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https://github.com/OpenTTD/OpenTTD.git
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22 Commits
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| adcb6aac5a |
+1
-2
@@ -73,7 +73,6 @@ endif
|
||||
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
|
||||
ifdef MAN_DIR
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
|
||||
@@ -85,7 +84,7 @@ endif
|
||||
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
|
||||
ifdef MENU_DIR
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) >> "$(BUNDLE_DIR)/media/openttd.desktop"
|
||||
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
|
||||
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
|
||||
endif
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
|
||||
@@ -1,3 +1,66 @@
|
||||
1.2.1 (2012-06-01)
|
||||
------------------------------------------------------------------------
|
||||
- Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate() (r24302)
|
||||
|
||||
|
||||
1.2.1-RC1 (2012-05-16)
|
||||
------------------------------------------------------------------------
|
||||
- Fix: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default [FS#5162] (r24252)
|
||||
- Fix: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it [FS#5154] (r24250, r24249, r24248, r24247)
|
||||
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159] (r24224)
|
||||
- Fix: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you were not lagging [FS#5166] (r24221)
|
||||
- Fix: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49 [FS#5182] (r24220)
|
||||
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
|
||||
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
|
||||
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
|
||||
- Fix: Make the engine name not overdraw the engine count in the autoreplace GUI (r24203)
|
||||
- Fix: Make the size of the details in the autoreplace GUI match more the size of the details in the purchase list (r24202)
|
||||
- Fix: Mark group list dirty when setting/clearing autoreplace for an engine type [FS#5170] (r24201)
|
||||
- Fix: Invalidate build vehicle windows every month, in case they need resorting due to changed reliabilities [FS#5149] (r24200)
|
||||
- Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients (r24193, r24191)
|
||||
- Fix: Use default value when reading an invalid setting value [FS#5153] (r24192, r24146)
|
||||
- Fix: [Windows] When going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (r24189)
|
||||
- Fix: [Windows] When changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects [FS#5151] (r24188)
|
||||
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
|
||||
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
|
||||
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
|
||||
- Fix: The arctic 'shops and offices' used the 'church' sprite in one of its four views [FS#5148] (r24177)
|
||||
- Fix: The object GUI did not draw objects when all objects of a class are disabled (r24176)
|
||||
- Fix: If you spent hard work on finding an available object ID, you should probably also use it instead of always 0 (r24159)
|
||||
- Fix: Town producing no cargo at all could spawn passenger subsidies (r24158)
|
||||
- Fix: The music volume was set too early during startup causing it to be not set correctly (r24155)
|
||||
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
|
||||
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
|
||||
- Fix: [Script] Typo in script documentation (r24151)
|
||||
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
|
||||
- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
|
||||
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
|
||||
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
|
||||
- Fix: Do not redraw the text effect when nothing changed (r24066)
|
||||
|
||||
|
||||
1.2.0 (2012-04-15)
|
||||
------------------------------------------------------------------------
|
||||
- Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108)
|
||||
- Fix: Provide translated comments in the desktop file without language name postfix (r24100)
|
||||
- Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086)
|
||||
|
||||
|
||||
1.2.0-RC4 (2012-04-01)
|
||||
------------------------------------------------------------------------
|
||||
- Fix: Reversing trains while they were entering or leaving a depot could lead to stuck trains [FS#5093] (r24078, r24071)
|
||||
- Fix: The 'last joined' server was not properly selected anymore [FS#5098] (r24070)
|
||||
- Fix: Immediately start querying the last joined server instead of waiting for the requery loop [FS#5097] (r24069, r24062)
|
||||
- Fix: Make the full snowedness level of houses the same as roads and rails [FS#5121] (r24064)
|
||||
- Fix: With certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working [FS#5125] (r24063)
|
||||
- Fix: Do not freeze aircraft mid-flight when skipping to an out-of-range destination [FS#5123] (r24060)
|
||||
- Fix: Wrong numbering of string parameters causing wrong capacities to be shown [FS#5124] (r24058)
|
||||
- Fix: Crash when timetabling a maximum travel speed of 0 [FS#5111] (r24053)
|
||||
- Fix: [NewGRF] Imported GRF sounds were inserted into the wrong slots [FS#5107] (r24052)
|
||||
- Fix: [NewGRF] Realsprites inside the action 11 block were not skipped correctly (r24050)
|
||||
- Fix: Improve error messages for the placement restrictions of banks, water towers and toy shops [FS#5095] (r24040)
|
||||
|
||||
|
||||
1.2.0-RC3 (2012-03-18)
|
||||
------------------------------------------------------------------------
|
||||
- Feature: Allow display of baseset textfiles (r24037)
|
||||
|
||||
+3
-3
@@ -57,8 +57,8 @@ set_default() {
|
||||
enable_translator="0"
|
||||
enable_unicode="1"
|
||||
enable_console="1";
|
||||
enable_assert="1"
|
||||
enable_strip="0"
|
||||
enable_assert="0"
|
||||
enable_strip="1"
|
||||
enable_universal="0"
|
||||
enable_osx_g5="0"
|
||||
enable_cocoa_quartz="1"
|
||||
@@ -2864,7 +2864,7 @@ detect_icu() {
|
||||
|
||||
version=`$icu_config --version 2>/dev/null`
|
||||
ret=$?
|
||||
shortversion=`echo $version | cut -c 1,3`
|
||||
shortversion=`echo $version | cut -d\. -f1,2 | sed "s/\.//g" | cut -c1-2`
|
||||
log 2 "executing $icu_config --version"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
32bpp and OpenTTD
|
||||
Last updated: 2007-06-13
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) About
|
||||
2.0) The format
|
||||
|
||||
|
||||
1.0) About
|
||||
---- -----
|
||||
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
|
||||
posibility to override the graphics with 32bpp. This means that it isn't a
|
||||
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
|
||||
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
|
||||
|
||||
|
||||
2.0) The format
|
||||
---- ----------
|
||||
32bpp images are stored in PNG. They should go in:
|
||||
data/sprites/<grfname>/<SpriteID>.png
|
||||
|
||||
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
|
||||
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
|
||||
|
||||
The format of this PNG can be almost anything, but we advise to use RGBA
|
||||
format. Alpha-channel is fully supported.
|
||||
|
||||
As the core of OpenTTD is 8bpp, and because you of course want company colours
|
||||
in your images, you will need to add a mask for every sprite that needs colour
|
||||
remapping. The name is simular as above, only you have to put a 'm' behind the
|
||||
SpriteID. This image should be a 8bpp palette image, where the palette is the
|
||||
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
|
||||
the RGB (not the Alpha) of the original PNG image, and replacing it with a
|
||||
8bpp color remapped and converted to 32bpp.
|
||||
|
||||
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
|
||||
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
|
||||
to add this information. Sadly enough most graphical editors trashes those
|
||||
chunks upon save, so you have to readd it every time you save your image.
|
||||
|
||||
Your images should be the same as the grf, in size.
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2012-03-18
|
||||
Release version: 1.2.0-RC3
|
||||
Last updated: 2012-06-01
|
||||
Release version: 1.2.1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
# $Id: openttd.desktop.translation.awk 19884 2010-05-22 19:59:37Z rubidium $
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to automatically remove duplicate Comment[i]= lines
|
||||
#
|
||||
|
||||
BEGIN { FS = "="; last = "" }
|
||||
{ if (last != $1) { print $0 }; last = $1 }
|
||||
@@ -6,10 +6,10 @@
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to automatically generate a single comment line
|
||||
# for a translated desktop shortcut. If it does not exist there
|
||||
# Awk script to automatically generate a comment lines for
|
||||
# a translated desktop shortcut. If it does not exist there
|
||||
# is no output.
|
||||
#
|
||||
|
||||
/##isocode/ { lang = $2; next }
|
||||
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; next}
|
||||
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
openttd (1.2.1) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.2.1
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 01 Jun 2012 00:00:00 +0200
|
||||
|
||||
openttd (1.2.1~RC1) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.2.1-RC1
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 16 Apr 2012 22:00:00 +0200
|
||||
|
||||
openttd (1.2.0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.2.0
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 Apr 2012 14:00:00 +0200
|
||||
|
||||
openttd (1.2.0~RC4) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.2.0-RC4
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 01 Apr 2012 00:00:00 +0200
|
||||
|
||||
openttd (1.2.0~RC3) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.2.0-RC3
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
@echo off
|
||||
|
||||
set OPENTTD_VERSION=1.2.0-RC3
|
||||
set OPENTTD_VERSION=1.2.1
|
||||
set OPENSFX_VERSION=0.8.0
|
||||
set NOSOUND_VERSION=0.8.0
|
||||
set OPENGFX_VERSION=1.2.0
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
# Version numbers to update
|
||||
!define APPV_MAJOR 1
|
||||
!define APPV_MINOR 2
|
||||
!define APPV_MAINT 0
|
||||
!define APPV_BUILD 6
|
||||
!define APPV_EXTRA "-RC3"
|
||||
!define APPV_MAINT 1
|
||||
!define APPV_BUILD 1
|
||||
!define APPV_EXTRA ""
|
||||
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
|
||||
@@ -143,9 +143,6 @@ Section "!OpenTTD" Section1
|
||||
File ${PATH_ROOT}docs\multiplayer.txt
|
||||
Push "$INSTDIR\docs\multiplayer.txt"
|
||||
Call unix2dos
|
||||
File ${PATH_ROOT}docs\32bpp.txt
|
||||
Push "$INSTDIR\docs\32bpp.txt"
|
||||
Call unix2dos
|
||||
|
||||
; Copy the rest of the stuff
|
||||
SetOutPath "$INSTDIR\"
|
||||
@@ -217,7 +214,6 @@ Section "!OpenTTD" Section1
|
||||
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt"
|
||||
CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Docs"
|
||||
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk" "$INSTDIR\docs\multiplayer.txt"
|
||||
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk" "$INSTDIR\docs\32bpp.txt"
|
||||
CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Scripts"
|
||||
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk" "$INSTDIR\scripts\readme.txt"
|
||||
!insertmacro MUI_STARTMENU_WRITE_END
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
+76
-58
@@ -1,6 +1,6 @@
|
||||
OpenTTD readme
|
||||
Last updated: 2012-03-18
|
||||
Release version: 1.2.0-RC3
|
||||
Last updated: 2012-06-01
|
||||
Release version: 1.2.1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -80,8 +80,10 @@ After you have done all that you can report the bug. Please include the
|
||||
following information in your bug report:
|
||||
* OpenTTD version (PLEASE test the latest SVN/nightly build)
|
||||
* Bug details, including instructions how to reproduce it
|
||||
* Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
|
||||
* Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
|
||||
you compiled OpenTTD yourself.
|
||||
* The processor architecture of your OS (32 bits Windows, 64 bits Windows,
|
||||
Linux on an ARM, Mac OS X on a PowerPC, ...)
|
||||
* Attach a saved game *and* a screenshot if possible
|
||||
* If this bug only occurred recently please note the last version without
|
||||
the bug and the first version including the bug. That way we can fix it
|
||||
@@ -145,9 +147,9 @@ will not be able to reproduce the desync and thus will be unable to fix it.
|
||||
|
||||
3.0) Supported platforms
|
||||
---- -------------------
|
||||
OpenTTD has been ported to several platforms and operating systems. It shouldn't
|
||||
be very difficult to port it to a new platform. The currently working platforms
|
||||
are:
|
||||
OpenTTD has been ported to several platforms and operating systems. It should
|
||||
not be very difficult to port it to a new platform. The currently working
|
||||
platforms are:
|
||||
|
||||
BeOS - SDL or Allegro
|
||||
DOS - Allegro
|
||||
@@ -168,7 +170,7 @@ be installed, or you have downloaded an installer, which will automatically
|
||||
extract OpenTTD in the given directory.
|
||||
|
||||
OpenTTD looks in multiple locations to find the required data files (described
|
||||
in section 4.2). Installing any 3rd party files into a "shared" location has
|
||||
in section 4.2). Installing any 3rd party files into a 'shared' location has
|
||||
the advantage that you only need to do this step once, rather than copying the
|
||||
data files into all OpenTTD versions you have.
|
||||
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
|
||||
@@ -177,15 +179,16 @@ shared directories, savegames will reside in the save/ directory next to the
|
||||
openttd.cfg file there.
|
||||
If you want savegames and screenshots in the directory where the OpenTTD binary
|
||||
resides, simply have your config file in that location. But if you remove this
|
||||
config file, savegames will still be in this directory (see notes in section 4.2)
|
||||
config file, savegames will still be in this directory (see notes in
|
||||
section 4.2 'OpenTTD directories')
|
||||
|
||||
OpenTTD comes without AIs, so if you want to play with AIs you have to download
|
||||
them. The easiest way is via the "Check Online Content" button in the main menu.
|
||||
them. The easiest way is via the 'Check Online Content' button in the main menu.
|
||||
You can select some AIs that you think are compatible with your playing style.
|
||||
Another way is manually downloading the AIs from the forum although then you
|
||||
need to make sure that you install all the required AI libraries too; they get
|
||||
automatically selected (and downloaded) if you get the AIs via the "Check
|
||||
Online Content". If you do not have an AI but have configured OpenTTD to start
|
||||
automatically selected (and downloaded) if you get the AIs via the 'Check
|
||||
Online Content'. If you do not have an AI but have configured OpenTTD to start
|
||||
an AI a message will be shown that the 'dummy' AI has been started.
|
||||
|
||||
4.1) (Required) 3rd party files
|
||||
@@ -198,7 +201,7 @@ For OpenTTD you need to acquire some third party data files. For this you have
|
||||
the choice of using the original Transport Tycoon Deluxe data files or a set
|
||||
of free data files.
|
||||
|
||||
Do NOT copy files included with OpenTTD into "shared" directories (explained in
|
||||
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
|
||||
the following sections) as sooner or later you will run into graphical glitches
|
||||
when using other versions of the game.
|
||||
|
||||
@@ -239,7 +242,7 @@ not work.
|
||||
If you want AIs use the in-game content downloader. If for some reason that is
|
||||
not possible or you want to use an AI that has not been uploaded to the content
|
||||
download system download the tar file and place it in the ai/ directory. If the
|
||||
AI needs libraries you'll have to download those too and put them in the
|
||||
AI needs libraries you will have to download those too and put them in the
|
||||
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
|
||||
the content download system can be found at http://noai.openttd.org/downloads/
|
||||
The AIs and libraries can be found their in the form of .tar.gz packages.
|
||||
@@ -247,20 +250,32 @@ OpenTTD can read inside tar files but it does not extract .tar.gz files by
|
||||
itself.
|
||||
To figure out which libraries you need for an AI you have to start the AI and
|
||||
wait for an error message to pop up. The error message will tell you
|
||||
"couldn't find library 'lib-name'". Download that library and try again.
|
||||
'could not find library "lib-name"'. Download that library and try again.
|
||||
|
||||
4.1.5) Game scripts
|
||||
------ ------------
|
||||
If you want an extra challenge in OpenTTD you can download so-called game
|
||||
scripts via the in-game content downloader. These game scripts have varying
|
||||
functionality, though they can generally influence town growth, subsidies, add
|
||||
goals to reach or provide a different ranking system.
|
||||
If you download a game script manually you have to follow the same rules as for
|
||||
AIs, except that game scripts are placed in the game/ directory instead of the
|
||||
ai/ directory.
|
||||
|
||||
|
||||
4.2) OpenTTD directories
|
||||
---- -------------------
|
||||
OpenTTD uses its own directory to store its required 3rd party base set files (see section
|
||||
4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
|
||||
below for their proper place within this OpenTTD main data directory.
|
||||
OpenTTD uses its own directory to store its required 3rd party base set files
|
||||
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
|
||||
configuration files. See below for their proper place within this OpenTTD main
|
||||
data directory.
|
||||
|
||||
The main OpenTTD directories can be found in various locations, depending on your operating
|
||||
system:
|
||||
The main OpenTTD directories can be found in various locations, depending on
|
||||
your operating system:
|
||||
1. The current working directory (from where you started OpenTTD)
|
||||
For non-Windows operating systems OpenTTD will not scan for files in this
|
||||
directory if it is your personal directory, i.e. "~/", or when it is the
|
||||
root directory, i.e. "/".
|
||||
directory if it is your personal directory, i.e. '~/', or when it is the
|
||||
root directory, i.e. '/'.
|
||||
2. Your personal directory
|
||||
Windows: C:\My Documents\OpenTTD (95, 98, ME)
|
||||
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
|
||||
@@ -278,11 +293,11 @@ system:
|
||||
5. The installation directory (Linux only)
|
||||
Linux: /usr/share/games/openttd
|
||||
6. The application bundle (Mac OSX only)
|
||||
It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
|
||||
touched
|
||||
It includes the OpenTTD files (grf+lng) and it will work as long as they
|
||||
are not touched
|
||||
|
||||
Different types of data or extensions go into different subdirectories of the chosen main
|
||||
OpenTTD directory:
|
||||
Different types of data or extensions go into different subdirectories of the
|
||||
chosen main OpenTTD directory:
|
||||
Config File: (no subdirectory)
|
||||
Screenshots: (no subdirectory)
|
||||
Base Graphics: baseset (or a subdirectory thereof)
|
||||
@@ -298,21 +313,24 @@ OpenTTD directory:
|
||||
Automatic Savegames: save/autosave
|
||||
Scenarios: scenario
|
||||
|
||||
The (automatically created) directory content_download is for OpenTTD's internal use and
|
||||
no files should be added to it or its subdirectories manually.
|
||||
The (automatically created) directory content_download is for OpenTTD's internal
|
||||
use and no files should be added to it or its subdirectories manually.
|
||||
|
||||
Notes:
|
||||
- Linux in the previous list means .deb, but most paths should be similar for others.
|
||||
- Linux in the previous list means .deb, but most paths should be similar for
|
||||
others.
|
||||
- The previous search order is also used for NewGRFs and openttd.cfg.
|
||||
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
|
||||
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
|
||||
5 order.
|
||||
- Savegames will be relative to the config file only if there is no save/
|
||||
directory in paths with higher priority than the config file path, but
|
||||
autosaves and screenshots will always be relative to the config file.
|
||||
|
||||
The preferred setup:
|
||||
Place 3rd party files in shared directory (or in personal directory if you don't
|
||||
have write access on shared directory) and have your openttd.cfg config file in
|
||||
personal directory (where the game will then also place savegames and screenshots).
|
||||
Place 3rd party files in shared directory (or in personal directory if you do
|
||||
not have write access on shared directory) and have your openttd.cfg config
|
||||
file in personal directory (where the game will then also place savegames and
|
||||
screenshots).
|
||||
|
||||
4.3) Portable installations (portable media)
|
||||
---- ---------------------------------------
|
||||
@@ -334,12 +352,10 @@ makes it easy to bundle files belonging to the same script, NewGRF or base
|
||||
set. Music sets are the only exception as they cannot be stored in a tar
|
||||
file due to being played by external applications.
|
||||
|
||||
OpenTTD sees each tar archive as the 'root' of its search path. This means
|
||||
that having a file with the same path in two different tar files means that
|
||||
one cannot be opened, after all only one file will be found first. This is
|
||||
done to make it possible to have the large 32bpp zoomed graphics in a separate
|
||||
file to the (relatively small) unzoomed 8bpp NewGRF. As such it is advisable
|
||||
to put an uniquely named folder in the root of the tar and put all the
|
||||
OpenTTD sees each tar archive as the 'root' of its search path. This means that
|
||||
having a file with the same path in two different tar files means that one
|
||||
cannot be opened, after all only one file will be found first. As such it is
|
||||
advisable to put an uniquely named folder in the root of the tar and put all the
|
||||
content in that folder. For example, all downloaded content has a path that
|
||||
concatenates the name of the content and the version, which makes the path
|
||||
unique. For custom tar files it is advised to do this as well.
|
||||
@@ -405,7 +421,7 @@ OpenTTD in debug mode.
|
||||
6.0) Configuration file
|
||||
---- ------------------
|
||||
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
||||
.INI format. It's mostly undocumented. Almost all settings can be changed
|
||||
.INI format. It is mostly undocumented. Almost all settings can be changed
|
||||
ingame by using the 'Advanced Settings' window.
|
||||
When you cannot find openttd.cfg you should look in the directories as
|
||||
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
|
||||
@@ -429,24 +445,24 @@ Windows:
|
||||
Please read the Makefile for more information.
|
||||
|
||||
Solaris, FreeBSD, OpenBSD:
|
||||
Use "gmake", but do a "./configure" before the first build.
|
||||
Use 'gmake', but do a './configure' before the first build.
|
||||
|
||||
Linux/Unix:
|
||||
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
|
||||
However, for the first build one has to do a "./configure" first.
|
||||
OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'.
|
||||
However, for the first build one has to do a './configure' first.
|
||||
|
||||
MacOS X:
|
||||
Use "make" or Xcode (which will then call make for you)
|
||||
Use 'make' or Xcode (which will then call make for you)
|
||||
This will give you a binary for your CPU type (PPC/Intel)
|
||||
However, for the first build one has to do a "./configure" first.
|
||||
To make a universal binary type "./configure --enabled-universal"
|
||||
instead of "./configure".
|
||||
However, for the first build one has to do a './configure' first.
|
||||
To make a universal binary type './configure --enabled-universal'
|
||||
instead of './configure'.
|
||||
|
||||
BeOS:
|
||||
Use "make", but do a "./configure" before the first build.
|
||||
Use 'make', but do a './configure' before the first build.
|
||||
|
||||
MorphOS:
|
||||
Use "make". However, for the first build one has to do a "./configure" first.
|
||||
Use 'make'. However, for the first build one has to do a './configure' first.
|
||||
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
|
||||
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
||||
libpng and freetype2 developer files.
|
||||
@@ -458,7 +474,7 @@ OS/2:
|
||||
DOS:
|
||||
A build environment with DJGPP is needed as well as libraries such as
|
||||
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
|
||||
website. Compilation is straight forward: use make, but do a "./configure"
|
||||
website. Compilation is straight forward: use make, but do a './configure'
|
||||
before the first build. The build binary will need cwsdpmi.exe to be in
|
||||
the same directory as the openttd executable. cwsdpmi.exe can be found in
|
||||
the os/dos subdirectory. If you compile with stripping turned on a binary
|
||||
@@ -489,7 +505,7 @@ To recompile the extra graphics needed to play with the original Transport
|
||||
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
||||
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
|
||||
The compilation of these extra graphics does generally not happen, unless
|
||||
you remove the graphics file using "make maintainer-clean".
|
||||
you remove the graphics file using 'make maintainer-clean'.
|
||||
|
||||
7.2) Supported compilers
|
||||
---- -------------------
|
||||
@@ -537,7 +553,7 @@ someone else may have already started translating to the same language.
|
||||
|
||||
8.1) Translation
|
||||
---- -----------
|
||||
So, now that you've notified the development team about your intention to
|
||||
So, now that you have notified the development team about your intention to
|
||||
translate (You did, right? Of course you did.) you can pick up english.txt
|
||||
(found in the SVN repository under /src/lang) and translate.
|
||||
|
||||
@@ -571,17 +587,17 @@ Any missing strings are replaced with the English strings. Note that it looks
|
||||
for english.txt in the lang subdirectory, which is where your language file
|
||||
should also be.
|
||||
|
||||
That's all! You should now be able to select the language in the game options.
|
||||
That is all! You should now be able to select the language in the game options.
|
||||
|
||||
|
||||
9.0) Troubleshooting
|
||||
---- ---------------
|
||||
To see all startup options available to you, start OpenTTD with the
|
||||
"./openttd -h" option. This might help you tweak some of the settings.
|
||||
'./openttd -h' option. This might help you tweak some of the settings.
|
||||
|
||||
If the game is acting strange and you feel adventurous you can try the
|
||||
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
|
||||
debugging output. The "name" variable can help you to display only some type of
|
||||
'-d [[<name>=]<level>]' flag, where the higher levels will give you more
|
||||
debugging output. The 'name' variable can help you to display only some type of
|
||||
debugging messages. This is mostly undocumented so best is to look in the
|
||||
source code file debug.c for the various debugging types. For more information
|
||||
look at http://wiki.openttd.org/index.php/Command_line.
|
||||
@@ -604,17 +620,17 @@ and add a suitable font for the small, medium and / or large font, e.g.:
|
||||
small_font = "Tahoma"
|
||||
medium_font = "Tahoma"
|
||||
large_font = "Tahoma"
|
||||
You should use a font name like "Tahoma" or a path to the desired font.
|
||||
You should use a font name like 'Tahoma' or a path to the desired font.
|
||||
|
||||
Any NewGRF file used in a game is stored inside the savegame and will refuse
|
||||
to load if you don't have that NewGRF file available. A list of missing files
|
||||
to load if you do not have that NewGRF file available. A list of missing files
|
||||
can be viewed in the NewGRF window accessible from the file load dialogue window.
|
||||
|
||||
You can try to obtain the missing files from that NewGRF dialogue or - if they
|
||||
are not available online - you can search manually through our forum's graphics
|
||||
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
|
||||
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
|
||||
(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
|
||||
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
|
||||
Once you have all missing files, you are set to go.
|
||||
|
||||
|
||||
@@ -667,6 +683,8 @@ Thanks to:
|
||||
George - Canal graphics
|
||||
Andrew Parkhouse (andythenorth) - River graphics
|
||||
David Dallaston (Pikka) - Tram tracks
|
||||
Marcin Grzegorczyk - Foundations for tracks on slopes,
|
||||
Daniel Blödorn (Bluescreen) - Title game
|
||||
All Translators - For their support to make OpenTTD a truly international game
|
||||
Bug Reporters - Thanks for all bug reports
|
||||
Chris Sawyer - For an amazing game!
|
||||
|
||||
+10
-4
@@ -210,16 +210,22 @@ static SQInteger base_suspend(HSQUIRRELVM v)
|
||||
static SQInteger base_array(HSQUIRRELVM v)
|
||||
{
|
||||
SQArray *a;
|
||||
SQObject &size = stack_get(v,2);
|
||||
SQInteger nInitialSize = tointeger(stack_get(v,2));
|
||||
SQInteger ret = 1;
|
||||
if (nInitialSize < 0) {
|
||||
v->Raise_Error(_SC("can't create/resize array with/to size %d"), nInitialSize);
|
||||
nInitialSize = 0;
|
||||
ret = -1;
|
||||
}
|
||||
if(sq_gettop(v) > 2) {
|
||||
a = SQArray::Create(_ss(v),0);
|
||||
a->Resize(tointeger(size),stack_get(v,3));
|
||||
a->Resize(nInitialSize,stack_get(v,3));
|
||||
}
|
||||
else {
|
||||
a = SQArray::Create(_ss(v),tointeger(size));
|
||||
a = SQArray::Create(_ss(v),nInitialSize);
|
||||
}
|
||||
v->Push(a);
|
||||
return 1;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static SQInteger base_type(HSQUIRRELVM v)
|
||||
|
||||
+2
-2
@@ -39,7 +39,7 @@
|
||||
/* Clients shouldn't start AIs */
|
||||
if (_networking && !_network_server) return;
|
||||
|
||||
AIConfig *config = AIConfig::GetConfig(company);
|
||||
AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME);
|
||||
AIInfo *info = config->GetInfo();
|
||||
if (info == NULL || (rerandomise_ai && config->IsRandom())) {
|
||||
info = AI::scanner_info->SelectRandomAI();
|
||||
@@ -283,7 +283,7 @@
|
||||
{
|
||||
/* Find the first company which doesn't exist yet */
|
||||
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
|
||||
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
|
||||
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->GetSetting("start_date");
|
||||
}
|
||||
|
||||
/* Currently no AI can be started, check again in a year. */
|
||||
|
||||
@@ -222,7 +222,7 @@ void AIInstance::Died()
|
||||
|
||||
ShowAIDebugWindow(_current_company);
|
||||
|
||||
const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();
|
||||
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
|
||||
if (info != NULL) {
|
||||
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
|
||||
|
||||
|
||||
@@ -1894,7 +1894,7 @@ static bool AircraftEventHandler(Aircraft *v, int loop)
|
||||
|
||||
if (v->current_order.IsType(OT_LOADING) || v->current_order.IsType(OT_LEAVESTATION)) return true;
|
||||
|
||||
if (v->state == FLYING) {
|
||||
if (v->state >= ENDTAKEOFF && v->state <= HELIENDLANDING) {
|
||||
/* If we are flying, unconditionally clear the 'dest too far' state. */
|
||||
AircraftHandleDestTooFar(v, false);
|
||||
} else if (v->acache.cached_max_range_sqr != 0) {
|
||||
|
||||
@@ -765,7 +765,10 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
|
||||
cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) GroupStatistics::UpdateAutoreplace(_current_company);
|
||||
if (flags & DC_EXEC) {
|
||||
GroupStatistics::UpdateAutoreplace(_current_company);
|
||||
SetWindowClassesDirty(GetWindowClassForVehicleType(Engine::Get(old_engine_type)->type));
|
||||
}
|
||||
if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
|
||||
|
||||
return cost;
|
||||
|
||||
@@ -493,8 +493,8 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_RV_RIGHT_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
|
||||
@@ -513,7 +513,7 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
|
||||
};
|
||||
|
||||
static const WindowDesc _replace_rail_vehicle_desc(
|
||||
WDP_AUTO, 456, 140,
|
||||
WDP_AUTO, 500, 140,
|
||||
WC_REPLACE_VEHICLE, WC_NONE,
|
||||
WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION,
|
||||
_nested_replace_rail_vehicle_widgets, lengthof(_nested_replace_rail_vehicle_widgets)
|
||||
|
||||
@@ -885,8 +885,16 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
|
||||
int sprite_x = (rtl ? r - sprite_width / 2 : l + sprite_width / 2) - 1;
|
||||
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
|
||||
|
||||
int text_left = l + (rtl ? WD_FRAMERECT_LEFT : sprite_width);
|
||||
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT);
|
||||
int count_width = 0;
|
||||
if (show_count) {
|
||||
SetDParam(0, 999);
|
||||
count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
|
||||
}
|
||||
|
||||
int text_left = l + (rtl ? WD_FRAMERECT_LEFT + count_width : sprite_width);
|
||||
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT + count_width);
|
||||
int count_left = l;
|
||||
int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT;
|
||||
|
||||
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
|
||||
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
|
||||
@@ -901,7 +909,7 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
|
||||
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
|
||||
if (show_count) {
|
||||
SetDParam(0, num_engines);
|
||||
DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
|
||||
DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+11
-1
@@ -360,7 +360,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
|
||||
}
|
||||
if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
|
||||
|
||||
/* Take care of rating in towns */
|
||||
/* Take care of rating and transport rights in towns */
|
||||
FOR_ALL_TOWNS(t) {
|
||||
/* If a company takes over, give the ratings to that company. */
|
||||
if (new_owner != INVALID_OWNER) {
|
||||
@@ -378,6 +378,16 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
|
||||
/* Reset the ratings for the old owner */
|
||||
t->ratings[old_owner] = RATING_INITIAL;
|
||||
ClrBit(t->have_ratings, old_owner);
|
||||
|
||||
/* Transfer exclusive rights */
|
||||
if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
|
||||
if (new_owner != INVALID_OWNER) {
|
||||
t->exclusivity = new_owner;
|
||||
} else {
|
||||
t->exclusive_counter = 0;
|
||||
t->exclusivity = INVALID_COMPANY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
@@ -927,6 +927,8 @@ void EnginesMonthlyLoop()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // rebuild the purchase list (esp. when sorted by reliability)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+10
-9
@@ -166,19 +166,20 @@ static StringID GetAircraftEngineInfoString(const Engine *e)
|
||||
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
|
||||
uint16 range = e->GetRange();
|
||||
|
||||
SetDParam(0, e->GetCost());
|
||||
SetDParam(1, e->GetDisplayMaxSpeed());
|
||||
SetDParam(2, cargo);
|
||||
SetDParam(3, capacity);
|
||||
SetDParam(7, range);
|
||||
uint i = 0;
|
||||
SetDParam(i++, e->GetCost());
|
||||
SetDParam(i++, e->GetDisplayMaxSpeed());
|
||||
if (range > 0) SetDParam(i++, range);
|
||||
SetDParam(i++, cargo);
|
||||
SetDParam(i++, capacity);
|
||||
|
||||
if (mail_capacity > 0) {
|
||||
SetDParam(4, CT_MAIL);
|
||||
SetDParam(5, mail_capacity);
|
||||
SetDParam(6, e->GetRunningCost());
|
||||
SetDParam(i++, CT_MAIL);
|
||||
SetDParam(i++, mail_capacity);
|
||||
SetDParam(i++, e->GetRunningCost());
|
||||
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST;
|
||||
} else {
|
||||
SetDParam(4, e->GetRunningCost());
|
||||
SetDParam(i++, e->GetRunningCost());
|
||||
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
|
||||
}
|
||||
}
|
||||
|
||||
+26
@@ -13,6 +13,8 @@
|
||||
#define ERROR_H
|
||||
|
||||
#include "strings_type.h"
|
||||
#include "company_type.h"
|
||||
#include "core/geometry_type.hpp"
|
||||
|
||||
/** Message severity/type */
|
||||
enum WarningLevel {
|
||||
@@ -22,6 +24,30 @@ enum WarningLevel {
|
||||
WL_CRITICAL, ///< Critical errors, the MessageBox is shown in all cases
|
||||
};
|
||||
|
||||
/** The data of the error message. */
|
||||
class ErrorMessageData {
|
||||
protected:
|
||||
uint duration; ///< Length of display of the message. 0 means forever,
|
||||
uint64 decode_params[20]; ///< Parameters of the message strings.
|
||||
const char *strings[20]; ///< Copies of raw strings that were used.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
|
||||
StringID summary_msg; ///< General error message showed in first line. Must be valid.
|
||||
StringID detailed_msg; ///< Detailed error message showed in second line. Can be #INVALID_STRING_ID.
|
||||
Point position; ///< Position of the error message window.
|
||||
CompanyID face; ///< Company belonging to the face being shown. #INVALID_COMPANY if no face present.
|
||||
|
||||
public:
|
||||
ErrorMessageData(const ErrorMessageData &data);
|
||||
~ErrorMessageData();
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
|
||||
void SetDParam(uint n, uint64 v);
|
||||
void SetDParamStr(uint n, const char *str);
|
||||
|
||||
void CopyOutDParams();
|
||||
};
|
||||
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ClearErrorMessages();
|
||||
void ShowFirstError();
|
||||
|
||||
+94
-59
@@ -66,72 +66,96 @@ static const WindowDesc _errmsg_face_desc(
|
||||
_nested_errmsg_face_widgets, lengthof(_nested_errmsg_face_widgets)
|
||||
);
|
||||
|
||||
/** The data of the error message. */
|
||||
class ErrorMessageData {
|
||||
protected:
|
||||
uint duration; ///< Length of display of the message. 0 means forever,
|
||||
uint64 decode_params[20]; ///< Parameters of the message strings.
|
||||
const char *strings[20]; ///< Copies of raw strings that were used.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
|
||||
StringID summary_msg; ///< General error message showed in first line. Must be valid.
|
||||
StringID detailed_msg; ///< Detailed error message showed in second line. Can be #INVALID_STRING_ID.
|
||||
Point position; ///< Position of the error message window.
|
||||
CompanyID face; ///< Company belonging to the face being shown. #INVALID_COMPANY if no face present.
|
||||
|
||||
public:
|
||||
/**
|
||||
* Copy the given data into our instace.
|
||||
* @param data The data to copy.
|
||||
*/
|
||||
ErrorMessageData(const ErrorMessageData &data)
|
||||
{
|
||||
*this = data;
|
||||
for (size_t i = 0; i < lengthof(this->strings); i++) {
|
||||
if (this->strings[i] != NULL) {
|
||||
this->strings[i] = strdup(this->strings[i]);
|
||||
this->decode_params[i] = (size_t)this->strings[i];
|
||||
}
|
||||
/**
|
||||
* Copy the given data into our instace.
|
||||
* @param data The data to copy.
|
||||
*/
|
||||
ErrorMessageData::ErrorMessageData(const ErrorMessageData &data)
|
||||
{
|
||||
*this = data;
|
||||
for (size_t i = 0; i < lengthof(this->strings); i++) {
|
||||
if (this->strings[i] != NULL) {
|
||||
this->strings[i] = strdup(this->strings[i]);
|
||||
this->decode_params[i] = (size_t)this->strings[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Free all the strings. */
|
||||
~ErrorMessageData()
|
||||
{
|
||||
for (size_t i = 0; i < lengthof(this->strings); i++) free(this->strings[i]);
|
||||
}
|
||||
/** Free all the strings. */
|
||||
ErrorMessageData::~ErrorMessageData()
|
||||
{
|
||||
for (size_t i = 0; i < lengthof(this->strings); i++) free(this->strings[i]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Display an error message in a window.
|
||||
* @param summary_msg General error message showed in first line. Must be valid.
|
||||
* @param detailed_msg Detailed error message showed in second line. Can be INVALID_STRING_ID.
|
||||
* @param duration The amount of time to show this error message.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
duration(duration),
|
||||
textref_stack_size(textref_stack_size),
|
||||
summary_msg(summary_msg),
|
||||
detailed_msg(detailed_msg)
|
||||
{
|
||||
this->position.x = x;
|
||||
this->position.y = y;
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_size, textref_stack);
|
||||
CopyOutDParam(this->decode_params, this->strings, detailed_msg == INVALID_STRING_ID ? summary_msg : detailed_msg, lengthof(this->decode_params));
|
||||
if (textref_stack_size > 0) {
|
||||
StopTextRefStackUsage();
|
||||
MemCpyT(this->textref_stack, textref_stack, textref_stack_size);
|
||||
}
|
||||
/**
|
||||
* Display an error message in a window.
|
||||
* @param summary_msg General error message showed in first line. Must be valid.
|
||||
* @param detailed_msg Detailed error message showed in second line. Can be INVALID_STRING_ID.
|
||||
* @param duration The amount of time to show this error message.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
duration(duration),
|
||||
textref_stack_size(textref_stack_size),
|
||||
summary_msg(summary_msg),
|
||||
detailed_msg(detailed_msg),
|
||||
face(INVALID_COMPANY)
|
||||
{
|
||||
this->position.x = x;
|
||||
this->position.y = y;
|
||||
|
||||
memset(this->decode_params, 0, sizeof(this->decode_params));
|
||||
memset(this->strings, 0, sizeof(this->strings));
|
||||
|
||||
if (textref_stack_size > 0) MemCpyT(this->textref_stack, textref_stack, textref_stack_size);
|
||||
|
||||
assert(summary_msg != INVALID_STRING_ID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy error parameters from current DParams.
|
||||
*/
|
||||
void ErrorMessageData::CopyOutDParams()
|
||||
{
|
||||
/* Reset parameters */
|
||||
for (size_t i = 0; i < lengthof(this->strings); i++) free(this->strings[i]);
|
||||
memset(this->decode_params, 0, sizeof(this->decode_params));
|
||||
memset(this->strings, 0, sizeof(this->strings));
|
||||
|
||||
/* Get parameters using type information */
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StopTextRefStackUsage();
|
||||
|
||||
if (this->detailed_msg == STR_ERROR_OWNED_BY) {
|
||||
CompanyID company = (CompanyID)GetDParamX(this->decode_params, 2);
|
||||
this->face = (this->detailed_msg == STR_ERROR_OWNED_BY && company < MAX_COMPANIES) ? company : INVALID_COMPANY;
|
||||
|
||||
assert(summary_msg != INVALID_STRING_ID);
|
||||
if (company < MAX_COMPANIES) face = company;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a error string parameter.
|
||||
* @param n Parameter index
|
||||
* @param v Parameter value
|
||||
*/
|
||||
void ErrorMessageData::SetDParam(uint n, uint64 v)
|
||||
{
|
||||
this->decode_params[n] = v;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a rawstring parameter.
|
||||
* @param n Parameter index
|
||||
* @param str Raw string
|
||||
*/
|
||||
void ErrorMessageData::SetDParamStr(uint n, const char *str)
|
||||
{
|
||||
free(this->strings[n]);
|
||||
this->strings[n] = strdup(str);
|
||||
}
|
||||
|
||||
/** Define a queue with errors. */
|
||||
typedef std::list<ErrorMessageData> ErrorList;
|
||||
@@ -367,6 +391,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
|
||||
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_size, textref_stack);
|
||||
data.CopyOutDParams();
|
||||
|
||||
ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0);
|
||||
if (w != NULL && w->IsCritical()) {
|
||||
@@ -382,3 +407,13 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
new ErrmsgWindow(data);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule a list of errors.
|
||||
* Note: This does not try to display the error now. This is useful if the window system is not yet running.
|
||||
* @param data Error message datas; cleared afterwards
|
||||
*/
|
||||
void ScheduleErrorMessage(ErrorList &datas)
|
||||
{
|
||||
_error_list.splice(_error_list.end(), datas);
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
/* Clients shouldn't start GameScripts */
|
||||
if (_networking && !_network_server) return;
|
||||
|
||||
GameConfig *config = GameConfig::GetConfig();
|
||||
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
|
||||
GameInfo *info = config->GetInfo();
|
||||
if (info == NULL) return;
|
||||
|
||||
|
||||
@@ -254,9 +254,8 @@ static void IndustryDrawBubbleGenerator( const TileInfo *ti)
|
||||
{
|
||||
if (IsIndustryCompleted(ti->tile)) {
|
||||
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
|
||||
} else {
|
||||
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
|
||||
}
|
||||
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
|
||||
}
|
||||
|
||||
static void IndustryDrawToyFactory(const TileInfo *ti)
|
||||
@@ -1450,12 +1449,12 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
|
||||
*/
|
||||
static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
|
||||
{
|
||||
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
|
||||
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->cache.population < 1200) {
|
||||
return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
|
||||
}
|
||||
|
||||
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
|
||||
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
||||
return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER);
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
|
||||
+377
-209
File diff suppressed because it is too large
Load Diff
+477
-475
File diff suppressed because it is too large
Load Diff
@@ -317,7 +317,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construi
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abrir a barra de paisagismo para elevar ou abaixar terreno, plantar árvores, etc.
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Exibir janela de som/música
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Exibir a última mensagem/notícia, exibir opções de mensagem
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações sobre o terreno, console, Depurar IA, capturas de tela, sobre OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações sobre o terreno, console, depurar scripts, capturas de tela, sobre OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Trocar a barra de ferramentas
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
@@ -350,7 +350,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Definições de dificuldade
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Definições avançadas
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA / Jogo
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nomes de cidades exibidos
|
||||
@@ -446,7 +446,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Histórico de M
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Informação da área do terreno
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Alternar console
|
||||
STR_ABOUT_MENU_AI_DEBUG :Depurar I.A./GameScript
|
||||
STR_ABOUT_MENU_AI_DEBUG :Depurar IA/Script do jogo
|
||||
STR_ABOUT_MENU_SCREENSHOT :Captura de tela
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ampliado em captura de tela
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de tela em ampliação padrão
|
||||
@@ -1410,7 +1410,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Dificuld
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Configurações avançadas
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Jogo
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo
|
||||
STR_INTRO_QUIT :{BLACK}Sair
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Iniciar um novo jogo. Ctrl+Clique para pular a configuração do mapa
|
||||
@@ -1430,7 +1430,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Exibir o
|
||||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Exibe as configurações avançadas
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e do Jogo
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nessa tradução. Por favor faça o OpenTTD melhor se inscrevendo como tradutor. Leia Readme.txt para mais detalhes.
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Preço:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Vel.: {VELOCITY} Potência: {POWER} Tração Máx: {6:FORCE}{}Custo de manutenção: {4:CURRENCY_LONG}/yr{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de manuteção: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {7:COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Cust de manut.: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {7:COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manut.: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Cust de manut.: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manut.: {CURRENCY_LONG}/ano
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING}
|
||||
@@ -3500,7 +3500,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Selecion
|
||||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}Depurar I.A./GameScript
|
||||
STR_AI_DEBUG :{WHITE}Depurar IA/Script do jogo
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome do script
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Definições
|
||||
@@ -3520,12 +3520,12 @@ STR_AI_GAME_SCRIPT :{BLACK}Game Scr
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Checando o log do Game Script
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Nenhuma IA adequada encontrada para carregar. {} Esta IA é falsa e não irá fazer nada. {} Você pode pode baixar várias IA através do sistema de 'Conteúdo Online'
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração da I.A./GameScript
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depuração de I.A./GameScript só é acessível pelo servidor
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração da I.A./Script do jogo
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depuração de I.A./Script do jogo só é acessível pelo servidor
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuração da I.A./GameScript
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}GameScript que será carregado no próximo jogo
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuração da I.A./Script do jogo
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script do jogo que será carregado no próximo jogo
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serão carregadas no próximo jogo
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano
|
||||
STR_AI_CONFIG_RANDOM_AI :IA aleatória
|
||||
@@ -3536,13 +3536,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mover a
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Descer
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a IA selecionada para baixo na lista
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script do jogo
|
||||
STR_AI_CONFIG_AI :{G=f}{SILVER}IAs
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Selecionar {STRING}
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :{G=f}IA
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script do jogo
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carregar outro script
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar os parâmetros do Script
|
||||
@@ -3550,7 +3550,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}Disponíveis {STRING}
|
||||
STR_AI_LIST_CAPTION_AI :{G=f}IAs
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :Script do jogo
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}Clique para selecionar um script
|
||||
|
||||
STR_AI_LIST_AUTHOR :{BLACK}Autor: {STRING}
|
||||
@@ -3565,7 +3565,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Não mud
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parâmetros
|
||||
STR_AI_SETTINGS_CAPTION_AI :{G=f}IA
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do jogo
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Resetar
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só pode ser construído em zonas florestais
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só pode ser construído em áreas desérticas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode ser construído em cidades
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode ser construído em cidades (substituindo casas)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só pode ser construído próximo aos centros de cidades
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só pode ser construído em áreas baixas
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve
|
||||
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Pes: {WEIGHT_SHORT}{}Velocitat: {VELOCITY} Potència: {POWER} T.E. Max.: {6:FORCE}{}Cost d'utilització: {4:CURRENCY_LONG}/any{}Capacitat: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Max: {VELOCITY}{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Max: {VELOCITY}{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {7:COMMA} cel·les{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {7:COMMA} cel·les{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {COMMA} cel·les{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {COMMA} cel·les{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substitueix {STRING}
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nom
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... només es pot construir en poblacions de més de 1200 hab.
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... només es pot construir en àrees de selva tropical
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... només es pot construir en àrees de desert
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... només es pot construir en poblacions
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... només es pot construir en poblacions (substituint cases)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... només es pot construir prop del centre de les poblacions
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... només pot ser construït en zones baixes
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... només es pot situar prop dels límits del mapa
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... els boscos només es poden plantar sota la cota de neu
|
||||
|
||||
@@ -3188,8 +3188,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cijena:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Trošak: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER} Maks. T.E.: {6:FORCE}{}Trošak uporabe: {4:CURRENCY_LONG}/god{}Nosivost: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cijena: {CURRENCY_LONG} Maks. brzina: {VELOCITY} Domet: {7:COMMA} tiles{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cijena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY} Domet: {7:COMMA} tiles{}Kapacitet: {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cijena: {CURRENCY_LONG} Maks. brzina: {VELOCITY} Domet: {COMMA} tiles{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cijena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY} Domet: {COMMA} tiles{}Kapacitet: {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamijeni {STRING}
|
||||
@@ -3813,7 +3813,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... dopu
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{G=male}{WHITE}... može biti izgrađen samo u gradovima s najmanje 1.200 stanovnika
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... može biti izgrađen samo u predjelima kišnih šuma
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... može biti izgrađen samo u pustinjskim područjima
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... može biti izgrađen samo u gradovima
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... može biti izgrađen samo u gradovima (zamjenjujući kuće)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... može biti izgrađen samo blizu središta gradova
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... može biti izgrađen samo u nizinskim područjima
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... može se postaviti samo blizu rubova karte
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... šume mogu biti posađene jedino iznad linije snijega
|
||||
|
||||
+11
-10
@@ -419,7 +419,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ukončit
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Nastavení obtížnosti
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Pokročilé nastavení
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :nastavení AI / hry
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Nastavení AI / hry
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavení grafik
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavení průhlednosti
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobrazení jmen měst
|
||||
@@ -430,7 +430,7 @@ STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Zobrazovat popi
|
||||
STR_SETTINGS_MENU_FULL_ANIMATION :Plné animace
|
||||
STR_SETTINGS_MENU_FULL_DETAIL :Plné detaily
|
||||
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Průhledné budovy
|
||||
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Průhledná jména stanic
|
||||
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Průhledné popisky
|
||||
############ range ends here
|
||||
|
||||
############ range for file menu starts
|
||||
@@ -2011,7 +2011,7 @@ STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukon
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti jmen stanic. Nastavení se zamkne Ctrl+kliknutím
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti popisků. Nastavení se zamkne Ctrl+kliknutím
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Změna průhlednosti stromů. Nastavení se zamkne Ctrl+kliknutím
|
||||
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Změna průhlednosti domů. Nastavení se zamkne Ctrl+kliknutím
|
||||
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Změna průhlednosti továren. Nastavení se zamkne Ctrl+kliknutím
|
||||
@@ -2222,7 +2222,7 @@ STR_OBJECT_CLASS_TRNS :Vysílače
|
||||
|
||||
# Tree planting window (last two for SE only)
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Stromy
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Zvol typ stromu na vysazení
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Zvol druh stromu na vysazení. Pokud se na políčku už nějaký strom nachází, přidá se k němu několik různých druhů bez ohledu na výběr druhu
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Různé stromy
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umístit nahodné stromy. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy
|
||||
@@ -2919,8 +2919,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Změnit
|
||||
|
||||
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Koupit 25% podíl ve společnosti
|
||||
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Prodat 25% podíl ve společnosti
|
||||
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koupit 25% podíl v této společnosti. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Prodat 25% podíl v této společnosti. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koupit 25% podíl v této společnosti. Stisknutý Shift+Kliknutí pro zobrazení odhadované ceny
|
||||
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Prodat 25% podíl v této společnosti. Stisknutý Shift+Kliknutí pro zobrazení odhadované ceny
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Jméno společnosti
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Jméno prezidenta
|
||||
@@ -3140,7 +3140,7 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Klonovat
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonovat letadlo
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Vytvoří se kopie vlaku se všemi vagony. Klepni na toto tlačítko a pak na vlak v nebo vně depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Vytvoří se kopie silničního vozidla. Klepni na toto tlačítko a pak na vozidlo v nebo vně depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Vytvoří se kopie silničního vozidla. Klepni na toto tlačítko a pak na vozidlo v nebo vně depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadované ceny
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Vytvoří se kopie lodě. Klepni na toto tlačítko a pak na loď v nebo vně lodního depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Vytvoří se kopie letadla. Klepni na toto tlačítko a pak na letadlo v nebo vně hangáru. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
|
||||
@@ -3186,8 +3186,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Váha: {WEIGHT_SHORT}{}Rychlost: {VELOCITY} Síla: {POWER} Maximální tažná síla: {6:FORCE}{}Provozní náklady: {4:CURRENCY_LONG}/rok{}Kapacita: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena {CURRENCY_LONG} Max. Rychlost: {VELOCITY} Dosah: {7:COMMA} polí{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena {CURRENCY_LONG} Max. Rychlost {VELOCITY} Dosah: {7:COMMA} polí{}Kapacita: {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena {CURRENCY_LONG} Max. Rychlost: {VELOCITY} Dosah: {COMMA} polí{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena {CURRENCY_LONG} Max. Rychlost {VELOCITY} Dosah: {COMMA} polí{}Kapacita: {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Vyměňování {STRING}
|
||||
@@ -3811,7 +3811,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... je p
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... může být budováno jen ve městech s populací 1200 lidí a více
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... může se vybudovat jedině v pralese
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... může se postavit jedině v poušti
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... může se postavit jedině ve městě
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... může se postavit jedině ve městě (místo nějakých domů)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... může být postaveno pouze poblíž centra města
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... může se postavit jen v nížinách
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... může být umístěno pouze poblíž okrajů mapy
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les lze vysadit pouze nad sněžnou čárou
|
||||
|
||||
+4
-3
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {7:COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Faste udgifter: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {7:COMMA} felter{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Faste udgifter: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {COMMA} felter{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Udskift {STRING}
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... kun
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan kun bygges i byer med mindst 1200 indbyggere
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan kun bygges i regnskovsområder
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan kun bygges i ørkenområder
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan kun bygges i byer
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan kun bygges i byer (erstat huse)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan kun bygges nær centrum af byer
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan kun bygges i lavtliggende områder
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan kun placeres nær kanten af kortet
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... skov kan kun plantes over snelinjen
|
||||
|
||||
+8
-7
@@ -907,8 +907,8 @@ STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Rijden links
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rijden rechts
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rechts rijden
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Plaatsnamen
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Kies type plaatsnamen
|
||||
@@ -2967,7 +2967,7 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewicht:
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten: {GOLD}{CURRENCY_LONG}{BLACK} Snelheid: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capaciteit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedreven wagons: {GOLD}+{POWER}{BLACK} Gewicht: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen voor: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen naar: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Alle vrachttypen
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Prijs: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Prijs: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER} Max. T.E.: {6:FORCE}{}Bedrijfskosten: {4:CURRENCY_LONG}/yr{}Capaciteit: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/jaar
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {7:COMMA} tegels{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {7:COMMA} tegels{}Capaciteit: {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {COMMA} tegels{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {COMMA} tegels{}Capaciteit: {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING}
|
||||
@@ -3117,7 +3117,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wissel t
|
||||
STR_REPLACE_ENGINES :Motoren
|
||||
STR_REPLACE_WAGONS :Wagons
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt selecteren
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt vervangen
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Dit geeft weer waarmee de aan de linkerkant geselecteerde locomotief vervangen wordt
|
||||
STR_REPLACE_RAIL_VEHICLES :Railvoertuigen
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Elektrische railvoertuigen
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slec
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan alleen in plaatsen met meer dan 1.200 inwoners worden gebouwd
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan alleen in regenwouden gebouwd worden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan alleen in woestijnen gebouwd worden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in plaatsen gebouwd worden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in plaatsen gebouwd worden (vervangt huizen)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan alleen worden gebouwd in het centrum van de stad
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan alleen in laaggelegen gebieden gebouwd worden
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan alleen aan de rand van de kaart geplaatst worden
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bossen kunnen alleen boven de sneeuwgrens worden geplant
|
||||
|
||||
@@ -536,8 +536,8 @@ STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLA
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
|
||||
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
|
||||
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
|
||||
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
|
||||
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
|
||||
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargoes on the cargo payment rates graph
|
||||
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargoes on the cargo payment rates graph
|
||||
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
|
||||
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
|
||||
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
|
||||
@@ -3117,7 +3117,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch b
|
||||
STR_REPLACE_ENGINES :Engines
|
||||
STR_REPLACE_WAGONS :Wagons
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
|
||||
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
|
||||
@@ -3825,7 +3826,7 @@ STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't co
|
||||
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track
|
||||
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
|
||||
|
||||
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here...
|
||||
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
|
||||
|
||||
# Road construction errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
|
||||
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
|
||||
|
||||
+13
-12
@@ -1570,7 +1570,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection:
|
||||
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a local area nework game
|
||||
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a local area network game
|
||||
STR_NETWORK_SERVER_LIST_LAN :LAN
|
||||
STR_NETWORK_SERVER_LIST_INTERNET :Internet
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
|
||||
@@ -2502,11 +2502,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v
|
||||
# Sprite aligner window
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around at the end
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around at the begin
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
|
||||
@@ -2561,7 +2561,7 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found c
|
||||
STR_NEWGRF_LIST_MISSING :{RED}Missing files
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
|
||||
@@ -3117,7 +3117,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch b
|
||||
STR_REPLACE_ENGINES :Engines
|
||||
STR_REPLACE_WAGONS :Cars
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
|
||||
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
|
||||
@@ -3296,21 +3296,21 @@ STR_ORDER_GO_TO :Go to
|
||||
STR_ORDER_GO_NON_STOP_TO :Go non-stop to
|
||||
STR_ORDER_GO_VIA :Go via
|
||||
STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behavior of the highlighted order
|
||||
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
|
||||
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
|
||||
STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
|
||||
STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
|
||||
STR_ORDER_DROP_NO_LOADING :No loading
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behavior of the highlighted order
|
||||
|
||||
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
|
||||
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
|
||||
STR_ORDER_DROP_UNLOAD :Unload all
|
||||
STR_ORDER_DROP_TRANSFER :Transfer
|
||||
STR_ORDER_DROP_NO_UNLOADING :No unloading
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behavior of the highlighted order
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Refit
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
|
||||
@@ -3825,7 +3826,7 @@ STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't co
|
||||
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track
|
||||
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
|
||||
|
||||
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here...
|
||||
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
|
||||
|
||||
# Road construction errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
|
||||
|
||||
@@ -373,7 +373,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Ehita le
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Maastiku tööriistade avamine maa tõstmiseks/langetamiseks, puude istutamiseks, jne.
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Näita heli/muusika akent
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Näita viimast teadet, kuva teadete valikud
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-ala andmed, konsool, tehismõistuse silumine, ekraanitõmmised, OpenTTD versiooniinfo
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-ala andmed, konsool, skriptide debug, ekraanitõmmised, OpenTTDst
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Tööriistaribade vahetamine
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
@@ -406,7 +406,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Välju
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Mängu valikud
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Raskusastme seadistused
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Täpsemad seaded
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / mängu seaded
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF seadistused
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse valikud
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Näidatavad linnanimed
|
||||
@@ -502,7 +502,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Teadete ajalugu
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Maaala andmed
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Lülita konsool sisse/välja
|
||||
STR_ABOUT_MENU_AI_DEBUG :Tehismõistuse / GameScript-i silumine
|
||||
STR_ABOUT_MENU_AI_DEBUG :Tehismõistuse / Mänguskriptide silumine
|
||||
STR_ABOUT_MENU_SCREENSHOT :Ekraanitõmmis
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Suurendatud ekraanitõmmis
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Tavasuurendusega ekraanitõmmis
|
||||
@@ -1466,7 +1466,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Raskusas
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Täpsemad seaded
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF seadistused
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Internetisisu kontrollimine
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Tehismõistuse / mängu seaded
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Tehismõistuse / Mänguskriptide seaded
|
||||
STR_INTRO_QUIT :{BLACK}Välju
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Alusta uut mängu. Ctrl+klõps jätab kaardi seadistamise vahele
|
||||
@@ -3149,8 +3149,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hind: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Kiirus: {VELOCITY} Võimsus: {POWER} Veojõud: {6:FORCE}{}Käituskulud: {4:CURRENCY_LONG}/aasta{}Mahutavus: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Maksumus: {CURRENCY_LONG} Maksimaalne kiirus: {VELOCITY} Tegevusraadius: {7:COMMA} ruutu{}Mahutavus: {CARGO_LONG}, {CARGO_LONG}{}Kasutamise hind: {CURRENCY_LONG}/aastas
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Maksumus: {CURRENCY_LONG} Maksimaalne kiirus: {VELOCITY} Tegevusraadius: {7:COMMA} ruutu{}Mahutavus: {CARGO_LONG}{}Kasutamise kulu: {CURRENCY_LONG}/aastas
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Maksumus: {CURRENCY_LONG} Maksimaalne kiirus: {VELOCITY} Tegevusraadius: {COMMA} ruutu{}Mahutavus: {CARGO_LONG}, {CARGO_LONG}{}Kasutamise hind: {CURRENCY_LONG}/aastas
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Maksumus: {CURRENCY_LONG} Maksimaalne kiirus: {VELOCITY} Tegevusraadius: {COMMA} ruutu{}Mahutavus: {CARGO_LONG}{}Kasutamise kulu: {CURRENCY_LONG}/aastas
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Asenda {STRING}
|
||||
|
||||
@@ -34,7 +34,7 @@ STR_CARGO_PLURAL_OIL :Öljyä
|
||||
STR_CARGO_PLURAL_LIVESTOCK :Karjaa
|
||||
STR_CARGO_PLURAL_GOODS :Tavaroita
|
||||
STR_CARGO_PLURAL_GRAIN :Viljaa
|
||||
STR_CARGO_PLURAL_WOOD :Puutavaraa
|
||||
STR_CARGO_PLURAL_WOOD :Raakapuuta
|
||||
STR_CARGO_PLURAL_IRON_ORE :Rautamalmia
|
||||
STR_CARGO_PLURAL_STEEL :Terästä
|
||||
STR_CARGO_PLURAL_VALUABLES :Arvotavaroita
|
||||
@@ -68,7 +68,7 @@ STR_CARGO_SINGULAR_OIL :Öljy
|
||||
STR_CARGO_SINGULAR_LIVESTOCK :Karja
|
||||
STR_CARGO_SINGULAR_GOODS :Tavara
|
||||
STR_CARGO_SINGULAR_GRAIN :Vilja
|
||||
STR_CARGO_SINGULAR_WOOD :Puutavara
|
||||
STR_CARGO_SINGULAR_WOOD :Raakapuu
|
||||
STR_CARGO_SINGULAR_IRON_ORE :Rautamalmi
|
||||
STR_CARGO_SINGULAR_STEEL :Teräs
|
||||
STR_CARGO_SINGULAR_VALUABLES :Arvotavara
|
||||
@@ -102,7 +102,7 @@ STR_QUANTITY_OIL :{VOLUME_LONG}
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA} erä{P "" ä} karjaa
|
||||
STR_QUANTITY_GOODS :{COMMA} laatikko{P "" a} tavaraa
|
||||
STR_QUANTITY_GRAIN :{WEIGHT_LONG} viljaa
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} puutavaraa
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} raakapuuta
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} rautamalmia
|
||||
STR_QUANTITY_STEEL :{WEIGHT_LONG} terästä
|
||||
STR_QUANTITY_VALUABLES :{COMMA} säkki{P "" ä} arvotavaraa
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hinta: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hinta: {CURRENCY_LONG} Paino: {WEIGHT_SHORT}{}Nopeus: {VELOCITY} Teho: {POWER} Maks. Vetovoima: {6:FORCE}{}Käyttökustannukset: {4:CURRENCY_LONG}/v{}Kapasiteetti: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Maks. Nopeus: {VELOCITY}{}Kapasiteetti: {CARGO_LONG}, {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Maks. Nopeus: {VELOCITY}{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Hinta: {CURRENCY_LONG} Suurin nopeus: {VELOCITY} Toimintasäde: {7:COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}, {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Suurin nopeus: {VELOCITY} Toimintasäde: {7:COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Hinta: {CURRENCY_LONG} Suurin nopeus: {VELOCITY} Toimintasäde: {COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}, {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Suurin nopeus: {VELOCITY} Toimintasäde: {COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Korvaa {STRING}
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... vain
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... voidaan rakentaa vain kaupunkeihin, joissa on yli 1200 asukasta.
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... voidaan rakentaa vain sademetsäalueisiin
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... voidaan rakentaa vain aavikkoalueisiin
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... voidaan rakentaa vain kaupunkeihin.
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... voidaan rakentaa vain kaupunkeihin (korvaamaan taloja)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... voidaan rakentaa vain lähelle kaupungin keskustaa
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... voidaan rakentaa vain matalille alueille
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... voidaan asettaa vain kartan reunoille
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... metsää voi istuttaa vain lumirajan yläpuolelle
|
||||
|
||||
+74
-73
@@ -36,7 +36,7 @@ STR_CARGO_PLURAL_LIVESTOCK :Bétail
|
||||
STR_CARGO_PLURAL_GOODS :Biens
|
||||
STR_CARGO_PLURAL_GRAIN :Céréales
|
||||
STR_CARGO_PLURAL_WOOD :Bois
|
||||
STR_CARGO_PLURAL_IRON_ORE :Fer
|
||||
STR_CARGO_PLURAL_IRON_ORE :Minerai de fer
|
||||
STR_CARGO_PLURAL_STEEL :Acier
|
||||
STR_CARGO_PLURAL_VALUABLES :Objets de valeur
|
||||
STR_CARGO_PLURAL_COPPER_ORE :Cuivre
|
||||
@@ -70,7 +70,7 @@ STR_CARGO_SINGULAR_LIVESTOCK :Bétail
|
||||
STR_CARGO_SINGULAR_GOODS :Biens
|
||||
STR_CARGO_SINGULAR_GRAIN :Céréales
|
||||
STR_CARGO_SINGULAR_WOOD :Bois
|
||||
STR_CARGO_SINGULAR_IRON_ORE :Fer
|
||||
STR_CARGO_SINGULAR_IRON_ORE :Minerai de fer
|
||||
STR_CARGO_SINGULAR_STEEL :Acier
|
||||
STR_CARGO_SINGULAR_VALUABLES :Objets de valeur
|
||||
STR_CARGO_SINGULAR_COPPER_ORE :Cuivre
|
||||
@@ -104,7 +104,7 @@ STR_QUANTITY_LIVESTOCK :{COMMA} tête{P
|
||||
STR_QUANTITY_GOODS :{COMMA} caisse{P "" s} de biens
|
||||
STR_QUANTITY_GRAIN :{WEIGHT_LONG} de céréales
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} de bois
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} de fer
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} de minerai de fer
|
||||
STR_QUANTITY_STEEL :{WEIGHT_LONG} d'acier
|
||||
STR_QUANTITY_VALUABLES :{COMMA} sac{P "" s} d'objets de valeur
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} de cuivre
|
||||
@@ -144,7 +144,7 @@ STR_ABBREV_STEEL :{TINY_FONT}AC
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}VL
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}CV
|
||||
STR_ABBREV_MAIZE :{TINY_FONT}MS
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FT
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FR
|
||||
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
|
||||
STR_ABBREV_FOOD :{TINY_FONT}NR
|
||||
STR_ABBREV_PAPER :{TINY_FONT}PR
|
||||
@@ -1433,7 +1433,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Vérifie
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Afficher la configuration des scripts
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quitter OpenTTD
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}Il manque {NUM} chaine{P "" s} dans cette traduction. Merci d'aider à améliorer OpenTTD en vous inscrivant comme traducteur. Voir readme.txt pour les details.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Il manque {NUM} chaîne{P "" s} dans cette traduction. Merci d'aider à améliorer OpenTTD en vous inscrivant comme traducteur. Voir readme.txt pour les détails.
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Quitter
|
||||
@@ -1692,7 +1692,7 @@ STR_NETWORK_LANG_LATVIAN :Letton
|
||||
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Préparation de la partie
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Se prépare à rejoindre{NBSP}: {ORANGE}{STRING}
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Liste des compagnies présentes dans le jeu. Vous pouvez soit en rejoindre une, soit en créer une si il reste un emplacement libre
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Liste des compagnies présentes dans le jeu. Vous pouvez soit en rejoindre une, soit en créer une si il reste un emplacement libre.
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFOS SUR LA COMPAGNIE
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nom de la compagnie{NBSP}: {WHITE}{STRING}
|
||||
@@ -1791,10 +1791,10 @@ STR_NETWORK_ERROR_DESYNC :{WHITE}La synch
|
||||
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}La connexion de la partie réseau a été perdue
|
||||
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}La sauvegarde serveur n'a pas pu être chargée
|
||||
STR_NETWORK_ERROR_SERVER_START :{WHITE}Le serveur n'a pas pu être démarré
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Connexion échouée
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Échec de la connexion
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}La connexion n°{NBSP}{NUM} a dépassé le temps d'attente
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Une erreur de protocole a été détectée et la connexion a été fermée
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}L'identifiant de révision de ce client ne correspond pas à celui du serveur
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Le numéro de version/révision de ce client ne correspond pas à celui du serveur
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Mot de passe incorrect
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Le serveur est complet
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Vous êtes banni de ce serveur
|
||||
@@ -1815,7 +1815,7 @@ STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :erreur de proto
|
||||
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF requis
|
||||
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :non autorisé
|
||||
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :paquet invalide ou inattendu reçu
|
||||
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :révision incorrecte
|
||||
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :n° de version/révision incorrect
|
||||
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nom déjà utilisé
|
||||
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :mot de passe de partie incorrect
|
||||
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :mauvais company-id dans DoCommand
|
||||
@@ -1839,7 +1839,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Partie suspendu
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partie toujours suspendue ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partie toujours suspendue ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partie toujours suspendue ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :La partie est toujours en pause ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Partie toujours suspendue ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Reprise de la partie ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de joueurs
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connexion de clients
|
||||
@@ -1860,30 +1860,30 @@ STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Le serve
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Le serveur redémarre...{}Veuillez patienter...
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Téléchargement de contenu
|
||||
STR_CONTENT_TITLE :{WHITE}Téléchargement de modules
|
||||
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
|
||||
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type de contenu
|
||||
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type de module
|
||||
STR_CONTENT_NAME_CAPTION :{BLACK}Nom
|
||||
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Nom du contenu
|
||||
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Cliquer sur une ligne pour voir les détails{}Cocher la case comme pré-sélection pour le téléchargement
|
||||
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Nom du module
|
||||
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Cliquer sur une ligne pour voir les détails.{}Cocher la case comme pré-sélection pour le téléchargement.
|
||||
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Sélectionner tout
|
||||
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marquer tous les contenus comme étant à télécharger
|
||||
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marquer tous les modules comme étant à télécharger
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Sélectionner les mises à jour
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Marquer comme étant à télécharger tous les contenus qui sont une mise à jour du contenu existant
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Marquer comme étant à télécharger tous les modules qui sont une mise à jour des modules existants
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Désélectionner tout
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marquer tous les contenus comme étant à ne pas télécharger
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marquer tous les modules comme étant à ne pas télécharger
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Filtre sur les étiquettes/le nom{NBSP}:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Visiter le site web
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visiter le site web pour ce contenu
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visiter le site web pour ce module
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Télécharger
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Démarrer le téléchargement des éléments sélectionnés
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Démarrer le téléchargement des modules sélectionnés
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Taille totale du téléchargement{NBSP}: {WHITE}{BYTES}
|
||||
STR_CONTENT_DETAIL_TITLE :{SILVER}INFORMATIONS SUR LE CONTENU
|
||||
STR_CONTENT_DETAIL_TITLE :{SILVER}INFORMATIONS SUR LE MODULE
|
||||
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Non pré-sélectionné pour le téléchargement
|
||||
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Pré-sélectionné pour le téléchargement
|
||||
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Cette dépendance a été sélectionnée pour être téléchargée
|
||||
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Vous avez déjà ceci
|
||||
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Ce contenu est inconnu et ne peut pas être téléchargé dans OpenTTD
|
||||
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Ce module est inconnu et ne peut pas être téléchargé dans OpenTTD
|
||||
STR_CONTENT_DETAIL_UPDATE :{SILVER}Ceci est un remplacement pour {G "un" "des" "une"} {STRING} existant{G 0 "" "s" "e"}
|
||||
STR_CONTENT_DETAIL_NAME :{SILVER}Nom{NBSP}: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_VERSION :{SILVER}Version{NBSP}: {WHITE}{STRING}
|
||||
@@ -1894,8 +1894,8 @@ STR_CONTENT_DETAIL_FILESIZE :{SILVER}Taille{
|
||||
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Sélectionné à cause de{NBSP}: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dépendances{NBSP}: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}Étiquettes{NBSP}: {WHITE}{STRING}
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD est compilé sans «{NBSP}zlib{NBSP}»...
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... télécharger du contenu est impossible{NBSP}!
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD est compilé sans la gestion de «{NBSP}zlib{NBSP}»...
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... téléchargement des modules impossible{NBSP}!
|
||||
|
||||
# Order of these is important!
|
||||
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m2}Graphiques de base
|
||||
@@ -1907,10 +1907,10 @@ STR_CONTENT_TYPE_HEIGHTMAP :{G=f}Carte d'al
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :{G=m2}Sons de base
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :{G=m2}Musique de base
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de jeu
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Bibliothèque GS
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Bibliothèque SJ
|
||||
|
||||
# Content downloading progress window
|
||||
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Téléchargement du contenu...
|
||||
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Téléchargement des modules...
|
||||
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Demande des fichiers...
|
||||
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Téléchargement de {STRING} ({NUM} sur {NUM})
|
||||
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Téléchargement terminé
|
||||
@@ -1974,8 +1974,8 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construi
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alterner entre construire et retirer des voies, des signaux, des points de contrôle et des gares.{}Ctrl pour retirer également la voie lors du retrait des points de contrôle et des gares.
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convertir/Améliorer le type de rail.{}Shift pour afficher seulement le coût estimé.
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :Voie normale
|
||||
STR_RAIL_NAME_ELRAIL :Voie électrifiée
|
||||
STR_RAIL_NAME_RAILROAD :Voie ferrée simple
|
||||
STR_RAIL_NAME_ELRAIL :Voie ferrée électrifiée
|
||||
STR_RAIL_NAME_MONORAIL :Monorail
|
||||
STR_RAIL_NAME_MAGLEV :MagLev
|
||||
|
||||
@@ -2156,7 +2156,7 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Créer un monde aléatoire
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Nouveau scénario
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Ôter toutes les propriétés des compagnies de la carte
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Ôter de la carte toutes les propriétés des compagnies
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Réinitialiser le terrain
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Êtes-vous sûr de vouloir ôter toutes les propriétés des compagnies{NBSP}?
|
||||
@@ -2249,28 +2249,28 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Champs
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terre enneigée
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Désert
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} voie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} voie avec signaux de bloc
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} voie avec pré-signaux
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} voie avec signaux de sortie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} voie avec signaux combinés
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} voie avec signaux de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} voie avec signaux de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} voie avec signal de bloc et pré-signaux
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} voie avec signal de bloc et signaux de sortie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} voie avec signal de bloc et signaux combinés
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} voie avec signaux de bloc et de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} voie avec signaux de bloc et de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} voie avec pré-signal et signal de sortie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} voie avec pré-signal et signal combiné
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} voie avec pré-signal et signal de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} voie avec pré-signal et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} voie avec signal de sortie et signal combiné
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} voie avec signal de sortie et signal de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} voie avec signal de sortie et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} voie avec signal combiné et signal de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} voie avec signal combiné et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} voie avec signal de chemin et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING}{NBSP}
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} avec signaux de bloc
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} avec pré-signaux
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} avec signaux de sortie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} avec signaux combinés
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} avec signaux de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} avec signaux de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} avec signal de bloc et pré-signaux
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} avec signal de bloc et signaux de sortie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} avec signal de bloc et signaux combinés
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} avec signaux de bloc et de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} avec signaux de bloc et de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} avec pré-signal et signal de sortie
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} avec pré-signal et signal combiné
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} avec pré-signal et signal de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} avec pré-signal et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} avec signal de sortie et signal combiné
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} avec signal de sortie et signal de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} avec signal de sortie et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} avec signal combiné et signal de chemin
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} avec signal combiné et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} avec signal de chemin et signal de chemin à sens unique
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Dépôt de trains de {STRING}
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Route
|
||||
@@ -2419,8 +2419,8 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Modifier
|
||||
# Map generation progress
|
||||
STR_GENERATION_WORLD :{WHITE}Création du monde...
|
||||
STR_GENERATION_ABORT :{BLACK}Annuler
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Annuler la génération du terrain
|
||||
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-vous vraiment annuler la génération{NBSP}?
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Annuler la création du terrain
|
||||
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-vous vraiment annuler la création{NBSP}?
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% réalisé{P "" s}
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Création du monde
|
||||
@@ -2972,7 +2972,7 @@ STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Réamén
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Tous les types de cargaison
|
||||
STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA} cases
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Choix du véhicule - Cliquer sur un véhicule pour obtenir des informations
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Choix du véhicule routier - Cliquer sur un véhicule pour obtenir des informations
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Prix{NBS
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Poids{NBSP}: {WEIGHT_SHORT}{}Vitesse{NBSP}: {VELOCITY} − Puissance{NBSP}: {POWER}{}Effort de traction max.{NBSP}: {6:FORCE}{}Coûts d'entretien{NBSP}: {4:CURRENCY_LONG}/an{}Capacité{NBSP}: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY}{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY}{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coût{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY} − Rayon d'action{NBSP}: {7:COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coût{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY} − Rayon d'action{NBSP}: {7:COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coût{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY} − Rayon d'action{NBSP}: {COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coût{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY} − Rayon d'action{NBSP}: {COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Remplacer {STRING}
|
||||
@@ -3573,11 +3573,11 @@ STR_AI_SETTINGS_START_DELAY :Nombre de jours
|
||||
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}Lisez-moi du {STRING} {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Liste des changements du {STRING} {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Licence du {STRING} {STRING}
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}Lisez-moi du module {STRING} {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Journal des modifications pour le module {STRING} {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Licence du module {STRING} {STRING}
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Voir le Lisez-moi
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Liste des changements
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Journal des modifications
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licence
|
||||
|
||||
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... droi
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... peut seulement être construit dans des villes d'au moins 1200 habitants
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... peut seulement être construit dans une région tropicale
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... peut seulement être construit dans les endroits désertiques
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... peut seulement être construit en ville
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... peut seulement être construit en ville (en remplaçant des maisons)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... peut seulement être construit près du centre des villes
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... peut seulement être construit dans les zones basses
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... positionnement uniquement sur les bords de la carte
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les forêts ne peuvent être plantées qu'au dessus de l'altitude d'enneigement
|
||||
@@ -4137,7 +4138,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Wagon à bétai
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Wagon de biens
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Wagon à céréales
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wagon à bois
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Wagon à fer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Wagon à minerai de fer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Wagon à acier
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Wagon blindé
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Wagon de nourriture
|
||||
@@ -4156,8 +4157,8 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Wagon à jouets
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Wagon à batteries
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Wagon à boissons gazeuses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Wagon à plastique
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Électrique)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Électrique)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Monorail)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millénium Z1' (Monorail)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Voiture à voyageurs
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Wagon postal
|
||||
@@ -4167,7 +4168,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Wagon à bétai
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Wagon de biens
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Wagon à céréales
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wagon à bois
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Wagon à fer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Wagon à minerai de fer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Wagon à acier
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Wagon blindé
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Wagon de nourriture
|
||||
@@ -4186,10 +4187,10 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Wagon à jouets
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Wagon à batteries
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Wagon à boissons gazeuses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Wagon à plastique
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Léviathan' (Électrique)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclope' (Électrique)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pégase' (Électrique)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimère' (Électrique)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Léviathan' (MagLev)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclope' (MagLev)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pégase' (MagLev)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimère' (MagLev)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Voiture à voyageurs
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Wagon postal
|
||||
@@ -4199,7 +4200,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Wagon à bétai
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Wagon de biens
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Wagon à céréales
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wagon à bois
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Wagon à fer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Wagon à minerai de fer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Wagon à acier
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Wagon blindé
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Wagon à nourriture
|
||||
@@ -4249,9 +4250,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Camion à cér
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Camion à bois Witcombe
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Camion à bois Foster
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Camion à bois Moreland
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :Camion de fer MPS
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Camion de fer Uhl
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Camion de fer Chippy
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :Camion pour minerai de fer MPS
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Camion pour minerai de fer Uhl
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Camion pour minerai de fer Chippy
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Camion d'acier Balogh
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Camion d'acier Uhl
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Camion d'acier Kelling
|
||||
@@ -4370,7 +4371,7 @@ STR_FORMAT_BUOY_NAME :Bouée de {TOWN
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :Bouée de {TOWN} n°{NBSP}{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Compagnie {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Groupe {COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN} - {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :Point de contrôle de {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Point de contrôle de {TOWN} n°{NBSP}{COMMA}
|
||||
|
||||
|
||||
+5
-4
@@ -2491,7 +2491,7 @@ STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Anzahl
|
||||
|
||||
# NewGRF inspect window
|
||||
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspiziere - {STRING}
|
||||
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}übergeordnetes Object
|
||||
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}übergeordnetes Objekt
|
||||
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspiziere das Objekt im übergeordneten Geltungsbereich
|
||||
|
||||
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} bei {HEX}
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kosten:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preis: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Max. Geschwindigkeit: {VELOCITY} Leistung: {POWER} Max. Zugkraft: {6:FORCE}{}Betriebskosten: {4:CURRENCY_LONG}/yr{}Kapazität: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Preis: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Kapazität: {CARGO_LONG}, {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Preis: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Kapazität: {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/Jahr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Geschwindigkeit: {VELOCITY} Reichweite: {7:COMMA} Felder{}Kapazität: {CARGO_LONG}, {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Geschwindigkeit: {VELOCITY} Reichweite: {7:COMMA} Felder{}Kapazität: {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Geschwindigkeit: {VELOCITY} Reichweite: {COMMA} Felder{}Kapazität: {CARGO_LONG}, {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Geschwindigkeit: {VELOCITY} Reichweite: {COMMA} Felder{}Kapazität: {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/a
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} ersetzen
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... pro
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nur in Städten mit mehr als 1200 Einwohnern gebaut werden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nur in Regenwaldgebieten errichtet werden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kann nur in Wüstengebieten errichtet werden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nur in Städten gebaut werden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nur in Städten gebaut werden (muss Häuser ersetzen)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kann nur in der Nähe des Stadtzentrums gebaut werden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kann nur im Tiefland gebaut werden
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kann nur in der Nähe des Spielfeldrandes errichtet werden
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Wald kann nur oberhalb der Schneegrenze gepflanzt werden
|
||||
|
||||
+140
-42
@@ -349,12 +349,12 @@ STR_SORT_BY_POWER :Δύναμη
|
||||
STR_SORT_BY_TRACTIVE_EFFORT :Δύναμη έλξης
|
||||
STR_SORT_BY_INTRO_DATE :Ημερομηνία Παρουσιάσης
|
||||
STR_SORT_BY_RUNNING_COST :Κόστος Συντήρησης
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Ενέργεια/Κόστος Συντήρησης
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Ισχύς/Κόστος Λειτουργίας
|
||||
STR_SORT_BY_CARGO_CAPACITY :Χωρητικότητα Φορτίου
|
||||
STR_SORT_BY_RANGE :Εύρος
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Παύση
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Παύση παιχνιδιού
|
||||
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Γρήγορη ταχύτητα παιχνιδιού
|
||||
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Επιλογές
|
||||
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Αποθήκευση, εγκατάλειψη, έξοδος
|
||||
@@ -380,7 +380,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Κατα
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ανοίξτε την μπάρα εργαλείων μορφοποίησης εδάφους για ανύψωση/βύθιση γης, δενδροφύτευση, κλπ.
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Εμφάνιση παραθύρου ήχου/μουσικής
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Πληροφορίες περιοχής, κονσόλα, αποσφαλμάτωση AI, φωτογραφίες οθόνης, περί του OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Πληροφορίες περιοχής, κονσόλα, αποσφαλμάτωση δέσμης ενεργειών, φωτογραφίες οθόνης, περί του OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Εναλλάγη μπαρών εργασίας
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
@@ -413,7 +413,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Ρυθμίσεις δυσκολίας
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Προχωρημένες ρυθμίσεις
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :ΑΙ / Ρυθμίσεις παιχνιδιού
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και δέσμης ενεργειών παιχνιδιού
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Εμφάνιση ονομάτων πόλεων
|
||||
@@ -509,12 +509,14 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικ
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Πληροφορίες περιοχής εδάφους
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Εναλλαγή Κονσόλας
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI / Αποσφαλμάτωση
|
||||
STR_ABOUT_MENU_AI_DEBUG :Αποσφαλμάτωση AI και δέσμης ενεργειών παιχνιδιού
|
||||
STR_ABOUT_MENU_SCREENSHOT :Στιγμιότυπο οθόνης
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Πλήρης μεγένθυση στην απεικόνιση οθόνης
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολο το χάρτη(Ctrl-G)
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής Sprite
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής sprite
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης
|
||||
############ range ends here
|
||||
|
||||
############ range for days starts (also used for the place in the highscore window)
|
||||
@@ -723,7 +725,7 @@ STR_ERROR_NO_SONGS :{WHITE}Ένα
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Επιλογή Μουσικού Προγράμματος
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Λίστα Κομματιών
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Λίστα σιδηροτροχιών
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Πρόγραμμα - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Καθαρισμός
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Καθαρισμός τρέχοντος προγράμματος (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
|
||||
@@ -761,6 +763,8 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφά
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφάνιση μεταφορικών οδών στο χάρτη
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφάνιση βλάστησης στο χάρτη
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφάνιση ιδιοκτητών γης στο χάρτη
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Επιλέξτε μια βιομηχανία για εναλλαγή εμφάνισής της. Ctrl+Κλικ απενεργοποιεί όλους τους τύπους εκτός του επιλεγμένου. Ctrl+Κλικ ξανά για την επαναφορά όλων των τύπων
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Επιλέξτε μια εταιρεία για εναλλαγή εμφάνισης της περιουσίας της. Ctrl+Κλικ απενεργοποιεί όλες τις εταιρείες εκτός της επιλεγμένης. Ctrl+Κλικ ξανά για την επαναφορά όλων των εταιρειών
|
||||
|
||||
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Δρόμοι
|
||||
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Σιδηρόδρομοι
|
||||
@@ -919,6 +923,7 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}Το {VE
|
||||
STR_NEWS_TRAIN_IS_STUCK :{WHITE}Το {VEHICLE} δεν μπορεί να βρει δρόμο να συνεχίσει
|
||||
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{G Ο Η Το} {VEHICLE} χάθηκε
|
||||
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Το κέρδος του {VEHICLE} πέρυσι ήταν {CURRENCY_LONG}
|
||||
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} δε μπορεί να μεταφερθεί στον επόμενο προορισμό λόγω υπερβολικής απόστασης
|
||||
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}Το {VEHICLE} σταμάτησε γιατί μια εντολή μετατροπής απέτυχε
|
||||
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Αποτυχία Αυτόματης Ανανέωσης για το {VEHICLE}{}{STRING}
|
||||
@@ -1239,6 +1244,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Ουρ
|
||||
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Μετακίνηση παραθύρου όταν είναι το ποντίκι στην άκρη: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Επιτρέπεται η δωροδοκία της τοπικής αρχής: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Επιτρέπεται η αγορά αποκλειστικών δικαιωμάτων μεταφοράς: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :{LTBLUE}Να επιτρέπεται η κατασκευή κτιρίων: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Να επιτρέπεται η ανακατασκευή των τοπικών δρόμων: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Να επιτρέπεται η αποστολή χρημάτων σε άλλες εταιρίες: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Πολλαπλασιαστής βάρους σε φορτία για εξομοίωση βαρέων τρένων: {ORANGE}{STRING}
|
||||
@@ -1270,6 +1276,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Διά
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Καθυστέρηση για αναδυόμενα γεγονότα: {ORANGE}Αναδυση για {STRING} δευτερολεπτ{P ο α}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Εμφάνιση αναδυόμενων γεγονότων: {ORANGE}Δεξί κλικ
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Εμφάνιση πληθυσμού πόλης στο όνομα της πόλης: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :{LTBLUE}Πάχος γραμμών στα γραφήματα: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Γεννήτρια Γης: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντικό
|
||||
@@ -1326,6 +1333,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :μεγάλη (3
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :σύντομη (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :{LTBLUE}Η προεπιλεγμένη παλέτα για NewGRFs δεν ορίζει ορθά παλέτα: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Παλέτα DOS
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Παλέτα Windows
|
||||
|
||||
@@ -1360,6 +1368,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Απε
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Απενεργοποίηση πλοίων υπολογιστή: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Επιτρέπονται AI σε παιχνίδι για πολλούς παίκτες: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :{LTBLUE}#εντολών πριν τη παύση δεσμών ενεργειών: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Τα διαστήματα μεταξύ συντήρησης είναι σε ποσοστά: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για τρένα: {ORANGE}{STRING} ημέρες/%
|
||||
@@ -1416,6 +1425,8 @@ STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Ακτ
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Ακτίνα επικόλλησης παραθύρου: {ORANGE}απενεργοποιημένο
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Μέγιστο όριο μη καρφωμένων παραθύρων: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Μέγιστο όριο μη καρφωμένων παραθύρων: {ORANGE}απενεργοποιημένο
|
||||
STR_CONFIG_SETTING_ZOOM_MIN :{LTBLUE}Μέγιστο επίπεδο μεγέθυνσης: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :{LTBLUE}Μέγιστο επίπεδο σμίκρυνσης: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Κανονικό
|
||||
@@ -1450,6 +1461,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Δρο
|
||||
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Τρένα
|
||||
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Πόλεις
|
||||
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Βιομηχανίες
|
||||
STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}Δέσμες ενεργειών
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_OPF :Αρχικό
|
||||
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
@@ -1463,10 +1475,19 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Αυτ
|
||||
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Αλλαγή τιμής ρύθμισης
|
||||
|
||||
# Config errors
|
||||
STR_CONFIG_ERROR :{WHITE}Σφάλμα στο αρχείο ρυθμίσεων
|
||||
STR_CONFIG_ERROR_ARRAY :{WHITE}... σφάλμα στον πίνακα '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... άκυρη τιμή '{STRING}' για '{STRING}'
|
||||
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... καταληκτικοί χαρακτήρες στο τέλος της ρύθμισης '{STRING}'
|
||||
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... αγνοείται το NewGRF '{STRING}': διπλότυπο GRF ID του '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... αγνοείταο το άκυρο NewGRF '{STRING}': {STRING}
|
||||
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :δεν βρέθηκε
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :ανασφαλής για στατική χρήση
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :σύστημα NewGRF
|
||||
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :ασύμβατο με αυτήν την έκδοση του OpenTTD
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :άγνωστο
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... το επίπεδο συμπίεσης '{STRING}' είναι άκυρο
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... ο τύπος αρχείου αποθήκευσης '{STRING}' δεν είναι διαθέσιμος. Επαναφορά σε '{STRING}'
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1483,7 +1504,7 @@ STR_INTRO_DIFFICULTY :{G=f}{BLACK}Δ
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Προηγμένες Ρυθμίσεις
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Έλεγχος Online περιεχομένου
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Ρυθμίσεις παιχνιδιού
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και δέσμης ενεργειών παιχνιδιού
|
||||
STR_INTRO_QUIT :{BLACK}Έξοδος
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Έναρξη νέου παιχνιδιού. Ctrl+κλικ παρακάμπτει την ρύθμιση του χάρτη
|
||||
@@ -1503,7 +1524,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Εμφά
|
||||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Εμφάνιση προηγμένων ρυθμίσεων
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για κατέβασμα
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Προβολή AI και ρυθμίσεων παιχνιδιού
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Προβολή AI και ρυθμίσεων δέσμης ενεργειών παιχνιδιού
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Έξοδος από το 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}Λείπουν {NUM} παράμετροι από τη μετάφραση. Παρακαλούμε βοηθήστε να κάνουμε το OpenTTD καλύτερο εγγραφόμενοι ως μεταφραστές. Δείτε το αρχείο readme.txt για λεπτομέρειες.
|
||||
@@ -1897,6 +1918,9 @@ STR_NETWORK_ERROR_CLIENT_CHEATER :προσπαθ
|
||||
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Διακομιστής γεμάτος
|
||||
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :στέλνει πάρα πολλές εντολές
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :δεν παραλήφθηκε κωδικός εντός του ορισμένου χρόνου
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :γενικό χρονικό όριο
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :η μεταφόρτωση του χάρτη καθυστέρησε υπερβολικά
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :η επεξεργασία του χάρτη καθυστέρησε υπερβολικά
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Πιθανή απώλεια σύνδεσης
|
||||
@@ -1909,10 +1933,12 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Παιχνίδ
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Παιχνίδι ακόμα σε παύση ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Συνεχίση παιχνιδιού ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :αριθμός παιχτών
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :σύνδεση πελατών
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :χειροκίνητο
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :δέσμη ενεργειών παιχνιδιού
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :αποχώρηση
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} συμμετέχει στο παιχνίδι
|
||||
@@ -1941,6 +1967,8 @@ STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Μαρκ
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Αποεπιλογή όλων
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Σημείωση όλων των περιεχομένων να μην κατέβουν
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Ετικέτα/όνομα φίλτρου:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Επισκεφθείτε την ιστοσελίδα
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Επισκεφθείτε την ιστοσελίδα αυτού του περιεχομένου
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Κατέβασμα
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Έναρξη κατεβάσματος του επιλεγμένου περιεχόμενου
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Συνολικό μέγεθος κατεβάσματος: {WHITE}{BYTES}
|
||||
@@ -1960,7 +1988,7 @@ STR_CONTENT_DETAIL_FILESIZE :{SILVER}Μέγ
|
||||
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Επιλεγμένο γιατί: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Εξαρτήσεις: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}ετικέτες: {WHITE}{STRING}
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD είναι χτισμένο χωρίς την υποστηριξη "zlib"...
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD είναι κατασκευασμένο χωρίς υποστηριξη της βιβλιοθήκης "zlib"...
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... το κατέβασμα περιεχομένου δεν είναι δυνατό!
|
||||
|
||||
# Order of these is important!
|
||||
@@ -1972,6 +2000,8 @@ STR_CONTENT_TYPE_SCENARIO :Σενάριο
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Χάρτης Υψομετρίας
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Βασικοί ήχοι
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Βασική μουσική
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Δέσμη ενεργειών παιχνιδιού
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Βιβλιοθήκη GS
|
||||
|
||||
# Content downloading progress window
|
||||
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Κατέβασμα περιεχόμενου...
|
||||
@@ -1988,6 +2018,9 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... αρ
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Δεν μπορεί να γίνει η αποσυμπίεση του κατεβασμένου αρχείου
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Λείπουν γραφικά
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Το OpenTTD απαιτεί γραφικά για να λειτουργήσει αλλά κανένα δεν είναι διαθέσιμο. Θέλετε να επιτρέψετε στο OpenTTD να μεταφορτώσει και να εγκαταστήσει αυτά τα γραφικά;
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ναι, μεταφόρτωσε τα γραφικά
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Όχι, έξοδος από το OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Ρυθμίσεις διαφάνειας
|
||||
@@ -2310,6 +2343,8 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Χωράφια
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Χιονισμένο έδαφος
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Έρημος
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} σιδηροτροχιά
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} αμαξοστάσιο τρένων
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Δρόμος
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Δρόμος με φωτισμό
|
||||
@@ -2392,7 +2427,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Αποθ
|
||||
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Αποθήκευση παιχνιδιού, χρησιμοποιώντας το επιλεγμένο όνομα
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Φόρτωση
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Φόρτωση του επιλεγμένου παιχνιδιού
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτομέριες Παιχνιδιού
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτομέρειες Παιχνιδιού
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες.
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
@@ -2467,7 +2502,8 @@ STR_GENERATION_TREE_GENERATION :{BLACK}Δημι
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Δημιουργία μη μετακινούμενων
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Δημιουργία άγριας και πετρώδης περιοχής
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ρύθμιση παιχνιδιού
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Εκτέλεση βρόγχου πλακιδίων
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Εκτέλεση βρόχου πλακιδίων
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Τρέχουσα δέσμη ενεργειών
|
||||
STR_GENERATION_PREPARING_GAME :{BLACK}Προετοιμασία παιχνιδιού
|
||||
|
||||
# NewGRF settings
|
||||
@@ -2496,6 +2532,7 @@ STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Μετα
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Μια λίστα με τα αρχεία NewGRF που είναι εγκατεστημένα.
|
||||
|
||||
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Ρύθμιση παραμέτρων
|
||||
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Εμφάνιση παραμέτρων
|
||||
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Εναλλαγή παλέτας
|
||||
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Εναλλάσει την παλέττα του επιλεγμένου NewGRF.{}Κάντε αυτό όταν τα γραφίκα από αυτό το NewGRF δείχνουν ροζ μέσα στο παιχνίδι
|
||||
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Εφαρμογή αλλαγών
|
||||
@@ -2597,6 +2634,7 @@ STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τ
|
||||
STR_NEWGRF_BUGGY :{WHITE}Το NewGRF '{0:STRING}' δίνει λάθος πληροφορίες
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/ανακατασκευής για το '{1:ENGINE}' διαφέρει από την λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αυτόματη ανανέωση/αντικατάσταση να αποτύχει στην σωστή ανακατασκευή
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' προκάλεσε ένα ατέρμονο βρόχο στην ανακοίνωση παραγωγής.
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο>
|
||||
@@ -2614,6 +2652,7 @@ STR_NEWGRF_SCAN_ARCHIVES :Σάρωση γ
|
||||
STR_SIGN_LIST_CAPTION :{WHITE}Λίστα πινακίδων - {COMMA} Πινακίδ{P α ες}
|
||||
STR_SIGN_LIST_MATCH_CASE :{BLACK}Αντιστοίχιση πεζών/κεφαλαίων
|
||||
STR_SIGN_LIST_CLEAR :{BLACK}Καθαρισμός φίλτρου
|
||||
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Εναλλαγή ταύτισης μεγέθους κατά τη σύγκρισης ονομάτων πινακίδων με τη συμβολοσειρά αναζήτησης
|
||||
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Καθαρισμός κειμένου φίλτρου
|
||||
|
||||
# Sign window
|
||||
@@ -2636,13 +2675,15 @@ STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Πληθυσμός: {ORANGE}{COMMA}{BLACK} Σπίτια: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Επιβάτες τον προηγούμενο μήνα: {ORANGE}{COMMA}{BLACK} μεγ: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Αλληλογραφία τον προηγούμενο μήνα: {ORANGE}{COMMA}{BLACK} μεγ: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Εμπορεύματα που χρειάζονται για την ανάπτυξη της πόλης:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Εμπορεύματα που χρειάζονται για την επέκταση της πόλης:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} απαιτείται
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} απαιτείται τον χειμώνα
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} παραδόθηκε
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ακόμη απαιτείται)
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (παραδόθηκε)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Η πόλη {RED}δενt{BLACK} μεγαλώνει
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Η πόλη επεκτείνεται κάθε {ORANGE}{COMMA}{BLACK} μέρα{P "" s}
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Η πόλη επεκτείνεται κάθε {ORANGE}{COMMA}{BLACK} μέρα{P "" s} (χρηματοδοτούμενη)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Η πόλη {RED}δεν{BLACK} επεκτείνεται
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Επίπεδο θορύβου στη πόλη: {ORANGE}{COMMA}{BLACK} μέγιστο: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία της πόλης. Ctrl-κλικ ανοίγει ένα νεο παράθυρο προβολής στην τοποθεσία της πόλης
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Τοπική αρχή
|
||||
@@ -2684,7 +2725,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Αγο
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωροδοκίστε τις τοπικές αρχές για να αυξησετε τα ποσοστά σας, με ρίσκο ένα μεγάλο πρόστιμο εαν συλληφθείτε.{}Κόστος: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Στόχοι
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Κανένας -
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κλικ στον στόχο για να επικεντροθεί η οθόνη στη βιομηχανία/πόλη/πεδίο. Ctrl+Κλικ ανοίγει οθόνη θέασης στη τοποθεσία της βιομηχανίας/πόλης/πεδίου
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Ερώτηση
|
||||
@@ -2693,6 +2739,24 @@ STR_GOAL_QUESTION_CAPTION_WARNING :Προειδο
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα
|
||||
|
||||
### Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση
|
||||
STR_GOAL_QUESTION_BUTTON_OK :Εντάξει
|
||||
STR_GOAL_QUESTION_BUTTON_NO :Όχι
|
||||
STR_GOAL_QUESTION_BUTTON_YES :Ναι
|
||||
STR_GOAL_QUESTION_BUTTON_DECLINE :Απόρριψη
|
||||
STR_GOAL_QUESTION_BUTTON_ACCEPT :Αποδοχή
|
||||
STR_GOAL_QUESTION_BUTTON_IGNORE :Αγνόηση
|
||||
STR_GOAL_QUESTION_BUTTON_RETRY :Επανάληψη
|
||||
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Προηγούμενο
|
||||
STR_GOAL_QUESTION_BUTTON_NEXT :Επόμενο
|
||||
STR_GOAL_QUESTION_BUTTON_STOP :Τερματισμός
|
||||
STR_GOAL_QUESTION_BUTTON_START :Έναρξη
|
||||
STR_GOAL_QUESTION_BUTTON_GO :Έναρξη
|
||||
STR_GOAL_QUESTION_BUTTON_CONTINUE :Συνέχιση
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :Επανεκκίνιση
|
||||
STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή
|
||||
STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση
|
||||
STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο
|
||||
|
||||
# Subsidies window
|
||||
STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις
|
||||
@@ -2765,10 +2829,10 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Έξοδ
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Κατασκευές
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Νέα Οχήματα
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Τρεχούμενα Έξοδα Τρέν.
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Τρεχούμενα Έξοδα Οχημάτων
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Τρεχούμενα Έξοδα Αεροπ.
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Τρεχούμενα Έξοδα Πλοίων
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Τρέχοντα Έξοδα Τρέν.
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Τρέχοντα Έξοδα Οχημάτων
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Τρέχοντα Έξοδα Αεροπ.
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Τρέχοντα Έξοδα Πλοίων
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Συντήρηση Ιδιοκτησίας
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Έσοδα Τρένων
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Έσοδα Οχημάτων
|
||||
@@ -2804,7 +2868,12 @@ STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Κανέ
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Αξία εταιρίας: {WHITE}{CURRENCY_LONG}
|
||||
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% είναι ιδιοκτησία της {COMPANY})
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Υποδομή:
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} κομμάτι σιδηροτροχιάς{P "" s}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} κομμάτι δρόμου{P "" s}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} πεδίο νερού{P "" s}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} πεδίο σταθμού{P "" s}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} αεροδρόμι{P ο α}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Τίποτα
|
||||
|
||||
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Χτίσιμο Αρχηγείου
|
||||
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Χτίσιμο αρχηγείου εταιρίας
|
||||
@@ -2813,6 +2882,7 @@ STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Προβ
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Ανοικοδόμηση Αρχηγείου
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Επανοικοδόμηση της έδρας της εταιρίας σε άλλο μέρος, με κόστος το 1% της αξίας της εταιρίας. Με Shift+κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς επανατοποθέτηση της έδρας.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Λεπτομέρειες
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Προβολή λεπτομερούς μέτρησης υποδομών
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Νέο Πρόσωπο
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Επιλογή νέου προσώπου διευθυντή
|
||||
@@ -2835,10 +2905,15 @@ STR_BUY_COMPANY_MESSAGE :{WHITE}Ψάχν
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Υποδομή της {COMPANY}
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Κομμάτια σιδηροτροχιάς:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Σήματα
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Κομμάτια δρόμου:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Δρόμος
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Τροχιόδρομος(τραμ)
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Πεδία νερού:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Κανάλια
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Σταθμοί:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Πεδία σταθμού
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Αεροδρόμια
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}{1:CURRENCY_LONG}/έτος ({0:COMMA})
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/έτος
|
||||
@@ -2960,6 +3035,7 @@ STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετα
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος
|
||||
STR_PURCHASE_INFO_ALL_BUT :Όλα εκτός {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Μεγ. Δύναμη Έλξης: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} πεδία
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Λίστα επιλεγμένων βαγονιών τρένων - κάντε κλικ σε ένα βαγόνι για πληροφορίες
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Λίστα επιλεγμένων οχήματα δρόμου - κάντε κλικ σε ένα όχημα για πληροφορίες
|
||||
@@ -3171,6 +3247,7 @@ STR_VEHICLE_STATUS_STOPPED :{RED}Σταμα
|
||||
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Σταματάει, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Χώρις ενέργεια κίνησης
|
||||
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Αναμονή για ελεύθερη τροχιά
|
||||
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Υπερβολικά μακριά από τον επόμενο προορισμό
|
||||
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Πάει προς {STATION}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Δεν έχει οδηγίες, {VELOCITY}
|
||||
@@ -3304,6 +3381,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Αλλά
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Μετατροπή
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Επιλέξτε τι τύπο εμπορεύματος για τη μετατροπή σε αυτή την εντολή. Ctrl+κλικ για να αφαιρέσετε την εντολή μετατροπής
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Αυτόματη-επανακατασκευή
|
||||
STR_ORDER_DROP_REFIT_AUTO :Προκαθορισμένο φορτίο
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Διαθέσιμο φορτίο
|
||||
|
||||
STR_ORDER_SERVICE :{BLACK}Επισκευή
|
||||
@@ -3400,6 +3479,7 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[κοντά σ
|
||||
STR_ORDER_STOP_LOCATION_MIDDLE :[μέση]
|
||||
STR_ORDER_STOP_LOCATION_FAR_END :[στην άκρη]
|
||||
|
||||
STR_ORDER_OUT_OF_RANGE :{RED} (Ο επόμενος προορισμός είναι υπερβολικά μακριά)
|
||||
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Μετάβαση στην εντολή {COMMA}
|
||||
STR_ORDER_CONDITIONAL_NUM :Μετάβαση στην εντολή {COMMA} όταν {STRING} {STRING} {COMMA}
|
||||
@@ -3417,6 +3497,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Δρομ
|
||||
STR_TIMETABLE_NO_TRAVEL :Μη ταξιδέψεις
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Ταξίδι (αυτόματα; με δρομολόγιο στην επόμενη μη αυτόματη εντολή)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Ταξίδεψε (όχι μεσώ δρομολογίου)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Ταξίψετε με μέγιστη ταχύτητα {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :Ταξίδεψε για {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Ταξίδεψε για {STRING} με την περισσότερη {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR :και μείνε για {STRING}
|
||||
@@ -3472,44 +3553,57 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Επιλ
|
||||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}AI / Αποσφαλμάτωση
|
||||
STR_AI_DEBUG :{WHITE}Αποσφαλμάτωση AI και δέσμης ενεργειών παιχνιδιού
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Το όνομα του script
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Όνομα δέσμης ενεργειών
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Ρυθμίσεις
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Αλλαγή των ρυθμίσεων του script
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}Ξαναφορτώση AI
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Τερματίστε το AI, ξαναφορτώστε το σενάριο και ξαναεκκινήστε το AI
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Ενεργοποίηση/Απενεργοποίηση break όταν μια καταχώρηση του ΑΙ ταιριάζει το break string
|
||||
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break στο:
|
||||
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break στο
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Αλλαγή των ρυθμίσεων της δέσμης ενεργειών
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}Επαναφόρτωση AI
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Τερματίστε την AI, ξαναφορτώστε τη δέσμη ενεργειών και επανεκκινήστε την AI
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Ενεργοποίηση/Απενεργοποίηση παύσης όταν μια καταχώρηση ιστορικού της ΑΙ ταυτίζεται με τη συμβολοσειρά παύσης
|
||||
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Παύση στο:
|
||||
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Παύση στο
|
||||
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Εάν υπάρξει ταύτιση του παρόντος string με μια καταχώρηση από τα μηνύματα του ΑΙ, τότε γίνεται παύση του παιγνιδιού
|
||||
STR_AI_DEBUG_MATCH_CASE :{BLACK}Ταύτιση
|
||||
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Μεταβολή της ταύτισης όταν η γίνεται η σύγκριση με μια καταχώρηση του ΑΙ με ένα break string
|
||||
STR_AI_DEBUG_MATCH_CASE :{BLACK}Ταύτιση μεγέθους
|
||||
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Μεταβολή της ταύτισης μεγέθους όταν η γίνεται σύγκριση μιας καταχώρησης της ΑΙ με τη συμβολοσειρά παύσης
|
||||
STR_AI_DEBUG_CONTINUE :{BLACK}Συνέχεια
|
||||
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Συνέχιση του παιχνιδιού και της λειτουργίας του AI
|
||||
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Εμφάνιση της εξόδου αποσφαλμάτωσης για αυτό το AI
|
||||
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Συνέχιση του παιχνιδιού και της λειτουργίας της AI
|
||||
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Εμφάνιση της εξόδου αποσφαλμάτωσης αυτής της AI
|
||||
STR_AI_GAME_SCRIPT :{BLACK}Δέσμη ενεργειών παιχνιδιού
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Έλεγχος ιστορικού δέσμης ενεργειών παιχνιδιού
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Δεν βρέθηκε κατάλληλο AI για φόρτωση.{}Αυτό το AI είναι ένα ψεύτικο AI και δεν θα κάνει τίποτα.{}Μπορείτε να κατεβάσετε διάφορα AΙ από το σύστημα 'Online περιεχομένου'
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ένα από τα script που εκτελούνται κράσαρε. Παρακαλώ ενημερώστε τον συγγραφέα του script με ένα στιγμιότυπο οθόνης από το παράθυρο αποσφαλμάτωσης AI
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / Το παράθυρο αποσφαλμάτωσης είναι διαθέσιμο μόνο για τον διακομιστή
|
||||
STR_ERROR_AI_NO_AI_FOUND :Δεν βρέθηκε κατάλληλη AI για φόρτωση.{}Αυτή η AI είναι μια ψεύτικη AI και δεν θα κάνει τίποτα.{}Μπορείτε να κατεβάσετε διάφορες AΙ από το σύστημα 'Online περιεχομένου'
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Μια τρέχουσα δέσμη ενεργειών τερμάτισε απότομα. Παρακαλώ ενημερώστε τον συγγραφέα της δέσμης ενεργειών με ένα στιγμιότυπο οθόνης από το παράθυρο αποσφαλμάτωσης AI/Παιχνιδιού
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης ΑΙ και δέσμης ενεργειών παιχνιδιού είναι διαθέσιμο μόνο για το διακομιστή
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI / Ρύθμιση παιχνικδιού
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Ρύθμιση ΑΙ και δέσμης ενεργειών παιχνιδιού
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Η δέσμη ενεργειών παιχνιδιού που θα φορτωθεί στο επόμενο παιχνίδι
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Οι AIs που θα φορτωθούν στο επόμενο παιχνίδι
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Ανθρώπινος παίκτης
|
||||
STR_AI_CONFIG_RANDOM_AI :Τυχαίο AI
|
||||
STR_AI_CONFIG_NONE :(κανένα)
|
||||
STR_AI_CONFIG_RANDOM_AI :Τυχαία AI
|
||||
STR_AI_CONFIG_NONE :{G=f}(καμία)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}Μετακίνηση πάνω
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Μετακίνηση του επιλεγμένου AI πάνω στη λίστη
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Μετακίνηση της επιλεγμένης AI πάνω στη λίστα
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Μετακίνηση κάτω
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Μεταφορά του επιλεγμένου AI κάτω στη λίστα
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Μεταφορά της επιλεγμένης AI κάτω στη λίστα
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Δέσμη ενεργειών παιχνιδιού
|
||||
STR_AI_CONFIG_AI :{SILVER}AIs
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Επιλογή {STRING}
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :ΑΙ
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Δέσμη ενεργειών Παιχνιδιού
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Φόρτωση άλλης δέσμης ενεργειών
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Ρυθμίσεις
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Ρύθμιση των παραμέτρων ενός script
|
||||
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}Διαθέσιμο {STRING}
|
||||
STR_AI_LIST_CAPTION_AI :AIs
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :Δέσμες ενεργειών Παιχνιδιού
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}Πατήστε για επιλέξετε ένα script
|
||||
|
||||
STR_AI_LIST_AUTHOR :{BLACK}Συγγραφέας: {STRING}
|
||||
@@ -3523,15 +3617,18 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Να μ
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Παράμετροι
|
||||
STR_AI_SETTINGS_CAPTION_AI :AI
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Κλείσιμο
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Επαναφορά
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme του {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{G=m}{WHITE}{STRING} ιστορικό αλλαγών του {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} άδεια του {STRING}
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Εμφάνιση readme
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ημερόλογιο αλλαγών
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ιστορικό αλλαγών
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Άδεια
|
||||
|
||||
|
||||
@@ -3670,7 +3767,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... επ
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... μπορεί να χτιστεί μόνο σε πόλεις με πληθυσμό άνω των 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... μπορεί να χτιστεί μόνο σε δασώδεις περιοχές
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... μπορεί να χτιστεί μόνο σε ερημικές περιοχές
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... μπορεί να χτιστεί μόνο σε πόλεις
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... μπορεί να χτιστεί μόνο σε πόλεις (αντικαθιστώντας σπίτια)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... μπορεί να χτιστεί μόνο κοντά σε κέντρα πόλεων
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... μπορεί να χτιστεί μόνο σε χαμηλές περιοχές
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... μπορούν να τοποθετηθούν μόνο στις άκρες του χάρτη
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... το δάσος μπορεί να φυτευτεί μόνο πάνω από την γραμμή χιονιού
|
||||
@@ -3769,7 +3867,7 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Πρέπ
|
||||
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Μη συμβατή σιδηροτροχιά
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Πρέπει να αφαιρεθεί ο σιδηρόδρομος πρώτα
|
||||
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Η δρόμος είναι μονόδρομος ή μπλοκαρισμένος
|
||||
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Δεν επιτρέπεται ισόπεδες διασταυρώσεις για αυτόν το τύπο σιδηροτροχιάς
|
||||
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Δεν επιτρέπονται ισόπεδες διασταυρώσεις για αυτόν το τύπο σιδηροδρόμου
|
||||
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Δεν μπορούν να χτιστούν σηματοδότες εδώ...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Δεν μπορεί να χτιστεί σιδηρόδρομος εδώ...
|
||||
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Δεν μπορεί να αφαιρεθεί σιδηρόδρομος από εδώ...
|
||||
|
||||
@@ -3156,8 +3156,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ár: {CU
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Ár: {CURRENCY_LONG} Súly: {WEIGHT_SHORT}{}Sebesség: {VELOCITY} Erő: {POWER} Maximális Vonóerő: {6:FORCE}{}Üzemeltetési költségeit: {4:CURRENCY_LONG}/év{}Capacity: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {7:COMMA} mező{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {7:COMMA} mező{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {COMMA} mező{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {COMMA} mező{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Lecserél {STRING}
|
||||
@@ -3602,7 +3602,7 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Kiválas
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Játékszkript
|
||||
STR_AI_CONFIG_AI :{SILVER}MI-k
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Kiválasztás {STRING}
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}{STRING} kiválasztása
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :MI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Játékszkript
|
||||
@@ -3781,7 +3781,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... vár
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... csak 1200-nál nagyobb lakosságszámú településeken építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... csak esőerdőben építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... csak sivatagban építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... csak településen építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... csak településen, meglévő házak helyére építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... csak települések központjában építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... csak alacsony terepen építhető
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... csak a térkép határaihoz közel építhető
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... erdő csak a hóhatár fölé ültethető
|
||||
|
||||
@@ -3066,8 +3066,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Biaya: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Biaya: {CURRENCY_LONG} Kecepatan Max.: {VELOCITY} Jangkauan: {7:COMMA} kotak{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kecepatan Max.: {VELOCITY} Jangkauan: {7:COMMA} kotak{}Kapasitas: {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Biaya: {CURRENCY_LONG} Kecepatan Max.: {VELOCITY} Jangkauan: {COMMA} kotak{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kecepatan Max.: {VELOCITY} Jangkauan: {COMMA} kotak{}Kapasitas: {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Ganti {STRING}
|
||||
|
||||
+54
-21
@@ -287,6 +287,7 @@ STR_SORT_BY_INTRO_DATE :Dáta a tugadh
|
||||
STR_SORT_BY_RUNNING_COST :Costas le Rith
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Cumhacht/Costas le Rith
|
||||
STR_SORT_BY_CARGO_CAPACITY :Méid an Lastais
|
||||
STR_SORT_BY_RANGE :Raon
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Cuir an cluiche ar sos
|
||||
@@ -337,8 +338,9 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Cuir sí
|
||||
############ range for SE file menu starts
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Sábháil scéal
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Lódáil scéal
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Sábháil mapa airde
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Lódáil léarscáil airde
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scoir den eagarthóir
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Fág eagarthóir na scéalta
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Scoir
|
||||
############ range for SE file menu starts
|
||||
@@ -347,16 +349,18 @@ STR_SCENEDIT_FILE_MENU_QUIT :Scoir
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Roghanna an chluiche
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Socruithe deacrachta
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Ardsocruithe
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Socruithe scripte AI/Cluiche
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Socruithe NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Roghanna trédhearcachta
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Taispeántar ainmneacha bailte
|
||||
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Taispeántar ainmneacha na stáisiún
|
||||
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Taispeántar ainmneacha na bpointí bealaigh
|
||||
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Taispeántar comharthaí
|
||||
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Taispeántar comharthaí agus ainmneacha iomaitheoirí
|
||||
STR_SETTINGS_MENU_FULL_ANIMATION :Míreanna beochana iomlán
|
||||
STR_SETTINGS_MENU_FULL_DETAIL :Sonraí iomlán
|
||||
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Foignimh trédhearcacha
|
||||
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Comharthaí stáisiún trédhearcacha
|
||||
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Comharthaí trédhearcacha
|
||||
############ range ends here
|
||||
|
||||
############ range for file menu starts
|
||||
@@ -379,6 +383,7 @@ STR_TOWN_MENU_FOUND_TOWN :Aimsíodh baile
|
||||
|
||||
############ range for subsidies menu starts
|
||||
STR_SUBSIDIES_MENU_SUBSIDIES :Fordheontais
|
||||
STR_SUBSIDIES_MENU_GOAL :Spriocanna reatha
|
||||
############ range ends here
|
||||
|
||||
############ range for graph menu starts
|
||||
@@ -440,12 +445,14 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Stair na dteach
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Faisnéis faoin limistéar talún
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Scoránaigh consól
|
||||
STR_ABOUT_MENU_AI_DEBUG :Dífhabhtú AI
|
||||
STR_ABOUT_MENU_AI_DEBUG :Dífhabhtú scripteanna AI/Cluiche
|
||||
STR_ABOUT_MENU_SCREENSHOT :Seat scáileáin
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Seat scáileáin zúmáilte isteach
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Seat scáileáin zúmáilte isteach go hiomlán
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Seat scáileáin le zúm réamhshocraithe
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Seat scáileáin den léarscáil ar fad
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Maidir le 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Ailínóir spriteanna
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Scoránaigh boscaí imill
|
||||
############ range ends here
|
||||
|
||||
############ range for days starts (also used for the place in the highscore window)
|
||||
@@ -743,6 +750,7 @@ STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Athruit
|
||||
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Fordheontais
|
||||
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}Faisnéis ginearálta
|
||||
|
||||
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
|
||||
|
||||
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad traein isteach ag {STATION}!
|
||||
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad bus isteach ag {STATION}!
|
||||
@@ -844,9 +852,9 @@ STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLAC
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Amharc {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cóipeáil chuig amharc
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Cóipeáil suíomh an amhairc uilíoch chuig an amharc seo
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Cóipeáil suíomh an phríomh-amhairc chuig an amharc seo
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Greamaigh ón amharc
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Gramaigh suíomh an amhairc seo chuig an amharc uilíoch
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Gramaigh suíomh an amhairc seo chuig an bpríomh-amharc
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Roghanna Cluiche
|
||||
@@ -854,26 +862,26 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Aonaid a
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Aonaid airgeadra a roghnú
|
||||
|
||||
############ start of currency region
|
||||
STR_GAME_OPTIONS_CURRENCY_GBP :Puint (£)
|
||||
STR_GAME_OPTIONS_CURRENCY_USD :Dollair ($)
|
||||
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (€)
|
||||
STR_GAME_OPTIONS_CURRENCY_JPY :Yen (¥)
|
||||
STR_GAME_OPTIONS_CURRENCY_GBP :Punt na Breataine (GBP)
|
||||
STR_GAME_OPTIONS_CURRENCY_USD :Dollar Mheiriceá (USD)
|
||||
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
|
||||
STR_GAME_OPTIONS_CURRENCY_JPY :Yen na Seapáine (JPY)
|
||||
STR_GAME_OPTIONS_CURRENCY_ATS :Scilling na hOstaire (ATS)
|
||||
STR_GAME_OPTIONS_CURRENCY_BEF :Franc na Beilge (BEF)
|
||||
STR_GAME_OPTIONS_CURRENCY_CHF :Franc na hEilbhéise (CHF)
|
||||
STR_GAME_OPTIONS_CURRENCY_CZK :Koruna Phoblacht na Seice (CZK)
|
||||
STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
|
||||
STR_GAME_OPTIONS_CURRENCY_DKK :Krone na Danmhairge (DKK)
|
||||
STR_GAME_OPTIONS_CURRENCY_ESP :Peseta (ESP)
|
||||
STR_GAME_OPTIONS_CURRENCY_ESP :Peseta na Spáinne (ESP)
|
||||
STR_GAME_OPTIONS_CURRENCY_FIM :Markka na Fionlainne (FIM)
|
||||
STR_GAME_OPTIONS_CURRENCY_FRF :Franc (FRF)
|
||||
STR_GAME_OPTIONS_CURRENCY_FRF :Franc na Fraince (FRF)
|
||||
STR_GAME_OPTIONS_CURRENCY_GRD :Drachma na Gréige (GRD)
|
||||
STR_GAME_OPTIONS_CURRENCY_HUF :Forint na hUngáire (HUF)
|
||||
STR_GAME_OPTIONS_CURRENCY_ISK :Krona na hÍoslainne (ISK)
|
||||
STR_GAME_OPTIONS_CURRENCY_ITL :Lira na hIodáile (ITL)
|
||||
STR_GAME_OPTIONS_CURRENCY_NLG :Guilder na hÍsiltíre (NLG)
|
||||
STR_GAME_OPTIONS_CURRENCY_NOK :Krone na hIorua (NOK)
|
||||
STR_GAME_OPTIONS_CURRENCY_PLN :Zloty na Polainne (PLN)
|
||||
STR_GAME_OPTIONS_CURRENCY_PLN :Złoty na Polainne (PLN)
|
||||
STR_GAME_OPTIONS_CURRENCY_RON :Leu na Rómáine (RON)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUR :Rúbal na Rúise (RUR)
|
||||
STR_GAME_OPTIONS_CURRENCY_SIT :Tolar na Slóivéine (SIT)
|
||||
@@ -1052,6 +1060,10 @@ STR_SEA_LEVEL_HIGH :Ard
|
||||
STR_SEA_LEVEL_CUSTOM :Saincheaptha
|
||||
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Saincheaptha ({NUM}%)
|
||||
|
||||
STR_RIVERS_NONE :Ceann ar bith
|
||||
STR_RIVERS_FEW :Cúpla ceann
|
||||
STR_RIVERS_MODERATE :Meánach
|
||||
STR_RIVERS_LOT :Go leor
|
||||
|
||||
STR_DISASTER_NONE :Gan tubaistí
|
||||
STR_DISASTER_REDUCED :Laghdaithe
|
||||
@@ -1102,13 +1114,13 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Ar dheis
|
||||
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Ceadaigh tógáil a dhéanamh ar fhánaí agus ar chóstaí: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Ceadaigh athrú talún faoi fhoirgnimh, ráillí iarnróid srl. (uathfhánú): {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Ceadaigh ceantair stáisiún ar mhéid níos realaíoch: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Ceadaigh tuilleadh bóithre, droichid srl. ar le baile iad a bhaint: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Ceadaigh tuilleadh bóithre, droichid agus tolláin ar le baile iad a bhaint: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Uasfhad na dtraenacha: {ORANGE}{STRING} {P th th t dt t}íl
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Méid deataigh/splancacha na bhfeithiclí: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Samhail luasghéaraithe do thraenacha: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Samhail luasghéaraithe d'fheithiclí bóthair: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Géire na fána do thraenacha {ORANGE}{STRING}%
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Géire na fána d'fheithiclí bóthair {ORANGE}{STRING}%
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Géire na fána do thraenacha: {ORANGE}{STRING}%
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Géire na fána d'fheithiclí bóthair: {ORANGE}{STRING}%
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Cuir cosc ar thraenacha agus ar longa casadh 90° a dhéanamh: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Ceadaigh stáisiúin a changal nach bhfuil taobh lena gcéile: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Úsáid an algartam lódála feabhsaithe: {ORANGE}{STRING}
|
||||
@@ -1146,7 +1158,8 @@ STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Ceadaig
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Ceadaigh stopanna bóthair 'tiomáin tríd' ar bhóithre ar le hiomaitheoirí iad: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Ceadaigh tógáil taobh le stáisiúin: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Cumasaigh níos mó ná sraith innill NewGRF amháin: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ní féidir an socrú seo a athrú nuair atá feithiclí ann.
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ní féidir an socrú seo a athrú nuair atá feithiclí ann
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :{LTBLUE}Cothabháil bonneagair: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Ní imíonn aerfoirt as dáta riamh: {ORANGE}{STRING}
|
||||
|
||||
@@ -1164,6 +1177,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Fad na
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Moill na n-imeachtaí ainlithe: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Taispeán leideanna uirlise: {ORANGE}Deaschliceáil
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Taispéain daonra an bhaile i lipéad ainm an bhaile: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :{LTBLUE}Tiús na línte sna graif: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Gineadóir talún: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Bunaidh
|
||||
@@ -1220,6 +1234,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :fada (31 Noll 2
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :gearr (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Pailéad DOS
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Pailéad Windows
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Cuir cluiche ar sos go huathoibríoch agus cluiche nua á thosú: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}Agus an cluiche ar sos, ceadaigh: {ORANGE}{STRING}
|
||||
@@ -1364,7 +1380,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Deacrach
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Ardsocruithe
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Socruithe NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Seiceáil Inneachar Ar Líne
|
||||
STR_INTRO_QUIT :{BLACK}Amach
|
||||
STR_INTRO_QUIT :{BLACK}Scoir
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Tosaigh cluiche nua. Scipeáltar cumrú an léarscáil le Ctrl+Cliceáil
|
||||
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Lódáil cluiche sábháilte
|
||||
@@ -1387,7 +1403,7 @@ STR_INTRO_TOOLTIP_QUIT :{BLACK}Téigh a
|
||||
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Amach
|
||||
STR_QUIT_CAPTION :{WHITE}Scoir
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}An bhfuil tú cinnte gur mhaith leat dul amach as OpenTTD agus filleadh ar {STRING}?
|
||||
STR_QUIT_YES :{BLACK}Tá
|
||||
STR_QUIT_NO :{BLACK}Níl
|
||||
@@ -2000,9 +2016,9 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Treosuí
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Roghnaigh treosuíomh an stáisiúin bus
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Treosuíomh Stáisiún Leoraithe
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Roghnaigh treosuíomh don bhá lódála leoraithe
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Treosuíomh Tram Paisinéirí
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Treosuíomh Stáisiún Tram Paisinéirí
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Roghnaigh treosuíomh an stáisiúin tramanna paisinéirí
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Treosuíomh Tram Lastais
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Treosuíomh Stáisiún Tram Lastais
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Roghnaigh treosuíomh an stáisiúin tramanna lastais
|
||||
|
||||
# Waterways toolbar (last two for SE only)
|
||||
@@ -2547,6 +2563,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Tabhair
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Ceist
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Faisnéis
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Earráid
|
||||
|
||||
### Start of Goal Question button list
|
||||
|
||||
@@ -3250,7 +3270,9 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Amchlár
|
||||
STR_TIMETABLE_NO_TRAVEL :Ná taisteal
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Taisteal (uathoibríoch; curtha ar an gclár ama ag an chéad ordú de láimh eile)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Taisteal (gan amchlár)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Taisteal le {2:VELOCITY} ar a mhéad (gan amchlár)
|
||||
STR_TIMETABLE_TRAVEL_FOR :Taisteal ar feadh {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Taisteal ar feadh {STRING} le {VELOCITY} ar a mhéad
|
||||
STR_TIMETABLE_STAY_FOR :agus fan ar feadh {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :agus taisteal ar feadh {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA} lá{P "" "" "" "" ""}
|
||||
@@ -3274,7 +3296,11 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Athraigh
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Glan Am
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Glan an méid ama don ordú aibhsithe
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Athraigh Teorainn Luais
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Athraigh uas-luas taistil an ordaithe aibhsithe
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Glan Teorainn Luais
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Glan uas-luas taistil an ordaithe aibhsithe
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Athshocraigh an tAmadóir Moille
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Athshocraigh an t-amadóir moille, le go mbeidh an fheithicil ar am
|
||||
@@ -3355,6 +3381,12 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
|
||||
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} léigh mé de {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} loga athruithe de {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} ceadúnas de {STRING}
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Amharc ar léigh mé
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Loga na n-athruithe
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Ceadúnas
|
||||
|
||||
|
||||
# Vehicle loading indicators
|
||||
@@ -3493,6 +3525,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... ní
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... ní féidir é a thógáil ach i limistéar foraois bháistí
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... ní féidir é a thógáil ach i limistéar fásaigh
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... ní féidir é a thógáil ach i mbailte
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... ní féidir é a thógáil ach i lár na mbailte
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... ní féidir é a thógáil ach i gceantar íseal
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... ní féidir é a chur ach in aice le taobhanna na léarscáile
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... ní féidir foraois a chur ach taobh thuas den líne sneachta amháin
|
||||
|
||||
@@ -767,7 +767,7 @@ STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLAC
|
||||
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Incidente ferroviario!{}In {COMMA} muoiono nell'incendio seguito alla collisione
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Incidente stradale!{}Il conducente muore nell'incendio seguito alla collisione con un treno
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Incidente stradale!{}In {COMMA} muoiono nell'incendio seguito alla collisione con un treno
|
||||
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Aeroplano precipitato!{}In {COMMA} muoiono nell'incendio {G "a " all' "alla "}{STATION}
|
||||
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Aereo precipitato!{}In {COMMA} muoiono nell'incendio {G "a " all' "alla "}{STATION}
|
||||
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Incidente aereo!{}L'aeromobile resta senza carburante: in {COMMA} muoiono fra le fiamme!
|
||||
|
||||
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin distrutto! Disastro {G "a " all' "alla "}{STATION}!
|
||||
@@ -1529,8 +1529,8 @@ STR_LIVERY_TRUCK :Camion
|
||||
STR_LIVERY_PASSENGER_SHIP :Traghetto
|
||||
STR_LIVERY_FREIGHT_SHIP :Mercantile
|
||||
STR_LIVERY_HELICOPTER :Elicottero
|
||||
STR_LIVERY_SMALL_PLANE :Aeroplano piccolo
|
||||
STR_LIVERY_LARGE_PLANE :Aeroplano grande
|
||||
STR_LIVERY_SMALL_PLANE :Aereo piccolo
|
||||
STR_LIVERY_LARGE_PLANE :Aereo grande
|
||||
STR_LIVERY_PASSENGER_TRAM :Tram passeggeri
|
||||
STR_LIVERY_FREIGHT_TRAM :Tram merci
|
||||
|
||||
@@ -3120,8 +3120,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costo: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER}{} S.T. max.: {6:FORCE}{}Costo d'esercizio: {4:CURRENCY_LONG}/anno{}Capacità: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY} Autonomia: {7:COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY} Autonomia: {7:COMMA} {P o i}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY} Autonomia: {COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY} Autonomia: {COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Rimpiazza {STRING}
|
||||
@@ -3745,7 +3745,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... ne
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... può essere costruita solo in città con almeno 1.200 abitanti
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... può essere costruita solo nella foresta pluviale
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... può essere costruita solo in aree desertiche
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... può essere costruito solo in città
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... può essere costruito solo in città (sostituendo le case)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... può essere costruito solo vicino al centro delle città
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... può essere costruito solo a basse quote
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... può essere posizionata solo vicino ai bordi della mappa
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... una foresta può essere piantata solo al di sopra della linea delle nevi perenni
|
||||
|
||||
+5
-4
@@ -827,7 +827,7 @@ STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE}{P "가" "이"} 매우 오래되었습니다
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE}{P "가" "이"} 너무 오래되어 교체가 시급합니다
|
||||
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE}{P "가" "이"} 진행할 경로를 찾지 못했습니다.
|
||||
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE}{P "가" "이"} 아직 다음 목적지에 도착하지 못했습니다.
|
||||
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} : 아직 다음 목적지에 도착하지 못했습니다.
|
||||
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다.
|
||||
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다
|
||||
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}가격:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}비용: {CURRENCY_LONG} 무게: {WEIGHT_SHORT}{}속력: {VELOCITY} 힘: {POWER} 최대 T.E.: {6:FORCE}{}유지비: {4:CURRENCY_LONG}/년{}용량: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고속력: {VELOCITY}{}수송량: {CARGO_LONG}, {CARGO_LONG}{}운행비용: {CURRENCY_LONG}/년
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고속력: {VELOCITY}{}수송량: {CARGO_LONG}{}운행비용: {CURRENCY_LONG}/년
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}가격: {CURRENCY_LONG} 최고 속력: {VELOCITY} 항속거리: {7:COMMA} 칸{}수용량: {CARGO_LONG}, {CARGO_LONG}{}운행비용: {CURRENCY_LONG}/년
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고 속력: {VELOCITY} 항속거리: {7:COMMA} 칸{}수용량: {CARGO_LONG}{}운행비용: {CURRENCY_LONG}/년
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}가격: {CURRENCY_LONG} 최고 속력: {VELOCITY} 항속거리: {COMMA} 칸{}수용량: {CARGO_LONG}, {CARGO_LONG}{}운행비용: {CURRENCY_LONG}/년
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고 속력: {VELOCITY} 항속거리: {COMMA} 칸{}수용량: {CARGO_LONG}{}운행비용: {CURRENCY_LONG}/년
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} 교체
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... 한
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... 인구 1200명 이상의 도시에만 건설할 수 있습니다!
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... 열대우림 지역에만 건설할 수 있습니다!
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... 사막 지역에만 건설할 수 있습니다!
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... 도시에만 건설할 수 있습니다!
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... 도시에만 건설할 수 있습니다! (집이 있는 위치에만)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... 도시의 가운데 근처에만 설치할 수 있습니다.
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... 낮은 지역에만 건설할 수 있습니다!
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... 지도 가장자리에만 위치할 수 있습니다.
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... 숲은 만년설 높이 이상의 고도에만 심을 수 있습니다.
|
||||
|
||||
+548
-547
File diff suppressed because it is too large
Load Diff
+111
-104
@@ -412,26 +412,26 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Įveskite filtro eilutę
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Įveskite raktažodį filtruoti sąrašui dėl
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Įveskite filtro raktažodį
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Įveskite raktažodį sąrašui filtruoti
|
||||
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Pasirink rikiavimo tvarką (mažėjimo/didėjimo)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Pasirink rikiavimo kriteriju
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Pasirinkite filtravimo kriterijus
|
||||
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti pag.
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Rikiavimo tvarka (didėjančiai/mažėjančiai)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Rikiavimo raktas
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtravimo raktas
|
||||
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti
|
||||
STR_BUTTON_LOCATION :{BLACK}Vieta
|
||||
STR_BUTTON_RENAME :{BLACK}Pervadinti
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Uždaryti langą
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango pavadinimas - už jo tempiant galima judinti langą
|
||||
STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą - rodyti tik lango antraštę
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Rodyti NewGRF papildomą informaciją
|
||||
STR_TOOLTIP_STICKY :{BLACK}Pažymėti šį langą kaip neuždaromą komandos 'Uždaryti visus langus' pagalba (arba 'Delete' klavišas)
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Spragtelk ir trauk, jei nori pakeisti lango dydį
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Pakeisti lango dydį
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Slinkjuostė - paslenka sąrašą aukštyn/žemyn
|
||||
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Slinkjuostė - paslenka sąrašą į kairę/dešinę
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nugriauti pastatus ir pan. pasirinktame žemės plote. Ctrl pažymi vietą įstrižai. Shift parodo būsimą veiksmo kainą
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą
|
||||
STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą — rodyti tik lango antraštę
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą NewGRF derinimo informaciją
|
||||
STR_TOOLTIP_STICKY :{BLACK}Uždrausti komandai „Užverti visus langus“ užverti šį langą (komanda „Užverti visus langus“ iškviečiama „Delete“ klavišu)
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Tempkite už šios vietos, jei norite pakeisti lango matmenis
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Pakeisti lango matmenis
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Stačioji slankjuostė — paslenka sąrašą aukštyn ar žemyn
|
||||
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Gulščioji slakjuostė — paslenka sąrašą kairėn ar dešinėn
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nugriauti pastatus, bėgius ar kitus objektus pasirinktame žemės plote. Tempiant laikant nuspaudus Ctrl klavišą, plotas bus žymimas įstrižai. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodomos numatomos išlaidos
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Nutylint
|
||||
@@ -485,34 +485,34 @@ STR_SORT_BY_CARGO_CAPACITY :Vagono talpą
|
||||
STR_SORT_BY_RANGE :Atstumas
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Sustabdyti žaidimą
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pristabdyti žaidimą
|
||||
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Pagreitinti laiko tekmę
|
||||
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Nustatymai
|
||||
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Išsaugoti, sustabdyti, išeiti iš žaidimo
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Rodyti žemėlapį
|
||||
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Parinktys
|
||||
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Išsaugoti/nutraukti žaidimą arba užverti programą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Rodyti žemėlapį, papildomą peržiūros langą arba ženklų sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Rodyti miestų sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Rodyti subsidijas
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Rodyti subsidijų sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Rodyti stotelių sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Rodyti kompanijos finansinę informaciją
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Rodyti pagrindinę kompanijos informaciją
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Rodyti bendrąją kompanijos informaciją
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Rodyti diagramas
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Transporto kompanijų vertinimas
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansuoti pramonės įmonės statybas
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rodyti kompanijos traukinių sąrašą. Ctrl + pelės mygtukas perjungia grupę/transporto priemonių sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rodyti kompanijos automobilių sąrašą. Ctrl + pelės mygtukas perjungia grupę/transporto priemonių sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rodyti kompanijos laivų sąrašą. Ctrl + pelės mygtukas perjungia grupę/transporto priemonių sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rodyti kompanijos lėktuvų sąrašą. Ctrl + pelės mygtukas perjungia grupę/transporto priemonių sąrašą
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Rodyti kompanijų įvertinimus
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rodyti pramonės įmonių sąrašą arba finansuoti naują įmonę
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rodyti kompanijos traukinių, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rodyti kompanijos automobilių, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rodyti kompanijos laivų, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rodyti kompanijos lėktuvų, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Priartinti vaizdą
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Nutolinti vaizdą
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Tiesti geležinkelius
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Tiesti kelius
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Statyti uostus
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Statyti jūrų uostus
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Statyti oro uostus
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Atidaro žemės tvarkymo įrankių juostą, skirtą pakelti/nuleisti žemės lygiui, sodinti medžius ir t.t.
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Rodyti garso/muzikos nustatymus
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Rodyti paskutinę žinutę/naujienų pranešimus, rodyti žinučių nustatymus
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Žemės ploto informacija, konsolė, AI debug, ekrano nuotraukos, apie OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Perjungti įrankines
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Atlikti žemės kasimo darbus, sodinti medžius, griauti objektus bei vykdyti kitą statybinę veiklą
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Rodyti garsų bei muzikos parinktis
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Rodyti paskutinę žinutę ar naujieną bei jų rodymo nuostatas
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Rodyti langelio informaciją, pultą, derinimo langą, daryti momentinę ekrano kopiją
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Perjungti įrankių juostas
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Išsaugoti scenarijų, įkelti scenarijų, išjungti scenarijų redaktorių, išeiti
|
||||
@@ -2913,14 +2913,14 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Jokių k
|
||||
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
|
||||
STR_STATION_VIEW_WAITING_TITLE :{BLACK}Laukia: {WHITE}{STRING}
|
||||
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
|
||||
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} pakeliui iš {STATION})
|
||||
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} pakeliui iš „{STATION}“)
|
||||
|
||||
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Priima
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Rodyti priimamų krovinių sąrašą
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Priima: {WHITE}{CARGO_LIST.ka}
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Reitingai
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Parodyti stotelės reitingus
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Rodyti stoties reitingus
|
||||
STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Vietinis transporto sistemos reitingas:
|
||||
STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
|
||||
|
||||
@@ -2935,15 +2935,15 @@ STR_CARGO_RATING_EXCELLENT :Puikus
|
||||
STR_CARGO_RATING_OUTSTANDING :Nuostabus
|
||||
############ range for rating ends
|
||||
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti stotelę ekrano centre. Spragtelėjus laikant nuspaustą Ctrl klavišą atsidarys naujas langas su stotelės vaizdu
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stotelės pavadinimą
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šią stotį
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotelė
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotelė
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotelė
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotelė
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotis
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotis
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotis
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotis
|
||||
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Pervardinti stotelę
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Pervardinti stotį
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
@@ -3061,7 +3061,7 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Pramonė
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Praėjusio mėnesio produkcija:
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportuota)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruoti gamyklą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į gamyklą
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruoti gamyklą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šią gamyklą
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Gamybos sparta: {YELLOW}{COMMA}%
|
||||
|
||||
############ range for requires starts
|
||||
@@ -3201,42 +3201,42 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Pakeisti
|
||||
# Depot window
|
||||
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
|
||||
|
||||
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Keisti depo pavadinimą
|
||||
STR_DEPOT_RENAME_DEPOT_CAPTION :Pervadinti depą
|
||||
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Keisti depo/garažo pavadinimą
|
||||
STR_DEPOT_RENAME_DEPOT_CAPTION :Pervadinti depą/garažą
|
||||
|
||||
STR_DEPOT_NO_ENGINE :{BLACK}-
|
||||
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
|
||||
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} mašin{P a ų os}{STRING}
|
||||
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} transporto priemon{P ė ės ių}{STRING}
|
||||
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
|
||||
|
||||
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Traukiniai - norėdamas pridėti vagoną, nutemp jį prie garvežio, paspausk dešiniu mygtuku ant traukinio jei nori detalesnės informacijos, tempk vagoną, jei nori jį prikabinti/pašalinti nuo traukinio
|
||||
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobiliai - paspausk dešiniu mygtuku ant automobilio, jei nori detalesnes informacijos
|
||||
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Laivai - paspausk dešiniu mygtuku ant laivo, jei nori daugiau informacijos
|
||||
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvas - paspausk dešiniu mygtuku ant lėktuvo, jei nori daugiau informacijos
|
||||
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Traukinių, esančių depe, sąrašas. Norėdami prijungti, atjungti ar sukeisti vietomis vagonus, tempkite pasirinktą vagoną į norimą vietą. Jei norite gauti daugiau informacijos apie pasirinktą lokomotyvą ar vagoną, spragtelkite jį dešiniuoju pelės klavišu. Spragtelėjus laikant nuspaustą Ctrl klavišą, minėtos operacijos bus atliekamos su vagonų grupėmis
|
||||
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių, esančių garaže, sąrašas. Jei norite gauti daugiau informacijos apie pasirinktą automobilį, spragtelkite jį dešiniuoju pelės klavišu
|
||||
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Laivų, esančių depe, sąrašas. Jei norite gauti daugiau informacijos apie pasirinktą laivą, spragtelkite jį dešiniuoju pelės klavišu
|
||||
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų, esančių angare, sąrašas. Jei norite gauti daugiau informacijos apie pasirinktą lėktuvą, spragtelkite jį dešiniuoju pelės klavišu
|
||||
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Nutempk transporto priemone cia, jei nori ja parduoti
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Nutempk automobili cia, jei nori ji parduoti
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Nutempk laiva cia, jei nori ji parduoti
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Nutempk lektuva cia, jei nori parduoti
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Nutempkite vagoną ar lokomotyvą čia, jei norite jį parduoti. Nutempus laikant nuspaustą Ctrl klavišą, bus parduota visa vagonų grupė
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Nutempkite automobilį čia, jei norite jį parduoti
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Nutempkite laivą čia, jei norite jį parduoti
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Nutempkite lėktuvą čia, jei norite jį parduoti
|
||||
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Nutempkite lokomotyvą čia, norėdami parduoti visą traukinį
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Nutempkite lokomotyvą čia, jei norite parduoti visą traukinį
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Parduoti visus traukinius šiame depe
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Parduoti visus automobilius šiame depe
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Parduoti visus automobilius šiame garaže
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Parduoti visus laivus šiame depe
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Parduoti visus lėktuvus šiame angare
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Pakeisti visus traukinius depe
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Pakeisti automobilius traukinius depe
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Pakeisti visus laivus depe
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Pakeisti visus lėktuvus angare
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Atnaujinti visus traukinius šiame depe
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Atnaujinti visus automobilius šiame garaže
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Atnaujinti visus laivus šiame depe
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Atnaujinti visus lėktuvus šiame angare
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Naujas traukinys
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Naujas automobilis
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Naujas laivas
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Naujas lėktuvas
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Pirkti traukinį
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Pirkti automobilį
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Pirkti laivą
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Pirkti lėktuvą
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Pirkti naują geležinkelio transporto priemonę
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Pirkti naują lokomotyvą ar vagoną
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Pirkti naują automobilį
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Pirkti naują laivą
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Pirkti naują lėktuvą
|
||||
@@ -3246,36 +3246,36 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kopijuot
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Kopijuoti laivą
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopijuoti lėktuvą
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Tai nupirks traukinio kopiją su visais vagonais. Spragtelkite šį mygtuką, o tada traukinį esantį depe arba už jo ribų. Ctrl+Click nukopijuojami nurodymai. Shift+Click parodys kainą neperkant
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Tai nupirks automobilio kopiją. Spragtelkite šį mygtuką, o tada automobilį esantį garaže arba už jo ribų. Ctrl+Paspaudimas nukopijuojami nurodymai. Shift+Paspaudimas parodys kainą neperkant
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Tai nupirks laivo kopiją. Spragtelkite šį mygtuką, o tada laivą esantį depe arba už jo ribų. Ctrl+Click nukopijuojami nurodymai. Shift+Click parodys kainą neperkant
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Tai nupirks lėktuvo kopiją. Spragtelkite šį mygtuką, o tada lėktuvą esantį angare arba už jo ribų. Spragtelėjus laikant Ctrl+Click nukopijuojami nurodymai. Shift+Click parodys kainą neperkant
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Nupirkti traukinio kopiją įskaitant visus vagonus. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus bendrinamos kopijos ir originalo užduotys. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Nupirkti automobilio kopiją. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus bendrinamos kopijos ir originalo užduotys. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Nupirkti laivo kopiją. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus bendrinamos kopijos ir originalo užduotys. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Nupirkti lėktuvo kopiją. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus bendrinamos kopijos ir originalo užduotys. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centruoti traukinių depą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į depą
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centruoti automobilių garažą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į garažą
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centruoti laivų depą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į depą
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centruoti lėktuvų angarą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į angarą
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centruoti traukinių depą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį depą
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centruoti automobilių garažą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį garažą
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centruoti laivų depą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį depą
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centruoti lėktuvų angarą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį angarą
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Gauti sąrašą visų traukinių turiunčių nurodymuose šį depą
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Gauti sąrašą visų automobilių turiunčių nurodymuose šį depą
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Gauti sąrašą visų laivų turiunčių nurodymuose šį depą
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Gauti sąrašą visų lėktuvų turiunčių nurodymuose šį angarą
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Parodyti sąrašą visų traukinių, į kurių užduotis yra įtrauktas šis depas
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Parodyti sąrašą visų automobilių, į kurių užduotis yra įtrauktas šis garažas
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Parodyti sąrašą visų laivų, į kurių užduotis yra įtrauktas šis depas
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Parodyti sąrašą visų lėktuvų, į kurių užduotis yra įtrauktas šis angaras
|
||||
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Spragtelėkite norėdami sustabdyti visus traukinius esančius depe
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Spragtelėkite norėdami sustabdyti visus automobilius esančius depe
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Spragtelėkite norėdami sustabdyti visus laivus esančius depe
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Spragtelėkite norėdami sustabdyti visus lėktuvus esančius angare
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Sustabdyti visus traukinius, esančius šiame depe
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Sustabdyti visus automobilius, esančius šiame garaže
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Sustabdyti visus laivus, esančius šiame depe
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Sustabdyti visus lėktuvus, esančius šiame angare
|
||||
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Spragtelėkite norėdami paleisti visus traukinius esančius depe
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Spragtelėkite norėdami paleisti visus automobilius esančius depe
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Spragtelėkite norėdami paleisti visus laivus esančius depe
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Spragtelėkite norėdami paleisti visus lėktuvus esančius angare
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Paleisti visus traukinius, esančius šiame depe
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Paleisti visus automobilius, esančius šiame garaže
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Paleisti visus laivus, esančius šiame depe
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Paleisti visus lėktuvus, esančius šiame angare
|
||||
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Ar tikrai norite parduoti visas tr. priemones esančias šiame depe?
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Ar tikrai norite parduoti visas transporto priemones, esančias šiame depe/garaže/angare?
|
||||
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Žinutė nuo transporto priemonių gamintojo
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Mes ką tik sukūrėme naują {STRING.ka}! Ar norėtumėt vienerius metus išskirtinėmis teisėmis bandyti šią transporto priemonę, kol dar nepradėta jos serijinė gamyba?
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Mes ką tik sukūrėme naują {STRING.ka}! Ar norėtumėte vienerius metus išskirtinėmis teisėmis bandyti šią transporto priemonę, kol dar nepradėta jos serijinė gamyba?
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :lokomotyvas
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.kas :lokomotyvas
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.ko :lokomotyvo
|
||||
@@ -3323,8 +3323,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER} Maks. T.E.: {6:FORCE}{}Einamosios išlaidos: {4:CURRENCY_LONG}/yr{}Talpa: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. Greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY} Nuotolis: {7:COMMA} langeliai{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY} Nuotolis: {7:COMMA} langeliai{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY} Nuotolis: {COMMA} langeliai{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY} Nuotolis: {COMMA} langeliai{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Keisti tr. priemones {STRING}
|
||||
@@ -3546,7 +3546,7 @@ STR_ORDER_DROP_NO_UNLOADING :Neiškrauti
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Keisti pažymėtos užduoties krovinio iškrovimo nuostatas
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Pertvarkyti
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Pertvarkyti transporto priemonę kitokio tipo krovinio vežimui. Spragtelėjus laikant nuspaustą Ctrl klavišą, pertvarkymo nurodymas bus pašalintaslėjus laikant VALD (CTRL) nurodymas pašalinamas
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Pertvarkyti transporto priemonę kitokio tipo krovinio vežimui. Spragtelėjus laikant nuspaustą Ctrl klavišą, pertvarkymo nurodymas bus pašalintas
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Automatinis pertvarkymas
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Automatiškai pertvarkyti transporto priemonę kitokio tipo krovinio vežimui. Spragtelėjus laikant nuspaustą Ctrl klavišą, pertvarkymo nurodymas bus pašalintas. Automatinis pertvarkymas įmanomas tik jei transporto priemonė yra tam pritaikyta
|
||||
STR_ORDER_DROP_REFIT_AUTO :Nustatytam kroviniui
|
||||
@@ -3561,13 +3561,13 @@ STR_ORDER_SERVICE_TOOLTIP :{BLACK}Keisti t
|
||||
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Transporto priemonės parametras, kuriuo bus remiamasi vykdant sąlyginę užduotį
|
||||
|
||||
# Conditional order variables, must follow order of OrderConditionVariable enum
|
||||
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Krovinio užpilda (proc.)
|
||||
STR_ORDER_CONDITIONAL_RELIABILITY :Patikimumas
|
||||
STR_ORDER_CONDITIONAL_MAX_SPEED :Didžiausias greitis
|
||||
STR_ORDER_CONDITIONAL_AGE :Amžius (metais)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Reikia techninės apžiūros
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Visuomet
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Likusi eksploatacijos trukmė (metais)
|
||||
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :krovinio užpilda (proc.)
|
||||
STR_ORDER_CONDITIONAL_RELIABILITY :patikimumas
|
||||
STR_ORDER_CONDITIONAL_MAX_SPEED :didžiausias greitis
|
||||
STR_ORDER_CONDITIONAL_AGE :amžius (metais)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :reikia techninės apžiūros
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :visuomet
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :likusi eksploatacijos trukmė (metais)
|
||||
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Palyginimo operacija
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :yra lygu
|
||||
@@ -3592,8 +3592,8 @@ STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Atšaukt
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Nebebendrinti užduočių su kitomis transporto priemonėmis. Spragtelėjus laikant nuspaustą Ctrl klavišą, papildomai dar bus pašalintos visos šios transporto priemonės užduotys
|
||||
|
||||
STR_ORDERS_GO_TO_BUTTON :{BLACK}Vykti į
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Vykti į artimiausią depą
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Skristi į artimiausią angarą
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Vykti į artimiausią depą/garažą
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Vykti į artimiausią angarą
|
||||
STR_ORDER_CONDITIONAL :Sukurti sąlyginę užduotį
|
||||
STR_ORDER_SHARE :Bendrinti užduotis
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Įterpti naują užduotį prieš pažymėtąją (arba sąrašo pabaigoje, jei jokia užduotis nepažymėta). Spragtelėjus laikant nuspaustą Ctrl klavišą, sukurta užduotis bus „pilnai prikrauti kurio nors krovinio“ (stotims), „vykti per“ (kontrolės punktams) bei „vykti techninės apžiūros“ (depams, garažams ar angarams). Pasirinkus kitą transporto priemonę kaip užduoties tikslą, bus užduotys bus nukopijuotos. Padarius tą patį lainkant nuspaustą Ctrl klavišą, užduotys bus bendrinamos. Pasirinkus garažą, depą ar angarą kaip užduoties tikslą, bus išjungta periodinė transporto priemonės techninė apžiūra
|
||||
@@ -3672,9 +3672,9 @@ STR_ORDER_STOP_LOCATION_FAR_END :[sustoti ties t
|
||||
|
||||
STR_ORDER_OUT_OF_RANGE :{RED} (Užduoties tikslas yra per toli)
|
||||
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Pereiti prie {COMMA}-(i)os užduoties
|
||||
STR_ORDER_CONDITIONAL_NUM :Pereiti prie {COMMA}-(i)os užduoties, jei {STRING} {STRING} {COMMA}
|
||||
STR_ORDER_CONDITIONAL_TRUE_FALSE :Pereiti prie {COMMA}-(i)os užduoties, jei teiginys „{STRING}“ {STRING}
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Pereiti prie {COMMA}-os užduoties
|
||||
STR_ORDER_CONDITIONAL_NUM :Pereiti prie {COMMA}-os užduoties, jei „{STRING}“ {STRING} {COMMA}
|
||||
STR_ORDER_CONDITIONAL_TRUE_FALSE :Pereiti prie {COMMA}-os užduoties, jei teiginys „{STRING}“ {STRING}
|
||||
|
||||
STR_INVALID_ORDER :{RED} (Neteisinga tvarka)
|
||||
|
||||
@@ -3969,6 +3969,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... gali
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... gali būti statomas tik džiunglėse
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... gali būti statomas tik dykumose
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gali būti statomas tik miestuose
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... statyti galima tik netoli miesto centro
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... galima statyti tik žemose vietose
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... gali būti tik prie žemėlapio kraštų
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... miškas gali būti pasodintas tik virš sniego ribos
|
||||
@@ -4626,7 +4627,13 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} kontrol
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Traukinių depas
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Traukinių depas #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Automobilių depas
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Garažas
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE.kas :{TOWN} garažas
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE.ko :{TOWN} garažo
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE.kam :{TOWN} garažui
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE.ka :{TOWN} garažą
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE.kuo :{TOWN} garažu
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE.kur :{TOWN} garaže
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Automobilių depas #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laivų depas
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laivo depas #{COMMA}
|
||||
|
||||
@@ -316,7 +316,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Flughafe
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Landschafts-Toolbar opman fir Land ze erhéigen/senken, Beem planzen, etc.
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Sound/Musék Fënster
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Weis déi lescht Meldung/Neiegkeet, oder d'Astellungen
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informatiounen zum Land, Konsole, KI debug, Screenshots, iwwer OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informatiounen zum Land, Konsole, Script debug, Screenshots, iwwer OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Wiessel Toolbars
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
@@ -349,7 +349,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Eraus
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Spilloptiounen
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Schwieregkeetsastellungen
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Erweidert Astellungen
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :KI / Spill-Astellungen
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :KI / Spill-Script Astellungen
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF Astellungen
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm ugewisen
|
||||
@@ -1409,7 +1409,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Schwiere
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Erweidert Astellungen
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Inhalt
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}KI / Spill-Astellungen
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}KI / Spill-Script Astellungen
|
||||
STR_INTRO_QUIT :{BLACK}Eraus
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwersprengt Kaartenkonfiguratioun
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschte
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraft: {POWER} Max. T.E.: {6:FORCE}{}Betriebskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betriibskäschten {CURRENCY_LONG}/Joer
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betriibskäschten: {CURRENCY_LONG}/Joer
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {7:COMMA} Felder{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {7:COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Remplacéier{STRING}
|
||||
@@ -3519,11 +3519,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Spill-Sc
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check den Spill-Scipt-Log
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Keng passend KI fonnt fir ze lueden.{}Dës KI ass en Dummy an wäert näischt maachen.{}KI'en kënnen iwwert den 'Online Content' System downgeload gin.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En Script ass ofgestierzt. W.e.g mellt des dem Autor mat engem Screenshot vun der KI Debugfënster
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En Script ass ofgestierzt. W.e.g mellt des dem Autor mat engem Screenshot vun der KI/Spill-Script Debugfënster
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI / Spill-Script Debugfënster ass nëmmen fir Serveren verfügbar
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}KI /Spill Konfiguratioun
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}KI /Spill-Script Konfiguratioun
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}D'Spill-Script dat am nächsten Spill gelueden gëtt
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}D'KIën déi am nächsten Spill gelueden ginn
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Mënschlechen Spiller
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nëm
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nëmmen an Stiedt mat opmannst 1200 Anwunner gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nëmmen am Regenwaldgebitt gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kann nëmmen an der Wüst gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nëmmen an Stied gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nëmmen an Stied gebaut ginn (ersetzt Haiser)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kann nëmmen an der Géigend vum Zentrum vun der Stad gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kann nëmmen an niddregen Beräicher gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kann nëmmen no un den Ecker vun der Kaart positionéiert ginn
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Bësch kann nëmmen iwert der Schnéilinn geplanzt ginn
|
||||
|
||||
+48
-4
@@ -448,6 +448,7 @@ STR_ABOUT_MENU_TOGGLE_CONSOLE :Papar atau pada
|
||||
STR_ABOUT_MENU_AI_DEBUG :Kepintaran Tiruan / Nyahpepijat SkripPermainan
|
||||
STR_ABOUT_MENU_SCREENSHOT :Tangkapan skrin (Ctrl+S)
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Tangkapan skrin dizoom
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Tangkapan skrin dizoom asal
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Tangkap gambar skrin besar (Ctrl+G)
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Tentang 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Penjajar peperi
|
||||
@@ -1799,6 +1800,10 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Anda tel
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}Anda telah ditendang keluar daripada permainan ini
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}Penipuan (Cheats) tidak dibenarkan di pelayan ini
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Anda menghantar terlalu banyak arahan ke pelayan ini
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Anda mengambil masa terlalu lama untuk memasukkan kata laluan
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Komputer anda terlalu perlahan untuk bersaing dengan server
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Komputer anda mengambil masa terlalu lama untuk muat turun peta
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Komputer anda mengambil masa terlalu lama untuk menyertai Pelayan
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :kesilapan am
|
||||
@@ -1817,6 +1822,10 @@ STR_NETWORK_ERROR_CLIENT_KICKED :ditendang oleh
|
||||
STR_NETWORK_ERROR_CLIENT_CHEATER :cuba menggunakan penipuan (cheats)
|
||||
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :pelayan penuh
|
||||
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :menghantar terlalu banyak arahan
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :Tiada kata laluan diterima dalam waktu ditetapkan
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :Masa tamat umum
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :muat turun peta terlalu lama
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :proses peta megambil masa terlalu lama
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mungkin kehilangan penyambungan
|
||||
@@ -2449,6 +2458,7 @@ STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Gerakkan
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Senarai fail NewGRF yang telah dipasang.
|
||||
|
||||
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Tetapkan parameter
|
||||
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Tunjukkan parameter
|
||||
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Papar atau padam palet
|
||||
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Papar atau padam NewGRF yang terpilih.{}Lakukan ini apabila grafik daripada NewGRF kelihatan merah-jambu dalam permainan
|
||||
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Lakukan pertukaran
|
||||
@@ -2521,9 +2531,16 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} meme
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :fail GRF yang ianya direka untuk menterjemah
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Terlalu banyak NewGRF dimuatkan.
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Memuatkan {1:STRING} sebagai NewGRF statik dengan {STRING} mungkin boleh menyebabkan kesilapan sinkronisasi (desync).
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Peperi luar jangkaan (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Tindakan tidak diketahui pada properti 0 {4:HEX} (peperi {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Cubaan untuk menggunakan ID tidak sah (peperi {3:NUM})
|
||||
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} mengandungi peperi yang rosak. Semua peperi yang rosak akan ditunjukkan menggunakan tanda soal (?) merah.
|
||||
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Mengandungi pelbagai Tindakan 8 kemasukan (peperi {3:NUM})
|
||||
STR_NEWGRF_ERROR_READ_BOUNDS :Bacaan melepasi penghujung peperi-pseudo (peperi {3:NUM})
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Set asas grafik yang sedang digunakan, hilang sebilangan sprites.{}Sila mengemaskini set asas grafik
|
||||
STR_NEWGRF_ERROR_GRM_FAILED :Sumber GRF yang diminta tidak diperolehi (peperi {3:NUM})
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} telah dinyahaktifkan oleh {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Tidak sah/diketahui format susun atur (peperi {3:NUM})
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Amaran!
|
||||
@@ -2652,8 +2669,30 @@ STR_GOALS_COMPANY_TITLE :{BLACK}Hasrat s
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada industri/bandar/petak untuk memusatkan pandangan. Ctrl+Klik akan membuka pusat pandangan di atas industri/bandar/petak
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Soalan
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Maklumat
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Amaran
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan
|
||||
|
||||
### Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
|
||||
STR_GOAL_QUESTION_BUTTON_OK :OK
|
||||
STR_GOAL_QUESTION_BUTTON_NO :Tidak
|
||||
STR_GOAL_QUESTION_BUTTON_YES :Ya
|
||||
STR_GOAL_QUESTION_BUTTON_DECLINE :Menolak
|
||||
STR_GOAL_QUESTION_BUTTON_ACCEPT :Terima
|
||||
STR_GOAL_QUESTION_BUTTON_IGNORE :Abai
|
||||
STR_GOAL_QUESTION_BUTTON_RETRY :Cuba Semula
|
||||
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Sebelum
|
||||
STR_GOAL_QUESTION_BUTTON_NEXT :Seterusnya
|
||||
STR_GOAL_QUESTION_BUTTON_STOP :Berhenti
|
||||
STR_GOAL_QUESTION_BUTTON_START :Mula
|
||||
STR_GOAL_QUESTION_BUTTON_GO :Pergi
|
||||
STR_GOAL_QUESTION_BUTTON_CONTINUE :Sambung
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :Mula semula
|
||||
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh
|
||||
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
|
||||
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
|
||||
|
||||
# Subsidies window
|
||||
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi
|
||||
@@ -2732,7 +2771,7 @@ STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Kos Penge
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Kos Pengendalian Kapal
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Penyelenggaraan Hartanah
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Pendapatan Keretapi
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pendapatan Kend. Jalan
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pendapatan Kenderaan Jalanraya
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Pendapatan Pesawat
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Pendapatan Kapal
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Bunga Pinjaman
|
||||
@@ -3053,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kos: {CU
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kos: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kelajuan: {VELOCITY} Kuasa: {POWER} Maks. E.K.: {6:FORCE}{}Kos Pengendalian: {4:CURRENCY_LONG}/thn{}Kapasiti: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY}{}Kapasiti: {CARGO_LONG}, {CARGO_LONG}{}Kos Pengendalian: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY}{}Kapasiti: {CARGO_LONG}{}Kos Pengendalian: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kos: {CURRENCY_LONG}Kelajuan Maks.: {VELOCITY} Jarak: {7:COMMA} petak{}Kapasiti: {CARGO_LONG}, {CARGO_LONG}{}Kos berjalan: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY} Jarak: {7:COMMA} petak{}Kapasiti: {CARGO_LONG}{}Kos berjalan: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kos: {CURRENCY_LONG}Kelajuan Maks.: {VELOCITY} Jarak: {COMMA} petak{}Kapasiti: {CARGO_LONG}, {CARGO_LONG}{}Kos berjalan: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY} Jarak: {COMMA} petak{}Kapasiti: {CARGO_LONG}{}Kos berjalan: {CURRENCY_LONG}/thn
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Gantikan {STRING}
|
||||
@@ -3428,7 +3467,11 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Tukar te
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Kosongkan Masa
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Kosongkan tempoh masa untuk arahan yang terpilih
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Tukar Had Laju
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Tukar kelajuan perjalanan maksima untuk arahan yang dipilih
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Kosongkan Had Laju
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Kosongkan kelajuan maksima untuk arahan yang terpilih
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Kiraan Lewat
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset kiraan kelewatan, supaya kenderaan sampai mengikut jadual
|
||||
@@ -3673,6 +3716,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... hany
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... hanya boleh dibina di kawasan hutan
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... hanya boleh dibina di kawasan gurun
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... hanya boleh dibina di bandar
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... hanya boleh dibina berhampiran pusat bandar
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... hanya boleh dibina di kawasan rendah
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... hanya boleh diletakkan pada kedudukan berhampiran sempadan peta
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... hutan hanya boleh ditanam di atas paras garisan salji
|
||||
@@ -4330,7 +4374,7 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Tandatuj
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Depoh Kereta Api
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Depoh Kereta Api #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Depoh Keneraan
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Depoh Kenderaan
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Depoh Kenderaan #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Depoh Kapal
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Depoh Kapal #{COMMA}
|
||||
|
||||
@@ -3094,8 +3094,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER} Maks trekkraft: {6:FORCE}{}Vedlikehold: {4:CURRENCY_LONG}/år{}Kapasitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY}{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnader: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY}{}Kapasitet: {CARGO_LONG}{}Driftskostnader: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY} Rekkevidde: {7:COMMA} ruter{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY} Rekkevidde: {7:COMMA} ruter{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Erstatte {STRING}
|
||||
|
||||
@@ -3094,8 +3094,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastigheit: {VELOCITY} Kraft: {POWER} Maks. trekkraft: {6:FORCE}{}Driftskostnad: {4:CURRENCY_LONG}/yr{}Kapasitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hastigheit: {VELOCITY}{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hastigheit: {VELOCITY}{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maks. fart: {VELOCITY} Rekkevidde: {7:COMMA} ruter{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks. fart: {VELOCITY} Rekkevidde: {7:COMMA} ruter{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maks. fart: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks. fart: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Erstatt {STRING}
|
||||
|
||||
+166
-164
@@ -503,37 +503,37 @@ STR_QUANTITY_N_A :N/D
|
||||
|
||||
# Two letter abbreviation of cargo name
|
||||
STR_ABBREV_NOTHING :
|
||||
STR_ABBREV_PASSENGERS :{TINY_FONT}PS
|
||||
STR_ABBREV_COAL :{TINY_FONT}CL
|
||||
STR_ABBREV_MAIL :{TINY_FONT}ML
|
||||
STR_ABBREV_OIL :{TINY_FONT}OL
|
||||
STR_ABBREV_LIVESTOCK :{TINY_FONT}LV
|
||||
STR_ABBREV_GOODS :{TINY_FONT}GD
|
||||
STR_ABBREV_GRAIN :{TINY_FONT}GR
|
||||
STR_ABBREV_WOOD :{TINY_FONT}WD
|
||||
STR_ABBREV_IRON_ORE :{TINY_FONT}OR
|
||||
STR_ABBREV_PASSENGERS :{TINY_FONT}PŻ
|
||||
STR_ABBREV_COAL :{TINY_FONT}WG
|
||||
STR_ABBREV_MAIL :{TINY_FONT}PC
|
||||
STR_ABBREV_OIL :{TINY_FONT}RP
|
||||
STR_ABBREV_LIVESTOCK :{TINY_FONT}ŻC
|
||||
STR_ABBREV_GOODS :{TINY_FONT}TW
|
||||
STR_ABBREV_GRAIN :{TINY_FONT}ZB
|
||||
STR_ABBREV_WOOD :{TINY_FONT}DR
|
||||
STR_ABBREV_IRON_ORE :{TINY_FONT}RŻ
|
||||
STR_ABBREV_STEEL :{TINY_FONT}ST
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}VL
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}CO
|
||||
STR_ABBREV_MAIZE :{TINY_FONT}MZ
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FT
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}KS
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}RM
|
||||
STR_ABBREV_MAIZE :{TINY_FONT}KK
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}OW
|
||||
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
|
||||
STR_ABBREV_FOOD :{TINY_FONT}FD
|
||||
STR_ABBREV_PAPER :{TINY_FONT}PR
|
||||
STR_ABBREV_GOLD :{TINY_FONT}GD
|
||||
STR_ABBREV_WATER :{TINY_FONT}WR
|
||||
STR_ABBREV_WHEAT :{TINY_FONT}WH
|
||||
STR_ABBREV_RUBBER :{TINY_FONT}RB
|
||||
STR_ABBREV_SUGAR :{TINY_FONT}SG
|
||||
STR_ABBREV_TOYS :{TINY_FONT}TY
|
||||
STR_ABBREV_SWEETS :{TINY_FONT}SW
|
||||
STR_ABBREV_FOOD :{TINY_FONT}ŻN
|
||||
STR_ABBREV_PAPER :{TINY_FONT}PP
|
||||
STR_ABBREV_GOLD :{TINY_FONT}ZŁ
|
||||
STR_ABBREV_WATER :{TINY_FONT}WD
|
||||
STR_ABBREV_WHEAT :{TINY_FONT}PS
|
||||
STR_ABBREV_RUBBER :{TINY_FONT}KC
|
||||
STR_ABBREV_SUGAR :{TINY_FONT}CK
|
||||
STR_ABBREV_TOYS :{TINY_FONT}ZA
|
||||
STR_ABBREV_SWEETS :{TINY_FONT}SŁ
|
||||
STR_ABBREV_COLA :{TINY_FONT}CL
|
||||
STR_ABBREV_CANDYFLOSS :{TINY_FONT}CF
|
||||
STR_ABBREV_BUBBLES :{TINY_FONT}BU
|
||||
STR_ABBREV_CANDYFLOSS :{TINY_FONT}WC
|
||||
STR_ABBREV_BUBBLES :{TINY_FONT}BB
|
||||
STR_ABBREV_TOFFEE :{TINY_FONT}TF
|
||||
STR_ABBREV_BATTERIES :{TINY_FONT}BA
|
||||
STR_ABBREV_BATTERIES :{TINY_FONT}BT
|
||||
STR_ABBREV_PLASTIC :{TINY_FONT}PL
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}FZ
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}NG
|
||||
STR_ABBREV_NONE :{TINY_FONT}0
|
||||
STR_ABBREV_ALL :{TINY_FONT}+
|
||||
|
||||
@@ -647,7 +647,7 @@ STR_SORT_BY_PROFIT_LAST_YEAR :Zysk w ostatnim
|
||||
STR_SORT_BY_PROFIT_THIS_YEAR :Zysk w tym roku
|
||||
STR_SORT_BY_AGE :Wiek
|
||||
STR_SORT_BY_RELIABILITY :Niezawodność
|
||||
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Całkowita pojemność typu ładunku
|
||||
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Całkowita ładowność typu ładunku
|
||||
STR_SORT_BY_MAX_SPEED :Prędkość maksymalna
|
||||
STR_SORT_BY_MODEL :Model
|
||||
STR_SORT_BY_VALUE :Wartość
|
||||
@@ -663,9 +663,9 @@ STR_SORT_BY_COST :Cena
|
||||
STR_SORT_BY_POWER :Moc
|
||||
STR_SORT_BY_TRACTIVE_EFFORT :Siła pociągowa
|
||||
STR_SORT_BY_INTRO_DATE :Data wprowadzenia
|
||||
STR_SORT_BY_RUNNING_COST :Koszty użytkowania
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Moc/Koszty użytkowania
|
||||
STR_SORT_BY_CARGO_CAPACITY :Pojemność
|
||||
STR_SORT_BY_RUNNING_COST :Koszt utrzymania
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Moc/Koszt utrzymania
|
||||
STR_SORT_BY_CARGO_CAPACITY :Ładowność
|
||||
STR_SORT_BY_RANGE :Zasięg
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
@@ -907,12 +907,12 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM
|
||||
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Wykres obrotów
|
||||
STR_GRAPH_INCOME_CAPTION :{WHITE}Wykres przychodów
|
||||
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Dostarczonych jednostek ładunku
|
||||
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ocena działalności firmy (max. ocena=1000)
|
||||
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ocena działalności firmy (maks. ocena=1000)
|
||||
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Wartości firm
|
||||
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Stawki za Ładunek
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Stawki za ładunek
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dni w transporcie
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Oplata za przewóz 10 jednostek (lub 10,000 litrów) ładunku na odległość 20 pól
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Dochód z przewozu 10 jednostek (lub 10,000 litrów) ładunku na odległość 20 pól
|
||||
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Włącz wszystko
|
||||
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Wyłącz wszystko
|
||||
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Wyświetl wszystkie ładunki na wykresie cen za ładunek
|
||||
@@ -1109,7 +1109,7 @@ STR_MESSAGE_NEWS_FORMAT :{STRING} - {S
|
||||
# Message settings window
|
||||
STR_NEWS_MESSAGE_CAPTION :{WHITE}Wiadomość
|
||||
STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Opcje wiadomości
|
||||
STR_NEWS_MESSAGES_ALL :{YELLOW}Ustaw wszystkie typy wiadomości: Wyl / Sumaryczne / Pełne
|
||||
STR_NEWS_MESSAGES_ALL :{YELLOW}Ustaw wszystkie typy wiadomości: Wył / Sumaryczne / Pełne
|
||||
STR_NEWS_MESSAGES_SOUND :{YELLOW}Graj dźwięki przy sumarycznych wiadomościach
|
||||
STR_NEWS_MESSAGES_OFF :Wyłączone
|
||||
STR_NEWS_MESSAGES_SUMMARY :Sumaryczne
|
||||
@@ -1219,8 +1219,8 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Dostępn
|
||||
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} nie akceptuje już {STRING.d}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} nie akceptuje już {STRING.d} ani {STRING.d}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} akceptuje już {STRING}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} akceptuje już {STRING} i {STRING}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} już akceptuje {STRING.b}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} już akceptuje {STRING.b} i {STRING.b}
|
||||
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subsydiowanie wygasło:{}{}{STRING} z {STRING} do {STRING} nie będzie już dotowane
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Koniec dotacji:{}{}Przewóz {STRING.d} z {STRING} do {STRING} nie jest już subsydiowany
|
||||
@@ -2936,7 +2936,7 @@ STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Wyłącz
|
||||
|
||||
# NewGRF status
|
||||
STR_NEWGRF_LIST_NONE :Nic
|
||||
STR_NEWGRF_LIST_ALL_FOUND :Wszystkie pliki są na dostępne
|
||||
STR_NEWGRF_LIST_ALL_FOUND :Wszystkie pliki są dostępne
|
||||
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Znaleziono kompatybilne pliki
|
||||
STR_NEWGRF_LIST_MISSING :{RED}Brakujące pliki
|
||||
|
||||
@@ -3038,7 +3038,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Ufunduj
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Zbuduj pomnik dla uczczenia Twojej firmy.{}Koszt: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Ufundowanie nowych budynków komercyjnych w mieście.{}Koszt: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roczną wyłączność na prawa transportowe w mieście. Lokalne władze pozwolą korzystać tylko z usług Twojej firmy.{}Koszt: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj łapówkę lokalnym władzom, powiększ Swoją ocenę, ryzykując poważne kary w razie złapania.{}Koszt: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj łapówkę lokalnym władzom, powiększ swoją ocenę, ryzykując poważne kary w razie złapania.{}Koszt: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Cele
|
||||
@@ -3124,9 +3124,9 @@ STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruj
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Zmień nazwę stacji
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Pokazuje wszystkie pociągi, które mają tę stację w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Pokazuje wszystkie samochody, ktore mają tę stację w swoim rozkladzie
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Pokazuje wszystkie samoloty, ktore mają tę stację w swoim rozkladzie
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokazuje wszystkie statki, ktore mają tę stację w swoim rozkladzie
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Pokazuje wszystkie samochody, które mają tę stację w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Pokazuje wszystkie samoloty, które mają tę stację w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokazuje wszystkie statki, które mają tę stację w swoim rozkładzie
|
||||
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Zmień nazwę stacji
|
||||
|
||||
@@ -3196,12 +3196,12 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Zbuduj s
|
||||
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Zobacz SG
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Zobacz siedzibę firmy
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Przenieś SG
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Zbuduj siedzibę główna w innym miejscu za cenę 1% wartości firmy. Shift+Click pokazuje szacunkowy koszt bez przenoszenia siedziby
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Zbuduj siedzibę główną w innym miejscu za cenę 1% wartości firmy. Shift+klik pokazuje szacunkowy koszt bez przenoszenia siedziby
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Szczegóły
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Zobacz szczegółowe wartości infrastruktury
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nowa twarz
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wybierz nowa twarz prezesa
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wybierz nową twarz prezesa
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Schemat kolorów
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Zmień kolor pojazdów firmy
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nazwa Firmy
|
||||
@@ -3266,10 +3266,10 @@ STR_CONFIG_GAME_PRODUCTION :{WHITE}Zmiana p
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Zmiana poziomu produkcji (procentowo, do 800%)
|
||||
|
||||
# Vehicle lists
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Pociąg{P "" i ów}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Samoch{P ód ody odów}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Stat{P ek ki ów}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Samolot
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} pociąg{P "" i ów}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} samoch{P ód ody odów}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} stat{P ek ki ków}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} samolot{P "" y ów}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Pociągi - klik na pojeździe aby uzyskać informacje
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Samochody - klik na pojeździe po więcej informacji
|
||||
@@ -3281,23 +3281,23 @@ STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLA
|
||||
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Dostępne lokomotywy
|
||||
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Dostępne pojazdy
|
||||
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Dostępne statki
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Dostępny samolot
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Zobacz listę dostępnych projektów silników dla tego typu pojazdów
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Dostępne samoloty
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Zobacz listę pojazdów dostępnych dla tego typu transportu
|
||||
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Zarządzaj listą
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Wyślij instrukcje wszystkim pojazdom na tej liĹ›cie
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Wyślij instrukcje wszystkim pojazdom na tej liście
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Zastąp pojazdy
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Wyślij do Serwisu
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Wyślij do serwisu
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Wyślij do Zajezdni
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Wyślij do Zajezdni
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Wyślij do Stoczni
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Wyślij do Hangaru
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Wyślij do zajezdni
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Wyślij do zajezdni
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Wyślij do stoczni
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Wyślij do hangaru
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Kliknij aby zatrzymać wszystkie pojazdy na liście
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Kliknij aby wystartować wszystkie pojazdy na liście
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Kliknij, aby zatrzymać wszystkie pojazdy z listy
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Kliknij, aby wystartować wszystkie pojazdy z listy
|
||||
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Wspoldzielone polecenia {COMMA} pojazd{P u ow ow}
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Polecenia współdziel{P 0 i ą i} {COMMA} pojazd{P "" y ów}
|
||||
|
||||
# Group window
|
||||
STR_GROUP_ALL_TRAINS :Wszystkie pociągi
|
||||
@@ -3332,25 +3332,25 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nowy pojazd dro
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Nowe statki
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nowy samolot
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Koszt: {GOLD}{CURRENCY_LONG}{BLACK} Waga: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Koszt: {GOLD}{CURRENCY_LONG}{BLACK} Masa: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Prędkość: {GOLD}{VELOCITY}{BLACK} Moc: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}Prędkość: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Prędkość na oceanie: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Prędkość na kanale/rzece: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Koszty użytkowania: {GOLD}{CURRENCY_LONG}/rok
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}Pojemność: {GOLD}{CARGO_LONG} {STRING}
|
||||
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Koszt utrzymania: {GOLD}{CURRENCY_LONG}/rok
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}Ładowność: {GOLD}{CARGO_LONG} {STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE :(przebudowywalny)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Zaprojektowany: {GOLD}{NUM}{BLACK} Żywotność: {GOLD}{COMMA} lat
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maksymalna niezawodność: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Koszt: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Waga: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Masa: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Koszt: {GOLD}{CURRENCY_LONG}{BLACK} Prędkość: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Pojemność: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Ładowność: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Masa: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przystosować do: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy ładunków
|
||||
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Siła Pociągowa: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :wszystkie typy ładunków
|
||||
STR_PURCHASE_INFO_ALL_BUT :wszystko oprócz {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. siła pociągowa: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Zasięg: {GOLD}{COMMA} pól
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista wyboru pociągów - kliknij na pojeździe, aby uzyskać informacje
|
||||
@@ -3474,12 +3474,12 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.b :{G=f}lokomotyw
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}lokomotywa MagLev
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.b :{G=f}lokomotywę MagLev
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Koszt: {CURRENCY_LONG} Waga: {WEIGHT_SHORT}{}Prędkość: {VELOCITY} Moc: {POWER}{}Utrzymanie: {CURRENCY_LONG}/rok{}Pojemność: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koszt: {CURRENCY_LONG} Masa: {WEIGHT_SHORT}{}Prędkość: {VELOCITY} Moc: {POWER} Maksymalna siła pociągowa: {6:FORCE}{}Koszty użytkowania: {4:CURRENCY_LONG}/rok{}Pojemność: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kosztuje: {CURRENCY_LONG} Maksymalna prędkość: {VELOCITY}{}Pojemność: {CARGO_LONG}, {CARGO_LONG}{}Koszt używania: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Koszt: {CURRENCY_LONG} Masa: {WEIGHT_SHORT}{}Prędkość: {VELOCITY} Moc: {POWER}{}Koszt utrzymania: {CURRENCY_LONG}/rok{}Ładowność: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koszt: {CURRENCY_LONG} Masa: {WEIGHT_SHORT}{}Prędkość: {VELOCITY} Moc: {POWER} Maksymalna siła pociągowa: {6:FORCE}{}Koszt utrzymania: {4:CURRENCY_LONG}/rok{}Ładowność: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY}{}Ładowność: {CARGO_LONG}, {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY}{}Ładowność: {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Koszt: {CURRENCY_LONG} Maks. szybkość: {VELOCITY} Zasięg: {7:COMMA} pól{}Ładowność: {CARGO_LONG}, {CARGO_LONG}{}Koszty utrzymania: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Maks. szybkość: {VELOCITY} Zasięg: {7:COMMA} pól{}Ładowność: {CARGO_LONG}{}Koszty utrzymania: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY} Zasięg: {COMMA} pól{}Ładowność: {CARGO_LONG}, {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY} Zasięg: {COMMA} pól{}Ładowność: {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zastąp {STRING}
|
||||
@@ -3583,39 +3583,39 @@ STR_VEHICLE_COMMAND_STARTED :{GREEN}Uruchomi
|
||||
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Szczegóły)
|
||||
STR_VEHICLE_NAME_BUTTON :{BLACK}Nazwa
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nazwa pociągu
|
||||
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Nazwij samochód
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Nazwa statku
|
||||
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Nazwa samolotu
|
||||
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Zmień nazwę pociągu
|
||||
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Zmień nazwę samochodu
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Zmień nazwę statku
|
||||
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Zmień nazwę samolotu
|
||||
|
||||
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Wiek: {LTBLUE}{STRING}{BLACK} Koszt używania: {LTBLUE}{CURRENCY_LONG}/rok
|
||||
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Wiek: {LTBLUE}{STRING}{BLACK} Koszt utrzymania: {LTBLUE}{CURRENCY_LONG}/rok
|
||||
# The next two need to stay in this order
|
||||
STR_VEHICLE_INFO_AGE :{COMMA} {P rok lata lat} ({COMMA})
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P rok lata lat} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maksymalna prędkość: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. szybkość: {LTBLUE}{VELOCITY} {BLACK}Zasięg: {LTBLUE}{COMMA} pól
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Waga: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moc: {LTBLUE}{POWER}{BLACK} Maksymalna prędkość: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Prędkość maksymalna: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Prędkość maksymalna: {LTBLUE}{VELOCITY} {BLACK}Zasięg: {LTBLUE}{COMMA} pól
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Masa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moc: {LTBLUE}{POWER}{BLACK} Prędkość maksymalna: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Masa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moc: {LTBLUE}{POWER}{BLACK} Prędkość maksymalna: {LTBLUE}{VELOCITY} {BLACK}Maksymalna siła pociągowa: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zysk w tym roku: {LTBLUE}{CURRENCY_LONG} (w zeszłym roku: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Niezawodność: {LTBLUE}{COMMA}% {BLACK}Awarie od ostatniego serwisowania: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Zakupiony: {LTBLUE}{NUM}{BLACK} Wartość: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Pojemność: {LTBLUE}Żadna{STRING}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Ładowność: {LTBLUE}żadna{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Ładowność: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ładowność: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Ładowność: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Wartość ładunku: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Okres między serwisowaniem: {LTBLUE}{COMMA}dni{BLACK} Ostatni serwis: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Okres między serwisowaniem: {LTBLUE}{COMMA}%{BLACK} Ostatni serwis: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Zwiększ okres między serwisowaniem o 10. Ctrl+klik zwiększa okres między serwisowaniem o 5
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Zmniejsz okres między serwisowaniem o 10. Ctrl+klik zmniejsza okres między serwisowaniem o 5
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Okres między serwisami: {LTBLUE}{COMMA}dni{BLACK} Ostatni serwis: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Okres między serwisami: {LTBLUE}{COMMA}%{BLACK} Ostatni serwis: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Zwiększ okres między serwisowaniami o 10. Ctrl+klik zwiększa okres między serwisowaniami o 5
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Zmniejsz okres między serwisowaniami o 10. Ctrl+klik zmniejsza okres między serwisowaniami o 5
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nazwa pociągu
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nazwij samochód
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nazwa samochodu
|
||||
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Nazwa statku
|
||||
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nazwa samolotu
|
||||
|
||||
@@ -3623,7 +3623,7 @@ STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nazwa sa
|
||||
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Budowa: {LTBLUE}{NUM}{BLACK} Wartość: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wartość: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Calkowita pojemność tego pociągu:
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Całkowita ładowność tego pociągu:
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
|
||||
|
||||
@@ -3635,18 +3635,18 @@ STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Ładunek
|
||||
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Pokaż szczegóły przewożonych ładunków
|
||||
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Informacje
|
||||
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Pokaż szczegóły pociągu
|
||||
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Pojemność
|
||||
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Pokaż pojemność każdego wagonu
|
||||
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Całkowity ładunek
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Pokaż całkowitą pojemność pociągu, według typu ładunku
|
||||
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Ładowność
|
||||
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Pokaż ładowność każdego wagonu
|
||||
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Całkowita ładowność
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Pokaż całkowitą ładowność pociągu, według typu ładunku
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Pojemność: {LTBLUE}
|
||||
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Ładowność: {LTBLUE}
|
||||
|
||||
# Vehicle refit
|
||||
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Przebudowa)
|
||||
STR_REFIT_TITLE :{GOLD}Wybierz typ ładunku do przewozu:
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nowa pojemność: {GOLD}{CARGO_LONG}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nowa pojemność: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Koszt przekształcenia: {GOLD}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nowa ładowność: {GOLD}{CARGO_LONG}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nowa ładowność: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY_LONG}
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Wybierz pojazdy do przebudowania. Przeciągając myszkę można wybierać więcej pojazdów. Klikając na puste pole zaznaczysz cały pojazd. Ctrl+klik zaznaczy pojazd i dołączony skład
|
||||
|
||||
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Wybierz jaki ładunek ma przewozić pociąg
|
||||
@@ -3682,27 +3682,27 @@ STR_ORDER_GO_TO :Idź do
|
||||
STR_ORDER_GO_NON_STOP_TO :Idź bez przerwy do
|
||||
STR_ORDER_GO_VIA :Idź przez
|
||||
STR_ORDER_GO_NON_STOP_VIA :Idź bez przerwy przez
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Zmień zachowanie hamowania podświetlonych rozkazów
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Zmień sposób przejazdu w podświetlonym poleceniu
|
||||
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Pełny załadunek któregoś z towarów
|
||||
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Załaduj jeśli dostępne
|
||||
STR_ORDER_DROP_FULL_LOAD_ALL :Pełny załadunek wszystkiego
|
||||
STR_ORDER_DROP_FULL_LOAD_ANY :Pełny załadunek któregoś z towarów
|
||||
STR_ORDER_DROP_NO_LOADING :Nie ładować
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Zmień zachowanie załadunku podświetlonego rozkazu
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Zmień sposób załadunku w podświetlonym poleceniu
|
||||
|
||||
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Rozładuj i załaduj
|
||||
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Wyładuj jeśli akceptowane
|
||||
STR_ORDER_DROP_UNLOAD :Rozładuj i załaduj
|
||||
STR_ORDER_DROP_TRANSFER :Przeładunek
|
||||
STR_ORDER_DROP_NO_UNLOADING :Nie rozładowuj
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}}Zmień zachowanie wyładunku podświetlonego rozkazu
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Zmień sposób wyładunku w podświetlonym poleceniu
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Przeksztalc
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Wybierz typ ładunku do przekształcenia. Ctrl+klik usuwa zmianę
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Automatyczne odnowienie
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Wybierz typ ładunku do automatycznego odnowienia w tym poleceniu.Ctrl+Click by usunąć instrukcję odnowienia. Automatyczne odnowienie zostanie wykonane jedynie, jeśli dany pojazd na to pozwala
|
||||
STR_ORDER_DROP_REFIT_AUTO :Naprawiony ładunek
|
||||
STR_ORDER_REFIT :{BLACK}Przebudowa
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Wybierz typ ładunku do przebudowy. Ctrl+klik usuwa polecenie
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Automatyczna przebudowa
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Wybierz typ ładunku do automatycznej przebudowy. Ctrl+klik usuwa polecenie. Automatyczna przebudowa zostanie wykonana jedynie, jeśli dany pojazd na to pozwala
|
||||
STR_ORDER_DROP_REFIT_AUTO :Ustalony ładunek
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Dostępny ładunek
|
||||
|
||||
STR_ORDER_SERVICE :{BLACK}Serwis
|
||||
@@ -3736,7 +3736,7 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Wartoś
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Podaj wartość do porównania
|
||||
|
||||
STR_ORDERS_SKIP_BUTTON :{BLACK}Pomiń
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Pomiń obecne polecenie, i rozpocznij kolejne. Ctrl+klik pomija aż do zaznaczonego polecenia
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Pomiń obecne polecenie i rozpocznij kolejne. Ctrl+klik pomija aż do zaznaczonego polecenia
|
||||
|
||||
STR_ORDERS_DELETE_BUTTON :{BLACK}Usuń
|
||||
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Usuń podświetlone polecenie
|
||||
@@ -3745,11 +3745,11 @@ STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Przesta
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Przestań dzielić listę poleceń. Ctrl+Klik dodatkowo usuwa wszystkie polecenia tego pojazdu
|
||||
|
||||
STR_ORDERS_GO_TO_BUTTON :{BLACK}Idź do
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Jedź do najbliższej zajezdni
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Lec do najblizszego hangaru
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Idź do najbliższej zajezdni
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Leć do najbliższego hangaru
|
||||
STR_ORDER_CONDITIONAL :Warunkowy skok poleceń
|
||||
STR_ORDER_SHARE :Współdzielenie poleceń
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Wstaw nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Ctrl ustawia polecenia stacji na 'pełen załadunek dowolnego towaru', polecenia pkt. orientacyjnych na 'bez zatrzymywania się', a polecenia zajezdni na 'serwisuj'. 'Współdzielenie poleceń' lub Ctrl pozwala na dzielenie poleceń z wybranym pojazdem. Kliknięcie pojazdu kopiuje jego polecenia. Polecenie zajezdni wyłącza automatyczne serwisowanie pojazdu
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Wstaw nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Ctrl ustawia polecenia stacji na 'pełny załadunek dowolnego towaru', polecenia pkt. orientacyjnych na 'bez zatrzymywania się', a polecenia zajezdni na 'serwisuj'. 'Współdzielenie poleceń' lub Ctrl pozwala na dzielenie poleceń z wybranym pojazdem. Kliknięcie pojazdu kopiuje jego polecenia. Polecenie zajezdni wyłącza automatyczne serwisowanie pojazdu
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż wszystkie pojazdy współdzielące te polecenia
|
||||
|
||||
@@ -3768,42 +3768,42 @@ STR_ORDER_SHIP_DEPOT :Doku
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
||||
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
||||
|
||||
STR_ORDER_REFIT_ORDER :(Przekształć na {STRING})
|
||||
STR_ORDER_REFIT_STOP_ORDER :(Remontuj w {STRING} i zatrzymaj)
|
||||
STR_ORDER_REFIT_ORDER :(Przebuduj na {STRING.b})
|
||||
STR_ORDER_REFIT_STOP_ORDER :(Przebuduj na {STRING.b} i zatrzymaj)
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Sugerujący)
|
||||
|
||||
STR_ORDER_FULL_LOAD :(Pełen załadunek)
|
||||
STR_ORDER_FULL_LOAD_ANY :(Pełen załadunek dowolnego towaru)
|
||||
STR_ORDER_FULL_LOAD :(Pełny załadunek)
|
||||
STR_ORDER_FULL_LOAD_ANY :(Pełny załadunek dowolnego towaru)
|
||||
STR_ORDER_NO_LOAD :(Nie ładować)
|
||||
STR_ORDER_UNLOAD :(Rozładuj i weź towar)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD :(Rozładuj i czekaj na pełen załadunek)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Rozładuj i czekaj na pełen załadunek któregoś z towarów)
|
||||
STR_ORDER_UNLOAD :(Rozładuj i zabierz ładunek)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD :(Rozładuj i czekaj na pełny załadunek)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Rozładuj i czekaj na pełny załadunek któregoś z towarów)
|
||||
STR_ORDER_UNLOAD_NO_LOAD :(Rozładuj i pozostaw pusty)
|
||||
STR_ORDER_TRANSFER :(Przeładuj i zabierz ładunek)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD :(Przeładuj i czekaj na pełen załadunek)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładuj i czekaj na pełen załadunek któregoś z towarów)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD :(Przeładuj i czekaj na pełny załadunek)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładuj i czekaj na pełny załadunek któregoś z towarów)
|
||||
STR_ORDER_TRANSFER_NO_LOAD :(Przeładuj i pozostaw pusty)
|
||||
STR_ORDER_NO_UNLOAD :(Nie rozładowuj i weź ładunek)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełen załadunek)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełen załadunek któregoś z towarów)
|
||||
STR_ORDER_NO_UNLOAD :(Nie rozładowuj i zabierz ładunek)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełny załadunek)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełny załadunek któregoś z towarów)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Nie rozładowuj i nie ładuj)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Automatyczne odnowienie do {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Załaduj do pełna z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Załaduj do pełna dowolny ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Rozładuj i zabierz ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Rozładuj i zaczekaj na pełen ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Rozładuj i zaczekaj na dowolny pełny ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Przetwórz i zabierz ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przewie i zaczekaj na pełen ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przewieź i poczekaj na dowolny pełen ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Nie rozładowuj i zabierz ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nie rozładowuj i zaczekaj na pełen ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nie rozładowuj i zaczekaj na dowolny pełen ładunek z automatycznym odnowieniem do {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Przebuduj na {STRING.b})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Przebuduj na {STRING.b} i czekaj na pełny załadunek)
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
|
||||
STR_ORDER_UNLOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i zabierz ładunek)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
|
||||
STR_ORDER_TRANSFER_REFIT :(Przeładuj, przebuduj na {STRING.b} i zabierz ładunek)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i zabierz ładunek)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :dostępny ładunek
|
||||
|
||||
@@ -3855,24 +3855,24 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmień i
|
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STR_TIMETABLE_CLEAR_TIME :{BLACK}Usuń czas
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STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Usuń ilość czasu przeznaczoną na zaznaczone zadanie
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STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień Limit Prędkości
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STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmień maksymalną prędkość podróży wybranego polecenia
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STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień limit prędkości
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STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmień maksymalną prędkość podróży w zaznaczonym poleceniu
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STR_TIMETABLE_CLEAR_SPEED :{BLACK}Wyczyść Limit Prędkości
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STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Wyczyść maksymalną prędkość podróży wybranego polecenia
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STR_TIMETABLE_CLEAR_SPEED :{BLACK}Wyczyść limit prędkości
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STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Wyczyść maksymalną prędkość podróży w zaznaczonym poleceniu
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STR_TIMETABLE_RESET_LATENESS :{BLACK}Wyzeruj spóźnienia
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STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Wyzeruj licznik spóźnienia, aby pojazd podróżował zgodnie z rozkładem jazdy
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STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
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STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Wypełnij rozkład jazdy automatycznie wartościami z następnego wyjazdu (CTRL-klik by spróbować utrzymać czasy oczekiwania))
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STR_TIMETABLE_AUTOFILL :{BLACK}Automat. wypełnienie
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STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Wypełnij automatycznie rozkład jazdy wartościami z następnego przejazdu (Ctrl+klik, aby spróbować utrzymać czasy oczekiwania)
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STR_TIMETABLE_EXPECTED :{BLACK}Wymagany
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STR_TIMETABLE_SCHEDULED :{BLACK}Zaplanowany
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STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Przełącz między wymaganymi i zaplanowanymi
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STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
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STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
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STR_TIMETABLE_ARRIVAL_ABBREVIATION :P:
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STR_TIMETABLE_DEPARTURE_ABBREVIATION :O:
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# Date window (for timetable)
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@@ -4103,7 +4103,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... dozw
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STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... można zbudować jedynie w miastach o populacji przynajmniej 1200
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STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... może być wybudowane tylko w lasach deszczowych
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STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... może być wybudowane tylko na pustyni
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STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... może być wybudowane tylko w mieście
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STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... można wybudować tylko w mieście (zastępując domy)
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STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... można wybudować tylko w pobliżu centrum miast
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STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... może być budowane tylko na niskich terenach
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STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... może być usytuowane tylko blisko krawędzi mapy
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STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... las może być posadzony tylko powyżej linii śniegu
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@@ -4323,7 +4324,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Statek j
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STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Samolot jest niedostępny
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STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Za dużo pojazdów w grze
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STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nie można zmienić okresu między serwisowaniem...
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STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nie można zmienić okresu między serwisowaniami...
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STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... pojazd jest zniszczony
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@@ -4407,7 +4408,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Świnka-skarbon
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##id 0x4800
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# industry names
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STR_INDUSTRY_NAME_COAL_MINE :{G=f}Kopalnia Węgla
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STR_INDUSTRY_NAME_COAL_MINE :{G=f}Kopalnia węgla
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STR_INDUSTRY_NAME_COAL_MINE.d :{G=f}kopalni węgla
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STR_INDUSTRY_NAME_POWER_STATION :{G=f}Elektrownia
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STR_INDUSTRY_NAME_POWER_STATION.d :{G=f}elektrowni
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@@ -4417,7 +4418,7 @@ STR_INDUSTRY_NAME_FOREST :{G=m}Las
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STR_INDUSTRY_NAME_FOREST.d :{G=m}lasu
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STR_INDUSTRY_NAME_OIL_REFINERY :{G=f}Rafineria
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STR_INDUSTRY_NAME_OIL_REFINERY.d :{G=f}rafinerii
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STR_INDUSTRY_NAME_OIL_RIG :{G=f}Platforma Wiertnicza
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STR_INDUSTRY_NAME_OIL_RIG :{G=f}Platforma wiertnicza
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STR_INDUSTRY_NAME_OIL_RIG.d :{G=f}platformy wiertniczej
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STR_INDUSTRY_NAME_FACTORY :{G=f}Fabryka
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STR_INDUSTRY_NAME_FACTORY.d :{G=f}fabryki
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@@ -4427,30 +4428,31 @@ STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Huta
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STR_INDUSTRY_NAME_STEEL_MILL.d :{G=f}huty
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STR_INDUSTRY_NAME_FARM :{G=f}Farma
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STR_INDUSTRY_NAME_FARM.d :{G=f}farmy
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STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Kopalnia Rudy Miedzi
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STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Kopalnia rudy miedzi
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STR_INDUSTRY_NAME_COPPER_ORE_MINE.d :{G=f}kopalni rudy miedzi
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STR_INDUSTRY_NAME_OIL_WELLS :{G=m}Pole Naftowe
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STR_INDUSTRY_NAME_OIL_WELLS :{G=m}Pole naftowe
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STR_INDUSTRY_NAME_OIL_WELLS.d :{G=m}pola naftowego
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STR_INDUSTRY_NAME_BANK :{G=m}Bank
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STR_INDUSTRY_NAME_BANK.d :{G=m}banku
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STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=f}Przetwórnia Żywności
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STR_INDUSTRY_NAME_PAPER_MILL :{G=m}Zakład Papierniczy
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STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=f}Przetwórnia żywności
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STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.d :{G=f}przetwórni żywności
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STR_INDUSTRY_NAME_PAPER_MILL :{G=m}Zakład papierniczy
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STR_INDUSTRY_NAME_PAPER_MILL.d :{G=m}zakładu papierniczego
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STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Kopalnia Złota
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STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Kopalnia złota
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STR_INDUSTRY_NAME_GOLD_MINE.d :{G=f}kopalni złota
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STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=m}Bank
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STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.d :{G=m}banku
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STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Kopalnia Diamentów
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STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Kopalnia diamentów
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STR_INDUSTRY_NAME_DIAMOND_MINE.d :{G=f}kopalni diamentów
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STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Kopalnia Rudy Żelaza
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STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Kopalnia rudy żelaza
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STR_INDUSTRY_NAME_IRON_ORE_MINE.d :{G=f}kopalni rudy żelaza
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STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=f}Plantacja Owoców
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STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=f}Plantacja owoców
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STR_INDUSTRY_NAME_FRUIT_PLANTATION.d :{G=f}plantacji owoców
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STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Plantacja Kauczuku
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STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Plantacja kauczuku
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STR_INDUSTRY_NAME_RUBBER_PLANTATION.d :{G=f}plantacji kauczuku
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STR_INDUSTRY_NAME_WATER_SUPPLY :{G=n}Ujęcie Wody
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STR_INDUSTRY_NAME_WATER_SUPPLY :{G=n}Ujęcie wody
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STR_INDUSTRY_NAME_WATER_SUPPLY.d :{G=n}ujęcia wody
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STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Wieża Ciśnień
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STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Wieża ciśnień
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STR_INDUSTRY_NAME_WATER_TOWER.d :{G=f}wieży ciśnień
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STR_INDUSTRY_NAME_FACTORY_2 :{G=f}Fabryka
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STR_INDUSTRY_NAME_FACTORY_2.d :{G=f}fabryki
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@@ -4458,27 +4460,27 @@ STR_INDUSTRY_NAME_FARM_2 :{G=f}Farma
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STR_INDUSTRY_NAME_FARM_2.d :{G=f}farmy
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STR_INDUSTRY_NAME_LUMBER_MILL :{G=m}Tartak
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STR_INDUSTRY_NAME_LUMBER_MILL.d :{G=m}tartaku
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STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=m}Las Waty Cukrowej
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STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=m}Las waty cukrowej
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STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.d :{G=m}lasu waty cukrowej
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STR_INDUSTRY_NAME_CANDY_FACTORY :{G=m}Zakład Cukierniczy
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STR_INDUSTRY_NAME_CANDY_FACTORY :{G=m}Zakład cukierniczy
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STR_INDUSTRY_NAME_CANDY_FACTORY.d :{G=m}zakładu cukierniczego
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STR_INDUSTRY_NAME_BATTERY_FARM :{G=f}Farma Baterii
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STR_INDUSTRY_NAME_BATTERY_FARM :{G=f}Farma baterii
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STR_INDUSTRY_NAME_BATTERY_FARM.d :{G=f}farmy baterii
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STR_INDUSTRY_NAME_COLA_WELLS :{G=f}Studnia Coli
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STR_INDUSTRY_NAME_COLA_WELLS :{G=f}Studnia coli
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STR_INDUSTRY_NAME_COLA_WELLS.d :{G=f}studni coli
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STR_INDUSTRY_NAME_TOY_SHOP :{G=m}Sklep z Zabawkami
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STR_INDUSTRY_NAME_TOY_SHOP :{G=m}Sklep z zabawkami
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STR_INDUSTRY_NAME_TOY_SHOP.d :{G=m}sklepu z zabawkami
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STR_INDUSTRY_NAME_TOY_FACTORY :{G=f}Fabryka Zabawek
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STR_INDUSTRY_NAME_TOY_FACTORY :{G=f}Fabryka zabawek
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STR_INDUSTRY_NAME_TOY_FACTORY.d :{G=f}fabryki zabawek
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STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=f}Fontanny Plastiku
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STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=f}Fontanny plastiku
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STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.d :{G=f}fontann plastiku
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STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=f}Fabryka Napojów Gazowanych
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STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=f}Fabryka napojów gazowanych
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STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.d :{G=f}fabryki napojów gazowanych
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STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=m}Generator Bąbelków
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STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=m}Generator bąbelków
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STR_INDUSTRY_NAME_BUBBLE_GENERATOR.d :{G=m}generatora bąbelków
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STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=f}Odkrywka Toffi
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STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=f}Odkrywka toffi
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STR_INDUSTRY_NAME_TOFFEE_QUARRY.d :{G=f}odkrywkę toffi
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STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Kopalnia Cukru
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STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Kopalnia cukru
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STR_INDUSTRY_NAME_SUGAR_MINE.d :{G=f}kopalni cukru
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############ WARNING, using range 0x6000 for strings that are stored in the savegame
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@@ -350,7 +350,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair
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STR_SETTINGS_MENU_GAME_OPTIONS :Opções do Jogo
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STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Nível de Dificuldade
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STR_SETTINGS_MENU_CONFIG_SETTINGS :Opções Avançadas
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STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Jogo
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STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Scripts de Jogo
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STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições NewGRF
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STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
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STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de cidades
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@@ -1410,7 +1410,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Dificuld
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STR_INTRO_ADVANCED_SETTINGS :{BLACK}Opções Avançadas
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||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Definições NewGRF
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||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Verificar Conteúdo Online
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||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Definições de IA / Jogo
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STR_INTRO_SCRIPT_SETTINGS :{BLACK}Definições de IA / Script de Jogo
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STR_INTRO_QUIT :{BLACK}Sair
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||||
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||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Iniciar um novo jogo. Ctrl+Clique salta a configuração do mapa
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@@ -1430,7 +1430,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Mostrar
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STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Mostrar opções avançadas
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar definições de NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verificar conteúdo novo e actualizado para descarga
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de jogo
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair de 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nesta tradução. Ajude o OpenTTD em inscrever-se como tradutor. Leia readme.txt para mais detalhes.
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER} Máx. F.T.: {6:FORCE}{}Custo de circulação: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Velocidade max.: {VELOCITY} Alcance: {7:COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Velocidade max.: {VELOCITY} Alcance: {7:COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Velocidade max.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Velocidade max.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING}
|
||||
@@ -3500,7 +3500,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Seleccio
|
||||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}Depuração da IA/Script de Jogo
|
||||
STR_AI_DEBUG :{WHITE}Depuração de IA/Script de Jogo
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome do script
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Definições
|
||||
@@ -3520,7 +3520,7 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Verifique o registo do Script de Jogo
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Pode descarregar várias IA através do sistema 'Conteúdo Online'
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Houve um erro num script. Por favor reporte isto ao autor do script com uma imagem da janela do depuramento de erros.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Houve um erro num script. Por favor reporte isto ao autor do script com uma imagem da janela Depuramento de IA/Scripts de Jogo.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela Depuração da IA/Scripts de Jogo está disponível apenas para o servidor
|
||||
|
||||
# AI configuration window
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só se pode construir em zonas florestais
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só se pode construir em zonas desérticas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em cidades
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em cidades (substituindo casas)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma cidade
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só se pode construir em planícies
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve
|
||||
|
||||
@@ -700,7 +700,7 @@ STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Deşert
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Zăpadă
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Afişează/Ascunde numele oraşelor pe hartă
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Comutator pentru afișarea numele oraşelor pe hartă
|
||||
STR_SMALLMAP_CENTER :{BLACK}Centrează harta mică la poziţia actuală
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Viteză: {VELOCITY} Putere: {POWER} Ef. T. Max.: {6:FORCE}{}Cost rulaj: {4:CURRENCY_LONG}/an{}Capacitate: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Viteză maximă: {VELOCITY} Rază de acțiune: {7:COMMA} tiles{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Cost rulare: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză maximă: {VELOCITY} Rază de acțiune: {7:COMMA} pătrățele{}Capacitate: {CARGO_LONG}{}Cost de rulare: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Viteză maximă: {VELOCITY} Rază de acțiune: {COMMA} tiles{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Cost rulare: {CURRENCY_LONG}/an
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză maximă: {VELOCITY} Rază de acțiune: {COMMA} pătrățele{}Capacitate: {CARGO_LONG}{}Cost de rulare: {CURRENCY_LONG}/yr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Înlocuieşte {STRING}
|
||||
@@ -3524,7 +3524,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Fereast
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configurație Inteligentă Artificială / Scripturi Joc
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script Joc incărcat în jocul următor
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script Joc încărcat în jocul următor
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Modulul de IA care va fi încărcat în jocul următor
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jucator uman
|
||||
STR_AI_CONFIG_RANDOM_AI :IA aleator
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... un s
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... se poate construi doar în oraşe cu populaţia de cel puţin 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... se poate construi doar in padurile tropicale
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... se poate construi doar în zonele de deşert
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... se poate construi doar în oraşe
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... se poate construi doar în oraşe (înlocuind casele)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... se poate construi doar lângă centrul orașului
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... poate fi construit(ă) doar în zone joase
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... se poate construi doar la marginea hărţii
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... pădurile pot fi plantate doar în zonele înzăpezite
|
||||
|
||||
+74
-72
@@ -429,10 +429,10 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Пока
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Показать графики
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Показать рейтинги компаний
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Список существующих предприятий; создание новых
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Список поездов. Ctrl+клик переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Список автотранспорта. Ctrl+клик переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Список кораблей. Ctrl+клик переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Список авиатранспорта. Ctrl+клик переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Список поездов. Ctrl+щелчок переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Список автотранспорта. Ctrl+щелчок переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Список кораблей. Ctrl+щелчок переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Список авиатранспорта. Ctrl+щелчок переключает отображение по группам.
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Приблизить
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Отдалить
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Строительство железных дорог
|
||||
@@ -675,7 +675,7 @@ STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLA
|
||||
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Показать все
|
||||
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Спрятать все
|
||||
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Показать все виды грузов на графике
|
||||
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Спрятать все виды грузов на графике
|
||||
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Скрыть все виды грузов на графике
|
||||
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Включить/выключить отображение груза на графике
|
||||
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
|
||||
|
||||
@@ -951,7 +951,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLAC
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}«{INDUSTRY}» внедряет новые методы ведения с/х, что позволит удвоить производительность!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Предприятие «{1:INDUSTRY}» увеличивает производство {0:STRING.gen} на{NBSP}{2:COMMA}%!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}Производительность предприятия «{INDUSTRY}» упала на 50%
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}«{INDUSTRY}» снижает производительность на 50% из-за нашествия вредителей!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Из-за нашествия вредителей «{INDUSTRY}» снижает производительность на 50%!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}Предприятие «{1:INDUSTRY}» снижает производство {0:STRING.gen} на{NBSP}{2:COMMA}%!
|
||||
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}ТС «{VEHICLE}» ждёт в депо
|
||||
@@ -978,9 +978,9 @@ STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}ТС «{
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}ТС «{VEHICLE}» остановлено из-за сбоя переоборудования
|
||||
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Сбой автообновления ТС «{VEHICLE}»{}{STRING}
|
||||
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Появился новый {STRING}!
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Начато серийное производство новой модели {STRING.gen}!
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Появился новый {STRING}! - {ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Начато серийное производство новой модели {STRING.gen}! - {ENGINE}
|
||||
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} больше не принимает {STRING.acc}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} больше не принимает {STRING.acc} и {STRING.acc}
|
||||
@@ -1568,7 +1568,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}Пров
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Настройки ИИ / скрипта
|
||||
STR_INTRO_QUIT :{BLACK}Выход
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Начать новую игру. Ctrl+клик пропускает этап настройки карты
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Начать новую игру. Ctrl+щелчок пропускает этап настройки карты.
|
||||
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Загрузить сохранённую игру
|
||||
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Начать новую игру, используя карту высот в качестве шаблона карты
|
||||
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Начать новую игру, используя сценарий
|
||||
@@ -1642,7 +1642,7 @@ STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Наст
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Настройка дополнительного цвета
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Выберите цветовую схему для изменения, либо несколько схем с Ctrl. Щёлкните по флажку для использования выбранной схемы.
|
||||
|
||||
STR_LIVERY_DEFAULT :Стандарт. раскраска
|
||||
STR_LIVERY_DEFAULT :Стандарт. окраска
|
||||
STR_LIVERY_STEAM :Паровоз
|
||||
STR_LIVERY_DIESEL :Тепловоз
|
||||
STR_LIVERY_ELECTRIC :Электровоз
|
||||
@@ -2805,7 +2805,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Горо
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Город растёт раз в {ORANGE}{COMMA}{BLACK} д{P ень ня ней} (профинансировано)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Город {RED}не{BLACK} развивается
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Уровень шума в городе: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показать город в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показать город в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Местные власти
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Информация о местных властях
|
||||
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Переименовать город
|
||||
@@ -2924,7 +2924,7 @@ STR_CARGO_RATING_EXCELLENT :Отличны
|
||||
STR_CARGO_RATING_OUTSTANDING :Великолепный
|
||||
############ range for rating ends
|
||||
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Показать станцию в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Показать станцию в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Переименовать станцию
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Показать все поезда, в расписании которых есть эта станция
|
||||
@@ -2934,11 +2934,12 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Пока
|
||||
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Название станции
|
||||
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показать точку пути в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показать точку пути в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Переименовать точку пути
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показать буй в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показать буй в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Изменить название буя
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Название точки пути
|
||||
@@ -3050,7 +3051,7 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Спис
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Произведено за прошлый месяц:
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% перевезено)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показать предприятие в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показать предприятие в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Производительность: {YELLOW}{COMMA}%
|
||||
|
||||
############ range for requires starts
|
||||
@@ -3073,7 +3074,7 @@ STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Изме
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} поезд{P "" а ов}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} автомобил{P ь я ей}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} корабл{P ь я ей}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} единиц{P а ы ""} авиатранспорта
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} воздушн{P ое ых ых} суд{P но на ов}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Поезда - щёлкните для получения информации
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Автомобили - щёлкните для получения информации
|
||||
@@ -3091,17 +3092,17 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Спис
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Организация
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Управление транспортом, находящимся в этом списке
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Замена транспорта
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Послать обслужить
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Отправить на техобслуживание
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Послать в депо
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Послать в гараж
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Послать в док
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Послать в ангар
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Отправить в депо
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Отправить в гараж
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Отправить в док
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Отправить в ангар
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Нажмите для остановки всего транспорта в списке
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Нажмите для запуска всего транспорта в списке
|
||||
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Общие задания для {COMMA} ед. транспорта
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Общий маршрут для {COMMA} ед. транспорта
|
||||
|
||||
# Group window
|
||||
STR_GROUP_ALL_TRAINS :Все поезда
|
||||
@@ -3120,7 +3121,7 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Удал
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Переименовать выбранную группу
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Защита транспорта в группе от глобальной автозамены
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Добавить транспорт с общими заданиями
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Добавить транспорт с общим маршрутом
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :Удалить все
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Название группы
|
||||
@@ -3223,7 +3224,7 @@ STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Авто
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Новый состав
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Новый автомобиль
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Новое судно
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Новое судно
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Новое возд. судно
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Купить новый поезд
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Купить новый автомобиль
|
||||
@@ -3235,20 +3236,20 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Копи
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Копировать
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Копировать
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Создать копию состава. Нажмите на кнопку, а затем на поезд внутри или снаружи депо. Ctrl+щелчок создаст поезд с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Создать копию автомобиля. Нажмите на кнопку, а затем на машину внутри или снаружи гаража. Ctrl+щелчок создаст автомобиль с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Создать копию корабля. Нажмите на кнопку, а затем на корабль внутри или снаружи дока. Control+щелчок создаст корабль с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Создать копию возд. судна. Нажмите на кнопку, а потом на возд. судно внутри или снаружи ангара. Ctrl+щелчок создаст копию с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Создать копию состава. Нажмите на кнопку, а затем на поезд внутри или снаружи депо. Ctrl+щелчок создаст поезд с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Создать копию автомобиля. Нажмите на кнопку, а затем на машину внутри или снаружи гаража. Ctrl+щелчок создаст автомобиль с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Создать копию корабля. Нажмите на кнопку, а затем на корабль внутри или снаружи дока. Ctrl+щелчок создаст корабль с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Создать копию воздушного судна. Нажмите на кнопку, а потом на воздушное судно внутри или снаружи ангара. Ctrl+щелчок создаст копию с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показать депо в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показать гараж в главном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показать док в основном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показать ангар в главном окне. Ctrl+клик - показать в дополнительном окне.
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показать депо в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показать гараж в главном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показать док в основном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показать ангар в главном окне. Ctrl+щелчок - показать в дополнительном окне.
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Получить список поездов, у которых в заданиях есть это депо
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Получить список автомобилей, у которых в заданиях есть этот гараж
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Получить список судов, у которых в заданиях есть этот док
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Получить список авиатранспорта, у которого в заданиях есть этот ангар
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Получить список поездов, у которых в маршруте есть это депо
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Получить список автомобилей, у которых в маршруте есть этот гараж
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Получить список судов, у которых в маршруте есть этот док
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Получить список воздушных судов, у которых в маршруте есть этот ангар
|
||||
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Нажмите для остановки всех поездов в депо
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Нажмите для остановки всех авто в гараже
|
||||
@@ -3269,8 +3270,8 @@ STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :ж/д локо
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.gen :ж/д локомотива
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :автомобиль
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE.gen :автомобиля
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :авиатранспорт
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT.gen :авиатранспорта
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :воздушное судно
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT.gen :воздушного судна
|
||||
STR_ENGINE_PREVIEW_SHIP :корабль
|
||||
STR_ENGINE_PREVIEW_SHIP.gen :корабля
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :монорельсовый локомотив
|
||||
@@ -3282,8 +3283,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Цена
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Цена: {CURRENCY_LONG} Вес: {WEIGHT_SHORT}{}Скорость: {VELOCITY} Мощность: {POWER} Макс. ТУ: {6:FORCE}{}Стоимость обслуж.: {4:CURRENCY_LONG}/год{}Ёмкость: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY} Дальность: {7:COMMA} клет{P 7 ка ки ок}{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY} Дальность: {7:COMMA} клет{P 7 ка ки ок}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY} Дальность: {COMMA} клет{P 3 ка ки ок}{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY} Дальность: {COMMA} клет{P 3 ка ки ок}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Замена {STRING.gen}
|
||||
@@ -3324,20 +3325,20 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Разр
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Показать поезд в основном окне. Ctrl+клик будет следить за поездом в главном окне
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показать автомобиль в главном окне. Ctrl+клик будет следить за автомобилем в главном окне
|
||||
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Показать поезд в основном окне. Ctrl+щелчок включит слежение за поездом в главном окне.
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показать автомобиль в главном окне. Ctrl+щелчок включит слежение за автомобилем в главном окне.
|
||||
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Показать корабль в главном окне. Ctrl+Click будет следить за кораблем в главном окне
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показать самолёт в главном окне. Ctrl+клик будет следить за самолётом в главном окне
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показать самолёт в главном окне. Ctrl+щелчок включит слежение за самолётом в главном окне.
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить поезд в депо. Ctrl+клик - только для обслуживания.
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить автомобиль в гараж. Ctrl+клик - только для обслуживания.
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить корабль в док. Ctrl+клик - только для обслуживания
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Послать авиатранспорт в ангар. Ctrl+клик - только для обслуживания.
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить поезд в депо. Ctrl+щелчок - только для обслуживания.
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить автомобиль в гараж. Ctrl+щелчок - только для обслуживания.
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить корабль в док. Ctrl+щелчок - только для обслуживания.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Отправить воздушное судно в ангар. Ctrl+щелчок - только для обслуживания.
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Создать копию состава. Ctrl+щелчок создаст поезд с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Создать копию автомобиля. Ctrl+щелчок создаст автомобиль с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Создать копию корабля. Ctrl+щелчок создаст корабль с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Создать копию возд. судна. Ctrl+щелчок создаст копию с общими заданиями. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Создать копию состава. Ctrl+щелчок создаст поезд с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Создать копию автомобиля. Ctrl+щелчок создаст автомобиль с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Создать копию корабля. Ctrl+щелчок создаст корабль с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Создать копию воздушного судна. Ctrl+щелчок создаст копию с общим маршрутом. Shift+щелчок - оценка стоимости покупки.
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Заставить поезд проехать на красный сигнал светофора
|
||||
|
||||
@@ -3349,10 +3350,10 @@ STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Пере
|
||||
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Развернуть поезд
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Принудительно развернуть автомобиль
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Показать задания. Ctrl+клик - показать расписание
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Показать задания. Ctrl+клик - показать расписание
|
||||
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Показать задания. Ctrl+клик - показать расписание
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Показать задания. Ctrl+клик - показать расписание
|
||||
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Показать маршрут поезда. Ctrl+щелчок - показать расписание.
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Показать маршрут автомобиля. Ctrl+щелчок - показать расписание.
|
||||
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Показать маршрут судна. Ctrl+щелчок - показать расписание.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Показать маршрут воздушного судна. Ctrl+щелчок - показать расписание.
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Показать информацию о поезде
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Показать информацию об автомобиле
|
||||
@@ -3473,9 +3474,9 @@ STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Пере
|
||||
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Переоборудовать авиатранспорт для перевозки выбранного типа груза
|
||||
|
||||
# Order view
|
||||
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Задания)
|
||||
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Маршрут)
|
||||
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Расписание
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Просмотр расписания
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Показать расписание
|
||||
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}Список заданий - щёлкните задание для выделения. Ctrl+щелчок - обзор станции назначения.
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
@@ -3544,22 +3545,22 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Знач
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Введите значение для сравнения
|
||||
|
||||
STR_ORDERS_SKIP_BUTTON :{BLACK}Пропустить
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Перейти к следующему заданию. Ctrl+клик - перейти к выделенному заданию
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Перейти к следующему заданию. Ctrl+щелчок - перейти к выделенному заданию.
|
||||
|
||||
STR_ORDERS_DELETE_BUTTON :{BLACK}Удалить
|
||||
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Удалить выделенное задание
|
||||
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Удалить все задания
|
||||
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Индивидуальный список
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Сделать общий список заданий индивидуальным. Ctrl+щелчок очистит список заданий данного транспорта.
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Сделать общий маршрут индивидуальным. Ctrl+щелчок очистит список заданий данного транспорта.
|
||||
|
||||
STR_ORDERS_GO_TO_BUTTON :{BLACK}Следовать
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Идти к ближайшему депо
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Идти к ближайшему ангару
|
||||
STR_ORDER_CONDITIONAL :Условный переход к заданию
|
||||
STR_ORDER_SHARE :Общий список заданий
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставить новое задание перед выделенным, либо в конец списка. Зажатый Ctrl добавляет на станциях «полную погрузку любым грузом», на точках пути - «без остановки», на депо - «прохождение ТО». «Общий список заданий» или Ctrl создаст общий список заданий с т/с, на которое вы укажите. Щелчок по любому т/с скопирует его задания. Любое задание с депо отключает автоматическое ТО для этого т/с
|
||||
STR_ORDER_SHARE :Общий маршрут
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставить новое задание перед выделенным, либо в конец списка. Зажатый Ctrl добавляет на станциях «полную погрузку любым грузом», на точках пути - «без остановки», на депо - «прохождение ТО». «Общий маршрут» или Ctrl+щелчок создаст общий маршрут с ТС, на которое вы укажете. Щелчок по любому ТС скопирует его задания. Если в списке заданий есть депо, автоматическое ТО для этого ТС отключается.
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Показать весь транспорт с общими заданиями
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Показать весь транспорт с общим маршрутом
|
||||
|
||||
# String parts to build the order string
|
||||
STR_ORDER_GO_TO_WAYPOINT :Ехать через {WAYPOINT}
|
||||
@@ -3629,8 +3630,8 @@ STR_INVALID_ORDER :{RED} (Неве
|
||||
|
||||
# Time table window
|
||||
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Расписание)
|
||||
STR_TIMETABLE_ORDER_VIEW :{BLACK}Задания
|
||||
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Переключиться на просмотр заданий
|
||||
STR_TIMETABLE_ORDER_VIEW :{BLACK}Маршрут
|
||||
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Показать маршрут
|
||||
|
||||
STR_TIMETABLE_TOOLTIP :{BLACK}Расписание - выберите задание.
|
||||
|
||||
@@ -3673,7 +3674,7 @@ STR_TIMETABLE_RESET_LATENESS :{BLACK}Сбро
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Сбросить счётчик отклонения от графика, чтобы транспорт снова считался приходящим вовремя
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Авторасчёт
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Заполнить расписание автоматически временем, затраченным на движение в следующей поездке. Ctrl+клик, чтобы при этом не изменялось время ожидания.
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Заполнить расписание автоматически временем, затраченным на движение в следующей поездке. Ctrl+щелчок - не изменять время ожидания.
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Ожидаемое время
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Расписание
|
||||
@@ -3911,7 +3912,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... та
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... можно построить в городах с населением не менее 1200 жителей
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... можно строить только в тропиках
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... можно строить только в пустыне
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... можно строить только в городах
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... можно строить только в городах (на месте домов)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... можно строить только около центра города
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... можно строить только в низинах
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... может находиться только у края карты
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... лес можно сажать только выше линии снега
|
||||
@@ -4082,7 +4084,7 @@ STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Не у
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Не удалось переименовать группу...
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Не удалось удалить весь транспорт из группы...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Не удалось добавить транспорт в группу...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Не удалось добавить транспорт с общими заданиями в группу...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Не удалось добавить транспорт с общим маршрутом в группу...
|
||||
|
||||
# Generic vehicle errors
|
||||
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Поезд мешает
|
||||
@@ -4113,7 +4115,7 @@ STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Не у
|
||||
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Не удалось купить ж/д транспорт...
|
||||
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Невозможно купить автомобиль...
|
||||
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Не удалось купить корабль...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Не удалось купить возд. транспорт...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Не удалось купить воздушное судно...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Невозможно изменить название модели поезда...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Невозможно изменить название модели автомобиля...
|
||||
@@ -4155,11 +4157,11 @@ STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Не у
|
||||
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Не удалось перейти к выделенному заданию...
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... ТС не может достигнуть всех станций
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... ТС не может достигнуть этой станции
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ТС с общим заданием не может достигнуть этой станции
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}...ТС с общим маршрутом не может достигнуть этой станции
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Невозможно использовать общий список заданий
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Невозможно создать индивидуальный список заданий...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Невозможно скопировать список заданий
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Невозможно использовать общий маршрут...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Невозможно создать индивидуальный маршрут...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Невозможно скопировать маршрут
|
||||
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... слишком далеко от предыдущей точки
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... дальность полёта воздушного судна недостаточна
|
||||
|
||||
|
||||
@@ -3293,8 +3293,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER} Najveća vučna snaga: {6:FORCE}{}Cena Održavanja: {4:CURRENCY_LONG}/god{}Nosivost: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY} Domet: {7:COMMA} pločica{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY} Domet: {7:COMMA} pločica{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY} Domet: {COMMA} pločica{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY} Domet: {COMMA} pločica{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zameni {STRING}
|
||||
@@ -3928,7 +3928,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... dozv
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... dozvoljeno izgraditi samo u naseljima sa populacijom od najmanje 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... gradnja je dozvoljena samo u područjima pod tropskim šumama
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... gradnja je dozvoljena samo u pustinjskim oblastima
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gradnja je dozvoljena samo u naseljima
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... može da se izgradi samo u naseljima (zamenjujući kuće)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... može da se izgradi samo blizu centra naselja
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... gradnja je dozvoljena samo u nizijskim oblastima
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... može biti postavljeno samo blizu ivica terena
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... šuma može biti posađena samo iznad linije snega
|
||||
|
||||
@@ -3088,8 +3088,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}售价
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}, {CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}费用: {CURRENCY_LONG} 最大速度: {VELOCITY} 航行距离: {7:COMMA} 格{}运载量: {CARGO_LONG}, {CARGO_LONG}{}运营成本: {CURRENCY_LONG}/年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}购买费用: {CURRENCY_LONG} 最大速度: {VELOCITY} 航行距离: {7:COMMA} 格{}运载量: {CARGO_LONG}{}运营成本: {CURRENCY_LONG}/年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}费用: {CURRENCY_LONG} 最大速度: {VELOCITY} 航行距离: {COMMA} 格{}运载量: {CARGO_LONG}, {CARGO_LONG}{}运营成本: {CURRENCY_LONG}/年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}购买费用: {CURRENCY_LONG} 最大速度: {VELOCITY} 航行距离: {COMMA} 格{}运载量: {CARGO_LONG}{}运营成本: {CURRENCY_LONG}/年
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}更新 {STRING}
|
||||
|
||||
+10
-10
@@ -686,7 +686,7 @@ STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Vybrať
|
||||
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Zvoliť 'Ezy Street style music' program
|
||||
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Zvoliť program 'Vlastný 1' (definovaný užívateľom)
|
||||
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Zvoliť program 'Vlastný 2' (definovaný užívateľom)
|
||||
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Zapnúť / vypnúť náhodný výber
|
||||
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Prepnúť náhodný výber
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Zobraziť okno pre výber hudobných stôp
|
||||
|
||||
STR_ERROR_NO_SONGS :{WHITE}Bola zvolená sada hudby bez skladieb. Žiadne skladby nebudú hrať
|
||||
@@ -1477,7 +1477,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Obtiažn
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Rozšírené nastavenia
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia hry
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu
|
||||
STR_INTRO_QUIT :{BLACK}Koniec
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Spustiť novú hru. Ctrl+klik preskočí nastavenie mapy
|
||||
@@ -1497,7 +1497,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Zobrazi
|
||||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Zobraziť rozšírené nastavenia
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia hry
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončiť 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}V preklade chýba {NUM} v{P eta ety iet}. Prosím pomôžte urobiť OpenTTD lepším a prihláste sa ako prekladateľ. Viac detailov v readme.txt
|
||||
@@ -3160,8 +3160,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Hmotnosť: {WEIGHT_SHORT}{}Rýchlosť: {VELOCITY} Sila: {POWER} Max. T.E.: {6:FORCE}{}Prevádzkové náklady: {4:CURRENCY_LONG}/yr{}Kapacita: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Rýchlosť: {VELOCITY}{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Rýchlosť: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Max. rýchlosť: {VELOCITY} Dosah: {7:COMMA} políčok{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rýchlosť: {VELOCITY} Dosah: {7:COMMA} políčok{}Kapacita: {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Max. rýchlosť: {VELOCITY} Dosah: {COMMA} políčok{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rýchlosť: {VELOCITY} Dosah: {COMMA} políčok{}Kapacita: {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Výmena {STRING}
|
||||
@@ -3431,7 +3431,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Choď do najbli
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Choď do najbližšieho hangáru
|
||||
STR_ORDER_CONDITIONAL :Podmienený príkaz skoku
|
||||
STR_ORDER_SHARE :Zdieľať príkazy
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz, alebo na koniec zoznamu. CTRL zmení stanicu 'plne nalož čokoľvek', pokračuj 'non-stop' a servis v depe. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz, alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá servise. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Zobraziť všetky vozidlá s rovnakým zoznamom príkazov
|
||||
|
||||
@@ -3491,7 +3491,7 @@ STR_ORDER_AUTO_REFIT_ANY :dostupný nákl
|
||||
|
||||
STR_ORDER_STOP_LOCATION_NEAR_END :[blízky koniec]
|
||||
STR_ORDER_STOP_LOCATION_MIDDLE :[stred]
|
||||
STR_ORDER_STOP_LOCATION_FAR_END :[blízky koniec]
|
||||
STR_ORDER_STOP_LOCATION_FAR_END :[ďaleký koniec]
|
||||
|
||||
STR_ORDER_OUT_OF_RANGE :{RED} (Nasledovný ciel je mimo dosahu)
|
||||
|
||||
@@ -3581,7 +3581,7 @@ STR_AI_GAME_SCRIPT :{BLACK}Skript
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Pozri log skriptu
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Nebolo nájdená žiadne použitelné AI.{}Toto AI je hlúpe a nebude nič robiť.{}Môžete si stiahnúť niekoľko AI cez 'Online Obsah' systém.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jeden z bežiacich skriptov. Prosím nahláste to autorovi a priložte screenshot Debugovacej obrazovky.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jeden z bežiacich skriptov spadol. Prosím nahláste to autorovi a priložte screenshot Debugovacej obrazovky.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Umelá inteligencia / Okno ladenia je dostupné len pre server
|
||||
|
||||
# AI configuration window
|
||||
@@ -3597,7 +3597,7 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Posunú
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Posunúť nižšie
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Posunúť nižšie vybrané AI v zozname
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skript
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Herný skript
|
||||
STR_AI_CONFIG_AI :{SILVER}AIs
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Vyber {STRING}
|
||||
@@ -3779,7 +3779,7 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povo
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... môže byť postavené v mestách z populáciou väčšou ako 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... môže byť postavené len v dažďovom pralese
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... môže byť postavené len v púšti
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... môže byť postavené len v meste
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... môže byť postavené len v meste (namiesto budov)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... môže byť postavené len v nízkych oblastiach
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{G=s}{WHITE}... môže byť umiestnené len v blízkosti okrajov mapy
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les sa môže sadiť len nad čiarou snehu
|
||||
|
||||
+16
-13
@@ -502,7 +502,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Nastavitve težavnosti
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Napredne nastavitve
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve igre
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Imena mest prikazana
|
||||
@@ -956,7 +956,7 @@ STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLAC
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} povečuje proizvodnjo!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nova žila premoga odkrita v {INDUSTRY}!{}Pričakuje se podvojitev proizvodnje!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nove rezerve nafte odkrite v {INDUSTRY}!{}Predvidena podvojitev proizvodnje!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Izboljšane metode pridelovanja v {INDUSTRY} naj bi podvojile proizvodnjo!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Izboljšane metode pridelovanja v {INDUSTRY.r} naj bi podvojile proizvodnjo!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :Proizvodnja {BIG_FONT}{BLACK}{STRING.r} v {INDUSTRY.d} narašča za {COMMA}%!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY.d} proizvodnja upada za 50%
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insekti so povzročili opustošenje v {INDUSTRY.d}!{}Proizvodnja zmanjšana za 50%
|
||||
@@ -997,7 +997,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
|
||||
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Ponudba subvencije potekla: {}{}Prevoz {STRING.r} od {STRING} do {STRING} ni več subvencioniran
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija zaključena:{}{}Prevoz {STRING.r} od {STRING} do {STRING} ni več subvencioniran
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nova ponujena subvencija:{}{}Prvi prevoz {STRING.r} od {STRING} do {STRING} bo{}subvencioniran s strani mestnega sveta!
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nova ponujena subvencija:{}{}Prvi prevoz {STRING.r} od {STRING.r} do {STRING.r} bo{}subvencioniran s strani mestnega sveta!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija podeljena podjetju {STRING}!{}{}Prevoz {STRING.r} od {STRING} do {STRING} bo prinesel 50% večji prihodek{}za naslednje leto!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Podjetje {STRING} je prejelo subvencijo!{}{}Prevoz {STRING.r} od {STRING} do {STRING} bo prinesel dvakratni prihodek{}za naslednje leto!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvencija odobrena podjetju {STRING}!{}{}Prevoz {STRING.r} od {STRING} do {STRING} bo prinesel trikratni prihodek{}za naslednje leto!
|
||||
@@ -1562,7 +1562,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Težavno
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Napredne nastavitve
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve igre
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
|
||||
STR_INTRO_QUIT :{BLACK}Izhod
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Začni novo igro. Ctrl+Klik preskoči konfiguracijo sveta
|
||||
@@ -1582,7 +1582,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Prikazi
|
||||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Prikaz naprednih nastavitev
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve igre
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Izhod iz 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}Temu prevodu manjka {NUM} vnos{P "" a i ov}. Prosimo pomagaj izboljšati OpenTTD in se vpiši za prevajanje. Preveri readme.txt za podrobnosti.
|
||||
@@ -3245,8 +3245,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER} Max. T.E.: {6:FORCE}{}Stroški: {4:CURRENCY_LONG}/yr{}Zmogljivost: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}, {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Max. Hitrost: {VELOCITY} Domet: {7:COMMA} polj{}Zmogljivost: {CARGO_LONG}, {CARGO_LONG}{}Stroški delovanja: {CURRENCY_LONG}/leto
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Hitrost: {VELOCITY} Domet: {7:COMMA} polj{}Zmogljivost: {CARGO_LONG}{}Stroški delovanja: {CURRENCY_LONG}/leto
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Max. Hitrost: {VELOCITY} Domet: {COMMA} polj{}Zmogljivost: {CARGO_LONG}, {CARGO_LONG}{}Stroški delovanja: {CURRENCY_LONG}/leto
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Hitrost: {VELOCITY} Domet: {COMMA} polj{}Zmogljivost: {CARGO_LONG}{}Stroški delovanja: {CURRENCY_LONG}/leto
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamenjaj {STRING}
|
||||
@@ -3676,7 +3676,7 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ena izme
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno razhroščevanja UI / skripte je na voljo samo za strežnik
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Nastavitve UI / igre
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Nastavitve UI / skript igre
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skript igre, ki bo naložen v naslednji igri
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}UI, ki bodo naložene v naslednji igri
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Igralec
|
||||
@@ -3688,13 +3688,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Premakni
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Premakni nižje
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Premakni izbran UI nižje po seznamu
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skripta
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skripta igre
|
||||
STR_AI_CONFIG_AI :{SILVER}UI-ji
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Izberi {STRING}
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :UI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skripta
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skripta igre
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Naloži drugi skript
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Nastavi
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Nastavi parametre Skripte
|
||||
@@ -3702,7 +3702,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Nastavi
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}Na voljo je {STRING}
|
||||
STR_AI_LIST_CAPTION_AI :UI-ji
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :Skripte
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :Skripte igre
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}Klikni za izbor skripte
|
||||
|
||||
STR_AI_LIST_AUTHOR :{BLACK}Avtor: {STRING}
|
||||
@@ -3717,7 +3717,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ne sprem
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametri
|
||||
STR_AI_SETTINGS_CAPTION_AI :UI
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta igre
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Zapri
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Resetiraj
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -3870,7 +3870,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... samo
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... gradnja mogoča samo v mestih z vsaj 1200 ljudmi
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... gradnja mogoča samo v območju deževnega gozda
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... gradnja mogoča samo v puščavi
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gradnja možna samo v mestih
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gradnja možna samo v mestih (zamenja hiše)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... gradnja možna samo blizu centra naselij
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... gradnja možna samo v nižjih predelih
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... mogoče zgraditi samo ob robu zemljevida
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... gozd je mogoče posaditi samo nad nivojem snežne odeje
|
||||
@@ -4197,6 +4198,7 @@ STR_INDUSTRY_NAME_STEEL_MILL :Jeklarna
|
||||
STR_INDUSTRY_NAME_STEEL_MILL.r :Jeklarne
|
||||
STR_INDUSTRY_NAME_FARM :Kmetija
|
||||
STR_INDUSTRY_NAME_FARM.r :Kmetije
|
||||
STR_INDUSTRY_NAME_FARM.d :Kmetiji
|
||||
STR_INDUSTRY_NAME_COPPER_ORE_MINE :Rudnik bakra
|
||||
STR_INDUSTRY_NAME_COPPER_ORE_MINE.r :Rudnika bakra
|
||||
STR_INDUSTRY_NAME_OIL_WELLS :Naftni vrelci
|
||||
@@ -4229,6 +4231,7 @@ STR_INDUSTRY_NAME_FACTORY_2.r :Tovarne
|
||||
STR_INDUSTRY_NAME_FACTORY_2.d :Tovarni
|
||||
STR_INDUSTRY_NAME_FARM_2 :Kmetija
|
||||
STR_INDUSTRY_NAME_FARM_2.r :Kmetije
|
||||
STR_INDUSTRY_NAME_FARM_2.d :Kmetiji
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL :Gozdarski obrat
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL.r :Gozdarskega obrata
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL.d :Gozdarskem obratu
|
||||
|
||||
@@ -350,7 +350,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Salir
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opciones de juego
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Configuración de dificultad
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Opciones avanzadas
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de script de IA / Juego
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de scripts
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opciones de transparencia
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Ver nombres de pueblos
|
||||
@@ -539,7 +539,7 @@ STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLA
|
||||
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Desactivar todos
|
||||
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Mostrar todos los tipos de carga en el gráfico de tarifas de pagos por carga
|
||||
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Ocultar todos los tipos de carga en el gráfico de tarifas de pagos por carga
|
||||
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostrar / ocultar gráfico de este tipo de carga
|
||||
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostrar/Ocultar gráfico de este tipo de carga
|
||||
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
|
||||
|
||||
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Mostrar detalles de rendimiento
|
||||
@@ -1410,7 +1410,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Dificult
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Opciones Avanzadas
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Consultar Contenido Online
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuración de scripts de IA / Juego
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuración de Scripts
|
||||
STR_INTRO_QUIT :{BLACK}Salir
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comenzar nuevo juego. Ctrl+Click omite la configuración del escenario
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {7:COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {7:COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING}
|
||||
@@ -3423,7 +3423,7 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No descargar y
|
||||
STR_ORDER_AUTO_REFIT_ANY :carga disponible
|
||||
|
||||
STR_ORDER_STOP_LOCATION_NEAR_END :[cerca del fin]
|
||||
STR_ORDER_STOP_LOCATION_MIDDLE :[medio]
|
||||
STR_ORDER_STOP_LOCATION_MIDDLE :[centro]
|
||||
STR_ORDER_STOP_LOCATION_FAR_END :[lejos del fin]
|
||||
|
||||
STR_ORDER_OUT_OF_RANGE :{RED} (El próximo destino está fuera de alcance)
|
||||
@@ -3524,7 +3524,7 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de l
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de scripts de IA / Juego
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargado en la próxima partida
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serán cargadas en la próxima partida
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jugador Humano
|
||||
@@ -3718,7 +3718,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... solo
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... sólo puede ser construido en pueblos con población superior a 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... sólo se puede construir en áreas de selva
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... sólo se puede construir en áreas desérticas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... solo puede ser construido en pueblos
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... solo puede ser construido en pueblos (reemplazando casas)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... solamente puede construirse cerca del centro de un pueblo
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... solo puede construirse en zonas bajas
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... sólo se puede colocar cerca de los bordes del mapa
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... sólo se puede plantar bosques sobre la nieve
|
||||
|
||||
+13
-12
@@ -798,7 +798,7 @@ STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLAC
|
||||
|
||||
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europeiska Valutasystemet!{}{}Euron introduceras som enda valuta i ditt land!
|
||||
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Lågkonjuktur!{}{}Finansexperter befarar det värsta när ekonomin rasar!
|
||||
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Lågkonjuktur över!{}{}Uppsving i handeln ger tillförsikt till industrier när ekonomin stärks!
|
||||
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Lågkonjunkturen över!{}{}Uppsving i handeln ger tillförsikt till industrier när ekonomin stärks!
|
||||
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} ökar produktionen!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nytt lager av kol funnet vid {INDUSTRY}!{}Produktionen fördubblas!
|
||||
@@ -1417,7 +1417,7 @@ STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Ladda et
|
||||
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Starta ett nytt spel, och använd en höjdkarta som landskap
|
||||
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Starta nytt spel, som använder ett eget scenario
|
||||
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Skapa en egen spelvärld/scenario
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Starta ett multispelar spel
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Starta ett spel i flerspelarläge
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Välj 'tempererad' som typ av landskap
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Välj 'sub-arktiskt' som typ av landskap
|
||||
@@ -1624,7 +1624,7 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Mata in
|
||||
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}IP-adressen till servern
|
||||
|
||||
# Start new multiplayer server
|
||||
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Starta ett nytt multiplayer spel
|
||||
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Starta ett nytt spel i flerspelarläge
|
||||
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Namn:
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Namnet på nätverksspelet kommer att synas för andra spelare i multiplayer menyn
|
||||
@@ -2310,12 +2310,12 @@ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Vägtunnel
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stålhängbro för järnväg
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Järnvägsbro av stålbalkstyp
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Järnvägsbro med utskjutande stålstöd
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Hängbro av betong för järnväg
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Järnvägshängbro av armerad betong
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Järnvägsbro av trä
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Järnvägsbro av betong
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Järnvägsrörbro
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Hängbro av stål med vägbana
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stålhängbro för vägbana
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Vägbro med stålbalkar
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Vägbro med utskjutande stålstöd
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Väghängbro av armerad betong
|
||||
@@ -2550,7 +2550,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan inte
|
||||
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchande fil saknas (kompatibel GRF laddad)
|
||||
|
||||
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF laddad för saknade filer
|
||||
STR_NEWGRF_DISABLED_WARNING :{WHITE}Saknad GRF fil har stängts av
|
||||
STR_NEWGRF_DISABLED_WARNING :{WHITE}Saknad GRF-fil har stängts av
|
||||
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Saknad(e) GRF-fil(er)
|
||||
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Avpausning kan krascha OpenTTD. Skicka ej igen bugg-rapport för möjlig krasch.{}Är du säker att du vill avpausa?
|
||||
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad:
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Effekt: {POWER} Max. T.E.: {6:FORCE}{}Löpande kostnad: {4:CURRENCY_LONG}/yr{}Kapacitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Körkostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Körkostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY} Räckvidd: {7:COMMA} rutor{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY} Räckvidd: {7:COMMA} rutor{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY} Räckvidd: {COMMA} rutor{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY} Räckvidd: {COMMA} rutor{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/yr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Byt ut {STRING}
|
||||
@@ -3117,7 +3117,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Välj me
|
||||
STR_REPLACE_ENGINES :Lok
|
||||
STR_REPLACE_WAGONS :Vagnar
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Välj järnvägstyp för att byta ut fordon
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Välj vilken järnvägstyp du vill byta ut lok för
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Visa vilket fordon det vänstra fordonet byts ut till, om något
|
||||
STR_REPLACE_RAIL_VEHICLES :Järnvägsfordon
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Elektriska järnvägsfordon
|
||||
@@ -3662,8 +3662,8 @@ STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRIN
|
||||
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Inte tillåtet när spelet är pausat
|
||||
|
||||
# Local authority errors
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} de lokala myndigheterna tillåter inte detta
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} de lokala myndigheterna tillåter inte att en till flygplats byggs i staden
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}De lokala myndigheterna i {TOWN} tillåter inte detta
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}De lokala myndigheterna i {TOWN} tillåter inte att ytterligare en flygplats byggs i staden
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}'s lokala myndigheter vägrar ge tillåtelse att bygga en flygplats på grund av ljudproblem
|
||||
STR_ERROR_BRIBE_FAILED :{WHITE}Ditt mutningsförsök upptäcktes av en regional granskare
|
||||
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... enda
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan bara byggas i städer med minst 1200 invånare
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan bara byggas i regnskogsområden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan bara byggas i ökenområden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan bara byggas i städer
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan bara byggas i städer (ersätter hus)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan bara byggas nära stadskärnor
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan bara byggas i låglandsområden
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan bara placeras nära kartans kant
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... skog kan bara planteras ovanför snögränsen
|
||||
|
||||
@@ -347,7 +347,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :離開
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :遊戲選項
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :難易設定
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :進階設定
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / 遊戲 設定
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / 遊戲腳本設定
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF 設定
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透明度選項
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :顯示市鎮名稱
|
||||
@@ -971,7 +971,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}無法
|
||||
|
||||
# Custom currency window
|
||||
|
||||
STR_CURRENCY_WINDOW :{WHITE}自訂幣值
|
||||
STR_CURRENCY_WINDOW :{WHITE}自訂貨幣
|
||||
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}匯率:{ORANGE}{CURRENCY_LONG} = £ {COMMA}
|
||||
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}降低自訂幣值對 1 英鎊 (£) 的匯率
|
||||
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}提升自訂幣值對 1 英鎊 (£) 的匯率
|
||||
@@ -1057,6 +1057,10 @@ STR_SEA_LEVEL_HIGH :高
|
||||
STR_SEA_LEVEL_CUSTOM :自訂
|
||||
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :自訂 ({NUM}%)
|
||||
|
||||
STR_RIVERS_NONE :無
|
||||
STR_RIVERS_FEW :少
|
||||
STR_RIVERS_MODERATE :適量
|
||||
STR_RIVERS_LOT :多
|
||||
|
||||
STR_DISASTER_NONE :無
|
||||
STR_DISASTER_REDUCED :減少
|
||||
@@ -1353,6 +1357,10 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}在號
|
||||
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}修改設定值
|
||||
|
||||
# Config errors
|
||||
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :找不到
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :系統 NewGRF
|
||||
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :與此版本的OpenTTD不相容
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :不明
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1369,10 +1377,10 @@ STR_INTRO_DIFFICULTY :{BLACK}難易
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}進階設定
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF 設定
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}檢查線上內容
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / 遊戲 設定
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / 遊戲腳本設定
|
||||
STR_INTRO_QUIT :{BLACK}離開
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}開始新遊戲。 按住 Ctrl 點選可跳過地圖設定畫面
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}開始新遊戲。按住 Ctrl 點選可跳過地圖設定畫面
|
||||
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}載入舊遊戲
|
||||
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}以高度圖為地形開始新遊戲
|
||||
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}使用自訂的場景開始新遊戲
|
||||
@@ -1389,7 +1397,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}顯示
|
||||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}顯示進階設定
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}顯示 NewGRF 設定
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}檢查有無最新或可更新的內容可下載
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}顯示AI和遊戲設定
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}顯示AI和遊戲腳本設定
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}離開「OpenTTD」
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}此段翻譯缺了{NUM}字串。請成為OpenTTD的翻譯員以讓本遊戲更完整。詳情請參閱readme.txt。
|
||||
@@ -1760,6 +1768,7 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}您被
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}您被踢出遊戲
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}此伺服器不允許作弊
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}您傳送了太多指令給伺服器了
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}你輸入密碼所需的時間太長
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :一般錯誤
|
||||
@@ -1778,6 +1787,8 @@ STR_NETWORK_ERROR_CLIENT_KICKED :被伺服器踢
|
||||
STR_NETWORK_ERROR_CLIENT_CHEATER :想試著作弊
|
||||
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :伺服器已滿
|
||||
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :已傳送太多指令
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :下載地圖需時太長
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :處理地圖需時太長
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}可能發生連線中斷
|
||||
@@ -1795,6 +1806,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :遊戲取消暫
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家數量
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :連線用戶端中
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手動
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :遊戲腳本
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :離開中
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入遊戲
|
||||
@@ -1823,6 +1835,7 @@ STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}將所
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}取消全選
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}將所有內容標示為不要下載
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}過濾條件 (標籤/名稱):
|
||||
STR_CONTENT_OPEN_URL :{BLACK}訪問網站
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}下載
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}開始下載選擇的內容
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}總下載大小:{WHITE}{BYTES}
|
||||
@@ -1854,6 +1867,8 @@ STR_CONTENT_TYPE_SCENARIO :場景
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :高度圖
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :基本音效
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :基本音樂
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :遊戲腳本
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :GS 函式庫
|
||||
|
||||
# Content downloading progress window
|
||||
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}下載內容中...
|
||||
@@ -1869,6 +1884,9 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... 失
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... 檔案無法寫入
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}無法解壓縮已下載的檔案
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}缺少圖形
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}是,下載圖形
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}否,離開 OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透明度選項
|
||||
@@ -1916,6 +1934,10 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}挖掘
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}切換建築/移除鐵軌、號誌、號誌站及車站。 按住 Ctrl 點選可移除號誌站及車站中的鐵軌
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}轉換/升級軌道種類。按Shift可切換建築/顯示預估成本。
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :鐵路
|
||||
STR_RAIL_NAME_ELRAIL :電氣化鐵路
|
||||
STR_RAIL_NAME_MONORAIL :單軌鐵路
|
||||
STR_RAIL_NAME_MAGLEV :磁浮列車
|
||||
|
||||
# Rail depot construction window
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}鐵路機廠方向
|
||||
@@ -2187,6 +2209,7 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :農場
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :覆雪地
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :沙漠
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 鐵軌
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :公路
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :有路燈的公路
|
||||
@@ -2500,7 +2523,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}輸入
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}城市
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- 無 -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}市鎮名稱 - 點選名稱可將市鎮置於畫面中央。 按住 Ctrl 點選可於市鎮位置開啟新視窗視野
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}市鎮名稱 - 點選名稱可將市鎮置於畫面中央。按住 Ctrl 點選可於市鎮位置開啟新視窗視野
|
||||
STR_TOWN_POPULATION :{BLACK}世界人口:{COMMA}
|
||||
|
||||
# Town view window
|
||||
@@ -2512,8 +2535,11 @@ STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}上月
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}市鎮成長所需貨物:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}還需要 {ORANGE}{STRING}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} 必須是冬天
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} 已運送
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN}(已運送)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}市鎮{RED}不在{BLACK}成長
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}市鎮噪音限制:{ORANGE}{COMMA}{BLACK} 最大:{ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}將市鎮置於畫面中央。 按住 Ctrl 點選可於市鎮位置開啟新視窗視野
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}將市鎮置於畫面中央。按住 Ctrl 點選可於市鎮位置開啟新視窗視野
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}地方政府
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}顯示地方政府資訊
|
||||
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}修改市鎮名稱
|
||||
@@ -2573,7 +2599,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}將 {ST
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}點選運送服務可將工業/市鎮置於畫面中央。 按住 Ctrl 點選可於工業/市鎮位置開啟新視窗視野
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}車站名稱 - 點選名稱可將車站置於畫面中央。 按住 Ctrl 點選可於車站位置開啟新視窗視野
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}車站名稱 - 點選名稱可將車站置於畫面中央。按住 Ctrl 點選可於車站位置開啟新視窗視野
|
||||
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}按住 CTRL 選擇多個項目
|
||||
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - 車站 {COMMA} 座
|
||||
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
|
||||
@@ -2609,7 +2635,7 @@ STR_CARGO_RATING_EXCELLENT :極佳
|
||||
STR_CARGO_RATING_OUTSTANDING :傑出
|
||||
############ range for rating ends
|
||||
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}將車站置於畫面中央。 按住 Ctrl 點選可於車站位置開啟新視窗視野
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}將車站置於畫面中央。按住 Ctrl 點選可於車站位置開啟新視窗視野
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}修改車站名稱
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}顯示所有指令內包含這個車站的列車
|
||||
@@ -2699,6 +2725,13 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :總經理姓名
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}我們正在找一間運輸公司收購我們的公司。{}{}您想購買 {COMPANY} 付出 {CURRENCY_LONG} 嗎?
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}道路
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}路面電車
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}運河
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}車站:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}機場
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}每年{1:CURRENCY_LONG} ({0:COMMA})
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}每年{CURRENCY_LONG}
|
||||
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}工業
|
||||
@@ -2712,7 +2745,7 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}工業
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}上月產量:
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} (運送了 {COMMA}%)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}將工業置於畫面中央。 按住 Ctrl 點選可於工業位置開啟新視窗視野
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}將工業置於畫面中央。按住 Ctrl 點選可於工業位置開啟新視窗視野
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}產出等級:{YELLOW}{COMMA}%
|
||||
|
||||
############ range for requires starts
|
||||
@@ -2801,6 +2834,8 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :新購飛機
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}費用:{GOLD}{CURRENCY_LONG}{BLACK} 載重:{GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}速度:{GOLD}{VELOCITY}{BLACK} 功率:{GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}速度:{GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}在海上速度: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}在運河/河道上速度: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}營運成本:{GOLD}{CURRENCY_LONG}/年
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}容量:{GOLD}{CARGO_LONG} {STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE :(可改裝)
|
||||
@@ -2899,10 +2934,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}這會
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}這會購買一艘相同的船舶。按下按鈕之後再點選船塢内或外的船舶,按住 CTRL 點選還可共享指令,按住 Shift 點選則只會顯示預估的購買費用
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}這會購買一架相同的飛機。按下此鈕之後再點選機棚内或外的飛機,按住 CTRL 點選還可共享指令,按住 Shift 點選則只會顯示預估的購買費用
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}將鐵路機廠置於畫面中央。 按住 Ctrl 點選可於鐵路機廠位置開啟新視窗視野
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}將車廠置於畫面中央。 按住 Ctrl 點選可於車廠位置開啟新視窗視野
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}將船塢置於畫面中央。 按住 Ctrl 點選可於船塢位置開啟新視窗視野
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}將機棚置於畫面中央。 按住 Ctrl 點選可於機棚位置開啟新視窗視野
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}將鐵路機廠置於畫面中央。按住 Ctrl 點選可於鐵路機廠位置開啟新視窗視野
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}將車廠置於畫面中央。按住 Ctrl 點選可於車廠位置開啟新視窗視野
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}將船塢置於畫面中央。按住 Ctrl 點選可於船塢位置開啟新視窗視野
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}將機棚置於畫面中央。按住 Ctrl 點選可於機棚位置開啟新視窗視野
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}取得所有命令内有這個機廠的列車
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}取得所有命令内有這個車廠的車輛
|
||||
@@ -2971,10 +3006,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}如果
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}將列車置於畫面中央。 按住 Ctrl 點選可於畫面中央追蹤該列車
|
||||
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}將列車置於畫面中央。按住 Ctrl 點選可於畫面中央追蹤該列車
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}將車輛置於畫面中央。 按住 Ctrl 點選可於畫面中央追蹤該車輛
|
||||
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}將船舶置於畫面中央。 按住 Ctrl 點選可於畫面中央追蹤該船舶
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}將飛機置於畫面中央。 按住 Ctrl 點選可於畫面中央追蹤該飛機
|
||||
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}將船舶置於畫面中央。按住 Ctrl 點選可於畫面中央追蹤該船舶
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}將飛機置於畫面中央。按住 Ctrl 點選可於畫面中央追蹤該飛機
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}將列車送回機廠,按住 CTRL 點選機廠則僅做維護
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}將車輛送到車庫,按住 CTRL 點選則只做維護
|
||||
@@ -3006,13 +3041,13 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}顯示
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}顯示船舶詳細資料
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}顯示飛機詳細資料
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}列車目前的動作 - 按此可停止/起動列車。Ctrl+Click 可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}目前車輛動作 - 點選這裡可停止/起動車輛。Ctrl+Click 可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}目前船舶動作 - 按此可停止/起動船舶。Ctrl+Click 可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}目前飛機動作 - 按此可停止/起動飛機。Ctrl+Click 可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}列車目前的動作 - 按此可停止/起動列車。按住 Ctrl 點選可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}目前車輛動作 - 點選這裡可停止/起動車輛。按住 Ctrl 點選可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}目前船舶動作 - 按此可停止/起動船舶。按住 Ctrl 點選可以捲動到目的地。
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}目前飛機動作 - 按此可停止/起動飛機。按住 Ctrl 點選可以捲動到目的地。
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}正在裝卸客貨
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}正在裝卸貨物
|
||||
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}正在離開
|
||||
STR_VEHICLE_STATUS_CRASHED :{RED}撞毀!
|
||||
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}故障
|
||||
@@ -3020,6 +3055,7 @@ STR_VEHICLE_STATUS_STOPPED :{RED}停止
|
||||
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}正在停止,{VELOCITY}
|
||||
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}沒有電力
|
||||
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}正在等候路徑開放
|
||||
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}與下個目的地相距太遠
|
||||
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}正前往 {STATION},{VELOCITY}
|
||||
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}沒有指令,{VELOCITY}
|
||||
@@ -3042,7 +3078,7 @@ STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}命名
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}命名船舶
|
||||
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}命名飛機
|
||||
|
||||
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}年齡:{LTBLUE}{STRING}{BLACK} 營運成本:{LTBLUE}{CURRENCY_LONG}/年
|
||||
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}年齡:{LTBLUE}{STRING}{BLACK} 營運成本:每年{LTBLUE}{CURRENCY_LONG}
|
||||
# The next two need to stay in this order
|
||||
STR_VEHICLE_INFO_AGE :{COMMA} 年 ({COMMA})
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} 年 ({COMMA})
|
||||
@@ -3153,6 +3189,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}修改
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}改裝
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}選擇這個指令要改裝的貨物種類,按住 CTRL 點選可移除改裝指令
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :可用貨物
|
||||
|
||||
STR_ORDER_SERVICE :{BLACK}維護
|
||||
STR_ORDER_DROP_GO_ALWAYS_DEPOT :總是進行
|
||||
@@ -3242,6 +3279,7 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(不卸載且
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(沒有卸載也沒有裝載)
|
||||
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :可用貨物
|
||||
|
||||
STR_ORDER_STOP_LOCATION_NEAR_END :[近端]
|
||||
STR_ORDER_STOP_LOCATION_MIDDLE :[中間]
|
||||
@@ -3288,7 +3326,11 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}改變
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}清除時刻表
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}清除目前選定命令所設定的時間
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}修改速度限制
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}修改目前選定命令所設定的最高速度
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}清除速度限制
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}清除目前選定命令所設定的最高速度
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}歸零誤點/慢分
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}將誤點/慢分歸零,如此交通工具將會準時抵達
|
||||
@@ -3337,7 +3379,7 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}正在
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/遊戲腳本除錯視窗只可於伺服器使用
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI /遊戲的組態
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI /遊戲腳本的組態
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}下局開始時將啟用AI
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :人類玩家
|
||||
STR_AI_CONFIG_RANDOM_AI :隨機 AI
|
||||
@@ -3348,11 +3390,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}向上
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}向下移
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}向下移動所選的 AI
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}遊戲腳本
|
||||
STR_AI_CONFIG_AI :{SILVER}AI
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}選擇 {STRING}
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :遊戲腳本
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}載入另一腳本
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}組態設定
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}設定腳本的參數
|
||||
@@ -3360,6 +3404,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}設定
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}可用{STRING}
|
||||
STR_AI_LIST_CAPTION_AI :AI
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :遊戲腳本
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}點選以選擇腳本
|
||||
|
||||
STR_AI_LIST_AUTHOR :{BLACK}作者: {STRING}
|
||||
@@ -3374,12 +3419,15 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}不改
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 參數
|
||||
STR_AI_SETTINGS_CAPTION_AI :AI
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :遊戲腳本
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}關閉
|
||||
STR_AI_SETTINGS_RESET :{BLACK}重設
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}檢視Readme
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}授權條款
|
||||
|
||||
|
||||
# Vehicle loading indicators
|
||||
@@ -3457,7 +3505,7 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... 地
|
||||
STR_ERROR_ALREADY_BUILT :{WHITE}... 已經建了
|
||||
STR_ERROR_OWNED_BY :{WHITE}... 所有者是 {STRING}
|
||||
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... 此區域屬於其它公司所有
|
||||
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}...已達地形的限制
|
||||
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... 已達地形的限制
|
||||
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... 已達區塊清除的限制
|
||||
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}名稱必須是唯一的
|
||||
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}被 {1:STRING} 擋住
|
||||
@@ -3467,6 +3515,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}當暫
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} 地方政府不同意
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} 地方政府拒絕在城內建造另一座機場
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} 地方政府因噪音限制拒絕建造新機場
|
||||
STR_ERROR_BRIBE_FAILED :{WHITE}你的賄賂被當地調查員發現
|
||||
|
||||
# Levelling errors
|
||||
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}無法提昇土地...
|
||||
@@ -3518,7 +3567,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... 每
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... 只能在市鎮人口超過 1200 人的地方建造
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... 只能建在雨林區
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... 只能建在沙漠區
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... 只能建在市鎮內
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... 只能建在市鎮內 (取代房屋)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... 只能在城市中心附近興建
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... 只能建在低地
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... 只能位於地圖邊緣
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... 森林只能種在雪線以上
|
||||
@@ -3642,6 +3692,7 @@ STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}無法
|
||||
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}無法在此開鑿河流...
|
||||
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... 必須建在水域上
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... 不能建在水域上
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... 不能建在海上
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}必須先移除運河
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}無法興建水道橋...
|
||||
|
||||
|
||||
@@ -3093,8 +3093,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Fiyat: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Maliyet: {CURRENCY_LONG} Ağırlık: {WEIGHT_SHORT}{}Hız: {VELOCITY} Güç: {POWER} Azami Tork: {6:FORCE}{}Çalışma Gideri: {4:CURRENCY_LONG}/yıl{}Kapasite: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY}{}Kapasite: {CARGO_LONG}, {CARGO_LONG}{}İşletme Gideri: {CURRENCY_LONG}/yıl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY}{}Kapasite: {CARGO_LONG}{}İşletme Gideri: {CURRENCY_LONG}/yıl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY} Menzil: {7:COMMA} kare{}Kapasite: {CARGO_LONG}, {CARGO_LONG}{}Çalışma gideri: {CURRENCY_LONG}/yıl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY} Menzil: {7:COMMA} kare{}Kapasite: {CARGO_LONG}{}Çalışma gideri: {CURRENCY_LONG}/yıl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY} Menzil: {COMMA} kare{}Kapasite: {CARGO_LONG}, {CARGO_LONG}{}Çalışma gideri: {CURRENCY_LONG}/yıl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY} Menzil: {COMMA} kare{}Kapasite: {CARGO_LONG}{}Çalışma gideri: {CURRENCY_LONG}/yıl
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} Değiştir
|
||||
|
||||
@@ -3217,8 +3217,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ціна
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Вартість: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY} Потужність: {POWER} Макс. тяга: {6:FORCE}{}Вартість експлуатації: {4:CURRENCY_LONG}/рік{}Місткість: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ціна: {CURRENCY_LONG} Макс. швидкість: {VELOCITY} Дальність: {7:COMMA} клітинок{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY} Дальність: {7:COMMA} клітинок{}Місткість: {CARGO_LONG}{}Витрати від експлуатації: {CURRENCY_LONG}/рік
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ціна: {CURRENCY_LONG} Макс. швидкість: {VELOCITY} Дальність: {COMMA} клітинок{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY} Дальність: {COMMA} клітинок{}Місткість: {CARGO_LONG}{}Витрати від експлуатації: {CURRENCY_LONG}/рік
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Оновити {STRING}
|
||||
@@ -3842,7 +3842,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... у
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... можна будувати лише у містах з населенням не менш 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... можна будувати лише у джунглях
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... можна будувати лише у пустелі
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... можна будувати лише у містах
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... можна будувати лише у містах (заміщуючи будинки)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... можна будувати тільки неподалік від центру міста
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... можна будувати лише у низинах
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... можна розмістити лише біля країв карти
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... садити ліс можна тільки вище рівня снігу
|
||||
|
||||
@@ -1473,8 +1473,8 @@ STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Цент
|
||||
|
||||
# Engine preview window
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. брзина: {VELOCITY} Опсег: {7:COMMA} плочки{}Капацитет: {CARGO_LONG}, {CARGO_LONG}{}Вклучување Цена: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. брзина: {VELOCITY} Опсег: {7:COMMA}плочки{}капацитет: {CARGO_LONG}{}Вклучување Цена: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. брзина: {VELOCITY} Опсег: {COMMA} плочки{}Капацитет: {CARGO_LONG}, {CARGO_LONG}{}Вклучување Цена: {CURRENCY_LONG}/год
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. брзина: {VELOCITY} Опсег: {COMMA}плочки{}капацитет: {CARGO_LONG}{}Вклучување Цена: {CURRENCY_LONG}/год
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLE_TRAIN :Воз
|
||||
|
||||
@@ -2945,8 +2945,8 @@ STR_ENGINE_PREVIEW_SHIP :کشتی
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :لوکوموتیو مونوریل
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :لوکوموتیو ریل مغناطیسی
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}قیمت: {CURRENCY_LONG} بیشینه سرعت: {VELOCITY} برد: {7:COMMA} قطعه{}ظرفیت: {CARGO_LONG}, {CARGO_LONG}{}هزینه نگهداری: {CURRENCY_LONG}/درسال
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}قیمت: {CURRENCY_LONG} بیشینه سرعت: {VELOCITY} برد: {7:COMMA} قطعه{}ظرفیت: {CARGO_LONG}{}هزینه نگهداری: {CURRENCY_LONG}/درسال
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}قیمت: {CURRENCY_LONG} بیشینه سرعت: {VELOCITY} برد: {COMMA} قطعه{}ظرفیت: {CARGO_LONG}, {CARGO_LONG}{}هزینه نگهداری: {CURRENCY_LONG}/درسال
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}قیمت: {CURRENCY_LONG} بیشینه سرعت: {VELOCITY} برد: {COMMA} قطعه{}ظرفیت: {CARGO_LONG}{}هزینه نگهداری: {CURRENCY_LONG}/درسال
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLE_TRAIN :قطار
|
||||
|
||||
@@ -1822,7 +1822,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :மேக்ல
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}செலவு: {CURRENCY_LONG} எடை: {WEIGHT_SHORT}{}வேகம்: {VELOCITY} திறன்: {POWER}{}ஓட்டுவதற்கான செலவு: {CURRENCY_LONG}/வரு{}கொள்ளளவு: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}செலவு: {CURRENCY_LONG} எடை: {WEIGHT_SHORT}{}வேகம்: {VELOCITY} திறன்: {POWER} அதி. T.E.: {6:FORCE}{}ஓட்டுவதற்கான செலவு: {4:CURRENCY_LONG}/வரு{}கொள்ளளவு: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY} வரையறை: {7:COMMA} கட்டங்கள்{}கொள்ளளவு: {CARGO_LONG}{}இயக்குவதற்கான செலவு: {CURRENCY_LONG}/வரு
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY} வரையறை: {COMMA} கட்டங்கள்{}கொள்ளளவு: {CARGO_LONG}{}இயக்குவதற்கான செலவு: {CURRENCY_LONG}/வரு
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}மாற்று {STRING}
|
||||
@@ -2137,25 +2137,37 @@ STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... ப
|
||||
|
||||
# Error message titles
|
||||
STR_ERROR_MESSAGE_CAPTION :{YELLOW}தகவல்
|
||||
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW} {STRING} இலிருந்து ஒரு தகவல்
|
||||
|
||||
# Generic construction errors
|
||||
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}படத்தின் எல்லையினைத் தாண்டி உள்ளது
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}படத்தின் எல்லைக்கு மிக அருகாமையில் உள்ளது
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}பணம் பத்தாது - {CURRENCY_LONG} தேவைப்படுகிறது
|
||||
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}தட்டையான நிலப்பகுதி வேண்டும்
|
||||
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}நிலம் தவறான பக்கத்தில் சரிந்துள்ளது
|
||||
STR_ERROR_CAN_T_DO_THIS :{WHITE}இதைச் செய்ய இயலாது...
|
||||
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}முதலில் கட்டடம் இடிக்கப்பட வேண்டும்
|
||||
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}இந்தப் பகுதியினை காலியாக்க முடியாது ...
|
||||
STR_ERROR_SITE_UNSUITABLE :{WHITE}... இடம் ஒத்துவராது
|
||||
STR_ERROR_ALREADY_BUILT :{WHITE}... ஏற்கனவே கட்டப்பட்டது
|
||||
STR_ERROR_OWNED_BY :{WHITE}... {STRING} இற்கு சொந்தமானது
|
||||
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... பகுதி மற்றோரு நிறுவனத்திற்கு சொந்தமானதாகும்
|
||||
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... நிலத்தோற்ற மாற்ற வரம்பு எட்ட பட்டுள்ளது
|
||||
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... மாற்ற வரம்பு எட்ட பட்டுள்ளது
|
||||
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}பெயர் பயன்படுத்தாததாக இருக்க வேண்டும்
|
||||
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} வழியில் உள்ளது
|
||||
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}ஆட்டம் தற்காலிகமாக நிறுத்தப்பட்டிருக்கும்பொழுது இதை செய்ய இயலாது
|
||||
|
||||
# Local authority errors
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} நகராட்சி இதை அனுமதிக்க மறுக்கிறது
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} நகராட்சி மேலும் ஒரு விமான நிலையத்தினை கட்டுவதற்கான அனுமதியை மறுத்தது.
|
||||
|
||||
# Levelling errors
|
||||
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}இங்கே நிலத்தினை ஏற்ற முடியாது...
|
||||
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}இங்கு நிலத்தினை சமம்மாக்க முடியாது...
|
||||
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}தோண்டுதல் சுரங்கப்பாதையிற்கு தீங்கு விளைவிக்கும்
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ஏற்கனவே கடல்மட்டத்தில் உள்ளது
|
||||
STR_ERROR_TOO_HIGH :{WHITE}... அதிக உயரம்
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... ஏற்கனவே தட்டையாக உள்ளது
|
||||
|
||||
# Company related errors
|
||||
@@ -2184,6 +2196,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ம
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... மிகவும் அதிகமான நகரங்கள்
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... படத்தில் வேறு வெற்றுஇடம் இல்லை
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}சாலைப் பணிகள் நடந்துக் கொண்டிருக்கின்றன
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}இந்த நகரத்தினை நீக்க இயலாது ...{} ஒரு நிலையமோ அல்லது பணிமனையோ நகரத்தின் பெயரில் உள்ளது மற்றும் நகரத்திற்குச் சொந்தமான கட்டங்களை நீக்க முடியாது.
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... நகரத்தின் நடுவில் சிலையினை அமைக்க தகுந்த இடமில்லை
|
||||
|
||||
# Industry related errors
|
||||
@@ -2198,8 +2211,10 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... மழைக்காட்டு பகுதிகளில் மட்டுமே கட்ட இயலும்
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... பாலைவனப்பகுதிகளில் மட்டுமே இதனை கட்ட முடியும்
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... நகரங்களில் மட்டுமே இதனை கட்ட முடியும்
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... நகரங்களின் நடுவில் மட்டுமே கட்ட முடியும்
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... தாழ்வான பகுதிகளில் மட்டுமே இதனை கட்ட முடியும்
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... படங்களின் எல்லைகளில் மட்டுமே இட முடியும்
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... பனி-கோடிற்கு மேலேயே காடுகளை நட முடியும்
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... பனி-கோடின் மேலே மட்டுமே கட்ட முடியும்
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... பனி-கோடின் கீழே மட்டுமே கட்ட முடியும்
|
||||
|
||||
@@ -2209,14 +2224,17 @@ STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}பே
|
||||
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}லாரி நிலையத்தினை கட்ட இயலாது...
|
||||
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}பயணிகள் ட்ராம் நிலையத்தினை கட்ட இயலாது...
|
||||
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}சரக்கு ட்ராம் நிலையத்தினை கட்ட இயலாது...
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}இங்கே துறைமுகத்தினை கட்ட இயலாது...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}இங்கே விமான நிலையத்தை கட்ட இயலாது...
|
||||
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}ஏற்கனவே இருக்கும் நிலையத்துடன் ஒட்டி உள்ளது
|
||||
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... நிறுத்தம் மிகவும் விரிந்துள்ளது
|
||||
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}மிக அதிகமான நிறுத்தங்கள்/ஏற்றும் பகுதிகள்
|
||||
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}மிக அதிகமான இரயில்வே நிலைய பாகங்கள்
|
||||
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}மிக அதிகமான பேருந்து நிறுத்தங்கள்
|
||||
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}மிக அதிகமான லாரி நிலையங்கள்
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}மற்றொரு நிலையத்திற்கு மிக அருகில் உள்ளது
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}மற்றொரு துறைமுகத்திற்கு மிக அருகில் உள்ளது
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}மற்றொரு விமான நிலையத்தின் அருகாமையில் உள்ளது
|
||||
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}நிறுத்தத்தின் பெயரை மாற்ற இயலாது...
|
||||
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... இது நகரத்திற்கு சொந்தமான சாலையாகும்
|
||||
@@ -2240,6 +2258,7 @@ STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}மு
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}முதலில் விமானநிலையத்தினை நீக்க வேண்டும்
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}ஏற்கனவே இருக்கும் வழிப்புள்ளியுடன் ஒட்டியுள்ளது
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}மற்றொரு பாதைப்புள்ளியின் அருகில் உள்ளது
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}இங்கே இரயில்வே பாதைப்புள்ளியினைக் கட்ட இயலாது...
|
||||
@@ -2279,6 +2298,7 @@ STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(பண எல்லை)
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}இருவேறு இரயில்வே தட வகைகளை இணைக்க இயலாது
|
||||
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}முதலில் சிக்னல்களை எடுக்க வேண்டும்
|
||||
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}தக்க இரயில் தடம் ஏதும் இல்லை
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}முதலில் இரயில்வே தடத்தினை எடுக்க வேண்டும்
|
||||
@@ -2428,14 +2448,20 @@ STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... அ
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... இந்த கட்டளையை பகிர்ந்துகொள்ளும் வாகனம் அந்த நிறுத்தத்திற்கு செல்ல இயலாது
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}இந்த கட்டளைப் பட்டியலை பகிர முடியாது...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}கட்டளைப் பட்டியலினை பகிர்வதை நிறுத்த இயலாது...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}கட்டளைப் பட்டியலை பிரதி செய்ய இயலாது...
|
||||
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... முந்தைய இடத்திலிருந்து நெடுந்தூரம் உள்ளது
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... விமானத்தால் அதிக தூரம் பறக்க இயலாது
|
||||
|
||||
# Timetable related errors
|
||||
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}வாகனத்தை கால அட்டவணை செய்ய இயலாது...
|
||||
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}வாகனங்கள் நிலையங்களில் மட்டுமே காத்திருக்க முடியும்
|
||||
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}இந்த வாகனம் இந்த இரயில் நிலையத்தில் நிற்கவில்லை
|
||||
|
||||
# Sign related errors
|
||||
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... அதிகமான குறிகள்
|
||||
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}குறியீட்டினை இங்கே நட இயலாது...
|
||||
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}குறியீட்டின் பெயரை மாற்ற இயலாது...
|
||||
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}குரியீடினை நீக்க முடியாது...
|
||||
|
||||
# Translatable comment for OpenTTD's desktop shortcut
|
||||
|
||||
@@ -287,6 +287,7 @@ STR_SORT_BY_INTRO_DATE :วันเป
|
||||
STR_SORT_BY_RUNNING_COST :ค่าใช้จ่าย
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :อัตตราส่วน กำลัง/ค่าใช้จ่าย
|
||||
STR_SORT_BY_CARGO_CAPACITY :ความจุการบรรทุก
|
||||
STR_SORT_BY_RANGE :ช่วง
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}หยุดเกมชั่วคราว
|
||||
@@ -348,6 +349,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :ออก
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :ตัวเลือกเกม
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :กำหนดระดับความยาก
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :กำหนดค่าขั้นสูง
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :ตั้งค่า AI/Game script
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :กำหนดค่า NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :ตัวเลือกค่าโปร่งใส
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :แสดงชื่อเมือง
|
||||
@@ -358,7 +360,7 @@ STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :ชื่อแ
|
||||
STR_SETTINGS_MENU_FULL_ANIMATION :ภาพเคลื่อนไหวเต็มที่
|
||||
STR_SETTINGS_MENU_FULL_DETAIL :รายละเอียดเต็มที่
|
||||
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :สิ่งก่อสร้างแบบโปร่งใส
|
||||
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :ป้ายสถานีแบบโปร่งใส
|
||||
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :ป้ายแบบโปร่งใส
|
||||
############ range ends here
|
||||
|
||||
############ range for file menu starts
|
||||
@@ -381,6 +383,7 @@ STR_TOWN_MENU_FOUND_TOWN :ตั้งเ
|
||||
|
||||
############ range for subsidies menu starts
|
||||
STR_SUBSIDIES_MENU_SUBSIDIES :การสนับสนุน
|
||||
STR_SUBSIDIES_MENU_GOAL :เป้าหมายปัจจุบัน
|
||||
############ range ends here
|
||||
|
||||
############ range for graph menu starts
|
||||
@@ -442,9 +445,10 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :ูข้อค
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :ข้อมูลพื้นที่
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :เปิด/ปิด คอนโซล
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI debug
|
||||
STR_ABOUT_MENU_AI_DEBUG :ดีบัก AI/Game script
|
||||
STR_ABOUT_MENU_SCREENSHOT :จับภาพหน้าจอ (Ctrl+S)
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :จับภาพหน้าจอในแบบขยาย
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :จับภาพหน้าจอในแบบขยายใหญ่สุด
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :ค่าเริ่มต้นของการขยายภาพในการจับหน้าจอ
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :จับภาพหน้าจอทั้งหมด (Ctrl+G)
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :เกี่ยวกับ 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :ตัวจัดแนว Sprite
|
||||
@@ -686,7 +690,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}พื้นลูกรัง
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}พื้นหญ้า
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}ที่ดินเปล่า
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}ทุ่งนา
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}ทุ้งหญ้า
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}ต้นไม้
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}หิน
|
||||
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}ผืนน้ำ
|
||||
@@ -748,6 +752,7 @@ STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}กา
|
||||
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}โครงการที่มีงบประมาณสนับสนุน
|
||||
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}ข้อมูลทั่วไป
|
||||
|
||||
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
|
||||
|
||||
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}ผู้คนต่างยินดี . . .{}รถไฟขบวนแรกเทียบชานชาลาที่ {STATION}!
|
||||
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}ผู้คนต่างยินดี . . .{}รถโดยสารคันแรกได้มาถึง {STATION}!
|
||||
@@ -823,6 +828,7 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE
|
||||
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} ไม่สามารถหาเส้นทางไปต่อได้.
|
||||
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} กำลังหลงทาง.
|
||||
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}กำไรของ {VEHICLE} เมื่อปีที่ผ่านมา {CURRENCY_LONG}
|
||||
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} ไม่สามารถไปยังจุดหมายถัดไปได้เนื่องจากไม่อยู่ในระยะ
|
||||
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} หยุดเนื่องจากการเปลี่ยนชนิดบรรทุกไม่สำเร็จ
|
||||
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}เปลี่ยนใหม่อัตโนมัติไม่สำเร็จบน {VEHICLE}{}{STRING}
|
||||
@@ -861,7 +867,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}กา
|
||||
############ start of currency region
|
||||
STR_GAME_OPTIONS_CURRENCY_GBP :ปอนด์สเตอร์ลิง (£)
|
||||
STR_GAME_OPTIONS_CURRENCY_USD :ดอลลาร์สหรัฐ ($)
|
||||
STR_GAME_OPTIONS_CURRENCY_EUR :ยูโร (€)
|
||||
STR_GAME_OPTIONS_CURRENCY_EUR :ยูโร
|
||||
STR_GAME_OPTIONS_CURRENCY_JPY :เยน (¥)
|
||||
STR_GAME_OPTIONS_CURRENCY_ATS :ชิลลิ่งออสเตรีย (ATS)
|
||||
STR_GAME_OPTIONS_CURRENCY_BEF :ฟรังก์เบลเยี่ยม (BEF)
|
||||
@@ -1156,6 +1162,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}อน
|
||||
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}อนุญาติให้สร้างสถานีติดกัน: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}เปิดใช้การ NewGRF engine หลายชุดพร้อมกัน: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}ไม่สามารถเปลี่ยนการตั้งค่านี้ได้เมื่อมียานพาหนะ
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :{LTBLUE}ค่าบำรุงรักษาโครงสร้างพื้นฐาน: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}สนามบินไม่มีวันหมดอายุ: {ORANGE}{STRING}
|
||||
|
||||
@@ -1173,6 +1180,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}ระ
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}แสดงคำแนะนำเครื่องมือ: {ORANGE}ชี้เป็นเวลา{STRING} วินาที
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}แสดงคำแนะนำเครื่องมือ: {ORANGE}คลิกขวา
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}แสดงจำนวนประชากรของเมืองในป้ายชื่อเมือง: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :{LTBLUE}ความหนาของเส้นกราฟ: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}ตัวสังเคราะห์ภูมิประเทศ: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :ดั้งเดิม
|
||||
@@ -1264,6 +1272,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}ไม
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}ไม่ยอมให้มีเรือสำหรับคอมพิวเตอร์: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}อนุญาตให้ใช้ปัญญาประดิษฐ์ (AI) สำหรับหลายผู้เล่น: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :{LTBLUE}จำนวน opcodes ก่อนที่สคริปต์ถูกหยุด: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}ระยะเวลาซ่อมบำรุงเป็นเปอร์เซนต์: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}ระยะเวลาซ่อมบำรุงปกติของรถไฟ: {ORANGE}{STRING} วัน/%
|
||||
@@ -1320,6 +1329,14 @@ STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}ระ
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}ระยะ snap หน้าต่าง: {ORANGE}ไม่ใช้งาน
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}จำนวนมากสุดของหน้าต่างที่ไม่ปักหมุด: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}ขอบเขตหน้าต่างอย่างอ่อน (ไม่ติด): {ORANGE}ไม่ใช้งาน
|
||||
STR_CONFIG_SETTING_ZOOM_MIN :{LTBLUE}ระดับการซูมสูงสุด: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :{LTBLUE}ระดับสูงสุดของการซูมออก: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4 เท่า
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2 เท่า
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :ปกติ
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2 เท่า
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4 เท่า
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8 เท่า
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}ความเร็วการเจริญเติบโตของเมือง: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :ไม่มี
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :ช้า
|
||||
@@ -1348,6 +1365,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}เล
|
||||
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}รถไฟ
|
||||
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}เมือง
|
||||
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}อุตสาหกรรม
|
||||
STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}สคริปต์
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_OPF :ดั้งเดิม
|
||||
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
@@ -1361,6 +1379,18 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}หม
|
||||
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}เปลี่ยนค่าการตั้งค่า
|
||||
|
||||
# Config errors
|
||||
STR_CONFIG_ERROR :{WHITE}เกิดข้อผิดพลาดกับไฟล์ที่เก็บข้อมูลการตั้งค่า
|
||||
STR_CONFIG_ERROR_ARRAY :{WHITE}... เกิดข้อผิดพลาดในอาร์เรย์ '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}...ค่านี้ไม่ถูกต้อง '{STRING}' สำหรับ '{STRING}'
|
||||
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... กำลังเพิกเฉย NewGRF '{STRING}': GRF ID ซ้ำกับ '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... กำลังเพิกเฉย NewGRF ที่ไม่ถูกต้อง '{STRING}': {STRING}
|
||||
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :ไม่พบ
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :ไม่ปลอดภัยสำหรับการใช้แบบคงที่
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF ของระบบ
|
||||
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :ไม่รองรับกับ OpenTTD เวอร์ชันนี้
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ไม่ทราบ
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... ระดับการบับอัด '{STRING}' ไม่ถูกต้อง
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... รูปแบบการเซฟเกม '{STRING}' ใช้ไม่ได้... กำลังปรับค่ากลับเป็น '{STRING}'
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1377,6 +1407,7 @@ STR_INTRO_DIFFICULTY :{BLACK}คว
|
||||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}การตั้งค่าของความก้าวหน้า
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}การตั้งค่า NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาออนไลน์
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}ตั้งค่า AI/Game Script
|
||||
STR_INTRO_QUIT :{BLACK}ออก
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}เริ่มเกมใหม่, Ctrl+Click เพื่อข้ามการตั้งค่าแผนที่
|
||||
@@ -1396,7 +1427,8 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}แส
|
||||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}แสดงการกำหนดค่าขั้นสูง
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}แสดงการกำหนดค่า NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาใหม่และการปรับปรุงสำหรับดาวโหลด
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}ออกจากเกม 'OpenTTD'
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}แสดงการตั้งค่า AI/Game script
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}ออกจากเกม OpenTTD
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK} การแปลภาษาส่วนนี้หายไป {NUM} string{P ""}. โปรดช่วยทำให้ OpenTTD ดีขึ้นโดยการสมัครเป็นผู้แปล. ดูใน readme.txt สำหรับรายละเอียด.
|
||||
|
||||
@@ -1731,7 +1763,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}ใช
|
||||
STR_COMPANY_VIEW_JOIN :{BLACK}เข้าร่วม
|
||||
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}เข้าร่วมและเล่นเป็นบริษัทนี้
|
||||
STR_COMPANY_VIEW_PASSWORD :{BLACK}พาสเวิร์ด
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}พาสเวิร์ด ป้องกันบริษัทของคุณจากผู้เล่นที่ไม่ได้รับอนุญาตให้เข้าร่วม
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}รหัสผ่านป้องกันบริษัทของคุณจากผู้เล่นที่ไม่ได้รับอนุญาตให้เข้าร่วม
|
||||
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}ตั้งพาสเวิร์ดของบริษัท
|
||||
|
||||
# Network chat
|
||||
@@ -1766,6 +1798,10 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}คุ
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}คุณถูกเตะออกจากเซิฟเวอร์
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}ไม่อนุญาติให้โกงในเซิฟเวอร์นี้
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}คุณส่งคำสั่งให้เซิฟเวอร์มากเกินไป
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}คุณใช้เวลานานเกินไปสำหรับป้อนรหัสผ่าน
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}คอมพิวเตอร์ของคุณช้าไปในการติดต่อกับเครื่องแม่ข่าย
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}คอมพิวเตอร์ของคุณใช้เวลามากเกินไปสำหรับการดาวน์โหลดแผนที่
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}คอมพิวเตอร์ของคุณใช้เวลามากเกินไปสำหรับการเข้าร่วมกับเซิร์ฟเวอร์
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :การผิดพลาดทั่วไป
|
||||
@@ -1784,6 +1820,10 @@ STR_NETWORK_ERROR_CLIENT_KICKED :ถูกเต
|
||||
STR_NETWORK_ERROR_CLIENT_CHEATER :กำลังพยายามที่จะโกง
|
||||
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :เซิฟเวอร์เต็ม
|
||||
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :ส่งคำสั่งมากเกินไป
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :ไม่ได้รับรหัสผ่านในเวลาที่กำหนด
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :หมดเวลา
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :ใช้เวลามากไปในการดาวน์โหลดแผนที่
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :ใช้เวลามากไปในการประมวลผลแผนที่
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}การเชื่อมต่อล้มเหลว
|
||||
@@ -1796,10 +1836,12 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :เกมหย
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :เกมยังหยุดอยู่ ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :เกมยังหยุดอยู่ ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :เกมยังหยุดอยู่ ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :เกมยังถูกหยุดอยู่ ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :เกมเริ่มต่อแล้ว ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :จำนวนผู้เล่น
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :ลูกข่ายกำลังเชื่อมต่อ
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :กำหนดเอง
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :เกมสคริปต์
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :กำลังออก
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ได้เข้าร่วมเกม
|
||||
@@ -1828,6 +1870,8 @@ STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}เล
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}ยกเลิกการเลือกทั้งหมด
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}เลือกทั้งหมดให้ไม่ทำการดาวโหลด
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name ตัวกรอง:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}เยี่ยมชมเว็บไซต์
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}เยี่ยมชมเว็บไซต์ของเนื้อหานี้
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}ดาวโหลด
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}เริ่มทำการดาวโหลดเนื้อหาที่ได้เลือกไว้
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}ขนาดทั้งหมด: {WHITE}{BYTES}
|
||||
@@ -1859,6 +1903,8 @@ STR_CONTENT_TYPE_SCENARIO :Scenario
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :เสียง
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :เพลงประกอบพื้นฐาน
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :เกมสคริปต์
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :GS library
|
||||
|
||||
# Content downloading progress window
|
||||
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}กำลังดาวโหลดเนื้อหา
|
||||
@@ -1874,10 +1920,14 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... ก
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... ไม่สามารถเขียนทับไฟล์ได้
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}ไม่สามารถทำการแตกไฟล์ที่ดาวโหลดมาแล้วได้
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}กราฟฟิกขาดหาย
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD ไม่พบกราฟฟิกที่ใช้ในการทำงาน. คุณต้องการให้ OpenTTD ดาวน์โหลดและติดตั้งกราฟฟิกหรือไม่?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}ดาวน์โหลดกราฟฟิก
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}ออกจาก OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}ตัวเลือกค่าโปร่งใส
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของป้ายสถานี. กด Ctrl+Click สำหรับการล็อก
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของป้าย. กด Ctrl+Click สำหรับการล็อก
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของต้นไม้. กด Ctrl+Click สำหรับการล็อก
|
||||
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของบ้าน. กด Ctrl+Click สำหรับการล็อก
|
||||
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของอุตสาหกรรม. กด Ctrl+Click สำหรับการล็อก
|
||||
@@ -1921,6 +1971,10 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}สร
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}เปลี่ยนระหว่าง สร้าง/รื้อถอน รางรถไฟ, เสาสัญญาณ, ที่หมายและสถานี. กด Ctrl ค้างไว้เพื่อทำการถอนรางรถไฟที่เป็นจุดหมายและสถานี
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}เปลี่ยน/อัพเกรด ชนิดของรางรถไฟ. กด Shift เพื่อสลับระหว่างสิ่งปลูกสร้าง/แสดงการประเมินค่าใช้จ่าย
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :รางรถไฟ
|
||||
STR_RAIL_NAME_ELRAIL :รางรถไฟฟ้า
|
||||
STR_RAIL_NAME_MONORAIL :รถไฟรางเดียว
|
||||
STR_RAIL_NAME_MAGLEV :รถไฟพลังแม่เหล็ก
|
||||
|
||||
# Rail depot construction window
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}ทิศทางของอู่รถไฟ
|
||||
@@ -1982,9 +2036,16 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}สร
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}สร้างทางส่วนของรถราง กด CTRL + คลิก เพื่อรื้อถอน กด Shift + คลิก เพื่อแสดงประมาณการค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}สร้างทางส่วนของถนนอัตโนมัติ กด CTRL + คลิก เพื่อรื้อถอน กด Shift + คลิก เพื่อแสดงประมาณการค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}สร้างทางส่วนของรถรางอัตโนมัติ กด CTRL + คลิก เพื่อรื้อถอน กด Shift + คลิก เพื่อแสดงประมาณการค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}สร้างอู่รถ (สำหรับซื้อและบำรุงรักษารถ). กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}สร้างอู่รถราง (สำหรับซื้อและบำรุงรักษารถราง). กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}สร้างสถานีรถ. กด Ctrl เพื่อใช้สถานีร่วมกับที่อื่น. กด Shift เพื่อแสดงมูลค่าการก่อสร้าง
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}สร้างสถานีรถราง. กด Ctrl เพื่อใช้สถานีร่วมกับที่อื่น. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}สร้างสถานีสินค้ารถราง. กด Ctrl เพื่อทำการรวมสถานี. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}เลือกใช้ / ยกเลิกการใช้ ถนนวันเวย์
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}สร้างสะพานสำหรับรถยนต์ กด Shift เพื่อสลับระหว่างสิ่งปลูกสร้างและการแสดงมูลค่าโดยประมาณ
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}สร้างสะพานสำหรับรถราง. กด Shift เพื่อสลับระหว่างสิ่งปลูกสร้าง/แสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}สร้างอุโมงค์รถ. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}สร้างอุโมงค์รถราง. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}สลับโหมด สร้าง/ลบ ถนน
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}สลับโหมด สร้าง/ลบ รางสำหรับรถราง
|
||||
|
||||
@@ -2001,20 +2062,30 @@ STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}ทิ
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}เลือกทิศทางของท่าขนส่งสินค้า
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}ทิศทางผู้โดยสารรถราง
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}เลือกทิษทางสำหรับผู้โดยสารรถราง
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}ทิศทางของสถานีรถรางขนส่งสินค้า
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}เลือกทิศทางของสถานีรถรางขนส่งสินค้า
|
||||
|
||||
# Waterways toolbar (last two for SE only)
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}การก่อสร้างทางน้ำ
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}คลอง
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}สร้างคลอง กด Shift + คลิก เพื่อประมาณการค่าใช้จ่าย
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}สร้างอู่เรือ (สำหรับซื้อขายและซ่อมบำรุงเรือ). กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}สร้างอู่เรือ. กด Ctrl เพื่อใช้สถานีร่วมกับที่อื่น. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}วางทุ่นเพื่อใช้เป็นเวย์พอยต์. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}สร้างสะพานน้ำ. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}สร้างพื้นน้ำ.{}สร้างคลอง หรือหากกด Ctrl ที่ระดับน้ำทะเลจะทำให้ระดับนั้นเป็นน้ำทั้งบริเวณ
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}ปักป้ายบนน้ำ
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}ทิศทางของอู่เรือ
|
||||
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}เลือกทิศทางของอู่เรือ
|
||||
|
||||
# Dock construction window
|
||||
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}ท่าเรือ
|
||||
|
||||
# Airport toolbar
|
||||
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}สนามบิน
|
||||
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}สร้างสนามบิน. กด Ctrl เพื่อใช้สถานีร่วมกับที่อื่น. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}การเลือกสนามบิน
|
||||
@@ -2035,16 +2106,20 @@ STR_AIRPORT_HELISTATION :สถานี
|
||||
STR_AIRPORT_CLASS_SMALL :สนามบินขนาดเล็ก
|
||||
STR_AIRPORT_CLASS_LARGE :สนามบินขนาดใหญ่
|
||||
STR_AIRPORT_CLASS_HUB :ศูนย์กลางสนามบิน
|
||||
STR_AIRPORT_CLASS_HELIPORTS :สนามบินเฮลิคอปเตอร์
|
||||
|
||||
STR_STATION_BUILD_NOISE :{BLACK}สร้างเสียงรบกวน: {GOLD}{COMMA}
|
||||
|
||||
# Landscaping toolbar
|
||||
STR_LANDSCAPING_TOOLBAR :{WHITE}การจัดภูมิประเทศ
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}ลดระดับมุมของที่ดิน. ลากเพื่อลดระดับมุมที่เลือกและปรับระดับบริเวณที่เลือกใหม่. กด Ctrl เพื่อเลือกบริเวณเป็นแนวทแยง. กด Shift เพื่อสลับระหว่างสิ่งปลูกสร้าง/แสดงการประเมินค่าใช้จ่าย
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}ถมส่วนมุมของที่ดินให้สูงขึ้น
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}ซื้อพื้นที่สำหรับใช้ในอนาคต. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}การเลือกวัตถุ
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}เลือกวัตถุเพื่อสร้าง กด Shift เพื่อสลับระหว่างสิ่งปลูกสร้างและการแสดงมูลค่าโดยประมาณ
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}เลือกชนิดของวัตถุที่จะสร้าง
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}ตัวอย่างวัตถุ
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}ขนาด: {GOLD}{NUM} x {NUM} ช่อง
|
||||
|
||||
@@ -2055,18 +2130,23 @@ STR_OBJECT_CLASS_TRNS :เครื่
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}ต้นไม้
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}เลือกชนิดของต้นไม้
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}สุ่มชนิดของต้นไม้
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}วางต้นไม้แบบสุ่มชนิด. กด Shift เพื่อแสดงการประเมินค่าใช้จ่าย
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}สุ่มต้นไม้
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}วางต้นไม้แบบสุ่มบนภูมิประเทศ
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}สร้างแผ่นดิน
|
||||
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}วางพื้นที่แบบหินบนภูมิประเทศ
|
||||
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}สร้างเขตทะเลทราบ{}กด CTRL เพื่อถอนทิ้ง
|
||||
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}เพิ่มพื้นที่ในการปรับระดับแผ่นดิน
|
||||
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}ลดพื้นที่ในการปรับระดับแผ่นดิน
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}สร้างแผ่นดินแบบสุ่ม
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}สร้างฉากใหม่
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}ยกเลิกภูมิทัศน์ทังหมด
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}ลบทรัพย์สินทั้งหมดที่เป็นของบริษัทออกจากแผนที่
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}ยกเลิกภูมิทัศน์ทังหมด
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}คุณต้องการลบทรัพย์สินทั้งหมดของบริษัทออกหรือไม่?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}สร้างเมือง
|
||||
@@ -2101,20 +2181,31 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}สุ
|
||||
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}ก่อตั้งอุตสาหกรรมใหม่
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}เลือกอุตสาหกรรมที่เหมาะสมจากรายการนี้
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :สุ่มหลากหลายอุตสาหกรรม
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}วางโรงงานอุตสาหกรรมแบบสุ่มทั่วแผนที่
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}ราคา: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}สำรวจ
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}สร้าง
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}ก่อตั้ง
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}สายการผลิตสำหรับอุตสาหกรรม{STRING}
|
||||
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}สายการผลิตสำหรับสินค้า {STRING}
|
||||
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}อุตสาหกรรมการผลิต
|
||||
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}อุตสาหกรรมที่รองรับ
|
||||
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}บ้าน
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}คลิกที่อุตสาหกรรมเพื่อแสดงผู้ผลิตสินค้าและลูกค้า
|
||||
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}คลิกที่สินค้าเพื่อแสดงผู้ผลิตสินค้าและลูกค้า
|
||||
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}แสดงห่วงโซ่
|
||||
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}แสดงอุปทานและการรับเข้าของอุตสาหกรรม
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}ไปยังแผนที่เล็ก
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}ข้อมูลพื้นที่
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}ราคาค่าทำพื้นที่ให้โล่ง: {LTBLUE}ไม่สามารถทำได้
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}ราคาค่าทำพื้นที่ให้โล่ง: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}รายได้จากการเคลียร์: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_OWNER_N_A :ไม่กำหนด
|
||||
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}เจ้าของ: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}เจ้าของถนน: {LTBLUE}{STRING}
|
||||
@@ -2136,10 +2227,14 @@ STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}จำ
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :หิน
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :พื้นที่หยาบ
|
||||
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :พื้นที่เปล่า
|
||||
STR_LAI_CLEAR_DESCRIPTION_GRASS :หญ้า
|
||||
STR_LAI_CLEAR_DESCRIPTION_FIELDS :ทุ่งหญ้า
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :พื้นที่หิมะปกคลุม
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :ทะเลทราย
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} ราง
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} อู่รถไฟ
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :ถนน
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :ถนนพร้อมไฟถนน
|
||||
@@ -2153,13 +2248,16 @@ STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (ก
|
||||
|
||||
STR_LAI_TREE_NAME_TREES :ต้นไม้
|
||||
STR_LAI_TREE_NAME_RAINFOREST :ป่าดิบชื้น
|
||||
STR_LAI_TREE_NAME_CACTUS_PLANTS :ตะบองเพชร
|
||||
|
||||
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :สถานีรถไฟ
|
||||
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :โรงเก็บเครื่องบิน
|
||||
STR_LAI_STATION_DESCRIPTION_AIRPORT :สนามบิน
|
||||
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :จุดโหลดสำหรับรถบรรทุก
|
||||
STR_LAI_STATION_DESCRIPTION_BUS_STATION :สถานีขนส่ง
|
||||
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :ท่าเรือ
|
||||
STR_LAI_STATION_DESCRIPTION_BUOY :ทุ่น
|
||||
STR_LAI_STATION_DESCRIPTION_WAYPOINT :ที่หมาย
|
||||
|
||||
STR_LAI_WATER_DESCRIPTION_WATER :น้ำ
|
||||
STR_LAI_WATER_DESCRIPTION_CANAL :คลอง
|
||||
@@ -2211,7 +2309,10 @@ STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}โห
|
||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}บันทึกแผนที่จำลองเสมือนจริง
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}กดที่นี่เพื่อเข้าสู่ตำแหน่งบันทึกเกม/โหลดเกมที่ใช้อยู่
|
||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} ฟรี
|
||||
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}แสดงไดรฟ์, โฟลเดอร์, และไฟล์เซฟ
|
||||
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}ชื่อที่กำลังถูกเลือกสำหรับเซฟเกม
|
||||
STR_SAVELOAD_DELETE_BUTTON :{BLACK}ลบ
|
||||
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}ลบเซฟเกมสำหรับชื่อที่เลือก
|
||||
STR_SAVELOAD_SAVE_BUTTON :{BLACK}บันทึก
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}โหลด
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}รายละเอียดเกม
|
||||
@@ -2282,7 +2383,7 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :วัตถุ
|
||||
# NewGRF (self) generated warnings/errors
|
||||
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}เกิดความผิดพลาดร้ายแรงเกี่ยวกับ NewGRF: {}{STRING}
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}กราฟิกพื้นฐานที่ใช้อยู่นี้ขาดตัวเลขของสไปรท์{}Please update the base graphics set.
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}กราฟิกพื้นฐานที่ใช้อยู่มีสไปรท์ไม่สมบูรณ์{}กรุณาปรับรุ่นกราฟฟิกพื้นฐาน
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ถูกยกเลิกโดย {STRING}
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
@@ -2335,6 +2436,10 @@ STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPAN
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :คำถาม
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :ข้อมูล
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :คำเตือน
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :ข้อผิดพลาด
|
||||
|
||||
### Start of Goal Question button list
|
||||
|
||||
@@ -2605,13 +2710,19 @@ STR_INVALID_ORDER :{RED} (คำ
|
||||
|
||||
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :เดินทาง (อัตโนมัติ; ตามตารางเวลาต่อไปที่ตั้งไว้)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :ความเร็วการเดินทางไม่เกิน {2:VELOCITY} (ไม่ได้กำหนดตารางเวลา)
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :ความเร็วการเดินทางสำหรับ {STRING} สูงสุดไม่เกิน {VELOCITY}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}เปลี่ยนความเร็วที่จำกัด
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}เปลี่ยนความเร็วการเดินทางสูงสุดของลำดับที่ถูกไฮไลท์
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}ยกเลิกการจำกัดความเร็ว
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}ยกเลิกความเร็วการเดินทางสูงสุดของลำดับที่ถูกไฮไลท์
|
||||
|
||||
|
||||
|
||||
@@ -2648,6 +2759,12 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
|
||||
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme ของ {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog ของ {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} การอนุญาตของ {STRING}
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}แสดง readme
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}การอนุญาต
|
||||
|
||||
|
||||
# Vehicle loading indicators
|
||||
@@ -2707,13 +2824,24 @@ STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}ไม
|
||||
# Industry related errors
|
||||
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... มีอุตสาหกรรมมากเกินไป
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... ต้องสร้างเมืองก่อน
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... สามารถสร้างได้บริเวณใกล้จุดศูนย์กลางของเมืองเท่านั้น
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}สามารถสร้างได้เฉพาะพื้นที่ต่ำกว่าเท่านั้น
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... สามารถวางตำแหน่งบริเวณขอบของแผนที่เท่านั้น
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... สามารถปลูกป่าได้ที่ระดับเหนือกว่าระดับหิมะเท่านั้น
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... สามารถสร้างได้ที่ระดับเหนือกว่าระดับหิมะเท่านั้น
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... สามารถสร้างได้ที่ระดับต่ำกว่าระดับหิมะเท่านั้น
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}ตรงนี้ไม่สามารถสร้างสถานีรถไฟได้
|
||||
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}ไม่สามารถสร้างสถานีรถบัสได้
|
||||
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}ไม่สามารถสร้างสถานีรถบรรทุกได้
|
||||
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}ไม่สามารถสร้างสถานีผู้โดยสารรถรางได้
|
||||
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}ไม่สามารถสร้างสถานีรถรางขนส่งสินค้าได้
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}ตรงนี้ไม่สามารถสร้างอู่เรือได้
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}ตรงนี้ไม่สามารถสร้างสนามบินได้
|
||||
|
||||
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... ขอบเขตของสถานีกว้างเกินไป
|
||||
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}มีสถานีหรือจุดโหลด มากเกินไปแล้วในเกม
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}ต้องลบถนนออกก่อน
|
||||
|
||||
@@ -2415,8 +2415,8 @@ STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG}
|
||||
|
||||
# Engine preview window
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}قیمت: {CURRENCY_LONG} حد رفتار: {VELOCITY} پہنچ: {7:COMMA} ٹائلیں{} گنجائش: {CARGO_LONG}, {CARGO_LONG}{}چلانے کا خرچہ: {CURRENCY_LONG} سالانہ
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}قیمت: {CURRENCY_LONG} حد رفتار: {VELOCITY} پہنچ: {7:COMMA} ٹائلیں{} گنجائش: {CARGO_LONG}{}چلانے کا خرچہ: {CURRENCY_LONG} سالانہ
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}قیمت: {CURRENCY_LONG} حد رفتار: {VELOCITY} پہنچ: {COMMA} ٹائلیں{} گنجائش: {CARGO_LONG}, {CARGO_LONG}{}چلانے کا خرچہ: {CURRENCY_LONG} سالانہ
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}قیمت: {CURRENCY_LONG} حد رفتار: {VELOCITY} پہنچ: {COMMA} ٹائلیں{} گنجائش: {CARGO_LONG}{}چلانے کا خرچہ: {CURRENCY_LONG} سالانہ
|
||||
|
||||
# Autoreplace window
|
||||
|
||||
|
||||
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Giá th
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Giá: {CURRENCY_LONG} Nặng: {WEIGHT_SHORT}{}Tốc độ: {VELOCITY} Công suất: {POWER} Max. T.E.: {6:FORCE}{}Giá vận hành: {4:CURRENCY_LONG}/yr{}Năng suất: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Giá thành: {CURRENCY_LONG} Tốc độ tối đa: {VELOCITY}{}Sức chứa: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Giá thành: {CURRENCY_LONG} Tốc độ tối đa: {VELOCITY}{}Sức chứa: {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Gía: {CURRENCY_LONG} Tốc độ max: {VELOCITY} Tầm xa: {7:COMMA} ô{}Trọng tải: {CARGO_LONG}, {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Giá: {CURRENCY_LONG} Tốc độ max: {VELOCITY} Tầm xa: {7:COMMA} ô{}Trọng tải: {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Gía: {CURRENCY_LONG} Tốc độ max: {VELOCITY} Tầm xa: {COMMA} ô{}Trọng tải: {CARGO_LONG}, {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Giá: {CURRENCY_LONG} Tốc độ max: {VELOCITY} Tầm xa: {COMMA} ô{}Trọng tải: {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Thay thế {STRING}
|
||||
@@ -3287,8 +3287,8 @@ STR_ORDERS_LIST_TOOLTIP :{BLACK}Lịch t
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
STR_ORDERS_END_OF_ORDERS :- - Kết thúc - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Kết thúc - -
|
||||
STR_ORDERS_END_OF_ORDERS :- - Kết thúc lộ trình - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Kết thúc lộ trình chia sẻ - -
|
||||
|
||||
# Order bottom buttons
|
||||
STR_ORDER_NON_STOP :{BLACK}Chạy suốt
|
||||
@@ -3717,7 +3717,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... mỗ
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... chỉ có thể xây dựng ở đô thị có dân số hơn 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... chỉ có thể xây dựng ở vùng rừng nhiệt đới
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... chỉ có thể xây ở hoang mạc
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... chỉ xây được ở trong thị trấn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... chỉ có thể xây được ở trong thị trấn (xây đè lên nhà)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... chỉ có thể xây dựng gần trung tâm thị trấn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... chỉ có thể xây ở vùng đất thấp
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... chỉ có thể đặt ở gần mép bản đồ
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... rừng này chỉ đặt ở trên vùng núi cao có tuyết
|
||||
|
||||
+5
-4
@@ -3092,8 +3092,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Côst: {
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Pwysau: {WEIGHT_SHORT}{}Cyflymder: {VELOCITY} Pŵer: {POWER} Grym Uchaf: {6:FORCE}{}Cost Rhedeg: {4:CURRENCY_LONG}/bl{}Cynhwysedd: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Cynhwysedd: {CARGO_LONG}, {CARGO_LONG}{}Côst Rhedeg: {CURRENCY_LONG}/bl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Cyf. Uchaf: {VELOCITY} Pellter: {7:COMMA} teil{}Cynhwysedd: {CARGO_LONG}, {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyf. Uchaf: {VELOCITY} Pellter: {7:COMMA} teil{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Cyf. Uchaf: {VELOCITY} Pellter: {COMMA} teil{}Cynhwysedd: {CARGO_LONG}, {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyf. Uchaf: {VELOCITY} Pellter: {COMMA} teil{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Disodli {STRING}
|
||||
@@ -3717,8 +3717,9 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... un y
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... gellir ei adeiladu'n unig mewn trefi gyda phoblogaeth o 1200 neu fwy
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... gellir ei adeiladu mewn ardal coedwig glaw yn unig
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... gellir ei adeiladu mewn ardal anialwch yn unig
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gellir ei adeiladu mewn trefi yn unig
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... gellir ei adeiladu mewn manau ise ly unig
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gellir ei adeiladu mewn trefi'n unig (gan ddisodli tai)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... gellir ei adeiladu ger canol trefi'n unig
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... gellir ei adeiladu mewn manau isel yn unig
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... dim ond ger ymyl y map y gellir ei leoli
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... dim ond uwch ben y llinell eira mae modd plannu fforest
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... gellir ei adeiladu uwchben yr eirlin yn unig
|
||||
|
||||
+7
-5
@@ -412,19 +412,21 @@ static const char * const _credits[] = {
|
||||
" Josef Drexler - For his great work on TTDPatch",
|
||||
" Marcin Grzegorczyk - For describing Transport Tycoon Deluxe internals",
|
||||
" Petr Baudi\xC5\xA1 (pasky) - Many patches, newGRF support",
|
||||
" Stefan Mei\xC3\x9Fner (sign_de) - For his work on the console",
|
||||
" Simon Sasburg (HackyKid) - Many bugfixes he has blessed us with",
|
||||
" Stefan Mei\xC3\x9Fner (sign_de) - For his work on the console",
|
||||
" Mike Ragsdale - OpenTTD installer",
|
||||
" Cian Duffy (MYOB) - BeOS port / manual writing",
|
||||
" Christian Rosentreter (tokai) - MorphOS / AmigaOS port",
|
||||
" Richard Kempton (richK) - additional airports, initial TGP implementation",
|
||||
"",
|
||||
" Alberto Demichelis - Squirrel scripting language \xC2\xA9 2003-2008",
|
||||
" L. Peter Deutsch - MD5 implementation \xC2\xA9 1999, 2000, 2002",
|
||||
" Michael Blunck - Pre-Signals and Semaphores \xC2\xA9 2003",
|
||||
" Michael Blunck - Pre-signals and semaphores \xC2\xA9 2003",
|
||||
" George - Canal/Lock graphics \xC2\xA9 2003-2004",
|
||||
" Andrew Parkhouse - River graphics",
|
||||
" David Dallaston - Tram tracks",
|
||||
" Marcin Grzegorczyk - Foundations for Tracks on Slopes",
|
||||
" Andrew Parkhouse (andythenorth) - River graphics",
|
||||
" David Dallaston (Pikka) - Tram tracks",
|
||||
" Marcin Grzegorczyk - Foundations for tracks on slopes",
|
||||
" Daniel Bl\xC3\xB6\x64orn (Bluescreen) - Title game",
|
||||
" All Translators - Who made OpenTTD a truly international game",
|
||||
" Bug Reporters - Without whom OpenTTD would still be full of bugs!",
|
||||
"",
|
||||
|
||||
@@ -62,7 +62,7 @@ static void NetworkGameListHandleDelayedInsert()
|
||||
}
|
||||
item->manually |= ins_item->manually;
|
||||
if (item->manually) NetworkRebuildHostList();
|
||||
UpdateNetworkGameWindow(false);
|
||||
UpdateNetworkGameWindow();
|
||||
}
|
||||
free(ins_item);
|
||||
}
|
||||
@@ -105,7 +105,7 @@ NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
|
||||
}
|
||||
DEBUG(net, 4, "[gamelist] added server to list");
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
UpdateNetworkGameWindow();
|
||||
|
||||
return item;
|
||||
}
|
||||
@@ -132,7 +132,7 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
|
||||
|
||||
DEBUG(net, 4, "[gamelist] removed server from list");
|
||||
NetworkRebuildHostList();
|
||||
UpdateNetworkGameWindow(false);
|
||||
UpdateNetworkGameWindow();
|
||||
return;
|
||||
}
|
||||
prev_item = item;
|
||||
|
||||
@@ -72,9 +72,9 @@ void SortNetworkLanguages()
|
||||
* found on the network.
|
||||
* @param unselect unselect the currently selected item
|
||||
*/
|
||||
void UpdateNetworkGameWindow(bool unselect)
|
||||
void UpdateNetworkGameWindow()
|
||||
{
|
||||
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0);
|
||||
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
|
||||
}
|
||||
|
||||
typedef GUIList<NetworkGameList*> GUIGameServerList;
|
||||
@@ -438,6 +438,9 @@ protected:
|
||||
public:
|
||||
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH)
|
||||
{
|
||||
this->list_pos = SLP_INVALID;
|
||||
this->server = NULL;
|
||||
|
||||
this->CreateNestedTree(desc);
|
||||
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
|
||||
this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME);
|
||||
@@ -447,11 +450,10 @@ public:
|
||||
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
|
||||
this->SetFocusedWidget(WID_NG_CLIENT);
|
||||
|
||||
UpdateNetworkGameWindow(true);
|
||||
|
||||
this->field = WID_NG_CLIENT;
|
||||
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
|
||||
this->server = this->last_joined;
|
||||
if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
|
||||
|
||||
this->servers.SetListing(this->last_sorting);
|
||||
this->servers.SetSortFuncs(this->sorter_funcs);
|
||||
@@ -790,10 +792,6 @@ public:
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (data == 1) {
|
||||
this->server = NULL;
|
||||
this->list_pos = SLP_INVALID;
|
||||
}
|
||||
this->servers.ForceRebuild();
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ void NetworkTCPQueryServer(NetworkAddress address);
|
||||
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
|
||||
void NetworkAddServer(const char *b);
|
||||
void NetworkRebuildHostList();
|
||||
void UpdateNetworkGameWindow(bool unselect);
|
||||
void UpdateNetworkGameWindow();
|
||||
|
||||
bool IsNetworkCompatibleVersion(const char *version);
|
||||
|
||||
|
||||
@@ -450,6 +450,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedGamePassword()
|
||||
if (this->status >= STATUS_AUTH_GAME) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||
|
||||
this->status = STATUS_AUTH_GAME;
|
||||
/* Reset 'lag' counters */
|
||||
this->last_frame = this->last_frame_server = _frame_counter;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_GAME_PASSWORD);
|
||||
this->SendPacket(p);
|
||||
@@ -463,6 +465,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedCompanyPassword()
|
||||
if (this->status >= STATUS_AUTH_COMPANY) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||
|
||||
this->status = STATUS_AUTH_COMPANY;
|
||||
/* Reset 'lag' counters */
|
||||
this->last_frame = this->last_frame_server = _frame_counter;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_COMPANY_PASSWORD);
|
||||
p->Send_uint32(_settings_game.game_creation.generation_seed);
|
||||
@@ -481,6 +485,9 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
|
||||
if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||
|
||||
this->status = STATUS_AUTHORIZED;
|
||||
/* Reset 'lag' counters */
|
||||
this->last_frame = this->last_frame_server = _frame_counter;
|
||||
|
||||
_network_game_info.clients_on++;
|
||||
|
||||
p = new Packet(PACKET_SERVER_WELCOME);
|
||||
|
||||
@@ -395,7 +395,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
|
||||
|
||||
item->online = true;
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
UpdateNetworkGameWindow();
|
||||
}
|
||||
|
||||
void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr)
|
||||
|
||||
+37
-15
@@ -6688,13 +6688,12 @@ static void ParamSet(ByteReader *buf)
|
||||
break;
|
||||
|
||||
case 0x9E: // Miscellaneous GRF features
|
||||
_misc_grf_features = res;
|
||||
|
||||
/* Set train list engine width */
|
||||
_cur.grffile->traininfo_vehicle_width = HasGrfMiscBit(GMB_TRAIN_WIDTH_32_PIXELS) ? VEHICLEINFO_FULL_VEHICLE_WIDTH : TRAININFO_DEFAULT_VEHICLE_WIDTH;
|
||||
|
||||
_cur.grffile->traininfo_vehicle_width = HasBit(res, GMB_TRAIN_WIDTH_32_PIXELS) ? VEHICLEINFO_FULL_VEHICLE_WIDTH : TRAININFO_DEFAULT_VEHICLE_WIDTH;
|
||||
/* Remove the local flags from the global flags */
|
||||
ClrBit(_misc_grf_features, GMB_TRAIN_WIDTH_32_PIXELS);
|
||||
ClrBit(res, GMB_TRAIN_WIDTH_32_PIXELS);
|
||||
|
||||
_misc_grf_features = res;
|
||||
break;
|
||||
|
||||
case 0x9F: // locale-dependent settings
|
||||
@@ -6874,10 +6873,13 @@ static void DefineGotoLabel(ByteReader *buf)
|
||||
grfmsg(2, "DefineGotoLabel: GOTO target with label 0x%02X", label->label);
|
||||
}
|
||||
|
||||
static void ImportGRFSound()
|
||||
/**
|
||||
* Process a sound import from another GRF file.
|
||||
* @param sound Destination for sound.
|
||||
*/
|
||||
static void ImportGRFSound(SoundEntry *sound)
|
||||
{
|
||||
const GRFFile *file;
|
||||
SoundEntry *sound = AllocateSound();
|
||||
uint32 grfid = FioReadDword();
|
||||
SoundID sound_id = FioReadWord();
|
||||
|
||||
@@ -6901,10 +6903,13 @@ static void ImportGRFSound()
|
||||
sound->priority = 0;
|
||||
}
|
||||
|
||||
static void LoadGRFSound(size_t offs)
|
||||
/**
|
||||
* Load a sound from a file.
|
||||
* @param offs File offset to read sound from.
|
||||
* @param sound Destination for sound.
|
||||
*/
|
||||
static void LoadGRFSound(size_t offs, SoundEntry *sound)
|
||||
{
|
||||
SoundEntry *sound = AllocateSound();
|
||||
|
||||
/* Set default volume and priority */
|
||||
sound->volume = 0x80;
|
||||
sound->priority = 0;
|
||||
@@ -6925,15 +6930,24 @@ static void GRFSound(ByteReader *buf)
|
||||
* W num Number of sound files that follow */
|
||||
|
||||
uint16 num = buf->ReadWord();
|
||||
if (num == 0) return;
|
||||
|
||||
SoundEntry *sound;
|
||||
if (_cur.grffile->sound_offset == 0) {
|
||||
_cur.grffile->sound_offset = GetNumSounds();
|
||||
_cur.grffile->num_sounds = num;
|
||||
sound = AllocateSound(num);
|
||||
} else {
|
||||
sound = GetSound(_cur.grffile->sound_offset);
|
||||
}
|
||||
|
||||
for (int i = 0; i < num; i++) {
|
||||
_cur.nfo_line++;
|
||||
|
||||
/* Check whether the index is in range. This might happen if multiple action 11 are present.
|
||||
* While this is invalid, we do not check for this. But we should prevent it from causing bigger trouble */
|
||||
bool invalid = i >= _cur.grffile->num_sounds;
|
||||
|
||||
size_t offs = FioGetPos();
|
||||
|
||||
uint32 len = _cur.grf_container_ver >= 2 ? FioReadDword() : FioReadWord();
|
||||
@@ -6941,12 +6955,15 @@ static void GRFSound(ByteReader *buf)
|
||||
|
||||
if (_cur.grf_container_ver >= 2 && type == 0xFD) {
|
||||
/* Reference to sprite section. */
|
||||
if (len != 4) {
|
||||
if (invalid) {
|
||||
grfmsg(1, "GRFSound: Sound index out of range (multiple Action 11?)");
|
||||
FioSkipBytes(len);
|
||||
} else if (len != 4) {
|
||||
grfmsg(1, "GRFSound: Invalid sprite section import");
|
||||
FioSkipBytes(len);
|
||||
} else {
|
||||
uint32 id = FioReadDword();
|
||||
if (_cur.stage == GLS_INIT) LoadGRFSound(GetGRFSpriteOffset(id));
|
||||
if (_cur.stage == GLS_INIT) LoadGRFSound(GetGRFSpriteOffset(id), sound + i);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -6954,10 +6971,15 @@ static void GRFSound(ByteReader *buf)
|
||||
if (type != 0xFF) {
|
||||
grfmsg(1, "GRFSound: Unexpected RealSprite found, skipping");
|
||||
FioSkipBytes(7);
|
||||
SkipSpriteData(type, num - 8);
|
||||
SkipSpriteData(type, len - 8);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (invalid) {
|
||||
grfmsg(1, "GRFSound: Sound index out of range (multiple Action 11?)");
|
||||
FioSkipBytes(len);
|
||||
}
|
||||
|
||||
byte action = FioReadByte();
|
||||
switch (action) {
|
||||
case 0xFF:
|
||||
@@ -6966,7 +6988,7 @@ static void GRFSound(ByteReader *buf)
|
||||
if (_cur.grf_container_ver >= 2) {
|
||||
grfmsg(1, "GRFSound: Inline sounds are not supported for container version >= 2");
|
||||
} else {
|
||||
LoadGRFSound(offs);
|
||||
LoadGRFSound(offs, sound + i);
|
||||
}
|
||||
}
|
||||
FioSkipBytes(len - 1); // <type> is not included in the length for pseudo-sprites.
|
||||
@@ -6977,7 +6999,7 @@ static void GRFSound(ByteReader *buf)
|
||||
/* XXX 'Action 0xFE' isn't really specified. It is only mentioned for
|
||||
* importing sounds, so this is probably all wrong... */
|
||||
if (FioReadByte() != 0) grfmsg(1, "GRFSound: Import type mismatch");
|
||||
ImportGRFSound();
|
||||
ImportGRFSound(sound + i);
|
||||
} else {
|
||||
FioSkipBytes(len - 1);
|
||||
}
|
||||
|
||||
+13
-8
@@ -49,6 +49,11 @@ HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
|
||||
void InitializeBuildingCounts()
|
||||
{
|
||||
memset(&_building_counts, 0, sizeof(_building_counts));
|
||||
|
||||
Town *t;
|
||||
FOR_ALL_TOWNS(t) {
|
||||
memset(&t->cache.building_counts, 0, sizeof(t->cache.building_counts));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -63,12 +68,12 @@ void IncreaseBuildingCount(Town *t, HouseID house_id)
|
||||
|
||||
if (!_loaded_newgrf_features.has_newhouses) return;
|
||||
|
||||
t->building_counts.id_count[house_id]++;
|
||||
t->cache.building_counts.id_count[house_id]++;
|
||||
_building_counts.id_count[house_id]++;
|
||||
|
||||
if (class_id == HOUSE_NO_CLASS) return;
|
||||
|
||||
t->building_counts.class_count[class_id]++;
|
||||
t->cache.building_counts.class_count[class_id]++;
|
||||
_building_counts.class_count[class_id]++;
|
||||
}
|
||||
|
||||
@@ -84,13 +89,13 @@ void DecreaseBuildingCount(Town *t, HouseID house_id)
|
||||
|
||||
if (!_loaded_newgrf_features.has_newhouses) return;
|
||||
|
||||
if (t->building_counts.id_count[house_id] > 0) t->building_counts.id_count[house_id]--;
|
||||
if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
|
||||
if (t->cache.building_counts.id_count[house_id] > 0) t->cache.building_counts.id_count[house_id]--;
|
||||
if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
|
||||
|
||||
if (class_id == HOUSE_NO_CLASS) return;
|
||||
|
||||
if (t->building_counts.class_count[class_id] > 0) t->building_counts.class_count[class_id]--;
|
||||
if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
|
||||
if (t->cache.building_counts.class_count[class_id] > 0) t->cache.building_counts.class_count[class_id]--;
|
||||
if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
|
||||
}
|
||||
|
||||
static uint32 HouseGetRandomBits(const ResolverObject *object)
|
||||
@@ -123,8 +128,8 @@ static uint32 GetNumHouses(HouseID house_id, const Town *town)
|
||||
|
||||
map_id_count = ClampU(_building_counts.id_count[house_id], 0, 255);
|
||||
map_class_count = ClampU(_building_counts.class_count[class_id], 0, 255);
|
||||
town_id_count = ClampU(town->building_counts.id_count[house_id], 0, 255);
|
||||
town_class_count = ClampU(town->building_counts.class_count[class_id], 0, 255);
|
||||
town_id_count = ClampU(town->cache.building_counts.id_count[house_id], 0, 255);
|
||||
town_class_count = ClampU(town->cache.building_counts.class_count[class_id], 0, 255);
|
||||
|
||||
return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
|
||||
}
|
||||
|
||||
@@ -528,6 +528,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
|
||||
ind.town = ClosestTownFromTile(tile, UINT_MAX);
|
||||
ind.random = initial_random_bits;
|
||||
ind.founder = founder;
|
||||
ind.psa = NULL;
|
||||
|
||||
NewIndustryResolver(&object, tile, &ind, type);
|
||||
object.GetVariable = IndustryLocationGetVariable;
|
||||
|
||||
@@ -22,11 +22,15 @@
|
||||
static SmallVector<SoundEntry, 8> _sounds;
|
||||
|
||||
|
||||
/* Allocate a new Sound */
|
||||
SoundEntry *AllocateSound()
|
||||
/**
|
||||
* Allocate sound slots.
|
||||
* @param num Number of slots to allocate.
|
||||
* @return First allocated slot.
|
||||
*/
|
||||
SoundEntry *AllocateSound(uint num)
|
||||
{
|
||||
SoundEntry *sound = _sounds.Append();
|
||||
MemSetT(sound, 0);
|
||||
SoundEntry *sound = _sounds.Append(num);
|
||||
MemSetT(sound, 0, num);
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ enum VehicleSoundEvent {
|
||||
};
|
||||
|
||||
|
||||
SoundEntry *AllocateSound();
|
||||
SoundEntry *AllocateSound(uint num);
|
||||
void InitializeSoundPool();
|
||||
bool LoadNewGRFSound(SoundEntry *sound);
|
||||
SoundEntry *GetSound(SoundID sound_id);
|
||||
|
||||
+13
-13
@@ -55,21 +55,21 @@ uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t
|
||||
/* Town properties */
|
||||
case 0x80: return t->xy;
|
||||
case 0x81: return GB(t->xy, 8, 8);
|
||||
case 0x82: return ClampToU16(t->population);
|
||||
case 0x83: return GB(ClampToU16(t->population), 8, 8);
|
||||
case 0x82: return ClampToU16(t->cache.population);
|
||||
case 0x83: return GB(ClampToU16(t->cache.population), 8, 8);
|
||||
case 0x8A: return t->grow_counter;
|
||||
case 0x92: return t->flags; // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
|
||||
case 0x93: return 0;
|
||||
case 0x94: return ClampToU16(t->squared_town_zone_radius[0]);
|
||||
case 0x95: return GB(ClampToU16(t->squared_town_zone_radius[0]), 8, 8);
|
||||
case 0x96: return ClampToU16(t->squared_town_zone_radius[1]);
|
||||
case 0x97: return GB(ClampToU16(t->squared_town_zone_radius[1]), 8, 8);
|
||||
case 0x98: return ClampToU16(t->squared_town_zone_radius[2]);
|
||||
case 0x99: return GB(ClampToU16(t->squared_town_zone_radius[2]), 8, 8);
|
||||
case 0x9A: return ClampToU16(t->squared_town_zone_radius[3]);
|
||||
case 0x9B: return GB(ClampToU16(t->squared_town_zone_radius[3]), 8, 8);
|
||||
case 0x9C: return ClampToU16(t->squared_town_zone_radius[4]);
|
||||
case 0x9D: return GB(ClampToU16(t->squared_town_zone_radius[4]), 8, 8);
|
||||
case 0x94: return ClampToU16(t->cache.squared_town_zone_radius[0]);
|
||||
case 0x95: return GB(ClampToU16(t->cache.squared_town_zone_radius[0]), 8, 8);
|
||||
case 0x96: return ClampToU16(t->cache.squared_town_zone_radius[1]);
|
||||
case 0x97: return GB(ClampToU16(t->cache.squared_town_zone_radius[1]), 8, 8);
|
||||
case 0x98: return ClampToU16(t->cache.squared_town_zone_radius[2]);
|
||||
case 0x99: return GB(ClampToU16(t->cache.squared_town_zone_radius[2]), 8, 8);
|
||||
case 0x9A: return ClampToU16(t->cache.squared_town_zone_radius[3]);
|
||||
case 0x9B: return GB(ClampToU16(t->cache.squared_town_zone_radius[3]), 8, 8);
|
||||
case 0x9C: return ClampToU16(t->cache.squared_town_zone_radius[4]);
|
||||
case 0x9D: return GB(ClampToU16(t->cache.squared_town_zone_radius[4]), 8, 8);
|
||||
case 0x9E: return t->ratings[0];
|
||||
case 0x9F: return GB(t->ratings[0], 8, 8);
|
||||
case 0xA0: return t->ratings[1];
|
||||
@@ -88,7 +88,7 @@ uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t
|
||||
case 0xAD: return GB(t->ratings[7], 8, 8);
|
||||
case 0xAE: return t->have_ratings;
|
||||
case 0xB2: return t->statues;
|
||||
case 0xB6: return ClampToU16(t->num_houses);
|
||||
case 0xB6: return ClampToU16(t->cache.num_houses);
|
||||
case 0xB9: return t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
|
||||
case 0xBA: return ClampToU16(t->supplied[CT_PASSENGERS].new_max);
|
||||
case 0xBB: return GB(ClampToU16(t->supplied[CT_PASSENGERS].new_max), 8, 8);
|
||||
|
||||
+8
-3
@@ -61,6 +61,12 @@ public:
|
||||
virtual void SetStringParameters(int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_BO_OBJECT_NAME: {
|
||||
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
|
||||
SetDParam(0, spec != NULL ? spec->name : STR_EMPTY);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_BO_OBJECT_SIZE: {
|
||||
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
|
||||
int size = spec == NULL ? 0 : spec->size;
|
||||
@@ -186,8 +192,6 @@ public:
|
||||
}
|
||||
|
||||
case WID_BO_SELECT_IMAGE: {
|
||||
if (_selected_object_index < 0) break;
|
||||
|
||||
int obj_index = GB(widget, 16, 16);
|
||||
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, obj_index);
|
||||
if (spec == NULL) break;
|
||||
@@ -326,7 +330,7 @@ public:
|
||||
for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
|
||||
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
|
||||
if (spec->IsAvailable()) {
|
||||
this->SelectOtherObject(0);
|
||||
this->SelectOtherObject(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -366,6 +370,7 @@ static const NWidgetPart _nested_build_object_widgets[] = {
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(2, 5, 2, 5),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
|
||||
|
||||
+22
-4
@@ -59,6 +59,7 @@
|
||||
#include "misc/getoptdata.h"
|
||||
#include "game/game.hpp"
|
||||
#include "game/game_config.hpp"
|
||||
#include "town.h"
|
||||
|
||||
|
||||
|
||||
@@ -426,6 +427,8 @@ struct AfterNewGRFScan : NewGRFScanCallback {
|
||||
/* We have loaded the config, so we may possibly save it. */
|
||||
*save_config_ptr = save_config;
|
||||
|
||||
/* restore saved music volume */
|
||||
_music_driver->SetVolume(_settings_client.music.music_vol);
|
||||
|
||||
if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
|
||||
if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
|
||||
@@ -812,9 +815,6 @@ int ttd_main(int argc, char *argv[])
|
||||
}
|
||||
free(musicdriver);
|
||||
|
||||
/* restore saved music volume */
|
||||
_music_driver->SetVolume(_settings_client.music.music_vol);
|
||||
|
||||
/* Take our initial lock on whatever we might want to do! */
|
||||
_modal_progress_paint_mutex->BeginCritical();
|
||||
_modal_progress_work_mutex->BeginCritical();
|
||||
@@ -1132,6 +1132,24 @@ static void CheckCaches()
|
||||
* always to aid testing of caches. */
|
||||
if (_debug_desync_level <= 1) return;
|
||||
|
||||
/* Check the town caches. */
|
||||
SmallVector<TownCache, 4> old_town_caches;
|
||||
Town *t;
|
||||
FOR_ALL_TOWNS(t) {
|
||||
MemCpyT(old_town_caches.Append(), &t->cache);
|
||||
}
|
||||
|
||||
extern void RebuildTownCaches();
|
||||
RebuildTownCaches();
|
||||
|
||||
uint i = 0;
|
||||
FOR_ALL_TOWNS(t) {
|
||||
if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
|
||||
DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
/* Check company infrastructure cache. */
|
||||
SmallVector<CompanyInfrastructure, 4> old_infrastructure;
|
||||
Company *c;
|
||||
@@ -1140,7 +1158,7 @@ static void CheckCaches()
|
||||
extern void AfterLoadCompanyStats();
|
||||
AfterLoadCompanyStats();
|
||||
|
||||
uint i = 0;
|
||||
i = 0;
|
||||
FOR_ALL_COMPANIES(c) {
|
||||
if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
|
||||
DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
|
||||
|
||||
+7
-6
@@ -1402,13 +1402,14 @@ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
|
||||
/**
|
||||
* Check if an aircraft has enough range for an order list.
|
||||
* @param v Aircraft to check.
|
||||
* @param v_new Aircraft to check.
|
||||
* @param v_order Vehicle currently holding the order list.
|
||||
* @param first First order in the source order list.
|
||||
* @return True if the aircraft has enough range for the orders, false otherwise.
|
||||
*/
|
||||
bool CheckAircraftOrderDistance(const Aircraft *v, const Order *first)
|
||||
static bool CheckAircraftOrderDistance(const Aircraft *v_new, const Vehicle *v_order, const Order *first)
|
||||
{
|
||||
if (first == NULL || v->acache.cached_max_range == 0) return true;
|
||||
if (first == NULL || v_new->acache.cached_max_range == 0) return true;
|
||||
|
||||
/* Iterate over all orders to check the distance between all
|
||||
* 'goto' orders and their respective next order (of any type). */
|
||||
@@ -1418,7 +1419,7 @@ bool CheckAircraftOrderDistance(const Aircraft *v, const Order *first)
|
||||
case OT_GOTO_DEPOT:
|
||||
case OT_GOTO_WAYPOINT:
|
||||
/* If we don't have a next order, we've reached the end and must check the first order instead. */
|
||||
if (GetOrderDistance(o, o->next != NULL ? o->next : first, v) > v->acache.cached_max_range_sqr) return false;
|
||||
if (GetOrderDistance(o, o->next != NULL ? o->next : first, v_order) > v_new->acache.cached_max_range_sqr) return false;
|
||||
break;
|
||||
|
||||
default: break;
|
||||
@@ -1478,7 +1479,7 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
}
|
||||
|
||||
/* Check for aircraft range limits. */
|
||||
if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src->GetFirstOrder())) {
|
||||
if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) {
|
||||
return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE);
|
||||
}
|
||||
|
||||
@@ -1525,7 +1526,7 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
}
|
||||
|
||||
/* Check for aircraft range limits. */
|
||||
if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src->GetFirstOrder())) {
|
||||
if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) {
|
||||
return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE);
|
||||
}
|
||||
|
||||
|
||||
@@ -79,8 +79,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,2,0,!!REVISION!!
|
||||
PRODUCTVERSION 1,2,0,!!REVISION!!
|
||||
FILEVERSION 1,2,1,!!REVISION!!
|
||||
PRODUCTVERSION 1,2,1,!!REVISION!!
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
||||
+1
-1
@@ -70,7 +70,7 @@ const byte _openttd_revision_modified = !!MODIFIED!!;
|
||||
* final release will always have a lower version number than the released
|
||||
* version, thus making comparisions on specific revisions easy.
|
||||
*/
|
||||
const uint32 _openttd_newgrf_version = 1 << 28 | 2 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1));
|
||||
const uint32 _openttd_newgrf_version = 1 << 28 | 2 << 24 | 1 << 20 | 1 << 19 | (!!REVISION!! & ((1 << 19) - 1));
|
||||
|
||||
#ifdef __MORPHOS__
|
||||
/**
|
||||
|
||||
+1
-1
@@ -493,7 +493,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
company = OWNER_TOWN;
|
||||
|
||||
/* If we are not within a town, we are not owned by the town */
|
||||
if (town == NULL || DistanceSquare(tile, town->xy) > town->squared_town_zone_radius[HZB_TOWN_EDGE]) {
|
||||
if (town == NULL || DistanceSquare(tile, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
|
||||
company = OWNER_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
+38
-27
@@ -13,10 +13,47 @@
|
||||
#include "../newgrf_house.h"
|
||||
#include "../town.h"
|
||||
#include "../landscape.h"
|
||||
#include "../subsidy_func.h"
|
||||
|
||||
#include "saveload.h"
|
||||
#include "newgrf_sl.h"
|
||||
|
||||
/**
|
||||
* Rebuild all the cached variables of towns.
|
||||
*/
|
||||
void RebuildTownCaches()
|
||||
{
|
||||
Town *town;
|
||||
InitializeBuildingCounts();
|
||||
|
||||
/* Reset town population and num_houses */
|
||||
FOR_ALL_TOWNS(town) {
|
||||
town->cache.population = 0;
|
||||
town->cache.num_houses = 0;
|
||||
}
|
||||
|
||||
for (TileIndex t = 0; t < MapSize(); t++) {
|
||||
if (!IsTileType(t, MP_HOUSE)) continue;
|
||||
|
||||
HouseID house_id = GetHouseType(t);
|
||||
town = Town::GetByTile(t);
|
||||
IncreaseBuildingCount(town, house_id);
|
||||
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
|
||||
|
||||
/* Increase the number of houses for every house, but only once. */
|
||||
if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
|
||||
}
|
||||
|
||||
/* Update the population and num_house dependant values */
|
||||
FOR_ALL_TOWNS(town) {
|
||||
UpdateTownRadius(town);
|
||||
UpdateTownCargoes(town);
|
||||
}
|
||||
UpdateTownCargoBitmap();
|
||||
|
||||
RebuildSubsidisedSourceAndDestinationCache();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check and update town and house values.
|
||||
*
|
||||
@@ -27,15 +64,6 @@
|
||||
*/
|
||||
void UpdateHousesAndTowns()
|
||||
{
|
||||
Town *town;
|
||||
InitializeBuildingCounts();
|
||||
|
||||
/* Reset town population and num_houses */
|
||||
FOR_ALL_TOWNS(town) {
|
||||
town->population = 0;
|
||||
town->num_houses = 0;
|
||||
}
|
||||
|
||||
for (TileIndex t = 0; t < MapSize(); t++) {
|
||||
if (!IsTileType(t, MP_HOUSE)) continue;
|
||||
|
||||
@@ -82,24 +110,7 @@ void UpdateHousesAndTowns()
|
||||
}
|
||||
}
|
||||
|
||||
for (TileIndex t = 0; t < MapSize(); t++) {
|
||||
if (!IsTileType(t, MP_HOUSE)) continue;
|
||||
|
||||
HouseID house_id = GetCleanHouseType(t);
|
||||
town = Town::GetByTile(t);
|
||||
IncreaseBuildingCount(town, house_id);
|
||||
if (IsHouseCompleted(t)) town->population += HouseSpec::Get(house_id)->population;
|
||||
|
||||
/* Increase the number of houses for every house, but only once. */
|
||||
if (GetHouseNorthPart(house_id) == 0) town->num_houses++;
|
||||
}
|
||||
|
||||
/* Update the population and num_house dependant values */
|
||||
FOR_ALL_TOWNS(town) {
|
||||
UpdateTownRadius(town);
|
||||
UpdateTownCargoes(town);
|
||||
}
|
||||
UpdateTownCargoBitmap();
|
||||
RebuildTownCaches();
|
||||
}
|
||||
|
||||
/** Save and load of towns. */
|
||||
|
||||
@@ -15,9 +15,11 @@
|
||||
* functions may still be available if you return an older API version
|
||||
* in GetAPIVersion() in info.nut.
|
||||
*
|
||||
* \b 1.2.0
|
||||
* \b 1.2.1
|
||||
*
|
||||
* 1.2.0 is not yet released. The following changes are not set in stone yet.
|
||||
* No changes
|
||||
*
|
||||
* \b 1.2.0
|
||||
*
|
||||
* API additions:
|
||||
*
|
||||
@@ -71,6 +73,19 @@
|
||||
* \li AITown::GetLastMonthTransportedPercentage no longer has prerequisites
|
||||
* based on town effects.
|
||||
*
|
||||
* \b 1.1.5
|
||||
*
|
||||
* No changes
|
||||
*
|
||||
* \b 1.1.4
|
||||
*
|
||||
* API additions:
|
||||
* \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached.
|
||||
*
|
||||
* \b 1.1.3
|
||||
*
|
||||
* No changes
|
||||
*
|
||||
* \b 1.1.2
|
||||
*
|
||||
* No changes
|
||||
|
||||
@@ -815,6 +815,7 @@ void SQGSWindow_Register(Squirrel *engine)
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SCROLLBAR, "WID_BO_SCROLLBAR");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_MATRIX, "WID_BO_OBJECT_MATRIX");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_SPRITE, "WID_BO_OBJECT_SPRITE");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_NAME, "WID_BO_OBJECT_NAME");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_SIZE, "WID_BO_OBJECT_SIZE");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_INFO, "WID_BO_INFO");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_MATRIX, "WID_BO_SELECT_MATRIX");
|
||||
|
||||
@@ -15,6 +15,10 @@
|
||||
* functions may still be available if you return an older API version
|
||||
* in GetAPIVersion() in info.nut.
|
||||
*
|
||||
* \b 1.2.1
|
||||
*
|
||||
* No changes
|
||||
*
|
||||
* \b 1.2.0
|
||||
* \li First stable release with the NoGo framework.
|
||||
*/
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user