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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2026-07-24 03:56:43 +00:00
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32,068 Commits 23 Branches 229 Tags
2fcd4e189aa3a5a06bfca8f2ca3a9c5bc2dee62d
Commit Graph

358 Commits

Author SHA1 Message Date
rubidium 5666d8d727 (svn r8620) -Fix: buoys on canal tiles do not flood anymore (Maedhros). 2007-02-07 18:01:26 +00:00
rubidium 1bf688e5b5 (svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul. 2007-02-05 14:00:32 +00:00
celestar 90528dc78e (svn r8528) -Codechange: Rename IsBuoy_() to IsBuoy() now that the naming conflict no longer exists. 2007-02-02 07:48:06 +00:00
tron 501cd51c15 (svn r8299) -Fix
Remove unreachable code
2007-01-21 08:04:14 +00:00
peter1138 1395524390 (svn r8154) -Codechange: Water can no longer be under bridge tiles, so don't check for it. 2007-01-16 15:18:02 +00:00
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00
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