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349 Commits
Author SHA1 Message Date
rubidium 1959e213b2 (svn r21968) -Release: 1.1.0-beta5 2011-02-04 20:11:04 +00:00
rubidium 974c0f5166 (svn r21967) -Prepare: for 1.1.0-beta5 2011-02-04 20:07:32 +00:00
rubidium 00a766ed27 (svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs 2011-02-04 19:20:47 +00:00
translators 1cd4b3bb86 (svn r21965) -Update from WebTranslator v3.0:
czech - 6 changes by SmatZ
dutch - 15 changes by Yexo
english_US - 10 changes by Rubidium
finnish - 9 changes by jpx_
french - 9 changes by glx
russian - 6 changes by Lone_Wolf
spanish - 6 changes by Terkhen
2011-02-04 18:47:33 +00:00
rubidium 09601fe35d (svn r21964) -Fix (r21959): regression failed 2011-02-04 18:41:42 +00:00
rubidium bbd308adef (svn r21963) -Fix: saying something twice in an error message is not needed 2011-02-04 18:32:56 +00:00
rubidium 0fe0225751 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
rubidium 773c6765e6 (svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive 2011-02-04 16:07:42 +00:00
rubidium c85d350310 (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
rubidium 46b3d114a8 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium 4355231f67 (svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join 2011-02-04 15:29:50 +00:00
rubidium 4c5ca17486 (svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it 2011-02-04 15:13:20 +00:00
rubidium 71f4067d19 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
rubidium 313c1bc171 (svn r21955) -Cleanup: always show the long date in the status bar 2011-02-04 14:38:15 +00:00
rubidium 2ad1279725 (svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view 2011-02-04 14:37:24 +00:00
smatz 3057a26fd5 (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year 2011-02-04 14:11:14 +00:00
rubidium 732a0d069a (svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies 2011-02-04 10:31:40 +00:00
yexo c70ee16ecf (svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable 2011-02-04 08:29:14 +00:00
translators 053420399a (svn r21950) -Update from WebTranslator v3.0:
catalan - 1 changes by arnau
2011-02-03 18:45:07 +00:00
smatz f3e550e9bd (svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index 2011-02-02 23:06:38 +00:00
smatz a4bf3be864 (svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge 2011-02-02 22:40:04 +00:00
smatz 3bfad0243b (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 2011-02-02 22:20:48 +00:00
rubidium 547421496e (svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle 2011-02-02 22:13:13 +00:00
rubidium bbe94dc497 (svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers 2011-02-02 22:06:14 +00:00
smatz a42c0ea88b (svn r21944) -Codechange: give name to one magic constant 2011-02-02 22:01:01 +00:00
rubidium 8118f74575 (svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking 2011-02-02 21:56:56 +00:00
smatz 54161949d1 (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion 2011-02-02 19:22:35 +00:00
translators e846701b3c (svn r21941) -Update from WebTranslator v3.0:
maltese - 22 changes by peter88823
2011-02-02 18:45:05 +00:00
planetmaker 0364726bbb (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) 2011-02-02 16:46:42 +00:00
smatz b15719bbd2 (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough 2011-02-02 14:50:57 +00:00
alberth 0ebc548a89 (svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. 2011-02-01 21:18:27 +00:00
translators 1a971fb6d6 (svn r21937) -Update from WebTranslator v3.0:
turkish - 32 changes by leventpasha
2011-02-01 18:45:06 +00:00
terkhen 9765a297e7 (svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type.
-Change: Build only the required road/tram bits when building stops with drag and drop.
2011-02-01 10:48:10 +00:00
terkhen 2e1eafbdc3 (svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams. 2011-02-01 10:43:25 +00:00
frosch 49ea0e9092 (svn r21934) -Fix (r21933): The original plan was to run the regression before committing. 2011-01-31 20:56:02 +00:00
frosch a97d52a29a (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium 67a5cd0b18 (svn r21932) -Document: some tidbits related to vehicles 2011-01-31 20:27:33 +00:00
translators 8f67baae2e (svn r21931) -Update from WebTranslator v3.0:
vietnamese - 81 changes by myquartz
2011-01-31 18:45:07 +00:00
alberth da0b09557c (svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions. 2011-01-30 21:32:21 +00:00
planetmaker df8c4bdbfa (svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth 2011-01-30 19:14:48 +00:00
translators 3d34b9e4a2 (svn r21928) -Update from WebTranslator v3.0:
portuguese - 5 changes by JayCity
2011-01-30 18:45:06 +00:00
alberth 1e65afc62a (svn r21927) -Change: Comment-style fixes. 2011-01-30 12:58:54 +00:00
frosch f48838ef3f (svn r21926) -Fix [FS#4450](r21924): v != w. 2011-01-29 23:42:40 +00:00
alberth eea2f90da7 (svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions. 2011-01-29 21:37:11 +00:00
terkhen 734994c9ba (svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
2011-01-29 17:30:25 +00:00
terkhen 50b0e10026 (svn r21923) -Codechange: Unify articulated vehicle iteration functions. 2011-01-29 17:27:32 +00:00
terkhen 9626e0bf2b (svn r21922) -Codechange: Unify articulated vehicle checking functions. 2011-01-29 17:26:23 +00:00
terkhen 23ffef05ce (svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be needed by some Vehicle functions. 2011-01-29 17:21:39 +00:00
translators 3cd1f15523 (svn r21920) -Update from WebTranslator v3.0:
basque - 25 changes by Thadah
greek - 6 changes by fumantsu
spanish - 1 changes by Terkhen
2011-01-27 18:45:10 +00:00
planetmaker 5e82fee690 (svn r21919) -Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost 2011-01-27 00:38:12 +00:00
rubidium 62e5afcdf8 (svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88) 2011-01-26 22:42:50 +00:00
translators a7634b399d (svn r21917) -Update from WebTranslator v3.0:
basque - 28 changes by Thadah
indonesian - 15 changes by adjayanto
japanese - 11 changes by kokubunzi
luxembourgish - 250 changes by Phreeze
brazilian_portuguese - 130 changes by Luis_Mizuchiro
2011-01-26 18:45:17 +00:00
rubidium ab4c419fcf (svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed 2011-01-26 17:37:12 +00:00
rubidium 430fda01dc (svn r21915) -Codechange: rename RoadVehicleAccelerate to RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle 2011-01-26 17:35:03 +00:00
rubidium b4a175ba41 (svn r21914) -Codechange: move the algorithmic part of Train::UpdateSpeed to a function in GroundVehicle 2011-01-26 17:34:07 +00:00
rubidium 982de9cf86 (svn r21913) -Codechange: move bridge speed limiting for road vehicles to the same (logically speaking) place as for trains 2011-01-26 17:33:14 +00:00
rubidium 4fff63d790 (svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well 2011-01-26 17:31:44 +00:00
rubidium b11f1bd4ed (svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle 2011-01-26 17:31:07 +00:00
rubidium 12b64a12b0 (svn r21910) -Codechange: rename some autoreplace internal functions so they don't collide with globabl functions 2011-01-26 17:30:17 +00:00
rubidium 8017c2a3d7 (svn r21909) -Fix: some missing spaces 2011-01-26 08:14:36 +00:00
translators 2bec6123f7 (svn r21908) -Update from WebTranslator v3.0:
german - 2 changes by dihedral
brazilian_portuguese - 36 changes by Luis_Mizuchiro
ukrainian - 3 changes by Fixer
2011-01-25 18:45:13 +00:00
translators 83ad2c4dfa (svn r21906) -Update from WebTranslator v3.0:
polish - 2 changes by Simek
spanish - 1 changes by Terkhen
turkish - 4 changes by niw3
ukrainian - 2 changes by Fixer
2011-01-24 18:45:17 +00:00
translators 4c37e0ec2c (svn r21905) -Update from WebTranslator v3.0:
japanese - 6 changes by kokubunzi
polish - 13 changes by Simek
slovenian - 2 changes by ntadej
spanish - 4 changes by Terkhen
ukrainian - 2 changes by Fixer
2011-01-23 18:45:20 +00:00
frosch 072f6d67ef (svn r21904) -Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches. 2011-01-23 18:31:04 +00:00
smatz 25a22ec255 (svn r21903) -Codechange: warn only once for a train that has invalid length, not for each its wagon with invalid length 2011-01-23 17:50:24 +00:00
frosch 9a1c0f139a (svn r21902) -Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits. 2011-01-23 14:58:54 +00:00
frosch 3f103c35a6 (svn r21901) -Codechange: Save some bits in p2 of CmdRefitVehicle. 2011-01-23 13:25:26 +00:00
yexo 967bb84af3 (svn r21900) -Fix: [NoAI] hide automatic orders from AIs as they have no way of dealing with them 2011-01-23 13:08:50 +00:00
frosch 890a18c738 (svn r21899) -Fix: Do not show a vehicle selection in the RefitWindow for refit orders. You cannot select anything anyway. 2011-01-23 13:00:50 +00:00
rubidium 81ef0dbcfc (svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers 2011-01-23 11:20:55 +00:00
rubidium 0de8332366 (svn r21897) -Fix (21707): Kenobi visited IsValidConsoleColour shortly 2011-01-23 00:11:15 +00:00
rubidium 1339d75f75 (svn r21896) -Cleanup: remove the unused StartScenario 2011-01-22 23:13:39 +00:00
rubidium d74fc0bee3 (svn r21895) -Cleanup: get rid of the unused SLD_NEW_GAME 2011-01-22 23:08:32 +00:00
rubidium 7eadf07e44 (svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO 2011-01-22 23:08:18 +00:00
rubidium 0537672324 (svn r21893) -Update (r21892): remove the strings from the other language files as well 2011-01-22 23:07:51 +00:00
rubidium cc8da3e5ab (svn r21892) -Fix [FS#4421]: only some scenarios from the main scenario folder and no heightmaps could be started in the "start server" window 2011-01-22 23:07:23 +00:00
translators 03fb95f92f (svn r21891) -Update from WebTranslator v3.0:
danish - 1 changes by nurriz
japanese - 12 changes by kokubunzi
slovenian - 1 changes by ntadej
turkish - 107 changes by niw3
ukrainian - 60 changes by Fixer
2011-01-22 18:45:21 +00:00
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium 849772f0fd (svn r21889) -Fix [FS#4434]: crash when scrolling outside of the main window (with some video backends) 2011-01-22 14:51:36 +00:00
rubidium 9e8db65223 (svn r21888) -Codechange: remove some unneeded (for the AI header) headers from some AI headers, reducing the include tree 2011-01-22 10:33:16 +00:00
rubidium 6ff844e7c4 (svn r21887) -Fix-ish: some headers weren't including the headers they depend on 2011-01-22 10:10:03 +00:00
rubidium eb299736c1 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
yexo 0cdb1c78cd (svn r21885) -Fix [FS#4422]: NewGRF string codes 0x80 and 0x81 were broken since the typechecking of string parameters 2011-01-21 23:10:02 +00:00
translators c9bd9b0c23 (svn r21884) -Update from WebTranslator v3.0:
bulgarian - 19 changes by yxomo
greek - 15 changes by Gonik, fumantsu
japanese - 201 changes by kokubunzi, nex259
ukrainian - 100 changes by Fixer
2011-01-21 18:45:18 +00:00
smatz 8b9f0d5ade (svn r21883) -Codechange: make UpdateZPosition() faster by not calling GetSlopeZ() when not needed 2011-01-21 17:35:17 +00:00
smatz e860075a16 (svn r21882) -Codechange: make use of the fact that vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set 2011-01-21 16:51:56 +00:00
smatz 2a2363e819 (svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 2011-01-21 16:48:41 +00:00
smatz a6fcd78538 (svn r21880) -Fix: when a train after reversing ended at the last bit of a bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE 2011-01-21 16:35:12 +00:00
smatz e308c348f0 (svn r21879) -Codechange: reset vehicle's GOINGUP/DOWN bits when it crashes 2011-01-21 16:20:55 +00:00
smatz 46dfdfd72b (svn r21878) -Codechange: move parts of UpdateInclination() to separate functions 2011-01-21 16:13:54 +00:00
smatz 4432f7799d (svn r21877) -Codechange: move definition of HALF_TILE_SIZE to tile_type.h 2011-01-21 15:48:52 +00:00
smatz 6dc24cf643 (svn r21876) -Codechange: typedef SpecializedVehicleBase and GroundVehicleBase to reduce typing 2011-01-21 14:43:38 +00:00
smatz 656caf16db (svn r21875) -Codechange: indentation of some comments was wrong 2011-01-21 01:38:30 +00:00
smatz 1ac51128f5 (svn r21874) -Fix: when a single-vehicle train was reversed while on a slope, its GOINGUP/DOWN weren't swapped 2011-01-21 00:11:13 +00:00
rubidium 698d840581 (svn r21872) -Doc: update some more documentation 2011-01-20 22:09:31 +00:00
rubidium 060b2b736b (svn r21871) -Doc: terraforming/clearing limits (dihedral) 2011-01-20 22:03:27 +00:00
frosch 2d6ebd3bf4 (svn r21870) -Doc: Mention 'joan' in the admin network documentation. 2011-01-20 21:28:38 +00:00
translators fa64ae9b3a (svn r21869) -Update from WebTranslator v3.0:
japanese - 131 changes by kokubunzi
slovenian - 4 changes by ntadej
2011-01-20 18:45:10 +00:00
rubidium 289206b033 (svn r21868) -Fix (r21866 and some more): the changes to the main toolbar rail types dropdown should happen for the autoreplace dropdown as well 2011-01-20 12:40:40 +00:00
rubidium 4682434bc9 (svn r21867) -Codechange: move creating the rail type dropdown to a more general location 2011-01-20 12:40:04 +00:00
rubidium 2f6c840ebf (svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence sorting of rail types in the drop down list 2011-01-20 12:22:38 +00:00
rubidium 6a2ae92811 (svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes 2011-01-20 09:35:16 +00:00
rubidium 89a135293a (svn r21864) -Fix [FS#4430]: distant-join station would build at the wrong location when having persistent building turned on and selecting a "second" location for the station tile 2011-01-19 23:59:29 +00:00
rubidium 6435a89c28 (svn r21863) -Fix (r21849): load the amount that should be loaded instead of the amount that should not be loaded 2011-01-19 20:40:27 +00:00
terkhen d426906a01 (svn r21862) -Codechange: Unify subtype handling between road vehicles and trains. 2011-01-19 20:04:09 +00:00
translators be44f1306f (svn r21861) -Update from WebTranslator v3.0:
japanese - 92 changes by kokubunzi
spanish - 52 changes by Terkhen
ukrainian - 2 changes by Fixer
2011-01-19 18:45:12 +00:00
terkhen b5468e7a80 (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 2011-01-19 18:44:13 +00:00
terkhen 613743538d (svn r21859) -Codechange: Move train subtype flags to GroundVehicle. 2011-01-19 18:42:54 +00:00
terkhen cfbbcf1597 (svn r21858) -Codechange: Give more similar names to ArticulatedPart functions. 2011-01-19 18:41:53 +00:00
michi_cc 10a7678beb (svn r21857) -Add: Revision detection for hgsubversion repositories. 2011-01-19 17:10:57 +00:00
michi_cc 22922414eb (svn r21856) -Fix (r21840): Don't fail tag detection on hg repositories that use mercurial queues. Add some safety against tags and branches with spaces as well. 2011-01-19 17:10:52 +00:00
rubidium 3f9fa65a42 (svn r21855) -Feature [FS#4368]: [Network] Console command to change the password of other companies for servers (dihedral) 2011-01-19 16:52:57 +00:00
rubidium 795a528328 (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium e54a1f6721 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium e95718bf43 (svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral) 2011-01-19 16:35:11 +00:00
rubidium c9609bbbc2 (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
rubidium a82118f360 (svn r21850) -Codechange: move password hashing to a more general location (dihedral) 2011-01-19 16:30:09 +00:00
rubidium 2707186f6a (svn r21849) -Codechange: move merging/splitting of cargopackets into a helper function (fonsinchen) 2011-01-19 16:25:00 +00:00
rubidium 07e14525b8 (svn r21848) -Codechange: unification of comment style for cargopacket.* 2011-01-19 16:20:26 +00:00
rubidium 922d60f516 (svn r21847) -Fix [FS#4423]: slowing down of trains was done by reducing the speed by 10%, but also when you're just 1% too fast, so limit the slowdown till the new maximum speed 2011-01-19 08:24:38 +00:00
rubidium 9ca4b629cd (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
rubidium 7efd7e19ed (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
rubidium 6c9078fd30 (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
rubidium d89095b3ec (svn r21843) -Codechange: move documentation towards the code to make it more likely to be updates [t-z]. 2011-01-18 21:58:22 +00:00
rubidium b8c9988d9f (svn r21842) -Feature [FS#4393]: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available 2011-01-18 21:30:59 +00:00
rubidium 6371b75bcc (svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced 2011-01-18 21:28:07 +00:00
michi_cc 5f28591610 (svn r21840) -Change: Support tags created by hgsubversion for the revision detection. 2011-01-18 21:27:35 +00:00
michi_cc 73da045f50 (svn r21839) -Change: Support tags created by git-svn for the revision detection. 2011-01-18 21:27:30 +00:00
rubidium 561449992a (svn r21838) -Change: allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge 2011-01-18 21:09:13 +00:00
rubidium 22d17aa745 (svn r21837) -Fix [FS#4419]: LMB dragging would switch over to other viewports instead of staying locked to the viewport you started on 2011-01-18 21:08:19 +00:00
smatz c0b051eb33 (svn r21836) -Fix: when a train was reversed while inside a tunnel/bridge, it wouldn't have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge 2011-01-18 20:40:36 +00:00
smatz 772de6b52d (svn r21835) -Codechange: use UpdateStatusAfterSwap() instead of copying the same code three times 2011-01-18 20:06:56 +00:00
translators 488b525161 (svn r21834) -Update from WebTranslator v3.0:
hungarian - 4 changes by IPG
japanese - 151 changes by kokubunzi
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
ukrainian - 4 changes by Fixer
2011-01-18 18:45:18 +00:00
rubidium 6a17bf91e3 (svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default 2011-01-18 18:14:14 +00:00
rubidium 3f900d3580 (svn r21832) -Feature: limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days 2011-01-18 14:27:43 +00:00
rubidium 39d7f3b2bd (svn r21831) -Fix [FS#4414]: service orders for trains/aircraft would (sometimes) not get a time when autofilling 2011-01-18 14:25:45 +00:00
terkhen ff6aeb8791 (svn r21830) -Fix: Deunionize a union which was not initialized correctly. 2011-01-17 19:40:06 +00:00
translators 39c5cfc5d1 (svn r21829) -Update from WebTranslator v3.0:
belarusian - 4 changes by KorneySan
croatian - 2 changes by VoyagerOne
czech - 1 changes by CrazyBenny
dutch - 4 changes by habell
english_US - 1 changes by Rubidium
estonian - 3 changes by notAbot
finnish - 1 changes by jpx_
french - 2 changes by glx
italian - 1 changes by lorenzodv
polish - 1 changes by amateja
romanian - 24 changes by kkmic
russian - 4 changes by KorneySan, Lone_Wolf
spanish - 2 changes by Terkhen
swedish - 3 changes by Ledel, urdh
ukrainian - 34 changes by Fixer
2011-01-17 18:45:51 +00:00
rubidium 2f4a77f47e (svn r21828) -Document [FS#4415]: that the station build date is the date of the last construction action 2011-01-17 16:42:49 +00:00
rubidium b3fdf69ab5 (svn r21827) -Cleanup: remove string removed in r21826 from other languages too 2011-01-16 21:11:31 +00:00
rubidium 62128e8263 (svn r21826) -Fix [FS#4007]: the expectations from the "always build infrastructure" setting name/description didn't match the behaviour 2011-01-16 21:10:41 +00:00
translators 805afdb002 (svn r21825) -Update from WebTranslator v3.0:
catalan - 4 changes by arnau
czech - 2 changes by SmatZ
english_US - 1 changes by Rubidium
estonian - 1 changes by notAbot
finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
polish - 3 changes by nouwak
serbian - 1 changes by etran
spanish - 163 changes by Terkhen
swedish - 1 changes by Ledel
ukrainian - 1 changes by Fixer
2011-01-16 18:45:37 +00:00
smatz 92b90d877e (svn r21824) -Codechange: don't call GetSlopeZ() when the ground vehicle is on a flat tile 2011-01-16 18:18:45 +00:00
smatz 82346d4608 (svn r21823) -Documentation: update the style used in several documentation files 2011-01-16 13:36:47 +00:00
alberth 32cd182ecc (svn r21822) -Codechange: Merge event handling code. 2011-01-16 11:40:36 +00:00
alberth 4a203e8a49 (svn r21821) -Codechange: Clean up the jump conditions. 2011-01-16 11:39:57 +00:00
alberth 1e7c3fd2ff (svn r21820) -Codechange: Concatenate both functions. 2011-01-16 11:39:09 +00:00
alberth a2297dc594 (svn r21819) -Codechange: Swap order of HandleMouseDrag() and HandleDragDrop(), and split the w vardecl in the former. 2011-01-16 11:37:54 +00:00
terkhen b8559492b5 (svn r21818) -Change: Rename the genders of the spanish translation. 2011-01-16 11:00:42 +00:00
rubidium 7ab524b048 (svn r21817) -Change: only show rail/road types that will eventually be available in-game. For example don't show trams when there is no tram NewGRF loaded 2011-01-16 10:25:47 +00:00
planetmaker 9b4beb0a5c (svn r21816) -Fix [FS#4378] (r14012): Allow dragging of combo signals (again) 2011-01-15 22:50:49 +00:00
rubidium 7645c5ac43 (svn r21815) -Fix [FS#3908]: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those aren't preferred over other possibilities 2011-01-15 22:40:54 +00:00
frosch 6e4dd56158 (svn r21814) -Fix/Add: Check GRF version from action 8, and disallow usage of GRFs with versions above 7. 2011-01-15 21:13:47 +00:00
terkhen 4d8a93c870 (svn r21813) -Fix [FS#4411](r21720): Prevent crash when displaying the owner view. 2011-01-15 20:23:15 +00:00
alberth a1df4bea68 (svn r21812) -Fix (r21754): Don't try to scroll the matrix widget to position -1. 2011-01-15 19:54:53 +00:00
rubidium 89f245ab2f (svn r21811) -Fix: guess what... 2011-01-15 18:46:42 +00:00
translators 1d3ce9ef1b (svn r21810) -Update from WebTranslator v3.0:
croatian - 2 changes by VoyagerOne
estonian - 2 changes by notAbot
italian - 2 changes by lorenzodv
serbian - 4 changes by etran
spanish - 3 changes by Terkhen
2011-01-15 18:45:19 +00:00
rubidium bd9f07e5a0 (svn r21809) -Fix [FS#4404]: remove unreached automatic orders as well when reaching an ordered waypoint or depot (fonsinchen) 2011-01-15 18:19:04 +00:00
rubidium 4784c3ac3c (svn r21808) -Fix: don't create automatic orders when there are no manual orders (fonsinchen) 2011-01-15 18:16:46 +00:00
rubidium bc9afec3b0 (svn r21807) -Codechange: split automatic order removal into a separate function (fonsinchen) 2011-01-15 18:14:29 +00:00
terkhen 53c9846f14 (svn r21806) -Codechange: Correct additional appearances of the same typo. 2011-01-15 16:27:04 +00:00
terkhen 93b26e8e3d (svn r21805) -Codechange: Correct a typo. 2011-01-15 15:58:03 +00:00
smatz 0ab078158e (svn r21804) -Remove [FS#4409]: the 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead 2011-01-15 15:51:16 +00:00
terkhen 679cd3c21b (svn r21803) -Cleanup: Remove unnecessary semicolons. 2011-01-15 15:36:58 +00:00
smatz 2709454040 (svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day 2011-01-15 14:20:34 +00:00
alberth 7be31ee03e (svn r21801) -Fix (r21772): Attach scrollbar to select matrix in object gui. 2011-01-15 14:17:53 +00:00
rubidium 0c497dd113 (svn r21800) -Fix [FS#3569]: under certain circumstances one could crash a competitor's train; take the lazy non-future proof version of the fix from the 1.0 branch as fixing the real bug is significantly more complex and might even break some backwards compatability if not done perfectly 2011-01-15 09:53:21 +00:00
smatz 1b3e2309df (svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past 2011-01-15 00:10:16 +00:00
smatz 804542b3f3 (svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1 2011-01-14 22:23:09 +00:00
rubidium 6b86ee9888 (svn r21797) -Fix/Change: unify the size (in characters) of the string inputs with eachother and TTD to prevent crashes/asserts with e.g. signs that are too long 2011-01-14 22:08:40 +00:00
rubidium 080a941eda (svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames 2011-01-14 21:54:37 +00:00
rubidium 85255ea001 (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well 2011-01-14 20:52:22 +00:00
smatz 75351f4043 (svn r21794) -Fix (r21790): convert train orders too (Rubidium) 2011-01-14 19:51:50 +00:00
smatz 110e25e859 (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames 2011-01-14 18:58:03 +00:00
translators 26eb9eb7e2 (svn r21792) -Update from WebTranslator v3.0:
belarusian - 1 changes by KorneySan
croatian - 1 changes by VoyagerOne
czech - 8 changes by CrazyBenny, marek995
dutch - 1 changes by habell
english_US - 3 changes by Rubidium
estonian - 1 changes by notAbot
finnish - 3 changes by jpx_
french - 3 changes by glx
german - 5 changes by planetmaker
hungarian - 1 changes by IPG
italian - 1 changes by lorenzodv
latvian - 1 changes by frosch
polish - 1 changes by wojteks86
russian - 1 changes by KorneySan
spanish - 4 changes by Terkhen
swedish - 1 changes by spacejens
turkish - 9 changes by niw3
ukrainian - 1 changes by Fixer
vietnamese - 1 changes by nglekhoi
2011-01-14 18:46:03 +00:00
rubidium c6b46725db (svn r21791) -Fix [FS#4407]: off-by-one-ish for the terraforming limit 2011-01-14 18:45:14 +00:00
smatz c58a910c8e (svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys 2011-01-14 16:49:29 +00:00
frosch fad00367ae (svn r21789) -Fix [FS#4405]: When the font misses the fallback character '?', use the sprite font's '?' instead. 2011-01-14 16:39:41 +00:00
frosch 93ae848b0a (svn r21788) -Codechange: Enable GetRawSprite() to also load sprites not using the spritecache but a custom allocator function. 2011-01-14 16:36:34 +00:00
frosch 6cb017456a (svn r21787) -Codechange: Pass the allocator function to use to ReadSprite(). 2011-01-14 16:28:23 +00:00
smatz c53c869556 (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 2011-01-14 16:20:25 +00:00
frosch d811238dd0 (svn r21785) -Codechange: Make ReadSprite() not operate on the sprite chache directly. 2011-01-14 16:16:33 +00:00
smatz ff469ab352 (svn r21784) -Fix (r16909): crash when converting savegame with custom waypoint name 2011-01-14 16:15:05 +00:00
frosch ee67d10c80 (svn r21783) -Cleanup (r14997): Remove redundant assignment. 2011-01-14 16:09:51 +00:00
frosch 3d1008318b (svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h 2011-01-14 15:34:33 +00:00
planetmaker 09d7f172a6 (svn r21781) -Change: Make the description of the setting on how to obtain the tooltip a bit clearer 2011-01-14 14:54:29 +00:00
terkhen 28676531b0 (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
terkhen 1b237216a8 (svn r21779) -Cleanup(r21778): Remove unneeded space at the start of a line. 2011-01-14 12:46:05 +00:00
terkhen eb2b510e01 (svn r21778) -Add: After building a road or tram tunnel, connect it to any existing road or tram. 2011-01-14 12:01:07 +00:00
terkhen 87dade4698 (svn r21777) -Add: After building a road or tram bridge, connect it to any existing road or tram. 2011-01-14 12:00:07 +00:00
terkhen 998246430a (svn r21776) -Codechange: Give a more appropriate name to the road connection function.
-Document: Add doxygen comments to the function.
2011-01-14 11:55:40 +00:00
alberth e8e535f58c (svn r21775) -Add: Allow vertical resizing of the newobject gui. 2011-01-13 22:02:13 +00:00
alberth ab91d8eb4f (svn r21774) -Change: Update the other languages too. 2011-01-13 22:01:42 +00:00
alberth 313654f18d (svn r21773) -Change: Remove the dropdown, and make BOW_OBJECT_LIST a list of newobject classes. 2011-01-13 21:59:39 +00:00
alberth b1546da65e (svn r21772) -Feature: Add a clickable display of the available objects in the newobject gui. 2011-01-13 21:55:41 +00:00
translators 00f9a36645 (svn r21771) -Update from WebTranslator v3.0:
czech - 3 changes by CrazyBenny
marathi - 28 changes by jcravi
2011-01-13 18:45:10 +00:00
translators 0e802c462d (svn r21770) -Update from WebTranslator v3.0:
latvian - 135 changes by dzhins
portuguese - 4 changes by JayCity
serbian - 1 changes by etran
2011-01-12 18:45:13 +00:00
translators 49e191cc8e (svn r21769) -Update from WebTranslator v3.0:
latvian - 21 changes by dzhins
serbian - 8 changes by etran
swedish - 2 changes by Ledel
2011-01-11 18:45:13 +00:00
frosch 12b4fa7dba (svn r21768) -Fix [FS#4396]: Diagonal tile iterator needed a special case for A * 0 selections. 2011-01-11 16:45:45 +00:00
rubidium 7e6ccf3a0a (svn r21767) -Fix [FS#4397]: don't limit tile clearing during bankruptcy 2011-01-10 21:58:05 +00:00
translators 60874f88d0 (svn r21766) -Update from WebTranslator v3.0:
belarusian - 6 changes by KorneySan, Wowanxm
catalan - 1 changes by arnau
croatian - 1 changes by VoyagerOne
dutch - 1 changes by habell
estonian - 1 changes by notAbot
finnish - 1 changes by jpx_
french - 1 changes by glx
italian - 1 changes by lorenzodv
norwegian_bokmal - 6 changes by leaderroy
polish - 2 changes by amateja
russian - 1 changes by KorneySan
slovenian - 9 changes by ntadej
spanish - 1 changes by Terkhen
swedish - 3 changes by Ledel
ukrainian - 1 changes by Fixer
2011-01-10 18:45:51 +00:00
rubidium 4eb4aad54f (svn r21765) -Fix [FS#4369]: PBS reservation was not shown on road crossings with NewGRF railtypes (andythenorth) 2011-01-09 20:54:56 +00:00
frosch 57c6133c3b (svn r21764) -Change: Make the scrollbar associated to a NWidgetMatrix scroll in steps of the matrix when using the wheel or the scrollbar-buttons. 2011-01-09 20:40:35 +00:00
frosch da09ebc59a (svn r21763) -Codechange: Pass the distance to Scrollbar::UpdatePosition() in units of small or big steps. 2011-01-09 20:39:06 +00:00
translators beb7f63746 (svn r21762) -Update from WebTranslator v3.0:
english_US - 1 changes by Rubidium
hungarian - 1 changes by IPG
korean - 1 changes by junho2813
norwegian_bokmal - 21 changes by leaderroy
swedish - 1 changes by Ledel
2011-01-09 18:45:20 +00:00
frosch 91e95dfd53 (svn r21761) -Add: Wheel-scrolling in the new build station GUI. 2011-01-09 18:43:47 +00:00
alberth 352fd000ea (svn r21760) -Fix (r20452): Restore wheeling of vertical scrollbars. 2011-01-09 15:36:02 +00:00
alberth f5364269b5 (svn r21759) -Codechange: Increase the initial horizontal size of the stationpicker slightly. 2011-01-09 15:34:58 +00:00
alberth 9d8496e65e (svn r21758) -Add: Allow vertical resizing of the stationpicker window. 2011-01-09 15:34:00 +00:00
alberth 3281b91c48 (svn r21757) -Codechange: Use a list instead of a dropdown for selecting the station classes. 2011-01-09 15:33:00 +00:00
alberth 0a16e4ee91 (svn r21756) -Add: Display name of the selected station type in the station picker window. 2011-01-09 15:31:14 +00:00
alberth dbef775e76 (svn r21755) -Feature: Display newgrf station sprites during station picking. 2011-01-09 15:27:48 +00:00
alberth d8567d2699 (svn r21754) -Codechange: Scroll the matrix widget to make a clicked entry fully visible. 2011-01-09 15:25:33 +00:00
alberth ec54970058 (svn r21753) -Codechange: Use a widget for the coverage text, and re-init instead of resize to adapt for height changes. 2011-01-09 15:24:36 +00:00
alberth bd72b9d2a4 (svn r21752) -Doc: document the stationpicker widgets and variables. 2011-01-09 15:22:39 +00:00
alberth 9845f10668 (svn r21751) -Fix: Re-initialize the stationpicker data when newgrf classes have disappeared. 2011-01-09 15:21:55 +00:00
rubidium e898a6a9f6 (svn r21749) -Prepare: for 1.1.0-beta3 2011-01-09 15:14:22 +00:00
translators 63319e4658 (svn r21748) -Update from WebTranslator v3.0:
czech - 1 changes by SmatZ
norwegian_bokmal - 20 changes by leaderroy
2011-01-09 15:08:53 +00:00
rubidium ade2f29f5d (svn r21747) -Fix [FS#4395]: the diagonal iterator would iterate twice over some tiles (fonsinchen) 2011-01-09 14:55:22 +00:00
frosch 35be634974 (svn r21746) -Fix: [NewGRF] Canal variable 83 accessed water random bits also for non-water tiles (e.g. watery industries or objects). 2011-01-09 13:53:57 +00:00
frosch 8ffc288901 (svn r21745) -Fix: [NewGRF] Canal variable 80 shall return consistent heights within a lock. 2011-01-09 13:53:05 +00:00
frosch 716f4e924e (svn r21744) -Fix: Allow Ctrl+Clicking automatic orders for scrolling to their destination. 2011-01-09 13:11:50 +00:00
rubidium c8a4d122c5 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
translators 2da2b57631 (svn r21742) -Update from WebTranslator v3.0:
german - 2 changes by planetmaker
swedish - 3 changes by Ledel
2011-01-08 18:45:10 +00:00
planetmaker 51b97aa3c1 (svn r21741) -Fix (r21668): Some white space slipped past the commit hook 2011-01-08 16:10:07 +00:00
translators f420b5a66a (svn r21740) -Update from WebTranslator v3.0:
belarusian - 57 changes by Wowanxm
catalan - 9 changes by arnau
croatian - 1 changes by VoyagerOne
german - 8 changes by kaefer1993
swedish - 6 changes by spacejens
ukrainian - 11 changes by Fixer
vietnamese - 3 changes by nglekhoi
2011-01-07 18:45:24 +00:00
rubidium e2ef4aff46 (svn r21739) -Fix [FS#4388] (r19657): make clearing refit orders work again 2011-01-07 12:45:12 +00:00
frosch be106c77a9 (svn r21738) -Fix (r21642)[FS#4384]: Start loading when cur_order_index points to the destination station, i.e. after deleting not-reached automatic orders. 2011-01-06 22:27:56 +00:00
frosch 29a0dd65a9 (svn r21737) -Fix (r1)[FS#4384-ish]: A loading order was also marked as 'not part of orders' when the order before the current order was deleted. 2011-01-06 22:24:02 +00:00
translators 4863d934af (svn r21736) -Update from WebTranslator v3.0:
hungarian - 2 changes by IPG
polish - 2 changes by silver_777
russian - 9 changes by Lone_Wolf
swedish - 1 changes by Ledel
2011-01-06 18:45:17 +00:00
translators c597237032 (svn r21735) -Update from WebTranslator v3.0:
croatian - 7 changes by VoyagerOne
dutch - 7 changes by Hyronymus, habell
english_US - 7 changes by Rubidium
estonian - 42 changes by notAbot
finnish - 7 changes by jpx_
french - 7 changes by glx
german - 1 changes by planetmaker
hungarian - 8 changes by IPG
irish - 4 changes by tem
italian - 8 changes by lorenzodv
korean - 1 changes by junho2813
polish - 7 changes by amateja
spanish - 81 changes by Terkhen
2011-01-05 18:45:43 +00:00
smatz ce9a7acc8f (svn r21734) -Change: use 'landscaping' instead of 'terraforming' in the English lang file (peter1138) 2011-01-05 12:39:50 +00:00
terkhen 03088dadda (svn r21733) -Codechange: Clarify the update owner legend code.
-Fix: Prevent crashes caused by deleted companies.
2011-01-05 11:04:29 +00:00
rubidium 68412eebec (svn r21732) -Fix (r21728): show the "proper" error that the landscaping limit is reached instead of "already flat" 2011-01-05 08:33:21 +00:00
rubidium 4cc2d71d6d (svn r21731) -Fix (r21728): don't forget to update the saveload version, or to check for MSVC warnings 2011-01-05 07:57:10 +00:00
terkhen b890bcb840 (svn r21730) -Fix (r21718): The smallmap owner legend would not be properly initialized in games without companies. 2011-01-04 22:59:42 +00:00
terkhen 0b27228d9a (svn r21729) -Fix (r21718, r21720): In some cases clicking on a industry/company legend entry would not work. 2011-01-04 22:56:56 +00:00
rubidium eab47d2227 (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company 2011-01-04 22:50:09 +00:00
rubidium 7dafd04f4b (svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral) 2011-01-04 22:28:02 +00:00
terkhen ace917f872 (svn r21726) -Add: Allow to toggle height visualization in the owner view of the smallmap. 2011-01-04 21:03:57 +00:00
terkhen 995e80ba57 (svn r21725) -Cleanup: Remove unused owner code. 2011-01-04 21:03:01 +00:00
terkhen aac2289bf8 (svn r21724) -Change: Do not reset the "Show height" state after closing the smallmap window. 2011-01-04 21:02:10 +00:00
terkhen 38ed740e80 (svn r21723) -Add: Enable/Disable all buttons to the owner view of the smallmap. 2011-01-04 21:01:29 +00:00
terkhen bf45eacd97 (svn r21722) -Update: String names on other translations. 2011-01-04 21:00:45 +00:00
terkhen 7e6e7a6737 (svn r21721) -Codechange: Rename the smallmap button panel and its strings. 2011-01-04 20:59:41 +00:00
terkhen b621e4545c (svn r21720) -Feature: Allow to toggle visualization of company property in the owner view of the smallmap. 2011-01-04 20:58:42 +00:00
terkhen 4f1e96acf1 (svn r21719) -Doc: Correct a doxygen comment. 2011-01-04 20:58:07 +00:00
terkhen 2103f7e91a (svn r21718) -Feature: Show a list of companies in the owner legend. 2011-01-04 20:57:11 +00:00
terkhen e4b8a4e3bf (svn r21717) -Codechange: Unify smallmap functions for getting the legend height. 2011-01-04 20:56:00 +00:00
terkhen ebb360f48c (svn r21716) -Add: Tooltip for the industry legend at the smallmap. 2011-01-04 20:54:36 +00:00
terkhen 5268d03abd (svn r21715) -Fix: Use the correct land colour in the owner legend. 2011-01-04 20:53:57 +00:00
rubidium 73d26d3831 (svn r21714) -Codechange: unduplicate a bit of code path 2011-01-04 20:33:22 +00:00
translators 017a7f902b (svn r21713) -Update from WebTranslator v3.0:
estonian - 7 changes by notAbot
marathi - 2 changes by jaguarnac
romanian - 4 changes by kkmic
swedish - 1 changes by spacejens
2011-01-04 18:45:13 +00:00
michi_cc 868d035b45 (svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed. 2011-01-04 18:12:28 +00:00
frosch 6a38f88bd1 (svn r21711) -Change: Display the minimal height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players. 2011-01-04 13:58:14 +00:00
peter1138 1b61d234a1 (svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size. 2011-01-04 12:22:27 +00:00
peter1138 3408814169 (svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed. 2011-01-04 12:04:09 +00:00
frosch d9305ef99d (svn r21708) -Add: [NewGRF] Report TTDPatch flag 4A (newobjects) as set. 2011-01-04 11:06:39 +00:00
rubidium 80591d73c1 (svn r21707) -Fix [FS#4371]: bit too strict assertion on validness of console colours 2011-01-03 20:54:20 +00:00
rubidium b68d37f2aa (svn r21706) -Fix-ish [FS#4370]: the old ship pathfinder is too stupid to provide "lost" notices; it would even get lost while following it's own path 2011-01-03 20:25:11 +00:00
translators 7daf2a4ec0 (svn r21705) -Update from WebTranslator v3.0:
catalan - 5 changes by arnau
croatian - 2 changes by VoyagerOne
dutch - 2 changes by Yexo
german - 1 changes by planetmaker
korean - 1 changes by junho2813
polish - 2 changes by amateja
russian - 1 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 3 changes by Terkhen
swedish - 1 changes by Ledel
2011-01-03 18:45:34 +00:00
smatz 810873ff33 (svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium) 2011-01-03 18:36:51 +00:00
yexo 8e3e93b96f (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral) 2011-01-03 14:52:30 +00:00
rubidium 37b9c31118 (svn r21702) -Fix: make sure the colour argument of echoc is properly validated to be a text colour 2011-01-03 12:04:53 +00:00
rubidium b25cf57542 (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
rubidium 1c2d56d314 (svn r21700) -Codechange: GetDrawStringCompanyColour returns a TextColour 2011-01-03 11:55:08 +00:00
translators 6b5992788c (svn r21699) -Update from WebTranslator v3.0:
english_US - 2 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
indonesian - 62 changes by fanioz
italian - 1 changes by lorenzodv
norwegian_nynorsk - 3 changes by 2rB
turkish - 2 changes by niw3
2011-01-02 18:45:24 +00:00
rubidium ad15cd37a6 (svn r21698) -Fix: incorrectly named global variable 2011-01-02 18:12:39 +00:00
yexo 4ec6c19d44 (svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability 2011-01-02 12:52:37 +00:00
yexo b22945350f (svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game 2011-01-02 12:41:24 +00:00
yexo 3ca65ab7b3 (svn r21695) -Codechange: add helper function to get the currently applicable GameSettings object 2011-01-02 00:34:21 +00:00
yexo a25d6c64dd (svn r21694) -Fix: changing AI settings ingame was impossible when the difficulty level was other than custom 2011-01-01 23:26:26 +00:00
smatz c6a90361fc (svn r21693) -Codechange: no need to cast char[] to const uint8* 2011-01-01 21:41:01 +00:00
smatz 8b6a8a8935 (svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static 2011-01-01 21:39:52 +00:00
smatz 13456934b1 (svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed 2011-01-01 21:38:13 +00:00
yexo 7814e6e792 (svn r21690) -Fix: the top of a tall building standing on a hill at the top of the map could be cut off in a giant screenshot 2011-01-01 21:15:50 +00:00
translators 2d17f09902 (svn r21689) -Update from WebTranslator v3.0:
traditional_chinese - 73 changes by josesun
italian - 1 changes by lorenzodv
serbian - 1 changes by etran
2011-01-01 18:45:13 +00:00
smatz cae28bf8eb (svn r21688) -Codechange: verify the colour code passed to IConsolePrint()/IConsolePrintF() is valid 2011-01-01 17:06:59 +00:00
smatz 666fbb28c2 (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
smatz 62bc55cf7b (svn r21686) -Cleanup: remove unused constants and comment used ones 2011-01-01 16:35:32 +00:00
rubidium 36f55a8823 (svn r21685) -Codechange: prevent bug tracker entries like FS#2487 and FS#1613 for this year 2011-01-01 08:31:23 +00:00
planetmaker 9ddcbaf9b7 (svn r21684) -Fix [FS#4360] (r21573): Silence some compile warnings 2011-01-01 08:23:46 +00:00
translators 675f1376e0 (svn r21683) -Update from WebTranslator v3.0:
hungarian - 1 changes by IPG
russian - 3 changes by Lone_Wolf
2010-12-31 18:45:11 +00:00
rubidium f1a4bad7f7 (svn r21682) -Fix: Debian changelog was incorrect, so .deb compilation failed 2010-12-31 18:14:05 +00:00
glx aa7a587ca3 (svn r21680) -Fix (r21656): of course MSVC complains 2010-12-31 16:13:34 +00:00
rubidium 64c7cc51b5 (svn r21679) -Fix (r21642): reading a just freed variable 2010-12-31 15:53:46 +00:00
yexo 582472d626 (svn r21678) -Update: use 'Ctrl+klik' instead of 'Ctrl+Klik' in the Dutch translation 2010-12-31 14:16:25 +00:00
rubidium 41015b877d (svn r21677) -Fix: WT3 not validating some strings... 2010-12-31 14:12:35 +00:00
planetmaker fe6080650c (svn r21676) -Prepare 1.1.0-beta2 2010-12-31 14:08:21 +00:00
translators b46aee796b (svn r21675) -Update from WebTranslator v3.0:
czech - 3 changes by SmatZ
dutch - 12 changes by Yexo
english_US - 1 changes by Rubidium
estonian - 138 changes by notAbot
finnish - 5 changes by jpx_
french - 1 changes by glx
german - 3 changes by planetmaker
polish - 135 changes by amateja
spanish - 1 changes by Terkhen
vietnamese - 3 changes by sephiroth2m
2010-12-31 14:05:25 +00:00
rubidium 1d47e0a4d2 (svn r21674) -Fix: for Mac OS X %p seems to add "x0", so filter that out for the regression test comparison 2010-12-31 12:13:16 +00:00
smatz 4a0ce4bb14 (svn r21673) -Change [FS#4358]: do not show price to build a bridge in the scenario editor, it is free there 2010-12-31 10:15:35 +00:00
rubidium e166a0eaed (svn r21672) -Fix: mention AIEventTownFounded in the AI changelog as well 2010-12-31 09:43:42 +00:00
rubidium 65e04c8a38 (svn r21671) -Change: some changelog consistency fixes 2010-12-31 09:25:52 +00:00
rubidium 6cf67eff15 (svn r21670) -Fix (prospective): EEK->EUR@2011 2010-12-31 09:09:40 +00:00
translators 4f4f9a1e4e (svn r21669) -Update from WebTranslator v3.0:
simplified_chinese - 6 changes by ww9980
greek - 10 changes by fumantsu
2010-12-30 18:47:31 +00:00
rubidium 6546561360 (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
alberth 661e13a86a (svn r21667) -Codechange: Introduce _thd.Reset(). 2010-12-30 15:32:31 +00:00
alberth cedb07bba3 (svn r21666) -Codechange: Use GetCallbackWnd at more places. 2010-12-30 13:18:04 +00:00
alberth 22a13850cb (svn r21665) -Codechange: Make GetCallbackWnd a method of _thd. 2010-12-30 13:16:31 +00:00
yexo 703ff560c1 (svn r21664) -Add: [NoAI] AIEventTownFounded 2010-12-29 23:44:39 +00:00
yexo 5b25e620dd (svn r21663) -Add: [NoAI]: AIRail::GetName() to get the name of a railtype 2010-12-29 23:20:12 +00:00
smatz c986325763 (svn r21662) -Codechange: use -flto=jobserver for GCC 4.6, it makes linking with LTO use number of processes passed to make -j 2010-12-29 20:46:35 +00:00
smatz 14d8ef9add (svn r21661) -Codechange: use -fwhole-program when linking in LTO mode so compiler can do more optimisations 2010-12-29 20:20:41 +00:00
rubidium 83d7634122 (svn r21660) -Fix [FS#4354]: autofill timetable had side effects in test mode, possibly causing desyncs in MP 2010-12-29 20:20:38 +00:00
translators affd8b9d7b (svn r21659) -Update from WebTranslator v3.0:
hungarian - 6 changes by IPG
indonesian - 9 changes by fanioz
italian - 3 changes by lorenzodv
malay - 24 changes by rionix88
norwegian_bokmal - 5 changes by Utvik
romanian - 130 changes by tonny
2010-12-29 18:45:21 +00:00
rubidium cea92937eb (svn r21658) -Fix [FS#4351]: cargo payment window wasn't properly invalidated when payment changed 2010-12-29 18:20:19 +00:00
smatz e7971c2971 (svn r21657) -Cleanup (r17107): remove superfluous semicolon 2010-12-29 13:47:53 +00:00
planetmaker 6331923653 (svn r21656) -Fix [FS#4345] (r3722, r15301): Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium) 2010-12-29 13:32:35 +00:00
yexo bfc386fe10 (svn r21655) -Add: mention AITown::IsCity in the NoAI changelog 2010-12-29 12:41:01 +00:00
yexo 399a9641fe (svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns grow faster than others (Lord Aro) 2010-12-29 12:19:33 +00:00
translators 0d613156e7 (svn r21653) -Update from WebTranslator v3.0:
catalan - 2 changes by arnau
english_US - 6 changes by Rubidium
esperanto - 13 changes by Christopher
estonian - 35 changes by notAbot
french - 8 changes by glx
japanese - 63 changes by dchou
serbian - 76 changes by etran
spanish - 6 changes by Terkhen
swedish - 48 changes by Zuu
turkish - 11 changes by niw3
2010-12-28 18:45:33 +00:00
smatz aa4f269f3e (svn r21652) -Cleanup: one semicolon is enough 2010-12-28 14:22:51 +00:00
rubidium ade19e5242 (svn r21651) -Fix [FS#4338] (r21229): infinite loop in the road pathfinder due to bouncing around in an "one way" trap; two one ways pointing towards eachother making it impossible to leave 2010-12-27 22:32:47 +00:00
rubidium 639e22b83b (svn r21650) -Fix [FS#4339]: make "centre [main] view" consistent, and make "[main|global] view" consistent 2010-12-27 21:10:52 +00:00
translators f3292c304a (svn r21649) -Update from WebTranslator v3.0:
belarusian - 2 changes by KorneySan
dutch - 34 changes by Hirundo, Hyronymus
esperanto - 2 changes by Christopher
malay - 12 changes by rionix88
marathi - 100 changes by jaguarnac
russian - 2 changes by KorneySan
serbian - 2 changes by etran
2010-12-27 18:45:24 +00:00
rubidium b98c758e0b (svn r21648) -Codechange: unduplicate a bit of code 2010-12-27 18:21:19 +00:00
rubidium 744616bb36 (svn r21647) -Fix: failure of WT3 to properly validate some string... 2010-12-26 19:26:48 +00:00
translators 9858065ff9 (svn r21646) -Update from WebTranslator v3.0:
croatian - 2 changes by VoyagerOne
english_US - 2 changes by Rubidium
finnish - 2 changes by jpx_
greek - 91 changes by fumantsu
hungarian - 2 changes by IPG
italian - 3 changes by lorenzodv
brazilian_portuguese - 58 changes by Ic3cold
slovenian - 2 changes by ntadej
spanish - 2 changes by Terkhen
swedish - 18 changes by Ledel
2010-12-26 18:45:33 +00:00
alberth 8282b66b70 (svn r21645) -Doc: Document SmallPair and SmallMap template parameters. 2010-12-26 17:47:00 +00:00
rubidium 28f16a732f (svn r21644) -Change: keep showing "No orders" when the order list is filled with only automatic orders 2010-12-26 13:25:34 +00:00
rubidium b06b05c360 (svn r21643) -Fix (r21642): crash when a train with no orders (or actually no order list) stops at a station 2010-12-26 12:55:12 +00:00
rubidium 64f04c3a74 (svn r21642) -Feature: concept of automatic station orders; add stub orders for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen 2010-12-26 09:03:19 +00:00
rubidium 8a278f7711 (svn r21641) -Fix (r21639): ofcourse MSVC wants to have something to warn about 2010-12-26 06:52:38 +00:00
rubidium 9b2a54bfbf (svn r21640) -Change/Feature-ish: allow disabling the shading when drawing text 2010-12-25 20:02:04 +00:00
rubidium 1d21903eb4 (svn r21639) -Codechange: simplify setting the colour remap 2010-12-25 19:59:56 +00:00
alberth d2564a3e56 (svn r21638) -Codechange (r1): Simplify testing that outersize.x is bigger than 0. 2010-12-25 19:58:50 +00:00
rubidium 2c41b8ee97 (svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour 2010-12-25 19:47:15 +00:00
translators 13c5cd820b (svn r21636) -Update from WebTranslator v3.0:
esperanto - 10 changes by Christopher
polish - 6 changes by wojteks86
slovenian - 1 changes by ntadej
turkish - 3 changes by niw3
2010-12-25 18:45:16 +00:00
rubidium 091cc85a18 (svn r21635) -Change: simplify/reduce release preparations/changes 2010-12-25 15:41:12 +00:00
rubidium 2c4c6b4fe1 (svn r21634) -Codechange: apparantly the "broken" iconv interface is the new official interface, so update the variable/definition naming slightly as it's not broken just different from the earlier iconv interface 2010-12-25 12:49:36 +00:00
smatz d8b823142e (svn r21633) -Fix (r21616): newly created skip-to order was created at wrong place 2010-12-25 12:48:23 +00:00
smatz b5268dccbd (svn r21632) -Codechange: call ResetObjectToPlace() even when current place_mode is HT_NONE 2010-12-25 12:47:05 +00:00
rubidium b323000253 (svn r21631) -Fix [FS#4325]: ships with the old pathfinder would easily show up as lost, even when it would eventually find a path. Now also the distance from the "end" of the pathfinding run to the destination is compared to the current distance to the destination; if the distance to the destination at the end of the pathfinder run is less than the current distance from the destination the ship won't be marked as lost. This means that the ships with the old pathfinder will less likely get marked as lost, but due to the design of the old ship pathfinder there "lostness" is merely a best guess. When you still get a lost message 2010-12-25 12:20:18 +00:00
rubidium 7cce507443 (svn r21630) -Fix (r20308, r21615): version detection of subversion branches and tags got broken 2010-12-25 08:22:55 +00:00
translators 2ebd4c62bc (svn r21629) -Update from WebTranslator v3.0:
belarusian - 71 changes by KorneySan
czech - 56 changes by SmatZ
danish - 9 changes by Gummipalle
dutch - 61 changes by Hirundo
esperanto - 36 changes by Christopher
marathi - 188 changes by jaguarnac
portuguese - 15 changes by SupSuper
russian - 3 changes by KorneySan
ukrainian - 1 changes by Fixer
2010-12-24 18:45:31 +00:00
alberth 96906c1a45 (svn r21628) -Codechange: Remove local variables that just point to global _thd. 2010-12-24 17:51:46 +00:00
alberth 852e647bcc (svn r21627) -Codechange: Remove _place_proc global variable. 2010-12-24 15:08:19 +00:00
alberth 9a5cce382f (svn r21626) -Codechange: Remove more small static functions. 2010-12-24 15:06:58 +00:00
alberth 62f2771edd (svn r21625) -Codechange: Record last started highlight action, and use it in the callback methods. 2010-12-24 15:06:18 +00:00
alberth d28d469b7a (svn r21624) -Codechange: Remove many small static functions. 2010-12-24 15:04:33 +00:00
alberth d9405a0bcc (svn r21623) -Codechange: Remove _terraform_button_proc and _editor_terraform_button_proc arrays. 2010-12-24 15:03:19 +00:00
alberth 479d117c68 (svn r21622) -Doc: Clarify the documentation of highlighting constants somewhat. 2010-12-24 14:56:21 +00:00
alberth 9cdd8c6d48 (svn r21621) -Codechange: Only consider tile highlighting mode bits in tile selection functions. 2010-12-24 14:55:31 +00:00
alberth e930b9985d (svn r21620) -Codechange: Don't consider direction bits when checking for an active highlight mode. 2010-12-24 14:52:42 +00:00
alberth cdae336feb (svn r21619) -Fix [FS#4327]: Don't copy direction bits when restarting a rail selection. 2010-12-24 14:48:38 +00:00
alberth c5ce84267a (svn r21618) -Fix: Use correct 3 bit mask for directions. 2010-12-24 14:38:00 +00:00
smatz fffb8f89a4 (svn r21617) -Doc: refer to table/autorail.h, not autorail.h 2010-12-24 13:14:11 +00:00
smatz 889c8d3022 (svn r21616) -Change: do not highlight tile when selecting a vehicle to clone or an order to skip to 2010-12-24 13:13:28 +00:00
453 changed files with 10706 additions and 8923 deletions
+2 -2
View File
@@ -256,9 +256,9 @@ ifeq ($(OS), PSP)
# Because of a bug in the PSP GCC tools, linking via CXX results
# in total chaos and more problems then you can handle. So we need
# CC to link OpenTTD for PSP
$(Q)$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
$(Q)+$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
else
$(Q)$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
endif
ifdef STRIP
$(Q)$(STRIP) $@
+2
View File
@@ -319,3 +319,5 @@ AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
+2
View File
@@ -70,3 +70,5 @@ AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
+3
View File
@@ -15,3 +15,6 @@ regression =
[vehicle]
road_side = right
plane_speed = 2
[construction]
max_bridge_length = 100
+2
View File
@@ -1028,6 +1028,7 @@ function Regression::RailTypeList()
print(" ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" RailType: " + i);
print(" GetName(): " + AIRail.GetName(i));
print(" IsRailTypeAvailable(): " + AIRail.IsRailTypeAvailable(i));
print(" GetMaxSpeed(): " + AIRail.GetMaxSpeed(i));
}
@@ -1477,6 +1478,7 @@ function Regression::Town()
print(" GetLocation(): " + AITown.GetLocation(i));
print(" GetHouseCount(): " + AITown.GetHouseCount(i));
print(" GetRating(): " + AITown.GetRating(i, AICompany.COMPANY_SELF));
print(" IsCity(): " + AITown.IsCity(i));
}
print(" Valid Towns: " + j);
print(" GetTownCount(): " + AITown.GetTownCount());
+29
View File
@@ -7209,6 +7209,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
Count(): 1
ListDump:
RailType: 0
GetName(): Railway construction
IsRailTypeAvailable(): true
GetMaxSpeed(): 0
@@ -7980,6 +7981,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 15508
GetHouseCount(): 30
GetRating(): 0
IsCity(): true
Town 1
IsValidTown(): true
GetName(): Trenningville
@@ -7987,6 +7989,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 46751
GetHouseCount(): 17
GetRating(): 0
IsCity(): false
Town 2
IsValidTown(): true
GetName(): Tonston
@@ -7994,6 +7997,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 28365
GetHouseCount(): 19
GetRating(): 0
IsCity(): false
Town 3
IsValidTown(): true
GetName(): Tunford
@@ -8001,6 +8005,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 41895
GetHouseCount(): 11
GetRating(): 0
IsCity(): false
Town 4
IsValidTown(): true
GetName(): Wruntown
@@ -8008,6 +8013,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 41450
GetHouseCount(): 18
GetRating(): 0
IsCity(): true
Town 5
IsValidTown(): true
GetName(): Fratston
@@ -8015,6 +8021,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 55007
GetHouseCount(): 11
GetRating(): 0
IsCity(): false
Town 6
IsValidTown(): true
GetName(): Muningville
@@ -8022,6 +8029,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 38200
GetHouseCount(): 28
GetRating(): 0
IsCity(): false
Town 7
IsValidTown(): true
GetName(): Hutford
@@ -8029,6 +8037,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 59234
GetHouseCount(): 33
GetRating(): 0
IsCity(): false
Town 8
IsValidTown(): true
GetName(): Satown
@@ -8036,6 +8045,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 51267
GetHouseCount(): 20
GetRating(): 0
IsCity(): true
Town 9
IsValidTown(): true
GetName(): Frindinghattan
@@ -8043,6 +8053,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 5825
GetHouseCount(): 18
GetRating(): 0
IsCity(): false
Town 10
IsValidTown(): true
GetName(): Nuntburg
@@ -8050,6 +8061,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 6446
GetHouseCount(): 26
GetRating(): 6
IsCity(): false
Town 11
IsValidTown(): true
GetName(): Fort Frindston
@@ -8057,6 +8069,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 14935
GetHouseCount(): 13
GetRating(): 0
IsCity(): false
Town 12
IsValidTown(): true
GetName(): Gintborough
@@ -8064,6 +8077,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 32740
GetHouseCount(): 28
GetRating(): 0
IsCity(): true
Town 13
IsValidTown(): true
GetName(): Great Hinninghall
@@ -8071,6 +8085,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 9595
GetHouseCount(): 14
GetRating(): 0
IsCity(): false
Town 14
IsValidTown(): true
GetName(): Prundinghall
@@ -8078,6 +8093,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 51298
GetHouseCount(): 18
GetRating(): 0
IsCity(): false
Town 15
IsValidTown(): true
GetName(): Beningville
@@ -8085,6 +8101,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 42338
GetHouseCount(): 33
GetRating(): 6
IsCity(): false
Town 16
IsValidTown(): true
GetName(): Kennville
@@ -8092,6 +8109,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 17345
GetHouseCount(): 33
GetRating(): 0
IsCity(): true
Town 17
IsValidTown(): true
GetName(): Quarfingfield
@@ -8099,6 +8117,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 24252
GetHouseCount(): 13
GetRating(): 0
IsCity(): false
Town 18
IsValidTown(): true
GetName(): Nefingbridge
@@ -8106,6 +8125,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 10574
GetHouseCount(): 13
GetRating(): 0
IsCity(): false
Town 19
IsValidTown(): true
GetName(): Mendston
@@ -8113,6 +8133,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 6511
GetHouseCount(): 14
GetRating(): 0
IsCity(): false
Town 20
IsValidTown(): true
GetName(): Chenfingbourne
@@ -8120,6 +8141,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 22585
GetHouseCount(): 15
GetRating(): 6
IsCity(): true
Town 21
IsValidTown(): true
GetName(): Franinghead
@@ -8127,6 +8149,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 9634
GetHouseCount(): 27
GetRating(): 0
IsCity(): false
Town 22
IsValidTown(): true
GetName(): Natborough
@@ -8134,6 +8157,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 51891
GetHouseCount(): 12
GetRating(): 0
IsCity(): false
Town 23
IsValidTown(): true
GetName(): Larborough
@@ -8141,6 +8165,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 59622
GetHouseCount(): 27
GetRating(): 0
IsCity(): false
Town 24
IsValidTown(): true
GetName(): Little Frutford
@@ -8148,6 +8173,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 19596
GetHouseCount(): 34
GetRating(): 4
IsCity(): true
Town 25
IsValidTown(): true
GetName(): Grinnway
@@ -8155,6 +8181,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 16433
GetHouseCount(): 15
GetRating(): 0
IsCity(): false
Town 26
IsValidTown(): true
GetName(): Beburg
@@ -8162,6 +8189,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 39505
GetHouseCount(): 18
GetRating(): 0
IsCity(): false
Town 27
IsValidTown(): true
GetName(): Fudhattan
@@ -8169,6 +8197,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(): 45525
GetHouseCount(): 19
GetRating(): 0
IsCity(): false
Valid Towns: 28
GetTownCount(): 28
+1 -1
View File
@@ -25,7 +25,7 @@ fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
else
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d ai=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)", "0x00000000", $0); gsub("^dbg: \\[ai\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d ai=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[ai\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
fi
if [ -z "$gdb" ]; then
+126 -5
View File
@@ -1,3 +1,124 @@
1.1.0-beta5 (2011-02-04)
------------------------------------------------------------------------
- Feature: GUI setting to disable reversing at signals (r21962)
- Feature: Not loading and not unloading is now possible (r21961)
- Change: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs [FS#4462] (r21966)
- Change: Show the length of vehicles in tiles, instead of half tiles in the depot (r21960)
- Change: Replace longbridges settings with custom maximum bridge and tunnel length setting (r21959)
- Change: Randomize the vehicle a small UFO targets, do not use the one with lowest index (r21949)
- Fix: Do not count the number of vehicles but the length of vehicles to (configurably) limit train length [FS#4461] (r21960)
- Fix: [NewGRF] Reset the carry flag every 4 bytes in Action 6 when adding more than one variable (r21951)
- Fix: Road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge (r21948)
- Fix: Crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there (r21947)
- Fix: Funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle [FS#4447] (r21946)
- Fix: Not all vehicles should be tested to be inside a tunnel upon savegame load [FS#4460] (r21940)
- Fix: Do not remove existing road/tram bits when overbuilding stops of the opposite road type [FS#4457] (r21936)
- Fix: Allow to overbuild road stops which are built over trams (r21935)
- Fix: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing [FS#4440] (r21933)
- Fix: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth [FS#4554] (r21929)
- Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost (r21919)
- Fix: Languages improperly sorted in the 'start server' window [FS#4443] (r21918)
- Fix: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
- Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches (r21904)
- Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits (r21902)
- Fix: [NoAI] Hide automatic orders from AIs as they have no way of dealing with them (r21900)
- Fix: Do not show a vehicle selection in the RefitWindow for refit orders. You cannot select anything anyway (r21899)
- Fix: Using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers [FS#4438] (r21898)
- Fix: Only some scenarios from the main scenario folder and no heightmaps could be started in the 'start server' window [FS#4421] (r21892)
- Fix: Crash when scrolling outside of the main window (with some video backends) [FS#4434] (r21889)
- Fix: [NewGRF] String codes 0x80 and 0x81 were broken since the typechecking of string parameters [FS#4422] (r21885)
- Fix: When a train after reversing ended at the last bit of a bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE (r21880)
- Fix: When a single-vehicle train was reversed while on a slope, its GOINGUP/DOWN were not swapped (r21874)
- Remove: Settings for vehicle speed in the vehicle view, long date in status bar, drawing of bridge pillars, support for depot orders, time tabling and joining of stations upon building (r21958, r21957, r21956, r21955, r21954)
- Remove: The non-uniform stations setting; it has been broken for over a year, and thus not used [FS#4456] (r21953)
1.1.0-beta4 (2011-01-21)
------------------------------------------------------------------------
- Feature: [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
- Feature: [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
- Feature: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
- Feature: Limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
- Feature: After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
- Feature: Display NewGRF object sprites during object picking (r21772)
- Feature: Display NewGRF station sprites during station picking (r21755)
- Change: Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
- Change: Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
- Change: Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
- Fix: Distant-join station would build at the wrong location when having persistent building turned on and selecting a 'second' location for the station tile [FS#4430] (r21864)
- Fix: Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
- Fix: Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
- Fix: When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
- Fix: Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
- Fix: Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
- Fix: Crash with the small map window on big endian platforms [FS#4417] (r21830)
- Fix: The expectations from the 'always build infrastructure' setting name/description did not match the behaviour [FS#4007] (r21826)
- Fix: Allow dragging of combo signals (again) [FS#4378] (r21816)
- Fix: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
- Fix: Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
- Fix: Crash when displaying the owner view [FS#4411] (r21813)
- Fix: Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
- Fix: Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
- Fix: The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
- Fix: Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
- Fix: Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
- Fix: Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
- Fix: TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
- Fix: When the font misses the fallback character '?', use the sprite font's '?' instead [FS#4405] (r21789)
- Fix: Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
- Fix: Crash when converting savegame with custom waypoint name (r21784)
- Fix: Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
- Fix: Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
- Fix: PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
- Remove: The 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
1.1.0-beta3 (2011-01-09)
------------------------------------------------------------------------
- Feature: Configurable limit amount of tiles that can be cleared/terraformed by a company [FS#4331] (r21728)
- Feature: Show a list of companies in the owner legend and allow them to be toggled for visibility (r21720, r21718)
- Feature: Console command 'list_ai_libs' to get a list of recognized AI libraries [FS#4372] (r21703)
- Feature: Allow changing the AI configuration in the scenario editor / in game [FS#4362] (r21696)
- Change: Tune 'realistic' acceleration even more to make more trains reach their top speed, and make it behave more like TTDPatch (r21712)
- Change: Display the minimum height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players (r21711)
- Fix: The diagonal iterator would iterate twice over some tiles [FS#4395] (r21747)
- Fix: [NewGRF] Canal variable 83 accessed water random bits also for non-water tiles (e.g. watery industries or objects) (r21746)
- Fix: [NewGRF] Canal variable 80 shall return consistent heights within a lock (r21745)
- Fix: Allow Ctrl+Clicking automatic orders for scrolling to their destination (r21744)
- Fix: Coast tiles were not drawn under bridges [FS#4386] (r21743)
- Fix: Make clearing refit orders work again [FS#4388] (r21739)
- Fix: Start loading when cur_order_index points to the destination station, i.e. after deleting not-reached automatic orders [FS#4384] (r21738)
- Fix: A loading order was also marked as 'not part of orders' when the order before the current order was deleted (r21737)
- Fix: Admin bots were not always notified of password changes [FS#4377] (r21727)
- Fix: Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed (r21709)
- Fix: [NewGRF] Report TTDPatch flag 4A (newobjects) as set (r21708)
- Fix: The old ship pathfinder is too stupid to provide 'lost' notices; it would even get lost while following its own path [FS#4370] (r21706)
- Fix: Do not perform any more checks after the connection is closed [FS#4374] (r21704)
- Fix: Changing AI settings ingame was impossible when the difficulty level was other than custom (r21694)
- Fix: Due to an error in the Debian changelog building of Debian/Ubuntu packages failed (r21682)
1.1.0-beta2 (2010-12-31)
------------------------------------------------------------------------
- Feature: Command logging using the admin interface (r21668)
- Feature: Concept of automatic station orders; add stub orders for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations (r21642)
- Add: [NoAI] AIEventTownFounded (r21664)
- Add: [NoAI] AIRail::GetName() to get the name of a railtype (r21663)
- Add: [NoAI] AITown::IsCity() so AIs can find out which towns grow faster than others (r21654)
- Change: Do not show price to build a bridge in the scenario editor as they are free to build there [FS#4358] (r21673)
- Change: Do not highlight tile when selecting a vehicle to clone or an order to skip to (r21616)
- Fix: Estonia introduced the Euro in 2011 (r21670)
- Fix: Autofill timetable had side effects in test mode, possibly causing desyncs in MP [FS#4354] (r21660)
- Fix: Cargo payment graph was not properly invalidated when payment rate changed [FS#4351] (r21658)
- Fix: Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings [FS#4345] (r21656)
- Fix: Infinite loop in the road pathfinder due to bouncing around in an 'one way' trap; two one ways pointing towards eachother making it impossible to leave [FS#4338] (r21651)
- Fix: Make '[centre|main] view' consistent, and make '[main|global] view' consistent [FS#4339] (r21650)
- Fix: Newly created skip-to order was created at wrong place (r21633)
- Fix: Ships with the old pathfinder would easily show up as lost, even when it would eventually find a path. Now also the distance from the 'end' of the pathfinding run to the destination is compared to the current distance to the destination; if the distance to the destination at the end of the pathfinder run is less than the current distance from the destination the ship will not be marked as lost. This means that the ships with the old pathfinder will less likely get marked as lost, but due to the design of the old ship pathfinder there 'lostness' is merely a best guess. When you still get a lost message you need to build buoys to guide the ship pathfinder [FS#4325] (r21631)
- Fix: Version detection of subversion branches and tags got broken (r21630)
- Fix: Crash under certain circumstances when using autorail [FS#4327] (r21619)
1.1.0-beta1 (2010-12-24)
------------------------------------------------------------------------
- Feature: [NewGRF] Variable 7B for accessing 60+x variables while taking the parameter from the accumulator (r21604)
@@ -286,7 +407,7 @@
- Fix: Road vehicles could be dead locked with one way roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump [FS#3961] (r20230)
- Fix: 'Service at nearest depot' behaved the same as 'Go to nearest depot' [FS#3986] (r20229)
- Fix: Depot did not become unsnowy, when snowline rises [FS#3976] (r20224)
- Fix: Strip non-printable characters before showing it in an edit box, so when renaming a vehicle type you won't get the 'SETX stuff' that some NewGRFs use [FS#3974] (r20220)
- Fix: Strip non-printable characters before showing it in an edit box, so when renaming a vehicle type you will not get the 'SETX stuff' that some NewGRFs use [FS#3974] (r20220)
- Fix: NewGRFs that defined a vehicle without either loaded or loading groups could crash OpenTTD [FS#3964] (r20199)
- Fix: [NewGRF] GetNearbyTileInformation can be used to get the terrain type of a MP_VOID tile [FS#3963] (r20197)
- Fix: [NewGRF] Vehicle var FE bit 6 did return incorrect values for new railtypes (r20175)
@@ -295,7 +416,7 @@
1.0.3 (2010-08-01)
------------------------------------------------------------------------
- Fix: Make it possible to properly assess the length of the rail toolbar caption, don't require '{WHITE}' control codes (r20242)
- Fix: Make it possible to properly assess the length of the rail toolbar caption, do not require '{WHITE}' control codes (r20242)
- Fix: Check for disallowed level crossings also when converting rail (r20237)
- Fix: Haiku uses a 'special' location for headers (r20219)
- Fix: Desync due to (temporary) wrong railtype; when loading a savegame the railtype of some (high ID) trains could be wrong [FS#3945] (r20137)
@@ -778,7 +899,7 @@
- Fix: Do not try to overtake a vehicle in a road station as overtaking in a station is not allowed [FS#3390] (r18561)
- Fix: Make aircraft behave the same on autoreplace/autorenew as other vehicle types (r18553)
- Fix: First do the time-since-last-service check and only then determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout. Also check some minimal requirements (engine availability, refittability) and a heuristic for the needed money when sending vehicles for autoreplace [FS#1762] (r18551, r18549)
- Fix: Do not account for path reservation costs when entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks [FS#2722] (r18535)
- Fix: Do not account for path reservation costs when entering a signal block via a 'block' signal. This way you will not get double penalties, both red signals and reservation costs, for the block signalled tracks [FS#2722] (r18535)
- Fix: [NewGRF] An industry NewGRF that defined a too small size for action0 prop 0A could cause a crash (r18527)
- Fix: Allegro does not like to work with extmidi, so warn the user about that [FS#3272] (r18520)
- Fix: When you pass a signal at danger, in a PBS controlled area, do not try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually [FS#2891] (r18515)
@@ -791,7 +912,7 @@
- Fix: Unselect an AI in the AI Settings window when it falls out of the range of active AIs [FS#3357] (r18436)
- Fix: Road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty [FS#1944] (r18404)
- Fix: Long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it [FS#1495] (r18404)
- Fix: The tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used [FS#3343] (r18398)
- Fix: The tree 'which one to draw' hash was not anywhere near random and thus showed a very visible repeated pattern when only one tree type was used [FS#3343] (r18398)
- Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable (r18276)
- Fix: Use free type ascender/descender metrics to position font offset correctly (r18096)
- Fix: Make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state does not change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are (r18052)
@@ -2300,7 +2421,7 @@
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
+15 -10
View File
@@ -1295,7 +1295,12 @@ make_compiler_cflags() {
has_lto=`$1 -dumpspecs | grep '\%{flto'`
if [ -n "$has_lto" ]; then
# Use LTO only if we see LTO exists and is requested
flags="$flags -flto"
if [ $cc_version -lt 46 ]; then
flags="$flags -flto"
else
flags="$flags -flto=jobserver"
fi
ldflags="$ldflags -fwhole-program"
features="$features lto"
fi
fi
@@ -1658,8 +1663,8 @@ make_cflags_and_ldflags() {
fi
fi
if [ "$have_broken_iconv" != "no" ]; then
CFLAGS="$CFLAGS -DHAVE_BROKEN_ICONV"
if [ "$have_non_const_iconv" != "no" ]; then
CFLAGS="$CFLAGS -DHAVE_NON_CONST_ICONV"
fi
fi
@@ -2916,9 +2921,9 @@ detect_iconv() {
log 1 "checking iconv... found"
# Check if we need to work around buggy iconv implementation where inbuf
# is wrongly typed as non-const. Correct implementation is at
# http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html
# There are different implementations of iconv. The older ones,
# e.g. SUSv2, pass a const pointer, whereas the newer ones, e.g.
# IEEE 1003.1 (2004), pass a non-const pointer.
cat > tmp.iconv.cpp << EOF
#include "src/stdafx.h"
@@ -2938,8 +2943,8 @@ EOF
ret=$?
log 2 "executing $execute"
log 2 " exit code $ret"
if [ "$ret" = "0" ]; then have_broken_iconv="no"; else have_broken_iconv="yes"; fi
log 1 "checking if iconv has non-const inbuf... $have_broken_iconv"
if [ "$ret" = "0" ]; then have_non_const_iconv="no"; else have_non_const_iconv="yes"; fi
log 1 "checking if iconv has non-const inbuf... $have_non_const_iconv"
cat > tmp.iconv.cpp << EOF
#include "src/stdafx.h"
@@ -3249,13 +3254,13 @@ generate_src_osx() {
# We don't want to duplicate the x86_64 stuff for each target, so do it once here
if [ "$type" = "ppc64" ] || [ "$type" = "x86_64" ]; then
# 64 bits is always 10.5 or higher. Furthermore it has a broken ICONV
# 64 bits is always 10.5 or higher. Furthermore it has a non const ICONV
# and they also removed support for QuickTime/QuickDraw
if [ -n "$osx_sdk_path" ]; then
CFLAGS="-isysroot $osx_sdk_path $CFLAGS_orig"
LDFLAGS="-Wl,-syslibroot,$osx_sdk_path $LDFLAGS_orig"
fi
CFLAGS="$CFLAGS -D_SQ64 -DHAVE_BROKEN_ICONV -DNO_QUICKTIME -UENABLE_COCOA_QUICKDRAW"
CFLAGS="$CFLAGS -D_SQ64 -DHAVE_NON_CONST_ICONV -DNO_QUICKTIME -UENABLE_COCOA_QUICKDRAW"
LIBS="`echo $LIBS | sed 's/-framework QuickTime//'`"
fi
+13 -5
View File
@@ -1,15 +1,24 @@
32bpp and OpenTTD
=================
Last updated: 2007-06-13
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) The format
1.0) About
---- -----
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
The Format
----------
2.0) The format
---- ----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
@@ -33,4 +42,3 @@ to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.
+18 -6
View File
@@ -1,5 +1,17 @@
STRGEN USAGE
------------
OpenTTD and strgen
Last updated: 2009-06-30
------------------------------------------------------------------------
Table of contents
-----------------
1.0) strgen usage
* 1.1) Examples
* 1.2) strgen command switches
1.0) strgen usage
---- ------------
This guide is only interesting for people who want to alter something
themselves without access to translator.openttd.org. Please note that
your compiled language file will only be compatible with the OpenTTD version
@@ -14,8 +26,8 @@ strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.
EXAMPLES
--------
1.1) Examples
---- --------
Example 1:
if you are in the root of your working copy (svn code), you should type
strgen/strgen -s lang lang/english.txt
@@ -35,8 +47,8 @@ resulting language file to go to /tmp. Use
You can interchange english.txt to whichever language you want to generate a
.lng file for.
STRGEN COMMAND SWITCHES
-----------------------
1.2) strgen command switches
---- -----------------------
-v | --version
strgen will tell what svn revision it was last modified
+45 -39
View File
@@ -1,19 +1,23 @@
Admin Network
Preface
1. Joining the network
2. Asking for updates
3. Polling manually
4. Sending rcon commands
5. Sending chat
6. Receiving chat
7. Disconnecting
8. Certain packet information
OpenTTD's admin network
Last updated: 2011-01-20
------------------------------------------------------------------------
Preface
----------
Table of contents
-----------------
1.0) Preface
2.0) Joining the network
3.0) Asking for updates
* 3.1) Polling manually
4.0) Sending rcon commands
5.0) Sending chat
* 5.1) Receiving chat
6.0) Disconnecting
7.0) Certain packet information
1.0) Preface
---- -------
The admin network provides a dedicated network protocol designed for other
applications to communicate with OpenTTD. Connected applications can execute
console commands remotely (rcon commands) with no further authentication.
@@ -33,12 +37,14 @@ Admin Network
removed from packets in later versions, except the possibility that complete
packets are dropped in favour of a new packet.
This though will be reflected in the protocol version as announced in the
ADMIN_PACKET_SERVER_PROTOCOL in section 1.
ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
A reference implementation in Java for a client connecting to the admin interface
can be found at: http://dev.openttdcoop.org/projects/joan
1. Joining the network
----------------------
2.0) Joining the network
---- -------------------
Create a TCP connection to the server on port 3977. The application is
expected to authenticate within 10 seconds.
@@ -68,9 +74,8 @@ Admin Network
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
2. Asking for updates
---------------------
3.0) Asking for updates
---- ------------------
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
With this packet you define which update you wish to receive at which
frequency.
@@ -113,15 +118,18 @@ Admin Network
- ADMIN_PACKET_SERVER_CONSOLE
3. Polling manually
-------------------
ADMIN_UPDATE_CMD_LOGGING results in the server sending:
- ADMIN_PACKET_SERVER_CMD_LOGGING
3.1) Polling manually
---- ----------------
Certain AdminUpdateTypes can also be polled:
- ADMIN_UPDATE_DATE
- ADMIN_UPDATE_CLIENT_INFO
- ADMIN_UPDATE_COMPANY_INFO
- ADMIN_UPDATE_COMPANY_ECONOMY
- ADMIN_UPDATE_COMPANY_STATS
- ADMIN_UPDATE_CMD_NAMES
ADMIN_UPDATE_CLIENT_INFO and ADMIN_UPDATE_COMPANY_INFO accept an additional
parameter. This parameter is used to specify a certain client or company.
@@ -134,9 +142,8 @@ Admin Network
Additional debug information can be found with a debug level of net=3.
4. Sending rcon commands
------------------------
4.0) Sending rcon commands
---- ---------------------
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
the execution of a remote console command is done with the packet
ADMIN_PACKET_ADMIN_RCON.
@@ -154,9 +161,8 @@ Admin Network
was not sent from the admin network.
5. Sending Chat
---------------
5.0) Sending chat
---- ------------
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
Currently four types of chat are supported:
@@ -169,10 +175,8 @@ Admin Network
using the respective DestType and ID.
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
6. Receiving chat
-----------------
5.1) Receiving chat
---- -------------
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
The application will be able to receive all chat the server can see.
@@ -180,16 +184,14 @@ Admin Network
private chat for to the server is distributed into the admin network.
7. Disconnecting
----------------
6.0) Disconnecting
---- -------------
It is a kind thing to say good bye before leaving. Do this by sending the
ADMIN_PACKET_ADMIN_QUIT packet.
8. Certain packet information
-----------------------------
7.0) Certain packet information
---- --------------------------
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
ADMIN_PACKET_SERVER_WELCOME
@@ -202,4 +204,8 @@ Admin Network
a CLIENT_JOIN / COMPANY_NEW packet without having received the INFO packet
it may be a good idea to POLL for the specific ID.
ADMIN_PACKET_SERVER_CMD_NAMES and ADMIN_PACKET_SERVER_CMD_LOGGING
Data provided with these packets is not stable and will not be
treated as such. Do not rely on IDs or names to be constant
across different versions / revisions of OpenTTD.
Data provided in this packet is for logging purposes only.
+68 -22
View File
@@ -1,9 +1,22 @@
Multiplayer Manual for OpenTTD
==============================
Multiplayer manual for OpenTTD
Last updated: 2011-01-20
------------------------------------------------------------------------
1. Starting a Server
---------------------
Table of contents
-----------------
1.0) Starting a server
2.0) Connecting to a server
* 2.1) Connecting to a server over the console
3.0) Playing internet games
4.0) Tips for servers
* 4.1) Imposing landscaping limits
5.0) Some useful things
6.0) Troubleshooting
1.0) Starting a server
---- -----------------
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -14,9 +27,8 @@ Multiplayer Manual for OpenTTD
- Start playing
2. Connecting to a Server
--------------------------
2.0) Connecting to a server
---- ----------------------
- Click "multiplayer" on the startup screen
- If you want to connect to any network game in your LAN click on 'LAN', then
@@ -43,17 +55,14 @@ Multiplayer Manual for OpenTTD
- Happy playing
3. Connecting to a Server over the Console
-------------------------------------------
2.1) Connecting to a server over the console
---- ---------------------------------------
- Open the console and type in the following command:
connect <ip/host>:<port>#<company-no>
4. Playing Internet-Games
--------------------------
3.0) Playing internet games
---- ----------------------
- Servers with a red dot behind it have a different version then you have. You
will not be able to join those servers.
@@ -83,9 +92,8 @@ Multiplayer Manual for OpenTTD
NB: changing frame_freq has more effect on the bandwidth then sync_freq.
5. Tips for servers
--------------------
4.0) Tips for servers
---- ----------------
- You can launch a dedicated server by adding -D as parameter.
- In UNIX like systems, you can fork your dedicated server by adding -f as
parameter.
@@ -141,10 +149,49 @@ Multiplayer Manual for OpenTTD
maximum memory usage for packets is:
#max_clients * #max_clients * bytes_per_frame * 10 KiB.
4.1) Imposing landscaping limits
---- ---------------------------
- You can impose limits on companies by the following 4 settings:
- terraform_per_64k_frames
- terraform_frame_burst
- clear_per_64k_frames
- clear_frame_burst
6. Some useful things
----------------------
- Explaining 'per_64K_frames' and 'burst'
- 'burst' defines 3 things, the maximum limit, the limit of a single action,
and the initial value for the limit assigned to a new company.
This setting is fairly simple and requires no math.
A value of 1 means a single tile can be affected by a single action.
This results in having to click 400 times when wanting to cover an area
of 20 x 20 tiles.
The default value 4096 covers an area of 64 x 64 tiles.
- 'per_64k_frames' defines the number of tiles added to each companies limit
per frame (however not past the possible maximum value,the 'burst').
64k rather resembles the exact number of 65536 frames. So setting this
variable to 65536 means: 65536 / 65536 = 1 tile per frame.
As a day consists of 74 frames, a company's limit is increased by 74
tiles during the course of a single day (2.22 seconds).
To achieve a 1 tile per day increase the following calculation is needed:
1 / 74 (frames per day) * 65536 (per_64k_frames) = 885.62...
after rounding: a value of 886 means adding a bit over 1 tile per day.
There is still enough space to scale this value downwards:
decreasing this value to 127 results in a bit over 1 tile added to the
allowance per week (7 days).
To create a setup in which a company gets an initial allowance only,
set the value to 0 - no increase of the allowance per frame.
- Even though construction actions include a clear tile action, they are not
affected by the above settings.
5.0) Some useful things
---- ------------------
- You can protect your company so nobody else can join uninvited. To do this,
set a password in your Company Screen
@@ -156,9 +203,8 @@ Multiplayer Manual for OpenTTD
- Servers can now kick players, so don't make them use it!
7. Troubleshooting
------------------
6.0) Troubleshooting
---- ---------------
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter, as this will show whether it
receives replies from the master server. If it does not receive replies it
+1 -1
View File
@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd Apr 01, 2010
.Dd Dec 31, 2010
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
+17 -3
View File
@@ -93,12 +93,17 @@ elif [ -d "$ROOT_DIR/.git" ]; then
fi
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`
REV="g`echo $HASH | cut -c1-8`"
BRANCH=`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`
BRANCH="`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`"
REV_NR=`LC_ALL=C git log --pretty=format:%s --grep="^(svn r[0-9]*)" -1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom git-svn clone
REV_NR=`LC_ALL=C git log --pretty=format:%b --grep="git-svn-id:.*@[0-9]*" -1 | sed "s@.*\@\([0-9]*\).*@\1@"`
fi
TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
elif [ -d "$ROOT_DIR/.hg" ]; then
# We are a hg checkout
if [ -n "`hg status | grep -v '^?'`" ]; then
@@ -106,8 +111,17 @@ elif [ -d "$ROOT_DIR/.hg" ]; then
fi
HASH=`LC_ALL=C hg id -i | cut -c1-12`
REV="h`echo $HASH | cut -c1-8`"
BRANCH=`hg branch | sed 's@^default$@@'`
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc}\n" | head -n 1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
BRANCH="`hg branch | sed 's@^default$@@'`"
TAG="`hg id -t | grep -v 'tip$'`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom hgsubversion clone
REV_NR=`LC_ALL=C hg parent --template="{svnrev}"`
fi
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
# We are an exported source bundle
cat $ROOT_DIR/.ottdrev
+44 -19
View File
@@ -1,18 +1,18 @@
OpenTTD's known bugs
Last updated: 2010-12-24
Release version: 1.1.0-beta1
Last updated: 2011-02-04
Release version: 1.1.0-beta5
------------------------------------------------------------------------
Table of Contents:
------------------
1) About
2) Known bugs in the this stable release
3) Known bugs that will not be solved
Table of contents
-----------------
1.0) About
2.0) Known bugs in this release
* 2.1) Known bugs that will not be solved
1) About:
-- ------
1.0) About
---- -----
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
@@ -22,12 +22,12 @@ specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
2) Known bugs in this stable release:
-- ----------------------------------
The following bugs are known to exist in this stable release and
we intend to fix them. Some bugs are known but are not fixable or
fixing them would cause further problems. Those bugs can be found
in the "Known bugs that will not be solved" section.
2.0) Known bugs in this release
---- --------------------------
The following bugs are known to exist in this release and we intend to
fix them. Some bugs are known but are not fixable or fixing them would
cause further problems. Those bugs can be found in the "Known bugs that
will not be solved" section.
The bugs in this section all refer to a ticket in our bug tracking system
that you can find at: http://bugs.openttd.org
@@ -39,13 +39,11 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 3569 Location of wagons can be outside of the wagon
- 3447 [OSX] SDL port is unuseable
- 2484 [OSX] Cannot enter CJK characters
3) Known bugs that will not be solved:
-- -----------------------------------
2.1) Known bugs that will not be solved
---- ----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
@@ -259,3 +257,30 @@ OpenTTD hangs when started on 32 bits Windows [FS#4083]
The reason we do not use the "win32" music driver as default are
described in the "Long delay between switching music/song" section
of this document.
Pre- and exit signals are not dragged [FS#4378]
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more con-
venient solution. There are little to no occasions where more than
one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
Station build date is incorrect [FS#4415]
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatability reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
to "Date at which the last (re)construction took place" but this is
deemed too specific and long for that window.
Can't change volume inside OpenTTD [FS#4416]
Some backends do not provide a means to change the volume of sound
effects or music. The mixing of music and sound is left to external
libraries/the operating system we can't handle the volume control
in OpenTTD. As a result you can't change the volume inside OpenTTD
for backends such as SDL; just use the volume control provided by
your operating system.
+22 -5
View File
@@ -1,11 +1,28 @@
openttd (1.1~svn-0) UNRELEASED; urgency=low
openttd (1.1.0~beta5) unstable; urgency=low
* Unreleased SVN version. Versioned to allow normal upgrades to released
versions.
* New upstream release 1.1.0-beta5
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 24 Dec 2010 00:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta1); urgency=low
openttd (1.1.0~beta4) unstable; urgency=low
* New upstream release 1.1.0-beta4
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 21 Jan 2011 00:00:00 +0100
openttd (1.1.0~beta3) unstable; urgency=low
* New upstream release 1.1.0-beta3
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 09 Jan 2011 18:00:00 +0100
openttd (1.1.0~beta2) unstable; urgency=low
* New upstream release 1.1.0-beta2
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 31 Dec 2010 18:00:00 +0100
openttd (1.1.0~beta1) unstable; urgency=low
* New upstream release 1.1.0-beta1
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.1.0-beta1
set OPENTTD_VERSION=1.1.0-beta5
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
+2 -1
View File
@@ -2,7 +2,7 @@
#-------------------------------------------------------------------------------
# spec file for the openttd rpm package
#
# Copyright (c) 2007-2010 The OpenTTD developers
# Copyright (c) 2007-2011 The OpenTTD developers
#
# This file and all modifications and additions to the pristine
# package are under the same license as the package itself
@@ -26,6 +26,7 @@ Source: %{name}-%{version}-source.tar.bz2
Requires: fontconfig
Requires: SDL
Requires: zlib
Requires: xz-devel
BuildRequires: gcc-c++
BuildRequires: fontconfig-devel
BuildRequires: libpng-devel
+2 -2
View File
@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 1
!define APPV_MAINT 0
!define APPV_BUILD 0
!define APPV_EXTRA "-beta1"
!define APPV_BUILD 4
!define APPV_EXTRA "-beta5"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+49 -9
View File
@@ -157,8 +157,10 @@ Function DetermineSVNVersion()
If version <> "norev000" Then
If InStr(url, "branches") Then
url = Mid(url, InStr(url, "branches/") + 9)
branch = Mid(url, 1, InStr(2, url, "/") - 1)
branch = Mid(url, InStr(url, "branches/") + 9)
End If
If InStr(url, "tags") Then
version = Mid(url, InStr(url, "tags/") + 5)
End If
Else ' version <> "norev000"
' svn detection failed, reset error and try git
@@ -199,7 +201,7 @@ Function DetermineSVNVersion()
End If ' line <> "master"
End If ' Err.Number = 0
Set oExec = WshShell.Exec("git log --pretty=format:%s --grep=" & Chr(34) & "^(svn r[0-9]*)" & Chr(34) & " -1 ../")
Set oExec = WshShell.Exec("git log --pretty=format:%s --grep=" & Chr(34) & "^(svn r[0-9]*)" & Chr(34) & " -1")
if Err.Number = 0 Then
revision = Mid(oExec.StdOut.ReadLine(), 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
@@ -208,13 +210,26 @@ Function DetermineSVNVersion()
' No revision? Maybe it is a custom git-svn clone
' Reset error number as WshShell.Exec will not do that on success
Err.Clear
Set oExec = WshShell.Exec("git log --pretty=format:%b --grep=" & Chr(34) & "git-svn-id:.*@[0-9]*" & Chr(34) & " -1 ../")
Set oExec = WshShell.Exec("git log --pretty=format:%b --grep=" & Chr(34) & "git-svn-id:.*@[0-9]*" & Chr(34) & " -1")
If Err.Number = 0 Then
revision = oExec.StdOut.ReadLine()
revision = Mid(revision, InStr(revision, "@") + 1)
revision = Mid(revision, 1, InStr(revision, " ") - 1)
End If ' Err.Number = 0
End If ' revision = ""
' Check if a tag is currently checked out
Err.Clear
Set oExec = WshShell.Exec("git name-rev --name-only --tags --no-undefined HEAD")
If Err.Number = 0 Then
' Wait till the application is finished ...
Do While oExec.Status = 0
Loop
If oExec.ExitCode = 0 Then
version = oExec.StdOut.ReadLine()
branch = ""
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
End If ' Err.Number = 0
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
@@ -222,7 +237,7 @@ Function DetermineSVNVersion()
If version = "norev000" Then
' git detection failed, reset error and try mercurial (hg)
Err.Clear
Set oExec = WshShell.Exec("hg parents")
Set oExec = WshShell.Exec("hg id -i")
If Err.Number = 0 Then
' Wait till the application is finished ...
Do While oExec.Status = 0
@@ -230,8 +245,21 @@ Function DetermineSVNVersion()
If oExec.ExitCode = 0 Then
line = OExec.StdOut.ReadLine()
hash = Mid(line, InStrRev(line, ":") + 1)
hash = Left(line, 12)
version = "h" & Mid(hash, 1, 8)
' Check if a tag is currently checked out
Err.Clear
Set oExec = WshShell.Exec("hg id -t")
If Err.Number = 0 Then
line = oExec.StdOut.ReadLine()
If Len(line) > 0 And Right(line, 3) <> "tip" Then
version = line
branch = ""
End If ' Len(line) > 0 And Right(line, 3) <> "tip"
End If ' Err.Number = 0
Err.Clear
Set oExec = WshShell.Exec("hg status ../")
If Err.Number = 0 Then
Do
@@ -250,11 +278,23 @@ Function DetermineSVNVersion()
End If ' line <> "default"
End If ' Err.Number = 0
Set oExec = WshShell.Exec("hg log -f -k " & Chr(34) & "(svn r" & Chr(34) & " -l 1 --template " & Chr(34) & "{desc}\n" & Chr(34) & " --cwd ../")
Set oExec = WshShell.Exec("hg log -f -k " & Chr(34) & "(svn r" & Chr(34) & " -l 1 --template " & Chr(34) & "{desc|firstline}\n" & Chr(34) & " --cwd ../")
If Err.Number = 0 Then
revision = Mid(OExec.StdOut.ReadLine(), 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
line = oExec.StdOut.ReadLine()
If Left(line, 6) = "(svn r" Then
revision = Mid(line, 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
End If 'Left(line, 6) = "(svn r"
End If ' Err.Number = 0
If revision = "" Then
' No rev? Maybe it is a custom hgsubversion clone
Err.Clear
Set oExec = WshShell.Exec("hg parent --template=" & Chr(34) & "{svnrev}" & Chr(34))
If Err.Number = 0 Then
revision = oExec.StdOut.ReadLine()
End If ' Err.Number = 0
End If ' revision = ""
End If ' Err.Number = 0
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
+54 -58
View File
@@ -1,34 +1,35 @@
OpenTTD README
Last updated: 2010-12-24
Release version: 1.1.0-beta1
OpenTTD readme
Last updated: 2011-02-04
Release version: 1.1.0-beta5
------------------------------------------------------------------------
Table of Contents:
------------------
Table of contents
-----------------
1.0) About
2.0) Contacting
* 2.1 Reporting Bugs
* 2.2 Reporting Desyncs
3.0) Supported Platforms
* 2.1) Reporting bugs
* 2.2) Reporting desyncs
3.0) Supported platforms
4.0) Installing and running OpenTTD
* 4.1 (Required) 3rd party files
* 4.2 OpenTTD directories
* 4.3 Portable Installations (External Media)
* 4.1) (Required) 3rd party files
* 4.2) OpenTTD directories
* 4.3) Portable installations (portable media)
5.0) OpenTTD features
6.0) Configuration File
* 5.1) Logging of potentially dangerous actions
6.0) Configuration file
7.0) Compiling
* 7.1) Required/optional libraries
* 7.2) Supported compilers
8.0) Translating
* 8.1 Translation
* 8.2 Previewing
* 8.1) Translation
* 8.2) Previewing
9.0) Troubleshooting
X.X) Credits
1.0) About:
---- ------
1.0) About
---- -----
OpenTTD is a transport simulation game based upon the popular game Transport
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
game as closely as possible while extending it with new features.
@@ -36,7 +37,8 @@ game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.
2.0) Contacting:
2.0) Contacting
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
@@ -47,9 +49,8 @@ The OpenTTD homepage is http://www.openttd.org/.
You can also find the OpenTTD forums at
http://forum.openttd.org/
2.1) Reporting Bugs:
---- ---------------
2.1) Reporting bugs
---- --------------
First of all, check whether the bug is not already known. Do this by looking
through the file called 'known-bugs.txt' which is distributed with OpenTTD
like this readme.
@@ -87,8 +88,8 @@ following information in your bug report:
* Attach crash.dmp, crash.log and crash.sav. These files are usually created
next to your openttd.cfg. The crash handler will tell you the location.
2.2) Reporting Desyncs:
---- ------------------
2.2) Reporting desyncs
---- -----------------
As desyncs are hard to make reproducible OpenTTD has the ability to log all
actions done by clients so we can replay the whole game in an effort to make
desyncs better reproducible. You need to turn this ability on. When turned
@@ -140,8 +141,9 @@ Do NOT remove the dmp_cmds savegames of a desync you have reported until the
desync has been fixed; if you, by accident, send us the wrong savegames we
will not be able to reproduce the desync and thus will be unable to fix it.
3.0) Supported Platforms:
---- --------------------
3.0) Supported platforms
---- -------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
@@ -157,9 +159,8 @@ are:
Windows - Win32 GDI (faster) or SDL or Allegro
4.0) Installing and running OpenTTD:
---- -------------------------------
4.0) Installing and running OpenTTD
---- ------------------------------
Installing OpenTTD is fairly straightforward. Either you have downloaded an
archive which you have to extract to a directory where you want OpenTTD to
be installed, or you have downloaded an installer, which will automatically
@@ -186,9 +187,8 @@ automatically selected (and downloaded) if you get the AIs via the "Check
Online Content". If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
4.1) (Required) 3rd party files:
---- ---------------------------
4.1) (Required) 3rd party files
---- --------------------------
Before you run OpenTTD, you need to put the game's data files into a data/
directory which can be located in various places addressed in the following
section.
@@ -248,8 +248,7 @@ wait for an error message to pop up. The error message will tell you
"couldn't find library 'lib-name'". Download that library and try again.
4.2) OpenTTD directories
---- -------------------------------
---- -------------------
The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
placed in a few different locations:
@@ -289,10 +288,8 @@ Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
4.3) Portable Installations (External Media):
---- ----------------------------------------
4.3) Portable installations (portable media)
---- ---------------------------------------
You can install OpenTTD on external media so you can take it with you, i.e.
using a USB key, or a USB HDD, etc.
Create a directory where you shall store the game in (i.e. OpenTTD/).
@@ -305,9 +302,8 @@ As always - additional grf files are stored in the data/ dir (for details,
again, see section 4.1).
5.0) OpenTTD features:
---- -----------------
5.0) OpenTTD features
---- ----------------
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
emulation. Unfortunately, there is currently no comprehensive list of features,
but there is a basic features list on the web, and some optional features can be
@@ -326,10 +322,8 @@ Several important non-standard controls:
* Hovering over a GUI element shows tooltips. This can be changed to right click
via the advanced settings.
5.1) Logging of potentially dangerous actions:
5.1) Logging of potentially dangerous actions
---- ----------------------------------------
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
behaviour. But not only bugs in code can cause problems. There are several
ways to affect game state possibly resulting in program crash or multiplayer
@@ -358,8 +352,8 @@ You can show the game log by typing 'gamelog' in the console or by running
OpenTTD in debug mode.
6.0) Configuration File:
---- -------------------
6.0) Configuration file
---- ------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
@@ -368,8 +362,8 @@ described in section 4.2. If you do not have an openttd.cfg OpenTTD will
create one after closing.
7.0) Compiling:
---- ----------
7.0) Compiling
---- ---------
Windows:
You need Microsoft Visual Studio .NET. Open the project file
and it should build automatically. In case you want to build with SDL support
@@ -421,8 +415,8 @@ DOS:
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
to the created OpenTTD binary.
7.1) Required/optional libraries:
---- -------------------
7.1) Required/optional libraries
---- ---------------------------
The following libraries are used by OpenTTD for:
- libSDL/liballegro: hardware access (video, sound, mouse)
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps
@@ -446,7 +440,7 @@ GRFCodec can be found at: http://www.openttd.org/download-grfcodec
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using "make maintainer-clean".
7.2) Supported compilers:
7.2) Supported compilers
---- -------------------
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
@@ -470,8 +464,9 @@ The following compilers are known not to compile OpenTTD:
If any of these compilers can compile OpenTTD again, please let us know.
Patches to support more compilers are welcome.
8.0) Translating:
---- -------------------
8.0) Translating
---- -----------
See http://www.openttd.org/development for up-to-date information.
The use of the online Translator service, located at
@@ -485,8 +480,8 @@ Please contact the translations manager (http://www.openttd.org/contact)
before beginning the translation process! This avoids double work, as
someone else may have already started translating to the same language.
8.1) Translation:
---- -------------------
8.1) Translation
---- -----------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /src/lang) and translate.
@@ -503,8 +498,8 @@ Note: Do not alter the following parts of the file:
* Lines beginning with ## (such as ##id), other than the first two lines of
the file
8.2) Previewing:
---- -------------------
8.2) Previewing
---- ----------
In order to view the translation in the game, you need to compile your language
file with the strgen utility. You can download the precompiled strgen from:
http://www.openttd.org/download-strgen
@@ -523,9 +518,9 @@ should also be.
That's all! You should now be able to select the language in the game options.
9.0) Troubleshooting
---- ---------------
To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.
@@ -558,8 +553,9 @@ will be output to the console at the moment, so use the '-d' flag (on windows)
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
put them in the data/ folder and you're set to go.
X.X) Credits:
---- --------
X.X) Credits
---- -------
The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert
Jean-François Claeys (Belugas) - GUI, newindustries and more
+2
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@@ -126,6 +126,8 @@ public:
/** Wrapper function for AIScanner::GetAIConsoleList */
static char *GetConsoleList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIConsoleLibraryList */
static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIInfoList */
static const AIInfoList *GetInfoList();
/** Wrapper function for AIScanner::GetUniqueAIInfoList */
+2 -3
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@@ -10,7 +10,6 @@
/** @file ai_config.cpp Implementation of AIConfig. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../settings_type.h"
#include "../core/random_func.hpp"
#include "ai.hpp"
@@ -108,10 +107,10 @@ int AIConfig::GetSetting(const char *name) const
{
SettingValueList::const_iterator it = this->settings.find(name);
/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
if (this->info == NULL) {
assert(strcmp("start_date", name) == 0);
switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
switch (GetGameSettings().difficulty.diff_level) {
case 0: return AI::START_NEXT_EASY;
case 1: return AI::START_NEXT_MEDIUM;
case 2: return AI::START_NEXT_HARD;
+5
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@@ -294,6 +294,11 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
return AI::ai_scanner->GetAIConsoleList(p, last);
}
/* static */ char *AI::GetConsoleLibraryList(char *p, const char *last)
{
return AI::ai_scanner->GetAIConsoleLibraryList(p, last);
}
/* static */ const AIInfoList *AI::GetInfoList()
{
return AI::ai_scanner->GetAIInfoList();
+53 -22
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@@ -10,7 +10,6 @@
/** @file ai_gui.cpp Window for configuring the AIs */
#include "../stdafx.h"
#include "../openttd.h"
#include "../table/sprites.h"
#include "../gui.h"
#include "../querystring_gui.h"
@@ -185,6 +184,11 @@ struct AIListWindow : public Window {
virtual void OnInvalidateData(int data)
{
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
delete this;
return;
}
this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
/* selected goes from -1 .. length of ai list - 1. */
@@ -263,7 +267,7 @@ struct AISettingsWindow : public Window {
this->vscroll = this->GetScrollbar(AIS_WIDGET_SCROLLBAR);
this->FinishInitNested(desc, slot); // Initializes 'this->line_height' as side effect.
this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU);
this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
this->vscroll->SetCount((int)this->ai_config->GetConfigList()->size());
}
@@ -297,7 +301,7 @@ struct AISettingsWindow : public Window {
int y = r.top;
for (; this->vscroll->IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
int current_value = config->GetSetting((*it).name);
bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);
bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (it->flags & AICONFIG_INGAME) != 0;
StringID str;
TextColour colour;
@@ -353,7 +357,7 @@ struct AISettingsWindow : public Window {
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < num; i++) it++;
AIConfigItem config_item = *it;
if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return;
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & AICONFIG_INGAME) == 0) return;
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
@@ -398,8 +402,10 @@ struct AISettingsWindow : public Window {
break;
case AIS_WIDGET_RESET:
this->ai_config->ResetSettings();
this->SetDirty();
if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
this->ai_config->ResetSettings();
this->SetDirty();
}
break;
}
}
@@ -409,6 +415,7 @@ struct AISettingsWindow : public Window {
if (StrEmpty(str)) return;
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < this->clicked_row; i++) it++;
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & AICONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting((*it).name, value);
this->CheckDifficultyLevel();
@@ -429,6 +436,11 @@ struct AISettingsWindow : public Window {
this->SetDirty();
}
}
virtual void OnInvalidateData(int data)
{
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
}
};
/** Widgets for the AI settings window. */
@@ -556,7 +568,7 @@ struct AIConfigWindow : public Window {
{
switch (widget) {
case AIC_WIDGET_NUMBER:
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
break;
}
}
@@ -571,6 +583,25 @@ struct AIConfigWindow : public Window {
}
}
/**
* Can the AI config in the given company slot be edited?
* @param slot The slot to query.
* @return True if and only if the given AI Config slot can e edited.
*/
static bool IsEditable(CompanyID slot)
{
if (_game_mode != GM_NORMAL) {
return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
}
if (Company::IsValidID(slot) || slot < 0) return false;
int max_slot = GetGameSettings().difficulty.max_no_competitors;
for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
if (Company::IsValidHumanID(cid)) max_slot++;
}
return slot < max_slot;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
@@ -579,16 +610,16 @@ struct AIConfigWindow : public Window {
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
StringID text;
if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
text = STR_AI_CONFIG_HUMAN_PLAYER;
} else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
} else if (i == 0) {
text = STR_AI_CONFIG_HUMAN_PLAYER;
} else {
text = STR_AI_CONFIG_RANDOM_AI;
}
DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
(this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE));
(this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
y += this->line_height;
}
break;
@@ -603,9 +634,9 @@ struct AIConfigWindow : public Window {
case AIC_WIDGET_INCREASE: {
int new_value;
if (widget == AIC_WIDGET_DECREASE) {
new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
} else {
new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
}
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
this->InvalidateData();
@@ -620,8 +651,8 @@ struct AIConfigWindow : public Window {
}
case AIC_WIDGET_MOVE_UP:
if (this->selected_slot > 1) {
Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]);
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
this->selected_slot--;
this->vscroll->ScrollTowards(this->selected_slot);
this->InvalidateData();
@@ -629,8 +660,8 @@ struct AIConfigWindow : public Window {
break;
case AIC_WIDGET_MOVE_DOWN:
if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) {
Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]);
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
this->selected_slot++;
this->vscroll->ScrollTowards(this->selected_slot);
this->InvalidateData();
@@ -663,16 +694,16 @@ struct AIConfigWindow : public Window {
virtual void OnInvalidateData(int data)
{
if (this->selected_slot == 0 || this->selected_slot > _settings_newgame.difficulty.max_no_competitors) {
if (!IsEditable(this->selected_slot)) {
this->selected_slot = INVALID_COMPANY;
}
this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, _settings_newgame.difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, _settings_newgame.difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || this->selected_slot == 1);
this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || this->selected_slot == _settings_newgame.difficulty.max_no_competitors);
this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
}
};
+1 -2
View File
@@ -15,7 +15,6 @@
#include "ai_info.hpp"
#include "ai_scanner.hpp"
#include "../settings_type.h"
#include "../openttd.h"
#include "../debug.h"
#include "../rev.h"
@@ -338,7 +337,7 @@ int AIInfo::GetSettingDefaultValue(const char *name) const
for (AIConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
if (strcmp((*it).name, name) != 0) continue;
/* The default value depends on the difficulty level */
switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
switch (GetGameSettings().difficulty.diff_level) {
case 0: return (*it).easy_value;
case 1: return (*it).medium_value;
case 2: return (*it).hard_value;
+2
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@@ -74,6 +74,7 @@
#include "api/ai_waypointlist.hpp.sq"
#include "../company_base.h"
#include "../company_func.h"
#include "../fileio_func.h"
/** The maximum number of operations for saving or loading the data of an AI. */
@@ -209,6 +210,7 @@ void AIInstance::RegisterAPI()
SQAIEventSubsidyExpired_Register(this->engine);
SQAIEventSubsidyOffer_Register(this->engine);
SQAIEventSubsidyOfferExpired_Register(this->engine);
SQAIEventTownFounded_Register(this->engine);
SQAIEventVehicleCrashed_Register(this->engine);
SQAIEventVehicleLost_Register(this->engine);
SQAIEventVehicleUnprofitable_Register(this->engine);
+13
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@@ -343,6 +343,19 @@ char *AIScanner::GetAIConsoleList(char *p, const char *last) const
return p;
}
char *AIScanner::GetAIConsoleLibraryList(char *p, const char *last) const
{
p += seprintf(p, last, "List of AI Libraries:\n");
AILibraryList::const_iterator it = this->library_list.begin();
for (; it != this->library_list.end(); it++) {
AILibrary *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
p += seprintf(p, last, "\n");
return p;
}
#if defined(ENABLE_NETWORK)
#include "../network/network_content.h"
#include "../3rdparty/md5/md5.h"
+5 -3
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@@ -12,11 +12,8 @@
#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP
#include <squirrel.h>
#include "../script/script_scanner.hpp"
#include "../core/string_compare_type.hpp"
#include "ai.hpp"
#include <map>
/**
* Class that scans for available AIs.
@@ -58,6 +55,11 @@ public:
*/
char *GetAIConsoleList(char *p, const char *last) const;
/**
* Get the list of available AI Libraries for the console.
*/
char *GetAIConsoleLibraryList(char *p, const char *last) const;
/**
* Get the list of all registered AIs.
*/
-5
View File
@@ -12,12 +12,7 @@
#ifndef AI_STORAGE_HPP
#define AI_STORAGE_HPP
#include "../command_func.h"
#include "../map_func.h"
#include "../network/network.h"
#include "../company_func.h"
#include "../signs_func.h"
#include "../tunnelbridge.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_accounting.cpp Implementation of AIAccounting. */
#include "../../stdafx.h"
#include "ai_accounting.hpp"
Money AIAccounting::GetCosts()
+1
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@@ -9,6 +9,7 @@
/** @file ai_airport.cpp Implementation of AIAirport. */
#include "../../stdafx.h"
#include "ai_airport.hpp"
#include "ai_station.hpp"
#include "../../station_base.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_base.cpp Implementation of AIBase. */
#include "../../stdafx.h"
#include "ai_base.hpp"
#include "../../network/network.h"
#include "../../core/random_func.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_basestation.cpp Implementation of AIBaseStation. */
#include "../../stdafx.h"
#include "ai_basestation.hpp"
#include "../../station_base.h"
#include "../../string_func.h"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_BASESTATION_HPP
#define AI_BASESTATION_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
+2 -3
View File
@@ -9,6 +9,7 @@
/** @file ai_bridge.cpp Implementation of AIBridge. */
#include "../../stdafx.h"
#include "ai_bridge.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
@@ -151,9 +152,7 @@ static void _DoCommandReturnBuildBridge1(class AIInstance *instance)
{
if (!IsValidBridge(bridge_id)) return -1;
uint max = ::GetBridgeSpec(bridge_id)->max_length;
if (max >= MAX_BRIDGE_LENGTH && _settings_game.construction.longbridges) max = MAX_BRIDGE_LENGTH_LONGBRIDGES;
return max + 2;
return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2;
}
/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
-2
View File
@@ -12,9 +12,7 @@
#ifndef AI_BRIDGE_HPP
#define AI_BRIDGE_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
#include "ai_error.hpp"
/**
* Class that handles all bridge related functions.
+1
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@@ -9,6 +9,7 @@
/** @file ai_bridgelist.cpp Implementation of AIBridgeList and friends. */
#include "../../stdafx.h"
#include "ai_bridgelist.hpp"
#include "ai_bridge.hpp"
#include "../../bridge.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_cargo.cpp Implementation of AICargo. */
#include "../../stdafx.h"
#include "ai_cargo.hpp"
#include "../../cargotype.h"
#include "../../economy_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_cargolist.cpp Implementation of AICargoList and friends. */
#include "../../stdafx.h"
#include "ai_cargolist.hpp"
#include "ai_industry.hpp"
#include "../../cargotype.h"
+4
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@@ -21,15 +21,19 @@
*
* API additions:
* \li IsEnd for all lists.
* \li AIEventTownFounded
* \li AIIndustry::GetIndustryID
* \li AIIndustryType::INDUSTRYTYPE_TOWN
* \li AIIndustryType::INDUSTRYTYPE_UNKNOWN
* \li AIOrder::IsVoidOrder
* \li AIRail::GetName
* \li AITown::IsCity
*
* API removals:
* \li HasNext for all lists.
* \li AIAbstractList, use AIList instead.
* \li AIList::ChangeItem, use AIList::SetValue instead.
* \li AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, that error is never returned anymore.
*
* Other changes:
* \li AIEngine::GetMaxTractiveEffort can be used for road vehicles.
+1
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@@ -9,6 +9,7 @@
/** @file ai_company.cpp Implementation of AICompany. */
#include "../../stdafx.h"
#include "ai_company.hpp"
#include "ai_error.hpp"
#include "../../command_func.h"
+1 -1
View File
@@ -12,10 +12,10 @@
#include "../../stdafx.h"
#include "../../string_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../rev.h"
#include "ai_controller.hpp"
#include "../ai_storage.hpp"
#include "../ai_instance.hpp"
#include "../ai_config.hpp"
#include "ai_log.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_date.cpp Implementation of AIDate. */
#include "../../stdafx.h"
#include "ai_date.hpp"
#include "../../date_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */
#include "../../stdafx.h"
#include "ai_depotlist.hpp"
#include "../../company_func.h"
#include "../../depot_base.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_engine.cpp Implementation of AIEngine. */
#include "../../stdafx.h"
#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "../../company_func.h"
-2
View File
@@ -12,9 +12,7 @@
#ifndef AI_ENGINE_HPP
#define AI_ENGINE_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
#include "ai_road.hpp"
#include "ai_rail.hpp"
#include "ai_airport.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_enginelist.cpp Implementation of AIEngineList and friends. */
#include "../../stdafx.h"
#include "ai_enginelist.hpp"
#include "../../company_func.h"
#include "../../engine_base.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_error.cpp Implementation of AIError. */
#include "../../stdafx.h"
#include "ai_error.hpp"
#include "../../core/bitmath_func.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_event.cpp Implementation of AIEvent. */
#include "../../stdafx.h"
#include "ai_event_types.hpp"
#include <queue>
+1
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@@ -50,6 +50,7 @@ public:
AI_ET_STATION_FIRST_VEHICLE,
AI_ET_DISASTER_ZEPPELINER_CRASHED,
AI_ET_DISASTER_ZEPPELINER_CLEARED,
AI_ET_TOWN_FOUNDED,
};
/**
+1
View File
@@ -52,6 +52,7 @@ void SQAIEvent_Register(Squirrel *engine)
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_STATION_FIRST_VEHICLE, "AI_ET_STATION_FIRST_VEHICLE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_DISASTER_ZEPPELINER_CRASHED, "AI_ET_DISASTER_ZEPPELINER_CRASHED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_DISASTER_ZEPPELINER_CLEARED, "AI_ET_DISASTER_ZEPPELINER_CLEARED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_TOWN_FOUNDED, "AI_ET_TOWN_FOUNDED");
SQAIEvent.DefSQMethod(engine, &AIEvent::GetEventType, "GetEventType", 1, "x");
+1
View File
@@ -9,6 +9,7 @@
/** @file ai_event_types.cpp Implementation of all EventTypes. */
#include "../../stdafx.h"
#include "ai_event_types.hpp"
#include "ai_vehicle.hpp"
#include "../../command_type.h"
+33 -1
View File
@@ -12,7 +12,6 @@
#ifndef AI_EVENT_TYPES_HPP
#define AI_EVENT_TYPES_HPP
#include "ai_object.hpp"
#include "ai_event.hpp"
#include "ai_company.hpp"
@@ -800,4 +799,37 @@ private:
StationID station;
};
/**
* Event Town Founded, indicating a new town has been created.
*/
class AIEventTownFounded : public AIEvent {
public:
/** Get the name of this class to identify it towards squirrel. */
static const char *GetClassName() { return "AIEventTownFounded"; }
/**
* @param town The town that was created.
*/
AIEventTownFounded(TownID town) :
AIEvent(AI_ET_TOWN_FOUNDED),
town(town)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventTownFounded *Convert(AIEvent *instance) { return (AIEventTownFounded *)instance; }
/**
* Get the TownID of the town.
* @return The TownID of the town that was created.
*/
TownID GetTownID() { return this->town; }
private:
TownID town;
};
#endif /* AI_EVENT_TYPES_HPP */
+21
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@@ -454,3 +454,24 @@ void SQAIEventDisasterZeppelinerCleared_Register(Squirrel *engine)
SQAIEventDisasterZeppelinerCleared.PostRegister(engine);
}
namespace SQConvert {
/* Allow AIEventTownFounded to be used as Squirrel parameter */
template <> AIEventTownFounded *GetParam(ForceType<AIEventTownFounded *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventTownFounded *)instance; }
template <> AIEventTownFounded &GetParam(ForceType<AIEventTownFounded &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEventTownFounded *)instance; }
template <> const AIEventTownFounded *GetParam(ForceType<const AIEventTownFounded *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventTownFounded *)instance; }
template <> const AIEventTownFounded &GetParam(ForceType<const AIEventTownFounded &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEventTownFounded *)instance; }
template <> int Return<AIEventTownFounded *>(HSQUIRRELVM vm, AIEventTownFounded *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIEventTownFounded", res, NULL, DefSQDestructorCallback<AIEventTownFounded>); return 1; }
} // namespace SQConvert
void SQAIEventTownFounded_Register(Squirrel *engine)
{
DefSQClass <AIEventTownFounded> SQAIEventTownFounded("AIEventTownFounded");
SQAIEventTownFounded.PreRegister(engine, "AIEvent");
SQAIEventTownFounded.DefSQStaticMethod(engine, &AIEventTownFounded::Convert, "Convert", 2, ".x");
SQAIEventTownFounded.DefSQMethod(engine, &AIEventTownFounded::GetTownID, "GetTownID", 1, "x");
SQAIEventTownFounded.PostRegister(engine);
}
+1
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@@ -9,6 +9,7 @@
/** @file ai_execmode.cpp Implementation of AIExecMode. */
#include "../../stdafx.h"
#include "ai_execmode.hpp"
#include "../../company_base.h"
#include "../../company_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
#include "../../stdafx.h"
#include "ai_gamesettings.hpp"
#include "../../settings_internal.h"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_GAMESETTINGS_HPP
#define AI_GAMESETTINGS_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
/**
+1
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@@ -9,6 +9,7 @@
/** @file ai_group.cpp Implementation of AIGroup. */
#include "../../stdafx.h"
#include "ai_group.hpp"
#include "ai_engine.hpp"
#include "../ai_instance.hpp"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_GROUP_HPP
#define AI_GROUP_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
/**
+1
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@@ -9,6 +9,7 @@
/** @file ai_grouplist.cpp Implementation of AIGroupList and friends. */
#include "../../stdafx.h"
#include "ai_grouplist.hpp"
#include "../../company_func.h"
#include "../../group.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_industry.cpp Implementation of AIIndustry. */
#include "../../stdafx.h"
#include "ai_industry.hpp"
#include "ai_cargo.hpp"
#include "ai_map.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
#include "../../stdafx.h"
#include "ai_industrylist.hpp"
#include "../../industry.h"
+2
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@@ -9,8 +9,10 @@
/** @file ai_industrytype.cpp Implementation of AIIndustryType. */
#include "../../stdafx.h"
#include "ai_industrytype.hpp"
#include "ai_map.hpp"
#include "ai_error.hpp"
#include "../../strings_func.h"
#include "../../industry.h"
#include "../../newgrf_industries.h"
-2
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@@ -12,8 +12,6 @@
#ifndef AI_INDUSTRYTYPE_HPP
#define AI_INDUSTRYTYPE_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_list.hpp"
/**
+1
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@@ -9,6 +9,7 @@
/** @file ai_industrytypelist.cpp Implementation of AIIndustryTypeList. */
#include "../../stdafx.h"
#include "ai_industrytypelist.hpp"
#include "../../industry.h"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_INDUSTRYTYPELIST_HPP
#define AI_INDUSTRYTYPELIST_HPP
#include "ai_list.hpp"
#include "ai_industrytype.hpp"
/**
+1
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@@ -9,6 +9,7 @@
/** @file ai_list.cpp Implementation of AIList. */
#include "../../stdafx.h"
#include "ai_list.hpp"
#include "../../debug.h"
#include "../../script/squirrel.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_log.cpp Implementation of AILog. */
#include "../../stdafx.h"
#include "ai_log.hpp"
#include "../../core/alloc_func.hpp"
#include "../../company_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_map.cpp Implementation of AIMap. */
#include "../../stdafx.h"
#include "ai_map.hpp"
#include "../../tile_map.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_marine.cpp Implementation of AIMarine. */
#include "../../stdafx.h"
#include "ai_marine.hpp"
#include "ai_station.hpp"
#include "../../station_base.h"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_MARINE_HPP
#define AI_MARINE_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
+4
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@@ -11,7 +11,11 @@
#include "../../stdafx.h"
#include "../../script/squirrel.hpp"
#include "../../command_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../network/network.h"
#include "../../tunnelbridge.h"
#include "../ai_storage.hpp"
#include "../ai_instance.hpp"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_OBJECT_HPP
#define AI_OBJECT_HPP
#include "../../stdafx.h"
#include "../../misc/countedptr.hpp"
#include "../../road_type.h"
#include "../../rail_type.h"
+29 -10
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@@ -9,6 +9,8 @@
/** @file ai_order.cpp Implementation of AIOrder. */
#include "../../stdafx.h"
#include "ai_order.hpp"
#include "ai_vehicle.hpp"
#include "../ai_instance.hpp"
#include "../../debug.h"
@@ -46,7 +48,7 @@ static OrderType GetOrderTypeByTile(TileIndex t)
/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position)
{
return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumOrders() || order_position == ORDER_CURRENT);
return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT);
}
/**
@@ -63,7 +65,14 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
if (order_position == AIOrder::ORDER_INVALID) return NULL;
}
return v->GetOrder(order_position);
const Order *order = v->orders.list->GetFirstOrder();
while (order->GetType() == OT_AUTOMATIC) order = order->next;
while (order_position > 0) {
order_position = (AIOrder::OrderPosition)(order_position - 1);
order = order->next;
while (order->GetType() == OT_AUTOMATIC) order = order->next;
}
return order;
}
/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position)
@@ -122,8 +131,18 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;
if (order_position == ORDER_CURRENT) return (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->cur_order_index;
return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumOrders()) ? order_position : ORDER_INVALID;
if (order_position == ORDER_CURRENT) {
int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index;
const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0);
if (order == NULL) return ORDER_INVALID;
int num_automatic_orders = 0;
for (int i = 0; i < cur_order_pos; i++) {
if (order->GetType() == OT_AUTOMATIC) num_automatic_orders++;
order = order->next;
}
return (AIOrder::OrderPosition)(cur_order_pos - num_automatic_orders);
}
return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID;
}
@@ -260,7 +279,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID;
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
const Order *order = ::ResolveOrder(vehicle_id, order_position);
return (OrderPosition)order->GetConditionSkipToOrder();
}
@@ -269,7 +288,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID;
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
const Order *order = ::ResolveOrder(vehicle_id, order_position);
return (OrderCondition)order->GetConditionVariable();
}
@@ -278,7 +297,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID;
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
const Order *order = ::ResolveOrder(vehicle_id, order_position);
return (CompareFunction)order->GetConditionComparator();
}
@@ -287,7 +306,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1;
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
const Order *order = ::ResolveOrder(vehicle_id, order_position);
int32 value = order->GetConditionValue();
if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10;
return value;
@@ -299,7 +318,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID;
if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
const Order *order = ::ResolveOrder(vehicle_id, order_position);
return (AIOrder::StopLocation)order->GetStopLocation();
}
@@ -486,7 +505,7 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
const Order *order = ::ResolveOrder(vehicle_id, order_position);
AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
+7 -2
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@@ -12,7 +12,6 @@
#ifndef AI_ORDER_HPP
#define AI_ORDER_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
@@ -113,7 +112,13 @@ public:
CF_INVALID = -1, ///< Invalid compare function, do not use.
};
/** Different constants related to the OrderPosition */
/**
* Index in the list of orders for a vehicle. The first order has index 0, the second
* order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not
* use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition.
* @note Automatic orders are hidden from AIs, so OrderPosition 0 will always be the first
* manual order.
*/
enum OrderPosition {
ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order.
ORDER_INVALID = -1, ///< An invalid order.
+13
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@@ -9,6 +9,7 @@
/** @file ai_rail.cpp Implementation of AIRail. */
#include "../../stdafx.h"
#include "ai_rail.hpp"
#include "ai_map.hpp"
#include "ai_station.hpp"
@@ -19,6 +20,18 @@
#include "../../newgrf.h"
#include "../../newgrf_generic.h"
#include "../../newgrf_station.h"
#include "../../strings_func.h"
/* static */ char *AIRail::GetName(RailType rail_type)
{
if (!IsRailTypeAvailable(rail_type)) return NULL;
static const int len = 64;
char *railtype_name = MallocT<char>(len);
::GetString(railtype_name, GetRailTypeInfo((::RailType)rail_type)->strings.menu_text, &railtype_name[len - 1]);
return railtype_name;
}
/* static */ bool AIRail::IsRailTile(TileIndex tile)
{
+12 -5
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@@ -12,8 +12,6 @@
#ifndef AI_RAIL_HPP
#define AI_RAIL_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_tile.hpp"
/**
@@ -37,9 +35,6 @@ public:
/** Track not suitable for signals */
ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK]
/** Non-uniform stations is diabled */
ERR_NONUNIFORM_STATIONS_DISABLED, // [STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED]
/** This railtype cannot have crossings */
ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
};
@@ -96,6 +91,18 @@ public:
BT_WAYPOINT, ///< Build a rail waypoint
};
/**
* Get the name of a rail type.
* @param rail_type The rail type to get the name of.
* @pre IsRailTypeAvailable(rail_type).
* @return The name the rail type has.
* @note Since there is no string with only the name of the track, the text which
* is shown in the dropdown where you can chose a track type is returned. This
* means that the name could be something like "Maglev construction" instead
* of just "Maglev".
*/
static char *GetName(RailType rail_type);
/**
* Checks whether the given tile is actually a tile with rail that can be
* used to traverse a tile. This excludes rail depots but includes
+36 -38
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@@ -38,47 +38,45 @@ void SQAIRail_Register(Squirrel *engine)
SQAIRail.PreRegister(engine);
SQAIRail.AddConstructor<void (AIRail::*)(), 1>(engine, "x");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAIL_BASE, "ERR_RAIL_BASE");
SQAIRail.DefSQConst(engine, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
SQAIRail.DefSQConst(engine, AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
SQAIRail.DefSQConst(engine, AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, "ERR_NONUNIFORM_STATIONS_DISABLED");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQConst(engine, AIRail::RAILTYPE_INVALID, "RAILTYPE_INVALID");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SW, "RAILTRACK_NE_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SE, "RAILTRACK_NW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_NE, "RAILTRACK_NW_NE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_SW_SE, "RAILTRACK_SW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SW, "RAILTRACK_NW_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SE, "RAILTRACK_NE_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_INVALID, "RAILTRACK_INVALID");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL, "SIGNALTYPE_NORMAL");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY, "SIGNALTYPE_ENTRY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT, "SIGNALTYPE_EXIT");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO, "SIGNALTYPE_COMBO");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS, "SIGNALTYPE_PBS");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS_ONEWAY, "SIGNALTYPE_PBS_ONEWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_TWOWAY, "SIGNALTYPE_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL_TWOWAY, "SIGNALTYPE_NORMAL_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY_TWOWAY, "SIGNALTYPE_ENTRY_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT_TWOWAY, "SIGNALTYPE_EXIT_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO_TWOWAY, "SIGNALTYPE_COMBO_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NONE, "SIGNALTYPE_NONE");
SQAIRail.DefSQConst(engine, AIRail::BT_TRACK, "BT_TRACK");
SQAIRail.DefSQConst(engine, AIRail::BT_SIGNAL, "BT_SIGNAL");
SQAIRail.DefSQConst(engine, AIRail::BT_DEPOT, "BT_DEPOT");
SQAIRail.DefSQConst(engine, AIRail::BT_STATION, "BT_STATION");
SQAIRail.DefSQConst(engine, AIRail::BT_WAYPOINT, "BT_WAYPOINT");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAIL_BASE, "ERR_RAIL_BASE");
SQAIRail.DefSQConst(engine, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
SQAIRail.DefSQConst(engine, AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQConst(engine, AIRail::RAILTYPE_INVALID, "RAILTYPE_INVALID");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SW, "RAILTRACK_NE_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SE, "RAILTRACK_NW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_NE, "RAILTRACK_NW_NE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_SW_SE, "RAILTRACK_SW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SW, "RAILTRACK_NW_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SE, "RAILTRACK_NE_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_INVALID, "RAILTRACK_INVALID");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL, "SIGNALTYPE_NORMAL");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY, "SIGNALTYPE_ENTRY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT, "SIGNALTYPE_EXIT");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO, "SIGNALTYPE_COMBO");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS, "SIGNALTYPE_PBS");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS_ONEWAY, "SIGNALTYPE_PBS_ONEWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_TWOWAY, "SIGNALTYPE_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL_TWOWAY, "SIGNALTYPE_NORMAL_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY_TWOWAY, "SIGNALTYPE_ENTRY_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT_TWOWAY, "SIGNALTYPE_EXIT_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO_TWOWAY, "SIGNALTYPE_COMBO_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NONE, "SIGNALTYPE_NONE");
SQAIRail.DefSQConst(engine, AIRail::BT_TRACK, "BT_TRACK");
SQAIRail.DefSQConst(engine, AIRail::BT_SIGNAL, "BT_SIGNAL");
SQAIRail.DefSQConst(engine, AIRail::BT_DEPOT, "BT_DEPOT");
SQAIRail.DefSQConst(engine, AIRail::BT_STATION, "BT_STATION");
SQAIRail.DefSQConst(engine, AIRail::BT_WAYPOINT, "BT_WAYPOINT");
AIError::RegisterErrorMap(STR_ERROR_CROSSING_ON_ONEWAY_ROAD, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD);
AIError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, AIRail::ERR_UNSUITABLE_TRACK);
AIError::RegisterErrorMap(STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED, AIRail::ERR_NONUNIFORM_STATIONS_DISABLED);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_ON_ONEWAY_ROAD, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD);
AIError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, AIRail::ERR_UNSUITABLE_TRACK);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
AIError::RegisterErrorMapString(AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
AIError::RegisterErrorMapString(AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
AIError::RegisterErrorMapString(AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, "ERR_NONUNIFORM_STATIONS_DISABLED");
AIError::RegisterErrorMapString(AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
AIError::RegisterErrorMapString(AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
AIError::RegisterErrorMapString(AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
AIError::RegisterErrorMapString(AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQStaticMethod(engine, &AIRail::GetName, "GetName", 2, ".i");
SQAIRail.DefSQStaticMethod(engine, &AIRail::IsRailTile, "IsRailTile", 2, ".i");
SQAIRail.DefSQStaticMethod(engine, &AIRail::IsLevelCrossingTile, "IsLevelCrossingTile", 2, ".i");
SQAIRail.DefSQStaticMethod(engine, &AIRail::IsRailDepotTile, "IsRailDepotTile", 2, ".i");
+1
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@@ -9,6 +9,7 @@
/** @file ai_railtypelist.cpp Implementation of AIRailTypeList and friends. */
#include "../../stdafx.h"
#include "ai_railtypelist.hpp"
#include "../../rail.h"
#include "../../company_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_road.cpp Implementation of AIRoad. */
#include "../../stdafx.h"
#include "ai_map.hpp"
#include "ai_station.hpp"
#include "ai_cargo.hpp"
-2
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@@ -12,8 +12,6 @@
#ifndef AI_ROAD_HPP
#define AI_ROAD_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_tile.hpp"
/**
+1
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@@ -9,6 +9,7 @@
/** @file ai_sign.cpp Implementation of AISign. */
#include "../../stdafx.h"
#include "ai_sign.hpp"
#include "table/strings.h"
#include "../ai_instance.hpp"
-2
View File
@@ -12,9 +12,7 @@
#ifndef AI_SIGN_HPP
#define AI_SIGN_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_company.hpp"
/**
* Class that handles all sign related functions.
+1
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@@ -9,6 +9,7 @@
/** @file ai_signlist.cpp Implementation of AISignList and friends. */
#include "../../stdafx.h"
#include "ai_signlist.hpp"
#include "ai_sign.hpp"
#include "../../signs_base.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_station.cpp Implementation of AIStation. */
#include "../../stdafx.h"
#include "ai_station.hpp"
#include "ai_cargo.hpp"
#include "ai_map.hpp"
-2
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@@ -12,8 +12,6 @@
#ifndef AI_STATION_HPP
#define AI_STATION_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_road.hpp"
#include "ai_basestation.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */
#include "../../stdafx.h"
#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../company_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_subsidy.cpp Implementation of AISubsidy. */
#include "../../stdafx.h"
#include "ai_subsidy.hpp"
#include "ai_date.hpp"
#include "../../subsidy_base.h"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_SUBSIDY_HPP
#define AI_SUBSIDY_HPP
#include "ai_object.hpp"
#include "ai_company.hpp"
/**
+1
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@@ -9,6 +9,7 @@
/** @file ai_subsidylist.cpp Implementation of AISubsidyList. */
#include "../../stdafx.h"
#include "ai_subsidylist.hpp"
#include "../../subsidy_base.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_testmode.cpp Implementation of AITestMode. */
#include "../../stdafx.h"
#include "ai_testmode.hpp"
#include "../../company_base.h"
#include "../../company_func.h"
+1
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@@ -9,6 +9,7 @@
/** @file ai_tile.cpp Implementation of AITile. */
#include "../../stdafx.h"
#include "ai_tile.hpp"
#include "ai_map.hpp"
#include "ai_town.hpp"
-1
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@@ -12,7 +12,6 @@
#ifndef AI_TILE_HPP
#define AI_TILE_HPP
#include "ai_list.hpp"
#include "ai_error.hpp"
#include "ai_company.hpp"
+1
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@@ -9,6 +9,7 @@
/** @file ai_tilelist.cpp Implementation of AITileList and friends. */
#include "../../stdafx.h"
#include "ai_tilelist.hpp"
#include "ai_industry.hpp"
#include "../../industry.h"
+1 -1
View File
@@ -12,8 +12,8 @@
#ifndef AI_TILELIST_HPP
#define AI_TILELIST_HPP
#include "ai_list.hpp"
#include "ai_station.hpp"
#include "ai_list.hpp"
/**
* Creates an empty list, in which you can add tiles.
+8
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@@ -9,6 +9,7 @@
/** @file ai_town.cpp Implementation of AITown. */
#include "../../stdafx.h"
#include "ai_town.hpp"
#include "ai_map.hpp"
#include "ai_cargo.hpp"
@@ -129,6 +130,13 @@
return ::HasBit(::Town::Get(town_id)->statues, _current_company);
}
/* static */ bool AITown::IsCity(TownID town_id)
{
if (!IsValidTown(town_id)) return false;
return ::Town::Get(town_id)->larger_town;
}
/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
+8 -1
View File
@@ -12,7 +12,6 @@
#ifndef AI_TOWN_HPP
#define AI_TOWN_HPP
#include "ai_object.hpp"
#include "ai_company.hpp"
/**
@@ -226,6 +225,14 @@ public:
*/
static bool HasStatue(TownID town_id);
/**
* Find out if the town is a city.
* @param town_id The town to check.
* @pre IsValidTown(town_id).
* @return True if the town is a city.
*/
static bool IsCity(TownID town_id);
/**
* Find out how long the town is undergoing road reconstructions.
* @param town_id The town to check.
+1
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@@ -71,6 +71,7 @@ void SQAITown_Register(Squirrel *engine)
SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue, "HasStatue", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &AITown::IsCity, "IsCity", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i");

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