-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
croatian - 36 changes by
finnish - 2 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 36 changes by fumantsu
italian - 1 changes by lorenzodv
malay - 58 changes by toadhall
romanian - 1 changes by kkmic
russian - 2 changes by Lone_Wolf
serbian - 4 changes by etran
swedish - 1 changes by Landrash
croatian - 36 changes by
estonian - 71 changes by KSiimson
greek - 4 changes by fumantsu
indonesian - 4 changes by prof
portuguese - 1 changes by JayCity
spanish - 1 changes by Terkhen
urdu - 13 changes by waderay
catalan - 7 changes by arnau
croatian - 36 changes by
korean - 1 changes by junho2813
norwegian_nynorsk - 10 changes by 2rB
polish - 4 changes by silver_777
portuguese - 2 changes by JayCity
romanian - 41 changes by tonny
traditional_chinese - 1 changes by josesun
croatian - 36 changes by
czech - 1 changes by martin_meridius
korean - 1 changes by junho2813
norwegian_bokmal - 5 changes by CyberKenny
portuguese - 9 changes by JayCity
romanian - 5 changes by tonny
serbian - 5 changes by etran
ukrainian - 5 changes by Madvin
catalan - 5 changes by arnau
traditional_chinese - 36 changes by josesun
croatian - 36 changes by
czech - 4 changes by martin_meridius
dutch - 5 changes by habell
finnish - 1 changes by jpx_
french - 2 changes by Skiper, glx
german - 5 changes by planetmaker
hungarian - 5 changes by alyr
italian - 5 changes by lorenzodv
korean - 4 changes by junho2813
lithuanian - 14 changes by Devastator
persian - 1 changes by Gajoo
portuguese - 2 changes by JayCity
russian - 11 changes by Lone_Wolf
spanish - 1 changes by Terkhen
swedish - 4 changes by Landrash
urdu - 15 changes by waderay
afrikaans - 13 changes by burgerd
croatian - 36 changes by
english_US - 74 changes by agenthh
finnish - 4 changes by jpx_
french - 5 changes by glx
greek - 20 changes by fumantsu
lithuanian - 55 changes by Devastator
persian - 1 changes by Gajoo
spanish - 4 changes by Terkhen
urdu - 19 changes by waderay
croatian - 36 changes by
finnish - 3 changes by Tve4
korean - 1 changes by dlunch
norwegian_nynorsk - 7 changes by 2rB
vietnamese - 39 changes by motorolavn, nglekhoi
croatian - 36 changes by
czech - 63 changes by martin_meridius
danish - 21 changes by beruic
indonesian - 14 changes by adjayanto
russian - 20 changes by Lone_Wolf
croatian - 36 changes by
german - 6 changes by planetmaker
hungarian - 1 changes by alyr
italian - 15 changes by lorenzodv
korean - 1 changes by junho2813
romanian - 171 changes by tonny
spanish - 1 changes by Terkhen
catalan - 21 changes by arnau
croatian - 36 changes by
dutch - 6 changes by habell
finnish - 6 changes by jpx_
french - 6 changes by glx
hungarian - 10 changes by IPG
korean - 5 changes by junho2813
polish - 5 changes by silver_777
portuguese - 7 changes by JayCity
romanian - 168 changes by tonny
serbian - 8 changes by etran
spanish - 5 changes by Terkhen
vietnamese - 1 changes by nglekhoi
croatian - 36 changes by
dutch - 1 changes by habell
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
hungarian - 1 changes by alyr
korean - 5 changes by junho2813
portuguese - 5 changes by JayCity
romanian - 124 changes by tonny
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
vietnamese - 6 changes by nglekhoi
croatian - 36 changes by
dutch - 7 changes by habell
finnish - 1 changes by jpx_
korean - 47 changes by junho2813
norwegian_bokmal - 7 changes by Zhygometh
polish - 7 changes by xaxa
romanian - 13 changes by kkmic
basque - 4 changes by Thadah
croatian - 36 changes by
finnish - 7 changes by jpx_
hungarian - 7 changes by alyr
indonesian - 9 changes by prof
polish - 7 changes by silver_777
portuguese - 7 changes by JayCity
serbian - 7 changes by etran
spanish - 7 changes by Terkhen
croatian - 36 changes by
french - 8 changes by glx
german - 8 changes by planetmaker
greek - 3 changes by fumantsu
norwegian_nynorsk - 10 changes by 2rB
vietnamese - 2 changes by nglekhoi
croatian - 45 changes by UnderwaterHesus
dutch - 4 changes by habell
finnish - 42 changes by Tve4, jpx_
hungarian - 4 changes by IPG
italian - 11 changes by lorenzodv
norwegian_nynorsk - 2 changes by 2rB
polish - 4 changes by silver_777
serbian - 4 changes by etran
spanish - 4 changes by Terkhen
croatian - 36 changes by
dutch - 5 changes by habell
finnish - 4 changes by jpx_
french - 4 changes by glx
german - 8 changes by planetmaker
hebrew - 52 changes by dnd_man
hungarian - 6 changes by IPG
norwegian_bokmal - 8 changes by Zhygometh
polish - 4 changes by silver_777
portuguese - 4 changes by JayCity
serbian - 4 changes by etran
croatian - 36 changes by
danish - 3 changes by beruic
dutch - 1 changes by Yexo
french - 4 changes by glx
german - 1 changes by planetmaker
polish - 6 changes by mirqus, silver_777
spanish - 10 changes by Terkhen
welsh - 1 changes by welshdragon
-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
croatian - 37 changes by UnderwaterHesus
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 5 changes by dihedral
hungarian - 4 changes by IPG, alyr
norwegian_bokmal - 1 changes by Zhygometh
polish - 8 changes by xaxa
portuguese - 1 changes by JayCity
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
vietnamese - 3 changes by nglekhoi
basque - 23 changes by Thadah
croatian - 93 changes by UnderwaterHesus
german - 1 changes by planetmaker
greek - 1 changes by fumantsu
hungarian - 4 changes by IPG, Petert
norwegian_bokmal - 654 changes by Zhygometh
romanian - 2 changes by kkmic
spanish - 1 changes by Terkhen
catalan - 2 changes by arnau
traditional_chinese - 4 changes by josesun
croatian - 59 changes by UnderwaterHesus
french - 2 changes by glx
norwegian_bokmal - 34 changes by Zhygometh
serbian - 6 changes by etran
vietnamese - 3 changes by nglekhoi
dutch - 2 changes by habell
hebrew - 49 changes by dnd_man
indonesian - 35 changes by fanioz, prof
polish - 5 changes by amateja, silver_777
russian - 1 changes by Lone_Wolf
serbian - 3 changes by etran
finnish - 1 changes by jpx_
german - 7 changes by Roujin, planetmaker
hungarian - 1 changes by alyr
italian - 4 changes by lorenzodv
norwegian_bokmal - 33 changes by CyberKenny
portuguese - 2 changes by JayCity
russian - 2 changes by Lone_Wolf
spanish - 1 changes by Terkhen
vietnamese - 29 changes by nglekhoi
-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
traditional_chinese - 2 changes by josesun
german - 3 changes by planetmaker
italian - 1 changes by lorenzodv
portuguese - 10 changes by JayCity
romanian - 22 changes by kkmic
catalan - 3 changes by arnau
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 11 changes by planetmaker
hungarian - 2 changes by IPG
portuguese - 1 changes by JayCity
spanish - 3 changes by Terkhen
afrikaans - 35 changes by Maccie123
traditional_chinese - 1 changes by josesun
croatian - 221 changes by UnderwaterHesus
danish - 129 changes by embql
dutch - 7 changes by habell
finnish - 4 changes by Tve4
french - 1 changes by glx
german - 1 changes by planetmaker
hungarian - 1 changes by IPG
italian - 1 changes by lorenzodv
polish - 1 changes by silver_777
portuguese - 3 changes by JayCity
serbian - 3 changes by etran
spanish - 1 changes by Terkhen
finnish - 7 changes by jpx_
german - 2 changes by planetmaker
greek - 30 changes by
hungarian - 2 changes by alyr
indonesian - 4 changes by prof
portuguese - 5 changes by JayCity
russian - 19 changes by Lone_Wolf
spanish - 2 changes by Terkhen
catalan - 26 changes by arnau
traditional_chinese - 24 changes by josesun
finnish - 4 changes by jpx_
french - 2 changes by glx
greek - 30 changes by
italian - 6 changes by lorenzodv
polish - 8 changes by silver_777
portuguese - 4 changes by JayCity
spanish - 2 changes by Terkhen
croatian - 44 changes by UnderwaterHesus
french - 18 changes by glx
german - 4 changes by planetmaker
greek - 31 changes by fumantsu
hungarian - 18 changes by alyr
italian - 19 changes by lorenzodv
polish - 11 changes by silver_777
portuguese - 3 changes by JayCity
serbian - 4 changes by etran
spanish - 14 changes by Terkhen
swedish - 28 changes by Chrill
dutch - 20 changes by habell
finnish - 10 changes by jpx_
german - 20 changes by planetmaker
greek - 30 changes by
hungarian - 1 changes by alyr
italian - 19 changes by lorenzodv
portuguese - 18 changes by JayCity
serbian - 20 changes by etran
spanish - 10 changes by Terkhen
catalan - 3 changes by arnau
czech - 7 changes by SmatZ
dutch - 11 changes by habell
finnish - 19 changes by jpx_
french - 9 changes by glx
german - 9 changes by dihedral, planetmaker
greek - 46 changes by fumantsu
hungarian - 31 changes by Petert, alyr
polish - 16 changes by silver_777
portuguese - 9 changes by JayCity
romanian - 13 changes by kkmic
serbian - 9 changes by etran
spanish - 6 changes by Terkhen
traditional_chinese - 7 changes by josesun
german - 2 changes by Roujin
greek - 37 changes by fumantsu
indonesian - 4 changes by prof
italian - 2 changes by lorenzodv
korean - 76 changes by dlunch
norwegian_bokmal - 7 changes by thondal
norwegian_nynorsk - 33 changes by thondal
polish - 2 changes by silver_777
serbian - 2 changes by etran
finnish - 1 changes by jpx_
french - 2 changes by glx
german - 1 changes by planetmaker
hebrew - 17 changes by dnd_man
hungarian - 2 changes by alyr
italian - 1 changes by lorenzodv
spanish - 2 changes by Terkhen
traditional_chinese - 1 changes by josesun
french - 1 changes by glx
indonesian - 5 changes by prof
romanian - 11 changes by kkmic
russian - 2 changes by Lone_Wolf
finnish - 9 changes by jpx_
french - 9 changes by glx
german - 9 changes by Roujin
italian - 9 changes by lorenzodv
polish - 165 changes by silver_777
spanish - 9 changes by Terkhen
ukrainian - 9 changes by Madvin
We implemented these delete(void *, size_t) operator functions because MSVC warned that "no matching operator delete found; memory will not be freed if initialization throws an exception" for new(size_t, size_t).
This disables MSVC warning about this because we do not use exceptions in the (constructors that use the) overridden allocation functions, as such they will never be called; delete(void *) remains necessary though.
catalan - 1 changes by arnau
dutch - 1 changes by habell
finnish - 1 changes by jpx_
french - 1 changes by glx
greek - 4 changes by fumantsu
hungarian - 1 changes by Petert
italian - 1 changes by lorenzodv
polish - 42 changes by amateja, silver_777
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
arabic_egypt - 15 changes by kasakg
german - 1 changes by planetmaker
greek - 1 changes by fumantsu
hungarian - 1 changes by Petert
indonesian - 1 changes by prof
polish - 52 changes by silver_777
portuguese - 4 changes by SupSuper
finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
lithuanian - 86 changes by Devastator
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
catalan - 5 changes by arnau
traditional_chinese - 4 changes by josesun
dutch - 1 changes by habell
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 5 changes by fumantsu
-Fix: wrong widgets (e.g. finances and company) could be visually disabled, based on the state of the zoom in/out buttons. However, they were still clickable
-Codechange: make the main toolbar a nested window
traditional_chinese - 1 changes by josesun
german - 2 changes by planetmaker
greek - 125 changes by fumantsu
hungarian - 1 changes by Petert
spanish - 3 changes by Terkhen
dutch - 1 changes by habell
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 100 changes by fumantsu
indonesian - 2 changes by prof
italian - 2 changes by lorenzodv
romanian - 2 changes by kkmic
russian - 4 changes by Lone_Wolf
OTTD's traditional assert_compile() does not work inside templates for gcc compilers, static_assert() does though.
The new assert_tcompile() resolves into static_assert() if present, or into a runtime assert() else.
basque - 79 changes by Thadah
greek - 11 changes by fumantsu
norwegian_bokmal - 78 changes by Utvik
norwegian_nynorsk - 1 changes by Utvik
swedish - 233 changes by accatyyc
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
simplified_chinese - 1 changes by Gavin
dutch - 1 changes by habell
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
italian - 1 changes by lorenzodv
russian - 1 changes by Lone_Wolf
serbian - 48 changes by AtzaMan
vietnamese - 14 changes by nglekhoi
esperanto - 1 changes by raskolnik
finnish - 1 changes by jpx_
indonesian - 1 changes by prof
italian - 1 changes by lorenzodv
romanian - 1 changes by kkmic
russian - 1 changes by Lone_Wolf
slovak - 18 changes by JamesSVK
spanish - 1 changes by Terkhen
ukrainian - 1 changes by Madvin
traditional_chinese - 1 changes by josesun
esperanto - 25 changes by raskolnik
french - 1 changes by glx
german - 1 changes by dihedral
serbian - 1 changes by etran
vietnamese - 3 changes by nglekhoi
simplified_chinese - 6 changes by Gavin
finnish - 8 changes by jpx_
german - 2 changes by Roujin
romanian - 49 changes by kkmic
ukrainian - 51 changes by Madvin
vietnamese - 92 changes by nglekhoi
catalan - 8 changes by arnau
dutch - 5 changes by habell
english_US - 9 changes by agenthh
french - 5 changes by glx
indonesian - 5 changes by prof
italian - 5 changes by lorenzodv
russian - 1 changes by Lone_Wolf
serbian - 5 changes by etran
turkish - 6 changes by niw3
traditional_chinese - 107 changes by josesun
dutch - 12 changes by habell
french - 3 changes by glx
german - 1 changes by dihedral
hungarian - 6 changes by alyr
indonesian - 1 changes by prof
italian - 6 changes by lorenzodv
russian - 7 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 8 changes by Terkhen
czech - 4 changes by SmatZ
hebrew - 47 changes by dnd_man
italian - 1 changes by lorenzodv
russian - 3 changes by Lone_Wolf
vietnamese - 71 changes by nglekhoi
catalan - 2 changes by arnau
simplified_chinese - 1 changes by Gavin
english_US - 1 changes by agenthh
french - 1 changes by glx
greek - 17 changes by fumantsu
hebrew - 55 changes by dnd_man
indonesian - 1 changes by prof
russian - 26 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 2 changes by Terkhen
vietnamese - 138 changes by nglekhoi
catalan - 39 changes by arnau
english_US - 2 changes by agenthh
italian - 4 changes by lorenzodv
romanian - 5 changes by kkmic
russian - 3 changes by Lone_Wolf
ukrainian - 42 changes by Madvin
dutch - 47 changes by habell
english_US - 1 changes by agenthh
french - 4 changes by glx
german - 4 changes by Roujin, planetmaker
indonesian - 6 changes by prof
italian - 2 changes by lorenzodv
russian - 1 changes by Lone_Wolf
spanish - 13 changes by Terkhen
turkish - 3 changes by niw3
afrikaans - 36 changes by Maccie123
catalan - 2 changes by arnau
simplified_chinese - 1 changes by Gavin
english_US - 115 changes by agenthh
french - 2 changes by glx
german - 2 changes by planetmaker
hebrew - 77 changes by dnd_man
indonesian - 2 changes by prof
italian - 33 changes by lorenzodv
portuguese - 32 changes by SupSuper
russian - 6 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 11 changes by Terkhen
simplified_chinese - 1 changes by Gavin
french - 28 changes by glx
german - 16 changes by Roujin, dihedral
hebrew - 77 changes by dnd_man
italian - 3 changes by lorenzodv
russian - 29 changes by Lone_Wolf
serbian - 5 changes by etran
spanish - 39 changes by Terkhen
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
arabic_egypt - 7 changes by kasakg
catalan - 3 changes by arnau
traditional_chinese - 2 changes by josesun
french - 4 changes by glx
indonesian - 5 changes by prof
italian - 4 changes by lorenzodv
spanish - 4 changes by Terkhen
turkish - 2 changes by niw3
urdu - 4 changes by yasirniazkhan
catalan - 50 changes by arnau
estonian - 23 changes by KSiimson
lithuanian - 7 changes by mtxd
portuguese - 46 changes by SupSuper
russian - 2 changes by Lone_Wolf
german - 2 changes by Roujin
indonesian - 2 changes by prof
italian - 2 changes by lorenzodv
latvian - 46 changes by dzhins
serbian - 10 changes by etran
french - 22 changes by glx
german - 28 changes by Roujin
indonesian - 7 changes by fanioz
italian - 44 changes by lorenzodv
russian - 7 changes by MajestiC
italian - 44 changes by lorenzodv
lithuanian - 21 changes by mtxd
norwegian_bokmal - 6 changes by CyberKenny
russian - 2 changes by Lone_Wolf
serbian - 45 changes by etran
czech - 4 changes by SmatZ
english_US - 4 changes by agenthh
latvian - 54 changes by dzhins
serbian - 110 changes by etran
spanish - 1 changes by Terkhen
finnish - 1 changes by jpx_
german - 2 changes by planetmaker
greek - 49 changes by fumantsu
serbian - 62 changes by etran
welsh - 6 changes by welshdragon
to be consistent with overbuilding the front tile of tunnels/bridges and also to make it easier for AIs to
connect roadstations and roaddepots to the road in front of it
dutch - 13 changes by Bart
english_US - 5 changes by agenthh
latvian - 64 changes by dzhins
romanian - 2 changes by kkmic
thai - 85 changes by idkidnew
catalan - 1 changes by arnaullv
hungarian - 2 changes by IPG
indonesian - 1 changes by prof
serbian - 12 changes by etran
spanish - 1 changes by Terkhen
catalan - 1 changes by arnaullv
simplified_chinese - 6 changes by Gavin
dutch - 5 changes by Bart
finnish - 2 changes by jpx_
french - 3 changes by glx
hungarian - 16 changes by IPG
indonesian - 1 changes by prof
russian - 2 changes by Lone_Wolf
serbian - 87 changes by etran
spanish - 2 changes by Terkhen
turkish - 2 changes by niw3
bulgarian - 13 changes by Tvel
simplified_chinese - 1 changes by Gavin
german - 1 changes by planetmaker
indonesian - 2 changes by prof
polish - 3 changes by amateja
romanian - 32 changes by kkmic
spanish - 3 changes by Terkhen
turkish - 5 changes by niw3
urdu - 2 changes by yasirniazkhan
vietnamese - 29 changes by pinochioxy
bulgarian - 29 changes by Tvel
simplified_chinese - 2 changes by ww9980
traditional_chinese - 5 changes by Kwokfu
greek - 146 changes by fumantsu
indonesian - 10 changes by prof
polish - 11 changes by amateja
traditional_chinese - 5 changes by Kwokfu
croatian - 74 changes by Tifached
czech - 4 changes by SmatZ
german - 4 changes by planetmaker
greek - 75 changes by fumantsu
malay - 1 changes by rionix88
serbian - 30 changes by BlueEyedFiend
catalan - 62 changes by arnaullv
simplified_chinese - 1 changes by Gavin
danish - 4 changes by silentStatic
dutch - 248 changes by miloiw
french - 7 changes by glx
german - 4 changes by planetmaker
hungarian - 4 changes by alyr
indonesian - 8 changes by fanioz, prof
portuguese - 55 changes by SupSuper
russian - 8 changes by Rikkit
serbian - 4 changes by etran
spanish - 5 changes by Terkhen
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
simplified_chinese - 8 changes by Gavin
dutch - 50 changes by Rubidium, TrueBrain
finnish - 4 changes by jpx_
french - 47 changes by glx
frisian - 38 changes by huddekul
galician - 20 changes by Condex
german - 2 changes by Roujin
indonesian - 7 changes by fanioz
romanian - 9 changes by kkmic
russian - 51 changes by Lone_Wolf, MajestiC
spanish - 1 changes by Terkhen
dutch - 313 changes by TrueBrain, Yexo
english_US - 5 changes by agenthh
korean - 24 changes by telk5093
portuguese - 112 changes by SupSuper
serbian - 98 changes by etran
swedish - 20 changes by hgj
turkish - 50 changes by niw3
arabic_egypt - 28 changes by kasakg
simplified_chinese - 4 changes by Gavin
dutch - 12 changes by habell
english_US - 54 changes by agenthh
finnish - 9 changes by jpx_
french - 8 changes by glx
frisian - 65 changes by huddekul
russian - 9 changes by Lone_Wolf
serbian - 126 changes by etran
slovak - 9 changes by James
catalan - 35 changes by arnaullv
danish - 3 changes by silentStatic
english_US - 30 changes by agenthh
frisian - 133 changes by huddekul
german - 6 changes by Roujin
hungarian - 9 changes by alyr
indonesian - 8 changes by prof
italian - 3 changes by lorenzodv
norwegian_bokmal - 4 changes by CyberKenny
spanish - 3 changes by Terkhen
turkish - 14 changes by niw3
catalan - 3 changes by arnaullv
simplified_chinese - 7 changes by Gavin
danish - 31 changes by silentStatic
dutch - 6 changes by Yexo
frisian - 54 changes by huddekul
greek - 40 changes by fumantsu
hungarian - 1 changes by IPG
indonesian - 3 changes by prof
italian - 6 changes by lorenzodv
korean - 6 changes by telk5093
portuguese - 23 changes by SupSuper
serbian - 98 changes by BlueEyedFiend
spanish - 15 changes by Terkhen
turkish - 9 changes by niw3
urdu - 30 changes by yasirniazkhan
dutch - 5 changes by habell
french - 3 changes by glx
german - 4 changes by planetmaker
indonesian - 21 changes by prof
portuguese - 6 changes by SupSuper
simplified_chinese - 3 changes by Gavin
finnish - 5 changes by jpx_
german - 6 changes by Roujin
hungarian - 2 changes by IPG
italian - 7 changes by lorenzodv
catalan - 10 changes by arnaullv
dutch - 2 changes by Yexo
french - 4 changes by glx
german - 2 changes by planetmaker
russian - 3 changes by Lone_Wolf
spanish - 2 changes by Terkhen
danish - 14 changes by silentStatic
finnish - 1 changes by jpx_
greek - 1 changes by kinglee
malay - 26 changes by rionix88
persian - 2 changes by 100ra
brazilian_portuguese - 6 changes by Tucalipe
slovak - 37 changes by James
spanish - 2 changes by Terkhen
swedish - 4 changes by Chrill
greek - 303 changes by fumantsu
italian - 1 changes by lorenzodv
russian - 1 changes by Lone_Wolf
spanish - 25 changes by Terkhen
turkish - 1 changes by niw3
simplified_chinese - 5 changes by Gavin
dutch - 1 changes by webfreakz
german - 1 changes by Roujin
indonesian - 1 changes by prof
korean - 5 changes by darkttd
portuguese - 7 changes by carlosjor
russian - 1 changes by Lone_Wolf
spanish - 30 changes by Terkhen
all languages - update for latest commits which moved around lots of strings
dutch - 5 changes by Yexo
norwegian_bokmal - 1 changes by CyberKenny
romanian - 1 changes by kkmic
spanish - 1 changes by Terkhen
czech - 1 changes by SmatZ
dutch - 1 changes by Yexo
english_US - 6 changes by agenthh
french - 5 changes by glx
german - 1 changes by planetmaker
hungarian - 12 changes by IPG, alyr
indonesian - 5 changes by prof
italian - 4 changes by lorenzodv
norwegian_bokmal - 66 changes by CyberKenny
persian - 1 changes by 100ra
romanian - 4 changes by kkmic
russian - 3 changes by Lone_Wolf, Smoky555
spanish - 21 changes by Terkhen
swedish - 3 changes by Kindling
turkish - 19 changes by niw3
catalan - 1 changes by arnaullv
czech - 71 changes by SmatZ
dutch - 8 changes by Yexo
english_US - 5 changes by agenthh
esperanto - 3 changes by LaPingvino
finnish - 4 changes by jpx_
german - 4 changes by planetmaker
norwegian_bokmal - 136 changes by CyberKenny
persian - 127 changes by 100ra
romanian - 1 changes by kkmic
russian - 9 changes by Lone_Wolf, MajestiC
spanish - 5 changes by Terkhen
ukrainian - 1 changes by Madvin
simplified_chinese - 2 changes by Gavin
danish - 5 changes by Bjarni
dutch - 1 changes by habell
finnish - 17 changes by jpx_
hungarian - 1 changes by alyr
italian - 1 changes by lorenzodv
korean - 1 changes by darkttd
russian - 15 changes by Lone_Wolf
serbian - 90 changes by BlueEyedFiend
welsh - 24 changes by welshdragon
danish - 40 changes by silentStatic
french - 1 changes by glx
galician - 37 changes by Condex
german - 1 changes by planetmaker
russian - 17 changes by Lone_Wolf
serbian - 2 changes by BlueEyedFiend
simplified_chinese - 54 changes by Gavin
german - 4 changes by Araxiel
korean - 31 changes by telk5093
brazilian_portuguese - 2 changes by Tucalipe
russian - 26 changes by Lone_Wolf, Unknown
arabic_egypt - 46 changes by kasakg
simplified_chinese - 1 changes by Gavin
esperanto - 205 changes by tradukanto
german - 1 changes by planetmaker
greek - 4 changes by kinglee
korean - 201 changes by darkttd, telk5093
russian - 28 changes by Lone_Wolf
serbian - 89 changes by etran
galician - 229 changes by Condex
indonesian - 1 changes by prof
korean - 2 changes by darkttd
polish - 18 changes by mysteq
russian - 10 changes by Lone_Wolf
simplified_chinese - 29 changes by ww9980
galician - 108 changes by Condex
german - 2 changes by Roujin
indonesian - 3 changes by prof
korean - 5 changes by telk5093
romanian - 2 changes by kkmic
russian - 28 changes by Lone_Wolf
catalan - 33 changes by arnaullv
dutch - 2 changes by habell
french - 2 changes by belugas
galician - 18 changes by Condex
german - 8 changes by Roujin
hungarian - 11 changes by alyr
italian - 2 changes by lorenzodv
persian - 67 changes by Gajet9
russian - 48 changes by Lone_Wolf
spanish - 27 changes by Terkhen
swedish - 1 changes by Chrill
german - 2 changes by planetmaker
persian - 38 changes by Gajet9
romanian - 10 changes by kkmic
serbian - 93 changes by etran
slovak - 2 changes by James
vietnamese - 68 changes by sephiroth2m
dutch - 1 changes by Yexo
finnish - 32 changes by jpx_
german - 47 changes by Roujin, planetmaker
indonesian - 16 changes by fanioz
russian - 6 changes by Lone_Wolf
finnish - 82 changes by jpx_
german - 2 changes by planetmaker
korean - 144 changes by darkttd, telk5093
malay - 3 changes by Syed
russian - 28 changes by Lone_Wolf
german - 7 changes by planetmaker
hebrew - 2 changes by yitzc
indonesian - 28 changes by fanioz
korean - 1 changes by darkttd
brazilian_portuguese - 85 changes by Tucalipe
turkish - 23 changes by niw3
afrikaans - 23 changes by burgerd
dutch - 8 changes by Yexo
french - 8 changes by glx
german - 29 changes by dihedral, planetmaker
indonesian - 14 changes by fanioz
italian - 43 changes by lorenzodv
malay - 55 changes by Syed
catalan - 1 changes by arnaullv
traditional_chinese - 7 changes by elleryq
danish - 3 changes by silentStatic
dutch - 4 changes by Excel20
estonian - 34 changes by kristjans
german - 7 changes by dihedral
greek - 24 changes by Gonik
malay - 30 changes by Syed
romanian - 68 changes by kneekoo
japanese - 6 fixed by nex259 (6)
norwegian_bokmal - 8 fixed by jankmi (8)
portuguese - 9 fixed by SnowFlake (9)
serbian - 111 fixed by etran (111)
spanish - 1 fixed by erregerre (1)
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
dutch - 1 fixed by Excel20 (1)
german - 1 fixed by planetmaker (1)
italian - 1 fixed by lorenzodv (1)
russian - 5 fixed, 13 changed by Lone Wolf (18)
slovenian - 1 fixed by Necrolyte (1)
Note: This readds support for centering strings with SETX, however the text part of the string will not be in the exact center, as the SETX offsets that.
Note: All means of aligning vehicle names behind wide sprites (SETX or lots of spaces) in the buy menu will cause the vehicle names to be misaligned in other places, like the new vehicle news message, exclusive use of vehicle message, detailed vehicle information or autoreplace.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
arabic_egypt - 2 fixed by khaloofah (2)
danish - 2 fixed by ThomasA (2)
english_US - 2 fixed by WhiteRabbit (2)
indonesian - 2 fixed, 8 changed by anansboga (10)
romanian - 1 changed by CrystyB (1)
serbian - 100 fixed by etran (100)
-Change: increase the spritegroup pool's maximum size to something more than the number of real sprites that OpenTTD can handle; for example ECS has about 30 spritegroups per real sprite. With the 'old' limit that would mean 'only' about 4000 real sprites worth of spritegroups could be loaded.
brazilian_portuguese - 2 fixed by tucalipe (2)
estonian - 2 fixed by kristjans (2)
french - 2 fixed by glx (2)
indonesian - 20 fixed by rindu (20)
romanian - 4 fixed by CrystyB (2), kkmic (2)
serbian - 229 fixed by etran (229)
spanish - 2 fixed by eusebio (2)
arabic_egypt - 1 fixed by khaloofah (1)
english_US - 24 fixed by WhiteRabbit (24)
esperanto - 6 fixed by maristo (6)
german - 1 changed by planetmaker (1)
welsh - 9 fixed by welshdragon (9)
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
estonian - 6 changed by kristjans (6)
french - 10 fixed by glx (10)
polish - 17 fixed by xaxa (17)
simplified_chinese - 25 fixed, 6 changed by ww9980 (31)
arabic_egypt - 35 fixed by khaloofah (35)
catalan - 10 fixed by arnaullv (10)
estonian - 10 fixed, 26 changed by kristjans (36)
german - 10 fixed by planetmaker (10)
italian - 10 fixed by lorenzodv (10)
catalan - 15 fixed by arnaullv (15)
czech - 2 changed by Hadez (2)
estonian - 28 changed by kristjans (28)
german - 2 changed by planetmaker (2)
luxembourgish - 32 fixed by Gubius (32)
estonian - 13 fixed, 29 changed by kristjans (42)
french - 15 fixed by glx (15)
german - 14 fixed, 52 changed by planetmaker (66)
hungarian - 14 fixed by alyr (14)
italian - 13 fixed by lorenzodv (13)
Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
arabic_egypt - 2 fixed by khaloofah (2)
catalan - 1 fixed, 4 changed by arnaullv (5)
dutch - 1 fixed by Excel20 (1)
english_US - 1 fixed by WhiteRabbit (1)
estonian - 46 fixed, 1 changed by kristjans (47)
french - 2 fixed by glx (2)
german - 1 fixed by planetmaker (1)
hungarian - 2 fixed by IPG (2)
italian - 2 fixed by lorenzodv (2)
serbian - 62 fixed by etran (62)
bulgarian - 13 fixed by Ar4i (13)
korean - 2 changed by dlunch (2)
latvian - 2 fixed by silentKnight (2)
luxembourgish - 14 fixed by Gubius (14)
polish - 22 fixed by xaxa (22)
english_US - 3 fixed by WhiteRabbit (3)
german - 2 changed by planetmaker (2)
japanese - 43 fixed, 2 changed by nex259 (45)
portuguese - 1 fixed by SnowFlake (1)
romanian - 1 fixed by stykat (1)
arabic_egypt - 4 fixed, 1 changed by khaloofah (5)
brazilian_portuguese - 5 fixed by tucalipe (5)
esperanto - 9 fixed by maristo (9)
polish - 7 fixed by Simek (7)
slovak - 3 fixed by James (3)
swedish - 6 fixed by Wiggelicous (6)
croatian - 10 fixed by tifached (10)
indonesian - 4 fixed by adjayanto (4)
japanese - 60 fixed by ickoonite (60)
latvian - 5 fixed by silentKnight (5)
russian - 4 fixed by Smoky555 (4)
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Creation of bundles
#
@@ -22,12 +29,16 @@ endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
STRGEN= !!STRGEN!!
ENDIAN_CHECK= !!ENDIAN_CHECK!!
SRC_DIR= !!SRC_DIR!!
LANG_DIR= !!LANG_DIR!!
BIN_DIR= !!BIN_DIR!!
LANGS_SRC=$(shell ls $(LANG_DIR)/*.txt)
LANGS=$(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD= !!CXX_BUILD!!
CFLAGS_BUILD= !!CFLAGS_BUILD!!
LDFLAGS_BUILD= !!LDFLAGS_BUILD!!
STRGEN_FLAGS= !!STRGEN_FLAGS!!
STAGE= !!STAGE!!
LANG_SUPPRESS= !!LANG_SUPPRESS!!
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
ifeq($(LANG_SUPPRESS),yes)
LANG_ERRORS= >/dev/null 2>&1
endif
# Make sure endian_host.h is reasable as if it was in the src/ dir
# Make sure endian_host.h is reachable as if it was in the src/ dir
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
@@ -13,14 +20,14 @@ else
Q= @
endif
AWK="awk"
ROOT_DIR:=$(shell pwd)
BIN_DIR="$(ROOT_DIR)/bin"
SRC_DIR="$(ROOT_DIR)/src"
BUNDLE_DIR="$(ROOT_DIR)/bundle"
AWK="awk"
ROOT_DIR:=$(shell pwd)
BIN_DIR="$(ROOT_DIR)/bin"
SRC_DIR="$(ROOT_DIR)/src"
BUNDLE_DIR="$(ROOT_DIR)/bundle"
BUNDLES_DIR="$(ROOT_DIR)/bundles"
TTD= openttd.exe
TARGET:=$(shell echo$(PLATFORM)| sed "s@win64@x64@;s@win32@Win32@")
TTD= openttd.exe
TARGET:=$(shell echo$(PLATFORM)| sed "s@win64@x64@;s@win32@Win32@")
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatability in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- Feature: Do not delete the rough/rocky status of a tile when it is covered by snow, this allows rocky tiles under snow if you have a variable snowline (r18719)
- Feature: [NewGRF] Add support for custom station foundation graphics (r18708)
- Feature: Allow virtually paying a percentage of the leg profit in feeder chains. This to give the user a better chance to get a feeder system without 'losses' (r18703)
- Feature: Configurable slope steepness for trains from 0% to 10%, default is 3% as before [FS#3459] (r18674)
- Feature: Allow contour-map to be shown with coloured industries in smallmap [FS#567] (r18665)
- Add [NoAI]: AIEngine::IsBuildable to check if you can build a certain engine (r18687)
- Change: [NoAI] Merge buoy and waypoint functions (r18725)
- Change: [NoAI] AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you cannot build it anymore (r18687)
- Change: Update Squirrel from 2.2.3 to 2.2.4 (r18639)
- Fix: New viewports did not center on the correct position [FS#3414] (r18730)
- Fix: The lock in the company window was only drawn for your own company [FS#3427] (r18729)
- Fix: Some invalid gender/plural indices in strings, which could eventually cause crashes [FS#3480] (r18727)
- Fix: With non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo) [FS#3463] (r18726)
- Fix: Refitting a non-refittable vehicle to it's default cargotype failed, causing problems for AIs [FS#3475] (r18724)
- Fix: The join station window did not account for scrolling, so if you did scroll the station was not joined with the selected station [FS#3476] (r18713)
- Fix: The wrong town is mentioned in the error when trying to make one way roads of town owned roads [FS#3478] (r18710)
- Fix: Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations did not check it. Initial startup and window resize could therefore lead to crash [FS#3464] (r18709)
- Fix: Enable DrawGroundSpriteAt() to deal with foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences [FS#3467] (r18702)
- Fix: When deleting an industry on water (oil rigs) the tiles on water were not marked dirty (r18700)
- Fix: [NewGRF] GRF parameters were not properly initialised to zero, and not always checked for valid range (r18699)
- Fix: Crash when scrolling to an item removed by filtering in the 'add NewGRF window' [FS#3471] (r18697)
- Fix: [NoAI] AITile::IsCoastTile returned false for coast tiles with trees on them [FS#3404] (r18696)
- Fix: After a company went bankrupt it was impossible to build a new waypoint close to a deleted one until the grey sign was gone (r18692)
- Fix: Some keys that open windows that want to be located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens [FS#3469] (r18690)
- Fix: In some cases _sl.chs is used when not initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table [FS#3470] (r18686)
- Fix: [NewGRF] Tile area of waypoints was not correctly given to NewGRFs in case of multi tile waypoints (r18679)
- Fix: [NewGRF] If an action B did not have a 'data' string but would print it OpenTTD would segfault [FS#3452] (r18671)
- Fix: Update all tiles when snowline height changes in larger steps than one tile [FS#3455] (r18670)
- Fix: [NoAI] crash when trying to get the order destination of a 'nearest depot' order [FS#3454] (r18667)
- Fix: Aircraft on the metropolitan airport took a long route to the closest loading pad [FS#3169] (r18661)
- Fix: [NewGRF] Wrong strings drawn for cargo subtype in vehicle details [FS#3443] (r18658)
- Fix: When trying to attach a wagon to an existing free wagon chain, do not attach it to itself [FS#3442] (r18653)
- Fix: [NoAI] When AI tried to create NO_UNLOAD order, GOTO_NEAREST_DEPOT order was created instead [FS#3438] (r18651)
- Fix: [YAPP] Treat the backside of an one-way path signals as a safe waiting point [FS#3430] (r18648)
- Fix: [YAPP] A train inside a station was not always found when checking for trains on a reserved path (r18647)
- Fix: [YAPP] Do not extend the reserved path through a newly built path signal directly in front of a stopped or loading train. Also restore the reserved path in more cases after removing a signal [FS#3418] (r18646)
- Fix: Company league window was too narrow [FS#3434] (r18644)
- Fix: Rotation could not be changed for heightmaps [FS#3436] (r18643)
- Fix: When a company goes bankrupt and has vehicles on a drive through road stop that is not theirs, the 'filled' cache of the road stops would get corrupted [FS#3432] (r18642)
- Fix: Downloading music sets would fail (r18638)
- Fix: Crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame [FS#3421] (r18634)
- Fix: When making a screenshot the name of the previous screenshot went missing in the 'successful screenshot' message and the console command would be shown twice [FS#3419] (r18631, r18630)
- Fix: (un)loading counter being reset while loading a train and changing the (path) signal setup around the station [FS#3422] (r18628)
- Fix: {CARGO} takes 2 parameters, not 1. This made {N:XYZ} commands after CARGO mess up their indices and that then triggered an assertion [FS#3425] (r18626)
- Feature: Add the possibility to not make new tree tiles in-game (r18522)
- Feature: Moving of AIs in the AI configuration window [FS#3359] (r18516)
- Feature: Make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties (r18481)
- Feature: [strgen] Allow G and P to 'select' substrings of STRINGn for getting their gender (r18444)
- Feature: Make penalty for road stop occupancy user configurable (r18404)
- Feature: Fully scalable, by font size and content, GUI and improved right-to-left language support [FS#1905] (r15800-r18350)
- Feature: Set the start time of a timetable (r18294)
- Feature: Show the expected arrival/departure dates in the timetable window (r18285)
- Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns (r18283)
- Feature: Founding towns in-game (r18281)
- Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself (r18268)
- Feature: Non-automatic screenshot name can be entered in console (r17938)
- Feature: Make it possible to disable background saving, only via the config file/in game console though [FS#2633] (r17893)
- Feature: Automatically select the railtype with the most engines for the autoreplace window/try to avoid showing an empty autoreplace list [FS#1760] (r17892)
- Feature: Show maximum tractive effort in the 'exclusive test'/'early offer'/'engine preview' window [FS#1619] (r17891)
- Feature: Double clicking on a NewGRF opens the parameters window (r17890)
- Feature: Double click on a item in the refit list refits without the need to click on the refit button (r17889)
- Feature: [NewGRF] Textstack support for CB 37 [FS#1862] (r17802)
- Feature: [OSX] Implement automatic fallback font selection for OSX (r17794)
- Feature: Translatable base sound/graphics set descriptions (r17790)
- Feature: Show the nickname of the person you are PMing [FS#3116] (r17741)
- Feature: [OSX] Add a MIDI driver using Cocoa/CoreAudio [FS#3223] (r17710)
- Feature: [OSX] Implement clipboard support for OS X [FS#2053] (r17708)
- Feature: Possibility to choose (randomise or enter custom) town name before its creation (r17612)
- Feature: [NewGRF] Callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C (r17558)
- Feature: [NewGRF] Implement callback 145 (custom station rating) (r17547)
- Feature: Filtering in Add-NewGRF dialog (r17541)
- Feature: Add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off' [FS#2339] (r17488)
- Feature: Reconnect console command (r17466)
- Feature: Allow building rail stations over existing rail without signals but will upgrade normal rail to electrified rail if necessary (r17460)
- Feature: Crash logger for all Unixy OSes in a similar way as the Windows crash logger (r17453)
- Feature: Open the 'Rename group' dialog after creating new group (r17281)
- Feature: [NoAI] Older API compatability wrappers, so one can get the 0.7 API in later versions while keeping the real API clean (r17214)
- Feature: The Windows installer can now optionnaly download OpenGFX and OpenSFX (r17191)
- Feature: Sort vehicle lists on (timetable) delay [FS#2945] (r17182)
- Feature: Localised decimal separator (r17157)
- Feature: Improved the sample rate conversion a bit (r17146)
- Feature: Sound replacement sets, like graphics replacement sets (r17139)
- Feature: Multi tile waypoints (r17002, r17000, r16993)
- Feature: [NewGRF] Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables (r16867)
- Feature: Highlight whole articulated vehicles in traindepot instead of only the first part (r16818)
- Feature: Ability to enter server and company password via command line when joining a server [FS#570] (r16555)
- Feature: Give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land [FS#2635] (r16147)
- Feature: Configurable digit group separator per language with user override (r16129)
- Feature: Make the first 4 rail building tools behave more like autorail (r16095)
- Feature: Allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating [FS#597] (r16045)
- Feature: Allow filtering of vehicle purchase lists by cargo [FS#1941] (r16042)
- Feature: Allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station (r16037)
- Feature: Listen on multiple IPs/sockets and register all IPs to the master server (r16014, r15975, r15973, r15971)
- Feature: Full IPv6 support (r16000)
- Feature: Allow train vehicles to be shorten to 1/8 length, even if not at the end of the train (r15793)
- Add: [NoAI] AIOrder::AIOF_GOTO_NEAREST_DEPOT for goto nearest depot orders (r18518)
- Add: [NoAI] Enable the squirrel standard math library (r17498)
- Add: [NoAI] A vehicle list for all vehicle that are ordered to a specific depot (r17486)
- Change: Forbid industries to clear sea/river when leveling land (r18554)
- Change: Make it visible when you are to pass the next signal on danger and possible to cancel it (r18515)
- Change: Move the 'check online content' button from the AI list window to the AI configuration window. This makes it consistent with the NewGRF windows [FS#3340] (r18507)
- Change: Use zł instead of zl for the Polish Zloty [FS#565] (r18434)
- Change: Show different texts in town GUI when the town does not need food the whole year to grow (r18433)
- Change: Make road vehicles behave more like trains 'around' stations and use pathfinder penalties to determine to which 'part' to go (r18382)
- Change: Do not split up articulated vehicles in the train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too [FS#2923] (r18344)
- Change: Make pause on join pause during the whole joining (including download) phase [FS#3287] (r18054)
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Change: Several improvements to the performance of CargoPackets/CargoLists; time spent in those functions reduces by 55-85% (r17840, r17836, r17818, r17814, r17812, r17801, r17736, r17735, r17733, r17731, r17730)
- Change: [SDL] make 'update the video card'-process asynchronious. Improvements of 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs (r17776)
- Change: [NoAI] Make AIEngine:CanRefitCargo() not report refittability to Mail by default for aircraft. It is not necessarily true, and the special case of carrying both passenger&mail is better handled by AIs themself than by the API (r17719)
- Change: [OSX] Do not use deprecated methods/undocumented functions [FS#1411] (r17712, r17711)
- Change: Make SDL's video driver more likely to be loaded than Allegro's video driver; SDL seems to perform better (r17583)
- Change: Do not assume that there is always 'another' industry tile after two '0x18' industry tiles (r17521)
- Change: Make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations [FS2459] (r17485)
- Change: When removing a station or waypoint keep the rail unless Ctrl is pressed. This makes the behaviour consistent between the two (r17471)
- Change: Show the client id in join messages at the server (r17467)
- Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart (r17433)
- Change: Make a distinction between missing and corrupted data files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files (r17241)
- Change: Update MiniLZO to 2.0.3 (r17215)
- Change: Update Squirrel to 2.2.3 (r17195)
- Change: Remove UNICODE notice in windows installer (r17186)
- Change: Apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source [FS#265,FS#2094,FS#2589] (r17113)
- Change: Subsidies are not bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost [FS#1134] (r17113)
- Change: [NoAI] Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation (r17011)
- Fix: Conditional orders were seen as 'valid' and as such aircraft with only conditional orders did not crash (r18615)
- Fix: Pressing default for the starting year/snow line height edit boxes of the world generation windows did not work [FS#3398] (r18586)
- Fix: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed [FS#3198] (r18573)
- Fix: [NewGRF] House property 15 did not work [FS#2613] (r18567)
- Fix: Do not try to overtake a vehicle in a road station as overtaking in a station is not allowed [FS#3390] (r18561)
- Fix: Make aircraft behave the same on autoreplace/autorenew as other vehicle types (r18553)
- Fix: First do the time-since-last-service check and only then determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout. Also check some minimal requirements (engine availability, refittability) and a heuristic for the needed money when sending vehicles for autoreplace [FS#1762] (r18551, r18549)
- Fix: Do not account for path reservation costs when entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks [FS#2722] (r18535)
- Fix: [NewGRF] An industry NewGRF that defined a too small size for action0 prop 0A could cause a crash (r18527)
- Fix: Allegro does not like to work with extmidi, so warn the user about that [FS#3272] (r18520)
- Fix: When you pass a signal at danger, in a PBS controlled area, do not try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually [FS#2891] (r18515)
- Fix: No error message was created for the first fatal NewGRF error [FS#3368] (r18506)
- Fix: Improve airport movement on several airports [FS#3169] (r18505)
- Fix: Autoreplace and autorenew always reset their cargo sub type to 0. Now find a sub cargo type with the exact same name and use that, otherwise fallback to 0. So cargo sub types can be maintained via autoreplace *if* the new vehicle supports the same cargo sub type [FS#3159] (r18499)
- Fix: Cloning of vehicles could create vehicles with invalid cargo sub types for the build year of the vehicle. Fall back to another cargo sub type with the exact same name, otherwise fallback to cargo sub type 0 [FS#2616] (r18498)
- Fix: [NewGRF] Direction is accounted for long before motion counter is updated (r18479)
- Fix: Moving vehicles around/selling vehicle in the train depot could create states that are not allowed by the NewGRF attach callback [FS#3146] (r18472, r18470)
- Fix: Unselect an AI in the AI Settings window when it falls out of the range of active AIs [FS#3357] (r18436)
- Fix: Road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty [FS#1944] (r18404)
- Fix: Long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it [FS#1495] (r18404)
- Fix: The tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used [FS#3343] (r18398)
- Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable (r18276)
- Fix: Use free type ascender/descender metrics to position font offset correctly (r18096)
- Fix: Make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state does not change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are (r18052)
- Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles (r17898)
- Fix: [NewGRF] CB15 and CB36 (capacity) were not always called when they should [FS#3255] (r17897)
- Fix: Invalidate cache of vehicle vars 40-43 after testruns of certain commands, that change them temporarily (r17894)
- Fix: [OSX] The splash image was not displayed if the Quartz video driver was used (r17793)
- Fix: Do not let aircraft drive a while over the grass when landing at high altitude airports [FS#3259] (r17762
- Fix: Make the -c <config file> location relative to the current directory instead of the directory of the binary [FS#3247] (r17686)
- Fix: Some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away [FS#3242] (r17657)
- Fix: Some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor [FS#3219] (r17644)
- Fix: Do not accept cargo produced in the same industry; generalise and improve the check used only for valuables (r17437)
- Fix: Pay only for cargo actually delivered, not for all cargo unloaded at station; can differ with 'stockpiling' industries (r17436)
- Fix: Improve movement of aircraft; do not make turns bigger then 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
- Fix: Crash in order GUI when changing some orders with both the mouse and keyboard at the exact same time [FS#2859] (r17384)
- Fix: Trains would not show smoke if the load/unload counter was not 0, though there does not seem to be a reason to check that variable anyhow anymore [FS#3162] (r17352)
- Fix: One was not offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too [FS#2769] (r17345)
- Fix: Minor improvements of the airport state machines (r17338, r17337, r17334)
- Fix: Road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first [FS#3057] (r17333)
- Fix: Mention of Ctrl modifier was missing from some tooltips [FS#3120] (r17300, r17297)
- Fix: Keep vehicle news and viewports following vehicles, when autoreplacing/renewing them [FS#3048] (r17147)
- Fix: Inconsistency between signs of stations and waypoints [FS#3081] (r17040)
- Fix: NewGRF stations would be triggering assertions for waypoints all over the place when using the more advanced station types [FS#2996] (r16909)
- Fix: Skipping a 'nearest depot order' because none could be found could cause multiple orders to get skipped [FS#2925] (r16457)
- Fix: Makedepend cannot handle the amount of files we have and it also miss some dependencies. So use our custom implementation of makedepend (r16307)
- Fix: Autopause and manual pausing conflict with eachother, new game + pause on new game + autopause make the game not unpause on the first join [FS#2864] (r16242)
- Remove: [NoAI] AIVehicle::SkipToVehicleOrder as it was a duplicate of AIOrder.SkipToOrder (r18504)
- Remove: OPF for RVs and NTP for trains; both the oldest path finders (r18362)
- Remove: Support for gcc2. It has not been able to compile OTTD for months. All attempts to do another workaround failed (r16492)
- Add: Some missing latin-ish characters from the OpenGFX set (r18431)
- Change: Recolour the bubble generator just like any other industry [FS#3349] (r18409)
- Fix: Read after free in case no network connection could be made with the content server (r18493)
- Fix: [NewGRF] Initialisation of cargo payment was broken for NewGRF cargos [FS#3344] (r18475)
- Fix: [NoAI] AIOrder::SkipToOrder did not properly resolve ORDER_CURRENT (r18471)
- Fix: When moving a wagon and only the last part of a dual headed engine you could split the dual headed engine over two vehicles. This could be used to crash servers [CVE-2009-4007] (r18462)
- Fix: [Windows] Forgot to load the symbol from SDL.dll (r18439)
- Fix: Do not run the 'jam protection' for vehicles in a depot [FS#3360] (r18428)
- Fix: [Windows] the help window would be too large in some cases [FS#3327] (r18424)
- Fix: Under some circumstances a pointer could be left untouched and then freed. Make sure this does not happen by ensuring it starts out as NULL instead of 'garbage' [FS#3298] (r18418)
- Fix: On slopes the original and better road layouts did not check their minimum distance requirements [FS#3332] (r18415)
- Fix: Aqueducts were not influenced by the 'long bridges' setting [FS#3338] (r18407)
- Fix: Drive through road stops did not get flooded (r18401)
- Fix: [YAPP] Trains on bridges were not found, when searching for the origin of a reservation [FS#3345] (r18392)
- Fix: (Invalid) GRFs could trigger invalid reads (r18391)
- Fix: One could not share orders between buses carrying different cargos (r18380)
- Fix: Off-by-one in the preconfigured music lists [FS#3339] (r18369)
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes) (r17663)
- Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049)
- Fix: GCC 4.5 compiling (r18045)
- Fix: AIs failed to load their data from savegames by crashing them when they tried [FS#3290] (r18038)
- Fix: Screen jumped a bit for at least SDL and Allegro when right-click-dragging (r18030)
- Fix: [NewGRF] Improve parsing of RIFF data. Skip unknown chunks and check chunk sizes (r17999)
- Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
- Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
- Fix: Close BMP file when making screenshot fails (r17941)
- Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
- Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
- Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
- Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
- Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
- Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
- Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
- Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
- Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
- Update: Documentation about bug reporting and known bugs (r17554)
- Fix: When a command did not fail in test run and failed in execution run, error message was not set. Affects only few commands (r17607)
- Fix: [NewGRF] Crash when defining the same tile in a tile layout twice [FS#3218] (r17605)
- Fix: Vehicle image was not always updated when needed (r17594)
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
- Fix: [NewGRF] Memory leak when viewing the NewGRF settings of a server (r17563)
- Fix: [NewGRF] The NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data [FS#2972] (r17562)
- Fix: [NewGRF] Close the 'Add NewGRF' window when you close the 'NewGRF Settings' window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
- Fix: Vehicles waiting for their time table did not load anymore after their initial load was completed [FS#3201] (r17551)
- Fix: Aircraft were given an unfair advantage in station rating calculations (r17550)
- Fix: [NewGRF] Sign extending of profit calculation did not work (r17546)
- Fix: [NoAI] AIs had 'infinite' time when running code from the global scope [FS#3202] (r17545)
- Fix: [NoAI] Crash when doing commands in the 'global' scope [FS#3202] (r17544)
- Change: [NoAI] AITown::GetLastMonthProduction now returns the same value as AITown::GetMaxProduction (r17293)
- Change: Mention the MD5 checksum of the original NewGRF in the 'saveload failed horribly'-error message and make it more clear that the filename is of the current NewGRF [FS#3139] (r17267)
- Change: Make overbuilding the front tile of a road station/depot with road consistent with overbuilding the front tile of tunnels/bridges [FS#2802] (r17239)
- Change: Improve error output on missing or corrupt files (r17238)
- Change: [Unix] Only use colorized error output on interactive terminals (r17227)
- Change: [NoAI] Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
- Change: [NoAI] When the API requests a string as parameter allow every squirrel type and convert to a string [FS#3101] (r17221)
- Change: Make strgen warn if the translation uses STRINGn or RAW_STRING instead of STRING (r17137, r17129)
- Change: [NoAI] Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants (r17043)
- Change: Add notion of Ctrl+Click in the tooltip for Loan borrow/repay buttons [FS#3066] (r16979)
- Change: [MSVC] Make all language files depend on english.txt (r16975)
- Change: There is no point in not randomising engine introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine (r16929)
- Fix: [Squirrel] In some cases the call stack would not be cleaned up properly during crash handling. Occasionally this causes asserts to be triggered or crashes [FS#3189] (r17515)
- Fix: When loading GRFConfigs from ini file, validate them wrt. duplicate GRF IDs [FS#3197] (r17510)
- Fix: When building a part fails during cloning, sell what was already cloned instead of leaving it 'for free'. Also make cloning multiheaded trains possible with with 'max - 1' vehicles existing [FS#3196] (r17509)
- Fix: [NoAI] The wrong value was restored to SetAllowDoCommand possible resulting in an AI that was not allowed to do any actions (r17500)
- Fix: Road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable [FS#3188] (r17491)
- Fix: When building roads is not allowed for town, then do not build the initial piece either [FS#3173] (r17444)
- Fix: Destruction of depots did not remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes [FS#3180] (r17442)
- Fix: Economy recession would never end when economy is set to Steady while in recession (r17426)
- Fix: The index of orders loaded from old savegames was owerwritten with an unitialized value (r17419)
- Fix: Incomplete check on validity of industry type when building industries (r17413)
- Fix: [Squirrel] Guard against Squirrel stack overflows (r17403)
- Fix: [NoAI] During every save a few slots on the Squirrel stack were leaked (r17402)
- Fix: [NoAI] Several AITile::* functions did not check whether their parameters were valid (r17378)
- Fix: Memory leak when trying to bankrupt the local company, other minor improvements of bankruptcy (r17342, r17341, r17340)
- Fix: Not all non-ASCII characters were entered with escapes in the About window (r17309)
- Fix: [NoAI] AIRail::RemoveRailTrack returned ERR_PRECONDITION_ERROR for road/rail-crossings (r17307)
- Fix: [NoAI] Reloading an AI started a new AI in the first available company slot causing other AIs to be started [FS#3153] (r17298)
- Fix: [NoAI] AITown::GetLastMonthTransported did not work as documented at all, make it return what AITown::GetLastMonthProduction did (r17293)
- Fix: Crash after upgrading base graphics set when opening the game options menu and you were using the upgraded set [FS#3147] (r17291)
- Fix: [Squirrel] Stack was not always cleared properly with tail recursion (r17284)
- Fix: [Squirrel] Calling a function that has default parameters with not enough parameters can cause a crash (r17273)
- Fix: Other tunnel end not shown if building rail tunnels and the first railtype is not available yet [FS#3141] (r17251)
- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231)
- Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230)
- Fix: Remove the (deprecated since 2006) Encoding entry from the openttd.desktop file (r17226)
- Fix: With time tables vehicles would stay in the 'loading' state after they have finished loading [FS#3129, FS#3130] (r17222)
- Fix: Do not ignore white space changes (e.g. alignment fixes) in the exporter (r17220)
- Fix: [NoAI] IsRoadTypeAvailable(GetCurrentRoadType()) was not a precondition for several AIRoad::* functions (r17203)
- Fix: [NoAI] Do not say you are building a depot when you are actually building a station (API docs typo) (r17201)
- Fix: Accept monthly production values in the scenario editor [FS#2406] (r17198)
- Fix: [Squirrel] FPE when an AI tried to do '% 0' (r17195)
- Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193)
- Fix: Do not return exit value of rm, but of the actual configure run (r17163)
- Fix: A stuck train could free the reservation of another train if it was reversed or did crash (r17152)
- Fix: A train entering a PBS section through a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section [FS#3104] (r17151)
- Fix: Update vehicle position cache when the vehicle sprite changes [FS#3060] (r17121)
- Fix: Mark industry tiles dirty when trigger are triggered (r17118)
- Fix: Squirrel_export.sh failed for some locales (r17109)
- Fix: Make restart command work again and make the help show how it works and how it does not work [FS#3092] (r17097)
- Fix: News message about ordered refits failing was not very clear [FS#3091] (r17096)
- Fix: Crash when renaming some stations [FS#3082] (r17078)
- Fix: RPM spec file failed for CentOS; apparantly their rpmbuild is pickier or so [FS#3024] (r17077)
- Fix: [NewGRF] Mark house tiles dirty when triggers were triggered (r17047)
- Fix: [NewGRF] Trigger house trigger 02 only for the north tile [FS#3085] (r17046)
- Fix: Graphical glitch with graph key [FS#3083] (r17041)
- Fix: '[bd]ash'-ism in configure [FS#3076] (r17026)
- Fix: Infinite recursion in content dependency checking [FS#3075] (r17015)
- Fix: Concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed [FS#3074] (r17013)
- Fix: [NoAI] Documentation of AITile::LevelTiles was wrong (r17049)
- Fix: [NoAI] AIBridge::GetPrice returned incorrect values (r16986)
- Fix: Make it so that failing to generate many random towns in scenario editor returns a failing message [FS#3059] (r16977)
- Fix: The last manually added server would not be saved [FS#3062] (r16981)
- Fix: Vehicles would wait "very long" when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
- Fix: Vehicles would wait 'very long' when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
0.7.2-RC2 (2009-07-21)
@@ -24,7 +368,7 @@
- Fix: Do not use the same error message for turning around road vehicles and flipping parts of trains in the depot [FS#3019] (r16772)
- Fix: The win32 and win64 binary packages would not get their readme converted to DOS line endings (r16769)
- Fix: [NoAI] AITile::GetCargoProduction/Acceptance did not accept a radius of 0 anymore (r16767)
- Fix: In the refit window the "Select cargo type to carry" line always showed the ship refit tooltip [FS#3018] (r16757)
- Fix: In the refit window the 'Select cargo type to carry' line always showed the ship refit tooltip [FS#3018] (r16757)
- Fix: When loading a savegame Engine::grffile might be left NULL in certain cases (dynamic_engines enabled, articulated vehicle with only wagon-override action3s) (r16737)
- Fix: Show Close instead of Cancel when there is nothing to canel in the content downloading window [FS#2991] (r16732)
- Fix: [NoAI] AIDepotList contained wrong tiles for hangars when st->xy != st->airport_tile (r16731)
@@ -117,7 +461,7 @@
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is and AIVehicle.SendVehicleToDepotForServicing [FS#2801] (r16165)
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
@@ -147,7 +491,7 @@
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders (r16106)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed 'Service if needed' from goto-depot orders (r16106)
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. On the other hand it was not invalidated in other cases when needed (r16094)
- Fix: The language is called Slovak, not Slovakish (r16090)
@@ -159,12 +503,12 @@
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
- Fix: Dash was not able to run iconv detection (r16035)
- Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
- Fix: Storing/loading some currencies failed due to inconsistent settings "tables" [FS#2826] (r16028)
- Fix: [NewGRF] Do not give '... Mines' as name to the station of oil rigs, or more general: do not add '... Mines' when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
- Fix: Storing/loading some currencies failed due to inconsistent settings 'tables' [FS#2826] (r16028)
- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
- Fix: "Build separate station" in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: 'Build separate station' in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
- Fix: Sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Sometimes the unregister 'query' thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
@@ -221,7 +565,7 @@
- Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701)
- Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which will be sold anyway [FS#2721] (r15692)
- Fix: Do not crash when the generate map does not contain a suitable location for a town [FS#2720] (r15689)
- Fix: Do not crash when someone substitutes the "map generation" sprites with garbage [FS#2720] (r15685)
- Fix: Do not crash when someone substitutes the 'map generation' sprites with garbage [FS#2720] (r15685)
- Fix: Vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too [FS#2546] (r15677)
- Fix: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies [FS#2718] (r15667)
- Fix: Sorting of engines in the purchase list did not use the same numbers as the GUI showed, e.g. articulated parts were not taken into accound when ordering by capacity [FS#2689] (r15666)
@@ -325,7 +669,7 @@
- Feature: [NewGRF] Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile (r14294)
- Feature: Allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported (r14229)
- Feature: Double click to join selected server/company (r14209)
- Feature: Allow both the German as well as non-German toyland graphics as "correct" and official graphics (r14197)
- Feature: Allow both the German as well as non-German toyland graphics as 'correct' and official graphics (r14197)
- Feature: Allow people to create their own base graphics easily and without requiring code changes (r14197)
- Feature: [NewGRF]: Add support for property 0x13 for Bridges. In other words, one can now specifies a 16 bits cost multiplier (r14172)
- Feature: Make it possible to choose between the DOS and Windows graphics packs while retaining the possibility to override the palette (r14151)
- Feature: Ability to send a vehicle (using default orders) to the nearest depot (r12661)
- Feature: Ability to force a vehicle to not load or to not unload at a station (r12650)
- Feature: Four different non-stop types, individually selectable per order. Replaces "TTDP compatible order" setting (r12648)
- Feature: Three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting (r12648)
- Feature: Four different non-stop types, individually selectable per order. Replaces 'TTDP compatible order' setting (r12648)
- Feature: Three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the 'full load any' patch setting (r12648)
- Feature: Financial and Player Selection Face windows are now remembering their position when toggling sizes (r12634)
- Feature: Show what cargos a station could be supplied with (r12596)
- Feature: [NewGRF] Add random action 2 type 84. For vehicles only (r12452)
@@ -363,7 +707,7 @@
- Feature: On Screen Keyboard for input fields so someone without a keyboard can enter text too [FS#1846] (r12425)
- Change: When checking for unique names, compare only with manually set names [FS#1923] (r14958)
- Change: Apply the 'warn if train's income is negative' setting to other vehicle types, too (r14835)
- Change: When loading games in "network" mode use the start date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time (r14769)
- Change: When loading games in 'network' mode use the start date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time (r14769)
- Change: Only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos (r14683)
- Change: [NewGRF] Since our NewGRF handling is better than it used to be, disable a NewGRF if unexpected sprites are reached (r14184)
- Fix: A town could build a statue under a bridge [FS#2618] (r15397)
@@ -385,13 +729,13 @@
- Fix: [NewGRF] Building new station parts did not allocate a new station spec effectively breaking variable 41. This was due to the limited number of station specs that we can have per station. This fix makes newly build station parts create a new spec until one cannot allocate new station specs anymore and it'll revert to the old behaviour (sharing station specs) [FS#1832] (r14956)
- Fix: [NewGRF] Station specs did not get deallocated when building a new station part over them (r14955)
- Fix: Sharing/cloning/inserting of orders that the/a vehicle (in the shared list) cannot go to (wrong station type etc) [FS#1890] (r14954)
- Fix: The "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer [FS#2512] (r14931)
- Fix: The 'animation state' of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer [FS#2512] (r14931)
- Fix: Abort dragging of vehicles in the group window when they are deleted [FS#2500] (r14925)
- Fix: Do not unnecessarily reset the cursor, when a different vehicle is dragged (r14924)
- Fix: [NewGRF] First create all articulated parts of roadvehicles, then call callback 36 capacity, also call it for all articulated parts (r14903)
- Fix: Overflow of number of orders per vehicle [FS#2495] (r14830)
- Fix: Off-by-one causing possible out-of-bounds reads (r14811)
- Fix: In an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the "bankrupt" period (4 quarters) would not go bankrupt when loading the game back in MP. Now any company that is in MP or not "currently controlled by the player" in SP will bankrupt [FS#1993] (r14750)
- Fix: In an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the 'bankrupt' period (4 quarters) would not go bankrupt when loading the game back in MP. Now any company that is in MP or not 'currently controlled by the player' in SP will bankrupt [FS#1993] (r14750)
- Fix: Do not let any disaster vehicle (Helicopter or Airplane) target invalid industry (r14746)
- Fix: Memory leak in Action 0x0F (new town names) (r14737)
- Fix: Writing a single char to the config file caused reading outside a buffer (r14729)
@@ -441,11 +785,11 @@
- Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
- Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Signs were not updated on company bankruptcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
- Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327)
- Fix: When you rename a town before building something and build something near that town your company would be called '<old townname> Transport' [FS#2251] (r14327)
- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this is not needed as they cannot be used by multiple companies [FS#2241] (r14324)
- Fix: Possible assert when renaming removed waypoint (r14322)
- Fix: Properly delete orders so the pool does not fill up (r14319)
@@ -456,8 +800,8 @@
- Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
- Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap did not break the "follow vehicle in main viewport" [FS#2269] (r14243)
- Fix: Merge keycode for 'normal' 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap did not break the 'follow vehicle in main viewport' [FS#2269] (r14243)
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
@@ -480,7 +824,7 @@
- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
- Fix: Division by 0 in NewAI [FS#2226] (r14062)
- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
- Fix: NewGRF text stack's "push word" did not move the data around properly (r14057)
- Fix: NewGRF text stack's 'push word' did not move the data around properly (r14057)
- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
- Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
- Fix: Crash when the AI tries to find the depot of an airport that does not have a depot [FS#2190] (r13999)
@@ -497,7 +841,7 @@
- Fix: In some cases the sprite cache could be filled with unremovable items [FS#2153] (r13869)
- Fix: Return of wrong parent scope of (NewGRF) industry variables (r13868)
- Fix: Loading of TTD(Patch) savegames from the command line did not work (r13859)
- Fix: Buffer overflow for too long filename supplied as '-g' parameter (r13858)
- Fix: Buffer overflow for too long filename supplied as '-g' parameter [CVE-2008-3577] (r13858)
- Fix: Cargo type lookup was incorrect for NewGRF version 7 files without a translation table [FS#2157] (r13855)
- Fix: GetTownByTile() is only valid for houses and roads (r13851)
- Fix: Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window (r13844)
@@ -512,19 +856,19 @@
- Fix: Checking for train waiting at other side of two-way signal was broken [FS#2162] (r13806)
- Fix: Some revision checking code was unintentionally disabled (r13776)
- Fix: Enforce the validity of a NetworkAction (chat packet) issued by a client (r13775)
- Fix: Selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim" [FS#2147] (r13759)
- Fix: Selecting non-full length vehicles in the depot gui would place the 'mouse pointer' out of the center of the vehicle making it hard to 'aim' [FS#2147] (r13759)
- Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction (r13734)
- Fix: Assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded (r13729)
- Fix: Possible desync on the autorenew settings 20+ game years (i.e. 4.5+ hours) after a company was started (r13718)
- Fix: Any player could construct new companies [FS#2144] (r13716)
- Fix: Remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed (r13714)
- Fix: Possible crash on creating a network packet (r13713)
- Fix: Possible crash on creating a network packet [CVE-2008-3547] (r13713)
- Fix: Enforce the length restrictions of company and president name in the commands too (r13712)
- Fix: Possible buffer overflow in string truncation code (r13700)
- Fix: Possible buffer overflow in string truncation code [CVE-2008-3576] (r13700)
- Fix: Handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string (r13699)
- Fix: In some cases the (sound) mixer could overflow causing artefacts in the sound [FS#2120] (r13695)
- Fix: Do not rely on .tar files always ending with a block of zeros (r13693)
@@ -549,7 +893,7 @@
- Fix: Clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist (r13505)
- Fix: Drawing of zoomed out partial sprites could cause deadlocks or crashes (r13502)
- Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489)
- Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
- Fix: Track was not removed on company bankrupcty when there was a ship on lower halftile (r13488)
- Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
- Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
- Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397)
- Feature: Show whether a town is a "city" in the town description title bar (r12391)
- Feature: Show whether a town is a 'city' in the town description title bar (r12391)
- Feature: Increase house animation frame number from 32 to 128 (r12347)
- Fix: Loading of TTD savegames (r12399, r12401)
- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
@@ -692,7 +1036,7 @@
- Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
- Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
- Fix: Force AI to build rail or road instead of bridges if possible, so it does not build bridges everywhere (r12200)
- Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
- Fix: 'Transparent buildings' now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
- Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
- Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
@@ -897,7 +1241,7 @@
- Fix: Aircraft sometimes stopped mid-air when the airport got destroyed [FS#1503] (r11562)
- Fix: Group list was not updated when removing the last group [FS#1504] (r11561)
- Fix: Overflow when drawing graphics with high company values [FS#1505] (r11558)
- Fix: If ever the air/heliport is suddenly not available while the "chopper" is descending, just go back into flying instead of stopping mid air [FS#1496] (r11546)
- Fix: If ever the air/heliport is suddenly not available while the 'chopper' is descending, just go back into flying instead of stopping mid air [FS#1496] (r11546)
- Fix: Cargo translation was sometimes done when it should not be done [FS#1501] (r11544)
- Fix: [OSX] Detect statvfs at runtime (based on OSX version) instead of compile time. This should prevent a crash on OSX 10.3 with the precompiled binaries (in the load/save windows) (r11541)
- Fix: [OSX] Do not try to compile the quartz video driver on OSX 10.3 as it will fail (r11540)
@@ -927,7 +1271,7 @@
- Feature: Control-Clicking the Centre Main View button on the vehicle window allows the main viewport to follow the chosen vehicle (r11304)
- Feature: User customisable faces (r11269)
- Feature: Make more advanced rail types more expensive to build (r11265)
- Feature: Implement the "moreanimation" feature of TTDP, so we can properly support newindustries (r11228)
- Feature: Implement the 'moreanimation' feature of TTDP, so we can properly support newindustries (r11228)
- Feature: [NewGRF] Add support for newindustries (r11204)
- Feature: Sort the NewGRFs by name, making searching a specific NewGRF a lot easier (r11175)
- Feature: Add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Note that showing the bounding boxes is not glitch free; it only gives you some knowledge where the bounding boxes are (r11174)
@@ -941,14 +1285,14 @@
- Feature: [OSX] OpenTTD will now pick the same language as finder is set to if no config file is found (r10851)
- Feature: Provide an infrastructure to have resizable windows that are smaller than the default window size. Useful for playing on very low resolution systems (r10704)
- Feature: Support for autosave_on_exit in the console, so dedicated servers can use it (r10658)
- Feature: Add a soft limit of 4096 "entities" in a station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a "denial of service" attack by filling cargo lists (r10555)
- Feature: Add a soft limit of 4096 'entities' in a station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a 'denial of service' attack by filling cargo lists (r10555)
- Feature: Replace all the windows for Industry building by a more flexible one (r10496)
- Feature: Support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map (r10451)
- Feature: Support for 'prospecting' raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map (r10451)
- Feature: Automatic signal completion, enabled by pressing CTRL when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of CTRL-drag for changing existing signal type (r10437)
- Feature: New sign editor features including switching to previous/next sign (r10401)
- Feature: Disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overridden with a patch setting [FS#669] (r10353)
- Feature: Disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this 'new' behaviour can be overridden with a patch setting [FS#669] (r10353)
- Feature: Add the possibility of automatically filling in timetables based on the times from the first (or subsequent) run-throughs (r10331)
- Feature: Option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329)
- Feature: Option to select the 'default' rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329)
- Feature: Give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches [FS#917] (r10300)
- Feature: A sticky button for the client list window [FS#885] (r10293)
- Feature: Allow double-clicking on certain places: add NewGRF window, build-vehicle and town-action (r10265, r10267)
@@ -961,7 +1305,7 @@
- Feature: Add support for articulated road vehicles (r10097)
- Feature: Allow moving of orders instead of removing them and readding them somewhere else [FS#828] (r10071)
- Feature: Replace hard coded spritecache size with a configuration option, sprite_cache_size. The default size is 2MB and the value can range from 1 to 64MB. If you experience slow-downs when scrolling the map, try increasing this setting (r10042)
- Feature: Skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL [FS#760] (r10033)
- Feature: Skip to the selected order in the order list when clicking on the 'skip' button while pressing CTRL [FS#760] (r10033)
- Feature: Sort the strings in server language dropdown and the town names dropdown (r10032, r10036)
- Feature: Build windows of trains, road vehicles and ships can now be sorted by cargo capacity (planes already had this option) (r10024)
- Feature: More languages flags for servers [FS#790] (r10017)
@@ -973,9 +1317,9 @@
- Feature: Allow building new stations adjacent to existing stations by holding down control (r9905)
- Feature: Add one new zoom-out level: 8 times (r9884)
- Feature: Advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group (r9874)
- Feature: Make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time. Furthermore fill multiple vehicles at once when there is enough cargo to do so (r9838)
- Feature: Make 'improved loading' a proper improved loading instead of loading one (semi-)random vehicle at a time. Furthermore fill multiple vehicles at once when there is enough cargo to do so (r9838)
- Feature: Add drag and drop removal of station tiles (r9810)
- Feature: Support for "curvature info", Action 2 for train, variable 45 (r9803)
- Feature: Support for 'curvature info', Action 2 for train, variable 45 (r9803)
- Feature: [NewGRF] Add action 1, 2 and 3 support for canals (r9797)
- Feature: Add the possibility to choose different road patterns for towns to use (r9779)
- Feature: Add an option to automatically pause when starting a new game (r9734)
@@ -1045,11 +1389,11 @@
- Fix: Crash when having the Finance window opened of the player you are cheating to [FS#1177] (r11028)
- Fix: Switching players (using the cheat) crashed on Big Endian machines [FS#1150] (r11023)
- Fix: The canal border determination did not take oil rigs into consideration (r11022)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money [FS#1175] (r11021)
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat/giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative [FS#1174] (r11020)
- Fix: When determining the gender of a string, do not assume that the gender is in the front of the string when there can be case switching code at that location [FS#1104] (r10792)
- Fix: Determining whether there is a tunnel going under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis) [FS#1058] (r10686)
- Fix: Graphical glitches when the "link landscape toolbar" patch is turned on when opening one of the construction toolbars [FS#1076] (r10685)
- Fix: Graphical glitches when the 'link landscape toolbar' patch is turned on when opening one of the construction toolbars [FS#1076] (r10685)
- Fix: Trolly AI did not know about steep slopes, and used wrong tileh in some cases [FS#1070] (r10655)
- Fix: Be consistent with the space between the company name and the player number, i.e. always put a space between them [FS#1052] (r10627)
- Fix: [YAPF] Ships received curve penalty for non-diagonal straight move (r10578)
@@ -1106,7 +1450,7 @@
- Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
@@ -1120,7 +1464,7 @@
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains going over bridges would get the 'going down hill' accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735)
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
@@ -1146,11 +1490,11 @@
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: Signal state sometimes not properly set when the signal 'pathfinder' reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: The 'pause' key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
@@ -1158,7 +1502,7 @@
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of 'just' removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it should not be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
@@ -1171,9 +1515,9 @@
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Some NewGRFs use the same (unused in the 'current' climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent 'give money' actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: 'Deactivate Electrified Railways' did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
@@ -1201,7 +1545,7 @@
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
- Fix: [win32] Dead key and open/close console (r9728)
- Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you should not start a server when starting a new game [SF#1244842] (r9757)
- Fix: When you have closed the 'Load game'/'New game' windows which you started from the 'start server' menu, you should not start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
- Feature: Add list_patches to console commands; shows all patches and values (r9565)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Select 'Custom' in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: Wrong characters in Finnish town names (r9641)
- Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
@@ -1254,7 +1598,7 @@
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot [FS#685] (r9277)
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game [FS#644] (r9251)
- Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: "Train is lost" message is generated incorrectly [FS#676] (r9146)
- Fix: 'Train is lost' message is generated incorrectly [FS#676] (r9146)
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
@@ -1266,7 +1610,7 @@
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length (r9012)
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
- Fix: New locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" [FS#581] (r9000, r9001)
- Fix: New locomotive names were not announced in the news, it said 'new railway locomotive available - railway locomotive' [FS#581] (r9000, r9001)
- Fix: [NewGRF] Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
- Fix: [win] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
- Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
- Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Feature: Selecting 'end of orders' and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
- Fix: Do not show the 'edit sign' window for spectators (r8808)
@@ -1319,7 +1663,7 @@
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
@@ -1375,7 +1719,7 @@
- Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956)
- Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954)
- Feature: Allow spectators to team-speak to eachother (r6933)
- Feature: Allow for " to be in console tokens. Escape them with \. eg \" (r6875)
- Feature: Allow for ' to be in console tokens. Escape them with \. eg \' (r6875)
- Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824)
- Feature: (Train is) lost message is now generated immediately when pathfinder cannot find the path (r6800)
- Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758)
@@ -1388,7 +1732,7 @@
- Feature: Depot and vehicle list windows reworked a bit with more buttons to include 'Autoreplace all' (instantly), 'Sell all', 'Start all' and 'Stop all' (r6542, r6552, r6515)
- Feature: Using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order (r6295)
- Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise (r6290)
- Feature: Add a "goto depot" button to various vehicle list windows (r6229, r6246)
- Feature: Add a 'goto depot' button to various vehicle list windows (r6229, r6246)
- Feature: Save max_companies/clients/spectators in the config file (r6170)
- Feature: Vehicle status bar will show the heading string in different colours to visually discern the difference between a service and a forced stop (r6165, r6414)
- Feature: Control clicking Goto Depot will now make the vehicle service instead of stop in depot (r6165)
@@ -1407,12 +1751,12 @@
- Feature: Also allow horizontal and vertical rails on steep slopes (r5864)
- Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833)
- Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465)
- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this "scrollwheel" to scroll up/down (r5460)
- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this 'scrollwheel' to scroll up/down (r5460)
- Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403)
- Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346)
- Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046)
- Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)
- Feature: Add a new console command "players" that lists current players along with basic stats [FS#150] (r4828)
- Feature: Add a new console command 'players' that lists current players along with basic stats [FS#150] (r4828)
- Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) (r4822)
- Feature: The integer-list parser now accepts a space character as an item seperator next to the comma for openttd.cfg (r4490)
- Feature: Add support for electric railways as a seperate tracktype. Electric trains will not run on non-electrfied track unless otherwise controlled by patch option (elrails) (r4150)
@@ -1442,7 +1786,7 @@
- Codechange: Show more correct capacity of articulated wagons in the train purchase list (r6650)
- Codechange: When showing tooltips, properly position the tooltip taking into account window dimensions and cursor (r6405)
- Codechange: Speed up the animated cursors a bit so they move once in a while at least (r6367)
- Codechange: Remove the "unsorted" vehicle sorter, because it's plain useless (r6270)
- Codechange: Remove the 'unsorted' vehicle sorter, because it's plain useless (r6270)
- Codechange: Remove MSVC6 support. The compiler was too stupid and too many workarounds were needed. Please switch to mingw or VC2005++ express (r5286)
- Codechange: Allow a switch in Makefile.config to disable threads in OpenTTD (r5978)
- Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508)
- Fix: Town ratings were not reset when a company went bankrupt (r7433)
- Fix: With realistic acceleration, guarantee a minimum braking force is applied. This ensures trains will stop when going down hill (r7425)
- Fix: Changed "kick off" acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved (r7421)
- Fix: Changed 'kick off' acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved (r7421)
- Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402)
- Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385)
- Fix: Do not update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
@@ -1462,16 +1806,16 @@
- Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332)
- Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312)
- Fix: TTDPatch vars are little endian (r7282)
- Fix: Always display the excavation of roadworks even when fully zoomed out or "full details" are off (r7240)
- Fix: Always display the excavation of roadworks even when fully zoomed out or 'full details' are off (r7240)
- Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205)
- Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190)
- Fix: Station sign (and base station coordinates) did not move along with station when station moved by walking [FS#388] (r7169)
- Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166)
- Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop [FS#221, SF1168820] (r7157)
- Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic [FS#279] (r7153)
- Fix: "Position of Main Toolbar" option is not honored when starting new game or loading saved [FS#172] (r7130)
- Fix: 'Position of Main Toolbar' option is not honored when starting new game or loading saved [FS#172] (r7130)
- Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126)
- Fix: Several errors/glitches related to multiplayer and bankrupcy (mainly server), and non-updated company-information (r7125)
- Fix: Several errors/glitches related to multiplayer and bankrupcty (mainly server), and non-updated company-information (r7125)
- Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115)
- Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... (r7110)
- Fix: AI tried to build road from the back or side of road stop/depot (r7069)
@@ -1542,7 +1886,7 @@
- Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
- Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
- Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like 'turning' the excavation by adding/removing road bits or removing the road piece
- Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses
- Fix: '-f' switch is not valid on windows, so do not show it in help
- Fix: [Autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
@@ -1555,7 +1899,7 @@
- Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
- Fix: [NTP] Fix NTP over bridges: do not check the rail type when on a bridge
- Fix: Truncate text in dropdown lists to stop text overflowing
- Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint
- Fix: 'Erroneous train reversal on waypoints'. When processing the next train order, do not even consider reversing the train if the last order was to a waypoint
- Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
- Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
- Fix: Issue with train pathfinding over level crossings
@@ -1572,18 +1916,18 @@
- Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
- Fix: Reset the last built railtype when starting a new game
- Fix: Cloned vehicles get the same service interval as the original vehicle
- Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor
- Fix: Game no longer errors out when 'Many random towns' is selected in the scenario editor
- Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road
- Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game
- Fix: Specify the 'stopall' console command as a debug command
- Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
- Fix: Ships and aircraft can now be used as feeders as well
- Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects
- Fix: New plantations now cause the correct ".. being planted .." news item
- Fix: New plantations now cause the correct '.. being planted ..' news item
- Fix: Danish town names were saved/loaded as Swiss
- Fix: Removing roads on crossings was done without a check for ownership
- Fix: [Autoreplace] Fix drawing of train list for outdated engines
- Fix: Malicious clients/servers could crash the game
- Fix: Malicious clients/servers could crash the game [CVE-2006-1999, CVE-2006-1998]
- Fix: [Autoreplace] allow replacement of wagons even when the engine fails to be replaced
- Fix: Certain operations involving trains inside a depot could cause a crash
- Fix: [Autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just was not shown)
@@ -1655,12 +1999,12 @@
- Feature: [localisation] Support genders (r2594)
- Feature: [localisation] Support cases (r2597)
- Feature: Add support for truncating strings to a given (pixel) length (r2607)
- Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (r2712)
- Feature: Overhaul DirectMusic MIDI backend, remove 'experimental' status (r2712)
- Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (r2728)
- Feature: The Main Toolbar Dropdown Menu can now display disabled items (r2734)
- Feature: Clone vehicles (r2764)
- Feature: When starting without a config file determine the language on basis of the current locale (r2777)
- Feature: [NewGRF] Add support for "extended bytes" (r2872)
- Feature: [NewGRF] Add support for 'extended bytes' (r2872)
- Feature: Implement the console command rm to remove savegames (r2941)
- Feature: Danish town names (r2957)
@@ -1733,10 +2077,10 @@
- Fix: On OS/2 show the trailing \ if the current directory is a root directory (r2860)
- Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (r2862)
- Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots - about 2000 for DBSetXL for example (r2868)
- Fix: Several format string vulnerabilities and buffer overflows in the network code (r2899)
- Fix: Several format string vulnerabilities and buffer overflows in the network code [CVE-2005-2764, CVE-2005-2763] (r2899)
- Fix: fixed issue where autorenewed vehicles did not get all stats updated (r2912)
- Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we do not want any atexit handlers - especially flushing output streams - to run, if exec() fails (r2938)
- Fix: Server crash with "say"-command (r2950)
- Fix: Server crash with 'say'-command (r2950)
- Fix: Fix win32 midi volume level control which did not work (r2960)
- Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (r3281)
- Fix: Fix for UFO-broken waypoint [SF#1216203] (r2961)
@@ -1861,9 +2205,9 @@
- Fix: Autosave ignoring settings [SF#1149487]
- Fix: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines [SF#1024703]
- Fix: Create Lake and draggable Create Desert tools [SF#1095110]
- Fix: Trains "Go to depot" button: click twice skip to next order [SF#1172878]
- Fix: Engine power not updated w/auto replace" autoreplace now forces an update of the cache [SF#1146215]
- Fix: Path displaying as "C:\\" in saveload window win32-only [SF#1173690]
- Fix: Trains 'Go to depot' button: click twice skip to next order [SF#1172878]
- Fix: Engine power not updated w/auto replace' autoreplace now forces an update of the cache [SF#1146215]
- Fix: Path displaying as 'C:\\' in saveload window win32-only [SF#1173690]
- Fix: Max loan always in euros, use _opt_ptr instead of _opt [SF#1174237]
- Fix: AI orders its vehicles to a competitor's truck stop [SF#1184201]
@@ -1911,7 +2255,7 @@
- Feature: [Windows] CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc
- Feature: [Windows] dedicated server is now functioning correctly
- Feature: Addded keyboard shortcuts for the order window
- Feature: Aircraft refit options have been restricted to "sane" values
- Feature: Aircraft refit options have been restricted to 'sane' values
- Feature: allows setting the production values of the rawmaterial producing industries in the editor
- Feature: console support for loading maps. Use 'load', 'list_files' and 'goto_dir' to navigate and load games
- Feature: Display server port in the multiplayer game info window
@@ -1922,7 +2266,7 @@
- Feature: New companies receive a 5-year protection period against buying-up
- Feature: norwegian townnames
- Feature: Order Checking is only execute for ONE vehicle in an order-share system
- Feature: Passengers aircraft now ignore the amount of mail for "full load any" options
- Feature: Passengers aircraft now ignore the amount of mail for 'full load any' options
- Feature: place multiple accepting industies nearby in the editor mode if the appropriate patches are set
- Feature: population in label of the town (patch setting)
- Feature: scrolling credits list (in alphabetical order)
@@ -1956,7 +2300,7 @@
- Fix: Crash if generating land while industry window is open. This also happened for towns and the land information window [SF#1101179]
- Fix: Configure Patches window text overflow [SF#1101906]
- Fix: console in dedicated server [SF#1101963]
- Fix: Game crashed when clicking "new face" or "company color" twice [SF#1102275]
- Fix: Game crashed when clicking 'new face' or 'company color' twice [SF#1102275]
- Fix: Vehicle lists are now redrawn when a vehicle arrives in a depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list) [SF#1099535, SF#1102776]
- Fix: font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts [SF#1103113]
- Fix: Order Check messages are now validated before displayed [SF#1103187]
@@ -1994,7 +2338,7 @@
- Fix: finally zooming in/out always works
- Fix: fixed chat-bug (that from a certain moment, nobody could talk)
- Fix: fixed weight for double-head trains and with that the acceleration (now maglev lvl4 can reach their top speed, and are faster than lvl3)
- Fix: Full-Loading trains no longer get "lost" after a while
- Fix: Full-Loading trains no longer get 'lost' after a while
- Fix: Graphs were not updated correctly when one graph with a certain selection was already open and another graph window was opened
- Fix: in multiplayer clientlist can only be opened once
- Fix: Loan does not count against the company value
@@ -2014,7 +2358,7 @@
- Fix: the scrollbar in the network gui (server list) now updates when scrolling
- Fix: Train crashes should no longer desync the game
- Fix: When deleting an order, the next pointer was not cleared, resulting in some unusual behavoir from time to time
- Fix: You can now also delete automatically found servers by pressing "del"
- Fix: You can now also delete automatically found servers by pressing 'del'
- Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
@@ -2061,7 +2405,7 @@
- Fix: Saving or loading a map doesnt pauses the game anymore
- Fix: Some bridge part is not displayed transparent in transparent mode
- Fix: Starting with -r option allows all resolutions
- Fix: The pathfinder no longer sees rail with another owner as a possible route
- Fix: The pathfinder no longer sees rail with another owner as a possible route
- Fix: Unable to select other screenshot format in Game Option
- Fix: Unwanted town renaming
- Fix: Vehicles slow down under bridge if the track is on a foundation
@@ -2113,7 +2457,7 @@
- Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'
- Codechange: Comments added to the code
- Codechange: Made bridge building code more readable [SF#996244]
- Feature: "None" as option for number of industries in difficulty settings
- Feature: 'None' as option for number of industries in difficulty settings
- Feature: Add many random industries and towns in scenario editor
- Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc
- Feature: Added level land button to scenario editor
@@ -2227,8 +2571,8 @@
- Fix: Weird two tile bridges on slopes [SF#996065]
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
log() {
if [ $1 = "1" ]; then echo "$2"; fi
@@ -5,7 +11,7 @@ log() {
}
set_default() {
released_version="0.7.2"
released_version="1.0.0-beta2"
ignore_extra_parameters="0"
# We set all kinds of defaults for params. Later on the user can override
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
check_path_characters() {
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
echo "WARNING: The path contains a non-alphanumeric character that might cause"
@@ -54,8 +61,9 @@ if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
# Make sure we don't lock config.cache
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
sh cache.tmp
RET=$?
rm -f cache.tmp
exit $?
exit $RET
fi
set_default
@@ -72,6 +80,7 @@ fi
TTD="openttd$EXE"
STRGEN="strgen$EXE"
ENDIAN_CHECK="endian_check$EXE"
DEPEND="depend$EXE"
if [ -z "$sort" ]; then
PIPE_SORT="sed s@a@a@"
@@ -85,7 +94,7 @@ if [ ! -f "$LANG_DIR/english.txt" ]; then
Welcome to the manual for OpenTTD. The latest release version at the time of writing is 0.3.2.
1 Obtaining OpenTTD.
You can obtain built binaries of OpenTTD for the 4 supported platforms - Win32, Linux,-x86, BeOS 5 and MacOS-X from the projects Sourceforge page, at http://sourceforge.net/projects/openttd . For the non-Win32 builds you will need libSDL.so, libpng.so and zlib.so compiled for your platform. Some builds will include these.
If you use another platform, such as FreeBSD, which has POSIX file i/o and an SDL port, you should be able to build OpenTTD from its source. This is available in the proejcts Subversion repository at svn://svn.openttd.com . The module name is "trunk".
1.1 Building OpenTTD.
Once you have obtained a recent copy of the source, you must build it. Windows build instructions will be provided later.
On UNIX platforms (including OS-X and BeOS), ensure you have a recent GCC (2.9 or above, or 3 and above).You will also need SDL development headers and libraries (libSDL 1.2 or higher). For PNG screenshot support and zlib compressed games, you will need libpng 1.0.12 or higher and zlib 1.2 or higher.
Most UNIX platforms:
First run ./configure, them use make or gmake to compile OpenTTD. You can configure the different compile options via ./configure.
BeOS:
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
1.2 Installing OpenTTD.
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
On UNIX platforms; decompress your OpenTTD archive, or otherwise run the installer. You should be left with an OpenTTD directory on your system. In this directory, make a subdirectory called 'data', and into this place the sample.cat file and all the .grf files from the install CD of 'Transport Tycoon Deluxe for Windows 95".
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
If you want MIDI music, copy the 'gm' folder from the original game directory/CD to the OpenTTD folder.
1.3 Running OpenTTD.
On Windows, you can use a third-party launcher such as OTTD-Launcher to run OpenTTD directly from Explorer. Otherwise, navigate via the command prompt to the correct location and launch ttd.exe.
On Linux, navigate at the shell to the correct location and run ttd.
On BeOS and Mac OS-X, just double click the ttd binary in the Tracker/Finder. You can also start from the shell.
1.4 Configuring OpenTTD
OpenTTD's launch menu contains three configuration menus - Difficulty Settings, Configure Patches and Game Settings. Most of these menus can be configured from within a running game as well.
Difficulty Settings lets you configure settings that affect the difficulty of playing the game. These include when your (computer-controlled) competitors can start building, how many of them there are, and how intelligent they are. You can also control how much the subsidy mutliplier is for subsidised routes, and how stable/volitile the in-game economy is. You can also set how you want the terrain to be configured in a random game.
Game Settings lets you set regional settings - currency, language, town names, etc. It also lets you select the resolution to run the game at, as well as the screenshot format to use.
Configure Patches lets you select which patches to use in the game. This allows you to set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
2.1 Gameplay
This section of the manual is written with the assumption that you already know the gameplay basics of Transport Tycoon Deluxe, on either DOS or Windows. As you must have the Windows Transport Tycoon Deluxe CD to play OpenTTD, you should either have a paper manual or the complete manual in PDF format on the disk. This section will only cover the gameplay differences from Transport Tycoon Deluxe.
2.2 Station Construction
In OpenTTD, you can build rail stations up to seven squares long and with up to seven platforms. You can also have stations spreading across far larger distances, allowing a large rail station to be connected to a large airport, for instance.
However, there is an even more noticable difference in rail station construction. You may now add platforms and lenght to a station after it has been built, and you may also add platforms of a different type. Users of TTDPatch will be used to this behaviour. But beyond what TTDPatch has, you can make stations of uneven lenght/width, and even ones with perpendicular tracks. You can also delete single tiles or tracks from a station, by holding down Shift before pressing the station construction button.
2.3 Checkpoint Stations
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
2.4 Freeform Rail Laying.
Along side the other rail laying buttons, you will see a button that looks somewhat like a crossing. This is the freeform rail laying tool., and it allows you to drag rail in any direction to lay it. This has a number of advantages, one of the main ones being that it can seriously speed up the laying of diagonal tracks.
2.5 Vehicle Queuing (with Quantum Effects)
This useful addition to OpenTTD means that road vehicles will queue outside a road station to wait for a space rather than attempt to enter it immediately. As anyone who has operated a large road network with busy stations will know, road vehicles quickly pile up inside stations. This will prevent that. The Quantum Effects are down to a bug in the game that means that mutliple vehicles will often only take up one space in the queue. However, this is almost too useful to fix, and should still be there in later versions. This can be enabled/disabled.
2.6 Building On Slopes
This allows you to build roads, rails, stations and depots on slopes. It also allows the construction of trasmitters and lighthouses on slopes in the scenario editor. There are some minor differences between OpenTTD's and TTD-Patch's handling of building on slopes, the main one being that bridges must still have solid land at their endings.
2.7 Long Bridges
OpenTTD allows you to constuct bridges up to 127 squares - half the size of the current map. This means that the crossing of large estuaries, such at the Bristol Channel in the original "West Country 90210" scenario can be acheived with one bridge instead of many bridges with staging points.
2.8 Long trains
OpenTTD allows trains of around 60 cars length, hence allowing you to use 7 square stations to their capacity and beyond.
2.9 Speed Display
This addition to OpenTTD allows you to see the current speed of any vehicle in their status window. Just open the status window of a vehicle and you can see the speed at that given moment. This allows you to see wheter better bridges, flatter/straighter track or more powerful engines could be used to increase the speed of a vehicle
2.10 More Trains, More Ships, More Everything!
Virtually any settings - train numbers, start date, what vehicles your competitors can use, etc - can be set in OpenTTD. Just use the Configure Patches menu on the main screen.
2.11 Network Play
See multiplayer.txt for more info.
2.12 Rail Recycling.
This button, at the end of the train construction window, lets you 'recycle' track to a new type. It also works on bridges, tunnels, stations and depots.
2.13 Canal Building
This button, at the end of the water construction window, lets you build canals and shiplifts across the landscape. These act just like normal water.
To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
You should also use the data folder to add any custom grf files if you like
if you want music, you can add a GM folder and add all .gm files from TTD inside it
If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
In the end, you should have a folder containing:
OpenTTD (the actual game)
data (containing the grf files)
GM (optional for music)
scenario (optional pregenerated maps)
The game adds some items by itself when it runs, like a save folder and a setting file
.\" Please adjust this date whenever revising the manpage.
.Dd Feb 05, 2009
.Dd Jun 10, 2009
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -11,7 +11,7 @@
.Op Fl a Ar ai
.Op Fl b Ar blitter
.Op Fl c Ar config_file
.Op Fl d Ar [level | cat=lvl[,...]]
.Op Fl d Ar [level | cat=lvl[,...]]
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl G Ar seed
@@ -20,8 +20,11 @@
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl r Ar widthxheight
.Op Fl s Ar driver
.Op Fl S Ar soundset
.Op Fl t Ar year
.Op Fl v Ar driver
.Sh OPTIONS
@@ -29,16 +32,18 @@
.It Fl a Ar ai
Set the AI, see
.Fl h
for a full list
.It Fl b Ar blitter
Set the blitter, see
.Fl h
for a full list
.It Fl c Ar config_file
Use 'config_file' instead of 'openttd.cfg'
.It Fl d Ar [level]
Set debug verbosity for all categories to
.Ar level
or 1 if omitted
.It Fl d Ar cat=level[,...]
.It Fl d Ar cat=level[,...]
Set debug verbosity for a specific category
.It Fl D Ar [host][:port]
Start a dedicated server. Sets network debug level to 6. If you want to change this, use
@@ -50,38 +55,55 @@ Seed the pseudo random number generator
.It Fl e
Start in world editor mode
.It Fl f
Fork into background (dedicated only, see
Fork into background (dedicated server only, see
.Fl D )
.It Fl g Ar [savegame]
Load
.Ar savegame
at start or start a new game if omitted
at start or start a new game if omitted. The
.Ar savegame
must be either absolute or relative to the current path or one of the search paths.
.It Fl h
Display a summary of all options and available AIs, blitters, drivers and graphic sets
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
.It Fl i Ar palette
Set the palette, see
.Fl h
Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
.sp
The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
.It Fl I Ar graphicsset
Set the graphics set, see
.Fl h
for a full list
.It Fl l Ar host[:port]
Redirect DEBUG(), See
.Fl D
.It Fl m Ar driver
Set the music driver, see
.Fl h
for a full list
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify player to play as and port to connect to
Join a network game, optionally specify a port to connect to and player to play as
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
d="m 373.71159,410.23833 c -0.81035,-0.62925 -1.9654,-0.54334 -2.67374,0.19888 l -118.37411,118.3741 c -0.51722,0.5028 -0.72366,1.24514 -0.54025,1.94279 0.18341,0.69764 0.72825,1.24248 1.42588,1.42589 0.69765,0.1834 1.44,-0.023 1.9428,-0.54026 l 118.3741,-118.3741 c 0.42126,-0.40199 0.64643,-0.96759 0.61671,-1.54911 -0.0297,-0.58152 -0.31136,-1.12123 -0.77139,-1.47819 l 0,0 z"
>Tools required for downloading the OpenGFX/SFX packs</PCK>
<PCK INDEX="3"
PACKAGEID="OpenTTD\OpenTTD\OpenGFX\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="OpenGFX"
LONGFILENAMES
REQUIRES=2
EXECUTE="$(3)\download_opengfx.cmd | $(1) $(/1)"
DEEXECUTE="$(3)\remove_opengfx.cmd | $(1) $(/1)"
FIXED
>Downloads the OpenGFX graphics pack for OpenTTD</PCK>
<PCK INDEX="4"
PACKAGEID="OpenTTD\OpenTTD\OpenSFX\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="OpenSFX"
LONGFILENAMES
REQUIRES=2
EXECUTE="$(4)\download_opensfx.cmd | $(1) $(/1)"
DEEXECUTE="$(4)\remove_opensfx.cmd | $(1) $(/1)"
FIXED
>Downloads the OpenSFX sound effects pack for OpenTTD</PCK>
<PCK INDEX="5"
PACKAGEID="OpenTTD\OpenTTD\NoSound\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="NoSound"
LONGFILENAMES
REQUIRES=2
EXECUTE="$(5)\download_nosound.cmd | $(1) $(/1)"
DEEXECUTE="$(5)\remove_nosound.cmd | $(1) $(/1)"
FIXED
>Downloads the NoSound pack for OpenTTD, to disable sound effects</PCK>
</HEAD>
<BODY>
<!-- page 1: introductory page -->
<PAGE INDEX="1" TYPE="README">
<NEXTBUTTON TARGET=2>~Next</NEXTBUTTON>
<README EXTRACTFROMPCK="1">README.TXT</README>
<TEXT>Welcome to the OpenTTD installer. This program will install OpenTTD 1.0 on your system. Before we begin the installation process, please take a moment to read the following document.
Select "Next" to continue, or "Cancel" to abort installation.</TEXT>
</PAGE>
<!-- page 2: licence page -->
<PAGE INDEX="2" TYPE="README">
<NEXTBUTTON TARGET=3>~Next</NEXTBUTTON>
<README EXTRACTFROMPCK="1">COPYING</README>
<TEXT>OpenTTD is licenced under the GNU General Public License. The text of the licence is below.
Select "Next" if you agree to this licence.
Select "Cancel" to abort installation.</TEXT>
</PAGE>
<!-- The TYPE=CONTAINER will list the packages which can be installed. -->
<PAGE INDEX="3" TYPE="CONTAINER">
<NEXTBUTTON TARGET="4">~Next</NEXTBUTTON>
<TEXT>On this page, you may choose which components to install. If you don't own Transport Tycoon Deluxe, you will need to download OpenGFX (3MiB) and OpenSFX (10MiB).</TEXT>
</PAGE>
<!-- Display another TEXT page to inform the user
that installation will begin. We use the TARGET=0
with the NEXTBUTTON tag which starts installation. -->
<PAGE INDEX="4" TYPE="TEXT">
<NEXTBUTTON TARGET="0">I~nstall</NEXTBUTTON>
<TEXT>
Press "Install" to begin installing OpenTTD.</TEXT>
; Ini file generated by the HM NIS Edit IO designer.
[Settings]
NumFields=3
CancelEnabled=0
[Field 1]
Type=Groupbox
Text=UNICODE support
Left=8
Right=292
Top=0
Bottom=75
[Field 2]
Type=Label
Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
Section/o"Copy data from Transport Tycoon Deluxe CD-ROM"Section2
SetOverwritetry
;Let'scopythefileswithsizeapproximation
SetOutPath"$INSTDIR\gm"
CopyFiles"$CDDRIVE\gm\*.gm""$INSTDIR\gm\"1028
@@ -194,8 +290,12 @@ SectionEnd
;Moderninstallcomponentdescriptions
!insertmacroMUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacroMUI_DESCRIPTION_TEXT${Section1}"OpenTTD is a fully functional clone of TTD and is very playable."
!insertmacroMUI_DESCRIPTION_TEXT${Section2}"Copies the game graphics. Requires TTD (for Windows)."
!insertmacroMUI_DESCRIPTION_TEXT${Section1}"Minimal OpenTTD installation in English. You need at least one of the game graphics and sound sets installed."
!insertmacroMUI_DESCRIPTION_TEXT${Section6}"Translations of OpenTTD."
!insertmacroMUI_DESCRIPTION_TEXT${Section3}"Download the free OpenGFX game graphics set. This download is about 3 MiB."
!insertmacroMUI_DESCRIPTION_TEXT${Section4}"Download the free OpenSFX game sound set. This download is about 10 MiB."
!insertmacroMUI_DESCRIPTION_TEXT${Section5}"Download the free NoSound game sound set. You will not hear anything with this. This download is about 7 KiB."
!insertmacroMUI_DESCRIPTION_TEXT${Section2}"Copies the game graphics and sounds from the Transport Tycoon Deluxe CD."
@@ -412,12 +507,12 @@ Function CheckProcessorArchitecture
IntCmp$R064Win640
ClearErrors
IntCmp${APPBITS}640Done
MessageBoxMB_OKCANCEL|MB_ICONSTOP"You want to install the 64bits OpenTTD on a 32bits Operating System. This is not going to work. Please download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_OKCANCEL|MB_ICONSTOP"You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
GoToDone
Win64:
ClearErrors
IntCmp${APPBITS}64Done0
MessageBoxMB_OKCANCEL|MB_ICONINFORMATION"You want to install the 32bits OpenTTD on a 64bits Operating System. This is not adviced, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_OKCANCEL|MB_ICONINFORMATION"You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
GoToDone
Abort:
Quit
@@ -433,12 +528,12 @@ Function CheckWindowsVersion
StrCmp$R0"win9x"0WinNT
ClearErrors
StrCmp${APPARCH}"win9x"Done0
MessageBoxMB_OKCANCEL|MB_ICONSTOP"You want to install the Windows 2000, XP and Vista version on Windows 95, 98 or ME. This is will not work. Please download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_OKCANCEL|MB_ICONSTOP"You are trying to install the Windows 2000, XP and Vista version on Windows 95, 98 or ME. This is will not work. Please download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
GoToDone
WinNT:
ClearErrors
StrCmp${APPARCH}"win9x"0Done
MessageBoxMB_OKCANCEL|MB_ICONEXCLAMATION"You want to install the Windows 95, 98 and ME version on Windows 2000, XP or Vista. This is not adviced, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_OKCANCEL|MB_ICONEXCLAMATION"You are trying to install the Windows 95, 98 and ME version on Windows 2000, XP or Vista. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# This file generates all project files based on sources.list, so everyone who
# can start a bash process, can update the project files.
' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
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