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Author SHA1 Message Date
peter1138 8c6bca29ad (svn r12338) -Release: 0.6.0-beta5 2008-03-04 20:29:12 +00:00
122 changed files with 1516 additions and 2192 deletions
+6
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@@ -22,6 +22,7 @@ INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_PERSONAL_DIR = !!PERSONAL_DIR!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
@@ -270,5 +271,10 @@ install: bundle
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DATA_DIR)/docs"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"* "$(INSTALL_ICON_DIR)"
ifdef INSTALL_PERSONAL_DIR
$(Q)mkdir -p ~/"$(INSTALL_PERSONAL_DIR)"
$(Q)cp -R "$(BUNDLE_DIR)/scenario" ~/"$(INSTALL_PERSONAL_DIR)"
else
$(Q)cp -R "$(BUNDLE_DIR)/scenario" "$(INSTALL_DATA_DIR)"
endif # INSTALL_PERSONAL_DIR
endif # OSXAPP
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+202 -275
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@@ -1,286 +1,213 @@
0.6.1-RC1 (2008-04-26)
------------------------------------------------------------------------
- Fix: Vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (r12906)
- Fix: Remove trams from savegames saved in OTTD without tram support, it is better than to simply crash [FS#1953] (r12904)
- Fix: GCC on FreeBSD does not support -dumpmachine causing configure to fail. Use g++ instead [FS#1928] (r12876)
- Fix: Make the town rating tests use less memory and much quicker (r12859)
- Fix: Usage of AutoPtr made (trying to) build stuff very (time) expensive (r12857, r12855)
- Fix: Ensure that prop 25 is set for all vehicles in the consist before other properties as it could cause desyncs (r12856)
- Fix: Too much catenary was drawn about tunnel entrances, middle bridge pieces and non-rail station tiles (r12853, r12852)
- Fix: Use YAPF for fairly old savegames from before YAPF was introduced (r12845)
- Fix: The industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway (r12844)
- Fix: Inconsistent use of 8/15-bitness of NewGRF callback results with respect to TTDP's implementation of the specification (r12819, r12818, r12759)
- Fix: Possible out of bounds array access (r12809)
- Fix: Enforce autorenew values range in command (r12808)
- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading [FS#1938] (r12795)
- Fix: [OSX] In some rare cases when using an uncalibrated monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion (r12776)
- Fix: Slope checking for NewGRFs failed (r12759)
- Fix: Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed (r12717)
- Fix: Do not move windows below the toolbar on resizes unless they would go behind the toolbar [FS#1904] (r12714)
- Fix: Increase default sound buffer size only for Vista [FS#1914] (r12708)
- Fix: Do not crash very hard on unrecognised savegames, just go back to the intro menu instead (r12707)
- Fix: In some cases a news messages would not be shown [FS#1906] (r12683)
- Fix: Removing road pieces from a town gave you twice the intended penalty [FS#1920] (r12682)
- Fix: When a road vehicle has a tram only stop multiple times in a row in it's orders, only the first one would be skipped [FS#1918] (r12678)
- Fix: Colour remaps on station sprites only worked for company colours [FS#1902] (r12674)
- Fix: Remove buggy buoys at tile 0 from old TTDP savegames (r12642)
- Fix: Possible NULL pointer dereference when reading some NewGRF data [FS#1913] (r12637)
- Fix: Infinite loop in case your compiler decides that enums are unsigned by default (r12622)
- Fix: The convert signal button disallowed signal dragging when the signal GUI was closed (r12577)
- Fix: Binding to a specific IP could cause OpenTTD to not register properly with the masterserver if one has multiple external interfaces (r12574)
- Fix: min() has 32bit arguments, clamping of 64bit values did not work (r12572)
- Fix: Towns could not terraform when inflation rised terraform prices enough (r12564)
- Fix: Do not affect town rating change by the order in which we examine stations (r12561)
- Fix: Redraw the signal GUI when the signal drag density changes in the patch settings and vice versa (r12553)
- Fix: Do not install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead (r12542)
0.6.0 (2008-04-01)
------------------------------------------------------------------------
- Fix: Final formatting of some string codes from NewGRFs was not done correctly [FS#1889] (r12488)
- Fix: Timetable times for aircraft were always doubled [FS#1883] (r12477)
- Fix: Remove broken endian-dependent code and unnecessary rgb to bgr swapping [FS#1880] (r12453)
- Fix: Do not 'disable' the drawing of autorail overlays when the tile is 'error'-marked (red pulsating selection) [FS#1871] (r12439)
- Fix: Plural rule for Icelandic was wrong (r12417)
0.6.0-RC1 (2008-03-26)
------------------------------------------------------------------------
- Feature: Show whether a town is a "city" in the town description title bar (r12391)
- Feature: Increase house animation frame number from 32 to 128 (r12347)
- Fix: Loading of TTD savegames (r12399, r12401)
- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
- Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890)
- Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384)
- Fix: Non-breaking spaces should not be broken (r12385)
- Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383)
- Fix: Use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab [FS#1864] (r12382)
- Fix: The number of houses wasn't computed right [FS#1835, FS#1535] (r12381)
- Fix: Update train acceleration and max speed after setting cached value to ensure the correct max speed is used with disabled real acceleration (r12380)
- Fix: Refresh vehicle details window when cached values are updated (r12378)
- Fix: Set cached value for vehicle property 25 before other cached values [FS#1854] (r12377)
- Fix: Don't close a dropmenu when clicking on a dropdown widget (r12374)
- Fix: win32 music driver fails if path is too long or if containing non-latin chars [FS#1849] (r12373, r12372)
- Fix: Do not let window hide behind the main toolbar after resizing the screen [FS#1823] (r12371)
- Fix: Close language drop down when parent window is clicked/closed [FS#1853] (r12370)
- Fix: Reset train speed limits when _patches.realistic_acceleration changes (r12369)
- Fix: Commands were sent to clients waiting for map download causing 'executing command from the past' error [FS#1650] (r12367)
- Fix: Do not allow building 'zero' road bits (r12363)
- Fix: Randomize variable 8F only once per callback 28 (r12362)
- Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360)
- Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358)
- Fix: Do not try to flood water tile [FS#1836] (r12350)
- Fix: NTP skipped junction just after bridge end (r12348)
- Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346)
- Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
- Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343)
- Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341)
- Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339)
0.6.0-beta5 (2008-03-04)
------------------------------------------------------------------------
- Feature: Vehicle variable FE bit 5, 6 and 8 [FS#1812] (r12331, r12330)
- Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
- Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)
- Change: Update readme about where openttd looks for files (r12321)
- Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs [FS#1733] (r12336)
- Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state [FS#1819] (r12329)
- Fix: Wrong Y pillar specified for girder with arch bridge (r12328)
- Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324)
- Fix: Vehicle sorting by name was broken, it was comparing the same string (when caching was not used) [FS#1821] (r12323)
- Fix: Endian issue when saving/loading group owner (r12322)
- Fix: Wrong transparency options could be saved after toggling all [FS#1817] (r12320)
- Fix: Map string IDs that are embedded from other strings [FS#1815] (r12317)
- Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314)
- Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313)
- Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296)
- Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807]
- Fix: [Win32] Do not create save dir on install (r12269)
- Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261)
- Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258)
- Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247)
- Fix: Typo resulting in no players are given the engine preview offer (r12244)
- Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234)
- Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
- Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
- Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200)
- Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
- Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
- Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
- Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)
- Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184)
-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812]
-Feature: Vehicle variable FE bit 5 and 6 (r12330)
-Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
-Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)
-Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs (r12336) [FS#1733]
-Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state (r12329) [FS#1819]
-Fix: Wrong Y pillar specified for girder with arch bridge (r12328)
-Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324)
-Fix: Vehicle sorting by name was broken, it was comparing two the same strings (when caching was not used) (r12323) [FS#1821]
-Fix: Endian issue when saving/loading group owner (r12322)
-Change: Update readme about where openttd looks for files (r12321)
-Fix: Wrong transparency options could be saved after toggling all (r12320) [FS#1817]
-Fix: Map string IDs that are embedded from other strings (r12317) [FS#1815]
-Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314)
-Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313)
-Fix: Restore timetable from backupped orders and add group ID to the backup (r12296) [FS#1549]
-Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807]
-Fix: [Win32] Don't create save dir on install (r12269)
-Fix: Autoreplace did not update vehicle index for timetable window (r12261) [FS#1805]
-Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258)
-Fix: Removing the Broken FollowTrack_t (pathfinding) fixed related functions (r12252) [FS#1801]
-Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247)
-Fix: Proper usage of Clamp() (r12246)
-Fix: Typo resulting in no players are given the engine preview offer (r12244)
-Fix: Mac OSX bundle display name should be 'OpenTTD' (r12234) [FS#1798]
-Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
-Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen (r12202)
-Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200)
-Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
-Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
-Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
-Fix: Clamp various town variables to 16bit prior to returning the value (r12192)
-Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
-Fix: YAPF always shows 0ms PF time in debug for debug level 2 [FS#1786] (r12190)
-Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)
-Fix: Wrong operator priority, hopefully harmless (r12185)
-Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184)
0.6.0-beta4 (2008-02-18)
------------------------------------------------------------------------
- Feature: Allow buttons to resize in NewGRF settings window (r12172)
- Feature: Change colour of autorail and autoroad selection when Ctrl is pressed (r12167)
- Feature: Separate catenary transparency settings from building transparency settings (r12103)
- Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x' (r12102)
- Feature: Add some missing VarAction2 variables (r12124)
- Feature: Make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile (r12098)
- Feature: [NewGRF] Specify the purchase, rail and road description of a bridge (r12069)
- Feature: [NewGRF] Add support for var 12, Variational Action 2 (r12045)
- Feature: Allow trees on shore (r12029)
- Feature: Invisible trees are now separate from the building concept (r12022)
- Feature: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains (r12019)
- Feature: Show all cargo sources (en-route from) in the station view cargo waiting list instead of just one (r11990)
- Feature: [NewGRF] Resizable industry view window on callback 3A (r11987)
- Feature: [NewGRF] Implement var 8F (random bits) during callback 28 [FS#1697] (r11985)
- Feature: [NewGRF] Add support for Action 0D, var 13: informations about current map size (r11961)
- Feature: Support Action5 type 0D (newwater) (r11947)
- Feature: Allow building bridge heads on more slopes (r11937)
- Feature: [NewGRF] Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926,r11938,r11949,r12071)
- Feature: Generate.vbs script to allow project files generation for users unable to run generate bash script (r12123)
- Feature: Sort the strings in languages dropdown (r11886)
- Codechange: Drop MSVC 2003 support (r11979)
- Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite (r12180)
- Fix: Return correct bridge price for AI when DC_QUERY_COST is set [FS#609] (r12171)
- Fix: When drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated [FS#337] (r12166)
- Fix: Buffer overflow when drawing scrolling news [FS#1652, FS#1773] (r12165)
- Fix: If a train is 'stopping' when entering a depot, do not let it leave again [FS#1705] (r12163)
- Fix: Towns shouldn't build over houses owned by another town [FS#1757] (r12162)
- Fix: Towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) (r12161)
- Fix: Remove the arbitrary limit of 64 waypoints per town [FS#1744] (r12160)
- Fix: Chance16I was now biased towards zero - round to nearest now (r12156)
- Fix: Adjust aircraft slowing algorithm (r12144)
- Fix: Callback 0x3D always gets a cargobit in var 0x18, independent of grf version [FS#1766] (r12142)
- Fix: Do not allow adding tram to rail-road crossing when there is a vehicle on it (r12138)
- Fix: Show cargo capacity for articulated vehicles correctly in the purchase list. Multiple cargo types can also now been shown [FS#1769] (r12137)
- Fix: With mammoth trains disabled, maximum train length was limited to 9 (r12131)
- Fix: Use tile index 0 for planes in the air, so it cannot have an invalid tile index [FS#1745] (r12109)
- Fix: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around [FS#1753]( r12108)
- Fix: Loading older savegames fixes (r12096,r12097)
- Fix: When a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road [FS#1703] (r12095)
- Fix: Do not set station owner for buoys when merging company (r12093)
- Fix: Keep production level within delimited boundaries, while using var result 0D/0E and than multiplying/dividing it [FS#1755] (r12092)
- Fix: Assert when loading savegame with wrong tiletype at south map borders (r12088)
- Fix: Check overrides only for industries when mapping newgrf entities to 'real' entities [FS#1747] (r12086)
- Fix: Update waypoint signs when changing language (r12080)
- Fix: Use search paths when opening console scripts (r12079)
- Fix: When reusing a renamed deleted waypoint, keep the new name (r12076)
- Fix: Make docks at sea flood neighboured tiles (r12072)
- Fix: Possible deadlock when there are no houses available to build at given tile (r12062)
- Fix: Houses with zero probability could be built (r12062)
- Fix: Do not clear tiles when the town won't be able to build any buildings anyway (r12060)
- Fix: Allow building 2x2 building on slopes if not explicitly forbidden (r12060)
- Fix: It was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed (r12060)
- Fix: Teach NPF where road vehicles and trams can reverse (r12058)
- Fix: Ships can drive through opponents' ship depots (r12058)
- Fix: Slowdown train when approaching 90deg turn when 90deg turns are forbidden (r12057)
- Fix: Enable YAPF to start searching inside a wormhole [FS#1704] (r12056)
- Fix: Another way to fix AI trying to build road through depots (r12055)
- Fix: The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early [FS#1737] (r12052)
- Fix: Random_func broke for desync debug (r12050)
- Fix: Memset on multibyte array with wrong byte count (r12049)
- Fix: Crash when centering on a vehicle (aircraft) that is outside of the map [FS#1741] (r12044)
- Fix: Allow building transmitters and lighthouses on tree tiles [FS#1736] (r12043)
- Fix: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type [FS#1676] (r12042)
- Fix: Change ownership of or remove statues when merging/bankrupting companies (r12038)
- Fix: For station tiles, only get road types for road stops (r12036)
- Fix: Teach YAPF where trams can reverse, and where not [FS#1702] (r12035)
- Fix: Do not show train speed as zero after loading paused game (r12033)
- Fix: When removing a statue, remove town statue flag for the statue owner, not current player (r12032)
- Fix: Prevent towns from removing or claiming ownership of player owned tiles when growing [FS#1689,FS#1719] (r12031)
- Fix: In one case trees could spread under bridges (r12024)
- Fix: Put a better suited text in the quit-dialog [FS#1690] (r12023)
- Fix: Restore initial intent on the invisible tree while transparent building patch setting [FS#1721] (r12018)
- Fix: When you have more than 9 network interfaces you'll enter the wonderfull world of overflows (r12017)
- Fix: Better work on strings in regard to gender [FS#1716] (r12015)
- Fix: Lighthouses and transmitters were never supposed to be build on a slope (r12014)
- Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases (r12013)
- Fix: Enable TownRatingTestMode during cost estimation with 'shift'-key (r12012)
- Fix: Do not consider one-corner-raised-shores to be watered tiles from all sides [FS#1701] (r12011)
- Fix: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper [FS#1707] (r12009)
- Fix: Possible reading from an invalid pointer [FS#1717] (r12005)
- Fix: When skipping Action 11 or 12, also skip belonging sprites (r12001)
- Fix: Do entrance-slope-check for every tile of railstations (r11999)
- Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
- Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
- Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
- Fix: Also draw corner shores under rail tracks (r11984)
- Fix: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly [FS#1698] (r11981)
- Fix: Industries using results 0D/0E on callback cb29/35 were a bit too eager to close down (r11976)
- Fix: Shore and sea tiles under bridges were converted to canals in old savegames [FS#1684] (r11974)
- Fix: Use grass tiles for corner shores, if shores got replaced by ActionA [FS#1683] (r11973)
- Fix: Old AI shouldn't build fast planes with a small airport in orders(r11972)
- Fix: MP_ROAD can have railbits too - OPF searching over rail of diffen t owner behind crossing (r11967)
- Fix: OPF was searching through depots and normal road stops [FS#1403, FS#1506] (r11966)
- Fix: Tropic zone data was returned incorrectly [FS#1685] (r11964)
- Fix: NewAI couldn't build any road vehicles when there were any tram grfs loaded (r11958)
- Fix: Disallow building locks and docks on rapids [FS#1675] (r11956)
- Fix: Do not allow modifying roadbits when other roadtypes would need different foundation (r11953)
- Fix: Loading of very old savegames was broken (r11951)
- Fix: Slope detection of bridge ramps. Helps YAPF and Trolly (r11946)
- Fix: FileExists() failed for non latin paths (win32) (r11945)
- Fix: Allow building drive-through road/tram stops at road/tram track that has no owner (r11944)
- Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes (r11936)
- Fix: [Autoreplace] Single to dualhead locomotive replacefailed when player had enough money to replace and refit one but not enough to refit the last one as well [FS#1624] (r11929)
- Fix: [Autoreplace] Autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had (r11928)
- Fix: Loading old, pre savegame version 2, savegames (r11925)
- Fix: AI was reading wrong tile slope while building road bridge (r11917)
- Fix: set correctly crossing state after train reversal, train leaving crossing, train crash (r11900)
- Fix: Segmentation faults/wrong frees due uninitialized memory in the AI [FS#1658] (r11887)
- Fix: Assert when trying to remove rail from a house or industry tile [FS#1663,FS#1665-6-7-8,FS#1680,FS#1686-7-8 FS#1715 FS#1742 FS#1771 FS#1776](r11883)
- Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player (r11878)
- Fix: Another way to crash competitors' train in a station (r11877)
- Fix: Automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions (r11875)
- Fix: EngineHasReplacementForPlayer() didn't look in ALL_GROUP (r11872)
- Fix: Do not update signals after each tile when building/removing a large block of track/signals/station [FS#1074] (r11871)
- Fix: Slow down train when approaching tile we can't enter in more cases (r11870)
- Fix: Do not make crossing red when we can't enter it in any case (r11870)
-Feature: Allow buttons to resize in NewGRF settings window (r12172)
-Feature: Change colour of autorail and autoroad selection when Ctrl is pressed (r12167)
-Feature: Separate catenary transparency settings from building transparency settings (r12103)
-Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x' (r12102)
-Feature: Add some missing VarAction2 variables (r12124)
-Feature: Make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile (r12098)
-Feature[newGRF]: Specify the purchase, rail and road description of a bridge (r12069)
-Feature[newGRF]: Add support for var 12, Variational Action 2 (r12045)
-Feature: Allow trees on shore (r12029)
-Feature: Invisible trees are now separate from the building concept (r12022)
-Feature: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains (r12019)
-Feature: Show all cargo sources (en-route from) in the station view cargo waiting list instead of just one (r11990)
-Feature[newGRF]: Resizable industry view window on callback 3A (r11987)
-Feature[newGRF]: Implement var 8F(random bits) during callback 28 [FS#1697] (r11985)
-Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size (r11961)
-Feature: Make use of new sprites added by Action5 type 0D (r11947)
-Feature: Allow building bridge heads on more slopes (r11937)
-Feature[newGRF]: Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926,r11938,r11949,r12071)
-Feature: Generate.vbs script to allow project files generation for users unable to run generate bash script (r12123)
-Feature: Sort the strings in languages dropdown (r11886)
-Codechange: Drop MSVC 2003 support (r11979)
-Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite (r12180)
-Fix: Return correct bridge price for AI when DC_QUERY_COST is set [FS#609] (r12171)
-Fix: When drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated [FS#337] (r12166)
-Fix: Buffer overflow when drawing scrolling news [FS#1652, FS#1773] (r12165)
-Fix: If a train is 'stopping' when entering a depot, do not let it leave again [FS#1705] (r12163)
-Fix: Towns shouldn't build over houses owned by another town [FS#1757] (r12162)
-Fix: Towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) (r12161)
-Fix: Remove the arbitrary limit of 64 waypoints per town [FS#1744] (r12160)
-Fix: Chance16I was now biased towards zero - round to nearest now (r12156)
-Fix: Adjust aircraft slowing algorithm (r12144)
-Fix: Callback 0x3D always gets a cargobit in var 0x18, independent of grf version [FS#1766] (r12142)
-Fix: Do not allow adding tram to rail-road crossing when there is a vehicle on it (r12138)
-Fix: Show cargo capacity for articulated vehicles correctly in the purchase list. Multiple cargo types can also now been shown [FS#1769] (r12137)
-Fix: With mammoth trains disabled, maximum train length was limited to 9 (r12131)
-Fix: Use tile index 0 for planes in the air, so it cannot have an invalid tile index [FS#1745] (r12109)
-Fix: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around [FS#1753]( r12108)
-Fix: Loading older savegames fixes (r12096,r12097)
-Fix: When a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road [FS#1703] (r12095)
-Fix: Do not set station owner for buoys when merging company (r12093)
-Fix: Keep production level within delimited boundaries, while using var result 0D/0E and than multiplying/dividing it [FS#1755] (r12092)
-Fix: Assert when loading savegame with wrong tiletype at south map borders (r12088)
-Fix: Check overrides only for industries when mapping newgrf entities to 'real' entities [FS#1747] (r12086)
-Fix: Update waypoint signs when changing language (r12080)
-Fix: Use search paths when opening console scripts (r12079)
-Fix: When reusing a renamed deleted waypoint, keep the new name (r12076)
-Fix: Make docks at sea flood neighboured tiles (r12072)
-Fix: Possible deadlock when there are no houses available to build at given tile (r12062)
-Fix: Houses with zero probability could be built (r12062)
-Fix: Do not clear tiles when the town won't be able to build any buildings anyway (r12060)
-Fix: Allow building 2x2 building on slopes if not explicitly forbidden (r12060)
-Fix: It was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed (r12060)
-Fix: Teach NPF where road vehicles and trams can reverse (r12058)
-Fix: Ships can drive through opponents' ship depots (r12058)
-Fix: Slowdown train when approaching 90deg turn when 90deg turns are forbidden (r12057)
-Fix: Enable YAPF to start searching inside a wormhole [FS#1704] (r12056)
-Fix: Another way to fix AI trying to build road through depots (r12055)
-Fix: The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early [FS#1737] (r12052)
-Fix: Random_func broke for desync debug (r12050)
-Fix: Memset on multibyte array with wrong byte count (r12049)
-Fix: Crash when centering on a vehicle (aircraft) that is outside of the map [FS#1741] (r12044)
-Fix: Allow building transmitters and lighthouses on tree tiles [FS#1736] (r12043)
-Fix: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type [FS#1676] (r12042)
-Fix: Change ownership of or remove statues when merging/bankrupting companies (r12038)
-Fix: For station tiles, only get road types for road stops (r12036)
-Fix: Teach YAPF where trams can reverse, and where not [FS#1702] (r12035)
-Fix: Do not show train speed as zero after loading paused game (r12033)
-Fix: When removing a statue, remove town statue flag for the statue owner, not current player (r12032)
-Fix: Prevent towns from removing or claiming ownership of player owned tiles when growing [FS#1689,FS#1719] (r12031)
-Fix: In one case trees could spread under bridges (r12024)
-Fix: Put a better suited text in the quit-dialog [FS#1690] (r12023)
-Fix: Restore initial intent on the invisible tree while transparent building patch setting [FS#1721] (r12018)
-Fix: When you have more than 9 network interfaces you'll enter the wonderfull world of overflows (r12017)
-Fix: Better work on strings in regard to gender [FS#1716] (r12015)
-Fix: Lighthouses and transmitters were never supposed to be build on a slope (r12014)
-Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases (r12013)
-Fix: Enable TownRatingTestMode during cost estimation with 'shift'-key (r12012)
-Fix: Do not consider one-corner-raised-shores to be watered tiles from all sides [FS#1701] (r12011)
-Fix: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper [FS#1707] (r12009)
-Fix: Possible reading from an invalid pointer [FS#1717] (r12005)
-Fix: When skipping Action 11 or 12, also skip belonging sprites (r12001)
-Fix: Do entrance-slope-check for every tile of railstations (r11999)
-Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
-Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
-Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
-Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
-Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
-Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
-Fix: Also draw corner shores under rail tracks (r11984)
-Revert(r8738): Now we have shores in corners. No need to remove them from TTDP games (r11982)
-Fix: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly [FS#1698] (r11981)
-Fix: Industries using results 0D/0E on callback cb29/35 were a bit too eager to close down (r11976)
-Fix: Shore and sea tiles under bridges were converted to canals in old savegames [FS#1684] (r11974)
-Fix: Use grass tiles for corner shores, if shores got replaced by ActionA [FS#1683] (r11973)
-Fix: Old AI shouldn't build fast planes with a small airport in orders(r11972)
-Fix: MP_ROAD can have railbits too - OPF searching over rail of diffen t owner behind crossing (r11967)
-Fix: OPF was searching through depots and normal road stops [FS#1403, FS#1506] (r11966)
-Fix: Tropic zone data was returned incorrectly [FS#1685] (r11964)
-Fix: NewAI couldn't build any road vehicles when there were any tram grfs loaded (r11958)
-Fix: Disallow building locks and docks on rapids [FS#1675] (r11956)
-Fix: Do not allow modifying roadbits when other roadtypes would need different foundation (r11953)
-Fix: Loading of very old savegames was broken (r11951)
-Fix: Slope detection of bridge ramps.Helps YAPF and Trolly (r11946)
-Fix: FileExists() failed for non latin paths (win32) (r11945)
-Fix: Allow building drive-through road/tram stops at road/tram track that has no owner (r11944)
-Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes (r11936)
-Fix[autoreplace]: Single to dualhead locomotive replacefailed when player had enough money to replace and refit one but not enough to refit the last one as well [FS#1624] (r11929)
-Fix[autoreplace]: Autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had (r11928)
-Fix: Loading old, pre savegame version 2, savegames (r11925)
-Fix: AI was reading wrong tile slope while building road bridge (r11917)
-Fix: set correctly crossing state after train reversal, train leaving crossing, train crash (r11900)
-Fix: Segmentation faults/wrong frees due uninitialized memory in the AI [FS#1658] (r11887)
-Fix: Assert when trying to remove rail from a house or industry tile [FS#1663,FS#1665-6-7-8,FS#1680,FS#1686-7-8 FS#1715 FS#1742 FS#1771 FS#1776](r11883)
-Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player (r11878)
-Fix: Another way to crash competitors' train in a station (r11877)
-Fix: Automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions (r11875)
-Fix: EngineHasReplacementForPlayer() didn't look in ALL_GROUP (r11872)
-Fix: Do not update signals after each tile when building/removing a large block of track/signals/station [FS#1074] (r11871)
-Fix: Slow down train when approaching tile we can't enter in more cases (r11870)
-Fix: Do not make crossing red when we can't enter it in any case (r11870)
0.6.0-beta3 (2008-01-16)
------------------------------------------------------------------------
- Feature: Replaced fixed size custom name array. Names are now attached to their object directly and there is no limit to the amount of names (r11822)
- Feature: Add drag-n-drop support to the raise/lower land tools. Land is raised/lowered at the start and the rest of the area levelled to match (r11759)
- Feature: Add support for NewGRF's train 'tilt' flag. Trains with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves (r11741)
- Feature: Added sorting for cost, running costs and speed to road vehicles and ships build windows (r11710)
- Feature: List neutral stations where the player has service in the station list too (r11670)
- Feature: Check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen (r11646)
- Feature: Support shore replacement via Action 5 (r11726)
- Fix: When two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF [FS#1559] (r11862)
- Fix: Recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs [FS#1335] (r11855)
- Fix: Road vehicle count was incorrect in network lobby window (r11844)
- Fix: Mark dirty canal tile even in diagonal direction from flooded tile, draw correctly canal next to half flooded rail tile (r11843, r11838)
- Fix: At least one instance of dmusic driver is needed for it to be registered and usable (r11826)
- Fix: An articulated road vehicle could split up when it turned around at a corner and then would enter a drive through station at the next tile [FS#1627] (r11825)
- Fix: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots [FS#1602] (r11813)
- Fix: Do not crash trains when leaving depot to a very long track [FS#716] (r11802)
- Fix: Take town rating into account when testing if a command can be executed [FS#1616] (r11795)
- Fix: Reversing a train when loading at a station with an adjacent station in the same axis crashed [FS#1632] (r11794)
- Fix: Group names got not deallocated in the command test run [FS#1614] (r11743)
- Fix: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused [FS#1319] (r11742)
- Fix: Modify and possibly discard key events for code points in the unicode private use area [FS#1610] (r11740)
- Fix: Set the new scroll position after zooming in instead of before, as the zoom will cancel it out [FS#1609] (r11739)
- Fix: Do not reset loading indicator IDs when only reloading NewGRFs [FS#1574] (r11735)
- Fix: Elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype (r11732)
- Fix: Clear sprite override data before performing NewGRF wagon attach callback. This stopped the callback working for autoreplace and when moving wagons from train to train in a depot [FS#1582] ( r11731)
- Fix: If there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available [FS#1577] (r11727)
- Fix: Make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time (r11724)
- Fix: Do not put more than one Random() in function calls because parameter evaluation order is not guaranteed in the C++ standard [FS#1561] (r11716)
- Fix: Do not allow player inauguration date on scenarios to be bigger than current year [FS#1569] (r11714)
- Fix: Add more house string id ranges to MapGRFStringID so NewGRFs use the proper string ids (r11712)
- Fix: Do not allow refitting flooded (destroyed) vehicles (r11707)
- Fix: Trains could have sprites with wrong direction when reversing, also was inconsistent with save/load process [FS#1557] (r11705)
- Fix: When removing buoys, return to water or canal depending on their owner (r11666)
- Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08 (r11665)
- Fix: Do not allow modifying non-uniform stations when non-uniform stations are disabled [FS#1563] (r11659)
- Fix: 'Initialised' NewGRFs could still be deactivated in the later 'activation' pass (r11650)
- Fix: Vehicles were still followed when sold [FS#1541] (r11632)
- Fix: Many viewports could crash the scenario editor [FS#1527] (r11629)
- Fix: Popping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order [FS#1532] (r11627)
- Fix: There were still some cases where one could not build a tram track, but the tram could become blocked [FS#1525] (r11621)
- Fix: Do not make crossing red behind depot the train is entering [FS#1531] (r11619)
- Fix: Buoys are just waypoints, so don't allow load/unload/transfert for them (r11618)
- Fix: Sometimes large values could go off the chart [FS#1526] (r11616)
- Fix: Temperate banks can only be built in towns (over a house) (r11615)
-Feature: Replaced fixed size custom name array. Names are now attached to their object directly and there is no limit to the amount of names (r11822)
-Feature: Add drag-n-drop support to the raise/lower land tools. Land is raised/lowered at the start and the rest of the area levelled to match (r11759)
-Feature: Add support for NewGRF's train 'tilt' flag. Trains with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves (r11741)
-Feature: Added sorting for cost, running costs and speed to road vehicles and ships build windows (r11710)
-Feature: List neutral stations where the player has service in the station list too (r11670)
-Feature: Check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen (r11646)
-Feature: Support shore replacement via Action 5 (r11726)
-Fix: When two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF [FS#1559] (r11862)
-Fix: Recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs [FS#1335] (r11855)
-Fix: Road vehicle count was incorrect in network lobby window (r11844)
-Fix: Mark dirty canal tile even in diagonal direction from flooded tile, draw correctly canal next to half flooded rail tile (r11843, r11838)
-Fix: At least one instance of dmusic driver is needed for it to be registered and usable (r11826)
-Fix: An articulated road vehicle could split up when it turned around at a corner and then would enter a drive through station at the next tile [FS#1627] (r11825)
-Fix: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots [FS#1602] (r11813)
-Fix: Do not crash trains when leaving depot to a very long track [FS#716] (r11802)
-Fix: Take town rating into account when testing if a command can be executed [FS#1616] (r11795)
-Fix: Reversing a train when loading at a station with an adjacent station in the same axis crashed [FS#1632] (r11794)
-Fix: Group names got not deallocated in the command test run [FS#1614] (r11743)
-Fix: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused [FS#1319] (r11742)
-Fix: Modify and possibly discard key events for code points in the unicode private use area [FS#1610] (r11740)
-Fix: Set the new scroll position after zooming in instead of before, as the zoom will cancel it out [FS#1609] (r11739)
-Fix: Do not reset loading indicator IDs when only reloading NewGRFs [FS#1574] (r11735)
-Fix: Elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype (r11732)
-Fix: Clear sprite override data before performing NewGRF wagon attach callback. This stopped the callback working for autoreplace and when moving wagons from train to train in a depot [FS#1582] (r11731)
-Fix: If there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available [FS#1577] (r11727)
-Fix: Make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time (r11724)
-Fix: Do not put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard [FS#1561] (r11716)
-Fix: Do not allow player inauguration date on scenarios to be bigger than current year [FS#1569] (r11714)
-Fix: Add more house string id ranges to MapGRFStringID so NewGRFs use the proper string ids (r11712)
-Fix: Do not allow refitting flooded (destroyed) vehicles (r11707)
-Fix: Trains could have sprites with wrong direction when reversing, also was inconsistent with save/load process [FS#1557] (r11705)
-Fix: When removing buoys, return to water or canal depending on their owner (r11666)
-Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08 (r11665)
-Fix: Do not allow modifying non-uniform stations when non-uniform stations are disabled [FS#1563] (r11659)
-Fix: 'Initialised' NewGRFs could still be deactivated in the later 'activation' pass (r11650)
-Fix: Vehicles were still followed when sold [FS#1541] (r11632)
-Fix: Many viewports could crash the scenario editor [FS#1527] (r11629)
-Fix: Popping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order [FS#1532] (r11627)
-Fix: There were still some cases where one could not build a tram track, but the tram could become blocked [FS#1525] (r11621)
-Fix: Do not make crossing red behind depot the train is entering [FS#1531] (r11619)
-Fix: Buoys are just waypoints, so don't allow load/unload/transfert for them (r11618)
-Fix: Sometimes large values could go off the chart [FS#1526] (r11616)
-Fix: Temperate banks can only be built in towns (over a house) (r11615)
0.6.0-beta2 (2007-12-09)
+13 -20
View File
@@ -5,7 +5,7 @@ log() {
}
set_default() {
released_version="0.6.1-RC1"
released_version="0.6.0-beta5"
ignore_extra_parameters="0"
# We set all kinds of defaults for params. Later on the user can override
@@ -41,7 +41,7 @@ set_default() {
enable_translator="0"
enable_unicode="1"
enable_assert="1"
enable_strip="0"
enable_strip="1"
enable_universal="1"
enable_osx_g5="0"
enable_cocoa_quartz="1"
@@ -419,11 +419,11 @@ check_params() {
detect_awk
detect_os
check_build
check_host
detect_os
# We might enable universal builds always on OSX targets.. but currently we don't
# if [ "$enable_universal" = "1" ] && [ "$os" != "OSX" ]; then
if [ "$enable_universal" = "1" ]; then
@@ -970,6 +970,12 @@ make_cflags_and_ldflags() {
if [ $cc_version -ge 42 ]; then
CFLAGS="$CFLAGS -fno-strict-overflow"
fi
# GCC 4.3+ gives a warning about empty body of
# loops and conditions
if [ $cc_version -ge 43 ]; then
CFLAGS="$CFLAGS -Wno-empty-body"
fi
fi
if [ "$os" != "CYGWIN" ] && [ "$os" != "FREEBSD" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then
@@ -1347,26 +1353,13 @@ check_compiler() {
}
check_build() {
if [ "$os" = "FREEBSD" ]; then
# FreeBSD's C compiler does not support dump machine.
# However, removing C support is not possible because PSP must be linked with the C compiler.
check_compiler "build system type" "cc_build" "$build" "$cc_build" "$CXX" "g++" "c++" "0" "-dumpmachine"
else
check_compiler "build system type" "cc_build" "$build" "$cc_build" "$CC" "gcc" "cc" "0" "-dumpmachine"
fi
check_compiler "build system type" "cc_build" "$build" "$cc_build" "$CC" "gcc" "cc" "0" "-dumpmachine"
}
check_host() {
# By default the host is the build
if [ -z "$host" ]; then host="$build"; fi
if [ "$os" = "FREEBSD" ]; then
# FreeBSD's C compiler does not support dump machine.
# However, removing C support is not possible because PSP must be linked with the C compiler.
check_compiler "host system type" "cc_host" "$host" "$cc_host" "$CXX" "g++" "c++" "0" "-dumpmachine"
else
check_compiler "host system type" "cc_host" "$host" "$cc_host" "$CC" "gcc" "cc" "0" "-dumpmachine"
fi
check_compiler "host system type" "cc_host" "$host" "$cc_host" "$CC" "gcc" "cc" "0" "-dumpmachine"
}
check_cxx_build() {
@@ -2348,7 +2341,7 @@ showhelp() {
echo " version (Win32 ONLY)"
echo " --disable-network disable network support"
echo " --disable-assert disable asserts (continue on errors)"
echo " --enable-strip enable any possible stripping"
echo " --disable-strip disable any possible stripping"
echo " --without-osx-sysroot disable the automatic adding of sysroot "
echo " (OSX ONLY)"
echo " --without-application-bundle disable generation of application bundle"
+2 -2
View File
@@ -646,7 +646,6 @@
</li>
</ul>
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
<li>m3 bit 5 : bit 6 of current animation frame (see m6)</li>
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
<li>m5 : see m3 bit 7</li>
@@ -654,7 +653,8 @@
<ul>
<li>If <a href="#newhouses">newhouses</a> is activated
<ul>
<li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li>
<li>bits 7..3 : Current animation frame</li>
<li>bit 2 : free</li>
</ul>
</li>
<li>Standard behaviour
+2 -2
View File
@@ -170,10 +170,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXX<span class="option">~ ~~</span>XX</td>
<td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="abuse">X XXXX</span></td>
<td class="bits"><span class="abuse">XXXX XX</span>XX</td>
<td class="bits"><span class="abuse">XXXX X</span>XXX</td>
<td class="bits">XXXX <span class="abuse">XXXX</span></td>
</tr>
<tr>
+4 -12
View File
@@ -11,23 +11,15 @@ by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version of /trunk.
Bugs for 0.6.1
Bugs for 0.6.0-beta5
------------------------------------------------------------------------
URL: http://bugs.openttd.org
- 1944 Road vehicles not picking empty drivethrough platform
- 1923 Unique names not always enforced
- 1891 Go to depot for servicing is forgotten
- 1890 Airplanes copy helipcopters goto heliport order
- 1885 Almost all unserved industries die in big maps
- 1868 In depot, cannot move wagon from another line before first wagon in a wagon-only line
- 1858 Industry legend in small map overwrites buttons
- 1852 Minor tram reversing glitches
- 1802 Path with space in configure fails
- 1793 Inconsistent travel time for fast trains
- 1762 Strange Autoreplace behaviour
- 1752 User input is not checked
- 1711 Gravel and Clay have no worth
- 1693 Removing road does not reset owner
- 1495 Long vehicles block multistop station
- 1487 Ending_year is never written to
- 1473 Train not going to available platform
- 1404 Spinner widget interprets one click as many
- 1264 Autoreplace for multiple NewGRF DMU sets fails
+1 -19
View File
@@ -1,22 +1,4 @@
openttd (0.6.1~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sat, 26 Apr 2008 22:55:00 +0200
openttd (0.6.0) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 01 Apr 2008 13:33:37 +0100
openttd (0.6.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Wed, 26 Mar 2008 15:51:40 +0100
openttd (0.6.0~beta5-1) unstable; urgency=low
openttd (0.6.0~beta5) unstable; urgency=low
* New upstream release.
+9
View File
@@ -0,0 +1,9 @@
You require the data files of the original Transport Tycoon Deluxe
for Windows to play the game. You have to manually copy the following
files to %{_gamesdatadir}/openttd/data/
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
+146
View File
@@ -0,0 +1,146 @@
#------------------------------------------------------------------------------
# openttd.spec
# This SPEC file controls the building of custom OpenTTD RPM
# packages.
#------------------------------------------------------------------------------
%define name openttd
%define version 0.5.0
%define release 1mdk
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name: %{name}
Version: %{version}
Release: %{release}
Summary: An open source clone of the Microprose game "Transport Tycoon Deluxe"
Group: Games/Strategy
License: GPL
URL: http://www.openttd.org
Source: %{name}-%{version}.tar.gz
Packager: Dominik Scherer <dominik@openttd.com>
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
BuildRequires: libSDL1.2-devel >= 1.2.7
BuildRequires: libpng3-devel >= 1.2.5
BuildRequires: zlib1-devel >= 1.2.1
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
An enhanced open source clone of the Microprose game "Transport Tycoon Deluxe".
You require the data files of the original Transport Tycoon Deluxe
for Windows to play the game. You have to MANUALLY copy them to the
game data directory!
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
rm -rf $RPM_BUILD_ROOT
%setup
%build
make BINARY_DIR=%{_gamesbindir} PREFIX=%{_gamesdatadir} DATA_DIR=openttd INSTALL_DIR=%{_gamesdatadir}/openttd/ USE_HOMEDIR=1 PERSONAL_DIR=.openttd INSTALL=1 RELEASE=%{version}
%install
mkdir -p $RPM_BUILD_ROOT%{_gamesbindir}
mkdir -p $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/lang
mkdir -p $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/data
mkdir -p $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/scenario
cp ./openttd $RPM_BUILD_ROOT%{_gamesbindir}/
cp -r ./lang/*.lng $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/lang/
cp -r ./data/*.grf $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/data/
cp -r ./scenario/*.scn $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/scenario/
cp -r ./data/opntitle.dat $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/data/
# icon
install -m644 media/openttd.32.png -D $RPM_BUILD_ROOT%{_miconsdir}/%{name}.png
install -m644 media/openttd.64.png -D $RPM_BUILD_ROOT%{_iconsdir}/%{name}.png
install -m644 media/openttd.128.png -D $RPM_BUILD_ROOT%{_liconsdir}/%{name}.png
# menu entry
mkdir -p $RPM_BUILD_ROOT/%{_menudir}
cat << EOF > $RPM_BUILD_ROOT/%{_menudir}/%{name}
?package(%{name}):command="%{_gamesbindir}/openttd" icon="%{name}.png" \
needs="X11" section="Amusement/Strategy" title="OpenTTD" \
longtitle="%{Summary}"
EOF
%clean
rm -rf $RPM_BUILD_ROOT
%post
%{update_menus}
%postun
%{clean_menus}
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%defattr(-,root,root,0755)
%{_gamesbindir}/openttd
%{_gamesdatadir}/openttd/lang/american.lng
%{_gamesdatadir}/openttd/lang/catalan.lng
%{_gamesdatadir}/openttd/lang/czech.lng
%{_gamesdatadir}/openttd/lang/danish.lng
%{_gamesdatadir}/openttd/lang/dutch.lng
%{_gamesdatadir}/openttd/lang/english.lng
%{_gamesdatadir}/openttd/lang/finnish.lng
%{_gamesdatadir}/openttd/lang/french.lng
%{_gamesdatadir}/openttd/lang/galician.lng
%{_gamesdatadir}/openttd/lang/german.lng
%{_gamesdatadir}/openttd/lang/hungarian.lng
%{_gamesdatadir}/openttd/lang/icelandic.lng
%{_gamesdatadir}/openttd/lang/italian.lng
%{_gamesdatadir}/openttd/lang/norwegian.lng
%{_gamesdatadir}/openttd/lang/origveh.lng
%{_gamesdatadir}/openttd/lang/polish.lng
%{_gamesdatadir}/openttd/lang/portuguese.lng
%{_gamesdatadir}/openttd/lang/romanian.lng
%{_gamesdatadir}/openttd/lang/slovak.lng
%{_gamesdatadir}/openttd/lang/spanish.lng
%{_gamesdatadir}/openttd/lang/swedish.lng
%{_gamesdatadir}/openttd/data/autorail.grf
%{_gamesdatadir}/openttd/data/canalsw.grf
%{_gamesdatadir}/openttd/data/openttd.grf
%{_gamesdatadir}/openttd/data/opntitle.dat
%{_gamesdatadir}/openttd/data/signalsw.grf
%{_gamesdatadir}/openttd/data/trkfoundw.grf
"%{_gamesdatadir}/openttd/scenario/Linkgame Islands 2004.scn"
"%{_gamesdatadir}/openttd/scenario/Mountain Pass.scn"
"%{_gamesdatadir}/openttd/scenario/Volcano City.scn"
%{_menudir}/%{name}
%{_iconsdir}/*.png
%{_miconsdir}/*.png
%{_liconsdir}/*.png
%doc changelog.txt readme.txt COPYING os/linux/README.urpmi
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* Sun Jan 23 2005 Dominik Scherer <dominik@openttd.com> 0.3.6-1mdk
- Upgraded to 0.3.6
- Structured and commented the spec file a bit (inspired by ScummVM)
* Fri Dec 24 2004 Dominik Scherer <dominik@openttd.com> 0.3.5-1mdk
- Upgraded to 0.3.5
- Added a warning message about the additional required files (only displayed when installing via urpmi)
* Wed Sep 15 2004 Dominik Scherer <> 0.3.4-1mdk
- Upgraded to 0.3.4
* Wed Jul 31 2004 Dominik Scherer <> 0.3.3-1mdk
- Initial release
-75
View File
@@ -1,75 +0,0 @@
#
# spec file for package openttd (trunk)
#
# Copyright (c) 2007 The OpenTTD team.
# This file and all modifications and additions to the pristine
# package are under the same license as the package itself
#
Name: openttd
Version: svn
Release: head
Group: Applications/Games
Source: %{name}-%{version}-%{release}.tar.gz
License: GPL
URL: http://www.openttd.org
Packager: Denis Burlaka <burlaka@yandex.ru>
Summary: OpenTTD is an Open Source clone of Chris Sawyer's Transport Tycoon Deluxe
Requires: SDL zlib libpng freetype2 fontconfig
BuildRequires: gcc SDL-devel zlib-devel libpng-devel fontconfig-devel
%if %{_vendor}=="suse"
BuildRequires: freetype2-devel
%endif
%if %{_vendor}=="fedora"
BuildRequires: freetype-devel
%endif
%if %{_vendor}=="mandriva"
BuildRequires: libfreetype6-devel
%endif
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
Prefix: /usr
%description
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file 'COPYING' included with every release and source download of the game.
%prep
%setup
%build
./configure --prefix-dir=%{prefix} --binary-dir=bin --install-dir="$RPM_BUILD_ROOT"
make
%install
make ROOT="$RPM_BUILD_ROOT" install
mkdir -p $RPM_BUILD_ROOT/%{_datadir}/applications
cat << EOF > $RPM_BUILD_ROOT/%{_datadir}/applications/%{name}.desktop
[Desktop Entry]
Categories=Games;
Encoding=UTF-8
Exec=/usr/bin/openttd
Name=OpenTTD
Icon=openttd.32
Terminal=false
Type=Application
EOF
%clean
rm -Rf "$RPM_BUILD_ROOT"
%files
%dir %{_datadir}/games/%{name}
%dir %{_datadir}/games/%{name}/lang
%dir %{_datadir}/games/%{name}/data
%dir %{_datadir}/games/%{name}/gm
%dir %{_datadir}/games/%{name}/docs
%dir %{_datadir}/pixmaps
%defattr(644, root, games, 755)
%attr(755, root, games) %{_bindir}/%{name}
%{_datadir}/games/%{name}/lang/*
%{_datadir}/games/%{name}/data/*
%{_datadir}/games/%{name}/docs/*
%{_datadir}/pixmaps/*
%{_datadir}/applications/%{name}.desktop
Binary file not shown.
+3 -3
View File
@@ -1,9 +1,9 @@
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "0.6.1" ; Define application version
!define INSTALLERVERSION 46 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPVERSION "0.6.0" ; Define application version
!define INSTALLERVERSION 43 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}-beta5"
!define APPVERSIONINTERNAL "${APPVERSION}.0" ; Needs to be of the format X.X.X.X
!define MUI_ICON "..\..\..\media\openttd.ico"
+19 -64
View File
@@ -53,43 +53,6 @@ Sub UpdateFiles(version)
UpdateFile revision, version, cur_date, "../src/ottdres.rc"
End Sub
Function ReadRegistryKey(shive, subkey, valuename, architecture)
Dim hiveKey, objCtx, objLocator, objServices, objReg, Inparams, Outparams
' First, get the Registry Provider for the requested architecture
Set objCtx = CreateObject("WbemScripting.SWbemNamedValueSet")
objCtx.Add "__ProviderArchitecture", architecture ' Must be 64 of 32
Set objLocator = CreateObject("Wbemscripting.SWbemLocator")
Set objServices = objLocator.ConnectServer("","root\default","","",,,,objCtx)
Set objReg = objServices.Get("StdRegProv")
' Check the hive and give it the right value
Select Case shive
Case "HKCR", "HKEY_CLASSES_ROOT"
hiveKey = &h80000000
Case "HKCU", "HKEY_CURRENT_USER"
hiveKey = &H80000001
Case "HKLM", "HKEY_LOCAL_MACHINE"
hiveKey = &h80000002
Case "HKU", "HKEY_USERS"
hiveKey = &h80000003
Case "HKCC", "HKEY_CURRENT_CONFIG"
hiveKey = &h80000005
Case "HKDD", "HKEY_DYN_DATA" ' Only valid for Windows 95/98
hiveKey = &h80000006
Case Else
MsgBox "Hive not valid (ReadRegistryKey)"
End Select
Set Inparams = objReg.Methods_("GetStringValue").Inparameters
Inparams.Hdefkey = hiveKey
Inparams.Ssubkeyname = subkey
Inparams.Svaluename = valuename
Set Outparams = objReg.ExecMethod_("GetStringValue", Inparams,,objCtx)
ReadRegistryKey = Outparams.SValue
End Function
Function DetermineSVNVersion()
Dim WshShell, version, url, oExec, line
Set WshShell = CreateObject("WScript.Shell")
@@ -98,35 +61,27 @@ Function DetermineSVNVersion()
' Try TortoiseSVN
' Get the directory where TortoiseSVN (should) reside(s)
Dim sTortoise
' First, try with 32-bit architecture
sTortoise = ReadRegistryKey("HKLM", "SOFTWARE\TortoiseSVN", "Directory", 32)
If sTortoise = Nothing Then
' No 32-bit version of TortoiseSVN installed, try 64-bit version (doesn't hurt on 32-bit machines, it returns nothing or is ignored)
sTortoise = ReadRegistryKey("HKLM", "SOFTWARE\TortoiseSVN", "Directory", 64)
End If
sTortoise = WshShell.RegRead("HKLM\SOFTWARE\TortoiseSVN\Directory")
' If TortoiseSVN is installed, try to get the revision number
If sTortoise <> Nothing Then
Dim file
' Write some "magic" to a temporary file so we can acquire the svn revision/state
Set file = FSO.CreateTextFile("tsvn_tmp", -1, 0)
file.WriteLine "r$WCREV$$WCMODS?M:$"
file.WriteLine "$WCURL$"
file.Close
Set oExec = WshShell.Exec(sTortoise & "\bin\SubWCRev.exe ../src tsvn_tmp tsvn_tmp")
' Wait till the application is finished ...
Do
OExec.StdOut.ReadLine()
Loop While Not OExec.StdOut.atEndOfStream
Dim file
' Write some "magic" to a temporary file so we can acquire the svn revision/state
Set file = FSO.CreateTextFile("tsvn_tmp", -1, 0)
file.WriteLine "r$WCREV$$WCMODS?M:$"
file.WriteLine "$WCURL$"
file.Close
Set oExec = WshShell.Exec(sTortoise & "\bin\SubWCRev.exe ../src tsvn_tmp tsvn_tmp")
' Wait till the application is finished ...
Do
OExec.StdOut.ReadLine()
Loop While Not OExec.StdOut.atEndOfStream
Set file = FSO.OpenTextFile("tsvn_tmp", 1, 0, 0)
version = file.ReadLine
url = file.ReadLine
file.Close
Set file = FSO.OpenTextFile("tsvn_tmp", 1, 0, 0)
version = file.ReadLine
url = file.ReadLine
file.Close
Set file = FSO.GetFile("tsvn_tmp")
file.Delete
End If
Set file = FSO.GetFile("tsvn_tmp")
file.Delete
' Looks like there is no TortoiseSVN installed either. Then we don't know it.
If InStr(version, "$") Then
@@ -239,7 +194,7 @@ Function IsCachedVersion(version)
End Function
Dim version
version = "0.6.1-RC1"
version = "0.6.0-beta5"
If Not (IsCachedVersion(version) And FSO.FileExists("../src/rev.cpp") And FSO.FileExists("../src/ottdres.rc")) Then
UpdateFiles version
End If
+8
View File
@@ -2075,6 +2075,14 @@
RelativePath=".\..\src\misc\array.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autocopyptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp"
>
+8
View File
@@ -2072,6 +2072,14 @@
RelativePath=".\..\src\misc\array.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autocopyptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp"
>
+2 -2
View File
@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2008-04-01
Release version: 0.6.0
Last updated: 2008-03-04
Release version: 0.6.0-beta5
------------------------------------------------------------------------
+2
View File
@@ -439,6 +439,8 @@ water_map.h
# Misc
misc/array.hpp
misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedptr.hpp
+29 -34
View File
@@ -190,17 +190,15 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
{
const AircraftVehicleInfo* avi = AircraftVehInfo(engine);
int spritenum = avi->image_index;
SpriteID sprite = 0;
SpriteID sprite = (6 + _aircraft_sprite[spritenum]);
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite == 0) {
spritenum = _orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index;
sprite = (6 + _aircraft_sprite[spritenum]);
}
}
if (sprite == 0) {
sprite = 6 + _aircraft_sprite[spritenum];
}
DrawSprite(sprite, pal, x, y);
@@ -529,7 +527,7 @@ CommandCost CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32
/* Check if this aircraft can be started/stopped. The callback will fail or
* return 0xFF if it can. */
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && GB(callback, 0, 8) != 0xFF) {
if (callback != CALLBACK_FAILED && callback != 0xFF) {
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
return_cmd_error(error);
}
@@ -1107,36 +1105,34 @@ static bool AircraftController(Vehicle *v)
/* Helicopter landing. */
if (amd->flag & AMED_HELI_LOWER) {
if (st->airport_tile == 0) {
/* FIXME - AircraftController -> if station no longer exists, do not land
* helicopter will circle until sign disappears, then go to next order
* what to do when it is the only order left, right now it just stays in 1 place */
v->u.air.state = FLYING;
UpdateAircraftCache(v);
AircraftNextAirportPos_and_Order(v);
return false;
}
count = UpdateAircraftSpeed(v);
if (count > 0) {
if (st->airport_tile == 0) {
/* FIXME - AircraftController -> if station no longer exists, do not land
* helicopter will circle until sign disappears, then go to next order
* what to do when it is the only order left, right now it just stays in 1 place */
v->u.air.state = FLYING;
UpdateAircraftCache(v);
AircraftNextAirportPos_and_Order(v);
return false;
}
/* Vehicle is now at the airport. */
v->tile = st->airport_tile;
/* Vehicle is now at the airport. */
v->tile = st->airport_tile;
/* Find altitude of landing position. */
int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
/* Find altitude of landing position. */
int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
if (z == v->z_pos) {
Vehicle *u = v->Next()->Next();
if (z == v->z_pos) {
Vehicle *u = v->Next()->Next();
/* Increase speed of rotors. When speed is 80, we've landed. */
if (u->cur_speed >= 80) return true;
u->cur_speed += 4;
} else {
count = UpdateAircraftSpeed(v);
if (count > 0) {
if (v->z_pos > z) {
SetAircraftPosition(v, v->x_pos, v->y_pos, max(v->z_pos - count, z));
} else {
SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z));
}
/* Increase speed of rotors. When speed is 80, we've landed. */
if (u->cur_speed >= 80) return true;
u->cur_speed += 4;
} else if (v->z_pos > z) {
SetAircraftPosition(v, v->x_pos, v->y_pos, max(v->z_pos - count, z));
} else {
SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z));
}
}
return false;
@@ -2137,6 +2133,7 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler(Vehicle *v, int loop)
{
v->tick_counter++;
v->current_order_time++;
if (v->vehstatus & VS_CRASHED) {
HandleCrashedAircraft(v);
@@ -2150,7 +2147,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
if (v->breakdown_ctr <= 2) {
HandleBrokenAircraft(v);
} else {
if (v->current_order.type != OT_LOADING) v->breakdown_ctr--;
v->breakdown_ctr--;
}
}
@@ -2173,8 +2170,6 @@ void Aircraft::Tick()
AgeAircraftCargo(this);
this->current_order_time++;
for (uint i = 0; i != 2; i++) {
AircraftEventHandler(this, i);
if (this->type != VEH_AIRCRAFT) // In case it was deleted
+3 -3
View File
@@ -26,7 +26,7 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
uint i;
for (i = 1; i < MAX_UVALUE(EngineID); i++) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, v);
if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;
if (callback == CALLBACK_FAILED || callback == 0xFF) break;
}
delete v;
@@ -53,7 +53,7 @@ uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type)
for (uint i = 1; i < MAX_UVALUE(EngineID); i++) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;
if (callback == CALLBACK_FAILED || callback == 0xFF) break;
EngineID artic_engine = GetFirstEngineOfType(type) + GB(callback, 0, 7);
@@ -79,7 +79,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
for (uint i = 1; i < MAX_UVALUE(EngineID); i++) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v);
if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) return;
if (callback == CALLBACK_FAILED || callback == 0xFF) return;
/* Attempt to use pre-allocated vehicles until they run out. This can happen
* if the callback returns different values depending on the cargo type. */
+28 -4
View File
@@ -140,9 +140,18 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
char *vehicle_name = NULL;
CargoID replacement_cargo_type;
/* Check if there is a autoreplacement set for the vehicle */
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type, old_v->group_id);
/* if not, just renew to the same type */
/* If the vehicle belongs to a group, check if the group is protected from the global autoreplace.
* If not, chek if an global auto replacement is defined */
new_engine_type = (IsValidGroupID(old_v->group_id) && GetGroup(old_v->group_id)->replace_protection) ?
INVALID_ENGINE :
EngineReplacementForPlayer(p, old_v->engine_type, ALL_GROUP);
/* If we don't set new_egnine_type previously, we try to check if an autoreplacement was defined
* for the group and the engine_type of the vehicle */
if (new_engine_type == INVALID_ENGINE && !IsAllGroupID(old_v->group_id)) {
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type, old_v->group_id);
}
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
replacement_cargo_type = GetNewCargoTypeForReplace(old_v, new_engine_type);
@@ -336,7 +345,22 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
// check if the vehicle should be replaced
if (!w->NeedsAutorenewing(p) || // replace if engine is too old
w->max_age == 0) { // rail cars got a max age of 0
if (!EngineHasReplacementForPlayer(p, w->engine_type, w->group_id)) continue;
/* If the vehicle belongs to a group, check if the group is protected from the global autoreplace.
If not, chek if an global auto remplacement is defined */
if (IsValidGroupID(w->group_id)) {
if (!EngineHasReplacementForPlayer(p, w->engine_type, w->group_id) && (
GetGroup(w->group_id)->replace_protection ||
!EngineHasReplacementForPlayer(p, w->engine_type, ALL_GROUP))) {
continue;
}
} else if (IsDefaultGroupID(w->group_id)) {
if (!EngineHasReplacementForPlayer(p, w->engine_type, DEFAULT_GROUP) &&
!EngineHasReplacementForPlayer(p, w->engine_type, ALL_GROUP)) {
continue;
}
} else if (!EngineHasReplacementForPlayer(p, w->engine_type, ALL_GROUP)) {
continue;
}
}
/* Now replace the vehicle */
+1 -1
View File
@@ -177,7 +177,7 @@ static inline int32 ClampToI32(const int64 a)
*/
static inline uint16 ClampToU16(const uint64 a)
{
return (uint16)(a <= 0xFFFFU ? a : 0xFFFFU);
return min(a, 0xFFFF);
}
/**
+1 -15
View File
@@ -45,7 +45,6 @@
#include "rail_map.h"
#include "signal_func.h"
#include "gfx_func.h"
#include "autoreplace_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -456,19 +455,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
UpdateSignalsInBuffer();
}
/* In all cases clear replace engine rules.
* Even if it was copied, it could interfere with new owner's rules */
RemoveAllEngineReplacementForPlayer(GetPlayer(old_player));
if (new_player == PLAYER_SPECTATOR) {
RemoveAllGroupsForPlayer(old_player);
} else {
Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == old_player) g->owner = new_player;
}
}
/* Change color of existing windows */
if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
@@ -1611,7 +1597,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
byte load_amount = EngInfo(v->engine_type)->load_amount;
if (_patches.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) {
uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
if (cb_load_amount != CALLBACK_FAILED && GB(cb_load_amount, 0, 8) != 0) load_amount = GB(cb_load_amount, 0, 8);
if (cb_load_amount != CALLBACK_FAILED && cb_load_amount != 0) load_amount = cb_load_amount & 0xFF;
}
GoodsEntry *ge = &st->goods[v->cargo_type];
+7 -2
View File
@@ -16,6 +16,7 @@
#include "aircraft.h"
#include "newgrf_cargo.h"
#include "group.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
@@ -515,15 +516,19 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi
return CommandCost();
}
if (!EngineRenew::CanAllocateItem()) return CMD_ERROR;
er = new EngineRenew(old_engine, new_engine);
if (er == NULL) return CMD_ERROR;
AutoPtrT<EngineRenew> er_auto_delete = er;
if (flags & DC_EXEC) {
er = new EngineRenew(old_engine, new_engine);
er->group_id = group;
/* Insert before the first element */
er->next = (EngineRenew *)(*erl);
*erl = (EngineRenewList)er;
er_auto_delete.Detach();
}
return CommandCost();
+1 -1
View File
@@ -12,7 +12,7 @@
enum {
ALL_GROUP = 0xFFFD,
DEFAULT_GROUP = 0xFFFE, ///< ungrouped vehicles are in this group.
DEFAULT_GROUP = 0xFFFE,
INVALID_GROUP = 0xFFFF,
};
+9 -2
View File
@@ -12,6 +12,7 @@
#include "train.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
@@ -91,14 +92,20 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
VehicleType vt = (VehicleType)p1;
if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
if (!Group::CanAllocateItem()) return CMD_ERROR;
AutoPtrT<Group> g_auto_delete;
Group *g = new Group(_current_player);
if (g == NULL) return CMD_ERROR;
g_auto_delete = g;
if (flags & DC_EXEC) {
Group *g = new Group(_current_player);
g->replace_protection = false;
g->vehicle_type = vt;
InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
g_auto_delete.Detach();
}
return CommandCost();
+1 -1
View File
@@ -499,7 +499,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
}
case WE_CLICK:
if (e->we.click.widget != GRP_WIDGET_SORT_BY_DROPDOWN && e->we.click.widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(w);
HideDropDownMenu(w);
switch(e->we.click.widget) {
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
+8 -10
View File
@@ -25,6 +25,7 @@
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "newgrf_callbacks.h"
#include "misc/autoptr.hpp"
#include "autoslope.h"
#include "transparency.h"
#include "water.h"
@@ -1024,9 +1025,6 @@ static void ProduceIndustryGoods(Industry *i)
if (cut) ChopLumberMillTrees(i);
}
TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
}
}
@@ -1048,6 +1046,8 @@ void OnTick_Industry()
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
ProduceIndustryGoods(i);
}
}
@@ -1583,19 +1583,17 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
if (!CheckSuitableIndustryPos(tile)) return NULL;
if (!Industry::CanAllocateItem()) return NULL;
Industry *i = new Industry(tile);
if (i == NULL) return NULL;
AutoPtrT<Industry> i_auto_delete = i;
if (flags & DC_EXEC) {
Industry *i = new Industry(tile);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE);
return i;
i_auto_delete.Detach();
}
/* We need to return a non-NULL pointer to tell we have created an industry.
* However, we haven't created a real one (no DC_EXEC), so return a fake one. */
return GetIndustry(0);
return i;
}
/** Build/Fund an industry
+4 -5
View File
@@ -1052,7 +1052,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Permtir
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Permitir o envio de dinheiro a outras empresas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para trens simulando trens pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Fator de velocidade para aeronaves: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Permitir estações drive-through em ruas locais: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Permitir construção de estações adjacentes: {ORANGE}{STRING}
@@ -1165,7 +1164,7 @@ STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Termina
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Ativar economia regular (alterações menores)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Permite comprar ações de outras empresas
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Ao arrastar colocar sinais a cada: {ORANGE}{STRING} quadrado(s)
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Construir sinaleiros até: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automaticamente constroi semáforos anteriores: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI :{LTBLUE}Ativar interface de sinais: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID :{WHITE}O layout de cidade "sem mais estradas" não é válido no editor
@@ -1614,7 +1613,6 @@ STR_1004_TOO_HIGH :{WHITE}Muito al
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado
STR_1007_ALREADY_BUILT :{WHITE}...já construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Deve remover a ferrovia primeiro
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Rua é mão única ou está bloqueado
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construir ferrovias (elétricas)
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho)
@@ -1717,7 +1715,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}O edifício deve ser demolido primeiro
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Cidade)
STR_2006_POPULATION :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Renomear Cidade
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Impossível renomear cidade...
@@ -1809,6 +1806,8 @@ STR_205C_PIGGY_BANK :Mealheiro
STR_INDUSTRY :{INDUSTRY}
STR_TOWN :{TOWN}
STR_INDUSTRY_FORMAT :{1:STRING} de {0:TOWN}
STR_INDUSTRY_FORMAT.f :{G=f}{1:STRING} de {0:TOWN}
STR_INDUSTRY_FORMAT.m :{G=m}{1:STRING} de {0:TOWN}
STR_STATION :{STATION}
##id 0x2800
@@ -3474,7 +3473,7 @@ STR_FACE_TIE_EARRING_TIP :{BLACK}Alterar
############ signal GUI
STR_SIGNAL_SELECTION :{WHITE}Seleção de Sinais
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Impossível converter sinais aqui...
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Sinais padrão (semáforos){}Sinais são necessários para impedir trens de colidirem nas malhas ferroviárias com mais de um trem.
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Sinais padrão (semáforos){}Sinais são necessários para manter trens de colidirem nas malhas ferroviárias com mais de um trem.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Sinal de Entrada (semáforo){}Verde contanto que haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, fica vermelho.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Sinal de saída (semáforo){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de sinais combo ou de entrada.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Sinal combo (semáforo){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações.
+1 -5
View File
@@ -1052,7 +1052,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Поз
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Позволи изпращане на пари до други компаний: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Нестандартни станции: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Теглови множител към товарите за симулация на тежки влакове: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Скоростоопределяща: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Преминаване през спирки на градски пътища: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Позвалявай допрени гари: {ORANGE}{STRING}
@@ -1614,7 +1613,6 @@ STR_1004_TOO_HIGH :{WHITE}Прек
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Неподходящ за употреба релсов път
STR_1007_ALREADY_BUILT :{WHITE}...вече е построено
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Първо трябва да премахнеш релсовия път
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Пътят е еднопосочен или блокиран
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Конструкции за Двурелсов път
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Строене на електрифицирана ЖП мрежа
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Конструкции за Еднорелсов път
@@ -1717,7 +1715,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Сградата първо трябва да бъде разрушена
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Град)
STR_2006_POPULATION :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Жилища: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Преименуване на град
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Градът не може да бъде преименуван
@@ -2771,7 +2768,7 @@ STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Разт
STR_TIMETABLE_TOOLTIP :{BLACK}Времетаблица - кликни върху заповед за да я маркираш.
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Промени времетраенето на маркираната заповед
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Изчисти времетраенето на маркираната заповед
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Преправи закъснялата бройка, такаче превозните средства да са на време
STR_SERVICE_HINT :{BLACK}Пропусни освен ако е необходим ремонт
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Цена: {CURRENCY} Тегло: {WEIGHT_S}{}Скорост: {VELOCITY} Мощност: {POWER}{}Разход: {CURRENCY}/г.{}Капацитет: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Развален
@@ -3358,7 +3355,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Изпо
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Използвай прозрачност за сгради като гари, депа, пътни точки и висящи жици
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Използвай прозрачност за мостове
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Използвай прозрачност за сгради като фарове и антени, може би в бъдеще за украси
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Активирай прозрачност за висящите. CTRL+клик за фиксиране.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Вклучи прозрачност за товарещи указатели
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
-3
View File
@@ -1050,7 +1050,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Permet
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Permet enviar diners a altres companyies: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estacions no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de pes per contenidor per simular trens pesats: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Factor de velocitat dels avions: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Permet situar parades en carreteres que són propietat del poble: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Permet construir estacions annexes: {ORANGE}{STRING}
@@ -1612,7 +1611,6 @@ STR_1004_TOO_HIGH :{WHITE}Massa al
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada
STR_1007_ALREADY_BUILT :{WHITE}...ja construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la via primer
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La carretera és un d'un sol sentit o està bloquejada
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcció de Ferrocarril
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construcció de Ferrocarril Elèctric
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcció de Monorail
@@ -1715,7 +1713,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}L'edifici s'ha d'enderrocar primer
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Ciutat)
STR_2006_POPULATION :{BLACK}Població: {ORANGE}{COMMA}{BLACK} Cases: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Reanomena Població
STR_2008_CAN_T_RENAME_TOWN :{WHITE}No es pot reanomenar la població...
+42 -45
View File
@@ -231,7 +231,7 @@ STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :nic
STR_00D0_NOTHING :Nic
STR_00D1_DARK_BLUE :Tmavomodrá
STR_00D2_PALE_GREEN :Světlezelená
STR_00D3_PINK :Růžová
@@ -976,7 +976,7 @@ STR_CURR_ISK :Islandská koru
STR_CURR_ITL :Italská lira (ITL)
STR_CURR_NLG :Holandský gulden (NLG)
STR_CURR_NOK :Norská koruna (NOK)
STR_CURR_PLN :Polský zlotý (PLN)
STR_CURR_PLN :Polský złotý (PLN)
STR_CURR_ROL :Rumunský lei (ROL)
STR_CURR_RUR :Ruský rubl (RUR)
STR_CURR_SIT :Slovinský tolar (SIT)
@@ -1019,8 +1019,8 @@ STR_MONTH_OCT :Říjen
STR_MONTH_NOV :Listopad
STR_MONTH_DEC :Prosinec
STR_HEADING_FOR_STATION :{LTBLUE}Míří do {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Míří do {STATION}, {VELOCITY}
STR_HEADING_FOR_STATION :{LTBLUE}Mířím do {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Mířím do {STATION}, {VELOCITY}
STR_NO_ORDERS :{LTBLUE}Bez příkazů
STR_NO_ORDERS_VEL :{LTBLUE}Bez příkazů, {VELOCITY}
@@ -1108,7 +1108,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Umožni
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Umožnit zasílání peněz ostatním společnostem: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nejednolité stanice: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Pro simulaci těžkých vlaků vynásobit hmotnost nákladu: {ORANGE}{STRING}x
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Činitel rychlosti letadel: {ORANGE}1/{STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Povolit průjezdné zastávky na silnicích vlastněných obcemi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Povolit stavění přilehlých stanic: {ORANGE}{STRING}
@@ -1294,8 +1293,8 @@ STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Změnit
STR_CHEAT_CHANGE_DATE :{LTBLUE}Změnit datum: {ORANGE}{DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Povolit změnu produkce průmyslu: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Míří do {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Míří do {WAYPOINT}, {VELOCITY}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Mířím do {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Mířím do {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Jet přes {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Jet bez zastávky přes {WAYPOINT}
@@ -1480,35 +1479,35 @@ STR_NETWORK_LOAD_GAME :{BLACK}Nahrát
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokračovat ve dříve uložené hře pro více hráčů (ujisti se, že se připojuješ na správného hráče)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :jakýkoli
STR_NETWORK_LANG_ENGLISH :angličtina
STR_NETWORK_LANG_GERMAN :němčina
STR_NETWORK_LANG_FRENCH :francouzština
STR_NETWORK_LANG_BRAZILIAN :brazilská portugalština
STR_NETWORK_LANG_BULGARIAN :bulharština
STR_NETWORK_LANG_CHINESE :čínština
STR_NETWORK_LANG_CZECH :čeština
STR_NETWORK_LANG_DANISH :dánština
STR_NETWORK_LANG_DUTCH :nizozemština
STR_NETWORK_LANG_ESPERANTO :esperanto
STR_NETWORK_LANG_FINNISH :finština
STR_NETWORK_LANG_HUNGARIAN :maďarština
STR_NETWORK_LANG_ICELANDIC :islandština
STR_NETWORK_LANG_ITALIAN :italština
STR_NETWORK_LANG_JAPANESE :japonština
STR_NETWORK_LANG_KOREAN :korejština
STR_NETWORK_LANG_LITHUANIAN :litevština
STR_NETWORK_LANG_NORWEGIAN :norština
STR_NETWORK_LANG_POLISH :polština
STR_NETWORK_LANG_PORTUGUESE :portugalština
STR_NETWORK_LANG_ROMANIAN :rumunština
STR_NETWORK_LANG_RUSSIAN :ruština
STR_NETWORK_LANG_SLOVAK :slovenština
STR_NETWORK_LANG_SLOVENIAN :slovinština
STR_NETWORK_LANG_SPANISH :španělština
STR_NETWORK_LANG_SWEDISH :švédština
STR_NETWORK_LANG_TURKISH :turečtina
STR_NETWORK_LANG_UKRAINIAN :ukrajinština
STR_NETWORK_LANG_ANY :Jakýkoli
STR_NETWORK_LANG_ENGLISH :Angličtina
STR_NETWORK_LANG_GERMAN :Němčina
STR_NETWORK_LANG_FRENCH :Francouzština
STR_NETWORK_LANG_BRAZILIAN :Brazilská portugalština
STR_NETWORK_LANG_BULGARIAN :Bulharština
STR_NETWORK_LANG_CHINESE :Čínština
STR_NETWORK_LANG_CZECH :Čeština
STR_NETWORK_LANG_DANISH :Dánština
STR_NETWORK_LANG_DUTCH :Nizozemština
STR_NETWORK_LANG_ESPERANTO :Esperanto
STR_NETWORK_LANG_FINNISH :Finština
STR_NETWORK_LANG_HUNGARIAN :Maďarština
STR_NETWORK_LANG_ICELANDIC :Islandština
STR_NETWORK_LANG_ITALIAN :Italština
STR_NETWORK_LANG_JAPANESE :Japonština
STR_NETWORK_LANG_KOREAN :Korejština
STR_NETWORK_LANG_LITHUANIAN :Litevština
STR_NETWORK_LANG_NORWEGIAN :Norština
STR_NETWORK_LANG_POLISH :Polština
STR_NETWORK_LANG_PORTUGUESE :Portugalština
STR_NETWORK_LANG_ROMANIAN :Rumunština
STR_NETWORK_LANG_RUSSIAN :Ruština
STR_NETWORK_LANG_SLOVAK :Slovenština
STR_NETWORK_LANG_SLOVENIAN :Slovinština
STR_NETWORK_LANG_SPANISH :Španělština
STR_NETWORK_LANG_SWEDISH :Švédština
STR_NETWORK_LANG_TURKISH :Turečtina
STR_NETWORK_LANG_UKRAINIAN :Ukrajinština
############ End of leave-in-this-order
STR_NETWORK_GAME_LOBBY :{WHITE}Vstupní místnost do multiplayerové hry
@@ -1670,7 +1669,6 @@ STR_1004_TOO_HIGH :{WHITE}Příli
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Žádné použitelné koleje
STR_1007_ALREADY_BUILT :{WHITE}... již vystavěno
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Musíš nejprve odstranit koleje
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Silnice je jednosměrná nebo zablokovaná
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Výstavba železnice
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Výstavba elektrifikované železnice
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Výstavba monorailu
@@ -1748,7 +1746,7 @@ STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Postavit
STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Postavit tramvajový most
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Postavit silniční tunel
STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Postavit tramvajový tunel
STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Stavět / nestavět jednosměrné silnice
STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Povolit / zakázat jednosměrné silnice
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Přepnout stavba / odstranění silnice
STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Přepínání mezi výstavbou a bouráním tramvajové tratě
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Výběr orientace garáže
@@ -1773,7 +1771,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Budova musí být nejprve zničena
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (velkoměsto)
STR_2006_POPULATION :{BLACK}Populace: {ORANGE}{COMMA}{BLACK} Domů: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Přejmenovat město
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Nemohu přejmenovat město:
@@ -2324,8 +2321,8 @@ STR_AIRCRAFT :{WHITE}{COMMA}
STR_SHIPS :{WHITE}{COMMA} lo{P ď dě dí}
STR_7042_NONE :{WHITE}Nic
STR_7043_FACE_SELECTION :{WHITE}Volba tváře
STR_7044_MALE :{BLACK}Mužská
STR_7045_FEMALE :{BLACK}Ženská
STR_7044_MALE :{BLACK}Mužské
STR_7045_FEMALE :{BLACK}Ženské
STR_7046_NEW_FACE :{BLACK}Nový obličej
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Zrušit volbu nového obličeje
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Potvrdit výběr obličeje
@@ -2895,7 +2892,7 @@ STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Nemohu k
STR_900C_DETAILS :{WHITE}{VEHICLE} (Detaily)
STR_900D_AGE_RUNNING_COST_YR :{BLACK}Stáří: {LTBLUE}{STRING}{BLACK} Cena provozu: {LTBLUE}{CURRENCY} ročně
STR_900E_MAX_SPEED :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY}
STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Příjem tento rok: {LTBLUE}{CURRENCY} (minulý rok: {CURRENCY})
STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Příjem tento rok: {LTBLUE}{CURRENCY} (minulý rok): {CURRENCY})
STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Spolehlivost: {LTBLUE}{COMMA}% {BLACK}Poruch od posledního servisu: {LTBLUE}{COMMA}
STR_9011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Koupen: {LTBLUE}{NUM}{BLACK} Cena: {LTBLUE}{CURRENCY}
STR_9012_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO}
@@ -2903,8 +2900,8 @@ STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}... mus
STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Nemohu prodat silniční vozidlo...
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Nemohu zastavit/rozjet silniční vozidlo...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Silniční vozidlo {COMMA} čeká v garáži
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Míří do garáže {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Míří do garáže {TOWN}, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Mířím do garáže {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Mířím do garáže {TOWN}, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Údržba v silničním depu {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Údržba v silničním depu {TOWN}, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Nemohu poslat silniční vozidlo do garáže...
@@ -2979,7 +2976,7 @@ STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Nelze ro
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Nelze poslat loď do depa...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Nemohu najít místní depo
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Jedu do depa {TOWN}
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Míří do depa {TOWN}, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Mířím do depa {TOWN}, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Údržba v lodním depu {TOWN}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Údržba v lodním depu {TOWN}, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Loď {COMMA} čeká v depu
-17
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@@ -1050,7 +1050,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Tillad
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Tillad at sende penge til andre firmaer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke uniforme stationer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Vægtfaktor for fragt for at simulere tunge tog: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Fly-hastighedsfaktor: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Tillad gennemkørsels-stop på veje ejet af en by: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Tillad bygning af tilstødende stationer: {ORANGE}{STRING}
@@ -1205,19 +1204,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Skift indstillingsværdi
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Nogle eller alle standard service intervaller nedenunder er uforenelige med den valgte opsætning! 5-90% og 30-800 dage er gyldige
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Stifinder til tog: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Ikke anbefalet)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Anbefalet)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Stifinder til vejkøretøjer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Ikke anbefalet)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Anbefalet)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Stifinder til skibe: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Anbefalet)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ikke anbefalet)
STR_TEMPERATE_LANDSCAPE :Tempereret klima
STR_SUB_ARCTIC_LANDSCAPE :Arktisk klima
STR_SUB_TROPICAL_LANDSCAPE :Tropisk klima
@@ -1612,7 +1598,6 @@ STR_1004_TOO_HIGH :{WHITE}For høj
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ingen brugbar jernbane
STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Det er nødvendigt at fjerne jernbaneskinnerne først
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Vejen er ensrettet eller blokeret
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Jernbanekonstruktion
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrisk jernbanekonstruktion
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorailkonstruktion
@@ -1715,7 +1700,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Det er nødvendigt at nedrive bygningen først
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (by)
STR_2006_POPULATION :{BLACK}Indbyggere: {ORANGE}{COMMA}{BLACK} Huse: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Omdøb byen
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kan ikke omdøbe byen...
@@ -3356,7 +3340,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Skift ge
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, værksteder, kontrolsteder og køreledninger
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Skift gennemsigtighed for broer
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner, og måske i fremtiden for øjeguf
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Slå gennemsigtighed til/fra for laste-indikatorer
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
+1 -4
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@@ -1050,7 +1050,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Kopen v
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Geld geven aan andere bedrijven toestaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Vrij gevormde stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Gewichtsverhouding voor vracht om zware treinen te simuleren: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Vliegtuig snelheidsverhouding: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Laat toe dat doorrij wegstops worden geplaatst op door stad beheerde wegen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Bouwen van aangrenzende stations toestaan: {ORANGE}{STRING}
@@ -1212,7 +1211,7 @@ STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Aan
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Routezoeker voor voertuigen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Niet aanbevolen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Aanbevolen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recommended)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Routezoeker voor schepen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Aanbevolen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
@@ -1612,7 +1611,6 @@ STR_1004_TOO_HIGH :{WHITE}Te hoog
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen bruikbaar spoor
STR_1007_ALREADY_BUILT :{WHITE}...reeds gebouwd
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bestaand spoor moet eerst weggehaald worden
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Eenrichtingsverkeer of de weg is geblokkeerd
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Spoorwegconstructie
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Geëlectrificeerde spoorwegconstructie
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorailconstructie
@@ -1715,7 +1713,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Gebouw moet eerst gesloopt worden
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Stad)
STR_2006_POPULATION :{BLACK}Bevolking: {ORANGE}{COMMA}{BLACK} Huizen: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Hernoem stad
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kan stad niet hernoemen...
+1 -4
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@@ -1064,7 +1064,7 @@ STR_CONFIG_PATCHES_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Warn if a train's income is negative: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} months before/after max age
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING1}{LTBLUE} months before/after max age
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
@@ -1715,7 +1715,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (City)
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Rename Town
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
@@ -3129,8 +3128,6 @@ STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator:
+3 -3
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@@ -770,7 +770,6 @@ STR_02C4_GAME_OPTIONS :Ludaj opcioj
STR_02C6_DIFFICULTY_SETTINGS :Malfacilec-agordoj
STR_MENU_CONFIG_PATCHES :Agordu flikojn
STR_NEWGRF_SETTINGS :Agordoj de NewGRF
STR_TRANSPARENCY_OPTIONS :Ebloj por travidebleco
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Urbonomoj montriĝas
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Staciaj nomoj montriĝas
@@ -798,6 +797,7 @@ STR_02DD_SUBSIDIES :Subvencioj
STR_02DE_MAP_OF_WORLD :Mondomapo
STR_EXTRA_VIEW_PORT :Plia videjo
STR_SIGN_LIST :Afiŝa listo
STR_TRANSPARENCY_OPTIONS :Ebloj por travidebleco
STR_02DF_TOWN_DIRECTORY :Urbaro
STR_TOWN_POPULATION :{BLACK}Monda enloĝantaro: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Videjo {COMMA}
@@ -1343,12 +1343,12 @@ STR_NETWORK_SET_PASSWORD :{BLACK}Agordu p
STR_NETWORK_PASSWORD_TIP :{BLACK}Protektu vian ludon per pasvorto por ne publike atingebligi ĝin
STR_NETWORK_SELECT_MAP :{BLACK}Elektu mapon:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Kiun mapon vi volas ludi?
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Klienta maksimumo:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Elektu klientan maksimumon. Ne ĉiuj lokoj estas plenigendaj
STR_NETWORK_LAN :Loka reto
STR_NETWORK_INTERNET :Interreto
STR_NETWORK_LAN_INTERNET :Loka reto / Interreto
STR_NETWORK_INTERNET_ADVERTISE :Interreto (reklamu)
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Klienta maksimumo:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Elektu klientan maksimumon. Ne ĉiuj lokoj estas plenigendaj
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Kompania maksimumo:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limu la servilon al certa kvanto da kompanioj
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Spektanta maksimumo:
+33 -36
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@@ -369,7 +369,7 @@ STR_012C_MESSAGE :{WHITE}Teade
STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}Loobu
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Nimevahetus
STR_0130_RENAME :{BLACK}Nime muutmine
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Liiga palju määratletud nimesid
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Valitud nimi on juba kasutusel
@@ -442,7 +442,7 @@ STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Opereerimiskasumi graafik
STR_0155_INCOME_GRAPH :Tulugraafik
STR_0156_DELIVERED_CARGO_GRAPH :Kaubavoo graafik
STR_0156_DELIVERED_CARGO_GRAPH :Kohaleviidud kauba graafik
STR_0157_PERFORMANCE_HISTORY_GRAPH :Tegevustulemuste graafik
STR_0158_COMPANY_VALUE_GRAPH :Firmaväärtuse graafik
STR_0159_CARGO_PAYMENT_RATES :Veotasude määrad
@@ -549,7 +549,7 @@ STR_0188 :{BLACK}{SMALLUP
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Hooldusperioodi ei saa muuta...
STR_018B_CLOSE_WINDOW :{BLACK}Sulge aken
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Akna pealkiri. Liigutamiseks lohista seda hiirega.
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Akna pealkiri - lohista akna liigutamiseks
STR_STICKY_BUTTON :{BLACK}Keela selle akna sulgemine 'Sulge kõik aknad' nupu klõpsamisel
STR_RESIZE_BUTTON :{BLACK}Kliki ja venita, et akna suurust muuta
STR_SAVELOAD_HOME_BUTTON :{BLACK}Vajuta siia, et minna praegusesse vaikimisi valitud salvestamise/laadimise kausta
@@ -817,7 +817,7 @@ STR_0285_CAN_T_BUILD_HERE :{WHITE}{STRING}
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...enne pead linna ehitama
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...iga linna kohta lubatud ainult üks
STR_0288_PLANT_TREES :{BLACK}Istuta puid
STR_0289_PLACE_SIGN :{BLACK}Sildi paigaldamine
STR_0289_PLACE_SIGN :{BLACK}Paigalda silt
STR_028A_RANDOM_TREES :{BLACK}Suvalised puud
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Istutab puid suvaliselt üle kogu maa
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Loo maastikule kivised alad
@@ -952,10 +952,10 @@ STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rahasta
############ range for menu starts
STR_INDUSTRY_DIR :Tööstuste nimistu
STR_0313_FUND_NEW_INDUSTRY :Uue tööstuse rahastamine
STR_0313_FUND_NEW_INDUSTRY :Rahasta uue tööstuse ehitamist
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Uue tööstuse rahastamine
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Rahasta uue tööstuse ehitamist
STR_JUST_STRING :{STRING}
STR_JUST_INT :{NUM}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...saab ehitada ainult linnadesse
@@ -1150,7 +1150,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Luba ek
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Luba teistele ettevõtetele raha saata: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Luba suvalise kujuga jaamad: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Raskete rongide simuleerimiseks kasutatav raskuse korrutaja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Lennuki kiiruse tegur: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Luba läbisõidupeatused linnateedel: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Luba jaamu lähestikku ehitada: {ORANGE}{STRING}
@@ -1401,7 +1400,7 @@ STR_STATION_DRAG_DROP :{BLACK}Ehita ja
STR_SELECT_STATION_CLASS_TIP :{BLACK}Vali jaama klass mida tahad näidata
STR_SELECT_STATION_TYPE_TIP :{BLACK}Vali ehitatava jaama tüüp
STR_FAST_FORWARD :{BLACK}Mängu aja kiirendamine
STR_FAST_FORWARD :{BLACK}Mängu aja kiiresti edasi kerimine
STR_MESSAGE_HISTORY :{WHITE}Sõnumite ajalugu
STR_MESSAGE_HISTORY_TIP :{BLACK}Nimekiri hiljutistest uudistest
STR_MESSAGES_DISABLE_ALL :{BLACK}Lülita kõik välja
@@ -1712,7 +1711,6 @@ STR_1004_TOO_HIGH :{WHITE}Liiga k
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Sobiv rongitee puudub
STR_1007_ALREADY_BUILT :{WHITE}...juba ehitatud
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rööbastee tuleb eelnevalt lammutada
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Läbipääsmatu või ühesuunaline maantee
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Rööbasteede ehitamine
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrifitseeritud rööbasteede ehitamine
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorelsi ehitamine
@@ -1815,10 +1813,9 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Ehitis tuleb eelnevalt hävitada
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Linn)
STR_2006_POPULATION :{BLACK}Rahvaarv: {ORANGE}{COMMA}{BLACK} Ehitisi: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Linna nime vahetamine
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Linna nime ei saa vahetada...
STR_2007_RENAME_TOWN :Linnanime muutmine
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Linnanime ei saa muuta...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} kohalik omavalitsus keeldub seda lubamast
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Linnanimed - vajuta linnanimele, et viia vaade linnale
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Vaate viimine linnale
@@ -1912,7 +1909,7 @@ STR_STATION :{STATION}
##id 0x2800
STR_LANDSCAPING :Maapinna kujundamine
STR_2800_PLANT_TREES :Puude istutamine
STR_2801_PLACE_SIGN :Sildi paigaldamine
STR_2801_PLACE_SIGN :Paigalda silt
STR_2802_TREES :{WHITE}Puud
STR_2803_TREE_ALREADY_HERE :{WHITE}...siin on juba puu olemas
STR_2804_SITE_UNSUITABLE :{WHITE}...ebasobiv koht
@@ -1946,8 +1943,8 @@ STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Raudteej
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liiga lähedal teisele lennuväljale
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lennuväli tuleb eelnevalt lammutada
STR_3030_RENAME_STATION_LOADING :Jaama nime vahetamine
STR_3031_CAN_T_RENAME_STATION :{WHITE}Jaama nime ei saa vahetada...
STR_3030_RENAME_STATION_LOADING :Jaama nime muutmine
STR_3031_CAN_T_RENAME_STATION :{WHITE}Jaama nime ei saa muuta...
STR_3032_RATINGS :{BLACK}Hinnangud
STR_3033_ACCEPTS :{BLACK}Võtab vastu
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Kohaliku veoteenuse hinnang:
@@ -2005,7 +2002,7 @@ STR_3062_BUS_STATION :Bussijaam
STR_3063_SHIP_DOCK :Laevasadam
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Lülita sisse jaama mõjupiirkonna näitamine
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Lülita välja jaama mõjupiirkonna näitamine
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Mõjupiirkonna näitamine
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Näita mõjupiirkonda
STR_3068_DOCK :{WHITE}Sadam
STR_3069_BUOY :Poi
STR_306A_BUOY_IN_THE_WAY :{WHITE}...poi on ees
@@ -2798,7 +2795,7 @@ STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}See palj
STR_CLONE_TRAIN :{BLACK}Klooni rong
STR_CLONE_TRAIN_INFO :{BLACK}See ehitab koopia rongist koos kõikide vagunitega. CTRL-klikk jagab sihtpunkte
STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}See ehitab koopia rongist koos kõikide vagunitega. Vajuta sellele nuppule, ning seejärel rongile depoo sees või väljas. CTRL-klikk jagab sihtpunkte
STR_8820_RENAME :{BLACK}Nimevahetus
STR_8820_RENAME :{BLACK}Nime muutmine
STR_8823_SKIP :{BLACK}Jäta vahele
STR_8824_DELETE :{BLACK}Kustuta
STR_8825_NON_STOP :{BLACK}Peatusteta
@@ -2845,7 +2842,7 @@ STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Tiri ron
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Keskenda põhivaade rongidepoo kohale
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Nimekiri raudteesõidukitest - andmete saamiseks klõpsa raudteesõidukile
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Ehita valitud raudteesõiduk
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Vaheta raudteesõiduki tüübinime
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Muuda raudteesõiduki tüübinime
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Praegune rongi tegevus - vajuta siia et peatada/käivitada rong
STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Näita rongi sihtpunkte
STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Vaate viimine rongi asukohale
@@ -2859,7 +2856,7 @@ STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Näita d
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Näita täpsemat infot rongivagunite kohta
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Näita iga rongivaguni kandevõimet
STR_SHOW_TOTAL_CARGO :{BLACK}Näita kogu rongi mahtu, jagatud kauba tüübi järgi
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Sihtpunktide nimekiri. Valimiseks klõpsa sihtpunktil. CTRL + klikk keskendab vaateakna jaama peale.
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Sihtpunktide nimekiri - vajuta käsul et see valida. CTRL + klik kerib jaama juurde
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Jäta praegune järjestus vahele ja alusta järgmisega. CTRL + klõps jätab vahele kuni valitud järjestuseni
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Kustuta valitud käsk
STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Muuda valitud käsk peatuseta sihtpunktiks
@@ -2887,8 +2884,8 @@ STR_8866_CAN_T_NAME_TRAIN :{WHITE}Ei saa n
STR_8867_NAME_TRAIN :{BLACK}Rongi nimi
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}RONGIKOKKUPÕRGE!{}{COMMA} surid tules peale kokkusõitmist
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Ei saa rongi ümber pöörata.
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Vaheta rongivaguni tüübinime
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Raudteesõiduki tüübinime ei saa vahetada...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Muuda rongivaguni tüübinime
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Raudteesõiduki tüübinime ei saa muuta...
STR_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Käsi valitud sihtpunktis sõiduki laadung kõrvaldada
STR_TRANSFER :{BLACK}Laadi ümber
STR_CLEAR_TIME :{BLACK}Tühista aeg
@@ -2974,10 +2971,10 @@ STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Mootorsõiduki kokkupõrge rongiga!{}{COMMA} inimest suri õnnetuses
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Transpordivahendit ei saa ümber pöörata...
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Mitmest osast koosnevaid veovahendeid ei saa ümber pöörata
STR_9034_RENAME :{BLACK}Nimevahetus
STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Vaheta mootorsõiduki tüübinime
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Vaheta mootorsõiduki tüübinime
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Mootorsõiduki tüübinime ei saa vahetada...
STR_9034_RENAME :{BLACK}Nime muutmine
STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Muuda mootorsõiduki tüübinime
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Muuda mootorsõiduki tüübinime
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Mootorsõiduki tüübinime ei saa muuta...
STR_GO_TO_ROADVEH_DEPOT :Mine linna {TOWN} garaaži
STR_SERVICE_AT_ROADVEH_DEPOT :Hoolda linna {TOWN} mootorsõidukidepoos
@@ -3042,10 +3039,10 @@ STR_9832_CAN_T_NAME_SHIP :{WHITE}Ei saa l
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Rahvas rõõmustab . . .{}{STATION} terminali saabus esimene laev!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Raja teemärgisena kasutatav poi
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Poid ei saa siia asetada...
STR_9836_RENAME :{BLACK}Nimevahetus
STR_9837_RENAME_SHIP_TYPE :{BLACK}Laeva tüübinime vahetamine
STR_9838_RENAME_SHIP_TYPE :{WHITE}Laeva tüübinime vahetamine
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Laeva tüübinime ei saa vahetada...
STR_9836_RENAME :{BLACK}Nime muutmine
STR_9837_RENAME_SHIP_TYPE :{BLACK}Nimeta laeva tüüp ümber
STR_9838_RENAME_SHIP_TYPE :{WHITE}Nimeta laeva tüüp ümber
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Ei saa laeva tüüpi ümber nimetada...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Seadista laev ümber teise kaubatüübi jaoks
STR_983B_REFIT :{WHITE}{VEHICLE} (Seadista ümber)
STR_983C_REFIT_SHIP :{BLACK}Seadista laev ümber
@@ -3115,10 +3112,10 @@ STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Lennuõnnetus!{}{COMMA} surid tules {STATION}s
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Lennuõnnetus!{}Lennukil lõppes kütus, {COMMA} surid tules!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Nimevahetus
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Lennuki tüübinime vahetamine
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Lennuki tüübinime vahetamine
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Lennuki tüübinime ei saa vahetada...
STR_A037_RENAME :{BLACK}Nime muutmine
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Nimeta lennuki tüüp ümber
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Nimeta lennuki tüüp ümber
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Ei saa lennuki tüüpi ümber nimetada...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Seadista lennuk teistsuguse kauba kandmiseks ümber
STR_A03C_REFIT :{WHITE}{VEHICLE} (Seadista ümber)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Seadista lennuk ümber
@@ -3485,12 +3482,12 @@ STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP}
STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Mootorsõiduk{P "" id}
STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Laev{P "" ad}
STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Lennuk{P "" id}
STR_GROUP_RENAME_CAPTION :{BLACK}Grupi nime vahetamine
STR_GROUP_RENAME_CAPTION :{BLACK}Muuda grupi nime
STR_GROUP_REPLACE_CAPTION :{WHITE}Vaheta kõik grupi "{GROUP}" sõidukid
STR_GROUP_CAN_T_CREATE :{WHITE}Ei saa üksust luua...
STR_GROUP_CAN_T_DELETE :{WHITE}Ei saa seda üksust eemaldada...
STR_GROUP_CAN_T_RENAME :{WHITE}Grupi nime ei saa vahetada...
STR_GROUP_CAN_T_RENAME :{WHITE}Ei saa seda üksust ümber nimetada...
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ei saa kõiki sõidukeid sellest grupist eemaldada...
STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ei saa sõidukit siia üksusesse lisada...
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ei saa jagatud sõidukeid siia üksusesse lisada...
@@ -3498,7 +3495,7 @@ STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ei saa j
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Grupid - Klõpsa grupil et kõiki seal olevaid sõidukeid järjestada
STR_GROUP_CREATE_TIP :{BLACK}Klõpsa grupi loomiseks
STR_GROUP_DELETE_TIP :{BLACK}Eemalda valitud üksus
STR_GROUP_RENAME_TIP :{BLACK}Valitud grupi nime vahetamine
STR_GROUP_RENAME_TIP :{BLACK}Nimeta valitud üksus ümber
STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Klõpsa, et seda üksust üldise iseväljavahetuse eest kaitsta
STR_COMPANY_NAME :{COMPANY}
+2 -5
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@@ -1051,7 +1051,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Autoris
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Autoriser l'envoi d'argent aux autres compagnies: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplier le poid pour les trains fret (simule des trains lourds): {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Facteur de vitesse des aéroplanes: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Autoriser les arrêts de bus sur les routes des municipalités: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Autoriser la construction de stations adjacentes: {ORANGE}{STRING}
@@ -1240,8 +1239,8 @@ STR_CHEAT_SETUP_PROD :{LTBLUE}Permett
STR_HEADING_FOR_WAYPOINT :{LTBLUE}En route pour {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}En route pour {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Passer par {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Passer sans arrêt par {WAYPOINT}
STR_GO_TO_WAYPOINT :Passant par {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Aller sans-arrêt via {WAYPOINT}
STR_WAYPOINTNAME_CITY :Point de contrôle {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Point de contrôle {TOWN} #{COMMA}
@@ -1613,7 +1612,6 @@ STR_1004_TOO_HIGH :{WHITE}Trop él
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Aucuns rails convenables
STR_1007_ALREADY_BUILT :{WHITE}...déjà construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Vous devez d'abord enlever les rails
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La route est à sens unique ou bloquée
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construction de voie ferrée
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construction de voie ferrée électrifiée
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construction de Monorail
@@ -1716,7 +1714,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}L'édifice doit d'abord être démolit
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Métropole)
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Maisons: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Renommer Ville
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Impossible de renommer la ville...
+1 -18
View File
@@ -16,7 +16,6 @@ STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Ebenes Land erforderlich
STR_0008_WAITING :{BLACK}Im Wartezustand: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} unterwegs von {STATION})
STR_000C_ACCEPTS :{BLACK}Akzeptiert: {WHITE}
STR_000D_ACCEPTS :{BLACK}Akzeptiert: {GOLD}
STR_000E :
@@ -725,7 +724,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm errichten
STR_028E_PLACE_TRANSMITTER :{BLACK}Sender errichten
STR_028F_DEFINE_DESERT_AREA :{BLACK}Lege Wüstengebiet an.{}STRG drücken zum entfernen
STR_CREATE_LAKE :{BLACK}Wasser erzeugen.{}Baut einen Kanal; Bei gedrückter Strg.-Taste wird ein Wasserfeld erzeugt, das umliegendes Land flutet.
STR_CREATE_LAKE :{BLACK}Wasser erzeugen.{}Baut einen Kanal. Bei gedrückter Strg.-Taste wird ein Wasserfeld erzeugt, das umliegendes Land flutet.
STR_CREATE_RIVER :{BLACK}Flüsse platzieren.
STR_0290_DELETE :{BLACK}Löschen
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen
@@ -1051,7 +1050,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Erlaube
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Erlaube es, anderen Firmen Geld zu schenken: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ungleichmäßige Bahnhöfe: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Frachtgewicht erhöhen um schwere Züge zu simulieren: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Flugzeug-Geschwindigkeitsfaktor: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Bushaltestellen an städtischen Straßen erlauben: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Bau angrenzender Stationen erlauben: {ORANGE}{STRING}
@@ -1206,19 +1204,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Einstellungswert ändern
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Einige oder alle dieser Standardwartungsintervalle sind inkompatibel mit den gewählten Einstellungen! 5-90% und 30-800 Tage sind gültig.
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder für Züge: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Not recommended)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Pathfinder für Straßenfahrzeuge: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(nicht empfohlen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(empfohlen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder für Schiffe: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(empfohlen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(nicht empfohlen)
STR_TEMPERATE_LANDSCAPE :Gemäßigt
STR_SUB_ARCTIC_LANDSCAPE :Subarktisch
STR_SUB_TROPICAL_LANDSCAPE :Subtropisch
@@ -1613,7 +1598,6 @@ STR_1004_TOO_HIGH :{WHITE}Zu hoch
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keine geeigneten Gleise
STR_1007_ALREADY_BUILT :{WHITE}...ist bereits gebaut
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Gleise müssen erst entfernt werden
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Einbahnstraße oder blockierter Weg
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gleis- / Bahnhofsbau
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Bau elektrifizierter Strecken
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einschienenbahnbau
@@ -3356,7 +3340,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Transpar
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Transparenz für Gebäude wie Bahnhöfe, Depots, Wegpunkte und Oberleitung einstellen
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Transparenz für Brücken einstellen
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Transparenz für Bauten wie Leuchttürme und Antennen, evtl. in der Zukunft auch für Sehenswürdigkeiten, einstellen
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Transparente Oberleitungen. Strg.+klick zum feststellen.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Transparenz für Ladestandsanzeige einstellen
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
-3
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@@ -1115,7 +1115,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Lehesse
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Lehessen más vállalatoknak pénzt küldeni: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Különböző vágánytípusok engedélyezése egy állomáson: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Tömegszorzó tehervonatoknak (szimulációs célból): {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Repülőgép sebességszorzó: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Áthajtható állomások engedélyezése városi utakra: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Érintkező állomások építésének engedélyezése: {ORANGE}{STRING}
@@ -1677,7 +1676,6 @@ STR_1004_TOO_HIGH :{WHITE}Túl mag
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelő sín
STR_1007_ALREADY_BUILT :{WHITE}...már van itt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Előbb le kell rombolnod a sínt
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Az út egy irányú vagy blokkolt
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vasútépítés
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektromos-vasút építés
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Egysínű vasút építése
@@ -1780,7 +1778,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Előbb le kell rombolnod az épületet
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Város)
STR_2006_POPULATION :{BLACK}Lakosság: {ORANGE}{COMMA}{BLACK} Házak: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Város átnevezése
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Nem nevezheted át a várost...
+6 -409
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@@ -1,11 +1,9 @@
##name Icelandic
##ownname Íslenska
##isocode is_IS
##plural 9
##plural 0
##gender karlkyn kvenkyn hvorugkyn
#
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Brún kortsins
@@ -16,7 +14,6 @@ STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Sléttlendi nauðsynlegt
STR_0008_WAITING :{BLACK}Bíður: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} frá {STATION})
STR_000C_ACCEPTS :{BLACK}Tekur við: {WHITE}
STR_000D_ACCEPTS :{BLACK}Tekur við: {GOLD}
STR_000E :
@@ -281,7 +278,6 @@ STR_OSNAME_BEOS :BeOS
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_OSNAME_SUNOS :SunOS
STR_013B_OWNED_BY :{WHITE}...í eigu {STRING}
STR_013C_CARGO :{BLACK}Farmur
@@ -586,11 +582,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Aðkoma
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Aðkoma fyrsta farartækis á stöð andstæðings
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Slys / hamfarir
STR_0209_COMPANY_INFORMATION :{YELLOW}Fyrirtækisupplýsingar
STR_NEWS_OPEN_CLOSE :{YELLOW}Opnun / lokun iðnaða
STR_020A_ECONOMY_CHANGES :{YELLOW}Efnahagsbreytingar
STR_INDUSTRY_CHANGES_SERVED_BY_PLAYER :{YELLOW}Framleiðslubreytingar fyrirtækja þjónustuð af leikmanni
STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Framleiðslubreytingar fyrirtækja þjónustuð af mótherjum
STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Aðrar framleiðslubreytingar
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Ráð / upplýsingar um farartæki leikmanns
STR_020C_NEW_VEHICLES :{YELLOW}Ný farartæki
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Breyting á viðtöku farms
@@ -725,8 +717,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarkaðu eyðimörk.{}Smelltu og haltu CTRL til að fjarlægja hana
STR_CREATE_LAKE :{BLACK}Skilgreina vantssvæði.{}Grafa skipaskurð, nema CTRL sé haldið niðri við sjávarmál, þá flæðir það umhverfið í staðin.
STR_CREATE_RIVER :{BLACK}Búa til fljót.
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@@ -750,7 +740,6 @@ STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...báð
STR_02A1_SMALL :{BLACK}Lítill
STR_02A2_MEDIUM :{BLACK}Miðlungs
STR_02A3_LARGE :{BLACK}Stór
STR_SCENARIO_EDITOR_CITY :{BLACK}Borg
STR_02A4_SELECT_TOWN_SIZE :{BLACK}Velja stærð bæjar
STR_02A5_TOWN_SIZE :{YELLOW}Stærð bæjar:
@@ -775,7 +764,6 @@ STR_02C4_GAME_OPTIONS :Stillingar
STR_02C6_DIFFICULTY_SETTINGS :Erfiðleikastig
STR_MENU_CONFIG_PATCHES :Viðbætur
STR_NEWGRF_SETTINGS :NewGRF stillingar
STR_TRANSPARENCY_OPTIONS :Gegnsæisstillingar
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Bæjarnöfn sýnd
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stöðvarnöfn sýnd
@@ -858,7 +846,6 @@ STR_0313_FUND_NEW_INDUSTRY :Fjármagna nýj
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fjármagna nýjan iðnað
STR_JUST_STRING :{STRING}
STR_JUST_INT :{NUM}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...aðeins hægt að byggja á regnskógasvæðum
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...aðeins hægt að byggja í eyðimörk
@@ -936,7 +923,6 @@ STR_OPTIONS_LANG_TIP :{BLACK}Tungumá
STR_OPTIONS_FULLSCREEN :{BLACK}Fylla út í skjá
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Smelltu hér til að OpenTTD fylli út í skjáinn
STR_FULLSCREEN_FAILED :{WHITE}Skjáfyllihamur brást
STR_OPTIONS_RES :{BLACK}Skjáupplausn
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -1020,7 +1006,6 @@ STR_CONFIG_PATCHES_OFF :Nei
STR_CONFIG_PATCHES_ON :Já
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Leyfilegt að byggja í halla og á strönd: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Leyfa landslagsbreytingar undir byggingum, teinum o.fl. (landfylling): {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Raunverulegri stærð svæðis sem stöðvar ná yfir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Leyfa meiri eyðingu vega, brúa, gangna o.s.frv. í eigu bæjar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa mjög langar lestir: {ORANGE}{STRING}
@@ -1034,10 +1019,6 @@ STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Verðb
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aðeins afhlaða farmi á stöðvum þar sem er eftirspurn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Leyfa byggingu mjög langra brúa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Skýli má vera á áætlun lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Fjármögnun nýrra hráefnisiðnaða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :engin
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :eins og annarra iðnaða
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :með jarðefnisleit
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Leyfa marga svipaða iðnaði í sama bæ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Má byggja iðnaði af sömu gerð nálægt hvor öðrum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu á upplýsingaslá: {ORANGE}{STRING}
@@ -1047,13 +1028,9 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir bíða í röð (með skömmtunaráhrifum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Heimila sölu á sérleyfi til flutninga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Heimila peningagreiðslur til annarra fyrirtækja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Margfalda þyngd farms til að líkja eftir þyngri lestum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Hraðastuðull flugvéla: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Leyfa strætóstöðvar á gangstéttum bæja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Heimila sambyggingu stöðva: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltaf leyfa litla flugvelli: {ORANGE}{STRING}
@@ -1094,45 +1071,13 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Dreyfin
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Skoða þyrlur sjálfvirkt á þyrlupalli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða öðrum framkvæmdum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Færa sjónarhorn í öfuga átt miðað við mús: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_SCROLLING :{LTBLUE}Mjúkt skrun í skjágluggum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Sýna mælstiku við byggingu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Sýna auka litastillingar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Aldrei
STR_CONFIG_PATCHES_LIVERIES_OWN :Eigin fyrirtækis
STR_CONFIG_PATCHES_LIVERIES_ALL :Allra fyrirtækja
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Nota liðsspjall með <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING :{LTBLUE}Virkni skrunhjóls: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Víkka/þrengja sjónarhorn
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Skruna á korti
STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Engin
STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Hraði skrunhjóls á korti: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Hægrismellshermun: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-smella
STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-smella
STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_OFF :Af
STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Setja leik á bið þegar nýr leikur er hafinn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS :{LTBLUE}Ítarlegur listi yfir farartæki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OFF :Af
STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OWN :Eigin fyrirtækis
STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_ALL :Allra fyrirtækja
STR_CONFIG_PATCHES_LOADING_INDICATORS :{LTBLUE}Sýna stöðu lestunar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LOADING_INDICATORS_OFF :Engra fyrirtækja
STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Eigin fyrirtækis
STR_CONFIG_PATCHES_LOADING_INDICATORS_ALL :Allra fyrirtækja
STR_CONFIG_PATCHES_TIMETABLE_ALLOW :{LTBLUE}Virkja áætlanir fyrir farartæki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS :{LTBLUE}Birta áætlanir í slögum frekar en dögum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Valin lestartegund (eftir nýjan leik/opnaðan leik): {ORANGE}{STRING}
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_RAIL :Hefðbundin lest
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_ELRAIL :Rafmagnslest
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MONORAIL :Einteinungslest
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MAGLEV :Segulsviflest
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_FIRST :Fyrsta mögulega
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_LAST :Síðasta mögulega
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MOST_USED :Mest notuð
STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Sýna byggingarvalmynd þegar engin viðeigandi farartæki eru fáanleg: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Lestir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Bifreiðir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Flugvélar á leikmann mest: {ORANGE}{STRING}
@@ -1165,32 +1110,12 @@ STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Virkja
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Leyfa hlutabréfakaup í öðrum fyrirtækjum
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Þegar dregið er, setja skilti á: {ORANGE}{STRING} hvern reit
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Nota skilti í stað ljósa fyrir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI :{LTBLUE}Virkja valmynd lestarljósa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID :{WHITE}Vegaskipulagið „ekki fleiri vegi“ er ekki gilt við landslagsgerð
STR_CONFIG_PATCHES_TOWN_LAYOUT :{LTBLUE}Vegaskipulag bæja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOWN_LAYOUT_NO_ROADS :ekki fleiri vegi
STR_CONFIG_PATCHES_TOWN_LAYOUT_DEFAULT :sjálfgefið
STR_CONFIG_PATCHES_TOWN_LAYOUT_BETTER_ROADS :betri vegi
STR_CONFIG_PATCHES_TOWN_LAYOUT_2X2_GRID :2x2 net
STR_CONFIG_PATCHES_TOWN_LAYOUT_3X3_GRID :3x3 net
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Staðsetning tækjasláar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Vinstri
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðja
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Hægri
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Gluggar smella saman við: {ORANGE}{STRING} punkta radíus
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Gluggar smella: {ORANGE}ekki saman
STR_CONFIG_PATCHES_TOWN_GROWTH :{LTBLUE}Vaxtarhraði bæja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOWN_GROWTH_NONE :Enginn
STR_CONFIG_PATCHES_TOWN_GROWTH_SLOW :Hægur
STR_CONFIG_PATCHES_TOWN_GROWTH_NORMAL :Venjulegur
STR_CONFIG_PATCHES_TOWN_GROWTH_FAST :Hraður
STR_CONFIG_PATCHES_TOWN_GROWTH_VERY_FAST :Mjög hraður
STR_CONFIG_PATCHES_LARGER_TOWNS :{LTBLUE}Hlutfall bæja sem verða að borgum: {ORANGE}1 af {STRING}
STR_CONFIG_PATCHES_LARGER_TOWNS_DISABLED :{LTBLUE}Hlutfall bæja sem verða að borgum: {ORANGE}Enginn
STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER :{LTBLUE}Upphaflegur margfaldari bogarstærðar: {ORANGE}{STRING}
STR_CONFIG_MODIFIED_ROAD_REBUILD :{LTBLUE}Fjarlægja fráleita vegahluti þegar vegagerð stendur yfir
STR_CONFIG_PATCHES_GUI :{BLACK}Viðmót
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Bygging
@@ -1206,19 +1131,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Breyta gildi stillingar
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Einhver eða öll bil milli skoðana hér fyrir neðan eru ósamhæfanleg við valdar stillingar! 5-90% og 30-800 dagar er leyfilegt
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Leiðsagnarkerfi lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Óráðlegt)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Ráðlegt)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Leiðsögukerfi bifreiða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Óráðlegt)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Ráðlegt)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Leiðsögukerfi skipa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Ráðlegt)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Óráðlegt)
STR_TEMPERATE_LANDSCAPE :Temprað landslag
STR_SUB_ARCTIC_LANDSCAPE :Heimskautalandslag
STR_SUB_TROPICAL_LANDSCAPE :Miðjarðarlandslag
@@ -1280,7 +1192,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tré af
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Gróðursetja tré af handahófskenndri gerð
STR_CANT_BUILD_CANALS :{WHITE}Ekki hægt að grafa skipaskurð hér...
STR_BUILD_CANALS_TIP :{BLACK}Grafa skipaskurði.
STR_LANDINFO_CANAL :Skipaskurður
STR_CANT_BUILD_LOCKS :{WHITE}Ekki hægt að gera skurðgátt hér
@@ -1289,7 +1200,6 @@ STR_LANDINFO_LOCK :Skurðgátt
STR_BUOY_IS_IN_USE :{WHITE}... bauja í notkun!
STR_LANDINFO_COORDS :{BLACK}Hnit: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Get ekki fjarlægt hluta af stöð...
STR_CANT_CONVERT_RAIL :{WHITE}Get ekki breytt lestarteini...
@@ -1305,8 +1215,8 @@ STR_SELECT_STATION_TYPE_TIP :{BLACK}Veldu te
STR_FAST_FORWARD :{BLACK}Spóla leikinn áfram
STR_MESSAGE_HISTORY :{WHITE}Saga skilaboða
STR_MESSAGE_HISTORY_TIP :{BLACK}Listi yfir nýlegar fréttir
STR_MESSAGES_DISABLE_ALL :{BLACK}Fela allt
STR_MESSAGES_ENABLE_ALL :{BLACK}Sýna allt
STR_MESSAGES_DISABLE_ALL :{BLACK}Óvirkja allt
STR_MESSAGES_ENABLE_ALL :{BLACK}Virkja allt
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Grafa Kolanámu
STR_CONSTRUCT_FOREST_TIP :{BLACK}Gróðursetja Skóg
@@ -1400,23 +1310,18 @@ STR_NETWORK_SET_PASSWORD :{BLACK}Veldu ly
STR_NETWORK_PASSWORD_TIP :{BLACK}Verndaðu leikinn þinn með lykilorði ef þú vilt ekki að óboðnir tengist honum
STR_NETWORK_SELECT_MAP :{BLACK}Veldu kort:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Hvaða kort viltu spila?
STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Hámarksfjöldi notenda:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Veldu hámarksfjölda notenda. Ekki þarf að fylla öll pláss
STR_NETWORK_LAN :Staðarnet
STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :Staðarnet / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (auglýsa)
STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} biðlar{P i ar}
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Hámarksfjöldi notenda:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Veldu hámarksfjölda notenda. Ekki þarf að fylla öll pláss
STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} Fyrirtæki
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Hámarksfjöldi fyrirtækja:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Takmarka fjölda fyrirtækja á vefþjóni
STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} áhorf{P andi endur}
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Hámarksfjöldi áhorfanda:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Takmarka fjölda áhorfanda á vefþjóninum
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Tungumál:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Aðrir notendur munu vita hvaða tungumál er talað á þjóninum
STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Hefja leik
STR_NETWORK_START_GAME_TIP :{BLACK}Hefja nýjan netleik í sérvöldu korti eða landslagi af handahófi
STR_NETWORK_LOAD_GAME :{BLACK}Hlaða leik
@@ -1427,31 +1332,6 @@ STR_NETWORK_LANG_ANY :Hvað sem er
STR_NETWORK_LANG_ENGLISH :Enska
STR_NETWORK_LANG_GERMAN :Þýska
STR_NETWORK_LANG_FRENCH :Franska
STR_NETWORK_LANG_BRAZILIAN :Brasilíska
STR_NETWORK_LANG_BULGARIAN :Búlgarska
STR_NETWORK_LANG_CHINESE :Kínverska
STR_NETWORK_LANG_CZECH :Tékkneska
STR_NETWORK_LANG_DANISH :Danska
STR_NETWORK_LANG_DUTCH :Hollenska
STR_NETWORK_LANG_ESPERANTO :Esperanto
STR_NETWORK_LANG_FINNISH :Finnska
STR_NETWORK_LANG_HUNGARIAN :Ungverska
STR_NETWORK_LANG_ICELANDIC :Íslenska
STR_NETWORK_LANG_ITALIAN :Ítalska
STR_NETWORK_LANG_JAPANESE :Japanska
STR_NETWORK_LANG_KOREAN :Kóreiska
STR_NETWORK_LANG_LITHUANIAN :Litháenska
STR_NETWORK_LANG_NORWEGIAN :Norska
STR_NETWORK_LANG_POLISH :Pólska
STR_NETWORK_LANG_PORTUGUESE :Portúgalska
STR_NETWORK_LANG_ROMANIAN :Rómanska
STR_NETWORK_LANG_RUSSIAN :Rússneska
STR_NETWORK_LANG_SLOVAK :Slóvakíska
STR_NETWORK_LANG_SLOVENIAN :Slóveska
STR_NETWORK_LANG_SPANISH :Spænska
STR_NETWORK_LANG_SWEDISH :Sænska
STR_NETWORK_LANG_TURKISH :Tyrkneska
STR_NETWORK_LANG_UKRAINIAN :Úkraínska
############ End of leave-in-this-order
STR_NETWORK_GAME_LOBBY :{WHITE}Anddyri fjölspilunarleiks
@@ -1613,7 +1493,6 @@ STR_1004_TOO_HIGH :{WHITE}Of hátt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Enginn hentugur lestarteinn
STR_1007_ALREADY_BUILT :{WHITE}...nú þegar byggt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Verður að fjarlægja lestartein fyrst
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Vegurinn er einstefnuvegur eða stíflaður
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Járnbrautarlestarframkvæmdir
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Raflestaframkvæmdir
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einteinungsframkvæmdir
@@ -1645,14 +1524,6 @@ STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...svæ
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Lestarteinn með venjulegum ljósum
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Lestarteinn með forljósum
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Lestarteinn með útljósum
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Járnbrautarspor með fjölljósum
STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Járbrautarspor með venjulegum ljósum og forljósum
STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Járnbrautarspor með venjulegum ljósum og útgangsljósum
STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Járnbrautarspor með venjulegum ljósum og fjölljósum
STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Járnbrautarspor með for- og útgangsljósum
STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Járnbrautarspor með for- og fjölljósum
STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Járnbrautarspor með útgangs- og fjölljósum
STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Verður að fjarlægja járnbrautarstöð fyrst
@@ -1660,42 +1531,22 @@ STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Verður
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Verður að fjarlægja veg fyrst
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vegaframkvæmdir standa yfir
STR_1802_ROAD_CONSTRUCTION :{WHITE}Vegagerð
STR_WHITE_TRAMWAY_CONSTRUCTION :{WHITE}Sporvagnaframkvæmdir
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Veldu vegabrú
STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... einstefnuvegin geta ekki mætt öðrum vegi
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Get ekki lagt veg hér...
STR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Get ekki lagt sporvagnaspor hér...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Get ekki fjarlægt veg héðan...
STR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Get ekki fjarlægt sporvagnaspor héðan...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Bifreiðaskýli
STR_TRAM_DEPOT_ORIENTATION :{WHITE}Staða sporvagnaskýlis
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Get ekki fjarlægt bifreiðaskýli héðan...
STR_CAN_T_BUILD_TRAM_VEHICLE :{WHITE}Get ekki reist sporvagnaskýli hér...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Get ekki byggt strætóstoppistöð...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Get ekki byggt flutningabílastöð...
STR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Get ekki reist sporvagnastöð fyrir farþega...
STR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Get ekki reist sporvagnastöð fyrir farm...
STR_180A_ROAD_CONSTRUCTION :Vegagerð
STR_TRAMWAY_CONSTRUCTION :Sporvagnaframkvæmdir
STR_180B_BUILD_ROAD_SECTION :{BLACK}Leggja veg
STR_BUILD_AUTOROAD_TIP :{BLACK}Leggja veghluta í sjálfvirkum vegaham
STR_BUILD_TRAMWAY_SECTION :{BLACK}Leggja sporvagnaspor
STR_BUILD_AUTOTRAM_TIP :{BLACK}Leggja sporvagnaspor í sjálfvirkum sporvagnsham
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Byggja bifreiðaskýli (til að byggja og gera við bifreiðir)
STR_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Reisa sporvagnaskýli (til að smíða og þjónusta vagna)
STR_180D_BUILD_BUS_STATION :{BLACK}Byggja strætóstoppistöð
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Byggja flutningabílastöð
STR_BUILD_PASSENGER_TRAM_STATION :{BLACK}Reisa sporvagnastöð fyrir farþega
STR_BUILD_CARGO_TRAM_STATION :{BLACK}Reisa sporvagnastöð fyrir farm
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Byggja vegabrú
STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Byggja sporvagnabrú
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Byggja göng
STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Grafa sporvagnagöng
STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Virkja/afvirkja einstefnugötur
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skipta á milli byggja/fjarlægja fyrir vegagerð
STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skipta á milli þess að leggja leggja og fjarlægja sporvagnaspor
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Veldu legu bifreiðaskýlis
STR_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Veldu stöðu sporvagnaskýlis
STR_1814_ROAD :Vegur
STR_1815_ROAD_WITH_STREETLIGHTS :Vegur með umferðarljósum
STR_1816_TREE_LINED_ROAD :Trjáskreyttur vegur
@@ -1703,8 +1554,6 @@ STR_1817_ROAD_VEHICLE_DEPOT :Bifreiðaskýli
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Vega/lestar gatnamót
STR_CAN_T_REMOVE_BUS_STATION :{WHITE}Get ekki fjarlægt strætóstoppistöð...
STR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Get ekki flutt vörubílastöð...
STR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Get ekki fjarlægt farþegasporvagnastöð...
STR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Get ekki fjarlægt farmsporvagnastöð...
##id 0x2000
STR_2000_TOWNS :{WHITE}Bæir
@@ -1713,10 +1562,8 @@ STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{SIGN}
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Verður að eyða byggingu fyrst
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Borg)
STR_2006_POPULATION :{BLACK}Íbúafjöldi: {ORANGE}{COMMA}{BLACK} Hús: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Endurskíra bæ
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Get ekki endurskírt bæ...
@@ -1871,12 +1718,8 @@ STR_3040_NOW_ACCEPTS :{WHITE}{STATION
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} tekur nú við {STRING} og {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Staða strætisvagnastöðvar
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Staða póstvagnsstöðvar
STR_PASSENGER_TRAM_STATION_ORIENTATION :{WHITE}Staða sporvagnafarþegastöðvar
STR_CARGO_TRAM_STATION_ORIENT :{WHITE}Staða farmsporvagnastöðvar
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Verður að eyða strætisvagnastöðinni fyrst
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Verður að eyða póstvagnsstöðinni fyrst
STR_MUST_DEMOLISH_PASSENGER_TRAM_STATION :{WHITE}Verður að rífa farþegasporvagnastöð fyrst
STR_MUST_DEMOLISH_CARGO_TRAM_STATION :{WHITE}Verður að rífa farmsporvagnastöð fyrst
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Stöðvar
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Ekkert -
@@ -1888,8 +1731,6 @@ STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Veldu fj
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Veldu lengd lestarstöðvar
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Veldu stöðu strætisvagnastöðvar
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Veldu stöðu póstvagnsstöðvar
STR_SELECT_PASSENGER_TRAM_STATION_ORIENTATION :{BLACK}Velja stöðu farþegasporvagnastöðvar
STR_SELECT_CARGO_TRAM_STATION_ORIENTATION :{BLACK}Velja stöðu farmsporvagnastöðvar
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Færa miðju sýnishorns á staðsetningu stöðvar
STR_3054_SHOW_STATION_RATINGS :{BLACK}Sýna einkunn stöðvar
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Breyta nafni stöðvar
@@ -1927,7 +1768,6 @@ STR_3804_WATER :Vatn
STR_3805_COAST_OR_RIVERBANK :Strönd
STR_3806_SHIP_DEPOT :Slippur
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Get ekki byggt á vatni
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Verður að fylla upp í skipaskurð fyrst
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Vista leik
@@ -1940,11 +1780,6 @@ STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Get ekki
STR_4007_GAME_SAVE_FAILED :{WHITE}Vistun leiks mistókst{}{STRING}
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Get ekki eytt skrá
STR_4009_GAME_LOAD_FAILED :{WHITE}Mistókst að opna leik{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Innri villa: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Bilun í vistuðum leik - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Leikur er vistaður í nýrri útgáfu
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Skrá er ekki lesanleg
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Skrá er ekki skrifanleg
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Listi yfir drif, möppur og vistaða leiki
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nafn fyrir vistun leiks
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Eyða nafninu
@@ -2001,13 +1836,6 @@ STR_4828_REQUIRES :{BLACK}Tekur vi
STR_4829_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for produces starts
STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING :{BLACK}Farmur sem bíður verkunar:
STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{BLACK}
STR_4827_PRODUCES :{BLACK}Framleiðir: {YELLOW}{STRING}
STR_4828_PRODUCES :{BLACK}Framleiðir: {YELLOW}{STRING}, {STRING}
############ range for produces ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Framleiðsla síðasta mánaðar:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% flutt)
STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Miðja aðalsjónarhorn á iðnað
@@ -2037,8 +1865,6 @@ STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Get ekki
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Verður að eyða göngum fyrst
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Verður að eyða brú fyrst
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Getur ekki byrjað og endað á sama stað
STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Brúarendar ekki í sömu hæð
STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brú er of lág fyrir umhverfið
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Verður að byrja og enda í sömu línu
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Óhentug staðsetning fyrir enda gangnanna
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
@@ -2071,7 +1897,7 @@ STR_5028_TUBULAR_ROAD_BRIDGE :Rörabrú, vegu
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Hluturinn er fyrir
STR_5801_TRANSMITTER :Mastur
STR_5801_TRANSMITTER :Sendir
STR_5802_LIGHTHOUSE :Viti
STR_5803_COMPANY_HEADQUARTERS :Höfuðstöðvar fyritækis
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...höfuðstöðvar fyrirtækis eru fyrir
@@ -2123,7 +1949,6 @@ STR_SV_STNAME_UPPER :Efri {STRING}
STR_SV_STNAME_LOWER :Neðri {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Þyrlupallur
STR_SV_STNAME_FOREST :{STRING} Skógur
STR_SV_STNAME_FALLBACK :{STRING} Stöð #{NUM}
############ end of savegame specific region!
@@ -2160,7 +1985,6 @@ STR_CITY_APPROVAL :{LTBLUE}Afstað
############ range for difficulty settings ends
STR_NONE :Engin
STR_NUM_VERY_LOW :Mjög lág
STR_6816_LOW :Fáir
STR_6817_NORMAL :Miðlungs
STR_6818_HIGH :Margir
@@ -2319,11 +2143,6 @@ STR_RELOCATE_HQ :{BLACK}Flytja H
STR_COMPANY_PASSWORD :{BLACK}Lykilorð
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Til að vernda fyrirtæki þitt frá óboðnum notendum geturðu sett lykilorð á það
STR_SET_COMPANY_PASSWORD :{BLACK}Setja lykilorð á fyrirtæki
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ekki vista innslegið lykilorð
STR_COMPANY_PASSWORD_OK :{BLACK}Læsa fyrirtækinu með nýja lykilorðinu
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Lykilorð fyrirtækis
STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Sjálfgefið lykilorð fyrirtækis
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Nota lykilorð þessa fyrirtækis sem sjálfgefið fyrir ný fyrirtæki
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}Heimssamdráttur!{}{}Hagfræðingar hræddir um efnahagshrun!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Samdráttur!{}{}Uppslag í viðskiptum gefur bjartari von um betri efnahag!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Stækka/smækka gluggastærð
@@ -2349,8 +2168,6 @@ STR_LIVERY_EMU :Fjölvagna rafm
STR_LIVERY_PASSENGER_WAGON_STEAM :Farþegavagn (Gufu)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Farþegavagn (Dísel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Farþegavagn (Rafmagns)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Farþegavagn (einteinungslest)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Farþegavagn (segulsviflest)
STR_LIVERY_FREIGHT_WAGON :Flutningsvagnar
STR_LIVERY_BUS :Strætó
STR_LIVERY_TRUCK :Flutningabílar
@@ -2359,8 +2176,6 @@ STR_LIVERY_FREIGHT_SHIP :Flutningsskip
STR_LIVERY_HELICOPTER :Þyrlur
STR_LIVERY_SMALL_PLANE :Flugvélar
STR_LIVERY_LARGE_PLANE :Þotur
STR_LIVERY_PASSENGER_TRAM :Farþegasporvagn
STR_LIVERY_FREIGHT_TRAM :Farmsporvagn
STR_LIVERY_GENERAL_TIP :{BLACK}Grunnlitur fyrirtækis
STR_LIVERY_TRAIN_TIP :{BLACK}Litaskema lesta
@@ -2661,13 +2476,6 @@ STR_SERVICE_AT_TRAIN_DEPOT :Viðgerð í {T
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Fer viðstöðulaust til {TOWN} Lestar Byggingar
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Viðgerð viðstöðulaust í {TOWN} Lestar Byggingu
STR_TIMETABLE_GO_TO :{STRING} {STRING}
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Ferðalag (ekki sett í áætlun)
STR_TIMETABLE_TRAVEL_FOR :Ferðast í {STRING}
STR_TIMETABLE_STAY_FOR :og bíða í {STRING}
STR_TIMETABLE_DAYS :{COMMA} dag{P "" a}
STR_TIMETABLE_TICKS :{COMMA} sl{P ag ög}
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Á leið í {TOWN} Lestar Byggingu
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Á leið í {TOWN} Lestar Byggingu, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} lestaskýli
@@ -2709,8 +2517,6 @@ STR_8828_UNLOAD :{BLACK} Afferma
STR_REFIT :{BLACK}Breyta
STR_REFIT_TIP :{BLACK}Veldu farm til að breyta í. CTRL smelltu til að fjarlægja breytiskipun
STR_REFIT_ORDER :(Breyta í {STRING})
STR_TIMETABLE_VIEW :{BLACK}Áætlun
STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Skipta yfir í áætlanasýn
STR_8829_ORDERS :{WHITE}{VEHICLE} (Skipanir)
STR_882A_END_OF_ORDERS :{SETX 10}- - Endi skipana - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2727,9 +2533,6 @@ STR_8832_TOO_MANY_ORDERS :{WHITE}Of marga
STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Get ekki bætt við nýrri skipun...
STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Get ekki eytt þessari skipun...
STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Get ekki breytt þessari skipun...
STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Get ekki fært þessa skipun...
STR_CAN_T_SKIP_ORDER :{WHITE}Get ekki sleppt núverandi skipun...
STR_CAN_T_SKIP_TO_ORDER :{WHITE}Get ekki hoppað í valda skipun...
STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Get ekki fært farartæki...
STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}Aftari dráttarvagn fylgir alltaf fremri hluta
STR_8838_N_A :N/A{SKIP}
@@ -2761,16 +2564,11 @@ STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Sýna n
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Sýna burðargetu hvers farartækis
STR_SHOW_TOTAL_CARGO :{BLACK}Sýna heildar burðargetu lestar, raðar eftir tegund farms
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Áætlun - smelltu til að velja stöð. CTRL + músartakki færir sjónarhorn að stöðinni
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Sleppa núverandi skipun og fara í þá næstu. CTRL + smella sleppir valdri skipun
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Eyða valdri skipun
STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Gera valda skipun viðstöðulausa
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Skeyta inn nýrri skipun á undan valdri skipun, eða bæta við á enda listans
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða lest til að bíða eftir fullum farmi í valdri skipun
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða lest til að afferma sig í valdri skipun
STR_TIMETABLE_TOOLTIP :{BLACK}Áætlun - smelltu á skipun til að velja hana.
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Breyta tímanum sem valin skipun ætti að taka
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Hreinsa tímann fyrir valda skipun
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Endurstilla seinkunarteljara, svo farartækið verði á réttum tíma
STR_SERVICE_HINT :{BLACK}Sleppa þessarri skipun nema þörf sé á viðgerð
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Afl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Bilaður
@@ -2792,8 +2590,6 @@ STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Endursk
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Get ekki endurskírt lestargerð...
STR_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Lætur lestina losa farminn á valinni skipun
STR_TRANSFER :{BLACK}Yfirfæra
STR_CLEAR_TIME :{BLACK}Hreinsa tíma
STR_RESET_LATENESS :{BLACK}Endurstilla seinkunnarteljara
STR_TRAIN_STOPPING :{RED}Stöðva
STR_TRAIN_STOPPING_VEL :{RED}Stöðva, {VELOCITY}
@@ -2801,25 +2597,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Ósamstæðir l
STR_TRAIN_NO_POWER :{RED}Ekkert afl
STR_TRAIN_START_NO_CATENARY :Á þetta lestarspor vantar rafmagnsvíra, lestin kemst ekki af stað
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný {STRING} er nú fáanleg!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ný {STRING} er nú fáanleg! - {ENGINE}
STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Get ekki selt ónýtt farartæki...
STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Get ekki breytt ónýtu farartæki...
STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Get ekki stillt áætlun farartækis...
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Farartæki getur aðeins beðið við stöð.
STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Þetta farartæki mun ekki stoppa við þessa stöð.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Breyta tíma
STR_TIMETABLE_STATUS_ON_TIME :Þetta farartæki er nú þegar á réttum tíma
STR_TIMETABLE_STATUS_LATE :Þetta farartæki er {STRING} of seint
STR_TIMETABLE_STATUS_EARLY :Þetta farartæki er {STRING} of fljótt
STR_TIMETABLE_TOTAL_TIME :Það mun taka {STRING} að ljúka við þessa áætlun
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :Það mun að minnsta kosti taka {STRING} að ljúka við þessa áætlun (ekki allar skipanir á áætlun)
STR_TIMETABLE_AUTOFILL :{BLACK}Skrifa sjálfvirkt
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Skrifa áætlunina sjálfvirkt með gildum úr fyrstu ferð
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Bíll fyrir
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Bílar
@@ -2861,16 +2638,12 @@ STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Miðja a
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Bifreiðalisti - ýttu á bifreið fyrir nánari upplýsingar
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Smíða valda bifreið
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Verð: {CURRENCY}{}Hraði: {VELOCITY}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_ARTICULATED_RV_CAPACITY :{BLACK}Rými: {LTBLUE}
STR_BARE_CARGO :{CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nefna bifreið
STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Get ekki nefnt bifreið...
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Nefna bifreið
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Bæjarbúar fagna . . .{}Fyrsti strætisvagn kemur við á {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Bæjarbúar fagna . . .{}Fyrsti vörubíll kemur við á {STATION}!
STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM :{BLACK}{BIGFONT}Bæjarbúar fagna . . .{}Fyrsti farþegasporvagn kemur við á {STATION}!
STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM :{BLACK}{BIGFONT}Bæjarbúar fagna . . .{}Fyrsti farmsporvagn kemur við á {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Bílslys!{}Bílstjóri deyr í sprengingu eftir árekstur við lest
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Bílslys!{}{COMMA} deyja í sprengingu eftir árekstur við lest
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Get ekki snúið bifreið við...
@@ -3031,8 +2804,6 @@ STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Get ekki
STR_GO_TO_AIRPORT_HANGAR :Fara í {STATION} flugskýli
SERVICE_AT_AIRPORT_HANGAR :Skoða í {STATION} flugskýli
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Áætlun)
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Loftskipaslys á {STATION}!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Bifreið eyðilagðist í árekstri við FFH
@@ -3086,19 +2857,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF eink
STR_NEWGRF_MD5SUM :{BLACK}MD5 summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Þú ert í þann mund að eiga við leik í gangi, við það gæti OpenTTD hrunið.{}Ertu viss um að þú viljir halda áfram?
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Aðvörun: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Villa: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Banvænt: {SILVER}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{STRING} Mun ekki virka með útgáfu TTDPatch sem OpenTTD gefur til kynna.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{STRING} er fyrir {STRING} útgáfu af TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{STRING} er hannað til að notast með {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Ógild færibreyta {STRING}: færibreyta {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{STRING} verður að hlaðast á undan {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{STRING} verður að hlaðast eftir {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{STRING} þarf OpenTTD útgáfu {STRING} eða nýrri.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF skránni sem það var hannað til að þýða
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Of mörg NewGRF eru hlaðin.
STR_NEWGRF_ADD :{BLACK}Bæta við
STR_NEWGRF_ADD_TIP :{BLACK}Bæta NewGRF skrá við listann
@@ -3127,8 +2885,6 @@ STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Viðeig
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Samsvarandi GRF hlaðið í staðin týndrar skrár
STR_NEWGRF_DISABLED_WARNING :{WHITE}Týndar GRF skrár hafa verið gerðar óvirkar
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Vantar GRF skrár til að hægt sé að hlaða leik
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Vantar GRF skrá(r)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD getur hrunið ef leikur er settur af stað. Ekki skrá villufærslur fyrir eftirfarandi hrun.{}Ertu viss um að þú viljir setja leikinn af stað?
STR_CURRENCY_WINDOW :{WHITE}Sérvalinn gjaldeyrir
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Gengi: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3161,7 +2917,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Sýna ö
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Þú ert í þann mund að selja öll farartækin. Viltu halda áfram?
STR_DEPOT_WRONG_DEPOT_TYPE :Röng tegund skýlis
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selja allar lestir í skýli
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selja allar bifreiðar í skýli
@@ -3199,10 +2954,6 @@ STR_REPLACE_REMOVE_WAGON :{BLACK}Selja le
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Heldur lengd lestar með því að fjarlægja vagna (framan frá) ef útskipting dráttarvagna myndi lengja hana.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Skipti út: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} TILRAUNAEIGINLEIKI {}Skipta á milli útskiptiglugga dráttar- og flutningavagna.{}Útskipting vagna fer aðeins fram ef hægt er að breyta nýju vögnunum til að flytja sama farm og þeir gömlu. Það er kannað fyrir hvern vagn þegar útskipting á honum fer fram.
STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Lestarvagn er ekki fáanlegur
STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Bifreið er ekki fáanleg
STR_SHIP_NOT_AVAILABLE :{WHITE}Skip er ekki fáanlegt
STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Flugvél er ekki fáanleg
STR_ENGINES :Dráttarvagnar
STR_WAGONS :Vagnar
@@ -3253,12 +3004,6 @@ STR_PURCHASE_INFO_ALL_TYPES :Allar tegundir
STR_PURCHASE_INFO_ALL_BUT :Allt nema {GOLD}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Hámarks : {GOLD}{FORCE}
########### For showing numbers in widgets
STR_NUM_1 :{BLACK}{SKIP}{NUM}
STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM}
STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Mynda land
@@ -3284,8 +3029,6 @@ STR_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta h
STR_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Stærð hæðarlínukorts
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ekki er mælt með því að breyta stærð grunnkorts of mikið. Viltu halda áfram?
STR_TOWN_LAYOUT_WARNING_CAPTION :{WHITE}Vegaskipulagsaðvörun
STR_TOWN_LAYOUT_WARNING_MESSAGE :{YELLOW}Vegaskipulagið „ekki fleiri vegi“ er óráðlegt. Halda myndun áfram?
STR_HEIGHTMAP_NAME :{BLACK}Nafn hæðarlínukorts:
STR_HEIGHTMAP_SIZE :{BLACK}Stærð: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Skapa heim...
@@ -3313,7 +3056,6 @@ STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Breyta h
STR_FLAT_WORLD_HEIGHT :{BLACK}Hæð slétts lands yfir sjávarmáli
STR_SMALLMAP_CENTER :{BLACK}Miðja heimskort á núverandi staðsetningu
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Lítill flugvöllur
@@ -3339,150 +3081,5 @@ STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Svæði: {NUM} x {NUM}{}Hæðarmunur: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########
STR_FEEDER_CARGO_VALUE :{BLACK}Millifæra gjaldeyri: {LTBLUE}{CURRENCY}
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...vegurinn er í eigu bæjar
STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...vegurinn snýr í ranga átt
STR_TRANSPARENCY_TOOLB :{WHITE}Stilling gegnsæjis
STR_TRANSPARENT_SIGNS_DESC :{BLACK}Virkja/afvirkja gegnsæji stöðvaskiltia. CTRL+smella til að læsa.
STR_TRANSPARENT_TREES_DESC :{BLACK}Virkja/afvirkja gegnsæji trjáa. CTRL+smella til að læsa.
STR_TRANSPARENT_HOUSES_DESC :{BLACK}Virkja/afvirkja gegnsæji húsa. CTRL+smella til að læsa.
STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Virkja/afvirkja gegnsæji iðnaða. CTRL+smella til að læsa.
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Virkja/afvirkja gegnsæji bygginga á borð við stöðvar, skýli og veghlið. CTRL+smella til að læsa.
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Virkja/afvirkja gegnsæji brúa. CTRL+smella til að læsa.
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Virkja/afvirkja gegnsæji bygginga á borð við vita og möstur. CTRL+smella til að læsa.
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Virkja/afvirkja gegnsæji raflína. CTRL+smella til að læsa.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Virkja/afvirkja gegnsæji hleðslumæla. CTRL+smella til að læsa.
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
##### Mass Order
STR_GROUP_NAME_FORMAT :Hópur {COMMA}
STR_GROUP_TINY_NAME :{TINYFONT}{GROUP}
STR_GROUP_ALL_TRAINS :Allar lestir
STR_GROUP_ALL_ROADS :Allar bifreiðir
STR_GROUP_ALL_SHIPS :Öll skip
STR_GROUP_ALL_AIRCRAFTS :Allar flugvélar
STR_GROUP_DEFAULT_TRAINS :Hóplausar lestir
STR_GROUP_DEFAULT_ROADS :Hóplausar bifreiðir
STR_GROUP_DEFAULT_SHIPS :Hóplaus skip
STR_GROUP_DEFAULT_AIRCRAFTS :Hóplausar flugvélar
STR_GROUP_TINY_NUM :{TINYFONT}{COMMA}
STR_GROUP_ADD_SHARED_VEHICLE :Bæta við deildu farartæki
STR_GROUP_REMOVE_ALL_VEHICLES :Fjarlægja öll farartæki
STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP} - {COMMA} Lest{P "" ir}
STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Bifreið{P "" ar}
STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Skip
STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Flugvél{P "" ar}
STR_GROUP_RENAME_CAPTION :{BLACK}Endurnefna hóp
STR_GROUP_REPLACE_CAPTION :{WHITE}Skipta út farartækjum í „{GROUP}“
STR_GROUP_CAN_T_CREATE :{WHITE}Get ekki búið til hóp...
STR_GROUP_CAN_T_DELETE :{WHITE}Get ekki eytt þessum hópi...
STR_GROUP_CAN_T_RENAME :{WHITE}Get ekki endurnefnt hóp...
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Get ekki fjarlægt öll farartæki úr þessum hóp...
STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Get ekki bætt farartækinu við þennan hóp...
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Get ekki bætt við deildu farartæki við hóp...
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Hópar - Smelltu á hóp til að skrifa öll farartæki í þessum hóp
STR_GROUP_CREATE_TIP :{BLACK}Smelltu til að búa til hóp
STR_GROUP_DELETE_TIP :{BLACK}Eyða völdum hóp
STR_GROUP_RENAME_TIP :{BLACK}Endurnefna valdan hóp
STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Smelltu til að halda þessum hóp frá sjálfvirkri uppfærslu
STR_COMPANY_NAME :{COMPANY}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_PLAYER_NAME :{PLAYERNAME}
STR_SIGN_NAME :{SIGN}
STR_VEHICLE_NAME :{VEHICLE}
STR_NAME_MUST_BE_UNIQUE :{WHITE}Nafnið verður að vera sérstætt
#### Improved sign GUI
STR_NEXT_SIGN_TOOLTIP :{BLACK}Fara að næsta skilti
STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Fara að fyrra skilti
########
STR_FUND_NEW_INDUSTRY :{BLACK}Fjármagna
STR_PROSPECT_NEW_INDUSTRY :{BLACK}Horfur
STR_BUILD_NEW_INDUSTRY :{BLACK}Reisa
STR_INDUSTRY_SELECTION_HINT :{BLACK}Veldu viðeigandi iðnað úr listanum
############ Face formatting
STR_FACE_ADVANCED :{BLACK}Ítarlegt
STR_FACE_ADVANCED_TIP :{BLACK}Ítarleg breyting andlits
STR_FACE_SIMPLE :{BLACK}Einfalt
STR_FACE_SIMPLE_TIP :{BLACK}Einföld breyting andlits
STR_FACE_LOAD :{BLACK}Hlaða
STR_FACE_LOAD_TIP :{BLACK}Hlaða uppáhalds andliti
STR_FACE_LOAD_DONE :{WHITE}Uppáhalds andlitinu þínu hefur verið hlaðið úr stilliskrá OpenTTD.
STR_FACE_FACECODE :{BLACK}Andlit nr.
STR_FACE_FACECODE_TIP :{BLACK}Skoða og/eða stilla andlitsnúmer
STR_FACE_FACECODE_CAPTION :{WHITE}Skoða og/eða stilla andlitsnúmer
STR_FACE_FACECODE_SET :{WHITE}Nýtt andlitsnúmer hefur verið stillt.
STR_FACE_FACECODE_ERR :{WHITE}Gat ekki stillt andlitsnúmer - verður að vera tala á bilinu 0 og upp í 4.294.967.295!
STR_FACE_SAVE :{BLACK}Vista
STR_FACE_SAVE_TIP :{BLACK}Vista uppáhalds andlit
STR_FACE_SAVE_DONE :{WHITE}Þetta andlit verður vistað sem þitt uppáhalds í stilliskrá OpenTTD.
STR_FACE_EUROPEAN :{BLACK}Evrópskt
STR_FACE_SELECT_EUROPEAN :{BLACK}Velur evrópskt útlit
STR_FACE_AFRICAN :{BLACK}Afrískt
STR_FACE_SELECT_AFRICAN :{BLACK}Velur afrískt útlit
STR_FACE_YES :Já
STR_FACE_NO :Nei
STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Virkja yfirvaraskegg eða eyrnalokk
STR_FACE_HAIR :Hár:
STR_FACE_HAIR_TIP :{BLACK}Breyta hári
STR_FACE_EYEBROWS :Augabrúnir:
STR_FACE_EYEBROWS_TIP :{BLACK}Breyta augabrúnum
STR_FACE_EYECOLOUR :Augnlitur:
STR_FACE_EYECOLOUR_TIP :{BLACK}Breyta augnlit
STR_FACE_GLASSES :Gleraugu:
STR_FACE_GLASSES_TIP :{BLACK}Velja/afvelja gleraugu
STR_FACE_GLASSES_TIP_2 :{BLACK}Breyta gleraugum
STR_FACE_NOSE :Nef:
STR_FACE_NOSE_TIP :{BLACK}Breyta nefi
STR_FACE_LIPS :Varir:
STR_FACE_MOUSTACHE :Yfirvaraskegg:
STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Breyta vörum eða yfirvaraskeggi
STR_FACE_CHIN :Vangar:
STR_FACE_CHIN_TIP :{BLACK}Breyta vöngum
STR_FACE_JACKET :Jakki:
STR_FACE_JACKET_TIP :{BLACK}Breyta jakka
STR_FACE_COLLAR :Kragi:
STR_FACE_COLLAR_TIP :{BLACK}Breyta kraga
STR_FACE_TIE :Bindi:
STR_FACE_EARRING :Eyrnalokkur:
STR_FACE_TIE_EARRING_TIP :{BLACK}Breyta bindi eða eyrnalokk
########
############ signal GUI
STR_SIGNAL_SELECTION :{WHITE}Lestaljós
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Get ekki breytt ljósum hér...
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Hefðbundin merki{}Merki eru nauðsynleg til að koma í veg fyrir að lestir lendi í árekstri.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Komumerki{}Hleypir í gegn uns ekkert frámerki er eftir opið.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Frámerki{}Virkar eins og hefðbundið merki en er nauðsynlegt til að fá rétta virkni fyrir komu- og fjölmerki.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Fjölmerki{}Fjölmerkin virka bæði sem komu- og frámerki sem gerir þér kleyft að hanna stór „tré“ af formerkjum.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Hefðbundin ljós{}Ljós eru nauðsynleg til að koma í veg fyrir að lestir lendi í árekstri.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Komuljós{}Hleypir í gegn uns ekkert fráljós er lengur grænt.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Fráljós{}Virkar eins og hefðbundið ljós en er naðusynlegt til að fá rétta virkni fyrir komu- og fjölljós.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Fjölljós{}Fjölljósið virkar bæði sem komu- og fráljós sem gerir þér kleyft að hanna stór „tré“ af forljósum.
STR_SIGNAL_CONVERT_TIP :{BLACK}Breyting ljósa{}Þegar valið þá breytist merki sem til er fyrir í valda gerð og tegund. CTRL-smellur mun rúlla í gegnum núverandi tegund.
STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Þéttleiki dreginna ljósa
STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Minnka þéttleika dreginna ljósa
STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Auka þéttleika dreginna ljósa
########
+2 -5
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@@ -1044,7 +1044,7 @@ STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Consent
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Mostra sempre la data lunga nella barra di stato: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Mostra i segnali sul lato di guida: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Mostra la finestra delle finanze alla fine dell'anno: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gestisci la funzione 'no-stop' come in TTDPatch: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gestisci la funzione 'non-stop' come in TTDPatch: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Accodamento automezzi fuori da una stazione occupata: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scorri la visuale quando il mouse è su un bordo: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Consenti la corruzione dell'autorità locale: {ORANGE}{STRING}
@@ -1052,7 +1052,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Consent
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Consenti l'invio di denaro ad altre compagnie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Stazioni non uniformi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Moltiplicatore di peso per simulare treni merci pesanti: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Fattore di velocità degli aeromobili: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Consenti fermate passanti sulle strade delle città: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Consenti la costruzione di stazioni adiacenti: {ORANGE}{STRING}
@@ -1242,7 +1241,7 @@ STR_HEADING_FOR_WAYPOINT :{LTBLUE}Diretto
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Diretto a {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Procedi attraverso {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Procedi no-stop attraverso {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Procedi non-stop attraverso {WAYPOINT}
STR_WAYPOINTNAME_CITY :Waypoint di {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Waypoint di {TOWN} #{COMMA}
@@ -1614,7 +1613,6 @@ STR_1004_TOO_HIGH :{WHITE}Troppo a
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo di binari non adatti
STR_1007_ALREADY_BUILT :{WHITE}...già costruito
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bisogna demolire i binari prima
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La strada è bloccata o a senso unico
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Costruzione ferrovie
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Costruzione ferrovie elettrificate
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Costruzione monorotaia
@@ -1717,7 +1715,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}L'edificio deve essere demolito prima
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Metropoli)
STR_2006_POPULATION :{BLACK}Popolazione: {ORANGE}{COMMA}{BLACK} Case: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Rinomina città
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Impossibile rinominare la città...
+3 -6
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@@ -1051,7 +1051,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}독점
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}다른 회사에게 돈을 송금하는 것을 허용: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}이미 지어진 역에 추가로 역을 증축하는 것을 허용 : {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}무거운 열차를 운행하기 위해 화물에 무게를 가함 : {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}비행기 속도 인수: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}마을이 소유중인 도로를 통과하는 버스 정류장 건설 허용: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}정거장 근처에 건물 짓기 허용: {ORANGE}{STRING}
@@ -1302,7 +1301,7 @@ STR_STATION_DRAG_DROP :{BLACK}드래
STR_SELECT_STATION_CLASS_TIP :{BLACK}표시할 역의 종류를 선택합니다
STR_SELECT_STATION_TYPE_TIP :{BLACK}건설할 역의 종류를 선택합니다
STR_FAST_FORWARD :{BLACK}게임 고속 진행
STR_FAST_FORWARD :{BLACK}게임 빨리감기
STR_MESSAGE_HISTORY :{WHITE}메시지 기록
STR_MESSAGE_HISTORY_TIP :{BLACK}최근 뉴스 메시지의 기록입니다
STR_MESSAGES_DISABLE_ALL :{BLACK}모두 사용 안함
@@ -1613,7 +1612,6 @@ STR_1004_TOO_HIGH :{WHITE}너무
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}알맞지 않은 철로입니다.
STR_1007_ALREADY_BUILT :{WHITE}...이미 지어져있습니다
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}철로를 먼저 제거하십시오
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}도로가 일방통행이거나 막혔습니다
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}철도 건설
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}전기철도 건설
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}모노레일 건설
@@ -1716,7 +1714,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}건물을 먼저 제거하십시오!
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (도시)
STR_2006_POPULATION :{BLACK}인구: {ORANGE}{COMMA}{BLACK} 가구수: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :도시 이름 변경
STR_2008_CAN_T_RENAME_TOWN :{WHITE}도시 이름을 바꿀 수 없습니다...
@@ -2941,7 +2938,7 @@ STR_982F_NAME_SHIP :{BLACK}선박
STR_9831_NAME_SHIP :{WHITE}선박 이름 지정
STR_9832_CAN_T_NAME_SHIP :{WHITE}선박의 이름을 바꿀 수 없습니다...
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}첫 선박이 {STATION}에 도착했습니다!{}시민들이 환호하고 있습니다!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}웨이포인트로 사용할 부이를 설치합니다.
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}웨이포인트로 사용할 부이를 which can be used as a waypoint
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}여기에 부이를 설치할 수 없습니다...
STR_9836_RENAME :{BLACK}이름 지정
STR_9837_RENAME_SHIP_TYPE :{BLACK}선박 타입의 이름 지정
@@ -3396,7 +3393,7 @@ STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}이 구
STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}이 그룹에 차량을 추가할 수 없습니다.
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}이 구릅에 공유된 차량을 추가할 수 없습니다.
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}그룹 - 클릭하신 그룹에 속한 차량을 모두 나열합니다
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}그룹 - 땅을 클릭하면 이 그룹의 모든 차량을 나열
STR_GROUP_CREATE_TIP :{BLACK}그룹 만들기
STR_GROUP_DELETE_TIP :{BLACK}선택한 그룹 삭제
STR_GROUP_RENAME_TIP :{BLACK}선택한 그룹 이름 바꾸기
+6 -21
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@@ -1019,7 +1019,7 @@ STR_CONFIG_PATCHES_OFF :Desligado
STR_CONFIG_PATCHES_ON :Ligado
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Mostrar velocidade do veículo na barra de estado: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Permitir a construção em declives e encostas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Permitir formação de terra em construções (auto-declive): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Permitir formação de terra em construções, linhas, etc. (auto-declive): {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Dimensionamento mais realista de áreas de abrangência: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Permitir remoção de mais estradas, pontes, etc: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Permitir a construção de comboios muito longos: {ORANGE}{STRING}
@@ -1050,7 +1050,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Permiti
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Permitir enviar dinheiro para outras empresas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para simular comboios pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Factor de velocidade de aviões: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Permitir estações de passagem em estradas das cidades: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Permitir construção de estações adjacentes: {ORANGE}{STRING}
@@ -1094,7 +1093,7 @@ STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manuten
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar ferramentas de paisagem com as de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ao deslizar com o rato, mover a vista na direcção oposta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_SCROLLING :{LTBLUE}Suavizar deslocamento da navegação no mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar medidas nas várias ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar as medidas nas várias ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Mostrar estampagens da companhia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Nenhum
STR_CONFIG_PATCHES_LIVERIES_OWN :Própria companhia
@@ -1122,7 +1121,7 @@ STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Própria empres
STR_CONFIG_PATCHES_LOADING_INDICATORS_ALL :Todas as empresas
STR_CONFIG_PATCHES_TIMETABLE_ALLOW :{LTBLUE}Activar plano de horários para veículos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS :{LTBLUE}Mostrar horário em tics em vez dias: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Tipo padrão de ferrovia (ao criar ou carregar): {ORANGE}{STRING}
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Tipo padrão de ferrovia (ao criar ou carregar jogo): {ORANGE}{STRING}
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_RAIL :Linha Normal
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_ELRAIL :Linha Electrificada
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MONORAIL :Monorail
@@ -1131,7 +1130,7 @@ STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_FIRST :Primeiro dispon
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_LAST :Último disponível
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MOST_USED :Mais utilizado
STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Mostrar ferram. de construção se não houver veículos adequados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Mostrar ferramentas de construção quando não existirem veículos adequeados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Máximo de comboios por jogador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Máximo de veículos de estrada por jogador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Máximo de aeronaves por jogador: {ORANGE}{STRING}
@@ -1205,18 +1204,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Alterar valor
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Alguns ou todos os intervalo(s) de serviço predefinidos abaixo são incompatíveis com o valor escolhido! São válidos 5-90% e 30-800 dias
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Sistema de encontrar caminho para comboios: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Não recomendado)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recomendado)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Sistema de encontrar caminho para veículos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Não recomendado)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recomendado)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Sistema de encontrar caminho para barcos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recomendado)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Não recomendado)
STR_TEMPERATE_LANDSCAPE :Terreno temperado
STR_SUB_ARCTIC_LANDSCAPE :terreno subárctico
@@ -1612,7 +1599,6 @@ STR_1004_TOO_HIGH :{WHITE}Demasiad
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado
STR_1007_ALREADY_BUILT :{WHITE}...já construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Deverá remover a linha férrea primeiro
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Estrada de sentido único ou bloqueada
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir caminhos-de-ferro
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construir caminhos-de-ferro electrificados
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir monocarril
@@ -2881,7 +2867,7 @@ STR_GO_TO_ROADVEH_DEPOT :Ir para o depó
STR_SERVICE_AT_ROADVEH_DEPOT :Manutenção no depósito de {TOWN}
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Reconverter veículo para transportar outro tipo de carga
STR_REFIT_ROAD_VEHICLE :{BLACK}Reconverter veículo
STR_REFIT_ROAD_VEHICLE :{BLACK}Reconverter veiculo
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Reconverter veículo para transportar o tipo de carga seleccionado
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Não é possível reconverter veículo
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Seleccione o tipo de carga para o veículo
@@ -3150,7 +3136,7 @@ STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Barcos
STR_SCHEDULED_TRAINS_TIP :{BLACK}Mostrar todos os comboios que têm esta estação nas ordens de serviço
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Mostrar todos os veículos de estrada que têm esta estação nas ordens de serviço
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Mostrar todos os veiculos de estrada que têm esta estação nas ordens de serviço
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Mostrar todos os aviões que têm esta estação nas ordens de serviço
STR_SCHEDULED_SHIPS_TIP :{BLACK}Mostrar todos os navios de cujo itinerário esta estação faz parte
@@ -3355,7 +3341,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Comutar
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Comutar transparência para edificações como estações, depósitos, pontos-de-passagem e catenárias
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Comutar transparência para pontes
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Comutar transparência para estruturas como faróis-terrestres e antenas (talvez, no futuro, para embelezamentos)
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Comutar transparência para catenária. CTRL+clique para fechar.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Alterar transparência para indicadores de carga
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
-17
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@@ -1052,7 +1052,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Раз
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Разрешить передачу денег другим компаниям: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Станции могут быть произвольной формы: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Множитель увеличения веса груза для товарных поездов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Коэффициент скорости авиатранспорта: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Позволять строить остановки на городских дорогах: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Разрешить строительство смежных станций: {ORANGE}{STRING}
@@ -1207,19 +1206,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Изменить значение
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Некоторые интервалы не совместимы с выбранной установкой. Допускаются значения 5-90% или 30-800 дней
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Алгоритм поиска пути для поездов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Не рекоменд.)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Рекоменд.)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Алгоритм поиска пути для автотранспорта: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Оригин. {RED}(Не рекоменд.)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Рекоменд.)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Алгоритм поиска путей для кораблей: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Оригин. {BLUE}(Рекоменд.)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Не рекоменд.)
STR_TEMPERATE_LANDSCAPE :Умеренный ландшафт
STR_SUB_ARCTIC_LANDSCAPE :Субарктический ландшафт
STR_SUB_TROPICAL_LANDSCAPE :Субтропический ландшафт
@@ -1614,7 +1600,6 @@ STR_1004_TOO_HIGH :{WHITE}Слиш
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Нет подходящих рельсов
STR_1007_ALREADY_BUILT :{WHITE}...уже построено
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Сначала надо удалить рельсы
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Дорога односторонняя или блокирована
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Железные дороги
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Электрифицированные ж/д
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Монорельс
@@ -1717,7 +1702,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Сначала надо уничтожить здания
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Город)
STR_2006_POPULATION :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Зданий: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Переименовать город
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Не могу переименовать город...
@@ -3369,7 +3353,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Пере
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Переключить прозрачность зданий, которые можно строить игроком. Например -- станции, депо, точки пути и столбы для электричества.
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Переключить прозрачность мостов
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Переключить прозрачность зданий, вроде антенн и маяков.
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Переключить прозрачность контактной сети. Ctrl-щелчок - запрет изменений.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Переключить прозрачность для индикаторов загрузки
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
+2 -2
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@@ -1333,12 +1333,12 @@ STR_NETWORK_SET_PASSWORD :{BLACK}设置
STR_NETWORK_PASSWORD_TIP :{BLACK}如果不希望你的游戏被外人加入,请设置一个密码
STR_NETWORK_SELECT_MAP :{BLACK}选择地图:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}选择你要玩的地图
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}玩家数目:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}选择可以参加的玩家上限(达不到此数量仍然可以开始游戏)
STR_NETWORK_LAN :局域网
STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :局域网 / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}玩家数目:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}选择可以参加的玩家上限(达不到此数量仍然可以开始游戏)
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}公司数量:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}限制服务器上可以创建的公司数量
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}旁观数量:
-3
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@@ -1114,7 +1114,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Povolit
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Umožnit posielanie penazí ostatným spolocnostiam: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Roznorode stanice: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Váhový násobok pre nákladné vlaky: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Faktor rýchlosti lietadiel: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Povolit prejazdné zastávky na mestských cestách: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Povolit stavbu oddelených staníc: {ORANGE}{STRING}
@@ -1676,7 +1675,6 @@ STR_1004_TOO_HIGH :{WHITE}Prilis v
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ziadne pouzitelne zeleznicne kolaje
STR_1007_ALREADY_BUILT :{WHITE}... uz bolo vytvorene
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najskor treba odstranit zeleznicne kolaje
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je jednosmerná alebo blokovaná.
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Zeleznica
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrifikovana železnica
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Jednokolajka - Monorail
@@ -1779,7 +1777,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Budova sa musi zburat
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Mesto)
STR_2006_POPULATION :{BLACK}Obyvatelstvo: {ORANGE}{COMMA}{BLACK} Domov: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Premenovat mesto
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Mesto nemoze byt odstranene ...
-16
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@@ -1092,7 +1092,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Dovoli
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Dovoli pošiljanje denarja drugim podjetjem: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Neenake postaje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Koeficient teže tovora za simulacijo težkih vlakov: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Faktor hitrosti letal: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Dovoli prehodne postaje na cestah v lasti mest: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Dovoli gradnjo združljivih postaj: {ORANGE}{STRING}
@@ -1247,18 +1246,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Spremeni vrednost
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Nekatera ali vsa privzeta obdobja servisiranja spodaj niso združljiva z izborom! 5-90% in 30-800 dni je veljavno
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Iskalnik poti za vlake: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Ni priporočeno)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Priporočeno)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Iskalnik poti za vozila: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Ni priporočeno)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Priporočeno)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Logaritem poti za ladje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Priporočen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ni priporočen)
STR_TEMPERATE_LANDSCAPE :Zmerno podnebje
STR_SUB_ARCTIC_LANDSCAPE :Sub arktično podnebje
@@ -1654,7 +1641,6 @@ STR_1004_TOO_HIGH :{WHITE}Previsok
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ni primernih tračnic
STR_1007_ALREADY_BUILT :{WHITE} ... že zgrajeno
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najprej odstrani tračnice
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je enosmerna ali blokirana
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gradnja železnice
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrificirana Železnica
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Gradnja enotirne železnice
@@ -1757,7 +1743,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Najprej mora biti stavba porušena
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Mesto)
STR_2006_POPULATION :{BLACK}Prebivalstvo: {ORANGE}{COMMA}{BLACK} Število stavb: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Preimenuj mesto
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Ne moreš preimenovati mesta ...
@@ -3436,7 +3421,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Prozoren
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Prozoren ali navaden pogled ostalih objektov kot so postaje, garaže...
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Prozoren ali navaden pogled mostov
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Prozoren ali navaden pogled struktur kot so antene, svetilniki...
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Preklop prosojnosti za pogone. CTRL+klik za zaklepanje.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Preklop na prosojnost za prikaz polnenja
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
+4 -7
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@@ -1020,7 +1020,7 @@ STR_CONFIG_PATCHES_OFF :No
STR_CONFIG_PATCHES_ON :Sí
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Mostrar velocidad del vehículo en la barra de estado: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Permitir la construcción en cuestas y orillas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Permitir pendientes bajo carreteras, etc. (autopendiente): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Permitir pendientes bajo construcciones, carreteras, etc. (autopendiente): {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Permitir tamaño del área de captación más realista: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Permitir demoler más propiedades de poblaciones: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Permitir la construcción de trenes muy largos: {ORANGE}{STRING}
@@ -1051,7 +1051,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Permiti
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Permitir enviar dinero a otras empresas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaciones no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Carga el multiplicador de peso para simular trenes pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Factor velocidad avión: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Permite conducir en paradas sobre carreteras de ciudades: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Permitir construcción en estaciones contiguas : {ORANGE}{STRING}
@@ -1151,7 +1150,7 @@ STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Interva
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Intervalo de despacho por defecto para veh. de carretera: {ORANGE}{STRING} días
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Intervalo de despacho por defecto para veh. de carretera: {ORANGE}no
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Intervalo de despacho por defecto para aeroplanos: {ORANGE}{STRING} días
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Intervalo de despacho por defecto para aeronaves: {ORANGE}no
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Intervalo de despacho por defecto para aviones: {ORANGE}no
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Intervalo de despacho por defecto para barcos: {ORANGE}{STRING} días
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Intervalo de despacho por defecto para barcos: {ORANGE}no
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Desactivar servicio cuando las averías están desactivadas: {ORANGE}{STRING}
@@ -1190,7 +1189,7 @@ STR_CONFIG_PATCHES_TOWN_GROWTH_VERY_FAST :Muy rápida
STR_CONFIG_PATCHES_LARGER_TOWNS :{LTBLUE}Proporción de ciudades que crecerán el doble de rápido: {ORANGE}1 de {STRING}
STR_CONFIG_PATCHES_LARGER_TOWNS_DISABLED :{LTBLUE}Proporción de ciudades que crecerán el doble de rápido: {ORANGE}Ninguna
STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER :{LTBLUE}Multiplicador inicial tamaño de ciudad: {ORANGE}{STRING}
STR_CONFIG_MODIFIED_ROAD_REBUILD :{LTBLUE}Quitar absurdos de la carretera durante su construcción
STR_CONFIG_MODIFIED_ROAD_REBUILD :{LTBLUE}Quitar elementos absurdos de la carretera durante su construcción
STR_CONFIG_PATCHES_GUI :{BLACK}Interfaz
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construcción
@@ -1613,7 +1612,6 @@ STR_1004_TOO_HIGH :{WHITE}Demasiad
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tramo de vía no apropiado
STR_1007_ALREADY_BUILT :{WHITE}...ya construído
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Se debe retirar primero tramo de vía
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Carretera de un solo sentido o bloqueada
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcción de ferrocarril
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construcciòn Línea Eléctrica de Ferrocarril
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcción de monorraíl
@@ -1716,7 +1714,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}El edificio debe demolerse primero
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (City)
STR_2006_POPULATION :{BLACK}Habitantes: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Renombrar población
STR_2008_CAN_T_RENAME_TOWN :{WHITE}No se puede renombrar población...
@@ -2967,7 +2964,7 @@ STR_A003_NEW_AIRCRAFT :{BLACK}Nueva ae
STR_CLONE_AIRCRAFT :{BLACK}Clonar aeronave
STR_CLONE_AIRCRAFT_INFO :{BLACK}Esto copiará la aeronave. Control-click compartirá las ordenes
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esto construirá una copia de la aeronave. Pulsa este botón y después la aeronave dentro o fuera del hangar. Control-click compartirá las ordenes
STR_A005_NEW_AIRCRAFT :{WHITE}Nueva Aeronave
STR_A005_NEW_AIRCRAFT :{WHITE}Nuevo avilón
STR_A006_BUILD_AIRCRAFT :{BLACK}Construir aeronave
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}No se puede construir aeronave...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aeronave
-16
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@@ -1050,7 +1050,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Tillåt
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Tillåt skicka pengar till andra företag: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Icke-rektangulära stationer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Godsfaktor för att simulera tunga tåg: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Hastighetsfaktor för flygplan: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Tillåt genomfarts-stop på stadsägda vägar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Tillåt byggande av närliggande stationer: {ORANGE}{STRING}
@@ -1205,18 +1204,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Ändra inställningsvärde
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Några eller alla av standard serviceintervalls-inställningarna är felaktiga! (5-90% och 30-800 dagar är giltiga inställningar)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Vägfinnare för tåg: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Ej rekommenderad)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Rekommenderad)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Vägfinnare för vägfordon: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Ej rekommenderad)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Rekommenderad)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Vägfinnare för skepp: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Rekommenderad)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ej rekommenderad)
STR_TEMPERATE_LANDSCAPE :Tempererat landskap
STR_SUB_ARCTIC_LANDSCAPE :Sub-arktiskt landskap
@@ -1612,7 +1599,6 @@ STR_1004_TOO_HIGH :{WHITE}För hö
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Inget passande järnvägsspår
STR_1007_ALREADY_BUILT :{WHITE}...redan byggd
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Måste ta bort järnväg först
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Vägen är enkelriktad eller blockerad
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg järnväg
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrifierad järnvägskonstruktion
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg monorail
@@ -1715,7 +1701,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Byggnad måste rivas först
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Stad)
STR_2006_POPULATION :{BLACK}Invånare: {ORANGE}{COMMA}{BLACK} Hus: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Byt namn på stad
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kan inte byta namn på stad...
@@ -3356,7 +3341,6 @@ STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Växla g
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Växla genomskinlighet för byggnader såsom stationer, depåer, riktmärken eller kedjelinje
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Växla genomskinlighet för industrier
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Växla genomskinlighet för byggnader såsom fyrar och antenner, kanske i framtiden även ögongodis
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Växla genomskinlighet för kedjebro. CTRL+klick för att låsa.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Växla genomskinlighet för lastningsindikatörer
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
+4 -26
View File
@@ -344,7 +344,7 @@ STR_0155_INCOME_GRAPH :收入圖表
STR_0156_DELIVERED_CARGO_GRAPH :運載報表
STR_0157_PERFORMANCE_HISTORY_GRAPH :業績歷史圖表
STR_0158_COMPANY_VALUE_GRAPH :公司市值圖表
STR_0159_CARGO_PAYMENT_RATES :公定運費報
STR_0159_CARGO_PAYMENT_RATES :貨物收費圖
STR_015A_COMPANY_LEAGUE_TABLE :公司排行榜
STR_PERFORMANCE_DETAIL_MENU :詳細營運評比
############ range for menu ends
@@ -435,8 +435,8 @@ STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的公車/貨車
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的船隻
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的飛機
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}拉近場景
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}拉遠場景
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}拉近視域
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}拉遠視域
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}興建路軌設施
STR_0182_BUILD_ROADS :{BLACK}興建道路設施
STR_0183_BUILD_SHIP_DOCKS :{BLACK}興建碼頭設施
@@ -471,7 +471,7 @@ STR_AGE :{COMMA} 年 ({C
STR_AGE_RED :{RED}{COMMA} 年 ({COMMA})
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :公車/貨
STR_019C_ROAD_VEHICLE :車
STR_019D_AIRCRAFT :飛機
STR_019E_SHIP :船隻
STR_019F_TRAIN :列車
@@ -586,9 +586,6 @@ STR_0208_ACCIDENTS_DISASTERS :{YELLOW}意外
STR_0209_COMPANY_INFORMATION :{YELLOW}公司資訊
STR_NEWS_OPEN_CLOSE :{YELLOW}工業開張/倒閉消息
STR_020A_ECONOMY_CHANGES :{YELLOW}經濟氣候變化
STR_INDUSTRY_CHANGES_SERVED_BY_PLAYER :{YELLOW}工業提供給玩家的產量變更
STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}工業提供給競爭者的產量變更
STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}其他工業產量變更
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}給玩家的載具的建議或資訊
STR_020C_NEW_VEHICLES :{YELLOW}新載具
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}接收貨物的改動
@@ -724,7 +721,6 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}建立
STR_028E_PLACE_TRANSMITTER :{BLACK}建立發射站
STR_028F_DEFINE_DESERT_AREA :{BLACK}定義沙漠區。{}請按住 CTRL 移除
STR_CREATE_LAKE :{BLACK}劃出湖泊範圍。{}開鑿運河。在海平面上按 CTRL 鍵則會淹沒週遭土地
STR_CREATE_RIVER :{BLACK}劃出河流範圍
STR_0290_DELETE :{BLACK}刪除
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全移除這個市鎮
STR_0292_SAVE_SCENARIO :儲存場景
@@ -934,7 +930,6 @@ STR_OPTIONS_LANG_TIP :{BLACK}介面
STR_OPTIONS_FULLSCREEN :{BLACK}全螢幕
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}勾選即可以全螢幕玩 OpenTTD
STR_FULLSCREEN_FAILED :{WHITE}無法切換全螢幕模式
STR_OPTIONS_RES :{BLACK}螢幕解析度
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -1049,7 +1044,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}允許
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}允許資金流通給其他公司:{ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}不規則形狀車站:{ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}貨物重量系數,以模擬較重列車:{ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}飛機速度比例:{ORANGE}{STRING} 分之一
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}可在鎮內興建路邊車站:{ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}容許興建相鄰車站: {ORANGE}{STRING}
@@ -1204,18 +1198,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}改變設定值
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}以下預設檢修期與揀選項目不相容! 合法設定為 5-90% 或 30-800 日
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}列車的路徑搜尋方式:{ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(不建議)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(建議)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}車輛的路徑搜尋方式:{ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :預設 {RED}(不建議)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(建議)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}船隻的路徑搜尋方式:{ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :預設 {BLUE}(建議)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(不建議)
STR_TEMPERATE_LANDSCAPE :溫帶
STR_SUB_ARCTIC_LANDSCAPE :亞北極帶
STR_SUB_TROPICAL_LANDSCAPE :亞熱帶
@@ -1610,7 +1592,6 @@ STR_1004_TOO_HIGH :{WHITE}太高
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}沒有適合的鐵路軌道
STR_1007_ALREADY_BUILT :{WHITE}...已經建了
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}必須先移除鐵道
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}道路是單行道或被阻擋
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}鋪設鐵道
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}建造電氣化鐵道
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}鋪設單軌
@@ -1713,7 +1694,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}必須先摧毀建物
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (城市)
STR_2006_POPULATION :{BLACK}人口:{ORANGE}{COMMA}{BLACK} 房屋:{ORANGE}{COMMA}
STR_2007_RENAME_TOWN :修改城鎮名稱
STR_2008_CAN_T_RENAME_TOWN :{WHITE}無法修改城鎮名稱...
@@ -2346,8 +2326,6 @@ STR_LIVERY_EMU :電聯車
STR_LIVERY_PASSENGER_WAGON_STEAM :乘客車廂 (蒸氣)
STR_LIVERY_PASSENGER_WAGON_DIESEL :乘客車廂 (柴油)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :乘客車廂 (電力)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :客車廂 (單軌)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :客車廂 (磁浮)
STR_LIVERY_FREIGHT_WAGON :貨車廂
STR_LIVERY_BUS :公車
STR_LIVERY_TRUCK :貨卡車
-32
View File
@@ -724,7 +724,6 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz fe
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
STR_CREATE_LAKE :{BLACK}Su alanını belirle.{}Deniz seviyesinde CTRL tuşu basılı olmadığı sürece kanal yapar, basılıysa etraftakileri su altında bırakır
STR_CREATE_RIVER :{BLACK}Irmak oluştur.
STR_0290_DELETE :{BLACK}Sil
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
STR_0292_SAVE_SCENARIO :Kaydet
@@ -934,7 +933,6 @@ STR_OPTIONS_LANG_TIP :{BLACK}Görüne
STR_OPTIONS_FULLSCREEN :{BLACK}Tam ekran
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Tam ekran oynamak için bunu isaretleyin
STR_FULLSCREEN_FAILED :{WHITE}Tam ekran modu başarısız
STR_OPTIONS_RES :{BLACK}Ekran Çözünürlüğü
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -1035,7 +1033,6 @@ STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Garaja
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Üretim fabrikalarının yapım yöntemi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :hiçbiri
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :diğer fabrikalar gibi
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :tetkik aramayla
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Bir şehirde birden fazla aynı fabrika olması izinli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Aynı tür fabrikalar yan yana yapılabilir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Durum çubuğunda uzun tarih göster: {ORANGE}{STRING}
@@ -1049,7 +1046,6 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Şehrin
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Diğer şirketlere para gönderme izinli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Özel istasyonlar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Ağır yük trenleri için ağırlık çarpanı: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Uçak hızı çarpanı: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Şehiriçi yollara durak yapmak izinli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Bitişik istasyonlar izinli: {ORANGE}{STRING}
@@ -1204,19 +1200,6 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Ayar değerini değiştir
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Bazi servis gecikmeleri aralık dışında: %5-%90 veya 30-800 gün arasında olmalı
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Trenler için yol bulucu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Önerilmez)
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Önerilen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Arabalar için yol bulucu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Öntanımlı {RED}(Önerilmez)
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Önerilen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Gemiler için yol bulucu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Öntanımlı {BLUE}(Önerilen)
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Önerilmez)
STR_TEMPERATE_LANDSCAPE :Ilıman iklim
STR_SUB_ARCTIC_LANDSCAPE :Soğuk iklim
STR_SUB_TROPICAL_LANDSCAPE :Tropik iklim
@@ -1611,7 +1594,6 @@ STR_1004_TOO_HIGH :{WHITE}Çok yü
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Uygun ray yok
STR_1007_ALREADY_BUILT :{WHITE}...zaten yapıldı
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Önce ray kaldırılmalı
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Yol tek yönlü veya kapalı
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Demiryolu Yapımı
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrikli Ray Yapımı
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monoray Yapımı
@@ -1714,7 +1696,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Önce bina yıkılmalı
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Şehir)
STR_2006_POPULATION :{BLACK}Nüfus: {ORANGE}{COMMA}{BLACK} Ev: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :İsim değiştir
STR_2008_CAN_T_RENAME_TOWN :{WHITE}İsim değiştirilemiyor...
@@ -2347,8 +2328,6 @@ STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Tramvay (Buhar)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Tramvay (Dizel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Tramvay (Elektrik)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Yolcu Vagonu (Monoray)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Yolcu Vagonu (Maglev)
STR_LIVERY_FREIGHT_WAGON :Yük Vagonu
STR_LIVERY_BUS :Otobüs
STR_LIVERY_TRUCK :Kamyon
@@ -2804,7 +2783,6 @@ STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING} artık kullanılabilir! - {ENGINE}
STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Hurda araçlar satılamaz...
STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Yok olmuş araç modifiye edilemez...
STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Aracın zaman çizelgesi oluşturulamıyor...
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Araçlar sadece istasyonlarda bekleyebilir.
@@ -3095,7 +3073,6 @@ STR_NEWGRF_ERROR_INVALID_PARAMETER :{STRING} için
STR_NEWGRF_ERROR_LOAD_BEFORE :{STRING} önce, {STRING} ondan sonra yüklenmeli.
STR_NEWGRF_ERROR_LOAD_AFTER :{STRING} sonra, {STRING} ondan önce yüklenmeli.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{STRING} OpenTTD {STRING} veya daha yüksek bir sürüm gerektirir.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF dosyası çeviri için yapılmış
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Çok fazla NewGRF yüklendi.
STR_NEWGRF_ADD :{BLACK}Ekle
@@ -3250,12 +3227,6 @@ STR_PURCHASE_INFO_ALL_TYPES :Tüm kargo tür
STR_PURCHASE_INFO_ALL_BUT :{GOLD} hariç hepsi
STR_PURCHASE_INFO_MAX_TE :{BLACK}Mak. Çekim Gücü: {GOLD}{FORCE}
########### For showing numbers in widgets
STR_NUM_1 :{BLACK}{SKIP}{NUM}
STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM}
STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Oluştur
@@ -3281,7 +3252,6 @@ STR_SNOW_LINE_QUERY_CAPT :{WHITE}Kar yük
STR_START_DATE_QUERY_CAPT :{WHITE}Başlangıç yılını değiştir
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Ölcek uyarısı
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Kaynak haritanin boyutunu değiştirmek önerilmez. Harita oluşturmaya devam edilsin mi?
STR_TOWN_LAYOUT_WARNING_CAPTION :{WHITE}Şehir planlama uyarısı
STR_HEIGHTMAP_NAME :{BLACK}Yükseklik haritası adı:
STR_HEIGHTMAP_SIZE :{BLACK}Boyut: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Harita oluşturuluyor...
@@ -3425,8 +3395,6 @@ STR_FACE_LOAD :{BLACK}Yükle
STR_FACE_LOAD_TIP :{BLACK}Tercih edilen yüzü yükle
STR_FACE_LOAD_DONE :{WHITE}Tercih edilen yüz OpenTTD ayar dosyasından yüklendi.
STR_FACE_FACECODE :{BLACK}Oyuncu yüzü no.
STR_FACE_FACECODE_TIP :{BLACK}Oyuncu suratının numarasını göster/değiştir
STR_FACE_FACECODE_CAPTION :{WHITE}Oyuncu suratının numarasını göster/değiştir
STR_FACE_FACECODE_SET :{WHITE}Surat numarası ayarlandı.
STR_FACE_FACECODE_ERR :{WHITE}Oyuncu surat numarası ayarlanamadı - 0 ve 4.294.967.295 arasında bir sayı olmalı!
STR_FACE_SAVE :{BLACK}Kaydet
+54 -57
View File
@@ -723,7 +723,7 @@ STR_020F_GENERAL_INFORMATION :{YELLOW}Заг
STR_MESSAGES_ALL :{YELLOW}Відображати повідомлення: відкл. / коротко / повно
STR_MESSAGE_SOUND :{YELLOW}Звукове сповіщення для підсумкових новин
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...дуже далеко від попереднього пункту призначення
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Кращі компанії, що досягли {NUM}{}({STRING} рівень)
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Кращі компанії, що досягли {NUM}{}(рівень {STRING})
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Таблиця компаній з {NUM}
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Бізнесмен
@@ -940,7 +940,7 @@ STR_02E1 :{BLACK}{SKIP}{S
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Виберіть грошову одиницю
STR_MEASURING_UNITS :{BLACK}Система одиниць виміру
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Виберіть систему одиниць виміру
STR_MEASURING_UNITS_SELECTION :{BLACK}Вибір системи одиниць виміру
STR_02E6_ROAD_VEHICLES :{BLACK}Транспорт
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть, по якій стороні їхатиме транспорт
@@ -953,10 +953,10 @@ STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Вибе
STR_02F4_AUTOSAVE :{BLACK}Автозбереження
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Виберіть період автозбереження гри
STR_02F7_OFF :вимкнено
STR_02F8_EVERY_3_MONTHS :кожні три місяці
STR_02F9_EVERY_6_MONTHS :кожні півроку
STR_02FA_EVERY_12_MONTHS :щороку
STR_02F7_OFF :Вимкнено
STR_02F8_EVERY_3_MONTHS :Кожні три місяці
STR_02F9_EVERY_6_MONTHS :Кожні півроку
STR_02FA_EVERY_12_MONTHS :Щороку
STR_02FB_START_A_NEW_GAME :{BLACK}Почати нову гру
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Продовжити збережену гру
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Створити свій сценарій
@@ -1070,7 +1070,7 @@ STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Форм
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Виберіть формат для створення копій екрану
STR_AUTOSAVE_1_MONTH :щомісяця
STR_AUTOSAVE_1_MONTH :Щомісяця
STR_AUTOSAVE_FAILED :{WHITE}Помилка автозбереження
STR_MONTH_JAN :Січень
@@ -1127,7 +1127,7 @@ STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Кора
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Літак {COMMA} не має завдань
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Літак {COMMA} має пустий наказ
STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Літак {COMMA} має подвійні накази
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Літак {COMMA} має в маршруті невірну станцію
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Літак {COMMA} має в наказі невірну станцію
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Помилка автооновлення поїзда {COMMA} (бракує коштів)
@@ -1175,30 +1175,29 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Доз
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Дозволити передавати гроші іншим компаніям: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Неоднорідні станції: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Множник ваги для імітації важких потягів: {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Фактор швидкості літаків: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Дозволити безпересадкові зупинки на муніципальних дорогах: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Дозволити будувати суміжні станції: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Будувати малі аеропорти можна завжди: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Повідомляти, якщо поїзд загубився {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Повідомляти, коли поїзд загубився {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Показ транспортних наказів: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :ні
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :так, крім зупиненого транспорту
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :усього транспорту
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Повідомляти, якщо поїзд приносить збитки: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Попереджати якщо поїзд приносить збитки: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Транспорт не старіє: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Автооновлення старого транспорту
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Автооновлення транспорту через {ORANGE}{STRING}{LTBLUE} міс. до/після макс.віку
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Сума, необхідна для автооновлення: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Необхідна сума для автооновлення: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Тривалість повідомлення про помилку: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Показувати населення міста поруч з назвою: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Прозорі дерева: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Невидимі дерева і прозорі будівлі: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Генератор ландшафту: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Класичний
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :ТерраГен
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Макс. віддаленість від краю для нафтових свердловин {ORANGE}{STRING}
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Макс віддаленість від нафтової свердловини {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Висота рівня снігу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Нерівність землі (лише для TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Дуже гладкий
@@ -1216,7 +1215,7 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Рів
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Макс. довжина станції: {ORANGE}{STRING} {RED}Велике значення гальмує гру
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Автоматичний техогляд гелікоптерів на площадках: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Приєднати меню рельєфу до меню будування: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Включити меню рельєфу до меню будування: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Протилежний напрямок прокрутки: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_SCROLLING :{LTBLUE}Плавна прокрутка у вікні: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Показувати розміри будівництва в підказці: {ORANGE}{STRING}
@@ -1267,7 +1266,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Заб
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Заборонити комп'ютеру будувати літаки: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Заборонити комп'ютеру будувати кораблі: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Новий тип інтелекту (альфа-версія): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Новий тип інтелекту (альфа): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Включити інтелект при грі в мережі(тестовий): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Інтервал техогляду для поїздів: {ORANGE}{STRING} дн/%
@@ -1737,7 +1736,6 @@ STR_1004_TOO_HIGH :{WHITE}Дуже
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Невідповідний тип колії
STR_1007_ALREADY_BUILT :{WHITE}...вже побудовано
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Спочатку приберіть колію
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Дорога з одностороннім рухом або блокована
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Будівництво залізниці
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Будувати електрифіковану колію
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Будівництво монорельса
@@ -1840,7 +1838,6 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Спочатку зруйнуйте споруду
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (місто)
STR_2006_POPULATION :{BLACK}Населення: {ORANGE}{COMMA}{BLACK} Будинки: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Перейменувати
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Неможливо перейменувати...
@@ -1848,8 +1845,8 @@ STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}Влад
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Назви міст - вкажіть на місто і воно з'явиться в центрі екрану
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Показати в центрі екрану
STR_200C_CHANGE_TOWN_NAME :{BLACK}Змінити назву міста
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Пасажирів за місяць: {ORANGE}{COMMA}{BLACK} найбільше: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Пошти за місяць: {ORANGE}{COMMA}{BLACK} найбільше: {ORANGE}{COMMA}
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Пасажирів за місяць: {ORANGE}{COMMA}{BLACK} Найбільше: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Пошти за місяць: {ORANGE}{COMMA}{BLACK} Найбільше: {ORANGE}{COMMA}
STR_200F_TALL_OFFICE_BLOCK :Великий офіс
STR_2010_OFFICE_BLOCK :Офісний район
STR_2011_SMALL_BLOCK_OF_FLATS :Будинки
@@ -1869,15 +1866,15 @@ STR_201E_STADIUM :Стадіон
STR_201F_OLD_HOUSES :Старі будинки
STR_2020_LOCAL_AUTHORITY :{BLACK}Місцева влада
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Інформація про місцеву владу
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} - місцева влада
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} місцева влада
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Рейтинги компаній:
STR_2024 :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Субсидії
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Пропонуються субсидії:
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Пропонуються субсидії:-
STR_2027_FROM_TO :{ORANGE}Перевезення {STRING.r} з {STRING} до {STRING}
STR_2028_BY :{YELLOW} ({DATE_SHORT})
STR_202A_NONE :{ORANGE}немає
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Призначені субсидії:
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Призначені субсидії:-
STR_202C_FROM_TO :{ORANGE}Перевезення {STRING.r} з {STATION} до {STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, по {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Субсидію відмінено:{}{}Перевезення {STRING.r} з {STRING} до {STRING}.
@@ -2304,8 +2301,8 @@ STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Кіл
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Конкуренти починають через: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Кількість міст: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Кількість підприємств: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Початкова позика: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Відсоткова ставка: {ORANGE}{COMMA}%
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Початковий кредит: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Відсотки за кредит: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Транспортні витрати: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Швидкість будівництва конкурентів: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Досвідченість конкурентів: {ORANGE}{STRING}
@@ -2349,14 +2346,14 @@ STR_682C_HILLY :Горбкув
STR_682D_MOUNTAINOUS :Гористий
STR_682E_STEADY :Стабільна
STR_682F_FLUCTUATING :Нестійка
STR_6830_IMMEDIATE :відразу
STR_6830_IMMEDIATE :Відразу
STR_6831_3_MONTHS_AFTER_PLAYER :3 місяці після гравця
STR_6832_6_MONTHS_AFTER_PLAYER :6 місяців після гравця
STR_6833_9_MONTHS_AFTER_PLAYER :9 місяців після гравця
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :в кінці лінії, або на станціях
STR_6835_AT_END_OF_LINE_ONLY :лише в кінці лінії
STR_6836_OFF :відкл.
STR_6837_ON :вкл.
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :В кінці лінії, або на станціях
STR_6835_AT_END_OF_LINE_ONLY :Лише в кінці лінії
STR_6836_OFF :ВиКл
STR_6837_ON :Вкл
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Показати таблицю рекордів
STR_PERMISSIVE :Допустиме
STR_TOLERANT :Терпиме
@@ -2366,7 +2363,7 @@ STR_HOSTILE :Вороже
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_7002_PLAYER :(Гравець {COMMA})
STR_7004_NEW_FACE :{BLACK}Нове обличчя
STR_7004_NEW_FACE :{BLACK}Нове лице
STR_7005_COLOR_SCHEME :{BLACK}Колір
STR_7006_COLOR_SCHEME :{GOLD}Колір:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Новий колір
@@ -2390,35 +2387,35 @@ STR_7018_TRAIN_INCOME :{GOLD}Дохі
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Дохід, автомобілі
STR_701A_AIRCRAFT_INCOME :{GOLD}Дохід, літаки
STR_701B_SHIP_INCOME :{GOLD}Дохід, кораблі
STR_701C_LOAN_INTEREST :{GOLD}Відсотки за позикою
STR_701C_LOAN_INTEREST :{GOLD}Відсотки за кредит
STR_701D_OTHER :{GOLD}Інше
STR_701E :{BLACK}-{CURRENCY}
STR_701F :{BLACK}+{CURRENCY}
STR_7020_TOTAL :{WHITE}Підсумок:
STR_7020_TOTAL :{WHITE}Всього:
STR_7021 :{COMPANY} {COMPANYNUM}
STR_7022_INCOME_GRAPH :{WHITE}Графік доходів
STR_CURRCOMPACT :{CURRCOMPACT}
STR_7024 :{COMMA}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Графік операційного прибутку
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Графік прибутку від виробництва
STR_7026_BANK_BALANCE :{WHITE}Рахунок
STR_7027_LOAN :{WHITE}Позика
STR_MAX_LOAN :{WHITE}Макс. позика: {BLACK}{CURRENCY}
STR_7027_LOAN :{WHITE}Взято в кредит
STR_MAX_LOAN :{WHITE}Макс. кредит: {BLACK}{CURRENCY}
STR_7028 :{BLACK}{CURRENCY}
STR_7029_BORROW :{BLACK}Позичити {SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Повернути {SKIP}{SKIP}{CURRENCY}
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...найбільший дозволений розмір позики {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Неможливо взяти ще позику...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...позика вже повернута
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...найбільший дозволений розмір кредиту {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Неможливо взяти кредит...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...кредит вже оплачено
STR_702E_REQUIRED :{WHITE}...потрібно {CURRENCY}
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Неможливо повернути позику...
STR_INSUFFICIENT_FUNDS :{WHITE}Неможливо передати гроші, позичені у банку...
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Вибрати нове обличчя керівника
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Неможливо виплатити кредит...
STR_INSUFFICIENT_FUNDS :{WHITE}Неможливо передати гроші, які взяли в кредит з банку...
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Вибір нового лиця керівника
STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Зміна кольору транспорту компанії
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Зміна імені керівника
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Зміна назви компанії
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Натисніть на колір, який вам до вподоби
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Збільшити розмір позики
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Повернути частину позики
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Взяти кредит
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Виплатити частину кредиту
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Керівник)
STR_7038_INAUGURATED :{GOLD}Засновано у: {WHITE}{NUM} році
STR_7039_VEHICLES :{GOLD}Транспорт:
@@ -2427,19 +2424,19 @@ STR_ROAD_VEHICLES :{WHITE}{COMMA}
STR_AIRCRAFT :{WHITE}{COMMA} літак{P "" и ів}
STR_SHIPS :{WHITE}{COMMA} кораб{P ель лі ів}
STR_7042_NONE :{WHITE}Нема
STR_7043_FACE_SELECTION :{WHITE}Вибір обличчя
STR_7043_FACE_SELECTION :{WHITE}Вибір лиця
STR_7044_MALE :{BLACK}Чоловік
STR_7045_FEMALE :{BLACK}Жінка
STR_7046_NEW_FACE :{BLACK}Нове обличчя
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Відмінити вибір нового обличчя
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Підтвердити вибір нового обличчя
STR_7049_SELECT_MALE_FACES :{BLACK}Вибрати чоловіче обличчя
STR_704A_SELECT_FEMALE_FACES :{BLACK}Вибрати жіноче обличчя
STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Генерувати нове випадкове обличчя
STR_7046_NEW_FACE :{BLACK}Нове лице
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Відмінити вибір нового лиця
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Підтвердити вибір нового лиця
STR_7049_SELECT_MALE_FACES :{BLACK}Вибір чоловічого лиця
STR_704A_SELECT_FEMALE_FACES :{BLACK}Вибір жіночого лиця
STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Генерувати випадкове нове лице
STR_704C_KEY :{BLACK}Ключ
STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Показ ключа до графіків
STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Ключ до графіків компанії
STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Натисніть тут для вкл.ідкл. графіку окремої компанії
STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Натисніть для вкл/викл окремого графіку компанії
STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Доставка одиниці вантажу
STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Рейтинг продуктивності компанії (найбільший рейтинг=1000)
STR_7052_COMPANY_VALUES :{WHITE}Вартість компанії
@@ -3223,7 +3220,7 @@ STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Дост
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Вантаж:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Кошти:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Кредит:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Підсумок:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Всього:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Загальна кількість транспорту
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Загальна кількість станцій.
@@ -3233,7 +3230,7 @@ STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Найб
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Кількість одиниць вантажу, доставлених за останні 4 квартали
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Кількість видів вантажу, доставлених за останній квартал
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Сума коштів на рахунку компанії
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Сума позики, наданої компанії
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Сума кредиту, що надано компанії
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Загальна кількість балів
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Налаштування NewGRF
@@ -3495,7 +3492,7 @@ STR_HELIPORTS :{BLACK}Гелі
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Довжина: {NUM}
STR_MEASURE_AREA :{BLACK}Ділянка: {NUM} x {NUM}
STR_MEASURE_AREA :{BLACK}Область: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Довжина: {NUM}{}Різниця висот: {NUM} м
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Ділянка: {NUM} x {NUM}{}Різниця висот: {NUM} м
@@ -3622,8 +3619,8 @@ STR_FACE_MOUSTACHE :Вуса:
STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Змінити губи або вуса
STR_FACE_CHIN :Підборіддя:
STR_FACE_CHIN_TIP :{BLACK}Змінити підборіддя
STR_FACE_JACKET :Піджак:
STR_FACE_JACKET_TIP :{BLACK}Змінити піджак
STR_FACE_JACKET :Жакет:
STR_FACE_JACKET_TIP :{BLACK}Змінити жакет
STR_FACE_COLLAR :Комір
STR_FACE_COLLAR_TIP :{BLACK}Змінити комір
STR_FACE_TIE :Краватка:
+1
View File
@@ -1863,6 +1863,7 @@ STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Πώλη
STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Αδύνατη η αγορά μεριδίου 25% της εταιρείας...
STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Αδύνατη η πώληση μεριδίου 25% της εταιρείας...
STR_707D_OWNED_BY :{WHITE}({COMMA}% είναι ιδιοκτησία της {COMPANY})
STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}% είναι ιδιοκτησία της εταιρείας {COMPANY}{} {COMMA}% ιδιοκτησία της {COMPANY})
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Η {COMPANY} εξαγοράστηκε από την {COMPANY}!
STR_PROTECTED :{WHITE}Αυτή η εταιρεία δεν είναι αρκετά ώριμη για συναλλαγή μετοχών ακόμα...
+39 -63
View File
@@ -11,11 +11,11 @@
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Ārpus kartes robežām
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Pārāk tuvu kartes malai
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Nepietiek naudas - nepieciešams {CURRENCY}
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Nepietiek naudas - nepieciešami {CURRENCY}
STR_0004 :{WHITE}{CURRENCY}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Zemei jābūt plakanai
STR_0008_WAITING :{BLACK}Gaida: {WHITE}{STRING.a}
STR_0008_WAITING :{BLACK}Gaidam: {WHITE}{STRING.a}
STR_0009 :{WHITE}{CARGO}
STR_000C_ACCEPTS :{BLACK}Pieņem: {WHITE}
STR_000D_ACCEPTS :{BLACK}Pieņem: {GOLD}
@@ -24,58 +24,58 @@ STR_000F_PASSENGERS :Pasažieri
STR_0010_COAL :Ogles
STR_0011_MAIL :Pasts
STR_0012_OIL :Nafta
STR_0013_LIVESTOCK :Mājlopi
STR_0013_LIVESTOCK :Liellopus
STR_0014_GOODS :Preces
STR_0015_GRAIN :Graudi
STR_0016_WOOD :Koksne
STR_0017_IRON_ORE :Dzelzsrūda
STR_0018_STEEL :Tērauds
STR_0019_VALUABLES :Vērtslietas
STR_001A_COPPER_ORE :Vara rūda
STR_001B_MAIZE :Kukurūza
STR_001C_FRUIT :Augļi
STR_0015_GRAIN :Graudus
STR_0016_WOOD :Kokmateria'lus
STR_0017_IRON_ORE :Dzelzs ru'du
STR_0018_STEEL :Te'raudu
STR_0019_VALUABLES :Ve'rtspapi'ri
STR_001A_COPPER_ORE :Vara ru'da
STR_001B_MAIZE :Kukuru'za
STR_001C_FRUIT :Augl'i
STR_001D_DIAMONDS :Dimanti
STR_001E_FOOD :Pārtika
STR_001F_PAPER :Papīrs
STR_001E_FOOD :Pa'rtika
STR_001F_PAPER :Papi'rs
STR_0020_GOLD :Zelts
STR_0021_WATER :Ūdens
STR_0022_WHEAT :Kvieši
STR_0023_RUBBER :Kaučuks
STR_0021_WATER :U'dens
STR_0022_WHEAT :Kvies'i
STR_0023_RUBBER :Gumija
STR_0024_SUGAR :Cukurs
STR_0025_TOYS :Rotaļlietas
STR_0025_TOYS :Rotal'lietas
STR_0026_CANDY :Saldumi
STR_0027_COLA :Kola
STR_0028_COTTON_CANDY :Cukurvate
STR_0029_BUBBLES :Burbuļi
STR_002A_TOFFEE :Īriss
STR_0029_BUBBLES :Burbul'i
STR_002A_TOFFEE :Cukurpla'ksnes
STR_002B_BATTERIES :Baterijas
STR_002C_PLASTIC :Plastmasa
STR_002D_FIZZY_DRINKS :Limonāde
STR_002D_FIZZY_DRINKS :Burbul'u'den'i
STR_002E :
STR_002F_PASSENGER :Pasažieris
STR_0030_COAL :Ogles
STR_002F_PASSENGER :Pasaz'ieris
STR_0030_COAL :Ogle
STR_0031_MAIL :Pasts
STR_0032_OIL :Nafta
STR_0033_LIVESTOCK :Mājlopi
STR_0033_LIVESTOCK :Liellopi
STR_0034_GOODS :Preces
STR_0035_GRAIN :Graudi
STR_0036_WOOD :Koksne
STR_0037_IRON_ORE :Dzelzsda
STR_0038_STEEL :Tērauds
STR_0039_VALUABLES :Vērtslietas
STR_003A_COPPER_ORE :Vara rūda
STR_003B_MAIZE :Kukurūza
STR_003C_FRUIT :Augļi
STR_003D_DIAMOND :Dimants
STR_003E_FOOD :Pārtika
STR_003F_PAPER :Papīrs
STR_0036_WOOD :Kokmaterea'li
STR_0037_IRON_ORE :Dzelzs ru'da
STR_0038_STEEL :Te'rauds
STR_0039_VALUABLES :Ve'rtspapi'ri
STR_003A_COPPER_ORE :Vara ru'da
STR_003B_MAIZE :Kukuru'za
STR_003C_FRUIT :Augl'i
STR_003D_DIAMOND :Dimanti
STR_003E_FOOD :Pa'rtika
STR_003F_PAPER :papi'rs
STR_0040_GOLD :Zelts
STR_0041_WATER :Ūdens
STR_0042_WHEAT :Kvieši
STR_0043_RUBBER :Kaučuks
STR_0041_WATER :U'dens
STR_0042_WHEAT :Kvies'i
STR_0043_RUBBER :Gumija
STR_0044_SUGAR :Cukurs
STR_0045_TOY :Rotaļlieta
STR_0046_CANDY :Saldums
STR_0045_TOY :Rotal'lieta
STR_0046_CANDY :Saldumi
STR_0047_COLA :Kola
STR_0048_COTTON_CANDY :Cukurvate
STR_0049_BUBBLE :Burbulis
@@ -1707,23 +1707,8 @@ STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Ele
STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Pasažieru Vagons
STR_803A_MAIL_VAN :Pasta Vagons
STR_803B_COAL_CAR :Ogļu Platforma
STR_803C_OIL_TANKER :Naftas Cisterna
STR_803D_LIVESTOCK_VAN :Mājlopu Vagons
STR_803E_GOODS_VAN :Preču Vagons
STR_803F_GRAIN_HOPPER :Graudu Vagons
STR_8040_WOOD_TRUCK :Kokmateriālu Platforma
STR_8041_IRON_ORE_HOPPER :Dzelzsrūdas Vagons
STR_8042_STEEL_TRUCK :Tērauda Platforma
STR_8043_ARMORED_VAN :Bruņots Vagons
STR_8044_FOOD_VAN :Pārtikas Vagons
STR_8045_PAPER_TRUCK :Papīra Platforma
STR_8046_COPPER_ORE_HOPPER :Vara Rūdas Vagonete
STR_8047_WATER_TANKER :Ūdens Cisterna
STR_8048_FRUIT_TRUCK :Augļu Platforma
STR_8049_RUBBER_TRUCK :Gumijas Platforma
STR_8048_FRUIT_TRUCK :Fruktu Vagons
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
@@ -1809,17 +1794,8 @@ STR_GO_TO_TRAIN_DEPOT :Uz {TOWN} Vilci
STR_8812_EMPTY :{LTBLUE}Tukšs
STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Vilciens ir pārāk garš
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Vilcienus ir iespējams pārveidot tikai tad, kad tie ir apstādināti depo
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Jauni Dzelzceļa Satiksmes Līdzekļi
STR_NEW_ELRAIL_VEHICLES :{WHITE}Jauni Elektriskā Dzelzceļa Satiksmes Līdzekļi
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Jauni Viensliežu Dzelzeļa Satiksmes Līdzekļi
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Jauni Magnētiskā Dzelzceļa Satiksmes Līdzekļi
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Dzelzceļa Satiksmes Līdzekļi
STR_881F_BUILD_VEHICLE :{BLACK}Būvēt Satiksmes Līdzekli
STR_CLONE_ROAD_VEHICLE :{BLACK}Klonēt Satiksmes Līdzekli
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Serviss
STR_882E :{WHITE}{VEHICLE}
+85
View File
@@ -0,0 +1,85 @@
/* $Id$ */
/** @file autocopyptr.hpp */
#ifndef AUTOCOPYPTR_HPP
#define AUTOCOPYPTR_HPP
#if 0 // reenable when needed
/** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
* It is non-invasive smart pointer (reference counter is held outside
* of Tdata).
* When copied, its new copy shares the same underlaying structure Tdata.
* When dereferenced, its behaviour depends on 2 factors:
* - whether the data is shared (used by more than one pointer)
* - type of access (read/write)
* When shared pointer is dereferenced for write, new clone of Tdata
* is made first.
* Can't be used for polymorphic data types (interfaces).
*/
template <class Tdata_>
class CAutoCopyPtrT {
protected:
typedef Tdata_ Tdata;
struct CItem {
int m_ref_cnt; ///< reference counter
Tdata m_data; ///< custom data itself
FORCEINLINE CItem() : m_ref_cnt(1) {};
FORCEINLINE CItem(const Tdata& data) : m_ref_cnt(1), m_data(data) {};
FORCEINLINE CItem(const CItem& src) : m_ref_cnt(1), m_data(src.m_data) {};
};
mutable CItem* m_pI; ///< points to the ref-counted data
public:
FORCEINLINE CAutoCopyPtrT() : m_pI(NULL) {};
FORCEINLINE CAutoCopyPtrT(const Tdata& data) : m_pI(new CItem(data)) {};
FORCEINLINE CAutoCopyPtrT(const CAutoCopyPtrT& src) : m_pI(src.m_pI) {if (m_pI != NULL) m_pI->m_ref_cnt++;}
FORCEINLINE ~CAutoCopyPtrT() {if (m_pI == NULL || (--m_pI->m_ref_cnt) > 0) return; delete m_pI; m_pI = NULL;}
/** data accessor (read only) */
FORCEINLINE const Tdata& GetDataRO() const {if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** data accessor (read / write) */
FORCEINLINE Tdata& GetDataRW() {CloneIfShared(); if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** clone data if it is shared */
FORCEINLINE void CloneIfShared()
{
if (m_pI != NULL && m_pI->m_ref_cnt > 1) {
// we share data item with somebody, clone it to become an exclusive owner
CItem* pNewI = new CItem(*m_pI);
m_pI->m_ref_cnt--;
m_pI = pNewI;
}
}
/** assign pointer from the other one (maintaining ref counts) */
FORCEINLINE void Assign(const CAutoCopyPtrT& src)
{
if (m_pI == src.m_pI) return;
if (m_pI != NULL && (--m_pI->m_ref_cnt) <= 0) delete m_pI;
m_pI = src.m_pI;
if (m_pI != NULL) m_pI->m_ref_cnt++;
}
/** dereference operator (read only) */
FORCEINLINE const Tdata* operator -> () const {return &GetDataRO();}
/** dereference operator (read / write) */
FORCEINLINE Tdata* operator -> () {return &GetDataRW();}
/** assignment operator */
FORCEINLINE CAutoCopyPtrT& operator = (const CAutoCopyPtrT& src) {Assign(src); return *this;}
/** forwarding 'lower then' operator to the underlaying items */
FORCEINLINE bool operator < (const CAutoCopyPtrT& other) const
{
assert(m_pI != NULL);
assert(other.m_pI != NULL);
return (m_pI->m_data) < (other.m_pI->m_data);
}
};
#endif /* 0 */
#endif /* AUTOCOPYPTR_HPP */
+106
View File
@@ -0,0 +1,106 @@
/* $Id$ */
/** @file autoptr.hpp */
#ifndef AUTOPTR_HPP
#define AUTOPTR_HPP
/** AutoPtrT - kind of smart pointer that ensures the owned object gets
* deleted when its pointer goes out of scope.
* It is non-invasive smart pointer (no reference counter).
* When copied, the copy takes ownership of underlying object
* and original becomes NULL!
* Can be used also for polymorphic data types (interfaces).
*/
template <class T>
class AutoPtrT {
public:
typedef T obj_t;
protected:
mutable T* m_p; ///< points to the data
public:
FORCEINLINE AutoPtrT()
: m_p(NULL)
{};
FORCEINLINE AutoPtrT(const AutoPtrT<T>& src)
: m_p(src.m_p)
{
if (m_p != NULL) src.m_p = NULL;
};
FORCEINLINE AutoPtrT(T *p)
: m_p(p)
{}
FORCEINLINE ~AutoPtrT()
{
if (m_p != NULL) {
T *p = m_p;
m_p = NULL;
delete p;
}
}
/** give-up ownership and NULLify the raw pointer */
FORCEINLINE T* Detach()
{
T* p = m_p;
m_p = NULL;
return p;
}
/** raw-pointer cast operator (read only) */
FORCEINLINE operator const T* () const
{
return m_p;
}
/** raw-pointer cast operator */
FORCEINLINE operator T* ()
{
return m_p;
}
/** dereference operator (read only) */
FORCEINLINE const T* operator -> () const
{
assert(m_p != NULL);
return m_p;
}
/** dereference operator (read / write) */
FORCEINLINE T* operator -> ()
{
assert(m_p != NULL);
return m_p;
}
/** assignment operator */
FORCEINLINE AutoPtrT& operator = (const AutoPtrT& src)
{
/* Save original pointer and replace it with the given one to avoid recursive calls. */
T* p = m_p;
m_p = src.m_p;
if (m_p != NULL) src.m_p = NULL;
if (p != NULL) {
/* Now we can safely delete the old one. */
delete p;
}
return *this;
}
/** forwarding 'lower than' operator to the underlaying items */
FORCEINLINE bool operator < (const AutoPtrT& other) const
{
assert(m_p != NULL);
assert(other.m_p != NULL);
return (*m_p) < (*other.m_p);
}
};
#endif /* AUTOPTR_HPP */
+1 -1
View File
@@ -349,7 +349,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
#ifndef _DEBUG
if (_networking) return CMD_ERROR;
#endif
return CommandCost(EXPENSES_OTHER, -(int32)p1);
return CommandCost(EXPENSES_OTHER, -(Money)p1);
}
/** Transfer funds (money) from one player to another.
+113 -80
View File
@@ -1768,17 +1768,10 @@ void SetFiosType(const byte fiostype)
}
}
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
return _money_cheat_amount;
DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
return true;
}
/**
@@ -1834,24 +1827,38 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
typedef int32 CheckButtonClick(int32, int32);
enum ce_flags_long
{
CE_NONE = 0,
CE_CLICK = 1 << 0,
CE_END = 1 << 1,
};
/** Define basic enum properties */
template <> struct EnumPropsT<ce_flags_long> : MakeEnumPropsT<ce_flags_long, byte, CE_NONE, CE_END, CE_END> {};
typedef TinyEnumT<ce_flags_long> ce_flags;
struct CheatEntry {
VarType type; ///< type of selector
ce_flags flags; ///< selector flags
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
int16 min, max; ///< range for spinbox setting
};
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
{SLE_BOOL, {CE_CLICK}, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0},
{SLE_UINT8, {CE_NONE}, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_CROSSINGTUNNELS,&_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0},
{SLE_UINT8, {CE_NONE}, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4},
{SLE_INT32, {CE_NONE}, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1},
};
@@ -1866,97 +1873,123 @@ static const Widget _cheat_widgets[] = {
static void CheatsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int clk = WP(w, def_d).data_1;
case WE_PAINT: {
int clk = WP(w, def_d).data_1;
int x, y;
int i;
DrawWindowWidgets(w);
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
DrawWindowWidgets(w);
for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
x = 0;
y = 45;
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
for (i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} break;
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
if (ce->flags & CE_CLICK) {
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (clk - (i * 2) == 1) ? FR_LOWERED : FR_NONE);
if (i == 0) { // XXX - hack/hack for first element which is increase money. Told ya it's a mess
SetDParam(0, 10000000);
} else {
SetDParam(0, false);
}
} else {
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
}
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
y += 12;
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
}
break;
}
case WE_CLICK: {
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
y += 12;
}
break;
}
case WE_CLICK: {
const CheatEntry *ce;
uint btn = (e->we.click.pt.y - 46) / 12;
int32 value, oldvalue;
uint x = e->we.click.pt.x;
/* Not clicking a button? */
/* not clicking a button? */
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
ce = &_cheats_ui[btn];
oldvalue = value = (int32)ReadValue(ce->variable, ce->type);
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
case SLE_BOOL:
if (ce->flags & CE_CLICK) WP(w, def_d).data_1 = btn * 2 + 1;
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max */
uint16 step = ((ce->max - ce->min) / 20);
if (step == 0) step = 1;
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
/* Increase or decrease the value and clamp it to extremes */
value += (x >= 30) ? step : -step;
value = Clamp(value, ce->min, ce->max);
if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
break;
/* take whatever the function returns */
value = ce->proc(value, (x >= 30) ? 1 : -1);
if (value != oldvalue) {
WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
}
} break;
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
if (value != oldvalue) {
WriteValue(ce->variable, ce->type, (int64)value);
SetWindowDirty(w);
}
w->flags4 |= 5 << WF_TIMEOUT_SHL;
SetWindowDirty(w);
} break;
case WE_TIMEOUT:
WP(w, def_d).data_1 = 0;
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
WP(w, def_d).data_1 = 0;
SetWindowDirty(w);
break;
}
}
+9 -15
View File
@@ -13,7 +13,7 @@ static struct {
HANDLE wait_obj;
HANDLE thread;
UINT_PTR devid;
char start_song[MAX_PATH];
char start_song[260];
} _midi;
static FMusicDriver_Win32 iFMusicDriver_Win32;
@@ -46,34 +46,28 @@ void MusicDriver_Win32::SetVolume(byte vol)
SetEvent(_midi.wait_obj);
}
static MCIERROR CDECL MidiSendCommand(const TCHAR* cmd, ...)
static MCIERROR CDECL MidiSendCommand(const char* cmd, ...)
{
va_list va;
TCHAR buf[512];
char buf[512];
va_start(va, cmd);
_vsntprintf(buf, lengthof(buf), cmd, va);
vsnprintf(buf, lengthof(buf), cmd, va);
va_end(va);
return mciSendString(buf, NULL, 0, 0);
return mciSendStringA(buf, NULL, 0, 0);
}
static bool MidiIntPlaySong(const char *filename)
{
MidiSendCommand(_T("close all"));
MidiSendCommand("close all");
if (MidiSendCommand("open \"%s\" type sequencer alias song", filename) != 0) return false;
if (MidiSendCommand(_T("open \"%s\" type sequencer alias song"), OTTD2FS(filename)) != 0) {
/* Let's try the "short name" */
TCHAR buf[MAX_PATH];
if (GetShortPathName(OTTD2FS(filename), buf, MAX_PATH) == 0) return false;
if (MidiSendCommand(_T("open \"%s\" type sequencer alias song"), buf) != 0) return false;
}
return MidiSendCommand(_T("play song from 0")) == 0;
return MidiSendCommand("play song from 0") == 0;
}
static void MidiIntStopSong()
{
MidiSendCommand(_T("close all"));
MidiSendCommand("close all");
}
static void MidiIntSetVolume(int vol)
+7 -2
View File
@@ -38,9 +38,14 @@ enum {
/**
* Maximum number of GRFs that can be sent.
* This value is related to number of handles (files) OpenTTD can open.
* This is currently 64. Two are used for configuration and sound.
* This is currently 64 and about 10 are currently used when OpenTTD loads
* without any NewGRFs. Therefore one can only load about 55 NewGRFs, so
* this is not a limit, but rather a way to easily check whether the limit
* imposed by the handle count is reached. Secondly it isn't possible to
* send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due
* to the limited size of UDP packets.
*/
NETWORK_MAX_GRF_COUNT = 62,
NETWORK_MAX_GRF_COUNT = 55,
NETWORK_NUM_LANGUAGES = 29, ///< Number of known languages (to the network protocol) + 1 for 'any'.
/**
-3
View File
@@ -221,9 +221,6 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
uint i;
uint num_grfs = p->Recv_uint8();
/* Broken/bad data. It cannot have that many NewGRFs. */
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = CallocT<GRFConfig>(1);
this->Recv_GRFIdentifier(p, c);
+1 -1
View File
@@ -79,7 +79,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
/* And we queue it for delivery to the clients */
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
if (cs->status > STATUS_MAP_WAIT) NetworkAddCommandQueue(cs, &c);
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, &c);
}
return;
}
-1
View File
@@ -728,7 +728,6 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK:
if (e->we.click.widget != NSSW_CONNTYPE_BTN && e->we.click.widget != NSSW_LANGUAGE_BTN) HideDropDownMenu(w);
nd->field = e->we.click.widget;
switch (e->we.click.widget) {
case NSSW_CLOSE: // Close 'X'
+2 -2
View File
@@ -519,7 +519,7 @@ void NetworkUDPRemoveAdvertise()
/* check for socket */
if (!_udp_master_socket->IsConnected()) {
if (!_udp_master_socket->Listen(_network_server_bind_ip, 0, false)) return;
if (!_udp_master_socket->Listen(0, 0, false)) return;
}
DEBUG(net, 1, "[udp] removing advertise from master server");
@@ -549,7 +549,7 @@ void NetworkUDPAdvertise()
/* check for socket */
if (!_udp_master_socket->IsConnected()) {
if (!_udp_master_socket->Listen(_network_server_bind_ip, 0, false)) return;
if (!_udp_master_socket->Listen(0, 0, false)) return;
}
if (_network_need_advertise) {
+2 -2
View File
@@ -120,7 +120,7 @@ static uint16 cargo_disallowed[TOTAL_NUM_ENGINES];
static uint32 _grm_engines[TOTAL_NUM_ENGINES];
/* Contains the GRF ID of the owner of a cargo if it has been reserved */
static uint32 _grm_cargos[NUM_CARGO * 2];
static uint32 _grm_cargos[NUM_CARGO];
/** DEBUG() function dedicated to newGRF debugging messages
* Function is essentialy the same as DEBUG(grf, severity, ...) with the
@@ -4644,7 +4644,7 @@ static void DefineGotoLabel(byte *buf, int len)
} else {
/* Attach the label to the end of the list */
GRFLabel *l;
for (l = _cur_grffile->label; l->next != NULL; l = l->next) {}
for (l = _cur_grffile->label; l->next != NULL; l = l->next);
l->next = label;
}
-5
View File
@@ -210,11 +210,6 @@ enum CallbackID {
/** Customize the output cargo types of a newly build industry. */
CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C,
/* ATTENTION:
* When adding new callbacks and their result is 15bit, add them to newgrf_spritegroup.cpp:Is8BitCallback().
* It does not harm to add them there though they are not implemented. But it does harm if they get forgotton.
*/
};
/**
+1 -3
View File
@@ -175,7 +175,5 @@ uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 defa
object.u.generic.count = count;
object.u.generic.station_size = station_size;
uint16 callback = GetGenericCallbackResult(feature, &object, file);
if (callback != CALLBACK_FAILED) callback = GB(callback, 0, 8);
return callback;
return GetGenericCallbackResult(feature, &object, file);
}
+5 -5
View File
@@ -179,7 +179,7 @@ static void NewGRFAddDlgWndProc(Window *w, WindowEvent *e)
const GRFConfig *c;
uint i = (e->we.click.pt.y - w->widget[ANGRFW_GRF_LIST].top) / 10 + w->vscroll.pos;
for (c = _all_grfs; c != NULL && i > 0; c = c->next, i--) {}
for (c = _all_grfs; c != NULL && i > 0; c = c->next, i--);
WP(w, newgrf_add_d).sel = c;
SetWindowDirty(w);
break;
@@ -304,7 +304,7 @@ static void SetupNewGRFWindow(Window *w)
const GRFConfig *c;
int i;
for (c = *WP(w, newgrf_d).list, i = 0; c != NULL; c = c->next, i++) {}
for (c = *WP(w, newgrf_d).list, i = 0; c != NULL; c = c->next, i++);
w->vscroll.cap = (w->widget[SNGRFS_FILE_LIST].bottom - w->widget[SNGRFS_FILE_LIST].top) / 14 + 1;
SetVScrollCount(w, i);
@@ -327,9 +327,9 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
ReloadNewGRFData();
/* Show new, updated list */
for (c = *nd->list; c != NULL && c != nd->sel; c = c->next, i++) {}
for (c = *nd->list; c != NULL && c != nd->sel; c = c->next, i++);
CopyGRFConfigList(nd->list, *nd->orig_list, false);
for (c = *nd->list; c != NULL && i > 0; c = c->next, i--) {}
for (c = *nd->list; c != NULL && i > 0; c = c->next, i--);
nd->sel = c;
SetWindowDirty(w);
@@ -474,7 +474,7 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
GRFConfig *c;
uint i = (e->we.click.pt.y - w->widget[SNGRFS_FILE_LIST].top) / 14 + w->vscroll.pos;
for (c = *WP(w, newgrf_d).list; c != NULL && i > 0; c = c->next, i--) {}
for (c = *WP(w, newgrf_d).list; c != NULL && i > 0; c = c->next, i--);
WP(w, newgrf_d).sel = c;
SetWindowDirty(w);
+4 -31
View File
@@ -31,24 +31,13 @@ static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
/**
* Check and update town and house values.
*
* Checked are the HouseIDs. Updated are the
* town population the number of houses per
* town, the town radius and the max passengers
* of the town.
*/
void UpdateHousesAndTowns()
void CheckHouseIDs()
{
Town *town;
InitializeBuildingCounts();
/* Reset town population and num_houses */
FOR_ALL_TOWNS(town) {
town->population = 0;
town->num_houses = 0;
}
/* Reset town population */
FOR_ALL_TOWNS(town) town->population = 0;
for (TileIndex t = 0; t < MapSize(); t++) {
HouseID house_id;
@@ -62,23 +51,9 @@ void UpdateHousesAndTowns()
house_id = _house_mngr.GetSubstituteID(house_id);
SetHouseType(t, house_id);
}
town = GetTownByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->population += GetHouseSpecs(house_id)->population;
/* Increase the number of houses for every house tile which
* has a size bit set. Multi tile buildings have got only
* one tile with such a bit set, so there is no problem. */
if (GetHouseSpecs(GetHouseType(t))->building_flags & BUILDING_HAS_1_TILE) {
town->num_houses++;
}
}
/* Update the population and num_house dependant values */
FOR_ALL_TOWNS(town) {
UpdateTownRadius(town);
UpdateTownMaxPass(town);
}
}
@@ -521,7 +496,7 @@ bool NewHouseTileLoop(TileIndex tile)
/* Check callback 21, which determines if a house should be destroyed. */
if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback_res != CALLBACK_FAILED && GB(callback_res, 0, 8) > 0) {
if (callback_res != CALLBACK_FAILED && callback_res > 0) {
ClearTownHouse(GetTownByTile(tile), tile);
return false;
}
@@ -541,8 +516,6 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
HouseID hid = GetHouseType(tile);
HouseSpec *hs = GetHouseSpecs(hid);
if (hs->spritegroup == NULL) return;
NewHouseResolver(&object, hid, tile, GetTownByTile(tile));
object.callback = CBID_RANDOM_TRIGGER;
+1 -1
View File
@@ -26,7 +26,7 @@ struct HouseClassMapping {
uint8 class_id; ////< The class id within the grf file
};
void UpdateHousesAndTowns();
void CheckHouseIDs();
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
+3 -3
View File
@@ -25,7 +25,7 @@
#include "table/strings.h"
static uint32 _industry_creation_random_bits;
static Randomizer _industry_creation_randomizer;
/* Since the industry IDs defined by the GRF file don't necessarily correlate
* to those used by the game, the IDs used for overriding old industries must be
@@ -469,7 +469,7 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
/* 32 random bits */
case 0x8F: return _industry_creation_random_bits;
case 0x8F: return _industry_creation_randomizer.Next();
}
/* None of the special ones, so try the general ones */
@@ -494,7 +494,7 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
NewIndustryResolver(&object, tile, &ind, type);
object.GetVariable = IndustryLocationGetVariable;
object.callback = CBID_INDUSTRY_LOCATION;
_industry_creation_random_bits = seed;
_industry_creation_randomizer.SetSeed(seed);
group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
-2
View File
@@ -403,8 +403,6 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
if (itspec->grf_prop.spritegroup == NULL) return;
NewIndustryTileResolver(&object, gfx, tile, ind);
object.callback = CBID_RANDOM_TRIGGER;
+19 -2
View File
@@ -174,7 +174,6 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
bool available = true;
if (adjust->variable == 0x7E) {
ResolverObject subobject = *object;
subobject.procedure_call = true;
const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
value = CALLBACK_FAILED;
@@ -205,7 +204,25 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
if (group->g.determ.num_ranges == 0) {
/* nvar == 0 is a special case -- we turn our value into a callback result */
nvarzero.type = SGT_CALLBACK;
nvarzero.g.callback.result = value;
switch (object->callback) {
/* All these functions are 15 bit callbacks */
case CBID_VEHICLE_REFIT_CAPACITY:
case CBID_HOUSE_COLOUR:
case CBID_HOUSE_CARGO_ACCEPTANCE:
case CBID_INDUSTRY_LOCATION:
case CBID_INDTILE_CARGO_ACCEPTANCE:
case CBID_VEHICLE_COLOUR_MAPPING:
case CBID_HOUSE_PRODUCE_CARGO:
case CBID_VEHICLE_SOUND_EFFECT:
case CBID_SOUNDS_AMBIENT_EFFECT:
nvarzero.g.callback.result = GB(value, 0, 15);
break;
/* The rest is a 8 bit callback, which should be truncated properly */
default:
nvarzero.g.callback.result = GB(value, 0, 8);
break;
}
return &nvarzero;
}
-3
View File
@@ -198,7 +198,6 @@ struct ResolverObject {
CallbackID callback;
uint32 callback_param1;
uint32 callback_param2;
bool procedure_call; ///< true if we are currently resolving a var 0x7E procedure result.
byte trigger;
uint32 last_value;
@@ -255,8 +254,6 @@ struct ResolverObject {
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
ResolverObject() : procedure_call(false) { }
};
+4 -15
View File
@@ -105,7 +105,7 @@ StringID GetStationClassName(StationClassID sclass)
uint GetNumStationClasses()
{
uint i;
for (i = 0; i < STAT_CLASS_MAX && _station_classes[i].id != 0; i++) {}
for (i = 0; i < STAT_CLASS_MAX && _station_classes[i].id != 0; i++);
return i;
}
@@ -665,7 +665,7 @@ int AllocateSpecToStation(const StationSpec *statspec, Station *st, bool exec)
{
uint i;
if (statspec == NULL || st == NULL) return 0;
if (statspec == NULL) return 0;
/* Check if this spec has already been allocated */
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {
@@ -724,7 +724,7 @@ void DeallocateSpecFromStation(Station* st, byte specindex)
/* If this was the highest spec index, reallocate */
if (specindex == st->num_specs - 1) {
for (; st->speclist[st->num_specs - 1].grfid == 0 && st->num_specs > 1; st->num_specs--) {}
for (; st->speclist[st->num_specs - 1].grfid == 0 && st->num_specs > 1; st->num_specs--);
if (st->num_specs > 1) {
st->speclist = ReallocT(st->speclist, st->num_specs);
@@ -753,7 +753,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
SpriteID relocation;
SpriteID image;
SpriteID palette = PLAYER_SPRITE_COLOR(_local_player);
SpriteID pal = PLAYER_SPRITE_COLOR(_local_player);
uint tile = 2;
statspec = GetCustomStationSpec(sclass, station);
@@ -791,17 +791,6 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
image += relocation;
}
SpriteID pal;
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOR)) {
if (seq->image.pal > 0) {
pal = seq->image.pal;
} else {
pal = palette;
}
} else {
pal = PAL_NONE;
}
if ((byte)seq->delta_z != 0x80) {
pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
DrawSprite(image, pal, x + pt.x, y + pt.y);
+1 -1
View File
@@ -642,7 +642,7 @@ uint RemapNewGRFStringControlCode(uint scc, char **buff, const char **str, int64
case SCC_NEWGRF_PRINT_SIGNED_WORD:
case SCC_NEWGRF_PRINT_SIGNED_BYTE:
case SCC_NEWGRF_PRINT_UNSIGNED_WORD:
return SCC_COMMA;
return SCC_NUM;
case SCC_NEWGRF_PRINT_DWORD_CURRENCY:
case SCC_NEWGRF_PRINT_QWORD_CURRENCY:
+1 -1
View File
@@ -64,7 +64,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow
case 0xAD: return GB(t->ratings[7], 8, 8);
case 0xAE: return t->have_ratings;
case 0xB2: return t->statues;
case 0xB6: return ClampToU16(t->num_houses);
case 0xB6: return t->num_houses;
case 0xB9: return t->growth_rate;
case 0xBA: return ClampToU16(t->new_max_pass);
case 0xBB: return GB(ClampToU16(t->new_max_pass), 8, 8);
-1
View File
@@ -1022,7 +1022,6 @@ void DeleteVehicleNews(VehicleID vid, StringID news)
if (_total_news == 0) {
assert(_latest_news == _oldest_news);
_latest_news = INVALID_NEWS;
_current_news = INVALID_NEWS;
}
/* Since we only imitate a FIFO removing an arbitrary element does need
+14 -45
View File
@@ -339,18 +339,6 @@ static void FixOldVehicles()
ClrBit(v->u.road.state, RVS_IS_STOPPING);
}
/* The subtype should be 0, but it sometimes isn't :( */
if (v->type == VEH_ROAD) v->subtype = 0;
/* Sometimes primary vehicles would have a nothing (invalid) order
* or vehicles that could not have an order would still have a
* (loading) order which causes assertions and the like later on.
*/
if (!IsPlayerBuildableVehicleType(v) ||
(v->IsPrimaryVehicle() && v->current_order.type == OT_NOTHING)) {
v->current_order.type = OT_DUMMY;
}
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
/* If a vehicle has the same orders, add the link to eachother
* in both vehicles */
@@ -440,7 +428,7 @@ static void ReadTTDPatchFlags()
static const OldChunks town_chunk[] = {
OCL_SVAR( OC_TILE, Town, xy ),
OCL_NULL( 2 ), ///< population, no longer in use
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, population ),
OCL_SVAR( OC_UINT16, Town, townnametype ),
OCL_SVAR( OC_UINT32, Town, townnameparts ),
OCL_SVAR( OC_UINT8, Town, grow_counter ),
@@ -463,7 +451,7 @@ static const OldChunks town_chunk[] = {
nothing changed ? ? */
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
OCL_NULL( 2 ), ///< num_houses, no longer in use
OCL_SVAR( OC_UINT16, Town, num_houses ),
OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
OCL_SVAR( OC_UINT8, Town, growth_rate ),
@@ -1111,15 +1099,17 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
uint temp = ls->total_read;
bool res;
/* We changed the offset of the vehicle types, so fix it
* Basically v->type -= 0x10; would suffice, but play safely */
switch (v->type) {
default: NOT_REACHED();
case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_SPECIAL : res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
case 0x00 /*VEH_INVALID */: v = new (v) InvalidVehicle(); res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
case 0x10 /*VEH_TRAIN */: v = new (v) Train(); res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case 0x11 /*VEH_ROAD */: v = new (v) RoadVehicle(); res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case 0x12 /*VEH_SHIP */: v = new (v) Ship(); res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case 0x13 /*VEH_AIRCRAFT*/: v = new (v) Aircraft(); res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case 0x14 /*VEH_SPECIAL */: v = new (v) SpecialVehicle(); res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
case 0x15 /*VEH_DISASTER*/: v = new (v) DisasterVehicle(); res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
/* This chunk size should always be 10 bytes */
@@ -1134,6 +1124,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
static uint16 _cargo_count;
static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, type ),
OCL_SVAR( OC_UINT8, Vehicle, subtype ),
OCL_NULL( 2 ), ///< Hash, calculated automatically
@@ -1222,18 +1213,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
for (i = 0; i < _old_vehicle_multiplier; i++) {
_current_vehicle_id = num * _old_vehicle_multiplier + i;
/* Read the vehicle type and allocate the right vehicle */
Vehicle *v;
switch (ReadByte(ls)) {
default: NOT_REACHED();
case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
case 0x14 /*VEH_SPECIAL */: v = new (_current_vehicle_id) SpecialVehicle(); break;
case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
Vehicle *v = new (_current_vehicle_id) InvalidVehicle();
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
/* This should be consistent, else we have a big problem... */
@@ -1243,12 +1223,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
/* There is a maximum of 5000 orders in old savegames, so *if*
* we go over that limit something is very wrong. In that case
* we just assume there are no orders for the vehicle.
*/
if (old_id < 5000) v->orders = GetOrder(old_id);
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
@@ -1694,12 +1669,6 @@ bool LoadOldSaveGame(const char *file)
fclose(ls.file);
/* Some old TTDP savegames could have buoys at tile 0
* (without assigned station struct)
* MakeWater() can be used as long as sea has the same
* format as old savegames (eg. everything is zeroed) */
MakeWater(0);
_pause_game = 2;
return true;
-22
View File
@@ -317,28 +317,6 @@ protected:
{
return Tpool->CleaningPool();
}
public:
/**
* Check whether we can allocate an item in this pool. This to prevent the
* need to actually construct the object and then destructing it again,
* which could be *very* costly.
* @return true if and only if at least ONE item can be allocated.
*/
static inline bool CanAllocateItem()
{
uint last_minus_one = Tpool->GetSize() - 1;
for (T *t = Tpool->Get(Tpool->first_free_index); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
if (!t->IsValid()) return true;
Tpool->first_free_index = t->index;
}
/* Check if we can add a block to the pool */
if (Tpool->AddBlockToPool()) return CanAllocateItem();
return false;
}
};
+9 -33
View File
@@ -1348,9 +1348,9 @@ bool AfterLoadGame()
if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner();
/* In old version there seems to be a problem that water is owned by
* OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
* (4.3) version, so I just check when versions are older, and then
* walk through the whole map.. */
OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
(4.3) version, so I just check when versions are older, and then
walk through the whole map.. */
if (CheckSavegameVersionOldStyle(4, 3)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_PLAYERS) {
@@ -2034,8 +2034,8 @@ bool AfterLoadGame()
}
}
/* Check and update house and town values */
UpdateHousesAndTowns();
/* Check that house ids are still valid. */
CheckHouseIDs();
if (CheckSavegameVersion(43)) {
for (TileIndex t = 0; t < map_size; t++) {
@@ -2402,13 +2402,13 @@ bool AfterLoadGame()
}
/* Convert old PF settings to new */
if (_patches.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
if (_patches.yapf.rail_use_yapf) {
_patches.pathfinder_for_trains = VPF_YAPF;
} else {
_patches.pathfinder_for_trains = (_patches.new_pathfinding_all ? VPF_NPF : VPF_NTP);
}
if (_patches.yapf.road_use_yapf || CheckSavegameVersion(28)) {
if (_patches.yapf.road_use_yapf) {
_patches.pathfinder_for_roadvehs = VPF_YAPF;
} else {
_patches.pathfinder_for_roadvehs = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF);
@@ -2431,30 +2431,6 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(91)) {
/* Increase HouseAnimationFrame from 5 to 7 bits */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5));
}
}
}
if (CheckSavegameVersion(62)) {
/* Remove all trams from savegames without tram support.
* There would be trams without tram track under causing crashes sooner or later. */
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD && v->First() == v &&
HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
if (_switch_mode_errorstr == INVALID_STRING_ID || _switch_mode_errorstr == STR_NEWGRF_COMPATIBLE_LOAD_WARNING) {
_switch_mode_errorstr = STR_LOADGAME_REMOVED_TRAMS;
}
delete v;
}
}
}
return InitializeWindowsAndCaches();
}
@@ -2476,8 +2452,8 @@ void ReloadNewGRFData()
/* update station and waypoint graphics */
AfterLoadWaypoints();
AfterLoadStations();
/* Check and update house and town values */
UpdateHousesAndTowns();
/* check that house ids are still valid */
CheckHouseIDs();
/* redraw the whole screen */
MarkWholeScreenDirty();
}
+2 -2
View File
@@ -997,8 +997,8 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak)
break;
}
/* Copy timetable if enabled */
if (_patches.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
/* Copy timetable */
if (!DoCommandP(0, v->index | (i << 16) | (1 << 25),
bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL,
CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
break;
+6 -6
View File
@@ -13,7 +13,7 @@
#ifdef MSVC
#include "winres.h"
#else
#define IDC_STATIC (-1) // all static controls
#include "afxres.h"
#endif
/////////////////////////////////////////////////////////////////////////////
@@ -66,8 +66,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,6,1,12908
PRODUCTVERSION 0,6,1,12908
FILEVERSION 0,6,0,12338
PRODUCTVERSION 0,6,0,12338
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -85,14 +85,14 @@ BEGIN
VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
VALUE "CompanyName", "OpenTTD Development Team\0"
VALUE "FileDescription", "OpenTTD\0"
VALUE "FileVersion", "0.6.1-RC1\0"
VALUE "FileVersion", "@@VERSION@@\0"
VALUE "InternalName", "openttd\0"
VALUE "LegalCopyright", "Copyright © OpenTTD Developers 2002-2008. All Rights Reserved.\0"
VALUE "LegalCopyright", "Copyright © OpenTTD Developers 2002-2007. All Rights Reserved.\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "openttd.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "OpenTTD\0"
VALUE "ProductVersion", "0.6.1-RC1\0"
VALUE "ProductVersion", "@@VERSION@@\0"
VALUE "SpecialBuild", "-\0"
END
END
+30 -15
View File
@@ -611,22 +611,37 @@ start_at:
/* If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
* need to find the exit of the tunnel. */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) {
/* We are not just driving out of the tunnel/bridge */
if (GetTunnelBridgeDirection(tile) != direction ||
GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
/* We are not driving into the tunnel/bridge, or it is an invalid tunnel/bridge */
continue;
}
if (!HasBit(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
if (IsTunnel(tile)) {
if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) {
/* We are not just driving out of the tunnel */
if (GetTunnelBridgeDirection(tile) != direction ||
GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
/* We are not driving into the tunnel, or it is an invalid tunnel */
continue;
}
if (!HasBit(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
si.cur_length += DIAG_FACTOR * (GetTunnelBridgeLength(tile, endtile) + 1);
tile = endtile;
/* tile now points to the exit tile of the tunnel/bridge */
TileIndex endtile = GetOtherTunnelEnd(tile);
si.cur_length += DIAG_FACTOR * (GetTunnelBridgeLength(tile, endtile) + 1);
tile = endtile;
/* tile now points to the exit tile of the tunnel */
}
} else { // IsBridge(tile)
TileIndex tile_end;
if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) {
/* We are not just leaving the bridge */
if (GetTunnelBridgeDirection(tile) != direction ||
GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
/* Not entering the bridge or not compatible */
continue;
}
}
tile_end = GetOtherBridgeEnd(tile);
si.cur_length += DIAG_FACTOR * (GetTunnelBridgeLength(tile, tile_end) + 1);
tile = tile_end;
}
}
+3 -6
View File
@@ -453,8 +453,6 @@ static Player *AllocatePlayer()
/* Find a free slot */
FOR_ALL_PLAYERS(p) {
if (!p->is_active) {
free(p->name);
free(p->president_name);
PlayerID i = p->index;
memset(p, 0, sizeof(Player));
memset(&_players_ai[i], 0, sizeof(PlayerAI));
@@ -672,7 +670,6 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
}
break;
case 1:
if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR;
if (p->engine_renew_months == (int16)p2)
return CMD_ERROR;
@@ -685,7 +682,6 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
}
break;
case 2:
if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
if (p->engine_renew_money == (uint32)p2)
return CMD_ERROR;
@@ -734,8 +730,6 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
}
case 4:
if (Clamp((int16)GB(p1, 16, 16), -12, 12) != (int16)GB(p1, 16, 16)) return CMD_ERROR;
if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew = HasBit(p1, 15);
p->engine_renew_months = (int16)GB(p1, 16, 16);
@@ -914,6 +908,9 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
p->is_active = false;
}
RemoveAllEngineReplacementForPlayer(p);
RemoveAllGroupsForPlayer(p->index);
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
-1
View File
@@ -181,7 +181,6 @@ void *UpdateTrainPowerProc(Vehicle *v, void *data);
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
void *EnsureNoTrainOnTrackProc(Vehicle *v, void *data);
int TicksToLeaveDepot(const Vehicle *v);
/**
* Draws overhead wires and pylons for electric railways.
+19 -54
View File
@@ -30,6 +30,7 @@
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "train.h"
#include "misc/autoptr.hpp"
#include "variables.h"
#include "autoslope.h"
#include "transparency.h"
@@ -762,10 +763,12 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
if (!Depot::CanAllocateItem()) return CMD_ERROR;
Depot *d = new Depot(tile);
if (d == NULL) return CMD_ERROR;
AutoPtrT<Depot> d_auto_delete = d;
if (flags & DC_EXEC) {
Depot *d = new Depot(tile);
MakeRailDepot(tile, _current_player, dir, (RailType)p1);
MarkTileDirtyByTile(tile);
@@ -773,6 +776,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_player);
YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
d_auto_delete.Detach();
}
return cost.AddCost(_price.build_train_depot);
@@ -1695,51 +1699,35 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track)
}
}
/** Enums holding the offsets from base signal sprite,
* according to the side it is representing.
* The addtion of 2 per enum is necessary in order to "jump" over the
* green state sprite, all signal sprites being in pair,
* starting with the off-red state */
enum {
SIGNAL_TO_SOUTHWEST = 0,
SIGNAL_TO_NORTHEAST = 2,
SIGNAL_TO_SOUTHEAST = 4,
SIGNAL_TO_NORTHWEST = 6,
SIGNAL_TO_EAST = 8,
SIGNAL_TO_WEST = 10,
SIGNAL_TO_SOUTH = 12,
SIGNAL_TO_NORTH = 14,
};
static void DrawSignals(TileIndex tile, TrackBits rails)
{
#define MAYBE_DRAW_SIGNAL(x,y,z,t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, t, GetSingleSignalState(tile, x), y, z)
#define MAYBE_DRAW_SIGNAL(x,y,z,t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, t, GetSingleSignalState(tile, x), y - 0x4FB, z)
if (!(rails & TRACK_BIT_Y)) {
if (!(rails & TRACK_BIT_X)) {
if (rails & TRACK_BIT_LEFT) {
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
MAYBE_DRAW_SIGNAL(2, 0x509, 0, TRACK_LEFT);
MAYBE_DRAW_SIGNAL(3, 0x507, 1, TRACK_LEFT);
}
if (rails & TRACK_BIT_RIGHT) {
MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
MAYBE_DRAW_SIGNAL(0, 0x509, 2, TRACK_RIGHT);
MAYBE_DRAW_SIGNAL(1, 0x507, 3, TRACK_RIGHT);
}
if (rails & TRACK_BIT_UPPER) {
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
MAYBE_DRAW_SIGNAL(3, 0x505, 4, TRACK_UPPER);
MAYBE_DRAW_SIGNAL(2, 0x503, 5, TRACK_UPPER);
}
if (rails & TRACK_BIT_LOWER) {
MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
MAYBE_DRAW_SIGNAL(1, 0x505, 6, TRACK_LOWER);
MAYBE_DRAW_SIGNAL(0, 0x503, 7, TRACK_LOWER);
}
} else {
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
MAYBE_DRAW_SIGNAL(3, 0x4FB, 8, TRACK_X);
MAYBE_DRAW_SIGNAL(2, 0x4FD, 9, TRACK_X);
}
} else {
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
MAYBE_DRAW_SIGNAL(3, 0x4FF, 10, TRACK_Y);
MAYBE_DRAW_SIGNAL(2, 0x501, 11, TRACK_Y);
}
}
@@ -2226,29 +2214,6 @@ static const signed char _deltacoord_leaveoffset[8] = {
0, 1, 0, -1 /* y */
};
/** Compute number of ticks when next wagon will leave a depot.
* Negative means next wagon should have left depot n ticks before.
* @param v vehicle outside (leaving) the depot
* @return number of ticks when the next wagon will leave
*/
int TicksToLeaveDepot(const Vehicle *v)
{
DiagDirection dir = GetRailDepotDirection(v->tile);
int length = v->u.rail.cached_veh_length;
switch (dir) {
case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
default:
case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
}
return 0; // make compilers happy
}
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
{
byte fract_coord;
+7 -15
View File
@@ -583,7 +583,7 @@ static void BuildRailToolbWndProc(Window *w, WindowEvent *e)
case WE_PLACE_DRAG: {
/* no dragging if you have pressed the convert button */
if (FindWindowById(WC_BUILD_SIGNAL, 0) != NULL && _convert_signal_button && w->IsWidgetLowered(RTW_BUILD_SIGNALS)) return;
if (_convert_signal_button && w->IsWidgetLowered(RTW_BUILD_SIGNALS)) return;
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
return;
@@ -932,7 +932,7 @@ static void StationBuildWndProc(Window *w, WindowEvent *e)
const StationSpec *statspec = GetCustomStationSpec(_railstation.station_class, i);
if (statspec != NULL && statspec->name != 0) {
if (HasBit(statspec->callbackmask, CBM_STATION_AVAIL) && GB(GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE), 0, 8) == 0) {
if (HasBit(statspec->callbackmask, CBM_STATION_AVAIL) && GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) {
GfxFillRect(8, y - 2, 127, y + 10, (1 << PALETTE_MODIFIER_GREYOUT));
}
@@ -1077,7 +1077,7 @@ static void StationBuildWndProc(Window *w, WindowEvent *e)
statspec = GetCustomStationSpec(_railstation.station_class, y);
if (statspec != NULL &&
HasBit(statspec->callbackmask, CBM_STATION_AVAIL) &&
GB(GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE), 0, 8) == 0) return;
GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) return;
_railstation.station_type = y;
@@ -1310,19 +1310,11 @@ static void SignalBuildWndProc(Window *w, WindowEvent *e)
break;
case BSW_DRAG_SIGNALS_DENSITY_DECREASE:
if (_patches.drag_signals_density > 1) {
_patches.drag_signals_density--;
const Window *w = FindWindowById(WC_GAME_OPTIONS, 0);
if (w != NULL) SetWindowDirty(w);
}
if (_patches.drag_signals_density > 1) _patches.drag_signals_density--;
break;
case BSW_DRAG_SIGNALS_DENSITY_INCREASE:
if (_patches.drag_signals_density < 20) {
_patches.drag_signals_density++;
const Window *w = FindWindowById(WC_GAME_OPTIONS, 0);
if (w != NULL) SetWindowDirty(w);
}
if (_patches.drag_signals_density < 20) _patches.drag_signals_density++;
break;
default: break;
@@ -1495,7 +1487,7 @@ static void BuildWaypointWndProc(Window *w, WindowEvent *e)
if (statspec != NULL &&
HasBit(statspec->callbackmask, CBM_STATION_AVAIL) &&
GB(GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE), 0, 8) == 0) {
GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) {
GfxFillRect(4 + i * 68, 18, 67 + i * 68, 75, (1 << PALETTE_MODIFIER_GREYOUT));
}
}
@@ -1515,7 +1507,7 @@ static void BuildWaypointWndProc(Window *w, WindowEvent *e)
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, type);
if (statspec != NULL &&
HasBit(statspec->callbackmask, CBM_STATION_AVAIL) &&
GB(GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE), 0, 8) == 0) return;
GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) return;
_cur_waypoint_type = type;
SndPlayFx(SND_15_BEEP);
+3 -3
View File
@@ -19,7 +19,7 @@
* norev000 is for non-releases that are made on systems without
* subversion or sources that are not a checkout of subversion.
*/
extern const char _openttd_revision[] = "0.6.1-RC1";
extern const char _openttd_revision[] = "@@VERSION@@";
/**
* The NewGRF revision of OTTD:
@@ -34,11 +34,11 @@ extern const char _openttd_revision[] = "0.6.1-RC1";
* final release will always have a lower version number than the released
* version, thus making comparisions on specific revisions easy.
*/
uint32 _openttd_newgrf_version = 0 << 28 | 6 << 24 | 1 << 20 | 0 << 19 | (12907 & ((1 << 19) - 1));
uint32 _openttd_newgrf_version = 0 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (12338 & ((1 << 19) - 1));
#ifdef __MORPHOS__
/**
* Variable used by MorphOS to show the version.
*/
extern const char morphos_versions_tag[] = "\\0$VER: OpenTTD 0.6.1-RC1 (@@DATE@@) OpenTTD Team [MorphOS, PowerPC]";
extern const char morphos_versions_tag[] = "\\0$VER: OpenTTD @@VERSION@@ (@@DATE@@) OpenTTD Team [MorphOS, PowerPC]";
#endif
+12 -13
View File
@@ -22,6 +22,7 @@
#include "newgrf.h"
#include "station_map.h"
#include "tunnel_map.h"
#include "misc/autoptr.hpp"
#include "variables.h"
#include "autoslope.h"
#include "transparency.h"
@@ -103,7 +104,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_roa
* @param rt roadtype to remove
* @param crossing_check should we check if there is a tram track when we are removing road from crossing?
*/
static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, RoadType rt, bool crossing_check, bool town_check = true)
static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, RoadType rt, bool crossing_check)
{
/* cost for removing inner/edge -roads */
static const uint16 road_remove_cost[2] = {50, 18};
@@ -141,7 +142,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
/* check if you're allowed to remove the street owned by a town
* removal allowance depends on difficulty setting */
if (town_check && !CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
if (!IsTileType(tile, MP_ROAD)) {
/* If it's the last roadtype, just clear the whole tile */
@@ -192,7 +193,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
c &= present;
if (c == ROAD_NONE) return CMD_ERROR;
if (town_check) ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
if (flags & DC_EXEC) {
present ^= c;
if (present == ROAD_NONE) {
@@ -227,7 +228,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
if (rt == ROADTYPE_ROAD && HasTileRoadType(tile, ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR;
if (rt == ROADTYPE_ROAD) {
if (town_check) ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
}
if (flags & DC_EXEC) {
@@ -413,9 +414,6 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RoadBits pieces = Extract<RoadBits, 0>(p1);
/* do not allow building 'zero' road bits, code wouldn't handle it */
if (pieces == ROAD_NONE) return CMD_ERROR;
RoadType rt = (RoadType)GB(p1, 4, 2);
if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;
@@ -756,7 +754,7 @@ CommandCost CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint3
_additional_cash_required = DoCommand(end_tile, start_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost();
return cost;
}
RemoveRoad(tile, flags, bits, rt, true, false);
RemoveRoad(tile, flags, bits, rt, true);
}
cost.AddCost(ret);
}
@@ -804,14 +802,16 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
if (!Depot::CanAllocateItem()) return CMD_ERROR;
Depot *dep = new Depot(tile);
if (dep == NULL) return CMD_ERROR;
AutoPtrT<Depot> d_auto_delete = dep;
if (flags & DC_EXEC) {
Depot *dep = new Depot(tile);
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeRoadDepot(tile, _current_player, dir, rt);
MarkTileDirtyByTile(tile);
d_auto_delete.Detach();
}
return cost.AddCost(_price.build_road_depot);
}
@@ -865,14 +865,13 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
/* Must iterate over the roadtypes in a reverse manner because
* tram tracks must be removed before the road bits. */
RoadType rt = ROADTYPE_HWAY;
do {
for (RoadType rt = ROADTYPE_HWAY; rt >= ROADTYPE_ROAD; rt--) {
if (HasBit(rts, rt)) {
CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rt, false);
if (CmdFailed(tmp_ret)) return tmp_ret;
ret.AddCost(tmp_ret);
}
} while (rt-- != ROADTYPE_ROAD);
}
if (flags & DC_EXEC) {
DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
-14
View File
@@ -114,20 +114,6 @@ static inline RoadBits DiagDirToRoadBits(DiagDirection d)
return (RoadBits)(ROAD_NW << (3 ^ d));
}
/**
* Create the road-part which belongs to the given Axis
*
* This function returns a RoadBits value which belongs to
* the given Axis.
*
* @param a The Axis
* @return The result RoadBits which the selected road-part set
*/
static inline RoadBits AxisToRoadBits(Axis a)
{
return a == AXIS_X ? ROAD_X : ROAD_Y;
}
/**
* Finds out, whether given player has all given RoadTypes available
* @param PlayerID ID of player
-2
View File
@@ -418,11 +418,9 @@ static void UpdateOptionWidgetStatus(Window *w, int clicked_widget)
switch (clicked_widget) {
case RTW_REMOVE:
w->RaiseWidget(RTW_ONE_WAY);
w->InvalidateWidget(RTW_ONE_WAY);
break;
case RTW_ONE_WAY:
w->RaiseWidget(RTW_REMOVE);
w->InvalidateWidget(RTW_REMOVE);
break;
case RTW_BUS_STATION:
case RTW_TRUCK_STATION:
+2 -4
View File
@@ -14,7 +14,7 @@
#include "tunnelbridge_map.h"
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance)
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt)
{
if (!HasTileRoadType(tile, rt)) return ROAD_NONE;
@@ -34,9 +34,7 @@ RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
return straight_tunnel_bridge_entrance ?
AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) :
DiagDirToRoadBits(ReverseDiagDir(GetTunnelBridgeDirection(tile)));
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelBridgeDirection(tile)));
default: return ROAD_NONE;
}
+1 -6
View File
@@ -328,16 +328,11 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
* - road tunnels: entrance is treated as road piece
* - bridge ramps: start of the ramp is treated as road piece
* - bridge middle parts: bridge itself is ignored
*
* If straight_tunnel_bridge_entrance is set a ROAD_X or ROAD_Y
* for bridge ramps and tunnel entrances is returned depending
* on the orientation of the tunnel or bridge.
* @param tile the tile to get the road bits for
* @param rt the road type to get the road bits form
* @param stbe whether to return straight road bits for tunnels/bridges.
* @return the road bits of the given tile
*/
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt);
/**
* Get the accessible track bits for the given tile.
+10 -8
View File
@@ -292,16 +292,19 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
CommandCost CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 callback;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
Vehicle *v = GetVehicle(p1);
v = GetVehicle(p1);
if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
/* Check if this road veh can be started/stopped. The callback will fail or
* return 0xFF if it can. */
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && GB(callback, 0, 8) != 0xFF) {
callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && callback != 0xFF) {
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
return_cmd_error(error);
}
@@ -787,8 +790,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest &&
v->dest_tile != 0) {
order->dest == v->current_order.dest) {
return;
}
@@ -1459,7 +1461,7 @@ static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev,
};
RoadBits required = required_roadbits[dir & 0x07];
if ((required & GetAnyRoadBits(tile, v->u.road.roadtype, true)) == ROAD_NONE) {
if ((required & GetAnyRoadBits(tile, v->u.road.roadtype)) == ROAD_NONE) {
dir = INVALID_TRACKDIR;
}
@@ -1696,7 +1698,7 @@ again:
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
RoadBits tram;
if (v->u.road.roadtype == ROADTYPE_TRAM && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
if (v->u.road.roadtype == ROADTYPE_TRAM && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM)) == 1) {
/*
* The tram is turning around with one tram 'roadbit'. This means that
* it is using the 'big' corner 'drive data'. However, to support the
@@ -1938,7 +1940,7 @@ static void RoadVehController(Vehicle *v)
HandleBrokenRoadVeh(v);
return;
}
if (v->current_order.type != OT_LOADING) v->breakdown_ctr--;
v->breakdown_ctr--;
}
if (v->vehstatus & VS_STOPPED) return;
+16 -16
View File
@@ -34,7 +34,7 @@
#include "table/strings.h"
extern const uint16 SAVEGAME_VERSION = 92;
extern const uint16 SAVEGAME_VERSION = 90;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
@@ -76,24 +76,13 @@ static struct {
enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
{
_sl.error_str = string;
free(_sl.extra_msg);
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
throw std::exception();
}
/**
* Fill the input buffer by reading from the file with the given reader
*/
static void SlReadFill()
{
uint len = _sl.read_bytes();
if (len == 0) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected end of chunk");
assert(len != 0);
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + len;
@@ -148,6 +137,17 @@ static void SlWriteFill()
_sl.bufe = _sl.buf + _sl.bufsize;
}
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
{
_sl.error_str = string;
free(_sl.extra_msg);
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
throw std::exception();
}
/** Read in a single byte from file. If the temporary buffer is full,
* flush it to its final destination
* @return return the read byte from file
@@ -1524,7 +1524,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
uint i;
uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
assert(_ts.count == _sl.offs_base);
for (i = 0; i != _Savegame_pool.GetBlockCount() - 1; i++) {
_sl.buf = _Savegame_pool.blocks[i];
fmt->writer(count);
@@ -1537,7 +1537,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
}
fmt->uninit_write();
if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
assert(_ts.count == _sl.offs_base);
GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
fclose(_sl.fh);
@@ -1600,7 +1600,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = 0;
if (!AfterLoadGame()) return SL_REINIT;
AfterLoadGame();
return SL_OK;
}
+5 -56
View File
@@ -236,7 +236,7 @@ static IniFile *ini_load(const char *filename)
while (fgets(buffer, sizeof(buffer), in)) {
/* trim whitespace from the left side */
for (s = buffer; *s == ' ' || *s == '\t'; s++) {}
for (s = buffer; *s == ' ' || *s == '\t'; s++);
/* trim whitespace from right side. */
e = s + strlen(s);
@@ -278,10 +278,10 @@ static IniFile *ini_load(const char *filename)
/* find end of keyname */
if (*s == '\"') {
s++;
for (t = s; *t != '\0' && *t != '\"'; t++) {}
for (t = s; *t != '\0' && *t != '\"'; t++);
if (*t == '\"') *t = ' ';
} else {
for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++) {}
for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
}
/* it's an item in an existing group */
@@ -1195,26 +1195,6 @@ static int32 EngineRenewMoneyUpdate(int32 p1)
return 0;
}
static int32 RealisticAccelerationChanged(int32 p1)
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v);
}
return 0;
}
static int32 DragSignalsDensityChanged(int32)
{
const Window *w = FindWindowById(WC_BUILD_SIGNAL, 0);
if (w != NULL) SetWindowDirty(w);
return 0;
}
/**
* Check for right TownLayout usage in editor mode.
* The No Road mode is not desirable since towns have to be
@@ -1409,13 +1389,13 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(Patches, signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
SDT_BOOL(Patches, always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
SDT_BOOL(Patches, enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, NULL),
SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,DragSignalsDensityChanged),
SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
SDT_VAR(Patches, semaphore_build_before,SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, NULL),
SDT_CONDVAR(Patches, town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0, MS, TL_ORIGINAL, TL_NO_ROADS, NUM_TLS - 1, 1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout),
/***************************************************************************/
/* Vehicle section of the GUI-configure patches window */
SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, RealisticAccelerationChanged),
SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
SDT_BOOL(Patches, mammoth_trains, 0,NN, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
@@ -1759,36 +1739,6 @@ static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname, uint news_d
}
}
/**
* Save the version of OpenTTD to the ini file.
* @param ini the ini to write to
*/
static void SaveVersionInConfig(IniFile *ini)
{
extern const char _openttd_revision[];
extern uint32 _openttd_newgrf_version;
IniGroup *group = ini_getgroup(ini, "version", -1);
if (group == NULL) return;
group->item = NULL;
IniItem **item = &group->item;
char version[9];
snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
const char *versions[][2] = {
{ "version_string", _openttd_revision },
{ "version_number", version }
};
for (uint i = 0; i < lengthof(versions); i++) {
*item = ini_item_alloc(group, versions[i][0], strlen(versions[i][0]));
(*item)->value = (char*)pool_strdup(&ini->pool, versions[i][1], strlen(versions[i][1]));
item = &(*item)->next;
}
}
/* Save a GRF configuration to the given group name */
static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
{
@@ -1853,7 +1803,6 @@ void SaveToConfig()
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
NewsDisplaySaveConfig(ini, "news_display", _news_display_opt);
SaveVersionInConfig(ini);
ini_save(_config_file, ini);
ini_free(ini);
}
+8 -4
View File
@@ -27,6 +27,7 @@
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "spritecache.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
@@ -646,7 +647,7 @@ static void ShipController(Vehicle *v)
HandleBrokenShip(v);
return;
}
if (v->current_order.type != OT_LOADING) v->breakdown_ctr--;
v->breakdown_ctr--;
}
if (v->vehstatus & VS_STOPPED) return;
@@ -935,16 +936,19 @@ CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 callback;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
Vehicle *v = GetVehicle(p1);
v = GetVehicle(p1);
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
/* Check if this ship can be started/stopped. The callback will fail or
* return 0xFF if it can. */
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && GB(callback, 0, 8) != 0xFF) {
callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && callback != 0xFF) {
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
return_cmd_error(error);
}
+5 -2
View File
@@ -10,6 +10,7 @@
#include "saveload.h"
#include "command_func.h"
#include "variables.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "viewport_func.h"
#include "zoom_func.h"
@@ -96,11 +97,12 @@ static void MarkSignDirty(Sign *si)
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Try to locate a new sign */
if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
Sign *si = new Sign(_current_player);
if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
AutoPtrT<Sign> s_auto_delete = si;
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
Sign *si = new Sign(_current_player);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
@@ -113,6 +115,7 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_sign_sort_dirty = true;
_new_sign_id = si->index;
_total_signs++;
s_auto_delete.Detach();
}
return CommandCost();

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