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190 Commits
1.4.0-beta2
...
1.4.1
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| 6025a52ee9 |
@@ -10,7 +10,7 @@ fallback = true
|
||||
description = A music pack without actual music.
|
||||
description.af_ZA = 'n Musiek stel sonder enige musiek.
|
||||
description.ar_EG = مجموعة موسيقى بدون موسيقى
|
||||
description.be_BY = "Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
|
||||
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
description.bg_BG = Празен музикален пакет.
|
||||
description.ca_ES = Un joc de música sense cap música.
|
||||
description.cs_CZ = Prázná hudební sada.
|
||||
|
||||
@@ -10,7 +10,7 @@ fallback = true
|
||||
description = A sound pack without any sounds.
|
||||
description.af_ZA = 'n Klank stel sonder enige klanke.
|
||||
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
|
||||
description.be_BY = "Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
|
||||
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
description.bg_BG = Празен звуков пакет.
|
||||
description.ca_ES = Un joc de sons sense cap so.
|
||||
description.cs_CZ = Prázdná sada zvuků.
|
||||
@@ -22,6 +22,7 @@ description.en_AU = A sound pack without any sounds.
|
||||
description.en_US = A sound pack without any sounds.
|
||||
description.es_ES = Un conjunto de sonidos vacío.
|
||||
description.et_EE = Helikogu ilma helideta.
|
||||
description.eu_ES = Soinurik gabeko soinu pakete bat
|
||||
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
|
||||
description.fr_FR = Un pack de sons sans sons.
|
||||
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
|
||||
|
||||
Binary file not shown.
@@ -11,7 +11,7 @@ palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
|
||||
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
|
||||
|
||||
@@ -10,7 +10,7 @@ version = 0
|
||||
description = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
|
||||
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
|
||||
|
||||
@@ -11,7 +11,7 @@ palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
|
||||
description.be_BY = Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
|
||||
|
||||
@@ -11,7 +11,7 @@ palette = Windows
|
||||
description = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
|
||||
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -33,7 +33,7 @@ description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 그래픽입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
|
||||
|
||||
@@ -10,7 +10,7 @@ version = 1
|
||||
description = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
|
||||
description.be_BY = Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -32,7 +32,7 @@ description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windo
|
||||
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 음악입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
|
||||
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
|
||||
|
||||
@@ -10,7 +10,7 @@ version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
|
||||
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -32,7 +32,7 @@ description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 효과음입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
|
||||
|
||||
+326
-209
File diff suppressed because it is too large
Load Diff
+46
-119
@@ -57,8 +57,8 @@ set_default() {
|
||||
enable_translator="0"
|
||||
enable_unicode="1"
|
||||
enable_console="1";
|
||||
enable_assert="1"
|
||||
enable_strip="0"
|
||||
enable_assert="0"
|
||||
enable_strip="1"
|
||||
enable_universal="0"
|
||||
enable_osx_g5="0"
|
||||
enable_cocoa_quartz="1"
|
||||
@@ -1700,17 +1700,18 @@ make_cflags_and_ldflags() {
|
||||
|
||||
if [ -n "$png_config" ]; then
|
||||
CFLAGS="$CFLAGS -DWITH_PNG"
|
||||
CFLAGS="$CFLAGS `$png_config --cppflags --I_opts | tr '\n\r' ' '`"
|
||||
CFLAGS="$CFLAGS `$png_config --cflags | tr '\n\r' ' '`"
|
||||
|
||||
# The extra flags are unneeded for latest libpng-config, but some versions are so broken...
|
||||
if [ "$enable_static" != "0" ]; then
|
||||
if [ "$os" = "OSX" ]; then
|
||||
LIBS="$LIBS `$png_config --prefix`/lib/libpng.a"
|
||||
# fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix
|
||||
# Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps
|
||||
LIBS="$LIBS `$png_config --variable=prefix`/lib/libpng.a `$png_config --libs --static | sed s@-lpng[0-9]*@@`"
|
||||
else
|
||||
LIBS="$LIBS `$png_config --static --ldflags | tr '\n\r' ' '`"
|
||||
LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`"
|
||||
fi
|
||||
else
|
||||
LIBS="$LIBS `$png_config --ldflags | tr '\n\r' ' '`"
|
||||
LIBS="$LIBS `$png_config --libs | tr '\n\r' ' '`"
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -2715,80 +2716,64 @@ detect_libtimidity() {
|
||||
detect_library "$with_libtimidity" "libtimidity" "libtimidity.a" "" "timidity.h"
|
||||
}
|
||||
|
||||
detect_lzma() {
|
||||
# 0 means no, 1 is auto-detect, 2 is force
|
||||
if [ "$with_lzma" = "0" ]; then
|
||||
log 1 "checking liblzma... disabled"
|
||||
detect_pkg_config() {
|
||||
# $1 - config-param ($with_lzma value)
|
||||
# $2 - package name ('liblzma')
|
||||
# $3 - config name ('lzma_config', sets $lzma_config)
|
||||
# $4 - minimum module version ('2.3')
|
||||
|
||||
lzma_config=""
|
||||
# 0 means no, 1 is auto-detect, 2 is force
|
||||
if [ "$1" = "0" ]; then
|
||||
log 1 "checking $2... disabled"
|
||||
|
||||
eval "$3=\"\""
|
||||
return 0
|
||||
fi
|
||||
|
||||
if [ "$with_lzma" = "1" ] || [ "$with_lzma" = "" ] || [ "$with_lzma" = "2" ]; then
|
||||
lzma_config="pkg-config liblzma"
|
||||
log 2 "detecting $2"
|
||||
|
||||
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
|
||||
pkg_config_call="pkg-config $2"
|
||||
else
|
||||
lzma_config="$with_lzma"
|
||||
pkg_config_call="$1"
|
||||
fi
|
||||
|
||||
version=`$lzma_config --modversion 2>/dev/null`
|
||||
version=`$pkg_config_call --modversion 2>/dev/null`
|
||||
ret=$?
|
||||
log 2 "executing $lzma_config --modversion"
|
||||
check_version "$4" "$version"
|
||||
version_ok=$?
|
||||
log 2 "executing $pkg_config_call --modversion"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ]; then
|
||||
log 1 "checking liblzma... not found"
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
|
||||
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
|
||||
log 1 "checking $2... needs at least version $4, $2 NOT enabled"
|
||||
else
|
||||
log 1 "checking $2... not found"
|
||||
fi
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_lzma" != "1" ]; then
|
||||
log 1 "configure: error: pkg-config liblzma couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_lzma', but it seems invalid"
|
||||
if [ "$1" != "1" ]; then
|
||||
log 1 "configure: error: pkg-config $2 couldn't be found"
|
||||
log 1 "configure: error: you supplied '$1', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
lzma_config=""
|
||||
eval "$3=\"\""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking liblzma... found"
|
||||
eval "$3=\"$pkg_config_call\""
|
||||
log 1 "checking $2... found"
|
||||
}
|
||||
|
||||
detect_lzma() {
|
||||
detect_pkg_config "$with_lzma" "liblzma" "lzma_config" "5.0"
|
||||
}
|
||||
|
||||
detect_xdg_basedir() {
|
||||
# 0 means no, 1 is auto-detect, 2 is force
|
||||
if [ "$with_xdg_basedir" = "0" ]; then
|
||||
log 1 "checking libxdg_basedir... disabled"
|
||||
|
||||
xdg_basedir_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
if [ "$with_xdg_basedir" = "1" ] || [ "$with_xdg_basedir" = "" ] || [ "$with_xdg_basedir" = "2" ]; then
|
||||
xdg_basedir_config="pkg-config libxdg-basedir"
|
||||
else
|
||||
xdg_basedir_config="$with_xdg_basedir"
|
||||
fi
|
||||
|
||||
version=`$xdg_basedir_config --modversion 2>/dev/null`
|
||||
ret=$?
|
||||
log 2 "executing $xdg_basedir_config --modversion"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ]; then
|
||||
log 1 "checking libxdg_basedir... not found"
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_xdg_basedir" != "1" ]; then
|
||||
log 1 "configure: error: pkg-config libxdg_basedir couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_xdg_basedir', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
xdg_basedir_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking libxdg_basedir... found"
|
||||
detect_pkg_config "$with_xdg_basedir" "libxdg-basedir" "xdg_basedir_config" "1.2"
|
||||
}
|
||||
|
||||
detect_png() {
|
||||
@@ -2815,33 +2800,7 @@ detect_png() {
|
||||
return 0
|
||||
fi
|
||||
|
||||
if [ "$with_png" = "1" ] || [ "$with_png" = "" ] || [ "$with_png" = "2" ]; then
|
||||
png_config="libpng-config"
|
||||
else
|
||||
png_config="$with_png"
|
||||
fi
|
||||
|
||||
version=`$png_config --version 2>/dev/null`
|
||||
ret=$?
|
||||
log 2 "executing $png_config --version"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ]; then
|
||||
log 1 "checking libpng... not found"
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_png" != "1" ]; then
|
||||
log 1 "configure: error: libpng-config couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_png', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
png_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking libpng... found"
|
||||
detect_pkg_config "$with_png" "libpng" "png_config" "1.2"
|
||||
}
|
||||
|
||||
detect_freetype() {
|
||||
@@ -2936,39 +2895,7 @@ detect_fontconfig() {
|
||||
return 0
|
||||
fi
|
||||
|
||||
if [ "$with_fontconfig" = "1" ] || [ "$with_fontconfig" = "" ] || [ "$with_fontconfig" = "2" ]; then
|
||||
fontconfig_config="pkg-config fontconfig"
|
||||
else
|
||||
fontconfig_config="$with_fontconfig"
|
||||
fi
|
||||
|
||||
version=`$fontconfig_config --modversion 2>/dev/null`
|
||||
ret=$?
|
||||
check_version '2.3' "$version"
|
||||
version_ok=$?
|
||||
log 2 "executing $fontconfig_config --modversion"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
|
||||
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
|
||||
log 1 "checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled"
|
||||
else
|
||||
log 1 "checking libfontconfig... not found"
|
||||
fi
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_fontconfig" != "1" ]; then
|
||||
log 1 "configure: error: fontconfig-config couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_fontconfig', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
fontconfig_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking libfontconfig... found"
|
||||
detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3"
|
||||
}
|
||||
|
||||
detect_icu() {
|
||||
|
||||
+262
@@ -0,0 +1,262 @@
|
||||
Some explanations about Desyncs
|
||||
Last updated: 2014-02-23
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Desync theory
|
||||
* 1.1) OpenTTD multiplayer architecture
|
||||
* 1.2) What is a Desync and how is it detected
|
||||
* 1.3) Typical causes of Desyncs
|
||||
2.0) What to do in case of a Desync
|
||||
* 2.1) Cache debugging
|
||||
* 2.2) Desync recording
|
||||
3.0) Evaluating the Desync records
|
||||
* 3.1) Replaying
|
||||
* 3.2) Evaluation the replay
|
||||
* 3.3) Comparing savegames
|
||||
|
||||
|
||||
1.1) OpenTTD multiplayer architecture
|
||||
---- --------------------------------
|
||||
OpenTTD has a huge gamestate, which changes all of the time.
|
||||
The savegame contains the complete gamestate at a specific point
|
||||
in time. But this state changes completely each tick: Vehicles move
|
||||
and trees grow.
|
||||
|
||||
However, most of these changes in the gamestate are deterministic:
|
||||
Without a player interfering a vehicle follows its orders always
|
||||
in the same way, and trees always grow the same.
|
||||
|
||||
In OpenTTD multiplayer synchronisation works by creating a savegame
|
||||
when clients join, and then transfering that savegame to the client,
|
||||
so it has the complete gamestate at a fixed point in time.
|
||||
|
||||
Afterwards clients only receive 'commands', that is: Stuff which is
|
||||
not predictable, like
|
||||
- player actions
|
||||
- AI actions
|
||||
- GameScript actions
|
||||
- Admin Port command
|
||||
- rcon commands
|
||||
- ...
|
||||
|
||||
These commands contain the information on how to execute the command,
|
||||
and when to execute it. Time is measured in 'network frames'.
|
||||
Mind that network frames to not match ingame time. Network frames
|
||||
also run while the game is paused, to give a defined behaviour to
|
||||
stuff that is executing while the game is paused.
|
||||
|
||||
The deterministic part of the gamestate is run by the clients on
|
||||
their own. All they get from the server is the instruction to
|
||||
run the gamestate up to a certain network time, which basically
|
||||
says that there are no commands scheduled in that time.
|
||||
|
||||
When a client (which includes the server itself) wants to execute
|
||||
a command (i.e. a non-predictable action), it does this by
|
||||
- calling DoCommandP resp. DoCommandPInternal
|
||||
- These functions first do a local test-run of the command to
|
||||
check simple preconditions. (Just to give the client an
|
||||
immediate response without bothering the server and waiting for
|
||||
the response.) The test-run may not actually change the
|
||||
gamestate, all changes must be discarded.
|
||||
- If the local test-run succeeds the command is sent to the server.
|
||||
- The server inserts the command into the command queue, which
|
||||
assigns a network frame to the commands, i.e. when it shall be
|
||||
executed on all clients.
|
||||
- Enhanced with this specific timestamp, the command is send to all
|
||||
clients, which execute the command simultaneously in the same
|
||||
network frame in the same order.
|
||||
|
||||
1.2) What is a Desync and how is it detected
|
||||
---- ---------------------------------------
|
||||
In the ideal case all clients have the same gamestate as the server
|
||||
and run in sync. That is, vehicle movement is the same on all
|
||||
clients, and commands are executed the same everywhere and
|
||||
have the same results.
|
||||
|
||||
When a Desync happens, it means that the gamestates on the clients
|
||||
(including the server) are no longer the same. Just imagine
|
||||
that a vehicle picks the left line instead of the right line at
|
||||
a junction on one client.
|
||||
|
||||
The important thing here is, that noone notices when a Desync
|
||||
occurs. The desync client will continue to simulate the gamestate
|
||||
and execute commands from the server. Once the gamestate differs
|
||||
it will increasingly spiral out of control: If a vehicle picks a
|
||||
different route, it will arrive at a different time at a station,
|
||||
which will load different cargo, which causes other vehicles to
|
||||
load other stuff, which causes industries to notice different
|
||||
servicing, which causes industries to change production, ...
|
||||
the client could run all day in a different universe.
|
||||
|
||||
To limit how long a Desync can remain unnoticed, the server
|
||||
transfers some checksums every now and then for the gamestate.
|
||||
Currently this checksum is the state of the random number
|
||||
generator of the game logic. A lot of things in OpenTTD depend
|
||||
on the RNG, and if the gamestate differs, it is likely that the
|
||||
RNG is called at different times, and the state differs when
|
||||
checked.
|
||||
|
||||
The clients compare this 'checksum' with the checksum of their
|
||||
own gamestate at the specific network frame. If they differ,
|
||||
the client disconnects with a Desync error.
|
||||
|
||||
The important thing here is: The detection of the Desync is
|
||||
only an ultimate failure detection. It does not give any
|
||||
indication on when the Desync happened. The Desync may after
|
||||
all have occured long ago, and just did not affect the checksum
|
||||
up to now. The checksum may have matched 10 times or more
|
||||
since the Desync happend, and only now the Desync has spiraled
|
||||
enough to finally affect the checksum. (There was once a desync
|
||||
which was only noticed by the checksum after 20 game years.)
|
||||
|
||||
1.3) Typical causes of Desyncs
|
||||
---- -------------------------
|
||||
Desyncs can be caused by the following scenarios:
|
||||
- The savegame does not describe the complete gamestate.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not saved in the savegame.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not loaded from the savegame.
|
||||
This includes the case that something is not completely
|
||||
reset before loading the savegame, so data from the
|
||||
previous game is carried over to the new one.
|
||||
- The gamestate does not behave deterministic.
|
||||
- Cache mismatch: The game logic depends on some cached
|
||||
values, which are not invalidated properly. This is
|
||||
the usual case for NewGRF-specific Desyncs.
|
||||
- Undefined behaviour: The game logic performs multiple
|
||||
things in an undefined order or with an undefined
|
||||
result. E.g. when sorting something with a key while
|
||||
some keys are equal. Or some computation that depends
|
||||
on the CPU architecture (32/64 bit, little/big endian).
|
||||
- The gamestate is modified when it shall not be modified.
|
||||
- The test-run of a command alters the gamestate.
|
||||
- The gamestate is altered by a player or script without
|
||||
using commands.
|
||||
|
||||
|
||||
2.1) Cache debugging
|
||||
---- ---------------
|
||||
Desyncs which are caused by inproper cache validation can
|
||||
often be found by enabling cache validation:
|
||||
- Start OpenTTD with '-d desync=2'.
|
||||
- This will enable validation of caches every tick.
|
||||
That is, cached values are recomputed every tick and compared
|
||||
to the cached value.
|
||||
- Differences are logged to 'commands-out.log' in the autosave
|
||||
folder.
|
||||
|
||||
Mind that this type of debugging can also be done in singleplayer.
|
||||
|
||||
2.2) Desync recording
|
||||
---- ----------------
|
||||
If you have a server, which happens to encounter Desyncs often,
|
||||
you can enable recording of the gamestate alterations. This
|
||||
will later allow the replay the gamestate and locate the Desync
|
||||
cause.
|
||||
|
||||
There are two levels of Desync recording, which are enabled
|
||||
via '-d desync=2' resp. '-d desync=3'. Both will record all
|
||||
commands to a file 'commands-out.log' in the autosave folder.
|
||||
|
||||
If you have the savegame from the start of the server, and
|
||||
this command log you can replay the whole game. (see Section 3.1)
|
||||
|
||||
If you do not start the server from a savegame, there will
|
||||
also be a savegame created just after a map has been generated.
|
||||
The savegame will be named 'dmp_cmds_*.sav' and be put into
|
||||
the autosave folder.
|
||||
|
||||
In addition to that '-d desync=3' also creates regular savegames
|
||||
at defined spots in network time. (more defined than regular
|
||||
autosaves). These will be created in the autosave folder
|
||||
and will also be named 'dmp_cmds_*.sav'.
|
||||
|
||||
These saves allow comparing the gamestate with the original
|
||||
gamestate during replaying, and thus greatly help debugging.
|
||||
However, they also take a lot of disk space.
|
||||
|
||||
|
||||
3.1) Replaying
|
||||
---- ---------
|
||||
To replay a Desync recording, you need these files:
|
||||
- The savegame from when the server was started, resp.
|
||||
the automatically created savegame from when the map
|
||||
was generated.
|
||||
- The 'commands-out.log' file.
|
||||
- Optionally the 'dmp_cmds_*.sav'.
|
||||
Put these files into a safe spot. (Not your autosave folder!)
|
||||
|
||||
Next, prepare your OpenTTD for replaying:
|
||||
- Get the same version of OpenTTD as the original server was running.
|
||||
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
|
||||
'src/network/network_func.h'.
|
||||
- Put the 'commands-out.log' into the root save folder, and rename
|
||||
it to 'commands.log'.
|
||||
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
|
||||
This replays the server log and creates new 'commands-out.log'
|
||||
and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
|
||||
3.2) Evaluation the replay
|
||||
---- ---------------------
|
||||
The replaying will also compare the checksums which are part of
|
||||
the 'commands-out.log' with the replayed gamestate.
|
||||
If they differ, it will trigger a 'NOT_REACHED'.
|
||||
|
||||
If the replay succeeds without mismatch, that is the replay reproduces
|
||||
the original server state:
|
||||
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
|
||||
while truncating the 'commands.log' at the beginning appropriately.
|
||||
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
|
||||
the ones from the original server (if you have them).
|
||||
(This simulates the view of joining clients during the game.)
|
||||
- If one of those replays fails, you have located the Desync between
|
||||
the last dmp_cmds that reproduces the replay and the first one
|
||||
that fails.
|
||||
|
||||
If you have the original 'dmp_cmds_*.sav', you can also compare those
|
||||
savegames with your own ones from the replay. You can also comment/disable
|
||||
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
|
||||
the replay after the mismatch has already been detected.
|
||||
See Section 3.2 on how to compare savegames.
|
||||
If the saves differ you have located the Desync between the last dmp_cmds
|
||||
that match and the first one that does not. The difference of the saves
|
||||
may point you in the direction of what causes it.
|
||||
|
||||
If the replay succeeds without mismatch, and you do not have any
|
||||
'dmp_cmd_*.sav' from the original server, it is a lost case.
|
||||
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
|
||||
next Desync.
|
||||
|
||||
Finally, you can also compare the 'commands-out.log' from the original
|
||||
server with the one from the replay. They will differ in stuff like
|
||||
dates, and the original log will contain the chat, but otherwise they
|
||||
should match.
|
||||
|
||||
3.2) Comparing savegames
|
||||
---- -------------------
|
||||
The binary form of the savegames from the original server and from
|
||||
your replay will always differ:
|
||||
- The savegame contains paths to used NewGRF files.
|
||||
- The gamelog will log your loading of the savegame.
|
||||
- The savegame data of AIs and the Gamescript will differ.
|
||||
Scripts are not run during the replay, only their recorded commands
|
||||
are replayed. Their internal state will thus not change in the
|
||||
replay and will differ.
|
||||
|
||||
To compare savegame more semantically, there exist some ugly hackish
|
||||
tools at:
|
||||
http://devs.openttd.org/~frosch/texts/zpipe.c
|
||||
http://devs.openttd.org/~frosch/texts/printhunk.c
|
||||
|
||||
The first one decompresses OpenTTD savegames. The second one creates
|
||||
a textual representation of an uncompressed savegame, by parsing hunks
|
||||
and arrays and such. With both tools you need to be a bit careful
|
||||
since they work on stdin and stdout, which may not deal well with
|
||||
binary data.
|
||||
|
||||
If you have the textual representation of the savegames, you can
|
||||
compare them with regular diff tools.
|
||||
+17
-8
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2014-01-07
|
||||
Release version: 1.4.0-beta2
|
||||
Last updated: 2014-06-02
|
||||
Release version: 1.4.1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -33,12 +33,13 @@ No suitable AI can be found
|
||||
If you have no AIs and an AI is started the so-called 'dummy' AI will
|
||||
be loaded. This AI does nothing but writing a message on the AI debug
|
||||
window and showing a red warning. There are basically two solutions
|
||||
for this problem: you must change the settings so no AI is started,
|
||||
this is done in the difficulty settings window. The other solution is
|
||||
acquiring (downloading) some AI. The easiest way to do this is via
|
||||
the "Check Online Content" button in the main (intro) menu or via
|
||||
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
|
||||
accessed via the main menu.
|
||||
for this problem: Either you set the number of AI players to 0 so that
|
||||
no AI is started. You find that setting at the top of the window in the
|
||||
"AI / Game Scripts Settings" window.
|
||||
The other solution is acquiring (downloading) some AI. The easiest way
|
||||
to do this is via the "Check Online Content" button in the main (intro)
|
||||
menu or directly in the "AI / Game Scripts Settings" dialogue via the
|
||||
"Check Online Content" button.
|
||||
|
||||
After a while of playing, colours get corrupted
|
||||
In Windows 7 the background slideshow corrupts the colour mapping of
|
||||
@@ -444,3 +445,11 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
|
||||
just anywhere in the station because then it would never leave the station
|
||||
if you have the same station in the order list multiple times in a row or
|
||||
if there is only one station in the order list (see FS#5684).
|
||||
|
||||
Some houses and industries are not affected by transparency [FS#5817]:
|
||||
Some of the default houses and industries (f.e. the iron ore mine) are
|
||||
not affected by the transparency options. This is because the graphics do
|
||||
not (completely) separate the ground from the building.
|
||||
This is a bug of the original graphics, and unfortunately cannot be
|
||||
fixed with OpenGFX for the sake of maintaining compatibility with the
|
||||
original graphics.
|
||||
|
||||
+50
-2
@@ -1,10 +1,58 @@
|
||||
openttd (1.4.0~beta2) unstable; urgency=low
|
||||
openttd (1.4.1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Mon, 02 Jun 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.1~RC2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.1-RC2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 18 May 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.1~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.1-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 04 May 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.0-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.0~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta5-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta5
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
|
||||
|
||||
openttd (1.4.0~beta4-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta4
|
||||
|
||||
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta3-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta3
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta1) unstable; urgency=low
|
||||
openttd (1.4.0~beta1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta1
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
# Version numbers to update
|
||||
!define APPV_MAJOR 1
|
||||
!define APPV_MINOR 4
|
||||
!define APPV_MAINT 0
|
||||
!define APPV_BUILD 1
|
||||
!define APPV_EXTRA "-beta2"
|
||||
!define APPV_MAINT 1
|
||||
!define APPV_BUILD 2
|
||||
!define APPV_EXTRA ""
|
||||
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -1036,6 +1036,8 @@
|
||||
<ClInclude Include="..\src\script\api\script_station.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_story_page.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
|
||||
@@ -1098,6 +1100,8 @@
|
||||
<ClCompile Include="..\src\script\api\script_station.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_testmode.cpp" />
|
||||
@@ -1123,6 +1127,8 @@
|
||||
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_type.h" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
|
||||
|
||||
@@ -2337,6 +2337,12 @@
|
||||
<ClInclude Include="..\src\script\api\script_story_page.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_storypagelist.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
@@ -2523,6 +2529,12 @@
|
||||
<ClCompile Include="..\src\script\api\script_story_page.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
@@ -2598,6 +2610,12 @@
|
||||
<ClInclude Include="..\src\blitter\32bpp_simple.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_type.h">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -3478,6 +3478,14 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.hpp"
|
||||
>
|
||||
@@ -3730,6 +3738,14 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.cpp"
|
||||
>
|
||||
@@ -3834,6 +3850,14 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
|
||||
>
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -3475,6 +3475,14 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.hpp"
|
||||
>
|
||||
@@ -3727,6 +3735,14 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.cpp"
|
||||
>
|
||||
@@ -3831,6 +3847,14 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
|
||||
>
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
+3
-2
@@ -1,5 +1,5 @@
|
||||
Last updated: 2014-01-07
|
||||
Release version: 1.4.0-beta2
|
||||
Last updated: 2014-06-02
|
||||
Release version: 1.4.1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -722,6 +722,7 @@ Thanks to:
|
||||
George - Canal graphics
|
||||
Andrew Parkhouse (andythenorth) - River graphics
|
||||
David Dallaston (Pikka) - Tram tracks
|
||||
Fleashosio - Titlegame
|
||||
All Translators - For their support to make OpenTTD a truly international game
|
||||
Bug Reporters - Thanks for all bug reports
|
||||
Chris Sawyer - For an amazing game!
|
||||
|
||||
@@ -816,6 +816,8 @@ script/api/script_signlist.hpp
|
||||
script/api/script_station.hpp
|
||||
script/api/script_stationlist.hpp
|
||||
script/api/script_story_page.hpp
|
||||
script/api/script_storypagelist.hpp
|
||||
script/api/script_storypageelementlist.hpp
|
||||
script/api/script_subsidy.hpp
|
||||
script/api/script_subsidylist.hpp
|
||||
script/api/script_testmode.hpp
|
||||
@@ -880,6 +882,8 @@ script/api/script_signlist.cpp
|
||||
script/api/script_station.cpp
|
||||
script/api/script_stationlist.cpp
|
||||
script/api/script_story_page.cpp
|
||||
script/api/script_storypagelist.cpp
|
||||
script/api/script_storypageelementlist.cpp
|
||||
script/api/script_subsidy.cpp
|
||||
script/api/script_subsidylist.cpp
|
||||
script/api/script_testmode.cpp
|
||||
@@ -912,6 +916,8 @@ blitter/32bpp_optimized.hpp
|
||||
blitter/32bpp_simple.cpp
|
||||
blitter/32bpp_simple.hpp
|
||||
#if SSE
|
||||
blitter/32bpp_sse_func.hpp
|
||||
blitter/32bpp_sse_type.h
|
||||
blitter/32bpp_sse2.cpp
|
||||
blitter/32bpp_sse2.hpp
|
||||
blitter/32bpp_sse4.cpp
|
||||
|
||||
+1
-1
@@ -853,7 +853,7 @@ struct AIConfigWindow : public Window {
|
||||
case WID_AIC_GAMELIST: {
|
||||
this->selected_slot = OWNER_DEITY;
|
||||
this->InvalidateData();
|
||||
if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
|
||||
if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32
|
||||
{
|
||||
if (result.Failed()) return;
|
||||
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
|
||||
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
||||
}
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
|
||||
}
|
||||
|
||||
/* Update train weight etc., the old vehicle will be sold anyway */
|
||||
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(true);
|
||||
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -133,6 +133,46 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src_px->a == 255) {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
*anim = 0;
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
*anim = r | (m & 0xFF00);
|
||||
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
|
||||
}
|
||||
anim++;
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
} else {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
if (src_px->a != 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
*anim = 0;
|
||||
}
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
*anim = 0;
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
|
||||
}
|
||||
anim++;
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
@@ -208,6 +248,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -439,7 +480,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
|
||||
}
|
||||
|
||||
/* Make sure the backend redraws the whole screen */
|
||||
_video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
|
||||
Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
|
||||
|
||||
+274
-280
@@ -15,6 +15,7 @@
|
||||
#include "../video/video_driver.hpp"
|
||||
#include "../table/sprites.h"
|
||||
#include "32bpp_anim_sse4.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE4 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
|
||||
@@ -27,15 +28,15 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
|
||||
inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const byte * const remap = bp->remap;
|
||||
const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
@@ -45,309 +46,296 @@ inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
|
||||
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
|
||||
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
|
||||
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
|
||||
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
if (mode != BM_TRANSPARENT) src_mv = src_mv_line;
|
||||
uint16 *anim = anim_line;
|
||||
|
||||
if (read_mode == RM_WITH_MARGIN) {
|
||||
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
|
||||
anim += src_rgba_line[0].data;
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
if (mode != BM_TRANSPARENT) src_mv += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) goto next_line;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
anim += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
default:
|
||||
if (!translucent) {
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
if (src->a) {
|
||||
if (animated) {
|
||||
*anim = *(const uint16*) src_mv;
|
||||
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->data;
|
||||
} else {
|
||||
*anim = 0;
|
||||
*dst = *src;
|
||||
}
|
||||
}
|
||||
if (animated) src_mv++;
|
||||
anim++;
|
||||
src++;
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint x = (uint) effective_width/2; x != 0; x--) {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
|
||||
if (animated) {
|
||||
/* Remap colours. */
|
||||
const byte m0 = mvX2;
|
||||
if (m0 >= PALETTE_ANIM_START) {
|
||||
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
|
||||
InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
|
||||
}
|
||||
const byte m1 = mvX2 >> 16;
|
||||
if (m1 >= PALETTE_ANIM_START) {
|
||||
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
|
||||
InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = 0;
|
||||
if (a0 == 255) {
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = mvX2;
|
||||
goto bmno_full_opacity;
|
||||
}
|
||||
anim01 = (uint16) mvX2;
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmno_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
|
||||
goto bmno_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
} else {
|
||||
if (src[0].a) anim[0] = 0;
|
||||
if (src[1].a) anim[1] = 0;
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) effective_width/2; x != 0; x--) {
|
||||
/* Remap colours. */
|
||||
const byte m0 = mvX2;
|
||||
if (m0 >= PALETTE_ANIM_START) {
|
||||
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
|
||||
INSR32(AdjustBrightness(c0, (byte) (mvX2 >> 8)).data, srcABCD, 0);
|
||||
}
|
||||
const byte m1 = mvX2 >> 16;
|
||||
if (m1 >= PALETTE_ANIM_START) {
|
||||
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
|
||||
INSR32(AdjustBrightness(c1, (byte) (mvX2 >> 24)).data, srcABCD, 1);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = 0;
|
||||
if (a0 == 255) {
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = mvX2;
|
||||
goto bmno_full_opacity;
|
||||
}
|
||||
anim01 = (uint16) mvX2;
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmno_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
|
||||
goto bmno_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
/* Blend colours. */
|
||||
bmno_alpha_blend:
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
bmno_full_opacity:
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
|
||||
src_mv += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
|
||||
_mm_storeu_si128((__m128i *) dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
dst += 2;
|
||||
continue;
|
||||
|
||||
_mm_storel_epi64((__m128i *) dst, srcABCD);
|
||||
bmno_full_transparency:
|
||||
src_mv += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
src_mv += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if (bt_last == BT_ODD) {
|
||||
if (src->a == 0) {
|
||||
} else if (src->a == 255) {
|
||||
*anim = (uint16) mvX2;
|
||||
*dst = ((byte) mvX2 >= PALETTE_ANIM_START) ? AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8)) : *src;
|
||||
} else {
|
||||
*anim = 0;
|
||||
if ((byte) mvX2 >= PALETTE_ANIM_START) {
|
||||
ALIGN(16) Colour colour = AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8));
|
||||
colour.a = src->a;
|
||||
srcABCD = _mm_load_si128((__m128i*) &colour);
|
||||
}
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
if (src->a == 0) {
|
||||
} else if (src->a == 255) {
|
||||
*anim = *(const uint16*) src_mv;
|
||||
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
|
||||
} else {
|
||||
*anim = 0;
|
||||
__m128i srcABCD;
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
if (src_mv->m >= PALETTE_ANIM_START) {
|
||||
Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
|
||||
colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(colour.data);
|
||||
} else {
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
}
|
||||
break;
|
||||
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
anim += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
case BM_COLOUR_REMAP:
|
||||
for (uint x = (uint) effective_width / 2; x != 0; x--) {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
|
||||
/* Remap colours. */
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
|
||||
/* Written so the compiler uses CMOV. */ \
|
||||
Colour m_colour = m_colour_init; \
|
||||
{ \
|
||||
const Colour srcm = (Colour) (m_src); \
|
||||
const uint m = (byte) (m_m); \
|
||||
const uint r = remap[m]; \
|
||||
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
|
||||
m_colour = r == 0 ? m_colour : cmap; \
|
||||
m_colour = m != 0 ? m_colour : srcm; \
|
||||
}
|
||||
#ifdef _SQ64
|
||||
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
|
||||
uint64 dsts;
|
||||
if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
|
||||
uint64 remapped_src = 0;
|
||||
CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
|
||||
remapped_src = c0.data;
|
||||
CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
|
||||
remapped_src |= (uint64) c1.data << 32;
|
||||
srcABCD = _mm_cvtsi64_si128(remapped_src);
|
||||
#else
|
||||
Colour remapped_src[2];
|
||||
CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
|
||||
remapped_src[0] = c0.data;
|
||||
CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
|
||||
remapped_src[1] = c1.data;
|
||||
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
|
||||
#endif
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x != 0; x--) {
|
||||
/* Remap colours. */
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
/* Written so the compiler uses CMOV. */
|
||||
const Colour src0 = src[0];
|
||||
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
|
||||
Colour c0 = dst[0];
|
||||
c0 = r0 == 0 ? c0 : c0map;
|
||||
c0 = m0 != 0 ? c0 : src0;
|
||||
INSR32(c0.data, srcABCD, 0);
|
||||
|
||||
const Colour src1 = src[1];
|
||||
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
|
||||
Colour c1 = dst[1];
|
||||
c1 = r1 == 0 ? c1 : c1map;
|
||||
c1 = m1 != 0 ? c1 : src1;
|
||||
INSR32(c1.data, srcABCD, 1);
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
|
||||
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
|
||||
}
|
||||
/* Update anim buffer. */
|
||||
if (animated) {
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = mvX2 & 0xFF00FF00;
|
||||
if (a0 == 255) {
|
||||
anim01 |= r0;
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = anim01 | (r1 << 16);
|
||||
goto bmcr_full_opacity;
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = mvX2 & 0xFF00FF00;
|
||||
if (a0 == 255) {
|
||||
anim01 |= r0;
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmcr_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = anim01 | (r1 << 16);
|
||||
goto bmcr_full_opacity;
|
||||
}
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmcr_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) {
|
||||
anim[1] = r1 | (anim01 >> 16);
|
||||
}
|
||||
goto bmcr_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= r1 << 16;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmcr_alpha_blend:
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
bmcr_full_opacity:
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
anim += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
|
||||
_mm_storeu_si128((__m128i *) dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
dst += 2;
|
||||
continue;
|
||||
|
||||
bmcr_full_transparency:
|
||||
src_mv += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (effective_width & 1) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
if (src->a == 0) {
|
||||
} else if ((byte) mvX2 != 0) {
|
||||
const uint r = remap[(byte) mvX2];
|
||||
*anim = (src->a == 255) ? (r | ((uint16) mvX2 & 0xFF00)) : 0;
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(LookupColourInPalette(r), (byte) (mvX2 >> 8));
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*anim = 0;
|
||||
if (src->a == 255) {
|
||||
*dst = *src;
|
||||
} else {
|
||||
bmcr_alpha_blend_single:
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
anim[1] = r1 | (anim01 >> 16);
|
||||
}
|
||||
goto bmcr_alpha_blend;
|
||||
}
|
||||
}
|
||||
break;
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= r1 << 16;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
} else {
|
||||
if (src[0].a) anim[0] = 0;
|
||||
if (src[1].a) anim[1] = 0;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
/* Blend colours. */
|
||||
bmcr_alpha_blend:
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
bmcr_full_opacity:
|
||||
_mm_storel_epi64((__m128i *) dst, srcABCD);
|
||||
bmcr_full_transparency:
|
||||
src_mv += 2;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
__m128i srcABCD;
|
||||
if (src->a == 0) break;
|
||||
if (src_mv->m) {
|
||||
const uint r = remap[src_mv->m];
|
||||
*anim = (animated && src->a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*anim = 0;
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
if (src->a < 255) {
|
||||
bmcr_alpha_blend_single:
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(srcABCD);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_TRANSPARENT: {
|
||||
case BM_TRANSPARENT:
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent. */
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
if (src[-2].a) anim[-2] = 0;
|
||||
if (src[-1].a) anim[-1] = 0;
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
|
||||
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
|
||||
if (src[0].a) anim[0] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
for (uint x = (uint) bp->width; x > 0; x--) {
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
*anim = 0;
|
||||
}
|
||||
} else {
|
||||
uint r = remap[src_mv->m];
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
|
||||
}
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
anim++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
src_mv_line += si->sprite_width;
|
||||
next_line:
|
||||
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
anim_line += this->anim_buf_width;
|
||||
@@ -364,42 +352,48 @@ IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
*/
|
||||
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
default: {
|
||||
bm_normal:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bt_last == BT_EVEN) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
#ifdef _SQ64
|
||||
if (sprite_flags & SF_TRANSLUCENT) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
|
||||
}
|
||||
#else
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (sprite_flags & SF_NO_REMAP) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
break;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
|
||||
inline Colour Blitter_32bppSSE4_Anim::AdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
||||
@@ -14,6 +14,14 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 4
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 1
|
||||
#endif
|
||||
|
||||
#include "32bpp_anim.hpp"
|
||||
#include "32bpp_sse4.hpp"
|
||||
|
||||
@@ -25,14 +33,12 @@ class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32
|
||||
private:
|
||||
|
||||
public:
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
|
||||
/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ Colour AdjustBrightness(Colour colour, uint8 brightness);
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
|
||||
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
|
||||
}
|
||||
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
|
||||
};
|
||||
|
||||
|
||||
@@ -112,6 +112,19 @@ public:
|
||||
return Colour(r * nom / denom, g * nom / denom, b * nom / denom);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a colour dark grey, for specialized 32bpp remapping.
|
||||
* @param r red component
|
||||
* @param g green component
|
||||
* @param b blue component
|
||||
* @return the brightness value of the new colour, now dark grey.
|
||||
*/
|
||||
static inline uint8 MakeDark(uint8 r, uint8 g, uint8 b)
|
||||
{
|
||||
/* Magic-numbers are ~66% of those used in MakeGrey() */
|
||||
return ((r * 13063) + (g * 25647) + (b * 4981)) / 65536;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a colour grey - based.
|
||||
* @param colour the colour to make grey.
|
||||
|
||||
@@ -141,6 +141,40 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src_px->a == 255) {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
} else {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
if (src_px->a != 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
}
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
@@ -204,6 +238,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,6 +45,17 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
}
|
||||
} else {
|
||||
if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
|
||||
+22
-260
@@ -15,223 +15,14 @@
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_sse2.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE2 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
ALPHA_BLEND_2();
|
||||
*(uint64*) dst = EXTR64(srcABCD, 0);
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
if (bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
ALPHA_BLEND_2();
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
const byte *remap = bp->remap;
|
||||
for (uint x = (uint) effective_width; x != 0; x--) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a < 255) {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
ALPHA_BLEND_2();
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
} else {
|
||||
*dst = src->data;
|
||||
}
|
||||
} else {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a < 255) {
|
||||
__m128i srcABCD;
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
ALPHA_BLEND_2();
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
} else
|
||||
*dst = remapped_colour;
|
||||
}
|
||||
}
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
src_mv_line += si->sprite_width;
|
||||
break;
|
||||
}
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(srcAB, 0x3F);
|
||||
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(srcAB, 0x3F);
|
||||
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
{
|
||||
/* First uint32 of a line = ~1 & the number of transparent pixels from the left.
|
||||
/* First uint32 of a line = the number of transparent pixels from the left.
|
||||
* Second uint32 of a line = the number of transparent pixels from the right.
|
||||
* Then all RGBA then all MV.
|
||||
*/
|
||||
@@ -245,6 +36,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
|
||||
/* Calculate sizes and allocate. */
|
||||
SpriteData sd;
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
uint all_sprites_size = 0;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
@@ -266,7 +58,10 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
dst_sprite->y_offs = sprite->y_offs;
|
||||
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
|
||||
|
||||
/* Copy colours. */
|
||||
/* Copy colours and determine flags. */
|
||||
bool has_remap = false;
|
||||
bool has_anim = false;
|
||||
bool has_translucency = false;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
|
||||
@@ -277,14 +72,19 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
for (uint x = src_sprite->width; x != 0; x--) {
|
||||
if (src->a != 0) {
|
||||
dst_rgba->a = src->a;
|
||||
if (src->a != 0 && src->a != 255) has_translucency = true;
|
||||
dst_mv->m = src->m;
|
||||
if (src->m != 0) {
|
||||
/* Do some accounting for flags. */
|
||||
has_remap = true;
|
||||
if (src->m >= PALETTE_ANIM_START) has_anim = true;
|
||||
|
||||
/* Get brightest value (or default brightness if it's a black pixel). */
|
||||
const uint8 rgb_max = max(src->r, max(src->g, src->b));
|
||||
dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value. */
|
||||
const Colour colour = AdjustBrightness(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
|
||||
const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
|
||||
dst_rgba->r = colour.r;
|
||||
dst_rgba->g = colour.g;
|
||||
dst_rgba->b = colour.b;
|
||||
@@ -311,7 +111,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
else break;
|
||||
dst_rgba++;
|
||||
}
|
||||
(*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type
|
||||
(*dst_rgba_line).data = nb_pix_transp;
|
||||
|
||||
Colour *nb_right = dst_rgba_line + 1;
|
||||
dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
|
||||
@@ -324,56 +124,18 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
else break;
|
||||
dst_rgba--;
|
||||
}
|
||||
(*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width
|
||||
(*nb_right).data = nb_pix_transp;
|
||||
}
|
||||
}
|
||||
|
||||
/* Store sprite flags. */
|
||||
sd.flags = SF_NONE;
|
||||
if (has_translucency) sd.flags |= SF_TRANSLUCENT;
|
||||
if (!has_remap) sd.flags |= SF_NO_REMAP;
|
||||
if (!has_anim) sd.flags |= SF_NO_ANIM;
|
||||
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
|
||||
|
||||
return dst_sprite;
|
||||
}
|
||||
|
||||
/** ReallyAdjustBrightness() is not called that often.
|
||||
* Inlining this function implies a far jump, which has a huge latency.
|
||||
*/
|
||||
inline Colour Blitter_32bppSSE2::AdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return Blitter_32bppSSE2::ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
/* static */ Colour Blitter_32bppSSE2::ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FF;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
|
||||
uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
INSR64(c16, ret, 0);
|
||||
if (ob != 0) {
|
||||
/* Reduce overbright strength. */
|
||||
ob /= 2;
|
||||
__m128i ob128;
|
||||
INSR64(ob | ob << 16 | ob << 32, ob128, 0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
|
||||
ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
|
||||
ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
|
||||
ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
|
||||
return alpha32 | EXTR32(ret, 0);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
||||
+22
-59
@@ -14,64 +14,15 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "32bpp_simple.hpp"
|
||||
#include "emmintrin.h"
|
||||
|
||||
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
|
||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
|
||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define ALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define ALIGN(n) __attribute__ ((aligned (n)))
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 2
|
||||
#endif
|
||||
|
||||
typedef union ALIGN(16) um128i {
|
||||
__m128i m128i;
|
||||
uint8 m128i_u8[16];
|
||||
uint16 m128i_u16[8];
|
||||
uint32 m128i_u32[4];
|
||||
uint64 m128i_u64[2];
|
||||
} um128i;
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
|
||||
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
|
||||
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
|
||||
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
|
||||
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
|
||||
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
|
||||
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
|
||||
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
|
||||
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
|
||||
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
|
||||
|
||||
#define EXTR32(from, rank) (*(um128i*) &from).m128i_u32[rank]
|
||||
#define EXTR64(from, rank) (*(um128i*) &from).m128i_u64[rank]
|
||||
#define INSR32(val, into, rank) { \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, val, (rank)*2); \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, (val) >> 16, (rank)*2 + 1); \
|
||||
}
|
||||
#define INSR64(val, into, rank) (*(um128i*) &into).m128i_u64[rank] = (val)
|
||||
|
||||
/* Alpha blend 2 pixels. */
|
||||
#define ALPHA_BLEND_2() { \
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
|
||||
\
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15); \
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
|
||||
alphaAB = _mm_shufflelo_epi16(alphaAB, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
|
||||
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */ \
|
||||
\
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
|
||||
srcAB = _mm_and_si128(srcAB, clear_hi); /* PAND, wipe high bytes to keep low bytes when packing */ \
|
||||
srcABCD = _mm_packus_epi16(srcAB, srcAB); /* PACKUSWB, pack 2 colours (with saturation) */ \
|
||||
}
|
||||
#include "32bpp_sse_type.h"
|
||||
|
||||
/** Base methods for 32bpp SSE blitters. */
|
||||
class Blitter_32bppSSE_Base {
|
||||
@@ -98,6 +49,18 @@ public:
|
||||
BT_NONE, ///< No specialisation for either case.
|
||||
};
|
||||
|
||||
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
|
||||
* - IO (reading video buffer),
|
||||
* - calculations (alpha blending),
|
||||
* - heavy branching (remap lookups and animation buffer handling).
|
||||
*/
|
||||
enum SpriteFlags {
|
||||
SF_NONE = 0,
|
||||
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
|
||||
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
|
||||
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
|
||||
};
|
||||
|
||||
/** Data stored about a (single) sprite. */
|
||||
struct SpriteInfo {
|
||||
uint32 sprite_offset; ///< The offset to the sprite data.
|
||||
@@ -106,21 +69,21 @@ public:
|
||||
uint16 sprite_width; ///< The width of the sprite.
|
||||
};
|
||||
struct SpriteData {
|
||||
SpriteFlags flags;
|
||||
SpriteInfo infos[ZOOM_LVL_COUNT];
|
||||
byte data[]; ///< Data, all zoomlevels.
|
||||
};
|
||||
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
virtual Colour AdjustBrightness(Colour colour, uint8 brightness) = 0;
|
||||
};
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
|
||||
|
||||
/** The SSE2 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
|
||||
public:
|
||||
virtual Colour AdjustBrightness(Colour colour, uint8 brightness);
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
|
||||
|
||||
+1
-302
@@ -15,310 +15,9 @@
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_sse4.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE4 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
|
||||
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
|
||||
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
|
||||
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
|
||||
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
Colour *dst = dst_line;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
/* It is VERY important to read next data before it gets invalidated in cpu cache.
|
||||
* And PEXTR latency is a real problem here.
|
||||
*/
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bt_last == BT_ODD) {
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
*dst = (Colour) EXTR32(srcABCD, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
/* Written so the compiler uses CMOV. */
|
||||
const Colour src0 = src[0];
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
|
||||
Colour c0 = 0; // Use alpha of 0 to keep dst as is.
|
||||
c0 = r0 == 0 ? c0 : c0map;
|
||||
c0 = m0 != 0 ? c0 : src0;
|
||||
INSR32(c0.data, srcABCD, 0);
|
||||
|
||||
const Colour src1 = src[1];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
|
||||
Colour c1 = 0;
|
||||
c1 = r1 == 0 ? c1 : c1map;
|
||||
c1 = m1 != 0 ? c1 : src1;
|
||||
INSR32(c1.data, srcABCD, 1);
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
|
||||
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
Colour *old_dst = dst;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (effective_width & 1) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
if ((byte) mvX2 == 0) {
|
||||
if (src->a < 255) {
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
} else
|
||||
*dst = *src;
|
||||
} else {
|
||||
const uint r = remap[(byte) mvX2];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), (byte) (mvX2 >> 8));
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
src_mv_line += si->sprite_width;
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
|
||||
inline Colour Blitter_32bppSSE4::AdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
/* static */ Colour Blitter_32bppSSE4::ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FF;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
|
||||
uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
INSR64(c16, ret, 0);
|
||||
if (ob != 0) {
|
||||
/* Reduce overbright strength. */
|
||||
ob /= 2;
|
||||
__m128i ob128;
|
||||
INSR64(ob | ob << 16 | ob << 32, ob128, 0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
|
||||
ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
|
||||
ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
|
||||
ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
|
||||
return alpha32 | EXTR32(ret, 0);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
||||
@@ -14,38 +14,21 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "32bpp_ssse3.hpp"
|
||||
#include "smmintrin.h"
|
||||
|
||||
#undef EXTR32
|
||||
#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
|
||||
#undef INSR32
|
||||
#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
#ifdef _SQ64
|
||||
#undef INSR64
|
||||
#define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
|
||||
#else
|
||||
typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
|
||||
#undef INSR64
|
||||
#define INSR64(val, into, rank) { \
|
||||
u6432 v; \
|
||||
v.u64 = val; \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
|
||||
}
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 4
|
||||
#endif
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_ssse3.hpp"
|
||||
|
||||
/** The SSE4 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
|
||||
public:
|
||||
Colour AdjustBrightness(Colour colour, uint8 brightness);
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
|
||||
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse4"; }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,455 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse_func.hpp Functions related to SSE 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE_FUNC_HPP
|
||||
#define BLITTER_32BPP_SSE_FUNC_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
static inline void InsertFirstUint32(const uint32 value, __m128i &into)
|
||||
{
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_insert_epi32(into, value, 0);
|
||||
#else
|
||||
into = _mm_insert_epi16(into, value, 0);
|
||||
into = _mm_insert_epi16(into, value >> 16, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void InsertSecondUint32(const uint32 value, __m128i &into)
|
||||
{
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_insert_epi32(into, value, 1);
|
||||
#else
|
||||
into = _mm_insert_epi16(into, value, 2);
|
||||
into = _mm_insert_epi16(into, value >> 16, 3);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void LoadUint64(const uint64 value, __m128i &into)
|
||||
{
|
||||
#ifdef _SQ64
|
||||
into = _mm_cvtsi64_si128(value);
|
||||
#else
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_cvtsi32_si128(value);
|
||||
InsertSecondUint32(value >> 32, into);
|
||||
#else
|
||||
(*(um128i*) &into).m128i_u64[0] = value;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
|
||||
{
|
||||
#if (SSE_VERSION == 2)
|
||||
from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
|
||||
return _mm_packus_epi16(from, from); // PACKUSWB, pack 2 colours (with saturation)
|
||||
#else
|
||||
return _mm_shuffle_epi8(from, mask);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
|
||||
{
|
||||
#if (SSE_VERSION == 2)
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
|
||||
return _mm_shufflehi_epi16(alphaAB, 0x3F); // PSHUFHW, put alpha2 in front of each rgb2
|
||||
#else
|
||||
return _mm_shuffle_epi8(from, mask);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask)
|
||||
{
|
||||
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8 into uint16
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
|
||||
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); // PCMPGTW, if (alpha > 0) a++;
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15);
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB);
|
||||
alphaAB = DistributeAlpha(alphaAB, distribution_mask);
|
||||
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); // PSUBW, (r - Cr)
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); // PMULLW, a*(r - Cr)
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); // PSRLW, a*(r - Cr)/256
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); // PADDW, a*(r - Cr)/256 + Cr
|
||||
return PackUnsaturated(srcAB, pack_mask);
|
||||
}
|
||||
|
||||
/* Darken 2 pixels.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
static inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
|
||||
{
|
||||
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
|
||||
__m128i alphaAB = DistributeAlpha(srcAB, distribution_mask);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
return _mm_packus_epi16(dstAB, dstAB);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FFULL;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001ULL) * 0xFF) & c16;
|
||||
const uint ob = ((uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32)) / 2;
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
LoadUint64(c16, ret);
|
||||
if (ob != 0) {
|
||||
__m128i ob128 = _mm_cvtsi32_si128(ob);
|
||||
ob128 = _mm_shufflelo_epi16(ob128, 0xC0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); // PSUBUSW, (255 - rgb)
|
||||
ret = _mm_mullo_epi16(ret, ob128); // PMULLW, ob*(255 - rgb)
|
||||
ret = _mm_srli_epi16(ret, 8); // PSRLW, ob*(255 - rgb)/256
|
||||
ret = _mm_add_epi16(ret, c128); // PADDW, ob*(255 - rgb)/256 + rgb
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); // PACKUSWB, saturate and pack.
|
||||
return alpha32 | _mm_cvtsi128_si32(ret);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/** ReallyAdjustBrightness() is not called that often.
|
||||
* Inlining this function implies a far jump, which has a huge latency.
|
||||
*/
|
||||
static inline Colour AdjustBrightneSSE(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
static inline __m128i AdjustBrightnessOfTwoPixels(__m128i from, uint32 brightness)
|
||||
{
|
||||
#if (SSE_VERSION < 3)
|
||||
NOT_REACHED();
|
||||
#else
|
||||
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
|
||||
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
|
||||
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
|
||||
*/
|
||||
brightness &= 0xFF00FF00;
|
||||
brightness += Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
|
||||
__m128i colAB = _mm_unpacklo_epi8(from, _mm_setzero_si128());
|
||||
__m128i briAB = _mm_cvtsi32_si128(brightness);
|
||||
briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
|
||||
colAB = _mm_mullo_epi16(colAB, briAB);
|
||||
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7);
|
||||
colAB = _mm_srli_epi16(colAB, 7);
|
||||
|
||||
/* Sum overbright.
|
||||
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
|
||||
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
|
||||
*/
|
||||
colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER);
|
||||
colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK);
|
||||
colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK);
|
||||
colAB_ob = _mm_and_si128(colAB_ob, colAB);
|
||||
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, _mm_setzero_si128()), _mm_setzero_si128());
|
||||
|
||||
obAB = _mm_srli_epi16(obAB, 1); // Reduce overbright strength.
|
||||
obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK);
|
||||
__m128i retAB = OVERBRIGHT_VALUE_MASK; // ob_mask is equal to white.
|
||||
retAB = _mm_subs_epu16(retAB, colAB); // (255 - rgb)
|
||||
retAB = _mm_mullo_epi16(retAB, obAB); // ob*(255 - rgb)
|
||||
retAB = _mm_srli_epi16(retAB, 8); // ob*(255 - rgb)/256
|
||||
retAB = _mm_add_epi16(retAB, colAB); // ob*(255 - rgb)/256 + rgb
|
||||
|
||||
return _mm_packus_epi16(retAB, retAB);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if FULL_ANIMATION == 0
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
|
||||
#if (SSE_VERSION == 2)
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 3)
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 4)
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#endif
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
#if (SSE_VERSION == 2)
|
||||
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
|
||||
#define ALPHA_BLEND_PARAM_1 clear_hi
|
||||
#define ALPHA_BLEND_PARAM_2 clear_hi
|
||||
#define DARKEN_PARAM_1 tr_nom_base
|
||||
#define DARKEN_PARAM_2 tr_nom_base
|
||||
#else
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
#define ALPHA_BLEND_PARAM_1 a_cm
|
||||
#define ALPHA_BLEND_PARAM_2 pack_low_cm
|
||||
#define DARKEN_PARAM_1 a_cm
|
||||
#define DARKEN_PARAM_2 tr_nom_base
|
||||
#endif
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv = src_mv_line;
|
||||
|
||||
if (read_mode == RM_WITH_MARGIN) {
|
||||
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) goto next_line;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default:
|
||||
if (!translucent) {
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
if (src->a) *dst = *src;
|
||||
src++;
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_COLOUR_REMAP:
|
||||
#if (SSE_VERSION >= 3)
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
|
||||
/* Written so the compiler uses CMOV. */ \
|
||||
Colour m_colour = m_colour_init; \
|
||||
{ \
|
||||
const Colour srcm = (Colour) (m_src); \
|
||||
const uint m = (byte) (m_m); \
|
||||
const uint r = remap[m]; \
|
||||
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
|
||||
m_colour = r == 0 ? m_colour : cmap; \
|
||||
m_colour = m != 0 ? m_colour : srcm; \
|
||||
}
|
||||
#ifdef _SQ64
|
||||
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
|
||||
uint64 remapped_src = 0;
|
||||
CMOV_REMAP(c0, 0, srcs, mvX2);
|
||||
remapped_src = c0.data;
|
||||
CMOV_REMAP(c1, 0, srcs >> 32, mvX2 >> 16);
|
||||
remapped_src |= (uint64) c1.data << 32;
|
||||
srcABCD = _mm_cvtsi64_si128(remapped_src);
|
||||
#else
|
||||
Colour remapped_src[2];
|
||||
CMOV_REMAP(c0, 0, _mm_cvtsi128_si32(srcABCD), mvX2);
|
||||
remapped_src[0] = c0.data;
|
||||
CMOV_REMAP(c1, 0, src[1], mvX2 >> 16);
|
||||
remapped_src[1] = c1.data;
|
||||
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
|
||||
#endif
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
_mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
#else
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
#endif
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
__m128i srcABCD;
|
||||
if (src_mv->m) {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
if (src->a < 255) {
|
||||
bmcr_alpha_blend_single:
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(srcABCD);
|
||||
}
|
||||
#if (SSE_VERSION == 2)
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent. */
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
for (uint x = (uint) bp->width; x > 0; x--) {
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
}
|
||||
} else {
|
||||
uint r = remap[src_mv->m];
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
|
||||
}
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
next_line:
|
||||
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv_line += si->sprite_width;
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
#if (SSE_VERSION == 2)
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 3)
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 4)
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#endif
|
||||
{
|
||||
switch (mode) {
|
||||
default: {
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
bm_normal:
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
switch (bt_last) {
|
||||
default: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
|
||||
}
|
||||
} else {
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_TRANSLUCENT) {
|
||||
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
|
||||
} else {
|
||||
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
|
||||
}
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
#endif /* FULL_ANIMATION */
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE_FUNC_HPP */
|
||||
@@ -0,0 +1,56 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse_type.hpp Types related to SSE 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE_TYPE_HPP
|
||||
#define BLITTER_32BPP_SSE_TYPE_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "32bpp_simple.hpp"
|
||||
#if (SSE_VERSION == 2)
|
||||
#include <emmintrin.h>
|
||||
#elif (SSE_VERSION == 3)
|
||||
#include <tmmintrin.h>
|
||||
#elif (SSE_VERSION == 4)
|
||||
#include <smmintrin.h>
|
||||
#endif
|
||||
|
||||
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
|
||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
|
||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define ALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define ALIGN(n) __attribute__ ((aligned (n)))
|
||||
#endif
|
||||
|
||||
typedef union ALIGN(16) um128i {
|
||||
__m128i m128i;
|
||||
uint8 m128i_u8[16];
|
||||
uint16 m128i_u16[8];
|
||||
uint32 m128i_u32[4];
|
||||
uint64 m128i_u64[2];
|
||||
} um128i;
|
||||
|
||||
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
|
||||
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
|
||||
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
|
||||
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
|
||||
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
|
||||
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
|
||||
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
|
||||
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
|
||||
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
|
||||
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE_TYPE_HPP */
|
||||
+1
-265
@@ -15,273 +15,9 @@
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_ssse3.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSSE3 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSSE3 iFBlitter_32bppSSSE3;
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wunused-variable"
|
||||
#endif
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_hi_cm = PACK_HIGH_CONTROL_MASK;
|
||||
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
|
||||
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
|
||||
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
|
||||
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
|
||||
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
/* With high repack, srcABCD have its 2 blended pixels like: [S0 S1 S2 S3] -> [-- -- BS0 BS1]
|
||||
* dstABCD shuffled: [D0 D1 D2 D3] -> [D2 D3 D0 D0]
|
||||
* PALIGNR takes what's in (): [-- -- (BS0 BS1] [D2 D3) D0 D0]
|
||||
*/
|
||||
dstABCD = _mm_shuffle_epi32(dstABCD, 0x0E);
|
||||
srcABCD = _mm_alignr_epi8(dstABCD, srcABCD, 8);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
/* It is VERY important to read next data before it gets invalidated in cpu cache. */
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bt_last == BT_ODD) {
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
/* Written so the compiler uses CMOV. */
|
||||
const Colour src0 = src[0];
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
|
||||
Colour c0 = 0; // Use alpha of 0 to keep dst as is.
|
||||
c0 = r0 == 0 ? c0 : c0map;
|
||||
c0 = m0 != 0 ? c0 : src0;
|
||||
INSR32(c0.data, srcABCD, 0);
|
||||
|
||||
const Colour src1 = src[1];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
|
||||
Colour c1 = 0;
|
||||
c1 = r1 == 0 ? c1 : c1map;
|
||||
c1 = m1 != 0 ? c1 : src1;
|
||||
INSR32(c1.data, srcABCD, 1);
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
|
||||
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
dstABCD = _mm_shuffle_epi32(dstABCD, 0x0E);
|
||||
srcABCD = _mm_alignr_epi8(dstABCD, srcABCD, 8);
|
||||
Colour *old_dst = dst;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (effective_width & 1) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a < 255) {
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 2);
|
||||
} else {
|
||||
*dst = src->data;
|
||||
}
|
||||
} else {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a < 255) {
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 2);
|
||||
} else
|
||||
*dst = remapped_colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
src_mv_line += si->sprite_width;
|
||||
break;
|
||||
}
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
||||
@@ -14,71 +14,21 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 3
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_sse2.hpp"
|
||||
#include "tmmintrin.h"
|
||||
|
||||
/* Alpha blend 2 pixels. */
|
||||
#undef ALPHA_BLEND_2
|
||||
#define ALPHA_BLEND_2(m_pack_mask) { \
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
|
||||
\
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15); \
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
|
||||
alphaAB = _mm_shuffle_epi8(alphaAB, a_cm); /* PSHUFB, put alpha in front of each rgb */ \
|
||||
\
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
|
||||
srcABCD = _mm_shuffle_epi8(srcAB, m_pack_mask); /* PSHUFB, pack 2 Colour (without saturation) */ \
|
||||
}
|
||||
|
||||
/* Adjust brightness of 2 pixels. */
|
||||
#define ADJUST_BRIGHTNESS_2(colourX2, brightnessX2) \
|
||||
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
|
||||
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
|
||||
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
|
||||
*/ \
|
||||
brightnessX2 &= 0xFF00FF00; \
|
||||
brightnessX2 += DEFAULT_BRIGHTNESS; \
|
||||
\
|
||||
__m128i zero = _mm_setzero_si128(); \
|
||||
__m128i colAB = _mm_unpacklo_epi8(colourX2, zero); \
|
||||
\
|
||||
__m128i briAB; \
|
||||
INSR64(brightnessX2, briAB, 0); \
|
||||
briAB = _mm_shuffle_epi8(briAB, briAB_cm); /* DEFAULT_BRIGHTNESS in 0, 0x00 in 2. */ \
|
||||
colAB = _mm_mullo_epi16(colAB, briAB); \
|
||||
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7); \
|
||||
colAB = _mm_srli_epi16(colAB, 7); \
|
||||
\
|
||||
/* Sum overbright.
|
||||
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
|
||||
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
|
||||
*/ \
|
||||
colAB = _mm_and_si128(colAB, div_cleaner); \
|
||||
colAB_ob = _mm_and_si128(colAB_ob, ob_check); \
|
||||
colAB_ob = _mm_mullo_epi16(colAB_ob, ob_mask); \
|
||||
colAB_ob = _mm_and_si128(colAB_ob, colAB); \
|
||||
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, zero), zero); \
|
||||
\
|
||||
obAB = _mm_srli_epi16(obAB, 1); /* Reduce overbright strength. */ \
|
||||
obAB = _mm_shuffle_epi8(obAB, ob_cm); \
|
||||
__m128i retAB = ob_mask; /* ob_mask is equal to white. */ \
|
||||
retAB = _mm_subs_epu16(retAB, colAB); /* (255 - rgb) */ \
|
||||
retAB = _mm_mullo_epi16(retAB, obAB); /* ob*(255 - rgb) */ \
|
||||
retAB = _mm_srli_epi16(retAB, 8); /* ob*(255 - rgb)/256 */ \
|
||||
retAB = _mm_add_epi16(retAB, colAB); /* ob*(255 - rgb)/256 + rgb */ \
|
||||
\
|
||||
colourX2 = _mm_packus_epi16(retAB, retAB);
|
||||
|
||||
/** The SSSE3 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
|
||||
};
|
||||
|
||||
@@ -83,7 +83,8 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
|
||||
width -= pixels;
|
||||
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP: {
|
||||
case BM_COLOUR_REMAP:
|
||||
case BM_CRASH_REMAP: {
|
||||
const uint8 *remap = bp->remap;
|
||||
do {
|
||||
uint m = remap[*src];
|
||||
|
||||
@@ -37,6 +37,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
|
||||
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
case BM_CRASH_REMAP:
|
||||
colour = bp->remap[*src];
|
||||
break;
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ enum BlitterMode {
|
||||
BM_NORMAL, ///< Perform the simple blitting.
|
||||
BM_COLOUR_REMAP, ///< Perform a colour remapping.
|
||||
BM_TRANSPARENT, ///< Perform transparency colour remapping.
|
||||
BM_CRASH_REMAP, ///< Perform a crash remapping.
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -244,7 +244,7 @@ bool HandleBootstrap()
|
||||
new BootstrapAskForDownloadWindow();
|
||||
|
||||
/* Process the user events. */
|
||||
_video_driver->MainLoop();
|
||||
VideoDriver::GetInstance()->MainLoop();
|
||||
|
||||
/* _exit_game is used to get out of the video driver's main loop.
|
||||
* In case GM_BOOTSTRAP is still set we did not exit it via the
|
||||
|
||||
@@ -772,13 +772,14 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
|
||||
{
|
||||
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
|
||||
if (callback == CALLBACK_FAILED || callback == 0x400) return y;
|
||||
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
|
||||
if (callback > 0x400) {
|
||||
ErrorUnknownCallbackResult(Engine::Get(engine)->GetGRFID(), CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
||||
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
||||
return y;
|
||||
}
|
||||
|
||||
StartTextRefStackUsage(6);
|
||||
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(Engine::Get(engine)->GetGRFID(), 0xD000 + callback), TC_BLACK);
|
||||
StartTextRefStackUsage(grffile, 6);
|
||||
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
|
||||
StopTextRefStackUsage();
|
||||
return result;
|
||||
}
|
||||
|
||||
+1
-2
@@ -224,8 +224,7 @@ bool VehicleCargoReroute::operator()(CargoPacket *cp)
|
||||
}
|
||||
if (this->source != this->destination) {
|
||||
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count());
|
||||
this->source->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
|
||||
this->destination->action_counts[VehicleCargoList::MTA_TRANSFER] += cp_new->Count();
|
||||
this->destination->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
|
||||
}
|
||||
|
||||
/* Legal, as front pushing doesn't invalidate iterators in std::list. */
|
||||
|
||||
+48
-10
@@ -544,17 +544,54 @@ void VehicleCargoList::InvalidateCache()
|
||||
|
||||
/**
|
||||
* Moves some cargo from one designation to another. You can only move
|
||||
* between adjacent designations. E.g. you can keep cargo that was
|
||||
* previously reserved (MTA_LOAD) or you can mark cargo to be transferred
|
||||
* that was previously marked as to be delivered, but you can't reserve
|
||||
* cargo that's marked as to be delivered.
|
||||
* between adjacent designations. E.g. you can keep cargo that was previously
|
||||
* reserved (MTA_LOAD), but you can't reserve cargo that's marked as to be
|
||||
* delivered. Furthermore, as this method doesn't change the actual packets,
|
||||
* you cannot move cargo from or to MTA_TRANSFER. You need a specialized
|
||||
* template method for that.
|
||||
* @tparam from Previous designation of cargo.
|
||||
* @tparam to New designation of cargo.
|
||||
* @param max_move Maximum amount of cargo to reassign.
|
||||
* @return Amount of cargo actually reassigned.
|
||||
*/
|
||||
uint VehicleCargoList::Reassign(uint max_move, MoveToAction from, MoveToAction to)
|
||||
template<VehicleCargoList::MoveToAction Tfrom, VehicleCargoList::MoveToAction Tto>
|
||||
uint VehicleCargoList::Reassign(uint max_move, TileOrStationID)
|
||||
{
|
||||
max_move = min(this->action_counts[from], max_move);
|
||||
assert(Delta((int)from, (int)to) == 1);
|
||||
this->action_counts[from] -= max_move;
|
||||
this->action_counts[to] += max_move;
|
||||
assert_tcompile(Tfrom != MTA_TRANSFER && Tto != MTA_TRANSFER);
|
||||
assert_tcompile(Tfrom - Tto == 1 || Tto - Tfrom == 1);
|
||||
max_move = min(this->action_counts[Tfrom], max_move);
|
||||
this->action_counts[Tfrom] -= max_move;
|
||||
this->action_counts[Tto] += max_move;
|
||||
return max_move;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reassign cargo from MTA_DELIVER to MTA_TRANSFER and take care of the next
|
||||
* station the cargo wants to visit.
|
||||
* @param max_move Maximum amount of cargo to reassign.
|
||||
* @param next_station Station to record as next hop in the reassigned packets.
|
||||
* @return Amount of cargo actually reassigned.
|
||||
*/
|
||||
template<>
|
||||
uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(uint max_move, TileOrStationID next_station)
|
||||
{
|
||||
max_move = min(this->action_counts[MTA_DELIVER], max_move);
|
||||
|
||||
uint sum = 0;
|
||||
for (Iterator it(this->packets.begin()); sum < this->action_counts[MTA_TRANSFER] + max_move;) {
|
||||
CargoPacket *cp = *it++;
|
||||
sum += cp->Count();
|
||||
if (sum <= this->action_counts[MTA_TRANSFER]) continue;
|
||||
if (sum > this->action_counts[MTA_TRANSFER] + max_move) {
|
||||
CargoPacket *cp_split = cp->Split(sum - this->action_counts[MTA_TRANSFER] + max_move);
|
||||
sum -= cp_split->Count();
|
||||
this->packets.insert(it, cp_split);
|
||||
}
|
||||
cp->next_station = next_station;
|
||||
}
|
||||
|
||||
this->action_counts[MTA_DELIVER] -= max_move;
|
||||
this->action_counts[MTA_TRANSFER] += max_move;
|
||||
return max_move;
|
||||
}
|
||||
|
||||
@@ -806,7 +843,7 @@ uint StationCargoList::Load(uint max_move, VehicleCargoList *dest, TileIndex loa
|
||||
uint move = min(dest->ActionCount(VehicleCargoList::MTA_LOAD), max_move);
|
||||
if (move > 0) {
|
||||
this->reserved_count -= move;
|
||||
dest->Reassign(move, VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP);
|
||||
dest->Reassign<VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP>(move);
|
||||
return move;
|
||||
} else {
|
||||
return this->ShiftCargo(CargoLoad(this, dest, max_move, load_place), next_station, true);
|
||||
@@ -831,3 +868,4 @@ uint StationCargoList::Reroute(uint max_move, StationCargoList *dest, StationID
|
||||
*/
|
||||
template class CargoList<VehicleCargoList, CargoPacketList>;
|
||||
template class CargoList<StationCargoList, StationCargoPacketMap>;
|
||||
template uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(uint, TileOrStationID);
|
||||
|
||||
+2
-1
@@ -429,7 +429,8 @@ public:
|
||||
* amount of cargo to be moved. Second parameter is destination (if
|
||||
* applicable), return value is amount of cargo actually moved. */
|
||||
|
||||
uint Reassign(uint max_move, MoveToAction from, MoveToAction to);
|
||||
template<MoveToAction Tfrom, MoveToAction Tto>
|
||||
uint Reassign(uint max_move, TileOrStationID update = INVALID_TILE);
|
||||
uint Return(uint max_move, StationCargoList *dest, StationID next_station);
|
||||
uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment);
|
||||
uint Shift(uint max_move, VehicleCargoList *dest);
|
||||
|
||||
+22
-14
@@ -160,8 +160,10 @@ CommandProc CmdCreateStoryPage;
|
||||
CommandProc CmdCreateStoryPageElement;
|
||||
CommandProc CmdUpdateStoryPageElement;
|
||||
CommandProc CmdSetStoryPageTitle;
|
||||
CommandProc CmdSetStoryPageDate;
|
||||
CommandProc CmdShowStoryPage;
|
||||
CommandProc CmdRemoveStoryPage;
|
||||
CommandProc CmdRemoveStoryPageElement;
|
||||
|
||||
CommandProc CmdLevelLand;
|
||||
|
||||
@@ -312,8 +314,10 @@ static const Command _command_proc_table[] = {
|
||||
DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
|
||||
DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
|
||||
DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
|
||||
DEF_CMD(CmdSetStoryPageDate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE
|
||||
DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE
|
||||
|
||||
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
|
||||
|
||||
@@ -571,7 +575,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
|
||||
/* Only show the error when it's for us. */
|
||||
StringID error_part1 = GB(cmd, 16, 16);
|
||||
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
|
||||
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
|
||||
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
|
||||
}
|
||||
} else if (estimate_only) {
|
||||
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
|
||||
@@ -597,7 +601,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
|
||||
* @param cmd the command cost to return.
|
||||
* @param clear whether to keep the storage changes or not.
|
||||
*/
|
||||
#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
|
||||
#define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
|
||||
|
||||
/*!
|
||||
* Helper function for the toplevel network safe docommand function for the current company.
|
||||
@@ -641,7 +645,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
#endif
|
||||
|
||||
/* Do not even think about executing out-of-bounds tile-commands */
|
||||
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
|
||||
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
|
||||
|
||||
/* Always execute server and spectator commands as spectator */
|
||||
bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
|
||||
@@ -650,7 +654,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* The server will ditch any server commands a client sends to it, so effectively
|
||||
* this guards the server from executing functions for an invalid company. */
|
||||
if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
|
||||
return_dcpi(CMD_ERROR, false);
|
||||
return_dcpi(CMD_ERROR);
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
|
||||
@@ -661,8 +665,9 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* Test the command. */
|
||||
_cleared_object_areas.Clear();
|
||||
SetTownRatingTestMode(true);
|
||||
ClearPersistentStorageChanges(false);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
|
||||
CommandCost res = proc(tile, flags, p1, p2, text);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
|
||||
SetTownRatingTestMode(false);
|
||||
|
||||
/* Make sure we're not messing things up here. */
|
||||
@@ -681,7 +686,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
||||
}
|
||||
cur_company.Restore();
|
||||
return_dcpi(res, false);
|
||||
return_dcpi(res);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
@@ -697,7 +702,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* This way it's not handled by DoCommand and only the
|
||||
* actual execution of the command causes messages. Also
|
||||
* reset the storages as we've not executed the command. */
|
||||
return_dcpi(CommandCost(), false);
|
||||
return_dcpi(CommandCost());
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
||||
@@ -705,8 +710,9 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* Actually try and execute the command. If no cost-type is given
|
||||
* use the construction one */
|
||||
_cleared_object_areas.Clear();
|
||||
ClearPersistentStorageChanges(false);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
|
||||
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
|
||||
|
||||
if (cmd_id == CMD_COMPANY_CTRL) {
|
||||
cur_company.Trash();
|
||||
@@ -727,7 +733,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
if (!test_and_exec_can_differ) {
|
||||
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
|
||||
} else if (res2.Failed()) {
|
||||
return_dcpi(res2, false);
|
||||
return_dcpi(res2);
|
||||
}
|
||||
|
||||
/* If we're needing more money and we haven't done
|
||||
@@ -737,7 +743,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* So make sure the signal buffer is empty even in this case */
|
||||
UpdateSignalsInBuffer();
|
||||
SetDParam(0, _additional_cash_required);
|
||||
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
|
||||
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY));
|
||||
}
|
||||
|
||||
/* update last build coordinate of company. */
|
||||
@@ -751,7 +757,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* update signals if needed */
|
||||
UpdateSignalsInBuffer();
|
||||
|
||||
return_dcpi(res2, true);
|
||||
return_dcpi(res2);
|
||||
}
|
||||
#undef return_dcpi
|
||||
|
||||
@@ -779,13 +785,15 @@ uint32 CommandCost::textref_stack[16];
|
||||
|
||||
/**
|
||||
* Activate usage of the NewGRF #TextRefStack for the error message.
|
||||
* @param number of entries to copy from the temporary NewGRF registers
|
||||
* @param grffile NewGRF that provides the #TextRefStack
|
||||
* @param num_registers number of entries to copy from the temporary NewGRF registers
|
||||
*/
|
||||
void CommandCost::UseTextRefStack(uint num_registers)
|
||||
void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
|
||||
{
|
||||
extern TemporaryStorageArray<int32, 0x110> _temp_store;
|
||||
|
||||
assert(num_registers < lengthof(textref_stack));
|
||||
this->textref_stack_grffile = grffile;
|
||||
this->textref_stack_size = num_registers;
|
||||
for (uint i = 0; i < num_registers; i++) {
|
||||
textref_stack[i] = _temp_store.GetValue(0x100 + i);
|
||||
|
||||
+19
-5
@@ -16,6 +16,8 @@
|
||||
#include "strings_type.h"
|
||||
#include "tile_type.h"
|
||||
|
||||
struct GRFFile;
|
||||
|
||||
/**
|
||||
* Common return value for all commands. Wraps the cost and
|
||||
* a possible error message/state together.
|
||||
@@ -25,6 +27,7 @@ class CommandCost {
|
||||
Money cost; ///< The cost of this action
|
||||
StringID message; ///< Warning message for when success is unset
|
||||
bool success; ///< Whether the comment went fine up to this moment
|
||||
const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
|
||||
static uint32 textref_stack[16];
|
||||
@@ -33,25 +36,25 @@ public:
|
||||
/**
|
||||
* Creates a command cost return with no cost and no error
|
||||
*/
|
||||
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command return value the is failed with the given message
|
||||
*/
|
||||
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_size(0) {}
|
||||
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command cost with given expense type and start cost of 0
|
||||
* @param ex_t the expense type
|
||||
*/
|
||||
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command return value with the given start cost and expense type
|
||||
* @param ex_t the expense type
|
||||
* @param cst the initial cost of this command
|
||||
*/
|
||||
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
|
||||
|
||||
/**
|
||||
@@ -103,7 +106,16 @@ public:
|
||||
this->message = message;
|
||||
}
|
||||
|
||||
void UseTextRefStack(uint num_registers);
|
||||
void UseTextRefStack(const GRFFile *grffile, uint num_registers);
|
||||
|
||||
/**
|
||||
* Returns the NewGRF providing the #TextRefStack of the error message.
|
||||
* @return the NewGRF.
|
||||
*/
|
||||
const GRFFile *GetTextRefStackGRF() const
|
||||
{
|
||||
return this->textref_stack_grffile;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of uint32 values for the #TextRefStack of the error message.
|
||||
@@ -276,8 +288,10 @@ enum Commands {
|
||||
CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
|
||||
CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
|
||||
CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
|
||||
CMD_SET_STORY_PAGE_DATE, ///< update date of a story page
|
||||
CMD_SHOW_STORY_PAGE, ///< show a story page
|
||||
CMD_REMOVE_STORY_PAGE, ///< remove a story page
|
||||
CMD_REMOVE_STORY_PAGE_ELEMENT, ///< remove a story page element
|
||||
CMD_LEVEL_LAND, ///< level land
|
||||
|
||||
CMD_BUILD_LOCK, ///< build a lock
|
||||
|
||||
+7
-45
@@ -853,59 +853,21 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
if (_network_server) {
|
||||
if (ci != NULL) {
|
||||
/* ci is only NULL when replaying.
|
||||
* When replaying no client is actually in need of an update. */
|
||||
ci->client_playas = c->index;
|
||||
NetworkUpdateClientInfo(ci->client_id);
|
||||
}
|
||||
|
||||
if (Company::IsValidID(c->index)) {
|
||||
_network_company_states[c->index].months_empty = 0;
|
||||
_network_company_states[c->index].password[0] = '\0';
|
||||
NetworkServerUpdateCompanyPassworded(c->index, false);
|
||||
|
||||
/* XXX - When a client joins, we automatically set its name to the
|
||||
* client's name (for some reason). As it stands now only the server
|
||||
* knows the client's name, so it needs to send out a "broadcast" to
|
||||
* do this. To achieve this we send a network command. However, it
|
||||
* uses _local_company to execute the command as. To prevent abuse
|
||||
* (eg. only yourself can change your name/company), we 'cheat' by
|
||||
* impersonation _local_company as the server. Not the best solution;
|
||||
* but it works.
|
||||
* TODO: Perhaps this could be improved by when the client is ready
|
||||
* with joining to let it send itself the command, and not the server?
|
||||
* For example in network_client.c:534? */
|
||||
if (ci != NULL) {
|
||||
/* ci is only NULL when replaying.
|
||||
* When replaying, the command to rename the president will
|
||||
* automatically be ran, so this is not even needed to get
|
||||
* the exact same state. */
|
||||
NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name, c->index);
|
||||
}
|
||||
}
|
||||
|
||||
/* Announce new company on network. */
|
||||
NetworkAdminCompanyInfo(c, true);
|
||||
|
||||
if (ci != NULL) {
|
||||
/* ci is only NULL when replaying.
|
||||
* When replaying, the message that someone started a new company
|
||||
* is not interesting at all. */
|
||||
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, c->index + 1);
|
||||
}
|
||||
}
|
||||
NetworkServerNewCompany(c, ci);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
break;
|
||||
}
|
||||
|
||||
case 1: // Make a new AI company
|
||||
case 1: { // Make a new AI company
|
||||
if (!(flags & DC_EXEC)) return CommandCost();
|
||||
|
||||
if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
|
||||
DoStartupNewCompany(true, company_id);
|
||||
Company *c = DoStartupNewCompany(true, company_id);
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (c != NULL) NetworkServerNewCompany(c, NULL);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: { // Delete a company
|
||||
CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2);
|
||||
|
||||
+1
-1
@@ -2013,7 +2013,7 @@ struct CompanyWindow : Window
|
||||
NWidgetStacked *wi = this->GetWidget<NWidgetStacked>(WID_C_SELECT_BUTTONS);
|
||||
if (plane != wi->shown_plane) {
|
||||
wi->SetDisplayedPlane(plane);
|
||||
this->SetDirty();
|
||||
this->InvalidateData();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -475,7 +475,7 @@ void IConsoleCmdExec(const char *cmdstr)
|
||||
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
|
||||
}
|
||||
|
||||
if (tokens[0] == '\0') return; // don't execute empty commands
|
||||
if (StrEmpty(tokens[0])) return; // don't execute empty commands
|
||||
/* 2. Determine type of command (cmd or alias) and execute
|
||||
* First try commands, then aliases. Execute
|
||||
* the found action taking into account its hooking code
|
||||
|
||||
+2
-2
@@ -185,7 +185,7 @@ struct IConsoleWindow : Window
|
||||
~IConsoleWindow()
|
||||
{
|
||||
_iconsole_mode = ICONSOLE_CLOSED;
|
||||
_video_driver->EditBoxLostFocus();
|
||||
VideoDriver::GetInstance()->EditBoxLostFocus();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -374,7 +374,7 @@ struct IConsoleWindow : Window
|
||||
|
||||
virtual void OnFocusLost()
|
||||
{
|
||||
_video_driver->EditBoxLostFocus();
|
||||
VideoDriver::GetInstance()->EditBoxLostFocus();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -81,6 +81,9 @@ private:
|
||||
*/
|
||||
template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, PoolType Tpool_type = PT_NORMAL, bool Tcache = false, bool Tzero = true>
|
||||
struct Pool : PoolBase {
|
||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||
assert_compile((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||
|
||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
|
||||
const char * const name; ///< Name of this pool
|
||||
|
||||
+142
-57
@@ -12,16 +12,90 @@
|
||||
#ifndef SMALLSTACK_TYPE_HPP
|
||||
#define SMALLSTACK_TYPE_HPP
|
||||
|
||||
#include "pool_type.hpp"
|
||||
#include "pool_func.hpp"
|
||||
#include "smallvec_type.hpp"
|
||||
#include "../thread/thread.h"
|
||||
|
||||
/**
|
||||
* A simplified pool which stores values instead of pointers and doesn't
|
||||
* redefine operator new/delete. It also never zeroes memory and always reuses
|
||||
* it.
|
||||
*/
|
||||
template<typename Titem, typename Tindex, Tindex Tgrowth_step, Tindex Tmax_size>
|
||||
class SimplePool {
|
||||
public:
|
||||
inline SimplePool() : first_unused(0), first_free(0), mutex(ThreadMutex::New()) {}
|
||||
inline ~SimplePool() { delete this->mutex; }
|
||||
|
||||
/**
|
||||
* Get the mutex. We don't lock the mutex in the pool methods as the
|
||||
* SmallStack isn't necessarily in a consistent state after each method.
|
||||
* @return Mutex.
|
||||
*/
|
||||
inline ThreadMutex *GetMutex() { return this->mutex; }
|
||||
|
||||
/**
|
||||
* Get the item at position index.
|
||||
* @return Item at index.
|
||||
*/
|
||||
inline Titem &Get(Tindex index) { return this->data[index]; }
|
||||
|
||||
/**
|
||||
* Create a new item and return its index.
|
||||
* @return Index of new item.
|
||||
*/
|
||||
inline Tindex Create()
|
||||
{
|
||||
Tindex index = this->FindFirstFree();
|
||||
if (index < Tmax_size) {
|
||||
this->data[index].valid = true;
|
||||
this->first_free = index + 1;
|
||||
this->first_unused = max(this->first_unused, this->first_free);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy (or rather invalidate) the item at the given index.
|
||||
* @param index Index of item to be destroyed.
|
||||
*/
|
||||
inline void Destroy(Tindex index)
|
||||
{
|
||||
this->data[index].valid = false;
|
||||
this->first_free = min(this->first_free, index);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
inline Tindex FindFirstFree()
|
||||
{
|
||||
Tindex index = this->first_free;
|
||||
for (; index < this->first_unused; index++) {
|
||||
if (!this->data[index].valid) return index;
|
||||
}
|
||||
|
||||
if (index >= this->data.Length() && index < Tmax_size) {
|
||||
this->data.Resize(index + 1);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
struct SimplePoolPoolItem : public Titem {
|
||||
bool valid;
|
||||
};
|
||||
|
||||
Tindex first_unused;
|
||||
Tindex first_free;
|
||||
|
||||
ThreadMutex *mutex;
|
||||
SmallVector<SimplePoolPoolItem, Tgrowth_step> data;
|
||||
};
|
||||
|
||||
/**
|
||||
* Base class for SmallStack. We cannot add this into SmallStack itself as
|
||||
* certain compilers don't like it.
|
||||
*/
|
||||
template <typename Tindex, typename Titem>
|
||||
class SmallStackItem {
|
||||
protected:
|
||||
template <typename Titem, typename Tindex>
|
||||
struct SmallStackItem {
|
||||
Tindex next; ///< Pool index of next item.
|
||||
Titem value; ///< Value of current item.
|
||||
|
||||
@@ -50,30 +124,30 @@ protected:
|
||||
* 5. You can choose your own index type, so that you can align it with your
|
||||
* value type. E.G. value types of 16 bits length like to be combined with
|
||||
* index types of the same length.
|
||||
* 6. All accesses to the underlying pool are guarded by a mutex and atomic in
|
||||
* the sense that the mutex stays locked until the pool has reacquired a
|
||||
* consistent state. This means that even though a common data structure is
|
||||
* used the SmallStack is still reentrant.
|
||||
* @tparam Titem Value type to be used.
|
||||
* @tparam Tindex Index type to use for the pool.
|
||||
* @tparam Tinvalid Invalid item to keep at the bottom of each stack.
|
||||
* @tparam Tgrowth_step Growth step for pool.
|
||||
* @tparam Tmax_size Maximum size for pool.
|
||||
*/
|
||||
template <typename Titem, typename Tindex, Titem Tinvalid, size_t Tgrowth_step, size_t Tmax_size>
|
||||
class SmallStack : public SmallStackItem<Tindex, Titem> {
|
||||
protected:
|
||||
class PooledSmallStack;
|
||||
template <typename Titem, typename Tindex, Titem Tinvalid, Tindex Tgrowth_step, Tindex Tmax_size>
|
||||
class SmallStack : public SmallStackItem<Titem, Tindex> {
|
||||
public:
|
||||
|
||||
typedef SmallStackItem<Titem, Tindex> Item;
|
||||
|
||||
/**
|
||||
* Create a branch in the pool if necessary.
|
||||
* SmallStack item that can be kept in a pool.
|
||||
*/
|
||||
void Branch()
|
||||
{
|
||||
if (PooledSmallStack::IsValidID(this->next)) {
|
||||
PooledSmallStack::Get(this->next)->CreateBranch();
|
||||
}
|
||||
}
|
||||
struct PooledSmallStack : public Item {
|
||||
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
|
||||
};
|
||||
|
||||
public:
|
||||
typedef SmallStackItem<Tindex, Titem> Item;
|
||||
typedef Pool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size, PT_NORMAL, true, false> SmallStackPool;
|
||||
typedef SimplePool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size> SmallStackPool;
|
||||
|
||||
/**
|
||||
* Constructor for a stack with one or two items in it.
|
||||
@@ -86,14 +160,8 @@ public:
|
||||
*/
|
||||
inline ~SmallStack()
|
||||
{
|
||||
if (PooledSmallStack::IsValidID(this->next)) {
|
||||
PooledSmallStack *item = PooledSmallStack::Get(this->next);
|
||||
if (item->NumBranches() == 0) {
|
||||
delete item;
|
||||
} else {
|
||||
item->DeleteBranch();
|
||||
}
|
||||
}
|
||||
/* Pop() locks the mutex and after each pop the pool is consistent.*/
|
||||
while (this->next != Tmax_size) this->Pop();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -110,23 +178,32 @@ public:
|
||||
inline SmallStack &operator=(const SmallStack &other)
|
||||
{
|
||||
if (this == &other) return *this;
|
||||
this->~SmallStack();
|
||||
while (this->next != Tmax_size) this->Pop();
|
||||
this->next = other.next;
|
||||
this->value = other.value;
|
||||
/* Deleting and branching are independent operations, so it's fine to
|
||||
* acquire separate locks for them. */
|
||||
this->Branch();
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Push a new item onto the stack.
|
||||
* Pushes a new item onto the stack if there is still space in the
|
||||
* underlying pool. Otherwise the topmost item's value gets overwritten.
|
||||
* @param item Item to be pushed.
|
||||
*/
|
||||
inline void Push(const Titem &item)
|
||||
{
|
||||
if (this->value != Tinvalid) {
|
||||
assert(PooledSmallStack::CanAllocateItem());
|
||||
PooledSmallStack *next = new PooledSmallStack(this->value, this->next);
|
||||
this->next = next->index;
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
Tindex new_item = _pool.Create();
|
||||
if (new_item != Tmax_size) {
|
||||
PooledSmallStack &pushed = _pool.Get(new_item);
|
||||
pushed.value = this->value;
|
||||
pushed.next = this->next;
|
||||
pushed.branch_count = 0;
|
||||
this->next = new_item;
|
||||
}
|
||||
}
|
||||
this->value = item;
|
||||
}
|
||||
@@ -138,17 +215,26 @@ public:
|
||||
inline Titem Pop()
|
||||
{
|
||||
Titem ret = this->value;
|
||||
if (!PooledSmallStack::IsValidID(this->next)) {
|
||||
if (this->next == Tmax_size) {
|
||||
this->value = Tinvalid;
|
||||
} else {
|
||||
PooledSmallStack *next = PooledSmallStack::Get(this->next);
|
||||
static_cast<Item &>(*this) = *next;
|
||||
if (next->NumBranches() == 0) {
|
||||
delete next;
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
PooledSmallStack &popped = _pool.Get(this->next);
|
||||
this->value = popped.value;
|
||||
if (popped.branch_count == 0) {
|
||||
_pool.Destroy(this->next);
|
||||
} else {
|
||||
next->DeleteBranch();
|
||||
this->Branch();
|
||||
--popped.branch_count;
|
||||
/* We can't use Branch() here as we already have the mutex.*/
|
||||
if (popped.next != Tmax_size) {
|
||||
++(_pool.Get(popped.next).branch_count);
|
||||
}
|
||||
}
|
||||
/* Accessing popped here is no problem as the pool will only set
|
||||
* the validity flag, not actually delete the item, on Destroy().
|
||||
* It's impossible for another thread to acquire the same item in
|
||||
* the mean time because of the mutex. */
|
||||
this->next = popped.next;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -159,7 +245,7 @@ public:
|
||||
*/
|
||||
inline bool IsEmpty() const
|
||||
{
|
||||
return this->value == Tinvalid && !PooledSmallStack::IsValidID(this->next);
|
||||
return this->value == Tinvalid && this->next == Tmax_size;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -170,11 +256,14 @@ public:
|
||||
inline bool Contains(const Titem &item) const
|
||||
{
|
||||
if (item == Tinvalid || item == this->value) return true;
|
||||
const SmallStack *in_list = this;
|
||||
while (PooledSmallStack::IsValidID(in_list->next)) {
|
||||
in_list = static_cast<const SmallStack *>(
|
||||
static_cast<const Item *>(PooledSmallStack::Get(in_list->next)));
|
||||
if (in_list->value == item) return true;
|
||||
if (this->next != Tmax_size) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
const SmallStack *in_list = this;
|
||||
do {
|
||||
in_list = static_cast<const SmallStack *>(
|
||||
static_cast<const Item *>(&_pool.Get(in_list->next)));
|
||||
if (in_list->value == item) return true;
|
||||
} while (in_list->next != Tmax_size);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -183,19 +272,15 @@ protected:
|
||||
static SmallStackPool _pool;
|
||||
|
||||
/**
|
||||
* SmallStack item that can be kept in a pool (by having an index).
|
||||
* Create a branch in the pool if necessary.
|
||||
*/
|
||||
class PooledSmallStack : public Item, public SmallStackPool::template PoolItem<&SmallStack::_pool> {
|
||||
private:
|
||||
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
|
||||
public:
|
||||
PooledSmallStack(Titem value, Tindex next) : Item(value, next), branch_count(0) {}
|
||||
|
||||
inline void CreateBranch() { ++this->branch_count; }
|
||||
inline void DeleteBranch() { --this->branch_count; }
|
||||
inline Tindex NumBranches() { return this->branch_count; }
|
||||
};
|
||||
inline void Branch()
|
||||
{
|
||||
if (this->next != Tmax_size) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
++(_pool.Get(this->next).branch_count);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
+6
-6
@@ -138,14 +138,14 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
|
||||
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
|
||||
BaseGraphics::GetUsedSet() == NULL ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
|
||||
_current_language == NULL ? "none" : _current_language->file,
|
||||
_music_driver == NULL ? "none" : _music_driver->GetName(),
|
||||
MusicDriver::GetInstance() == NULL ? "none" : MusicDriver::GetInstance()->GetName(),
|
||||
BaseMusic::GetUsedSet() == NULL ? "none" : BaseMusic::GetUsedSet()->name,
|
||||
BaseMusic::GetUsedSet() == NULL ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
|
||||
_networking ? (_network_server ? "server" : "client") : "no",
|
||||
_sound_driver == NULL ? "none" : _sound_driver->GetName(),
|
||||
SoundDriver::GetInstance() == NULL ? "none" : SoundDriver::GetInstance()->GetName(),
|
||||
BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
|
||||
BaseSounds::GetUsedSet() == NULL ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
|
||||
_video_driver == NULL ? "none" : _video_driver->GetName()
|
||||
VideoDriver::GetInstance() == NULL ? "none" : VideoDriver::GetInstance()->GetName()
|
||||
);
|
||||
|
||||
buffer += seprintf(buffer, last,
|
||||
@@ -482,7 +482,7 @@ bool CrashLog::MakeCrashLog() const
|
||||
*/
|
||||
/* static */ void CrashLog::AfterCrashLogCleanup()
|
||||
{
|
||||
if (_music_driver != NULL) _music_driver->Stop();
|
||||
if (_sound_driver != NULL) _sound_driver->Stop();
|
||||
if (_video_driver != NULL) _video_driver->Stop();
|
||||
if (MusicDriver::GetInstance() != NULL) MusicDriver::GetInstance()->Stop();
|
||||
if (SoundDriver::GetInstance() != NULL) SoundDriver::GetInstance()->Stop();
|
||||
if (VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
|
||||
}
|
||||
|
||||
+5
-5
@@ -144,14 +144,14 @@ void CheckSwitchToEuro()
|
||||
* Will fill _currency_specs array with
|
||||
* default values from origin_currency_specs
|
||||
* Called only from newgrf.cpp and settings.cpp.
|
||||
* @param preserve_custom will not reset custom currency (the latest one on the list)
|
||||
* if ever it is flagged to true. In which case, the total size of the memory to move
|
||||
* will be one currency spec less, thus preserving the custom currency from been
|
||||
* overwritten.
|
||||
* @param preserve_custom will not reset custom currency
|
||||
*/
|
||||
void ResetCurrencies(bool preserve_custom)
|
||||
{
|
||||
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
|
||||
for (uint i = 0; i < CURRENCY_END; i++) {
|
||||
if (preserve_custom && i == CURRENCY_CUSTOM) continue;
|
||||
_currency_specs[i] = origin_currency_specs[i];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+2
-2
@@ -41,13 +41,13 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
|
||||
{
|
||||
if (result.Failed()) return;
|
||||
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
|
||||
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
||||
}
|
||||
|
||||
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+25
-9
@@ -16,17 +16,14 @@
|
||||
#include "video/video_driver.hpp"
|
||||
#include "string_func.h"
|
||||
|
||||
VideoDriver *_video_driver; ///< The currently active video driver.
|
||||
char *_ini_videodriver; ///< The video driver a stored in the configuration file.
|
||||
int _num_resolutions; ///< The number of resolutions.
|
||||
Dimension _resolutions[32]; ///< List of resolutions.
|
||||
Dimension _cur_resolution; ///< The current resolution.
|
||||
bool _rightclick_emulate; ///< Whether right clicking is emulated.
|
||||
|
||||
SoundDriver *_sound_driver; ///< The currently active sound driver.
|
||||
char *_ini_sounddriver; ///< The sound driver a stored in the configuration file.
|
||||
|
||||
MusicDriver *_music_driver; ///< The currently active music driver.
|
||||
char *_ini_musicdriver; ///< The music driver a stored in the configuration file.
|
||||
|
||||
char *_ini_blitter; ///< The blitter as stored in the configuration file.
|
||||
@@ -86,9 +83,25 @@ int GetDriverParamInt(const char * const *parm, const char *name, int def)
|
||||
* @param type the type of driver to select
|
||||
* @post Sets the driver so GetCurrentDriver() returns it too.
|
||||
*/
|
||||
Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
|
||||
void DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
|
||||
{
|
||||
if (GetDrivers().size() == 0) return NULL;
|
||||
if (!DriverFactoryBase::SelectDriverImpl(name, type)) {
|
||||
StrEmpty(name) ?
|
||||
usererror("Failed to autoprobe %s driver", GetDriverTypeName(type)) :
|
||||
usererror("Failed to select requested %s driver '%s'", GetDriverTypeName(type), name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the requested driver and return its class.
|
||||
* @param name the driver to select.
|
||||
* @param type the type of driver to select
|
||||
* @post Sets the driver so GetCurrentDriver() returns it too.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
bool DriverFactoryBase::SelectDriverImpl(const char *name, Driver::Type type)
|
||||
{
|
||||
if (GetDrivers().size() == 0) return false;
|
||||
|
||||
if (StrEmpty(name)) {
|
||||
/* Probe for this driver, but do not fall back to dedicated/null! */
|
||||
@@ -101,15 +114,18 @@ Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
|
||||
if (d->type != type) continue;
|
||||
if (d->priority != priority) continue;
|
||||
|
||||
Driver *oldd = *GetActiveDriver(type);
|
||||
Driver *newd = d->CreateInstance();
|
||||
*GetActiveDriver(type) = newd;
|
||||
|
||||
const char *err = newd->Start(NULL);
|
||||
if (err == NULL) {
|
||||
DEBUG(driver, 1, "Successfully probed %s driver '%s'", GetDriverTypeName(type), d->name);
|
||||
delete *GetActiveDriver(type);
|
||||
*GetActiveDriver(type) = newd;
|
||||
return newd;
|
||||
delete oldd;
|
||||
return true;
|
||||
}
|
||||
|
||||
*GetActiveDriver(type) = oldd;
|
||||
DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
|
||||
delete newd;
|
||||
}
|
||||
@@ -158,7 +174,7 @@ Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
|
||||
DEBUG(driver, 1, "Successfully loaded %s driver '%s'", GetDriverTypeName(type), d->name);
|
||||
delete *GetActiveDriver(type);
|
||||
*GetActiveDriver(type) = newd;
|
||||
return newd;
|
||||
return true;
|
||||
}
|
||||
usererror("No such %s driver: %s\n", GetDriverTypeName(type), buffer);
|
||||
}
|
||||
|
||||
+7
-1
@@ -59,6 +59,10 @@ DECLARE_POSTFIX_INCREMENT(Driver::Type)
|
||||
/** Base for all driver factories. */
|
||||
class DriverFactoryBase {
|
||||
private:
|
||||
friend class MusicDriver;
|
||||
friend class SoundDriver;
|
||||
friend class VideoDriver;
|
||||
|
||||
Driver::Type type; ///< The type of driver.
|
||||
int priority; ///< The priority of this factory.
|
||||
const char *name; ///< The name of the drivers of this factory.
|
||||
@@ -97,6 +101,8 @@ private:
|
||||
return driver_type_name[type];
|
||||
}
|
||||
|
||||
static bool SelectDriverImpl(const char *name, Driver::Type type);
|
||||
|
||||
protected:
|
||||
DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);
|
||||
|
||||
@@ -114,7 +120,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static Driver *SelectDriver(const char *name, Driver::Type type);
|
||||
static void SelectDriver(const char *name, Driver::Type type);
|
||||
static char *GetDriversInfo(char *p, const char *last);
|
||||
|
||||
/**
|
||||
|
||||
+160
-62
@@ -19,6 +19,7 @@
|
||||
#include "network/network_func.h"
|
||||
#include "ai/ai.hpp"
|
||||
#include "aircraft.h"
|
||||
#include "train.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "engine_base.h"
|
||||
#include "ground_vehicle.hpp"
|
||||
@@ -1066,9 +1067,9 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti
|
||||
|
||||
/* Update station statistics */
|
||||
if (accepted > 0) {
|
||||
SetBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::GES_EVER_ACCEPTED);
|
||||
SetBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH);
|
||||
SetBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK);
|
||||
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
|
||||
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
|
||||
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
|
||||
}
|
||||
|
||||
/* Update company statistics */
|
||||
@@ -1240,7 +1241,7 @@ void PrepareUnload(Vehicle *front_v)
|
||||
const GoodsEntry *ge = &st->goods[v->cargo_type];
|
||||
if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
|
||||
v->cargo.Stage(
|
||||
HasBit(ge->acceptance_pickup, GoodsEntry::GES_ACCEPTANCE),
|
||||
HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE),
|
||||
front_v->last_station_visited, next_station,
|
||||
front_v->current_order.GetUnloadType(), ge,
|
||||
front_v->cargo_payment);
|
||||
@@ -1338,21 +1339,135 @@ static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft,
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether an articulated vehicle is empty.
|
||||
* @param v Vehicle
|
||||
* @return true if all parts are empty.
|
||||
* Iterate the articulated parts of a vehicle, also considering the special cases of "normal"
|
||||
* aircraft and double headed trains. Apply an action to each vehicle and immediately return false
|
||||
* if that action does so. Otherwise return true.
|
||||
* @tparam Taction Class of action to be applied. Must implement bool operator()([const] Vehicle *).
|
||||
* @param v First articulated part.
|
||||
* @param action Instance of Taction.
|
||||
* @return false if any of the action invocations returned false, true otherwise.
|
||||
*/
|
||||
static bool IsArticulatedVehicleEmpty(Vehicle *v)
|
||||
template<class Taction>
|
||||
bool IterateVehicleParts(Vehicle *v, Taction action)
|
||||
{
|
||||
v = v->GetFirstEnginePart();
|
||||
|
||||
for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
|
||||
if (v->cargo.StoredCount() != 0) return false;
|
||||
for (Vehicle *w = v; w != NULL;
|
||||
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL) {
|
||||
if (!action(w)) return false;
|
||||
if (w->type == VEH_TRAIN) {
|
||||
Train *train = Train::From(w);
|
||||
if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Action to check if a vehicle has no stored cargo.
|
||||
*/
|
||||
struct IsEmptyAction
|
||||
{
|
||||
/**
|
||||
* Checks if the vehicle has stored cargo.
|
||||
* @param v Vehicle to be checked.
|
||||
* @return true if v is either empty or has only reserved cargo, false otherwise.
|
||||
*/
|
||||
bool operator()(const Vehicle *v)
|
||||
{
|
||||
return v->cargo.StoredCount() == 0;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Refit preparation action.
|
||||
*/
|
||||
struct PrepareRefitAction
|
||||
{
|
||||
CargoArray &consist_capleft; ///< Capacities left in the consist.
|
||||
uint32 &refit_mask; ///< Bitmask of possible refit cargoes.
|
||||
|
||||
/**
|
||||
* Create a refit preparation action.
|
||||
* @param consist_capleft Capacities left in consist, to be updated here.
|
||||
* @param refit_mask Refit mask to be constructed from refit information of vehicles.
|
||||
*/
|
||||
PrepareRefitAction(CargoArray &consist_capleft, uint32 &refit_mask) :
|
||||
consist_capleft(consist_capleft), refit_mask(refit_mask) {}
|
||||
|
||||
/**
|
||||
* Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and
|
||||
* adding the cargoes it can refit to to the refit mask.
|
||||
* @param v The vehicle to be refitted.
|
||||
* @return true.
|
||||
*/
|
||||
bool operator()(const Vehicle *v)
|
||||
{
|
||||
this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
|
||||
this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Action for returning reserved cargo.
|
||||
*/
|
||||
struct ReturnCargoAction
|
||||
{
|
||||
Station *st; ///< Station to give the returned cargo to.
|
||||
StationID next_hop; ///< Next hop the cargo should be assigned to.
|
||||
|
||||
/**
|
||||
* Construct a cargo return action.
|
||||
* @param st Station to give the returned cargo to.
|
||||
* @param next_one Next hop the cargo should be assigned to.
|
||||
*/
|
||||
ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
|
||||
|
||||
/**
|
||||
* Return all reserved cargo from a vehicle.
|
||||
* @param v Vehicle to return cargo from.
|
||||
* @return true.
|
||||
*/
|
||||
bool operator()(Vehicle *v)
|
||||
{
|
||||
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Action for finalizing a refit.
|
||||
*/
|
||||
struct FinalizeRefitAction
|
||||
{
|
||||
CargoArray &consist_capleft; ///< Capacities left in the consist.
|
||||
Station *st; ///< Station to reserve cargo from.
|
||||
StationIDStack &next_station; ///< Next hops to reserve cargo for.
|
||||
|
||||
/**
|
||||
* Create a finalizing action.
|
||||
* @param consist_capleft Capacities left in the consist.
|
||||
* @param st Station to reserve cargo from.
|
||||
* @param next_station Next hops to reserve cargo for.
|
||||
*/
|
||||
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station) :
|
||||
consist_capleft(consist_capleft), st(st), next_station(next_station) {}
|
||||
|
||||
/**
|
||||
* Reserve cargo from the station and update the remaining consist capacities with the
|
||||
* vehicle's remaining free capacity.
|
||||
* @param v Vehicle to be finalized.
|
||||
* @return true.
|
||||
*/
|
||||
bool operator()(Vehicle *v)
|
||||
{
|
||||
this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
|
||||
&v->cargo, st->xy, next_station);
|
||||
this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Refit a vehicle in a station.
|
||||
* @param v Vehicle to be refitted.
|
||||
@@ -1363,32 +1478,15 @@ static bool IsArticulatedVehicleEmpty(Vehicle *v)
|
||||
*/
|
||||
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
|
||||
{
|
||||
if (v->type == VEH_AIRCRAFT && (!Aircraft::From(v)->IsNormalAircraft() || v->Next()->cargo.StoredCount() > 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool is_normal_aircraft = (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft());
|
||||
Vehicle *v_start = v->GetFirstEnginePart();
|
||||
|
||||
/* Remove old capacity from consist capacity */
|
||||
consist_capleft[v_start->cargo_type] -= (v_start->cargo_cap - v_start->cargo.ReservedCount());
|
||||
for (Vehicle *w = v_start; w->HasArticulatedPart(); ) {
|
||||
w = w->GetNextArticulatedPart();
|
||||
consist_capleft[w->cargo_type] -= (w->cargo_cap - w->cargo.ReservedCount());
|
||||
}
|
||||
if (is_normal_aircraft) {
|
||||
consist_capleft[v->Next()->cargo_type] -= (v->Next()->cargo_cap - v->Next()->cargo.ReservedCount());
|
||||
}
|
||||
if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
|
||||
|
||||
/* Check if all articulated parts are empty and collect refit mask. */
|
||||
uint32 refit_mask = v->GetEngine()->info.refit_mask;
|
||||
Vehicle *w = v_start;
|
||||
while (w->HasArticulatedPart()) {
|
||||
w = w->GetNextArticulatedPart();
|
||||
refit_mask |= EngInfo(w->engine_type)->refit_mask;
|
||||
}
|
||||
|
||||
/* Remove old capacity from consist capacity and collect refit mask. */
|
||||
IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
|
||||
|
||||
if (new_cid == CT_AUTO_REFIT) {
|
||||
/* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
|
||||
@@ -1401,8 +1499,13 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
|
||||
DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
|
||||
/* Try to balance different loadable cargoes between parts of the consist, so that
|
||||
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
|
||||
* to the first loadable cargo for which there is only one packet. */
|
||||
if (_returned_refit_capacity > 0 && consist_capleft[cid] < consist_capleft[new_cid]) {
|
||||
* to the first loadable cargo for which there is only one packet. If the capacities
|
||||
* are equal refit to the cargo of which most is available. This is important for
|
||||
* consists of only a single vehicle as those will generally have a consist_capleft
|
||||
* of 0 for all cargoes. */
|
||||
if (_returned_refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
|
||||
(consist_capleft[cid] == consist_capleft[new_cid] &&
|
||||
st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
|
||||
new_cid = cid;
|
||||
}
|
||||
}
|
||||
@@ -1411,29 +1514,13 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
|
||||
|
||||
/* Refit if given a valid cargo. */
|
||||
if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
|
||||
StationID next_one = StationIDStack(next_station).Pop();
|
||||
v_start->cargo.Return(UINT_MAX, &st->goods[v_start->cargo_type].cargo, next_one);
|
||||
for (w = v_start; w->HasArticulatedPart();) {
|
||||
w = w->GetNextArticulatedPart();
|
||||
w->cargo.Return(UINT_MAX, &st->goods[w->cargo_type].cargo, next_one);
|
||||
}
|
||||
if (is_normal_aircraft) {
|
||||
v->Next()->cargo.Return(UINT_MAX, &st->goods[v->Next()->cargo_type].cargo, next_one);
|
||||
}
|
||||
IterateVehicleParts(v_start, ReturnCargoAction(st, StationIDStack(next_station).Pop()));
|
||||
CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
|
||||
if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
|
||||
}
|
||||
|
||||
/* Add new capacity to consist capacity and reserve cargo */
|
||||
w = v_start;
|
||||
do {
|
||||
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap, &w->cargo, st->xy, next_station);
|
||||
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
|
||||
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL;
|
||||
} while (w != NULL);
|
||||
if (is_normal_aircraft) {
|
||||
consist_capleft[v->Next()->cargo_type] += v->Next()->cargo_cap - v->Next()->cargo.RemainingCount();
|
||||
}
|
||||
IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station));
|
||||
|
||||
cur_company.Restore();
|
||||
}
|
||||
@@ -1503,12 +1590,12 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
|
||||
payment->SetCargo(v->cargo_type);
|
||||
|
||||
if (!HasBit(ge->acceptance_pickup, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
|
||||
if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
|
||||
/* The station does not accept our goods anymore. */
|
||||
if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
|
||||
/* Transfer instead of delivering. */
|
||||
v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
|
||||
VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER);
|
||||
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
|
||||
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION);
|
||||
} else {
|
||||
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
|
||||
if (v->cargo_cap < new_remaining) {
|
||||
@@ -1517,8 +1604,8 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
}
|
||||
|
||||
/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
|
||||
v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
|
||||
VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP);
|
||||
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
|
||||
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
|
||||
|
||||
/* ... say we unloaded something, otherwise we'll think we didn't unload
|
||||
* something and we didn't load something, so we must be finished
|
||||
@@ -1528,8 +1615,18 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
}
|
||||
}
|
||||
|
||||
/* Mark the station dirty if we transfer, but not if we only deliver. */
|
||||
dirty_station = v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0;
|
||||
if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
|
||||
/* Mark the station dirty if we transfer, but not if we only deliver. */
|
||||
dirty_station = true;
|
||||
|
||||
if (!ge->HasRating()) {
|
||||
/* Upon transfering cargo, make sure the station has a rating. Fake a pickup for the
|
||||
* first unload to prevent the cargo from quickly decaying after the initial drop. */
|
||||
ge->time_since_pickup = 0;
|
||||
SetBit(ge->status, GoodsEntry::GES_RATING);
|
||||
}
|
||||
}
|
||||
|
||||
amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
|
||||
remaining = v->cargo.UnloadCount() > 0;
|
||||
if (amount_unloaded > 0) {
|
||||
@@ -1555,7 +1652,7 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
|
||||
|
||||
/* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
|
||||
if (front->current_order.IsRefit() && artic_part == 1 && IsArticulatedVehicleEmpty(v)) {
|
||||
if (front->current_order.IsRefit() && artic_part == 1) {
|
||||
HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
|
||||
ge = &st->goods[v->cargo_type];
|
||||
}
|
||||
@@ -1738,6 +1835,7 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
if (dirty_station) {
|
||||
st->MarkTilesDirty(true);
|
||||
SetWindowDirty(WC_STATION_VIEW, last_visited);
|
||||
InvalidateWindowData(WC_STATION_LIST, last_visited);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -627,7 +627,7 @@ bool SettingsDisableElrail(int32 p1)
|
||||
FOR_ALL_TRAINS(t) {
|
||||
/* power and acceleration is cached only for front engines */
|
||||
if (t->IsFrontEngine()) {
|
||||
t->ConsistChanged(true);
|
||||
t->ConsistChanged(CCF_TRACK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+5
-2
@@ -16,6 +16,8 @@
|
||||
#include "company_type.h"
|
||||
#include "core/geometry_type.hpp"
|
||||
|
||||
struct GRFFile;
|
||||
|
||||
/** Message severity/type */
|
||||
enum WarningLevel {
|
||||
WL_INFO, ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information
|
||||
@@ -30,6 +32,7 @@ protected:
|
||||
uint duration; ///< Length of display of the message. 0 means forever,
|
||||
uint64 decode_params[20]; ///< Parameters of the message strings.
|
||||
const char *strings[20]; ///< Copies of raw strings that were used.
|
||||
const GRFFile *textref_stack_grffile; ///< NewGRF that filled the #TextRefStack for the error message.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
|
||||
StringID summary_msg; ///< General error message showed in first line. Must be valid.
|
||||
@@ -40,7 +43,7 @@ protected:
|
||||
public:
|
||||
ErrorMessageData(const ErrorMessageData &data);
|
||||
~ErrorMessageData();
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
|
||||
/** Check whether error window shall display a company manager face */
|
||||
bool HasFace() const { return face != INVALID_COMPANY; }
|
||||
@@ -53,7 +56,7 @@ public:
|
||||
|
||||
void ScheduleErrorMessage(const ErrorMessageData &data);
|
||||
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ClearErrorMessages();
|
||||
void ShowFirstError();
|
||||
void UnshowCriticalError();
|
||||
|
||||
+11
-8
@@ -94,11 +94,13 @@ ErrorMessageData::~ErrorMessageData()
|
||||
* @param duration The amount of time to show this error message.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_grffile NewGRF that provides the #TextRefStack for the error message.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
duration(duration),
|
||||
textref_stack_grffile(textref_stack_grffile),
|
||||
textref_stack_size(textref_stack_size),
|
||||
summary_msg(summary_msg),
|
||||
detailed_msg(detailed_msg),
|
||||
@@ -126,7 +128,7 @@ void ErrorMessageData::CopyOutDParams()
|
||||
memset(this->strings, 0, sizeof(this->strings));
|
||||
|
||||
/* Get parameters using type information */
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StopTextRefStackUsage();
|
||||
|
||||
@@ -181,7 +183,7 @@ public:
|
||||
if (widget != WID_EM_MESSAGE) return;
|
||||
|
||||
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
|
||||
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
|
||||
this->height_summary = GetStringHeight(this->summary_msg, text_width);
|
||||
@@ -253,7 +255,7 @@ public:
|
||||
|
||||
case WID_EM_MESSAGE:
|
||||
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
|
||||
if (this->detailed_msg == INVALID_STRING_ID) {
|
||||
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
|
||||
@@ -358,19 +360,20 @@ void UnshowCriticalError()
|
||||
* @param wl Message severity.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_grffile NewGRF providing the #TextRefStack for the error message.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, uint textref_stack_size, const uint32 *textref_stack)
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack)
|
||||
{
|
||||
assert(textref_stack_size == 0 || textref_stack != NULL);
|
||||
assert(textref_stack_size == 0 || (textref_stack_grffile != NULL && textref_stack != NULL));
|
||||
if (summary_msg == STR_NULL) summary_msg = STR_EMPTY;
|
||||
|
||||
if (wl != WL_INFO) {
|
||||
/* Print message to console */
|
||||
char buf[DRAW_STRING_BUFFER];
|
||||
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_size, textref_stack);
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
|
||||
char *b = GetString(buf, summary_msg, lastof(buf));
|
||||
if (detailed_msg != INVALID_STRING_ID) {
|
||||
@@ -390,7 +393,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
|
||||
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
|
||||
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_size, textref_stack);
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
data.CopyOutDParams();
|
||||
|
||||
ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0);
|
||||
|
||||
+29
-20
@@ -849,29 +849,38 @@ bool TarScanner::AddFile(const char *filename, size_t basepath_length, const cha
|
||||
|
||||
char *pos = link;
|
||||
while (*pos != '\0') {
|
||||
char *next = strchr(link, PATHSEPCHAR);
|
||||
if (next == NULL) next = pos + strlen(pos);
|
||||
char *next = strchr(pos, PATHSEPCHAR);
|
||||
if (next == NULL) {
|
||||
next = pos + strlen(pos);
|
||||
} else {
|
||||
/* Terminate the substring up to the path separator character. */
|
||||
*next++= '\0';
|
||||
}
|
||||
|
||||
/* Skip '.' (current dir) */
|
||||
if (next != pos + 1 || pos[0] != '.') {
|
||||
if (next == pos + 2 && pos[0] == '.' && pos[1] == '.') {
|
||||
/* level up */
|
||||
if (dest[0] == '\0') {
|
||||
DEBUG(misc, 1, "Ignoring link pointing outside of data directory: %s -> %s", name, link);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Truncate 'dest' after last PATHSEPCHAR.
|
||||
* This assumes that the truncated part is a real directory and not a link. */
|
||||
destpos = strrchr(dest, PATHSEPCHAR);
|
||||
if (destpos == NULL) destpos = dest;
|
||||
} else {
|
||||
/* Append at end of 'dest' */
|
||||
if (destpos != dest) *(destpos++) = PATHSEPCHAR;
|
||||
strncpy(destpos, pos, next - pos); // Safe as we do '\0'-termination ourselves
|
||||
destpos += next - pos;
|
||||
if (strcmp(pos, ".") == 0) {
|
||||
/* Skip '.' (current dir) */
|
||||
} else if (strcmp(pos, "..") == 0) {
|
||||
/* level up */
|
||||
if (dest[0] == '\0') {
|
||||
DEBUG(misc, 1, "Ignoring link pointing outside of data directory: %s -> %s", name, link);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Truncate 'dest' after last PATHSEPCHAR.
|
||||
* This assumes that the truncated part is a real directory and not a link. */
|
||||
destpos = strrchr(dest, PATHSEPCHAR);
|
||||
if (destpos == NULL) destpos = dest;
|
||||
*destpos = '\0';
|
||||
} else {
|
||||
/* Append at end of 'dest' */
|
||||
if (destpos != dest) destpos = strecpy(destpos, PATHSEP, lastof(dest));
|
||||
destpos = strecpy(destpos, pos, lastof(dest));
|
||||
}
|
||||
|
||||
if (destpos >= lastof(dest)) {
|
||||
DEBUG(misc, 0, "The length of a link in tar-file '%s' is too large (malformed?)", filename);
|
||||
fclose(f);
|
||||
return false;
|
||||
}
|
||||
|
||||
pos = next;
|
||||
|
||||
@@ -400,6 +400,10 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
|
||||
* .SS1 Transport Tycoon Deluxe preset game
|
||||
* .SV1 Transport Tycoon Deluxe (Patch) saved game
|
||||
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
|
||||
|
||||
/* Don't crash if we supply no extension */
|
||||
if (ext == NULL) return FIOS_TYPE_INVALID;
|
||||
|
||||
if (strcasecmp(ext, ".sav") == 0) {
|
||||
GetFileTitle(file, title, last, SAVE_DIR);
|
||||
return FIOS_TYPE_FILE;
|
||||
|
||||
+17
-7
@@ -133,9 +133,11 @@ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
|
||||
SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0), SetFill(1, 0),
|
||||
SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetResize(1, 0), SetFill(1, 0),
|
||||
SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -521,16 +523,21 @@ public:
|
||||
break;
|
||||
|
||||
case WID_SL_LOAD_BUTTON:
|
||||
if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) {
|
||||
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
|
||||
|
||||
if (this->selected != NULL && !_load_check_data.HasErrors()) {
|
||||
const char *name = FiosBrowseTo(this->selected);
|
||||
SetFiosType(this->selected->type);
|
||||
|
||||
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
|
||||
strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
|
||||
ClearErrorMessages();
|
||||
delete this;
|
||||
|
||||
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
|
||||
delete this;
|
||||
ShowHeightmapLoad();
|
||||
} else if (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
|
||||
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
|
||||
ClearErrorMessages();
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -679,6 +686,9 @@ public:
|
||||
case 1:
|
||||
/* Selection changes */
|
||||
if (!gui_scope) break;
|
||||
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
|
||||
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
|
||||
}
|
||||
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
|
||||
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON,
|
||||
this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
|
||||
|
||||
+22
-10
@@ -274,23 +274,35 @@ FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : Fo
|
||||
}
|
||||
|
||||
FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
|
||||
if (err == FT_Err_Invalid_Pixel_Size) {
|
||||
if (err != FT_Err_Ok) {
|
||||
|
||||
/* Find nearest size to that requested */
|
||||
FT_Bitmap_Size *bs = this->face->available_sizes;
|
||||
int i = this->face->num_fixed_sizes;
|
||||
int n = bs->height;
|
||||
for (; --i; bs++) {
|
||||
if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
|
||||
}
|
||||
if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
|
||||
int n = bs->height;
|
||||
FT_Int chosen = 0;
|
||||
for (; --i; bs++) {
|
||||
if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
|
||||
n = bs->height;
|
||||
chosen = this->face->num_fixed_sizes - i;
|
||||
}
|
||||
|
||||
FT_Set_Pixel_Sizes(this->face, 0, n);
|
||||
/* Don't use FT_Set_Pixel_Sizes here - it might give us another
|
||||
* error, even though the size is available (FS#5885). */
|
||||
err = FT_Select_Size(this->face, chosen);
|
||||
}
|
||||
}
|
||||
|
||||
this->units_per_em = this->face->units_per_EM;
|
||||
this->ascender = this->face->size->metrics.ascender >> 6;
|
||||
this->descender = this->face->size->metrics.descender >> 6;
|
||||
this->height = this->ascender - this->descender;
|
||||
if (err == FT_Err_Ok) {
|
||||
this->units_per_em = this->face->units_per_EM;
|
||||
this->ascender = this->face->size->metrics.ascender >> 6;
|
||||
this->descender = this->face->size->metrics.descender >> 6;
|
||||
this->height = this->ascender - this->descender;
|
||||
} else {
|
||||
/* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
|
||||
DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
#include "../script/api/game/game_station.hpp.sq"
|
||||
#include "../script/api/game/game_stationlist.hpp.sq"
|
||||
#include "../script/api/game/game_story_page.hpp.sq"
|
||||
#include "../script/api/game/game_storypageelementlist.hpp.sq"
|
||||
#include "../script/api/game/game_storypagelist.hpp.sq"
|
||||
#include "../script/api/game/game_subsidy.hpp.sq"
|
||||
#include "../script/api/game/game_subsidylist.hpp.sq"
|
||||
#include "../script/api/game/game_testmode.hpp.sq"
|
||||
@@ -171,6 +173,8 @@ void GameInstance::RegisterAPI()
|
||||
SQGSStationList_Register(this->engine);
|
||||
SQGSStationList_Vehicle_Register(this->engine);
|
||||
SQGSStoryPage_Register(this->engine);
|
||||
SQGSStoryPageElementList_Register(this->engine);
|
||||
SQGSStoryPageList_Register(this->engine);
|
||||
SQGSSubsidy_Register(this->engine);
|
||||
SQGSSubsidyList_Register(this->engine);
|
||||
SQGSTestMode_Register(this->engine);
|
||||
|
||||
@@ -377,7 +377,7 @@ void ReconsiderGameScriptLanguage()
|
||||
if (_current_data == NULL) return;
|
||||
|
||||
char temp[MAX_PATH];
|
||||
strecpy(temp, _current_language->file, temp + sizeof(temp));
|
||||
strecpy(temp, _current_language->file, lastof(temp));
|
||||
|
||||
/* Remove the extension */
|
||||
char *l = strrchr(temp, '.');
|
||||
|
||||
+8
-5
@@ -98,13 +98,15 @@ static void _GenerateWorld(void *)
|
||||
try {
|
||||
_generating_world = true;
|
||||
_modal_progress_work_mutex->BeginCritical();
|
||||
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
|
||||
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
|
||||
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
|
||||
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
||||
_random.SetSeed(_settings_game.game_creation.generation_seed);
|
||||
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
|
||||
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
|
||||
|
||||
IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
|
||||
/* Must start economy early because of the costs. */
|
||||
StartupEconomy();
|
||||
@@ -141,8 +143,6 @@ static void _GenerateWorld(void *)
|
||||
}
|
||||
}
|
||||
|
||||
ClearPersistentStorageChanges(true);
|
||||
|
||||
/* These are probably pointless when inside the scenario editor. */
|
||||
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
|
||||
StartupCompanies();
|
||||
@@ -179,6 +179,8 @@ static void _GenerateWorld(void *)
|
||||
}
|
||||
}
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
|
||||
|
||||
ResetObjectToPlace();
|
||||
_cur_company.Trash();
|
||||
_current_company = _local_company = _gw.lc;
|
||||
@@ -193,7 +195,7 @@ static void _GenerateWorld(void *)
|
||||
|
||||
ShowNewGRFError();
|
||||
|
||||
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
|
||||
if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
|
||||
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
|
||||
|
||||
if (_debug_desync_level > 0) {
|
||||
@@ -202,6 +204,7 @@ static void _GenerateWorld(void *)
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
|
||||
}
|
||||
} catch (...) {
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
|
||||
if (_cur_company.IsValid()) _cur_company.Restore();
|
||||
_generating_world = false;
|
||||
_modal_progress_work_mutex->EndCritical();
|
||||
@@ -325,7 +328,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
_gw.thread = NULL;
|
||||
}
|
||||
|
||||
if (!_video_driver->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
|
||||
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
|
||||
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
|
||||
_gw.threaded = false;
|
||||
_modal_progress_work_mutex->EndCritical();
|
||||
|
||||
+17
-10
@@ -85,7 +85,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
|
||||
|
||||
blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
|
||||
/* This part of the screen is now dirty. */
|
||||
_video_driver->MakeDirty(left, top, width, height);
|
||||
VideoDriver::GetInstance()->MakeDirty(left, top, width, height);
|
||||
}
|
||||
|
||||
|
||||
@@ -418,19 +418,21 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
TextColour colour = TC_BLACK;
|
||||
bool draw_shadow = false;
|
||||
for (int run_index = 0; run_index < line->CountRuns(); run_index++) {
|
||||
const ParagraphLayouter::VisualRun *run = line->GetVisualRun(run_index);
|
||||
const Font *f = (const Font*)run->GetFont();
|
||||
|
||||
FontCache *fc = f->fc;
|
||||
TextColour colour = f->colour;
|
||||
colour = f->colour;
|
||||
SetColourRemap(colour);
|
||||
|
||||
DrawPixelInfo *dpi = _cur_dpi;
|
||||
int dpi_left = dpi->left;
|
||||
int dpi_right = dpi->left + dpi->width - 1;
|
||||
|
||||
bool draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
|
||||
draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
|
||||
|
||||
for (int i = 0; i < run->GetGlyphCount(); i++) {
|
||||
GlyphID glyph = run->GetGlyphs()[i];
|
||||
@@ -461,6 +463,11 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
|
||||
if (truncation) {
|
||||
int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
|
||||
for (int i = 0; i < 3; i++, x += dot_width) {
|
||||
if (draw_shadow) {
|
||||
SetColourRemap(TC_BLACK);
|
||||
GfxMainBlitter(dot_sprite, x + 1, y + 1, BM_COLOUR_REMAP);
|
||||
SetColourRemap(colour);
|
||||
}
|
||||
GfxMainBlitter(dot_sprite, x, y, BM_COLOUR_REMAP);
|
||||
}
|
||||
}
|
||||
@@ -788,7 +795,7 @@ void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSpri
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
|
||||
} else if (pal != PAL_NONE) {
|
||||
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, pal == PALETTE_CRASH ? BM_CRASH_REMAP : BM_COLOUR_REMAP, sub, real_sprite);
|
||||
} else {
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
|
||||
}
|
||||
@@ -811,7 +818,7 @@ void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub,
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
|
||||
} else if (pal != PAL_NONE) {
|
||||
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, pal == PALETTE_CRASH ? BM_CRASH_REMAP : BM_COLOUR_REMAP, sub, real_sprite, zoom);
|
||||
} else {
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
|
||||
}
|
||||
@@ -1176,7 +1183,7 @@ void UndrawMouseCursor()
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
_cursor.visible = false;
|
||||
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1236,7 +1243,7 @@ void DrawMouseCursor()
|
||||
_cur_dpi = &_screen;
|
||||
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
|
||||
|
||||
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
|
||||
_cursor.visible = true;
|
||||
_cursor.dirty = false;
|
||||
@@ -1260,7 +1267,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
|
||||
|
||||
DrawOverlappedWindowForAll(left, top, right, bottom);
|
||||
|
||||
_video_driver->MakeDirty(left, top, right - left, bottom - top);
|
||||
VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1569,12 +1576,12 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
|
||||
|
||||
bool ChangeResInGame(int width, int height)
|
||||
{
|
||||
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
|
||||
return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
|
||||
}
|
||||
|
||||
bool ToggleFullScreen(bool fs)
|
||||
{
|
||||
bool result = _video_driver->ToggleFullscreen(fs);
|
||||
bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
|
||||
if (_fullscreen != fs && _num_resolutions == 0) {
|
||||
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
||||
}
|
||||
|
||||
+2
-2
@@ -282,9 +282,9 @@ static bool SwitchNewGRFBlitter()
|
||||
break;
|
||||
}
|
||||
|
||||
if (!_video_driver->AfterBlitterChange()) {
|
||||
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !_video_driver->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
+26
-5
@@ -92,7 +92,11 @@ CommandCost CmdCreateGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
g->progress = NULL;
|
||||
g->completed = false;
|
||||
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
if (Goal::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
|
||||
|
||||
_new_goal_id = g->index;
|
||||
@@ -117,9 +121,14 @@ CommandCost CmdRemoveGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
Goal *g = Goal::Get(p1);
|
||||
CompanyID c = g->company;
|
||||
delete g;
|
||||
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (c == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, c);
|
||||
}
|
||||
if (Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
|
||||
}
|
||||
|
||||
@@ -146,7 +155,11 @@ CommandCost CmdSetGoalText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
free(g->text);
|
||||
g->text = strdup(text);
|
||||
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
@@ -175,7 +188,11 @@ CommandCost CmdSetGoalProgress(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
g->progress = strdup(text);
|
||||
}
|
||||
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
@@ -199,7 +216,11 @@ CommandCost CmdSetGoalCompleted(TileIndex tile, DoCommandFlag flags, uint32 p1,
|
||||
Goal *g = Goal::Get(p1);
|
||||
g->completed = p2 == 1;
|
||||
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
|
||||
@@ -273,6 +273,8 @@ struct GoalListWindow : public Window {
|
||||
{
|
||||
this->DrawWidgets();
|
||||
|
||||
if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
|
||||
|
||||
/* Calculate progress column width. */
|
||||
uint max_width = 0;
|
||||
Goal *s;
|
||||
|
||||
+25
-2
@@ -1563,7 +1563,30 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
|
||||
static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
|
||||
{
|
||||
const IndustrySpec *indspec = GetIndustrySpec(type);
|
||||
const Industry *i;
|
||||
const Industry *i = NULL;
|
||||
|
||||
/* On a large map with many industries, it may be faster to check an area. */
|
||||
static const int dmax = 14;
|
||||
if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
|
||||
const int tx = TileX(tile);
|
||||
const int ty = TileY(tile);
|
||||
TileArea tile_area = TileArea(TileXY(max(0, tx - dmax), max(0, ty - dmax)), TileXY(min(MapMaxX(), tx + dmax), min(MapMaxY(), ty + dmax)));
|
||||
TILE_AREA_LOOP(atile, tile_area) {
|
||||
if (GetTileType(atile) == MP_INDUSTRY) {
|
||||
const Industry *i2 = Industry::GetByTile(atile);
|
||||
if (i == i2) continue;
|
||||
i = i2;
|
||||
if (DistanceMax(tile, i->location.tile) > (uint)dmax) continue;
|
||||
if (i->type == indspec->conflicting[0] ||
|
||||
i->type == indspec->conflicting[1] ||
|
||||
i->type == indspec->conflicting[2]) {
|
||||
return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
FOR_ALL_INDUSTRIES(i) {
|
||||
/* Within 14 tiles from another industry is considered close */
|
||||
if (DistanceMax(tile, i->location.tile) > 14) continue;
|
||||
@@ -1995,7 +2018,7 @@ static uint GetNumberOfIndustries()
|
||||
|
||||
assert(lengthof(numof_industry_table) == ID_END);
|
||||
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
|
||||
return ScaleByMapSize(numof_industry_table[difficulty]);
|
||||
return min(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -79,7 +79,7 @@ static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind,
|
||||
if (callback > 0x400) {
|
||||
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback);
|
||||
} else if (indspec->grf_prop.grffile->grf_version >= 8 || GB(callback, 0, 8) != 0xFF) {
|
||||
StartTextRefStackUsage(6);
|
||||
StartTextRefStackUsage(indspec->grf_prop.grffile, 6);
|
||||
GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last);
|
||||
StopTextRefStackUsage();
|
||||
}
|
||||
@@ -471,7 +471,7 @@ public:
|
||||
} else {
|
||||
str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
|
||||
if (str != STR_UNDEFINED) {
|
||||
StartTextRefStackUsage(6);
|
||||
StartTextRefStackUsage(indsp->grf_prop.grffile, 6);
|
||||
DrawStringMultiLine(left, right, y, bottom, str, TC_YELLOW);
|
||||
StopTextRefStackUsage();
|
||||
}
|
||||
@@ -800,7 +800,7 @@ public:
|
||||
if (message != STR_NULL && message != STR_UNDEFINED) {
|
||||
y += WD_PAR_VSEP_WIDE;
|
||||
|
||||
StartTextRefStackUsage(6);
|
||||
StartTextRefStackUsage(ind->grf_prop.grffile, 6);
|
||||
/* Use all the available space left from where we stand up to the
|
||||
* end of the window. We ALSO enlarge the window if needed, so we
|
||||
* can 'go' wild with the bottom of the window. */
|
||||
|
||||
+2
-1
@@ -63,7 +63,8 @@ IniGroup::IniGroup(IniLoadFile *parent, const char *name, size_t len) : next(NUL
|
||||
if (len == 0) len = strlen(name);
|
||||
|
||||
this->name = strndup(name, len);
|
||||
if (this->name != NULL) str_validate(this->name, this->name + len);
|
||||
if (this->name == NULL) error("not enough memory to allocate group name");
|
||||
str_validate(this->name, this->name + len);
|
||||
|
||||
this->last_item = &this->item;
|
||||
*parent->last_group = this;
|
||||
|
||||
+24
-23
@@ -32,6 +32,7 @@
|
||||
#include "company_func.h"
|
||||
#include "pathfinder/npf/aystar.h"
|
||||
#include <list>
|
||||
#include <set>
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
@@ -667,8 +668,7 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company);
|
||||
int limit = (c == NULL ? INT32_MAX : GB(c->clear_limit, 16, 16));
|
||||
|
||||
TileArea ta(tile, p1);
|
||||
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(ta);
|
||||
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
|
||||
for (; *iter != INVALID_TILE; ++(*iter)) {
|
||||
TileIndex t = *iter;
|
||||
CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
@@ -692,11 +692,10 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
|
||||
/* draw explosion animation...
|
||||
* Disable explosions when game is paused. Looks silly and blocks the view. */
|
||||
TileIndex off = t - ta.tile;
|
||||
if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U) && _pause_mode == PM_UNPAUSED) {
|
||||
/* big explosion in each corner, or small explosion for single tiles */
|
||||
if ((t == tile || t == p1) && _pause_mode == PM_UNPAUSED) {
|
||||
/* big explosion in two corners, or small explosion for single tiles */
|
||||
CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2,
|
||||
ta.w == 1 && ta.h == 1 ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
|
||||
TileX(tile) == TileX(p1) && TileY(tile) == TileY(p1) ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
|
||||
);
|
||||
}
|
||||
} else {
|
||||
@@ -722,12 +721,13 @@ void RunTileLoop()
|
||||
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
|
||||
* still with minimal state and fast iteration. */
|
||||
|
||||
/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 22-bit (for 2048x2048 maps).
|
||||
/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 24-bit (for 4096x4096 maps).
|
||||
* Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */
|
||||
static const uint32 feedbacks[] = {
|
||||
0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8
|
||||
0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, 0x4004B2, 0x800B87
|
||||
};
|
||||
const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 12];
|
||||
assert_compile(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1);
|
||||
const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS];
|
||||
|
||||
/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
|
||||
uint count = 1 << (MapLogX() + MapLogY() - 8);
|
||||
@@ -1097,18 +1097,20 @@ static void BuildRiver(TileIndex begin, TileIndex end)
|
||||
|
||||
/**
|
||||
* Try to flow the river down from a given begin.
|
||||
* @param marks Array for temporary of iterated tiles.
|
||||
* @param spring The springing point of the river.
|
||||
* @param begin The begin point we are looking from; somewhere down hill from the spring.
|
||||
* @return True iff a river could/has been built, otherwise false.
|
||||
*/
|
||||
static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
|
||||
static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
{
|
||||
#define SET_MARK(x) marks.insert(x)
|
||||
#define IS_MARKED(x) (marks.find(x) != marks.end())
|
||||
|
||||
uint height = TileHeight(begin);
|
||||
if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length;
|
||||
|
||||
MemSetT(marks, 0, MapSize());
|
||||
marks[begin] = true;
|
||||
std::set<TileIndex> marks;
|
||||
SET_MARK(begin);
|
||||
|
||||
/* Breadth first search for the closest tile we can flow down to. */
|
||||
std::list<TileIndex> queue;
|
||||
@@ -1129,8 +1131,8 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
|
||||
|
||||
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
|
||||
TileIndex t2 = end + TileOffsByDiagDir(d);
|
||||
if (IsValidTile(t2) && !marks[t2] && FlowsDown(end, t2)) {
|
||||
marks[t2] = true;
|
||||
if (IsValidTile(t2) && !IS_MARKED(t2) && FlowsDown(end, t2)) {
|
||||
SET_MARK(t2);
|
||||
count++;
|
||||
queue.push_back(t2);
|
||||
}
|
||||
@@ -1139,13 +1141,14 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
|
||||
|
||||
if (found) {
|
||||
/* Flow further down hill. */
|
||||
found = FlowRiver(marks, spring, end);
|
||||
found = FlowRiver(spring, end);
|
||||
} else if (count > 32) {
|
||||
/* Maybe we can make a lake. Find the Nth of the considered tiles. */
|
||||
TileIndex lakeCenter = 0;
|
||||
for (int i = RandomRange(count - 1); i != 0; lakeCenter++) {
|
||||
if (marks[lakeCenter]) i--;
|
||||
}
|
||||
int i = RandomRange(count - 1) + 1;
|
||||
std::set<TileIndex>::const_iterator cit = marks.begin();
|
||||
while (--i) cit++;
|
||||
lakeCenter = *cit;
|
||||
|
||||
if (IsValidTile(lakeCenter) &&
|
||||
/* A river, or lake, can only be built on flat slopes. */
|
||||
@@ -1169,6 +1172,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
|
||||
}
|
||||
}
|
||||
|
||||
marks.clear();
|
||||
if (found) BuildRiver(begin, end);
|
||||
return found;
|
||||
}
|
||||
@@ -1183,19 +1187,16 @@ static void CreateRivers()
|
||||
|
||||
uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers);
|
||||
SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
|
||||
bool *marks = CallocT<bool>(MapSize());
|
||||
|
||||
for (; wells != 0; wells--) {
|
||||
IncreaseGeneratingWorldProgress(GWP_RIVER);
|
||||
for (int tries = 0; tries < 128; tries++) {
|
||||
TileIndex t = RandomTile();
|
||||
if (!CircularTileSearch(&t, 8, FindSpring, NULL)) continue;
|
||||
if (FlowRiver(marks, t, t)) break;
|
||||
if (FlowRiver(t, t)) break;
|
||||
}
|
||||
}
|
||||
|
||||
free(marks);
|
||||
|
||||
/* Run tile loop to update the ground density. */
|
||||
for (uint i = 0; i != 256; i++) {
|
||||
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
|
||||
|
||||
+10
-5
@@ -811,13 +811,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} wag in depot
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} wag in die vliegtuig hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} het te min bevele in skedule
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} het 'n leë bevel
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} het duplikaat bevele
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} het onwettige stasie in sy bevele
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} raak oud.
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} raak baie oud.
|
||||
@@ -1071,7 +1069,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Maatskappy inst
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Maatskappy instelling (word gestoor in Spaarspeletjies; raak net nuwe speletjies)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vertoon:
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipe:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beperk die lys hier onder tot slegs veranderde verstellings
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basiese verstellings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Gevorderde verstellings
|
||||
@@ -1086,6 +1085,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spel instelling
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spel instelling (word gestoor in spaarspeletjie; raak net die huidige speletjie)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Maatskappy instelling (word gestoor in spaarspeletjies; raak slegs nuwe speletjies)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Kategorie {BLACK}tot {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Tik {BLACK}tot {WHITE}Alle opstel tipes
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Kategorie {BLACK}tot {WHITE}{STRING} {BLACK}en {SILVER}Tik {BLACK}tot {WHITE}Alle opstel tipes
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Af
|
||||
STR_CONFIG_SETTING_ON :Aan
|
||||
@@ -1804,6 +1807,7 @@ STR_LIVERY_FREIGHT_TRAM :Vrag Trem
|
||||
STR_FACE_CAPTION :{WHITE}Gesig Keuse
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Kanselleer nuwe gesig keuse
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Aanvar nuwe gesig keuse
|
||||
STR_MAPGEN_RANDOM :{BLACK}Lukraake
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Manlik
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Kies manlik gesigte
|
||||
@@ -2548,6 +2552,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Pad spoedgrens: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse
|
||||
@@ -2683,7 +2688,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg d
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Lukraak Saad:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klik om 'n willekeurige saad in te voer
|
||||
STR_MAPGEN_RANDOM :{BLACK}Lukraake
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Verander die lukraak saad gebruik vir Terrein Generasie
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Boom algoritme:
|
||||
@@ -2877,6 +2881,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Vermiste l
|
||||
STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik sinkroniesasie probleme of program ongelukke veroorsaak
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dit het die aangedrewe-wa staat vir '{1:ENGINE}' wanneer nie in 'n depot verander
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het lengte van voertuig verander '{1:ENGINE}' wanneer dit nie in 'n diensstasie is nie
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Dit verander voertuig kapasiteit vir '{1:ENGINE}' wanneer nie binne 'n diensstasie is nie of herstelwerk word gedoen
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' wat aan '{COMPANY}' behoort se lengte is ongeldig. Dit is waarskynlik veroorsaak deur 'n NewGRF. Spel kan verongeluk of sinchronisasie verloor
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' verskaf foutiewe inligting.
|
||||
|
||||
@@ -785,13 +785,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} تنتظر في حوض السفن
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} تنتظر في الحظيرة
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} لديها اوامر قليلة جدا في جدولها
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} لديها امر غير صالح
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} لديها امر مكرر
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} لديها محطة غير صالحة في القائمة
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} اصبحت قديمة
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} اصبحت قديمة جدا
|
||||
@@ -1029,7 +1027,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}إعدا
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :اظهر:
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادات الاساسيه
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة
|
||||
@@ -1475,6 +1472,7 @@ STR_LIVERY_FREIGHT_TRAM :عربة ترا
|
||||
STR_FACE_CAPTION :{WHITE}اختيار الوجة
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}الغاء اختيار الوجة الجديد
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}اقبل الوجة الجديد
|
||||
STR_MAPGEN_RANDOM :{BLACK}عشوائي
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}رجل
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}اختر وجة رجل
|
||||
@@ -2317,7 +2315,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}مرجع عشوائي
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}اضغط لادخال مرجع عشوائي
|
||||
STR_MAPGEN_RANDOM :{BLACK}عشوائي
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}غير المرجع العشوائي لتوليد تضاريس الخريطة
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK} لوغاريثم الشجر:
|
||||
|
||||
+106
-10
@@ -199,21 +199,26 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}hp
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} tona{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tona
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}galoi
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galoi{P "" s}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litro
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
|
||||
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} m
|
||||
|
||||
# Common window strings
|
||||
@@ -221,6 +226,7 @@ STR_LIST_FILTER_TITLE :{BLACK}Lokarri
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Sartu lokarri iragazkia
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Sartu hitz bat iragazkian zerrendan aurkitzeko
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Aukeratu taldekatzeko ordena
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Hautatu agertze ordena (deszendientea/aszendientea)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Aukeratu ordenatze irizpideak
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Aukeratu iragazki irizpideak
|
||||
@@ -288,6 +294,7 @@ STR_SORT_BY_POWER_VS_RUNNING_COST :Potentzia/Mante
|
||||
STR_SORT_BY_CARGO_CAPACITY :Zama Edukiera
|
||||
STR_SORT_BY_RANGE :Irismena
|
||||
STR_SORT_BY_POPULATION :Biztanleria
|
||||
STR_SORT_BY_RATING :Balorazioa
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Jokoa pausatu
|
||||
@@ -703,6 +710,7 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Aukeratu hirien izenak on/off mapan
|
||||
STR_SMALLMAP_CENTER :{BLACK}Mapa txikia orain zauden posizioan zentratu
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
||||
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
|
||||
STR_SMALLMAP_DISABLE_ALL :{BLACK}Dena desgaitu
|
||||
@@ -713,6 +721,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Erakutsi
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Garaiera mapa erakutsi/ ez erakutsi
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Ez erakutsi konpainiaren jabetzak mapan.
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Erakutsi konpaniaren propietate denak mapan
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Ez erakutsi zamarik mapan
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Zama guztiak mapan erakutsi
|
||||
|
||||
# Status bar messages
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Erakutsi azken mezu edo albiste erreportaia
|
||||
@@ -789,13 +799,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} deposituan itxaroten dago
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} hegazkin deposituan itxaroten dago
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} agindu gutxiegi ditu zerrendan
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} agindu zerrenda hutsik du
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} agindu bikoitzak ditu
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} geltoki baliogabea du aginduetan
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} zaharra bihurtzen ari da
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} oso zaharra bihurtzen ari da
|
||||
@@ -1047,7 +1055,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Joko ezarpenak
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Konpainia ezarpenak (Gorden bilduta; bakarrik joko berriei eragingo die)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Konpainia ezarpenak (Gorden bilduta; bakarrik uneko konpainiari eragiten dio)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Erakutsi
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Mota:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beheko zerrenda laburtu bakarrik aldatutako ezarpenak erakutsiz
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Oinarrizko ezarpenak
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ezarpen aurreratuak
|
||||
@@ -1055,6 +1064,7 @@ STR_CONFIG_SETTING_RESTRICT_ALL :Adituentzako ez
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ezarpenak lehenetsitakoen balio ezberdinarekin
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Balio ezberdinak dituzten ezarpenak zure joko berriaren ezarpenekin alderatuta
|
||||
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ezer ez -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Itzalita
|
||||
STR_CONFIG_SETTING_ON :Piztuta
|
||||
@@ -1503,21 +1513,50 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Joko hasieran h
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Errepideak eraikitzerakoan elementu ez egokiak eragotzi: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Errepide berreraikuntza ordaintzerakoan irteerarik gabeko errepideak kentzea
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :eskuz egin
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrikoa
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetrikoa
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Banaketen zehaztasuna: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Abiadura unitateak: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Inperiala (milia/orduko)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrikoa (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Ibilgailuen indar unitateak: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Inperiala (zp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrikoa (zp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Pisu unitateak: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrikoa (t/tona)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Bolumen unitateak: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Inperiala (galoi)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrikoa (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrikoa (kgf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Garaiera unitateak: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Inperiala (oin)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrikoa (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Interfazea
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kokapena
|
||||
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Eraikuntza
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Ibilgailuak
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Geltokiak
|
||||
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Ekonomia
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Zama Banaketa
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Lehiakideak
|
||||
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Aukerak erakutsi
|
||||
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interakzioa
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}Soinu efektuak
|
||||
STR_CONFIG_SETTING_NEWS :{ORANGE}Albisteak eta mezuak
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Seinaleak
|
||||
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Zamak
|
||||
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Ordenagailu jokalariak
|
||||
@@ -1560,6 +1599,7 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... Gord
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... jaramonik ez egiten Grafiko baseari '{STRING}': ez da aurkitu
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... jaramonik ez egiten Soinu Paketeari '{STRING}': ez da aurkitu
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... jaramonik ez egiten musika paketeari'{STRING}': ez da aurkitu
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoriaz kanpo
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1681,6 +1721,7 @@ STR_LIVERY_FREIGHT_TRAM :Merkantzietarak
|
||||
STR_FACE_CAPTION :{WHITE}Aurpegia aukeratu
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Bertan behera utzi aurpegia aukeratu
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Aurpegi berria onartu
|
||||
STR_MAPGEN_RANDOM :{BLACK}Ausaz egin
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Gizonezkoa
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Aukeratu gizonezko aurpegiak
|
||||
@@ -1736,6 +1777,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Aldatu k
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijokalaria
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Ez
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Bai
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Jokalariaren izena:
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Izen honen bidez ezagutua izango zara beste jokalarien artean
|
||||
|
||||
@@ -1794,6 +1837,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Jokoaren
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Pasahitza ezarri
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Babestu zure jokoa pasahitz batekin ez baduzu nahi publikoa izatea
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ez
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Bai
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Bezero
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Gehienezko bezeroak:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Gehienezko bezero kopurua aukeratu. Ez da beharrezkoa guztia betetzea
|
||||
@@ -1914,6 +1959,7 @@ STR_NETWORK_CLIENT :Bezeroa
|
||||
STR_NETWORK_SPECTATORS :Ikusleak
|
||||
|
||||
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Eman nahi duzun diru kantitatea ezarri
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Ikusle
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ez gorde sartutako pasahitza
|
||||
@@ -2103,8 +2149,12 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Zama adi
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objektuak ikusezinak egin, gardenak izan ordez
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Denak
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Bat ere ez
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}erabiltzeke
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturatua
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Geltoki irismena erakutsi
|
||||
@@ -2166,7 +2216,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Geltokia
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Eraikiko den geltoki mota
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Eraikiko den geltoki mota
|
||||
|
||||
STR_STATION_CLASS_DFLT :Oinarrizko geltokia
|
||||
STR_STATION_CLASS_DFLT :Geltoki lehenetsia
|
||||
STR_STATION_CLASS_WAYP :Bidepuntuak
|
||||
|
||||
# Signal window
|
||||
@@ -2408,6 +2458,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Onartutako zama: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Trenbidearen abiadura muga: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Bideko abiadura muga: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Haitzak
|
||||
@@ -2523,6 +2574,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Gorde
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Jokoa gorde, aukeratutako izenarekin
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Kargatu
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Aukeratutako jokoa kargatu
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Aukeratutako garaiera mapa kargatu
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Jokoaren Xehetasunak
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ez dago informaziorik
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2542,7 +2594,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Igo punt
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Jeitsi puntu batean elur garaiera
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Ausazko hazia:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klikatu ausazko hazia ezartzeko
|
||||
STR_MAPGEN_RANDOM :{BLACK}Ausaz egin
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Ausazko hazia aldatu paisaia sortzeko
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Paisaia sortzailea:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Zuhaitz algoritmoa:
|
||||
@@ -2749,6 +2800,7 @@ STR_NEWGRF_INVALID_ENGINE :<garraio modelo
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<industria baliogabea>
|
||||
|
||||
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
||||
STR_INVALID_VEHICLE :<ibilgailu ezegokia>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE} NewGRF berriak bilatzen.
|
||||
@@ -2831,9 +2883,13 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Urte ba
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Udaletxea sobornatu zure balorazioa hobetzeko, isun larria jasotzeko arriskuarekinn.{}Kostea: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Helburuak
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Helburu orokorrak
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Helburu orokorrak:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ezer ez -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Konpainiaren helburuak:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu helburuan ikupegi nagusia industrian/herrian/laukian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du industri/herri/laukiaren kokapenean
|
||||
|
||||
@@ -2873,6 +2929,13 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu garraio zerbitzuan ikuspegi nagusia industria/herrian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du indutri/herriaren kokapenean
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Orrialdea {NUM}
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Aurrekoa
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Aurreko orrialdera joan
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Hurrengoa
|
||||
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Hurrengo orrialdera joan
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Helburu erreferentzia baliogabea
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Geltokien izenak - Klikatu geltokiaren izenean ikuspegi nagusia geltokian zentratzeko. Ktrl+Klik Ikuspegi lehio berria irekiko du geltokiaren kokapenean
|
||||
@@ -2900,8 +2963,27 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Zama balorazioak
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Geltokiaren zama balorazioak erakutsi
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_WAITING_STATION :Geltokia: Itxaroten
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Kopurua: Itxoiten
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} {STATION}-tik
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT}{STATION}-tik
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT}{STATION}-ra
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} geltoki ezezagunetik
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} edozein geltokitara
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} edozein geltokitatik pasatuz
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} geltoki honetatik
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} geltoki honetan geldituz
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} geltoki honetara
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} gelditu gabe
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Abiapuntua-Bidea-Helburua
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Abiapuntua-Helburua-Bidea
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Bidea-Abiapuntua-Helburua
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Bidea-Helburua-Abiapuntua
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Helburua-Abiapuntua-Bidea
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Helburua-Bidea-Abiapuntua
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Negargarria
|
||||
@@ -3044,6 +3126,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Azken hi
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} (%{COMMA} garraiatua)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Ikuspegi nagusia industrian kokatu. Ktrl+Klik ikuspegi lehio berri bat irekiko du industriaren kokapenarekin
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ekoizpen kopurua: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industriak berehalako itxiera iragarri du!
|
||||
|
||||
############ range for requires starts
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING}
|
||||
@@ -3159,10 +3242,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ibilgail
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Itsasontia erosi
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Hegazkina erosi
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Piztuta dagoen ibilgailua erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Piztuta dagoen ibilgailua erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Piztuta dagoen itsasontzia erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Piztuta dagoen hegazkina erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen ibilgailua erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen ibilgailua erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen itsasontzia erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen hegazkina erosi. Shift+Klik gutxi gora beherako kostea erakutsi
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Berrizendatu
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Berrizendatu
|
||||
@@ -3407,6 +3490,9 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Mantenim
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Mantenimendu tartea 10 puntutan igo. Ktrl+klik mantenimendu tartea 5 puntutan igo
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Mantenimendu tartea 10 puntutan gutxitu. Ktrl+klik mantenimendu tartea 5 puntutan gutxitu
|
||||
|
||||
STR_VEHICLE_DETAILS_DEFAULT :Lehenetsia
|
||||
STR_VEHICLE_DETAILS_DAYS :Egunak
|
||||
STR_VEHICLE_DETAILS_PERCENT :Ehunekoa
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Trena izendatu
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Errepide ibilgailua izendatu
|
||||
@@ -3756,6 +3842,7 @@ STR_AI_SETTINGS_START_DELAY :IA hau abiarazt
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} {STRING} ren "irakur nazazu" artxiboa
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} {STRING}-aren aldaketak
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} {STRING} rako lizentzia
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Testua trinkotu
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Ikusi "irakur nazazu"
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Aldaketak
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lizentzia
|
||||
@@ -3778,6 +3865,10 @@ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GRE
|
||||
STR_INCOME_FLOAT_INCOME :{GREEN}Sarrerak: {CURRENCY_LONG}
|
||||
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transferitu: {CURRENCY_LONG}
|
||||
STR_FEEDER :{YELLOW}Transferitu: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transferitu: {CURRENCY_LONG}{WHITE} / {GREEN}Sarrera: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME :{YELLOW}Transferitu: {CURRENCY_LONG}{WHITE} / {GREEN}Sarrera: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transferitu: {CURRENCY_LONG}{WHITE} / {RED}Kostua: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST :{YELLOW}Transferitu: {CURRENCY_LONG}{WHITE} / {RED}Kostua: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_COST :{WHITE}Gutxi gora beherako kostea: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Gutxi gora beherako sarrerak: {CURRENCY_LONG}
|
||||
|
||||
@@ -4129,6 +4220,9 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Ezin da
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... garraioa suntsituta
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ez da ibilgailu erabilgarririk egongo
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Aldatu zure NewGRF konfigurazioa
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ez dago ibilgailu erabilgarririk oraindik
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Ezin da trena seinalea pasatzera behartu, istripu arriskua...
|
||||
@@ -4173,6 +4267,7 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Ezin da
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :Transport Tycoon Deluxe-ren simulazio bat
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Soinurik gabeko soinu pakete bat
|
||||
|
||||
##id 0x2000
|
||||
# Town building names
|
||||
@@ -4622,6 +4717,7 @@ STR_JUST_DATE_ISO :{DATE_ISO}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_JUST_STRING_STRING :{STRING}{STRING}
|
||||
STR_JUST_RAW_STRING :{STRING}
|
||||
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
|
||||
|
||||
# Slightly 'raw' stringcodes with colour or size
|
||||
STR_BLACK_COMMA :{BLACK}{COMMA}
|
||||
|
||||
+95
-89
@@ -553,8 +553,8 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Закр
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Загаловак вакна — цягніце яго для перамяшчэньня вакна
|
||||
STR_TOOLTIP_SHADE :{BLACK}Згарнуць вакно, пакінуўшы загаловак
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Паказаць наладачную iнфармацыю NewGRF
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Змяніць памеры вакна на значэньні па змаўчаньні. Ctrl+пстрычка захавае бягучы памер як значэньне па змаўчаньні.
|
||||
STR_TOOLTIP_STICKY :{BLACK}Пазначыць гэтае вакно як незачыняльнае па клявішы «Закрыць усе вокны». Ctrl+пстрычка захоўвае гэты стан па змаўчанні.
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Зьмяніць памеры вакна на значэньні па змоўчаньні. Ctrl+пстрычка захавае бягучы памер як значэньне па змоўчаньні.
|
||||
STR_TOOLTIP_STICKY :{BLACK}Пазначыць гэтае вакно як незачыняльнае па клявішы «Закрыць усе вокны». Ctrl+пстрычка захоўвае гэты стан па змоўчаньні.
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Націсьніце ды цягніце для зьмяненьня памеру вакна
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Вялікае/маленькае вакно
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Пракрутка ўверх/уніз
|
||||
@@ -612,7 +612,7 @@ STR_SORT_BY_POWER_VS_RUNNING_COST :Магутна
|
||||
STR_SORT_BY_CARGO_CAPACITY :Ёмiстасьць
|
||||
STR_SORT_BY_RANGE :Далёкасьць
|
||||
STR_SORT_BY_POPULATION :Насельніцтва
|
||||
STR_SORT_BY_RATING :Рэйтынг
|
||||
STR_SORT_BY_RATING :Рэйтынґ
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Паўза
|
||||
@@ -626,7 +626,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Сьпi
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Паказаць фінансавую інфармацыю кампаніі
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Паказаць агульную інфармацыю аб кампаніі
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Паказаць гісторыю кампаніі
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Паказаць спіс задач
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Паказаць сьпіс задач
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Паказаць ґрафiкi
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Паказаць рэйтынґі кампаніяў
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Сьпіс існуючых прадпрыемстваў; заснаваньне новых
|
||||
@@ -700,7 +700,7 @@ STR_FILE_MENU_EXIT :Выхад
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :Мапа сусьвету
|
||||
STR_MAP_MENU_EXTRA_VIEW_PORT :Дадатковае вакно прагляду
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :Легенда грузаперавозак
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :Леґенда грузаперавозак
|
||||
STR_MAP_MENU_SIGN_LIST :Сьпіс таблічак
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -994,13 +994,13 @@ STR_SMALLMAP_TYPE_OWNERS :Уладаль
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Паказаць на мапе контуры зямлі
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Паказаць на мапе транспарт
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Паказаць на мапе прамысловасьць
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Паказаць на карце грузавыя плыні
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Паказаць на мапе грузавыя плыні
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Паказаць на мапе маршруты
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Паказаць на мапе расьліннасьць
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Паказаць на мапе уладальнікаў зямлі
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Клiк па тыпе прадпрыемства пераключае яго паказ на мапе. Ctrl+клiк адключае ўсе тыпы, акрамя аднаго выбранага. Паўторны Ctrl+клiк уключае ўсе тыпы прадпрыемстваў.
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Клiк па назьве кампанii пераключае паказ яе маёмасьцi на мапе. Ctrl+клiк адключае ўсе кампанii, акрамя адной выбранай.
|
||||
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Пстрычка па назве грузу пераключае бачнасць гэтага грузу. Ctrl+пстрычка хавае ўсе грузы акрамя выбранага. Паўторная Ctrl+пстрычка адлюстроўвае ўсе грузы.
|
||||
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Пстрычка па назве грузу пераключае бачнасьць гэтага грузу. Ctrl+пстрычка хавае ўсе грузы акрамя выбранага. Паўторная Ctrl+пстрычка адлюстроўвае ўсе грузы.
|
||||
|
||||
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Дарогі
|
||||
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Чыгункі
|
||||
@@ -1123,13 +1123,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} чакае ў дэпо
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} чакае ў самалётным анґары
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}У ТС «{VEHICLE}» не хапае заданьняў у раскладзе
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} не мае заданьняў
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} мае дубляваныя заданьні
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} мае няісную станцыю ў заданьнях
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} састарэў
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} цалкам састарэў
|
||||
@@ -1383,7 +1381,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Наладкі
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для новых гульняў)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для бягучай гульні)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Паказваць:
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Катэґорыя:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Тып:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Адлюстроўваць у сьпісе толькі зьмененыя наладкі
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Базавыя наладкі
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Пашыраныя наладкі
|
||||
@@ -1398,6 +1397,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Наладкі
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Наладкі гульні (запісваюцца ў захаваньне; уплываюць толькі на бягучую гульню)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Наладкі кампаніі (запісваюцца ў захаваньні; уплываюць толькі на новыя гульні)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Наладкі кампаніі (запісваюцца ў захаваньне; уплываюць толькі на бягучую кампанію)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Тып BLACK}да {WHITE}Усе тыпы наладак
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING} {BLACK}і {SILVER}Тып {BLACK}да {WHITE}Усе тыпы наладак
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Няма -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :не
|
||||
STR_CONFIG_SETTING_ON :так
|
||||
@@ -1432,7 +1435,7 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Усталюй
|
||||
STR_CONFIG_SETTING_RECESSIONS :Спады: {STRING}
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Калі ўключана, спад можа наставаць раз у некалькі гадоў. Падчас спаду ўвесь аб'ём вытворчасьці значна ніжэй (ён вяртаецца да ранейшага ўзроўня, калі спад сканчаецца)
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING :Забараніць разварот цягнікоў на станцыях: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Калі ўключана, цягнікі ня будуць разварочвацца на прахадных станцыях, нават калі гэта дазволіць скараціць шлях да наступнага пункта прызначэньня
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Калі ўключана, цягнікі ня будуць разварочвацца на прахадных станцыях, нават калі гэта дазволіць скараціць шлях да наступнага пункта прызначэньня.
|
||||
STR_CONFIG_SETTING_DISASTERS :Бедствы: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Пераключыце бедствы, якія могуць час ад часу блякаваць ці зьнішчаць транспартныя сродкі ды інфраструктуру
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Стаўленьне гарадзкой рады да рэструктурызацыі навакольляў: {STRING}
|
||||
@@ -1652,7 +1655,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-01-31
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Калі ў NewGRF ня вызначана палітра, выкарыстоўваць: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Палітра ґрафічных набораў (NewGRF), якая ўжываецца па змоўчаньні, калі ня вызначана ў самім наборы.
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Палітра па змаўчаньні (DOS)
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Палітра па змоўчаньні (DOS)
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Састарэлы фармат палітры (Win)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Аўтаматычнае ўключэньне паўзы напачатку гульні: {STRING}
|
||||
@@ -1879,64 +1882,64 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Адносна
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Выдаляць абсурдныя элемэнты падчас дарожнага будаўніцтва: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Выдаляць "мёртвыя" канцы дарогаў, якія ўтварыліся пасля рэканструкцыі вуліц.
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Абнаўляць граф размеркаваньня раз у {STRING} д{P 0:2 зень ні зён}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Перыяд пераразліку графаў размеркаваньня. У кожным цыкле разлічваецца не граф цалкам, а толькі адзін з яго кампанентаў. Чым менш гэта значэньне, тым больш будзе нагрузка на працэсар. Чым больш значэньне, тым больш часу пройдзе перад пачаткам разліку графаў для новых маршрутаў.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Пералічваць граф размеркавання раз у {STRING} д{P 0:2 зень ні зён}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Час, адведзены для пераразліку кампанентаў графа. Разлік запускаецца асобным струменем і працягваецца на працягу паказанай колькасці гульнявых дзён. Калі значэньне будзе занадта маленькім, то, магчыма, разлік не паспее завяршыцца, і гульня будзе чакаць завяршэнні (гэта прывядзе да затрымак). Пры вялікіх значэньнях графы размеркаваньня будуць павольней абнаўляцца пры зменах маршрутаў.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Абнаўляць ґраф размеркаваньня раз у {STRING} д{P 0:2 зень ні зён}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Перыяд пераразьліку ґрафаў размеркаваньня. У кожным цыкле разьлічваецца не ґраф цалкам, а толькі адзін зь яго кампанэнтаў. Чым менш гэта значэньне, тым больш будзе нагрузка на працэсар. Чым больш значэньне, тым больш часу пройдзе перад пачаткам разьліку ґрафаў для новых маршрутаў.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Пералічваць ґраф разьмеркаваньня раз у {STRING} д{P 0:2 зень ні зён}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Час, адведзены для пераразьліку кампанэнтаў ґрафа. Разьлік запускаецца асобным патокам і працягваецца на працягу паказанай колькасьці гульнявых дзён. Калі значэньне будзе надта малым, то, магчыма, разьлік не пасьпее завяршыцца, і гульня будзе чакаць завяршэньня (гэта прывядзе да затрымак). Пры вялікіх значэньнях ґрафы размеркаваньня будуць павольней абнаўляцца пры зьменах маршрутаў.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :уручную
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :несіметрычнае
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :сіметрычнае
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Размеркаваньне пасажыраў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць пасажыраў будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што пасажыраплыні ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне для пасажыраў.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Размеркаваньне пошты: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць пошты будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што аб'ёмы пошты ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне для пошты.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Размеркаваньне каштоўных грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Каштоўныя грузы - гэта каштоўнасці, алмазы і золата. Модулі NewGRF могуць змяніць вызначэньні грузаў.{}«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць грузу будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што аб'ёмы грузаў у любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне грузаў.{}На субарктычных мапах рэкамендуецца ўсталяваць несіметрычнае ці ручное размеркаваньне, бо банкі не вяртаюць золата ў шахты. Ва ўмераным ці субтрапічным клімаце можна ўсталяваць сіметрычнае размеркаваньне, бо банкі абменьваюцца каштоўнасцямі паміж сабой.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Размеркаваньне іншых грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць грузу будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што аб'ёмы грузаў у любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне грузаў.{}Вам, хутчэй за ўсё, запатрабуецца несіметрычнае ці ручное размеркаваньне.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Дакладнасць размеркаваньня: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чым вышэй дадзенае значэньне, тым больш працэсарнага часу выкарыстоўваецца для разліку графа грузаперавозак. Пры высокіх значэньнях магчымы затрымкі ў гульні. Аднак пры нізкіх значэньнях разлікі грузаплыняў будуць недакладнымі, і грузы, магчыма, будуць адпраўляцца не туды, куды трэба.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Залежнасць попыту ад адлегласці: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Калі гэта значэньне больш 0, тая колькасць грузу, які адпраўляецца з адной станцыі на іншую, будзе залежаць ад адлегласці паміж станцыямі. Чым вышэй гэта значэньне, тым больш грузу будзе адпраўляцца да блізкіх станцый і менш{NBSP}- да далёкіх.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Колькасць грузу, які вяртаецца, пры сіметрычным размеркаваньні: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Усталёўка гэтага значэньня ніжэй 100% прымусіць размеркаваньне быць меней «сіметрычным»: колькасць грузу, які вяртаецца, зможа быць менш, чым колькасць адпраўленага. Усталёўка ў 0% зробіць размеркаваньне цалкам несіметрычным.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Мяжа загрузкі кароткіх маршрутаў перад выкарыстаньнем ёмістых: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Пры наяўнасці некалькіх маршрутаў паміж станцыямі алгарытм размеркаваньня грузаў будзе выкарыстоўваць найкароткі маршрут да яго загрузкі, потым наступны па даўжыні і г.{NBSP}д. Пры лішку грузу маршруты будуць перагружацца пачынальна з самых прадукцыйных. Загрузка разлічваецца зыходзячы з адзнакі прапускной здольнасці (якая можа быць недакладнай) і інтэнсіўнасці выкарыстаньня. Гэта наладка вызначае, наколькі загружаць маршрут перад тым, як пачаць выкарыстоўваць наступны. Усталюйце значэньне ніжэй 100% для таго, каб пазбегнуць затрымкі грузу, калі прапускная здольнасць маршруту будзе пераацэнена алгарытмам.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :несымэтрычнае
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :сымэтрычнае
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Разьмеркаваньне пасажыраў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :«Сымэтрычнае» азначае, што прыкладна аднолькавая колькасьць пасажыраў будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несымэтрычнае» азначае, што пасажырапатокі ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» — не выкарыстоўваць аўтаматычнае разьмеркаваньне для пасажыраў.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Разьмеркаваньне пошты: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :«Сымэтрычнае» азначае, што прыкладна аднолькавая колькасьць пошты будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несымэтрычнае» азначае, што аб'ёмы пошты ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» — не выкарыстоўваць аўтаматычнае разьмеркаваньне для пошты.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Разьмеркаваньне каштоўных грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Каштоўныя грузы — гэта каштоўнасьці, алмазы й золата. Модулі NewGRF могуць зьмяніць вызначэньні грузаў.{}«Сымэтрычнае» азначае, што прыкладна аднолькавая колькасьць грузу будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несымэтрычнае» азначае, што аб'ёмы грузаў у любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» — не выкарыстоўваць аўтаматычнае разьмеркаваньне грузаў.{}На субарктычных мапах рэкамендуецца ўсталяваць несымэтрычнае ці ручное разьмеркаваньне, бо банкі не вяртаюць золата ў шахты. Ва ўмераным ці субтрапічным клімаце можна ўсталяваць сымэтрычнае разьмеркаваньне, бо банкі абменьваюцца каштоўнасьцямі паміж сабой.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Разьмеркаваньне іншых грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :«Несымэтрычнае» азначае, што выпадковыя аб'ёмы грузаў могуць быць адпраўлены ў любых кірунках.{}«Уручную» азначае, што ніякага аўтаматычнага разьмеркаваньня для гэтых грузаў ня будзе.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Дакладнасьць разьмеркаваньня: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чым вышэй дадзенае значэньне, тым больш працэсарнага часу выкарыстоўваецца для разьліку ґрафа грузаперавозак. Пры высокіх значэньнях магчымы затрымкі ў гульні. Аднак пры нізкіх значэньнях разлікі грузапатокаў будуць недакладнымі, і грузы, магчыма, будуць адпраўляцца не туды, куды трэба.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Залежнасьць попыту ад адлегласьці: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Калі гэта значэньне больш за 0 — тая колькасьць грузу, што адпраўляецца з адной станцыі на іншую, будзе залежаць ад адлегласьці паміж станцыямі. Чым вышэй гэта значэньне, тым больш грузу будзе адпраўляцца да блізкіх станцый і менш{NBSP} — да далёкіх.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Колькасьць грузу, што вяртаецца, пры сымэтрычным разьмеркаваньні: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Усталёўка гэтага значэньня ніжэй 100% прымусіць разьмеркаваньне быць меней «сымэтрычным»: колькасьць грузу, які вяртаецца, зможа быць меншай за колькасць адпраўленага. Усталёўка 0% зробіць разьмеркаваньне цалкам несымэтрычным.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Насычэньне кароткіх маршрутаў перад выкарыстаньнем ёмістых: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Пры наяўнасці некалькіх маршрутаў паміж станцыямі альґарытм разьмеркаваньня грузаў будзе выкарыстоўваць карацейшы маршрут да яго насычэньня, потым наступны па даўжыні, пакуль ён таксама не будзе насычаны, і г.{NBSP}д. Насычэньне вызначаецца па ацэнцы ёмістасьці ды плянуемай напружанасьці выкарыстаньня. Калі ўсе шляхі насычаныя, а попыт застаецца, Cargodist будзе перагружаць усе маршруты, аддаючы перавагу больш ёмістым. Збольшага альґарытм ня будзе дакладна вылічваць ёмістасьць. Гэта наладка дазваляе вызнасыць, наколькі загружаць маршрут, перад тым як пачаць выкарыстоўваць даўжэйшы. Усталюйце значэньне ніжэй за 100%, каб пазьбегнуць перагрузкі станцыяў у выпадку, калі прапускная здольнасьць маршруту будзе пераацэнена альґарытмам.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Сістэма адзінак для хуткасці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Паказваць значэнні хуткасці ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :англійская (міль/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :метрычная (км/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Сыстэма адзінак для хуткасьці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Паказваць значэньні хуткасьці ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :ангельскія (міль/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :мэтрычная (км/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :СІ (м/с)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Сістэма адзінак для магутнасці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Паказваць магутнасць рухавікоў транспартных сродкаў у выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :англійская (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :метрычная (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Сыстэма адзінак для магутнасьці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Паказваць магутнасьць рухавікоў транспартных сродкаў у выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :ангельская (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :мэтрычная (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :СІ (кВт)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Сістэма адзінак для масы: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Паказваць велічыні масы ў абранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :англійская (малая тона)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :метрычная (т)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Сыстэма адзінак для масы: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Паказваць велічыні масы ў абранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :ангельская (малая тона)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :мэтрычная (т)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :СІ (кг)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Сістэма адзінак для аб'ёму: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Паказваць значэньні аб'ёму ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :англійская (галон)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :метрычная (л)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Сыстэма адзінак для аб'ёму: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Паказваць значэньні аб'ёму ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :ангельская (галон)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :мэтрычная (л)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :СІ (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Сістэма адзінак для цягавага намаганьня: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Паказваць значэнні цягавага намаганьня ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Сыстэма адзінак для цягавага намаганьня: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Паказваць значэньні цягавага намаганьня ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :ангельская (фунт-сіла)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :метрычная (кгс)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :мэтрычная (кгс)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :СІ (кН)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Сістэма адзінак для вышыні: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Паказваць значэнні вышыні ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :англійская (фут)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :метрычная (м)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Сыстэма адзінак для вышыні: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Паказваць значэньні вышыні ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :ангельская (фут)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :мэтрычная (м)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :СІ (м)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Інтэрфэйс
|
||||
@@ -1945,7 +1948,7 @@ STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Буд
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Транспарт
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Станцыі
|
||||
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Эканоміка
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Размеркаваньне грузаў
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Разьмеркаваньне грузаў
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Канкурэнты
|
||||
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Наладкі відарысу
|
||||
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Узаемадзеяньне
|
||||
@@ -2116,6 +2119,7 @@ STR_LIVERY_FREIGHT_TRAM :Грузавы
|
||||
STR_FACE_CAPTION :{WHITE}Выбар твару
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Скасаваць выбар новага твару
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Прыняць выбар новага твару
|
||||
STR_MAPGEN_RANDOM :{BLACK}Выпадковая
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Мужчынскі
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Выбар мужчынскіх твараў
|
||||
@@ -2172,7 +2176,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Зьмя
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Сеткавая гульня
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Інтэрнэт
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Выберыце паміж гульнёй праз Інтэрнэт, або ў лакальнай сетцы
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Выберыце паміж гульнёй праз Інтэрнэт або ў лакальнай сетцы
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Не
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Так
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Імя гульца:
|
||||
@@ -2564,14 +2568,14 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Пера
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зрабіць аб'екты не празрыстымі, а цалкам нябачнымі
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Схема грузаплыняў
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Схема грузапатокаў
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Няма
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Выберыце кампаніі для адлюстраваньня
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}нявыкарыст.
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}загруж.
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}насычана
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}перагруз
|
||||
|
||||
# Base for station construction window(s)
|
||||
@@ -2880,6 +2884,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Прымае: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Макс. хуткасьць чыгункi: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Макс. хуткасьць аўтамабіляў: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Камяні
|
||||
@@ -2976,7 +2981,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
|
||||
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Каманда распрацоўнікаў OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2014 Каманда распрацоўнікаў OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
|
||||
@@ -2995,6 +3000,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Заха
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Захаваць гульню пад выбранай назвай
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Загрузіць
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Загрузіць выбраную гульню
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Загрузіць выбраную мапу вышыняў
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Зьвесткі аб гульні
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Няма зьвесткаў.
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -3015,7 +3021,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Падн
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Апусьціць сьнегавую лінію
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Выпадковая лічба:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Пстрыкніце тут, каб увесьці адвольную пачатковую лічбу. Ляндшафт ствараецца псэўдавыпадкова, лічба — апорная кропка ў пасьлядоўнасьці выпадковых лічбаў.
|
||||
STR_MAPGEN_RANDOM :{BLACK}Выпадковая
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Зьмяніць выпадковую лічбу, якую выкарыстоўвае ґенэратар ляндшафту
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ґенэратар ляндшафту:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Альґарытм дрэваў:
|
||||
@@ -3209,6 +3214,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Файлы
|
||||
STR_NEWGRF_BROKEN :{WHITE}Файл NewGRF «{0:STRING}» можа прывесьці да страты сынхранізацыі й крушэньня гульні.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Мяняецца стан лакаматыва «{1:ENGINE}», які знаходзіцца па-за дэпо.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Мяняецца даўжыня транспарту «{1:ENGINE}», які знаходзіцца па-за дэпо.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Гэта зьмяніла ёмістасьць транспарту '{1:ENGINE}', калі не ў дэпо для пераабсталяваньня
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Цягнік «{VEHICLE}», які належыць «{COMPANY}», мае няправільную даўжыню. Верагодна, гэта выклікана праблемамі ў файле новай ґрафікі. Гульня можа рассынхранізавацца або «выляцець».
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» падае няправільную інфармацыю.
|
||||
@@ -3355,10 +3361,10 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Наці
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}Гісторыя кампаніі «{COMPANY}»
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Сусветная гісторыя
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Сусьветная гісторыя
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стар. {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перайсьці на патрэбную старонку, выбраўшы яе ў выпадаючым спісе.
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перайсьці на патрэбную старонку, выбраўшы яе ў выпадаючым сьпісе.
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Папярэдняя
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Папярэдняя старонка
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Наступная
|
||||
@@ -3392,18 +3398,18 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рэйтынґ
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Паказаць рэйтынґ станцыі
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Месячны аб'ём паставак і мясцовы рэйтынг:
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Месячны аб'ём паставак і мясцовы рэйтынґ:
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Групаваць
|
||||
STR_STATION_VIEW_WAITING_STATION :па станцыі (якія чакаюць)
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :па колькасці (якія чакаюць)
|
||||
STR_STATION_VIEW_PLANNED_STATION :па станцыі (планаваныя)
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :па колькасці (планаваныя)
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :па колькасьці (якія чакаюць)
|
||||
STR_STATION_VIEW_PLANNED_STATION :па станцыі (плянаваныя)
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :па колькасьці (плянаваныя)
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} з {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} праз {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} у {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} з невядомай станцыі
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} зь невядомай станцыі
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} на любую станцыю
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} праз любую станцыю
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} з гэтай станцыі
|
||||
@@ -3411,12 +3417,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} на гэту станцыю
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} без перасадак
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Адкуль - Праз - Куды
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Адкуль - Куды - Праз
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Праз - Адкуль - Куды
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Праз - Куды - Адкуль
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Куды - Адкуль - Праз
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Куды - Праз - Адкуль
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Адкуль — Праз — Куды
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Адкуль — Куды — Праз
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Праз — Адкуль — Куды
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Праз — Куды — Адкуль
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Куды — Адкуль — Праз
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Куды — Праз — Адкуль
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Жудасны
|
||||
@@ -4183,7 +4189,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Ґраф
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Адлік часу пачнецца з {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Пачатковая дата
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Выберыце пачатковую дату для гэтага графіка. Ctrl+пстрычка ўсталюе пачатковую дату і раўнамерна размяркуе ўсе транспартныя сродкі, якія рухаюцца па гэтым маршруце, калі час руху па ім цалкам разлічаны.
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Выберыце пачатковую дату для гэтага ґрафіка. Ctrl+пстрычка ўсталюе пачатковую дату і раўнамерна разьмяркуе ўсе транспартныя сродкі, якія рухаюцца па гэтым маршруце, калі час руху па ім цалкам разьлічаны.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Зьмяніць час
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Зьмяніць час для вылучанага заданьня
|
||||
@@ -4298,7 +4304,7 @@ STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} сьпiс зьменаў {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} ліцэнзія {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Пераносіць тэкст
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Пераносіць тэкст так, каб ён змяшчаўся ў акне без неабходнасці прагорткі
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Пераносіць тэкст так, каб ён зьмяшчаўся ў вакне без неабходнасьці пракруткі
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Прагледзець iнструкцыю
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Журнал зьменаў
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Ліцэнзія
|
||||
@@ -4677,9 +4683,9 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Не а
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... транспартны сродак зьнішчаны
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Усе транспартныя сродкі будуць недаступныя
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Змяніце канфігурацыю модуля NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Зьмяніце канфігурацыю модуля NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма даступных транспартных сродкаў
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Пачніце гульню не раней {DATE_SHORT} або падключыце NewGRF, дадаючы транспартныя сродкі, якія выкарыстоўваліся тым часам.
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Пачніце гульню пасьля {DATE_SHORT} або падключыце NewGRF з транспартам адпаведных часоў.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Немагчыма іґнараваць сыґнал. Небясьпечна...
|
||||
@@ -4724,14 +4730,14 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не а
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :Эканамічны сімулятар на аснове «Transport Tycoon Deluxe»
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :"Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :"Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :"Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :"Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
|
||||
##id 0x2000
|
||||
# Town building names
|
||||
|
||||
@@ -811,13 +811,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} está aguardando no depósito
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} está aguardando no hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} tem tem muito poucas ordens no horário
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} tem uma ordem nula
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} tem ordens duplicadas
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tem uma estação inválida em suas ordens
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} está ficando velho
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} está ficando muito velho
|
||||
@@ -1071,8 +1069,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Config. do jogo
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da companhia (guardado no savegame; afeta apenas a comp. atual)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Exibir:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas configs. alteradas
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Configs. expert / todas as configs.
|
||||
@@ -1081,11 +1080,15 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a determinados tipos
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Todos os tipos de configs.
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Config. do cliente (não é guardado no savegame; afeta todos os jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Config. do jogo (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Config. do jogo (guardado no savegame; afeta apenas o jogo atual)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Config. de companhia (guardado no savegame; afeta apenas a companhia atual)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Configs. do cliente (não é guardado no savegame; afeta todos os jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Configs. do jogo (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Configs. do jogo (guardado no savegame; afeta apenas o jogo atual)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Configs. da companhia (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Configs. de companhia (guardado no savegame; afeta apenas a companhia atual)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostrar todos resultados por configuração{}{SILVER}Categoria {BLACK}até {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar todos resultados por configuração{}{SILVER}Tipo {BLACK}até {WHITE}Todas configurações de tipos
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostrar todos resultados por configuração{}{SILVER}Category {BLACK}até {WHITE}{STRING} {BLACK}e {SILVER}Tipo {BLACK}até {WHITE}Todas configurações de tipos
|
||||
STR_CONFIG_SETTINGS_NONE :{G=m}{WHITE}- Nenhum -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Desl.
|
||||
STR_CONFIG_SETTING_ON :Lig.
|
||||
@@ -1123,12 +1126,12 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Desabilitar rev
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Se ativado, trens não irão mudar de direção em estações não terminais, mesmo se houver um caminho mais curto ao próximo destino ao trocar de direção
|
||||
STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastres que podem ocasionalmente bloquear ou destruir veículos ou infraestrutura
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação de área: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Permitir a construção em declives e encostas: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :Se ativado, trilhos e estações podem ser construídas na maioria das inclinações. Se desativado, são permitidas apenas em inclinações correspondentes à direção da via, sem precisar de fundações
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, ruas, etc. (auto nivelação): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Exibe áreas de abrangência de para diferentes tipos de estações e aeroportos
|
||||
@@ -1243,7 +1246,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quanto ativado, mantém todos os modelos de veículos disponíveis após serem introduzidos
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando ativado, os veículos próximos do fim da vida útil são automaticamente substituídos quando as condições forem atingidas
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar a {STRING} da vida útil
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar veículos a {STRING} da vida útil
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa para quando um veículo deva ser renovado
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} m{P 0 ês eses} antes
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} m{P 0 ês eses} depois
|
||||
@@ -1264,7 +1267,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grossura da lin
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de Terreno: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist. máx. da borda para Refinarias de Óleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno (TerraGenesis apenas) : {STRING}
|
||||
@@ -1285,7 +1288,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :Se desativado,
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Há construções na borda norte do mapa
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Há bordas acima da nível do mar
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Tam. máx. de estações compostas {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Tam máx de estações compostas {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Área máxima que uma só estação pode ocupar com partes de estação. Valores altos tornam o jogo lento
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Manutenção automática de helicópteros em heliportos: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Faz manutenção de helicópteros a cada pouso, mesmo que não haja depósito no local de pouso
|
||||
@@ -1302,7 +1305,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar rolame
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a janela principal rola para uma posição específica quando clicado no minimapa ou após localizar um objeto. Ativado torna o rolamento suave. Desativado torna o rolamento instanâneo
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Exibe distâncias quando usar ferramentas de construção: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Exibe distâncias e diferenças de altitude quando clicando e arrastando enquanto constrói
|
||||
STR_CONFIG_SETTING_LIVERIES :Exibir cores das empresas: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Exibir cores avançadas: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Contra o uso de cores de veículos dependentes do tipo (ao invés de cores específicas à companhia)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Nenhum
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Minha empresa
|
||||
@@ -1351,7 +1354,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nenhuma ação
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Todas ações "não-construentes"
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Todas ações exceto modificações de terreno
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Todas ações
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Usar a lista avançada de veículos: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Usar a lista agrupada de veículos: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Ativa o uso da listagem avançada para agrupamento de veículos
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Usar indicadores de carga: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Seleciona se os indicadores de carga são exibidos sobre os veículos (des)carregando
|
||||
@@ -1366,7 +1369,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo de trilho
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primeiro disponível
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Último disponível
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mais utilizado
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Exibir vias reservadas: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Exibir vias reservadas para trilhos: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Escurece as vias reservadas para ajudar a lidar com problemas de trens não funcionando em blocos baseados em destinos
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Manter a barra de construção aberta: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantém as ferramentas de construção para pontes, túneis, etc abertas após o uso
|
||||
@@ -1392,13 +1395,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Tocar som ambie
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Desativar construção de infraestrutura quando nenhum veículo adequado estiver disponível: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Quando ativado, a infraestrutura só é disponível se há veículos disponíveis para usá-la, prevenindo gasto de tempo e dinheiro com infraestrutura inútil.
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Máximo de trens por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Número máx de trens por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Máx. de trens que uma companhia pode ter
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Máximo de automóveis por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Número máx de automóveis por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Quantidade máxima de automóveis que uma companhia pode ter
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Máximo de aeronaves por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Número máx de aeronaves por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Quantidade máxima de aeronaves que uma companhia pode ter
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Máximo de embarcações por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Número máx de embarcações por companhia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Quantidade máxima de embarcações que uma companhia pode ter
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desativar trens para o computador: {STRING}
|
||||
@@ -1516,7 +1519,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite cidades
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir cidades construirem cruzamentos de nível: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Se ativado, permite as cidades construírem ruas que atravessam ferrovias
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Permitir controle de ruído de aeronaves pelas cidades: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Se desativado, podem haver 2 aeroportos por cidade. Se ativado, o número de aeroportos depende do controle de ruído da cidade, que depende da população, tamanho e distância do aeroporto
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Se desativado, podem haver 2 aeroportos por cidade. Se ativado, o número de aeroportos é limitado pelo controle de ruído da cidade, que depende da população, tamanho e distância do aeroporto
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundação de cidades no jogo: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Se ativado, permite jogadores construírem novas cidades
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Proibido
|
||||
@@ -1581,7 +1584,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simétrico" si
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para classe BLINDADOS de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe BLINDADO indica objetos de valor no clima temperado, diamantes no subtropical ou ouro no subártico. NewGRF's podem mudar isso. "simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Para objetos de valor, sugere-se usar "assimétrico" ou "manual" para subártico, já que bancos não enviam ouro de volta a minas. Para temperado e subtropical você pode selecionar "simétrico", já que bancos trocam objetos de valor entre si.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Você provavelmente irá querer usar "assimétrico" ou "manual".
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Você provavelmente irá querer usar "assimétrico" ou "manual".
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisão da distribuição: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Quanto mais alto você define esse valor, mais tempo de CPU será dado ao cálculo do gráfico. Se levar muito tempo, você poderá notar um pouco de lag. Se você definir um valor muito baixo, a distribuição será imprecisa, e você notará cargas deixando de serem enviadas aonde deveriam ir.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efeito da distância na demanda: {STRING}
|
||||
@@ -1804,6 +1807,7 @@ STR_LIVERY_FREIGHT_TRAM :Bonde de Carga
|
||||
STR_FACE_CAPTION :{WHITE}Seleção de Rosto
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancelar seleção da novo rosto
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Aceitar seleção do novo rosto
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomizar
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Masculino
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Rostos masculinos
|
||||
@@ -1924,13 +1928,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Proteja
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Não
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sim
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Máx de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Num máx de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Escolha o número máximo de clientes. Não é necessário estarem todos preenchidos
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} empresa{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Máximo de empresas:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Núm máx de empresas:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limita o servidor para uma certa quantia de empresas
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} espectador{P "" es}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Máx de espectadores:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Núm máx de espectadores:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limita o servidor para um certa quantia de espectadores
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Idioma falado:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Outros jogadores saberão o idioma utilizado no servidor.
|
||||
@@ -2548,6 +2552,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rochas
|
||||
@@ -2663,6 +2668,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salvar
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvar o jogo atual, usando o nome escolhido
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Carregar
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Carrega o jogo selecionado
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Carrega o mapa topográfico selecionado
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalhes do Jogo
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nenhuma informação disponível
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2683,7 +2689,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Semente:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Clique para digitar uma semente
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomizar
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Muda a semente randômica da Geração de Terreno
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gerador de terra
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algorítimo de árvores
|
||||
@@ -2877,6 +2882,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Arquivos f
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' tem altas chances de causar desincronias e/ou travamentos
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Alterou o estado do vagão motorizado para '{1:ENGINE}' estando fora de um depósito
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Mudou o tamanho do veículo para '{1:ENGINE}' estando fora de um depósito
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}A capacidade do veículo mudou para '{1:ENGINE}' quando fora do depósito
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trem '{VEHICLE}' de '{COMPANY}' tem um tamanho inválido. Provavelmente causado por um NewGRF. O jogo pode travar ou sair de sincronia
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}O NewGRF '{0:STRING}' retorna informação incorreta
|
||||
@@ -3684,8 +3690,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Altera a
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Adaptar
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Selecionar a adaptação na ordem atual. CTRL + Clique para remover a instrução
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-reforma
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Selecione o tipo de carga para o qual auto-reformar nessa ordem. Ctrl+clique para remover a ordem de reforma. Auto-reformar apenas será feito se o veículo permitir
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Reformar na estação
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Selecione o tipo de carga para o qual reformar nessa ordem. Ctrl+clique para remover a ordem de reforma. Reforma apenas será feita se o veículo permitir
|
||||
STR_ORDER_DROP_REFIT_AUTO :Carga fixa
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Cargas disponíveis
|
||||
|
||||
@@ -3776,18 +3782,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Não descarreg
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Não descarregar e esperar por qualquer carregamento completo)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Não descarregar e não carregar)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Auto-reformar para {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Qualquer carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Descarregar e carregar com auto-reforma para {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descarregar e aguardar carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descarregar e aguardar qualquer carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transferir e carregar com auto-reforma para {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir e aguardar carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir e aguardar por qualquer carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Não descarregar e carregar com auto-reforma para {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Não descarregar e aguardar carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Não carregar e aguardar por qualquer carga completa com auto-reforma para {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Reformar para {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Carga completa com reforma para {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Qualquer carga completa com reforma para {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Descarregar e carregar com reforma para {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descarregar e aguardar carga completa com reforma para {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descarregar e aguardar qualquer carga completa com reforma para {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transferir e carregar com reforma para {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir e aguardar carga completa com reforma para {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir e aguardar por qualquer carga completa com reforma para {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Não descarregar e carregar com reforma para {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Não descarregar e aguardar carga completa com reforma para {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Não descarregar e aguardar por qualquer carga completa com reforma para {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :cargas disponíveis
|
||||
|
||||
|
||||
+72
-9
@@ -201,21 +201,28 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} к.с.
|
||||
STR_UNITS_POWER_METRIC :{COMMA} к.с.
|
||||
STR_UNITS_POWER_SI :{COMMA} kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} т.
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} кг.
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" а}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" а}
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}гал
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} л.
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA} м³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} галон{P "" и}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} лит{P ър ри}
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м.
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} kgf
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} фут
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} м
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} м
|
||||
|
||||
# Common window strings
|
||||
@@ -234,7 +241,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Затв
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заглавие на прозорец - преместване на прозореца с мишката
|
||||
STR_TOOLTIP_SHADE :{BLACK}Прибиране на прозореца - показва само заглавната лента
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Покажи debug информация за новите графики (NewGRF)
|
||||
STR_TOOLTIP_STICKY :{BLACK}Маркиране прозореца за незатваряне от клавиша 'Затваряне всички прозороци'
|
||||
STR_TOOLTIP_STICKY :{BLACK}Маркиране прозореца като незатворяем от клавиша 'Затваряне всички прозороци'
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Преместете за оразмеряване прозореца
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Активирай голям/малък размер на прозореца
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Лента за позициониране - превърта списъка нагоре/надолу
|
||||
@@ -278,6 +285,8 @@ STR_SORT_BY_LENGTH :Дължина
|
||||
STR_SORT_BY_LIFE_TIME :Оставащо време за експлоатация
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Закъснение
|
||||
STR_SORT_BY_FACILITY :Вид на гарата
|
||||
STR_SORT_BY_WAITING_TOTAL :Целия чакащ товар
|
||||
STR_SORT_BY_WAITING_AVAILABLE :Наличен чакащ товар
|
||||
STR_SORT_BY_RATING_MAX :Най-голяма оценка на товари
|
||||
STR_SORT_BY_RATING_MIN :Най-ниска оценка на товари
|
||||
STR_SORT_BY_ENGINE_ID :Двигател № (класическо сортиране)
|
||||
@@ -290,6 +299,7 @@ STR_SORT_BY_POWER_VS_RUNNING_COST :Мощност/
|
||||
STR_SORT_BY_CARGO_CAPACITY :Товарен капацитет
|
||||
STR_SORT_BY_RANGE :Обхват
|
||||
STR_SORT_BY_POPULATION :Население
|
||||
STR_SORT_BY_RATING :Рейтинг
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза
|
||||
@@ -302,6 +312,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Пока
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Списък със станциите на компанията
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Показване на финансова информация за компанията
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Покажи обща информация за компанията
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Покази списък с целите
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Покажи графиките
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Покажи класирането на компаниите
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия
|
||||
@@ -791,13 +802,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} чака в депото
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} чака в хангара
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} има прекалено малко задачи
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} има празна задача
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} има дублирани задачи
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} има невалидна спирка в задачите
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} започва да остарява
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} е много остаряло
|
||||
@@ -876,6 +885,8 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Литовск
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :Южнокорейски Вон (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :Южноафрикански Ранд (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :друга...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Грузинско лари (ГЕЛ)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР)
|
||||
############ end of currency region
|
||||
|
||||
|
||||
@@ -1049,7 +1060,6 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Настрой
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Настройки на компанията (запаметени в записа; влияят само на нови игри)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Настройки на компанията (запаметени в записа; влияят само на текущата компания)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Покажи:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ограничи долният списък да показва само променените настройки
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Прости настройки
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Разширени настройки
|
||||
@@ -1064,6 +1074,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Игрови н
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Игрови настройки (съхраняват се в записаната игра; важат само за текущата игра)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Настройки за компанията (съхраняват се в записаната игра; важат само за нови игри)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Настройки за компанията (съхраняват се в записаната игра; важат само за текущата компания)
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Нищо -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :изключено
|
||||
STR_CONFIG_SETTING_ON :включено
|
||||
@@ -1104,9 +1115,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Задава к
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Цени на конструкции: {STRING}
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Задава ниво то на конструиране и цени за закупуване
|
||||
STR_CONFIG_SETTING_RECESSIONS :Рецесии: {STRING}
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ако е разрешено рецесии могат да се появяват на всеки няколко години. По време на рецесия цялото производство е значително намалено (връща се на предишно ниво след края на рецесията)
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ако е разрешено, рецесии могат да се появяват на всеки няколко години. По време на рецесия цялото производство е значително намалено (връща се на предишно ниво след края на рецесията)
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING :Забрани обръщане на посоката на влакове в гарите: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ако е избрано влаковете няма да обръщат на не-терминални гари, ако има по-кратък път до целта им при обръщане.
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ако е избрано, влаковете няма да обръщат на не-терминални гари, ако има по-кратък път до целта им при обръщане.
|
||||
STR_CONFIG_SETTING_DISASTERS :Бедствия: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включване/Изключване на бедствия които могат от време на време да блокират или разрушат превозни средства или инфраструктура
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
|
||||
@@ -1326,6 +1337,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Палитра по подразбиране за NewGRF, които не са задали палитра: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Палитра по подразбиране за NewGRF, за които е зададена от коя се нуждаят
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Legacy (W) palette
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Игрите започват в пауза: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Ако тази опция бъде активирана, играта автоматично ще бъде паузирана, когато започнете нова игра, това ще ви позволи да изучите по-подробно картата
|
||||
@@ -1362,7 +1374,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Звуков с
|
||||
STR_CONFIG_SETTING_SOUND_NEWS :Вестник: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Звуков сигнал при показването на новини
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Край на година: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Звуков сигнал при проказване на баланса в края на годината
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Звуков сигнал при проказване на баланса в края на годината сравнен с края на предишната година
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Конструкция: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Изпълнявай звуков ефект при успешно конструиране или други действия
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :Вутона натиска: {STRING}
|
||||
@@ -1552,13 +1564,44 @@ STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Премахв
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Премахва краищата на пътища при финансиране на ремонт на пътя
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Единици за скорост: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Всеки път при показване на скорости, да бъдат изписвани в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Единици на мощност на превозното средство: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Всеки път при показване на мощност, да бъде изписвана в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Единици за тежина: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Всеки път при показване на тежести, да бъдат изписвани в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Мерни единици на обем: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Всеки път при показване на обеми, да се изписват в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Мерни единици на теглителната сила: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Всеки път при показване на теглителна сила, да бъде изписване в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Височинна мерна единица: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Всеки път при показване на височините, да се изписват в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Интерфейс
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Позициониране
|
||||
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Строене
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Автомобили
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Станции
|
||||
@@ -1610,6 +1653,7 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... save
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... пропуска набора от основната графика '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пропуска набора от основни звуци '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1731,6 +1775,7 @@ STR_LIVERY_FREIGHT_TRAM :Товарен
|
||||
STR_FACE_CAPTION :{WHITE}Избор на лице
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Прекъсване избора на ново лице
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Признавам избора на ново лице
|
||||
STR_MAPGEN_RANDOM :{BLACK}Произволно
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Мъж
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Избери мъжки лица
|
||||
@@ -1786,6 +1831,10 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cмен
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Онлайн играчи
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Рекламирана
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Избери игра измежду рекламирана през интернет или нерекламирана през Локален интернет хост или ЛАН
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Не
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Да
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Име на играч:
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Чрез това име другите играчи ще ви идентифицират
|
||||
|
||||
@@ -1844,6 +1893,7 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Имет
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Поставяне на парола
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Не
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят
|
||||
@@ -1964,6 +2014,7 @@ STR_NETWORK_CLIENT :Клиент
|
||||
STR_NETWORK_SPECTATORS :Наблюдатели
|
||||
|
||||
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Зрител
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата
|
||||
@@ -2595,7 +2646,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Прем
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Случайност:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Натиснете за въвеждане семе на случайност
|
||||
STR_MAPGEN_RANDOM :{BLACK}Произволно
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Промяна на случайността използване за генериране на терен
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Земегенератор:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Дърворазсад:
|
||||
@@ -2804,6 +2854,7 @@ STR_NEWGRF_INVALID_ENGINE :<невалид
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<невалдна индустрия>
|
||||
|
||||
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
||||
STR_INVALID_VEHICLE :<невалидно превозно средство>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}Търси NewGRF-и
|
||||
@@ -2886,9 +2937,11 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Пок
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Подкупването на местната власт за да увеличи рейтинга носи огромен риск ако бъдете хванати.{} Цена: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Никакви -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
|
||||
|
||||
@@ -2928,6 +2981,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисни върху услугата за да се фокусира върху индустрията/града. Ctrl отваря нов изглед към индустрията/града
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Невалидна цел
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Имена на станции - натиснете върху името, за да фиксирате главния прозорец върху станцията
|
||||
@@ -2958,6 +3012,7 @@ STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейт
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Покажи нивото на обслужване
|
||||
|
||||
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Посока-през-Източника
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Плачевно
|
||||
@@ -3100,6 +3155,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Прои
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% превозено)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Фокусиране на основният изглед върху индустрията. Ctrl+Click отваря прозорец на нов изглед върху индустрията.
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ниво на производство: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Индустрията обяви незабавна ликвидация!
|
||||
|
||||
############ range for requires starts
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}
|
||||
@@ -3816,6 +3872,8 @@ STR_AI_SETTINGS_START_DELAY :Броят дн
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} Дневник на промените на {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} лиценз на {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Реорганизирай текста
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Реорганизирай текста така, че изцяло да се помести в прозореца
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Отвори readme
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Дневник на промените
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Лиценз
|
||||
@@ -4193,6 +4251,10 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Инте
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... машината е унищожена
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Никакви превозни средства няма да бъдат налични
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Промени своята NewGRF конфигурация
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма налични превозни средства все още
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Започни нова игра след {DATE_SHORT} или използвай NewGRF , който показва ранни превозни средства
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Влака не може да пропусне сигнала при опасност...
|
||||
@@ -4694,6 +4756,7 @@ STR_JUST_DATE_ISO :{DATE_ISO}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_JUST_STRING_STRING :{STRING}{STRING}
|
||||
STR_JUST_RAW_STRING :{STRING}
|
||||
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
|
||||
|
||||
# Slightly 'raw' stringcodes with colour or size
|
||||
STR_BLACK_COMMA :{BLACK}{COMMA}
|
||||
|
||||
+360
-354
File diff suppressed because it is too large
Load Diff
+30
-24
@@ -906,13 +906,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} čeka u brodogradilištu
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} čeka u zrakoplovnom hangaru
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} ima premalo naredbi u rasporedu
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star
|
||||
@@ -1166,8 +1164,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Prikaži:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Sužava doljnju listu prikazom samo izmijenjenih postavki
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Sužava doljnju listu koristeći samo predpostavljene filtere
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne postavke
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne postavke
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Postavke za napredne korisnike / sve postavke
|
||||
@@ -1181,6 +1180,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nijedna -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Isključeno
|
||||
STR_CONFIG_SETTING_ON :Uključeno
|
||||
@@ -1223,7 +1226,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Dopusti izgradnju na kosinama i obalama: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :Ukoliko je uključenom, tračnice i stanice se mogu graditi na većini nagiba. Ukoliko je isključeni, dozvoljava se njihova gradnja samo na nagibima koji se podudaraju smjerom tračnica i tada ne trebaju temelje
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd (autonagib): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli uređivanje terena ispod građevina i pruga bez njihovog uklanjanja
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka
|
||||
@@ -1359,7 +1362,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debljina linije
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Generator zemlje: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Izvorni
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveća udaljenost Rafinerija Nafte od rubova: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveća udaljenost rafinerija nafte od rubova mape: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo uz rubove mape odnosno na obali za otočne mape
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Visina linije snijega: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grubost terena (samo TerraGenesis) : {STRING}
|
||||
@@ -1397,7 +1400,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenosu u pločicama i visinsku razliku kod povlačenja prilikom operacija gradnje
|
||||
STR_CONFIG_SETTING_LIVERIES :Pokaži tvrtkine boje: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja kompanija)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka
|
||||
@@ -1446,7 +1449,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Sve osim akcija za izmjenu krajolika
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Sve akcije
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Koristi napredni popis vozila: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Koristi grupe u listi vozila: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Uključi korištenje naprednih lista vozila za grupiranje vozila
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Koristi pokazatelje utovara: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Odaberi da li će prikazivači utovara biti prikazani iznad vozila koja se utovaruju ili iznad vozila koja se istovaruju
|
||||
@@ -1487,13 +1490,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sviraj zvučne
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maksimalan broj vlakova po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje može imati kompanija
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalan broj cestovnih vozila po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje može imati kompanija
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalan broj zrakoplova po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje može imati kompanija
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maksimalan broj brodova po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po kompaniji: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje može imati kompanija
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING}
|
||||
@@ -1611,7 +1614,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dozvoli gradovi
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dve zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je limitirana količinom dozvoljene buke u gradu, koja ovisi o populaciji i udaljenosti i veličini zračnih luka
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dva aerodroma u svakom gradu. Kada je ova postavka uključena, broj aerodroma u nekom gradu je limitirana količinom dozvoljene buke u gradu, koja ovisi o populaciji i udaljenosti i veličini aerodroma
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno
|
||||
@@ -1676,7 +1679,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" z
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži vrijednosnice u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke vrijednosnice natrag prema izvorišnoj banci.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo bi bilo ovu postavku namjestiti na "asimetrično" ili "ručno".
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrično" znači da će se proizvoljna količina tereta slati u bilo kojem smjeru. "Ručno" znači da neće biti nikakve automatske distribucije za te terete.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Točnost distribucije: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Čim višu vrijednost odaberete, CPU će trebati više vremena za kalkulaciju poveznog grafikona. Ako bude trebalo predugo, mogli bi primijetiti usporavanje igre. U suprotnom, ako namjestite na manju vrijednost, distribucija će biti netočnija i mogli bi primijetiti da se teret šalje na mjesta koja niste očekivali.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efekt udaljenosti na potražnju: {STRING}
|
||||
@@ -1899,6 +1902,7 @@ STR_LIVERY_FREIGHT_TRAM :Teretni tramvaj
|
||||
STR_FACE_CAPTION :{WHITE}Izbor lica
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Odustani od izbora novog lica
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Prihvati izbor novog lica
|
||||
STR_MAPGEN_RANDOM :{BLACK}Nasumično
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Muško
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Odaberi muška lica
|
||||
@@ -2019,13 +2023,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zaštiti
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ne
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Da
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klijen{P t ta ata}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maks klijenata:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalni broj klijenata:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Izaberi maksimalan broj klijenata. Ne moraju sva mjesta biti popunjena.
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} tvrtk{P a e i}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maks tvrtki:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimalni broj tvrtki:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Ograniči poslužitelj na određeni broj tvrtki
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} gledatelj{P "" a a}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maks promatrača:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimalni broj promatrača:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Ograniči poslužitelj na određeni broj gledatelja
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Jezik kojim se govori:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Drugi igrači znat će kojim se jezikom govori na poslužitelju
|
||||
@@ -2643,6 +2647,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine na cesti: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stijenje
|
||||
@@ -2758,6 +2763,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Spremi
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Spremi trenutnu igru koristeći odabrano ime
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Učitaj
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Učitaj odabranu igru
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Učitaj odabranu visinsku kartu
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalji o igri
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nema dostupnih informacija.
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2778,7 +2784,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Nasumični slijed:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klikni za unos nasumičnog slijeda
|
||||
STR_MAPGEN_RANDOM :{BLACK}Nasumično
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Promijeni slučajni slijed koji se koristi za kreiranje terena
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Izrađivač zemljišta:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK} Algoritam za drveće:
|
||||
@@ -2972,6 +2977,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju
|
||||
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije
|
||||
@@ -3236,7 +3242,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Ukupno:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bankovna bilanca
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Zajam
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maks zajam: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maksimalni kredit: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Pozajmi {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Povećaj iznos zajma. Ctrl+klik posuđuje najveći mogući iznos
|
||||
@@ -3779,7 +3785,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Promijen
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Prenamijeni
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na stanici
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta.
|
||||
STR_ORDER_DROP_REFIT_AUTO :Popravljen teret
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret
|
||||
@@ -3872,8 +3878,8 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Čekaj bilo ko
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Bez iskrcaja i bez ukrcaja)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Auto-remont u {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Puni teret sa auto-remontom u {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Bilo koji puni teret sa auto-remontom u {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Preuzimanje punog tereta sa auto-remontom u {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Preuzimanje bilo kojeg punog tereta sa auto-remontom u {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Iskrcaj i preuzimanje tereta sa auto-remontom u {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Iskrcaj i čekanje punog tereta sa auto-remontom u {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Iskrcaj i čekanje bilo kojeg punog tereta sa auto-remontom u {STRING})
|
||||
@@ -3908,7 +3914,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Vozni re
|
||||
STR_TIMETABLE_NO_TRAVEL :Nema putovanja
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Putovanje (automatsko; prema rasporedu sljedeće ručno određene naredbe)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Putovanje (izvan voznog reda)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Putuj uz najviše {2:VELOCITY} (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Putovanje (nije mjereno) uz najviše {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Putovanje za {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Putuj prema {STRING} uz najviše {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :i boravak za {STRING}
|
||||
|
||||
+47
-36
@@ -34,10 +34,15 @@ STR_CARGO_PLURAL_PASSENGERS.gen :Cestujících
|
||||
STR_CARGO_PLURAL_PASSENGERS.big :Cestující
|
||||
STR_CARGO_PLURAL_COAL :Uhlí
|
||||
STR_CARGO_PLURAL_COAL.big :Uhlí
|
||||
STR_CARGO_PLURAL_MAIL :Pošta
|
||||
STR_CARGO_PLURAL_MAIL.gen :Pošty
|
||||
STR_CARGO_PLURAL_MAIL.acc :Poštu
|
||||
STR_CARGO_PLURAL_MAIL :{G=f}Pošta
|
||||
STR_CARGO_PLURAL_MAIL.nom :{G=f}pošta
|
||||
STR_CARGO_PLURAL_MAIL.gen :{G=f}pošty
|
||||
STR_CARGO_PLURAL_MAIL.dat :{G=f}poštu
|
||||
STR_CARGO_PLURAL_MAIL.acc :{G=f}poštu
|
||||
STR_CARGO_PLURAL_MAIL.loc :{G=f}poště
|
||||
STR_CARGO_PLURAL_MAIL.ins :{G=f}poštou
|
||||
STR_CARGO_PLURAL_MAIL.big :Pošta
|
||||
STR_CARGO_PLURAL_MAIL.small :{G=f}pošta
|
||||
STR_CARGO_PLURAL_OIL :Ropa
|
||||
STR_CARGO_PLURAL_OIL.gen :Ropy
|
||||
STR_CARGO_PLURAL_OIL.acc :Ropu
|
||||
@@ -210,7 +215,7 @@ STR_ABBREV_GRAIN :{TINY_FONT}ZR
|
||||
STR_ABBREV_WOOD :{TINY_FONT}DŘ
|
||||
STR_ABBREV_IRON_ORE :{TINY_FONT}ŽR
|
||||
STR_ABBREV_STEEL :{TINY_FONT}OC
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}CE
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}CN
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}MR
|
||||
STR_ABBREV_MAIZE :{TINY_FONT}KU
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}OV
|
||||
@@ -352,7 +357,7 @@ STR_SORT_BY_MAX_SPEED :max. rychlosti
|
||||
STR_SORT_BY_MODEL :modelu
|
||||
STR_SORT_BY_VALUE :hodnoty
|
||||
STR_SORT_BY_LENGTH :délky
|
||||
STR_SORT_BY_LIFE_TIME :Zbývající životnost
|
||||
STR_SORT_BY_LIFE_TIME :zbývající životnosti
|
||||
STR_SORT_BY_TIMETABLE_DELAY :zpoždění
|
||||
STR_SORT_BY_FACILITY :druhu stanice
|
||||
STR_SORT_BY_WAITING_TOTAL :Celkového čekajícího nákladu
|
||||
@@ -892,13 +897,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} čeká v depu
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} čeká v hangáru
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} má příliš málo příkazů
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} nemá žádné příkazy
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} má zdvojené příkazy
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} má v příkazech neplatnou stanici
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} zastarává
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} silně zastarává
|
||||
@@ -1152,8 +1155,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Nastavení hry
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Zobrazit:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Zobrazovat v seznamu níže pouze změněná nastavení
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Druh:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omezit nastavení v seznamu níže pomocí předdefinovaných filtrů
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Základní nastavení
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pokročilé nastavení
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Expertní nastavení / všechna nastavení
|
||||
@@ -1162,11 +1166,15 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Nastavení s ji
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Omezí určitá nastavení v seznamu níže
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Všechny typy nastavení
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Nastavení klienta (není uchováno v uložených hrách; ovlivní všechny hry)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Nastavení klienta (neuchována v uložených hrách; ovlivní všechny hry)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavení hry (uchováno v uložených hrách; ovlivní pouze nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavení hry (uchováno v uložené hře; ovlivní pouze stávající hru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING} {BLACK}a {SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nic -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Vypnuto
|
||||
STR_CONFIG_SETTING_ON :Zapnuto
|
||||
@@ -1209,7 +1217,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc h
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Povolit výstavbu na svazích kopců a na pobřežích: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :Pokud je zapnuto, tratě a stanice mohou být postaveny na většině svahů. Pokud ne, mohou být postaveny pouze na svazích stejného směru tak, že nevyžadují žádné základy.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Rozdílná velikost oblasti pokrytí u různých stanic a letišť
|
||||
@@ -1324,7 +1332,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vozidlům se ni
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Pokud je zapnuto, všechny modely vlaků zůstanou po uvedení dostupné napořád. (nezastarají)
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Automaticky nahradit dopravní prostředek, když zestárne: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Pokud je zapnuto, vozidla na konci své plánované životnosti budou automaticky nahrazena, když jsou splněny podmínky pro automatické obnovení.
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automaticky nahradit vozidlo {STRING} před/po dosažení životnosti
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automaticky nahradit vozidlo při dosažení {STRING} životnosti
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativní věk kdy by měli být vozidlo automaticky vyměněno za nové
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} měsíc{P "" e ů} před
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} měsíc{P "" e ů} po
|
||||
@@ -1432,7 +1440,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Žádné akce
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Všechny akce kromě stavebních
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Všechny akce kromě úprav terénu
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Všechny akce
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Používat pokročilý seznam vozidel: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Používat seznam vozidel se skupinami: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Umožňuje použití vylepšeného seznamu vozidel ve skupinách
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Používat ukazatele naložení: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Vyber jestli budou zobrazovány ukazatele naložení nad nakládajícími a vykládajícími vozidly.
|
||||
@@ -1473,7 +1481,7 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Přehrávat zvu
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Zakázat zastávky, když nejsou dostupná příslušná vozidla: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Pokud je zapnuto, infrastruktura je dostupná pouze pokud jsou k dispozici vozidla, která ji mohou používat. Zamezí ztrátě času a peněz za budovaní nevyužitelné infrastruktury
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximum vlaků na hráče: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximum vlaků na společnost: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximální počet vlaků, které může společnost vlastnit
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum silničních vozidel na společnost: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximální počet vozidel, které může společnost vlastnit
|
||||
@@ -1597,7 +1605,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Povolí městů
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Města mohou stavět přejezdy: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Povolení tohoto nastavení umožní městům, budovat železniční přejezdy
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Umožnit městům ovlivňovat hlukový limit pro letiště: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Pokud je vypnuto, ve každém městě mohou být dvě letiště. Pokud je zapnuto, počet letišť bude omezen hlukovými limity města, což závisí na jeho populaci, velikosti letiště a jeho vzdálenosti od centra města
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Pokud je vypnuto, ve každém městě mohou být dvě letiště. Pokud je zapnuto, počet letišť ve městě bude omezen hlukovými limity města, což závisí na jeho populaci, velikosti letiště a jeho vzdálenosti od centra města
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Zakládání měst během hry: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Povoluje hráčům zakládat nové města během hry
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zakázáno
|
||||
@@ -1660,7 +1668,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný"
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mód distribuce pro poštu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství pošty může být odesláno v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mód distribuce pro náklady pancéřových vozů: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky posílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Módy distribuce pro ostatní třídy nákladu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Pravděpodobně chceš nastavit "nerovnoměrná" nebo "manuální"."
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Přesnost distribuce: {STRING}
|
||||
@@ -1669,8 +1677,8 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE :Vliv vzdálenos
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Pokud nastavíš vyšší hodnotu než 0, vzdálenost mezi zdrojovou stanicí A u určitých druhů nákladu a možnou cílovou stanicí B bude mít efekt na množství odeslaného nákladu z A do B. Čím vzdálenější je B od A, tím méně nákladu bude odesláno. Čím vyšší hodnotu nastavíš tím méně nákladu bude odesláno do vzdálených stanic a více bude odesláno do blízkých stanic.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Množství vracejícího se nákladu pro rovnoměrný mód: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Nastavením méně než 100% zapříčiní, že se bude rovnoměrná distribuce chovat více nerovnoměrně. Méně nákladu bude odesláno zpět, pokud je určité množství odesláno do stanice. Pokud nastavíš 0%, bude se rovnoměrná distribuce chovat jako nerovnoměrná.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Vytížení kratších cest před využitím kapacitnějších: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vzhledem k tomu, že je často mezi dvěmi stanicemi více cest, Cargodist jako první vytíží tu nejkratší a dále využije druhou nejkratší dokud také není vytížená a tak dále. Pokud jsou všechny trasy zatížené ale stále nestačí provozu, přetíží všechny trasy s preferencí té nejkapacitnější. Bohužel, většinou však algoritmus neodhaduje kapacitu přesně. Toto nastavení dovolí zvolit na kolik procent musí být nejkratší cesta zaplněna, než dojde k vytížení té delší. Nastav na méně než 100% pro zabránění přeplnění stanic v případně nadhodnocené kapacity.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Vytížení kratších tras před využitím kapacitnějších tras: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vzhledem k tomu, že je často mezi dvěma stanicemi více tras, Distribuce nákladu jako první vytíží tu nejkratší a dále využije druhou nejkratší dokud také není vytížená a tak dále. Pokud jsou všechny trasy zatížené, ale stále nestačí provozu, přetíží všechny trasy s preferencí té nejkapacitnější. Bohužel, většinou však algoritmus neodhaduje kapacitu přesně. Toto nastavení dovolí zvolit na kolik procent musí být nejkratší cesta zaplněna, než dojde k vytížení té delší. Nastav na méně než 100% pro zabránění přeplnění stanic v případně nadhodnocené kapacity.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Jednotky rychlosti: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kdykoliv se rychlost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách
|
||||
@@ -1684,7 +1692,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperiální (h
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrické (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Jednotky hmotnost: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Jednotky hmotnosti: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Kdykoliv se hmotnost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperiální (short t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrické (t/tuna)
|
||||
@@ -1885,6 +1893,7 @@ STR_LIVERY_FREIGHT_TRAM :Nákladní tram
|
||||
STR_FACE_CAPTION :{WHITE}Volba tváře
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Zrušit volbu nového obličeje
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Potvrdit výběr obličeje
|
||||
STR_MAPGEN_RANDOM :{BLACK}Nové číslo
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Mužská
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Zvolit mužské obličeje
|
||||
@@ -2635,6 +2644,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamení
|
||||
@@ -2750,6 +2760,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Uložit
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Uložit současnou hru se zvoleným jménem
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Nahrát
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Rozehrát vybranou hru
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Načíst označenou výškovou mapu
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Vlastnosti hry
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Není dostupná žádná informace
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2770,7 +2781,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Náhodné číslo:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Zde můžeš zadat seed
|
||||
STR_MAPGEN_RANDOM :{BLACK}Nové číslo
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Vytvořit nový seed (číslo) pro generátor terénu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Sázení stromů:
|
||||
@@ -2964,6 +2974,7 @@ STR_NEWGRF_LIST_MISSING :{RED}některé
|
||||
STR_NEWGRF_BROKEN :{WHITE}Chování grafiky '{0:STRING}' by mohlo způsobit desynchronizaci a/nebo pád hry
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Změnil se stav lokomotivy '{1:ENGINE}', když nebyla v depu
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Změnilo délku vozidla '{1:ENGINE}', když nebylo v depu
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Změnila se kapacita vozidla '{1:ENGINE}', i když nebylo v depu nebo nebylo přestavováno
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' patřící '{COMPANY}' nemá platnou délku. Pravděpodobně to způsobila nějaká grafika. Hra se může desynchronizovat nebo spadnout
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}Grafika '{0:STRING}' poskytuje neplatné informace
|
||||
@@ -3228,7 +3239,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Celkem:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Stav na účtu
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Půjčka
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Max. půjčka: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximální půjčka: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Půjčit {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Půjčit si více
|
||||
@@ -3777,7 +3788,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Ovlivnit
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Přestavět
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Vyber, na který druh nákladu přestavět. Ctrl+klik odstraní přestavbu z příkazu
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Automaticky přestavět
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Ve stanici přestavět
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Zvolit druh nákladu pro automatické přestavění pro tento příkaz. Ctrl+Click odebere z příkazu automatické přestavění. Automatické přestavění bude fungovat pouze pokud vozidlo lze přestavět.
|
||||
STR_ORDER_DROP_REFIT_AUTO :Neměnný náklad
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupný náklad
|
||||
@@ -3869,18 +3880,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(nevykládat a
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(nevykládat a plně naložit čímkoli)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(nevykládat ani nenakládat)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Automatické přestavění na {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Plně naložit vše s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Plně naložit cokoliv a automaticky přestavět na {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Vyložit a naložit s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Vyložit a počkat na plné naložení s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Vyložit a počkat na naložení čehokoliv s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Přeložit a naložit s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Přeložit a počkat na plné naložení s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Přeložit a počkat na naložení čehokoliv s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Nevykládat a naložit s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nevykládat a počkat na plné naložení s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nevykládat a počkat na plné naložení čehokoliv s automatickým přestavěním na {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Přestavění na {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Plně naložit vše s přestavěním na {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Plně naložit cokoliv a přestavět na {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Vyložit a naložit s přestavěním na {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Vyložit a počkat na plné naložení s přestavěním na {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Vyložit a počkat na naložení čehokoliv s přestavěním na {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Přeložit a naložit s přestavěním na {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Přeložit a počkat na plné naložení s přestavěním na {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Přeložit a počkat na naložení čehokoliv s přestavěním na {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Nevykládat a naložit s přestavěním na {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nevykládat a počkat na plné naložení s přestavěním na {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nevykládat a počkat na plné naložení čehokoliv s přestavěním na {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :dostupný náklad
|
||||
|
||||
@@ -3906,7 +3917,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Jízdní
|
||||
STR_TIMETABLE_NO_TRAVEL :Nikam nejet
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Jet do (automatický; jizdní řád podle následujícího ručního příkazu)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Jet do (mimo jízdní řád)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Jet maximálně {2:VELOCITY} (mimo jízdní řád)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Jet (mimo jízdní řád) maximální rychlostí {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Jet do {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Jeď {STRING} a maximálně {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :a zůstat {STRING}
|
||||
|
||||
+152
-16
@@ -199,21 +199,28 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hk
|
||||
STR_UNITS_POWER_METRIC :{COMMA}hk
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} kp
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fod
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} m
|
||||
|
||||
# Common window strings
|
||||
@@ -221,6 +228,7 @@ STR_LIST_FILTER_TITLE :{BLACK}Filtrer
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Indtast filter-udtryk
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Indtast nøgleord til at filtrere listen efter
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Vælg grupperingssortering
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Vælg sorteringsorden (faldende/stigende)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vælg sorteringskriterie
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vælg filtreringskriterier
|
||||
@@ -232,6 +240,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Luk vind
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Vinduestitel - træk her for at flytte vinduet
|
||||
STR_TOOLTIP_SHADE :{BLACK}Oprul vindue - vis kun titellinien
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Vis information om NewGRF fejl
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Gendan vinduets standardstørrelse. Ctrl+Klik for at gemme nuværende størrelse som standard
|
||||
STR_TOOLTIP_STICKY :{BLACK}Marker dette vindue som ulukkeligt af 'Luk ALLE vinduer' tasten. Ctrl+Klik for også at gemme tilstand som standart
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Klik og træk for at ændre vinduets størrelse
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue
|
||||
@@ -276,6 +285,8 @@ STR_SORT_BY_LENGTH :Længde
|
||||
STR_SORT_BY_LIFE_TIME :Resterende levetid
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Køreplans forsinkelse
|
||||
STR_SORT_BY_FACILITY :Stationstype
|
||||
STR_SORT_BY_WAITING_TOTAL :Total ventende fragt
|
||||
STR_SORT_BY_WAITING_AVAILABLE :Tilgængelig ventende fragt
|
||||
STR_SORT_BY_RATING_MAX :Højeste værdi af last
|
||||
STR_SORT_BY_RATING_MIN :Laveste værdi af last
|
||||
STR_SORT_BY_ENGINE_ID :Lokomotiv ID (klassisk)
|
||||
@@ -301,6 +312,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Vis tils
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vis liste over selskabets stationer
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vis selskabets finansinformation
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vis generel selskabsinformation
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Vis historiebog
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Vis målliste
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vis grafer
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vis selskabsoversigten
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansiér opførelse af ny industri
|
||||
@@ -374,6 +387,7 @@ STR_FILE_MENU_EXIT :Afslut
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :Kort over verden
|
||||
STR_MAP_MENU_EXTRA_VIEW_PORT :Nyt lokalitetsvindue
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :Laststrømforklaring
|
||||
STR_MAP_MENU_SIGN_LIST :Liste over skilte
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -504,7 +518,7 @@ STR_MONTH_ABBREV_OCT :okt
|
||||
STR_MONTH_ABBREV_NOV :nov
|
||||
STR_MONTH_ABBREV_DEC :dec
|
||||
|
||||
STR_MONTH_JAN :januar
|
||||
STR_MONTH_JAN :Januar
|
||||
STR_MONTH_FEB :februar
|
||||
STR_MONTH_MAR :marts
|
||||
STR_MONTH_APR :april
|
||||
@@ -660,17 +674,20 @@ STR_SMALLMAP_CAPTION :{WHITE}Kort - {
|
||||
STR_SMALLMAP_TYPE_CONTOURS :Konturer
|
||||
STR_SMALLMAP_TYPE_VEHICLES :Køretøjer
|
||||
STR_SMALLMAP_TYPE_INDUSTRIES :Industrier
|
||||
STR_SMALLMAP_TYPE_ROUTEMAP :Laststrøm
|
||||
STR_SMALLMAP_TYPE_ROUTES :Ruter
|
||||
STR_SMALLMAP_TYPE_VEGETATION :Vegetation
|
||||
STR_SMALLMAP_TYPE_OWNERS :Ejere
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vis landskabskonturer på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Vis køretøjer på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vis industrier på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Vis laststrøm på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vis transportruter på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Vis vegetation på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vis landejere på kortet
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik på en industritype for at vise den.
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kik på et selskab for at se dens ejendomme. Ctrl+klik deaktiverer alle selskaber undtagen det valgte. Ctrl+klik igen for atter at aktivere
|
||||
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klik på en last for at skifte visning af dens egenskab. Ctrl+Klik slår alle laster undtagen den valgte fra. Ctrl+Klik på den igen for at slå alle laster til
|
||||
|
||||
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Veje
|
||||
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Jernbaner
|
||||
@@ -704,6 +721,7 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vis/skjul bynavne på kort
|
||||
STR_SMALLMAP_CENTER :{BLACK}Centrer det lille kort ved den nuværende position
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
||||
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
|
||||
STR_SMALLMAP_DISABLE_ALL :{BLACK}Slå alle fra
|
||||
@@ -792,13 +810,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} venter i skibsdokken
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} venter i hangaren
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} har for få ordrer i ordrelisten
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} har en ugyldig ordre
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} har dublerede ordrer
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} har en ugyldig station i sine ordrer
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} er gammel
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} er meget gammel
|
||||
@@ -1052,7 +1068,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Firma indstilli
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vis:
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrænser listen nedenfor så den kun viser ændrede indstillinger
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grund Indstillinger
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avancerede indstillinger
|
||||
@@ -1067,6 +1084,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spil indstillin
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spil indstilling (lagret i gemt spil, påvirker kun det aktuelt spil)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab)
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Fra
|
||||
STR_CONFIG_SETTING_ON :Til
|
||||
@@ -1321,6 +1339,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Standard palette NewGRFer uden valgt palette: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Standardpalet til brug af NewGRFs der ikke angiver hvilken en de har brug for
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Standard (D) palet
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Legacy (W) palet
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Sæt automatisk på pause når nyt spil startes: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Når aktiveret, vil spillet automatisk pause når du starter et nyt spil, det giver mulighed for at studerer kortet nærmere
|
||||
@@ -1486,24 +1506,24 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Vej-layout for nye byer: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for vejnettet i byer
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Standard
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Bedre veje
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Optimerede veje
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 gitter
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 gitter
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 vej gitter
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Tilfældig
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Byer kan bygge veje: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillad byer at bygge veje når de vokser. Afvis for at forbygge at byer ikke selv bygger veje
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillad byer at bygge veje når de vokser. Deaktiver for at forbyde byer selv at bygge veje
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Byer kan bygge niveaukryds: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Slå denne indstilling til for at tillade byer, at bygge niveaukryds
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Tillad byer at fastsætte støjgrænser for lufthavne: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Hvis denne indstilling er slået fra, kan der bygges to lufthavne i hver by. Hvis denne indstilling er slået til, er grænsen fastsat af støjgrænsen for den enkelte byen, hvilket afhænger af population, lufthavnstørrelse og afstand
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :At stifte byer i selve spillet: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Hvis denne indstilling er slået til er det tilladt for spillere at stifte nye byer i spillet
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Ikke tilladt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbudt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tilladt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tilladt, tilpasset by-layout
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroler den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ingen {RED}(ødelægger træfabrik)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Kun i regnskove
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Alle steder
|
||||
@@ -1512,7 +1532,7 @@ STR_CONFIG_SETTING_TOOLBAR_POS :Placering af v
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
|
||||
STR_CONFIG_SETTING_STATUSBAR_POS :Position af statusbar: {STRING}
|
||||
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal placering af statuslinjen i bunden af skærmen
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS :vinduers fastgørelses radius: {STRING}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers fastgørelses radius: {STRING}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstanden mellem vinduer før vinduet automatisk flyttes på linje med det nærliggende vindue
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktiveret
|
||||
@@ -1546,18 +1566,73 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gennemsnitlig s
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Fjern absurde vejelementer under opførelse af vej: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Fjern døde vej-ender i løbet af finansierede vej-rekostruktioner
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Opdatér distributionsgraf hver {STRING} dag{P 0:2 "" e}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellem efterfølgende genberegninger af forbindelsesgrafen. Hver genberegning beregner planerne for et komponent af grafen. Det betyder, at en værdi X for denne indstilling ikke betyder at hele grafen vil blive opdateret hver X dage. Kun nogle komponenter vil. Jo kortere du sætter indstillingen, jo mere CPU-tid vil være nødvendig for at beregne forbindelsesgrafen. Jo længere du sætter indstillingen, jo længere vil det tage før lastdistribution starter på nye ruter.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Tag {STRING} dag{P 0:2 "" e} for genberegning af distributionsgraf
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tid taget for hver genberegning af et forbindelsesgrafkomponent. Når en genberegning startes, skabes en tråd som er tilladt at køre dette antal dage. Jo kortere du sætter denne indstilling, jo mere sandsynligt er det at tråden ikke er færdig når det er meningen. Så stopper spillet indtil den er ("lag"). Jo længere du sætter denne indstilling, jo længere tager det for distributionen at blive opdateret når ruter ændres.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisk
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributionsmodel for passagerer: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" betyder at omtrent det samme antal passagerer vil rejse fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige antal passagerer kan rejse i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for passagerer.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributionsmodel for post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyder at omtrent den samme mængde post vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder post kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for post.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributionsmodel for PANSRET lastklasse: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :PANSRET lastklassen indeholder værdigenstande i det tempererede klima, diamanter i det subtropiske klima, eller guld i det subarktiske klima. NewGRF kan ændre dette. "symmetrisk" betyder at omtrent den samme mængde af denne last vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder af denne last kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for denne last. Det anbefales at sætte denne indstilling til assymetrisk eller manuel når der spilles subarktisk, da banker ikke sender guld tilbage til guldminer. For tempereret og subtropisk kan du også vælge symmetrisk, da banker vil sende værdigenstande tilbage til oprindelsesbanken for et læs værdigenstande.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributionsmodel for andre lastklasser: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisk" betyder at omtrent den samme mængde last vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder last kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for disse laster. Du vil nok ønske at sætte dette til "asymmetrisk" eller manuel.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributionsnøjagtighed: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Jo højere du sætter denne indstilling, jo mere CPU-tid vil beregningen af forbindelsesgrafen tage. Hvis den tager for længe, kan du opleve lag. Hvis du derimod sætter indstillingen til en lav værdi, vil distributionen være unøjagtig, og du kan opleve last ikke blive sendt til de steder, du forventer.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effekt af afstand på efterspørgsel: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Hvis du sætter denne indstilling til en værdi større end 0, vil afstanden mellem oprindelsesstation A for noget last og en mulig destination B have en effekt på mængden af last sendt fra A til B. Jo længere væk B er fra A, jo mindre last vil blive sendt. Jo højere du sætter denne indstilling, jo mindre last vil blive sendt til fjerne stationer, og jo mere last vil blive sendt til nærliggende stationer.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Mængde returnerende last for symmetrisk model: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ved at sætte denne indstilling til mindre end 100%, opfører den symmetriske distribution sig mere som den asymmetriske. Mindre last vil blive tvunget sendt tilbage hvis en bestemt mængde er blevet sendt til en station. Hvis du sætter denne indstilling til 0%, vil den symmetriske distribution opfører sig ligesom den asymmetriske.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Mætning af korte veje før brug af veje med høj kapacitet: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Der er ofte flere veje mellem to givne stationer. Cargodist vil mætte den korteste vej først, så bruge den næstkorteste vej indtil den er mættet, osv.. Mætning bestemmes af en vurdering af kapacitet og planlagt brug. Når den har mættet alle veje, og hvis der stadig er efterspørgsel tilbage, vil den overbelaste alle veje, og foretrække vejene med høj kapacitet. Det meste af tiden vil algoritmen dog ikke vurdere kapaciteten nøjagtigt. Denne indstilling giver dig mulighed for at bestemme op til hvilken procentdel en kortere vej skal være mættet i første omgang før den næste, længere vej vælges. Sæt denne indstilling til mindre end 100% for at undgå overfyldte stationer i tilfælde af overvurderet kapacitet.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Hastighedsenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Når en hastighed er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperisk (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrisk (km/t)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Køretøjskraftenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Når et køretøjs kraft er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperisk (hk)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (hk)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vægtenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vægte er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperisk (kort t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Rumfangsenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når rumfang er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperisk (gal)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Trækevneenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trækevne, også kendt som trækkraft, er vist i brugergrænsefladen, så vis det i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperisk (lbf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Højdeenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når højder er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperisk (fod)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Brugerflade
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisering
|
||||
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstruktion
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Køretøjer
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stationer
|
||||
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Økonomi
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Fragtdistribution
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Modstandere
|
||||
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Visningsindstillinger
|
||||
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Brugerflade
|
||||
@@ -1728,6 +1803,7 @@ STR_LIVERY_FREIGHT_TRAM :Fragt-sporvogn
|
||||
STR_FACE_CAPTION :{WHITE}Ansigtsvalg
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Annuller nyt valg af ansigt
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Accepter nyt ansigtsvalg
|
||||
STR_MAPGEN_RANDOM :{BLACK}Tilfældig
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Mand
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Vælg mandlige ansigter
|
||||
@@ -1783,7 +1859,10 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ændre s
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netværksspil
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Offentlig
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Vælg mellem et offentligt (internet) og et ikke offentligt (lokalnetværk, LAN) spil
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nej
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Ja
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spiller navn:
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Dette er det navn, som andre spillere vil kende dig ved
|
||||
|
||||
@@ -1842,6 +1921,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Navnet v
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Sæt kodeord
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskyt dit spil med et kodeord hvis du ikke vil have fremmede med
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nej
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalt antal tilladte klienter:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vælg det maksimale antal klienter. Det er ikke nødvendigt at fylde dem alle
|
||||
@@ -1962,6 +2043,7 @@ STR_NETWORK_CLIENT :Klient
|
||||
STR_NETWORK_SPECTATORS :Tilskuere
|
||||
|
||||
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode
|
||||
@@ -2154,8 +2236,15 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gen
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Laststrømforklaring
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ingen
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Vælg firmaer at vise
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ubrugt
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}mættet
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overbelastet
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Vis dækningsområde
|
||||
@@ -2398,14 +2487,14 @@ STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mellem
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Stor
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Tilfældig
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vælg bystørrelse
|
||||
STR_FOUND_TOWN_CITY :{BLACK}By
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Storby
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Storbyer vokser hurtigere en almindelige byer{}Afhængig af indstillingerne kan de være større ved grundlæggelsen
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Byens vej-layout:
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vælg vej-layout for denne by
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Originalt
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Bedre veje
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 gitter
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 vej gitter
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 gitter
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Tilfældigt
|
||||
|
||||
@@ -2459,6 +2548,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vej hastighedsbegrænsning: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Klipper
|
||||
@@ -2594,7 +2684,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt sne
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt snegrænsen een ned
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Tilfældig
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klik for at angive tilfældighed
|
||||
STR_MAPGEN_RANDOM :{BLACK}Tilfældig
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Ændre den tilfældige værdi ved brug i terrængeneratoren
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Terrængenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Træalgoritme:
|
||||
@@ -2886,9 +2975,14 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Køb et
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik de lokale myndigheder til at hæve din bedømmelse, med risiko for en stor straf hvis det bliver opdaget.{}Pris: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ingen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
|
||||
|
||||
@@ -2928,6 +3022,16 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på servicen for at centrere skærmen over industrien/byen. Ctrl+Klik åbner et nyt vindue ved industriens/byens lokalitet.
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste.
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Forrige
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Gå til forrige side
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Næste
|
||||
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Gå til næste side
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ugyldig målreference
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnavne - klik på et navn for at centrere skærmen over stationen. Ctrl+Klik åbner et nyt vindue ved stationens lokalitet
|
||||
@@ -2956,8 +3060,31 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW} {COMPA
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bedømmelse
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vis stationens bedømmelse
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Månedligt udbud og lokal bedømmelse
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Gruppér på
|
||||
STR_STATION_VIEW_WAITING_STATION :Station: Ventende
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Mængde: Ventende
|
||||
STR_STATION_VIEW_PLANNED_STATION :Station: Planlagt
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Mængde: Planlagt
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} fra {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} til {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} fra ukendt station
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} til enhver station
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via enhver station
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} fra denne station
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopper ved denne station
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} til denne station
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} uden stop
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Kilde-Via-Destination
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Kilde-Destination-Via
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Via-Kilde-Destination
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Kilde
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Destination-Kilde-Via
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Kilde
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Rædselsfuld
|
||||
@@ -3100,6 +3227,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produkti
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transporteret)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over industriens lokalitet. Ctrl+Klik åbner et nyt vindue ved industriens lokalitet.
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktions niveauet: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrien har rapporteret øjeblikkelig nedlukning!
|
||||
|
||||
############ range for requires starts
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}
|
||||
@@ -3348,7 +3476,7 @@ STR_REPLACE_VEHICLES_STOP :{BLACK}Stop uds
|
||||
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre
|
||||
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{STRING}
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vogn-udskiftningsvindue
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue
|
||||
STR_REPLACE_ENGINES :Lokomotiver
|
||||
STR_REPLACE_WAGONS :Vogne
|
||||
|
||||
@@ -3703,6 +3831,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Denne ti
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Denne tidsplan vil starte på {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Startdato
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vælg en dato som starttidspunkt for denne køreplan. Ctrl+Klik sætter starttidspunkt for denne køreplan, og distribuerer alle køretøjer der deler denne ordre ligeligt baseret på deres relative rækkefølge, hvis ordren er fuldstændigt tidsplanlagt
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ændre tid
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre hvor lang tid den markerede ordre skal tage
|
||||
@@ -3816,6 +3945,8 @@ STR_AI_SETTINGS_START_DELAY :Antal dage denn
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme for {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} ændringslog for {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licens for {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Ombryd tekst
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Ombryd teksten i vinduet, så det hele passer uden at skulle rulle
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Se readme
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ændringslog
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licens
|
||||
@@ -4193,6 +4324,10 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan ikke
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... fartøjet er ødelagt
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen køretøjer vil være tilgængelige overhovedet
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Skift din NewGRF-konfiguration
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen køretøjer er tilgængelige endnu
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start et nyt spil efter {DATE_SHORT} eller brug en NewGRF der giver tidlige køretøjer
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikke få toget til at passere signalet...
|
||||
@@ -4694,6 +4829,7 @@ STR_JUST_DATE_ISO :{DATE_ISO}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_JUST_STRING_STRING :{STRING}{STRING}
|
||||
STR_JUST_RAW_STRING :{STRING}
|
||||
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
|
||||
|
||||
# Slightly 'raw' stringcodes with colour or size
|
||||
STR_BLACK_COMMA :{BLACK}{COMMA}
|
||||
|
||||
+41
-35
@@ -810,13 +810,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} wacht in dok
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} wacht in hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} heeft te weinig orders
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} heeft een lege order
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} heeft dubbele orders
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} heeft een ongeldig station in de orders
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is oud aan het worden
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is erg oud aan het worden
|
||||
@@ -1070,8 +1068,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spelinstellinge
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op nieuw spel)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op huidig bedrijf)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Toon:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Filtert de onstaande lijst op alleen gewijzigde instellingen
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beperkt de onderstaande lijst met vooraf gedefinieerde filters
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Gewone instellingen
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerde instellingen
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Geavanceerde instellingen / Alle instellingen
|
||||
@@ -1081,10 +1080,14 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Instellingen me
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Filter de lijst hieronder op bepaalde instellingstypen
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Alle instellingen
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Gebruikersinstellingen (Niet opgeslagen in bestand; heeft betrekking op alle spellen)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinstellingen (Opgeslagen in bestand; hebben alleen betrekking op nieuw spel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig spel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinstellingen (Opgeslagen in bestand; hebben alleen betrekking op nieuwe spellen)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spelinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig spel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; heeft alleen betrekking op nieuwe spellen)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig bedrijf)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}naar {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Uit
|
||||
STR_CONFIG_SETTING_ON :Aan
|
||||
@@ -1127,7 +1130,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel la
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Bouwen op hellingen en kusten toestaan: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :Indien ingeschakeld kunnen sporen en stations gebouwd worden op hellingen. Indien uitgeschakeld kunnen stations en sporen alleen gebouwd worden op hellingen waar geen fundering nodig is en alleen in de richting van het spoor.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen, enz. toestaan (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen, enz. toestaan: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat het aanpassen van funderingne onder gebouwen en spoor toe zonder deze te verwijderen
|
||||
STR_CONFIG_SETTING_CATCHMENT :Gebruik meer realistische handelsgebieden: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Heb verschillende grootte verzorgingsgebied voor verschillende typen stations en luchthavens
|
||||
@@ -1263,7 +1266,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breedte van de
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Origineel
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max afstand van de rand voor Olierafinaderijen: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum afstand van de rand voor Olierafinaderijen: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaart grens, dat is aan de kust van eiland kaarten
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein (alleen TerraGenesis) : {STRING}
|
||||
@@ -1301,7 +1304,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Vloeiend scroll
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepalen hoe de hoofdweergave schuift naar een specifieke positie bij het klikken op de minikaart of bij de afgifte van een opdracht om naar een specifiek object op de kaart. Indien ingeschakeld, de viewport scrollt soepel, als deze uitgeschakeld gaat u rechtstreeks naar de beoogde plek
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon dimensie-informatie bij het gebruik van diverse bouwgereedschappen: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Geef tegel-afstanden en hoogteverschillen bij het slepen tijdens de bouw werkzaamheden
|
||||
STR_CONFIG_SETTING_LIVERIES :Laat alle bedrijfskleuren zien: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Laat alle voertuigkleuren zien: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Beheer het gebruik van voertuigspecifieke levering voor voertuigen (in tegenstelling tot bedrijfsspecifieke leveringen).
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Niets
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Eigen bedrijf
|
||||
@@ -1350,7 +1353,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Geen mogelijkhe
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle niet-constructie mogelijkheden
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles behalve landschapsaanpassingen
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle mogelijkheden
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik de geavanceerde voertuigenlijst: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik groepen voor voertuigenlijst: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Schakel het gebruik van de geavanceerde voertuigenlijsten in voor het groeperen van voertuigen
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Gebruik laadindicatoren: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Geef aan of laad indicatoren worden weergegeven boven ladende of lossende voertuigen
|
||||
@@ -1391,13 +1394,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevings
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Bouwen van infrastructuur uitschakelen wanneer geen geschikt voertuig beschikbaar is: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wanneer ingeschakeld, de infrastructuur is alleen beschikbaar als er ook voertuigen beschikbaar zijn, het voorkomen van verspilling van tijd en geld aan onbruikbare infrastructuur
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximaal aantal treinen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximum aantal treinen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum aantal treinen dat een bedrijf kan hebben
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximaal aantal wegvoertuigen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum aantal wegvoertuigen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum aantal wegvoertuigen die een bedrijf kan hebben
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximaal aantal vliegtuigen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum aantal vliegtuigen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum aantal vliegtuigen dat een bedrijf kan hebben
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maximaal aantal schepen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maximum aantal schepen per bedrijf: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum aantal schepen dat een bedrijf kan hebben
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Treinen voor de computer uitschakelen: {STRING}
|
||||
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisch" b
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributie-modus voor de GEPANTSERDE lading klasse: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE lading klasse bevat waardevolle spullen in het gematigde klimaat, diamanten in de subtropische of goud in subarctische klimaat. NewGRFs kan dat veranderen. "symmetrisch" betekent dat ongeveer dezelfde hoeveelheid lading die wordt verzonden van een station A naar station B als een van B naar A. "asymmetrische" dat willekeurige deze vracht kan in beide richtingen worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op asymmetrische of handmatig bij het spelen van subarctische, zoals banken zullen geen goud terug te sturen naar goudmijnen. Voor gematigde en subtropische kunt u ook kiezen symmetrische als banken zullen waardevolle spullen terugsturen naar de oorsprong bank van enkele lading van kostbaarheden.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributie-modus voor andere vrachtsoorten: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisch" betekent dat ongeveer dezelfde hoeveelheid vracht wordt verzonden van een station A naar station B als een van B naar A. "asymmetrische" dat willekeurige hoeveelheid lading in beide richtingen worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die ladingen. Waarschijnlijk wilt u dit instellen op "asymmetrische" of handmatig.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisch" betekent dat willekeurige hoeveelheden lading in beide richtingen kan worden gestuurd. "manual" betekent dat er geen automatische distributie zal plaatsvinden voor die lading.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelnauwkeurigheid: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Hoe hoger de instelling des te meer CPU-tijd de berekening van de link grafiek zal gebruiken. Als het te lang duurt kan vertraging opleveren. Als u deze instelt op een lage waarde, echter, zal de verdeling onnauwkeurig zijn, en de lading zal niet altijd worden verzonden naar de plaatsen die u verwacht.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect van afstand op de vraag: {STRING}
|
||||
@@ -1803,6 +1806,7 @@ STR_LIVERY_FREIGHT_TRAM :Vrachttram
|
||||
STR_FACE_CAPTION :{WHITE}Gezichtskeuze
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Annuleer nieuwe gezichtskeuze
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Accepteer nieuwe gezichtskeuze
|
||||
STR_MAPGEN_RANDOM :{BLACK}Willekeurig maken
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Mannelijk
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Selecteer mannelijke gezichten
|
||||
@@ -1923,13 +1927,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Bescherm
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nee
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} speler{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximaal aantal spelers:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum aantal spelers:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies het maximaal aantal toegestane spelers. Niet alle posities hoeven gebruikt te worden
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} bedr{P ijf ijven}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max bedrijven:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum aantal bedrijven:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Beperk de server tot een bepaald aantal bedrijven
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} toeschouwer{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max toeschouwers:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximum aantal toeschouwers:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Beperk de server tot een bepaald aantal toeschouwers
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Gesproken taal:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Andere spelers zullen weten welke taal er wordt gesproken op de server
|
||||
@@ -2547,6 +2551,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotsen
|
||||
@@ -2662,6 +2667,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Opslaan
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Sla het huidige spel op onder de gekozen naam
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laad
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laad het geselecteerde spel
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laad de geselecteerd hoogtekaart
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel details
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen informatie beschikbaar
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2682,7 +2688,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verschui
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwgrens één omlaag
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Willekeurig getal:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klik om een willekeurig getal in te voeren
|
||||
STR_MAPGEN_RANDOM :{BLACK}Willekeurig maken
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal dat gebruikt wordt om het landschap te genereren
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Bosalgoritme:
|
||||
@@ -2876,6 +2881,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Ontbrekend
|
||||
STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of crashes veroorzaken
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' wanneer niet in een depot of ombouwen
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRFs. Het spel kan desynchroniseren of vastlopen
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie
|
||||
@@ -3140,7 +3146,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banksaldo
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Lening
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Max. lening: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximum lening: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Leen {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Vergroot lening. Ctrl+klik om zoveel als mogelijk te lenen
|
||||
@@ -3683,8 +3689,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Verander
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Ombouwen
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Kies naar welk type vracht ombouwen in deze order. Ctrl+klik om ombouw instructie te verwijderen
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-ombouwen
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Kies vrachttype voor auto-ombouwen naar in deze order. Ctrl+Klik om ombouw opdracht te verwijderen. Auto-ombouwen wordt alleen uitgevoerd als het voertuig dit toelaat
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Ombouwen
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Kies vrachttype voor ombouwen naar in deze order. Ctrl+Klik om ombouw opdracht te verwijderen. Ombouwen wordt alleen uitgevoerd als het voertuig dit toelaat
|
||||
STR_ORDER_DROP_REFIT_AUTO :Voorgedefinieerde vracht
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Beschikbare vracht
|
||||
|
||||
@@ -3775,18 +3781,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Niet lossen en
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Niet lossen en één soort vracht volledig laden)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Niet lossen en niet laden)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Auto-ombouw naar {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Volledig laden met auto-ombouw naar {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Volledig willekeurige vracht laden met auto-ombouw naar {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Lossen en neem vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Lossen en wacht op volledig geladen vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Lossen en wacht op willekeurig volledig geladen vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Overdragen en neem vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Overdragen en wacht op volledig geladen vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Overdragen en wacht op willekeurige vollediggeladen vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Niet lossen en neem vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Niet lossen en wacht op volledig geladen vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Niet lossen en wacht voor willekeurige volledigladen vracht met auto-ombouw naar {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Ombouw naar {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Volledig laden met ombouw naar {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Volledig willekeurige vracht laden met ombouw naar {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Lossen en neem vracht met ombouw naar {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Lossen en wacht op volledig geladen vracht met ombouw naar {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Lossen en wacht op willekeurig volledig geladen vracht met ombouw naar {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Overdragen en neem vracht met ombouw naar {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Overdragen en wacht op volledig geladen vracht met ombouw naar {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Overdragen en wacht op willekeurige vollediggeladen vracht met ombouw naar {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Niet lossen en neem vracht met ombouw naar {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Niet lossen en wacht op volledig geladen vracht met ombouw naar {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Niet lossen en wacht voor willekeurige volledigladen vracht met ombouw naar {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :beschikbare vracht
|
||||
|
||||
|
||||
+50
-44
@@ -810,13 +810,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
|
||||
@@ -1070,8 +1068,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Expert settings / all settings
|
||||
@@ -1080,11 +1079,15 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affects all games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Off
|
||||
STR_CONFIG_SETTING_ON :On
|
||||
@@ -1122,12 +1125,12 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
|
||||
STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING2}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :City council's attitude towards area restructuring: {STRING2}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Allow building on slopes and coasts: {STRING2}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :If enabled, tracks and stations can be build on most slopes. If disabled, they are only allowed on slopes which match the direction of the track and thus require no foundations
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc. (autoslope): {STRING2}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
|
||||
@@ -1242,7 +1245,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} max age
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} maximum age
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
|
||||
@@ -1263,7 +1266,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the li
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max distance from edge for Oil Refineries: {STRING2}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2}
|
||||
@@ -1284,7 +1287,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :If disabled, th
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Max station spread: {STRING2}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING2}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING2}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
|
||||
@@ -1301,7 +1304,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
|
||||
STR_CONFIG_SETTING_LIVERIES :Show company liveries: {STRING2}
|
||||
STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING2}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :None
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
|
||||
@@ -1350,7 +1353,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use the advanced vehicle list: {STRING2}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING2}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
|
||||
@@ -1365,7 +1368,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to se
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show reserved tracks: {STRING2}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING2}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
|
||||
@@ -1391,13 +1394,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient so
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING2}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Max trains per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max road vehicles per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Max aircraft per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Max ships per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING2}
|
||||
@@ -1515,7 +1518,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a city is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
|
||||
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" mea
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetric" means that roughly the same amount of cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos. You probably want to set this to either "asymmetric" or manual.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING2}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING2}
|
||||
@@ -1803,6 +1806,7 @@ STR_LIVERY_FREIGHT_TRAM :Freight Tram
|
||||
STR_FACE_CAPTION :{WHITE}Face Selection
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomise
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Male
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
|
||||
@@ -1923,13 +1927,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Yes
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximum number of spectators:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
|
||||
@@ -2547,6 +2551,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
||||
@@ -2662,6 +2667,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1}
|
||||
@@ -2682,7 +2688,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomise
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
|
||||
@@ -2876,6 +2881,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
|
||||
@@ -3140,7 +3146,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
|
||||
@@ -3683,8 +3689,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change t
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Refit
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-refit
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
|
||||
STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
|
||||
|
||||
@@ -3775,18 +3781,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading a
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Auto-refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Full load with auto-refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :available cargo
|
||||
|
||||
@@ -3812,7 +3818,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Timetabl
|
||||
STR_TIMETABLE_NO_TRAVEL :No travel
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel with at most {2:VELOCITY} (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING1}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING1} with at most {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :and stay for {STRING1}
|
||||
|
||||
+50
-44
@@ -810,13 +810,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
|
||||
@@ -1070,8 +1068,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; only affects new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; only affects current company)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Expert settings / all settings
|
||||
@@ -1080,11 +1079,15 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affects all games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; only affects new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; only affects current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; only affects new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; only affects current company)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Off
|
||||
STR_CONFIG_SETTING_ON :On
|
||||
@@ -1122,12 +1125,12 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
|
||||
STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :City council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Allow building on slopes and coasts: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :If enabled, tracks and stations can be built on most slopes. If disabled, they are only allowed on slopes which match the direction of the track and thus require no foundations
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
|
||||
@@ -1242,7 +1245,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets replaced automatically when the renew conditions are fulfilled
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} max age
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} maximum age
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
|
||||
@@ -1263,7 +1266,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the li
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max distance from edge for Oil Refineries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING}
|
||||
@@ -1284,7 +1287,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :If disabled, th
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Max station spread: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area which parts of a single station may be spread out over. Note that high values will slow the game
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
|
||||
@@ -1301,7 +1304,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
|
||||
STR_CONFIG_SETTING_LIVERIES :Show company liveries: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :None
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
|
||||
@@ -1350,7 +1353,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use the advanced vehicle list: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
|
||||
@@ -1365,7 +1368,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to se
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show reserved tracks: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
|
||||
@@ -1391,13 +1394,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient so
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Max trains per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max road vehicles per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Max aircraft per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Max ships per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING}
|
||||
@@ -1515,7 +1518,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a city is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
|
||||
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" mea
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetric" means that roughly the same amount of cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos. You probably want to set this to either "asymmetric" or manual.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
|
||||
@@ -1803,6 +1806,7 @@ STR_LIVERY_FREIGHT_TRAM :Freight Tram
|
||||
STR_FACE_CAPTION :{WHITE}Face Selection
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomise
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Male
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
|
||||
@@ -1923,13 +1927,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Yes
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximum number of spectators:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
|
||||
@@ -2547,6 +2551,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
||||
@@ -2662,6 +2667,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2682,7 +2688,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomise
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
|
||||
@@ -2876,6 +2881,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
|
||||
@@ -3140,7 +3146,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
|
||||
@@ -3683,8 +3689,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change t
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Refit
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-refit
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
|
||||
STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
|
||||
|
||||
@@ -3775,18 +3781,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading a
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Auto-refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Full load with auto-refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :available cargo
|
||||
|
||||
@@ -3812,7 +3818,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Timetabl
|
||||
STR_TIMETABLE_NO_TRAVEL :No travel
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel with at most {2:VELOCITY} (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING} with at most {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :and stay for {STRING}
|
||||
|
||||
+58
-52
@@ -810,13 +810,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
|
||||
@@ -1070,8 +1068,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Expert settings / all settings
|
||||
@@ -1080,11 +1079,15 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affects all games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Off
|
||||
STR_CONFIG_SETTING_ON :On
|
||||
@@ -1122,12 +1125,12 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
|
||||
STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :City council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Allow building on slopes and coasts: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :If enabled, tracks and stations can be build on most slopes. If disabled, they are only allowed on slopes which match the direction of the track and thus require no foundations
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
|
||||
@@ -1242,7 +1245,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} max age
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} maximum age
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
|
||||
@@ -1263,7 +1266,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the li
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max distance from edge for Oil Refineries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING}
|
||||
@@ -1284,7 +1287,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :If disabled, th
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Max station spread: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Perform maintenance on helicopters at helipads automatically: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
|
||||
@@ -1301,7 +1304,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
|
||||
STR_CONFIG_SETTING_LIVERIES :Show company liveries: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :None
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
|
||||
@@ -1350,7 +1353,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use the advanced vehicle list: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
|
||||
@@ -1365,7 +1368,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to se
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show reserved tracks: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different color to assist in problems with trains refusing to enter path-based blocks
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
|
||||
@@ -1391,13 +1394,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient so
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Max trains per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max road vehicles per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Max aircraft per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Max ships per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING}
|
||||
@@ -1446,7 +1449,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newsp
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are risking to bankrupt
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are at risk of going bankrupt
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING}
|
||||
@@ -1515,7 +1518,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build grade crossings: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build grade crossings
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a city is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
|
||||
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" mea
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMORED cargo class: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetric" means that roughly the same amount of cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos. You probably want to set this to either "asymmetric" or manual.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
|
||||
@@ -1803,6 +1806,7 @@ STR_LIVERY_FREIGHT_TRAM :Freight Streetc
|
||||
STR_FACE_CAPTION :{WHITE}Face Selection
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomize
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Male
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
|
||||
@@ -1869,7 +1873,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
|
||||
@@ -1923,13 +1927,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Yes
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain number of companies
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximum number of spectators:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain number of spectators
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
|
||||
@@ -2547,6 +2551,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
||||
@@ -2662,6 +2667,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2682,7 +2688,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
|
||||
STR_MAPGEN_RANDOM :{BLACK}Randomize
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
|
||||
@@ -2876,6 +2881,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
|
||||
@@ -3086,7 +3092,7 @@ STR_STATION_VIEW_GROUP_D_S_V :Destination-Sou
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Appalling
|
||||
STR_CARGO_RATING_APPALLING :Atrocious
|
||||
STR_CARGO_RATING_VERY_POOR :Very Poor
|
||||
STR_CARGO_RATING_POOR :Poor
|
||||
STR_CARGO_RATING_MEDIOCRE :Mediocre
|
||||
@@ -3140,7 +3146,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
|
||||
@@ -3683,8 +3689,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change t
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Refit
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Auto-refit
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
|
||||
STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
|
||||
|
||||
@@ -3775,18 +3781,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading a
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Auto-refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Full load with auto-refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with auto-refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with auto-refit to {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :available cargo
|
||||
|
||||
@@ -3812,7 +3818,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Timetabl
|
||||
STR_TIMETABLE_NO_TRAVEL :No travel
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel with at most {2:VELOCITY} (not timetabled)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING} with at most {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :and stay for {STRING}
|
||||
@@ -4083,7 +4089,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road work in progress
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
|
||||
|
||||
@@ -4486,7 +4492,7 @@ STR_SV_STNAME_DOCKS :{STRING} Docks
|
||||
STR_SV_STNAME_BUOY :{STRING}
|
||||
STR_SV_STNAME_WAYPOINT :{STRING}
|
||||
##id 0x6020
|
||||
STR_SV_STNAME_ANNEXE :{STRING} Annexe
|
||||
STR_SV_STNAME_ANNEXE :{STRING} Annex
|
||||
STR_SV_STNAME_SIDINGS :{STRING} Sidings
|
||||
STR_SV_STNAME_BRANCH :{STRING} Branch
|
||||
STR_SV_STNAME_UPPER :Upper {STRING}
|
||||
@@ -4527,7 +4533,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elect
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Hopper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Boxcar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Car
|
||||
@@ -4557,7 +4563,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1'
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Hopper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Boxcar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Car
|
||||
@@ -4589,7 +4595,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera'
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Car
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Hopper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Boxcar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Car
|
||||
|
||||
@@ -784,13 +784,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} atendas en depoto
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} atendas en la hangaro.
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} ne havas sufiĉajn ordonojn en la itinero
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} havas malplenan ordonon
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} havas duoblajn ordonojn
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Ordonoj de {VEHICLE} enhavas nevalidan stacion
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} malnoviĝis
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} tre malnoviĝis
|
||||
@@ -1029,7 +1027,6 @@ STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(neniu ekspliko
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Defaŭlta valoro: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de agordo: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Montru:
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Bazniveloj agordoj
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Altnivelaj agordoj
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Altnivelaj agordoj / ĉiu agordoj
|
||||
@@ -1465,6 +1462,7 @@ STR_LIVERY_FREIGHT_TRAM :Frajttramo
|
||||
STR_FACE_CAPTION :{WHITE}Elekto de Vizaĝo
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Nuligu elekton de nova vizaĝo
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Akceptu elekton de nova vizaĝo
|
||||
STR_MAPGEN_RANDOM :{BLACK}Hazardigu
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Vira
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Elektu virajn vizaĝojn
|
||||
@@ -2267,7 +2265,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Altigu l
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Hazarda Enigo:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klaku por enigi hazardan enigon
|
||||
STR_MAPGEN_RANDOM :{BLACK}Hazardigu
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Ŝanĝu la hazardan enigon uzatan de la terengenerilo
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerilo:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Arba algoritmo:
|
||||
|
||||
+13
-8
@@ -867,13 +867,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab lennukiangaaris
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} sõiduplaanis on liiga vähe ülesandeid
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Sõidukil {VEHICLE} on tühistatud ülesanne
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Sõidukil {VEHICLE} on topeltülesandeid
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Sõiduki «{VEHICLE}» ülesannetes on kõlbmatu jaam
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} on vanaks saamas
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} on väga vanaks saamas
|
||||
@@ -1127,8 +1125,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Näidatud:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab alljärgnevat nimekirja muudetud seadete kuvamiseks
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Eksperdi seaded / kõik seaded
|
||||
@@ -1142,6 +1141,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Mängu seaded (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma seaded (hoitakse salvestuses; mõjutab ainult praegust firmat)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Kõiki otsingu tulemusi näeb, kui{}{SILVER}rühm {BLACK}on {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Kõiki otsingu tulemusi näeb, kui{}{SILVER}liik {BLACK}on {WHITE}Kõik seadistuste liigid
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Kõiki otsingu tulemusi näeb, kui{}{SILVER}rühm {BLACK}on {WHITE}{STRING} {BLACK}ja {SILVER}liik {BLACK}on {WHITE}Kõik seadistuste liigid
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Puudub -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Väljas
|
||||
STR_CONFIG_SETTING_ON :Sees
|
||||
@@ -1572,7 +1575,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Luba linnadel e
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Linnadel on lubatud ehitada ülesõidukohti: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Selle seade sisse lülitamine lubab linnadel ehitada ülesõidukohti
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Lennujaamade mürapiirangud linnades: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kui ei ole aktiveeritud, siis on igas linnas lubatud kuni kaks lennujaama. Kui see seade on aktiveeritud, siis on lubatud igas linnas lennujaamu ehitada vastavalt linna müra vastuvõrlikkuse tasemele, mis sõltub otseselt linna elanike arvust ja lennujaama suurusest ja kaugusest kesklinnast
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kui seade ei ole sisse lülitatud, siis igasse linna on lubatud ehitada kuni kaks lennuvälja. Kui see seade on lubatud, siis lennuväljade arvu ülempiiri määrab linna müratundlikkus, mis sõltub rahvaarvust ja lennuvälja suurusest ja kaugusest
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Linnade rajamine keset mängu: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Võimaldab ettevõttel uusi linnu rajada
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Keelatud
|
||||
@@ -1860,6 +1863,7 @@ STR_LIVERY_FREIGHT_TRAM :Kaubatramm
|
||||
STR_FACE_CAPTION :{WHITE}Näo valik
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Tühista uue näo valimine
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Uue näo valimine
|
||||
STR_MAPGEN_RANDOM :{BLACK}Suvaline
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Mees
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Vali mehe nägu
|
||||
@@ -2397,7 +2401,7 @@ STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Rippsild, betoo
|
||||
STR_BRIDGE_NAME_WOODEN :Puidust
|
||||
STR_BRIDGE_NAME_CONCRETE :Betoonist
|
||||
STR_BRIDGE_NAME_TUBULAR_STEEL :Torujas, terasest
|
||||
STR_BRIDGE_TUBULAR_SILICON :Torujas, silikoonist
|
||||
STR_BRIDGE_TUBULAR_SILICON :Torujas, Räni
|
||||
|
||||
|
||||
# Road construction toolbar
|
||||
@@ -2604,6 +2608,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastuvõetavad veosed: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Raudtee kiiruspiirang: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Lubatud piirkiirus: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kaljud
|
||||
@@ -2739,7 +2744,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiir
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Juhuarv:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klõpsa juhuarvu sisestamiseks
|
||||
STR_MAPGEN_RANDOM :{BLACK}Suvaline
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Muuda maastiku tekitamisel kasutatavat juhuarvu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maatekituse meetod:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Puude algoritm:
|
||||
@@ -2933,6 +2937,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Puuduvad f
|
||||
STR_NEWGRF_BROKEN :{WHITE}NewGRF '{STRING}' käitumine põhjustab tõenäoliselt sünkrooni katkemisi ja/või mängu kokkujooksmiseid.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}See muutis sõiduki '{1:ENGINE}' vedavate vagunite olekut väljaspool depood
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Depoost väljas asudes on sõiduki '{1:ENGINE}' pikkus muudetud.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Sõiduki '{1:ENGINE}' kandevõimet muudeti, kuid sõiduk ei olnud depoos ega ümberseadistamisel
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Ettevõtte «{1:COMPANY}» rongil «{0:VEHICLE}» pikkus on kõlbmatu. Midagi on valesti NewGRF-iga. Mäng võib kokku joosta või sünkroonist välja minna
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' sisaldab väära teavet.
|
||||
|
||||
@@ -791,13 +791,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} bíðar í goymsluni
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} bíðar í hangarinum
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} hevur ov fá boð í skránni
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} hevur eini ógyldig boð
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} hevur boð ið eru eins
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} hevur eina óviðkomandi støð í sinum boðum
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} er vi at eldast
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} er við at eldast serstakliga nógv
|
||||
@@ -1051,7 +1049,6 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Goymslu instill
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyritøku instilling (goymt í goymslufílum; ávirkar einans nýggj spøl)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyritøku instilling (goymt í goymslufílum; ávirkar einans núverðandi fyritøku)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vís:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Avmarkar listan niðanfyr so hann einans vísur broyttar instillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grund innstillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Víðkaðir innstillingar
|
||||
@@ -1683,6 +1680,7 @@ STR_LIVERY_FREIGHT_TRAM :{G=m}Góðs spo
|
||||
STR_FACE_CAPTION :{WHITE}Andlits úrval
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Angra nýtt andlits val
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Góðtak nýtt andlits val
|
||||
STR_MAPGEN_RANDOM :{BLACK}Blanda
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Kallkyn
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Vel kallkyns andlit
|
||||
@@ -2482,7 +2480,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt kav
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt kava linjuna eitt niður
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Tilvildarligt sáð:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Trýst fyri at skriva tilvildarligt sáð
|
||||
STR_MAPGEN_RANDOM :{BLACK}Blanda
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Broyt tilvildarliga sáði ið verur nýtt til landslags framleiðslu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lendis framleiðari:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Træ algoritma:
|
||||
|
||||
+32
-26
@@ -810,13 +810,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} odottaa varikolla
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} odottaa lentokonehallissa
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Kulkuneuvolla {VEHICLE} on liian vähän käskyjä
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Kulkuneuvolla {VEHICLE} on virheellinen käsky
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Ajoneuvolla {VEHICLE} on toistuvia käskyjä
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Kulkuneuvon {VEHICLE} käskyissä on virheellinen asema
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} on tulossa vanhaksi
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} on tulossa hyvin vanhaksi
|
||||
@@ -1070,8 +1068,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pelin asetus (t
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Yhtiön asetus (tallennetaan tallenteisiin; vaikuttaa vain uusiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Yhtiön asetus (tallennetaan tallenteeseen; vaikuttaa vain nykyiseen yhtiöön)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Näytä:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rajaa alla olevaa listaa ja näyttää vain muutetut asetukset
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tyyppi:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rajaa alla olevaa listaa ennalta määritellyillä suodattimilla
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Perusasetukset
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Lisäasetukset
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Kehittyneet asetukset / kaikki asetukset
|
||||
@@ -1085,6 +1084,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pelin asetukset
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pelin asetukset (tallennetaan pelitallenteeseen; vaikuttavat vain nykyiseen peliin)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Yhtiön asetukset (tallennetaan pelitallenteisiin; vaikuttavat vain uusiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Yhtiön asetukset (tallennetaan pelitallenteeseen; vaikuttavat ainoastaan nykyiseen yhtiöön)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Näytä kaikki tulokset muuttamalla{}{SILVER}Kategoriaksi {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Näytä kaikki hakutulokset muuttamalla{}{SILVER}Tyypiksi {WHITE}Kaikki asetustyypit
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Näytä kaikki tulokset muuttamalla{}{SILVER}Kategoriaksi {WHITE}{STRING} {BLACK}ja {SILVER}Tyypiksi {WHITE}Kaikki asetustyypit
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ei mitään -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :pois
|
||||
STR_CONFIG_SETTING_ON :päällä
|
||||
@@ -1127,7 +1130,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Rakentaminen rinteisiin ja rannikolle sallittu: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :Mikäli käytössä, ratoja ja asemia voidaan rakentaa useimmille rinteille. Mikäli pois käytöstä, niitä voidaan rakentaa vain radalle sopivaan maastoon joka ei vaadi perustuksia
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Erityyppisillä asemilla ja lentokentillä on eri kokoiset vaikutusalueet
|
||||
@@ -1301,7 +1304,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Näkymän tasai
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Hallitse miten päänäkymä siirtyy valittuun paikkaan karttaa klikattaessa tai käytettäessä komentoa joka muuttaa näkymän sijaintia. Mikäli käytössä, päänäkymä siirtyy uuteen sijaintiin pehmeäesti, muutoin se hyppää suoraan valittuun sijaintiin
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Näytä mittauksen työkaluvihje, kun käytetään rakennustyökaluja: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Näytä etäisyydet ja korkeuserot vedettäessä rakennustoimintojen aikana
|
||||
STR_CONFIG_SETTING_LIVERIES :Näytä yhtiön tunnukset: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Näytä kulkuneuvotyypille ominaiset tunnukset: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Hallitse kulkuneuvokohtaisten tunnusten käyttöä (yhtiökohtaisten tunnusten sijaan)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Ei yhtään
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Oma yhtiö
|
||||
@@ -1350,7 +1353,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Ei mitkään to
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Kaikki ei-rakennustoiminnot
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Kaikki paitsi maastonmuokkaustoiminnot
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Kaikki toiminnot
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Edistynyt ajoneuvolista: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Käytä ryhmiä kulkuneuvolistassa: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Salli kehittyneiden kulkuneuvolistojen käyttö kulkuneuvojen ryhmittelyssä
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Lastausilmaisimet: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Määritä näytetäänkö lastausilmaisimet kulkuneuvojen yläpuolella lastatessa ja purettaessa rahtia
|
||||
@@ -1365,7 +1368,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Ratatyyppi, jok
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Ensimmäinen
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Viimeinen
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Yleisin
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Näytä varatut raiteet: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Näytä reittivaraukset raiteilla: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Värjää varatut rataosuudet eri värillä. Tämä auttaa opastimien ja risteysten vianetsinnässä
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Pidä rakennustyökalut aktiivisina käytön jälkeen: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Pidä siltojen, tunneleiden, jne. rakennustyökalut käytössä käytön jälkeen
|
||||
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrinen" t
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Arvokuljetusten jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. "symmetrinen" tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. "epäsymmetrinen" tarkoittaa, että eri suuntiin voidaan lähettää eriävä määrä rahtia. "manuaalinen" tarkoittaa, että automaattinen rahdin jakautuminen on poistettu käytöstä rahdilta. Suositeltavia asetuksia ovat "epäsymmetrinen" tai "manuaalinen" pelattaessa pohjoisessa ilmastossa, sillä pankit eivät lähetä kultaa takaisin kaivoksille. Lauhkeassa ja subtrooppisessa ilmastossa pelatessa voidaan myös valita "symmetrinen", sillä pankit lähettävät arvotavaroita takaisin alkuperäiselle pankille.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Muiden rahtityyppien jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrinen" tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. "epäsymmetrinen" tarkoittaa, että eri suuntiin voidaan lähettää eriäviä määriä rahtia. "manuaalinen" tarkoittaa, että automaattinen jakautuminen ei ole käytössä rahdille. Suositeltavia asetuksia ovat "epäsymmetrinen" ja "manuaalinen".
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"epäsymmetrinen" tarkoittaa, että eri suuntiin voidaan lähettää eriäviä määriä rahtia. "manuaalinen" tarkoittaa, että automaattinen jakautuminen ei ole käytössä rahdille.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jakautumisen tarkkuus: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mitä suuremmaksi tämä asetus on määritetty, sitä enemmän prosessoriaikaa yhteyskuvaajan laskemiseen kuluu. Mikäli tähän kuluu liian paljon aikaa, saatat havaita pelin nykimistä. Jos arvo on määritetty liian pieneksi, jakauman laskeminen ei ole tarkka ja rahtia ei välttämättä lähetetä odotetuille asemille.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Välimatkan vaikutus kysyntään: {STRING}
|
||||
@@ -1803,6 +1806,7 @@ STR_LIVERY_FREIGHT_TRAM :Raitiotavaravau
|
||||
STR_FACE_CAPTION :{WHITE}Kasvojen valinta
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Peruuta uusien kasvojen valinta.
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Hyväksy uusien kasvojen valinta.
|
||||
STR_MAPGEN_RANDOM :{BLACK}Satunnainen
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Mies
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Valitse miehen kasvot.
|
||||
@@ -2546,7 +2550,8 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lentoken
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastaanottaa rahtia: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Nopeusrajoitus: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Radan nopeusrajoitus: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Tien nopeusrajoitus: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kalliota
|
||||
@@ -2662,6 +2667,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Tallenna
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Tallenna nykyinen peli käyttäen valittua nimeä.
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Lataa
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Lataa valittu peli
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Lataa valittu korkeuskartta
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Tietoja pelistä
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Tietoja ei ole saatavilla
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
@@ -2682,7 +2688,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Satunnaislukusiemen:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Klikkaa antaaksesi satunnaislukusiemenen
|
||||
STR_MAPGEN_RANDOM :{BLACK}Satunnainen
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Vaihda maaston luomisessa käytettävä satunnaislukusiemen
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maastogeneraattori:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Puiden algoritmi:
|
||||
@@ -2876,6 +2881,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Puuttuvia
|
||||
STR_NEWGRF_BROKEN :{WHITE}NewGRF:n '{0:STRING}' käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Se muutti vetävän vaunun '{1:ENGINE}' tilaa tallin ulkopuolella
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' pituutta varikon ulkopuolella
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' kapasiteettia, vaikka kulkuneuvo ei ollut varikolla tai uudelleensovitettavana
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Yhtiölle '{1:COMPANY}' kuuluvan junan '{0:VEHICLE}' pituus on virheellinen. Tämä johtuu luultavasti NewGRF:ien ongelmista. Peli saattaa nykiä tai kaatua
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' antaa väärää tietoa
|
||||
@@ -3683,8 +3689,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta ko
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Sovita
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Valitse mihin rahtityyppiin tämä käsky sovittaa. Ctrl+Klik poistaa sovituskäskyn
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Automaattinen sovitus
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Valitse tällä määräyksellä automaattisesti sovitettava rahtityyppi. Ctrl+Klik poistaaksesi sovitusmääräyksen. Automaattinen sovitus suoritetaan vain, jos kulkuneuvo sallii sen.
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Uudelleensovitus asemalla
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Valitse tällä määräyksellä sovitettava rahtityyppi. Ctrl+Klik poistaaksesi sovitusmääräyksen. Sovitus suoritetaan vain, jos kulkuneuvo sallii sen.
|
||||
STR_ORDER_DROP_REFIT_AUTO :Määrätty rahti
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Saatavilla oleva rahti
|
||||
|
||||
@@ -3775,18 +3781,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ei lastin purk
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ei lastin purkua, mutta odota minkä tahansa lastin täyttymistä)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ei purkua eikä lastausta)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Täysi lasti ja automaattinen sovitus rahdille {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Täysi lasti mitä tahansa rahtia sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Pura ja ota rahti sekä automaattinen sovitus rahdille {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Pura ja odota täyttä lastia sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Sovita rahdille {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Täysi lasti ja sovitus rahdille {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Täysi lasti mitä tahansa rahtia sekä sovita rahdille {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Pura ja ota rahti sekä sovita rahdille {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Pura ja odota täyttä lastia sekä sovita rahdille {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Pura ja odota mitä tahansa täyttä lastia sekä sovita rahdille {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Siirrä ja ota rahti sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Siirrä ja odota täyttä lastia sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Siirrä ja odota mitä tahansa täyttä lastia sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Ei purkua ja ota rahti sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Ei purkua ja odota täyttä lastia sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Ei purkua ja odota mitä tahansa täyttä lastia sekä sovita automaattisesti rahdille {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Siirrä ja ota rahti sekä sovita rahdille {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Siirrä ja odota täyttä lastia sekä sovita rahdille {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Siirrä ja odota mitä tahansa täyttä lastia sekä sovita rahdille {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Ei purkua ja ota rahti sekä sovita rahdille {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Ei purkua ja odota täyttä lastia sekä sovita rahdille {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Ei purkua ja odota mitä tahansa täyttä lastia sekä sovita rahdille {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :saatavilla oleva rahti
|
||||
|
||||
@@ -3812,7 +3818,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Aikataul
|
||||
STR_TIMETABLE_NO_TRAVEL :Ei kulkua
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Kulje (automaattinen; aikataulu seuraavan manuaalisen käskyn mukaisesti)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Kiertävä (ei aikataulua)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Kulje enimmillään {2:VELOCITY} (ei aikataulutettu)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Kulje (ilman aikataulua) enimmillään {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Kulje kohteeseen {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Kulje kohteeseen {STRING} enintään {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :ja odota {STRING}
|
||||
|
||||
+37
-31
@@ -811,13 +811,11 @@ STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} est en attente au dépôt
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} est en attente au hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} a trop peu d'ordres dans son itinéraire
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} a un ordre vide
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} a des ordres en double
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} a une station invalide dans ses ordres
|
||||
# end of order system
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} devient vieux
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} devient très vieux
|
||||
@@ -1071,8 +1069,9 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Paramètre de j
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paramètre de compagnie (enregistré dans les sauvegardes{NBSP}; affecte uniquement les nouvelles parties)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paramètre de compagnie (enregistré dans la sauvegarde{NBSP}; affecte uniquement la compagnie actuelle)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Afficher{NBSP}:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restreint la liste ci-dessous en ne montrant que les paramètres modifiés
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Catégorie{NBSP}:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type{NBSP}:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restreint la liste ci-dessous en utilisant des filtres prédéfinis
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Options de base
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Options avancées
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Paramètres expert / Tous les paramètres
|
||||
@@ -1086,6 +1085,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paramètres de
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paramètres de jeu (enregistrés dans les sauvegardes{NBSP}; affectent uniquement la partie actuelle)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paramètres de compagnie (enregistrés dans les sauvegardes{NBSP}; affectent uniquement les nouvelles parties)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paramètres de compagnie (enregistrés dans les sauvegardes{NBSP}; affectent uniquement la compagnie actuelle)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Afficher tous les résultats de la recherche en définissant{}la {SILVER}catégorie {BLACK}sur {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Afficher tous les résultats de la recherche en définissant{}le {SILVER}type {BLACK}sur {WHITE}tous les types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Afficher tous les résultats de la recherche en définissant{}la{SILVER}catégorie {BLACK}sur {WHITE}{STRING} {BLACK}et le{SILVER} type {BLACK}sur {WHITE}tous les types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Aucun -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Désactivé
|
||||
STR_CONFIG_SETTING_ON :Activé
|
||||
@@ -1128,7 +1131,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit commen
|
||||
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :Construction côtière et sur pentes{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :Si activé, les voies et les stations peuvent être construites sur la plupart des pentes. Si désactivé, elles sont autorisées uniquement sur les pentes correspondant à la direction de la voie et ne requérant pas de fondations.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc. (Autoslope){NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
|
||||
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Les zones de desserte ont des tailles différentes selon les types de stations et d'aéroports
|
||||
@@ -1302,7 +1305,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Défilement ré
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Contrôle comment la vue principale défile jusqu'à une position spécifique lors d'un clic sur la mini-carte ou pour atteindre un objet précis sur la carte. Si activé, la vue défile doucement, si désactivé elle saute directement à la cible
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Montrer une infobulle de mesure lors de l'utilisation de divers outils de construction{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Affiche les distances et les différences de hauteur lors des opérations de construction
|
||||
STR_CONFIG_SETTING_LIVERIES :Affichage des livrées des compagnies{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES :Affichage des livrées spécifiques aux types de véhicules{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Contrôle l'utilisation des livrées spécifiques au type de véhicule (ou, au contraire, celles spécifiques à la compagnie)
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Aucune
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Propre compagnie
|
||||
@@ -1351,7 +1354,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Aucune
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Toutes hors construction
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Toutes sauf celles modifiant le terrain
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Toutes
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Utiliser la liste de véhicules avancée{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Utiliser les groupes dans la liste de véhicules{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Active l'utilisation des listes de véhicule avancées pour grouper les véhicules
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Utiliser les indicateurs de chargement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Choisir si les indicateurs de chargement doivent être affichés au dessus des véhicules qui chargent ou déchargent
|
||||
@@ -1366,7 +1369,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Type de rail à
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Premier disponible
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Dernier disponible
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Le plus utilisé
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Afficher les voies réservées{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Afficher les réservations de chemin sur les voies{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Donne une couleur différente aux voies réservées pour aider à résoudre les problèmes de trains refusant d'entrer dans des blocs basés sur le chemin
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Conserver les outils de construction actifs après usage{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Garde les outils de construction de ponts, tunnels, etc. ouverts après usage
|
||||
@@ -1516,7 +1519,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Autoriser les v
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Autoriser la construction des passages à niveau par les villes{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activer ce paramètre pour autoriser les villes à construire des passages à niveau
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Permettre plus d'aéroports par ville, selon les nuisances sonores{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Avec ce paramètre désactivé, il peut y avoir deux aéroports dans chaque ville. Avec ce paramètre désactivé, le nombre d'aéroports dans une ville est limité par le bruit qu'elle accepte, celui-ci dépend de la population, de la taille de l'aéroport et de la distance
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Avec ce paramètre désactivé, il peut y avoir deux aéroports dans chaque ville. Avec ce paramètre activé, le nombre d'aéroports dans une ville est limité par le bruit qu'elle accepte, celui-ci dépend de la population, de la taille de l'aéroport et de la distance
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Fonder des villes en cours de jeu{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activer ce paramètre permet aux joueurs de fonder de nouvelles villes dans la partie
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Interdit
|
||||
@@ -1581,7 +1584,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symétrique" s
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Type de distribution pour les cargaisons de classe ARMOURED{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans le climat subarctique, car les banques n'enverront pas d'or en retour vers les mines d'or. Dans les climats tempéré et subtropical, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Type de distribution pour les autres classes de cargaison{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symétrique" signifie qu'autant de cargaison ira d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison. Le mieux ici est logiquement de choisir "asymétrique" ou "manuel".
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Précision de la distribution{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Plus ce réglage est élevé, plus la réactualisation du graphique de distribution occupe de temps CPU. S'il est trop élevé, cela peut produire de la latence ("lag"). Au contraire, plus la valeur est basse, plus la distribution sera imprécise et l'on risque de voir des cargaisons ne pas aller vers la destination attendue.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effet de la distance sur la demande{NBSP}: {STRING}
|
||||
@@ -1804,6 +1807,7 @@ STR_LIVERY_FREIGHT_TRAM :Tramway pour fr
|
||||
STR_FACE_CAPTION :{WHITE}Sélection du visage
|
||||
STR_FACE_CANCEL_TOOLTIP :{BLACK}Annuler le choix du nouveau visage
|
||||
STR_FACE_OK_TOOLTIP :{BLACK}Valider le nouveau visage
|
||||
STR_MAPGEN_RANDOM :{BLACK}Nouvelle amorce
|
||||
|
||||
STR_FACE_MALE_BUTTON :{BLACK}Homme
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Choisir un visage masculin
|
||||
@@ -1924,13 +1928,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protége
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Non
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Oui
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Nombre de clients max.{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Nombre de clients maximum{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choisir un nombre maximum de clients. Tous les emplacements n'auront pas besoin d'être remplis
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compagnie{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max. compagnies{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Nombre de compagnies maximum{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limiter le serveur à un certain nombre de compagnies
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectateur{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max. spectateurs{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Nombre de spectateurs maximum{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limiter le serveur à un certain nombre de spectateurs
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Langue utilisée{NBSP}:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Les autres joueurs sauront quelle langue est parlée sur ce serveur
|
||||
@@ -2548,6 +2552,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF{N
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargaison acceptée{NBSP}: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Vitesse limite de la voie{NBSP}: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vitesse limite de la route{NBSP}: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roches
|
||||
@@ -2663,6 +2668,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Sauvegar
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Sauvegarder la partie en cours avec le nom choisi
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Charger
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Charger la partie sélectionnée
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Charger la carte d'altitude sélectionnée
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Détails
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Pas d'informations disponibles
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}{NBSP}: {WHITE}{STRING}
|
||||
@@ -2683,7 +2689,6 @@ STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmente
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
STR_MAPGEN_RANDOM_SEED :{BLACK}Amorce{NBSP}:
|
||||
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Cliquer pour saisir une amorce
|
||||
STR_MAPGEN_RANDOM :{BLACK}Nouvelle amorce
|
||||
STR_MAPGEN_RANDOM_HELP :{BLACK}Modifier l'amorce utilisée pour la création du terrain
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Générateur{NBSP}:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Ajout des arbres{NBSP}:
|
||||
@@ -2877,6 +2882,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Modules ma
|
||||
STR_NEWGRF_BROKEN :{WHITE}Le comportement du NewGRF "{0:STRING}" peut provoquer des erreurs de synchronisation et/ou des plantages
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Il a modifié l'état de wagon motorisé pour "{1:ENGINE}" en dehors du dépôt
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Il a modifié la longueur de véhicule pour "{1:ENGINE}" en dehors du dépôt
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Il a changé la capacité pour '{1:ENGINE}' hors d'un dépôt ou d'un réaménagement
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Le train "{VEHICLE}" appartenant à "{COMPANY}" a une longueur invalide. Cela est probablement dû à des problèmes avec des NewGRFs, et peut provoquer des erreurs de synchronisation ou planter le jeu.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}Le module NewGRF "{0:STRING}" fournit une information incorrecte
|
||||
@@ -3684,8 +3690,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Modifier
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Réaménager
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Choisir pour quelle cargaison réaménager avec cet ordre.{}Ctrl-clic pour retirer l'instruction de réaménagement.
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Réaménagement automatique
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Sélectionner pour quel type de cargaison cet ordre va réaménager automatiquement.{}Ctrl-Clic pour retirer l'instruction de réaménagement. Le réaménagement automatique ne sera fait que si le véhicule l'autorise.
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Réaménagement aux stations
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Sélectionner pour quel type de cargaison cet ordre va réaménager.{}Ctrl-Clic pour retirer l'instruction de réaménagement. Le réaménagement aux stations ne sera fait que si le véhicule l'autorise.
|
||||
STR_ORDER_DROP_REFIT_AUTO :Cargaison fixée
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Cargaison disponible
|
||||
|
||||
@@ -3776,18 +3782,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ne pas déchar
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ne pas décharger et attendre pleine charge pour un seul type)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ne pas décharger et ne pas charger)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Réaménager automatiquement pour {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Charger complétement avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Charger complétement pour un seul type avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Décharger et charger avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Décharger et attendre pleine charge avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Décharger et attendre pleine charge pour un seul type avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transférer et charger avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transférer et attendre pleine charge avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transférer et attendre pleine charge pour un seul type avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Ne pas décharger et charger avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Ne pas décharger et attendre pleine charge avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Ne pas décharger et attendre pleine charge pour un seul type avec réaménagement automatique pour {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Réaménager pour {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Charger complétement avec réaménagement pour {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Charger complétement pour un seul type avec réaménagement pour {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Décharger et charger avec réaménagement pour {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Décharger et attendre pleine charge avec réaménagement pour {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Décharger et attendre pleine charge pour un seul type avec réaménagement pour {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transférer et charger avec réaménagement pour {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transférer et attendre pleine charge avec réaménagement pour {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transférer et attendre pleine charge pour un seul type avec réaménagement pour {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Ne pas décharger et charger avec réaménagement pour {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Ne pas décharger et attendre pleine charge avec réaménagement pour {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Ne pas décharger et attendre pleine charge pour un seul type avec réaménagement pour {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :cargaison disponible
|
||||
|
||||
@@ -3813,9 +3819,9 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Horaire
|
||||
STR_TIMETABLE_NO_TRAVEL :Pas de voyage
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Voyager (automatique{NBSP}; horaire au prochain ordre manuel)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Voyager (sans horaire)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Déplacement à {2:VELOCITY} max. (non planifié)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Voyager (non planifié) à {2:VELOCITY} max.
|
||||
STR_TIMETABLE_TRAVEL_FOR :Voyager pendant {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Déplacement de {STRING} à {VELOCITY} max.
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Voyager pendant {STRING} à {VELOCITY} max.
|
||||
STR_TIMETABLE_STAY_FOR :et rester pendant {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :et voyager pendant {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA} jour{P "" s}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user