 KuhnovicandGitHub
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005892bfdb
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Fix #12250: YAPF Trivial rail pathfinding crashes due to #12217 (#12258)
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2024-03-10 14:37:56 +00:00 |
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 KuhnovicandGitHub
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08ff1ab93e
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Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
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2024-03-08 23:46:13 +01:00 |
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 KuhnovicandGitHub
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ab353f8ad5
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Update: Developer credits (#12235) (#12235)
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2024-03-08 18:31:58 +01:00 |
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 KuhnovicandGitHub
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30e1a61c04
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Fix: YAPF doesn't check destination for start nodes (#12217)
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2024-03-08 14:23:33 +01:00 |
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 KuhnovicandGitHub
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1a2b54498b
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Change: Show tile index as decimal number in land info window (#12104)
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2024-03-05 21:32:29 +01:00 |
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 KuhnovicandGitHub
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c5afc9173c
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Fix #12176: Ships are circling in one place (#12181)
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2024-03-02 21:45:54 +01:00 |
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 KuhnovicandGitHub
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2fb1593550
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Fix e38c3c5: Added missing return statement (#12185)
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2024-02-27 12:55:42 +01:00 |
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 KuhnovicandGitHub
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e38c3c59f3
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Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031)
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2024-02-09 12:31:38 -05:00 |
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 KuhnovicandGitHub
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8a4a99b7e8
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Fix #5713: FindClosestShipDepot only considers depots that are actually reachable (#11768)
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2024-01-27 15:06:14 +01:00 |
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 KuhnovicandGitHub
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bf3fd6526b
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Fix: use correct size parameter type in TileArea constructors (#11869)
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2024-01-22 22:06:42 +00:00 |
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 KuhnovicandGitHub
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b38d3c2208
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Change: simplified water region evaluation, removed savegame data (#11750)
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2024-01-21 20:56:50 +00:00 |
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 KuhnovicandGitHub
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f1e999ec59
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Feature: Region-based pathfinder for ships (#10543)
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2024-01-08 20:29:05 +01:00 |
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 KuhnovicandGitHub
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6169e7f4bc
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Feature: Orientation of rail and road depots can be changed (#9642)
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2023-07-01 08:11:31 -04:00 |
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 KuhnovicandGitHub
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3991e76c96
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Fix #8177: Ships with max speed overflow to near-zero speed (#10695)
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2023-04-29 09:33:01 +01:00 |
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 KuhnovicandGitHub
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83ddb1501f
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Feature: Remove all industries button in scenario editor (#8550)
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2021-02-10 16:35:50 +01:00 |
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 KuhnovicandGitHub
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a3a7928372
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Feature: option to auto remove signals when in the way during rail construction (#8274)
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2021-01-07 10:17:05 +01:00 |
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