belugas
1970e657a3
(svn r11094) -Documentation: Add comments on viewport structures and change an obscure variable name to something a little more meaningfull.
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Heavily based of frosch's work (FS#1223)
2007-09-13 15:51:50 +00:00
belugas
1e4f8d7a23
(svn r11091) -Codechange: Partial rewrite of the road management code of towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13)
2007-09-12 23:56:21 +00:00
belugas
8141fe0898
(svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
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After double checking with ttdpatch, behaviour is now more alike (Eddi)
2007-09-08 00:37:37 +00:00
belugas
518fd6aa4d
(svn r11050) -Codechange: Use the translated gfx, not the original one.
2007-09-06 03:02:38 +00:00
belugas
41a0bd2b74
(svn r10994) -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13)
2007-08-28 01:09:41 +00:00
belugas
6212b29b23
(svn r10993) -Codechange: A few less magical numbers (skidd13)
2007-08-27 23:50:56 +00:00
belugas
36c5b4e1ef
(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
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Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
2007-08-26 00:23:32 +00:00
belugas
99158287fd
(svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
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It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
2007-08-24 00:23:35 +00:00
belugas
604924542c
(svn r10971) -Codechange: One less magical number
2007-08-24 00:04:51 +00:00
belugas
a079834cfc
(svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
2007-08-23 18:05:51 +00:00
belugas
d921cf88a3
(svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
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So now, it will be better to jump to the overriden tile when it is been marked as an override
2007-08-22 01:16:08 +00:00
belugas
b5627afcea
(svn r10962) -Codechange: protect yourself against an illicit substitution
2007-08-22 00:59:46 +00:00
belugas
116de48fdf
(svn r10961) -Codechange: Flag default substitutes of industry/tiles with a value that cannot be legal.
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This avoids the forest of coal mine error in the futur
2007-08-22 00:52:25 +00:00
belugas
a354a6af96
(svn r10955) -Fix: The substitute prop (0x08) of industry tiles does not behave as prop 0x08 of industry. Therefore, do not disable the old industry with value of 0xFF. Not a bug fix, just a spec compliance correction...
2007-08-21 00:29:10 +00:00
belugas
5f78a404f6
(svn r10926) -Feature: [NewGRF] Add support for variable 67(for real this time) and 68 of Variational Action 2 for Industries
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-Fix: a very few codestyle/comments-typo changes
2007-08-17 00:23:33 +00:00
belugas
1b329b1bd9
(svn r10904) -Fix: When using a temporary industry, make sure you do not clear some unreachable tiles upon its destruction.
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-Codechange: do not perform something that by all means will not change. A zero offset is really meaningless...
2007-08-15 01:50:13 +00:00
belugas
fafe33cdd2
(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries
2007-08-15 00:49:34 +00:00
belugas
3f7a7261d6
(svn r10701) -Codechange: Make sure to not use an out of bound index when the index is specified by a grf file. It has a different meaning then.
2007-07-27 03:07:05 +00:00
belugas
8ad3a6f8fd
(svn r10700) -Codechange: Enable to jump (by default) to the overriding industry tile spec of the one been queried.
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Only on certain very specific circumstances do we need the original spec
2007-07-27 02:41:29 +00:00
belugas
d87359a827
(svn r10670) -Fix: Use proper initialization for grf_prop override member
2007-07-24 01:29:42 +00:00
belugas
7da7523caa
(svn r10669) -Codechange: Removed redundant comment
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-Codechange: Add placeholder for yet another industry "variable" to code
2007-07-24 01:26:57 +00:00
belugas
b9b59ec169
(svn r10641) -Fix(r10638): Forgotten Son... err...include
2007-07-20 17:32:27 +00:00
belugas
fabd64e1e6
(svn r10640) -Fix(r10638): little typo...
2007-07-20 17:25:07 +00:00
belugas
f9d3463af1
(svn r10639) -Codechange: Give meaninfull name to a magic number
2007-07-20 17:14:03 +00:00
belugas
d847b30c98
(svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent.
2007-07-20 16:50:11 +00:00
belugas
1b1fbdd331
(svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.
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Spotted by skiddl13.
Thanks to glx for help in finding and better looking code :)
2007-07-20 16:08:28 +00:00
belugas
c0b044ac45
(svn r10635) -Codechange: Correct some typos and code beautifying (a little bit)
2007-07-20 14:49:41 +00:00
belugas
7a656fde4e
(svn r10622) -Feature: Introduction of the CBID_INDUSTRY_AVAILABLE's handling, in fund industry window.
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In order to stay as much consistent with the specs, the fund window will perform (if required) the callback every game-day. TTDPatch performs the same call every second, but after discussions with Csaboka, we agreed that it was not required to be that intensive. So a game-day is plenty enough.
2007-07-19 01:47:32 +00:00
belugas
f7f6ad362e
(svn r10621) -Codechange: install a struct holding the user's selection from _fund_gui.
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-Codechange: merge WE_TIMEOUT and WE_ABORT_PLACE_OBJ, as they both do the same thing.
-Feature: Any time you place an industry, even if it fails, the button will reset and the cursor will return to normal.
2007-07-19 01:35:48 +00:00
belugas
f47f1e723c
(svn r10619) -Codechange: Use shorter variable/member names and add some code separation.
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-Codechange: Use a stringID variable instead of always refering to the _fund_gui.text[foo] member
-Documentation: Add a few explanatory comments here and there
2007-07-18 17:05:23 +00:00
belugas
c62d0719ae
(svn r10618) -Fix(r10167): remove unneeded comment
2007-07-18 16:02:42 +00:00
belugas
0fada78480
(svn r10617) -Codechange: code style changes (removing an erroneous tab plus switch case alignment)
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-Codechange: give enum values to widgets
2007-07-18 15:59:08 +00:00
belugas
0f8e7e79be
(svn r10600) -Codechange: code-stylising the gui switch-case code
2007-07-16 23:48:25 +00:00
belugas
89d872a625
(svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation
2007-07-15 00:26:12 +00:00
belugas
318f19f5a4
(svn r10572) -Codechange: Add function CheckIfCallBackAllowsAvailability for industries
2007-07-15 00:19:40 +00:00
belugas
6d22aa54cf
(svn r10570) -Codechange: Add enum required for Callback 0x22: CBID_INDUSTRY_AVAILABLE
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-Documentation: Add documentation for enum IndustryConstructionType, which describes how the industry has been created
2007-07-15 00:03:17 +00:00
belugas
fb92e30dfb
(svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :)
2007-07-11 02:13:00 +00:00
belugas
5111c6205c
(svn r10504) -Codechange: Shorten the test if no track bit has been found
2007-07-11 01:45:44 +00:00
belugas
8b17441704
(svn r10503) -Codechange: Mark Callback CBID_INDUSTRY_FUND_MORE_TEXT (cb38) as implemented.
2007-07-11 00:36:03 +00:00
belugas
a5da0e6609
(svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
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Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-10 00:59:00 +00:00
belugas
b690bef878
(svn r10495) -Codechange: Add the Action 00 property handlers for Industries and Industry tiles
2007-07-10 00:10:19 +00:00
belugas
7c2b432670
(svn r10457) -Codechange: Load the newly read definitions of Industries and Industry tiles.
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No, this is not the final commit for newindustries (far from it), just another step.
2007-07-06 20:40:58 +00:00
belugas
26a7f3df84
(svn r10456) -Codechange: Enable loading newgrf strings for Industries
2007-07-06 20:36:32 +00:00
belugas
b9dad0d82f
(svn r10448) -Codechange: Industry Tiles and Houses share almost the same spritegroup format.
2007-07-05 16:39:56 +00:00
belugas
f21f6554d8
(svn r10447) -Codechange: Don't need to specify values on an enum when those values are contiguous
2007-07-05 16:26:56 +00:00
belugas
a85d72c60d
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
2007-07-04 01:34:28 +00:00
belugas
de43302419
(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
2007-07-04 00:54:38 +00:00
belugas
2c38514a84
(svn r10424) -Fix : Toy shop seems to be working exactly like power stations, water tower and banks, i.e: they require cargo but do nothing with it.
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So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries.
Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.
2007-07-04 00:49:03 +00:00
belugas
42f0593b82
(svn r10379) -Codechange: silence a compiler warning (which was right) about a variable too little for what's been asked to do
2007-06-28 19:03:14 +00:00
belugas
c1218e88e1
(svn r10369) -Codechange: Add the IndustryType parameter to the GetIndustryCallback function.
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Sometimes, the industry might not be able to provide its type, since it does not exists at all
2007-06-28 02:14:40 +00:00
belugas
15d4a27c89
(svn r10343) -Cleanup: Add documentation of functions and code-style fix.
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Thanks of 45 degree patch for bringing it up
2007-06-26 16:58:40 +00:00
belugas
240bba540e
(svn r10256) -Add: Addition of IndustryTileOverrideManager
2007-06-21 17:09:10 +00:00
belugas
436eb69a39
(svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
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It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
belugas
2ad0d708cc
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
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Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
belugas
0b2b435c44
(svn r10172) -Fix(r10127): Wrong evaluation order on variable 0x41 for industry tile.
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The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around.
2007-06-17 01:01:15 +00:00
belugas
108ee9bc3e
(svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
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Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
belugas
402cf772f0
(svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way.
2007-06-15 01:53:43 +00:00
belugas
0b65070b36
(svn r10146) -Codechange: Silence a compiler warning
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-Codechange: Comment style beautifying
-Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
2007-06-13 18:35:06 +00:00
belugas
30863358f9
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
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-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00
belugas
4df44a4dff
(svn r10115) -Codechange: Create accessors to triggers and random bits for industries.
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Implementation will follow soon.
2007-06-12 14:22:28 +00:00
belugas
8efb7e53ec
(svn r10108) -Codechange: implement variable 0x60 (Get industry tile ID at offset) for industries.
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It is exposed for for industry tiles who will reuse it too, for variable 0x62.
2007-06-12 00:49:50 +00:00
belugas
81c7c87ed7
(svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry instead of the scanned industry
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Spotted by Oxygene
2007-06-11 14:25:38 +00:00
belugas
94200b63b8
(svn r10088) -Codechange: A typo and a code-style
2007-06-10 23:40:29 +00:00
belugas
08c9365971
(svn r10078) -Codechange: Centralize all industry counts data and access
2007-06-10 01:25:21 +00:00
belugas
9a4a911bde
(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
2007-06-09 02:05:51 +00:00
belugas
e8c6d57150
(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.
2007-06-08 17:54:18 +00:00
belugas
f51b869e69
(svn r10064) -Fix(r10063): compile again, when changing stuff. DOn't trust first run
2007-06-08 15:59:03 +00:00
belugas
7586143e3b
(svn r10063) -Codechange: Change VARDEF for extern
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-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
2007-06-08 15:48:48 +00:00
belugas
a95fdc8bb5
(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it
2007-06-05 01:49:08 +00:00
belugas
4af692558a
(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
2007-05-31 19:13:41 +00:00
belugas
f8da1b6e1a
(svn r10001) -Codechange: Add support for removing dynamically allocated newgrf data
2007-05-31 15:40:36 +00:00
belugas
86abe1b229
(svn r9994) -Codechange: Add pointers for Industry and Industry Tiles in the grf file.
2007-05-31 03:35:11 +00:00
belugas
0f6e6d9713
(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
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A few more to go
2007-05-30 20:20:58 +00:00
belugas
425ea50854
(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
2007-05-30 02:08:18 +00:00
belugas
f8491407d0
(svn r9983) -Codechange: Use the "enabled" property of the industry spec.
2007-05-30 01:55:11 +00:00
belugas
0cb8413a8f
(svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
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It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
0af97d4ab2
(svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit).
2007-05-29 14:44:22 +00:00
belugas
4cb32f903e
(svn r9974) -Codechange: Remove the enabled member of GRFFileProps, since it'snot really grf related
2007-05-29 14:32:46 +00:00
belugas
35ccad33dd
(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-29 00:15:34 +00:00
belugas
f3cf7f6b2d
(svn r9906) -Codechange: Add common properties for both industry and industry tiles specs
2007-05-24 01:12:00 +00:00
belugas
88042df6bb
(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
2007-05-20 00:50:06 +00:00
belugas
49570edfe9
(svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct
2007-05-18 17:55:07 +00:00
belugas
2196abd71d
(svn r9868) -Codechange: bring external declaration of functions togueter and adjust a comment
2007-05-18 14:34:15 +00:00
belugas
380d18fb69
(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
2007-05-18 00:33:47 +00:00
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
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Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas
2ccc060b4a
(svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13)
2007-05-13 00:11:13 +00:00
belugas
aff49954bf
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
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Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
e4dc1f460b
(svn r9769) [newGRF] -Feature: Add translation support for Esperanto, Bulgarian, Japanese and Korean
2007-05-02 15:20:48 +00:00
belugas
9b7a615887
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
436cb70988
(svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
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More to come.
2007-04-27 02:27:44 +00:00
belugas
5912b08890
(svn r9721) -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). Dynamically build the legends (name and color) for industries in the smallmap_gui.
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All the tiny fonts industry names should be removed from language files soon.
2007-04-26 20:20:12 +00:00
belugas
3a1e7679d8
(svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
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Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
803b073c59
(svn r9704) -Documentation: Add comments on industry data macro
2007-04-21 02:42:51 +00:00
belugas
15a2c71a01
(svn r9679) -Codechange: use enums to identify transparency widgets and add a bit of documentation (patch by Wolf01)
2007-04-19 18:51:40 +00:00
belugas
95ae29b470
(svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
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This makes the code clearer.
2007-04-19 14:50:01 +00:00
belugas
4eb87ac62b
(svn r9669) -Documentation: some more doxygen fixes
2007-04-18 18:00:33 +00:00
belugas
d6651c1741
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
2007-04-18 00:41:09 +00:00
belugas
addcae43fa
(svn r9664) -Documentation: Doxygen corrections,errors and omissions
2007-04-17 21:09:38 +00:00
belugas
607a55f4ec
(svn r9662) -Documentation: Doxygen corrections and @file omissions
2007-04-17 20:23:13 +00:00
belugas
c39ab93daa
(svn r9658) -Codechange: CT_FOOD is not part of temperate climate, place it accordingly in arctic.
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It could be put in tropic too, but it can be placed in both, so first to catch it...
2007-04-17 19:08:00 +00:00