Commit Graph
100 Commits
Author SHA1 Message Date
rubidium 77020e255b (svn r11238) -Fix [FS#1316]: the orders of trains going to a waypoint where not updated when the waypoint would be moved. 2007-10-09 21:29:34 +00:00
rubidium 6cebf4aa53 (svn r11237) -Codechange: reduce code duplication between GetRailFoundation() and CheckRailSlope(). Patch by frosch. 2007-10-09 21:11:23 +00:00
rubidium a71b7226c5 (svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ. 2007-10-09 20:53:25 +00:00
rubidium 84d93ec0e2 (svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to the south. 2007-10-09 15:48:41 +00:00
rubidium 6b9bff7531 (svn r11233) -Fix [FS#1303]: handle some wrong written station NewGRFs a little more gracefully than segfaulting. 2007-10-09 15:28:40 +00:00
rubidium 8c572c0ee5 (svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch. 2007-10-08 20:42:33 +00:00
rubidium cbfe23108c (svn r11230) -Fix [FS#1228]: one could construct trains out of crashed wagons and engines. Based on a patch by SmatZ. 2007-10-08 20:16:25 +00:00
rubidium b6c9bc80cf (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money. 2007-10-08 20:06:37 +00:00
rubidium cb6cdf7978 (svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so we can properly support newindustries. 2007-10-08 19:56:21 +00:00
rubidium 9d8c8c200e (svn r11225) -Fix: if a sprite shares the bounding box of another sprite, the offset is unsigned instead of signed. 2007-10-07 15:26:20 +00:00
rubidium b8bd791d76 (svn r11224) -Fix: GRM for cargos has registration entries for both cargo IDs and cargo bitmasks, not only cargo IDs. 2007-10-07 08:48:31 +00:00
rubidium e485669d2c (svn r11217) -Update: the readme as some things weren't quite right anymore. 2007-10-06 13:18:43 +00:00
rubidium 39a8b5549e (svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13. 2007-10-05 22:39:15 +00:00
rubidium 0fd7d6257b (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. 2007-10-05 22:10:15 +00:00
rubidium 6e7402a1c5 (svn r11212) -Codechange: add support for drawing parts of sprites. Patch by frosch. 2007-10-05 21:49:15 +00:00
rubidium bf35f3a21a (svn r11211) -Fix [FS#1302]: NewGRF GUI scrollbar does funny things when being resized. 2007-10-05 21:31:59 +00:00
rubidium 1e73368d48 (svn r11210) -Codechange: unify the way that selection sprites are drawn. Patch by frosch. 2007-10-05 19:57:20 +00:00
rubidium f4721fed87 (svn r11209) -Codechange: remove some magic numbers and bit magic with appropriate enums and functions. Patch by frosch. 2007-10-05 19:36:13 +00:00
rubidium e237ac3ff3 (svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch. 2007-10-05 17:55:12 +00:00
rubidium a88d0a88b8 (svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. Based on patches by frosch and skidd13. 2007-10-05 17:53:01 +00:00
rubidium cd1af1c870 (svn r11205) -Codechange: remove some, now obsolete, checks. 2007-10-05 17:50:17 +00:00
rubidium 7788c04b78 (svn r11201) -Fix [FS#1283]: minor issue with building one way roads one tile long. Patch by SmatZ. 2007-10-04 20:20:23 +00:00
rubidium 07f8b91a18 (svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east. 2007-10-04 20:16:35 +00:00
rubidium 791d68325b (svn r11199) -Fix: variable 67 and 68 not working correctly.
-Refactor: some code so there is less code duplication.
2007-10-04 07:09:05 +00:00
rubidium a5e8761325 (svn r11195) -Fix: creation chances for industries during gameplay and during map generation were swapped. 2007-10-02 18:43:17 +00:00
rubidium 2b56d11276 (svn r11194) -Fix: industries with not all tiles custom slope checked (but at least one) would be build on wrongly sloped tiles. 2007-10-02 17:48:17 +00:00
rubidium 531fe3e070 (svn r11193) -Fix: be more compliant with the specifications of callback #2F (and undocumented side effects in TTDP in corner cases). 2007-10-02 16:56:45 +00:00
rubidium a2256f6b0f (svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent. 2007-09-30 19:33:40 +00:00
rubidium 171374a8f0 (svn r11189) -Fix: if the location check callback results in something invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it. 2007-09-30 18:53:59 +00:00
rubidium ff14665f6e (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
rubidium c952f3d5ef (svn r11187) -Fix: what holds for houses in r11149 also holds for industries. 2007-09-30 15:37:24 +00:00
rubidium 32c0c3a644 (svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times. 2007-09-30 14:29:45 +00:00
rubidium 136d726b6f (svn r11185) -Codechange: prepare some more code for the introduction of NewIndustries. Patch by Belugas. 2007-09-28 21:24:25 +00:00
rubidium beeae81f60 (svn r11184) -Codechange: cleanup the code related to backup orders. 2007-09-28 21:15:45 +00:00
rubidium e67b985bfa (svn r11183) -Fix [FS#1249]: airports do not need to care about overflying aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway. 2007-09-28 19:24:52 +00:00
rubidium a4695c9022 (svn r11182) -Fix [FS#1261] (r11174): bounding boxes caused crashes when zoomed out. Patch by SmatZ. 2007-09-28 19:17:33 +00:00
rubidium 08fd0030d2 (svn r11180) -Fix (r11175): crash on load when you don't have any NewGRFs. More interesting is: who plays without them ;) 2007-09-28 17:04:52 +00:00
rubidium 02d23c2776 (svn r11175) -Codechange: sort the NewGRFs by name, making searching a specific NewGRF a lot easier. 2007-09-27 20:39:46 +00:00
rubidium 8564e12554 (svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
2007-09-26 19:27:29 +00:00
rubidium 127c7c9b0f (svn r11173) -Codechange: rename some callback enums so they are more uniform. 2007-09-26 17:33:32 +00:00
rubidium 01edaeec57 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 2007-09-26 16:12:43 +00:00
rubidium a85e18c922 (svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch. 2007-09-26 14:32:06 +00:00
rubidium 7455676941 (svn r11170) -Fix (r11152): a variable's type was too small for the data that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything. 2007-09-26 14:21:23 +00:00
rubidium 2239809bdc (svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch. 2007-09-26 14:17:26 +00:00
rubidium ca7cab0253 (svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch. 2007-09-26 14:14:51 +00:00
rubidium 93459d1b43 (svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail. Patch by smatz. 2007-09-26 14:05:09 +00:00
rubidium e61f197dba (svn r11158) -Codechange: reduce the amount of Random calls needed when we do not have NewGRF industries that actually need the random bits. 2007-09-24 20:56:33 +00:00
rubidium db0e01bd7b (svn r11157) -Fix: some random data was printed because printf "thought" that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless. 2007-09-24 20:55:13 +00:00
rubidium 2408a68910 (svn r11155) -Fix [FS#1253]: work around a nasty MS CRT 8 SP1 bug making it virtually impossible to debug 32bpp games under MSVC (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=257606). Patch by boekabart. 2007-09-24 19:15:42 +00:00
rubidium b12785cf7c (svn r11154) -Fix [FS#1239]: MIDI failing to play under Windows 95, 98 and ME. 2007-09-24 19:11:26 +00:00
rubidium fc371ad994 (svn r11152) -Fix: GetIndustryIDAtOffset crashed when translation of the GFX ID would be needed. Fix by Belugas.
-Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
2007-09-23 19:55:42 +00:00
rubidium 4dca543135 (svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. 2007-09-23 19:27:35 +00:00
rubidium f4792f29cb (svn r11150) -Fix [FS#1202]: NewGRF action 3 does not necessarily need an action 1 to be defined. Patch by frosch. 2007-09-23 11:05:11 +00:00
rubidium aec2d03c72 (svn r11148) -Codechange: add support for getting version numbers from Mercurial/HG instead of norev000 (when using a Mercurial/HG clone that is). 2007-09-23 10:26:20 +00:00
rubidium 4d8f4bd1c0 (svn r11147) -Fix [FS#1247] (r11105): reallow bounding boxes with x/y/z-extent 0. Some NewGRFs need them. Patch by frosch. 2007-09-23 09:37:25 +00:00
rubidium 240285b8d8 (svn r11145) -Codechange: add support for "decoding" TTDPs string codes wrt to registers 0x100 to 0x10F. 2007-09-22 23:55:34 +00:00
rubidium c00db50edc (svn r11143) -Fix: the random bits were not set for the production callback when the NewGRF asked for it. 2007-09-22 23:14:32 +00:00
rubidium ed2b6f4f72 (svn r11141) -Codechange: add support for NewGRF's varaction2 operators 11, 12 and 13. 2007-09-22 20:29:17 +00:00
rubidium 60f1eb21fa (svn r11139) -Codechange: add support for persistent storage for NewGRFs. 2007-09-22 13:56:38 +00:00
rubidium c68c83dffa (svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs. 2007-09-22 12:59:43 +00:00
rubidium a6a8502ca3 (svn r11134) -Fix [FS#1238]: vehicles got removed twice from the group list when selling whole trains. 2007-09-21 17:56:55 +00:00
rubidium 2ce95b9fd0 (svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn over houses when they should be drawn behind the houses. Patch by frosch. 2007-09-20 19:21:01 +00:00
rubidium 5fe04f2db7 (svn r11132) -Fix: NewGRFs seem to assume that STR_NULL is an empty string or so. 2007-09-19 18:55:26 +00:00
rubidium 42b629c78c (svn r11131) -Fix (r11126): forgot to commit the changes that performed the actual fix. 2007-09-19 18:39:14 +00:00
rubidium 5d4311c07a (svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any other road. 2007-09-19 18:15:59 +00:00
rubidium 7d325672eb (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. 2007-09-19 16:36:42 +00:00
rubidium 262836a24f (svn r11127) -Fix: truncate the result of 8 bits callbacks. 2007-09-18 20:41:59 +00:00
rubidium 7f721d31c2 (svn r11126) -Fix: the algorithm to determine the closest water/land was flawed. 2007-09-18 18:55:25 +00:00
rubidium 87f62c7109 (svn r11125) -Documentation: add/update the documentation of news*. Based on a patch by Progman. 2007-09-17 17:07:24 +00:00
rubidium c2dc4a4adb (svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman. 2007-09-17 16:56:15 +00:00
rubidium 257fdb38e6 (svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes. 2007-09-17 04:23:03 +00:00
rubidium f3491cb062 (svn r11121) -Fix: clear the temporary NewGRF storage every time we perform a callback so it cannot cause desyncs. 2007-09-16 21:34:50 +00:00
rubidium 9da9e77641 (svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle. 2007-09-16 20:48:00 +00:00
rubidium 50cf379330 (svn r11115) -Merge: release changes from 0.5. 2007-09-15 12:43:04 +00:00
rubidium 070f7b7a27 (svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels. 2007-09-15 09:39:23 +00:00
rubidium e8ff9ee982 (svn r11108) -Fix (r11107): somebody forgot to add some file ;) Spoils the fun of the previous cryptic message though. 2007-09-14 22:35:39 +00:00
rubidium fef64185b8 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 2007-09-14 22:27:40 +00:00
rubidium b25c661ce6 (svn r11105) -Codechange [FS#1223]: add some support for tuning of the bounding boxes for some special cases (like tunnels and bridges). Patch by frosch. 2007-09-14 21:54:57 +00:00
rubidium 6762862edc (svn r11104) -Fix: bounding boxes also overlap when the min of a bounding box is equal to the max of another bounding box. Patch by frosch. 2007-09-14 21:36:59 +00:00
rubidium faa183a060 (svn r11103) -Codechange: remove pointless comparison as it can never ever be true (unless you've got at least 3 bit errors and then you're screwed anyway). Patch by frosch. 2007-09-14 21:35:22 +00:00
rubidium 6f296b9870 (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch. 2007-09-14 21:32:21 +00:00
rubidium 9e7931f6ea (svn r11089) -Codechange: add revision detection to MSVC. 2007-09-12 07:11:48 +00:00
rubidium 74d0bf52b2 (svn r11086) -Fix/Revert (r11053, r10984): "fixing" r11053 made the acceleration code use the wrong speed, which can be fixed by reverting a small piece of r10984. 2007-09-10 17:13:37 +00:00
rubidium 160e719836 (svn r11085) -Fix-ish (r11084): some tabs that did not show up in the diff, which caused a mess of tab and non-tab usage. 2007-09-10 15:36:33 +00:00
rubidium a2a3a00e17 (svn r11084) -Documentation [FS#1219]: of command.*. Patch by Progman. 2007-09-10 15:21:14 +00:00
rubidium 38ff181ebf (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 2007-09-09 17:42:59 +00:00
rubidium 384bfae293 (svn r11070) -Fix [FS#1217]: due to making an Action2 variable work properly, the NewGRF called other code too that wasn't prepared for non-train vehicles. 2007-09-09 15:32:46 +00:00
rubidium 30b3819870 (svn r11069) -Codechange: allow slopes under statues. Patch by kaan. 2007-09-09 11:30:44 +00:00
rubidium 40b871410b (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
rubidium efea7622ac (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
rubidium ed3b1d398a (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman. 2007-09-09 10:21:27 +00:00
rubidium 65f9a0f21a (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
rubidium ef4d248325 (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. 2007-09-08 22:53:10 +00:00
rubidium 3243b07542 (svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. 2007-09-08 22:04:49 +00:00
rubidium 82f6a90a56 (svn r11060) -Codechange: replace some magic numbers with the right enumified constants. 2007-09-08 10:10:31 +00:00
rubidium 91a49cee55 (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
rubidium 4eef590b15 (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. 2007-09-07 22:06:52 +00:00
rubidium c25655d4ae (svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ. 2007-09-07 21:17:01 +00:00
rubidium a208f83e8b (svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch. 2007-09-07 21:15:32 +00:00
rubidium 8daaea0398 (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. 2007-09-07 21:11:12 +00:00