11 @@ STR_NUM_CUSTOM :Pasmaak
|
||||
STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM})
|
||||
|
||||
STR_VARIETY_NONE :Geen
|
||||
STR_VARIETY_VERY_LOW :Baie Laag
|
||||
STR_VARIETY_VERY_LOW :Baaie Laag
|
||||
STR_VARIETY_LOW :Laag
|
||||
STR_VARIETY_MEDIUM :Middelmatig
|
||||
STR_VARIETY_HIGH :Hoog
|
||||
STR_VARIETY_VERY_HIGH :Baie Hoog
|
||||
STR_VARIETY_VERY_HIGH :Baaie Hoog
|
||||
|
||||
STR_AI_SPEED_VERY_SLOW :Baie Stadig
|
||||
STR_AI_SPEED_SLOW :Stadig
|
||||
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
|
||||
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Die OpenTTD span
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Die OpenTTD span
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
|
||||
@@ -2880,10 +2880,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatiewe herstel
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel die huidige relatiewe verplasing
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Werklik)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Relatief)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X afwyking: {NUM}, Y afwyking: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm
|
||||
|
||||
@@ -4624,7 +4621,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elekt
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektries)
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passasierswa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Pos Wa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Steenkool Wa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kool Wa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olie Tenkwa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Lewende Hawe Wa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goedere Wa
|
||||
@@ -4686,7 +4683,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera'
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasierswa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Steenkool Trok
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kool Trok
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa
|
||||
@@ -4718,7 +4715,7 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Sup
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Steenkool Trok
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kool Trok
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok
|
||||
|
||||
@@ -2314,7 +2314,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
|
||||
STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
|
||||
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2015 فريق النسخة المفتوحة
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2014 فريق النسخة المفتوحة
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة
|
||||
@@ -2495,6 +2495,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}العف
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي في البداية.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}عرض العفريتة المختارة حاليا. يتم تجاهل الموائمة عند رسم هذا العفريت.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك العفريتة في الجوار، غير الاحداثيات س ، ص.
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}احداث س: {NUM}، احداث ص: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}اختر عفريتة
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}اختر عفريتة من اي مكان في الشاشة.
|
||||
|
||||
|
||||
+2
-1
@@ -2552,7 +2552,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa
|
||||
@@ -2725,6 +2725,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Aldez au
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Aurreko grafiko arruntera joan, pseudo/birkoloretu/grafiko tipoak desgaituz
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Orain aukeratutako grafikoaren aurkezpena. Alineazioa ez da kontua hartzen grafiko hau egiterakoan
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}"Sprit"-a mugitu inguruan, X eta Y-ren desplazamenduak aldatuz
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X desplazamendua {NUM}, Y desplazamendua: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}"Sprit"-a aukeratu
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pantaillako edozein lekutatik aukeratu "sprite" bat
|
||||
|
||||
|
||||
@@ -3024,7 +3024,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
|
||||
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2015 Каманда распрацоўнікаў OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2014 Каманда распрацоўнікаў OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
|
||||
@@ -3212,6 +3212,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папя
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Зрушэньне па X: {NUM}, зрушэньне па Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране
|
||||
|
||||
|
||||
@@ -2680,7 +2680,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 A equipe do OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 A equipe do OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
|
||||
@@ -2868,6 +2868,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite"
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite"
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite"
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela
|
||||
|
||||
|
||||
+2
-23
@@ -371,7 +371,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Изход
|
||||
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Игрови опции
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Настройки
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Настройка на ИИ програмите
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Newgrf настройки
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Настройки на прозрачност
|
||||
@@ -975,8 +974,6 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разм
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избор размера на екран
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормално
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Двукратно
|
||||
@@ -1075,7 +1072,6 @@ STR_TERRAIN_TYPE_VERY_FLAT :платови
|
||||
STR_TERRAIN_TYPE_FLAT :равнинен
|
||||
STR_TERRAIN_TYPE_HILLY :хълмист
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :планински
|
||||
STR_TERRAIN_TYPE_ALPINIST :Алпинист
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :разрешаващи
|
||||
STR_CITY_APPROVAL_TOLERANT :толерантни
|
||||
@@ -1084,7 +1080,6 @@ STR_CITY_APPROVAL_HOSTILE :враждеб
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Няма подходящи AI...{}Можете да свалите допълнителни AI чрез системата Online Content (Онлайн Съдържание)
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Настройки
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Филтриращ низ:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Разгъни всички
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Сгъни всички
|
||||
@@ -1160,9 +1155,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включва
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Изберете какво количество шум и поражения по околната среда причинени от компаниите афектират техния рейтинг в града и бъдещи конструкции в района.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимална височина на картата: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Определете максималната допустима височина за планини на картата
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Не можете да зададете максималната височина на картата на тази стойност. Поне една планина на карта е по-висока
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Тераформиране под постройки (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разреши промяна на наклона на терена под постройки и пътища без необходимост от премахване
|
||||
STR_CONFIG_SETTING_CATCHMENT :По-реалистична зона за обслужване: {STRING}
|
||||
@@ -1191,8 +1183,6 @@ STR_CONFIG_SETTING_INFLATION :Инфлаци
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Разрешава инфлация на икономиката, при което цените ще се покачват малко по-бързо от заплащането
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Максимална дължина на мост: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Максимална дължина за построяване на мост
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Максимална височина на мост: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Максимална височина за изграждане на мостове
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Максимална дължина на тунел: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Максимална дължина за построяване на тунел
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Ръчен строеж на първични индустрии: {STRING}
|
||||
@@ -1301,8 +1291,6 @@ STR_CONFIG_SETTING_TREE_PLACER :Алгорит
|
||||
STR_CONFIG_SETTING_TREE_PLACER_NONE :без дървета
|
||||
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :оригинален
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :подобрен
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :Пътни превозни средства: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Изберете страна шофиране
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Завъртане на картата: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Обратрно на часовниковата стрелка
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :По часовниковата стрелка
|
||||
@@ -1682,7 +1670,6 @@ STR_INTRO_MULTIPLAYER :{BLACK}Онла
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}Настройки
|
||||
STR_INTRO_HIGHSCORE :{BLACK}Таблица с най-добрите резултати
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Настройки
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF настройки
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Провери онлайн съдържанието
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}ИИ/Игрови настройки
|
||||
@@ -1702,7 +1689,6 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Избе
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Покажи параметрите на играта
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Показване на таблицата с най-добри резултати
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Настройки на дисплея
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Покажи NewGRF настройки
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Провери за ново съдържание за сваляне
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показва настройките на ИИ
|
||||
@@ -1742,8 +1728,6 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Игр
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Магически булдозер (премахва промишленост, неподвижни обекти): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Тунелите може да се пресичат: {ORANGE}{STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Реактивните самолети няма да се разбиват (често) в малки летища: {ORANGE} {STRING}
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Редактиране на максималната височина на картата:{ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Редактиране на максималната височина на планините, на картата
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :умерен климат
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Арктичен климат
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Тропически климат
|
||||
@@ -2630,7 +2614,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
|
||||
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта
|
||||
@@ -2664,9 +2648,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Брой градове:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Брой индустрии:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимална височина на картата:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличаване на максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Намаляне максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снежна линия:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Преместване снежната линия нагоре
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
|
||||
@@ -2696,7 +2677,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Име
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Промяна на максималната височина на картата
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Височина на снежната линия
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Промяна началната година
|
||||
|
||||
@@ -2815,6 +2795,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Пред
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Продължи към предишен нормален sprite, Пропускайки всички псевдо/прерисувани/текстови sprite и ги облечи в края
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Показване на избрания sprite. Подредбата се пренебрегва при рисуването му.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Преместване на sprite, променяйки X и Y координатите
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X координата: {NUM}, Y координата: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Избери sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Избери sprite от целия екран
|
||||
|
||||
@@ -4061,7 +4042,6 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Изко
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Морското ниво е вече достигнато
|
||||
STR_ERROR_TOO_HIGH :{WHITE}Прекалено високо
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... вече е равно
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}След моста над него, ще бъде твърде високо.
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Не може да бъде променено името на компанията...
|
||||
@@ -4251,7 +4231,6 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Първ
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Не може да започва и да свърша на едно и също място
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Мостни начала не са на същото ниво
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Мостът е ту нисък за теренът
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Мостът е прекалено висок за този терен.
|
||||
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Началото и краят трябва да са на една линия
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... краищата на моста трябва да бъдат на земя
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... мостът е много дълъг
|
||||
|
||||
+31
-34
@@ -250,10 +250,10 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Enderroca edificis, etc. en un quadre de terreny. Ctrl selecciona l'àrea en diagonal. Shift commuta construir/mostrar el cost estimat
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostra ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Mostra ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Mostra ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Mostra ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostrar ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Mostrar ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Mostrar ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Mostrar ocultats
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activant aquest botó, també es mostraran els vehicles ferroviaris ocultats
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activant aquest botó, també es mostraran els vehicles de carretera ocultats
|
||||
@@ -324,7 +324,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostra l
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostra la llista d'estacions de la companyia
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra informació financera de la companyia
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra informació general de la companyia
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra llibre de partida
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra llibre
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra llista d'objectius
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga d'empreses
|
||||
@@ -1404,7 +1404,7 @@ STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Mostra els temp
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arribada i la sortida als horaris: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selecciona el botó 'Vés-hi' quan s'obri la finestra d'ordres
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
|
||||
@@ -2510,7 +2510,7 @@ STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear no
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restablir Paisatge
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
|
||||
|
||||
# Town generation window (SE)
|
||||
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet
|
||||
STR_ABOUT_OPENTTD :{WHITE}Quant a OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'equip d'OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 L'equip d'OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
|
||||
@@ -2874,27 +2874,24 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Paràmet
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alineant sprite {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sprite següent
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Procedeix cap al següent sprite normal, saltant qualsevol sprite pseudo/recolor/font i passant de l'últim sprite al primer
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Vés a l'sprite
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va cap a l'sprite donat. Si l'sprite no és un sprite normal, procedir cap al següent sprite normal
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Anar a l'sprite
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Anar cap a l'sprite donat. Si l'sprite no és un sprite normal, procedir cap al següent sprite normal
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procedeix cap a l'sprite normal anterior, saltant qualsevol sprite pseudo/recolor/font i passant del primer sprite a l'últim
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representació de l'sprite seleccionat actualment. L'alineació s'ignora quan es dibuixa aquest sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mou l'sprite al voltant, canviant els desplaçaments en X i Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Restableix relatius
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restableix els desplaçaments relatius actuals
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM} (Absolut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM} (Relatiu)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Agafa un sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Agafa un sprite de qualsevol lloc de la pantalla
|
||||
|
||||
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Vés a l'sprite
|
||||
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Anar a l'sprite
|
||||
|
||||
# NewGRF (self) generated warnings/errors
|
||||
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Alerta: {SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}S'ha produït un error fatal de NewGRF: {}{STRING}
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ha passat un error fatal de NewGRF: {}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionarà amb la versió de TTDPatch informada per OpenTTD
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} és per la versió {STRING} de TTD
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} està dissenyat per ser utilitzat amb {STRING}
|
||||
@@ -2960,7 +2957,7 @@ STR_INVALID_VEHICLE :<vehicle invàl
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}Escanejant fitxers NewGRF
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Escanejant NewGRF. Depenent de la quantitat, pot trigar una estona...
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Escanejant NewGRF. Depenent de la quantitat pot trigar una estona...
|
||||
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} escanejats de {NUM} NewGRF{P "" s} estimats
|
||||
STR_NEWGRF_SCAN_ARCHIVES :Escanejant arxius
|
||||
|
||||
@@ -3086,8 +3083,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al servei per centrar la vista a la indústria/població. Ctrl+Clic obre una nova vista al lloc de la indústria/població
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}Llibre de Partida de {COMPANY}
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global de Partida
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Llibre
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pàgina {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salteu a una pàgina seleccionant-la en aquesta llista desplegable.
|
||||
@@ -3183,7 +3180,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia e
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas
|
||||
|
||||
# Finances window
|
||||
STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM}
|
||||
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Economia {BLACK}{COMPANY_NUM}
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
|
||||
@@ -3424,15 +3421,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Canvia e
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vaixell
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Canvia el nom del model d'avió
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Oculta
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Oculta
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Oculta
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Oculta
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Mostra
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Mostra
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Mostra
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Mostra
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar el vehicle ferroviari
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar l'automòbil
|
||||
@@ -4174,7 +4171,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... mass
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... massa prop d'una altra població
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... massa poblacions
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... no queda espai al mapa
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La població no construirà carrers. Pots activar la construcció de carrers via Configuració->Interacció amb l'entorn->Poblacions
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La població no construirà carrers. Pots activar la construcció de carrers via Paràmetres avançats->Interacció amb l'entorn->Poblacions
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obres en progrés
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No es pot eliminar aquesta població...{}Hi ha una estació, un dipòsit o una cel·la pertanyent a la població que no pot ser eliminada
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... no hi ha un lloc adequat per situar l'estàtua al centre d'aquesta població
|
||||
@@ -4652,7 +4649,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vag
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó per Correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó per Carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli
|
||||
@@ -4684,7 +4681,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cíclope'
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó per Correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó per Carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de Petroli
|
||||
@@ -4772,9 +4769,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :{G=Masculin}Cam
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :{G=Masculin}Camió per Sucre MightyMover
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :{G=Masculin}Camió per Sucre Powernaught
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :{G=Masculin}Camió per Sucre Wizzowow
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :{G=Masculin}Camió per Refrescs MightyMover
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :{G=Masculin}Camió per Refrescs Powernaught
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :{G=Masculin}Camió per Refrescs Wizzowow
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :{G=Masculin}Camió per Refresc MightyMover
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :{G=Masculin}Camió per Refresc Powernaught
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :{G=Masculin}Camió per Refresc Wizzowow
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :{G=Masculin}Camió per Cotó de Sucre MightyMover
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :{G=Masculin}Camió per Cotó de Sucre Powernaught
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :{G=Masculin}Camió per Cotó de Sucre Wizzowow
|
||||
|
||||
@@ -2787,7 +2787,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD tim
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD tim
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
|
||||
@@ -2975,10 +2975,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Poništi relativne
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Poništi trenutne relativne pomake
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Apsolutni)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Relativni)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomak: {NUM}, Y pomak: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu
|
||||
|
||||
|
||||
+2
-1
@@ -2784,7 +2784,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Tým OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Tým OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
|
||||
@@ -2972,6 +2972,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Předcho
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jít na předchozí normální sprite (s grafikou), přičemž se přeskakují pseudo-/barvící/znakové sprity a při dosažení začátku se jde na konec
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazení vybraného spritu. Posun se při jeho vykreslení neuvažoval
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Posun X: {NUM}, posun Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrat sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Klikni na sprite kdekoli na obrazovce
|
||||
|
||||
|
||||
+4
-3
@@ -1598,11 +1598,11 @@ STR_CONFIG_SETTING_TOWN_GROWTH :Byvækst tempo:
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Hastigheden af by vækst
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ingen
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Langsom
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Mængden af byer der vil blive bestragtet som storbyer, og derfor er større og vokser hurtigere
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Hurtig
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Meget hurtig
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS :Andel af byer der er storbyer: {STRING}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Mængden af byer der vil blive betragtet som storbyer, og derfor er større og vokser hurtigere
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Mængden af byer der vil blive bestragtet som storbyer, og derfor er større og vokser hurtigere
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 ud af {COMMA}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ingen
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Startværdi for bystørrelsesfaktor: {STRING}
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
|
||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidliger
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen
|
||||
|
||||
|
||||
+2
-5
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Het OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Het OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
|
||||
@@ -2879,10 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige a
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies afbeelding
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een afbeelding van een willekeurige plaats op het scherm
|
||||
|
||||
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
@@ -2879,10 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
|
||||
|
||||
|
||||
@@ -2664,7 +2664,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
@@ -2848,6 +2848,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@ STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}pa
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
|
||||
STR_QUANTITY_MAIL :{COMMA}{NBSP}bag{P "" s} of mail
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} of oil
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}head of livestock
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}item{P "" s} of livestock
|
||||
STR_QUANTITY_GOODS :{COMMA}{NBSP}crate{P "" s} of goods
|
||||
STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
|
||||
|
||||
@@ -4476,7 +4477,7 @@ STR_BASEMUSIC_NONE_DESCRIPTION :A music pack wi
|
||||
# Town building names
|
||||
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
|
||||
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small apartment building
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of apartments
|
||||
STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
|
||||
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
|
||||
@@ -4493,7 +4494,7 @@ STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
|
||||
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
|
||||
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
|
||||
STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
|
||||
STR_TOWN_BUILDING_NAME_FLATS_1 :Apartment Building
|
||||
STR_TOWN_BUILDING_NAME_FLATS_1 :Apartments
|
||||
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
|
||||
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
|
||||
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
|
||||
@@ -4511,7 +4512,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
|
||||
##id 0x4800
|
||||
# industry names
|
||||
STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
|
||||
STR_INDUSTRY_NAME_POWER_STATION :Power Plant
|
||||
STR_INDUSTRY_NAME_POWER_STATION :Power Station
|
||||
STR_INDUSTRY_NAME_SAWMILL :Sawmill
|
||||
STR_INDUSTRY_NAME_FOREST :Forest
|
||||
STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
|
||||
|
||||
@@ -967,7 +967,6 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrana m
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu uzotan ekranan montrograndon
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duobla grandeco
|
||||
@@ -2266,7 +2265,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda
|
||||
STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 La teamo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 La teamo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon
|
||||
@@ -2431,6 +2430,7 @@ STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sekvanta
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Iru al bildeto
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Antaŭa bildeto
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movu ĉirkaŭ la bildeton, ŝanĝante la X kaj Y distancojn
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X distanco: {NUM}, Y distanco: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Elektu bildeto
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Elektu bildeton ie el la ekrano
|
||||
|
||||
|
||||
@@ -2700,7 +2700,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD meeskond
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD meeskond
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine
|
||||
@@ -2874,6 +2874,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Eelmine
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X tasakaal: {NUM}, Y tasakaal: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil
|
||||
|
||||
|
||||
@@ -2429,7 +2429,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit
|
||||
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD toymi
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD toymi
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl
|
||||
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
|
||||
@@ -2879,10 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Suhteellinen)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-sijainti: {NUM}, Y-sijainti: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta
|
||||
|
||||
|
||||
+2
-5
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte
|
||||
STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'équipe OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 L'équipe OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie
|
||||
@@ -2880,10 +2880,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite p
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Se rendre au précédent sprite normal, en ignorant les pseudo-sprites et les sprites de recoloration et de police, et en bouclant du premier vers le dernier
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation du sprite actuellement séléctionné. L'alignement est ignoré lors de l'affichage de ce sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Réinitialiser les relatifs
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Réinitialiser les décalages relatifs courants
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Absolu)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Relatif)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Choisir un sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Choisir un des sprites affichés sur l'écran
|
||||
|
||||
|
||||
+2
-5
@@ -2920,7 +2920,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan
|
||||
STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 An sgioba OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 An sgioba OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama
|
||||
@@ -3108,10 +3108,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}An sprit
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lean air adhart dhan sprite àbhaisteach roimhe, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an toiseach gun sprite mu dheireadh
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Riochdachadh air an sprite a thagh thu an-dràsta. Thèid an co-thaobhadh a chur dhan dàrna taobh nuair a thèid an sprite a tharraing
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Gluais an sprite mu thimcheall, ag atharrachadh nam frith-àireamhan aig X is Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach làithreach
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (absaloideach)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (dàimheach)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Frith-àireamh X: {NUM}, frith-àireamh Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Tagh sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Tagh sprite bho àite sam bith air an sgrìn
|
||||
|
||||
|
||||
@@ -2650,7 +2650,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 O equipo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 O equipo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida
|
||||
@@ -2837,6 +2837,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite a
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ir ao sprite anterior, ignorando pseudosprites, sprites recoloreados e sprites de fonte, e volvendo a empezar ao chegar ao inicio
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación do sprite seleccionado. A aliñación ignórase ao debuxar este sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move-lo sprite, cambiando os valores de X e Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desp. X: {NUM}, Desp. Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite en calquera parte da pantalla
|
||||
|
||||
|
||||
+5
-4
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-Team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD-Team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
|
||||
@@ -2880,6 +2880,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorherig
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gehe zum vorherigen normalen Sprite und überspringe alle Pseudo-, Recolour- und Schriftsprites (springt ggf. vom letzten bis zum ersten Sprite)
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstellung des aktuellen Sprites. Die Ausrichtung wird beim Zeichnen des Sprites ignoriert
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite auswählen
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wähle ein Sprite vom Bildschirm aus
|
||||
|
||||
@@ -4629,7 +4630,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Holzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Eisenerzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Stahltransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Sicherheitstransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Nahrungstransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Lebensmitteltransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Papiertransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Kupfererzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Wassertanker
|
||||
@@ -4659,7 +4660,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Holzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Eisenerzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Stahltransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Sicherheitstransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Nahrungstransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Lebensmitteltransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Papiertransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Kupfererzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Wassertanker
|
||||
@@ -4691,7 +4692,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Holzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Eisenerzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Stahltransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Sicherheitstransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Nahrungstransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Lebensmitteltransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Papiertransporter
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Kupfererzwaggon
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Wassertanker
|
||||
|
||||
+2
-1
@@ -2682,7 +2682,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
|
||||
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
|
||||
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Η ομάδα του OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Η ομάδα του OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού
|
||||
@@ -2855,6 +2855,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Προη
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Προχώρησε στο προηγούμενο κανονικό sprite, προσπερνώντας οποιαδήποτε ψευδό/επαναχρωματιζόμενα/γραμματοσειράς sprites και ξαναεκτέλεσε τη διαδικασία από το πρώτο sprite ως το τελεταίο
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επανεμφάνιση του επιλεγμένου sprite. Η ευθυγράμμιση αγνοείται όταν γίνεται η σχεδίαση του sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Στίγμα Χ: {NUM}, Στίγμα Υ: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Επιλογή sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Επιλογή ενός sprite από οπουδήποτε στη οθόνη
|
||||
|
||||
|
||||
+12
-13
@@ -109,7 +109,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK.plural :משקאות מ
|
||||
|
||||
# Quantity of cargo
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}נוסע{P "" ים}
|
||||
STR_QUANTITY_PASSENGERS :{P 0 "נוסע " ""}{COMMA}{P "" " נוסעים"}
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} של פחם
|
||||
STR_QUANTITY_MAIL :{P 0 "שק " ""}{COMMA}{P "" " שקים"} של דואר
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} של נפט
|
||||
@@ -988,8 +988,6 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
|
||||
@@ -1090,7 +1088,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון'
|
||||
|
||||
# Settings tree window
|
||||
# Advanced settings window
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
|
||||
@@ -1106,9 +1104,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חב
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן תוך שימוש בסינון שהוגדר מראש.
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות (הצג רק הגדרות חשובות)
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות (הצג את רוב ההגדרות)
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה (הצג את כל ההגדרות, כולל הגדרות משונות)
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה / כל ההגדרות
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :הגדרות בעלות ערך השונה מברירת המחדל
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :הגדרות בעלות ערך השונה מזה אשר בהגדרות המשחק החדש שלך
|
||||
|
||||
@@ -1279,7 +1277,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :משך הצגת
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן להצגת הודעות שגיאה בחלון אדום. יש לשים לב כי כמה הודעות שגיאה (קריטיות) אינן נסגרות אוטומטית אחרי פרק זמן זה, אלא יש לסגור אותן ידנית
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0.
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING}
|
||||
@@ -1528,7 +1526,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :בחר את ה
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{STRING} :בנה רמזורים מכאניים לפני
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :קבע את השנה בה רמזורים חשמליים ישמשו במסילות. לפני שנה זו יהיו בשימוש רמזורים מכניים (פעולתם זהה, הם רק נראים אחרת)
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{STRING} :אפשר ממשק ויזואלי עבור רמזורים
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות באמצעות Ctrl+לחיצה על רמזורים בנויים
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות ללא חלון באמצעות הקלקה על "בנה רמזורים" תוך לחיצה על מקש Ctrl
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{STRING} :ברירת מחדל לבניית רמזורי רכבת
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :סוג רמזור לשימוש בברירת מחדל
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :רמזורי בלוק
|
||||
@@ -1613,7 +1611,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"סימטרי"
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :אופן החלוקה עבור דואר: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"סימטרי" הכוונה שכמות הדואר מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות הדואר מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות דואר שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור דואר.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :אופן החלוקה עבור מחלקה משוריינת: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוטזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING}
|
||||
@@ -1649,7 +1647,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :מטרי (קי
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
|
||||
@@ -2645,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות
|
||||
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק
|
||||
@@ -2830,9 +2828,10 @@ STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}עבור
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור לספרייט הנתון. אם הוא אינו ספרייט רגיל, עבור לספרייט הרגיל הראשון שבא אחריו
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור בסוף לתחילת הרשימה
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X היסט: {NUM}, Y היסט: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך
|
||||
|
||||
|
||||
@@ -2755,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta
|
||||
STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Az OpenTTD csapat
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 Az OpenTTD csapat
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
|
||||
@@ -2943,6 +2943,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Előző
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Továbbhaladás az előző normál spritera, kihagyva bármilyen ál/átszínező/betű spriteokat, az elején folytatva az utolsóval
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenleg kiválasztott sprite ábrázolása. Az elhelyezkedés kikapcsolt sprite-rajzolás közben
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offszet: {NUM}, Y offszet: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite felszedése
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Szedj fel egy spriteot akárhonnan a képernyőről
|
||||
|
||||
@@ -3589,7 +3590,7 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :egysínű mozdo
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :Maglev mozdony
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ár: {CURRENCY_LONG} Súly: {WEIGHT_SHORT}{}Sebesség: {VELOCITY} Teljesítmény: {POWER}{}Üzemeltetés: {CURRENCY_LONG}/év{}Kapacitás: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Ár: {CURRENCY_LONG} Súly: {WEIGHT_SHORT}{}Sebesség: {VELOCITY} Teljesítmény: {POWER} Maximális vonóerő: {6:FORCE}{}Üzemeltetés: {4:CURRENCY_LONG}/év{}Kapacitás: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Ár: {CURRENCY_LONG} Súly: {WEIGHT_SHORT}{}Sebesség: {VELOCITY} Erő: {POWER} Maximális Vonóerő: {6:FORCE}{}Üzemeltetési költségeit: {4:CURRENCY_LONG}/év{}Capacity: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {COMMA} mező{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
|
||||
@@ -2538,7 +2538,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy
|
||||
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD hópurinn
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD hópurinn
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik
|
||||
@@ -2711,6 +2711,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Fyrri hr
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fara á fyrri venjulegu hreyfimynd, sleppir gervi/endurlitun/letur hreyfimyndum og fer aftast í listen þegar upphafi er náð.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Framsetning á valinni hreyfimynd. Samstillingu er sleppt við teikningu á þessari hreyfimynd.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Færðu hreyfimyndina, breytir X og Y hliðrun
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X hliðrun: {NUM}, Y hliðrun: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Veldu hreyfimynd
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Veldu hreyfimynd hvaðan sem er af skjánum
|
||||
|
||||
|
||||
+14
-65
@@ -95,9 +95,9 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman Berdesi
|
||||
|
||||
# Quantity of cargo
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}penumpang
|
||||
STR_QUANTITY_PASSENGERS :{COMMA} penumpang
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} batubara
|
||||
STR_QUANTITY_MAIL :{COMMA}{NBSP}kantong surat
|
||||
STR_QUANTITY_MAIL :{COMMA} kantong surat
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} minyak
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA} ekor ternak
|
||||
STR_QUANTITY_GOODS :{COMMA} peti barang jadi
|
||||
@@ -249,15 +249,7 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Batang G
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Runtuhkan bangunan, dll dalam area kotak. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Tampilkan yang tersembunyi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Tampilkan yang tersembunyi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Tampilkan yang tersembunyi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Tampilkan yang tersembunyi
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kereta yang tersembunyi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kendaraan yang tersembunyi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kapal yang tersembunyi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga pesawat yang tersembunyi
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Standar
|
||||
@@ -372,7 +364,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar
|
||||
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Pengaturan
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Pengaturan AI / Skrip Permainan
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi
|
||||
@@ -984,13 +975,6 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
|
||||
@@ -1084,7 +1068,6 @@ STR_TERRAIN_TYPE_VERY_FLAT :Sangat Datar
|
||||
STR_TERRAIN_TYPE_FLAT :Datar
|
||||
STR_TERRAIN_TYPE_HILLY :Berbukit
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
|
||||
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleran
|
||||
@@ -1092,8 +1075,7 @@ STR_CITY_APPROVAL_HOSTILE :Bermusuhan
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Tidak terdapat pemain AI ...{}anda dapat mengunduh beberapa macam AI lewat "Cari Konten"
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Pengaturan
|
||||
# Advanced settings window
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Penyaring kata:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Perluas semua
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Persempit semua
|
||||
@@ -1109,9 +1091,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusah
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Jenis:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Batasi daftar dibawah ini menggunakan filter yang telah ditetapkan
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar (hanya pengaturan yang penting)
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut (lebih banyak pengaturan)
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Pengaturan mahir (tampilkan semua, termasuk yang tak biasa)
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Pengaturan mahir / semua aturan
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Pengaturan dengan nilai berbeda dari nilai asli
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan dengan nilai berbeda dari pengaturan permainan baru
|
||||
|
||||
@@ -1123,9 +1105,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan perm
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian dengan pengaturan{}{SILVER}Jenis {BLACK}ke {WHITE} Semua jenis pengaturan
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Tampilkan semua hasil pencarian dengan pengaturan {} {SILVER} Jenis {BLACK} ke {WHITE} Semua jenis pengaturan
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} {BLACK}dan {SILVER}Jenis {BLACK}sampai {WHITE}Semua jenis pengaturan
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada -
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada-
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Tidak
|
||||
STR_CONFIG_SETTING_ON :Ya
|
||||
@@ -1166,9 +1148,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
|
||||
STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING}
|
||||
@@ -1197,8 +1176,6 @@ STR_CONFIG_SETTING_INFLATION :Inflasi: {STRIN
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Perbolehkan inflasi dalam ekonomi, dimana biaya naik sedikit lebih cepat daripada pembayaran
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jembatan: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk membuat jembatan
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimum tinggi jembatan: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Tinggi maksimum untuk pembangunan jembatan
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowongan: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum untuk membangun terowongan
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Metode pembangunan Industri primer : {STRING}
|
||||
@@ -1312,7 +1289,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Halus
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Kasar
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sangat Kasar
|
||||
STR_CONFIG_SETTING_VARIETY :Distribusi variasi: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY :Variasi: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(hanya TerraGenesis) Menentukan apakah bentang darat berisi area bergunung dan rata. Karena ini hanya akan mengakibatkan bentang darat yang lebih rata, pengaturan yang lain seharusnya ditetap 'bergunung'
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :Jumlahnya sungai: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Memilih berapa banyak sungai untuk membuat
|
||||
@@ -1620,7 +1597,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" bera
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA mengandung barang berharga di iklim sedang, intan di sub tropis atau emas di iklim sub arktik. NewGRFs mungkin mengubah itu. "simetris" berarti bahwa kira-kira sama jumlah kargo itu akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo itu bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk diaturkan ini ke asimetris atau manual ketika bermain sub arktik, sebagai bank tidak mengirim emas apapun kembali ke tambang emas. Untuk iklim sedang dan sub tropis anda juga bisah pilih simetris sebagian bank akan mengirim barang berharga kembali ke bank orisinil dari beberapa banyak barang berharga.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING}
|
||||
@@ -1739,7 +1716,6 @@ STR_INTRO_MULTIPLAYER :{BLACK}Bermain
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}Pengaturan Permainan
|
||||
STR_INTRO_HIGHSCORE :{BLACK}Tabel nilai tertinggi
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Cari konten
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Pengaturan AI / Permainan
|
||||
@@ -1759,7 +1735,6 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Pilih ga
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Tampilkan opsi permainan
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilkan tabel nilai tertinggi
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Tampilkan pengaturan
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan setelan NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Tampilkan pengaturan permainan dan AI
|
||||
@@ -1799,8 +1774,6 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Bermain
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Buldozer ajaib (hancurkan industri, objek tidak bergerak): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowongan boleh menerobos terowongan lain: {ORANGE}{STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat tak akan (sering) celaka di bandara kecil: {ORANGE} {STRING}
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Ubah ketinggian peta maksimum: {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Ubah ketinggian maksimum gunung di peta
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap 'Sedang'
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lansekap 'Sub Arktik'
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lansekap 'Sub Tropis'
|
||||
@@ -2319,7 +2292,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bangun r
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bangun depo (untuk pembelian dan perbaikan kereta). Shift untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ubah rel menjadi waypoint. Ctrl untuk mengaktifkan penggabungan waypoint. Shift untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bangun stasiun kereta. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Membuat sinyal kereta. Ctrl - berganti sinyal bendera/lampu{}Drag - membuat sinyal sesuai arah sepanjang rel. Ctrl - membuat sinyal sampai persimpangan/sinyal berikutnya{}Ctrl+Klik - mengubah pemilihan sinyal di jendela. Shift - untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Membangun sinyal kereta. Ctrl - berganti sinyal bendera-lampu. Drag - membuat sinyal sepanjang rel. Shift untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Membangun Jembatan kereta. Shift untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Membangun terowongan kereta. Shift untuk menampilkan perkiraan biaya
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Membangun/bongkar rel kereta, sinyal, waypoint, dan stasiun. Tekan Ctrl juga dapat membongkar rel pada waypoint dan stasiun
|
||||
@@ -2691,7 +2664,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Tim OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Tim OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan
|
||||
@@ -2726,9 +2699,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
|
||||
STR_MAPGEN_DATE :{BLACK}Tgl:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian peta maksimum:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Naikkan satu ketinggian maksimum gunung di peta
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Turunkan satu ketinggian maksimum gunung di peta
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
|
||||
@@ -2758,7 +2728,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Ubah ketinggian peta maksimal
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
|
||||
|
||||
@@ -2879,6 +2848,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite s
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lanjutkan ke sprite normal sebelumnya, lewati sembarang sprite bayangan/warna ulang/huruf dan pembungkus saat mulai
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili sprite yang sedang dipilih. Penjajaran diabaikan ketika sprite ini digambar
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih sebuah sprite di manapun pada layar
|
||||
|
||||
@@ -3419,20 +3389,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Ganti na
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Ubah nama jenis kapal
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Ubah nama jenis pesawat
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan kereta
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan bus/truk
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan kapal
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan pesawat
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ubah nama jenis kereta
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ganti nama jenis kendaraan
|
||||
@@ -3487,7 +3445,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Gandakan
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Gandakan
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Gandakan
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan menggandakan kereta yang sama termasuk gerbongnya. Klik tombol ini lalu klik kereta yang ingin digandakan baik didalam maupun diluar depo. Ctrl+Klik untuk berbagi perintah. Shift+Klik untuk menampilkan perkiraan biaya tanpa membelinya
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kereta yang sama termasuk gerbongnya. Klik tombol ini lalu klik kereta yang ingin digandakan baik didalam maupun diluar depo. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kendaraan yang sama. Klik tombol ini lalu klik kendaraan yang ingin digandakan, baik didalam maupun diluar bengkel.Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya tanpa membeli
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kapal yang sama . Klik tombol ini dan kemudian pada satu kapal di dalam atau diluar galangan. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli satu unit pesawat yang sama. Klik tombol ini dan kemudian pada satu pesawat didalam atau diluar hangar. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya
|
||||
@@ -3538,10 +3496,6 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Kendaraan Jalan
|
||||
STR_REPLACE_VEHICLE_SHIP :Kapal
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :Pesawat
|
||||
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kendaraan sedang digunakan
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Kolom berisi kendaraan yang kamu miliki
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Kendaraan tersedia
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Kolom berisi kendaraan yang tersedia untuk penggantian
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Pilih jenis kendaraan yang akan diganti
|
||||
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Pilih jenis mesin yang ingin digunakan sebagai pengganti mesin terpilih di sisi kiri
|
||||
@@ -4142,7 +4096,6 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Penggali
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Telah sama dengan ketinggian laut
|
||||
STR_ERROR_TOO_HIGH :{WHITE}Terlalu tinggi
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Jembatan diatas situ akan terlalu tinggi pada akhirnya.
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Tidak dapat mengubah nama perusahaan
|
||||
@@ -4193,8 +4146,6 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... huta
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... hanya bisa dibangun diatas garis salju
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... hanya dapat dibangun di bawah batas salju
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tidak ada tempat yang sesuai untuk industri '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ubah pembuatan peta untuk memperoleh peta yang lebih baik
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tidak dapat membangun stasiun kereta disini
|
||||
@@ -4332,7 +4283,6 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Harus me
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak dapat awal dan akhir pada spot/titik lokasi yang sama
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Ujung jembatan tidak pada level yang sama
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jembatan lebih rendah dari daratan
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Jembatan terlalu tinggi untuk medan ini.
|
||||
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Awal dan akhir harus segaris
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua ujung jembatan harus berada di daratan
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jembatan terlalu panjang
|
||||
@@ -4897,7 +4847,6 @@ STR_COMPANY_NAME :{COMPANY}
|
||||
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
|
||||
STR_DEPOT_NAME :{DEPOT}
|
||||
STR_ENGINE_NAME :{ENGINE}
|
||||
STR_HIDDEN_ENGINE_NAME :{ENGINE} (tersembunyi)
|
||||
STR_GROUP_NAME :{GROUP}
|
||||
STR_INDUSTRY_NAME :{INDUSTRY}
|
||||
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
|
||||
|
||||
+4
-18
@@ -121,11 +121,11 @@ STR_QUANTITY_TOYS :{COMMA}{NBSP}{P
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}{P mh mh mh m m}ála de mhilseáin
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} de chóla
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} d'fhéasóg Daideo
|
||||
STR_QUANTITY_BUBBLES :{COMMA} {P sh sh sh s s}úilín
|
||||
STR_QUANTITY_BUBBLES :{COMMA} {P sh sh sh s s}súilín{P "" "" "" "" ""}
|
||||
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de thaifí
|
||||
STR_QUANTITY_BATTERIES :{COMMA} {P ch ch ch gc c}eallra{P "" "" "" "" ""}
|
||||
STR_QUANTITY_PLASTIC :{VOLUME_LONG} de phlaisteach
|
||||
STR_QUANTITY_FIZZY_DRINKS :{COMMA} {P dh dh dh nd d}eoch súilíneach
|
||||
STR_QUANTITY_FIZZY_DRINKS :{COMMA} {P dh dh dh nd n}eoch súilíneach
|
||||
STR_QUANTITY_N_A :N/B
|
||||
|
||||
# Two letter abbreviation of cargo name
|
||||
@@ -1201,7 +1201,6 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Airde uasta i d
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Uasfhad na dtollán: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Uasfhad i dtaca le tolláin a thógáil
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :An modh chun tionscail phríomhúla a thógáil de láimh: {STRING}
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :An modh a úsáidfear chun tionscal príomhúil a mhaoiniú. Ciallaíonn 'ceann ar bith' nach féidir aon cheann a mhaoiniú, ciallaíonn 'taiscéaladh' gur féidir maoiniú a dhéanamh, ach go ndéanfar an tógáil ar áit randamach ar an léarscáil, agus d'fhéadfadh teip a bheith ann freisin, ciallaíonn 'cosúil le tionscail eile' gur féidir le cuideachtaí tionscail na n-amhábhar a thógáil cosúil le tionscail phróiseála aon áit is mian leo
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Ceann ar bith
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Cosúil le tionscail eile
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Cuardach (mianraí srl.)
|
||||
@@ -1223,19 +1222,16 @@ STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :taobh abhus
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :lár
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :taobh thall
|
||||
STR_CONFIG_SETTING_AUTOSCROLL :Peanáil an fhuinneog agus an luch ag an taobh: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Má tá sé cumasaithe, tosóidh fuinneoga amhair ag scrollú nuair atá cursóir na luchóige in aice le taobh na fuinneoige
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Díchumasaithe
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Príomhfhuinneog amhairc, lánscáileán amháin
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Príomhfhuinneog amhairc
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Gach fuinneog amhairc
|
||||
STR_CONFIG_SETTING_BRIBE :Ceadaigh breabanna a thabhairt don údarás áitiúil: {STRING}
|
||||
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Tabhair cead do chuideachtaí iarracht a dhéanamh breab a thabhairt d'údarás áitiúil baile. Má thugann cigire an breab faoi dearra, ní bheidh an chuideachta in ann aon ghníomh a dhéanamh sa bhaile ar feadh sé mhí
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ceadaigh cearta eisiach iompair a cheannach: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Má cheannaíonn cuideachta cearta eisiacha iompair i mbaile, ní gheobhaidh stáisiúin iomaitheoirí (idir stáisiúin phaisinéirí agus lastais) lastas ar bith ar feadh bliain iomlán
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Ceadaigh maoiniú foirgneamh: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Tabhair cead do chuideachtaí airgead a thabhairt do bhailte chun tithe nua a mhaoiniú
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Ceadaigh maoiniú do thógáil bóithre áitiúla: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Tabhair cead do chuideachtaí airgead a thabhairt do bhailte chun atógáil a dhéanamh ar bhóithre chun sabaitéireacht a dhéanamh ar sheirbhísí ar bhóthar sa bhaile
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Ceadaigh airgead a sheoladh chuig cuideachtaí eile: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Tabhair cead airgead a aistriú idir chuideachtaí sa mhód ilimreoirí
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Iolraitheoir meáchain don lastas le traenacha troma a ionsamhladh: {STRING}
|
||||
@@ -1250,10 +1246,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Gnáth
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Ceadaigh stadanna bóthair 'tiomáin tríd' ar bhóithre ar le bailte iad: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Ceadaigh stopann bóthair 'tiomáin tríd' a thógáil ar bhóithre ar le bailte iad
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Ceadaigh stopanna bóthair 'tiomáin tríd' ar bhóithre ar le hiomaitheoirí iad: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Tabhair cead stadanna bóthair 'tiomáin tríd' a thógáil ar bhóithre atá faoi úinéireacht cuideachtaí eile
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ní féidir an socrú seo a athrú nuair atá feithiclí ann
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cothabháil bonneagair: {STRING}
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Má tá sé cumasaithe, bíonn costais chothabhála ar bhonneagar. Méadaíonn an costas níos tapúla ná méid an líonra, rad a fhágann go mbíonn tionchar níos mó aige ar chuideachtaí móra ná ar chuideachtaí beaga
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Ní imíonn aerfoirt as dáta riamh: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Má dhéantar an socrú seo a chumasú beidh gach cineál aerfoirt ar fáil go deo tar éis é a thabhairt isteach
|
||||
@@ -1311,7 +1305,6 @@ STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis a
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :Méid na n-aibhneacha: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Roghnaigh líon na n-aibhneacha a chruthófar
|
||||
STR_CONFIG_SETTING_TREE_PLACER :Algartam le crainnte a chur: {STRING}
|
||||
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Roghnaigh an chaoi a scaipfear crainnte ar an léarscáil: Le 'bunaidh' cuirfear crainnte agus iad scaipthe go haonfhoirmeach. le 'feabhsaithe' cuirtear iad i ngrúpaí
|
||||
STR_CONFIG_SETTING_TREE_PLACER_NONE :Ceann ar bith
|
||||
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Bunaidh
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Feabhsaithe
|
||||
@@ -1339,7 +1332,6 @@ STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :An méid a thar
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Scrollú mín do na fuinneoga amhairc: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Taispeáin leid uirlise tomhais agu uirlisí tógála áirithe in úsáid: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Taispeáin libhréithe sonracha d'fheithiclí: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Rialaigh úsáid libhréithe a bhaineann go sonrach leis an gcineál feithicle d'fheithiclí (seachas libhréithe a bhaineann go sonrach le cuideachta)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Ná taispeáin
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Do chuideachta féin
|
||||
STR_CONFIG_SETTING_LIVERIES_ALL :Gach cuideachta
|
||||
@@ -1383,9 +1375,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Gach gníomh ne
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Gach rud ach gníomhartha a mhionathraíonn an tírdhreach
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Gach gníomh
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Úsáid grúpaí i liosta na bhfeithiclí {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Cumasaigh úsáid a bhaint as na liostaí ardleibhéil feithiclí chun feithiclí a ghrúpáil
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Úsáid táscairí lódála: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Roghnaigh cibé acu an dtaispeánfar táscairí lódála os cionn feithiclí atá ag lódáil nó ag dílódáil nó nach dtaispeánfar
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Taispeáin an t-amchlár i dticeanna seachas i laethanta: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Taispeáin amanna taistil i dtáblaí ama i dticeanna cluiche seachas laethanta
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Taispeáin am teacht isteach agus fágála in amchláir: {STRING}
|
||||
@@ -1398,7 +1388,6 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :An chéad chean
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :An cheann deiridh atá ar fáil
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Ceann is mó a úsáidtear
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Taispeáin cosáin forchoimeádta iarnróid: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Tabhair dath difriúil ar iarnróid forchoimeádta le cabhrú le fadhbanna le traenacha a dhiúltaíonn dul isteach i mbloic atá bunaithe ar chosáin
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Fág uirlisí tógála gníomhach i ndiaidh úsáide: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Coinnigh na huirlisí tógála do dhroichid, tolláin srl. oscailte tar éis a n-úsáide
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Speansais an ghrúpa i bhfuinneog airgeadais cuideachta: {STRING}
|
||||
@@ -1441,7 +1430,6 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Díchumasaigh l
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Má dhéantar an socrú seo a chumasú ní bheidh ríomhimreoir in ann longa a thógáil
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Próifíl socruithe réamhshocraithe: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Roghnaigh cén próifíl socruithe a úsáidfear do AInna fánacha nó na luachanna tosaigh nuair a chuirfear AI nó Script Cluiche nua leis
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Éasca
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Méanach
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Deacair
|
||||
@@ -1510,13 +1498,10 @@ STR_CONFIG_SETTING_STARTING_YEAR :Bliain tosaigh:
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Cumasaigh geilleagar níos míne (tuilleadh athruithe, agus iad níos lú): {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Má dhéantar é a chumasú, athraíonn táirgeadh na dtionscal níos minice, agus i gcéimeanna níos lú. Is iondúil nach mbíonn aon tionchar ag an socrú seo má chuirtear na cineálacha tioinscail ar fáil in NewGRF
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Ceadaigh scaireanna a cheannach ó chuideachtaí eile: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Má tá sé cumasaithe, tá cead scaireanna i gcuideachta a cheannach agus a dhíol. Ní bheidh scaireanna ar fáil ach do chuideachtaí a bhfuil aois áirithe bainte amach acu
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :An céatadán den bhrabús a íocfar ar chuid den turas i gcórais fhriothálacha: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Agus tú ag tarraingt, cuir síos comharthaí gach: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Socraigh an fad ag a dtógfar comharthaí ar iarnród suas go dtí an chéad chonstaic eile (comhartha, acomhal), agus comharthaí á dtarraingt
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} {P thíl thíl thíl dtíl tíl}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Agus tú ag tarraingt, coinnigh fad seasta idir comharthaí: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Roghnaigh an chaoi a chuirfear síos comharthaí agus comhartaí á dtarraingt le Ctrl coinnithe síos. Má tá sé cumasaithe, cuirfear comharthaí thart timpeall ar tholláin nó droicid sa chaoi nach mbeidh píosaí fada ann gan aon chomhartha orthu. Má tá sé cumasaithe, cuirfear síos comhartha gach n tíl, rud a fhágann go mbeidh sé níos éasca comharthaí ar iarnróid chomhthreomhara a ailíniú
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Tóg séamafóir go huathoibríoch roimh: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Socraigh an bliain ina n-úsáidfear comharthaí leictreacha ar iarnróid. Roimh an bhliain sin, úsáidfear comharthaí nach comharthaí leictreacha iad (tá an fheidhm cheanainn céanna acu, ach cuma dhifriúil orthu)
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Cumasaigh GUI na gcomharthaí: {STRING}
|
||||
@@ -2656,7 +2641,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi
|
||||
STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 An fhoireann OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 An fhoireann OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche
|
||||
@@ -2844,6 +2829,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite r
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Téigh ar aghaigh chuig an gnáth-sprite roimhe, ag scipeáil thar aon bhréag-sprite nó sprite athdathaithe/clófhoirne agus ag timfhilleadh ag an tús
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Léiriú den sprite atá roghnaithe faoi láthair. Déantar neamhaird den ailíniú agus an sprite seo á tharraingt
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bog an sprite timpeall, ag athrú an seach-chur X agus Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}seach-chur X: {NUM}, seach-chur Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Roghnaigh sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Roghnaigh sprite ó áit ar bith ar an scáileán
|
||||
|
||||
|
||||
@@ -2721,7 +2721,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu
|
||||
STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Il team OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Il team OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
|
||||
@@ -2908,11 +2908,8 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va allo
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando gli spiazzamenti X e Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reimposta posizione relativa
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reimposta gli spiazzamenti relativi attuali
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posizione X: {NUM}, Y: {NUM} (assoluto)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posizione X: {NUM}, Y: {NUM} (relativo)
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando i posizionamenti X e Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Posizionamento X: {NUM}, Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Scegli sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo
|
||||
|
||||
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存
|
||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}前の
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}前のノーマルスプライトに戻ります。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}現在選択されているスプライトの代表絵を示します。この配列はスプライトを描画するときには無視されます
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオフセットを変更し、スプライトを移動します
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Xオフセット: {NUM}, Yオフセット: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}スプライトを選ぶ
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}画面内からスプライトを選びます
|
||||
|
||||
|
||||
+47
-50
@@ -807,7 +807,7 @@ STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}운송 회사 합병!
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 {STRING} 회사에게 {CURRENCY_LONG}의 가격으로 인수합병되었습니다!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}파산!
|
||||
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 채권자에 의해 모든 자산이 팔려 파산하였습니다!
|
||||
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}가 채권자에 의해 파산되고 모든 자산이 팔렸습니다!
|
||||
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}새로운 운송회사 등장!
|
||||
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}{G 0 "이" "가"} {TOWN}에서 공사를 시작했습니다!
|
||||
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING}의 관리권이 {STRING}(으)로 넘어갔습니다!
|
||||
@@ -1218,7 +1218,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :진행 방향
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :오른쪽에
|
||||
STR_CONFIG_SETTING_SHOWFINANCES :연말에 자동으로 재정 창을 띄움: {STRING}
|
||||
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :이 옵션을 켜면 회사의 재정 상태를 확인하기 쉽도록 매년 말에 재정 창이 자동으로 뜹니다.
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정하는 경로는 기본적으로 '직행'으로 처리: {STRING}
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정하는 경로는 기본적으로 '직통'으로 처리: {STRING}
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :일반적으로 차량은 경로 상에 있는 모든 역에 정차하게 되어있습니다. 이 옵션을 켜면 차량이 마지막 목적지까지 정차없이 모든 역을 통과할 것입니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다.
|
||||
STR_CONFIG_SETTING_STOP_LOCATION :새로 지정하는 역 정차 경로는 기본적으로 역의 {STRING}에 정지하도록 설정
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :열차가 기본적으로 정거장의 어느 위치에 정차할 것인지를 설정합니다. '가까운 쪽'은 역에 진입하는 곳과 가까운 곳에, '중간'은 역 중앙에, '먼쪽'은 진입하는 곳과 먼 곳에 정차합니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다.
|
||||
@@ -1235,7 +1235,7 @@ STR_CONFIG_SETTING_BRIBE :지역 당국
|
||||
STR_CONFIG_SETTING_BRIBE_HELPTEXT :회사가 지역 도시 당국에 뇌물을 주는 것을 허용합니다. 뇌물 행위가 적발되는 경우, 회사는 해당 도시에서 6개월간 아무 행동도 할 수 없습니다.
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :독점 운송권 구입 허용: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :한 회사가 어떤 도시의 독점수송권을 구매하면, 그 도시에 있는 상대편의 역에서는 그 해 동안 (승객을 포함한) 그 어떠한 화물도 받을 수 없습니다.
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :도시 상업 건물 건설에 투자하는 것을 허용: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :도시 상업 건물 건설에 투자하는 행위 허용: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :회사가 도시가 새로운 건물에 투자할 수 있도록 자금을 주는 것을 허용합니다.
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :도시 도로 보수공사 시행을 허용: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :도로 기반의 수송 체계를 갖추고 있는 다른 회사를 방해하기 위해 해당 도시가 도로 재건축을 시작하도록 회사가 도시에 돈을 지불하는 행위를 허용합니다.
|
||||
@@ -1322,7 +1322,7 @@ STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :지도의 나
|
||||
STR_CONFIG_SETTING_TREE_PLACER_NONE :없음
|
||||
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :자동차 통행 방향: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :자동차/전차: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요.
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향
|
||||
@@ -1498,9 +1498,9 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :산업시설
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :산업시설이 폐쇄될 때 메시지로 알려줍니다.
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :경제 변화: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :거시적인 경제에 변화가 생기면 뉴스 메시지로 알려줍니다.
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :내 회사에 의한 산업시설의 생산량 변동: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :내 회사가 달성한 산업시설의 생산량 변동: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :내 회사가 수송하는 산업시설의 생산량이 변하면 소식으로 알려줍니다.
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :경쟁사에 의한 산업시설의 생산량 변동: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :경쟁자에 의한 산업시설의 생산 변화: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :경쟁사가 수송하고 있는 산업 시설의 생산량이 변하면 메시지로 알려줍니다.
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :다른 산업 생산물 변화: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :아무도 수송하지 않는 산업시설의 생산량이 변하면 소식으로 알려줍니다.
|
||||
@@ -1695,7 +1695,7 @@ STR_CONFIG_SETTING_AI_NPC :{ORANGE}컴퓨
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_OPF :오리지널
|
||||
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(권장)
|
||||
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(추천)
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :열차에 사용할 경로 탐색법: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :열차에 사용할 경로 탐색 방법을 선택합니다.
|
||||
@@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}설정
|
||||
# Config errors
|
||||
STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생
|
||||
STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다.
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'{G 0 "은" "는"} '{0:STRING}'에 사용할 수 없습니다
|
||||
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??)
|
||||
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING}
|
||||
@@ -1802,10 +1802,10 @@ STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}터널
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING}
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}최대 지형 고도값 수정: {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}최대 지형 높이값을 수정합니다.
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 기후
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후 지형
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 지형
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후 지형
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라 지형
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT}
|
||||
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING}
|
||||
@@ -2017,11 +2017,11 @@ STR_NETWORK_LANG_TURKISH :터키어
|
||||
STR_NETWORK_LANG_UKRAINIAN :우크라이나어
|
||||
STR_NETWORK_LANG_AFRIKAANS :아프리카어
|
||||
STR_NETWORK_LANG_CROATIAN :크로아티아어
|
||||
STR_NETWORK_LANG_CATALAN :카탈로니아어
|
||||
STR_NETWORK_LANG_ESTONIAN :에스토니아어
|
||||
STR_NETWORK_LANG_GALICIAN :갈리시아어
|
||||
STR_NETWORK_LANG_GREEK :그리스어
|
||||
STR_NETWORK_LANG_LATVIAN :라트비아어
|
||||
STR_NETWORK_LANG_CATALAN :카탈로니아
|
||||
STR_NETWORK_LANG_ESTONIAN :에스토니아
|
||||
STR_NETWORK_LANG_GALICIAN :갈리시아
|
||||
STR_NETWORK_LANG_GREEK :그리스
|
||||
STR_NETWORK_LANG_LATVIAN :라트비아
|
||||
############ End of leave-in-this-order
|
||||
|
||||
# Network game lobby
|
||||
@@ -2065,7 +2065,7 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}회사
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다
|
||||
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다
|
||||
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 완료
|
||||
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드
|
||||
|
||||
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기
|
||||
|
||||
@@ -2161,7 +2161,7 @@ STR_NETWORK_ERROR_CLIENT_CHEATER :치트 사용
|
||||
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참
|
||||
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :너무 많은 명령 전송
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :제 시간에 비밀번호를 입력하십시오
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :반응 시간 초과
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :일반적인 시간 초과
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :지도 다운로드 시간 초과
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :지도 생성 / 입장 시간 초과
|
||||
############ End of leave-in-this-order
|
||||
@@ -2236,7 +2236,7 @@ STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}필요한 요소: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}태그: {WHITE}{STRING}
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD가 "zlib" 지원 기능을 포함하지 않고 만들어졌습니다...
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... 콘텐츠를 다운로드 할 수 없습니다!
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... 콘텐츠 다운로드가 불가능합니다!
|
||||
|
||||
# Order of these is important!
|
||||
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}기본 그래픽
|
||||
@@ -2360,17 +2360,17 @@ STR_STATION_CLASS_WAYP :{G=f}경유지
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}신호기 선택
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}폐색 신호기 (구식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}입구 신호기 (구식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}출구 신호기 (구식){}일반 신호기와 기능이 똑같지만, 입구 & 복합 신호기와 올바르게 연계되어야 합니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}복합 신호기 (구식){}복합 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지 구조"를 건설할 수 있도록 도와줍니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}출구 신호기 (구식){}일반 신호기와 기능이 똑같지만, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}콤보 신호기 (구식){}콤보 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지 구조"를 건설할 수 있도록 도와줍니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}폐색 신호기 (전자식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}입구 신호기 (전자식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구 신호기 (전자식){}일반 신호기와 기능이 똑같지만, 입구 & 복합 신호기와 올바르게 연계되어야 합니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}복합 신호기 (전자식){}복합 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지식 구조"를 건설할 수 있도록 도와줍니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구 신호기 (전자식){}일반 신호기와 기능이 똑같지만, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}콤보 신호기 (전자식){}콤보 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지식 구조"를 건설할 수 있도록 도와줍니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다.
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}이 버튼을 선택한 뒤 이미 설치된 신호기를 클릭하면, 신호기의 종류(일반/입구/출구/복합/경로)와 형식(구식↔전자식)을 변경하고, CTRL+클릭하면 신호기의 형식을 변경합니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다.
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}이 버튼을 선택한 뒤 이미 설치된 신호기를 클릭하면, 신호기의 종류(일반/입구/출구/콤보/경로)와 형식(구식↔전자식)을 변경하고, CTRL+클릭하면 신호기의 형식을 변경합니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다.
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}드래그시 신호기 간격
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}드래그시 신호기 간격 감소
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래그시 신호기 증가
|
||||
@@ -2461,7 +2461,7 @@ STR_AIRPORT_SMALL :소형 공항
|
||||
STR_AIRPORT_CITY :도시 공항
|
||||
STR_AIRPORT_METRO :대도시 공항
|
||||
STR_AIRPORT_INTERNATIONAL :국제 공항
|
||||
STR_AIRPORT_COMMUTER :통근용 공항
|
||||
STR_AIRPORT_COMMUTER :국내 공항
|
||||
STR_AIRPORT_INTERCONTINENTAL :대륙간 공항
|
||||
STR_AIRPORT_HELIPORT :헬리콥터 탑승장
|
||||
STR_AIRPORT_HELIDEPOT :헬리콥터 격납고
|
||||
@@ -2563,7 +2563,7 @@ STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}소비
|
||||
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}도시 가구
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}이 산업시설의 공급자와 고객을 보려면 클릭하세요.
|
||||
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}이 화물의 공급자와 고객을 보려면 클릭하세요.
|
||||
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}산업시설 연계도 보기
|
||||
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}산업망 표시
|
||||
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}이 산업시설에서 생산/소비하는 화물을 보여줍니다.
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}지도에 표시
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}위 산업망에 표시된 산업을 소형지도에서 볼 수 있게 합니다.
|
||||
@@ -2610,23 +2610,23 @@ STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :일반 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :입구 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :출구 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :복합 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :콤보 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :일반 신호기와 입구 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :일반 신호기와 출구 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 복합 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 콤보 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :일반 신호기와 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :일반 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :입구 신호기와 출구 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 복합 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 콤보 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :입구 신호기와 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :입구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 복합 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 콤보 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :출구 신호기와 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :출구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :복합 신호기와 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :복합 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :콤보 신호기와 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :콤보 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :경로 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 차량기지
|
||||
|
||||
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 개발팀
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD 개발팀
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장
|
||||
@@ -2880,10 +2880,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}이전
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다.
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}상대값 초기화
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}현재 상대값 좌표를 초기화
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (절댓값)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (상대값)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X축: {NUM}, Y축: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}스프라이트 선택
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}화면에서 스프라이트를 골라 냅니다.
|
||||
|
||||
@@ -2937,7 +2934,7 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환
|
||||
STR_NEWGRF_LIST_MISSING :{RED}파일 없음
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF이 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다.
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{STRING}' NewGRF이 하려는 행위는 비동기화 혹은 충돌을 일으킬 수 있습니다.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다.
|
||||
@@ -2959,10 +2956,10 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<알 수 없는
|
||||
STR_INVALID_VEHICLE :<알 수 없는 차량>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF 검색 중
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF 검색
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}NewGRF을 검색하는 중입니다. 파일 개수에 따라 시간이 조금 걸릴 수 있습니다...
|
||||
STR_NEWGRF_SCAN_STATUS :{BLACK}약 {1:NUM}개의 NewGRF 중에서 {0:NUM}개의 NewGRF을 찾았습니다
|
||||
STR_NEWGRF_SCAN_ARCHIVES :자료 검색 중
|
||||
STR_NEWGRF_SCAN_ARCHIVES :자료 검색
|
||||
|
||||
# Sign list window
|
||||
STR_SIGN_LIST_CAPTION :{WHITE}팻말 목록 - 팻말 {COMMA}개
|
||||
@@ -3140,7 +3137,7 @@ STR_STATION_VIEW_VIA_ANY :{RED}어디든
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}여기에서 출발하는 {CARGO_SHORT}
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}이 역을 경유하는 {CARGO_SHORT}
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}이 역에 도착하는 {CARGO_SHORT}
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}직행 {CARGO_SHORT}
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}직통 {CARGO_SHORT}
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :출발-경유-도착
|
||||
STR_STATION_VIEW_GROUP_S_D_V :출발-도착-경유
|
||||
@@ -3220,17 +3217,17 @@ STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}설립: {
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}색상:
|
||||
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}차량:
|
||||
STR_COMPANY_VIEW_TRAINS :{WHITE}열차 {COMMA}대
|
||||
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}자동차/전차 {COMMA}대
|
||||
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}차량 {COMMA}대
|
||||
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}항공기 {COMMA}대
|
||||
STR_COMPANY_VIEW_SHIPS :{WHITE}선박 {COMMA}대
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}없음
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}회사가치: {WHITE}{CURRENCY_LONG}
|
||||
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% {COMPANY}의 소유)
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}기반시설:
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}선로 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}철도 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}도로 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}항만시설 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}역 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}운하시설 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}정거장 {COMMA}칸
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}공항 {COMMA}개
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}없음
|
||||
|
||||
@@ -3370,7 +3367,7 @@ STR_GROUP_RENAME_CAPTION :{BLACK}그룹
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :새 열차
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :새 전기 열차
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :새 모노레일 열차
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :새 모노레일
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :새 자기부상열차
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :새 열차
|
||||
@@ -4111,7 +4108,7 @@ STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크
|
||||
|
||||
# Error message titles
|
||||
STR_ERROR_MESSAGE_CAPTION :{YELLOW}알림
|
||||
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{STRING} 회사가 보낸 메시지
|
||||
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{STRING}{G 0 "이" "가"} 보낸 메시지
|
||||
|
||||
# Generic construction errors
|
||||
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}지도 가장자리에서 너무 멉니다!
|
||||
@@ -4134,7 +4131,7 @@ STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}중간
|
||||
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}일시 정지 중에는 할 수 없습니다
|
||||
|
||||
# Local authority errors
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} 지역 당국이 이 행동을 거부했습니다.
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}에 대한 회사의 낮은 성취도로 인해 지역 당국이 이 행위를 거절했습니다!
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} 지역 당국이 이 도시에 다른 공항이 들어서는 것을 거부하였습니다!
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} 지역 당국이 소음 문제로 인해 공항 건설을 거부하였습니다
|
||||
STR_ERROR_BRIBE_FAILED :{WHITE}당신의 뇌물 수수 행위가 지역 당국에 의해 발각되었습니다!
|
||||
@@ -4398,7 +4395,7 @@ STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}항공
|
||||
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}열차를 구입할 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}차량을 구입할 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}선박을 구입할 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}항공기를 구입할 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}항공기를 구입 할 수 없습니다...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}열차의 차량 이름을 다시 지정할 수 없습니다...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}차종명을 다시 지정할 수 없습니다...
|
||||
|
||||
+13
-12
@@ -296,7 +296,7 @@ STR_QUANTITY_STEEL :{WEIGHT_LONG} c
|
||||
STR_QUANTITY_VALUABLES :{G=mp}{COMMA}{NBSP}sacc{P us i} rerum pretiosarum
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris
|
||||
STR_QUANTITY_MAIZE :{WEIGHT_LONG} maizii
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} fructuum
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} fructus
|
||||
STR_QUANTITY_DIAMONDS :{G=mp}{COMMA}{NBSP}sacc{P us i} adamantum
|
||||
STR_QUANTITY_FOOD :{WEIGHT_LONG} cibi
|
||||
STR_QUANTITY_PAPER :{WEIGHT_LONG} chartae
|
||||
@@ -331,7 +331,7 @@ STR_ABBREV_STEEL :{TINY_FONT}CH
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}RP
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}AE
|
||||
STR_ABBREV_MAIZE :{TINY_FONT}MZ
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FT
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FR
|
||||
STR_ABBREV_DIAMONDS :{TINY_FONT}AD
|
||||
STR_ABBREV_FOOD :{TINY_FONT}AL
|
||||
STR_ABBREV_PAPER :{TINY_FONT}CA
|
||||
@@ -481,7 +481,7 @@ STR_SORT_BY_MAX_SPEED :Velocitate maxi
|
||||
STR_SORT_BY_MODEL :Typo
|
||||
STR_SORT_BY_VALUE :Aestimatione
|
||||
STR_SORT_BY_LENGTH :Longitudine
|
||||
STR_SORT_BY_LIFE_TIME :Aetate reliqua
|
||||
STR_SORT_BY_LIFE_TIME :Aetate remanente
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Mora horarii
|
||||
STR_SORT_BY_FACILITY :Typo stationis
|
||||
STR_SORT_BY_WAITING_TOTAL :Summa onerum manentium
|
||||
@@ -852,8 +852,8 @@ STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Eligere
|
||||
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam veterem'
|
||||
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam novitatis'
|
||||
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Eligere compositionem 'viam facilem'
|
||||
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam I' (a lusore electam)
|
||||
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam II' (a lusore electam)
|
||||
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam I' (ab lusore electam)
|
||||
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam II' (ab lusore electam)
|
||||
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Incipere desinereve admixtionem carminum
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Monstrare fenestram electionis carminum
|
||||
|
||||
@@ -1953,7 +1953,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Inspicer
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Monstrare optiones IA/Ludi scriptorum
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exire OpenTTD
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura sunt.
|
||||
STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura indicia sunt.
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Exire
|
||||
@@ -2893,7 +2893,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terra societati
|
||||
STR_ABOUT_OPENTTD :{WHITE}De OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privilegium impressorium originale {COPYRIGHT} MCMXCV Chris Sawyer, Omnia proprietatis iura reservantur
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXV Manus OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXIV Manus OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Servare Ludum
|
||||
@@ -3081,6 +3081,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Spiritum
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ire ad spiritum naturalem priorem et, termino contacto, ad ultimum revertere
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Imago spiritus electi. Directio neglegitur cum hic spiritus pingitur
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movere spiritum mutatione X et Y incrementa
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X incrementum: {NUM}, Y incrementum: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Eligere spiritum
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Eligere spiritum e scrinio
|
||||
|
||||
@@ -4200,8 +4201,8 @@ STR_AI_CONFIG_AI :{SILVER}AI
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Eligere {STRING}
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :IA
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Scriptum
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere ludi scriptum alium
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Ludi Scriptum
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere scriptum alium
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Parametra
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Recensere parametra Scripti
|
||||
|
||||
@@ -4231,9 +4232,9 @@ STR_AI_SETTINGS_START_DELAY :Quot dies post
|
||||
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} - {STRING} LegeMe
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} - {STRING} Index Mutationum
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} - {STRING} Licentia
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} LegeMe de {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} index mutationum de {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licentia de {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Verba volvere
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Volvere verba fenestrae ut omnia intra adsunt sine vagando
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Inspicere LegeMe
|
||||
|
||||
@@ -2617,7 +2617,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Uzņēmumam pie
|
||||
STR_ABOUT_OPENTTD :{WHITE}Par OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģināla autortiesības {COPYRIGHT} 1995 Kriss Sojers. Visas tiesības paturētas
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD darba grupa
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD darba grupa
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Saglabāt spēli
|
||||
@@ -2799,6 +2799,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Iepriek
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Iet pie iepriekšējā parastā gariņa, izlaižot visus pseido/pārkrāsotos/fonta gariņus
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atlasītā gariņa attēlojums. To attēlojot, izkārtojums netiek ievērots
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pārvietot gariņu, lai mainītu X un Y vērtības
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X garums: {NUM}, Y garums: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Paņemt gariņu
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Paņemt gariņu no jebkuras vietas ekrānā
|
||||
|
||||
|
||||
@@ -2910,7 +2910,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem
|
||||
STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD komanda
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD komanda
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą
|
||||
@@ -3098,10 +3098,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Buvęs a
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Pereiti prie buvusio animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pabaigą pradžioje
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atvaizdavimas dabartinio pasirinkto sprite. Suderinamumas yra ignoruojamas, rengiant šį sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Perkelti sprite aplink, keičiant X ir Y atsvaras
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Anuliuoti santykinius
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Anuliuoti santykinius poslinkius
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Absoliutus)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Santykinis)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X atsvara: {NUM}, Y atsvara: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkite sprite iš bet kurios vietos ekrane
|
||||
|
||||
|
||||
+304
-359
File diff suppressed because it is too large
Load Diff
+8
-45
@@ -95,7 +95,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman bergas
|
||||
|
||||
# Quantity of cargo
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}penumpang{P "" s}
|
||||
STR_QUANTITY_PASSENGERS :{COMMA} penumpang
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} arang batu
|
||||
STR_QUANTITY_MAIL :{COMMA} beg surat
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} minyak
|
||||
@@ -350,7 +350,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar
|
||||
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Pilihan permainan
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Tetapan
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Al/Tetapan skrip permainan
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Tetapan NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pilihan Ketelusan
|
||||
@@ -952,13 +951,6 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi skrin untuk digunakan
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Biasa
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Saiz berganda
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak
|
||||
@@ -1052,7 +1044,6 @@ STR_TERRAIN_TYPE_VERY_FLAT :Sangat Rata
|
||||
STR_TERRAIN_TYPE_FLAT :Rata
|
||||
STR_TERRAIN_TYPE_HILLY :Berbukit
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergunung
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Mengizinkan
|
||||
STR_CITY_APPROVAL_TOLERANT :Bertoleransi
|
||||
@@ -1060,8 +1051,7 @@ STR_CITY_APPROVAL_HOSTILE :Kurang mengizin
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Tiada AI yang bersesuaian...{}Anda boleh memuat turun beberapa AI dari sistem 'Kandungan Atas Talian'
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Tetapan
|
||||
# Advanced settings window
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Tapis baris:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Kembangkan semua
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Musnahkan semua
|
||||
@@ -1075,9 +1065,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Tetapan syarika
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Tetapan syarikat (disimpan di penyimpanan; hanya berkesan kepada syarikat semasa)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hadkan senarai di bawah menggunakan penapis yang telah ditetapkan
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Asas (menunjukkan tetapan yang penting sahaja)
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Terperinci (tunjukkan kebanyakan tetapan)
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Expert (memaparkan semua tetapan, termasuk yang pelik)
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Tetapan asas
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Tetapan tambahan
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Pakar tetapan / semua tetapan
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Tetapan dengan nilai berbeza dari yang lalai
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Tetapan dengan nilai yang berbeza daripada tetapan baru permainananda
|
||||
|
||||
@@ -1121,9 +1111,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Jika kereta api
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap majlis bandaraya terhadap penyusunan semula kawasan: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih tahap kebisingan dan kerosakan persekitaran
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Ketinggian maksimum peta: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Tetapkan ketinggian maksimum yang dibenarkan bagi gunung pada peta
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak boleh ubah ketinggian maxima kepada nilai ini. Sekurang-kurangnya satu gunung di dalam peta lebih tinggi.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Benarkan pengubahsuaian tanah di bawah bangunan, landasan, dan sebagainya (autocerun): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Benarkan landskap di arah bangunan dan trek tanpa memusnahkannya
|
||||
STR_CONFIG_SETTING_CATCHMENT :Benarkan kawasan tangkapan yang lebih realistik: {STRING}
|
||||
@@ -1152,8 +1139,6 @@ STR_CONFIG_SETTING_INFLATION :Inflasi: {STRIN
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Mengupayakan inflasi kepada ekonomi, di mana kos adalah sedikit lebih cepat meningkat daripada pembayaran
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jambatan: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk binaan jambatan
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Ketinggian jambatan maksima: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Ketinggian maksimum untuk membina jambatan
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowong: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum binaan terowong
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Cara pembinaan manual industri utama: {STRING}
|
||||
@@ -1459,7 +1444,6 @@ STR_INTRO_MULTIPLAYER :{BLACK}Pemain b
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}Pilihan Permainan
|
||||
STR_INTRO_HIGHSCORE :{BLACK}Carta mata tertinggi
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Tetapan
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Tetapan NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Periksa Kandungan Atas Talian
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Al/Tetapan Skrip Permainan
|
||||
@@ -1479,7 +1463,6 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Pilih la
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Paparkan pilihan permainan
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Paparan carta mata tertinggi
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Pamerkan pilihan
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Paparkan tetapan NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Periksa kandungan baru atau yang telah dikemaskini untuk dimuat turun
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Paparan Al/Tetapan Skrip Permainan
|
||||
@@ -1519,8 +1502,6 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Bermain
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Jentolak ajaib (buang industri dan objek lain yang biasanya tidak boleh dibuang): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowong boleh bersilang: {ORANGE}{STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat jet tidak akan (sentiasa) terhempas di lapangan terbang kecil: {ORANGE}{STRING}
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Ubah ketinggian maxima di dalam peta: {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Ubah ketinggian maxima gunung di dalam peta
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap temperate
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lanskap subartik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lanskap subtropik
|
||||
@@ -2392,7 +2373,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta Asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan
|
||||
@@ -2426,9 +2407,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah bandar:
|
||||
STR_MAPGEN_DATE :{BLACK}Tarikh:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian maxima peta:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ketinggian garis salji:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak
|
||||
@@ -2458,7 +2436,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama hei
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Saiz:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mengubah saiz maksimum ketinggian peta
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Tukarkan paras garis salji
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Tukar tahun permulaan
|
||||
|
||||
@@ -2573,6 +2550,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Peperi s
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Teruskan ke peperi dahulu yang biasa, melangkau sebarang peperi pseudo/warna kembali/fon dan memusing balik semula
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Perwakilan peperi yang terpilih. Penjajaran tidak diendahkan apabila sedang melukiskan peperi.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Alih peperi, mengubahkan ofset X dan Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X ofset: {NUM}, Y ofset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih peperi
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih peperi di mana-mana sahaja dari skrin
|
||||
|
||||
@@ -3064,20 +3042,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Namakan
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Namakan semula jenis kapal
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Namakan semula pesawat
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menyembunyikan Togol / memaparkan jenis kenderaan kereta api
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} Menyembunyikan Togol / memaparkan jenis kenderaan jalan raya
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menyembunyikan Togol / memaparkan jenis kapal
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Togol menyembunyikan / memaparkan jenis pesawat
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Namakan semula jenis keretapi
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Namakan semula jenis kenderaan jalanraya
|
||||
@@ -3132,7 +3098,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Klonkan
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Klonkan Kapal
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonkan Pesawat
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan membeli satu salinan kereta api termasuk semua kereta. Klik butang ini dan kemudian pada kereta api di dalam atau di luar depot. Ctrl + Klik akan berkongsi perintah. Shift + Klik menunjukkan anggaran kos tanpa pembelian
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan keretapi termasuk semua gerabaknya. Klik butang ini dan kemudian di keretapi di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kenderaan jalanraya. Klik butang ini dan kemudian di kenderaan jalanraya di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa pembelian
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kapal. Klik butang ini dan kemudian di kapal di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli salinan pesawat. Klik butang ini dan kemudian di pesawat di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli
|
||||
@@ -3762,7 +3728,6 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Penggali
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... sudah berada di paras laut
|
||||
STR_ERROR_TOO_HIGH :{WHITE}... terlalu tinggi
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selepas itu jambatan atasnya akan jadi terlalu tinggi.
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Nama syarikat tidak dapat ditukar...
|
||||
@@ -3950,7 +3915,6 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Jambatan
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak boleh mula dan tamat di petak yang sama
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Kedua-dua kepala jambatan bukan pada paras yang sama
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jambatan terlalu rendah untuk rupa bumi ini
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Jambatan terlalu tinggi untuk kawasan ini.
|
||||
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Mula dan hujung mesti pada garisan yang sama
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua-dua kepala jambatan mesti berada di atas tanah
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jambatan telalu panjang
|
||||
@@ -4502,7 +4466,6 @@ STR_COMPANY_NAME :{COMPANY}
|
||||
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
|
||||
STR_DEPOT_NAME :{DEPOT}
|
||||
STR_ENGINE_NAME :{ENGINE}
|
||||
STR_HIDDEN_ENGINE_NAME :{ENGINE} (tersembunyi)
|
||||
STR_GROUP_NAME :{GROUP}
|
||||
STR_INDUSTRY_NAME :{INDUSTRY}
|
||||
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
|
||||
|
||||
@@ -2695,7 +2695,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill
|
||||
@@ -2883,10 +2883,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvninger
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskyvning: {NUM}, Y-forskyvning: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Velg en sprite fra et vilkårlig sted på skjermen
|
||||
|
||||
|
||||
@@ -846,7 +846,6 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} har ein ugyldig ordre
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} har to like ordrar
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} har ein ugyldig stasjon i sine ordre
|
||||
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} har i ordrane ein flyplass der rullebanen er for kort
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} er gammal
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} er veldig gammal
|
||||
@@ -1095,7 +1094,6 @@ STR_CITY_APPROVAL_HOSTILE :Fiendsleg
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Inga passande AIer tilgjengeleg...{}Du kan lasta ned fleire AI'ar frå nettet med spelets nedlastingssystem.
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Innstillingar
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Søkefilter:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Utvid alle
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skjul alle
|
||||
@@ -1591,22 +1589,11 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Plassering
|
||||
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafikk
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}Lydar
|
||||
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Grensesnitt
|
||||
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Generelt
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Konstruksjon
|
||||
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Nyhende / Rådgjevarar
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}Firma
|
||||
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Rekneskap
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Køyretøy
|
||||
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fysikk
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Ruting
|
||||
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Avgrensingar
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofar / ulykker
|
||||
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generer ei verd
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Miljø
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Styremaktane
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Byar
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industriar
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Varefordeling
|
||||
@@ -2612,7 +2599,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire.
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel
|
||||
@@ -2631,7 +2618,6 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Lagre
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Lagre gjeldande spel ved å bruke det valde namnet
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Last inn
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Last inn det valde spelet
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Last det valde høgdekartet
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Speldetaljar
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen informasjon tilgjengeleg
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2800,6 +2786,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Førre s
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over einhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved byrjinga
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Førehandsvisning av valgt sprite. Innrettinga ignorerast når spriten tegnes
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskyvning: {NUM}, Y-forskyvning: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vel sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vel ein sprite frå eit vilkårleg sted på skjermen
|
||||
|
||||
@@ -3275,8 +3262,6 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Slett de
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Gje den valde gruppa nytt namn
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikk for å beskytte denne gruppa frå å global automatisk erstatning
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Slett gruppe
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Er du sikker på at du vil slette denne gruppa og alle underpunkt?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Legg til delte køyretøy
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :Fjern alle køyretøy
|
||||
@@ -3818,7 +3803,6 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Reis (ikkje på
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Reis med maks {2:VELOCITY} (utan rutetabell)
|
||||
STR_TIMETABLE_TRAVEL_FOR :Reis i {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Reis i {STRING} med maks {VELOCITY}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reis {STRING}, ikkje på rutetabell)
|
||||
STR_TIMETABLE_STAY_FOR :og bli værande i {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA} dag{P "" ar}
|
||||
@@ -4277,7 +4261,6 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... du e
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan ikkje lage gruppe...
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan ikkje slette denne gruppa...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan ikkje gje gruppa nytt namn...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan ikkje setja overordna gruppe...
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan ikkje fjerne alle køyretøy fra denne gruppa...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan ikkje legge dette køyretøyet til denne gruppa...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan ikkje legge til gruppe for delte køyretøy...
|
||||
|
||||
+2
-5
@@ -3071,7 +3071,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Zespół OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 Zespół OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę
|
||||
@@ -3259,10 +3259,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedn
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Zależny)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Przesunięcie X: {NUM}, Przesunięcie Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie
|
||||
|
||||
|
||||
@@ -2675,7 +2675,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno proprie
|
||||
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipa do OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 A equipa do OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo
|
||||
@@ -2863,6 +2863,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Gráfico
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desvio X: {NUM}, Desvio Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã
|
||||
|
||||
|
||||
+4
-30
@@ -249,15 +249,7 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Bara de
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolează clădiri, străzi, etc. pe un pătrățel de teren. Ctrl pentru selectare pe diagonală. Shift comută construcție/estimare cost
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Arată ascunse
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Arată ascunse
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Arată ascunse
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Arată ascunse
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activând acest buton, și trenurile vor fi afișate
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activând acest buton, și autovehiculele vor fi afișate
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Activând acest button, și vapoarele ascunse vor fi afișate
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activând acest buton, și aeronavele ascunse vor fi afișate
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Prestabilit(e)
|
||||
@@ -1082,7 +1074,6 @@ STR_TERRAIN_TYPE_VERY_FLAT :Foarte plat
|
||||
STR_TERRAIN_TYPE_FLAT :Plat
|
||||
STR_TERRAIN_TYPE_HILLY :Deluros
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntos
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permisivă
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantă
|
||||
@@ -1276,8 +1267,8 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Durata de afiș
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durata afișării mesajelor de eroare în fereastra roșie. Unele mesaje de eroare (cele critice) nu sunt închise automat după trecerea acestei perioade, și trebuie închise manual.
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} secund{P 0 ă e}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :Afișează texte informative: {STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării sfaturilor când se ține mausul pe un element al interfeței. Alternativ, afișarea sfaturilor poate fi setată pentru clic-dreapta
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Plutește {COMMA} milisecund{P 0 ă e}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării textelor informative când se ține mouse-ul pe un element al interfeței. Alternativ, afișarea textelor informative poate fi setată pentru click-dreapta
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :După {COMMA} secund{P 0 ă e}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click dreapta
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează populaţia unui oras lângă nume: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă
|
||||
@@ -2637,7 +2628,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Echipa OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Echipa OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc
|
||||
@@ -2814,10 +2805,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Imaginea
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetează relativele
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetază limitele relative actuale
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Absolut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Relativ)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}distanţa X: {NUM}, distanţa Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Alege imagine
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Alege o imagine de oriunde de pe ecran
|
||||
|
||||
@@ -3355,17 +3343,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Redenume
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de navă
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de aeronavă
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comută ascunderea/afișarea tipului de tren
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de autovehicul
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de navă
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de aeronavă
|
||||
@@ -3474,10 +3453,6 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Autovehicolul
|
||||
STR_REPLACE_VEHICLE_SHIP :Nava
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :Aeronava
|
||||
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicule în uz
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Coloana vehiculelor pe care le deții
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vehicule disponibile
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Coloana vehiculelor disponibile pentru înlocuire
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Alege tipul de motor pentru înlocuire
|
||||
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Alege noul tip de motor pe care doreşti să-l foloseşti în locul motorului selectat în stânga
|
||||
@@ -4122,7 +4097,6 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... păd
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifică parametrii generatorului ca să obții o hartă mai bună
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nu se poate construi o gară aici...
|
||||
|
||||
@@ -2871,7 +2871,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в
|
||||
STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Команда разработчиков OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Команда разработчиков OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру
|
||||
@@ -3059,10 +3059,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Пред
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перейти к предыдущему нормальному спрайту, пропуская изменяющие цвет, шрифтовые, псевдоспрайты. Переход из начала списка к последнему спрайту.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Представление выбранного спрайта. Выравнивание не учитывается при прорисовке этого спрайта.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по X и по Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Сброс смещения
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Сбросить значения относительного смещения
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (абсолютное)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (относительное)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Смещение по X: {NUM}, Смещение по Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбрать спрайт
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Выберите любой спрайт на экране
|
||||
|
||||
|
||||
+7
-27
@@ -437,12 +437,7 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Klizač
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Uklanja građevinu i dr. na kvadratu tla. Ctrl obeležava dijagonalno područje. Shift prebacuje između izgradnje i prikaza procene troškova
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Prikaži skriveni vozovi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Prikaži skrivena drumska vozila
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Prikaži skrivene brodove
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Prikaži skrivene letilice
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Omogućavanje ovog podešavanja znači da će se i skriveni vozevi biti prikazani.
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Omugućavanjem ovog dogmeta, sakrivena drumska vozila će takođe biti prikazan
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Omugućavanjem ovog dogmeta, sakriveni brod će takođe biti prikazan
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Omugućavanjem ovog dogmeta, sakriveni avion će takođe biti prikazan
|
||||
@@ -1175,11 +1170,9 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberit
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalna veličina
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Uvećavajte veličinu dva puta
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Uvećavajte veličinu četiri puta
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Uvećaj 2 puta
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika
|
||||
@@ -1195,7 +1188,6 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Odaberit
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} oštećen{P a e ih} datotek{P a e a}
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatni podaci o osnovnom skupu muzike
|
||||
|
||||
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Neuspešno dobijanje spiska podržanih rezolucija
|
||||
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Neuspešno prebacivanje u ceo ekran
|
||||
|
||||
# Custom currency window
|
||||
@@ -1381,7 +1373,6 @@ STR_CONFIG_SETTING_INFLATION :Inflacija: {STR
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Omogućuje inflaciju tako da troškovi rastu malo brže od isplata
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Najveća dužina mosta: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimalna dužina za podizanje mostova
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Najveća visina mosta: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimalna visina za dradjenje mostova
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Najveća dužina tunela: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimalna dužina za iskopavanje tunela
|
||||
@@ -1488,8 +1479,6 @@ STR_CONFIG_SETTING_TREE_PLACER :Posađivanje dr
|
||||
STR_CONFIG_SETTING_TREE_PLACER_NONE :Nikakav
|
||||
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originalni
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Unapređen
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :Drumskih vozila: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Odaberite stranu saobraćaja
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Orijentacija elevacione karte: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Nalevo
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Nadesno
|
||||
@@ -1844,7 +1833,6 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izbor 'z
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikazuje opcije igre
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikazuje tabelu najboljih rezultata
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Prikaži podešavanje
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikazuje NewGRF podešavanja
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pregled novih i ažureiranih dodatka za preuzimanje
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikazuje podešavanja za VI/Skriptu partije
|
||||
@@ -2481,8 +2469,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Izgradnj
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Izgradnja tramvajskog mosta. Shift prebacuje između izgradnje i prikaza procene troškova
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Izgradnja drumskog tunela. Shift prebacuje između izgradnje i prikaza procene troškova
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Izgradnja tramvajskog tunela. Shift prebacuje između izgradnje i prikaza procene troškova
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Uključi građenje/rušenje drumskih puteva
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Uključi građenje/rušenje tramvajskih građevina
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Uklanjanje puteva (kada je uključeno)
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Uklanjanje tramvajskih građevina (kada je uključeno)
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orijentacija drumskog depoa
|
||||
@@ -2762,7 +2750,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD tim
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD tim
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju
|
||||
@@ -2883,7 +2871,6 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Naviše
|
||||
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pomera označenu NewGRF datoteku više na spisku
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Naniže
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pomera označenu NewGRF datoteku niže na spisku
|
||||
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Ažuriraj
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Spisak instaliranih NewGRF datoteka.
|
||||
|
||||
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Postavi parametre
|
||||
@@ -2940,6 +2927,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Vraća se na prethodni normalan sprajt, preskačući sve pseudo/prebojavajuće/font sprajtove i prelazi na kraj posle početnog
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprajta. Poravnanje se ignoriše tokom iscrtavanja ovog sprajta
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomeraj: {NUM}, Y pomeraj: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odabiranje sprajta
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odabiranje sprajta bilo gde sa ekrana
|
||||
|
||||
@@ -3475,10 +3463,6 @@ STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Promenit
|
||||
|
||||
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uključi skrivanje/prikazivanje tip voza
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uključi skrivanje/prikazivanje tip drumskog vozila
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uključi skrivanje/prikazivanje tip broda
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uključi skrivanje/prikazivanje tip letilice
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Promena naziva vrste šinskog vozila
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Naziv vrste drumskog vozila
|
||||
@@ -3600,8 +3584,6 @@ STR_REPLACE_VEHICLE_SHIP.aku :brod
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :letelica
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT.aku :letelicu
|
||||
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Upotrebljena vozila
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupna vozila
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izaberite vrstu lokomotive za zamenu
|
||||
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Izaberite novu vrstu lokomotive koju biste želeli da koristite umesto obeležene s leve strane
|
||||
@@ -3861,7 +3843,7 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Vrednost
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Unos vrednosti za poređenje
|
||||
|
||||
STR_ORDERS_SKIP_BUTTON :{BLACK}Preskoči
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskoči tekuću naredbu, i prelazi na sledeću. Ctrl+Klik preskače naredbe do obeležene
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskače tekuću naredbu, i prelazi na sledeću. Ctrl+Klik preskače naredbe do obeležene
|
||||
|
||||
STR_ORDERS_DELETE_BUTTON :{BLACK}Izbriši
|
||||
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Uklanja obeleženu naredbu
|
||||
@@ -4196,7 +4178,6 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Iskopava
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... teren je već na nivou mora
|
||||
STR_ERROR_TOO_HIGH :{WHITE}... previsoko
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... već je ravno
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Posle toga most bi bio previše visok.
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Preduzeće se ne može preimenovati...
|
||||
@@ -4247,7 +4228,6 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... šum
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... može biti izgrađena samo iznad linije snega
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... može biti izgrađena samo ispod linije snega
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nije bilo odgovarajućih mesta za '{STRING}' fabrike
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Izgradnja železničke stanice ovde nije moguća...
|
||||
|
||||
@@ -19,14 +19,14 @@
|
||||
|
||||
|
||||
##id 0x0000
|
||||
STR_NULL :无效
|
||||
STR_EMPTY :空
|
||||
STR_NULL :
|
||||
STR_EMPTY :
|
||||
STR_UNDEFINED :(未定义字符串)
|
||||
STR_JUST_NOTHING :无
|
||||
|
||||
# Cargo related strings
|
||||
# Plural cargo name
|
||||
STR_CARGO_PLURAL_NOTHING :无
|
||||
STR_CARGO_PLURAL_NOTHING :
|
||||
STR_CARGO_PLURAL_PASSENGERS :旅客
|
||||
STR_CARGO_PLURAL_COAL :煤炭
|
||||
STR_CARGO_PLURAL_MAIL :邮件
|
||||
@@ -60,7 +60,7 @@ STR_CARGO_PLURAL_PLASTIC :塑料块
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS :汽水
|
||||
|
||||
# Singular cargo name
|
||||
STR_CARGO_SINGULAR_NOTHING :无
|
||||
STR_CARGO_SINGULAR_NOTHING :
|
||||
STR_CARGO_SINGULAR_PASSENGER :旅客
|
||||
STR_CARGO_SINGULAR_COAL :煤炭
|
||||
STR_CARGO_SINGULAR_MAIL :邮件
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地
|
||||
STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD 团队
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD 团队
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏
|
||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}继续处理上一个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到第一个图形元素后,返回最后的图形元素继续处理。
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移动 sprite 到指定的 X 与 Y 座标位移
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X 座标位移: {NUM}, Y 座标位移: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}选择 sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}请从屏幕画面中任意选取一个 sprite
|
||||
|
||||
@@ -3432,7 +3433,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}显示
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的铁路列车类型
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的路面车辆类型
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的船舶类型
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换是否显示飞机类型
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换是否显示飞行器类型
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}重命名车辆的类型
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}重命名汽车型号
|
||||
|
||||
+5
-36
@@ -428,7 +428,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Koniec
|
||||
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Nastavenia hry
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavenia
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Umelá inteligencia / Nastavenia hry
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenie NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenie priehľadnosti
|
||||
@@ -1044,12 +1043,6 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlíš
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Voľba rozlíšenia obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálne
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvoľte sadu grafiky, ktorá má byť použitá
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chýbajúci/poškodený súbor{P "" "y" "ov"}
|
||||
@@ -1150,8 +1143,7 @@ STR_CITY_APPROVAL_HOSTILE :Odmietavy
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Nieje dostupné žiadne použiteľné AI...{}Niekoľko AI je možné stiahnuť cez 'Online obsah'
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavenia
|
||||
# Advanced settings window
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovací reťazec:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozšíriť všetko
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zbaliť všetky
|
||||
@@ -1224,8 +1216,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Vypne alebo zap
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj mestskej správy k reštrukturalizácii v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako veľmi ovplyvňuje hluk a poškodzovanie prostredia spoločnosťami ich hodnotenie v meste a ich budúce možnosti výstavby v oblasti vlastnenej mestom
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING}
|
||||
@@ -1254,8 +1244,6 @@ STR_CONFIG_SETTING_INFLATION :Inflácia: {STR
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Povoluje infláciu v ekonomike, kedy náklady stúpaju rýchlejšie ako platby za prepravy.
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximálna dĺžka mosta: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximálna dĺžka na budovanie mostov
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximálna výška mostu: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximálna výška pre stavanie mostov
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximálna dĺžka tunela: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximálna dĺžka na budovanie tunelov
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Spôsob výstavby priemyslu produkujúceho suroviny: {STRING}
|
||||
@@ -1339,7 +1327,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONEY :Potrebné finan
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimálna suma ktorá musí zostať na účte pred plánovanou automatickou výmenou vozidiel.
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Trvanie zobrazenia chybovej hlášky: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trvanie zobrazenia chybovej hlášky v červenom okne. Uvedomte si že niektoré "kritické" správy nezmiznú po uplynutí času, ale musia byť zatvorené ručne.
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sek{P unda undy únd}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund(y)
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši.
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd
|
||||
@@ -1635,7 +1623,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Pozícia inform
|
||||
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontálna poloha stavového riadku na spodu obrazovky
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS :Rádius uchytenia okna: {STRING}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Vzdialenosť medzi oknami pred tým ako je okno pripojené automaticky k vedľajšiemu oknu
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P "" y ov}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel(ov)
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :vypnuté
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Maximálný počet nepriľnavých okien: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Počet otvorených neprilepených okien pred tým ako sa najstrašie okno automatický zatvorí
|
||||
@@ -1796,7 +1784,6 @@ STR_INTRO_MULTIPLAYER :{BLACK}Viacero
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}Nastavenia hry
|
||||
STR_INTRO_HIGHSCORE :{BLACK}Najlepší hráči
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavenia
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu
|
||||
@@ -1816,7 +1803,6 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vybrať
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť nastavenia hry
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavenie zobrazenia
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu
|
||||
@@ -1856,8 +1842,6 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Hrať z
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magický buldozér (odstráni priemysel a nehnuteľnosti): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunely sa môžu navzájom krížiť: {ORANGE}{STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Prúdové lietadlá nehavarujú (tak často) na malých letiskách: {ORANGE} {STRING}
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Zmeň maximálnu výšku mapy: {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Zmeň maximálnu výšku hôr na mape
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Krajina mierneho pásma
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Subpolárna krajina
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Subtropická krajina
|
||||
@@ -2748,7 +2732,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Spoločnosťou
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodný copyright: {COPYRIGHT} 1995 Chris Sawyer, všetky práva vyhradené
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 team OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 team OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložiť hru
|
||||
@@ -2783,9 +2767,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet miest:
|
||||
STR_MAPGEN_DATE :{BLACK}Rok:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximálna výška mapy
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýš maximálnu výšku hôr na mape o jedno
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Zníž maximálnu výšku hôr na mape o jedno
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška línie snehu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšiť výšku snehovej čiary
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Znížiť výšku snehovej čiary
|
||||
@@ -2815,7 +2796,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Názov v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velkost:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Zmeniť maximálnu výšku mapy
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmeniť výšku línie snehu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmenit rok zaciatku hry
|
||||
|
||||
@@ -2936,8 +2916,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Predchá
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (absolútne)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (relatívne)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X súradnica: {NUM}, Y súradnica: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vyberte objekt z obrazovky
|
||||
|
||||
@@ -3478,15 +3457,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Premenov
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Premenovať typ lode
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Premenovať typ lietadla
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
|
||||
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku
|
||||
@@ -3593,7 +3564,6 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :{G=m}Automobil
|
||||
STR_REPLACE_VEHICLE_SHIP :{G=z}Loď
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :{G=s}Lietadlo
|
||||
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupné dopravné prostriedky
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Zvoľte typ lokomotívy na výmenu
|
||||
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Zvoľte nový typ lokomotívy, ktorú chceš použiť namiesto typu z ľavého zoznamu
|
||||
@@ -4381,7 +4351,6 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most mus
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Nemožno začať a skončiť na tom istom mieste
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Konce mosta nie sú v rovnakej výške
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je príliš nízky pre tento terén
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Most je privysoký pre tento terén.
|
||||
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Začiatok a koniec musí byť v rovine
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba konce mosta musia byť na pevnine
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... most je príliš dlhý
|
||||
|
||||
@@ -2797,7 +2797,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 ekipa OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 ekipa OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro
|
||||
@@ -2976,6 +2976,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X zamik: {NUM}, Y zamik: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu
|
||||
|
||||
|
||||
+25
-28
@@ -615,8 +615,8 @@ STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Mostrar
|
||||
############ Those following lines need to be in this order!!
|
||||
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehículos:
|
||||
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estaciones:
|
||||
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Beneficio Mín.:
|
||||
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso Mín.:
|
||||
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Beneficio Min.:
|
||||
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso Min.:
|
||||
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingreso Máx.:
|
||||
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregado:
|
||||
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga:
|
||||
@@ -1536,7 +1536,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Fija el comport
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Señales mecánicas por defecto antes de: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Fija el año a partir del cual se usarán señales eléctricas. Antes de ese año se usarán señales mecánicas (tienen la misma funcionalidad pero distinto aspecto)
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Activar la GUI de señales: {STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Muestra una ventana para escoger los tipos de señales a construir, en lugar de no usar ventana y únicamente permitir el cambio de tipo de señal por rotación mediante Ctrl+Click sobre las señales ya construidas
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Muestra una ventana para escoger los tipos de señales a construir, en lugar de no usar ventana y permitir cambiar de tipo de señal solamente mediante Ctrl+Click
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de señal a construir por defecto: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo de señal a usar por defecto
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Señales de bloque
|
||||
@@ -1621,7 +1621,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribu
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribución para el correo: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución simétrica, se envía la misma cantidad de carga de la estación A a la B que de B a A. En una distribución asimétrica se pueden enviar cantidades arbitrarias de carga en ambas direcciones. Manual significa que no se realiza una distribución automática para el correo
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribución para la clase de carga BLINDADA: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La clase de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "simétrica", se envía la misma cantidad de carga de la estación A a la B que de B a A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "asimétrica" o en "manual" al jugar en subártico, y es que los bancos no enviarán oro de vuelta a sus minas de procedencia. En los climas templado y subtropical es factible escoger "simétrica" ya que los bancos pueden enviar de vuelta objetos de valor al banco origen de los mismos.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La clase de carga BLINDADA contiene los objetos de valor del clima templado, los diamantes del clima subtropical o el oro del clima subártico. Los NewGRFs pueden modificar las cargas BLINDADAS presentes en una partida. En una distribución simétrica, se envía la misma cantidad de carga de la estación A a la B que de B a A. En una distribución asimétrica se pueden enviar cantidades arbitrarias de carga en ambas direcciones. Manual significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución a asimétrica o manual al jugar en subártico o subtropical. En el clima templado es posible escoger simétrica ya que los bancos pueden enviar de vuelta objetos de valor
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribución para otras clases de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que se pueden mover cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no habrá distribución automática para estos tipos de carga.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión de la distribución: {STRING}
|
||||
@@ -1658,7 +1658,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Métrico (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Unidades de esfuerzo de tracción: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Cada vez que se muestre un esfuerzo de tracción (también conocido como fuerza de tracción) en la interfaz de usuario, se mostrará en su unidad preestablecida
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Cada vez que se muestre esfuerzo de tracción en la interfaz de usuario, se emplearán estas unidades
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Métrico (kp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
||||
@@ -2320,7 +2320,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construi
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito de trenes (para comprar y dar servicio a trenes). Shift permite mostrar una estimación del precio
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convertir ferrocarril a punto de ruta. Ctrl activa la unión de puntos de ruta. Shift permite mostrar una estimación del precio
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estación de ferrocarril. Ctrl activa la unión de estaciones. Shift permite mostrar una estimación del precio
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Construir señales de ferrocarril. Ctrl cambia entre señales mecánicas y eléctricas{}Arrastrar construye señales a lo largo del tramo recto de ferrocarril seleccionado. Ctrl construye señales hasta el siguiente cruce o señal{}Ctrl+Click cambia a la ventana de selección de señales. Shift cambia entre construir/mostrar el precio estimado
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Construir señales de ferrocarril. Ctrl cambia entre señales mecánicas y eléctricas{}Arrastrar construye señales en el trozo de ferrocarril recorrido. Arrastrar+Ctrl construye señales hasta el próximo cruce{}Ctrl+Click no abre la ventana de selección de señales. Shift permite mostrar una estimación del precio
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir puente de ferrocarril. Shift permite mostrar una estimación del precio
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel ferroviario. Shift permite mostrar una estimación del precio
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Cambiar entre construir/retirar ferrocarriles, señales, estaciones y puntos de ruta de ferrocarril. Mantener pulsado Ctrl retirará también el ferrocarril al retirar estaciones y puntos de ruta
|
||||
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 El equipo OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 El equipo OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego
|
||||
@@ -2830,7 +2830,7 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comproba
|
||||
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versión compatible: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
|
||||
@@ -2873,17 +2873,14 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parámet
|
||||
# Sprite aligner window
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinear sprite {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Siguiente sprite
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir al siguiente sprite (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del último al primer sprite
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir al sprite siguiente, ignorando pseudosprites, sprites recoloreados y sprites de fuente
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir a sprite
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir al sprite indicado. Si el sprite no es un sprite normal, ir al siguiente sprite normal
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior, ignorando pseudosprites, sprites recoloreados y sprites de fuente
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reiniciar coordenadas relativas
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reinicia las coordenadas relativas actuales
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Absoluta)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Relativa)
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Ajuste X: {NUM}, Ajuste Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla
|
||||
|
||||
@@ -2960,7 +2957,7 @@ STR_INVALID_VEHICLE :<vehículo inv
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}Comprobando NewGRFs
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Comprobando NewGRFs. Dependiendo de la cantidad, esto puede llevar un tiempo...
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Comprobando NewGRFs. Dependiendo de la cantidad ésto puede llevar un tiempo...
|
||||
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} comprobados de un total aproximado de {NUM} NewGRF{P "" s}
|
||||
STR_NEWGRF_SCAN_ARCHIVES :Comprobando archivos
|
||||
|
||||
@@ -3183,7 +3180,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Cambiar
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Editar nombre del punto de ruta
|
||||
|
||||
# Finances window
|
||||
STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM}
|
||||
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzas {BLACK}{COMPANY_NUM}
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos/Ingresos
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción
|
||||
@@ -3492,10 +3489,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar v
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clonar barco
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar aeronave
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esto comprará una copia del tren incluyendo todos sus vagones. Pulse este botón y después en el tren dentro o fuera del depósito. Ctrl+Click compartirá las órdenes. Shift+Click muestra el precio estimado sin realizar la compra
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esto comprará una copia del vehículo de carretera. Pulse este botón y después en el vehículo dentro o fuera del depósito. Ctrl+Click compartirá las órdenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esto comprará una copia del barco. Pulse este botón y después el barco dentro o fuera del muelle. Ctrl+Click compartirá las órdenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esto comprará una copia de la aeronave. Pulse este botón y después en la aeronave dentro o fuera del hangar. Ctrl+Click compartirá las órdenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esto comprará una copia del tren incluyendo sus vagones. Pulse este botón y después en el tren dentro o fuera del depósito. Ctrl+Click compartirá las ordenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esto comprará una copia del vehículo de carretera. Pulse este botón y después en el vehículo dentro o fuera del depósito. Ctrl+Click compartirá las ordenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esto comprará una copia del barco. Pulse este botón y después el barco dentro o fuera del muelle. Ctrl+Click compartirá las ordenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esto comprará una copia de la aeronave. Pulse este botón y después en la aeronave dentro o fuera del hangar. Ctrl+Click compartirá las ordenes. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar vista en posición del depósito de trenes. Ctrl+Click abre un punto de vista en dicha posición
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrar vista en posición del depósito de vehículos. Ctrl+Click abre un punto de vista en dicha posición
|
||||
@@ -3531,10 +3528,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotora
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING}
|
||||
@@ -3657,9 +3654,9 @@ STR_VEHICLE_INFO_AGE :{COMMA} año{P
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}F.T. Máx.: {LTBLUE}{FORCE}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}F.T. Max.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficios este año: {LTBLUE}{CURRENCY_LONG} (último año: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidad: {LTBLUE}{COMMA}% {BLACK}Averías desde el último mantenimiento: {LTBLUE}{COMMA}
|
||||
@@ -4174,7 +4171,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... dema
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... demasiado cercano a otro municipio
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiados municipios
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... no hay más espacio en el mapa
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}El municipio no construirá carreteras. Puedes activar la función de construcción de carreteras en Configuración->Ambiente->Municipios
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}El municipio no construirá carreteras. Puedes activar la función de construcción de carreteras en Opciones Avanzadas->Ambiente->Municipios
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabajos de carretera en progreso
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No se puede borrar este municipio...{}Quedan estaciones o depósitos relacionados con él, o una propiedad suya no puede ser retirada
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... no existe un lugar apropiado para una estatua en el centro de este municipio
|
||||
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Mark som ägs a
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig äganderätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter hävdas
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spara spel
|
||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidigare
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen
|
||||
|
||||
|
||||
+4
-8
@@ -97,7 +97,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :குளிர
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP} பயணி{P "" கள்}
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} நிலக்கரி
|
||||
STR_QUANTITY_MAIL :{COMMA}{NBSP} அஞ்சல் பை{P "" கள்}
|
||||
STR_QUANTITY_MAIL :{COMMA} அஞ்சல் பை{P "" கள்}
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} எண்ணெய்
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA} கால்நடை{P "" கள்}
|
||||
STR_QUANTITY_GOODS :{COMMA} சரக்குப் பெட்டி{P "" கள்}
|
||||
@@ -248,10 +248,6 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll b
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}சதுர நிலப்பகுதியில் கட்டிடம் போன்றவற்றை இடிக்க. Ctrl தேர்வுசெய்திட. Shift உத்தேச செலவை/கட்டிடத்தை காட்டிட
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}மறைந்திருப்பதை காட்டு
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}மறைந்திருப்பதை காட்டு
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}மறைந்திருப்பதை காட்டு
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}மறைந்திருப்பதை காட்டு
|
||||
|
||||
|
||||
# Query window
|
||||
@@ -393,7 +389,6 @@ STR_FILE_MENU_EXIT :வெளிய
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :உலகப் படம்
|
||||
STR_MAP_MENU_EXTRA_VIEW_PORT :கூடுதல் பார்வைபடம்
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :சரக்கு செல்லும் வழிப் படம்
|
||||
STR_MAP_MENU_SIGN_LIST :குறிகளின் பட்டியல்
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -1067,7 +1062,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :நிறுவ
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}பகுப்பு:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}வகை:
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :அடிப்படை அமைப்புகளை மட்டுமே காட்டு
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :அடிப்படை அமைப்புகள்
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :சிறப்பு அமைப்புகள்
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :அதிக / அனைத்து அமைப்புகள்
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :முதலில் இருந்த மதிப்பினை மாற்றம் செய்யப்பட்ட அமைப்புகள்
|
||||
@@ -2369,7 +2364,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :நிறுவ
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ஐ பற்றி
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}அசல் உரிமைகள் {COPYRIGHT} 1995 கிறிஸ் சாயர், எல்லா உரிமைகளும் பதிவுசெய்யப்பட்டது
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD பதிப்பு {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD குழுமம்
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD குழுமம்
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ஆட்டத்தை பதிவு செய்
|
||||
@@ -2533,6 +2528,7 @@ STR_SPRITE_ALIGNER_CAPTION :{WHITE}ஸ்
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}அடுத்த ஸ்பிரைட்டு
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}ஸ்பிரைட்டுயிற்கு செல்லவும்
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}முந்தைய ஸ்பிரைட்டு
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}ஸ்பிரைட்டினைத் தேர்ந்தெடுக்கவும்
|
||||
|
||||
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}ஸ்பிரைட்டிற்கு செல்லவும்
|
||||
|
||||
+2
-1
@@ -2625,7 +2625,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :บริษั
|
||||
STR_ABOUT_OPENTTD :{WHITE}เกี่ยวกับ OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}ลิขสิทธิ์เดิม {COPYRIGHT} ค.ศ.1995 ของ Chris Sawyer, สงวนลิขสิทธิ์
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD รุ่นที่ {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2015 ของ The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2014 ของ The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}บันทึกเกม
|
||||
@@ -2798,6 +2798,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}เคลื่อนไปยัง sprite ปกติอันก่อนหน้า โดยข้าม pseudo/recolour/font และวกกลับเมื่อถึงจุดเริ่มต้น
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}แสดง sprite ที่เลือกใหม่อีกครั้ง
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}ย้าย sprite wxiv[q, แก้ไขแกน X และ Y สำหรับความคลาดเคลื่อน
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X คลาดเคลื่อน: {NUM}, Y คลาดเคลื่อน: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}หยิบ sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}หยิบ sprite จากที่ใดก็ตามในหน้าจอ
|
||||
|
||||
|
||||
@@ -226,7 +226,7 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}篩選字串:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}輸入篩選字串
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}輸入關鍵字以篩選您想查閱或更改的選項
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}輸入篩選所使用的關鍵字,對於清單……
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}選擇群組次序
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}選擇排序 (逆序/順序)
|
||||
@@ -2601,7 +2601,7 @@ STR_LAI_CLEAR_DESCRIPTION_ROCKS :石頭
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :粗地
|
||||
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :裸地
|
||||
STR_LAI_CLEAR_DESCRIPTION_GRASS :草地
|
||||
STR_LAI_CLEAR_DESCRIPTION_FIELDS :田地
|
||||
STR_LAI_CLEAR_DESCRIPTION_FIELDS :農場
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :覆雪地
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :沙漠
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||||
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||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司所有土
|
||||
STR_ABOUT_OPENTTD :{WHITE}關於 OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著作權為 {COPYRIGHT} 1995 Chris Sawyer,保留所有權利
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 開發小組
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD 開發小組
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||||
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||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}儲存遊戲
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||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位
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||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X 座標位移:{NUM}, Y 座標位移:{NUM}
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||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}選取 Sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}請從畫面中任意選取一個 sprite
|
||||
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||||
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+79
-78
@@ -98,28 +98,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Gazlı İçecek
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}yolcu
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} kömür
|
||||
STR_QUANTITY_MAIL :{COMMA}{NBSP}çanta posta
|
||||
STR_QUANTITY_MAIL :{COMMA} çanta posta
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||||
STR_QUANTITY_OIL :{VOLUME_LONG} petrol
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}tane hayvan
|
||||
STR_QUANTITY_GOODS :{COMMA}{NBSP}kasa eşya
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||||
STR_QUANTITY_LIVESTOCK :{COMMA} tane hayvan
|
||||
STR_QUANTITY_GOODS :{COMMA} kasa eşya
|
||||
STR_QUANTITY_GRAIN :{WEIGHT_LONG} tahıl
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} odun
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} demir
|
||||
STR_QUANTITY_STEEL :{WEIGHT_LONG} çelik
|
||||
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}çanta değerli eşya
|
||||
STR_QUANTITY_VALUABLES :{COMMA} çanta değerli eşya
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bakır
|
||||
STR_QUANTITY_MAIZE :{WEIGHT_LONG} mısır
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} meyve
|
||||
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}çanta elmas
|
||||
STR_QUANTITY_DIAMONDS :{COMMA} çanta elmas
|
||||
STR_QUANTITY_FOOD :{WEIGHT_LONG} gıda
|
||||
STR_QUANTITY_PAPER :{WEIGHT_LONG} kağıt
|
||||
STR_QUANTITY_GOLD :{COMMA}{NBSP}çanta altın
|
||||
STR_QUANTITY_GOLD :{COMMA} çanta altın
|
||||
STR_QUANTITY_WATER :{VOLUME_LONG} su
|
||||
STR_QUANTITY_WHEAT :{WEIGHT_LONG} buğday
|
||||
STR_QUANTITY_RUBBER :{VOLUME_LONG} kauçuk
|
||||
STR_QUANTITY_SUGAR :{WEIGHT_LONG} şeker
|
||||
STR_QUANTITY_TOYS :{COMMA}{NBSP}oyuncak
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}çanta tatlı
|
||||
STR_QUANTITY_TOYS :{COMMA} oyuncak
|
||||
STR_QUANTITY_SWEETS :{COMMA} çanta tatlı
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} kola
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} pamuk şeker
|
||||
STR_QUANTITY_BUBBLES :{COMMA} baloncuk
|
||||
@@ -166,12 +166,12 @@ STR_ABBREV_NONE :{TINY_FONT}YOK
|
||||
STR_ABBREV_ALL :{TINY_FONT}HEPSİ
|
||||
|
||||
# 'Mode' of transport for cargoes
|
||||
STR_PASSENGERS :{COMMA}{NBSP}yolcu
|
||||
STR_BAGS :{COMMA}{NBSP}çanta
|
||||
STR_TONS :{COMMA}{NBSP}ton
|
||||
STR_LITERS :{COMMA}{NBSP}litre
|
||||
STR_ITEMS :{COMMA}{NBSP}adet
|
||||
STR_CRATES :{COMMA}{NBSP}kasa
|
||||
STR_PASSENGERS :{COMMA} yolcu
|
||||
STR_BAGS :{COMMA} çanta
|
||||
STR_TONS :{COMMA} ton
|
||||
STR_LITERS :{COMMA} litre
|
||||
STR_ITEMS :{COMMA} adet
|
||||
STR_CRATES :{COMMA} kasa
|
||||
|
||||
# Colours, do not shuffle
|
||||
STR_COLOUR_DARK_BLUE :Koyu Mavi
|
||||
@@ -192,37 +192,37 @@ STR_COLOUR_GREY :Gri
|
||||
STR_COLOUR_WHITE :Beyaz
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mil/s
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/s
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mil/s
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA} km/s
|
||||
STR_UNITS_VELOCITY_SI :{COMMA} m/s
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bg
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}bg
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}bg
|
||||
STR_UNITS_POWER_METRIC :{COMMA}bg
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}ton
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}galon
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galon
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
|
||||
STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} kgf
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Süzgeç metni:
|
||||
@@ -1149,7 +1149,7 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Araçları ya d
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Arazi şekillendirmeye karşı belediye meclisinin tavrı: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Şirketlerin sebep olduğu gürültü ve çevreye zararın kasaba beğenilerini ve ilerideki inşaatlarını nasıl etkileyeceğini seçin
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Binaların, yolların vb. altındaki araziyi değiştirmeye izin ver: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Binaların, yolların, rayların v.b. altındaki araziyi değiştirmeye izin ver (otomatik eğim): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Binaları ve yolları kaldırmaksızın altlarında yeryüzü şekillendirmesi yapılmasına izin ver
|
||||
STR_CONFIG_SETTING_CATCHMENT :İstasyon kapsama alanlarının daha gerçeğe yakın ölçülerde olmasına izin ver: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Farklı istasyon ve hava limanları için farklı büyüklükte alanlar gerekir
|
||||
@@ -1276,7 +1276,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Petrol rafinerilerinin kenarlardan azami uzaklığı: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Petrol rafinerileri sadece haritanın sınırlarında inşa edilir; ada haritalarında sahillere kurulurlar.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Kar kalınlığı: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Arazinin engebesi: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Arazinin engebesi (sadece TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Dümdüz
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Düzgün
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Engebeli
|
||||
@@ -1309,7 +1309,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Düzgün viewpo
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Küçük haritaya tıklandığında veya harita üzerindeki belli bir nesneye gidilmesi için komut verildiğinde ana görüntünün nasıl kaydırılacağını kontrol eder. Etkinleştirildiğinde harita kayarak ilerler, kapatıldığında ise doğrudan hedeflenen noktaya atlama yapar.
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :İnşa araçları kullanılırken ölçüm ipucu göster: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :İnşaat işlemleri sırasında fareyi sürükleyince kare-uzaklıkları ve yükseklik farklarını göster.
|
||||
STR_CONFIG_SETTING_LIVERIES :Araç türüne özel logolar göster: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Şirketin renklerini göster: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Araç türüne özel görünümlerin kullanımını kontrol et (şirkete özel olanın tam tersine)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Hiçbiri
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Şirketi al
|
||||
@@ -1354,7 +1354,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Hiçbir hareket
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :İnşa içermeyen tüm hareketler
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Yer şekillendirme hareketleri dışında tüm hareketler
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Tüm hareketler
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Araç listesinde gruplar kullan: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gelişmiş araç listesini kullan: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Araçları gruplamak için gelişmiş araç listelerinin kullanımını etkinleştirir
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Araç yükleme bilgisini göster: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Yükleme veya boşaltma yapan araçların üzerinde yükleme işaretlerinin görünüp görünmeyeceğini seçin
|
||||
@@ -1369,7 +1369,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Oyuna başland
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :En eskisi
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :En yenisi
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :En çok kullanılan
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Raylar için yol ayrılmalarını göster: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Ayrılan rayları göster: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Trenlerin güzergah tabanlı bloklara girmeyi reddetmesine dair sorunları engellemek için ayrılmış (rezerve) raylar için farklı bir renk kullan.
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Yapı araçlarını kullanımdan sonra aktif tut: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Köprü, tünel vb. için kullanılan inşa araçlarını kullanımdan sonra da açık tut
|
||||
@@ -1397,7 +1397,7 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Uygun araç bul
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Etkinleştirildiğinde, eğer kullanılabilecek araçlar mevcutsa altyapıyı kullanılabilir hale getirir, böylece altyapıya boş yere zaman ve para harcanmasını engeller
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Şirket başına azami tren sayısı: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Bir şirketin sahip olabileceği azami tren sayısı
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Şirket başına azami karayolu aracı sayısı: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Şirket başına azami karayolu aracı: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Bir şirketin sahip olabileceği azami karayolu aracı sayısı
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Şirket başına azami uçak sayısı: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Bir şirketin sahip olabileceği azami hava aracı sayısı
|
||||
@@ -1428,7 +1428,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Servis gecikmel
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Araçlara bakım yapılmasına bir önceki bakımın üzerinden geçen zamana göre mi, yoksa aracın güvenilirlik değerinin azami güvenilirliğe kıyasla belli bir yüzde oranında düşmesine bağlı olarak mı karar verileceğini seçin
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :Trenler için varsayılan bakım aralığı: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Yeni tren yolu araçları için varsayılan bakım aralığını ayarlar, eğer araç için özel bir bakım aralığı belirtilmemişse geçerlidir
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}gün/%
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} gün/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Etkisiz
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Yol araçları için varsayılan bakım aralığı: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Yeni karayolu araçları için varsayılan bakım aralığını ayarlar, eğer araç için özel bir bakım aralığı belirtilmemişse geçerlidir
|
||||
@@ -1568,9 +1568,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Hiçbiri
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Birincil şehir büyüklüğü çarpanı: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Oyun başlangıcında şehirlerin normal kasabalara kıyasla ortalama büyüklüğü
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Dağıtım grafiğini her {STRING}{NBSP}günde bir güncelle
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Dağıtım grafiğini her {STRING} günde bir güncelle
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Bağlantı grafiğinin tekrar hesaplamaları arasında geçen süre. Her tekrar hesaplama grafiğin öğelerinden biri için planları hesaplar. Yani bu ayar için girdiğiniz X değeri tüm grafiğin her X günde bir güncelleneceği manasına gelmez; sadece grafiğin öğelerinden biri güncellenir. Daha kısa sürelere ayarladıkça hesaplamalar için daha fazla işlemci süresi gerekir. Daha uzun süreler seçtikçe yeni güzergahlardaki kargo dağıtımının başlaması da daha uzun sürer.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Dağıtım grafiğini {STRING}{NBSP}güne göre tekrar hesapla
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Dağıtım grafiğini {STRING} güne göre tekrar hesapla
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Bağlantı grafiğini oluşturan parçaların her tekrar hesaplaması için kullanılan zaman. Tekrar hesaplama başlatıldığında bu kadar gün sürecek bir işlem başlatılmış olur. Buraya daha kısa süreler girdikçe işlemin bitmesi gerekirken bitmemiş olma ihtimali artar. Ardından oyun ("lag") olana dek durur. Daha uzun süreler girdiğinizde güzergahlar değiştikçe dağıtımın güncellenmesi daha uzun sürer.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :el ile (manual)
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrik
|
||||
@@ -1629,14 +1629,14 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrik (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (Uluslararası Ölçüm Sistemi) (m)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Yerelleştirme
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}Ses
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}Ses efektleri
|
||||
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Arayüz
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}İnşaat
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Araçlar
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Yönlenme
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Şehirler
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Endüstri
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kargo dağılımı
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kargo Dağılımı
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Rakipler
|
||||
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Bilgisayar oyuncuları
|
||||
|
||||
@@ -1914,13 +1914,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Erişimi
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Hayır
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Evet
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} istemci
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Azami istemci sayısı:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}İzin verilen en fazla oyuncu:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}İzin verilen en fazla oyuncu sayısını seç. Her yerin dolması gerekmez
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} şirket
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}En fazla şirket sayısı:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}En fazla şirket:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Sunucudaki şirket sayısını sınırla
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} seyirci
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}En fazla izleyici sayısı:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}En fazla izleyici:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Sunucudaki izleyici sayısını sınırla
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Konuşulan dil:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Diğer oyuncular sunucuda hangi dilin konuşulacağını bilecek
|
||||
@@ -2635,7 +2635,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Satın alınmı
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD Hakkında
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif hakkı {COPYRIGHT} 1995 Chris Sawyer, Her hakkı saklıdır
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD sürüm {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD ekibi
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD ekibi
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Oyunu Kaydet
|
||||
@@ -2802,13 +2802,14 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF d
|
||||
# Sprite aligner window
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Nesne hizalanıyor {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sonraki nesne
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve sondaki nesneden atlayarak bir sonraki normal nesneye geç
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve sondaki sargıyı atlayarak bir sonraki normal nesneye geç
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nesneye git
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Verilen nesneye git. Eğer normal bir nesne değilse, bir sonraki normal nesneye geç
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Önceki nesne
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve baştaki sargıyı atlayarak bir önceki normal nesneye geç
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Seçili nesnenin mevcut gösterimi. Bu nesneyi çizerken hizalama ihmal edilir
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Nesneyi X ve Y ofsetlerini değiştirerek gezdir
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X ofseti: {NUM}, Y ofseti: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Nesne seç
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Ekrandaki herhangi bir yerden bir nesne seçin
|
||||
|
||||
@@ -2920,8 +2921,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} taşındı
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (hala ihtiyaç var)
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (taşındı)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kasaba her {ORANGE}{COMMA}{BLACK}{NBSP}günde bir büyür
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kasaba her {ORANGE}{COMMA}{BLACK}{NBSP}günde bir büyür (finanse edildiğinde)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kasaba {ORANGE}{COMMA}{BLACK} günde bir büyür
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kasaba {ORANGE}{COMMA}{BLACK} günde bir büyür (finanse edildiğinde)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kasaba {RED}büyümüyor{BLACK}
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Kasabadaki gürültü sınırı: {ORANGE}{COMMA}{BLACK} En fazla: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Ana görüntüyü şehrin üzerine ortala. Ctrl ile tıklama şehrin konumunu gösteren yeni bir pencere açar
|
||||
@@ -3324,10 +3325,10 @@ STR_PURCHASE_INFO_ALL_BUT :Şunlar hariç
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Aza. Çekim Gücü: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Menzil: {GOLD}{COMMA} kare
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tren seçim listesi. Bilgi için araç tıklayın. Ctrl+Tıklama araç türünün gizlenmesini açar/kapatır
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Karayolu araçları seçim listesi. Bilgi için araca tıklayın. Ctrl+Tıklama araç türünün gizlenmesini açar/kapatır
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Gemi seçim listesi. Bilgi için gemiye tıklayın. Ctrl+Tıklama gemi türünün gizlenmesini açar/kapatır
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Uçak seçim listesi. Bilgi için uçağa tıklayın. Ctrl+Tıklama, uçak türünün gizliliğini açar/kapatır
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tren seçim listesi - daha fazla bilgi için araca tıklayın
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Karayolu araçları listesi - bilgi için araca tıklayın
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Gemi seçim listesi - bilgi için gemiye tıkla
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Uçak listesi - bilgi için uçaga tıklayın
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Araç Satın Al
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Araç Satın Al
|
||||
@@ -3581,7 +3582,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasite
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Aktarma Maliyeti: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Bakım aralığı: {LTBLUE}{COMMA}{NBSP}günde bir{BLACK} Son bakım: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Bakım zamanı: {LTBLUE}{COMMA}günde bir{BLACK} Son bakım: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Bakım zamanı: {LTBLUE}%{COMMA}{BLACK} Son bakım: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Bakım periyodunu 10 arttır. Ctrl-tıklama bakım periyodunu 5 arttırır.
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Bakım periyodunu 10 azalt. Ctrl+Tıklama bakım periyodunu 5 azaltır
|
||||
@@ -3679,8 +3680,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Seçili
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Modifiye
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Bu talimatta değiştirilecek kargo türünü seçin. Değiştirmeyi kaldırmak için Ctrl ile tıklayın
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}İstasyonda taşı
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Bu talimatta hangi kargo türünün taşınacağını seçin. Ctrl+Tıklama ile taşıma talimatını kaldırın. İstasyonlarda taşıma sadece izin verilen araçlarda mümkündür
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Otomatik modifiye et
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Bu talimatta hangi kargo türünün otomatik onarılacağını seçin. Ctrl+Tıklama ile otomatik onarım talimatını kaldırın. Otomatik onarım izin verilen araçlarda mümkündür
|
||||
STR_ORDER_DROP_REFIT_AUTO :Sabit kargo
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Kullanılabilir kargo
|
||||
|
||||
@@ -3771,18 +3772,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Boşaltma ve t
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Boşaltma ve herhangi bir tam dolduruşu bekle)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Boşaltma ve yükleme yok)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :({STRING} taşımak için)
|
||||
STR_ORDER_FULL_LOAD_REFIT :({STRING} taşımak için tam doldur)
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_UNLOAD_REFIT :({STRING} taşımak için boşalt ve kargoyu al)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için boşalt ve tam doldur)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için boşalt ve herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_TRANSFER_REFIT :({STRING} taşımak için aktar ve kargo al)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :({STRING} taşımak için aktar ve tam doldur)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için aktar ve herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_NO_UNLOAD_REFIT :({STRING} taşımak için boşaltmadan kargo al)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için boşaltmadan tam doldur)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için boşaltmadan herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_AUTO_REFIT :({STRING} taşımak için otomatik modifiye et)
|
||||
STR_ORDER_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et ve tam doldur)
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et ve herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_UNLOAD_REFIT :({STRING} taşımak için otomatik modifiye et ve boşalt)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et, boşalt ve tam doldur)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et, boşalt ve herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_TRANSFER_REFIT :({STRING} taşımak için otomatik modifiye et, aktar ve kargo al)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et, aktar ve tam doldur)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et, aktar ve herhangi bir kargoyu tam doldur)
|
||||
STR_ORDER_NO_UNLOAD_REFIT :({STRING} taşımak için otomatik modifiye et, boşaltmadan kargo al)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et ve boşaltmadan tam doldur)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et, boşaltmadan herhangi bir kargoyu tam doldur)
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :kullanılabilir kargo
|
||||
|
||||
@@ -3813,8 +3814,8 @@ STR_TIMETABLE_TRAVEL_FOR :{STRING} boyunc
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :{STRING} boyunca en çok {VELOCITY} hız ile git
|
||||
STR_TIMETABLE_STAY_FOR :{STRING} bekle
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :ve şuraya sefer yap: {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA}{NBSP}gün
|
||||
STR_TIMETABLE_TICKS :{COMMA}{NBSP}birim
|
||||
STR_TIMETABLE_DAYS :{COMMA} gün
|
||||
STR_TIMETABLE_TICKS :{COMMA} birim
|
||||
|
||||
STR_TIMETABLE_TOTAL_TIME :{BLACK}Bu zaman çizelgesinin bitmesi {STRING} sürecek
|
||||
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Bu zaman çizelgesinin bitmesi en az {STRING} sürecek (tamamı hesaplanmadı)
|
||||
@@ -4078,7 +4079,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... hari
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... başka bir şehire çok yakın
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... çok fazla şehir var
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... haritada boş yer yok
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Kasaba yol yapmayacak. Yol yapımını Gelişmiş Ayarlar->Ekonomi->Şehirler'den etkinleştirebilirsiniz
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Şehir yol yapmayacak. Yol yapımını Gelişmiş Ayarlar->Ekonomi->Şehirler'den etkinleştirebilirsiniz
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Yol çalışmaları
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Bu kasaba silinemiyor...{}Bir istasyon veya garaj kasabaya atıfta bulunuyor ya da bir kasaba karesi kaldırılamıyor
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... bu şehrin merkezinde heykel için uygun bir yer yok
|
||||
|
||||
@@ -2789,7 +2789,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ця ділян
|
||||
STR_ABOUT_OPENTTD :{WHITE}Про OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 команда OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 команда OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Зберегти гру
|
||||
@@ -2973,6 +2973,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Попе
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдоспрайти, спрайти зі зміненими кольорами та шрифтові спрайти, а також обгортки (wrap) навколо на початку
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Відображення обраного спрайту (вирівнювання ігнорується)
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Зміщення за X: {NUM}, Зміщення за Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Вибрати спрайт
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Оберіть будь-який спрайт на екрані
|
||||
|
||||
|
||||
@@ -2219,7 +2219,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Lân fan bedriu
|
||||
STR_ABOUT_OPENTTD :{WHITE}Oer OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Orizjineel copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-ferzje {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 It OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 It OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spul Opslaan
|
||||
@@ -2392,6 +2392,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Foarig f
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gean tebek nei de foarige ôfbylding, sla pseudo/werkleure/lettertype ôfbyldings oer en begjin wer oernei at it begjin berikke is
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represintaasje fan de no selektearre ôfbylding. Dizze wurdt net rjochte by it tekenjen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Ferweech de ôfbylding, feroarje de X en Y útslach
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Utslach X: {NUM}, Utslach Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies ôfbylding
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pak in ôfbylding fan alle lokaasjes op it skerm ôf
|
||||
|
||||
|
||||
@@ -778,7 +778,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Stabeyo di komp
|
||||
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiono {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 La kruo OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 La kruo OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludo Detali
|
||||
|
||||
@@ -1204,7 +1204,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Компани
|
||||
STR_ABOUT_OPENTTD :{WHITE}За OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинален copyright {COPYRIGHT} 1995 Chris Sawyer, Сите права се задржани
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD верзија {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD тимот
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD тимот
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Оптоварување
|
||||
|
||||
@@ -2390,7 +2390,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :زمین خری
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD در باره ی
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD ویرایش {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ذخیره ی بازی
|
||||
@@ -2572,6 +2572,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}تصوی
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نمایش تصویر عادی قبلی، بدون انجام دادن هر گونه تغییرات
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}نمایش تصویر انتخاب شده. تغییر مکان تصویر در زمان بارگزاری اعمال نمی شود
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}تغییر مکان تصویر، تغییر مقدار اضافه شونده به X و Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}مقدار اضافه شونده به X: {NUM}, مقدار اضافه شونده به Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}برداشتن تصویر
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}برداشتن یک تصویر از یک نقطه از صفحه نمایش
|
||||
|
||||
|
||||
@@ -2669,7 +2669,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Đất công ty
|
||||
STR_ABOUT_OPENTTD :{WHITE}Về OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Nguyên tác bản quyền {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD phiên bản {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Nhóm OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Nhóm OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lưu Ván Chơi
|
||||
@@ -2856,6 +2856,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite t
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Xử lý sprite bình thường ở trước, bỏ qua các loại pseudo/recolour/font sprite căn theo điểm bắt đầu
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Theo những thông tin của sprite đã chọn. Thì việc căn chỉnh khi vẽ đối với sprite này sẽ bị bỏ qua
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Di chuyển sprite xung quanh, thay đổi X và Y offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Chọn sprite
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Chọn sprite ở bất cứ đâu trên màn hình
|
||||
|
||||
|
||||
+2
-1
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tir cwmni
|
||||
STR_ABOUT_OPENTTD :{WHITE}Gwybodaeth am OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hawlfraint Wreiddiol {COPYRIGHT} 1995 Chris Sawyer, Holl cedwir pob hawl
|
||||
STR_ABOUT_VERSION :{BLACK}fersiwn OpenTTD {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Y tîm OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 Y tîm OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Cadw Gêm
|
||||
@@ -2879,6 +2879,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Corlun b
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin blaenorol, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun cyntaf i'r olaf
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Cynrychioliad o'r corlun a ddewiswyd. Fe anwybyddir yr aliniad wrth lunio'r corlun
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Atred X: {NUM}, Atred Y: {NUM}
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Dewis corlun
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Dewis corlun o ynrhyw fan ar y sgrïn
|
||||
|
||||
|
||||
@@ -21,13 +21,6 @@
|
||||
LinkGraphJobPool _link_graph_job_pool("LinkGraphJob");
|
||||
INSTANTIATE_POOL_METHODS(LinkGraphJob)
|
||||
|
||||
/**
|
||||
* Static instance of an invalid path.
|
||||
* Note: This instance is created on task start.
|
||||
* Lazy creation on first usage results in a data race between the CDist threads.
|
||||
*/
|
||||
/* static */ Path *Path::invalid_path = new Path(INVALID_NODE, true);
|
||||
|
||||
/**
|
||||
* Create a link graph job from a link graph. The link graph will be copied so
|
||||
* that the calculations don't interfer with the normal operations on the
|
||||
|
||||
@@ -343,8 +343,6 @@ public:
|
||||
*/
|
||||
class Path {
|
||||
public:
|
||||
static Path *invalid_path;
|
||||
|
||||
Path(NodeID n, bool source = false);
|
||||
|
||||
/** Get the node this leg passes. */
|
||||
|
||||
@@ -18,13 +18,6 @@
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
||||
/**
|
||||
* Static instance of LinkGraphSchedule.
|
||||
* Note: This instance is created on task start.
|
||||
* Lazy creation on first usage results in a data race between the CDist threads.
|
||||
*/
|
||||
/* static */ LinkGraphSchedule LinkGraphSchedule::instance;
|
||||
|
||||
/**
|
||||
* Start the next job in the schedule.
|
||||
*/
|
||||
@@ -75,8 +68,9 @@ void LinkGraphSchedule::JoinNext()
|
||||
/* static */ void LinkGraphSchedule::Run(void *j)
|
||||
{
|
||||
LinkGraphJob *job = (LinkGraphJob *)j;
|
||||
for (uint i = 0; i < lengthof(instance.handlers); ++i) {
|
||||
instance.handlers[i]->Run(*job);
|
||||
LinkGraphSchedule *schedule = LinkGraphSchedule::Instance();
|
||||
for (uint i = 0; i < lengthof(schedule->handlers); ++i) {
|
||||
schedule->handlers[i]->Run(*job);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,11 +90,12 @@ void LinkGraphSchedule::SpawnAll()
|
||||
*/
|
||||
/* static */ void LinkGraphSchedule::Clear()
|
||||
{
|
||||
for (JobList::iterator i(instance.running.begin()); i != instance.running.end(); ++i) {
|
||||
LinkGraphSchedule *inst = LinkGraphSchedule::Instance();
|
||||
for (JobList::iterator i(inst->running.begin()); i != inst->running.end(); ++i) {
|
||||
(*i)->JoinThread();
|
||||
}
|
||||
instance.running.clear();
|
||||
instance.schedule.clear();
|
||||
inst->running.clear();
|
||||
inst->schedule.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -140,6 +135,15 @@ LinkGraphSchedule::~LinkGraphSchedule()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the link graph schedule or create it if necessary.
|
||||
*/
|
||||
/* static */ LinkGraphSchedule *LinkGraphSchedule::Instance()
|
||||
{
|
||||
static LinkGraphSchedule inst;
|
||||
return &inst;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn or join a link graph job or compress a link graph if any link graph is
|
||||
* due to do so.
|
||||
@@ -149,9 +153,9 @@ void OnTick_LinkGraph()
|
||||
if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
|
||||
Date offset = _date % _settings_game.linkgraph.recalc_interval;
|
||||
if (offset == 0) {
|
||||
LinkGraphSchedule::instance.SpawnNext();
|
||||
LinkGraphSchedule::Instance()->SpawnNext();
|
||||
} else if (offset == _settings_game.linkgraph.recalc_interval / 2) {
|
||||
LinkGraphSchedule::instance.JoinNext();
|
||||
LinkGraphSchedule::Instance()->JoinNext();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -51,8 +51,8 @@ protected:
|
||||
public:
|
||||
/* This is a tick where not much else is happening, so a small lag might go unnoticed. */
|
||||
static const uint SPAWN_JOIN_TICK = 21; ///< Tick when jobs are spawned or joined every day.
|
||||
static LinkGraphSchedule instance;
|
||||
|
||||
static LinkGraphSchedule *Instance();
|
||||
static void Run(void *j);
|
||||
static void Clear();
|
||||
|
||||
|
||||
@@ -148,14 +148,15 @@ public:
|
||||
*/
|
||||
void SetNode(NodeID source, NodeID node)
|
||||
{
|
||||
static const FlowStat::SharesMap empty;
|
||||
const FlowStatMap &flows = this->job[node].Flows();
|
||||
FlowStatMap::const_iterator it = flows.find(this->job[source].Station());
|
||||
if (it != flows.end()) {
|
||||
this->it = it->second.GetShares()->begin();
|
||||
this->end = it->second.GetShares()->end();
|
||||
} else {
|
||||
this->it = FlowStat::empty_sharesmap.begin();
|
||||
this->end = FlowStat::empty_sharesmap.end();
|
||||
this->it = empty.begin();
|
||||
this->end = empty.end();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -378,10 +379,11 @@ void MCF1stPass::EliminateCycle(PathVector &path, Path *cycle_begin, uint flow)
|
||||
*/
|
||||
bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next_id)
|
||||
{
|
||||
static Path *invalid_path = new Path(INVALID_NODE, true);
|
||||
Path *at_next_pos = path[next_id];
|
||||
|
||||
/* this node has already been searched */
|
||||
if (at_next_pos == Path::invalid_path) return false;
|
||||
if (at_next_pos == invalid_path) return false;
|
||||
|
||||
if (at_next_pos == NULL) {
|
||||
/* Summarize paths; add up the paths with the same source and next hop
|
||||
@@ -429,7 +431,7 @@ bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next
|
||||
* could be found in this branch, thus it has to be searched again next
|
||||
* time we spot it.
|
||||
*/
|
||||
path[next_id] = found ? NULL : Path::invalid_path;
|
||||
path[next_id] = found ? NULL : invalid_path;
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
+1
-3
@@ -19,15 +19,13 @@
|
||||
struct Tile {
|
||||
byte type; ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
|
||||
byte height; ///< The height of the northern corner.
|
||||
uint16 m2; ///< Primarily used for indices to towns, industries and stations
|
||||
byte m1; ///< Primarily used for ownership information
|
||||
uint16 m2; ///< Primarily used for indices to towns, industries and stations
|
||||
byte m3; ///< General purpose
|
||||
byte m4; ///< General purpose
|
||||
byte m5; ///< General purpose
|
||||
};
|
||||
|
||||
assert_compile(sizeof(Tile) == 8);
|
||||
|
||||
/**
|
||||
* Data that is stored per tile. Also used Tile for this.
|
||||
* Look at docs/landscape.html for the exact meaning of the members.
|
||||
|
||||
+2
-3
@@ -432,7 +432,6 @@ static const char * const _credits[] = {
|
||||
" Mike Ragsdale - OpenTTD installer",
|
||||
" Christian Rosentreter (tokai) - MorphOS / AmigaOS port",
|
||||
" Richard Kempton (richK) - additional airports, initial TGP implementation",
|
||||
" Emperor Jake - titlegame",
|
||||
"",
|
||||
" Alberto Demichelis - Squirrel scripting language \xC2\xA9 2003-2008",
|
||||
" L. Peter Deutsch - MD5 implementation \xC2\xA9 1999, 2000, 2002",
|
||||
@@ -633,7 +632,7 @@ static const NWidgetPart _nested_tooltips_widgets[] = {
|
||||
static WindowDesc _tool_tips_desc(
|
||||
WDP_MANUAL, NULL, 0, 0, // Coordinates and sizes are not used,
|
||||
WC_TOOLTIPS, WC_NONE,
|
||||
WDF_NO_FOCUS,
|
||||
0,
|
||||
_nested_tooltips_widgets, lengthof(_nested_tooltips_widgets)
|
||||
);
|
||||
|
||||
@@ -685,7 +684,7 @@ struct TooltipsWindow : public Window
|
||||
/* There is only one widget. */
|
||||
for (uint i = 0; i != this->paramcount; i++) SetDParam(i, this->params[i]);
|
||||
|
||||
size->width = min(GetStringBoundingBox(this->string_id).width, ScaleGUITrad(194));
|
||||
size->width = min(GetStringBoundingBox(this->string_id).width, UnScaleByZoom(4 * 194, ZOOM_LVL_GUI));
|
||||
size->height = GetStringHeight(this->string_id, size->width);
|
||||
|
||||
/* Increase slightly to have some space around the box. */
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
#include "../querystring_gui.h"
|
||||
#include "../town.h"
|
||||
#include "../window_func.h"
|
||||
#include "../toolbar_gui.h"
|
||||
#include "../core/geometry_func.hpp"
|
||||
#include "network.h"
|
||||
#include "network_client.h"
|
||||
@@ -121,7 +120,7 @@ void NetworkInitChatMessage()
|
||||
|
||||
_chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
|
||||
_chatmsg_box.x = 10;
|
||||
_chatmsg_box.width = _settings_client.gui.network_chat_box_width_pct * _screen.width / 100;
|
||||
_chatmsg_box.width = _settings_client.gui.network_chat_box_width;
|
||||
NetworkReInitChatBoxSize();
|
||||
_chatmessage_visible = false;
|
||||
|
||||
@@ -322,11 +321,6 @@ struct NetworkChatWindow : public Window {
|
||||
InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
|
||||
}
|
||||
|
||||
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
|
||||
{
|
||||
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the next item of the list of things that can be auto-completed.
|
||||
* @param item The current indexed item to return. This function can, and most
|
||||
@@ -542,7 +536,7 @@ static const NWidgetPart _nested_chat_window_widgets[] = {
|
||||
|
||||
/** The description of the chat window. */
|
||||
static WindowDesc _chat_window_desc(
|
||||
WDP_MANUAL, NULL, 0, 0,
|
||||
WDP_MANUAL, NULL, 640, 14, // x, y, width, height
|
||||
WC_SEND_NETWORK_MSG, WC_NONE,
|
||||
0,
|
||||
_nested_chat_window_widgets, lengthof(_nested_chat_window_widgets)
|
||||
|
||||
+1
-10
@@ -3471,15 +3471,6 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
|
||||
} else if (itt[k].gfx == 0xFF) {
|
||||
itt[k].ti.x = (int8)GB(itt[k].ti.x, 0, 8);
|
||||
itt[k].ti.y = (int8)GB(itt[k].ti.y, 0, 8);
|
||||
|
||||
/* When there were only 256x256 maps, TileIndex was a uint16 and
|
||||
* itt[k].ti was just a TileIndexDiff that was added to it.
|
||||
* As such negative "x" values were shifted into the "y" position.
|
||||
* x = -1, y = 1 -> x = 255, y = 0
|
||||
* Since GRF version 8 the position is interpreted as pair of independent int8.
|
||||
* For GRF version < 8 we need to emulate the old shifting behaviour.
|
||||
*/
|
||||
if (_cur.grffile->grf_version < 8 && itt[k].ti.x < 0) itt[k].ti.y += 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6104,7 +6095,7 @@ static void SkipIf(ByteReader *buf)
|
||||
|
||||
case 0x0A: // GRFID is not nor will be active
|
||||
/* This is the only condtype that doesn't get ignored if the GRFID is not found */
|
||||
result = c == NULL || c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND;
|
||||
result = c == NULL || c->flags == GCS_DISABLED || c->status == GCS_NOT_FOUND;
|
||||
break;
|
||||
|
||||
default: grfmsg(1, "SkipIf: Unsupported GRF condition type %02X. Ignoring", condtype); return;
|
||||
|
||||
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Reference in New Issue
Block a user