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Author SHA1 Message Date
rubidium 5ee0806b18 (svn r19008) -Release: 1.0.0-beta4 2010-02-04 17:17:36 +00:00
205 changed files with 4310 additions and 6441 deletions
+4 -3
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@@ -89,7 +89,8 @@ FILE_PATTERNS = *.c \
*.cpp \
*.c++ \
*.h \
*.hpp
*.hpp \
table/*.h
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
@@ -195,8 +196,8 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK ENABLE_AI WITH_ZLIB WITH_LZO WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE
EXPAND_AS_DEFINED =
PREDEFINED =
EXPAND_AS_DEFINED = DEF_COMMAND
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
+1 -16
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@@ -129,22 +129,10 @@ mrproper:
done
$(Q)rm -rf objs
$(Q)rm -f Makefile Makefile.am Makefile.bundle
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
$(Q)rm -f media/openttd.desktop
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
# directories for bundle generation
$(Q)rm -rf $(BUNDLE_DIR)
$(Q)rm -rf $(BUNDLES_DIR)
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
depend:
@for dir in $(SRC_DIRS); do \
@@ -162,7 +150,6 @@ run-prof: all
regression: all
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
test: regression
%.o:
@for dir in $(SRC_DIRS); do \
@@ -174,6 +161,4 @@ test: regression
$(MAKE) -C $$dir $@; \
done
.PHONY: test distclean mrproper clean
include Makefile.bundle
-1
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@@ -88,7 +88,6 @@ clean:
$(Q)rm -f strgen.o string.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang
%.lng:
@echo '$(STAGE) No such language: $(@:%.lng=%)'
+1 -4
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@@ -58,10 +58,7 @@ RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
# Make sure endian_target.h is reasable as if it was in the src/ dir
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SCRIPT_SRC_DIR)
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
-10
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@@ -920,15 +920,6 @@ function Regression::Order()
print(" UnshareOrders(): " + AIOrder.UnshareOrders(13));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33421, AIOrder.AIOF_NONE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(13, 0));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(23596, 8));
print(" BuildRailStation(): " + AIRail.BuildRailStation(7958, AIRail.RAILTRACK_NE_SW, 1, 1, AIStation.STATION_NEW));
print(" AppendOrder(): " + AIOrder.AppendOrder(20, 7958, AIOrder.AIOF_NONE));
print(" GetOrderCount(): " + AIOrder.GetOrderCount(20));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
print(" SetStopLocation(): " + AIOrder.SetStopLocation(20, 0, AIOrder.STOPLOCATION_MIDDLE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
local list = AIStationList_Vehicle(12);
print("");
@@ -1033,7 +1024,6 @@ function Regression::Rail()
print(" " + i + " => " + list.GetValue(i));
}
print(" RemoveDepot(): " + AITile.DemolishTile(33411));
print(" BuildRailDepot(): " + AIRail.BuildRailDepot(23596, 23597));
print(" Station");
print(" BuildRailStation(): " + AIRail.BuildRailStation(0, AIRail.RAILTRACK_NE_SW, 1, 1, AIStation.STATION_NEW));
+1 -12
View File
@@ -7179,7 +7179,6 @@
Depot distance from (0,0) ListDump:
33411 => 261
RemoveDepot(): true
BuildRailDepot(): true
Station
BuildRailStation(): false
BuildRailStation(): true
@@ -8566,14 +8565,6 @@
ShareOrders(): true
UnshareOrders(): true
AppendOrder(): true
GetStopLocation(): -1
BuildVehicle(): 20
BuildRailStation(): true
AppendOrder(): true
GetOrderCount(): 1
GetStopLocation(): 2
SetStopLocation(): true
GetStopLocation(): 1
--StationList_Vehicle--
Count(): 2
@@ -8600,11 +8591,9 @@
4 => 0
--VehicleList_Station--
Count(): 1
Count(): 0
Location ListDump:
20 => 23596
foreach():
20 => 23596
First Subsidy Test
--Subsidy (0) --
-32
View File
@@ -1,35 +1,3 @@
1.0.0-RC1 (2010-02-18)
------------------------------------------------------------------------
- Feature: Allow to select different land colours for the smallmap (r19064)
- Feature: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types (r19056)
- Feature: Add zoom-out to smallmap (r19039)
- Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station (r19014)
- Change: Move home directory to a better place in Haiku [FS#3625] (r19151)
- Change: Do not load the 'new game' NewGRFs when you are certain the savegame would not have been saved with them, i.e. do not load the 'new game' NewGRFs for TTO savegames (r19044)
- Fix: Invisible depots draw the track, so also draw the overlays (r19154)
- Fix: [v]seprintf should return the number of added characters excluding '\0' on truncation [FS#3627] (r19149, r19148)
- Fix: [YAPF] Look-ahead for multitile waypoints 'made up' data that should not go into the cache, causing desyncs in MP [FS#3619] (r19141)
- Fix: Report a more useful error when failing to build a bubble generator (r19137)
- Fix: Resize station cargo widget when needed to display all accepted cargo types [FS#3617] (r19123)
- Fix: [NewGRF] Industry property 0x17 was interpreted incorrectly and in some cases circumvented the density difficulty setting (r19120)
- Fix: removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
- Fix: In the order window the Non-stop dropdown was not enabled for depot and waypoint orders and some buttons were raised too soon [FS#3593] (r19118, r19117)
- Fix: Do not crash on broken lng file and prevent it from happening again [FS#3611] (r19113, r19112)
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
- Fix: The BeMidi driver was broken [FS#3610] (r19097)
- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
- Fix: [NewGRF] Settings that are part of the "TTPatch flags" can cause desyncs if they are changed in network games (r19066)
- Fix: When banning yourself via rcon do not send the 'command response' to the client as the connection has already been terminated [FS#3598] (r19054)
- Fix: Mass stopping/starting/autoreplacing gave empty errors when there were no vehicles [FS#3577] (r19024)
- Fix: City airport introduction date had become 5 years later (r19023)
- Fix: Loading old (0.1-ish) savegames failed (r19022)
- Fix: Do not NULL the pointers when saving the savegame on an error during saving; the savegame is still valid, so do not make it invalid [FS#3570] (r19021)
- Fix: When removing roads, the player was also charged for removing the foundations [FS#3591] (r19016)
1.0.0-beta4 (2010-02-04)
------------------------------------------------------------------------
- Feature: Content mirroring support (r18994)
+19 -28
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@@ -11,7 +11,7 @@ log() {
}
set_default() {
released_version="1.0.0-RC1"
released_version="1.0.0-beta4"
ignore_extra_parameters="0"
# We set all kinds of defaults for params. Later on the user can override
@@ -51,7 +51,6 @@ set_default() {
enable_lto="0"
enable_dedicated="0"
enable_network="1"
enable_ai="1"
enable_static="1"
enable_translator="0"
enable_unicode="1"
@@ -123,7 +122,6 @@ set_default() {
enable_lto
enable_dedicated
enable_network
enable_ai
enable_static
enable_translator
enable_unicode
@@ -276,12 +274,8 @@ detect_params() {
--enable-ipo=*) enable_lto="$optarg";;
--enable-dedicated) enable_dedicated="1";;
--enable-dedicated=*) enable_dedicated="$optarg";;
--enable-network) enable_network="2";;
--enable-network=*) enable_network="$optarg";;
--disable-network) enable_network="0";;
--enable-ai) enable_ai="2";;
--enable-ai=*) enable_ai="$optarg";;
--disable-ai) enable_ai="0";;
--disable-static) enable_static="0";;
--enable-static) enable_static="2";;
--enable-static=*) enable_static="$optarg";;
@@ -718,14 +712,6 @@ check_params() {
log 1 "checking network... disabled"
fi
if [ "$enable_ai" != "0" ]; then
log 1 "checking ai... found"
SCRIPT_SRC_DIR="$ROOT_DIR/src/3rdparty/squirrel/include"
else
log 1 "checking ai... disabled"
SCRIPT_SRC_DIR=""
fi
if [ "$enable_translator" != "0" ]; then
log 1 "checking translator... debug"
# -t shows TODO items, normally they are muted
@@ -741,6 +727,15 @@ check_params() {
log 1 "checking assert... disabled"
fi
SCRIPT_SRC_DIR="$ROOT_DIR/src/3rdparty/squirrel/include"
if [ ! -d "$SCRIPT_SRC_DIR" ]; then
log 1 "checking 3rdparty... NOT FOUND"
log 1 "ERROR: please make sure you have src/3rdparty/squirrel"
log 1 "ERROR: you can find the source at svn://svn.openttd.org/3rdparty/squirrel"
exit 1
fi
log 1 "checking 3rdparty... found"
pre_detect_with_zlib=$with_zlib
detect_zlib
@@ -1018,7 +1013,7 @@ check_params() {
fi
if [ "$personal_dir" = "1" ]; then
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "WINCE" ] || [ "$os" = "DOS" ] || [ "$os" == "HAIKU" ]; then
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "WINCE" ] || [ "$os" = "DOS" ]; then
personal_dir="OpenTTD"
elif [ "$os" = "OSX" ]; then
personal_dir="Documents/OpenTTD"
@@ -1150,8 +1145,8 @@ make_compiler_cflags() {
# Enable some things only for certain GCC versions
cc_version=`$1 -dumpversion | cut -c 1,3`
if [ $cc_version -lt 33 ]; then
log 1 "configure: error: gcc older than 3.3 can't compile OpenTTD because of its poor template support"
if [ $cc_version -lt 30 ]; then
log 1 "configure: error: gcc older than 3.0 can't compile OpenTTD because of its poor template support"
exit 1
fi
@@ -1433,9 +1428,7 @@ make_cflags_and_ldflags() {
if [ "$cpu_type" = "64" ] && [ "$enable_universal" = "0" ]; then
CFLAGS="$CFLAGS -D_SQ64"
fi
if [ "$enable_ai" != "0" ]; then
CFLAGS="$CFLAGS -I$SCRIPT_SRC_DIR -DENABLE_AI"
fi
CFLAGS="$CFLAGS -I$SCRIPT_SRC_DIR"
if [ -n "$png_config" ]; then
CFLAGS="$CFLAGS -DWITH_PNG"
@@ -1649,7 +1642,7 @@ check_compiler() {
fi
machine=`eval $compiler $9 2>/dev/null`
ret=$?
eval "$2=\"$compiler\""
eval "$2=$compiler"
log 2 "executing $compiler $9"
log 2 " returned $machine"
@@ -1670,7 +1663,7 @@ check_compiler() {
# Check for manual compiler
machine=`$4 $9 2>/dev/null`
ret=$?
eval "$2=\"$4\""
eval "$2=$4"
log 2 "executing $4 $9"
log 2 " returned $machine"
@@ -1687,7 +1680,7 @@ check_compiler() {
if [ -n "$5" ]; then
machine=`$5 $9 2>/dev/null`
ret=$?
eval "$2=\"$5\""
eval "$2=$5"
log 2 "executing $5 $9"
log 2 " returned $machine"
@@ -1706,7 +1699,7 @@ check_compiler() {
# No $5, so try '$6'
machine=`$6 $9 2>/dev/null`
ret=$?
eval "$2=\"$6\""
eval "$2=$6"
log 2 "executing $6 $9"
log 2 " returned $machine"
@@ -1716,7 +1709,7 @@ check_compiler() {
# Maybe '$7'?
machine=`$7 $9 2>/dev/null`
ret=$?
eval "$2=\"$7\""
eval "$2=$7"
log 2 "executing $7 $9"
log 2 " returned $machine"
@@ -3172,8 +3165,6 @@ showhelp() {
echo " --with-psp-config[=psp-config] enables psp-config support (PSP ONLY)"
echo " --disable-builtin-depend disable use of builtin deps finder"
echo " --with-makedepend[=makedepend] enables makedepend support"
echo " --with-ccache enables ccache support"
echo " --with-distcc enables distcc support"
echo ""
echo "Some influential environment variables:"
echo " CC C compiler command"
Vendored
-1
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@@ -113,7 +113,6 @@ AWKCOMMAND='
if ($0 == "OS2" && "'$os'" != "OS2") { next; }
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
+5
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@@ -8,6 +8,7 @@
.Sh SYNOPSIS
.Nm
.Op Fl efhx
.Op Fl a Ar ai
.Op Fl b Ar blitter
.Op Fl c Ar config_file
.Op Fl d Ar [level | cat=lvl[,...]]
@@ -29,6 +30,10 @@
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.It Fl a Ar ai
Set the AI, see
.Fl h
for a full list
.It Fl b Ar blitter
Set the blitter, see
.Fl h
+3 -3
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@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2010-02-18
Release version: 1.0.0-RC1
Last updated: 2010-02-04
Release version: 1.0.0-beta4
------------------------------------------------------------------------
@@ -142,7 +142,7 @@ Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294]
use of interrupt-based scheduling may resolve sound problems for
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
this can be accomplished by changing the following line in the
/etc/pulse/default.pa file:
/etc/pulsa/default.pa file:
load-module module-udev-detect
to
load-module module-udev-detect tsched=0
-6
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@@ -1,9 +1,3 @@
openttd (1.0.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Feb 2010 00:01:02 +0100
openttd (1.0.0~beta4) unstable; urgency=low
* New upstream release.
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.0.0-RC1
set OPENTTD_VERSION=1.0.0-beta4
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
+2 -2
View File
@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 0
!define APPV_MAINT 0
!define APPV_BUILD 4
!define APPV_EXTRA "-RC1"
!define APPV_BUILD 3
!define APPV_EXTRA "-beta4"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+1 -1
View File
@@ -39,7 +39,7 @@ Sub UpdateFiles(version)
modified = Mid(version, InStrRev(version, Chr(9)) + 1)
version = Mid(version, 1, InStr(version, Chr(9)) - 1)
Else
version = "1.0.0-RC1"
version = "1.0.0-beta4"
revision = 0
modified = 1
End If
+1 -3
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@@ -40,7 +40,6 @@ sdl_config="1"
png_config="1"
os="MSVC"
enable_dedicated="0"
enable_ai="1"
with_cocoa="0"
enable_directmusic="1"
with_threads="1"
@@ -95,7 +94,6 @@ load_main_data() {
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS") { next; }
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
@@ -161,7 +159,7 @@ load_lang_data() {
<Tool
Name=\"VCCustomBuildTool\"
Description=\"Generating "$i" language file\"
CommandLine=\"..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang &quot;\$(InputPath)&quot;&#x0D;&#x0A;exit 0\"
CommandLine=\"..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang &quot;\$(InputPath)&quot;&#x0D;&#x0A;\"
AdditionalDependencies=\"..\\src\\lang\\english.txt\"
Outputs=\"..\\bin\\lang\\"$i".lng\"
/>
+1 -2
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@@ -158,7 +158,6 @@ Function load_main_data(filename)
line = "WIN32" Or _
line = "MSVC" Or _
line = "DIRECTMUSIC" Or _
line = "AI" Or _
line = "HAVE_THREAD" _
) Then skip = skip + 1
deep = deep + 1
@@ -210,7 +209,7 @@ Function load_lang_data(dir)
& vbCrLf & " <Tool" _
& vbCrLf & " Name=" & Chr(34) & "VCCustomBuildTool" & Chr(34) _
& vbCrLf & " Description=" & Chr(34) & "Generating " & file & " language file" & Chr(34) _
& vbCrLf & " CommandLine=" & Chr(34) & "..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0" & Chr(34) _
& vbCrLf & " CommandLine=" & Chr(34) & "..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;" & Chr(34) _
& vbCrLf & " AdditionalDependencies=" & Chr(34) & "..\src\lang\english.txt" & Chr(34) _
& vbCrLf & " Outputs=" & Chr(34) & "..\bin\lang\" & file & ".lng" & Chr(34) _
& vbCrLf & " />" _
+46 -46
View File
@@ -55,7 +55,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating afrikaans language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\afrikaans.lng"
/>
@@ -70,7 +70,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating arabic_egypt language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\arabic_egypt.lng"
/>
@@ -85,7 +85,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating brazilian_portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\brazilian_portuguese.lng"
/>
@@ -100,7 +100,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating bulgarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\bulgarian.lng"
/>
@@ -115,7 +115,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating catalan language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\catalan.lng"
/>
@@ -130,7 +130,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating croatian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\croatian.lng"
/>
@@ -145,7 +145,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating czech language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\czech.lng"
/>
@@ -160,7 +160,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating danish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\danish.lng"
/>
@@ -175,7 +175,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating dutch language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\dutch.lng"
/>
@@ -190,7 +190,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating english language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\english.lng"
/>
@@ -205,7 +205,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating english_US language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\english_US.lng"
/>
@@ -220,7 +220,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating esperanto language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\esperanto.lng"
/>
@@ -235,7 +235,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating estonian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\estonian.lng"
/>
@@ -250,7 +250,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating finnish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\finnish.lng"
/>
@@ -265,7 +265,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating french language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\french.lng"
/>
@@ -280,7 +280,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating galician language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\galician.lng"
/>
@@ -295,7 +295,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating german language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\german.lng"
/>
@@ -310,7 +310,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating greek language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\greek.lng"
/>
@@ -325,7 +325,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating hebrew language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\hebrew.lng"
/>
@@ -340,7 +340,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating hungarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\hungarian.lng"
/>
@@ -355,7 +355,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating icelandic language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\icelandic.lng"
/>
@@ -370,7 +370,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating indonesian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\indonesian.lng"
/>
@@ -385,7 +385,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating italian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\italian.lng"
/>
@@ -400,7 +400,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\japanese.lng"
/>
@@ -415,7 +415,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\korean.lng"
/>
@@ -430,7 +430,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating latvian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\latvian.lng"
/>
@@ -445,7 +445,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating lithuanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\lithuanian.lng"
/>
@@ -460,7 +460,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating luxembourgish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\luxembourgish.lng"
/>
@@ -475,7 +475,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating malay language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\malay.lng"
/>
@@ -490,7 +490,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_bokmal language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\norwegian_bokmal.lng"
/>
@@ -505,7 +505,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\norwegian_nynorsk.lng"
/>
@@ -520,7 +520,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating polish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\polish.lng"
/>
@@ -535,7 +535,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\portuguese.lng"
/>
@@ -550,7 +550,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating romanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\romanian.lng"
/>
@@ -565,7 +565,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating russian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\russian.lng"
/>
@@ -580,7 +580,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating serbian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\serbian.lng"
/>
@@ -595,7 +595,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\simplified_chinese.lng"
/>
@@ -610,7 +610,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating slovak language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\slovak.lng"
/>
@@ -625,7 +625,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\slovenian.lng"
/>
@@ -640,7 +640,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating spanish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\spanish.lng"
/>
@@ -655,7 +655,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating swedish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\swedish.lng"
/>
@@ -670,7 +670,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\traditional_chinese.lng"
/>
@@ -685,7 +685,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating turkish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\turkish.lng"
/>
@@ -700,7 +700,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating ukrainian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\ukrainian.lng"
/>
@@ -715,7 +715,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating vietnamese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\vietnamese.lng"
/>
@@ -730,7 +730,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating welsh language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\welsh.lng"
/>
+46 -46
View File
@@ -56,7 +56,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating afrikaans language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\afrikaans.lng"
/>
@@ -71,7 +71,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating arabic_egypt language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\arabic_egypt.lng"
/>
@@ -86,7 +86,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating brazilian_portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\brazilian_portuguese.lng"
/>
@@ -101,7 +101,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating bulgarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\bulgarian.lng"
/>
@@ -116,7 +116,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating catalan language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\catalan.lng"
/>
@@ -131,7 +131,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating croatian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\croatian.lng"
/>
@@ -146,7 +146,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating czech language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\czech.lng"
/>
@@ -161,7 +161,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating danish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\danish.lng"
/>
@@ -176,7 +176,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating dutch language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\dutch.lng"
/>
@@ -191,7 +191,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating english language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\english.lng"
/>
@@ -206,7 +206,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating english_US language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\english_US.lng"
/>
@@ -221,7 +221,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating esperanto language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\esperanto.lng"
/>
@@ -236,7 +236,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating estonian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\estonian.lng"
/>
@@ -251,7 +251,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating finnish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\finnish.lng"
/>
@@ -266,7 +266,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating french language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\french.lng"
/>
@@ -281,7 +281,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating galician language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\galician.lng"
/>
@@ -296,7 +296,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating german language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\german.lng"
/>
@@ -311,7 +311,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating greek language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\greek.lng"
/>
@@ -326,7 +326,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating hebrew language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\hebrew.lng"
/>
@@ -341,7 +341,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating hungarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\hungarian.lng"
/>
@@ -356,7 +356,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating icelandic language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\icelandic.lng"
/>
@@ -371,7 +371,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating indonesian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\indonesian.lng"
/>
@@ -386,7 +386,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating italian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\italian.lng"
/>
@@ -401,7 +401,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\japanese.lng"
/>
@@ -416,7 +416,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\korean.lng"
/>
@@ -431,7 +431,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating latvian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\latvian.lng"
/>
@@ -446,7 +446,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating lithuanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\lithuanian.lng"
/>
@@ -461,7 +461,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating luxembourgish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\luxembourgish.lng"
/>
@@ -476,7 +476,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating malay language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\malay.lng"
/>
@@ -491,7 +491,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_bokmal language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\norwegian_bokmal.lng"
/>
@@ -506,7 +506,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\norwegian_nynorsk.lng"
/>
@@ -521,7 +521,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating polish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\polish.lng"
/>
@@ -536,7 +536,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\portuguese.lng"
/>
@@ -551,7 +551,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating romanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\romanian.lng"
/>
@@ -566,7 +566,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating russian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\russian.lng"
/>
@@ -581,7 +581,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating serbian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\serbian.lng"
/>
@@ -596,7 +596,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\simplified_chinese.lng"
/>
@@ -611,7 +611,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating slovak language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\slovak.lng"
/>
@@ -626,7 +626,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\slovenian.lng"
/>
@@ -641,7 +641,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating spanish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\spanish.lng"
/>
@@ -656,7 +656,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating swedish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\swedish.lng"
/>
@@ -671,7 +671,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\traditional_chinese.lng"
/>
@@ -686,7 +686,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating turkish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\turkish.lng"
/>
@@ -701,7 +701,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating ukrainian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\ukrainian.lng"
/>
@@ -716,7 +716,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating vietnamese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\vietnamese.lng"
/>
@@ -731,7 +731,7 @@
<Tool
Name="VCCustomBuildTool"
Description="Generating welsh language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\welsh.lng"
/>
+4 -24
View File
@@ -60,7 +60,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -169,7 +169,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -273,7 +273,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -383,7 +383,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -719,10 +719,6 @@
RelativePath=".\..\src\tile_map.cpp"
>
</File>
<File
RelativePath=".\..\src\tilearea.cpp"
>
</File>
<File
RelativePath=".\..\src\townname.cpp"
>
@@ -1023,10 +1019,6 @@
RelativePath=".\..\src\gfxinit.h"
>
</File>
<File
RelativePath=".\..\src\graph_gui.h"
>
</File>
<File
RelativePath=".\..\src\group.h"
>
@@ -1191,10 +1183,6 @@
RelativePath=".\..\src\newgrf_properties.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_railtype.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_sound.h"
>
@@ -1323,10 +1311,6 @@
RelativePath=".\..\src\sdl.h"
>
</File>
<File
RelativePath=".\..\src\smallmap_gui.h"
>
</File>
<File
RelativePath=".\..\src\sound\sdl_s.h"
>
@@ -3207,10 +3191,6 @@
RelativePath=".\..\src\newgrf_industrytiles.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_railtype.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_sound.cpp"
>
+4 -4
View File
@@ -60,7 +60,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -169,7 +169,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -273,7 +273,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -383,7 +383,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
+4 -24
View File
@@ -61,7 +61,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -168,7 +168,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -271,7 +271,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -380,7 +380,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -716,10 +716,6 @@
RelativePath=".\..\src\tile_map.cpp"
>
</File>
<File
RelativePath=".\..\src\tilearea.cpp"
>
</File>
<File
RelativePath=".\..\src\townname.cpp"
>
@@ -1020,10 +1016,6 @@
RelativePath=".\..\src\gfxinit.h"
>
</File>
<File
RelativePath=".\..\src\graph_gui.h"
>
</File>
<File
RelativePath=".\..\src\group.h"
>
@@ -1188,10 +1180,6 @@
RelativePath=".\..\src\newgrf_properties.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_railtype.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_sound.h"
>
@@ -1320,10 +1308,6 @@
RelativePath=".\..\src\sdl.h"
>
</File>
<File
RelativePath=".\..\src\smallmap_gui.h"
>
</File>
<File
RelativePath=".\..\src\sound\sdl_s.h"
>
@@ -3204,10 +3188,6 @@
RelativePath=".\..\src\newgrf_industrytiles.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_railtype.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_sound.cpp"
>
+4 -4
View File
@@ -61,7 +61,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -168,7 +168,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -271,7 +271,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -380,7 +380,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
+2 -20
View File
@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2010-02-18
Release version: 1.0.0-RC1
Last updated: 2010-02-04
Release version: 1.0.0-beta4
------------------------------------------------------------------------
@@ -18,7 +18,6 @@ Table of Contents:
6.0) Configuration File
7.0) Compiling
* 7.1) Required/optional libraries
* 7.2) Supported compilers
8.0) Translating
* 8.1 Translation
* 8.2 Previewing
@@ -425,23 +424,6 @@ zlib you cannot open most savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
no graphical user interface; you would be building a dedicated server.
7.2) Supported compilers:
---- -------------------
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2005 and 2008.
Version 2005 gives bogus warnings about scoping issues.
- GNU Compiler Collection (GCC) 3.3 - 4.5.
Versions 4.1 and earlier give bogus warnings about uninitialised variables.
Versions 4.4 and later give bogus warnings about freeing heap objects.
- Intel C++ Compiler (ICC) 11.0 and 11.1.
The following compilers are known not to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2003 and earlier.
- GNU Compiler Collection (GCC) 3.2 and earlier.
- (Open) Watcom.
If any of these compilers can compile OpenTTD again, please let us know.
8.0) Translating:
---- -------------------
See http://www.openttd.org/development for up-to-date information.
-7
View File
@@ -67,7 +67,6 @@ subsidy.cpp
texteff.cpp
tgp.cpp
tile_map.cpp
tilearea.cpp
townname.cpp
#if WIN32
#else
@@ -165,7 +164,6 @@ genworld.h
gfx_func.h
gfx_type.h
gfxinit.h
graph_gui.h
group.h
group_gui.h
group_type.h
@@ -207,7 +205,6 @@ newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
newgrf_properties.h
newgrf_railtype.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
@@ -240,7 +237,6 @@ roadstop_base.h
roadveh.h
screenshot.h
sdl.h
smallmap_gui.h
sound/sdl_s.h
video/sdl_v.h
settings_func.h
@@ -517,7 +513,6 @@ table/water_land.h
3rdparty/md5/md5.cpp
3rdparty/md5/md5.h
#if AI
# Script
script/script_info.cpp
script/script_info.hpp
@@ -698,7 +693,6 @@ ai/api/ai_vehicle.cpp
ai/api/ai_vehiclelist.cpp
ai/api/ai_waypoint.cpp
ai/api/ai_waypointlist.cpp
#end
# Blitters
#if DEDICATED
@@ -750,7 +744,6 @@ newgrf_generic.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_industrytiles.cpp
newgrf_railtype.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp
-23
View File
@@ -12,7 +12,6 @@
#ifndef AI_HPP
#define AI_HPP
#ifdef ENABLE_AI
#include "api/ai_event_types.hpp"
#include "../date_type.h"
#include "../core/string_compare_type.hpp"
@@ -126,26 +125,4 @@ private:
static class AIScanner *ai_scanner;
};
#else /* ENABLE_AI */
#include "../company_type.h"
#define NewEvent(cid, event) nop()
#define BroadcastNewEvent(...) nop()
class AI {
public:
static void StartNew(CompanyID company, bool rerandomise_ai = true) {}
static void Stop(CompanyID company) {}
static void Initialize() {}
static void Uninitialize(bool keepConfig) {}
static void KillAll() {}
static void GameLoop() {}
static bool HasAI(const struct ContentInfo *ci, bool md5sum) { return false; }
static void Rescan() {}
static char *GetConsoleList(char *p, const char *last) { return p; }
static void nop() { }
};
#endif /* ENABLE_AI */
#endif /* AI_HPP */
-2
View File
@@ -11,7 +11,6 @@
#ifndef AI_CONFIG_HPP
#define AI_CONFIG_HPP
#ifdef ENABLE_AI
#include <map>
#include "ai_info.hpp"
@@ -131,5 +130,4 @@ private:
bool is_random_ai;
};
#endif /* ENABLE_AI */
#endif /* AI_CONFIG_HPP */
-10
View File
@@ -14,17 +14,7 @@
#include "../company_type.h"
#ifdef ENABLE_AI
void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
#else
#include "table/strings.h"
static inline void ShowAIConfigWindow()
{
ShowErrorMessage(STR_ERROR_NO_AI, STR_ERROR_NO_AI_SUB, 0, 0);
}
static inline void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY) {ShowAIConfigWindow();}
#endif /* ENABLE_AI */
#endif /* AI_GUI_HPP */
-3
View File
@@ -12,8 +12,6 @@
#ifndef AI_INFO
#define AI_INFO
#ifdef ENABLE_AI
#include <list>
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"
@@ -143,5 +141,4 @@ private:
const char *category;
};
#endif /* ENABLE_AI */
#endif /* AI_INFO */
-8
View File
@@ -26,8 +26,6 @@
* \li AIInfo::AICONFIG_INGAME
* \li AIMarine::GetBuildCost
* \li AIOrder::AIOF_GOTO_NEAREST_DEPOT
* \li AIOrder::GetStopLocation
* \li AIOrder::SetStopLocation
* \li AIRail::RemoveRailStationTileRectangle
* \li AIRail::RemoveRailWaypointTileRectangle
* \li AIRail::GetBuildCost
@@ -104,12 +102,6 @@
* the search bounding box and the industry's bounding box intersect, are
* counted. Previously these industries (and their cargos), although they
* produced cargo for a station at the given location, were not returned.
* \li AIRail::BuildRail will now fail completely if there is an obstacle
* between the begin and end, instead of building up to the obstacle and
* returning that everything went okay.
* \li Orders for buoys are now waypoint orders, i.e. instead of using the
* station orders for buoys one has to use waypoint orders.
* \li Autoreplaces can now also be set for the default group via AIGroup.
*
* \b 0.7.5
*
-22
View File
@@ -285,16 +285,6 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
return value;
}
/* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position)
{
if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID;
if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return (AIOrder::StopLocation)order->GetStopLocation();
}
/* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to)
{
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
@@ -332,18 +322,6 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER);
}
/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location)
{
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL);
EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position));
EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR);
uint32 p1 = vehicle_id | (order_position << 16);
uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4);
return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER);
}
/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags)
{
EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
-32
View File
@@ -118,14 +118,6 @@ public:
ORDER_INVALID = -1, //!< An invalid order.
};
/** Where to stop trains in a station that's longer then the train */
enum StopLocation {
STOPLOCATION_NEAR, //!< Stop the train as soon as it's completely in the station
STOPLOCATION_MIDDLE, //!< Stop the train in the middle of the station
STOPLOCATION_FAR, //!< Stop the train at the far end of the station
STOPLOCATION_INVALID = -1, //!< An invalid stop location
};
/**
* Checks whether the given order id is valid for the given vehicle.
* @param vehicle_id The vehicle to check the order index for.
@@ -289,17 +281,6 @@ public:
*/
static int32 GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the stoplocation of the given order for the given train.
* @param vehicle_id The vehicle to get the value for.
* @param order_position The order to get the value for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL.
* @pre IsGotoStationOrder(vehicle_id, order_position).
* @return The relative position where the train will stop inside a station.
*/
static StopLocation GetStopLocation(VehicleID vehicle_id, OrderPosition order_position);
/**
* Sets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle.
* @param vehicle_id The vehicle to set the OrderPosition for.
@@ -348,19 +329,6 @@ public:
*/
static bool SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value);
/**
* Sets the stoplocation of the given order for the given train.
* @param vehicle_id The vehicle to get the value for.
* @param order_position The order to get the value for.
* @param stop_location The relative position where a train will stop inside a station.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL.
* @pre IsGotoStationOrder(vehicle_id, order_position).
* @pre stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR
* @return Whether the order has been/can be changed.
*/
static bool SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location);
/**
* Appends an order to the end of the vehicle's order list.
* @param vehicle_id The vehicle to append the order to.
-8
View File
@@ -23,8 +23,6 @@ namespace SQConvert {
template <> int Return<AIOrder::CompareFunction>(HSQUIRRELVM vm, AIOrder::CompareFunction res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> AIOrder::OrderPosition GetParam(ForceType<AIOrder::OrderPosition>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AIOrder::OrderPosition)tmp; }
template <> int Return<AIOrder::OrderPosition>(HSQUIRRELVM vm, AIOrder::OrderPosition res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> AIOrder::StopLocation GetParam(ForceType<AIOrder::StopLocation>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AIOrder::StopLocation)tmp; }
template <> int Return<AIOrder::StopLocation>(HSQUIRRELVM vm, AIOrder::StopLocation res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow AIOrder to be used as Squirrel parameter */
template <> AIOrder *GetParam(ForceType<AIOrder *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIOrder *)instance; }
@@ -78,10 +76,6 @@ void SQAIOrder_Register(Squirrel *engine)
SQAIOrder.DefSQConst(engine, AIOrder::CF_INVALID, "CF_INVALID");
SQAIOrder.DefSQConst(engine, AIOrder::ORDER_CURRENT, "ORDER_CURRENT");
SQAIOrder.DefSQConst(engine, AIOrder::ORDER_INVALID, "ORDER_INVALID");
SQAIOrder.DefSQConst(engine, AIOrder::STOPLOCATION_NEAR, "STOPLOCATION_NEAR");
SQAIOrder.DefSQConst(engine, AIOrder::STOPLOCATION_MIDDLE, "STOPLOCATION_MIDDLE");
SQAIOrder.DefSQConst(engine, AIOrder::STOPLOCATION_FAR, "STOPLOCATION_FAR");
SQAIOrder.DefSQConst(engine, AIOrder::STOPLOCATION_INVALID, "STOPLOCATION_INVALID");
AIError::RegisterErrorMap(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS, AIOrder::ERR_ORDER_TOO_MANY);
AIError::RegisterErrorMap(STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION, AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION);
@@ -105,12 +99,10 @@ void SQAIOrder_Register(Squirrel *engine)
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::GetOrderCondition, "GetOrderCondition", 3, ".ii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::GetOrderCompareFunction, "GetOrderCompareFunction", 3, ".ii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::GetOrderCompareValue, "GetOrderCompareValue", 3, ".ii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::GetStopLocation, "GetStopLocation", 3, ".ii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::SetOrderJumpTo, "SetOrderJumpTo", 4, ".iii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::SetOrderCondition, "SetOrderCondition", 4, ".iii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::SetOrderCompareFunction, "SetOrderCompareFunction", 4, ".iii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::SetOrderCompareValue, "SetOrderCompareValue", 4, ".iii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::SetStopLocation, "SetStopLocation", 4, ".iii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::AppendOrder, "AppendOrder", 4, ".iii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::AppendConditionalOrder, "AppendConditionalOrder", 3, ".ii");
SQAIOrder.DefSQStaticMethod(engine, &AIOrder::InsertOrder, "InsertOrder", 5, ".iiii");
+2 -2
View File
@@ -53,7 +53,7 @@
DEBUG(ai, 0, "GetCoverageRadius(): coverage radius of airports needs to be requested via AIAirport::GetAirportCoverageRadius(), as it requires AirportType");
return -1;
}
if (!HasExactlyOneBit(station_type)) return -1;
if (CountBits(station_type) != 1) return -1;
if (!_settings_game.station.modified_catchment) return CA_UNMODIFIED;
switch (station_type) {
@@ -89,7 +89,7 @@
/* static */ bool AIStation::HasStationType(StationID station_id, StationType station_type)
{
if (!IsValidStation(station_id)) return false;
if (!HasExactlyOneBit(station_type)) return false;
if (CountBits(station_type) != 1) return false;
return (::Station::Get(station_id)->facilities & station_type) != 0;
}
+1 -1
View File
@@ -35,7 +35,7 @@
if (::GetRoadTypes(tile) != ROADTYPES_ROAD) return false;
/* Depots and crossings aren't considered buildable */
if (::GetRoadTileType(tile) != ROAD_TILE_NORMAL) return false;
if (!HasExactlyOneBit(::GetRoadBits(tile, ROADTYPE_ROAD))) return false;
if (CountBits(::GetRoadBits(tile, ROADTYPE_ROAD)) != 1) return false;
if (::IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) return true;
if (::IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) return true;
return false;
+1 -1
View File
@@ -31,7 +31,7 @@
/* static */ bool AIWaypoint::HasWaypointType(StationID waypoint_id, WaypointType waypoint_type)
{
if (!IsValidWaypoint(waypoint_id)) return false;
if (!HasExactlyOneBit(waypoint_type)) return false;
if (CountBits(waypoint_type) != 1) return false;
return (::Waypoint::Get(waypoint_id)->facilities & waypoint_type) != 0;
}
+18 -2
View File
@@ -273,6 +273,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
v->owner = u->owner = _current_company;
v->tile = tile;
// u->tile = 0;
uint x = TileX(tile) * TILE_SIZE + 5;
uint y = TileY(tile) * TILE_SIZE + 3;
@@ -283,10 +284,15 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
u->z_pos = GetSlopeZ(x, y);
v->z_pos = u->z_pos + 1;
v->running_ticks = 0;
// u->delta_x = u->delta_y = 0;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_SHADOW;
v->spritenum = avi->image_index;
// v->cargo_count = u->number_of_pieces = 0;
v->cargo_cap = avi->passenger_capacity;
u->cargo_cap = avi->mail_capacity;
@@ -294,8 +300,15 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
v->cargo_type = e->GetDefaultCargoType();
u->cargo_type = CT_MAIL;
v->cargo_subtype = 0;
v->name = NULL;
// v->next_order_param = v->next_order = 0;
// v->time_counter = 0;
// v->progress = 0;
v->last_station_visited = INVALID_STATION;
// v->destination_coords = 0;
v->max_speed = avi->max_speed;
v->acceleration = avi->acceleration;
@@ -619,7 +632,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
u->x_pos = x;
u->y_pos = y - ((v->z_pos - GetSlopeZ(safe_x, safe_y)) >> 3);
u->y_pos = y - ((v->z_pos - GetSlopeZ(safe_x, safe_y)) >> 3);;
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopeZ(safe_x, safe_y);
@@ -1256,14 +1269,17 @@ static void CrashAirplane(Aircraft *v)
v->Next()->cargo.Truncate(0);
const Station *st = GetTargetAirportIfValid(v);
StringID newsitem;
AIEventVehicleCrashed::CrashReason crash_reason;
if (st == NULL) {
newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
crash_reason = AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT;
} else {
SetDParam(1, st->index);
newsitem = STR_NEWS_AIRCRAFT_CRASH;
crash_reason = AIEventVehicleCrashed::CRASH_PLANE_LANDING;
}
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, st == NULL ? AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : AIEventVehicleCrashed::CRASH_PLANE_LANDING));
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, crash_reason));
AddVehicleNewsItem(newsitem,
NS_ACCIDENT,
+1 -1
View File
@@ -170,7 +170,7 @@ void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type,
EngineID artic_engine = GetNextArticPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);;
*union_mask |= veh_cargos;
if (veh_cargos != 0) *intersection_mask &= veh_cargos;
}
+2 -2
View File
@@ -24,7 +24,7 @@ template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::availab
*/
#define fetch_metadata(name) \
item = metadata->GetItem(name, false); \
if (item == NULL || StrEmpty(item->value)) { \
if (item == NULL || strlen(item->value) == 0) { \
DEBUG(grf, 0, "Base " SET_TYPE "set detail loading: %s field missing", name); \
return false; \
}
@@ -140,7 +140,7 @@ bool BaseMedia<Tbase_set>::AddFile(const char *filename, size_t basepath_length)
bool ret = false;
DEBUG(grf, 1, "Checking %s for base " SET_TYPE " set", filename);
Tbase_set *set = new Tbase_set();
Tbase_set *set = new Tbase_set();;
IniFile *ini = new IniFile();
ini->LoadFromDisk(filename);
+1 -1
View File
@@ -57,7 +57,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
+1 -1
View File
@@ -106,7 +106,7 @@ public:
delete *GetActiveBlitter();
*GetActiveBlitter() = newb;
DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", bname);
DEBUG(driver, 1, "Successfully %s blitter '%s'",StrEmpty(name) ? "probed" : "loaded", bname);
return newb;
}
}
+1 -1
View File
@@ -319,7 +319,7 @@ static const NWidgetPart _nested_build_bridge_widgets[] = {
/* Sort order + criteria buttons */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIAP),
EndContainer(),
/* Matrix. */
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, BBSW_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetDataTip(0x401, STR_SELECT_BRIDGE_SELECTION_TOOLTIP),
+1 -1
View File
@@ -70,7 +70,7 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIAP),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
EndContainer(),
+2 -6
View File
@@ -682,16 +682,12 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
#undef return_dcpi
/**
* Adds the cost of the given command return value to this cost.
* Also takes a possible error message when it is set.
* @param ret The command to add the cost of.
*/
void CommandCost::AddCost(const CommandCost &ret)
CommandCost CommandCost::AddCost(CommandCost ret)
{
this->AddCost(ret.cost);
if (this->success && !ret.success) {
this->message = ret.message;
this->success = false;
}
return *this;
}
+19 -10
View File
@@ -48,34 +48,43 @@ public:
* @param ex_t the expense type
* @param cst the initial cost of this command
*/
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true) {}
CommandCost(ExpensesType ex_t, Money cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true) {}
/**
* Adds the cost of the given command return value to this cost.
* Also takes a possible error message when it is set.
* @param ret the command to add the cost of.
* @return this class.
*/
CommandCost AddCost(CommandCost ret);
/**
* Adds the given cost to the cost of the command.
* @param cost the cost to add
* @return this class.
*/
FORCEINLINE void AddCost(const Money &cost)
CommandCost AddCost(Money cost)
{
this->cost += cost;
return *this;
}
void AddCost(const CommandCost &cmd_cost);
/**
* Multiplies the cost of the command by the given factor.
* @param factor factor to multiply the costs with
* @return this class
*/
FORCEINLINE void MultiplyCost(int factor)
CommandCost MultiplyCost(int factor)
{
this->cost *= factor;
return *this;
}
/**
* The costs as made up to this moment
* @return the costs
*/
FORCEINLINE Money GetCost() const
Money GetCost() const
{
return this->cost;
}
@@ -84,7 +93,7 @@ public:
* The expense type of the cost
* @return the expense type
*/
FORCEINLINE ExpensesType GetExpensesType() const
ExpensesType GetExpensesType() const
{
return this->expense_type;
}
@@ -92,7 +101,7 @@ public:
/**
* Sets the global error message *if* this class has one.
*/
FORCEINLINE void SetGlobalErrorMessage() const
void SetGlobalErrorMessage() const
{
extern StringID _error_message;
if (this->message != INVALID_STRING_ID) _error_message = this->message;
@@ -126,7 +135,7 @@ public:
* Did this command succeed?
* @return true if and only if it succeeded
*/
FORCEINLINE bool Succeeded() const
bool Succeeded() const
{
return this->success;
}
@@ -135,7 +144,7 @@ public:
* Did this command fail?
* @return true if and only if it failed
*/
FORCEINLINE bool Failed() const
bool Failed() const
{
return !this->success;
}
+2 -5
View File
@@ -507,7 +507,6 @@ void StartupCompanies()
_next_competitor_start = 0;
}
#ifdef ENABLE_AI
static void MaybeStartNewCompany()
{
#ifdef ENABLE_NETWORK
@@ -528,7 +527,6 @@ static void MaybeStartNewCompany()
DoCommandP(0, 1, INVALID_COMPANY, CMD_COMPANY_CTRL);
}
}
#endif /* ENABLE_AI */
void InitializeCompanies()
{
@@ -610,7 +608,6 @@ void OnTick_Companies()
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
}
#ifdef ENABLE_AI
if (_next_competitor_start == 0) {
_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
}
@@ -618,7 +615,6 @@ void OnTick_Companies()
if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
MaybeStartNewCompany();
}
#endif /* ENABLE_AI */
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
}
@@ -776,7 +772,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
char *password = _settings_client.network.default_company_pass;
NetworkChangeCompanyPassword(1, &password);
}
_current_company = _local_company;
+6 -6
View File
@@ -1328,25 +1328,25 @@ public:
case SCMFW_WIDGET_HAS_MOUSTACHE_EARRING:
if (this->is_female) { // Only for female faces
if (this->is_female) { /* Only for female faces */
this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge), true);
} else { // Only for male faces
} else { /* Only for male faces */
this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge), true);
}
break;
case SCMFW_WIDGET_TIE_EARRING:
if (this->is_female) { // Only for female faces
if (this->is_female) { /* Only for female faces */
this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false);
} else { // Only for male faces
} else { /* Only for male faces */
this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false);
}
break;
case SCMFW_WIDGET_LIPS_MOUSTACHE:
if (this->is_moust_male) { // Only for male faces with moustache
if (this->is_moust_male) { /* Only for male faces with moustache */
this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_MOUSTACHE, this->ge), false);
} else { // Only for female faces or male faces without moustache
} else { /* Only for female faces or male faces without moustache */
this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_LIPS, this->ge), false);
}
break;
+405 -21
View File
@@ -15,7 +15,6 @@
#include "network/network_func.h"
#include "debug.h"
#include "console_func.h"
#include "settings_type.h"
#include <stdarg.h>
@@ -28,9 +27,13 @@
#define ICON_TOKEN_COUNT 20
/* console parser */
IConsoleCmd *_iconsole_cmds; ///< list of registered commands
IConsoleAlias *_iconsole_aliases; ///< list of registered aliases
IConsoleCmd *_iconsole_cmds; ///< list of registred commands
IConsoleVar *_iconsole_vars; ///< list of registred vars
IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* ** stdlib ** */
byte _stdlib_developer = 1;
bool _stdlib_con_developer = false;
FILE *_iconsole_output_file;
void IConsoleInit()
@@ -143,8 +146,8 @@ void CDECL IConsolePrintF(ConsoleColour colour_code, const char *format, ...)
*/
void IConsoleDebug(const char *dbg, const char *string)
{
if (_settings_client.gui.developer <= 1) return;
IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string);
if (_stdlib_developer > 1)
IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string);
}
/**
@@ -154,8 +157,8 @@ void IConsoleDebug(const char *dbg, const char *string)
*/
void IConsoleWarning(const char *string)
{
if (_settings_client.gui.developer == 0) return;
IConsolePrintF(CC_WARNING, "WARNING: %s", string);
if (_stdlib_developer > 0)
IConsolePrintF(CC_WARNING, "WARNING: %s", string);
}
/**
@@ -191,9 +194,92 @@ bool GetArgumentInteger(uint32 *value, const char *arg)
return arg != endptr;
}
/* * *************************
* hooking code *
* *************************/
/**
* General internal hooking code that is the same for both commands and variables
* @param hooks IConsoleHooks structure that will be set according to
* @param type type access trigger
* @param proc function called when the hook criteria is met
*/
static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc)
{
if (hooks == NULL || proc == NULL) return;
switch (type) {
case ICONSOLE_HOOK_ACCESS:
hooks->access = proc;
break;
case ICONSOLE_HOOK_PRE_ACTION:
hooks->pre = proc;
break;
case ICONSOLE_HOOK_POST_ACTION:
hooks->post = proc;
break;
default: NOT_REACHED();
}
}
/**
* Handle any special hook triggers. If the hook type is met check if
* there is a function associated with that and if so, execute it
* @param hooks IConsoleHooks structure that will be checked
* @param type type of hook, trigger that needs to be activated
* @return true on a successful execution of the hook command or if there
* is no hook/trigger present at all. False otherwise
*/
static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type)
{
IConsoleHook *proc = NULL;
if (hooks == NULL) return false;
switch (type) {
case ICONSOLE_HOOK_ACCESS:
proc = hooks->access;
break;
case ICONSOLE_HOOK_PRE_ACTION:
proc = hooks->pre;
break;
case ICONSOLE_HOOK_POST_ACTION:
proc = hooks->post;
break;
default: NOT_REACHED();
}
return (proc == NULL) ? true : proc();
}
/**
* Add a hook to a command that will be triggered at certain points
* @param name name of the command that the hook is added to
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
* @param proc function called when the hook criteria is met
*/
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
{
IConsoleCmd *cmd = IConsoleCmdGet(name);
if (cmd == NULL) return;
IConsoleHookAdd(&cmd->hook, type, proc);
}
/**
* Add a hook to a variable that will be triggered at certain points
* @param name name of the variable that the hook is added to
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
* @param proc function called when the hook criteria is met
*/
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
{
IConsoleVar *var = IConsoleVarGet(name);
if (var == NULL) return;
IConsoleHookAdd(&var->hook, type, proc);
}
/**
* Perhaps ugly macro, but this saves us the trouble of writing the same function
* twice, just with different variables. Yes, templates would be handy. It was
* three types, just with different variables. Yes, templates would be handy. It was
* either this define or an even more ugly void* magic function
*/
#define IConsoleAddSorted(_base, item_new, IConsoleType, type) \
@@ -238,13 +324,18 @@ bool GetArgumentInteger(uint32 *value, const char *arg)
* @param name name of the command that will be used
* @param proc function that will be called upon execution of command
*/
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
{
char *new_cmd = strdup(name);
IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
item_new->name = strdup(name);
item_new->next = NULL;
item_new->proc = proc;
item_new->hook = hook;
item_new->name = new_cmd;
item_new->hook.access = NULL;
item_new->hook.pre = NULL;
item_new->hook.post = NULL;
IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command");
}
@@ -325,7 +416,8 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
memset(&aliases, 0, sizeof(aliases));
memset(&aliasstream, 0, sizeof(aliasstream));
DEBUG(console, 6, "Requested command is an alias; parsing...");
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: requested command is an alias; parsing...");
aliases[0] = aliasstream;
for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) {
@@ -384,6 +476,281 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn
}
/**
* Special function for adding string-type variables. They in addition
* also need a 'size' value saying how long their string buffer is.
* @param name name of the variable that will be used
* @param addr memory location the variable will point to
* @param size the length of the string buffer
* @param help the help string shown for the variable
* For more information see IConsoleVarRegister()
*/
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
{
IConsoleVar *var;
IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
var = IConsoleVarGet(name);
var->size = size;
}
/**
* Register a new variable to be used in the console
* @param name name of the variable that will be used
* @param addr memory location the variable will point to
* @param help the help string shown for the variable
* @param type the type of the variable (simple atomic) so we know which values it can get
*/
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
{
char *new_cmd = strdup(name);
IConsoleVar *item_new = MallocT<IConsoleVar>(1);
item_new->help = (help != NULL) ? strdup(help) : NULL;
item_new->next = NULL;
item_new->name = new_cmd;
item_new->addr = addr;
item_new->proc = NULL;
item_new->type = type;
item_new->hook.access = NULL;
item_new->hook.pre = NULL;
item_new->hook.post = NULL;
IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
}
/**
* Find the variable pointed to by its string
* @param name variable to be found
* @return return Varstruct of the found variable, or NULL on failure
*/
IConsoleVar *IConsoleVarGet(const char *name)
{
IConsoleVar *item;
for (item = _iconsole_vars; item != NULL; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return NULL;
}
/**
* Get the value of the variable and put it into a printable
* string form so we can use it for printing
*/
static char *IConsoleVarGetStringValue(const IConsoleVar *var)
{
static char tempres[50];
char *value = tempres;
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
break;
case ICONSOLE_VAR_BYTE:
snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
break;
case ICONSOLE_VAR_UINT16:
snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
break;
case ICONSOLE_VAR_UINT32:
snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr);
break;
case ICONSOLE_VAR_INT16:
snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
break;
case ICONSOLE_VAR_INT32:
snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr);
break;
case ICONSOLE_VAR_STRING:
value = (char*)var->addr;
break;
default: NOT_REACHED();
}
return value;
}
/**
* Print out the value of the variable after it has been assigned
* a new value, thus giving us feedback on the action
*/
static void IConsoleVarPrintSetValue(const IConsoleVar *var)
{
char *value = IConsoleVarGetStringValue(var);
IConsolePrintF(CC_WARNING, "'%s' changed to: %s", var->name, value);
}
/**
* Set a new value to a console variable
* @param *var the variable being set/changed
* @param value the new value given to the variable, cast properly
*/
static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
{
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
*(bool*)var->addr = (value != 0);
break;
case ICONSOLE_VAR_BYTE:
*(byte*)var->addr = (byte)value;
break;
case ICONSOLE_VAR_UINT16:
*(uint16*)var->addr = (uint16)value;
break;
case ICONSOLE_VAR_INT16:
*(int16*)var->addr = (int16)value;
break;
case ICONSOLE_VAR_UINT32:
*(uint32*)var->addr = (uint32)value;
break;
case ICONSOLE_VAR_INT32:
*(int32*)var->addr = (int32)value;
break;
default: NOT_REACHED();
}
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var);
}
/**
* Set a new value to a string-type variable. Basically this
* means to copy the new value over to the container.
* @param *var the variable in question
* @param *value the new value
*/
static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
{
if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
ttd_strlcpy((char*)var->addr, value, var->size);
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
return;
}
/**
* Query the current value of a variable and return it
* @param *var the variable queried
* @return current value of the variable
*/
static uint32 IConsoleVarGetValue(const IConsoleVar *var)
{
uint32 result = 0;
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
result = *(bool*)var->addr;
break;
case ICONSOLE_VAR_BYTE:
result = *(byte*)var->addr;
break;
case ICONSOLE_VAR_UINT16:
result = *(uint16*)var->addr;
break;
case ICONSOLE_VAR_INT16:
result = *(int16*)var->addr;
break;
case ICONSOLE_VAR_UINT32:
result = *(uint32*)var->addr;
break;
case ICONSOLE_VAR_INT32:
result = *(int32*)var->addr;
break;
default: NOT_REACHED();
}
return result;
}
/**
* Print out the value of the variable when asked
*/
void IConsoleVarPrintGetValue(const IConsoleVar *var)
{
char *value;
/* Some variables need really specific handling, handle this in its
* callback function */
if (var->proc != NULL) {
var->proc(0, NULL);
return;
}
value = IConsoleVarGetStringValue(var);
IConsolePrintF(CC_WARNING, "Current value for '%s' is: %s", var->name, value);
}
/**
* Execute a variable command. Without any parameters, print out its value
* with parameters it assigns a new value to the variable
* @param *var the variable that we will be querying/changing
* @param tokencount how many additional parameters have been given to the commandline
* @param *token the actual parameters the variable was called with
*/
static void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
{
const char *tokenptr = token[0];
byte t_index = tokencount;
uint32 value;
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: requested command is a variable");
if (tokencount == 0) { // Just print out value
IConsoleVarPrintGetValue(var);
return;
}
/* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
if (strcmp(tokenptr, "=") == 0) tokencount--;
if (tokencount == 1) {
/* Some variables need really special handling, handle it in their callback procedure */
if (var->proc != NULL) {
var->proc(tokencount, &token[t_index - tokencount]); // set the new value
return;
}
/* Strings need special processing. No need to convert the argument to
* an integer value, just copy over the argument on a one-by-one basis */
if (var->type == ICONSOLE_VAR_STRING) {
IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
return;
} else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
IConsoleVarSetValue(var, value);
return;
}
/* Increase or decrease the value by one. This of course can only happen to 'number' types */
if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
return;
}
if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
return;
}
}
IConsoleError("invalid variable assignment");
}
/**
* Add a callback function to the variable. Some variables need
* very special processing, which can only be done with custom code
* @param name name of the variable the callback function is added to
* @param proc the function called
*/
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
{
IConsoleVar *var = IConsoleVarGet(name);
if (var == NULL) return;
var->proc = proc;
}
/**
* Execute a given command passed to us. First chop it up into
* individual tokens (seperated by spaces), then execute it if possible
@@ -393,6 +760,7 @@ void IConsoleCmdExec(const char *cmdstr)
{
IConsoleCmd *cmd = NULL;
IConsoleAlias *alias = NULL;
IConsoleVar *var = NULL;
const char *cmdptr;
char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
@@ -411,7 +779,8 @@ void IConsoleCmdExec(const char *cmdstr)
}
}
DEBUG(console, 4, "Executing cmdline: '%s'", cmdstr);
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: executing cmdline: '%s'", cmdstr);
memset(&tokens, 0, sizeof(tokens));
memset(&tokenstream, 0, sizeof(tokenstream));
@@ -455,31 +824,46 @@ void IConsoleCmdExec(const char *cmdstr)
}
}
for (uint i = 0; tokens[i] != NULL; i++) {
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
if (_stdlib_con_developer) {
uint i;
for (i = 0; tokens[i] != NULL; i++) {
IConsolePrintF(CC_DEBUG, "condbg: token %d is: '%s'", i, tokens[i]);
}
}
if (tokens[0] == '\0') return; // don't execute empty commands
/* 2. Determine type of command (cmd or alias) and execute
* First try commands, then aliases. Execute
/* 2. Determine type of command (cmd, alias or variable) and execute
* First try commands, then aliases, and finally variables. Execute
* the found action taking into account its hooking code
*/
cmd = IConsoleCmdGet(tokens[0]);
if (cmd != NULL) {
if (cmd->hook == NULL || cmd->hook()) {
if (!cmd->proc(t_index, tokens)) { // index started with 0
if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) {
IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION);
if (cmd->proc(t_index, tokens)) { // index started with 0
IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION);
} else {
cmd->proc(0, NULL); // if command failed, give help
}
}
return;
}
t_index--;
t_index--; // ignore the variable-name for comfort for both aliases and variaables
alias = IConsoleAliasGet(tokens[0]);
if (alias != NULL) {
IConsoleAliasExec(alias, t_index, &tokens[1]);
return;
}
IConsoleError("command not found");
var = IConsoleVarGet(tokens[0]);
if (var != NULL) {
if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) {
IConsoleVarExec(var, t_index, &tokens[1]);
}
return;
}
IConsoleError("command or variable not found");
}
+186 -64
View File
@@ -44,14 +44,14 @@
static FILE *_script_file;
static bool _script_running;
/* console command defines */
/* console command / variable defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static bool function()
/****************
* command hooks
****************/
/*****************************
* variable and command hooks
*****************************/
#ifdef ENABLE_NETWORK
@@ -69,7 +69,7 @@ DEF_CONSOLE_HOOK(ConHookServerOnly)
if (!NetworkAvailable()) return false;
if (!_network_server) {
IConsoleError("This command is only available to a network server.");
IConsoleError("This command/variable is only available to a network server.");
return false;
}
return true;
@@ -80,7 +80,7 @@ DEF_CONSOLE_HOOK(ConHookClientOnly)
if (!NetworkAvailable()) return false;
if (_network_server) {
IConsoleError("This command is not available to a network server.");
IConsoleError("This command/variable is not available to a network server.");
return false;
}
return true;
@@ -91,7 +91,7 @@ DEF_CONSOLE_HOOK(ConHookNeedNetwork)
if (!NetworkAvailable()) return false;
if (!_networking) {
IConsoleError("Not connected. This command is only available in multiplayer.");
IConsoleError("Not connected. This command/variable is only available in multiplayer.");
return false;
}
return true;
@@ -100,14 +100,12 @@ DEF_CONSOLE_HOOK(ConHookNeedNetwork)
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
IConsoleError("This command is forbidden in multiplayer.");
IConsoleError("This command/variable is forbidden in multiplayer.");
return false;
}
return true;
}
#else
# define ConHookNoNetwork NULL
#endif /* ENABLE_NETWORK */
static void IConsoleHelp(const char *str)
@@ -557,7 +555,7 @@ DEF_CONSOLE_CMD(ConServerInfo)
{
if (argc == 0) {
IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
return true;
}
@@ -993,7 +991,6 @@ DEF_CONSOLE_CMD(ConRestart)
return true;
}
#ifdef ENABLE_AI
DEF_CONSOLE_CMD(ConListAI)
{
char buf[4096];
@@ -1160,7 +1157,6 @@ DEF_CONSOLE_CMD(ConRescanAI)
return true;
}
#endif /* ENABLE_AI */
DEF_CONSOLE_CMD(ConGetSeed)
{
@@ -1245,6 +1241,35 @@ DEF_CONSOLE_CMD(ConScreenShot)
return true;
}
DEF_CONSOLE_CMD(ConInfoVar)
{
static const char * const _icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
const IConsoleVar *var;
if (argc == 0) {
IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
return true;
}
if (argc < 2) return false;
var = IConsoleVarGet(argv[1]);
if (var == NULL) {
IConsoleError("the given variable was not found");
return true;
}
IConsolePrintF(CC_DEFAULT, "variable name: %s", var->name);
IConsolePrintF(CC_DEFAULT, "variable type: %s", _icon_vartypes[var->type]);
IConsolePrintF(CC_DEFAULT, "variable addr: %p", var->addr);
if (var->hook.access) IConsoleWarning("variable is access hooked");
if (var->hook.pre) IConsoleWarning("variable is pre hooked");
if (var->hook.post) IConsoleWarning("variable is post hooked");
return true;
}
DEF_CONSOLE_CMD(ConInfoCmd)
{
const IConsoleCmd *cmd;
@@ -1265,7 +1290,9 @@ DEF_CONSOLE_CMD(ConInfoCmd)
IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
if (cmd->hook != NULL) IConsoleWarning("command is hooked");
if (cmd->hook.access) IConsoleWarning("command is access hooked");
if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
if (cmd->hook.post) IConsoleWarning("command is post hooked");
return true;
}
@@ -1319,6 +1346,7 @@ DEF_CONSOLE_CMD(ConHelp)
{
if (argc == 2) {
const IConsoleCmd *cmd;
const IConsoleVar *var;
const IConsoleAlias *alias;
cmd = IConsoleCmdGet(argv[1]);
@@ -1338,16 +1366,25 @@ DEF_CONSOLE_CMD(ConHelp)
return true;
}
IConsoleError("command not found");
var = IConsoleVarGet(argv[1]);
if (var != NULL && var->help != NULL) {
IConsoleHelp(var->help);
return true;
}
IConsoleError("command or variable not found");
return true;
}
IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
IConsolePrint(CC_DEFAULT, " - variables: [command to list all variables: list_vars]");
IConsolePrint(CC_DEFAULT, " set value with '<var> = <value>', use '++/--' to in-or decrement");
IConsolePrint(CC_DEFAULT, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
IConsolePrint(CC_DEFAULT, " - use 'help <command> | <variable>' to get specific information");
IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
IConsolePrint(CC_DEFAULT, "");
@@ -1357,14 +1394,17 @@ DEF_CONSOLE_CMD(ConHelp)
DEF_CONSOLE_CMD(ConListCommands)
{
const IConsoleCmd *cmd;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
}
}
@@ -1372,19 +1412,41 @@ DEF_CONSOLE_CMD(ConListCommands)
return true;
}
DEF_CONSOLE_CMD(ConListVariables)
{
const IConsoleVar *var;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (var = _iconsole_vars; var != NULL; var = var->next) {
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
IConsolePrintF(CC_DEFAULT, "%s", var->name);
}
return true;
}
DEF_CONSOLE_CMD(ConListAliases)
{
const IConsoleAlias *alias;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
}
}
return true;
@@ -1489,7 +1551,8 @@ DEF_CONSOLE_CMD(ConSayClient)
extern void HashCurrentCompanyPassword(const char *password);
DEF_CONSOLE_CMD(ConCompanyPassword)
/* Also use from within company_gui to change the password graphically */
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
{
if (argc == 0) {
IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
@@ -1497,21 +1560,23 @@ DEF_CONSOLE_CMD(ConCompanyPassword)
return true;
}
if (argc != 2) return false;
if (!Company::IsValidID(_local_company)) {
IConsoleError("You have to own a company to make use of this command.");
return false;
}
const char *password = NetworkChangeCompanyPassword(argv[1]);
if (argc != 1) return false;
if (StrEmpty(password)) {
IConsolePrintF(CC_WARNING, "Company password cleared");
if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
if (!_network_server) {
NetworkClientSetPassword(argv[0]);
} else {
IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
HashCurrentCompanyPassword(argv[0]);
}
IConsolePrintF(CC_WARNING, "'company_pw' changed to: %s", argv[0]);
return true;
}
@@ -1680,6 +1745,26 @@ DEF_CONSOLE_CMD(ConListSettings)
return true;
}
DEF_CONSOLE_CMD(ConListDumpVariables)
{
const IConsoleVar *var;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (var = _iconsole_vars; var != NULL; var = var->next) {
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
IConsoleVarPrintGetValue(var);
}
return true;
}
DEF_CONSOLE_CMD(ConGamelogPrint)
{
GamelogPrintConsole();
@@ -1687,12 +1772,16 @@ DEF_CONSOLE_CMD(ConGamelogPrint)
}
#ifdef _DEBUG
/******************
* debug commands
******************/
/*******************************************
* debug commands and variables
********************************************/
static void IConsoleDebugLibRegister()
{
/* debugging variables and functions */
extern bool _stdlib_con_developer; // XXX extern in .cpp
IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
IConsoleCmdRegister("resettile", ConResetTile);
IConsoleCmdRegister("stopall", ConStopAllVehicles);
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
@@ -1700,13 +1789,18 @@ static void IConsoleDebugLibRegister()
}
#endif
/*******************************
* console command registration
*******************************/
/*******************************************
* console command and variable registration
********************************************/
void IConsoleStdLibRegister()
{
/* stdlib */
extern byte _stdlib_developer; // XXX extern in .cpp
/* default variables and functions */
IConsoleCmdRegister("debug_level", ConDebugLevel);
IConsoleCmdRegister("dump_vars", ConListDumpVariables);
IConsoleCmdRegister("echo", ConEcho);
IConsoleCmdRegister("echoc", ConEchoC);
IConsoleCmdRegister("exec", ConExec);
@@ -1714,14 +1808,19 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("part", ConPart);
IConsoleCmdRegister("help", ConHelp);
IConsoleCmdRegister("info_cmd", ConInfoCmd);
IConsoleCmdRegister("info_var", ConInfoVar);
IConsoleCmdRegister("list_ai", ConListAI);
IConsoleCmdRegister("list_cmds", ConListCommands);
IConsoleCmdRegister("list_vars", ConListVariables);
IConsoleCmdRegister("list_aliases", ConListAliases);
IConsoleCmdRegister("newgame", ConNewGame);
IConsoleCmdRegister("restart", ConRestart);
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
IConsoleCmdRegister("reload_ai", ConReloadAI);
IConsoleCmdRegister("rescan_ai", ConRescanAI);
IConsoleCmdRegister("resetengines", ConResetEngines);
IConsoleCmdRegister("return", ConReturn);
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
@@ -1731,6 +1830,8 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("rm", ConRemove);
IConsoleCmdRegister("save", ConSave);
IConsoleCmdRegister("saveconfig", ConSaveConfig);
IConsoleCmdRegister("start_ai", ConStartAI);
IConsoleCmdRegister("stop_ai", ConStopAI);
IConsoleCmdRegister("ls", ConListFiles);
IConsoleCmdRegister("cd", ConChangeDirectory);
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
@@ -1749,55 +1850,76 @@ void IConsoleStdLibRegister()
IConsoleAliasRegister("set", "setting %+");
IConsoleAliasRegister("set_newgame", "setting_newgame %+");
IConsoleAliasRegister("list_patches", "list_settings %+");
IConsoleAliasRegister("developer", "setting developer %+");
#ifdef ENABLE_AI
IConsoleCmdRegister("list_ai", ConListAI);
IConsoleCmdRegister("reload_ai", ConReloadAI);
IConsoleCmdRegister("rescan_ai", ConRescanAI);
IConsoleCmdRegister("start_ai", ConStartAI);
IConsoleCmdRegister("stop_ai", ConStopAI);
#endif /* ENABLE_AI */
/* networking functions */
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
/* networking variables and functions */
#ifdef ENABLE_NETWORK
/* Network hooks; only active in network */
IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
/* Content downloading is only available with ZLIB */
#if defined(WITH_ZLIB)
IConsoleCmdRegister("content", ConContent);
#endif /* defined(WITH_ZLIB) */
/*** Networking commands ***/
IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork);
IConsoleCmdRegister("companies", ConCompanies, ConHookServerOnly);
IConsoleCmdRegister("say", ConSay);
IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("companies", ConCompanies);
IConsoleCmdHookAdd("companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("players", "companies");
IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
IConsoleCmdRegister("say_company", ConSayCompany);
IConsoleCmdHookAdd("say_company", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleAliasRegister("say_player", "say_company %+");
IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
IConsoleCmdRegister("say_client", ConSayClient);
IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
IConsoleCmdRegister("status", ConStatus, ConHookServerOnly);
IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly);
IConsoleCmdRegister("connect", ConNetworkConnect);
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleCmdRegister("clients", ConNetworkClients);
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("status", ConStatus);
IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("server_info", ConServerInfo);
IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("info", "server_info");
IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
IConsoleCmdRegister("reconnect", ConNetworkReconnect);
IConsoleCmdHookAdd("reconnect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleCmdRegister("rcon", ConRcon);
IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
IConsoleCmdRegister("join", ConJoinCompany);
IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleAliasRegister("spectate", "join 255");
IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly);
IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
IConsoleCmdRegister("move", ConMoveClient);
IConsoleCmdHookAdd("move", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("reset_company", ConResetCompany);
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");
IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
IConsoleCmdRegister("kick", ConKick, ConHookServerOnly);
IConsoleCmdRegister("ban", ConBan, ConHookServerOnly);
IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly);
IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly);
IConsoleCmdRegister("client_name", ConClientNickChange);
IConsoleCmdHookAdd("client_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("kick", ConKick);
IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("ban", ConBan);
IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("unban", ConUnBan);
IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("banlist", ConBanList);
IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly);
IConsoleCmdRegister("unpause", ConUnPauseGame, ConHookServerOnly);
IConsoleCmdRegister("pause", ConPauseGame);
IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("unpause", ConUnPauseGame);
IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
IConsoleAliasRegister("company_password", "company_pw %+");
/*** Networking variables ***/
IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
IConsoleAliasRegister("company_password", "company_pw %+");
IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+");
+68 -7
View File
@@ -19,6 +19,34 @@ enum {
ICON_MAX_STREAMSIZE = 2048, ///< maximum length of a totally expanded command
};
enum IConsoleVarTypes {
ICONSOLE_VAR_BOOLEAN,
ICONSOLE_VAR_BYTE,
ICONSOLE_VAR_UINT16,
ICONSOLE_VAR_UINT32,
ICONSOLE_VAR_INT16,
ICONSOLE_VAR_INT32,
ICONSOLE_VAR_STRING
};
enum IConsoleHookTypes {
ICONSOLE_HOOK_ACCESS,
ICONSOLE_HOOK_PRE_ACTION,
ICONSOLE_HOOK_POST_ACTION
};
/** --Hooks--
* Hooks are certain triggers get get accessed/executed on either
* access, before execution/change or after execution/change. This allows
* for general flow of permissions or special action needed in some cases
*/
typedef bool IConsoleHook();
struct IConsoleHooks{
IConsoleHook *access; ///< trigger when accessing the variable/command
IConsoleHook *pre; ///< trigger before the variable/command is changed/executed
IConsoleHook *post; ///< trigger after the variable/command is changed/executed
};
/** --Commands--
* Commands are commands, or functions. They get executed once and any
* effect they produce are carried out. The arguments to the commands
@@ -26,20 +54,41 @@ enum {
* If you want to handle multiple words as one, enclose them in double-quotes
* eg. 'say "hello sexy boy"'
*/
typedef bool IConsoleCmdProc(byte argc, char *argv[]);
typedef bool IConsoleHook();
typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
struct IConsoleCmd {
char *name; ///< name of command
IConsoleCmd *next; ///< next command in list
IConsoleCmdProc *proc; ///< process executed when command is typed
IConsoleHook *hook; ///< any special trigger action that needs executing
IConsoleHooks hook; ///< any special trigger action that needs executing
};
/** --Variables--
* Variables are pointers to real ingame variables which allow for
* changing while ingame. After changing they keep their new value
* and can be used for debugging, gameplay, etc. It accepts:
* - no arguments; just print out current value
* - '= <new value>' to assign a new value to the variable
* - '++' to increase value by one
* - '--' to decrease value by one
*/
struct IConsoleVar {
char *name; ///< name of the variable
IConsoleVar *next; ///< next variable in list
void *addr; ///< the address where the variable is pointing at
uint32 size; ///< size of the variable, used for strings
char *help; ///< the optional help string shown when requesting information
IConsoleVarTypes type; ///< type of variable (for correct assignment/output)
IConsoleCmdProc *proc; ///< some variables need really special handling, use a callback function for that
IConsoleHooks hook; ///< any special trigger action that needs executing
};
/** --Aliases--
* Aliases are like shortcuts for complex functions, variable assignments,
* etc. You can use a simple alias to rename a longer command (eg 'set' for
* 'setting' for example), or concatenate more commands into one
* etc. You can use a simple alias to rename a longer command (eg 'lv' for
* 'list_vars' for example), or concatenate more commands into one
* (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
* given to them in the command line.
* - "%A - %Z" substitute arguments 1 t/m 26
@@ -56,20 +105,32 @@ struct IConsoleAlias {
/* console parser */
extern IConsoleCmd *_iconsole_cmds; ///< list of registred commands
extern IConsoleVar *_iconsole_vars; ///< list of registred vars
extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* console functions */
void IConsoleClearBuffer();
/* Commands */
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook = NULL);
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name);
/* console std lib (register ingame commands/aliases) */
/* Variables */
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
IConsoleVar *IConsoleVarGet(const char *name);
void IConsoleVarPrintGetValue(const IConsoleVar *var);
/* console std lib (register ingame commands/aliases/variables) */
void IConsoleStdLibRegister();
/* Hooking code */
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);
-24
View File
@@ -254,30 +254,6 @@ static inline uint CountBits(T value)
return num;
}
/**
* Test whether \a value has exactly 1 bit set
*
* @param value the value to test.
* @return does \a value have exactly 1 bit set?
*/
template <typename T>
static FORCEINLINE bool HasExactlyOneBit(T value)
{
return value != 0 && (value & (value - 1)) == 0;
}
/**
* Test whether \a value has at most 1 bit set
*
* @param value the value to test.
* @return does \a value have at most 1 bit set?
*/
template <typename T>
static FORCEINLINE bool HasAtMostOneBit(T value)
{
return (value & (value - 1)) == 0;
}
/**
* ROtate x Left by n
*
-1
View File
@@ -42,7 +42,6 @@ void SetRandomSeed(uint32 seed)
}
#ifdef RANDOM_DEBUG
#include "../network/network.h"
#include "../network/network_internal.h"
#include "../company_func.h"
+1 -5
View File
@@ -85,11 +85,7 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#ifdef __APPLE__
#define OTTD_Random() DoRandom(__LINE__, __FILE__)
#else
#define Random() DoRandom(__LINE__, __FILE__)
#endif
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
-2
View File
@@ -134,9 +134,7 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
if (c->ai_info == NULL) {
buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
} else {
#ifdef ENABLE_AI
buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
#endif /* ENABLE_AI */
}
}
buffer += seprintf(buffer, last, "\n");
+4 -2
View File
@@ -29,16 +29,17 @@ int _debug_driver_level;
int _debug_grf_level;
int _debug_map_level;
int _debug_misc_level;
int _debug_ms_level;
int _debug_net_level;
int _debug_sprite_level;
int _debug_oldloader_level;
int _debug_ntp_level;
int _debug_npf_level;
int _debug_yapf_level;
int _debug_freetype_level;
int _debug_sl_level;
int _debug_gamelog_level;
int _debug_desync_level;
int _debug_console_level;
struct DebugLevel {
@@ -53,16 +54,17 @@ struct DebugLevel {
DEBUG_LEVEL(grf),
DEBUG_LEVEL(map),
DEBUG_LEVEL(misc),
DEBUG_LEVEL(ms),
DEBUG_LEVEL(net),
DEBUG_LEVEL(sprite),
DEBUG_LEVEL(oldloader),
DEBUG_LEVEL(ntp),
DEBUG_LEVEL(npf),
DEBUG_LEVEL(yapf),
DEBUG_LEVEL(freetype),
DEBUG_LEVEL(sl),
DEBUG_LEVEL(gamelog),
DEBUG_LEVEL(desync),
DEBUG_LEVEL(console),
};
#undef DEBUG_LEVEL
+1 -1
View File
@@ -39,13 +39,13 @@
extern int _debug_net_level;
extern int _debug_sprite_level;
extern int _debug_oldloader_level;
extern int _debug_ntp_level;
extern int _debug_npf_level;
extern int _debug_yapf_level;
extern int _debug_freetype_level;
extern int _debug_sl_level;
extern int _debug_gamelog_level;
extern int _debug_desync_level;
extern int _debug_console_level;
void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
#endif /* NO_DEBUG_MESSAGES */
+16 -18
View File
@@ -17,7 +17,6 @@
typedef OverflowSafeInt64 Money;
/** Data of the economy. */
struct Economy {
Money max_loan; ///< NOSAVE: Maximum possible loan
int16 fluct; ///< Economy fluctuation status
@@ -131,26 +130,25 @@ enum Price {
};
DECLARE_POSTFIX_INCREMENT(Price)
typedef Money Prices[PR_END]; ///< Prices of everything. @see Price
typedef Money Prices[PR_END];
typedef int8 PriceMultipliers[PR_END];
/** Types of expenses. */
enum ExpensesType {
EXPENSES_CONSTRUCTION = 0, ///< Construction costs.
EXPENSES_NEW_VEHICLES, ///< New vehicles.
EXPENSES_TRAIN_RUN, ///< Running costs trains.
EXPENSES_ROADVEH_RUN, ///< Running costs road vehicles.
EXPENSES_AIRCRAFT_RUN, ///< Running costs aircrafts.
EXPENSES_SHIP_RUN, ///< Running costs ships.
EXPENSES_PROPERTY, ///< Property costs.
EXPENSES_TRAIN_INC, ///< Income from trains.
EXPENSES_ROADVEH_INC, ///< Income from road vehicles.
EXPENSES_AIRCRAFT_INC, ///< Income from aircrafts.
EXPENSES_SHIP_INC, ///< Income from ships.
EXPENSES_LOAN_INT, ///< Interest payments over the loan.
EXPENSES_OTHER, ///< Other expenses.
EXPENSES_END, ///< Number of expense types.
INVALID_EXPENSES = 0xFF, ///< Invalid expense type.
EXPENSES_CONSTRUCTION = 0,
EXPENSES_NEW_VEHICLES,
EXPENSES_TRAIN_RUN,
EXPENSES_ROADVEH_RUN,
EXPENSES_AIRCRAFT_RUN,
EXPENSES_SHIP_RUN,
EXPENSES_PROPERTY,
EXPENSES_TRAIN_INC,
EXPENSES_ROADVEH_INC,
EXPENSES_AIRCRAFT_INC,
EXPENSES_SHIP_INC,
EXPENSES_LOAN_INT,
EXPENSES_OTHER,
EXPENSES_END,
INVALID_EXPENSES = 0xFF,
};
/**
+2 -8
View File
@@ -64,8 +64,6 @@
#include "elrail_func.h"
#include "engine_base.h"
#include "company_base.h"
#include "rail.h"
#include "newgrf_railtype.h"
#include "table/sprites.h"
#include "table/elrail_data.h"
@@ -167,9 +165,7 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
*/
static inline SpriteID GetWireBase(TileIndex tile)
{
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES);
return wires == 0 ? SPR_WIRE_BASE : wires;
return SPR_WIRE_BASE;
}
/**
@@ -177,9 +173,7 @@ static inline SpriteID GetWireBase(TileIndex tile)
*/
static inline SpriteID GetPylonBase(TileIndex tile)
{
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS);
return pylons == 0 ? SPR_PYLON_BASE : pylons;
return SPR_PYLON_BASE;
}
/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
-9
View File
@@ -18,9 +18,6 @@
#include "tar_type.h"
#ifdef WIN32
#include <windows.h>
#elif defined(__HAIKU__)
#include <Path.h>
#include <storage/FindDirectory.h>
#else
#ifdef OPENBSD
#include <unistd.h>
@@ -851,11 +848,6 @@ void DetermineBasePaths(const char *exe)
char tmp[MAX_PATH];
#if defined(__MORPHOS__) || defined(__AMIGA__) || defined(DOS) || defined(OS2) || !defined(WITH_PERSONAL_DIR)
_searchpaths[SP_PERSONAL_DIR] = NULL;
#else
#ifdef __HAIKU__
BPath path;
find_directory(B_USER_SETTINGS_DIRECTORY, &path);
const char *homedir = path.Path();
#else
const char *homedir = getenv("HOME");
@@ -863,7 +855,6 @@ void DetermineBasePaths(const char *exe)
const struct passwd *pw = getpwuid(getuid());
homedir = (pw == NULL) ? "" : pw->pw_dir;
}
#endif
snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", homedir, PERSONAL_DIR);
AppendPathSeparator(tmp, MAX_PATH);
+1 -1
View File
@@ -33,7 +33,7 @@ enum {
MAX_FILE_SLOTS = 64
};
enum SaveLoadDialogMode {
enum SaveLoadDialogMode{
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
+1 -1
View File
@@ -314,7 +314,7 @@ static UChar *HandleBiDiAndArabicShapes(UChar *buffer)
if (para == NULL) return buffer;
ubidi_setPara(para, input_output, (int32_t)length, _dynlang.text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
ubidi_writeReordered(para, intermediate, (int32_t)length, UBIDI_REMOVE_BIDI_CONTROLS, &err);
ubidi_writeReordered(para, intermediate, (int32_t)length, 0, &err);
length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
ubidi_close(para);
+2 -2
View File
@@ -11,7 +11,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "graph_gui.h"
#include "gui.h"
#include "window_gui.h"
#include "company_base.h"
#include "company_gui.h"
@@ -842,7 +842,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
const CargoSpec *cs = CargoSpec::Get(widget - CPW_CARGO_FIRST);
SetDParam(0, cs->name);
Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO);
d.width += 14; // colour field
d.width += 14; /* colour field */
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(d, *size);
-24
View File
@@ -1,24 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file graph_gui.h Graph GUI functions. */
#ifndef GRAPH_GUI_H
#define GRAPH_GUI_H
void ShowOperatingProfitGraph();
void ShowIncomeGraph();
void ShowDeliveredCargoGraph();
void ShowPerformanceHistoryGraph();
void ShowCompanyValueGraph();
void ShowCargoPaymentRates();
void ShowCompanyLeagueTable();
void ShowPerformanceRatingDetail();
#endif /* GRAPH_GUI_H */
+3 -3
View File
@@ -118,7 +118,7 @@ static const NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, GRP_WIDGET_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, GRP_WIDGET_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_GREY, GRP_WIDGET_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIAP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@@ -458,7 +458,7 @@ public:
if (id_g >= this->groups.Length()) return;
this->group_sel = this->groups[id_g]->index;
this->group_sel = this->groups[id_g]->index;;
this->vehicles.ForceRebuild();
this->SetDirty();
@@ -690,7 +690,7 @@ static WindowDesc _other_group_desc(
_nested_group_widgets, lengthof(_nested_group_widgets)
);
static const WindowDesc _train_group_desc(
const static WindowDesc _train_group_desc(
WDP_AUTO, 525, 246,
WC_TRAINS_LIST, WC_NONE,
WDF_UNCLICK_BUTTONS,
+11
View File
@@ -29,6 +29,16 @@ void ShowGameDifficulty();
void ShowGameSettings();
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);
/* graph_gui.cpp */
void ShowOperatingProfitGraph();
void ShowIncomeGraph();
void ShowDeliveredCargoGraph();
void ShowPerformanceHistoryGraph();
void ShowCompanyValueGraph();
void ShowCargoPaymentRates();
void ShowCompanyLeagueTable();
void ShowPerformanceRatingDetail();
/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);
@@ -54,6 +64,7 @@ void ShowSubsidiesList();
void ShowEstimatedCostOrIncome(Money cost, int x, int y);
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, int x, int y, bool no_timeout = false);
void ShowSmallMap();
void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE);
void BuildFileList();
+2
View File
@@ -84,6 +84,8 @@ void PlantRandomFarmField(const Industry *i);
void ReleaseDisastersTargetingIndustry(IndustryID);
/* smallmap_gui.cpp */
void BuildIndustriesLegend();
/* industry_cmd.cpp */
void SetIndustryDailyChanges();
+93 -145
View File
@@ -84,6 +84,12 @@ void ResetIndustries()
_industry_mngr.ResetOverride();
}
void ResetIndustryCreationProbility(IndustryType type)
{
assert(type < INVALID_INDUSTRYTYPE);
_industry_specs[type].appear_creation[_settings_game.game_creation.landscape] = 0;
}
/**
* Retrieve the type for this industry. Although it is accessed by a tile,
* it will return the general type of industry, and not the sprite index
@@ -1136,19 +1142,11 @@ void OnTick_Industry()
}
}
/** Check the conditions of #CHECK_NOTHING.
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_NULL(TileIndex tile)
{
return true;
}
/** Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_Forest(TileIndex tile)
{
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
@@ -1160,10 +1158,6 @@ static bool CheckNewIndustry_Forest(TileIndex tile)
return true;
}
/** Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_OilRefinery(TileIndex tile)
{
if (_game_mode == GM_EDITOR) return true;
@@ -1175,10 +1169,6 @@ static bool CheckNewIndustry_OilRefinery(TileIndex tile)
extern bool _ignore_restrictions;
/** Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_OilRig(TileIndex tile)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
@@ -1189,10 +1179,6 @@ static bool CheckNewIndustry_OilRig(TileIndex tile)
return false;
}
/** Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_Farm(TileIndex tile)
{
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
@@ -1204,10 +1190,6 @@ static bool CheckNewIndustry_Farm(TileIndex tile)
return true;
}
/** Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_Plantation(TileIndex tile)
{
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
@@ -1218,10 +1200,6 @@ static bool CheckNewIndustry_Plantation(TileIndex tile)
return true;
}
/** Check the conditions of #CHECK_WATER (Industry should be in the desert).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_Water(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_DESERT) {
@@ -1232,10 +1210,6 @@ static bool CheckNewIndustry_Water(TileIndex tile)
return true;
}
/** Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_Lumbermill(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
@@ -1245,45 +1219,25 @@ static bool CheckNewIndustry_Lumbermill(TileIndex tile)
return true;
}
/** Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land).
* @param tile %Tile to perform the checking.
* @return \c true if industry may be build, \c false otherwise.
*/
static bool CheckNewIndustry_BubbleGen(TileIndex tile)
{
if (GetTileZ(tile) > TILE_HEIGHT * 4) {
_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS;
return false;
}
return true;
return GetTileZ(tile) <= TILE_HEIGHT * 4;
}
/** Industrytype check function signature.
* @param tile %Tile to check.
* @return \c true if industry may be build, \c false otherwise.
*/
typedef bool CheckNewIndustryProc(TileIndex tile);
/** Check functions for different types of industry. */
static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
CheckNewIndustry_NULL, ///< CHECK_NOTHING
CheckNewIndustry_Forest, ///< CHECK_FOREST
CheckNewIndustry_OilRefinery, ///< CHECK_REFINERY
CheckNewIndustry_Farm, ///< CHECK_FARM
CheckNewIndustry_Plantation, ///< CHECK_PLANTATION
CheckNewIndustry_Water, ///< CHECK_WATER
CheckNewIndustry_Lumbermill, ///< CHECK_LUMBERMILL
CheckNewIndustry_BubbleGen, ///< CHECK_BUBBLEGEN
CheckNewIndustry_OilRig, ///< CHECK_OIL_RIG
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
CheckNewIndustry_OilRefinery,
CheckNewIndustry_Farm,
CheckNewIndustry_Plantation,
CheckNewIndustry_Water,
CheckNewIndustry_Lumbermill,
CheckNewIndustry_BubbleGen,
CheckNewIndustry_OilRig
};
/** Find a town for the industry, while checking for multiple industries in the same town.
* @param tile Position of the industry to build.
* @param type Industry type.
* @param [out] err_mesg Error message, if any.
* @return Town for the new industry, \c NULL if no good town can be found.
*/
static const Town *FindTownForIndustry(TileIndex tile, int type)
static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
{
const Town *t;
const Industry *i;
@@ -1707,7 +1661,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
const Town *t = FindTownForIndustry(tile, type);
const Town *t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
@@ -1816,107 +1770,101 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE);
}
/**
* Compute the appearance probability for an industry during map creation.
* @param it Industrytype to compute for
* @param force_at_least_one Returns whether at least one instance should be forced on map creation
* @return relative probability for the industry to appear
*/
static uint32 GetScaledIndustryProbability(IndustryType it, bool *force_at_least_one)
{
const IndustrySpec *ind_spc = GetIndustrySpec(it);
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) || _settings_game.difficulty.number_industries == 0) {
*force_at_least_one = false;
return 0;
} else {
/* We want industries appearing at coast to appear less often on bigger maps, as length of coast increases slower than map area.
* For simplicity we scale in both cases, though scaling the probabilities of all industries has no effect. */
chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
*force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION);
return chance;
}
}
/** Number of industries on a 256x256 map */
static const byte _numof_industry_table[]= {
0, // none
10, // very low
25, // low
55, // normal
80, // high
enum {
NB_NUMOFINDUSTRY = 11,
NB_DIFFICULTY_LEVEL = 5,
};
/**
* Try to build a industry on the map.
static const byte _numof_industry_table[NB_DIFFICULTY_LEVEL][NB_NUMOFINDUSTRY] = {
/* difficulty settings for number of industries */
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // none
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, // very low
{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, // low
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, // normal
{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, // high
};
/** This function is the one who really do the creation work
* of random industries during game creation
* @param type IndustryType of the desired industry
* @param try_hard Try very hard to find a place. (Used to place at least one industry per type)
*/
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
* @param amount of industries that need to be built */
static void PlaceInitialIndustry(IndustryType type, int amount)
{
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
/* We need to bypass the amount given in parameter if it exceeds the maximum dimension of the
* _numof_industry_table. newgrf can specify a big amount */
int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings_game.difficulty.number_industries][amount];
const IndustrySpec *ind_spc = GetIndustrySpec(type);
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
/* These are always placed next to the coastline, so we scale by the perimeter instead. */
num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
for (uint i = 0; i < (try_hard ? 10000u : 2000u); i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
if (_settings_game.difficulty.number_industries != 0) {
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
assert(num > 0);
do {
uint i;
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
for (i = 0; i < 2000; i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
} while (--num);
_current_company = old_company;
}
_current_company = old_company;
}
/**
* This function will create random industries during game creation.
* It will scale the amount of industries by mapsize and difficulty level.
*/
/** This function will create ramdon industries during game creation.
* It will scale the amount of industries by map size as well as difficulty level */
void GenerateIndustries()
{
assert(_settings_game.difficulty.number_industries < lengthof(_numof_industry_table));
uint total_amount = ScaleByMapSize(_numof_industry_table[_settings_game.difficulty.number_industries]);
uint i = 0;
uint8 chance;
IndustryType it;
const IndustrySpec *ind_spc;
/* Do not create any industries? */
if (total_amount == 0) return;
/* Find the total amount of industries */
if (_settings_game.difficulty.number_industries > 0) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
uint32 industry_probs[NUM_INDUSTRYTYPES];
bool force_at_least_one[NUM_INDUSTRYTYPES];
uint32 total_prob = 0;
uint num_forced = 0;
ind_spc = GetIndustrySpec(it);
for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
industry_probs[it] = GetScaledIndustryProbability(it, force_at_least_one + it);
total_prob += industry_probs[it];
if (force_at_least_one[it]) num_forced++;
}
if (!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION)) {
ResetIndustryCreationProbility(it);
}
if (total_prob == 0 || total_amount < num_forced) {
/* Only place the forced ones */
total_amount = num_forced;
}
chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
if (ind_spc->enabled && chance > 0 && ind_spc->num_table > 0) {
/* once the chance of appearance is determind, it have to be scaled by
* the difficulty level. The "chance" in question is more an index into
* the _numof_industry_table,in fact */
int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings_game.difficulty.number_industries][chance];
SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
/* Try to build one industry per type independent of any probabilities */
for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
if (force_at_least_one[it]) {
assert(total_amount > 0);
total_amount--;
PlaceInitialIndustry(it, true);
/* These are always placed next to the coastline, so we scale by the perimeter instead. */
num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
i += num;
}
}
}
/* Add the remaining industries according to their probabilities */
for (uint i = 0; i < total_amount; i++) {
uint32 r = RandomRange(total_prob);
IndustryType it = 0;
while (it < NUM_INDUSTRYTYPES && r > industry_probs[it]) {
r -= industry_probs[it];
it++;
SetGeneratingWorldProgress(GWP_INDUSTRY, i);
if (_settings_game.difficulty.number_industries > 0) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
/* Once the number of industries has been determined, let's really create them.
* The test for chance allows us to try create industries that are available only
* for this landscape.
* @todo : Do we really have to pass chance as un-scaled value, since we've already
* processed that scaling above? No, don't think so. Will find a way. */
ind_spc = GetIndustrySpec(it);
if (ind_spc->enabled && ind_spc->num_table > 0) {
chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
if (chance > 0) PlaceInitialIndustry(it, chance);
}
}
assert(it < NUM_INDUSTRYTYPES && industry_probs[it] > 0);
PlaceInitialIndustry(it, false);
}
}
+1 -1
View File
@@ -843,7 +843,7 @@ static const NWidgetPart _nested_industry_directory_widgets[] = {
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, IDW_DROPDOWN_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_BROWN, IDW_DROPDOWN_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_BROWN, IDW_DROPDOWN_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIAP),
NWidget(WWT_PANEL, COLOUR_BROWN), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, IDW_INDUSTRY_LIST), SetDataTip(0x0, STR_INDUSTRY_DIRECTORY_LIST_CAPTION), SetResize(1, 1), EndContainer(),
+14 -24
View File
@@ -22,10 +22,9 @@
enum {
CLEAN_RANDOMSOUNDS, ///< Free the dynamically allocated sounds table
CLEAN_TILELAYOUT, ///< Free the dynamically allocated tile layout structure
CLEAN_TILELSAYOUT, ///< Free the dynamically allocated tile layout structure
};
/** Available types of industry lifetimes. */
enum IndustryLifeType {
INDUSTRYLIFE_BLACK_HOLE = 0, ///< Like power plants and banks
INDUSTRYLIFE_EXTRACTIVE = 1 << 0, ///< Like mines
@@ -33,20 +32,19 @@ enum IndustryLifeType {
INDUSTRYLIFE_PROCESSING = 1 << 2, ///< Like factories
};
/** Available procedures to check whether an industry may build at a given location.
* @see CheckNewIndustryProc, _check_new_industry_procs[]
*/
/* Procedures that can be run to check whether an industry may
* build at location the given to the procedure */
enum CheckProc {
CHECK_NOTHING, ///< Always succeeds.
CHECK_FOREST, ///< %Industry should be build above snow-line in arctic climate.
CHECK_REFINERY, ///< %Industry should be positioned near edge of the map.
CHECK_FARM, ///< %Industry should be below snow-line in arctic.
CHECK_PLANTATION, ///< %Industry should NOT be in the desert.
CHECK_WATER, ///< %Industry should be in the desert.
CHECK_LUMBERMILL, ///< %Industry should be in the rain forest.
CHECK_BUBBLEGEN, ///< %Industry should be in low land.
CHECK_OIL_RIG, ///< Industries at sea should be positioned near edge of the map.
CHECK_END, ///< End marker of the industry check procedures.
CHECK_NOTHING,
CHECK_FOREST,
CHECK_REFINERY,
CHECK_FARM,
CHECK_PLANTATION,
CHECK_WATER,
CHECK_LUMBERMILL,
CHECK_BUBBLEGEN,
CHECK_OIL_RIG,
CHECK_END,
};
/** How was the industry created */
@@ -57,7 +55,6 @@ enum IndustryConstructionType {
ICT_SCENARIO_EDITOR ///< while scenarion edition
};
/** Various industry behaviours mostly to represent original TTD specialities */
enum IndustryBehaviour {
INDUSTRYBEH_NONE = 0,
INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
@@ -82,13 +79,6 @@ enum IndustryBehaviour {
};
DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour);
/** Flags for miscellaneous industry tile specialities */
enum IndustryTileSpecialFlags {
INDTILE_SPECIAL_NONE = 0,
INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0, ///< Callback 0x26 needs random bits
};
DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags);
struct IndustryTileTable {
TileIndexDiffC ti;
IndustryGfx gfx;
@@ -177,7 +167,7 @@ struct IndustryTileSpec {
uint16 animation_info; ///< Information about the animation (is it looping, how many loops etc)
uint8 animation_speed; ///< The speed of the animation
uint8 animation_triggers; ///< When to start the animation
IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
uint8 animation_special_flags; ///< Extra flags to influence the animation
bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
struct GRFFileProps grf_prop;
};
+1 -1
View File
@@ -306,7 +306,7 @@ void AskExitToGameMenu()
{
ShowQuery(
STR_ABANDON_GAME_CAPTION,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
NULL,
AskExitToGameMenuCallback
);
-30
View File
@@ -41,14 +41,6 @@ void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, uint *z);
/**
* Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
* @param x X world or tile coordinate (runs in SW direction in the 2D view).
* @param y Y world or tile coordinate (runs in SE direction in the 2D view).
* @param z Z world or tile coordinate (runs in N direction in the 2D view).
* @return Equivalent coordinate in the 2D view.
* @see RemapCoords2
*/
static inline Point RemapCoords(int x, int y, int z)
{
Point pt;
@@ -57,33 +49,11 @@ static inline Point RemapCoords(int x, int y, int z)
return pt;
}
/**
* Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
* Same as #RemapCoords, except the Z coordinate is read from the map.
* @param x X world or tile coordinate (runs in SW direction in the 2D view).
* @param y Y world or tile coordinate (runs in SE direction in the 2D view).
* @return Equivalent coordinate in the 2D view.
* @see RemapCoords
*/
static inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopeZ(x, y));
}
/**
* Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
* Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
* @param x X coordinate of the 2D coordinate.
* @param y Y coordinate of the 2D coordinate.
* @return X and Y components of equivalent world or tile coordinate.
* @note Inverse of #RemapCoords function. Smaller values may get rounded.
*/
static inline Point InverseRemapCoords(int x, int y)
{
Point pt = {(y * 2 - x) >> 2, (y * 2 + x) >> 2};
return pt;
}
uint ApplyFoundationToSlope(Foundation f, Slope *s);
void DrawFoundation(TileInfo *ti, Foundation f);
bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
+7 -8
View File
@@ -222,7 +222,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Sleutel
STR_LIST_FILTER_TITLE :{BLACK}Filter string:
STR_TOOLTIP_SORT_ORDER :{BLACK}Selekteer sorteer orde (afklimende/klimende)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selekteer sorteer maatstaf
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Selekteer sorteer maatstaf
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selekteer filtrering kriteria
STR_BUTTON_SORT_BY :{BLACK}Sorteer by
STR_BUTTON_LOCATION :{BLACK}Lokasie
@@ -1382,7 +1382,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Verlaat Spel
STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die speletjie verlaat?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die draaiboek verlaat?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die draaiboek verlaat?
# Cheat window
STR_CHEATS :{WHITE}Kullery
@@ -1525,7 +1525,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Die bedi
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPEL INFORMASIE
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliente: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Blokkiestel: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Blokkiestel: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaart groote: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Verskaffer hersiening: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Verskaffer adres: {WHITE}{STRING}
@@ -1857,8 +1857,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Af
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aan
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Moenie die dekking area van die voorgestelde bouterrein verlig nie
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Verlig dekking area van die voorgestelde bouterrein
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aanvaar: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Voorraad: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aanvaar: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Voorraad: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Sluit by stasie aan
@@ -2478,7 +2478,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aanvaar
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Wys lys van aanvaarde vrag
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aanvaar: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aanvaar: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Graderings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Toon stasie graderings
@@ -3200,7 +3200,6 @@ STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van
STR_AI_DEBUG_RELOAD :{BLACK}Herlaai AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Maak die AI dood, herlaai die skrif en herlaai die AI
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Daar was n fout met een van die AIs. Rapporteer assblief aan die skrywer met n skermkiekie van die AI Ontfout Venster.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Die AI ontfout venster is net beskikbaar vir die dienaar
@@ -3317,7 +3316,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} p
STR_ERROR_BRIBE_FAILED :{WHITE}Jou omkooping onderneeming is deur
STR_ERROR_BRIBE_FAILED_2 :{WHITE}'n streek navorser uitgevind
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}kan nie land hier verhoog nie...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kan nie land hier verlaag nie...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kan nie grond hier gelyk maak nie...
+94 -110
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK} اخت
STR_LIST_FILTER_TITLE :{BLACK}نص المرشح
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
STR_TOOLTIP_SORT_CRITERIAP :{BLACK} اختر نوع الترتيب
STR_TOOLTIP_FILTER_CRITERIA :{BLACK} اختر معايير الفلترة
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
STR_BUTTON_LOCATION :{BLACK}الموقع
@@ -348,7 +348,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :عرض اسماء المدن
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :عرض اسماء المحطات
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :عرض نقاط العبور
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED : عرض نقاط العبور
STR_SETTINGS_MENU_SIGNS_DISPLAYED :عرض العلامات
STR_SETTINGS_MENU_FULL_ANIMATION :تأثيرات متحركة كاملة
STR_SETTINGS_MENU_FULL_DETAIL :كل التفاصيل
@@ -437,8 +437,8 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :معلومات
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :توقل كونسول
STR_ABOUT_MENU_AI_DEBUG :مكتشف اخطاء الذكاء الصناعي
STR_ABOUT_MENU_SCREENSHOT :صورة من الشاشة - Ctrl-S -
STR_ABOUT_MENU_GIANT_SCREENSHOT :صورة كبيرة لكامل الخريطة -Ctrl-G -
STR_ABOUT_MENU_SCREENSHOT :صورة من الشاشة ( Ctrl-S )
STR_ABOUT_MENU_GIANT_SCREENSHOT :صورة كبيرة لكامل الخريطة ( Ctrl-G )
STR_ABOUT_MENU_ABOUT_OPENTTD :حول 'OpenTTD'
############ range ends here
@@ -564,8 +564,8 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}المج
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}عدد العربات, وتشمل عربات الطريق,و القطارات,و السفن و الطائرات.
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}كل انواع المحطات (محطة قطار, موقف باص, مطار, الخ) حتى لو كانت مرتبطة ببعضها كمحطة واحدة
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK} دخل المركبات ذات الدخل الادنى (لكل العربات اكثر من سنتين في الخدمة).
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}ادنى دخل تم تحقيقة في ربع واحد من الاثنى عشر ربعا الماضية
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}اعلى مكاسب تم تحقيقها في ربع واحد من الاثنى عشر ربعا الماضية
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}ادنى دخل تم تحقيقة في شهر واحد من الشهور الاثنى عشر الماضية
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}اعلى مكاسب تم تحقيقها في شهر واحد من الاثنى عشر شهرا الماضية
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}الوحدات التي نقلت الاثنى عشر شهرا الماضية
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}عدد انواع الشحن الي تم نقلها في الربع الأخير
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}السيولة المالية المتوفرة للشركة في البنك.
@@ -634,8 +634,8 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :ملك التج
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :امبراطور القرن
STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}. {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIGFONT}{BLACK}حققت شركة {COMPANY} بجدارة'{STRING}'
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIGFONT}{WHITE}حقق {PRESIDENTNAME}مدير شركة {COMPANY} '{STRING}' بجدارة
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIGFONT}{BLACK}حققت شركة {COMPANY} بجدارة'{STRING}'
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIGFONT}{WHITE}حقق {PRESIDENTNAME}مدير شركة {COMPANY} '{STRING}' بجدارة
# Smallmap window
STR_SMALLMAP_CAPTION :{WHITE}الخريطة- {STRING}
@@ -730,7 +730,7 @@ STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}الت
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}تغير في انتاج مصنع مشمول بخدمات الشركة
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}تغير في انتاج مصنع مشمول بخدمات الشركات الأخرى
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}تغير انتاج المصانع الأخرى
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}نصائح/ معلومات حول مركبات الشركة
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}نصائح/ معلومات حول مركبات الشركة
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}المركبات الجديدة
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}تغييرات قبول الشحن
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}العروض
@@ -761,7 +761,7 @@ STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIGFONT}{BLACK
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIGFONT}{BLACK}الشركة في مأزق!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIGFONT}{BLACK}{STRING} سوف تباع قريبا او يعلن افلاسها ان لم يتحسن ادائها قريبا!!
STR_NEWS_COMPANY_MERGER_TITLE :{BIGFONT}{BLACK}مدمج الشركات
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIGFONT}{BLACK}{STRING} بيعت لـ : {STRING} بقيمة: {CURRENCY}!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIGFONT}{BLACK}{STRING} بيعت لـ : {STRING} بقيمة: {CURRENCY}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIGFONT}{BLACK}افلاس!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIGFONT}{BLACK}{STRING} اغلقت من قبل الدائنين و بيعت كل الأصول !!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIGFONT}{BLACK}تم اطلاق شركة نقل جديدة!
@@ -772,7 +772,7 @@ STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDE
STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT}{STRING} رعى اعمال البناء في {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}{STRING} جديد تحت الانشاء قرب {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK} {STRING} جديدة يتم تجهيزها قرب {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK} {STRING} جديدة يتم تجهيزها قرب {TOWN}!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}{STRING}يعلن الاغلاق الفوري
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}تسبب نقص في الامدادات الى الاغلاق الفوري ل {STRING}
@@ -811,8 +811,8 @@ STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE
STR_NEWS_TRAIN_IS_LOST :{WHITE}{VEHICLE} تائه
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} دخل العربة السنة السابقة {CURRENCY}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE} امرالاستبدال توقف {VEHICLE}
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE} فشل تطبيق الاستبدال الذاتي ل{VEHICLE}{}{STRING}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE} امر الاستبدال توقف {VEHICLE}
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE} فشل تطبيق الاستبدال الذاتي ل{VEHICLE}{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}جديد {STRING}الآن متاحة !
STR_NEWS_NEW_VEHICLE_TYPE :{BIGFONT}{BLACK}{ENGINE}
@@ -824,12 +824,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION}الآن تقبل {STRING} و {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK} اعلان عن انتهاء عرض {}{} نقل {STRING} من {STRING} الى {STRING} لن يعطي ارباح اضافية بعد الآن .
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK} تم سحب العرض {}{} نقل {STRING} من {STRING} الى {STRING} لم يعد معروض
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK} تم سحب العرض {}{} نقل {STRING} من {STRING} الى {STRING} لم يعد معروض
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}اعلان عن عرض {}{} نقل اول {STRING} من {STRING} الى {STRING} سوف يعطي زيادة ارباح في السنة القادمة.
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK} العرض قد اعطي لـ {STRING}!{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي زيادة 50% ارباح للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}العرض قد اعطي لـ {STRING}!{}{} نقل {STRING}من {STRING}الى {STRING} سوف يعطي ضعف الدخل للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}شركة {STRING} فازت بالعرض{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي 3 اضعاف الدخل للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK} شركة {STRING} فازت بالعرض !{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي اربعة اضعاف الدخل للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK} العرض قد اعطي لـ {STRING}!{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي زيادة 50% ارباح للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK} العرض قد اعطي لـ {STRING}!{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي ضعف الدخل للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}شركة {STRING} فازت بالعرض{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي 3 اضعاف الدخل للسنة القادمة
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK} شركة {STRING} فازت بالعرض !{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي اربعة اضعاف الدخل للسنة القادمة
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK} فوضى طرق عارمة في مدينة {TOWN}!{}{}اعادة ترميم الطرق مولت من قبل شركة {STRING}{} تجلي ستة أشهر من الشقاء لعربات الطريق.
@@ -852,7 +852,7 @@ STR_GAME_OPTIONS_CURRENCY_EUR :يورو (€)
STR_GAME_OPTIONS_CURRENCY_YEN :ين (¥)
STR_GAME_OPTIONS_CURRENCY_ATS :شلنق استرالي (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :فرنك بلجيكي (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :فرنك سويسري (CHF)
STR_GAME_OPTIONS_CURRENCY_CHF :فرنك سويسري (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :كرونا تشيكية (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :مارك الماني (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :كرونا دنمركي
@@ -968,7 +968,7 @@ STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK} حدد
STR_CURRENCY_PREFIX :{LTBLUE} علامة العملة السابقة: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK} حدد الرمز الاستهلالي لعملتك
STR_CURRENCY_SUFFIX :{LTBLUE} علامة العملة الاخيرة: {ORANGE}{STRING}
STR_CURRENCY_SUFFIX :{LTBLUE} علامة العملة الاخيرة: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK} حدد الرمز اللاحق لعملتك
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}حول إلى يورو : {ORANGE}{NUM}
@@ -1065,7 +1065,6 @@ STR_CITY_APPROVAL_PERMISSIVE :متساهل
STR_CITY_APPROVAL_TOLERANT :متقبل
STR_CITY_APPROVAL_HOSTILE :معاد
STR_WARNING_NO_SUITABLE_AI :{WHITE}لايوجد ذكاء اصطناعي متاح ...{}تستطيع تجميل العديد من الذكاء الاصطناعي عن طريق اللانترنت
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}هذا التغيير سيحول مستوى الصعوبة الى اختياري
# Advanced settings window
@@ -1115,12 +1114,8 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}الس
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}محطات غير متساوية: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}مضاعفة وزن الشحنة لمحاكاة القطارات الثقيلة: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}معامل السرعة للطائرة : {ORANGE} 1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}عدد الطائرات المتحطمة: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :بدون
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :منخفض
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :طبيعي
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}السماح للعربات العبور خلال المواقف المملوكة داخل المدن {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE} السماح بمرور العربات خلال المحطات المملوكة للمنافسين: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE} السماح بمرور العربات خلال المحطات المملوكة للمنافسين: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}السماح ببناء محطات متلاصقة{ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}السماح بتعدد محركات NewGFR {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE} تغير هذا الخيار غير متاح عندما يكون هناك عربات
@@ -1165,10 +1160,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE} مرب
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}أكبر توسع للمحطه: {ORANGE}{STRING} {RED}تحذير: الإعدادات العاليه تبطئ اللعبه
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}صيانة الهيلوكبتر في مهبطها تلقائيا: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}اربط اداة التضاريس الى اداة السكة /الطرق / اموانئ / المطارات{ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}لون الارضية المستخدم للخرائط الصغيرة: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :اخضر
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :اخضر غامق
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :بنفسجي
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}عكس تحريك الشاشة : {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}تحريك سلس في نوافذ المشاهدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}عرض المقاسات عند استخدام ادوات البناء المختلفة: {ORANGE}{STRING}
@@ -1283,7 +1274,7 @@ STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :يسار
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :متوسط
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :يمين
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}قطر اللقطة للاطار: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}قطر اللقطة للاطار: {ORANGE}غير مفعل
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}قطر اللقطة للاطار: {ORANGE}غير مفعل
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE} حدود نعومة النوافذ - غير ملتصقة - :{ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE} حدود نعومة النوافذ - غير ملتصقة - : {ORANGE} غير مفعل
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}سرعة نمو المدينه: {ORANGE}{STRING}
@@ -1379,7 +1370,7 @@ STR_QUIT_NO :{BLACK}لا
STR_OSNAME_WINDOWS :ويندوز
STR_OSNAME_DOS :دوس
STR_OSNAME_UNIX :يونكس
STR_OSNAME_OSX :OS{NBSP}X
STR_OSNAME_OSX :أو أس أكس
STR_OSNAME_BEOS :بي أو أس
STR_OSNAME_HAIKU :هايكو
STR_OSNAME_MORPHOS :مورف أو أس
@@ -1390,11 +1381,11 @@ STR_OSNAME_SUNOS :صن
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}ترك اللعبة
STR_ABANDON_GAME_QUERY :{YELLOW}هل انت متأكد انك تود ترك هذة اللعبة و اغلاقها؟
STR_ABANDON_SCENARIO_QUERY :{YELLOW}هل تريد الخروج من انشاء الخريطة
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}هل تريد الخروج من انشاء الخريطة
# Cheat window
STR_CHEATS :{WHITE}اسرار
STR_CHEATS_TOOLTIP :{BLACK}علامة صح اذا استخدمت هذا السرمن قبل
STR_CHEATS_TOOLTIP :{BLACK}علامة صح اذا استخدمت هذا السر من قبل
STR_CHEATS_WARNING :{BLACK}تحذير! انت على وشك ان تخون منافسيك. هذا الخيانة ستبقى عار عليك الى الأبد.
STR_CHEAT_MONEY :{LTBLUE}زيادة السيولة بـ {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}العب كشركة{ORANGE}{COMMA}
@@ -1442,7 +1433,7 @@ STR_LIVERY_PASSENGER_SHIP :عبارة رك
STR_LIVERY_FREIGHT_SHIP :سفينة شحن
STR_LIVERY_HELICOPTER :هيلوكبتر
STR_LIVERY_SMALL_PLANE :طائرة صغيرة
STR_LIVERY_LARGE_PLANE :طائرة كبيرة
STR_LIVERY_LARGE_PLANE :طائرة كبيرة
STR_LIVERY_PASSENGER_TRAM :ترام ركاب
STR_LIVERY_FREIGHT_TRAM :عربة ترام للشحن
@@ -1471,7 +1462,7 @@ STR_FACE_FACECODE_SET :{WHITE}رقم
STR_FACE_FACECODE_ERR :{WHITE}لا نتمكن من تغيير رقم الوجة. - يجب ان يكون من 0 الى 4,294,967,295 !
STR_FACE_SAVE :{BLACK}حفظ
STR_FACE_SAVE_TOOLTIP :{BLACK}حفظ الوجه المفضل
STR_FACE_SAVE_DONE :{WHITE}هذا الوجه سيحفظ كالمفضل في ملف تكوينك الخاص بـ Open TTD.
STR_FACE_SAVE_DONE :{WHITE}هذا الوجه سيحفظ كالمفضل في ملف تكوين الخاص بـ Open TTD.
STR_FACE_EUROPEAN :{BLACK}أوربي
STR_FACE_SELECT_EUROPEAN :{BLACK}إختيار وجوه أوربيه
STR_FACE_AFRICAN :{BLACK}أفريقي
@@ -1516,7 +1507,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}الأس
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}أسم اللعبة
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}عميل
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}عملاء متصلين / أقصى عدد للعملاء{}شركات متصلة / أقصى عدد للشركات
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}عملاء متصلين / أقصى عدد للعملاء{}شركات متصلة / أقصى عدد للشركات
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}حجم الخريطة
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}حجم خريطة اللعبة{}أضغط لترتيب بالحجم
@@ -1533,7 +1524,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}اضغط
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}معلومات اللعبة
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}عملاء:{WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}اللغة:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}مجموعة المربعات:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}مجموعة المربعات:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}حجم الخريطة: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}نسخة الخادم:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}عنوان الخادم:{WHITE}{STRING}
@@ -1782,7 +1773,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ق
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} قد غادر اللعبة : - {2:STRING}-
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} قد غير اسمه / اسمها الى {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} اعطى شركتك : {2:CURRENCY}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** انت اعطيت {1:STRING} {2:CURRENCY}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** انت اعطيت : {1:STRING} {2:CURRENCY}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}اقفل الخادم الجلسة
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE} يتم بدأ الخادم من جديد ... {} الرجاء الأنتظار
@@ -1802,7 +1793,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع ع
STR_CONTENT_FILTER_TITLE :{BLACK} فلتر:
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER} معلومات المحتوى
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER} لم تختر هذا المحتوى لتحميل
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER} لقد اخترت هذا المحتوى ليتم تحميله
@@ -1810,7 +1801,7 @@ STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER} هذا
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER} هذا المحتوى موجود لديك مسبقا
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER} المحتوى غير معروف و لن يتم تحميلة على النسخة المفتوحة
STR_CONTENT_DETAIL_UPDATE :{SILVER} هذا استبدال للملف الموجود {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER} الاسم: {WHITE} {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER} الاسم: {WHITE} {STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER} النسخة: {WHITE} {STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER} الوصف : {WHITE} {STRING}
STR_CONTENT_DETAIL_URL :{SILVER} عنوان النت: {WHITE} {STRING}
@@ -1835,12 +1826,12 @@ STR_CONTENT_TYPE_BASE_MUSIC :الموسيق
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE} يتم التحميل الان ...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE} يتم طلب الملفات ...
STR_CONTENT_DOWNLOAD_FILE :{WHITE} يتم تحميل {STRING} - {NUM} من {NUM}
STR_CONTENT_DOWNLOAD_FILE :{WHITE} يتم تحميل {STRING} - {NUM} من {NUM}
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE} انتهى التحميل
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} من {BYTES} {NUM} %
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} من {BYTES} {NUM} %
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE} لم يتم الربط مع خادم المحتوى
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE} لم يتم الربط مع خادم المحتوى
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE} فشل التحميل ...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE} ... فقد الربط بالخادم
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE} ... لا يمكن الكتابة على الملف
@@ -1865,8 +1856,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}غلق
STR_STATION_BUILD_COVERAGE_ON :{BLACK}فتح
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}لا توضح منطقة التغطية للموقح المقترح
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}وضح منطقة التغطيةللموقع المقترح
STR_STATION_BUILD_ACCEPTS_CARGO :{GOLD}{STRING}{BLACK}يقبل:
STR_STATION_BUILD_SUPPLIES_CARGO :{GOLD}{STRING}{BLACK}الموارد:
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}يقبل: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}الموارد: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE} اربط المحطات
@@ -1883,9 +1874,9 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}بناء
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}بناء سكة حديد
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}بناء سكة القطار باستخدام البناء التلقائي
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات - لصيانة و شراء/ بيع القطارات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات - لصيانة و شراء / بيع القطارات
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}غير السكة الى نقطة عبور
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}بناء محطة قطار. مفتاح كنترول يسمح بضم المحطات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}بناء محطة قطار
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء اشارة سكة قطار
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}بناء جسر قطارات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}بناء نفق قطار
@@ -1923,13 +1914,13 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}اشار
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}اشارة دخول (بالاعلام){} تكون خضراء عندما توجد اشارة خضراء في اشارات الخروج التالية لها. والا تكون حمراء.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}اشارة خروج (بالاعلام) {}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}اشارة مزدوجة (بالاعلام) {} الاشارة المزدوجة تعمل للدخول و الخروج. فهي تسمح لك بعمل شجرة كبيرة من الاشارات
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}اشارة طريق (بالاعلام){}تسمح بمرور اكثر من قطارفي القسم التالي اذا كان القطار يستطيع الوصول الى نقطة آمنة. يمكن تخطي الاشارة بالاتجاهين.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}اشارة طريق (بالاعلام){}تسمح بمرور اكثر من قطار في القسم التالي اذا كان القطار يستطيع الوصول الى نقطة آمنة. يمكن تخطي الاشارة بالاتجاهين.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}اشارة الاتجاة الواحد (بالاعلام){}اشارة طريق تسمح باكثر من قطار يدخل في القسم التالي في نفس الوقت, اذا كان القطار يستطيع الوصول الى نقطة آمنة. لا يمكن تخطي اشارة الاتجاة الواحد من الخلف.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}اشارة اقفال (كهربائية){}هذة الاشارة الأساسية. تسمح بتواجد قطار واحد في القسم و الوقت الواحد
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}اشارة دخول (كهربائية){} تكون خضراء عندما توجد اشارة خضراء في اشارات الخروج التالية لها. والا تكون حمراء.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}اشارة خروج (كهربائية) {}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}اشارة مزدوجة (كهربائية) {} الاشارة المزدوجة تعمل للدخول و الخروج. فهي تسمح لك بعمل شجرة كبيرة من الاشارات.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}اشارة طريق(كهربائية){}تسمح بمروراكثرمن قطارفي القسم التالي اذا كان القطار يستطيع الوصول الى نقطة آمنة. يمكن تخطي الاشارة بالاتجاهين.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}اشارة طريق (كهربائية){}تسمح بمرور اكثر من قطار في القسم التالي اذا كان القطار يستطيع الوصول الى نقطة آمنة. يمكن تخطي الاشارة بالاتجاهين.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}اشارة الاتجاة الواحد (كهربائية){}اشارة طريق تسمح باكثر من قطار يدخل في القسم التالي في نفس الوقت, اذا كان القطار يستطيع الوصول الى نقطة آمنة. لا يمكن تخطي اشارة الاتجاة الواحد من الخلف.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK} تغيير الاشارات {} عند الاختيار, سوف يتم تغيير الاشارة الى النوع المختار. الضغط على مفتاح كنترول سوف يبدل بين انواع الاشارات.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}سرعة السحب
@@ -1994,7 +1985,7 @@ STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}ممرا
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}بناء قناة
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK} بناء قفل
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}بناء حوض سفن - لشراء/ بيع/ صيانة السفن -
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}بناء مرفء سفن. مفتاح كنترول يسمح بضم المحطات
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}بناء مرفء سفن
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}وضع عوامة - يمكن استخدامها نقطة عبور
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}بناء قناة مائية
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}عرف منطقة البحر.{} انشأ قناة, يجب الضغط المتواصل على مفتاح كنترول عند مستوى البحر والا طمرت المياة الاجزاء المجاورة
@@ -2009,7 +2000,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}مرفء
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}مطارات
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}بناء مطار. مفتاح كنترول يسمح بضم المحطات
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}بناء مطار
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}اختر المطار
@@ -2054,7 +2045,7 @@ STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}وضع
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}عرف منطقة صحراوية. {}اضغط بشكل متواصل مفتاح كنترول لأزالتها
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}وضع هوائي لاسلكي
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}زيادة ارتفاع و انخفاض المسطحات الأرضية
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}انقاص ارتفاع و انخفاض المسطحات الأرضية
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}انقاص ارتفاع و انخفاض المسطحات الأرضية
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}انشاء مسطحات عشوائية
STR_TERRAFORM_SE_NEW_WORLD :{BLACK} انشاء خريطة جديدة
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}اعادة المسطحات الأرضية الى وضعها السابق
@@ -2107,9 +2098,9 @@ STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}مول
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY}
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY}
STR_LAND_AREA_INFORMATION_OWNER_N_A :غير متاح
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}المالك: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}مالك الطريق: {LTBLUE}{STRING}
@@ -2123,7 +2114,7 @@ STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK} فئة
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}نوع المحطة: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}الشحنة المقبولة: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA} /8 {STRING})
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA} /8 {STRING})
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :صخور
@@ -2131,7 +2122,7 @@ STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :ارض جبلي
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :ارض جرداء
STR_LAI_CLEAR_DESCRIPTION_GRASS :عشب
STR_LAI_CLEAR_DESCRIPTION_FIELDS :حقول
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :ارض ثلجية
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :ارض ثلجية
STR_LAI_CLEAR_DESCRIPTION_DESERT :صحراء
STR_LAI_RAIL_DESCRIPTION_TRACK :سكة القطار
@@ -2312,9 +2303,9 @@ STR_GENERATION_PREPARING_GAME :{BLACK}يتك
STR_NEWGRF_SETTINGS_CAPTION :{WHITE} اعدادات NewGRF
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}فتح مجموعة الاعدادات المسجلة
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}حفظ مجموعة الاعدادات
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}حفظ القائمة الحالية كمجموعة اعدادات
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}حفظ القائمة الحالية كمجموعة اعدادات
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}ادخل اسم للمجموعة المسجلة
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}حذف مجموعة الاعدادات المسجلة
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}حذفمجموعة الاعدادات المسجلة
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}حذف مجموعة الاعدادات الحالية
STR_NEWGRF_SETTINGS_ADD :{BLACK} اضف
STR_NEWGRF_SETTINGS_ADD_TOOLTIP :{BLACK}اضافة ملفات NewGFR الى القائمة
@@ -2336,7 +2327,7 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK} لتأ
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}ام الملف: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRFمعرف : {SILVER}{STRING}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK} : مجموع ام دي 5 {SILVER}{STRING}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK} : مجموع ام دي 5 {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK} صحيفة : {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}الاعدادات: {SILVER}{STRING}
@@ -2362,7 +2353,7 @@ STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}حدث
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} لن يعمل مع اصدار الباتش المسجل في النسخة المفتوحة
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} يعمل مع {STRING} اصدار من TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} مصمم ليستخدم مع {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :قيم غير متوافقة {1:STRING} : قيم {STRING} ({NUM})
STR_NEWGRF_ERROR_INVALID_PARAMETER : قيم غير متوافقة {1:STRING} : قيم {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} يجب ان يتم تحميلة قبل {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} يجب ان يتم تحميلة بعد {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} يتطلب نسخة {STRING} من النسخة المفتوحة او احدث .
@@ -2370,11 +2361,10 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :تم تصميم
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :العديد من NewGRF تم تحميلها
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :تحميل {STRING}كملف ثابت مع NewGRF {STRING}قد يتسبب بمشكلة توافق.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :خطأ غير متوقع
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :طلب غير معروف 0 بدون خصائص
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :طلب غير معروف 0 بدون خصائص
STR_NEWGRF_ERROR_INVALID_ID :محاولة استخدام ID معرف غير معروف .
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} يحتوي على خصائص غير صالحة. جميع الخصائص الغير صالحة سوف يشار لها بعلامة استفهام حمراء.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :يحتوي على اوامر متعددة - 8 مدخلات
STR_NEWGRF_ERROR_READ_BOUNDS :خطأ في قرائة البرمجة
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}تحذير!
@@ -2393,12 +2383,12 @@ STR_NEWGRF_BROKEN :{WHITE}حركا
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}يغير طول العربة من '{1:ENGINE}' عندما تكون داخل المستودع
STR_BROKEN_VEHICLE_LENGTH :{WHITE} قطار '{VEHICLE}' المملوك ل'{COMPANY}' لدية طول غير مسرح . غالبا نتج عن مشكلة في NewGRF. اللعبة قد تتوقف او تتعطل .
STR_NEWGRF_BUGGY :{WHITE} الرسوميات الجديدة '{0:STRING}' تعطي معلومات غير صحيحة.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE} التكلفة \ السعة ل '{1:ENGINE}' تختلف ما بين قائمة الشراء و مابعد البناء. قد يتسبب هذا في فشل التبديل الذاتي.
STR_NEWGRF_BUGGY :{WHITE} الرسوميات الجديدة '{0:STRING}' تعطي معلومات غير صحيحة.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE} التكلفة \ السعة ل '{1:ENGINE}' تختلف ما بين قائمة الشراء و مابعد البناء. قد يتسبب هذا في فشل التبديل الذاتي.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' تسبب بدورة غير منتهية في نداء الانتاج
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}قائمة العلامات - {COMMA} علامة
STR_SIGN_LIST_CAPTION :{WHITE}قائمة العلامات - {COMMA} علامة
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}عدل نص العلامة
@@ -2470,16 +2460,16 @@ STR_SUBSIDIES_OFFERED_TITLE :{BLACK}العر
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} من {STRING} الى {STRING}{YELLOW} - حتى {DATE_SHORT} -
STR_SUBSIDIES_NONE :{ORANGE}بدون
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}العروض المأخوذة
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} من {STRING} الى {STRING}{YELLOW} - {COMPANY}{YELLOW}, حتى {DATE_SHORT}-
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} من {STRING} الى {STRING}{YELLOW} - {COMPANY}{YELLOW}, حتى {DATE_SHORT}-
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}اضغط بشكل متواصل على مفتاح كنترول لاختيار اكثر من وحدة
STR_STATION_LIST_CAPTION :{WHITE}محطات شركة {COMPANY} - {COMMA} محطة
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_CAPTION :{WHITE}محطات شركة {COMPANY} - {COMMA} محطة
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- بدون -
STR_STATION_LIST_NONE :{YELLOW}- بدون -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}اختر جميع المرافق
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}اختر كل انواع الشحن (حتى غير المنتظرة(
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}لا يوجد اي شحنة منتظرة
@@ -2492,7 +2482,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}يستقبل
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}عرض لائحة بالبضائع المقبولة
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
@@ -2530,7 +2520,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} {BLACK} {COMPANYNUM} سجل المحاسبة
STR_FINANCES_CAPTION :{WHITE}{COMPANY} {BLACK} {COMPANYNUM} سجل المحاسبة
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE} المصروفات / الدخل
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}البناء
@@ -2614,7 +2604,7 @@ STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}وسط الشاشة على المصنع
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}يحتاج: {YELLOW}{STRING} {STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}يحتاج: {YELLOW}{STRING} {STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}، {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}, {STRING}{STRING} , {STRING}{STRING}
############ range for requires ends
@@ -2622,11 +2612,11 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}يحتا
############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}البضاعة تنتظر التعامل معها:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}, {STRING} {STRING}
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}تغيير الانتاج مضاعف من 8 الى 2040
STR_CONFIG_GAME_PRODUCTION :{WHITE}تغيير الانتاج
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA}قطار
@@ -2639,7 +2629,7 @@ STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}العر
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}السفن - اضغط على السفينة للتفاصيل
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}الطائرات - اضغط على الطائرة للمعلومات
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK} دخل السنة الحالية : {CURRENCY} السنة السابقة : {CURRENCY}
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK} دخل السنة الحالية : {CURRENCY} ( السنة السابقة : {CURRENCY})
STR_VEHICLE_LIST_AVAILABLE_TRAINS :{BLACK}القطارات المتاحة
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :{BLACK}العربات المتاحة
@@ -2695,7 +2685,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :{WHITE}عربا
STR_BUY_VEHICLE_SHIP_CAPTION :{WHITE}سفن جديدة
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :{WHITE}طائرة جديدة
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK} التكلفة: {GOLD}{CURRENCY}{BLACK} الوزن: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK} التكلفة: {GOLD}{CURRENCY}{BLACK} الوزن: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}السرعة: {GOLD}{VELOCITY}{BLACK} الطاقة: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}السرعة: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}تكلفة التشغيل: {GOLD}{CURRENCY}/ سنة
@@ -2707,7 +2697,7 @@ STR_PURCHASE_INFO_COST :{BLACK}التك
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}الوزن: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}التكلفة: {GOLD}{CURRENCY}{BLACK} السرعة : {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK} السعة {GOLD}{CARGO}, {CARGO}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} العربات ذات الطاقة: {GOLD}+{POWER}{BLACK} الوزن: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} العربات ذات الطاقة: {GOLD}+{POWER}{BLACK} الوزن: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}يمكن تعديلها الى: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :كل انواع الحمولة
STR_PURCHASE_INFO_ALL_BUT :الكل الا {GOLD}
@@ -2820,7 +2810,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}أنت
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}رسالة من المصنعين
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}قد صممنا موديل جديد من {STRING} - هل ترغب في استخدام سنة حصري لهذه المركبة, لنستطيع تقييمها للأستخدام العام
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}قد صممنا موديل جديد من {STRING} - هل ترغب في استخدام سنة حصري لهذه المركبة, لنستطيع تقييمها للأستخدام العام
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :قاطرة سكة حديد
STR_ENGINE_PREVIEW_ROAD_VEHICLE :مركبة
STR_ENGINE_PREVIEW_AIRCRAFT :طائرة
@@ -2850,12 +2840,12 @@ STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}لم ي
STR_REPLACE_VEHICLES_STOP :{BLACK} اوقف تبديل العربات
STR_REPLACE_HELP_STOP_BUTTON :{BLACK} اضغط لايقاف تبديل المحركات المختارة في اليسار
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK} تبديل: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK} تبديل: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} بدل بين نافذة استبدال المحركات و العربات
STR_REPLACE_ENGINES :محركات
STR_REPLACE_WAGONS :عربات
STR_REPLACE_HELP_RAILTYPE :{BLACK} اختر نوع القطارالمراد تغييرالمحرك اليه
STR_REPLACE_HELP_RAILTYPE :{BLACK} اختر نوع القطار المراد تغيير المحرك اليه
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK} اعرض اي نوع من المحركات سوف يتم تغيير المحرك له - اذا وجد ...
STR_REPLACE_RAIL_VEHICLES :عربات القطار
STR_REPLACE_ELRAIL_VEHICLES :سكة حديد كهربائية
@@ -2868,14 +2858,14 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}ضع القطار في مركز شاشة العرض. مفتاح كنترول لمتابعة حركة القطار.
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}وضع العربة في مركز شاشة العرض. مفتاح كنترول سيتابع حركة العربة.
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}عرض السفينة في مركز الشاشة. مفتاح كنترول سيتابع حركة السفينة.
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}وضع الطائرة في مركز الشاشة. مفتاح كنترول سيتابع حركة الطائرة
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}ضع القطار في مركز شاشة العرض
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}وضع العربة في مركز شاشة العرض
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}عرض السفينة في مركز الشاشة
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}وضع الطائرة في مركز الشاشة
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسال السفينة الى حوض الصيانة. اضغط مفتح التحكم (كنترول) + الضغط لارسالة للصيانة فقط
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسال السفينة الى حوض الصيانة. اضغط مفتاح التحكم (كنترول) + الضغط لارسالة للصيانة فقط
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل الطائرة الى حظيرة الصيانة - مفتاح التحكم (كنترول) + الضغط يرسلها للصيانة فقط
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}هذا سوف يشتري نسخة عن قطار بكل عرباته. مفتاح التحكم + الضغط سوف يشارك الاوامر.
@@ -2940,9 +2930,9 @@ STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}صيا
STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE} صيانة في ورشة {TOWN}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}صيانة في ورشة {TOWN}
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE} صيانة في ورشة {TOWN}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}صيانة في حوض سفن {TOWN}
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}صيانة في حوض سفن {TOWN}
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}صيانة في حوض{TOWN}للسفن, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}صيانه في حظيرة {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}صيانه في حظيرة {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}الصيانة في حظيرة {STATION}, {VELOCITY}
# Vehicle details
@@ -2960,13 +2950,13 @@ STR_VEHICLE_INFO_AGE :{COMMA}سنة (
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}سنة ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK} السرعة القصوى {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK} الوزن {LTBLUE}{WEIGHT_S} {BLACK} الطاقة {LTBLUE}{POWER}{BLACK} السرعى القصوى {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK} الوزن {LTBLUE}{WEIGHT_S} {BLACK} القوة {LTBLUE}{POWER}{BLACK} السرعة القصوى {LTBLUE}{VELOCITY} {BLACK} قوة السحب القصوى {LTBLUE}{FORCE}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK} الوزن {LTBLUE}{WEIGHT_S} {BLACK} الطاقة {LTBLUE}{POWER}{BLACK} السرعى القصوى {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK} الوزن {LTBLUE}{WEIGHT_S} {BLACK} القوة {LTBLUE}{POWER}{BLACK} السرعة القصوى {LTBLUE}{VELOCITY} {BLACK} قوة السحب القصوى {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK} دخل هذة السنة {LTBLUE}{CURRENCY} السنة السابقة - {CURRENCY}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK} دخل هذة السنة {LTBLUE}{CURRENCY} السنة السابقة - {CURRENCY}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK} الاعتمادية {LTBLUE}{COMMA} % {BLACK} الاعطال منذ اخر صيانة {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK} بني {LTBLUE}{NUM}{BLACK} القيمة {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK} بني {LTBLUE}{NUM}{BLACK} القيمة {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}السعة: {LTBLUE}بدون
STR_VEHICLE_INFO_CAPACITY :{BLACK} السعة {LTBLUE}{CARGO}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK} السعة {LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
@@ -2977,7 +2967,7 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}مقدا
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}% {BLACK} الصيانة الأخيرة: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5.
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}انقاص فترات الصيانة
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}اسم القطار
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}تسمية العربة
@@ -3134,14 +3124,14 @@ STR_ORDER_NO_LOAD :(عدم الت
STR_ORDER_UNLOAD :-التنزيل و تحميل الشحنة-
STR_ORDER_UNLOAD_FULL_LOAD :-التنزيل و الانتظار الى الحمولة كاملة-
STR_ORDER_UNLOAD_FULL_LOAD_ANY :-التنزيل و انتظار اي شحنة لتمتلئ اولا-
STR_ORDER_UNLOAD_NO_LOAD :-التنزيل المغادرة فارغ-
STR_ORDER_UNLOAD_NO_LOAD :-التنزيل المغادرة فارغ-
STR_ORDER_TRANSFER :-تنزيل و اخذ حمولة-
STR_ORDER_TRANSFER_FULL_LOAD :(توصيل شحنة و الانتظار للحمولة الكاملة)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(توصيل شحنة و الانتظار لأي بضاعة تمتلئ اولا)
STR_ORDER_TRANSFER_NO_LOAD :)التوصيل و االمغادرة فارغ)
STR_ORDER_NO_UNLOAD :-عدم انزال الشحنة و تحميل غيرها-
STR_ORDER_NO_UNLOAD_FULL_LOAD :(عدم انزال الشحنة و الانتظار للحمولة القصوى)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :-عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة-
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :( عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة)
STR_ORDER_STOP_LOCATION_NEAR_END :[قرب النهاية]
STR_ORDER_STOP_LOCATION_MIDDLE :[وسط]
@@ -3210,17 +3200,11 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}اختر
# AI debug window
STR_AI_DEBUG :{WHITE} مكتشف اخطاء الذكاء الصناعي
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG :{WHITE} مكتشف اخطاء الذكاء الصناعي
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK} اسم الذكاء الصناعي
STR_AI_DEBUG_SETTINGS :{BLACK}اعدادات الذكاء الاصطناعي
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}غير اعدادات الذكاء الاصطناعي
STR_AI_DEBUG_RELOAD :{BLACK} اعادة تحميل الذكاء الصناعي
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK} حذف الذكاء الصناعي - اعادة تحميل الذكاء الصناعي و بدء تشغيلة من جديد
STR_ERROR_NO_AI :{WHITE}تم بناء اللعبة بدون دعم للذكاء الاصطناعي
STR_ERROR_NO_AI_SUB :{WHITE}... لا يوجد ذكاء اصطناعي متاح!
STR_ERROR_AI_NO_AI_FOUND :لا يوجد اضافات مناسبة للتحميل {} هذه اضافة غبية ولن تفعل شيئا لك {} تستطيع تحميل اضافات من الشبكة عن طريق نظام التحميل
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE} واحد من الذكاء الصناعي فشل. الرجاء ابلاغ المبرمج عنه مصحوبا بصورة من شاشة مصحح الاخطاء.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاشة اخطاء الذكاء الصناعي متوفرة فقط في الخادم
@@ -3246,8 +3230,8 @@ STR_AI_LIST_CAPTION :{WHITE} الذ
STR_AI_LIST_TOOLTIP :{BLACK} اضغط لاختيار ذكاء اصطناعي
STR_AI_LIST_AUTHOR :{BLACK}المؤلف: {STRING}
STR_AI_LIST_VERSION :{BLACK}الاصدار: {NUM}
STR_AI_LIST_URL :{BLACK}العنوان : {STRING}
STR_AI_LIST_VERSION :{BLACK}الاصدار: {NUM}
STR_AI_LIST_URL :{BLACK}العنوان : {STRING}
STR_AI_LIST_ACCEPT :{BLACK} اقبل
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} اختر الذكاء الصناعي المنتقى
@@ -3308,7 +3292,7 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}تحذي
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}اعادة تحجيم الخريطة المصدر كثيرا غير مستحسن. هل تريد اكمال توليد الخريطة؟
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}صورة من الشاشة حفظت بنجاح باسم: '{STRING}'
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}صورة من الشاشة حفظت بنجاح باسم: '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}لم يتم حفظ الصورة
# Error message titles
@@ -3338,7 +3322,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE} بلد
STR_ERROR_BRIBE_FAILED :{WHITE}محاولتك لرشوة السلطات المحلية فشلت
STR_ERROR_BRIBE_FAILED_2 :{WHITE}أكتشفت من مقبل اللمحققين المحلين
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}لا يمكن رفع الأرض هنا
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}لا يمكن خفض الأرض هنا
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}لا يمكن تسوية الأرض هنا ...
@@ -3432,7 +3416,7 @@ STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}يجب
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE} اربط اكثر من نقاط العبور المتواجدة
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE} قريبة جدا من نقطة عبور اخرى
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}لا يمكن بناء نقطة عبور هنا ...
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}لا يمكن بناء نقطة عبور هنا ...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}لا يمكن وضع عوامة هنا
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}لا يمكن تعديل نقطة العبور
@@ -3977,7 +3961,7 @@ STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :دارون 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :قورو جالكسي
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :تاكسي الجو 21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :تاكسي الجو 31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :تاكسي الجو أ32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :تاكسي الجو 32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :تاكسي الجو 33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :نفاثة ياتي ايروسبيس 46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :دنقر 100
@@ -4030,7 +4014,7 @@ STR_VIEWPORT_TOWN_TINY_WHITE :{TINYFONT}{WHIT
STR_VIEWPORT_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_VIEWPORT_STATION :{STATION} {STATIONFEATURES}
STR_VIEWPORT_STATION :{STATION} {STATIONFEATURES}
STR_VIEWPORT_STATION_TINY :{TINYFONT}{STATION}
STR_VIEWPORT_WAYPOINT :{WAYPOINT}
+27 -120
View File
@@ -222,18 +222,17 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Entre um
STR_LIST_FILTER_TITLE :{BLACK}Filtro:
STR_TOOLTIP_SORT_ORDER :{BLACK}Selecionar forma de ordenação (descendente/ascendente)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Seleciona um critério de classificação
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Seleciona critério para filtração
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Selecionar um critério de classificação
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecionar critério para filtração
STR_BUTTON_SORT_BY :{BLACK}Ordenar por
STR_BUTTON_LOCATION :{BLACK}Localização
STR_BUTTON_RENAME :{BLACK}Renomear
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fecha janela
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título da janela - arraste para mover a janela
STR_TOOLTIP_SHADE :{BLACK}Esmaecer janela - mostra apenas a barra de título
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela para não fechar pela tecla 'Fechar Todas as Janelas'
STR_TOOLTIP_RESIZE :{BLACK}Clique e arraste para redimensionar a janela
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alterna entre janela grande/pequena
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de rolagem - rola a lista acima/abaixo
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de rolagem - Move a lista para esquerda/direita
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demole edifícios, etc. num quadrado de terreno
@@ -316,7 +315,6 @@ STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abra a b
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Exibe janela som/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Exibe a última mensagem/notícia, exibir opções de mensagens
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações sobre o terreno, console, Debug da IA, screenshots, sobre OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Trocar a barra de ferramentas
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Salvar cenário, abrir cenário, abandonar editor de cenário, sair
@@ -371,7 +369,6 @@ STR_MAP_MENU_SIGN_LIST :Lista de placas
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Lista de cidades
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN :Cidade encontrada
############ end of the 'Town' dropdown
############ range for subsidies menu starts
@@ -525,7 +522,7 @@ STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLAC
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Alternar exibir/ocultar gráfico para o tipo de carga
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLACK}{STRING}
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Exibe avaliações de performance detalhadas
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Exibir avaliações de performance detalhadas
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Legendas dos gráficos da empresa
@@ -565,8 +562,8 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Número de veículos que deram lucro ano passado : Incluindo automóveis, trens, embarcações e aeronaves.
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, estação de ônibus, aeroporto) é contado, mesmo se eles unidos como uma estação só.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}O lucro do veículo com o menor rendimento (de todos os veículos com mais de 2 anos)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Dinheiro conseguido no trimestre com os lucros mais baixos dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Dinheiro conseguido no trimestre com os lucros mais altos dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Dinheiro conseguido no mês com os lucros mais baixos dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Dinheiro conseguido no mês com os lucros mais altos dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unidades de carga entregues nos últimos 4 trimestres.
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Tipos de carga entregues no último trimestre.
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Dinheiro 'em mãos'
@@ -583,9 +580,6 @@ STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINYFONT}{BLAC
STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINYFONT}{BLACK}Personaliz. 2
STR_MUSIC_MUSIC_VOLUME :{TINYFONT}{BLACK}Volume da Música
STR_MUSIC_EFFECTS_VOLUME :{TINYFONT}{BLACK}Volume dos efeitos
STR_MUSIC_RULER_MIN :{TINYFONT}{BLACK}MIN
STR_MUSIC_RULER_MAX :{TINYFONT}{BLACK}MAX
STR_MUSIC_RULER_MARKER :{TINYFONT}{BLACK}'
STR_MUSIC_TRACK_NONE :{TINYFONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINYFONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINYFONT}{DKGREEN}------
@@ -605,10 +599,9 @@ STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecion
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecionar programa 'Ezy Street'
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Seleciona programa 'Personalizado 1'
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Seleciona programa 'Personalizado 2'
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Alterna exibir/ocultar programação aleatória
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Alternar exibir/ocultar programação aleatória
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Exibe a janela de seleção de faixas de música
STR_ERROR_NO_SONGS :{WHITE}Um set de músicas sem músicas foi selecionado. Nenhuma música será tocada
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Programação Musical
@@ -694,10 +687,6 @@ STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRI
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Desativar tudo
STR_SMALLMAP_ENABLE_ALL :{BLACK}Ativar tudo
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostra altitudes
STR_SMALLMAP_TOOLTIP_DISABLE_ALL :{BLACK}Não mostrar nenhuma indústria no mapa
STR_SMALLMAP_TOOLTIP_ENABLE_ALL :{BLACK}Mostrar todas as indústrias no mapa
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Alterna a exibição do mapa de altitudes
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Exibe a última mensagem ou notícia
@@ -770,7 +759,6 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING} foi comprada por {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Presidente)
STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT}{STRING} patrocinou a construção da cidade {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}Nov{G o a} {STRING} em construção em {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}Nov{G o a} {STRING} sendo plantada em {TOWN}!
@@ -949,10 +937,6 @@ STR_GAME_OPTIONS_BASE_SFX :{BLACK}Set de s
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Selecione o set de gráficos a ser utilizado
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Informações sobr o set de sons base
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Set de músicas base
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selecione o set de músicas a ser usado
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} arquivo corrompido{P "" s}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Info. adicional sobre o set de músicas base
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Falha no modo de tela cheia
@@ -974,8 +958,8 @@ STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Define o
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Mudar para Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Mudar para Euro: {ORANGE}nunca
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Seleciona o ano para trocar para Euro
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Troca para Euro antes
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Selecionar o ano para trocar para Euro
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Trocar para Euro antes
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Trocar para Euro depois
STR_CURRENCY_PREVIEW :{LTBLUE}Prevêr: {ORANGE}{CURRENCY}
@@ -1021,12 +1005,6 @@ STR_NUM_NORMAL :Normal
STR_NUM_HIGH :Alto
STR_NUM_CUSTOM :Personalizado
STR_VARIETY_NONE :Nenhum
STR_VARIETY_VERY_LOW :Muito Baixo
STR_VARIETY_LOW :Baixo
STR_VARIETY_MEDIUM :Médio
STR_VARIETY_HIGH :Alto
STR_VARIETY_VERY_HIGH :Muito Alto
STR_AI_SPEED_VERY_SLOW :Muito Lento
STR_AI_SPEED_SLOW :Lento
@@ -1066,7 +1044,6 @@ STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante
STR_CITY_APPROVAL_HOSTILE :Hostil
STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online'
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Essa ação mudou o nível de dificuldade para personalizado
# Advanced settings window
@@ -1084,8 +1061,7 @@ STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Permiti
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Sistema de aceleração de trens: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realista
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Inclinação do terreno para trens{ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Proibir trens e embarcações girar em angulos de 90 graus: {ORANGE}{STRING} {LTBLUE} (indisp. com OPF)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Proibir trens e embarcações girar em angulos de 90 graus: {ORANGE}{STRING} {LTBLUE} (requer NPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Unir estações ferroviárias construídas juntas: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Permitie unir estações não adjacentes: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Usar algoritmo de carregamento melhorado: {ORANGE}{STRING}
@@ -1116,10 +1092,6 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permiti
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para trens simulando trens pesados: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fator de velocidade para aeronaves: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Número de acidentes de avião: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :nenhum
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduzido
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Permitir estações drive-through em ruas locais: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Permitir estações drive-through nas ruas de outros competidores: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Permitir construção de estações adjacentes: {ORANGE}{STRING}
@@ -1166,10 +1138,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Há bord
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Tamanho máx. de estações: {ORANGE}{STRING} {RED}Valores altos tornam o jogo lento!
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar ferramentas de terreno às ferramentas de transportes: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Cor da terra usado no minimapa: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde escuro
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Rolar a tela no sentido oposto ao movimento do mouse: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Melhorar deslocamento do vizualizador extra: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Exibe distâncias quando usar ferramentas de construção: {ORANGE}{STRING}
@@ -1207,7 +1175,6 @@ STR_CONFIG_SETTING_LOADING_INDICATORS_OWN :Própria empres
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL :Todas as empresas
STR_CONFIG_SETTING_TIMETABLE_ALLOW :{LTBLUE}Ativar plano de horário para veículos: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}Exibir plano de horário em tiques ao invés de dias: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :{LTBLUE}Mostrar chegada e saída nos planos de horário: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE}Criar rapidamente ordens para um veículo: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}Tipo padrão de ferrovia (ao criar ou carregar um jogo): {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primeiro disponível
@@ -1248,7 +1215,6 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{LTBLUE}Noticia
STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Data de início: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Ativar economia regular (alterações menores): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Permite comprar ações de outras empresas: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Porcentagem do lucro da viagem a ser pago em sist. de baldeação: {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ao arrastar colocar sinais a cada: {ORANGE}{STRING} quadrado(s)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Construir sinaleiros até: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Ativar interface de sinais: {ORANGE}{STRING}
@@ -1269,15 +1235,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :grade 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Permitir cidades construir novas ruas?: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Permitir controle de ruído de aeronaves pelas cidades: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Fundando cidades no jogo: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :proibido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :permitido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :permitido, layout de cidades customizável
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :{LTBLUE}Posicionamento de árvores: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :nenhum {RED}(extingue a serraria)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :apenas nas florestas tropicais
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :em todo o lugar
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Posição da barra de ferramentas principal: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Esquerda
@@ -1391,7 +1349,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo
STR_ABANDON_GAME_QUERY :{YELLOW}Tem certeza que deseja abandonar este jogo?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário?
# Cheat window
STR_CHEATS :{WHITE}Trapaças
@@ -1415,7 +1373,7 @@ STR_CHEAT_SETUP_PROD :{LTBLUE}Ativar
STR_LIVERY_CAPTION :{WHITE}Novo Esquema de Cores
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Exibir esquemas de cor gerais
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Exibe esquemas de cor de trens
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Exibir esquemas de cor de trens
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Exibir os esquemas de cor de automóveis
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Exibir esquemas de cor de embarcação
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Exibir esquemas de cor de aviões
@@ -1464,19 +1422,19 @@ STR_FACE_SIMPLE :{BLACK}Simples
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Seleção de face simples.
STR_FACE_LOAD :{BLACK}Carregar
STR_FACE_LOAD_TOOLTIP :{BLACK}Carregar face favorita
STR_FACE_LOAD_DONE :{WHITE}Seu rosto favorito foi carregado do arquivo de configuração do OpenTTD
STR_FACE_LOAD_DONE :{WHITE}Seu rosto favorito foi carregado do arquivo de configuração do OpenTTD.
STR_FACE_FACECODE :{BLACK}Número da face do jogador.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Ver e/ou alterar número da face do jogador
STR_FACE_FACECODE_CAPTION :{WHITE}Ver e/ou alterar número da face do jogador
STR_FACE_FACECODE_SET :{WHITE}Novo código de número da face face foi alterado
STR_FACE_FACECODE_ERR :{WHITE}Não pôde alterar o número de face do jogador - precisa ser um número entre 0 e 4,294,967,295!
STR_FACE_FACECODE_ERR :{WHITE}Não pode alterar o número de face do jogador precisa ser um número entre 0 e 4,294,967,295!
STR_FACE_SAVE :{BLACK}Salvar
STR_FACE_SAVE_TOOLTIP :{BLACK}Salvar face favorita
STR_FACE_SAVE_DONE :{WHITE}Este rosto irá ser salvo como seu rosto favorito no arquivo de configuração do OpenTTD
STR_FACE_SAVE_DONE :{WHITE}Este rosto irá ser salvo como seu rosto favorito no arquivo de configuração do OpenTTD.
STR_FACE_EUROPEAN :{BLACK}Europeu
STR_FACE_SELECT_EUROPEAN :{BLACK}Selecione faces Européias
STR_FACE_SELECT_EUROPEAN :{BLACK}Selecione faces européias
STR_FACE_AFRICAN :{BLACK}Africano
STR_FACE_SELECT_AFRICAN :{BLACK}Selecione faces Africanas
STR_FACE_SELECT_AFRICAN :{BLACK}Selecione faces africanas
STR_FACE_YES :Sim
STR_FACE_NO :Não
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Ativar bigode ou brinco
@@ -1534,7 +1492,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Clique p
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFORMAÇÃO DO JOGO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clientes: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Idioma: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Terreno: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tileset: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Tamanho do mapa: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versão do servidor: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}IP do servidor: {WHITE}{STRING}
@@ -1686,7 +1644,6 @@ STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova Com
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Banir
STR_NETWORK_CLIENTLIST_BAN :Banir
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Dar dinheiro
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Falar com todos
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Falar com a empresa
@@ -1763,15 +1720,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor cheio
############ End of leave-in-this-order
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Jogo pausado ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jogo ainda pausado ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jogo ainda pausado ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jogo ainda pausado ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jogo despausado ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :jogadores insuficientes
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectando-se
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saindo
@@ -1810,7 +1759,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Você s
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Esse dependente será baixado
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Você já baixou isso
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Esse conteúdo é desconhecido e não pode ser baixado pelo OpenTTD
STR_CONTENT_DETAIL_UPDATE :{G=f}{SILVER}Isso substitui uma {STRING} existente
STR_CONTENT_DETAIL_UPDATE :{SILVER}Isso substitui {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Nome: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Versão: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Descrição: {WHITE}{STRING}
@@ -1831,7 +1780,6 @@ STR_CONTENT_TYPE_AI_LIBRARY :IA's disponíve
STR_CONTENT_TYPE_SCENARIO :Cenário
STR_CONTENT_TYPE_HEIGHTMAP :Mapa de altitudes
STR_CONTENT_TYPE_BASE_SOUNDS :Sons padrão
STR_CONTENT_TYPE_BASE_MUSIC :Músicsas padrão
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Baixando conteúdo...
@@ -1866,8 +1814,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Desativa
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Ativar
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Não destacar área de cobertura da construção proposto
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Destacar área de cobertura da construção proposta
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aceita: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suprimentos: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aceita: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suprimentos: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Unir estação
@@ -2018,8 +1966,8 @@ STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Selecion
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Pequeno
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}Cidade
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitano
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}Internacional
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Aeroportos Metropolitanos
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}Aeroporto Internacional
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Viajante
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Heliporto
@@ -2259,7 +2207,6 @@ STR_MAPGEN_TREE_PLACER :{BLACK}Algorít
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
STR_MAPGEN_SMOOTHNESS :{BLACK}Regularidade
STR_MAPGEN_VARIETY :{BLACK}Distribuição da variedade
STR_MAPGEN_GENERATE :{WHITE}Gerar
# Strings for map borders at game generation
@@ -2359,7 +2306,6 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Atenção: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Erro: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Erro Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Um erro de NewGRF fatal ocorreu: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} não irá funcionar com a versão do TTDPatch encontrada pelo OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} funciona na versão {STRING} de TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} é projetado para ser usado com {STRING}
@@ -2375,7 +2321,6 @@ STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propriedade Aç
STR_NEWGRF_ERROR_INVALID_ID :Tentativa de usar ID inválido.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um sprite corrupto. Todos os sprites corruptos serão exibidos como um "?" vermelho.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém 8 entradas de Ação múltipla.
STR_NEWGRF_ERROR_READ_BOUNDS :Continuar lendo após o fim do pseudo-sprite
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Cuidado!
@@ -2384,7 +2329,7 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Você e
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Impossível adicionar: registro de GRF já existe
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Arquivo procurado não encontrado (carregado compatível com GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRG(s) compatível(eis) carregados para os arquivos que faltam
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Carregado compativel com GRF(s) por falta de arquivo
STR_NEWGRF_DISABLED_WARNING :{WHITE}arquivo(s) GRF em falta foram desativados
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Arquivo(s) GRF faltantes
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Despausar pode travar OpenTTD. Não envie relatórios de erros sobre travas subsequentes.{}Você realmente quer despausar?
@@ -2423,7 +2368,6 @@ STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passagei
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Cartas no mês passado: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necessária para prover o crescimento:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{STRING}{BLACK} necessário(a)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necessário no inverno
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{ORANGE}{CARGO}{BLACK} entregue no mes passado
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na cidade: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centralizar visualização na cidade. Ctrl+Clique abre uma nova janela de visualização
@@ -2493,7 +2437,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aceita
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Exibir lista de carga aceita
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Exibir avaliações da estação
@@ -2522,7 +2466,6 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Exibir t
STR_STATION_VIEW_RENAME_STATION_CAPTION :Renomear estação/área de carga
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centralizar visualização no local do ponto de controle. Ctrl+Clique abre uma nova janela de visualização.
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Renomear ponto de controle
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centralizar visualização na localização da bóia. Ctrl+Clique abre uma nova janela de visualização
@@ -2575,9 +2518,7 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% propriedade de {COMPANY})
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Construir sede
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construir sede da companhia
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Ver sede
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Ver sede da companhia
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover sede
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa em outro local por 1% do valor da empresa
@@ -2830,7 +2771,6 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :locomotiva mono
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva trem-bala
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY} Peso: {WEIGHT_S}{}Vel: {VELOCITY} Potência: {POWER} Máx P. Tração: {6:FORCE}{}Manutenção Anual: {4:CURRENCY}/yr{}Capacidade: {5:CARGO}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY} Velocidade Max: {VELOCITY}{}Capacidade: {CARGO}, {CARGO}{}Custo de manutenção: {CURRENCY}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY} Velocidade Max; {VELOCITY}{}Capacidade: {CARGO}{}Custo de manuteção: {CURRENCY}/ano
@@ -2968,7 +2908,6 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucros d
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Confiabilidade: {LTBLUE}{COMMA}% {BLACK}Quebras desde a última manutenção: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construído: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidade: {LTBLUE}Nenhuma
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO}, {CARGO}{STRING}
@@ -3023,7 +2962,7 @@ STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Adaptar
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Adaptar embarcação
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Adaptar aeronave
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Adapta trem para transportar a carga selecionada
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Adaptar trem para transportar a carga selecionada
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Adaptar automóvel para carregar o tipo de carga selecionado
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Adaptar embarcação para transportar a carga selecionada
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Adaptar aeronave para transportar a carga selecionada
@@ -3034,8 +2973,6 @@ STR_ORDERS_TIMETABLE_VIEW :{BLACK}Plano de
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Exibe o plano de horário
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de ordens - clique numa ordem para a selecionar
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Fim de Ordens - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Fim de Ordens Compartilhadas - -
@@ -3175,11 +3112,7 @@ STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Esse hor
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Esse veículo está no horário
STR_TIMETABLE_STATUS_LATE :{BLACK}Esse veículo está {STRING} atrasado
STR_TIMETABLE_STATUS_EARLY :{BLACK}Esse veículo está {STRING} adiantado
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Este plano de horário ainda não começou
STR_TIMETABLE_STATUS_START_AT :{BLACK}Este plano de horário começará em{STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Data de início
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecione uma data como ponto de início para este plano de horário
STR_TIMETABLE_CHANGE_TIME :{BLACK}Mudar horário
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Muda a quantidade de tempo que a ordem deverá levar
@@ -3193,35 +3126,18 @@ STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reseta o
STR_TIMETABLE_AUTOFILL :{BLACK}Autopreencher
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preenche automaticamente com os valores da próxima viagem. (CTRL-clique para tentar manter os intervalos de espera)
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
STR_TIMETABLE_SCHEDULED :{BLACK}Reservado
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Mudar entre esperado e reservado
STR_TIMETABLE_ARRIVAL_ABBREVIATION :C:
STR_TIMETABLE_DEPARTURE_ABBREVIATION :I:
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Marcar data
STR_DATE_SET_DATE :{BLACK}Marcar data
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Usar a data selecionada como início do plano de horário
STR_DATE_DAY_TOOLTIP :{BLACK}Selecionar dia
STR_DATE_MONTH_TOOLTIP :{BLACK}Selecionar mês
STR_DATE_YEAR_TOOLTIP :{BLACK}Selecionar ano
# AI debug window
STR_AI_DEBUG :{WHITE}Debug da IA
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome da IA
STR_AI_DEBUG_SETTINGS :{BLACK}Config. da IA
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Mudar as config. da IA
STR_AI_DEBUG_RELOAD :{BLACK}Recarregar IA
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Desativar a IA, recarregar o script e religar a IA
STR_ERROR_NO_AI :{WHITE}OpenTTD é feito sem suporte para IA...
STR_ERROR_NO_AI_SUB :{WHITE}... não há IAs disponíveis!
STR_ERROR_AI_NO_AI_FOUND :Nenhuma IA encontrada. {} Essa é uma IA inativa e não faz nada. {} Você pode pode baixar várias IA através do sistema de 'Conteúdo Online'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uma das IA's travou. Favor relatar ao autor da IA com uma screenshot da Janela de Debug da IA.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debug de IA só é acessível pelo servidor
@@ -3232,10 +3148,6 @@ STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Todas as
STR_AI_CONFIG_HUMAN_PLAYER :Jogador Humano
STR_AI_CONFIG_RANDOM_AI :IA Randômica
STR_AI_CONFIG_MOVE_UP :{BLACK}Subir
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move a IA selecionada para cima na lista
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Descer
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move a IA selecionada para baixo na lista
STR_AI_CONFIG_CHANGE :{BLACK}Selecionar IA
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carregar outra IA
@@ -3339,7 +3251,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}A prefei
STR_ERROR_BRIBE_FAILED :{WHITE}A sua tentativa de suborno foi
STR_ERROR_BRIBE_FAILED_2 :{WHITE}descoberta por um investigador regional
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Impossível elevar terreno aqui...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Impossível baixar terreno aqui...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Impossível terraplanar aqui...
@@ -3374,7 +3286,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cida
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...não há mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar essa opção através de Config. Avançadas>Economia>Cidades.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Impossível gerar indústrias...
@@ -4062,7 +3973,6 @@ STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING_SPACE_STRING :{STRING} {STRING}
STR_JUST_RAW_STRING :{STRING}
# Slightly 'raw' stringcodes with colour or size
@@ -4080,14 +3990,11 @@ STR_WHITE_DATE_LONG :{WHITE}{DATE_LO
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP :{TINYFONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
+7 -8
View File
@@ -223,7 +223,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Въве
STR_LIST_FILTER_TITLE :{BLACK}Филтър:
STR_TOOLTIP_SORT_ORDER :{BLACK}Избери вида на сортирането (намаляващо/нарастващо)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Избери критерий за сортиране
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Избери критерий за сортиране
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Избери критерии за филтриране
STR_BUTTON_SORT_BY :{BLACK}Сортирай по
STR_BUTTON_LOCATION :{BLACK}Позиция
@@ -1379,7 +1379,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Прекъсване на играта
STR_ABANDON_GAME_QUERY :{YELLOW}Искате ли да прекъснете играта?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Искате ли да прекъснете сценария?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Искате ли да прекъснете сценария?
# Cheat window
STR_CHEATS :{WHITE}Кодове
@@ -1522,7 +1522,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Нати
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ИНФО ЗА ИГРАТА
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Играчи: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Език: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Терен: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Терен: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Големина на картата: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Версия на сървъра: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Адрес на сървъра: {WHITE}{STRING}
@@ -1854,8 +1854,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Изкл
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Включен
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Не отбелязвай зоната от предложеното място
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Отбележи зоната от предложеното място
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Приема: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Запаси: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Приема: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Запаси: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Присъедини станцията
@@ -2476,7 +2476,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Приема
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Покажи списък с приетите товари
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Приема: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Приема: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейтинги
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Покажи нивото на обслужване
@@ -3189,7 +3189,6 @@ STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Име
STR_AI_DEBUG_RELOAD :{BLACK}Презареждане AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Прекрати AI, презареди скрипта и рестартирай AI
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Един от работещите AI се е счупил . Моля съобщете това на автора на AI със скрииншот на AI Debug Прозореца.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug прозореца е на разположение само на сървъра
@@ -3306,7 +3305,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}
STR_ERROR_BRIBE_FAILED :{WHITE}Твоят опит за подкуп беше
STR_ERROR_BRIBE_FAILED_2 :{WHITE}разкрит от местен дознател
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Не може да повдигаш земята тук...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Не може да понижиш земята тук...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Не може да се изравнява земята на това място...
+13 -20
View File
@@ -222,7 +222,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Introdue
STR_LIST_FILTER_TITLE :{BLACK}Cadena filtrant:
STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona ordre de classificació (descendent/ascendent)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona criteri de classificació
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Selecciona criteri de classificació
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona el criteri de filtratge
STR_BUTTON_SORT_BY :{BLACK}Ordenar per
STR_BUTTON_LOCATION :{BLACK}Situació
@@ -230,7 +230,7 @@ STR_BUTTON_RENAME :{BLACK}Reanomen
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Tanca la finestra
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol de la finestra - arrossega això per moure la finestra
STR_TOOLTIP_SHADE :{BLACK}Ombra de la finestra - mostra només la barra de títol
STR_TOOLTIP_SHADE :{BLACK}Ombra de la finestra - Mostra només la barra de títol
STR_TOOLTIP_STICKY :{BLACK}Marca aquesta finestra com a no eliminable pel 'Tanca totes les Finestres'
STR_TOOLTIP_RESIZE :{BLACK}Prem i arrossega per canviar la mida de la finestra
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Intercanvia mida gran/petita de finestra
@@ -689,7 +689,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Neu
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Activa/desactiva noms de poblacions al mapa
STR_SMALLMAP_CENTER :{BLACK}Centra el mapa petit a la posició actual
STR_SMALLMAP_CENTER :{BLACK}Centrar el mapa petit a la posició actual
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Desactiva tots
@@ -1166,10 +1166,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o m
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Màx extensió de les estacions: {ORANGE}{STRING}{RED}Avís: Un valor alt alenteix el joc
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Revisions automàtiques dels helicòpters als heliports: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Enllaça la barra d'eines del paisatge a les barres d'eines de vies/carreteres/aigua/aeroports {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Color del terra utilitzat al mapa petit: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verd
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verd fosc
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violat
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}En desplaçar la pantalla amb el ratolí mou la vista en la direcció contrària: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Desplaçament suau de la vista: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Mostra un cartell de mesura quan estiguis utilitzant vàries eines de construcció: {ORANGE}{STRING}
@@ -1391,7 +1387,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandona el Joc
STR_ABANDON_GAME_QUERY :{YELLOW}Estàs segur que vols abandonar aquest joc?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Estàs segur que vols sortir d'aquest escenari ?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Estàs segur que vols sortir d'aquest escenari ?
# Cheat window
STR_CHEATS :{WHITE}Trampes
@@ -1464,7 +1460,7 @@ STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selecció de cara simple.
STR_FACE_LOAD :{BLACK}Carrega
STR_FACE_LOAD_TOOLTIP :{BLACK}Carrega la cara preferida
STR_FACE_LOAD_DONE :{WHITE}La teva cara preferida ha estat carregada des de l'arxiu de configuració d'OpenTTD
STR_FACE_LOAD_DONE :{WHITE}La teva cara preferida ha estat carregada des de l'arxiu de configuració d'OpenTTD.
STR_FACE_FACECODE :{BLACK}Cara jugador nu.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Veure i/o assigna la cara del jugador número
STR_FACE_FACECODE_CAPTION :{WHITE}Veure i/o assigna la cara del jugador número
@@ -1472,7 +1468,7 @@ STR_FACE_FACECODE_SET :{WHITE}El núme
STR_FACE_FACECODE_ERR :{WHITE}No s'ha pogut assignar el número de cara del jugador - ha de ser un nombre entre 0 i 4,294,967,295!
STR_FACE_SAVE :{BLACK}Desa
STR_FACE_SAVE_TOOLTIP :{BLACK}Desa la cara preferida
STR_FACE_SAVE_DONE :{WHITE}Aquesta cara serà desada com la preferida a l'arxiu de configuració d'OpenTTD.
STR_FACE_SAVE_DONE :{WHITE}Aquesta cara serà desada com a preferida a l'arxiu de configuració d'OpenTTD.
STR_FACE_EUROPEAN :{BLACK}Europea
STR_FACE_SELECT_EUROPEAN :{BLACK}Selecciona cares europees
STR_FACE_AFRICAN :{BLACK}Africana
@@ -1485,7 +1481,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Canvia e
STR_FACE_EYEBROWS :Celles
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Canvia les celles
STR_FACE_EYECOLOUR :Color dels ulls:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Canvia el color dels ulls
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Canvia el color del ulls:
STR_FACE_GLASSES :Ulleres:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Activa les ulleres
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Canvia les ulleres
@@ -1534,7 +1530,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Clica pe
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFORMACIÓ DEL JOC
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Idioma: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Escenari: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Grup de cel·les: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Mida del mapa: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versió del servidor: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adreça del servidor: {WHITE}{STRING}
@@ -1866,8 +1862,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Inactiu
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Actiu
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}No marcar l'àrea de cobertura del lloc proposat
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Marcar l'àrea de cobertura del lloc proposat
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepta: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provisions: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepta: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provisions: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Ajuntar estació
@@ -1940,7 +1936,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incremen
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona pont per la via
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona un Pont per Carretera
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecció de pont - clica sobre el pont triat per construir-lo
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecció de pont - clica al pont triat per construir-lo
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensió, Acer
STR_BRIDGE_NAME_GIRDER_STEEL :Biga, Acer
@@ -2493,7 +2489,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepta
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostra la llista de càrregues admeses
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepta: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepta: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratis
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostra els ratis de l'estació
@@ -3219,9 +3215,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Canvia e
STR_AI_DEBUG_RELOAD :{BLACK}Recarrega IA
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Mata la IA, recarrega l'script, i reinicia la IA
STR_ERROR_NO_AI :{WHITE}OpenTTD està compilat sense suport IA...
STR_ERROR_NO_AI_SUB :{WHITE}... no hi ha IAs disponibles!
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IAs via el sistema de "Contingut en línia".
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Una de les IAs s'ha penjat. Si us plau reporta això a l'autor de la IA amb una captura de pantalla de la finestra de depuració IA.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració IA només està disponible pel servidor
@@ -3339,7 +3332,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}L'autori
STR_ERROR_BRIBE_FAILED :{WHITE}El teu intent de suborn ha estat
STR_ERROR_BRIBE_FAILED_2 :{WHITE}descobert per un investigador regional
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Aquí no es pot elevar el terreny...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Aquí no es pot rebaixar el terreny...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Aquí no es pot anivellar...
+8 -24
View File
@@ -317,7 +317,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Unesite
STR_LIST_FILTER_TITLE :{BLACK}Znak za filter:
STR_TOOLTIP_SORT_ORDER :{BLACK}Izaberi način sortiranja (silazno/uzlazno)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Izaberi kriterij za sortiranje
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Izaberi kriterij za sortiranje
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Odaberi kriterij filtriranja
STR_BUTTON_SORT_BY :{BLACK}Sortiraj prema
STR_BUTTON_LOCATION :{BLACK}Lokacija
@@ -1161,7 +1161,6 @@ STR_CITY_APPROVAL_PERMISSIVE :Dopustiv
STR_CITY_APPROVAL_TOLERANT :Tolerantan
STR_CITY_APPROVAL_HOSTILE :Agresivan
STR_WARNING_NO_SUITABLE_AI :{WHITE}Odgovarajuća UI nije dostupna...{}Možete preuzeti nekoliko UI pomoću sustava 'Online sadržaja'
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Ova je radnja promjenila razinu težine na proizvoljno
# Advanced settings window
@@ -1211,10 +1210,6 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Dopusti
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Neujednačene postaje: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Težinski množitelj za teret za simulaciju teških vlakova: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor brzine zrakoplova: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Broj padova zrakoplova: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :ništa
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :smanjeno
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normalo
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Dopusti prolazne postaje na cestama u vlasništvu gradova: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Dopusti izgradnju pridruženih postaja: {ORANGE}{STRING}
@@ -1261,10 +1256,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedna il
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maksimalna raširenost postaje: {ORANGE}{STRING} {RED}Pozor: visoka vrijednost usporava igru
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Automatski servisiraj helikoptere na heliodromima: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Boja polja korištena na maloj karti: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :{G=female}Zelena
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :{G=female}Tamno zelena
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :{G=female}Ljubičasta
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Promijeni smjer klizanja: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Glatko klizanje kroz mini pogled: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {ORANGE}{STRING}
@@ -1486,7 +1477,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Napusti igru
STR_ABANDON_GAME_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovu igru?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Jeste li sigurni da želite završiti ovaj scenarij?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Jeste li sigurni da želite završiti ovaj scenarij?
# Cheat window
STR_CHEATS :{WHITE}Varanje
@@ -1629,7 +1620,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klikni k
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFO O IGRI
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klijenti: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Jezik: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Krajolik: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Set pločica: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Veličina karte: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Verzija poslužitelja: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adresa poslužitelja: {WHITE}{STRING}
@@ -1961,8 +1952,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Isključ
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Uključeno
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nemoj označiti područje koje pokriva željeno mjesto
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Označi područje koje pokriva željeno mjesto
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Prihvaća: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Zalihe: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Prihvaća: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Zalihe: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Spoji postaju
@@ -2255,7 +2246,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Željeznička p
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Željezničko spremište vlakova
STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta sa javnom rasvjetom
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta sa semaforima
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Cesta s tri trake
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Spremište cestovnih vozila
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Prijelaz ceste preko željezničke pruge
@@ -2470,7 +2461,6 @@ STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nepoznato svojs
STR_NEWGRF_ERROR_INVALID_ID :Pokušaj uporabe neispravnog ID-a.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sadrži neispravan grafički znak. Svi neispravni grafički znakovi bit će pokazani kao crveni upitnik (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sadrži mnoge Action 8 unose.
STR_NEWGRF_ERROR_READ_BOUNDS :Učitavanje izvan kraja pseudo-spritea.
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Oprez!
@@ -2588,7 +2578,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Prihvaća
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Pokaži popis tereta koji se prihvaća
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Prihvaća: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Prihvaća: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ocjene
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Pokaži ocjene postaje
@@ -3309,14 +3299,9 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Odaberi
STR_AI_DEBUG :{WHITE}Debugiranje UI
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Ime UI
STR_AI_DEBUG_SETTINGS :{BLACK}Postavke UI
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Promijeni postavke UI
STR_AI_DEBUG_RELOAD :{BLACK}Ponovno učitaj UI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Ubij UI, ponovno učitaj skriptu i ponovno pokreni UI
STR_ERROR_NO_AI :{WHITE}OpenTTD je izrađen bez podrške za UI-u...
STR_ERROR_NO_AI_SUB :{WHITE}... nema dostupnih UI-a!
STR_ERROR_AI_NO_AI_FOUND :Nema prikladne UI za učitavanje.{}Ova UI je samo model i ne će ništa učiniti.{}Možete preuzeti nekoliko umjetnih inteligencija pomoću sustava 'Online sadržaji'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jedan od UI igrača se srušio. Molimo vas da prijavite ovo autoru UI sa kopijom slike prozora za debugiranje UI.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Prozor za debugiranje UI je dopušten samo za poslužitelj
@@ -3434,7 +3419,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} n
STR_ERROR_BRIBE_FAILED :{WHITE}Tvoj pokušaj podmićivanja je
STR_ERROR_BRIBE_FAILED_2 :{WHITE}otkriven od strane regionalnog istražitelja
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Ovdje nije moguće povisiti zemlju...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Ovdje nije moguće sniziti zemlju...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Ovdje nije moguće sravniti zemlju...
@@ -3469,7 +3454,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}...previ
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...nema više mjesta na karti
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Grad neće graditi ceste. Možete uključiti gradnju cesta putem Naprednih postavki -> Ekonomija -> Gradovi
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Cestovni radovi u tijeku
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Nemoguće izbrisati ovaj grad...{}Stanica ili depo se pozivaju na grad ili jedno od gradskih polja nije moguće izbrisati
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nije moguće generirati industrije...
+20 -28
View File
@@ -289,7 +289,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Vložte
STR_LIST_FILTER_TITLE :{BLACK}Filtrovat podle:
STR_TOOLTIP_SORT_ORDER :{BLACK}Vyber způsob řazeni (sestupně/vzestupně)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vyber, podle čeho se má třídit
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Vyber, podle čeho se má třídit
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vyber třídící podmínku
STR_BUTTON_SORT_BY :{BLACK}Řadit podle
STR_BUTTON_LOCATION :{BLACK}Umístění
@@ -297,7 +297,7 @@ STR_BUTTON_RENAME :{BLACK}Přejmen
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Zavřít okno
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Titulek okna - tahej pro posun okna
STR_TOOLTIP_SHADE :{BLACK}Srolovat okno - zobrazit pouze jeho záhlaví
STR_TOOLTIP_SHADE :{BLACK}Minimalizovat okno - Zobrazit pouze záhlaví okna
STR_TOOLTIP_STICKY :{BLACK}Označit toto okno, aby se nedalo zavřít klávesou pro zavření všech oken
STR_TOOLTIP_RESIZE :{BLACK}Velikost okna změníš uchopením a táhnutím zde
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Přepnout velké/malé okno
@@ -756,7 +756,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Sníh
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zobrazovat na mapě jména měst
STR_SMALLMAP_CENTER :{BLACK}Vystředit malou mapu na tomto místě
STR_SMALLMAP_CENTER :{BLACK}Vycentrovat malou mapu na tomto místě
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Vypnout všechny
@@ -1233,10 +1233,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Alespoň
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Největší rozsah stanice: {ORANGE}{STRING} {RED}Pozor: Vysoké nastavení zpomalí hru
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Údržba vrtulníků na heliportech: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Otevírat lištu na úpravy terénu s lištami na výstavbu tratí/silnic atd.: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Barva země v mapě: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tmavě zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fialová
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Posouvat pohled opačným směrem: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Plynulé posouvání po mapě: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Ukázat rozměry při použití stavebních nástrojů: {ORANGE}{STRING}
@@ -1458,7 +1454,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Konec hry
STR_ABANDON_GAME_QUERY :{YELLOW}Opravdu chceš ukončit tuto hru?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Určite chceš opustit toto mapu?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Určite chceš opustit toto mapu?
# Cheat window
STR_CHEATS :{WHITE}Cheaty
@@ -1539,7 +1535,7 @@ STR_FACE_FACECODE_SET :{WHITE}Nové č
STR_FACE_FACECODE_ERR :{WHITE}Nešlo nastavit číslo tváře - musí jít o číslo mezi 0 a 4 294 967 295!
STR_FACE_SAVE :{BLACK}Uložit
STR_FACE_SAVE_TOOLTIP :{BLACK}Uložit oblíbený obličej
STR_FACE_SAVE_DONE :{WHITE}Tato tvář bude uložena do konfiguračního souboru jako tvá oblíbená.
STR_FACE_SAVE_DONE :{WHITE}Tato tvář bude uložena jako tvá oblíbená do konfiguračního souboru.
STR_FACE_EUROPEAN :{BLACK}Europoidní
STR_FACE_SELECT_EUROPEAN :{BLACK}Vybrat europoidní tváře
STR_FACE_AFRICAN :{BLACK}Africká
@@ -1601,7 +1597,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Kliknut
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFO O HŘE
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klientů: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Jazyk: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Prostředí: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Prostředí: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Velikost mapy: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Verze hry na serveru: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adresa serveru: {WHITE}{STRING}
@@ -1838,7 +1834,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Hra stále poza
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Hra stále pozastavena ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Hra obnovena ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nedostatek hráčů
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :připojují se klienti
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :připojuji klienty
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :ručně
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování
@@ -1933,8 +1929,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Vypnuto
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Zapnuto
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nezvýrazňovat oblast pokrytí
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Zvýraznit oblast pokrytí
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Přijímá: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Poskytuje: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Přijímá: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Poskytuje: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Spojování stanic
@@ -1990,13 +1986,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Výběr
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Obyčejné návěstidlo (semafor){}Návěstidla jsou nutná, aby nedocházelo ke srážkám vlaků na tratích, kde jezdí více než jeden vlak.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Vjezdové návěstidlo (semafor){}Svítí zeleně do té doby, kdy v následujícím úseku trati je alespoň jedno další svítící zeleně. Jinak svítí červeně.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Výjezdové návěstidlo (semafor){}Chová se stejně jako obyčejné, ale musí se aktivovat vjezdové a cestové návěstidlo.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Cestové návěstidlo (semafor){}Cestové (kombinované) slouží zároveň jako vjezdové a jezdové. Tím je možné postavit velké "řetězce" presignálů.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Cestové návěstidlo (semafor){}Cestové (kombinované) slouží zároveň jako vjezdové a odjezdové. Tím je možné postavit velké "řetězce" presignálů.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Dokonalejší (PBS) návěstidlo (semafor){}Dokonalejší návěstidlo umožňuje vjet několika vlakům najednou do stejného úseku trati, pokud jsou schopny rezervovat si cestu až do bezpečného místa na zastavení. Dokonalejší návěstidla se dají projet zezadu.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Dokonalejší (PBS) jednosměrné návěstidlo (semafor){}Dokonalejší návěstidlo umožňuje vjet několika vlakům najednou do stejného úseku trati, pokud jsou schopny rezervovat si cestu až do bezpečného místa na zastavení. Jednosměrná návěstidla se nedají projet zezadu.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Obyčejné návěstidlo (elektrické){}Návěstidla jsou nutná, aby nedocházelo ke srážkám vlaků na tratích, kde jezdí více než jeden vlak.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Vjezdové návěstidlo (elektrické){}Svítí zeleně do té doby, kdy v následujícím úseku trati je alespoň jedno další svítící zeleně. Jinak svítí červeně.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Výjezdové návěstidlo (elektrické){}Chová se stejně jako obyčejné, ale musí se aktivovat vjezdové a cestové návěstidlo.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Cestové návěstidlo (elektrické){}Cestové (kombinované) návěstidlo slouží zároveň jako vjezdové a jezdové. Tím je možné postavit velké "řetězce" návěstidel.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Cestové návěstidlo (elektrické){}Cestové (kombinované) návěstidlo slouží zároveň jako vjezdové a odjezdové. Tím je možné postavit velké "řetězce" návěstidel.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Dokonalejší (PBS) návěstidlo (elektrické){}Dokonalejší návěstidlo umožňuje vjet několika vlakům najednou do stejného úseku trati, pokud jsou schopny rezervovat si cestu až do bezpečného místa na zastavení. Dokonalejší návěstidla se dají projet zezadu.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Dokonalejší (PBS) jednosměrné návěstidlo (elektrické){}Dokonalejší návěstidlo umožňuje vjet několika vlakům najednou do stejného úseku trati, pokud jsou schopny rezervovat si cestu až do bezpečného místa na zastavení. Jednosměrná návěstidla se nedají projet zezadu.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Přeměna návěstidel{}Když je přeměna zapnuta, návěstidlo se změní kliknutím. Kliknutím s Ctrl se přepne mezi variantami návěstidla.
@@ -2205,22 +2201,22 @@ STR_LAI_CLEAR_DESCRIPTION_DESERT :Poušť
STR_LAI_RAIL_DESCRIPTION_TRACK :Koleje
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Koleje s obyčejným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Koleje s vjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Koleje s jezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Koleje s odjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Koleje s cestovým (kombinovaným) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Koleje s dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Koleje s jednosměrným dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Koleje s normálním a vjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Koleje s obyčejným a jezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Koleje s obyčejným a odjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Koleje s obyčejným a cestovým (kombinovaným) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Koleje s obyčejným a dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Koleje s obyčejným a jednosměrným dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Koleje s vjezdovým a jezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Koleje s vjezdovým a odjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Koleje s vjezdovým a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Koleje s vjezdovým a dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Koleje s vjezdovým a jednosměrným dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Koleje s jezdovým a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Koleje s jezdovým a dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Koleje s jezdovým a jednosměrným dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Koleje s odjezdovým a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Koleje s odjezdovým a dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Koleje s odjezdovým a jednosměrným dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Koleje s cestovým (kombinovaným) a dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Koleje s cestovým (kombinovaným) a jednosměrným dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Koleje s dokonalejším (PBS) a jednosměrným dokonalejším návěstidlem
@@ -2560,7 +2556,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Přijímá
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Ukázat seznam přijímaného nákladu
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Přijímá: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Přijímá: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Hodnocení
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Ukázat hodnocení společností
@@ -3287,14 +3283,11 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Vybrat r
STR_AI_DEBUG :{WHITE}Ladění AI
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Název AI
STR_AI_DEBUG_SETTINGS :{BLACK}Nastavení AI
STR_AI_DEBUG_SETTINGS :{BLACK}AI Nastavení
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Změnit nastavení AI
STR_AI_DEBUG_RELOAD :{BLACK}Obnovit AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Zničit AI, znovu nahrát jeho skript a restartovat AI
STR_ERROR_NO_AI :{WHITE}Hra byla zkompilována bez podpory AI...
STR_ERROR_NO_AI_SUB :{WHITE}... AI není dostupné!
STR_ERROR_AI_NO_AI_FOUND :Nebyla nalezena žádná AI.{}Tato AI je výchozí a nedělá vůbec nic.{}Spoustu AI ale můžeš stáhnout v "Stahování součástí".
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Některá z bežících AI skončila s chybou. Prosím oznamte toto autorovi AI spolu se screenshotem okna Ladění AI.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno na ladění AI je dostupné pouze na serveru
@@ -3412,7 +3405,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}Zastupit
STR_ERROR_BRIBE_FAILED :{WHITE}Tvůj pokus o úplatek byl
STR_ERROR_BRIBE_FAILED_2 :{WHITE}odhalen místním vyšetřovatelem.
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Zde nelze zvednout terén...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Zde nelze snížit terén...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Zde nelze srovnat terén...
@@ -3447,7 +3440,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... př
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... na mapě už není místo.
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Město nebude stavět silnice. Můžete to změnit přes Pokročilé nastavení->Ekonomika->Města.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Silnice je v rekonstrukci
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Nelze vybourat město...{}Buď k němu patří stanice nebo depo, anebo se nedá odklidit políčko městem vlastněné.
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nelze vygenerovat žádný průmysl...
+30 -39
View File
@@ -32,7 +32,7 @@ STR_CARGO_PLURAL_COAL :Kul
STR_CARGO_PLURAL_MAIL :Post
STR_CARGO_PLURAL_OIL :Olie
STR_CARGO_PLURAL_LIVESTOCK :Kvæg
STR_CARGO_PLURAL_GOODS :Gods
STR_CARGO_PLURAL_GOODS :Stykgods
STR_CARGO_PLURAL_GRAIN :Korn
STR_CARGO_PLURAL_WOOD :Træ
STR_CARGO_PLURAL_IRON_ORE :Jernmalm
@@ -66,7 +66,7 @@ STR_CARGO_SINGULAR_COAL :Kul
STR_CARGO_SINGULAR_MAIL :Post
STR_CARGO_SINGULAR_OIL :Olie
STR_CARGO_SINGULAR_LIVESTOCK :Kvæg
STR_CARGO_SINGULAR_GOODS :Gods
STR_CARGO_SINGULAR_GOODS :Stykgods
STR_CARGO_SINGULAR_GRAIN :Korn
STR_CARGO_SINGULAR_WOOD :Træ
STR_CARGO_SINGULAR_IRON_ORE :Jernmalm
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Indtast
STR_LIST_FILTER_TITLE :{BLACK}Filtrer udtryk:
STR_TOOLTIP_SORT_ORDER :{BLACK}Vælg sorteringsorden (faldende/stigende)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vælg sorteringskriterie
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Vælg sorteringskriterie
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vælg filtreringskriterier
STR_BUTTON_SORT_BY :{BLACK}Sortér på
STR_BUTTON_LOCATION :{BLACK}Lokalitet
@@ -732,7 +732,7 @@ STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Produkt
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Andre produktionsændringer for industri
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Råd / information om firmaets køretøjer
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}Nye køretøjer
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Ændring i accepteret fragt
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Ændring i accepteret gods
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Tilskudsordninger
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}Generel information
@@ -1065,7 +1065,6 @@ STR_CITY_APPROVAL_PERMISSIVE :Passiv
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Fjendtlig
STR_WARNING_NO_SUITABLE_AI :{WHITE}Der blev ikke fundet en egnet computer-spiller...{}Du kan downloade flere forskellige computer-spillere genem'Online Indhold'.
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Denne handling ændrer sværhedsgraden til speciel
# Advanced settings window
@@ -1115,10 +1114,6 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Tillad
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Ikke uniforme stationer: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Vægtfaktor for fragt for at simulere tunge tog: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fly-hastighedsfaktor: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Antal flystyrt: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :ingen
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduceret
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Tillad gennemkørsels-stop på veje ejet af en by: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Tillad gennemkørsels-stoppesteder på veje ejet af konkurrenter: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Tillad bygning af tilstødende stationer: {ORANGE}{STRING}
@@ -1301,7 +1296,7 @@ STR_CONFIG_SETTING_AI :{ORANGE}Modstan
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Visningsindstillinger
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Brugerflade
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signaler
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Fragthåndtering
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Godshåndtering
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerstyrede spillere
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Auto-forny
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Servicering
@@ -1340,7 +1335,7 @@ STR_INTRO_GAME_OPTIONS :{BLACK}Spilvalg
STR_INTRO_DIFFICULTY :{BLACK}Sværhedsgrad ({STRING})
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Avancerede indstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger
STR_INTRO_ONLINE_CONTENT :{BLACK}Tjek Online Indhold
STR_INTRO_ONLINE_CONTENT :{BLACK}Tjek onlineindhold
STR_INTRO_AI_SETTINGS :{BLACK}Computerspiller-indstillinger
STR_INTRO_QUIT :{BLACK}Afslut
@@ -1385,7 +1380,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Forlad spillet
STR_ABANDON_GAME_QUERY :{YELLOW}Er du sikker på du vil forlade dette spil ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Er du sikker på, at du vil afslutte dette scenarie ?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Er du sikker på, at du vil afslutte dette scenarie ?
# Cheat window
STR_CHEATS :{WHITE}Snydefunktioner
@@ -1528,7 +1523,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik for
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPIL INFO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klienter: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Sprog: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Klima: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Klima: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Størrelse: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveradresse: {WHITE}{STRING}
@@ -1860,8 +1855,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Fra
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Til
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Marker ikke dækningsområdet af den foreslåede placering
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Marker dækningsområdet af den foreslåede placering
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterer: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsyninger: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterer: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsyninger: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Sammenkæd station
@@ -2368,7 +2363,6 @@ STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukendt Action 0
STR_NEWGRF_ERROR_INVALID_ID :Forsøg på brug af ugyldig ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegm (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder flere "Action 8" poster.
STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi enden af pseudo-sprite
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -2388,7 +2382,7 @@ STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Den ænd
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Toget '{VEHICLE}' fra firmaet '{COMPANY}' har ugyldig længde. Det skyldes sandsynligvis at problem med en NewGRF. Spillet går muligvis ned.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' indeholder forkert information.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fragt-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Gods-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsagede en uendelig løkke i produktions-callback'en.
# Sign list window
@@ -2486,7 +2480,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepterer
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Vis liste over accepteret last
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepterer: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepterer: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bedømmelse
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vis stationens bedømmelse
@@ -2966,7 +2960,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacite
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO}, {CARGO}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Værdi af overført fragt: {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Værdi af overført gods: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Serviceinterval: {LTBLUE}{COMMA}dage{BLACK} Sidste service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Serviceinterval: {LTBLUE}{COMMA}%{BLACK} Sidste service: {LTBLUE}{DATE_LONG}
@@ -3043,13 +3037,13 @@ STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Ændr st
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Vilkårlig fuld last
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis muligt
STR_ORDER_DROP_FULL_LOAD_ALL :Fuld last af al fragt
STR_ORDER_DROP_FULL_LOAD_ANY :Fuld last vilkårlig type fragt
STR_ORDER_DROP_FULL_LOAD_ALL :Fuld last af alt gods
STR_ORDER_DROP_FULL_LOAD_ANY :Fuld last vilkårligt gods
STR_ORDER_DROP_NO_LOADING :Ingen last
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Ændr lasteregel for den valgte ordre
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Los alt
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Los hvis fragt accepteres
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Los hvis gods accepteres
STR_ORDER_DROP_UNLOAD :Aflæs alt
STR_ORDER_DROP_TRANSFER :Overfør
STR_ORDER_DROP_NO_UNLOADING :Ingen losning
@@ -3123,19 +3117,19 @@ STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_FULL_LOAD :(Fuld last)
STR_ORDER_FULL_LOAD_ANY :(Fuld last vilkårlig type fragt)
STR_ORDER_FULL_LOAD_ANY :(Fuld last vilkårligt gods)
STR_ORDER_NO_LOAD :(Ingen last)
STR_ORDER_UNLOAD :(Los og medtag fragt)
STR_ORDER_UNLOAD :(Los og medtag gods)
STR_ORDER_UNLOAD_FULL_LOAD :(Los og vent på fuld last)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Los og vent på fuld last af hvilken som helst type fragt)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Los og vent på fuld last af hvilket som helst gods)
STR_ORDER_UNLOAD_NO_LOAD :(Los og efterlad tom)
STR_ORDER_TRANSFER :(Overfør og last fragt)
STR_ORDER_TRANSFER :(Overfør og last gods)
STR_ORDER_TRANSFER_FULL_LOAD :(Overfør og vent på fuld last)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Overfør og vent på fuld last af hvilken som helst type fragt)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Overfør og vent på fuld last af hvilket som helst gods)
STR_ORDER_TRANSFER_NO_LOAD :(Overfør og efterlad tom)
STR_ORDER_NO_UNLOAD :(Los ikke og last fragt)
STR_ORDER_NO_UNLOAD :(Los ikke og last gods)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Los ikke og vent på fuld last)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Los ikke og vent på fuld last af hvilken som helst type fragt)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Los ikke og vent på fuld last af hvilket som helst gods)
STR_ORDER_STOP_LOCATION_NEAR_END :[nærmeste ende]
STR_ORDER_STOP_LOCATION_MIDDLE :[midten]
@@ -3207,12 +3201,9 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Vælg å
STR_AI_DEBUG :{WHITE}Computerspiller-debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Navn på computerspilleren
STR_AI_DEBUG_SETTINGS :{BLACK}Computerspiller-indstillinger
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Skift indstillinger for computerspilleren
STR_AI_DEBUG_RELOAD :{BLACK}Genindlæs computerspiller
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Stop computerspilleren, genindlæs scriptet og genstart computerspilleren
STR_ERROR_AI_NO_AI_FOUND :Ingen passende AI kan findes.{}Denne AI er en pladsholder, og vil ikke gøre noget.{} Du kan downloade indtil flere AI'er fra 'Online Contet' systemet.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En computerstyret spiller gik ned. Rapporter det venligst til udvikleren af computerspilleren med et skærmbilledet af computerspiller-debugvinduet.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Computerspiller-debugvindue er kun tilgængeligt på serveren
@@ -3330,7 +3321,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}s
STR_ERROR_BRIBE_FAILED :{WHITE}Dit forsøg på bestikkelse er blevet
STR_ERROR_BRIBE_FAILED_2 :{WHITE}opdaget af en inspektør.
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kan ikke hæve landet her...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kan ikke sænke landet her...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kan ikke hæve landet her...
@@ -3766,7 +3757,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Postvogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kulvogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olievogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Kreaturvogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Godsvogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Stykgodsvogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Kornvogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Trævogn
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Jernmalmsvogn
@@ -3796,7 +3787,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Postvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Kulvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Olietank
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Kreaturvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Godsvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Stykgodsvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Kornvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Trævogn
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Jernmalmsvogn
@@ -3828,7 +3819,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Postvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kulvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olietank
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Kreaturvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Godsvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Stykgodsvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Kornvogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Trævogn
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Jernmalmsvogn
@@ -3872,9 +3863,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Olietankb
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Kreaturlastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Kreaturlastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Kreaturlastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Godslastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Godslastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Godslastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Stykgodslastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Stykgodslastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Stykgodslastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Kornlastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Kornlastbil
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Kornlastbil
+7 -16
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Geef een
STR_LIST_FILTER_TITLE :{BLACK}Filter tekst:
STR_TOOLTIP_SORT_ORDER :{BLACK}Selecteer sorteerrichting (aflopend/oplopend)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecteer sorteringscriteria
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Selecteer sorteringscriteria
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Kies filtercriteria
STR_BUTTON_SORT_BY :{BLACK}Sorteer op
STR_BUTTON_LOCATION :{BLACK}Locatie
@@ -1165,10 +1165,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Een of m
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Verbind de knoppenbalk voor terreinvorming met die voor spoor/weg/water/vliegveld: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Gebruiker land kleur op de kleine kaart: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker groen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Omgekeerde scrollrichting: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Vloeiend scrollen kijkvenster: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Toon dimensie-informatie bij het gebruik van diverse bouwgereedschappen: {ORANGE}{STRING}
@@ -1390,7 +1386,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Verlaat spel
STR_ABANDON_GAME_QUERY :{YELLOW}Weet je zeker dat je dit spel wilt afsluiten?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
# Cheat window
STR_CHEATS :{WHITE}Cheats
@@ -1533,7 +1529,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik om
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPELINFORMATIE
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Spelers: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Klimaat: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Klimaat: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaartgrootte: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serverversie: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveradres: {WHITE}{STRING}
@@ -1865,8 +1861,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Uit
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aan
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Markeer het dekkingsgebied van de voorgestelde locatie niet
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Markeer het dekkingsgebied van de voorgestelde locatie
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepteert: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Biedt aan: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepteert: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Biedt aan: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Station samenvoegen
@@ -2492,7 +2488,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepteert
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Laat lijst van gevraagde goederen zien
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepteert: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepteert: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Rangen
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk stationsreputaties
@@ -3218,9 +3214,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Wijzig d
STR_AI_DEBUG_RELOAD :{BLACK}Herlaad computerspeler
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Verwijder computerspeler, herlaad het script en herstart computerspeler
STR_ERROR_NO_AI :{WHITE}OpenTTD is gecompileerd zonder AI ondersteuning...
STR_ERROR_NO_AI_SUB :{WHITE}... geen AIs zijn beschikbaar!
STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden. {} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Een van de draaiende AI's is gecrashed. Meldt dit bij de schrijver van deze AI met een schermprint van het AI Debugscherm.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}computerspeler Debug venster is alleen beschikbaar voor de server
@@ -3338,7 +3331,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} l
STR_ERROR_BRIBE_FAILED :{WHITE}Je poging tot omkopen is
STR_ERROR_BRIBE_FAILED_2 :{WHITE}ontdekt door een regionale onderzoeker
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kan het land hier niet verhogen...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kan het land hier niet verlagen...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kan land hier niet egaliseren...
@@ -3373,7 +3366,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te v
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... er is geen ruimte meer op de kaart
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Het dorp bouwt geen wegen. Het bouwen van wegen kan aangezet worden via Geavanceerde Instellingen->Economie->Dorpen.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Er wordt aan de weg gewerkt
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan dit dorp niet verwijderen...{}Een station of depot verwijst naar dit dorp of een dorpbeheerde tegel kan niet worden verwijderd
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan geen industrieën genereren
@@ -3386,7 +3378,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan alleen in het regenwoud gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan alleen in woestijngebieden gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in steden gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan alleen gebouwd worden in laaggelegen gebieden
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan alleen aan de rand van de kaart geplaatst worden
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bossen kunnen alleen worden geplant boven de sneeuwgrens
+21 -30
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a
STR_LIST_FILTER_TITLE :{BLACK}Filter string:
STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Select sorting criteria
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_LOCATION :{BLACK}Location
@@ -229,7 +229,7 @@ STR_BUTTON_RENAME :{BLACK}Rename
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
STR_TOOLTIP_SHADE :{BLACK}Shade window - Only show the titlebar
STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
@@ -688,7 +688,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Snow
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_SMALLMAP_CENTER :{BLACK}Centre the smallmap on the current position
STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
@@ -1165,10 +1165,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or m
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land colour used at the smallmap: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING1}
@@ -1390,7 +1386,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
# Cheat window
STR_CHEATS :{WHITE}Cheats
@@ -1463,7 +1459,7 @@ STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection.
STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face
STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
STR_FACE_FACECODE :{BLACK}Player face no.
STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
@@ -1471,11 +1467,11 @@ STR_FACE_FACECODE_SET :{WHITE}New face
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
STR_FACE_AFRICAN :{BLACK}African
STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
STR_FACE_YES :Yes
STR_FACE_NO :No
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring
@@ -1484,7 +1480,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Change h
STR_FACE_EYEBROWS :Eyebrows:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye colour:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolour
STR_FACE_GLASSES :Glasses:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
@@ -1533,7 +1529,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tileset: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
@@ -1809,7 +1805,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You hav
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
@@ -1865,8 +1861,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{RAW_STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{RAW_STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Join station
@@ -1922,13 +1918,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal S
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
@@ -1939,7 +1935,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
@@ -2114,7 +2110,7 @@ STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
@@ -2159,7 +2155,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track w
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot
STR_LAI_ROAD_DESCRIPTION_ROAD :Road
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
@@ -2492,7 +2488,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{RAW_STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
@@ -2536,7 +2532,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
@@ -3218,9 +3214,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change t
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_ERROR_NO_AI :{WHITE}OpenTTD is built without AI support...
STR_ERROR_NO_AI_SUB :{WHITE}... no AIs are available!
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
@@ -3338,7 +3331,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} l
STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
@@ -3373,7 +3366,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
@@ -3386,7 +3378,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
+20 -42
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a
STR_LIST_FILTER_TITLE :{BLACK}Filter string:
STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Select sorting criteria
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_LOCATION :{BLACK}Location
@@ -229,7 +229,7 @@ STR_BUTTON_RENAME :{BLACK}Rename
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
STR_TOOLTIP_SHADE :{BLACK}Shade window - Only show the titlebar
STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key
STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
@@ -688,15 +688,11 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Snow
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_SMALLMAP_CENTER :{BLACK}Center the minimap on the current position
STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
STR_SMALLMAP_TOOLTIP_DISABLE_ALL :{BLACK}Display no industries on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL :{BLACK}Display all industries on the map
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
@@ -1065,7 +1061,6 @@ STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
# Advanced settings window
@@ -1083,7 +1078,6 @@ STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Enable
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Slope steepness for trains {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING} {LTBLUE} (not with OPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow joining stations not directly adjacent: {ORANGE}{STRING}
@@ -1115,10 +1109,6 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow s
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Number of plane crashes: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :none
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduced
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
@@ -1165,10 +1155,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or m
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Perform maintenance on helicopters at helipads automatically: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land color used in the minimap: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING}
@@ -1247,7 +1233,6 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{LTBLUE}Colored
STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Starting date: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING}
@@ -1390,7 +1375,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Quit Game
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to quit this game ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
# Cheat window
STR_CHEATS :{WHITE}Cheats
@@ -1463,7 +1448,7 @@ STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection.
STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face
STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file
STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD config file.
STR_FACE_FACECODE :{BLACK}Player face no.
STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
@@ -1471,7 +1456,7 @@ STR_FACE_FACECODE_SET :{WHITE}New face
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD config file.
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
STR_FACE_AFRICAN :{BLACK}African
@@ -1484,7 +1469,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Change h
STR_FACE_EYEBROWS :Eyebrows:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye color:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye color
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolor
STR_FACE_GLASSES :Glasses:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
@@ -1533,7 +1518,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tileset: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING}
@@ -1809,7 +1794,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You hav
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING}
@@ -1865,8 +1850,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Join station
@@ -1922,13 +1907,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal S
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
@@ -1939,7 +1924,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
@@ -2017,8 +2002,8 @@ STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select s
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Small
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}City
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}International
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan airport
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}International airport
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Commuter
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Heliport
@@ -2159,7 +2144,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railroad track
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railroad train depot
STR_LAI_ROAD_DESCRIPTION_ROAD :Road
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing
@@ -2374,7 +2359,6 @@ STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite.
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -2492,7 +2476,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
@@ -2536,7 +2520,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
@@ -3211,16 +3195,10 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Select y
# AI debug window
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI
STR_AI_DEBUG_SETTINGS :{BLACK}AI Settings
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_ERROR_NO_AI :{WHITE}OpenTTD is built without AI support...
STR_ERROR_NO_AI_SUB :{WHITE}... no AIs are available!
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
@@ -3338,7 +3316,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} l
STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribery has been
STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
+45 -70
View File
@@ -219,7 +219,7 @@ STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_TOOLTIP_SORT_ORDER :{BLACK}Elektu vicordo (deira/alira)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Elektu ordigaj kondiĉoj
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Elektu ordigaj kondiĉoj
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selektu kriteriojn por filtrado
STR_BUTTON_SORT_BY :{BLACK}Ordigu laŭ
STR_BUTTON_LOCATION :{BLACK}Loko
@@ -363,9 +363,8 @@ STR_MAP_MENU_MAP_OF_WORLD :Mondomapo
STR_MAP_MENU_EXTRA_VIEW_PORT :Plia videjo
STR_MAP_MENU_SIGN_LIST :Afiŝa listo
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Urba katalogo
############ end of the 'Display map' dropdown
############ end of the 'Town' dropdown
STR_TOWN_MENU_TOWN_DIRECTORY :Urbaro
############ both ranges ends here
############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES :Subvencioj
@@ -386,7 +385,7 @@ STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detala rendimen
############ range ends here
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industria katalogo
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industriaro
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fondu novan industrion
############ range ends here
@@ -597,7 +596,6 @@ STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Elektu l
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Miksu/ne miksu
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Montru muziker-elektan fenestron
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Elekto de Muzikprogramo
STR_PLAYLIST_TRACK_NAME :{TINYFONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
@@ -677,7 +675,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Neĝo
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vidu aŭ ne vidu urbonomojn sur la mapo
STR_SMALLMAP_CENTER :{BLACK}Centrigi la mapeton al la nuna loko
STR_SMALLMAP_CENTER :{BLACK}Centrigu la mapeton al la nuna loko
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Malaktivigu ĉiujn
@@ -754,7 +752,6 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING} estas transprenita de {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manaĝanto)
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}Nova {STRING} konstruiĝas ĉe {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}Nova {STRING} plantiĝas ĉe {TOWN}!
@@ -931,7 +928,6 @@ STR_GAME_OPTIONS_BASE_SFX :{BLACK}Baza son
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Elektu la uzendan sonaron
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Aldonaj informoj pri la baza sonaro
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Plenekrana moduso fiaskis
# Custom currency window
@@ -989,7 +985,6 @@ STR_NUM_NORMAL :Normale
STR_NUM_HIGH :Alte
STR_NUM_CUSTOM :Ŝanĝitaj
STR_AI_SPEED_VERY_SLOW :Tre Malrapide
STR_AI_SPEED_SLOW :Malrapide
STR_AI_SPEED_MEDIUM :Meze
@@ -1122,7 +1117,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Almenaŭ
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maksimuma stacivasteco: {ORANGE}{STRING} {RED}Atentu: Pli alte, malpli rapide
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Aŭtomate prizorgu helikopterojn sur helikopterejoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligu landaspektan breton al konstruadaj bretoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verda
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Inversigu skroldirekton: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Glata rulumado de vidujo: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Montru mezuran konsilbalonon ĉe uzo de konstruiloj: {ORANGE}{STRING}
@@ -1221,7 +1215,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :hazarda
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Permesu ke urboj konstruu stratojn: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Permesu urbe kontrolatan laŭtecon por flughavenoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Loko de ĉefa ilbreto: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Maldekstre
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Centre
@@ -1296,7 +1289,7 @@ STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Ŝarĝu
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Startu novan ludon, uzante altecmapon por landaspekto
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Komencu novan ludon per propra scenaro
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Kreu mem ludmondon/scenaron
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Komencu plurludantan ludon
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Komencu ludon pluropan ludantoj
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Elektu 'moderan' landstilon
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Elektu 'sub-arktikan' landstilon
@@ -1329,7 +1322,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Foriri de la ludo
STR_ABANDON_GAME_QUERY :{YELLOW}Ĉu vi certas ke vi volas foriri?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ĉu vi certas ke vi volas forlasi ĉi tiun scenaron?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Ĉu vi certas ke vi volas forlasi ĉi tiun scenaron?
# Cheat window
STR_CHEATS :{WHITE}Filudaĵoj
@@ -1341,12 +1334,12 @@ STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magia f
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneloj rajtas kruciĝi unu kun la alia: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Konstruado eblas dum paŭzo: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jet-aviadiloj ne kraŝos (frekvente) sur etaj flughavenoj: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Ŝanĝu klimaton: {ORANGE}{STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Ŝanĝu klimaton: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Modera landaspekto
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktikeca landaspekto
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Tropikeca landaspekto
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Ludolandaspekto
STR_CHEAT_CHANGE_DATE :{LTBLUE}Ŝanĝu daton: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Ŝanĝu daton: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Ebligu ŝanĝi produktvalorojn: {ORANGE}{STRING}
# Livery window
@@ -1395,17 +1388,17 @@ STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Kreu haz
STR_FACE_SIMPLE :{BLACK}Simpla
STR_FACE_SAVE :{BLACK}Konservi
STR_FACE_SAVE_TOOLTIP :{BLACK}Konservi faman vizaĝon
STR_FACE_SAVE_DONE :{WHITE}Tiu ĉi vizaĝo estos konservita kiel via favorata en agord-dosiero de OpenTTD.
STR_FACE_SAVE_DONE :{WHITE}Tiu ĉi vizaĝo estos konservita kiel via fama en agord-dosiero de OpenTTD.
STR_FACE_EUROPEAN :{BLACK}Europa
STR_FACE_SELECT_EUROPEAN :{BLACK}Elekti eŭropajn vizaĝojn
STR_FACE_SELECT_EUROPEAN :{BLACK}Elekti eŭropecajn vizaĝojn
STR_FACE_AFRICAN :{BLACK}Afrika
STR_FACE_SELECT_AFRICAN :{BLACK}Elekti afrikajn vizaĝojn
STR_FACE_SELECT_AFRICAN :{BLACK}Elekti afrikecajn vizaĝojn
STR_FACE_YES :Jes
STR_FACE_NO :Ne
STR_FACE_HAIR :Hararo:
STR_FACE_HAIR_TOOLTIP :{BLACK}Ŝanĝu hararon
STR_FACE_EYECOLOUR :Okula koloro:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Ŝanĝi okulan koloron
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Ŝanĝu okulan koloron
STR_FACE_GLASSES :Okulvitroj:
STR_FACE_NOSE :Nazo:
STR_FACE_NOSE_TOOLTIP :{BLACK}Ŝanĝi nazon
@@ -1442,7 +1435,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klaku po
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}LUDINFORMOJ
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klientoj: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Lingvo: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Pejzaĝo: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tegolaro: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Mapgrandeco: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versio de servilo: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adreso de servilo: {WHITE}{STRING}
@@ -1590,7 +1583,7 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanio
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientlisto
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spekti
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova kompanio
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova Kompanio
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Forbatu
@@ -1703,8 +1696,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Malaktiv
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aktiva
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Ne marku ŝarĝregionon de proponata loko
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Marku ŝarĝregionon ĉe proponata loko
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akceptiĝas: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provizoj: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akceptiĝas: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provizoj: {GOLD}
# Join station window
@@ -1756,7 +1749,7 @@ STR_STATION_CLASS_WAYP :Transirejoj
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Elektu Relan Ponton
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Elektu Vojan Ponton
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pontelekto - klaku vian preferatan ponton por konstrui ĝin
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pontelekton - alklaku vian preferatan ponton por konstrui ĝin
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Ŝtala pendanta
STR_BRIDGE_NAME_GIRDER_STEEL :Ŝtala ebena
@@ -1814,8 +1807,8 @@ STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Elektu g
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Malgranda flughaveno
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}Urba flughaveno
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Ĉefurba
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}Internacia
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Ĉefurba flughaveno
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}Internacia flughaveno
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Urbeta flughaveno
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinenta
STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Helikopterejo
@@ -1907,7 +1900,7 @@ STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Posedanto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Stratposedanto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Posedanto de tramreloj: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Posedanto de fervojo: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Posedanto de fervojreloj: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokaj estroj: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neniu
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Troviĝo: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
@@ -1935,7 +1928,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Reloj kun blok-
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Trajndeponejo
STR_LAI_ROAD_DESCRIPTION_ROAD :Vojo
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vojo kun lampoj
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vojo kun lanternoj
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Vojo kun arboj apude
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Vojveturila deponejo
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Kruciĝo inter vojo kaj relo
@@ -2215,7 +2208,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Akceptas
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Montru liston de akceptataj ŝarĝoj
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Akceptiĝas: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Akceptiĝas: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Takso
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Montru stacian takson
@@ -2767,26 +2760,17 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ŝanĝu tempon
# Date window (for timetable)
# AI debug window
# AI configuration window
# Available AIs window
@@ -2855,8 +2839,8 @@ STR_ERROR_CAN_T_DO_THIS :{WHITE}Ne eblas
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Antaŭe forigu konstruaĵon
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Ne eblas malplenigi la regionon....
STR_ERROR_SITE_UNSUITABLE :{WHITE}...nekonvena ejo
STR_ERROR_ALREADY_BUILT :{WHITE}... jam konstruita
STR_ERROR_OWNED_BY :{WHITE}... posedata de {STRING}
STR_ERROR_ALREADY_BUILT :{WHITE}...jam konstruite
STR_ERROR_OWNED_BY :{WHITE}...posedata de {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...regiono estas posedata de alia kompanio
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Nomo devas esti ununura
STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{STRING} okupas la lokon
@@ -2867,7 +2851,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}La lokaj
STR_ERROR_BRIBE_FAILED :{WHITE}Via subaĉeta provo estas
STR_ERROR_BRIBE_FAILED_2 :{WHITE}malkovrita de regiona esploristo
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Ne povas altigi landon ĉi tie...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Ne povas malaltigi landon ĉi tie...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Ne povas ebenigi terenon ĉi tie...
@@ -2883,7 +2867,7 @@ STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Ne povas
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}...maksimuma permesata prunto estas {CURRENCY}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Ne povas prunti pli da mono...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}...ne estas repagebla prunto
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY} necesas
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} necesas
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Ne povas repagi prunton...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Ne povas donaci monon pruntitan de la banko...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Ne povas aĉeti kompanion...
@@ -2898,7 +2882,7 @@ STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Ne povas
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Ne povas fari urbon ĉi tie...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...tro proksime al la mapa rando
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...tro proksime al alia urbo
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... tro da urboj
STR_ERROR_TOO_MANY_TOWNS :{WHITE}...tro da urboj
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...spaco mankas sur la mapo
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La urbo ne konstruos stratojn. Vi povas ebligi stratkonstruadon per Avancitaj Agordoj->Ekonomio->Urboj.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Aktivas vojprilaborado
@@ -2912,10 +2896,10 @@ STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}...anta
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...nur unu permesiĝas en ĉiu urbo
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...nur konstruebla en urboj havantaj pli ol 1200 enloĝantojn
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...nur konstruebla en praarbaraj regionoj
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... konstruebla nur en dezertaj regionoj
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... konstruebla nur en urboj
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... lokebla nur ĉe la randoj de la mapo
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... arbaro nur planteblas super neĝa limlinio
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...nur konstruebla en dezertaj regionoj
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...nur konstruebla en urboj
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...nur lokebla ĉe la randoj de la mapo
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...arbaro nur planteblas super neĝa limlinio
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Ne povas konstrui stacidomon ĉi tie...
@@ -2925,7 +2909,7 @@ STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Ne povas
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Ne povas konstrui flughavenon ĉi tie...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Alligas pli ol unu ekzistantan stacion/ŝarĝejon
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stacio tro vastas
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...stacio tro vastas
STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nekonformaj stacioj neebligitaj
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Tro da stacioj/ŝarĝejoj
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Tro da bushaltejoj
@@ -2956,7 +2940,7 @@ STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Ne povas
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Ne povas ŝanĝi trairejan nomon...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Ne povas forigi trajnan trairejon ĉi tie...
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buo okupas la lokon
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buo okupas la lokon
STR_ERROR_BUOY_IS_IN_USE :{WHITE}...buo estas uzata
# Depot related errors
@@ -2965,7 +2949,7 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ne povas
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ne povas konstrui ŝipdeponejon ĉi tie...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Trajno estu halta en deponejo
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... devas esti haltigata en vojveturila deponejo
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...devas esti haltigata en vojveturila deponejo
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ŝipo devas halti en deponejo
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aviadilo devas esti haltigata en la hangaro
@@ -3007,18 +2991,17 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Ne povas
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Ne povas konstrui kanalojn ĉi tie...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Ne povas konstrui kluzojn ĉi tie...
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Ne povas meti riverojn ĉi tien...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... devas esti konstruata sur akvo
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... ne povas konstrui sur akvo
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...devas esti konstruata sur akvo
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}...Ne povas konstrui sur akvo
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... jam estas arbo ĉi tie
STR_ERROR_TREE_ALREADY_HERE :{WHITE}...jam estas arbo
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Ne povas planti arbon ĉi tie...
# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Ne povas konstrui ponton ĉi tie...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Antaŭe forigu ponton
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ne povas komenci kaj fini en la sama loko
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Ponto estas tro malalta por la tereno
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Komenco kaj fino devas esti samliniaj
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ambaŭ pontfinoj devas esti sur lando
@@ -3033,12 +3016,11 @@ STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ne eblas
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objekto okupas la lokon
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}...kompania ĉefkonstruaĵo okupas la lokon
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Ne povas aĉeti ĉi tiun regionon...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... vi jam posedas ĝin!
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}...vi jam posedas ĝin!
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ne eblas krei grupon...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ne eblas viŝi grupon...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ne povas renomi grupon...
# Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Trajno okupas la lokon
@@ -3066,10 +3048,10 @@ STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Ne povas
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Ne povas sendi ŝipon al deponejo...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ne povas sendi aviadilon al hangaro...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Ne povas aĉeti relveturilon...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Ne povas aĉeti vojveturilon
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Ne povas aĉeti ŝipon...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Ne povas aĉeti aviadilon...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Ne povas krei relan veturilon...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Ne povas krei vojveturilon
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Ne povas krei ŝipon...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Ne povas krei aviadilon...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Ne povas renomi trajnan veturiltipon...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Ne povas renomi vojveturilan tipon...
@@ -3220,8 +3202,6 @@ STR_SV_STNAME_AIRPORT :Flughaveno de {
STR_SV_STNAME_OILFIELD :Olefonto de {STRING}
STR_SV_STNAME_MINES :Minejo de {STRING}
STR_SV_STNAME_DOCKS :Haveno de {STRING}
STR_SV_STNAME_BUOY :{STRING}
STR_SV_STNAME_WAYPOINT :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE :Ekstera {STRING}
STR_SV_STNAME_SIDINGS :Flanka {STRING}
@@ -3499,9 +3479,6 @@ STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
STR_FORMAT_BUOY_NAME :{TOWN} Buo
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buo #{COMMA}
STR_FORMAT_COMPANY_NUM :(Kompanio {COMMA})
STR_FORMAT_GROUP_NAME :Group {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Vojpunkto {TOWN}
@@ -3551,7 +3528,6 @@ STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING_SPACE_STRING :{STRING} {STRING}
STR_JUST_RAW_STRING :{STRING}
# Slightly 'raw' stringcodes with colour or size
@@ -3569,16 +3545,14 @@ STR_WHITE_DATE_LONG :{WHITE}{DATE_LO
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP :{TINYFONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_BLACK_1 :{BLACK}1
@@ -3594,3 +3568,4 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
+7 -8
View File
@@ -278,7 +278,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Sisesta
STR_LIST_FILTER_TITLE :{BLACK}Filtreeri sõna:
STR_TOOLTIP_SORT_ORDER :{BLACK}Sorteerimise järjekorra valimine (kahanev/kasvav)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Sorteerimistingimuse valimine
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Sorteerimistingimuse valimine
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vali sõelumisalused
STR_BUTTON_SORT_BY :{BLACK}Sorteeri:
STR_BUTTON_LOCATION :{BLACK}Asukoht
@@ -1436,7 +1436,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Mängu lõpetamine
STR_ABANDON_GAME_QUERY :{YELLOW}Kas te soovite selle mängu lõpetada?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Kas sa oled kindel, et sa tahad kaardi tegemise lõpetada?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Kas sa oled kindel, et sa tahad kaardi tegemise lõpetada?
# Cheat window
STR_CHEATS :{WHITE}Petmine
@@ -1579,7 +1579,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klõpsa,
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}MÄNGU ANDMED
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliendid: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Keel: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Ruudustik: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Ruudustik: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaardi suurus: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Osa serveris: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveri aadress: {WHITE}{STRING}
@@ -1910,8 +1910,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Väljas
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Sees
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Lülita välja jaama mõjupiirkonna näitamine
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Lülita sisse jaama mõjupiirkonna näitamine
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Võtab vastu: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tarnib: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Võtab vastu: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tarnib: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Liida jaamale
@@ -2535,7 +2535,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Võtab vastu
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Näita vastuvõetavate veoste nimistut
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Võtab vastu: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Võtab vastu: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Hinnangud
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näita jaamahinnangut
@@ -3258,7 +3258,6 @@ STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Tehismõ
STR_AI_DEBUG_RELOAD :{BLACK}Laadi tehismõistus uuesti
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Sulge tehismõistus, laadi skript uuesti ning taaskäivita tehismõistus
STR_ERROR_AI_NO_AI_FOUND :Laadimiseks sobivat tehismõistust ei leitud.{}See on asendustehismõistus, ning ei tee midagi.{}Tehismõistuseid saab laadida kasutades 'Internetisisu' süsteemi.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Tõrge ühe töötava tehismõistusega. Palun teavitage sellest tehismõistuse autorit koos ekraanitõmmisega tehismõistuse tõrkeotsingu aknast.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Tehismõistuse debugi akent saab vaadata ainult server
@@ -3376,7 +3375,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} k
STR_ERROR_BRIBE_FAILED :{WHITE}Sinu altkäemaksu proov on
STR_ERROR_BRIBE_FAILED_2 :{WHITE}kohalike uurijate poolt avastatud
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Siin ei saa maad kõrgendada...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Siin ei saa maad madaldada...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Ei saa maad siin tasandada...
+8 -17
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Syötä
STR_LIST_FILTER_TITLE :{BLACK}Suodatinteksti:
STR_TOOLTIP_SORT_ORDER :{BLACK}Valitse järjestys (laskeva/nouseva)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Valitse järjestyskriteeri
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Valitse järjestyskriteeri
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Valitse suodatuskriteerit
STR_BUTTON_SORT_BY :{BLACK}Lajittele
STR_BUTTON_LOCATION :{BLACK}Sijainti
@@ -229,7 +229,7 @@ STR_BUTTON_RENAME :{BLACK}Nimeä u
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Sulje ikkuna
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Ikkunan otsake - vedä tästä siirtääksesi ikkunaa
STR_TOOLTIP_SHADE :{BLACK}Pienennä ikkuna - näytä vain otsikko
STR_TOOLTIP_SHADE :{BLACK}Pienennä ikkuna - Näytä vain otsikko
STR_TOOLTIP_STICKY :{BLACK}'Sulje Kaikki Ikkunat'-nappi ei vaikuta tähän ikkunaan.
STR_TOOLTIP_RESIZE :{BLACK}Napsauta ja vedä muuttaaksesi tämän ikkunan kokoa.
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Suuri/pieni ikkunan koko
@@ -1165,10 +1165,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Yksi tai
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Suurin aseman koko: {ORANGE}{STRING} {RED}Huom: korkea asetus hidastaa peliä
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Huolla helikopterit helikopterialustoilla automaattisesti: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Kiinnitä maastonmuokkauspalkki rakentamistyökalupalkkeihin: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Kartassa käytettävä maan väri: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Vihreä
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tummanvihreä
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetti
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Käänteinen vierityssuunta: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Näkymän tasainen vieritys: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Näytä mittauksen työkaluvihje, kun käytetään rakennustyökaluja: {ORANGE}{STRING}
@@ -1390,7 +1386,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Lopeta peli
STR_ABANDON_GAME_QUERY :{YELLOW}Lopetetaanko peli?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Lopetetaanko skenaario?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Lopetetaanko skenaario?
# Cheat window
STR_CHEATS :{WHITE}Huijaukset
@@ -1533,7 +1529,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Valitse
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}PELITIEDOT
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Pelaajat: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Kieli: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Maasto: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Ruudusto: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kartan koko: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Palvelimen versio: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Palvelimen osoite: {WHITE}{STRING}
@@ -1865,8 +1861,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}pois
STR_STATION_BUILD_COVERAGE_ON :{BLACK}päällä
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Älä korosta ehdotetun tontin vaikutusaluetta.
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Korosta ehdotetun tontin vaikutusalue.
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Vastaanottaa: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tuottaa: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Vastaanottaa: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tuottaa: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Liitä asema
@@ -2492,7 +2488,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Ottaa vastaan
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Näytä luettelo vastaanotettavasta rahdista.
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Vastaanottaa: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Vastaanottaa: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Arviot
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näytä aseman arviot.
@@ -3218,9 +3214,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Muuta te
STR_AI_DEBUG_RELOAD :{BLACK}Lataa tekoäly uudelleen
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Lopeta tekoäly, lataa skripti uudelleen ja käynnistä tekoäly uudelleen
STR_ERROR_NO_AI :{WHITE}OpenTTD on käännetty ilman AI-tukea...
STR_ERROR_NO_AI_SUB :{WHITE}... tekoälyt eivät ole saatavilla!
STR_ERROR_AI_NO_AI_FOUND :Sopivaa tekoälyä ei löydetty.{}Tämä tekoäly ei tee mitään.{}Voit ladata tekoälyjä 'Online Sisältö' järjestelmällä.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Yksi käynnissä olevista tekoälyistä kaatui. Ole hyvä ilmoita tästä tekoälyn kehittäjälle, sekä ota kuvankaappaus Tekoälyn Virheenkorjaus ikkunasta.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Tekoälyn virheenjäljitysikkuna on vain palvelimen käytettävissä
@@ -3338,7 +3331,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} p
STR_ERROR_BRIBE_FAILED :{WHITE}Yleinen syyttäjä on saanut selville
STR_ERROR_BRIBE_FAILED_2 :{WHITE}lahjontayrityksesi.
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa.
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi laskea.
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Maata ei voi tasoittaa tässä...
@@ -3373,7 +3366,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... liia
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...kartalla ei ole enää tilaa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Kaupunki ei rakenna teitä. Voit sallia teiden rakentamisen valikosta Lisäasetukset->Talous->Kaupungit.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Tietyöt ovat käynnissä.
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kaupunkia ei voida poistaa...{}Asema tai varikko viittaa kaupunkiin tai kaupungin omistamaa ruutua ei voida poistaa
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Teollisuusaluetta ei voi luoda...
@@ -3386,7 +3378,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... void
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... voidaan rakentaa vain sademetsäalueisiin
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... voidaan rakentaa vain aavikkoalueisiin
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... voidaan rakentaa vain kaupunkeihin.
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... voidaan rakentaa vain matalille alueille
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... voidaan asettaa vain kartan reunoille
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... metsää voi istuttaa vain lumirajan yläpuolelle
+19 -28
View File
@@ -222,7 +222,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Entrer u
STR_LIST_FILTER_TITLE :{BLACK}Filtre{NBSP}:
STR_TOOLTIP_SORT_ORDER :{BLACK}Choisir l'ordre de tri croissant/décroissant
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Choisir le critère de tri
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Choisir le critère de tri
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Choisir le critère de filtrage
STR_BUTTON_SORT_BY :{BLACK}Trier par
STR_BUTTON_LOCATION :{BLACK}Emplacement
@@ -230,7 +230,7 @@ STR_BUTTON_RENAME :{BLACK}Renommer
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fermer la fenêtre
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Titre de fenêtre - Faire Glisser pour déplacer la fenêtre
STR_TOOLTIP_SHADE :{BLACK}Enrouler la fenêtre - n'afficher que la barre de titre
STR_TOOLTIP_SHADE :{BLACK}Enrouler la fenêtre - N'afficher que la barre de titre
STR_TOOLTIP_STICKY :{BLACK}Marquer cette fenêtre comme ineffaçable pour la touche 'Fermer toutes les fenêtres'
STR_TOOLTIP_RESIZE :{BLACK}Cliquer et faire glisse pour redimensionner la fenêtre
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Bascule entre une grande/petite fenêtre
@@ -1066,7 +1066,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Laxiste
STR_CITY_APPROVAL_TOLERANT :Tolérant
STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}Aucune IA utilisable...{}Vous pouvez télécharger diverses IA via le système de 'Contenu en ligne'
STR_WARNING_NO_SUITABLE_AI :{WHITE}Aucune IA utilisables...{}Vous pouvez télécharger diverses IA via le système de 'Contenu en ligne'
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
# Advanced settings window
@@ -1166,10 +1166,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Une ou p
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Etendue max. des stations{NBSP}: {ORANGE}{STRING} {RED}Attention{NBSP}: Valeur élevée = jeu lent
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Entretenir automatiquement les hélicoptères à l'héliport{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Relier la barre d'outils paysage avec celle des rails/routes/eau et aéroport{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Couleur utilisée pour le terrain sur la carte{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Vert
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Vert foncé
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Inverser la direction lors du défilement avec la souris{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Défilement régulier de la vue{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Montrer une infobulle de mesure lors de l'utilisation de divers outils de construction{NBSP}: {ORANGE}{STRING}
@@ -1391,7 +1387,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonner la partie
STR_ABANDON_GAME_QUERY :{YELLOW}Êtes vous sur de vouloir abandonner cette partie{NBSP}?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Voulez-vous vraiment quitter ce scénario{NBSP}?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Voulez-vous vraiment quitter ce scénario{NBSP}?
# Cheat window
STR_CHEATS :{WHITE}Triches
@@ -1534,7 +1530,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Cliquer
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFOS SUR LE SERVEUR
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients{NBSP}: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Langue{NBSP}: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Terrain{NBSP}: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Terrain{NBSP}: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Taille de la carte{NBSP}: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Version du serveur{NBSP}: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adresse du serveur{NBSP}: {WHITE}{STRING}
@@ -1810,7 +1806,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Vous av
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Cette dépendance a été sélectionnée pour être téléchargée
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Vous avez déjà ceci
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Ce contenu est inconnu et ne peut pas être téléchargé dans OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}Ceci est un remplacement pour {G "un" "des" "une"} {STRING} existant{G 0 "" "s" "e"}
STR_CONTENT_DETAIL_UPDATE :{SILVER}Ceci est un remplacement pour un {STRING} existant
STR_CONTENT_DETAIL_NAME :{SILVER}Nom{NBSP}: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version{NBSP}: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description{NBSP}: {WHITE}{STRING}
@@ -1824,14 +1820,14 @@ STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... télécharger du contenu est impossible!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m2}Graphiques de base
STR_CONTENT_TYPE_NEWGRF :{G=m}NewGRF
STR_CONTENT_TYPE_AI :{G=f}IA
STR_CONTENT_TYPE_AI_LIBRARY :{G=f}Bibliothèque IA
STR_CONTENT_TYPE_SCENARIO :{G=m}Scénario
STR_CONTENT_TYPE_HEIGHTMAP :{G=f}Carte d'altitude
STR_CONTENT_TYPE_BASE_SOUNDS :{G=m2}Sons de base
STR_CONTENT_TYPE_BASE_MUSIC :{G=m2}Musiques de base
STR_CONTENT_TYPE_BASE_GRAPHICS :Graphiques de base
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :IA
STR_CONTENT_TYPE_AI_LIBRARY :Bibliothèque IA
STR_CONTENT_TYPE_SCENARIO :Scénario
STR_CONTENT_TYPE_HEIGHTMAP :Carte d'altitude
STR_CONTENT_TYPE_BASE_SOUNDS :Sons de base
STR_CONTENT_TYPE_BASE_MUSIC :Musique de base
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Téléchargement du contenu...
@@ -1866,8 +1862,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Désacti
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Activé
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Ne pas afficher la zone couverte
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Afficher la zone couverte
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepte{NBSP}: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Fournit{NBSP}: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepte{NBSP}: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Fournit{NBSP}: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Joindre une station
@@ -1940,7 +1936,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmente
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Choisir Pont Ferroviaire
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Choisir Pont Routier
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sélection de pont - cliquer sur le type de pont désiré pour le construire
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sélection de Pont - cliquer sur le type de pont désiré pour le construire
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspendu en acier
STR_BRIDGE_NAME_GIRDER_STEEL :À poutres en Acier
@@ -2493,7 +2489,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepte
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Afficher les marchandises acceptées
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepte{NBSP}: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepte{NBSP}: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Qualité
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Afficher la notation de la station
@@ -3219,9 +3215,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Modifier
STR_AI_DEBUG_RELOAD :{BLACK}Recharger IA
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Tuer l'IA, recharger le script et relancer l'IA
STR_ERROR_NO_AI :{WHITE}OpenTTD est compilé sans support pour les IAs...
STR_ERROR_NO_AI_SUB :{WHITE}... aucune IA disponible{NBSP}!
STR_ERROR_AI_NO_AI_FOUND :Aucune IA n'a été trouvée.{}Cette IA est factice et ne fera rien.{}Vous pouvez télécharger diverses IA via le système de 'Contenu en ligne'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}L'une des IA a rencontré un problème. Merci de rapporter ceci à l'auteur de l'IA avec une capture d'écran de la fenêtre de débogage d'IA.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La fenêtre de débogage d'IA n'est disponible que pour le serveur
@@ -3339,7 +3332,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}La munic
STR_ERROR_BRIBE_FAILED :{WHITE}Votre tentative de corruption à été
STR_ERROR_BRIBE_FAILED_2 :{WHITE}révélée à la presse par un journaliste régional.
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Impossible d'élever le terrain ici...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Impossible d'abaisser le terrain ici...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Impossible de niveler le terrain ici...
@@ -3374,7 +3367,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... trop
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... il n'y a plus d'emplacement sur la carte
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La ville ne construira pas de routes. Vous pouvez activer la construction des routes sous Options avancées->Economie->Villes.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Route en travaux
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossible de supprimer cette ville...{}Une station ou un dépôt font référence à cette ville ou une propriété municipale ne peut pas être supprimé
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Ne peut pas générer les industries...
@@ -3387,7 +3379,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... peut
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... peut seulement être construit en forêt tropicale
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... peut seulement être construit dans les endroits désertiques
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... peut seulement être construit en ville
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... peut seulement être construit dans les zones basses
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... positionnement uniquement sur les bords de la carte
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les forêts ne peuvent être plantées que au dessus de l'altitude d'enneignement
+25 -88
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_OSKTITLE :{BLACK}Introduc
STR_LIST_FILTER_TOOLTIP :{BLACK}Introduce unha palabra pola que filtra la lista
STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona o modo de ordeamento(descendente/ascendente)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona o criterio de orde
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Selecciona o criterio de orde
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona o criterio de filtrado
STR_BUTTON_SORT_BY :{BLACK}Ordear por
STR_BUTTON_LOCATION :{BLACK}Situación
@@ -252,11 +252,10 @@ STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lonxitud
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia de altura: {NUM} m
# These are used in buttons
# The first three are also used as 'Sort by' buttons, the rest only in dropdowns
STR_SORT_BY_CAPTION_POPULATION :{BLACK}Poboación
STR_SORT_BY_CAPTION_NAME :{BLACK}Nome
STR_SORT_BY_CAPTION_DATE :{BLACK}Data
# These are used in dropdowns
STR_SORT_BY_PRODUCTION :Producción
STR_SORT_BY_TYPE :Tipo
STR_SORT_BY_TRANSPORTED :Transportado
@@ -295,7 +294,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Amosa-la
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Amosa-las gráficas
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Amosa-la táboa da liga de compañías
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fundar unha nova industria ou listar tódalas industrias
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Amosa a lista dos trens da compañía. Ctrl+Click amosa a lista de vehículos
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Amosa-la lista dos trens da compañía
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Amosa-la lista dos vehículos de estrada da compañía
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Amosa-la lista dos barcos da compañía
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Amosa-la lista dos avións da compañía
@@ -362,8 +361,7 @@ STR_MAP_MENU_EXTRA_VIEW_PORT :Fiestra Extra
STR_MAP_MENU_SIGN_LIST :Lista de sinais
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Directorio de cidades
############ end of the 'Display map' dropdown
############ end of the 'Town' dropdown
############ both ranges ends here
############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES :Subsidios
@@ -555,8 +553,8 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Número de vehículos; inclúe camións/buses, trens, barcos e avións
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de partes de estacións. Cóntase cada parte dunha estación (p.e. tren, autobús, aeroporto), incluso aínda que estén conectadas coma unha estación
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Beneficios do vehículo con menos ingresos (de tódolos vehículos de máis de 2 anos)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidade de diñeiro ganado no trimestre co beneficio máis baixo dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidade de diñeiro gañado no trimestre co beneficio máis alto dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidade de diñeiro ganado no mes co beneficio máis baixo nos últimos 12 cuartos
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidade de diñeiro ganado no mes co beneficio máis alto nos últimos 12 cuartos
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unidades de carga levadas nos últimos catro quartos
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Número de tipos de carga levados no último cuarto
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Cantidade de diñeiro que esta compañía ten no banco
@@ -595,7 +593,6 @@ STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Seleccio
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Activar/desactivar programa aleatorio
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra-la pista musical na fiestra de selección
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Selección do Programa de Música
STR_PLAYLIST_TRACK_NAME :{TINYFONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
@@ -675,12 +672,11 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Neve
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Amosar/ocultar nomes das cidades no mapa
STR_SMALLMAP_CENTER :{BLACK}Centra o mapa pequeno na posición actual
STR_SMALLMAP_CENTER :{BLACK}Centra-lo mapa pequeno na posición actual
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Desactivar todo
STR_SMALLMAP_ENABLE_ALL :{BLACK}Activar todo
STR_SMALLMAP_TOOLTIP_ENABLE_ALL :{BLACK}Mostrar tódalas industrias no mapa
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Amosa-la última mesaxe ou noticia
@@ -753,7 +749,6 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}¡{STRING} comprada por {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Presidente)
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}¡Nova {STRING} en construción cerca de {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}¡Nova {STRING} cerca de {TOWN}!
@@ -927,7 +922,6 @@ STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arqu
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre o conxunto de gráficos básico
STR_ERROR_FULLSCREEN_FAILED :{WHITE}O modo de pantalla completa fallou
# Custom currency window
@@ -995,7 +989,6 @@ STR_NUM_NORMAL :Normal
STR_NUM_HIGH :Alto
STR_NUM_CUSTOM :Persoalizado
STR_AI_SPEED_VERY_SLOW :Moi Lento
STR_AI_SPEED_SLOW :Lento
STR_AI_SPEED_MEDIUM :Medio
@@ -1079,10 +1072,6 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permiti
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Estacións non uniformes: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para carga para simular trens pesados: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor de velocidad dos avións: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Nº de accidentes de avión: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :ningún
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reducido
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Permiti-la construción de estacións pasantes nas rúas das cidades: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Permiti-la construción de estacións contiguas: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Activar motor para múltiples NewGRF: {ORANGE}{STRING}
@@ -1219,7 +1208,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :aleatorio
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Permitir ás poboacións construír estradas: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Permitir á cidade controla-lo nivel de ruído dos aeroportos: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Posición da barra de ferramentas principal: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Esquerda
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Centro
@@ -1326,7 +1314,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Saír ó menú principal
STR_ABANDON_GAME_QUERY :{YELLOW}¿Está seguro de que desexa saír da partida?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}¿Estás seguro de que desexas saír deste escenario?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}¿Estás seguro de que desexas saír deste escenario?
# Cheat window
STR_CHEATS :{WHITE}Trampas
@@ -1420,7 +1408,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Cambiar
STR_FACE_EYEBROWS :Cellas:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Cambia-las cellas
STR_FACE_EYECOLOUR :Cor de ollos:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Cambia a cor de ollos
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Cambia-la cor de ollos
STR_FACE_GLASSES :Lentes:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Poñer lentes
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Cambia-las lentes
@@ -1469,7 +1457,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Pincha p
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFORMACIÓN DA PARTIDA
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clientes: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Idioma: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Set de Terreo: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Set de Terreo: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Tamaño: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versión do servidor: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Dirección do servidor: {WHITE}{STRING}
@@ -1787,8 +1775,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Non resalta-la área de cobertura do sitio proposto
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Resalta-la área de cobertura do sitio proposto
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suministros: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suministros: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Unir estación
@@ -1992,8 +1980,6 @@ STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Constru
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moitas cidades aleatorias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cubri-lo mapa con cidades colocadas aleatoriamente
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nome aleatorio
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamaño da cidade:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequeno
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mediano
@@ -2318,7 +2304,6 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Escribe
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Cidades
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ningunha -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes de cidades - pincha no nome para centra-la vista principal na cidade
STR_TOWN_POPULATION :{BLACK}Poboación mundial: {COMMA}
@@ -2398,7 +2383,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Acepta
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostra-la lista da carga aceptada
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acepta: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acepta: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Puntuacións:
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostra-las puntuacións da estación
@@ -2427,7 +2412,6 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Mostrar
STR_STATION_VIEW_RENAME_STATION_CAPTION :Renomear estación/área de carga
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Cambia lo nome do punto de ruta
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Cambiar o nome da boia
@@ -2440,7 +2424,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construción
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Novos Vehículos
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Mantemento dos Trens
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Coste de mantemento dos Vehículos
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Mantemento dos Vehículos
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Mantemendo das Aeronaves
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Mantemento dos Barcos
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Mantemento das Propiedades
@@ -2478,9 +2462,7 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% propiedade de {COMPANY})
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Construír CX
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construir o cuartel xeral da compañía
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Ve-lo CX
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Ver o cuartel xeral da compañía
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Reposicionar CX
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Recontruí-lo cuartel xeral da compañía en calquer lugar cun custo do 1% do valor da compañía
@@ -2505,7 +2487,6 @@ STR_BUY_COMPANY_MESSAGE :{WHITE}Buscamos
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrias
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ningunha -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transportado)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportado)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
@@ -2733,7 +2714,6 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :locomotora de m
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotora de maglev
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potencia: {POWER}{}Custo de Mantemento: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potencia: {POWER} Máx. T.E.: {6:FORCE}{}Mantemento: {4:CURRENCY}/a{}Capacidade: {5:CARGO}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO}, {CARGO}{}Custo Mantemento: {CURRENCY}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO}{}Custo Mantemento: {CURRENCY}/ano
@@ -2871,7 +2851,6 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Roturas desde o último servizo: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construído: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidade: {LTBLUE}Ningunha
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO}, {CARGO}{STRING}
@@ -2937,8 +2916,6 @@ STR_ORDERS_TIMETABLE_VIEW :{BLACK}Horario
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Cambiar á vista de horarios
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de Ordes - Pincha nunha orde para seleccionala
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Fin das Ordes - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Fin das ordes compartidas - -
@@ -3047,9 +3024,7 @@ STR_ORDER_NO_UNLOAD :(Non descargar
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non descargar e esperar a carga completa)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non descargar e esperar a calquera carga completa)
STR_ORDER_STOP_LOCATION_NEAR_END :[preto do final]
STR_ORDER_STOP_LOCATION_MIDDLE :[medio]
STR_ORDER_STOP_LOCATION_FAR_END :[lonxe do final]
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Saltar á orde {COMMA}
STR_ORDER_CONDITIONAL_NUM :Saltar á orde {COMMA} cando {STRING} {STRING} {COMMA}
@@ -3078,11 +3053,6 @@ STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Este hor
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Este vehículo está actualmente en tempo
STR_TIMETABLE_STATUS_LATE :{BLACK}Este vehículo está retrasado {STRING}
STR_TIMETABLE_STATUS_EARLY :{BLACK}Este vehículo vai adiantado {STRING}
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Este horario aínda non comezóu
STR_TIMETABLE_STATUS_START_AT :{BLACK}Este horario comezará o {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Data comezo
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecciona unha data como data de inicio de este horario
STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar Tempo
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia-la cantidade de tempo que debería levar a orde seleccionada
@@ -3096,34 +3066,12 @@ STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reinicia
STR_TIMETABLE_AUTOFILL :{BLACK}Autoencher
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Enche-lo horario automáticamente cos valores da seguinte viaxe (CTRL+Click para intentar mante-los tempos de espera)
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
STR_TIMETABLE_SCHEDULED :{BLACK}Programado
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Alternar entre o esperado e o programado
STR_TIMETABLE_ARRIVAL_ABBREVIATION :C:
STR_TIMETABLE_DEPARTURE_ABBREVIATION :S:
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Establecer data
STR_DATE_SET_DATE :{BLACK}Establecer data
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Utiliza a data seleccionada como punto de inicio do horario
STR_DATE_DAY_TOOLTIP :{BLACK}Selecciona día
STR_DATE_MONTH_TOOLTIP :{BLACK}Selecciona mes
STR_DATE_YEAR_TOOLTIP :{BLACK}Selecciona ano
# AI debug window
STR_AI_DEBUG :{WHITE}Depuración IA
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome da IA
STR_AI_DEBUG_SETTINGS :{BLACK}Configuración IA
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Cambia-la configuración da IA
STR_AI_DEBUG_RELOAD :{BLACK}Recargar IA
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Mata-la IA, recargar o script, e reinicia-la IA
STR_ERROR_AI_NO_AI_FOUND :Non se atopou ningunha AI adecuada para cargar.{} Esta AI é un bot e non vai facer nada.{}Podes descargar varias AIs no sistema de contido online.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Fallou unha das IA en execución. Por favor, informa ó autor desta IA cunha captura da Fiestra de Depuración de IA.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A fiestra de Depuración de IA só está dispoñible para o servidor
@@ -3133,7 +3081,6 @@ STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Tódalas
STR_AI_CONFIG_HUMAN_PLAYER :Xogador humano
STR_AI_CONFIG_RANDOM_AI :IA Aleatoria
STR_AI_CONFIG_CHANGE :{BLACK}IA seleccionada
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar outra IA
STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar
@@ -3191,7 +3138,6 @@ STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Fallou a compro
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}A partida grabouse nunha versión sen soporte para tranvías. Quitáronse tódolos tranvías.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Xeración de mapas detida...{}... non hai emplazamentos para pobos
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}...non hai cidades neste escenario
STR_ERROR_PNGMAP :{WHITE}Non se pode cargar o mapa desde o PNG...
@@ -3232,11 +3178,10 @@ STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{STRING}
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}: a autoridade local négase a permitilo
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}A autoridade local de {TOWN} négase a permiti-la construción doutro aeroporto
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}As autoridades locais de {TOWN} rechazan o permiso para aeroporto debido a problemas co ruído
STR_ERROR_BRIBE_FAILED :{WHITE}O tento de suborno foi
STR_ERROR_BRIBE_FAILED_2 :{WHITE}descuberto por un investigador rexional
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Non se pode subi-lo terreo aí...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Non se pode baixa-lo terreo aí...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Non se pode aplana-lo terreo...
@@ -3269,7 +3214,6 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...demas
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...demasiado cerca doutra cidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}...hai demasiadas cidades
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...non queda máis espacio no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}O pobo non construirá estradas. Podes activar a función de construcción de estradas en Opcións Avanzadas->Economía->Pobos.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Traballos na estrada en progreso
# Industry related errors
@@ -3299,7 +3243,6 @@ STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Xunta m
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...a estación ocupa demasiado
STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...estacións non uniformes deshabilitadas
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Hay demasiadas estacións/áreas de carga
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes de estación de tren
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paradas de bus
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas estacións de camións
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Demasiado cerca doutra estación de ferrocarril
@@ -3327,15 +3270,12 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Debes de
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Debes demole-lo aeroporto primeiro
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Une máis dun punto de ruta existente
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Demasiado preto doutro punto de ruta
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Non se pode construír un punto de control de tren aí...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Non se pode coloca-la boia aquí...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Non se pode cambia-lo nome do punto de control...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Non se pode eliminar-lo punto de control...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Débese retirar primeiro o punto de ruta para trenes
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...boia no camiño
STR_ERROR_BUOY_IS_IN_USE :{WHITE}...a boia está en uso!
@@ -3459,10 +3399,10 @@ STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Non se p
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Non se pode envia-lo barco o depósito...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Non se pode envia-lo avión ó hangar...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}No se pode construí-la locomotora...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}No se pode construí-lo vehículo...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Non se pode comprar o barco...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Non se pode comprar o avn...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}No se pode construí-lo vehículo de ferrocarril...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}No se pode construí-lo vehículo de estrada...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Non se construí-lo barco...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Non se pode construí-lo avíon...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non se pode renomea-lo tipo de vehículo de ferrocarril...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Non se pode renomea-lo tipo de vehículo de estrada...
@@ -3504,12 +3444,12 @@ STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Non se p
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Non se pode salta-la orde actual...
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Non se pode salta-la orde seleccionada...
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}o vehículo non pode ir a tódalas estacións
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... o vehículo non pode ir a esa estación
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... un vehículo que comparte esta orde non pode ir a esa estación
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}o vehículo non pode ir a esa estación
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}un vehículo que comparte esta orde non pode ir a esa estación
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non se pode comparti-la lista de ordes...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Non se pode copia-la lista de ordes...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... demasiado lonxe do destino anterior
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...demasiado lonxe do destino anterior
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Non se pode axusta-lo horario do vehículo...
@@ -3517,7 +3457,7 @@ STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Os vehí
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este vehículo non para nesta estación.
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... demasiados sinais
STR_ERROR_TOO_MANY_SIGNS :{WHITE}...demasiados sinais
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Non se pode situa-lo sinal aí...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Non se pode cambia-lo nome do sinal...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Non se pode borra-lo sinal...
@@ -3958,7 +3898,6 @@ STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING_SPACE_STRING :{STRING} {STRING}
STR_JUST_RAW_STRING :{STRING}
# Slightly 'raw' stringcodes with colour or size
@@ -3976,16 +3915,13 @@ STR_WHITE_DATE_LONG :{WHITE}{DATE_LO
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP :{TINYFONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_BLACK_1 :{BLACK}1
@@ -4001,3 +3937,4 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
+7 -16
View File
@@ -222,7 +222,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Stichwor
STR_LIST_FILTER_TITLE :{BLACK}Filter:
STR_TOOLTIP_SORT_ORDER :{BLACK}Sortierreihenfolge auswählen (absteigend/aufsteigend)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Sortierkriterium auswählen
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Sortierkriterium auswählen
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filterkriterien auswählen
STR_BUTTON_SORT_BY :{BLACK}Sortieren
STR_BUTTON_LOCATION :{BLACK}Standort
@@ -1166,10 +1166,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Eines od
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maximale Stationsgröße: {ORANGE}{STRING} {RED}(Hoher Wert verlangsamt das Spiel)
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Hubschrauber auf Landeplatz automatisch warten: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Werkzeugleiste für Landschaftsbau an die Bauwerkzeuge binden: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Farbe für Land auf der Weltkarte: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grün
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dunkelgrün
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Lila
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Scrollrichtung invertieren: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Weicher Bildlauf beim Springen zu einer Position: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Beim Bauen Tooltip mit Abmessungen anzeigen: {ORANGE}{STRING}
@@ -1391,7 +1387,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Spiel beenden
STR_ABANDON_GAME_QUERY :{YELLOW}Das Spiel wirklich beenden?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Soll das Szenario wirklich verlassen werden?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Soll das Szenario wirklich verlassen werden?
# Cheat window
STR_CHEATS :{WHITE}Cheats
@@ -1534,7 +1530,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Zuletzt
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPIEL-INFO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Teilnehmer: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Sprache: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landschaft: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Landschaft: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Spielfeldgröße: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serverversion: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveradresse: {WHITE}{STRING}
@@ -1866,8 +1862,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}aus
STR_STATION_BUILD_COVERAGE_ON :{BLACK}an
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Einzugsgebiet nicht angezeigen
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Einzugsgebiet anzeigen
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akzeptiert: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liefert: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akzeptiert: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liefert: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Verbinde die Station
@@ -2493,7 +2489,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Akzeptiert
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Zeige Liste der akzeptierten Frachten
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Akzeptiert: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Akzeptiert: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bewertung
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Stationsbewertung anzeigen
@@ -3219,9 +3215,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Einstell
STR_AI_DEBUG_RELOAD :{BLACK}KI erneut laden
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Stoppe die KI, lade das Script neu und starte de KI erneut
STR_ERROR_NO_AI :{WHITE}OpenTTD wurde ohne KI-Unterstützung kompiliert...
STR_ERROR_NO_AI_SUB :{WHITE}... keine KI verfügbar!
STR_ERROR_AI_NO_AI_FOUND :Keine passende KI gefunden.{}Diese KI ist ein Platzhalter und wird nichts tun.{}KIs können im Hauptmenü als Erweiterung heruntergeladen werden.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eine der laufenden KIs ist abgestürzt. Es ist nett, den Fehler dem Autor der KI mittels eines Screenshots vom KI-Debug-Fenster unter Angabe der OpenTTD und AI-Versionsnummer zu melden.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI Debug-Fenster ist nur auf dem Server verfügbar
@@ -3339,7 +3332,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}Die Stad
STR_ERROR_BRIBE_FAILED :{WHITE}Der Bestechungsversuch wurde
STR_ERROR_BRIBE_FAILED_2 :{WHITE}von einem regionalen Untersuchungsbeamten aufgedeckt.
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Land kann nicht angehoben werden...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Land kann nicht abgesenkt werden...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kann dieses Land nicht einebnen...
@@ -3374,7 +3367,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... zu v
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... es ist kein Platz mehr auf dem Spielfeld.
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Städte bauen im Moment keine Straßen. Städtischer Straßenbau kann mittels Erweiterte Einstellungen->Wirtschaft->Städte eingestellt werden.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Straßenarbeiten sind im Gange
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Stadt kann nicht gelöscht werden...{}Ein Bahnhof oder Depot bezieht sich auf diese Stadt oder ein Feld im städtischen Besitz kann nicht entfernt werden.
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Industrie kann nicht erzeugt werden...
@@ -3387,7 +3379,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nur in Regenwaldgebieten errichtet werden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kann nur in Wüstengebieten errichtet werden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nur in Städten gebaut werden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kann nur im Tiefland gebaut werden.
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kann nur in der Nähe des Spielfeldrandes errichtet werden
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Wald kann nur oberhalb der Schneegrenze gepflanzt werden
+8 -13
View File
@@ -285,7 +285,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Εισά
STR_LIST_FILTER_TITLE :{BLACK}Φίλτρο:
STR_TOOLTIP_SORT_ORDER :{BLACK}Επιλογή σειράς ταξινόμησης (καθοδικά/ανοδικά)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Επιλογή κριτηρίου ταξινόμησης
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Επιλογή κριτηρίου ταξινόμησης
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Επιλέξτε κριτήρια φιλτραρίσματος
STR_BUTTON_SORT_BY :{BLACK}Ταξινόμηση κατά
STR_BUTTON_LOCATION :{BLACK}Τοποθεσία
@@ -1260,10 +1260,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Ένα
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Μέγιστη διασπορά σταθμών: {ORANGE}{STRING} {RED}Προσοχή: Η υψηλή ρύθμιση καθυστερεί το παιχνίδι
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Αυτόματη επισκευή ελικοπτέρων στα ελικοδρόμια: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Σύνδεση γραμμής εργαλείων τοπίου με γραμμή εργαλείων σιδηροτροχιάς/δρόμου/νερού/αεροδρομίου: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Χρώμα εδάφους που χρησιμοποιείται στον μικροχάρτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Πράσινο
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Σκούρο πράσινο
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Βιολετί
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Ανάποδη μετακίνηση οθόνης: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Ομαλή μετάβαση οθόνης: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Εμφάνιση εργαλείου μετρήσεως όταν χρησιμοποιούνται διάφορα εργαλεία: {ORANGE}{STRING}
@@ -1485,7 +1481,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Εγκατάλειψη Παιχνιδιού
STR_ABANDON_GAME_QUERY :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το παιχνίδι;
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το σενάριο;
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το σενάριο;
# Cheat window
STR_CHEATS :{WHITE}Cheats
@@ -1628,7 +1624,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Κάντ
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ΠΛΗΡΟΦΟΡΙΕΣ ΠΑΙΧΝΙΔΙΟΥ
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Συμμετέχοντες:: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Γλώσσα: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Σετ πλακιδίων: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Σετ πλακιδίων: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Μέγεθος χάρτη: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Έκδοση διακομιστή: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Διεύθυνση διακομιστή: {WHITE}{STRING}
@@ -1960,8 +1956,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Ανεν
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Ενεργό
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Μη εμφάνιση κάλυψης του προτεινούμενου τόπου
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Εμφάνιση κάλυψης του προτεινούμενου τόπου
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Συνενώση σταθμού
@@ -2526,7 +2522,7 @@ STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Εμφά
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Αλλαγή ονόματος πόλης
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Επέκταση
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Αύξηση μεέθους πόλης
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Αύξηση μεγέθους πόλης
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Διαγραφή
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Διαγράφη της πόλης ολοκληρωτικά
@@ -2587,7 +2583,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Δέχεται
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Εμφάνιση λίστας αποδεκτών φορτίων
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Δέχεται: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Δέχεται: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Βαθμολογίες
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Εμφάνιση στατιστικών σταθμού
@@ -3319,7 +3315,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Αλλα
STR_AI_DEBUG_RELOAD :{BLACK}Ξαναφορτώση AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Τερματίστε το AI, ξαναφορτώστε το σενάριο και ξαναεκκινήστε το AI
STR_ERROR_AI_NO_AI_FOUND :Δεν βρέθηκε κατάλληλο AI για φόρτωση.{}Αυτό το AI είναι ένα ψεύτικο AI και δεν θα κάνει τίποτα.{}Μπορείτε να κατεβάσετε διάφορα AΙ από το σύστημα 'Online περιεχομένου"
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ένα από τα AI που εκτελούνται κράσαρε. Παρακαλώ ενημερώστε τον συγγραφέα του AI με μια φωτογραφία οθόνης από το παράθυρο αποσφαλμάτωσης AI.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης AI είναι διαθέσιμο μόνο για τον διακομιστή
@@ -3437,7 +3432,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}
STR_ERROR_BRIBE_FAILED :{WHITE}Η δωροδοκία έγινε
STR_ERROR_BRIBE_FAILED_2 :{WHITE}αντιληπτή από περιφερειακό επιθεωρητή
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Αδύνατο να υψωθεί η γη εδώ...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Αδύνατο να χαμηλώσει η γη εδώ...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Αδύνατο να έρθει στο ίδιο επίπεδο η γη εδώ...
+89 -113
View File
@@ -9,7 +9,6 @@
##winlangid 0x040d
##grflangid 0x61
##gender m f
##case singular plural gen
# $Id$
@@ -64,27 +63,20 @@ STR_CARGO_PLURAL_FIZZY_DRINKS :משקאות מ
# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :נוסע
STR_CARGO_SINGULAR_PASSENGER.plural :נוסעים
STR_CARGO_SINGULAR_COAL :פחם
STR_CARGO_SINGULAR_MAIL :דואר
STR_CARGO_SINGULAR_OIL :נפט
STR_CARGO_SINGULAR_LIVESTOCK :בקר
STR_CARGO_SINGULAR_GOODS :מוצר
STR_CARGO_SINGULAR_GOODS.plural :מוצרים
STR_CARGO_SINGULAR_GOODS :מוצרים
STR_CARGO_SINGULAR_GRAIN :תבואה
STR_CARGO_SINGULAR_WOOD :עץ
STR_CARGO_SINGULAR_IRON_ORE :עפרת ברזל
STR_CARGO_SINGULAR_IRON_ORE.plural :עופרות ברזל
STR_CARGO_SINGULAR_STEEL :פלדה
STR_CARGO_SINGULAR_VALUABLES :מוצר ערך
STR_CARGO_SINGULAR_VALUABLES.plural :מוצרי ערך
STR_CARGO_SINGULAR_VALUABLES :מוצרי ערך
STR_CARGO_SINGULAR_COPPER_ORE :עפרת נחושת
STR_CARGO_SINGULAR_COPPER_ORE.plural :עופרות נחושת
STR_CARGO_SINGULAR_MAIZE :תירס
STR_CARGO_SINGULAR_FRUIT :פרי
STR_CARGO_SINGULAR_FRUIT.plural :פירות
STR_CARGO_SINGULAR_DIAMOND :יהלום
STR_CARGO_SINGULAR_DIAMOND.plural :יהלומים
STR_CARGO_SINGULAR_FOOD :מזון
STR_CARGO_SINGULAR_PAPER :נייר
STR_CARGO_SINGULAR_GOLD :זהב
@@ -93,19 +85,14 @@ STR_CARGO_SINGULAR_WHEAT :חיטה
STR_CARGO_SINGULAR_RUBBER :גומי
STR_CARGO_SINGULAR_SUGAR :סוכר
STR_CARGO_SINGULAR_TOY :צעצוע
STR_CARGO_SINGULAR_TOY.plural :צעצועים
STR_CARGO_SINGULAR_CANDY :ממתק
STR_CARGO_SINGULAR_CANDY.plural :ממתקים
STR_CARGO_SINGULAR_COLA :קולה
STR_CARGO_SINGULAR_COTTON_CANDY :צמר גפן מתוק
STR_CARGO_SINGULAR_BUBBLE :בועה
STR_CARGO_SINGULAR_BUBBLE.plural :בועות
STR_CARGO_SINGULAR_TOFFEE :טופי
STR_CARGO_SINGULAR_BATTERY :סוללה
STR_CARGO_SINGULAR_BATTERY.plural :סוללות
STR_CARGO_SINGULAR_PLASTIC :פלסטיק
STR_CARGO_SINGULAR_FIZZY_DRINK :משקה מוגז
STR_CARGO_SINGULAR_FIZZY_DRINK.plural :משקאות מוגזים
# Quantity of cargo
STR_QUANTITY_NOTHING :
@@ -235,7 +222,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}הכנס
STR_LIST_FILTER_TITLE :{BLACK}מחרוזת סינון:
STR_TOOLTIP_SORT_ORDER :{BLACK}(בחר(י) סדר מיון (עולה\יורד
STR_TOOLTIP_SORT_CRITERIA :{BLACK}בחר\י קרטריון מיון
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}בחר\י קרטריון מיון
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}בחר קריטריון סינון
STR_BUTTON_SORT_BY :{BLACK}מיון לפי
STR_BUTTON_LOCATION :{BLACK}מיקום
@@ -636,7 +623,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}(לחץ
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}(לחץ על רצועה כדי להסיר אותה מהתוכנית הנוחכית(מותאם אישית 1 או מותאם אישית 2 בלבד
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}חמש החברות שהגיעו לשנת {NUM}{}({STRING})
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}חמשת החברות שהגיעו לרמת {NUM}{}){STRING})
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}טבלת ליגה של חברות ב {NUM}
STR_HIGHSCORE_POSITION :{BIGFONT}{BLACK}.{COMMA}
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :איש עסקים
@@ -702,7 +689,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}שלג
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}הצג/הסתר שמות ערים
STR_SMALLMAP_CENTER :{BLACK}מרכז את המפה הקטנה על המיקום הנוכחי
STR_SMALLMAP_CENTER :{BLACK}מרכז את המפה על המיקום הנוכחי
STR_SMALLMAP_INDUSTRY :{TINYFONT}({1:NUM}){0:STRING}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}השתק את כולן
@@ -744,7 +731,7 @@ STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}שינ
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}שינויים ביצור של תעשיות בשירות החברה
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}שינויים ביצור של תעשיות בשירות המתחרה/ים
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}שינויים ביצור תעשיה אחרת
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}עיצות/מידע על כלי רכב של החברה
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}עיצות/מידע על כלים של החברה
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}דגמים חדשים
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}שינויים במטענים המתקבלים
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}סובסידיות
@@ -773,13 +760,13 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIGFONT}{BLACK
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIGFONT}{BLACK}נעדרים,חשש גדול לחייהם {COMMA} מבול ! שיטפון ! לפחות
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIGFONT}{BLACK}!!!חברת תחבורה בקשיים
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIGFONT}{BLACK}{STRING} תימכר או תוכרז כפושטת רגל אם לא תשפר את ביצועיה בקרוב!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIGFONT}{BLACK}! תימכר או תוכרז כפושטת רגל אם לא תשפר את ביצועיה בקרוב {STRING}
STR_NEWS_COMPANY_MERGER_TITLE :{BIGFONT}{BLACK}!איחוד חברות
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIGFONT}{BLACK}{STRING} נמכרה ל-{STRING} עבור {CURRENCY}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIGFONT}{BLACK}!פשיטת רגל
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIGFONT}{BLACK}!נסגרה ע"י הנושים וכל נכסיה נמכרו {STRING}
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIGFONT}{BLACK}חברת תחבורה חדשה הוקמה
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK}חברת {STRING} החלה בבנייה ליד {TOWN}!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK}{STRING} החל בבנייה ליד {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}!{STRING} רכשה את {STRING}
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(מנהל)
@@ -788,22 +775,22 @@ STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}{STRING} חדש/ה בבנייה בסמוך ל{TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{G=m}{BIGFONT}{BLACK}{STRING} חדש ננטע בסמוך ל{TOWN}!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}{STRING} הכריז/ה על סגירה בקרוב!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}בעיות בהספקת חומרי גלם גרמו ל{STRING}להכריז על סגירה בקרוב!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK}מחסור בעצים בסביבה הקרובה גרם ל{STRING} להכריז על סגירה בקרוב!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}!הכריז/ה על סגירה בקרוב {STRING}
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}! להכריז על סגירה בקרוב {STRING} בעיות בהספקת חומרי גלם גרמו ל
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK}! להכריז על סגירה בקרוב {STRING} מחסור בעצים בסביבה הקרובה גרם ל
STR_NEWS_EURO_INTRODUCTION :{BIGFONT}{BLACK}!היורו הינו המטבע היחידי המשמש לסחר חליפין בארצך {} האיחוד המוניטרי האירופאי
STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}מיתון עולמי!{}{}מומחי כלכלה חוששים מהגרוע מכל בזמן שהכלכלה בשפל!
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}המיתון נגמר!{}{}מגמת עלייה במסחר מעניקה בטחון בזמן שהכלכלה מתחזקת!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIGFONT}{BLACK} !מגביר/ה תפוקה {INDUSTRY}
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}מרבץ פחם חדש נמצא ב{INDUSTRY}!{}צפויה הכפלה בתפוקה!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIGFONT}{BLACK}מאגרי נפט חדשים נמצאו ב{INDUSTRY}!{}צפויה הכפלה בתפוקה!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIGFONT}{BLACK}שיטות חקלאות מתקדמות ב{INDUSTRY} צפויות להכפיל את הייצור!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIGFONT}{BLACK} תפוקת {STRING} ב{INDUSTRY} עלתה ב-{COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}מרבץ פחם חדש נמצא ב-{INDUSTRY}!{}צפויה הכפלה בתפוקה!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIGFONT}{BLACK}מאגרי נפט חדשים נמצאו ב-{INDUSTRY}!{}צפויה הכפלה בתפוקה!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIGFONT}{BLACK}!!!צפויות להביא להכפלת התפוקה {INDUSTRY} שיטות גידול מתקדמות ב
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIGFONT}{BLACK}{STRING} התפוקה ב-{INDUSTRY} עלתה ב-{COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :תפוקת {BIGFONT}{BLACK}{INDUSTRY} ירדה ב-50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIGFONT}{BLACK}מגיפת מזיקים ב-{INDUSTRY}!{} התפוקה ירדה ב-50%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIGFONT}{BLACK} ייצור {STRING} חודשי ב{INDUSTRY} ירד ב-{COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIGFONT}{BLACK}{STRING} ייצור חודשי ב {INDUSTRY} ירד ב{COMMA}%!
STR_NEWS_TRAIN_IS_WAITING :{WHITE}ממתין/ממתינה במוסך {VEHICLE}
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} ממתין במוסך כלי הרכב
@@ -828,22 +815,22 @@ STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {W
STR_NEWS_ORDER_REFIT_FAILED :כשלון בהתאמה מחדש הביא לעצירה של {WHITE}{VEHICLE}
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{1:STRING}{}נכשל {NBSP}{0:VEHICLE} חידוש אוטומטי עבור
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}{STRING} חדש זמין!
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}!חדש זמין {STRING}
STR_NEWS_NEW_VEHICLE_TYPE :{BIGFONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING} חדש זמין כעת - {ENGINE}!
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}! חדש זמין כעת {STRING} - {ENGINE}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} אינה מקבלת יותר {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} אינה מקבלת יותר {STRING} או {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} מקבלת כעת {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} מקבלת כעת {STRING} ו{STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}פג תוקף הצעת סובסידיה:{}{}סובסידיה של הובלת {STRING.plural} מ{STRING} אל {STRING} לא תזכה עוד בסיבסוד.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}סובסידיה הוסרה:{}{}שירות הובלת {STRING.plural} מ{STRING} אל {STRING} אינו מסובסד יותר.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}הצעה למתן סובסידיה:{}{}שירות הובלת {STRING.plural} ראשון מ{STRING} אל {STRING} יזכה לסובסידיה בת שנה מהרשות המקומית!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}סובסידיה לשירות הניתן ע"י {STRING}!{}{}שירות הובלת {STRING.plural} מ{STRING} אל {STRING} יזכה לשיעור תשלום גדול ב-50% לשנה הקרובה
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}סובסידיה לשירות הניתן ע"י {STRING}!{}{}שירות הובלת {STRING.plural} מ{STRING} אל {STRING} יזכה לשיעור תשלום כפול לשנה הקרובה!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}סובסידיה לשירות הניתן ע"י {STRING}!{}{}שירות הובלת {STRING.plural} מ{STRING} אל {STRING} יזכה לשיעור תשלום משולש לשנה הקרובה!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}סובסידיה לשירות הניתן ע"י {STRING}!{}{}שירות הובלת {STRING.plural} מ{STRING} אל {STRING} יזכה לשיעור תשלום מוכפל פי 4 לשנה הקרובה!
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}.פג תוקפה של הצעה למתן סובסידיה{}{}{NBSP}לא תזכה עוד לסבסוד{NBSP} {2:STRING} ל {NBSP}{1:STRING} מ {NBSP}{0:STRING} הובלת
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}פג תוקף הסובסידיה:{}{}שירות {STRING} מ-{STRING} אל {STRING} אינו מסובסד יותר.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}.הצעה למתן סובסידיה{}{}{NBSP}!יזכה לסובסידיה בת שנה מהרשות המקומית {NBSP} {2:STRING} ל {NBSP}{1:STRING} מ {NBSP}{0:STRING} שירות הובלה ראשון של
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}!{0:STRING} סובסידיה לשירות הניתן ע"י {}{}{NBSP}!תזכה לתוספת תשלום בת 50% לשנה הקרובה{NBSP} {3:STRING} ל {NBSP}{2:STRING} מ{NBSP}{1:STRING} הובלת
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}!{0:STRING} סובסידיה לשירות הניתן ע"י {}{}{NBSP}!תזכה לתוספת תשלום בת 100% לשנה הקרובה{NBSP} {3:STRING} ל {NBSP}{2:STRING} מ{NBSP}{1:STRING} הובלת
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}!{0:STRING} סובסידיה לשירות הניתן ע"י {}{}{NBSP}!תזכה לתוספת תשלום בת 200% לשנה הקרובה{NBSP} {3:STRING} ל {NBSP}{2:STRING} מ{NBSP}{1:STRING} הובלת
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}!{0:STRING} סובסידיה לשירות הניתן ע"י {}{}{NBSP}!תזכה לתוספת תשלום בת 300% לשנה הקרובה{NBSP} {3:STRING} ל {NBSP}{2:STRING} מ{NBSP}{1:STRING} הובלת
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}פקקי תנועה ענקיים ב{TOWN}!{}{} תכנית לשיפוץ מקיף של הכבישים במימון {STRING} מביאה לקטסטרופת תנועה לשישה חודשים
@@ -1017,7 +1004,7 @@ STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{ORANGE}{STRING}{LTBLUE} : עלות הפעלת כלי תחבורה
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{ORANGE}{STRING}{LTBLUE} : מהירות הבנייה של המתחרים
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{ORANGE}{STRING}{LTBLUE} : תקלות רכבים
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}מכפיל סובסידיה: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{ORANGE}{STRING}{LTBLUE} : מכפיל סובסידיה
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{ORANGE}{STRING}{LTBLUE} :מחיר הבנייה
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{ORANGE}{STRING}{LTBLUE} : סוג הקרקע
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{ORANGE}{STRING}{LTBLUE} : כמות ימים/אגמים
@@ -1179,10 +1166,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}לפחו
STR_CONFIG_SETTING_STATION_SPREAD :{RED}אזהרה : ערכים גבוהים מאיטים את המשחק {ORANGE}{STRING}{LTBLUE} :פריסה מירבית עבור תחנה
STR_CONFIG_SETTING_SERVICEATHELIPAD :{ORANGE}{STRING}{LTBLUE}טיפול אוטומטי במסוקים במנחת
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{ORANGE}{STRING}ֿ{LTBLUE} :חבר את סרגל פני השטח לסרגלי בניית כבישים/מסילות/שדות תעופה/מזחים
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}צבע קרקע שבשימוש מפה קטנה: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :ירוק
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ירוק כהה
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :סגול
STR_CONFIG_SETTING_REVERSE_SCROLLING :{ORANGE}{STRING}{LTBLUE} :היפוך כיוון הגלילה של התצוגה
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{ORANGE}{STRING}{LTBLUE} :גלילה חלקה של התצוגה המשנית
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{ORANGE}{STRING}{LTBLUE} :'הצג מידות בעת בניית כבישים/מסילות וכיוב
@@ -1404,12 +1387,12 @@ STR_OSNAME_SUNOS :סולריס
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}עזוב משחק
STR_ABANDON_GAME_QUERY :{YELLOW}?האם אתה בטוח שברצונך לעזוב את המשחק
STR_ABANDON_SCENARIO_QUERY :{YELLOW}האם אתה בטוח שברצונך לצאת משלב זה?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}האם אתה בטוח שברצונך לצאת משלב זה?
# Cheat window
STR_CHEATS :{WHITE}(cheats) טריקים
STR_CHEATS_TOOLTIP :{BLACK}תיבות הסימון מציינות האם השתמשת בטריק הנתון בעבר
STR_CHEATS_WARNING :{BLACK}אזהרה! אתה עומד לבגוד בחבריך למשחק. קח בחשבון שחרפה כזו תיזכר לנצח.
STR_CHEATS_WARNING :{BLACK}אזהרה ! אתה עומד לבגוד בחבריך למשחק. נו נו נו
STR_CHEAT_MONEY :{LTBLUE}{CURRENCY}- הגדל את כמות הכסף במאזנך ל
STR_CHEAT_CHANGE_COMPANY :{ORANGE}{COMMA}{LTBLUE} :שחק כבעלי החברה
STR_CHEAT_EXTRA_DYNAMITE :{ORANGE}{STRING}{LTBLUE} :בולדוזר קסמים
@@ -1422,7 +1405,7 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :אקלים קר
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :אקלים טרופי
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :ארץ הצעצועים
STR_CHEAT_CHANGE_DATE :{LTBLUE}שנה תאריך:{ORANGE}{DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}אפשר שינוי ערכי התפוקה: {ORANGE}{STRING}
STR_CHEAT_SETUP_PROD :{ORANGE}{STRING}{LTBLUE} :אפשר שינוי של התפוקה עבור תעשיות
# Livery window
STR_LIVERY_CAPTION :{WHITE}הגדרות צבע חדשות
@@ -1487,9 +1470,9 @@ STR_FACE_SAVE :{BLACK}שמור
STR_FACE_SAVE_TOOLTIP :{BLACK}שמור את הפנים לקובץ
STR_FACE_SAVE_DONE :{WHITE}פנים אלה ישמרו כהעדפה אישית שלך בקובץ ההגדרות של המשחק
STR_FACE_EUROPEAN :{BLACK}אירופאי
STR_FACE_SELECT_EUROPEAN :{BLACK}בחר תווי פנים אירופאיים
STR_FACE_SELECT_EUROPEAN :{BLACK}בחר תוי פנים אירופאיים
STR_FACE_AFRICAN :{BLACK}אפריקני
STR_FACE_SELECT_AFRICAN :{BLACK}בחר תווי פנים אפריקניים
STR_FACE_SELECT_AFRICAN :{BLACK}בחר תוי פנים אפריקניים
STR_FACE_YES :כן
STR_FACE_NO :לא
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}אפשר זקן/עגילים
@@ -1547,7 +1530,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}לחץ
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}מידע על המשחק
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}לקוחות: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}שפה: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}סוג הקרקע: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{WHITE}{STRING}{SILVER} :סוג הקרקע
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}גודל המפה: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}גרסת השרת: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}כתובת השרת: {WHITE}{STRING}
@@ -1823,7 +1806,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}בחר
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER} פריט תלוי זה נבחר להורדה
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER} כבר יש לך את זה
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER} תוכן זה לא מוכר ואינו ניתן להורדה ב-OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}זוהי חלופה ל{STRING} קיים
STR_CONTENT_DETAIL_UPDATE :{SILVER} קיים {STRING} זוהי חלופה ל
STR_CONTENT_DETAIL_NAME :{WHITE}{STRING}{SILVER} :שם
STR_CONTENT_DETAIL_VERSION :{WHITE}{STRING}{SILVER} :גירסה
STR_CONTENT_DETAIL_DESCRIPTION :{WHITE}{STRING}{SILVER} :תיאור
@@ -1879,8 +1862,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}מופס
STR_STATION_BUILD_COVERAGE_ON :{BLACK}מופעל
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}בטל הדגשת השטח המכוסה ע"י התחנה
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}הדגש את השטח המכוסה ע"י התחנה
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}מקבלת: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}מספקת: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK} :מקבל {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}מספק: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}חבר לתחנה קיימת
@@ -1936,13 +1919,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}בחיר
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}(רמזורי בלוק (מכאניים{NBSP}{}אלו הרמזורים הפשוטים ביותר, מאפשרים לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}(רמזורי כניסה (מכאניים {}{NBSP}ירוקים כל עוד יש לפחות רמזור יציאה ירוק הקטע המסילה העוקב. אחרת-אדומים
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}(רמזורי יציאה (מכאניים {}{NBSP} מתנהגים בדומה לרמזורי הבלוק, אבל מחייבים שינוי האור ברמזור בעת כניסה
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}רמזורים משולבים (מכאניים){}מתפקדים כרמזורי כניסה ויציאה במשולב. דבר זה מאפשר יצירת "עצים" מורכבים של רמזורים
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}(רמזורים משולבים (מכאניים){}{NBSP}מתפקדים כרמזורי כניסה ויציאה במשולב, מאפשרים יצירת "עצים" מורכבים של רמזורים
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}(רמזורי נתיב (מכאניים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}(רמזורי נתיב חד-סיטרי (מכאניים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}(רמזורי בלוק (חשמליים{NBSP}{}אלו הרמזורים הפשוטים ביותר, מאפשרים לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}(רמזורי כניסה (חשמליים {}{NBSP}ירוקים כל עוד יש לפחות רמזור יציאה ירוק הקטע המסילה העוקב. אחרת-אדומים
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}(רמזורי יציאה (חשמליים {}{NBSP} מתנהגים בדומה לרמזורי הבלוק, אבל מחייבים שינוי האור ברמזור בעת כניסה
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}רמזורים משולבים (חשמליים){}מתפקדים כרמזורי כניסה ויציאה במשולב, מאפשרים יצירת "עצים" מורכבים של רמזורים
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}(רמזורים משולבים (חשמליים){}{NBSP}מתפקדים כרמזורי כניסה ויציאה במשולב, מאפשרים יצירת "עצים" מורכבים של רמזורים
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}(רמזורי נתיב (חשמליים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}(רמזורי נתיב חד-סיטרי (חשמליים{}{NBSP}מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}החלפת סוג הרמזור – בחר סוג חדש ולחץ על רמזור קיים להחלפה
@@ -2011,7 +1994,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}בניי
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}בניית רציף לכלי שייט. Ctrl מאפשר איחוד תחנות
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}מקם מצוף שיכול לשמש כנקודת ציון לכלי שייט
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}בנה מוביל-מים
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}הגדר את שטח המים.{}הכן תעלה, אלא אם כן CTRL לחוץ בגובה הים, ואז זה יציף את הסביבה במקום
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}הגדר את שטח המים.{}הכן תעלה, אלה אם כן CTRL לחוץ בגובה הים, ואז זה יציף את הסביבה במקום
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}מקם נחלים.
# Ship depot construction window
@@ -2128,7 +2111,7 @@ STR_LAND_AREA_INFORMATION_OWNER_N_A :לא זמין
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}{LTBLUE}{STRING} :בעלים
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}בעלי הכביש: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}:בעלי מסילת החשמלית{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}בעלי מסילת הרכבת: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}בעלי מסילת הרכבת {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{LTBLUE}{STRING}{BLACK} :רשות מקומית
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :אין
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) {BLACK} :קואורדינטות
@@ -2403,9 +2386,9 @@ STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}קבצ
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}?הפשרת המשחק עלולה להביא לקריסה. להמשיך
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון במשחק.
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגמר ככל הנראה בעקבות בעיות ב-NEWGRF.המשחק עלול לצאת מסנכרון או לקרוס.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}מידע מטען/התאמה מחדש עבור '{1:ENGINE}' שונה מרשימת הרכישה לאחר הבניה. דבר זה עלול לגרום מילוי/חידוש אוטומטי לכישלון התאמה מחדש בצורה נכונה.
@@ -2500,13 +2483,13 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}שום
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES}
STR_STATION_VIEW_WAITING_TITLE :{BLACK}ממתינים: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_TITLE :{WHITE}{STRING}{BLACK} :ממתינים
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} בדרך מ{STATION})
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}מקבל
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}הצג רשימת סוגי המטען שהתחנה מקבלת
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}מקבלת: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK} :מקבל {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות
@@ -2550,7 +2533,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}בנייה
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}כלי תחבורה חדשים
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}עלות הפעלת רכבות
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}עלות תפעול רכבים
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD} עלות הפעלת רכבים
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD} עלות הפעלת כלי טייס
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD} עלות הפעלת כלי שייט
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}הוצאות אחזקה
@@ -2567,9 +2550,9 @@ STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}חשבו
STR_FINANCES_LOAN_TITLE :{WHITE}הלוואה
STR_FINANCES_MAX_LOAN :{BLACK}{CURRENCY}{WHITE} : הלוואה מירבית
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY}
STR_FINANCES_BORROW_BUTTON :{BLACK}לווה {CURRENCY}
STR_FINANCES_BORROW_BUTTON :{CURRENCY} {BLACK}לווה
STR_FINANCES_BORROW_TOOLTIP :{BLACK}הגדל את ההלוואה. Ctrl+לחיצה מלווה ככל שניתן
STR_FINANCES_REPAY_BUTTON :{BLACK}החזר {CURRENCY}
STR_FINANCES_REPAY_BUTTON :{CURRENCY} {BLACK}החזר
STR_FINANCES_REPAY_TOOLTIP :{BLACK}פרע חלק מההלוואה.Ctrl+לחיצה פורע ככל שניתן
# Company view
@@ -2986,7 +2969,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}קיבו
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}קיבולת: {LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}קיבולת: {LTBLUE}{CARGO}, {CARGO}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}העברת סכום: {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{LTBLUE}{1:DATE_LONG} :טיפול אחרוןֿ {BLACK}{LTBLUE}{0:COMMA}% {BLACK} :מרווח בין טיפולים
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{LTBLUE}{1:DATE_LONG} :טיפול אחרוןֿ {BLACK}{LTBLUE}{0:COMMA}% {BLACK} :מרווח בין טיפולים
@@ -3061,10 +3044,10 @@ STR_ORDER_GO_VIA :עבור דרך
STR_ORDER_GO_NON_STOP_VIA :עבור דרך ללא עצירה
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}שנה את דפוס העצירה ביעד שנבחר
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}העמס מטען מסויים במלואו
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}העמס עד שנגמר המקום למטען מסויים
STR_ORDER_DROP_LOAD_IF_POSSIBLE :העמס מטען זמין
STR_ORDER_DROP_FULL_LOAD_ALL :העמס כל מטען במלואו
STR_ORDER_DROP_FULL_LOAD_ANY :העמס כל סוג מטען במלואו
STR_ORDER_DROP_FULL_LOAD_ALL :העמס הכל
STR_ORDER_DROP_FULL_LOAD_ANY :העמס עד שנגמר המקום למטען מסויים
STR_ORDER_DROP_NO_LOADING :אל תעמיס
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}שנה את דפוס ההעמסה ביעד שנבחר
@@ -3134,7 +3117,7 @@ STR_ORDER_ROAD_VEHICLE_DEPOT :מוסך רכב
STR_ORDER_SHIP_DEPOT :מבדוק ספינות
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {TOWN} {STRING}
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{2:STRING} {1:STRING} {0:STRING}
STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING} סככת המטוסים ב{STATION}
STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING}סככת המטוסים ב{STATION}
STR_ORDER_REFIT_ORDER :({STRING} התאם לנשיאת)
STR_ORDER_REFIT_STOP_ORDER :(ועצור {STRING} התאם לנשיאת)
@@ -3143,19 +3126,19 @@ STR_ORDER_STOP_ORDER :(עצור)
STR_ORDER_GO_TO_STATION :{2:STRING} {1:STATION} {0:STRING}
STR_ORDER_FULL_LOAD :(העמס הכל)
STR_ORDER_FULL_LOAD_ANY :(העמס כל סוג מטען במלואו)
STR_ORDER_FULL_LOAD_ANY :(העמס עד שמתמלא מטען מסויים)
STR_ORDER_NO_LOAD :(אל תעמיס)
STR_ORDER_UNLOAD :(פרוק והטען מחדש)
STR_ORDER_UNLOAD_FULL_LOAD :(פרוק והמתן להעמסה מלאה)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(פרוק והמתן להעמסה מלאה של כל מטען)
STR_ORDER_UNLOAD_FULL_LOAD :(פרוק והמתן למילוי מחדש)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(פרוק והמתן למילוי מטען מסויים)
STR_ORDER_UNLOAD_NO_LOAD :(פרוק ועזוב ריק)
STR_ORDER_TRANSFER :(העבר מטען קיים, הטען מחדש)
STR_ORDER_TRANSFER_FULL_LOAD :(העבר מטען קיים והמתן להעמסה מלאה)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(העבר מטען קיים והמתן עד להעמסה מלאה של כל סוג מטען)
STR_ORDER_TRANSFER_FULL_LOAD :(העבר מטען קיים, המתן עד למילוי מחדש)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(העבר מטען קיים, המתן עד להתמלאות מטען מסויים חדש)
STR_ORDER_TRANSFER_NO_LOAD :(העבר מטען קיים ועזוב ריק)
STR_ORDER_NO_UNLOAD :(אל תפרוק, העמס מטען זמין)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(אל תפרוק והמתן להעמסה מלאה)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(אל תפרוק והמתן עד להעמסה מלאה של כל סוג מטען)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(אל תפרוק,המתן למילוי)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(אל תפרוק, המתן עד שיתמלא מטען מסויים)
STR_ORDER_STOP_LOCATION_NEAR_END :[קצה קרוב]
STR_ORDER_STOP_LOCATION_MIDDLE :[אמצע]
@@ -3232,9 +3215,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}שנה
STR_AI_DEBUG_RELOAD :{BLACK}טען מחדש בינה מלאכותית
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK} הטען מחדש את הסקריפט ואתחל בינה מלאכותית
STR_ERROR_NO_AI :{WHITE}המשחק נבנה ללא תמיכה בבינה מלאכותית...
STR_ERROR_NO_AI_SUB :{WHITE}... אין בינות מלאכותיות זמינות!
STR_ERROR_AI_NO_AI_FOUND :לא נמצאה בינה מלאכותית מתאימה לטעינה.{}בינה מלאכותית זו הינה מדומה ולא תעשה כלום.{}באפשרותך להוריד מספר אלגורתמים של בינה מלאכותית בעזרת מערכת 'תוכן מקוון'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד מאלגורתמי הבינה המלאכותית קרס. אנא דווח זאת ליוצר האלגוריתם וצרף צילום מסך של מסך ה-Debug.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת
@@ -3304,7 +3284,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :קובץ השמ
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :קובץ לא קריא
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :קןבץ לא כתיב
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :בדיקת שלמות נתונים נכשלה
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}המשחק נשמר ללא תמיכה בחשמליות. כל החשמליות הוסרו.
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}יצירת המפה בוטלה...{}... אין מיקומי ערים מתאימים
@@ -3322,7 +3302,7 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}אזהר
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}?שינוי גדול של גודל המפה המקורית אינו מומלץ. להמשיך
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}תמונת המסך נשמרה בהצלחה כ-'{STRING}'
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}'{STRING}- 'התמונה נשמרה בהצלחה כ
STR_ERROR_SCREENSHOT_FAILED :{WHITE}!לא יכול ליצור תמונה
# Error message titles
@@ -3352,7 +3332,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}הרשו
STR_ERROR_BRIBE_FAILED :{WHITE}ניסיונך לשחד את הרשות המקומית
STR_ERROR_BRIBE_FAILED_2 :{WHITE}נחשף ע"י מבקר המדינה
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}לא ניתן להגביה את הקרקע...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}לא ניתן להנמיך את הקרקע...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}לא ניתן לשטח את פני הקרקע כאן...
@@ -3387,7 +3367,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... יו
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... אין יותר מקום על המפה
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}עיר זאת לא תבנה כבישים. באפשרותך לאפשר בניית כבישים בעזרת תפריט הגדרות מתקמדות->כלכלה->ערים.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}עבודות כביש בפעולה
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}לא ניתן למחוק עיר זו...{}תחנה או מוסך מקושר לעיר או שמשבצת בבעלות העיר לא ניתנת להסרה
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}לא ניתן ליצור תעשיות...
@@ -3400,7 +3379,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... ני
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... יכול להבנות רק ליד אזורי יערות הגשם
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... יכול להבנות רק ליד אזורי מדבר
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... יכול להבנות רק בערים
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... ניתן לבנות רק באיזורים נמוכים
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... יכול להיות ממוקם בסמוך לשולי המפה בלבד
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... יער יכול להנטע רק מעל קו השלג
@@ -3679,7 +3657,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :בנק דן-ח
##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE :מכרה פחם
STR_INDUSTRY_NAME_POWER_STATION :תחנת כוח
STR_INDUSTRY_NAME_POWER_STATION :תחנת חשמל
STR_INDUSTRY_NAME_SAWMILL :מנסרת עץ
STR_INDUSTRY_NAME_FOREST :יער
STR_INDUSTRY_NAME_OIL_REFINERY :בית זיקוק
@@ -3688,7 +3666,6 @@ STR_INDUSTRY_NAME_FACTORY :מפעל
STR_INDUSTRY_NAME_PRINTING_WORKS :בית דפוס
STR_INDUSTRY_NAME_STEEL_MILL :מכרה ברזל
STR_INDUSTRY_NAME_FARM :חווה
STR_INDUSTRY_NAME_FARM.gen :חוות
STR_INDUSTRY_NAME_COPPER_ORE_MINE :מכרה נחושת
STR_INDUSTRY_NAME_OIL_WELLS :בארות נפט
STR_INDUSTRY_NAME_BANK :בנק
@@ -3704,7 +3681,6 @@ STR_INDUSTRY_NAME_WATER_SUPPLY :משאבת מי
STR_INDUSTRY_NAME_WATER_TOWER :מגדל מים
STR_INDUSTRY_NAME_FACTORY_2 :מפעל
STR_INDUSTRY_NAME_FARM_2 :חווה
STR_INDUSTRY_NAME_FARM_2.gen :חוות
STR_INDUSTRY_NAME_LUMBER_MILL :מנסרת עץ
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :יער צמר גפן מתוק
STR_INDUSTRY_NAME_CANDY_FACTORY :מפעל ממתקים
@@ -3723,38 +3699,38 @@ STR_INDUSTRY_NAME_SUGAR_MINE :מכרה סוכ
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :ללא שם
STR_SV_TRAIN_NAME :רכבת {COMMA}
STR_SV_ROAD_VEHICLE_NAME :רכב {COMMA}
STR_SV_SHIP_NAME :כלי שייט {COMMA}
STR_SV_AIRCRAFT_NAME :כלי טייס {COMMA}
STR_SV_TRAIN_NAME :{COMMA} רכבת
STR_SV_ROAD_VEHICLE_NAME :{COMMA} רכב
STR_SV_SHIP_NAME :{COMMA} כלי שייט
STR_SV_AIRCRAFT_NAME :{COMMA} כלי טייס
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :תחנת {STRING} צפון
STR_SV_STNAME_SOUTH :תחנת {STRING} דרום
STR_SV_STNAME_EAST :תחנת {STRING} מזרח
STR_SV_STNAME_WEST :תחנת {STRING} מערב
STR_SV_STNAME_CENTRAL :תחנת {STRING} מרכז
STR_SV_STNAME_TRANSFER :תחנת מעבר {STRING}
STR_SV_STNAME_HALT :תחנת עצירה {STRING}
STR_SV_STNAME_VALLEY :תחנת עמק {STRING}
STR_SV_STNAME_HEIGHTS :תחנת רמות {STRING}
STR_SV_STNAME_WOODS :תחנת יער {STRING}
STR_SV_STNAME_LAKESIDE :תחנת {STRING} לצד אגם
STR_SV_STNAME_EXCHANGE :תחנת החלפה {STRING}
STR_SV_STNAME_AIRPORT :נמל תעופה {STRING}
STR_SV_STNAME_OILFIELD :שדה הנפט {STRING}
STR_SV_STNAME_MINES :מכרות {STRING}
STR_SV_STNAME_DOCKS :רציפי {STRING}
STR_SV_STNAME_NORTH :צפון {STRING} תחנת
STR_SV_STNAME_SOUTH :דרום {STRING} תחנת
STR_SV_STNAME_EAST :מזרח {STRING} תחנת
STR_SV_STNAME_WEST :מערב {STRING} תחנת
STR_SV_STNAME_CENTRAL :מרכז {STRING} תחנת
STR_SV_STNAME_TRANSFER :{STRING} תחנת הובלות
STR_SV_STNAME_HALT :{STRING} תחנת חניון
STR_SV_STNAME_VALLEY :{STRING} תחנת עמק
STR_SV_STNAME_HEIGHTS :{STRING} תחנת פסגת
STR_SV_STNAME_WOODS :{STRING} תחנת יער
STR_SV_STNAME_LAKESIDE :{STRING} תחנת נחל
STR_SV_STNAME_EXCHANGE :{STRING} תחנת שוק
STR_SV_STNAME_AIRPORT :{STRING} נמל התעופה
STR_SV_STNAME_OILFIELD :{STRING} שדה הנפט
STR_SV_STNAME_MINES :{STRING} מכרות
STR_SV_STNAME_DOCKS :{STRING} רציפי
STR_SV_STNAME_BUOY :{STRING}
STR_SV_STNAME_WAYPOINT :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE :תחנת מפגש {STRING}
STR_SV_STNAME_SIDINGS :תחנת מסיעי {STRING}
STR_SV_STNAME_BRANCH :תחנת הסתעפות {STRING}
STR_SV_STNAME_ANNEXE :{STRING} תחנת מפגש
STR_SV_STNAME_SIDINGS :{STRING} תחנת מסיעי
STR_SV_STNAME_BRANCH :{STRING} תחנת מובילי
STR_SV_STNAME_UPPER :עילית {STRING}
STR_SV_STNAME_LOWER :תחתית {STRING}
STR_SV_STNAME_HELIPORT :מנחת מסוקי {STRING}
STR_SV_STNAME_FOREST :יער {STRING}
STR_SV_STNAME_HELIPORT :{STRING} מנחת מסוקי
STR_SV_STNAME_FOREST :{STRING} יער
STR_SV_STNAME_FALLBACK :{STRING} תחנה מספר {NUM}
############ end of savegame specific region!
@@ -4028,8 +4004,8 @@ STR_FORMAT_BUOY_NAME :מצוף {TOWN}
STR_FORMAT_BUOY_NAME_SERIAL :מצוף {TOWN} #{COMMA}
STR_FORMAT_COMPANY_NUM :({COMMA} חברה)
STR_FORMAT_GROUP_NAME :{COMMA} קבוצה
STR_FORMAT_INDUSTRY_NAME :{1:STRING.gen} {0:TOWN}
STR_FORMAT_WAYPOINT_NAME :נקודת ציון {TOWN}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :נקודות ציון {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :נקודת ציון {TOWN} #{COMMA}
STR_UNKNOWN_STATION :תחנה לא ידועה
+71 -80
View File
@@ -254,7 +254,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Írd ide
STR_LIST_FILTER_TITLE :{BLACK}Szűrendő kifejezés:
STR_TOOLTIP_SORT_ORDER :{BLACK}Csökkenő/növekvő sorbarendezés
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Sorbarendezési feltétel
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Sorbarendezési feltétel
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Szűrési feltétel kiválasztása
STR_BUTTON_SORT_BY :{BLACK}Rendezés
STR_BUTTON_LOCATION :{BLACK}Megnéz
@@ -262,7 +262,7 @@ STR_BUTTON_RENAME :{BLACK}Átnevez
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Az ablak bezárása
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Az ablak címsora - húzd ezt a mozgatáshoz
STR_TOOLTIP_SHADE :{BLACK}Ablak összecsukása - csak a címsor látszódik
STR_TOOLTIP_SHADE :{BLACK}Ablak összecsukása - csak a címsor látszódjon
STR_TOOLTIP_STICKY :{BLACK}Ez az ablak akkor se záródjon be, ha a DEL billentyűvel az összes ablakot bezatjuk
STR_TOOLTIP_RESIZE :{BLACK}Fogd és húzd hogy átméretezd az ablakot
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Kicsi/nagy ablakméret közötti váltás
@@ -326,7 +326,7 @@ STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Játék
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Beállítások
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Játék mentése, kilépés a játékból, kilépés
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Térkép
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Településlista mutatása
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Városlista
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Támogatások megjelenítése
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Állomások listája
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Pénzügyi adatok
@@ -358,7 +358,7 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}A kezdő
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}A kezdődátum előrébb állítása egy évvel
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Térkép, városlista
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Település-generálás
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Városkészítés
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Út építése
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Faültetés
@@ -686,50 +686,50 @@ STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Szállí
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Növényzet mutatása a térképen
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Tulajdonosok mutatása a térképen
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}Út
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}Vasút
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINYFONT}{BLACK}Állomás/Reptér/Kikötő
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINYFONT}{BLACK}Épület/Gazdaság
STR_SMALLMAP_LEGENDA_VEHICLES :{TINYFONT}{BLACK}Jármű
STR_SMALLMAP_LEGENDA_100M :{TINYFONT}{BLACK}100m
STR_SMALLMAP_LEGENDA_200M :{TINYFONT}{BLACK}200m
STR_SMALLMAP_LEGENDA_300M :{TINYFONT}{BLACK}300m
STR_SMALLMAP_LEGENDA_400M :{TINYFONT}{BLACK}400m
STR_SMALLMAP_LEGENDA_500M :{TINYFONT}{BLACK}500m
STR_SMALLMAP_LEGENDA_TRAINS :{TINYFONT}{BLACK}Vonat
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINYFONT}{BLACK}Közúti Jármű
STR_SMALLMAP_LEGENDA_SHIPS :{TINYFONT}{BLACK}Hajó
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINYFONT}{BLACK}Repülőgép
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINYFONT}{BLACK}Szállítási Útvonal
STR_SMALLMAP_LEGENDA_FOREST :{TINYFONT}{BLACK}Erdő
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}ÚT
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}VASÚT
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINYFONT}{BLACK}ÁLLOMÁS - REPTÉR - KIKÖTÖ
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINYFONT}{BLACK}ÉPÜLET - GAZDASÁGI ÉPÜLET
STR_SMALLMAP_LEGENDA_VEHICLES :{TINYFONT}{BLACK}JÁRMÜ
STR_SMALLMAP_LEGENDA_100M :{TINYFONT}{BLACK}100 M
STR_SMALLMAP_LEGENDA_200M :{TINYFONT}{BLACK}200 M
STR_SMALLMAP_LEGENDA_300M :{TINYFONT}{BLACK}300 M
STR_SMALLMAP_LEGENDA_400M :{TINYFONT}{BLACK}400 M
STR_SMALLMAP_LEGENDA_500M :{TINYFONT}{BLACK}500 M
STR_SMALLMAP_LEGENDA_TRAINS :{TINYFONT}{BLACK}VONAT
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINYFONT}{BLACK}KÖZÚTI JÁRMÜ
STR_SMALLMAP_LEGENDA_SHIPS :{TINYFONT}{BLACK}HAJÓ
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINYFONT}{BLACK}REPÜLÖGÉP
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINYFONT}{BLACK}SZÁLLITÁSI ÚTVONAL
STR_SMALLMAP_LEGENDA_FOREST :{TINYFONT}{BLACK}ERDÖ
STR_SMALLMAP_LEGENDA_FOREST.t :{TINYFONT}{BLACK}erdőt
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINYFONT}{BLACK}Vasútállomás
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINYFONT}{BLACK}Teherautó-rakodóhely
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINYFONT}{BLACK}Buszmegálló
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINYFONT}{BLACK}Reptér/Helikopter-leszálló
STR_SMALLMAP_LEGENDA_DOCK :{TINYFONT}{BLACK}Kikötő
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINYFONT}{BLACK}Göröngyös Talaj
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINYFONT}{BLACK}Füves Talaj
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINYFONT}{BLACK}Csupasz Föld
STR_SMALLMAP_LEGENDA_FIELDS :{TINYFONT}{BLACK}Szántóföld
STR_SMALLMAP_LEGENDA_TREES :{TINYFONT}{BLACK}Fa
STR_SMALLMAP_LEGENDA_ROCKS :{TINYFONT}{BLACK}Kő
STR_SMALLMAP_LEGENDA_WATER :{TINYFONT}{BLACK}Víz
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINYFONT}{BLACK}Nincs Tulajdonos
STR_SMALLMAP_LEGENDA_TOWNS :{TINYFONT}{BLACK}Település
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINYFONT}{BLACK}Gazdasági épület
STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLACK}Sivatag
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Hó
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINYFONT}{BLACK}VASÚTÁLLOMÁS
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINYFONT}{BLACK}TEHERAUTÓ-RAKODÓHELY
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINYFONT}{BLACK}BUSZMEGÁLLÓ
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINYFONT}{BLACK}REPÜLÖTÉR - HELIKOPTER-LESZÁLLÓ
STR_SMALLMAP_LEGENDA_DOCK :{TINYFONT}{BLACK}KIKÖTÖ
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINYFONT}{BLACK}GÖRÖNGYÖS TALAJ
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINYFONT}{BLACK}FÜVES TALAJ
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINYFONT}{BLACK}CSUPASZ FÖLD
STR_SMALLMAP_LEGENDA_FIELDS :{TINYFONT}{BLACK}SZÁNTÓFÖLD
STR_SMALLMAP_LEGENDA_TREES :{TINYFONT}{BLACK}FA
STR_SMALLMAP_LEGENDA_ROCKS :{TINYFONT}{BLACK}KÖ
STR_SMALLMAP_LEGENDA_WATER :{TINYFONT}{BLACK}VIZ
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINYFONT}{BLACK}NINCS TULAJDONOS
STR_SMALLMAP_LEGENDA_TOWNS :{TINYFONT}{BLACK}VÁROS
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINYFONT}{BLACK}GAZDASÁGI ÉPÜLET
STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLACK}SIVATAG
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}HÓ
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Városnevek ki/be
STR_SMALLMAP_CENTER :{BLACK}A térkép közepét a jelenlegi helyre állítja
STR_SMALLMAP_CENTER :{BLACK}A kistérkép közepét a jelenlegi helyre állítja
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Kikapcsol mind
STR_SMALLMAP_ENABLE_ALL :{BLACK}Bekapcsol mind
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mutasd a magasságot
STR_SMALLMAP_TOOLTIP_DISABLE_ALL :{BLACK}Ne mutasd a gazdasági létesítményeket a térképen
STR_SMALLMAP_TOOLTIP_ENABLE_ALL :{BLACK}Mutasd az összes gazdasági létesítményt a térképen
STR_SMALLMAP_TOOLTIP_DISABLE_ALL :{BLACK}Ne mutasd az ipari létesítményeket a térképen
STR_SMALLMAP_TOOLTIP_ENABLE_ALL :{BLACK}Mutasd az összes ipari létesítményt a térképen
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Magasságtérkép ki/bekapcsolása
# Status bar messages
@@ -763,20 +763,20 @@ STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Gazdas
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Gazdasági változások
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Termelésváltozások a vállalatod által kiszolgált gazdasági létesítményeknél
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Termelésváltozások a konkurenseid által kiszolgált gazdasági létesítményeknél
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Más gazdasági termelési változások
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Más ipari termelési változások
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}A vállalat járműveire vonatkozó ötletek / információk
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}Új járművek
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Áruk elfogadásának változásai
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Támogatások
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}Általános információk
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Megérkezett az első vonat {STATION} állomásra!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Megérkezett az első busz {STATION} állomásra!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Megérkezett az első teherautó {STATION} állomásra!
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIGFONT}{BLACK}Az emberek ünnepelnek . . .{}Megérkezett az első vonat {STATION} állomásra!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIGFONT}{BLACK}Az emberek ünnepelnek . . .{}Megérkezett az első busz {STATION} állomásra!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIGFONT}{BLACK}Az emberek ünnepelnek . . .{}Megérkezett az első teherautó {STATION} állomásra!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Első utasszállító villamos megérkezett {STATION} állomásra!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Első teherszállító-villamos megérkezett {STATION} állomásra!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Megérkezett az első hajó {STATION} állomásra!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIGFONT}{BLACK}A lakosság ünnepel . . .{}Megérkezett az első repülőgép {STATION} állomásra!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIGFONT}{BLACK}Az emberek ünnepelnek . . .{}Megérkezett az első hajó {STATION} állomásra!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIGFONT}{BLACK}Az emberek ünnepelnek . . .{}Megérkezett az első repülőgép {STATION} állomásra!
STR_NEWS_TRAIN_CRASH :{BIGFONT}{BLACK}Vonatbaleset!{}{COMMA} ember halt meg az ütközésnél
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIGFONT}{BLACK}Közúti baleset!{}A vezető meghalt a vonattal való ütközéskor
@@ -975,7 +975,7 @@ STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Válaszd
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Válaszd ki melyik alap grafikai beállítást szeretnéd használni
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl{P "" ok}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}További információk az alap grafikai beállításokról
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Hang alapcsomag
@@ -1112,7 +1112,7 @@ STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Jármű
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Lejtőre és partokra építés: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Építmények alatti tereprendezés engedélyezése (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Élethűbben méretezett befogadókörzetek bekapcsolása: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Települési tulajdonú utak/hidak/alagutak rombolásának engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Városi tulajdonú utak/hidak/alagutak rombolásának engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Óriásvonatok engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Vonatok gyorsulási módja: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Eredeti
@@ -1131,8 +1131,8 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Kézi n
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nincs
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :mint általában
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :kutatás támogatása
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Több hasonló gazdasági épület egy településenként: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Több ugyanolyan gazdasági épület építhető közel egymáshoz: {ORANGE}{STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Több hasonló ipari épület egy városon belül: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Több ugyanolyan gyár építhető közel egymáshoz: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Mindig teljes dátum a képernyőn: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Jelzők a menetirány szerinti oldalon legyenek: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Pénzügyi összesítés minden év végén: {ORANGE}{STRING}
@@ -1153,7 +1153,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Lezuhan
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :nincs
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :csökkentett
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normál
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Áthajtó állomások engedélyezése települési tulajdonú utakon: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Áthajtó állomások engedélyezése városi tulajdonú utakra: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Áthajtó állomások engedélyezése vetélytárs tulajdonában lévő utakon: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Érintkező állomások építésének engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Több NewGRF járműgarnitúra engedélyezése: {ORANGE}{STRING}
@@ -1199,10 +1199,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Az egyik
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Állomások legnagyobb kiterjedése: {ORANGE}{STRING} {RED}Figyelem: magas érték lelassítja a játékot
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Helikopterek automatikus javítása a helikopter-leszállókon: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Tájrendező eszköztár megnyitása az építési eszköztárakkal: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Föld színe a térképen: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Lila
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Egeres mozgáskor a táj a másik irányba mozdul el: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Finomított nézőpont-görgetés: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Területinformációk mutatása építési eszközök használatakor: {ORANGE}{STRING}
@@ -1301,14 +1297,14 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2-es háló
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3-as háló
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :véletlenszerű
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Települések építhetnek utakat: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Településtől függő zajszint engedélyezése a repterek számára: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Várostól függő zajszint engedélyezése a repterek számára: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Város alapítása játék közben: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :tiltott
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :megengedett
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :megengedett, egyéni városelrendezés
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :{LTBLUE}Játékbeli faelhelyezkedés: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :sehol {RED}(favágók ellehetetlenítése)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :sehol {RED}(favágók elrontása)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :csak esőerdőkben
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :mindenhol
@@ -1329,7 +1325,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Nagyon gyors
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Dupla gyorsan növekvő települések aránya: {ORANGE}{STRING} településből 1
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Dupla gyorsan növekvő települések aránya: {ORANGE}Nincsennek
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Kezdeti városméret-szorzó: {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Abszurd útrészletek automatikus eltávolítása (települési tul. utakon): {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Abszurd útrészletek automatikus eltávolítása (városi tul. utakon): {ORANGE}{STRING}
STR_CONFIG_SETTING_GUI :{ORANGE}Megjelenítés
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Építkezés
@@ -1346,8 +1342,8 @@ STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Automat
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Szervíz
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Útvonalkeresés
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Vonatok
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Települések
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Gazdaság
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Városok
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Ipar
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Útvonalkereső vonatokhoz: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
@@ -1405,7 +1401,7 @@ STR_INTRO_TOOLTIP_QUIT :{BLACK}Kilépé
# Quit window
STR_QUIT_CAPTION :{WHITE}Kilépés
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Biztosan bezárod ezt a programot és kilépsz a {STRING}ba?
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Biztosan bezárod ezt a programot és kilépsz a {STRING}ba ?
STR_QUIT_YES :{BLACK}Igen
STR_QUIT_NO :{BLACK}Nem
@@ -1423,8 +1419,8 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Kilépés a játékból
STR_ABANDON_GAME_QUERY :{YELLOW}Biztosan kilépsz ebből a játékból?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Biztosan abba akarod hagyni a pálya szerkesztését?
STR_ABANDON_GAME_QUERY :{YELLOW}Biztosan kilépsz ebből a játékból ?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Biztosan abba akarod hagyni a pálya szerkesztését ?
# Cheat window
STR_CHEATS :{WHITE}Csalások
@@ -1567,7 +1563,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Kattints
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}JÁTÉK INFÓ
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliensek: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Nyelv: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Tájtípus: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tájtípus: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}A pálya nagysága: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Szerver verzió: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}A szerver címe: {WHITE}{STRING}
@@ -1899,8 +1895,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Ki
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Be
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Az állomással lefedett terület elrejtése
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Az állomással lefedett terület mutatása (vonzáskörzet)
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Elfogad:{GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Termel: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Elfogad:{GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Termel: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Állomás egyesítése
@@ -2119,7 +2115,7 @@ STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Nagy
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Véletlenszerű
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}A település méretének kiválasztása
STR_FOUND_TOWN_CITY :{BLACK}Város
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Átlagosnál gyorsabban növekedő városok{}Beállítástól függően nagyobbak alapításkor
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Átlagosnál gyorsabban növekedő városok{}Függ a beállításoktól, nagyobbak, mint alapításkor
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Település úthálózat építési módja:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Válassz úthálózati sémát ehhez a városhoz
@@ -2131,7 +2127,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Véletle
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Új gazdasági épület
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Válaszd ki a megfelelő gazdasági épület-típust a listából
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Válaszd ki a megfelelő ipartípust a listából
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Elhelyez a térképen véletlenszerüen sok gazdasági épületet
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Ár: {YELLOW}{CURRENCY}
@@ -2193,7 +2189,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Vasúti pálya
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Járműtelep
STR_LAI_ROAD_DESCRIPTION_ROAD :Út
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Út közvilágítással
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Út lámpákkal
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Fával szegélyezett út
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Garázs
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Út/vasút kereszteződés
@@ -2279,7 +2275,7 @@ STR_MAPGEN_MAPSIZE :{BLACK}Méret:
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Várossűrűség:
STR_MAPGEN_DATE :{BLACK}Dátum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gazd. épületek száma:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Iparsűrűség:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
@@ -2526,7 +2522,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Elfogadás
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Az elfogadott áruk listájának mutatása
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Elfogad:{WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Elfogad:{WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Vélemény
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vélemény megmutatása az állomásról
@@ -2854,7 +2850,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Biztosa
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Üzenet egy járműgyártótól
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Most készültek el egy új {STRING} tervei - érdekelne a jármű egy éves kizárólagos használata, hogy megnézhessük a képességeit, mielőtt mindenki számára elérhetővé tesszük?
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Most készültek el egy új {STRING} tervei - érdekelne a jármű egy éves kizárólagos használata, hogy megnézhessük a képességeit, mielőtt mindenki számára elérhetővé tesszük ?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :vasúti mozdony
STR_ENGINE_PREVIEW_ROAD_VEHICLE :közúti jármű
STR_ENGINE_PREVIEW_AIRCRAFT :repülőgép
@@ -3126,7 +3122,7 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Az ért
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Írd be az értéket amihez viszonyítani szeretnél
STR_ORDERS_SKIP_BUTTON :{BLACK}Kihagy
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Jelenlegi úticél átugrása, és a következő aktiválása. CTRL+kattintásra a kiválasztott úticélra ugrik
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Jelenlegi úticél átugrása, és a következő aktiválása. CTRL + kattintásra a kiválasztott úticélra ugrik
STR_ORDERS_DELETE_BUTTON :{BLACK}Töröl
STR_ORDERS_DELETE_TOOLTIP :{BLACK}A kijelölt célpont törlése
@@ -3252,9 +3248,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}MI beál
STR_AI_DEBUG_RELOAD :{BLACK}MI újratöltése
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}MI kilövése, szkript újratöltése, MI újraindítása
STR_ERROR_NO_AI :{WHITE}Az OpenTTD MI támogatás nélül lett fordítva...
STR_ERROR_NO_AI_SUB :{WHITE}... nincs elérhető MI!
STR_ERROR_AI_NO_AI_FOUND :Nincs MI, amit be lehetne tölteni.{}A jelenlegi MI nem fog semmit csinálni.{}MI-k letöltéséhez használd a főmenüből elérhető tartalomletöltő rendszert.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Az egyik futó MI futása közben hiba történt. Kérjük jelezd ezt az MI készítőjének az MI nyomkövetés ablakról készített képpel.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Az MI nyomkövetés ablak csak a szerver számára elérhető
@@ -3324,7 +3317,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :A játékállá
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :A fájl nem olvasható
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :A fájl nem írható
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Adat integritás hiba
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}A játék olyan verzióban lett elmentve, ami nem támogatja a villamosokat. Az összes villamos törölve lett.
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}A játék olyan verzióban lett elmentve, ami nem támogatja a villamosokat . Az összes villamos törölve lett.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}A térkép generálása meghiúsult...{}...nincs városépítésre alkalmas hely
@@ -3372,7 +3365,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}
STR_ERROR_BRIBE_FAILED :{WHITE}A megvesztegetési kísérleted
STR_ERROR_BRIBE_FAILED_2 :{WHITE}lefülelte egy helyi nyomozó!
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Nem emelheted fel itt a földet...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Nem süllyesztheted le itt a földet...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Itt nem tudsz terepmagasságot változtatni...
@@ -3407,7 +3400,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}...túl
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...nincs több hely a térképen
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A település nem fog utakat építeni. Az útépítést a Haladó beállítások->Gazdaság->Városok menüben engedélyezheted.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Útkarbantartás folyamatban
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Nem törölheted ezt a várost...{}Egy állomás vagy járműtelep hivatkozik a városra, vagy egy városi tulajdonú mező nem eltávolítható
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nem tudok gazdasági épületet generálni...
@@ -3420,7 +3412,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...csak
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...csak esőerdőben építhető
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...csak sivatagban építhető
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...csak településben építhető
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... csak alacsony terepen építhető
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...csak a térkép széléhez közel építhető
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...erdő csak a hóhatár fölé ültethető
+65 -80
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_OSKTITLE :{BLACK}Sláðu
STR_LIST_FILTER_TOOLTIP :{BLACK}Sláðu inn leitarstreng til að sía listann
STR_TOOLTIP_SORT_ORDER :{BLACK}Velja uppröðun (minnkandi/stækkandi)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Velja uppröðun
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Velja uppröðun
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Veldu hvers kyns farartæki þú vilt kaupa
STR_BUTTON_SORT_BY :{BLACK}Flokka eftir
STR_BUTTON_LOCATION :{BLACK}Staður
@@ -252,11 +252,10 @@ STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Svæði: {NUM} x {NUM}{}Hæðarmunur: {NUM} m
# These are used in buttons
# The first three are also used as 'Sort by' buttons, the rest only in dropdowns
STR_SORT_BY_CAPTION_POPULATION :{BLACK}Fólksfjöldi
STR_SORT_BY_CAPTION_NAME :{BLACK}Nafn
STR_SORT_BY_CAPTION_DATE :{BLACK}Dagsetning
# These are used in dropdowns
STR_SORT_BY_PRODUCTION :Framleiðsla
STR_SORT_BY_TYPE :Tegund
STR_SORT_BY_TRANSPORTED :Flutt
@@ -297,10 +296,10 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Sýna al
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Sýna línurit
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Sýna stigatöflu fyrirtækja
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Sýna lista yfir lestar fyrirtækis. Ctrl+Click skiptir milli hópa/farartækja lista
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Sýna lista yfir götufarartæki fyrirtækis. Ctrl+Click velur opnun á hóp/farartækja lista
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Sýna lista yfir skip fyrirtækis. Ctrl+Click velur opnun á hóp/farartækja lista
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Sýna lista yfir flugvélar fyrirtækis. Ctrl+Click velur opnun á hóp/farartækja lista
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Sýna lista yfir lestar fyrirtækis
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Sýna lista yfir götufarartæki fyrirtækis
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Sýna lista yfir skip fyrirtækis
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Sýna lista yfir flugvélar fyrirtækis
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Þrengja sýnishorn
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Víkka sýnishorn
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Leggja lestartein
@@ -364,8 +363,7 @@ STR_MAP_MENU_EXTRA_VIEW_PORT :Auka sjónarhor
STR_MAP_MENU_SIGN_LIST :Skiltalisti
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Listi yfir bæi
############ end of the 'Display map' dropdown
############ end of the 'Town' dropdown
############ both ranges ends here
############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES :Samstarfssamningar
@@ -386,13 +384,13 @@ STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Nákvæm frammi
############ range ends here
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Fyrirtækjaskrá
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Iðnaðalisti
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fjármagna nýjan iðnað
############ range ends here
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Járnbrautarlestarframkvæmdir
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Rafmagnsteina framkvæmdir
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Raflestarramkvæmdir
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Einteinungsframkvæmdir
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :MagLev framkvæmdir
############ range ends here
@@ -429,10 +427,10 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Saga skilaboða
############ range for about menu starts
STR_ABOUT_MENU_LAND_BLOCK_INFO :Landssvæðisupplýsingar
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Kveikja á stýriskjá
STR_ABOUT_MENU_TOGGLE_CONSOLE :Kveikja á stjórnborði
STR_ABOUT_MENU_AI_DEBUG :Aflúsun gervigreindar
STR_ABOUT_MENU_SCREENSHOT :Skjámynd (Ctrl-S)
STR_ABOUT_MENU_GIANT_SCREENSHOT :Risa skjáskot (Ctrl-G)
STR_ABOUT_MENU_GIANT_SCREENSHOT :Risa skjámynd (Ctrl-G)
STR_ABOUT_MENU_ABOUT_OPENTTD :Um 'OpenTTD'
############ range ends here
@@ -557,9 +555,9 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Alls:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Fjöldi farartækja; inniheldur fjölda bifreiða, lesta, skipa og flugvéla
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Fjöldi stöðvarhluta. Hver hluti stöðvar (t.d. lestarstöð, strætóstöð, flugvöllur) er talinn, jafnvel þótt þeir séu tengdir sem ein stöð.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Hagnaður tekjulægsta farartækisins (sem þó er eldra en 2 ára)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Heildar afkoma í ársfjórðungi með lægsta gróða yfir síðastliðna 12 ársfjórðunga
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Heildar afkoma í ársfjórðungi með hæðsta gróða yfir síðastliðnu 12 ársfjórðunga
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Hagnaður tekjulægsta farartækisins (sem er eldra en 2 ára)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Afkoma mánaðarins með minnsta hagnaðinn síðustu 12 ársfjórðunga
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Afkoma mánaðarins með mesta hagnaðinn síðustu 12 ársfjórðunga
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Einingar farms sem fluttar hafa verið síðasta árið
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Fjöldi farmgerða sem fluttar voru í síðasta ársfjórðungi
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Peningar sem þetta fyrirtæki á í bankanum
@@ -598,7 +596,6 @@ STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Velja 'S
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Kveikja/slökkva á stokkun
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Sýna lagalista
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Lagalistar
STR_PLAYLIST_TRACK_NAME :{TINYFONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
@@ -678,7 +675,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Snjór
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Sýna/fela bæjarnöfn á korti
STR_SMALLMAP_CENTER :{BLACK}Miðjustilla smákortið miðað við núverandi staðsetningu
STR_SMALLMAP_CENTER :{BLACK}Miðja heimskort á núverandi staðsetningu
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Fela allt
@@ -734,7 +731,7 @@ STR_NEWS_TRAIN_CRASH :{BIGFONT}{BLACK
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIGFONT}{BLACK}Bílslys!{}Bílstjóri deyr í sprengingu eftir árekstur við lest
STR_NEWS_ROAD_VEHICLE_CRASH :{BIGFONT}{BLACK}Bílslys!{}{COMMA} deyja í sprengingu eftir árekstur við lest
STR_NEWS_AIRCRAFT_CRASH :{BIGFONT}{BLACK}Flugslys!{}{COMMA} deyja í sprengingu á {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIGFONT}{BLACK}Flugslys!{}Flugvél varð eldsneytislaus, {COMMA} deyja í eldspreningu
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIGFONT}{BLACK}Flugslys!{}Flugvél varð eldsneytislaus, {COMMA} deyja í sprengingu!
STR_NEWS_DISASTER_ZEPPELIN :{BIGFONT}{BLACK}Loftskipaslys á {STATION}!
STR_NEWS_DISASTER_SMALL_UFO :{BIGFONT}{BLACK}Bifreið eyðilagðist í árekstri við FFH
@@ -755,7 +752,6 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING} hefur verið yfirtekið af {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Forstöðumaður)
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}Ný {STRING} í byggingu við {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}Ný {STRING} er að rísa við {TOWN}!
@@ -764,8 +760,8 @@ STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK}Skortur á nálægum trjám knýr {STRING} til að tilkynna yfirvofandi lokun!
STR_NEWS_EURO_INTRODUCTION :{BIGFONT}{BLACK}Gjaldeyrissameining í Evrópu!{}{}Evran er nú eini gjaldeyririnn fyrir öll viðskipti í þínu landi!
STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}Heimssamdráttur!{}{}Hagfræðingar hræddir um að það versta meðan efnahagurinn sígur!
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Samdrætti lokið!{}{}Uppslag í viðskiptum fyrirtækja gefur bjartari von um betri efnahag og grænni haga!
STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}Heimssamdráttur!{}{}Hagfræðingar hræddir um efnahagshrun!
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Samdráttur!{}{}Uppslag í viðskiptum gefur bjartari von um betri efnahag!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY} eykur framleiðsluna!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}Nýtt kolalag fanns í {INDUSTRY}!{}Tvöföldun í framleiðslu væntanleg!
@@ -796,7 +792,7 @@ STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE
STR_NEWS_TRAIN_IS_LOST :{WHITE}{VEHICLE} er týndur
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Hagnaður síðasta árs af {VEHICLE} nam {CURRENCY}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stöðvaði vegna þess að umbeðin endursetning klikkaði
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stöðvaði vegna óframkvæmanlegrar endurnýjunar
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Sjálfvirk uppfærsla brást fyrir {VEHICLE}{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}Ný {STRING} er nú fáanleg!
@@ -930,7 +926,6 @@ STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týn
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Frekari upplýsingar um grunngrafíkpakkann
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Skjáfyllihamur brást
# Custom currency window
@@ -992,13 +987,12 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Afstað
############ range for difficulty settings ends
STR_NONE :Engin
STR_NUM_VERY_LOW :Mjög Lágt
STR_NUM_VERY_LOW :Örfáir
STR_NUM_LOW :Fáir
STR_NUM_NORMAL :Miðlungs
STR_NUM_HIGH :Margir
STR_NUM_CUSTOM :Sérstillt
STR_AI_SPEED_VERY_SLOW :Mjög hægt
STR_AI_SPEED_SLOW :Hægt
STR_AI_SPEED_MEDIUM :Miðlungs
@@ -1054,7 +1048,7 @@ STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Leyfa m
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Hröðun lesta: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Upphafleg
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Raunhæf
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING} {LTBLUE} (ekki með OPF)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING} {LTBLUE} (þarfnast NPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Sameina lestarstöðvar sem byggðar eru samsíða: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Leyfa sameiningu stöðva sem ekki tengjast á korti: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Nota endurbættan algóriþma við hleðslu: {ORANGE}{STRING}
@@ -1229,7 +1223,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :slembið
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Bæir geta lagt vegi: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Leyfa stjórn á hljóðstyrk frá flugvöllum af bæjum: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Staðsetning tækjasláar: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Vinstri
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Miðja
@@ -1301,7 +1294,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}Ná í v
STR_INTRO_AI_SETTINGS :{BLACK}Stillingar gervigreindar
STR_INTRO_QUIT :{BLACK}Hætta
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hefja nýjan leik. Ctrl+Click sleppir kortastillingum
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hefja nýjan leik
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Opna vistaðan leik
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Hefja nýjan leik byggðan á hæðakorti
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Hefja nýjan leik í sérvöldu korti
@@ -1341,7 +1334,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Hætta leik
STR_ABANDON_GAME_QUERY :{YELLOW}Ertu viss um að þú viljir hætta í þessum leik ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ertu viss um að þú viljir hætta í þessu korti ?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Ertu viss um að þú viljir hætta í þessu korti ?
# Cheat window
STR_CHEATS :{WHITE}Svindl
@@ -1414,7 +1407,7 @@ STR_FACE_SIMPLE :{BLACK}Einfalt
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Einföld breyting andlits
STR_FACE_LOAD :{BLACK}Hlaða
STR_FACE_LOAD_TOOLTIP :{BLACK}Hlaða uppáhalds andliti
STR_FACE_LOAD_DONE :{WHITE}Þitt uppáhalds andlit hefur verið sótt úr OpenTTD stilliskrá
STR_FACE_LOAD_DONE :{WHITE}Uppáhalds andlitinu þínu hefur verið hlaðið úr stilliskrá OpenTTD.
STR_FACE_FACECODE :{BLACK}Andlit nr.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Skoða og/eða stilla andlitsnúmer
STR_FACE_FACECODE_CAPTION :{WHITE}Skoða og/eða stilla andlitsnúmer
@@ -1422,11 +1415,11 @@ STR_FACE_FACECODE_SET :{WHITE}Nýtt an
STR_FACE_FACECODE_ERR :{WHITE}Gat ekki stillt andlitsnúmer - verður að vera tala á bilinu 0 og upp í 4.294.967.295!
STR_FACE_SAVE :{BLACK}Vista
STR_FACE_SAVE_TOOLTIP :{BLACK}Vista uppáhalds andlit
STR_FACE_SAVE_DONE :{WHITE}Þetta andlit mun verða vistað sem þitt uppahald í OpenTTD stilliskrá
STR_FACE_SAVE_DONE :{WHITE}Þetta andlit verður vistað sem þitt uppáhalds í stilliskrá OpenTTD.
STR_FACE_EUROPEAN :{BLACK}Evrópskt
STR_FACE_SELECT_EUROPEAN :{BLACK}Velja evrópskt andlit
STR_FACE_SELECT_EUROPEAN :{BLACK}Velur evrópskt útlit
STR_FACE_AFRICAN :{BLACK}Afrískt
STR_FACE_SELECT_AFRICAN :{BLACK}Velja blökkuandlit
STR_FACE_SELECT_AFRICAN :{BLACK}Velur afrískt útlit
STR_FACE_YES :Já
STR_FACE_NO :Nei
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Virkja yfirvaraskegg eða eyrnalokk
@@ -1482,14 +1475,14 @@ STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Þjónni
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Smelltu til að velja þjóninn sem þú tengdist í síðast
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}UPPLÝSINGAR UM LEIK
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Notendur: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Tungumál: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landslag: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Stærð korts: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Útgáfa á þjóni: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Veffang netþjóns: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Upphafsdagsetning: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Núverandi dagsetning: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Notendur: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Tungumál: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Landslag: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Stærð: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Útgáfa þjóns: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Veffang þjóns: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Upphafsdagsetning: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Núverandi dagsetning: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Varið með lykilorði!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}ÞJÓNN AFTENGDUR
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}ÞJÓNN FULLUR
@@ -1585,20 +1578,20 @@ STR_NETWORK_LANG_LATVIAN :Lettneska
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Anddyri fjölspilunarleiks
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Undirbý tengingu við: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Undirbý tengingu við: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Listi yfir öll fyrirtæki í leiknum. Þú getur annað hvort gengið í lið með einu eða komið á fót nýju ef pláss er fyrir nýtt
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}UPPLÝSINGAR UM FYRIRTÆKI
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nafn fyrirtækis: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Upphaf: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Verðmæti fyrirtækis: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Núverandi staða: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Innkoma síðasta árs: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Frammistaða: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nafn fyrirtækis: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Upphaf: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Heildarverðmæti fyrirtækis: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Núverandi staða: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Innkoma síðasta árs: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Frammistaða: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Farartæki: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stöðvar: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Leikmenn: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Farartæki: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stöðvar: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Leikmenn: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nýtt fyrirtæki
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Koma á fót nýju fyrirtæki
@@ -1747,8 +1740,8 @@ STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Pakkinn
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Pakkinn er valinn til niðurhals
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Þessi pakki er nauðsynlegur undirstaða fyrir annan pakka sem er valinn til niðurhals
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Þú hefur þetta nú þegar
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Þetta innihald er óþekkt og ekki er hægt að niðurhala í gegnum OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}Þetta skiptir út því sem er fyrir {STRING}
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Þessi pakki er óþekktur og ekki er hægt að ná í hann gegnum OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}Þetta er uppfærsla fyrir {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Heiti: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Útgáfa: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Lýsing: {WHITE}{STRING}
@@ -1802,8 +1795,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Fela
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Sýna
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Ekki sýna svæði sem tilheyrir stöð
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Sýna svæði sem tilheyrir stöð
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Móttekur: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Birgðir: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Móttekur: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Birgðir: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Tengja stöðvar
@@ -1816,11 +1809,11 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Raflesta
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Einteinungsframkvæmdir
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}MagLev framkvæmdir
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Leggja lestarteina. Ctrl velur byggja/fjarlægja fyrir lestarframkvæmdir
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byggja lestarteina í Sjálvirkiteina ham. Ctrl velur byggja/farjlæga fyrir lestarframkvæmdir
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byggja lestarskýli (til að byggja og þjónusta lestar)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Breyta teini í lestarhlið. Ctrl leyfir samteningu lestarhliða.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byggja lestarstöð. Ctrl leyfir samtengingu stöðva.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Leggja lestartein
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byggja lestartein í Sjálfvirkum ham
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byggja lestarskýli (til að byggja og gera við lestar)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Breyta teini í millistöð
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byggja lestarstöð
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byggja lestarljós
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byggja lestarbrú
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byggja lestargöng
@@ -1857,13 +1850,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Lestalj
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Hefðbundin merki{}Merki eru nauðsynleg til að koma í veg fyrir að lestir lendi í árekstri.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Komumerki{}Hleypir í gegn uns ekkert frámerki er eftir opið.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Frámerki{}Virkar eins og hefðbundið merki en er nauðsynlegt til að fá rétta virkni fyrir komu- og fjölmerki.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Tvívirk-ljós (hangandi){}Tvívirku ljósin einfaldlega virka bæði sem inn og út ljós. Þetta leyfir þér að byggja stór "tré" af for-ljósum.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Fjölmerki{}Fjölmerkin virka bæði sem komu- og frámerki sem gerir þér kleyft að hanna stór "tré" af formerkjum.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Leiðarmerki (skilti){}Leiðarmerki gera fleiri en einni lest í einu kleift að keyra inn á svæði án umferðarmerkja ef þær finna örugga leið út af því aftur. Lestir geta farið framhjá venjulegum skiltum aftanfrá.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einstefnuleiðarmerki (skilti){}Leiðarmerki gera fleiri en einni lest í einu kleift að keyra inn á svæði án umferðarmerkja ef þær finna örugga leið út af því aftur. Lestir geta ekki farið framhjá einstefnuskiltum aftanfrá.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Hefðbundin ljós{}Ljós eru nauðsynleg til að koma í veg fyrir að lestir lendi í árekstri.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Komuljós{}Hleypir í gegn uns ekkert fráljós er lengur grænt.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Fráljós{}Virkar eins og hefðbundið ljós en er naðusynlegt til að fá rétta virkni fyrir komu- og fjölljós.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Tvívirk-ljós (electric){}Tvívirku ljósin einfaldlega virka bæði sem inn og út ljós. Þetta leyfir þér að byggja stór "tré" af for-ljósum.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Fjölljós{}Fjölljósið virkar bæði sem komu- og fráljós sem gerir þér kleyft að hanna stór "tré" af forljósum.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Leiðarmerki (ljós){}Leiðarmerki gera fleiri en einni lest í einu kleift að keyra inn á svæði án umferðarmerkja ef þær finna örugga leið út af því aftur. Lestir geta farið framhjá venjulegum skiltum aftanfrá.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einstefnuleiðarmerki (ljós){}Leiðarmerki gera fleiri en einni lest í einu kleift að keyra inn á svæði án umferðarmerkja ef þær finna örugga leið út af því aftur. Lestir geta ekki farið framhjá einstefnuskiltum aftanfrá.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Breyting ljósa{}Þegar valið þá breytist merki sem til er fyrir í valda gerð og tegund. CTRL-smellur mun rúlla í gegnum núverandi tegund.
@@ -1874,7 +1867,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Auka þ
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Veldu tegund brúar
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Veldu vegabrú
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brúarval - smelltu á brú að eigin vali til að reysa hana
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brúarval - veldu brú til að byggja
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengibrú, stál
STR_BRIDGE_NAME_GIRDER_STEEL :Burðarbitabrú, stál
@@ -1952,8 +1945,8 @@ STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Veldu st
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Lítill flugvöllur
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}Borgarflugvöllur
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Stórborgar
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}Alþjóðlegt
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Stórborgarflugvöllur
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}Alþjóðaflugvöllur
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Innanlandsflugvöllur
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Meginlandsflugvöllur
STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Þyrlupallur
@@ -2007,7 +2000,6 @@ STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Byggja b
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Búa til marga bæi
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Þekja landið með bæjum
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Stærð bæjar:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Lítill
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Miðlungs
@@ -2089,7 +2081,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Járnbrautarspo
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Lestarskýli
STR_LAI_ROAD_DESCRIPTION_ROAD :Vegur
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vegur með götuljósum
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vegur með umferðarljósum
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Trjáskreyttur vegur
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Bifreiðaskýli
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Vega/lestar gatnamót
@@ -2416,7 +2408,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Tekur við
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Sýna lista yfir móttækilegan varning
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Móttekur: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Móttekur: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Einkunn
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Sýna einkunn stöðvar
@@ -2456,7 +2448,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Framkvæmdir
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Ný farartæki
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Rekstur lesta
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Rekstrarkostnaður bifreiða
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Rekstur bifreiða
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Rekstur flugvéla
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Rekstur skipa
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Viðhald eigna
@@ -3088,7 +3080,6 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Þetta f
STR_TIMETABLE_STATUS_LATE :{BLACK}Þetta farartæki er {STRING} of seint
STR_TIMETABLE_STATUS_EARLY :{BLACK}Þetta farartæki er {STRING} of fljótt
STR_TIMETABLE_CHANGE_TIME :{BLACK}Breyta tíma
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Breyta tímanum sem valin skipun ætti að taka
@@ -3101,19 +3092,12 @@ STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Endursti
STR_TIMETABLE_AUTOFILL :{BLACK}Skrifa sjálfvirkt
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Bæta áfangastöðum næstu ferðar sjálfvirkt við áætlunina (Ctrl+smelltu til að reyna að halda biðtímum)
# Date window (for timetable)
# AI debug window
STR_AI_DEBUG :{WHITE}Aflúsun gervigreindar
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nafn gervigreindar
STR_AI_DEBUG_RELOAD :{BLACK}Endurhlaða gervigreind
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Stöðva gervigreindina, endurhlaða skriftunni og ræsa gervigreindina á ný
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ein af gervigreindunum hrundi. Vinsamlega gerðu höfundi gervigreindarinnar viðvart og sendu inn mynd af aflúsunarglugga gervigreindarinnar.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Aflúsunargluggi gervigreindar er aðeins aðgengilegur á þjóni
@@ -3123,7 +3107,6 @@ STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Gervigre
STR_AI_CONFIG_HUMAN_PLAYER :Mennskur leikmaður
STR_AI_CONFIG_RANDOM_AI :Gervigreind af handahófi
STR_AI_CONFIG_CHANGE :{BLACK}Velja gervigreind
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Velja aðra gervigreind
STR_AI_CONFIG_CONFIGURE :{BLACK}Stilla
@@ -3226,7 +3209,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} S
STR_ERROR_BRIBE_FAILED :{WHITE}Tilraun þín til múturs var
STR_ERROR_BRIBE_FAILED_2 :{WHITE}uppgvötuð af héraðsrannsóknarmanni
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Get ekki lyft landssvæði hér...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Get ekki lækkað landssvæði hér...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Ekki hægt að fletja land hér...
@@ -3964,6 +3947,7 @@ STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_BLACK_1 :{BLACK}1
@@ -3979,3 +3963,4 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
+12 -20
View File
@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Masukkan
STR_LIST_FILTER_TITLE :{BLACK}Saring kata:
STR_TOOLTIP_SORT_ORDER :{BLACK}Pilih modus pengurutan (menurun/menaik)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Pilih kriteria pengurutan
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Pilih kriteria pengurutan
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Pilih kriteria
STR_BUTTON_SORT_BY :{BLACK}Urutkan
STR_BUTTON_LOCATION :{BLACK}Lokasi
@@ -229,7 +229,7 @@ STR_BUTTON_RENAME :{BLACK}Ubah nam
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Tutup window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Judul Jendela - klik dan tahan disini untuk memindahkan jendela
STR_TOOLTIP_SHADE :{BLACK}Gulung jendela - Hanya tampilkan judulnya
STR_TOOLTIP_SHADE :{BLACK}Tipiskan jendela - Hanya tampilkan judulnya
STR_TOOLTIP_STICKY :{BLACK}Catat jendela ini agar tidak tertutup saat di beri perintah "Tutup Semua Jendela"
STR_TOOLTIP_RESIZE :{BLACK}Klik dan Geser untuk mengubah ukuran jendela ini.
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Tandai besar/kecil ukuran jendela
@@ -1165,10 +1165,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Kotak pa
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Sebaran stasiun maks.: {ORANGE}{STRING} {RED}Peringatan: Makin tinggi, Makin lambat
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Perbaikan helikopter di helipad secara otomatis: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Tempel toolbar Landsekap ke toolbar rel/jalan/air/bandara: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Warna daratan pada peta kecil: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Hijau
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Hijau Gelap
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Berbalik Arah: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Pergeseran pandangan viewport secara halus: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Tampilkan ukuran ketika menggunakan alat pembangun: {ORANGE}{STRING}
@@ -1390,7 +1386,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Batalkan Permainan
STR_ABANDON_GAME_QUERY :{YELLOW}Apakah anda yakin untuk membatalkan permainan saat ini?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apa anda yakin mau keluar dari skenario ini ?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Apa anda yakin mau keluar dari skenario ini ?
# Cheat window
STR_CHEATS :{WHITE}Kode Curang
@@ -1463,7 +1459,7 @@ STR_FACE_SIMPLE :{BLACK}Sederhan
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Memilih wajah secara sederhana.
STR_FACE_LOAD :{BLACK}Ambil simpanan
STR_FACE_LOAD_TOOLTIP :{BLACK}Baca simpanan wajah terpilih
STR_FACE_LOAD_DONE :{WHITE}Wajah favorit anda telah dimuat kembali dari berkas config OpenTTD.
STR_FACE_LOAD_DONE :{WHITE}Wajah kesukaanmu telah dimuat kembali dari berkas config OpenTTD.
STR_FACE_FACECODE :{BLACK}Wajah pemain no.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Lihat/ubah nomer wajah pemain
STR_FACE_FACECODE_CAPTION :{WHITE}Lihat/ubah nomer wajah pemain
@@ -1471,7 +1467,7 @@ STR_FACE_FACECODE_SET :{WHITE}Kode jum
STR_FACE_FACECODE_ERR :{WHITE}Tidak dapat mengubah nomer wajah pemain - haruslah angka antara 0 dan 4,294,967,295!
STR_FACE_SAVE :{BLACK}Simpan
STR_FACE_SAVE_TOOLTIP :{BLACK}Simpan wajah kesukaanmu
STR_FACE_SAVE_DONE :{WHITE}Wajah ini akan disimpan sebagai favorit dalam berkas config OpenTTD.
STR_FACE_SAVE_DONE :{WHITE}Wajah ini akan disimpan sebagai kesukaanmu ke dalam berkas config OpenTTD.
STR_FACE_EUROPEAN :{BLACK}Eropa
STR_FACE_SELECT_EUROPEAN :{BLACK}Pilih wajah Eropa
STR_FACE_AFRICAN :{BLACK}Afrika
@@ -1533,7 +1529,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik unt
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFO PERMAINAN
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klien: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Bahasa: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Ukuran "Tileset": {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Ukuran "Tileset": {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Ukuran Peta: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versi Server: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Alamat Server: {WHITE}{STRING}
@@ -1809,7 +1805,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Anda me
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Keterkaitan ini terpilih untuk diunduh
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Sudah dimiliki
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Konten ini tidak diketahui dan tidak dapat diunduh di OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}Ini adalah pengganti {STRING}
STR_CONTENT_DETAIL_UPDATE :{SILVER}Ini adalah penggantian dari {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Nama: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Versi: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Deskripsi: {WHITE}{STRING}
@@ -1865,8 +1861,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Non-akti
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aktif
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Jangan soroti area yang dapat dilayani dari lokasi yang hendak dibangun
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Soroti area yang dapat dilayani dari lokasi yang hendak dibangun
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Menerima: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suplai: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Menerima: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suplai: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Gabung stasiun
@@ -2492,7 +2488,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Menerima
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Tampilkan daftar kargo yang bisa diterima
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Peringkat
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Tampilkna peringkat dari stasiun
@@ -2536,7 +2532,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksi
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Beli Kendaraan Baru
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Biaya Ops. Kereta
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Biaya Operasional Bus/truk
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Biaya Ops. Bus/truk
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Biaya Ops. Pesawat
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Biaya Ops. Kapal Laut
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Perawatan Properti
@@ -3218,9 +3214,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Ubah pen
STR_AI_DEBUG_RELOAD :{BLACK}Muat ulang AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Matikan fitur AI, muat ulang script, dan restart AI
STR_ERROR_NO_AI :{WHITE}OpenTTD tidak menyertakan AI ...
STR_ERROR_NO_AI_SUB :{WHITE}... tidak ditemukan AI !
STR_ERROR_AI_NO_AI_FOUND :Tidak ada AI yang cocok untuk digunakan.{}Ini adalah dummy AI yang tidak akan melakukan apapun.{}Anda dapat download beberapa AI melalui sistem 'Konten Online'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Salah satu AI gagal. Laporkan ini kepada AI Author dengan potongan layar dari Jendela Debug AI.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Jendela "Debug" hanya tersedia untuk server
@@ -3338,7 +3331,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} P
STR_ERROR_BRIBE_FAILED :{WHITE}Usaha anda untuk menyuap telah
STR_ERROR_BRIBE_FAILED_2 :{WHITE}ditemukan oleh seorang investigator wilayah
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Tidak dapat menaikkan tanah disini
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Tidak dapat menurunkan tanah disini
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Nggak bisa rata...
@@ -3385,7 +3378,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...hanya
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...hanya dapat dibangun di area hutan hujan
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...hanya dapat dibangun di area gurun
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...hanya dapat dibangun di kota
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... hanya dapat dibangun di daerah rendah
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...hanya dapat diletakkan didekat batas peta
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...hutan hanya dapat ditanam diatas batas salju
+7 -15
View File
@@ -223,7 +223,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Inserire
STR_LIST_FILTER_TITLE :{BLACK}Filtro:
STR_TOOLTIP_SORT_ORDER :{BLACK}Seleziona l'ordinamento (discendente/ascendente)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Seleziona il criterio di ordinamento
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Seleziona il criterio di ordinamento
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Seleziona il criterio di filtraggio
STR_BUTTON_SORT_BY :{BLACK}Ordina per
STR_BUTTON_LOCATION :{BLACK}Posizione
@@ -1167,10 +1167,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Uno o pi
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max estensione stazioni: {ORANGE}{STRING} {RED}Nota: Valori alti rallentano il gioco
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Manutieni automaticamente gli elicotteri presso gli eliporti: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Apri strumenti terreno assieme a quelli di costruzione: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Colore del terreno della mappa: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde scuro
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Viola
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Inverti direzione di scorrimento della mappa: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Scorrimento morbido delle visuali: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Mostra un tooltip di misura durante la costruzione: {ORANGE}{STRING}
@@ -1392,7 +1388,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abbandona partita
STR_ABANDON_GAME_QUERY :{YELLOW}Si è sicuri di voler abbandonare la partita in corso?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Si è sicuri di voler abbandonare questo scenario?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Si è sicuri di voler abbandonare questo scenario?
# Cheat window
STR_CHEATS :{WHITE}Trucchi
@@ -1535,7 +1531,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Fare cli
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFORMAZIONI PARTITA
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Client: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Lingua: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Paesaggio: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Paesaggio: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Dimensione mappa: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versione server: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Indirizzo del server: {WHITE}{STRING}
@@ -1867,8 +1863,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Non evidenziare l'area di copertura del sito proposto
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Evidenzia l'area di copertura del sito proposto
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accetta: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Fornisce: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accetta: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Fornisce: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Unisci stazione
@@ -2494,7 +2490,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accetta
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostra la lista delle merci accettate
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accetta: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accetta: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Valutazione
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostra la valutazione della stazione
@@ -3220,9 +3216,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Cambia l
STR_AI_DEBUG_RELOAD :{BLACK}Ricarica IA
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Termina la IA, ricarica lo script, e riavvia la IA
STR_ERROR_NO_AI :{WHITE}OpenTTD è stato compilato senza supporto IA...
STR_ERROR_NO_AI_SUB :{WHITE}... nessuna IA disponibile!
STR_ERROR_AI_NO_AI_FOUND :Impossibile trovare una IA adatta da caricare.{}La IA caricata è solo un abbozzo e resterà semplicemente passiva.{}È possibile scaricare numerose IA tramite il sistema 'Contenuti online'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Una delle IA in funzione è andata in crash. Si prega di inviare una segnalazione all'autore della IA con uno screenshot della finestra Debug IA.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra di debug IA è disponibile soltanto per il server
@@ -3340,7 +3333,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}L'autori
STR_ERROR_BRIBE_FAILED :{WHITE}Il tuo tentativo di corruzione è stato
STR_ERROR_BRIBE_FAILED_2 :{WHITE}scoperto dalla Guardia di Finanzia.
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Impossibile alzare il terreno qui...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Impossibile abbassare il terreno qui...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Impossibile livellare il terreno qui...
@@ -3375,7 +3368,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... trop
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...non c'è altro spazio sulla mappa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Alla città non è permesso costruire strade. È possibile abilitare la costruzione di strade in Impostazioni avanzate -> Economia -> Città.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Lavori stradali in corso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossibile eliminare la città...{}Una stazione o un deposito fa ancora riferimento alla città o un riquadro di proprietà della città non può essere rimosso
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Impossibile generare industrie...
+22 -102
View File
@@ -220,7 +220,7 @@ STR_LIST_FILTER_OSKTITLE :{BLACK}フィ
STR_LIST_FILTER_TOOLTIP :{BLACK}フィルタのキーワードを入力します。
STR_TOOLTIP_SORT_ORDER :{BLACK}並べ替えの順序を選択(昇順/降順)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}並べ替えの基準を選択
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}並べ替えの基準を選択
STR_BUTTON_SORT_BY :{BLACK}並べ替え
STR_BUTTON_LOCATION :{BLACK}見つける
STR_BUTTON_RENAME :{BLACK}名称を変更
@@ -255,8 +255,6 @@ STR_SORT_BY_CAPTION_POPULATION :{BLACK}人口
STR_SORT_BY_CAPTION_NAME :{BLACK}名前
STR_SORT_BY_CAPTION_DATE :{BLACK}日付
# These are used in dropdowns
STR_SORT_BY_POPULATION :人口
STR_SORT_BY_NAME :名前
STR_SORT_BY_PRODUCTION :生産量
STR_SORT_BY_TYPE :種類
STR_SORT_BY_TRANSPORTED :運送済み
@@ -273,7 +271,6 @@ STR_SORT_BY_LENGTH :長さ
STR_SORT_BY_LIFE_TIME :残りライフタイム
STR_SORT_BY_FACILITY :駅の種類
STR_SORT_BY_WAITING :到着待ち貨物の価値
STR_SORT_BY_RATING_MIN :最低い貨物評価
STR_SORT_BY_ENGINE_ID :EngineID(旧式)
STR_SORT_BY_COST :値段
STR_SORT_BY_POWER :出力
@@ -364,7 +361,6 @@ STR_MAP_MENU_SIGN_LIST :標示のリス
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :市町村のリスト
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN :町を建設
############ end of the 'Town' dropdown
############ range for subsidies menu starts
@@ -518,7 +514,6 @@ STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLAC
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}貨物種類のグラフを切り替えます
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLACK}{STRING}
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}詳しい成績表を示す
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}会社グラフの説明
@@ -555,8 +550,8 @@ STR_PERFORMANCE_DETAIL_MONEY :{BLACK}資金
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}借入金:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}合計:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}去年収益が出来た車両数:道路車両、列車、船舶や飛行機を含みます
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}駅数:最近に訪ねられた駅の部分(駅、バス停、空港)を一つとして数えます
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}車両数:道路車両、列車、船舶や飛行機を含みます
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}駅数:駅のすべての部分(駅、バス停、空港)を一つとして数えます
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}最小収益のある(年齢2年以上の)車両の損益を表示します
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}先一年間の最小収益のある三ヶ月間の収益を表示します
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}先一年間の最大収益のある三ヶ月間の収益を表示します
@@ -760,7 +755,6 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING}が{STRING}に買収!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(社長)
STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT}{STRING}が{TOWN}という町の建設をスポンサーした!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}新しい{STRING}が{TOWN}町に工事中!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}新しい{STRING}が{TOWN}町に植林中!
@@ -789,7 +783,6 @@ STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE
# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE}の指令が少なさ過ぎます
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} は無効な指令があります。
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} は重複している指令があります。
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} の指令の中で、無効な駅があります。
@@ -802,7 +795,6 @@ STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE
STR_NEWS_TRAIN_IS_LOST :{WHITE}{VEHICLE} が迷っています。
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}昨年 {VEHICLE} の利益は {CURRENCY}。
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE}が命令された改装の失敗のため、止めました
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE} の自動交換が失敗しました。{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}{STRING}が新登場!
@@ -934,9 +926,6 @@ STR_GAME_OPTIONS_BASE_GRF :{BLACK}ベー
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するGRFの選択
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}ベースGRFセットについての追加情報
STR_GAME_OPTIONS_BASE_SFX :{BLACK}ベース音セット
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}使用する音セットを選択
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}ベース音セットの追加情報
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}ベース音楽セット
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}使用する音楽の選択
@@ -959,9 +948,6 @@ STR_CURRENCY_SUFFIX :{LTBLUE}接尾
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}ユーロに切替え:{ORANGE}{NUM}年
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}ユーロに切替え:{ORANGE}しない
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}ユーロになる年を選択
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}もっと早くにユーロに切り替え
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}もっと遅くにユーロに切り替え
STR_CURRENCY_PREVIEW :{LTBLUE}プレビュー:{ORANGE}{CURRENCY}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}お使いの通貨で£10,000(英ポンド)
@@ -1006,12 +992,6 @@ STR_NUM_NORMAL :通常
STR_NUM_HIGH :高い
STR_NUM_CUSTOM :カスタム
STR_VARIETY_NONE :なし
STR_VARIETY_VERY_LOW :とても低い
STR_VARIETY_LOW :低い
STR_VARIETY_MEDIUM :中型
STR_VARIETY_HIGH :高い
STR_VARIETY_VERY_HIGH :特に高い
STR_AI_SPEED_VERY_SLOW :特に遅い
STR_AI_SPEED_SLOW :遅い
@@ -1068,8 +1048,7 @@ STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}超長
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}電車の加速モデル:{ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :オリジナル
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :現実的
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}列車にとって傾斜地程度{ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}列車/船舶が直角に曲がらないようにする:{ORANGE}{STRING}{LTBLUE}OPFと一緒に設定できません)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}列車/船舶が直角に曲がらないようにする:{ORANGE}{STRING}{LTBLUE}NPF/YAPFが必要)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}隣接した駅を一つの駅に統合:{ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}改良された積載アルゴリズムを使用:{ORANGE}{STRING}
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}車両に段階的に積載: {ORANGE}{STRING}
@@ -1095,17 +1074,11 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}他社
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}不統一の駅を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}重い列車のシミュレーションのための重量乗数の設定:{ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}飛行機のスピード係数: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}墜落事故数: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :なし
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :軽減
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :通常
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}町有道路上に通過点の建設を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}他社の所有する道路上にドライブスルー型バス停/荷役所の設置を許可する:{ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}隣接した駅の建設を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}複数の NewGRF エンジンセットを有効にする: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}車両があったら、この設定が使用できません
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}空港の購入可能期限がない: {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_TRAIN :{LTBLUE}列車が行方不明となった場合は通告:{ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}列車の指令をレビュー:{ORANGE}{STRING}
@@ -1235,14 +1208,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :改善の道路
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :格子状(2x2)
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :格子状(3x3)
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :ランダム
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}町は道路建設を許容: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :不可能
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :可能
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :可能、町を設定もできます
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :なし {RED}(製剤所は使えなくなります)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :雨林の中だけ
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :各地
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}メインツールバーの位置:{ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :左
@@ -1313,7 +1279,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}オン
STR_INTRO_AI_SETTINGS :{BLACK}AI の設定
STR_INTRO_QUIT :{BLACK}終了
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します。コントロール+クリックは地図設定をスキップします
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}ゲームを開きます
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}地形をハイトマップに基づいて新規ゲームを開始します
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}カスタムシナリオを使用して新規ゲームを開始します
@@ -1352,7 +1318,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}ゲームを断念
STR_ABANDON_GAME_QUERY :{YELLOW}このゲームを終了してもよろしいですか?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}このシナリオを終了してもよろしいですか?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}このシナリオを終了してもよろしいですか?
# Cheat window
STR_CHEATS :{WHITE}チート
@@ -1495,7 +1461,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}クリ
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ゲーム情報
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}クライアント:{WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}国語:  {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}タイルセット:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}タイルセット:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}地図のサイズ:{WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}サーババージョン:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}サーバアドレス:{WHITE}{STRING}
@@ -1723,14 +1689,6 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :サーバ満員
# Network related errors
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :ゲームはポーズされました。 ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :ゲームはまだポーズされています。 ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :ゲームはまだポーズされています。({STRING}、{STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :ポーズは解除されました。({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :プレヤーは十分いません
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :クライアントを接続中
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手動
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} は参加してきました
@@ -1762,9 +1720,6 @@ STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}ダウ
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}選択した項目のダウンロードを開始します。
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}合計ダウンロードサイズ:{WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}項目の情報
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}これはダウンロードをするために選択しませんでした
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}これをダウンロードをするために選択しました
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}これはもうダウンロードされました
STR_CONTENT_DETAIL_NAME :{SILVER}項目名:{WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}バージョン:{WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}説明:{WHITE}{STRING}
@@ -1783,7 +1738,6 @@ STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :AI ライブラリ
STR_CONTENT_TYPE_SCENARIO :シナリオ
STR_CONTENT_TYPE_HEIGHTMAP :ハイトマップ
STR_CONTENT_TYPE_BASE_SOUNDS :ベース音
STR_CONTENT_TYPE_BASE_MUSIC :ベース音楽
# Content downloading progress window
@@ -1791,7 +1745,6 @@ STR_CONTENT_DOWNLOAD_TITLE :{WHITE}項目
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}ダウンロードを初期化中...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}{STRING} をダウンロード中({2:NUM} の {1:NUM}
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}ダウンロード完了
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} {BYTES} ダウンロードされました ({NUM} %)
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}サーバに接続することができませんでした...
@@ -1819,15 +1772,13 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}切
STR_STATION_BUILD_COVERAGE_ON :{BLACK}入
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}駅の受入れる地域をハイライトしません
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}駅の受入れる地域をハイライトします
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}受入れ貨物:{GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}供給: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}受入れ貨物:{GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}供給: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}駅を統合
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}結合しない
STR_JOIN_WAYPOINT_CAPTION :{WHITE}通過点を統合
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}結合しない
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}鉄道の建設
@@ -1835,15 +1786,15 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}電鉄
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}モノレールの建設
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}磁気浮上式鉄道の建設
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}線路を建設します。コントロールは建設モードを破壊モードに切り替えます
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}線路を建設します
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}自動線路建設モードを用いて線路を建設
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}(列車の建設や修理のための)車庫を建設します
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}線路を通過点に交換します。コントロールは通過点を合わせれるようにします。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}駅を建設します。コントロールは遠い駅などを合わせるようにします
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}線路を通過点に交換します
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}駅を建設します
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}鉄道の信号を建設します
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}鉄道橋を建設します
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}鉄道のトンネルを建設します
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}線路と信号の建設/破壊を切り替えます。コントロールを押したら、通過点と駅から線路の破壊します
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}線路と信号の建設/破壊を切り替えます
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}線路種類を交換/更新
# Rail depot construction window
@@ -1914,10 +1865,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}自動
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}自動路面電車線建設モードを用いて路面電車線を建設
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}(バス、トラックの建設、整備のための)車庫を建設します
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}(路面電車の購入や修理のため)路面電車庫を建設します
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}バス停を建設します。コントロールは遠い駅などを合わせるようにします
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}乗客用路面電車駅を建設。コントロールは遠い駅などを合わせるようにします
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}荷役所を建設します。コントロールは遠い駅などを合わせるようにします
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}貨物用路面電車駅を建設。コントロールは遠い駅などを合わせるようにします
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}バス停を建設します
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}乗客用路面電車駅を建設
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}荷役所を建設します
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}貨物用路面電車駅を建設
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}一方通行の道路を入/切
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}道路の端を建設します
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}路面電車用橋を建設
@@ -1948,7 +1899,7 @@ STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}水路
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}運河を建設します
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}水門を建設
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}造船所を建設します(船舶の購入、修理などのため)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}埠頭を建設します。コントロールは遠い駅などを合わせるようにします
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}埠頭を建設します
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}通過点として使えるブイを設置します
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}水路橋を建設
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}。水を作成します。{}通常の使用時に運河を建設します。Controlをクリックすると、海水位にある地域が浸水できます。
@@ -1963,7 +1914,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}埠頭
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}空港
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}空港を建設。コントロールは遠い駅などを合わせるようにします
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}空港を建設
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}空港の選択
@@ -2026,11 +1977,6 @@ STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}ラン
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}多くのランダムな市町村
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}地図にたくさんの市町村を建設します
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}町名:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}町名入力
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}クリックしたら、町名入力ができます
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}ランダム町名
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}ランダム町名を作らせます
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}町のサイズ:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}村
@@ -2211,11 +2157,9 @@ STR_MAPGEN_TREE_PLACER :{BLACK}植林
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形種類:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海水位:
STR_MAPGEN_SMOOTHNESS :{BLACK}スムーズ度:
STR_MAPGEN_VARIETY :{BLACK}地方の相違の分布:
STR_MAPGEN_GENERATE :{WHITE}作成
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}地図の端:
STR_MAPGEN_NORTHWEST :{BLACK}西北
STR_MAPGEN_NORTHEAST :{BLACK}東北
STR_MAPGEN_SOUTHEAST :{BLACK}東南
@@ -2356,7 +2300,6 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}サイ
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}市町村
STR_TOWN_DIRECTORY_NONE :{ORANGE}- なし-
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK}{COMMA}
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}町名 - 画面をその町に集中するには、クリックします
STR_TOWN_POPULATION :{BLACK}世界人口:{COMMA}人
@@ -2369,7 +2312,6 @@ STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}先月
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}先月の郵便袋:{ORANGE}{COMMA}袋{BLACK} 最大:{ORANGE}{COMMA}袋
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}町の成長に必要な貨物:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{STRING}{BLACK} required
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} が冬に必要です
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :先月 {ORANGE}{CARGO}{BLACK} が配送された
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}市内の雑音制限:{ORANGE}{COMMA}{BLACK} 最大:{ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}画面を町に集中します
@@ -2425,7 +2367,6 @@ STR_STATION_LIST_TOOLTIP :{BLACK}駅名
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}複数の項目を選択するにはcontrolを押します
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA}軒の駅
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- なし -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}すべての駅を選択
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}すべての貨物種類を選択(到着待たぬ貨物も含む)
@@ -2439,7 +2380,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}{1:S
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}受入れ貨物
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}受入れる貨物のリストを表示します
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}受入れ貨物:{WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}受入れ貨物:{WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}評価
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}駅の評価を表示します
@@ -2468,7 +2409,6 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}この
STR_STATION_VIEW_RENAME_STATION_CAPTION :駅/荷役所の名称の変更
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}通過点の名前を変更する
STR_EDIT_WAYPOINT_NAME :{WHITE}通過点名を変更
@@ -2543,7 +2483,6 @@ STR_BUY_COMPANY_MESSAGE :{WHITE}経済
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}産業
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- なし-
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK}{CARGO}{STRING}{YELLOW}{COMMA}%が運送済み)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK}{CARGO}{STRING}{CARGO}{STRING}{YELLOW}{COMMA}%/{COMMA}%が運送済み)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
@@ -2907,7 +2846,6 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}今年
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}信頼度:{LTBLUE}{COMMA}% {BLACK}修理後の故障:{LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}購入年:{LTBLUE}{NUM}{BLACK} 現在価値:{LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}容量: {LTBLUE}なし
STR_VEHICLE_INFO_CAPACITY :{BLACK}収容能力:{LTBLUE}{CARGO}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}収容能力:{LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}収容能力:{LTBLUE}{CARGO}, {CARGO}{STRING}
@@ -2973,8 +2911,6 @@ STR_ORDERS_TIMETABLE_VIEW :{BLACK}時刻
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}時刻表を表示します
STR_ORDERS_LIST_TOOLTIP :{BLACK}指令リスト - 指令を選択するにはクリックします
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - 指令終了 - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - 共有指令の終了- -
@@ -3060,7 +2996,6 @@ STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRIN
STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING} {STATION} 格納庫
STR_ORDER_REFIT_ORDER :{STRING}に改装)
STR_ORDER_REFIT_STOP_ORDER :({STRING}に改装して、止める)
STR_ORDER_STOP_ORDER :(停止)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
@@ -3119,20 +3054,14 @@ STR_TIMETABLE_AUTOFILL :{BLACK}自動
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}日付設定
STR_DATE_SET_DATE :{BLACK}日付設定
# AI debug window
STR_AI_DEBUG :{WHITE}AI デバッグ
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}AI の名前
STR_AI_DEBUG_SETTINGS :{BLACK}コンピュータのプレーヤの設定
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}コンピュータのプレーヤの設定を切り替える
STR_AI_DEBUG_RELOAD :{BLACK}AI を再起動
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}AI を停止して、スクリプトを読み込んで、AI を再起動します。
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}実行中の AI の一つは予期せずに終了しました。AI の作者に AI デバッグのウインドウのスクリーンショットが含む電子メールをご送信ください。
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI デバッグウインドウはサーバのみで使用することができます。
@@ -3142,8 +3071,6 @@ STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}次の
STR_AI_CONFIG_HUMAN_PLAYER :人間のプレヤー
STR_AI_CONFIG_RANDOM_AI :ランダムな AI
STR_AI_CONFIG_MOVE_UP :{BLACK}上にします
STR_AI_CONFIG_MOVE_DOWN :{BLACK}下にします
STR_AI_CONFIG_CHANGE :{BLACK}AI を選択
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}ほかの AI を開きます
@@ -3246,7 +3173,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}
STR_ERROR_BRIBE_FAILED :{WHITE}買収未遂が
STR_ERROR_BRIBE_FAILED_2 :{WHITE}地方の腐敗防止監視機関に露見しました
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}ここの土地を上げられません
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}ここの土地を下げられません
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}ここの土地を平坦にできません...
@@ -3337,7 +3264,6 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}先に
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}先に空港を破壊しなければなりません
# Waypoint related errors
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}他の通過点に近すぎます
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}ここに線路通過点を建設できません...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}ここにブイを設置できません
@@ -3416,7 +3342,7 @@ STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}開始
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}橋端が同じ高さではありません
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}橋が低すぎて、地形に対応していません
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}一直線の橋しか建設できません
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...橋の端は両方地面に建設しなければなりません
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...橋の端は両方地面に建設しなければなりません
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}ここにトンネルを建設できません...
@@ -3908,7 +3834,6 @@ STR_FORMAT_DATE_SHORT :{1:NUM}年{0:ST
STR_FORMAT_DATE_LONG :{2:NUM}年{1:STRING}{0:STRING}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
STR_FORMAT_BUOY_NAME :{TOWN} ブイ
STR_FORMAT_COMPANY_NUM :(会社 {COMMA}
STR_FORMAT_GROUP_NAME :グループ {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN}{STRING}
@@ -3961,7 +3886,6 @@ STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING_SPACE_STRING :{STRING} {STRING}
STR_JUST_RAW_STRING :{STRING}
# Slightly 'raw' stringcodes with colour or size
@@ -3979,14 +3903,10 @@ STR_WHITE_DATE_LONG :{WHITE}{DATE_LO
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP :{TINYFONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
+7 -14
View File
@@ -222,7 +222,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}검색
STR_LIST_FILTER_TITLE :{BLACK}필터링할 문자열:
STR_TOOLTIP_SORT_ORDER :{BLACK}정렬 방법을 선택하십시오 (내림차순/오름차순)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}정렬 기준 선택
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}정렬 기준 선택
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}필터링 기준 선택
STR_BUTTON_SORT_BY :{BLACK}정렬
STR_BUTTON_LOCATION :{BLACK}위치
@@ -1166,10 +1166,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}가장
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}역의 최대 크기: {ORANGE}{STRING} {RED}경고! 높은 값은 게임을 느리게함!
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}헬리콥터를 발착장에서 자동으로 점검 : {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}철도/도로/항만/공항 툴바에 지형 툴바 연결 : {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}스몰맵에서 사용되는 땅의 색상: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :녹색
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :어두운 녹색
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :보라색
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}스크롤 방향 뒤집기 : {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}부드러운 화면 스크롤: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}건설도구 사용시 거리 툴팁 표시 : {ORANGE}{STRING}
@@ -1391,7 +1387,7 @@ STR_OSNAME_SUNOS :{G=f}SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}게임 그만하기
STR_ABANDON_GAME_QUERY :{YELLOW}정말 이 게임을 종료하고 메인으로 이동하시겠습니까?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}정말 이 시나리오를 종료하시겠습니까?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}정말 이 시나리오를 종료하시겠습니까?
# Cheat window
STR_CHEATS :{WHITE}치트
@@ -1534,7 +1530,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}최근
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}게임 정보
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}클라이언트: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}언어: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}기후: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}기후: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}맵 크기: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}서버 버전: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}서버 주소: {WHITE}{STRING}
@@ -1866,8 +1862,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}끄기
STR_STATION_BUILD_COVERAGE_ON :{BLACK}켜기
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}역세권을 하이라이트하지 않습니다.
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}역세권을 하이라이트합니다.
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}받음: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}공급: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}받음: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}공급: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}같은 이름으로 정거장 만들기
@@ -2493,7 +2489,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({1:STA
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}받음
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}받는 화물의 목록 표시
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}받음: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}받음: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}등급
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}역의 등급 표시
@@ -3219,9 +3215,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}AI의
STR_AI_DEBUG_RELOAD :{BLACK}AI 재시작
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}AI를 종료시키고, 스크립트를 다시 불러와, AI를 재시작합니다
STR_ERROR_NO_AI :{WHITE}AI 지원 없이 OpenTTD를 빌드합니다...
STR_ERROR_NO_AI_SUB :{WHITE}... 사용 가능한 AI가 없습니다!
STR_ERROR_AI_NO_AI_FOUND :불러올 인공지능이 없습니다.{}이 인공지능은 아무것도 하지 않는 더미입니다.{}'온라인 컨텐츠 체크' 기능으로 인공지능을 다운받으세요.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}작동중인 인공지능 중 하나가 충돌했습니다. 인공지능 디버그 창에서 스크린샷을 찍어 인공지능 제작자에게 보고하십시오.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI 디버그창은 오직 서버만 사용 가능합니다
@@ -3339,7 +3332,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}
STR_ERROR_BRIBE_FAILED :{WHITE}당신의 뇌물 수수 행위가
STR_ERROR_BRIBE_FAILED_2 :{WHITE}지역 당국에 의해 발각되었습니다!
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}이곳의 땅을 올릴 수 없습니다...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}이곳의 땅을 내릴 수 없습니다...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}이 땅의 높이를 조절할 수 없습니다...
+10 -24
View File
@@ -222,7 +222,7 @@ STR_LIST_FILTER_OSKTITLE :{BLACK}Ievadīt
STR_LIST_FILTER_TOOLTIP :{BLACK}Ievadiet atslēgvārdu, lai filtrētu sarakstu
STR_TOOLTIP_SORT_ORDER :{BLACK}Izvēlieties kārtošanas secību (dilstošs/augošs)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Izvēlieties kārtošanas kritēriju
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Izvēlieties kārtošanas kritēriju
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Izvēlieties atlasīšanas nosacījumus
STR_BUTTON_SORT_BY :{BLACK}Kārtot pēc
STR_BUTTON_LOCATION :{BLACK}Izvietojums
@@ -368,8 +368,7 @@ STR_MAP_MENU_EXTRA_VIEW_PORT :Papildus skats
STR_MAP_MENU_SIGN_LIST :Zīmju saraksts
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Pilsētu saraksts
############ end of the 'Display map' dropdown
############ end of the 'Town' dropdown
############ both ranges ends here
############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES :Subsīdijas
@@ -602,7 +601,6 @@ STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Atzīmē
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Ieslēgt/izslēgt mūzikas saraksta jaukšanu
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Parādīt mūzikas saraksta izvēlēšanās logu
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Mūzikas programmas izvēle
STR_PLAYLIST_TRACK_NAME :{TINYFONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
@@ -759,7 +757,6 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING} tiek pārņemts {STRING} izpildījumā!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Vadītājs)
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}Tiek būvēta jauna {STRING} netālu no {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}Jauns {STRING} tiek stādīts netālu no {TOWN}!
@@ -937,7 +934,6 @@ STR_GAME_OPTIONS_BASE_SFX :{BLACK}Pamata s
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Izvēlieties, kuru pamata skaņas efektu salikumu lietot
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Papildus informācija par pamata skaņas efektu salikumu
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Nevar uzstādīt pilnekrāna rezīmu
# Custom currency window
@@ -1005,7 +1001,6 @@ STR_NUM_NORMAL :Normāls
STR_NUM_HIGH :Augsts
STR_NUM_CUSTOM :Speciālie
STR_AI_SPEED_VERY_SLOW :Ļoti lēns
STR_AI_SPEED_SLOW :Lēns
STR_AI_SPEED_MEDIUM :Vidējs
@@ -1236,7 +1231,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :pēc nejaušīb
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Pilsētām ir atļauts būvēt ceļu: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Atļaut pilsētām kontrolēt trokšņu līmeni lidostās: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Galvenās rīkjoslas izvietojums: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Pa kreisi
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Centrā
@@ -1348,7 +1342,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Pamest spēli
STR_ABANDON_GAME_QUERY :{YELLOW}Vai jūs tiešām vēlaties pārtraukt šo spēli?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Vai esat pārliecināts, ka vēlaties pamest šo scenāriju?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Vai esat pārliecināts, ka vēlaties pamest šo scenāriju?
# Cheat window
STR_CHEATS :{WHITE}Blēdības
@@ -1491,7 +1485,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik, la
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPĒLES INFORMĀCIJA
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klienti: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Valoda: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Grafikas kopa: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Grafikas kopa: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kartes izmērs: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Servera versija: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Servera adrese: {WHITE}{STRING}
@@ -1811,8 +1805,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Nav
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Ir
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Neiezīmēt jaunceļamā objekta pārklājumu
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Iezīmēt jaunceļamā objekta pārklājumu
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Pieņem: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Piegādā: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Pieņem: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Piegādā: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Pievienot staciju
@@ -2018,7 +2012,6 @@ STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Celt pil
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Daudz nejauši izveidotu pilsētu
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pāklāt karti ar nejauši izvietotām pilsētām
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Pilsētas izmēri:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Mazs
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Vidējs
@@ -2430,7 +2423,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Pieņem
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Rādīt pieņemamo kravas sarakstu
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Pieņem: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Pieņem: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Reitingi
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Parādīt stacijas reitingu
@@ -3107,7 +3100,6 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Patreiz
STR_TIMETABLE_STATUS_LATE :{BLACK}Transports pašlaik {STRING} kavē
STR_TIMETABLE_STATUS_EARLY :{BLACK}Transports pašlaik {STRING} par agru
STR_TIMETABLE_CHANGE_TIME :{BLACK}Mainīt laiku
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mainīt laiku,kas izceltajam maršrutam nepieciešams
@@ -3120,19 +3112,12 @@ STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Atslēgt
STR_TIMETABLE_AUTOFILL :{BLACK}Auto-aizpildīšana
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Aizpildīt sarakstu automātiski ar vērtībām no nākošā ceļojuma (CTRL-kikšķis lai mēģinātu paturēt gaidīšanas laikus)
# Date window (for timetable)
# AI debug window
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Al vārds
STR_AI_DEBUG_RELOAD :{BLACK}Ielādēt Al
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_ERROR_AI_NO_AI_FOUND :Nav atrasts piemērots MI.{}Šis ir MI makets un spēlē tas neko nedarīs.{}Jūs varat lejupielādēt vairākus MI no globālās atbalsta sistēmas.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Viens no mākslīgā intelekta spēlētājiem nobruka. Lūdzu paziņojiet par šo gadījumu mākslīgā intelekta autoram, pievienojot ekrānšāviņu ar mākslīgā intelekta atkļūdošanas logu.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
@@ -3143,7 +3128,6 @@ STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Visi Ali
STR_AI_CONFIG_HUMAN_PLAYER :Spēlētājs-cilvēks
STR_AI_CONFIG_RANDOM_AI :Nejaušš Al
STR_AI_CONFIG_CHANGE :{BLACK} Ieslēgt AL
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Ielādēt citu Alu
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurēt
@@ -3246,7 +3230,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} v
STR_ERROR_BRIBE_FAILED :{WHITE}Jūsu mēģinājumu piekukuļot
STR_ERROR_BRIBE_FAILED_2 :{WHITE}atklājis reģionālais izmeklētājs
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Šeit nevar uzbērt augstāk...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Šeit nevar norakt zemāk...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Šajā vietā nevar izlīdzīnāt zemi...
@@ -3991,6 +3975,7 @@ STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_BLACK_1 :{BLACK}1
@@ -4006,3 +3991,4 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
+40 -79
View File
@@ -25,8 +25,6 @@ STR_NULL :
STR_EMPTY :
STR_UNDEFINED :(neapibrėžta eilutė)
STR_JUST_NOTHING :Nieko
STR_JUST_NOTHING.ko :Nieko
STR_JUST_NOTHING.ka :Nieką
# Cargo related strings
# Plural cargo name
@@ -34,7 +32,7 @@ STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Keleiviai
STR_CARGO_PLURAL_PASSENGERS.ko :Keleivių
STR_CARGO_PLURAL_PASSENGERS.ka :Keleivius
STR_CARGO_PLURAL_COAL :Anglis
STR_CARGO_PLURAL_COAL :Anglį
STR_CARGO_PLURAL_COAL.kas :Anglis
STR_CARGO_PLURAL_COAL.ko :Anglies
STR_CARGO_PLURAL_COAL.ka :Anglį
@@ -43,88 +41,60 @@ STR_CARGO_PLURAL_MAIL.ko :Pašto
STR_CARGO_PLURAL_MAIL.ka :Paštą
STR_CARGO_PLURAL_OIL :Naftą
STR_CARGO_PLURAL_OIL.ko :Naftos
STR_CARGO_PLURAL_OIL.ka :Naftą
STR_CARGO_PLURAL_LIVESTOCK :Galvijai
STR_CARGO_PLURAL_LIVESTOCK :Galvijus
STR_CARGO_PLURAL_LIVESTOCK.ko :Galvijų
STR_CARGO_PLURAL_LIVESTOCK.ka :Galvijus
STR_CARGO_PLURAL_GOODS :Prekės
STR_CARGO_PLURAL_GOODS :Prekes
STR_CARGO_PLURAL_GOODS.ko :Prekių
STR_CARGO_PLURAL_GOODS.ka :Prekes
STR_CARGO_PLURAL_GRAIN :Grūdai
STR_CARGO_PLURAL_GRAIN :Grūdus
STR_CARGO_PLURAL_GRAIN.ko :Grūdų
STR_CARGO_PLURAL_GRAIN.ka :Grūdus
STR_CARGO_PLURAL_WOOD :Mediena
STR_CARGO_PLURAL_WOOD :Medieną
STR_CARGO_PLURAL_WOOD.ko :Medienos
STR_CARGO_PLURAL_WOOD.ka :Medieną
STR_CARGO_PLURAL_IRON_ORE :Geležies rūda
STR_CARGO_PLURAL_IRON_ORE :Geležies rūdą
STR_CARGO_PLURAL_IRON_ORE.ko :Geležies rūdos
STR_CARGO_PLURAL_IRON_ORE.ka :Geležies rūdą
STR_CARGO_PLURAL_STEEL :Plienas
STR_CARGO_PLURAL_STEEL :Plieną
STR_CARGO_PLURAL_STEEL.ko :Plieno
STR_CARGO_PLURAL_STEEL.ka :Plieną
STR_CARGO_PLURAL_VALUABLES :Brangenybės
STR_CARGO_PLURAL_VALUABLES :Brangenybes
STR_CARGO_PLURAL_VALUABLES.ko :Brangenybių
STR_CARGO_PLURAL_VALUABLES.ka :Brangenybes
STR_CARGO_PLURAL_COPPER_ORE :Vario rūda
STR_CARGO_PLURAL_COPPER_ORE :Vario rūdą
STR_CARGO_PLURAL_COPPER_ORE.ko :Vario rūdos
STR_CARGO_PLURAL_COPPER_ORE.ka :Vario rūdą
STR_CARGO_PLURAL_MAIZE :Kukurūzai
STR_CARGO_PLURAL_MAIZE :Kukurūzus
STR_CARGO_PLURAL_MAIZE.ko :Kukurūzų
STR_CARGO_PLURAL_MAIZE.ka :Kukurūzus
STR_CARGO_PLURAL_FRUIT :Vaisiai
STR_CARGO_PLURAL_FRUIT :Vaisius
STR_CARGO_PLURAL_FRUIT.ko :Vaisių
STR_CARGO_PLURAL_FRUIT.ka :Vaisius
STR_CARGO_PLURAL_DIAMONDS :Deimantai
STR_CARGO_PLURAL_DIAMONDS :Deimantus
STR_CARGO_PLURAL_DIAMONDS.ko :Deimantų
STR_CARGO_PLURAL_DIAMONDS.ka :Deimantus
STR_CARGO_PLURAL_FOOD :Maistas
STR_CARGO_PLURAL_FOOD :Maistą
STR_CARGO_PLURAL_FOOD.ko :Maisto
STR_CARGO_PLURAL_FOOD.ka :Maistą
STR_CARGO_PLURAL_PAPER :Popierius
STR_CARGO_PLURAL_PAPER :Popierių
STR_CARGO_PLURAL_PAPER.ko :Popieriaus
STR_CARGO_PLURAL_PAPER.ka :Popierių
STR_CARGO_PLURAL_GOLD :Auksas
STR_CARGO_PLURAL_GOLD :Auksą
STR_CARGO_PLURAL_GOLD.ko :Aukso
STR_CARGO_PLURAL_GOLD.ka :Auksą
STR_CARGO_PLURAL_WATER :Vanduo
STR_CARGO_PLURAL_WATER :Vandenį
STR_CARGO_PLURAL_WATER.ko :Vandens
STR_CARGO_PLURAL_WATER.ka :Vandenį
STR_CARGO_PLURAL_WHEAT :Kviečiai
STR_CARGO_PLURAL_WHEAT :Kviečius
STR_CARGO_PLURAL_WHEAT.ko :Kviečių
STR_CARGO_PLURAL_WHEAT.ka :Kviečius
STR_CARGO_PLURAL_RUBBER :Kaučiukas
STR_CARGO_PLURAL_RUBBER :Kaučiu
STR_CARGO_PLURAL_RUBBER.ko :Kaučiuko
STR_CARGO_PLURAL_RUBBER.ka :Kaučiuką
STR_CARGO_PLURAL_SUGAR :Cukrus
STR_CARGO_PLURAL_SUGAR :Cukrų
STR_CARGO_PLURAL_SUGAR.ko :Cukraus
STR_CARGO_PLURAL_SUGAR.ka :Cukrų
STR_CARGO_PLURAL_TOYS :Žaislai
STR_CARGO_PLURAL_TOYS :Žaislus
STR_CARGO_PLURAL_TOYS.ko :Žaislų
STR_CARGO_PLURAL_TOYS.ka :Žaislus
STR_CARGO_PLURAL_CANDY :Saldumynai
STR_CARGO_PLURAL_CANDY :Saldumynus
STR_CARGO_PLURAL_CANDY.ko :Saldumynų
STR_CARGO_PLURAL_CANDY.ka :Saldumynus
STR_CARGO_PLURAL_COLA :Kola
STR_CARGO_PLURAL_COLA :Kolą
STR_CARGO_PLURAL_COLA.ko :Kolos
STR_CARGO_PLURAL_COLA.ka :Kolą
STR_CARGO_PLURAL_COTTON_CANDY :Cukraus vata
STR_CARGO_PLURAL_COTTON_CANDY :Cukraus vatą
STR_CARGO_PLURAL_COTTON_CANDY.ko :Cukraus vatos
STR_CARGO_PLURAL_COTTON_CANDY.ka :Cukraus vatą
STR_CARGO_PLURAL_BUBBLES :Burbulai
STR_CARGO_PLURAL_BUBBLES :Burbulus
STR_CARGO_PLURAL_BUBBLES.ko :Burbulų
STR_CARGO_PLURAL_BUBBLES.ka :Burbulus
STR_CARGO_PLURAL_TOFFEE :Karamelė
STR_CARGO_PLURAL_TOFFEE :Karamelę
STR_CARGO_PLURAL_TOFFEE.ko :Karamelės
STR_CARGO_PLURAL_TOFFEE.ka :Karamelę
STR_CARGO_PLURAL_BATTERIES :Baterijos
STR_CARGO_PLURAL_BATTERIES :Baterijas
STR_CARGO_PLURAL_BATTERIES.ko :Baterijų
STR_CARGO_PLURAL_BATTERIES.ka :Baterijas
STR_CARGO_PLURAL_PLASTIC :Plastmasė
STR_CARGO_PLURAL_PLASTIC :Plastmasę
STR_CARGO_PLURAL_PLASTIC.ko :Plastmasės
STR_CARGO_PLURAL_PLASTIC.ka :Plastmasę
STR_CARGO_PLURAL_FIZZY_DRINKS :Gaivieji gėrimai
STR_CARGO_PLURAL_FIZZY_DRINKS :Gaiviuosius gėrimus
STR_CARGO_PLURAL_FIZZY_DRINKS.ko :Gaiviųjų gėrimų
STR_CARGO_PLURAL_FIZZY_DRINKS.ka :Gaiviuosius gėrimus
# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
@@ -289,7 +259,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Įveskit
STR_LIST_FILTER_TITLE :{BLACK}Įrašo filtravimas:
STR_TOOLTIP_SORT_ORDER :{BLACK}Pasirink rikiavimo tvarką (mažėjimo/didėjimo)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Pasirink rikiavimo kriteriju
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Pasirink rikiavimo kriteriju
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Pasirinkite filtravimo kriterijus
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti pag.
STR_BUTTON_LOCATION :{BLACK}Vieta
@@ -297,7 +267,7 @@ STR_BUTTON_RENAME :{BLACK}Pervadin
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Uždaryti langą
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango pavadinimas - už jo tempiant galima judinti langą
STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą - rodyti tik lango antraštę
STR_TOOLTIP_SHADE :{BLACK}Lango šešėlis - Rodyti tik lango antraštėje
STR_TOOLTIP_STICKY :{BLACK}Pažymėti šį langą kaip neuždaromą komandos 'Uždaryti visus langus' pagalba (arba 'Delete' klavišas)
STR_TOOLTIP_RESIZE :{BLACK}Spragtelk ir trauk, jei nori pakeisti lango dydį
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Pakeisti lango dydį
@@ -756,7 +726,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Sniegas
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Rodyti/slėpti miestų pavadinimus žemėlapyje
STR_SMALLMAP_CENTER :{BLACK}Centruoti mažą žemėlapį į šitą vietą
STR_SMALLMAP_CENTER :{BLACK}Centruoti maza zemelapi i sita vieta
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Išjungti visas
@@ -1233,10 +1203,6 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Viena ar
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Didž. stoties plotis: {ORANGE}{STRING} {RED}Dėmesio: Aukšti parametrai lėtina žaidimą
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Remontuoti sraigtasparnius automatiškai: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Susieti kraštovaizdžio įrankių juostą su bėgių/kelių/vandens/orouostų įrankių juostomis: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Mažame žemėlapyje naudojama žemės spalva: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Žalia
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamsiai žalia
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetinė
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Priešinga slinkties kryptis: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Tolydi žemėlapio slinktis: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Rodyti matavimo pastabą, kai naudojami įvairūs statybų įrankiai: {ORANGE}{STRING}
@@ -1458,7 +1424,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Nutraukti žaidimą
STR_ABANDON_GAME_QUERY :{YELLOW}Ar tikrai norite išeiti iš žaidimo?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ar tikrai norite išeiti iš šio scenarijaus?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Ar tikrai norite išeiti iš šio scenarijaus?
# Cheat window
STR_CHEATS :{WHITE}Sukčiavimai
@@ -1531,7 +1497,7 @@ STR_FACE_SIMPLE :{BLACK}Paprasta
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Paprastas veido pasirinkimas.
STR_FACE_LOAD :{BLACK}Atverti
STR_FACE_LOAD_TOOLTIP :{BLACK}Atverti mėgstamą veidą
STR_FACE_LOAD_DONE :{WHITE}Tavo mėgstamas veidas sėkmingai įkeltas iš OpenTTD nustatymų failo.
STR_FACE_LOAD_DONE :{WHITE}Tavo mėgstamas veidas sėkmingai įkeltas iš OpenTTD config failo.
STR_FACE_FACECODE :{BLACK}Žaidėjo veido nr.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Tikrinti ir/arba nustatyti žaidėjo veido numerį
STR_FACE_FACECODE_CAPTION :{WHITE}Tikrinti ir/arba nustatyti žaidėjo veido numerį
@@ -1539,7 +1505,7 @@ STR_FACE_FACECODE_SET :{WHITE}Naujas v
STR_FACE_FACECODE_ERR :{WHITE}Negalėjau nustatyti veido numerio - turi būti skaičius tarp 0 ir 4,294,967,295!
STR_FACE_SAVE :{BLACK}Išsaugoti
STR_FACE_SAVE_TOOLTIP :{BLACK}Išsaugoti mėgstamą veidą
STR_FACE_SAVE_DONE :{WHITE}Šis veidas bus išsaugotas kaip tavo mėgstamas OpenTTD nustatymų faile.
STR_FACE_SAVE_DONE :{WHITE}Šis veidas bus išsaugotas kaip tavo mėgstamas OpenTTD config faile.
STR_FACE_EUROPEAN :{BLACK}Europietiškas
STR_FACE_SELECT_EUROPEAN :{BLACK}Pasirinkti europietiškus veidus
STR_FACE_AFRICAN :{BLACK}Afrikietiškas
@@ -1601,7 +1567,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Spragtel
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}Žaidimo informacija
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Žaidėjai: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Kalba: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Gamtos tipas: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Pavadinimas: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Žemėlapio dydis: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serverio versija: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serverio adresas: {WHITE}{STRING}
@@ -1933,8 +1899,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Išjungt
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Įjungta
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nerodyti stotelės aptarnaujamos teritorijos
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Rodyti stotelės aptarnaujamą teritoriją
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Priima: {GOLD}{STRING.ka}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tiekia: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Priima: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tiekia: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Sujungti stotį
@@ -2560,7 +2526,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Priima
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Rodyti priimamų krovinių sąrašą
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Priima: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Priima: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Reitingai
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Parodyti stotelės reitingus
@@ -2604,7 +2570,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstrukcijos
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nauja technika
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Traukinių sąnaudos
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automobilių išlaikymo kaštai
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automobilių sanaudos
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lėktuvų sąnaudos
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivų sąnaudos
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Nekilnojamo turto sąnaudos
@@ -3286,9 +3252,6 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Keisti D
STR_AI_DEBUG_RELOAD :{BLACK}Perkrauti AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Išbraukti DI, perkrauti skritpą, ir perkrauti DI
STR_ERROR_NO_AI :{WHITE}OpenTTD yra paruoštas be DI palaikymo...
STR_ERROR_NO_AI_SUB :{WHITE}... nerasta jokių prieinamų DI!
STR_ERROR_AI_NO_AI_FOUND :Nerasta jokio tinkamo DI..{}Šis DI yra netikras ir nieko nedarys.{}Gali parsisiųsti keletą DI naudojant 'Turinio internete' sistemą.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Vienas iš paleistų DI išsijungė. Praneškite apie tai šio DI autoriui su DI Debug lango vaizdu.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}DI derinimo langas yra pasiekiamas tik iš serverio
@@ -3406,7 +3369,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} v
STR_ERROR_BRIBE_FAILED :{WHITE}Tavo meginimas papirkti buvo
STR_ERROR_BRIBE_FAILED_2 :{WHITE}issaiskinta vietiniu pareigunu
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Žemės lygio čia paaukštinti negalima...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Žemės lygio čia pažeminti negalima...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Negalima nukasti čia žemės...
@@ -3441,7 +3404,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... per
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...daugiau nera vietos zemelapyje
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statyba per Sudėtingesni nustatymai>Ekonomika>Miestai.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vyksta kelio darbai
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotis arba depas, arba miestui priklausantis vienas iš laukelių negali būti ištrintas.
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Neįmanoma sukurti pramonės įmonių...
@@ -3454,7 +3416,6 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... gali
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... gali būti statomas tik džiunglėse
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... gali būti statomas tik dykumose
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... gali būti statomas tik miestuose
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... galima statyti tik žemose vietose
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... gali būti tik prie žemėlapio kraštų
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... miškas gali būti pasodintas tik virš sniego ribos
+168 -313
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+7 -8
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@@ -221,7 +221,7 @@ STR_LIST_FILTER_TOOLTIP :{BLACK}Masukkan
STR_LIST_FILTER_TITLE :{BLACK}String saringan:
STR_TOOLTIP_SORT_ORDER :{BLACK}Pilih bentuk susunan (menurun/menaik)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Pilih kriteria aturan
STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Pilih kriteria aturan
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Pilih kriteria penyaringan
STR_BUTTON_SORT_BY :{BLACK}Menyusun mengikuti
STR_BUTTON_LOCATION :{BLACK}Lokasi
@@ -1382,7 +1382,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Tinggalkan Permainan
STR_ABANDON_GAME_QUERY :{YELLOW}Pastikah anda mahu keluar permainan ini?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Pastikah anda untuk keluar senario ini?
STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Pastikah anda untuk keluar senario ini?
# Cheat window
STR_CHEATS :{WHITE}Penipuan (Cheats)
@@ -1525,7 +1525,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik unt
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}MAKLUMAT PERMAINAN
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klien: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Bahasa: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Setpetak (Tileset): {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Setpetak (Tileset): {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Saiz peta: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versi pelayan: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Alamat pelayan: {WHITE}{STRING}
@@ -1857,8 +1857,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Tiada
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Ada
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Jangan serlahkan kawasan liputan tapak yang dicadangkan
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Serlahkan kawasan liputan tapak yang dicadangkan
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Menerima: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Bekalan-berkalan: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Menerima: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Bekalan-berkalan: {GOLD}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Gabungkan stesen
@@ -2484,7 +2484,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORT
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Terima
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Tunjukkan senarai kargo yang diterima
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima: {WHITE}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Penarafan
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Paparkan penarafan stesen
@@ -2955,7 +2955,6 @@ STR_TIMETABLE_STATUS_EARLY :{BLACK}Kenderaa
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfigurasi AI
@@ -3061,7 +3060,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}Pihak be
STR_ERROR_BRIBE_FAILED :{WHITE}Cubaan anda telah
STR_ERROR_BRIBE_FAILED_2 :{WHITE}ditangkap oleh penyiasat Badan Pencegah Rasuah
# Levelling errors
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Tanah ini tidak dapat ditinggikan...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Tanah ini tidak dapat direndahkan...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Tanah ini tidak dapat diratakan...

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