Rubidium and rubidium42
2fcd4e189a
Codechange: replace 'new PoolItem(...' with 'PoolItem::Create(...'
2026-01-03 16:04:32 +01:00
Cyprian Klimaszewski and GitHub
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Peter Nelson and GitHub
98275ee5d3
Codechange: Use enum class for water-related enums. ( #14804 )
2025-11-19 20:35:11 +00:00
Peter Nelson and Peter Nelson
2851c70a59
Codechange: Use enum class for RailGroundType.
2025-11-17 20:46:05 +00:00
Rito12 and GitHub
70bf84175f
Add: Show height difference in bridge is too low error message. ( #14614 )
2025-10-24 16:27:11 -04:00
Tyler Trahan and GitHub
0b99a0b66a
Feature: Draw infinite water when all borders are water ( #13289 )
2025-09-26 14:37:27 +00:00
Peter Nelson and GitHub
e10200efa4
Change: Allow bridges over locks. ( #14595 )
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The bridge must be at least 2 levels higher than the lock.
2025-09-10 18:41:56 +01:00
Peter Nelson and Peter Nelson
f30f808b50
Codechange: Implement tile proc handler to test for building bridge over tile.
2025-08-20 21:40:41 +01:00
Peter Nelson and Peter Nelson
0a1c0b8b48
Change: Hide bridge pillars if obstructed by tile below.
...
Tiles can now control if pillars are drawn on a bridge above it. There is no visible change with default bridges.
2025-08-15 23:20:18 +01:00
Peter Nelson and GitHub
921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. ( #14424 )
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Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.
At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Peter Nelson and Peter Nelson
1cbc4da054
Codechange: Use Directions for water flooding data.
2025-05-07 17:31:29 +01:00
frosch and frosch
2bee313642
Codechange: Replace FindVehicleOnPos with 'for' loop.
2025-04-22 22:12:59 +02:00
Peter Nelson and GitHub
fc45bb5a2b
Codechange: Replace bitstuffed VehicleEnterTileStatus. ( #14027 )
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VehicleEnterTileStatus was an bitset-style enum, but bitstuffed with a StationID. However the StationID part was only used by trains, and only in two locations.
Instead, return just the enum bitset. The two places which require the StationID just call GetStationIndex() directly.
2025-04-20 21:10:02 +01:00
frosch and frosch
b956af631e
Codechange: Replace CircularTileSearch with SpiralTileSequence.
2025-04-20 12:50:45 +02:00
frosch and frosch
cde350dc01
Codechange: Replace macros GENERAL_SPRITE_COLOUR and COMPANY_SPRITE_COLOUR with functions GetColourPalette and GetCompanyPalette.
2025-04-18 23:41:37 +02:00
d009bfc47b
Codechange: Add vehicle owner to crash event ( #13878 )
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Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com >
2025-03-25 22:53:44 +01:00
Peter Nelson and GitHub
17f7d0950e
Fix #13838 : Formatted error message of sub-errors may be lost. ( #13840 )
2025-03-18 08:39:40 +00:00
Peter Nelson and GitHub
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
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Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson and Peter Nelson
96f260e718
Codechange: Pass TileDesc by reference.
2025-02-23 23:00:51 +00:00
Peter Nelson and GitHub
6e10584b91
Codechange: Use EncodedStrings for News messages. ( #13654 )
2025-02-23 20:24:02 +00:00
Rubidium and rubidium42
0449dc48c8
Codechange: explicitly initialise Depot member variables
2025-02-18 07:21:04 +01:00
Rubidium and rubidium42
44506ebc86
Codechange: use span size over terminator object
2025-02-16 11:19:12 +01:00
Rubidium and rubidium42
069ff846e4
Codechange: use std::vector/std::span for DrawTileSprites over malloc-ed table
2025-02-14 16:01:45 +01:00
Rubidium and rubidium42
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson and Peter Nelson
ca75a8ce19
Codechange: Use enum class for NewsType.
2025-02-07 19:36:52 +00:00
SamuXarick and Kuhnovic
610026ef17
Fix: Missing water region invalidation after flooding a half tile with rail in the highest corner
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Invalidate water region when any flood occurs.
Convert a few magic numbers to their names.
2025-01-17 18:13:51 +01:00
Peter Nelson and GitHub
1e77fd0b61
Codechange: Remove unnecessary 'return_cmd_error` macro. ( #13160 )
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This macro is a leftover from when errors used to be packed into a single int32_t.
`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
SamuXarick and rubidium42
10e2d1ca36
Codechange: Use Map::Iterate() to iterate tiles
2024-12-06 10:33:11 +10:00
Peter Nelson and Peter Nelson
465df3bab1
Change: Don't try to flood buoys or dock tiles.
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This reduces the active flooding water tiles a little more.
2024-11-06 19:44:14 +00:00
Peter Nelson and Peter Nelson
8f9836793f
Change: Store water tile flooding state in the map.
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This allows water tiles which cannot flood any further to not even try to flood.
On a large map with lots of water tiles this can noticeably reduce game loop processing time.
Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
Peter Nelson and GitHub
f0f62961e1
Codechange: Make two water functions static. ( #13057 )
2024-11-03 23:25:51 +00:00
SamuXarick and GitHub
d5a13fb9f4
Codechange: Use TileOffsByAxis(...) in more places ( #13026 )
2024-10-24 15:58:15 -04:00
Peter Nelson and GitHub
3eb7901ad9
Codechange: Use template parameter of SetBitIterator instead of casting later. ( #13015 )
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This removes some manual casting.
2024-10-21 17:54:54 +01:00
Rubidium and rubidium42
3b0fcf442f
Codefix: use actual type instead of int for TileIndexDiff
2024-10-20 15:49:32 +02:00
Rubidium and rubidium42
4a359a4aed
Fix 8ca417b: drying of (edge) tiles should consider MP_VOID tiles
2024-10-19 23:32:34 +02:00
Rubidium and rubidium42
8ca417baa9
Codefix: do not wrap-around the map when flooding tiles
2024-10-19 09:00:21 +02:00
Loïc Guilloux and GitHub
d67963e616
Add: [Script] Include number of victims in ScriptEventVehicleCrashed ( #12861 )
2024-07-16 21:28:29 +02:00
Patric Stout and GitHub
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium and rubidium42
27eadc13ec
Codechange: rename TILE_ADD(XY) to TileAdd(XY)
2024-03-10 15:50:24 +01:00
Rubidium and rubidium42
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Michael Lutz
8dda387f82
Codechange: Use std::tuple for slope functions with two return values
2024-03-08 18:08:55 +01:00
Loïc Guilloux and GitHub
b68d263d5f
Fix #12014 : Remove water when area clearing ship depot ( #12030 )
2024-02-09 18:17:08 +01:00
frosch and frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Loïc Guilloux and GitHub
09b66751cf
Fix b38d3c2208: missing water regions invalidation when building locks ( #11879 )
2024-01-25 22:18:26 +00:00
Kuhnovic and GitHub
b38d3c2208
Change: simplified water region evaluation, removed savegame data ( #11750 )
2024-01-21 20:56:50 +00:00
Kuhnovic and GitHub
f1e999ec59
Feature: Region-based pathfinder for ships ( #10543 )
2024-01-08 20:29:05 +01:00
Peter Nelson and Peter Nelson
d4008850e3
Codechange: Ensure function opening { is on new line.
2023-11-09 20:15:38 +00:00
frosch and frosch
baf7cc858b
Codechange: Rename ship docking tile related functions.
2023-09-19 22:49:59 +02:00
frosch and frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium and rubidium42
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00