Tyler Trahan
30cc053596
Update: Changelog for 15.0 ( #15005 )
15.0
2026-01-01 17:05:18 +00:00
Charles Pigott
4f794f0cb5
Update: Backport language changes
2026-01-01 17:03:56 +00:00
Peter Nelson
2b8b882fc3
Fix #14982 : Can't place buoys under bridges. ( #15007 )
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Bridges can be built over buoys but not the other way around.
2026-01-01 17:03:56 +00:00
Jonathan G Rennison
347295c319
Fix b4ac5e22: Incorrect TileIndex used in TownCanBePlacedHere ( #15002 )
2026-01-01 17:03:56 +00:00
Charles Pigott
b2d9036fdb
Fix: Small ufos would loop over vehicles in depots forever ( #15008 )
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* Codechange: Rename variables to be more meaningful
* Fix: Small ufos would loop over vehicles in depots forever
2026-01-01 17:03:56 +00:00
Charles Pigott
98131fdff3
Fix #15004 : Crash when dropdown is open when end game screen appears ( #15006 )
2026-01-01 17:03:56 +00:00
Tyler Trahan
07032d1af3
Fix #14992 , 046b0c6: Respect non-stop order setting when adding waypoint orders ( #14993 )
2026-01-01 17:03:56 +00:00
Tyler Trahan
7f2e4257a3
Fix: Use correct 'minutes per year' setting for old savegames ( #14995 )
2026-01-01 17:03:56 +00:00
Loïc Guilloux
bd9e7898a4
Fix: potential division by 0 when drawing a line ( #14994 )
2026-01-01 17:03:56 +00:00
Michael Lutz
20477ff541
Codechange: Disable asserts for release ( #14883 )
2025-12-31 22:31:24 +00:00
Tyler Trahan
530546b8ca
Update: Changelog for 15.0-RC4 ( #14970 )
15.0-RC4
2025-12-26 13:01:20 -05:00
Peter Nelson
d79edfd974
Update: Backport language changes
2025-12-26 16:41:11 +00:00
Peter Nelson
ddd4afd8ec
Fix: Update language files for changes to English strings.
2025-12-26 16:41:11 +00:00
Peter Nelson
6e48325661
Fix f34c45c36d: Incorrect colour in cargo list in fund industry window.
2025-12-26 16:41:11 +00:00
Peter Nelson
2f2d6a419f
Fix 8a8ebabb9d: Don't draw bridge deck rail sprites for default bridges. ( #14985 )
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Bridge deck sprites for default rail/road types should only be drawn for custom bridges.
2025-12-26 16:41:11 +00:00
Jonathan G Rennison
7e30849c1e
Fix b956af63: Incorrect TileIndex used in FindNearestGoodCoastalTownSpot ( #14988 )
2025-12-26 16:41:11 +00:00
Jonathan G Rennison
09240d8c22
Fix #12465 : Click/tooltip alignment of industry chain cargo lines ( #14963 )
2025-12-26 16:41:11 +00:00
Peter Nelson
4b5b20a167
Fix 2d7d085e8e: "(Invalid parameter)" in error message when trying to remove another player's object. ( #14981 )
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Formatted error string was thrown away.
2025-12-26 16:41:11 +00:00
Peter Nelson
ac3ce09dd2
Fix #14978 : Don't clear water tiles after removing buoys. ( #14980 )
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Buoys have no owner and can be cleared by anyone, but the underlying tile (e.g. canal) should not be cleared if has a different owner.
2025-12-26 16:41:11 +00:00
Peter Nelson
448f322bd6
Fix: Update language files for changes to English strings.
2025-12-26 16:41:11 +00:00
Peter Nelson
7348c89fb3
Fix f34c45c36d: Incorrect string colour in industry directory.
2025-12-26 16:41:11 +00:00
Peter Nelson
81cb7fcd53
Fix #14973 : Incorrect colour for some composed strings.
2025-12-26 16:41:11 +00:00
Peter Nelson
0755317f4d
Fix c213218b66: Don't highlight selected dropdown item if it has a click result.
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This is used by toggles and buttons within the dropdown item, and using those should not cause the row to look selected.
2025-12-26 16:41:11 +00:00
Peter Nelson
f4dd4e455d
Update: Backport language changes
2025-12-24 19:22:11 +00:00
Tyler Trahan
95ec0d2244
Fix #14938 : Don't allow cacti to die off ( #14956 )
2025-12-24 19:22:11 +00:00
Rubidium
5434715724
Codefix: add missing tracing debug messages for Coordinator/Stun/Turn
2025-12-24 19:22:11 +00:00
Cyprian Klimaszewski
ecd95d332c
Fix cb1c240: Client list is not invalidated after company take over. ( #14955 )
2025-12-24 19:22:11 +00:00
Jonathan G Rennison
5854536b89
Fix #14951 : Init and save/load TimerGameEconomy::days_since_last_month ( #14962 )
2025-12-24 19:22:11 +00:00
Loïc Guilloux
0858148c94
Fix #14958 , e96f35c: Don't use not yet initialised member ( #14959 )
2025-12-24 19:22:11 +00:00
glx22
92ef1697ec
Fix #14949 , 0717746: Add the new callbacks to the callback table
2025-12-24 19:22:11 +00:00
glx22
a7961b41cb
Codechange: Check command callbacks registration even in single player
2025-12-24 19:22:11 +00:00
Peter Nelson
e7ba18bfd9
Fix #14945 : Hang when deleting implicit orders during vehicle loading. ( #14946 )
2025-12-24 19:22:11 +00:00
Tyler Trahan
6338c487b8
Update: Changelog for 15.0-RC3 ( #14940 )
15.0-RC3
2025-12-20 14:10:15 -05:00
Peter Nelson
4c0a91aac2
Update: Backport language changes
2025-12-20 19:07:50 +00:00
Peter Nelson
d04225a2fb
Change: Automatically push/pop colours when formatting a sub-string. ( #14006 )
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Reverts 226a44bf86 .
This universally prevents the sub-string from changing colours in the outer string.
2025-12-20 19:07:50 +00:00
Peter Nelson
65902d4abe
Fix #14932 : Increase internal badge index size to avoid overflowing BadgeIDs. ( #14933 )
2025-12-20 19:07:50 +00:00
mmtunligit
27fbcb3cc5
Fix a41738e: Picker item recolour depends on gamemode ( #14929 )
2025-12-20 19:07:50 +00:00
Peter Nelson
8c6531f297
Fix #14921 : Crash during station autorefit if station doesn't accept current cargo type. ( #14924 )
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Add convenience helpers to correctly retrieve goods entry cargo available/totals.
Avoids having to check if cargo data is available before accessing it, which was missing for autorefit.
2025-12-20 19:07:50 +00:00
Peter Nelson
88a52b60f8
Fix #14917 : Crash when opening house picker with no houses available. ( #14920 )
2025-12-20 19:07:50 +00:00
Peter Nelson
aa4b5ca747
Fix #14916 : Duration of error message window could be too short. ( #14919 )
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The timer for automatically closing the error message was started when creating the window, instead of when first displaying the window.
2025-12-20 19:07:50 +00:00
Peter Nelson
5ce9c6cadd
Fix #14915 : Crash due to divide-by-zero of industry probabilities. ( #14918 )
2025-12-20 19:07:50 +00:00
Loïc Guilloux
2027912e8f
Fix ff08a22: script configs were cleared by AIPL and GSDT chunks from intro game ( #14910 )
2025-12-20 19:07:50 +00:00
Rubidium
dd835262ed
Codefix: possible null pointer dereference
2025-12-20 19:07:50 +00:00
Rubidium
24364c3fbc
Doc: not much is going to change in the 15.0 script APIs
2025-12-14 17:57:36 +01:00
Peter Nelson
ca42564da8
Update: Changelog for 15.0-RC2
15.0-RC2
2025-12-13 18:13:31 +00:00
Peter Nelson
9062d25456
Update: Backport language changes
2025-12-13 11:54:27 +00:00
Rubidium
4213c62edd
Fix #14677 : desync due to using newgame time settings to validate savegame time settings
2025-12-13 11:54:27 +00:00
Peter Nelson
a97587b3fe
Revert: "Change: Support side-by-side fallback FontCaches instead of hierarchical. ( #13303 )"
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This reverts commit 1829f7926d .
2025-12-13 11:54:27 +00:00
Peter Nelson
8ac9762a84
Revert: "Add: Automatically load fonts for missing glyphs. ( #14856 )"
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This reverts commit c1d37d8699 .
2025-12-13 11:54:27 +00:00
Peter Nelson
4ad85e0fe6
Fix: Graph label allocated size could be too small. ( #14901 )
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Set initial size based on what could be displayed, instead of what is displayed right now.
2025-12-13 11:54:27 +00:00