Commit Graph
100 Commits
Author SHA1 Message Date
belugas 436eb69a39 (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
belugas 2ad0d708cc (svn r10226) -Codechange: Add support for newindustry tiles drawing.
Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
belugas 0b2b435c44 (svn r10172) -Fix(r10127): Wrong evaluation order on variable 0x41 for industry tile.
The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around.
2007-06-17 01:01:15 +00:00
belugas 108ee9bc3e (svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
belugas 402cf772f0 (svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way. 2007-06-15 01:53:43 +00:00
belugas 0b65070b36 (svn r10146) -Codechange: Silence a compiler warning
-Codechange: Comment style beautifying
-Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
2007-06-13 18:35:06 +00:00
belugas 30863358f9 (svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00
belugas 4df44a4dff (svn r10115) -Codechange: Create accessors to triggers and random bits for industries.
Implementation will follow soon.
2007-06-12 14:22:28 +00:00
belugas 8efb7e53ec (svn r10108) -Codechange: implement variable 0x60 (Get industry tile ID at offset) for industries.
It is exposed for for industry tiles who will reuse it too, for variable 0x62.
2007-06-12 00:49:50 +00:00
belugas 81c7c87ed7 (svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry instead of the scanned industry
Spotted by Oxygene
2007-06-11 14:25:38 +00:00
belugas 94200b63b8 (svn r10088) -Codechange: A typo and a code-style 2007-06-10 23:40:29 +00:00
belugas 08c9365971 (svn r10078) -Codechange: Centralize all industry counts data and access 2007-06-10 01:25:21 +00:00
belugas 9a4a911bde (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries 2007-06-09 02:05:51 +00:00
belugas e8c6d57150 (svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few. 2007-06-08 17:54:18 +00:00
belugas f51b869e69 (svn r10064) -Fix(r10063): compile again, when changing stuff. DOn't trust first run 2007-06-08 15:59:03 +00:00
belugas 7586143e3b (svn r10063) -Codechange: Change VARDEF for extern
-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
2007-06-08 15:48:48 +00:00
belugas a95fdc8bb5 (svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it 2007-06-05 01:49:08 +00:00
belugas 4af692558a (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one. 2007-05-31 19:13:41 +00:00
belugas f8da1b6e1a (svn r10001) -Codechange: Add support for removing dynamically allocated newgrf data 2007-05-31 15:40:36 +00:00
belugas 86abe1b229 (svn r9994) -Codechange: Add pointers for Industry and Industry Tiles in the grf file. 2007-05-31 03:35:11 +00:00
belugas 0f6e6d9713 (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
2007-05-30 20:20:58 +00:00
belugas 425ea50854 (svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing" 2007-05-30 02:08:18 +00:00
belugas f8491407d0 (svn r9983) -Codechange: Use the "enabled" property of the industry spec. 2007-05-30 01:55:11 +00:00
belugas 0cb8413a8f (svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas 0af97d4ab2 (svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit). 2007-05-29 14:44:22 +00:00
belugas 4cb32f903e (svn r9974) -Codechange: Remove the enabled member of GRFFileProps, since it'snot really grf related 2007-05-29 14:32:46 +00:00
belugas 35ccad33dd (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile 2007-05-29 00:15:34 +00:00
belugas f3cf7f6b2d (svn r9906) -Codechange: Add common properties for both industry and industry tiles specs 2007-05-24 01:12:00 +00:00
belugas 88042df6bb (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec. 2007-05-20 00:50:06 +00:00
belugas 49570edfe9 (svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct 2007-05-18 17:55:07 +00:00
belugas 2196abd71d (svn r9868) -Codechange: bring external declaration of functions togueter and adjust a comment 2007-05-18 14:34:15 +00:00
belugas 380d18fb69 (svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead. 2007-05-18 00:33:47 +00:00
belugas 3fb4003534 (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas 2ccc060b4a (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13) 2007-05-13 00:11:13 +00:00
belugas aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas e4dc1f460b (svn r9769) [newGRF] -Feature: Add translation support for Esperanto, Bulgarian, Japanese and Korean 2007-05-02 15:20:48 +00:00
belugas 9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas 436cb70988 (svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
More to come.
2007-04-27 02:27:44 +00:00
belugas 5912b08890 (svn r9721) -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
2007-04-26 20:20:12 +00:00
belugas 3a1e7679d8 (svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas 803b073c59 (svn r9704) -Documentation: Add comments on industry data macro 2007-04-21 02:42:51 +00:00
belugas 15a2c71a01 (svn r9679) -Codechange: use enums to identify transparency widgets and add a bit of documentation (patch by Wolf01) 2007-04-19 18:51:40 +00:00
belugas 95ae29b470 (svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
This makes the code clearer.
2007-04-19 14:50:01 +00:00
belugas 4eb87ac62b (svn r9669) -Documentation: some more doxygen fixes 2007-04-18 18:00:33 +00:00
belugas d6651c1741 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
belugas addcae43fa (svn r9664) -Documentation: Doxygen corrections,errors and omissions 2007-04-17 21:09:38 +00:00
belugas 607a55f4ec (svn r9662) -Documentation: Doxygen corrections and @file omissions 2007-04-17 20:23:13 +00:00
belugas c39ab93daa (svn r9658) -Codechange: CT_FOOD is not part of temperate climate, place it accordingly in arctic.
It could be put in tropic too, but it can be placed in both, so first to catch it...
2007-04-17 19:08:00 +00:00
belugas 792339554f (svn r9653) -Codechange: Indicate the proper function names in the GRF messages 2007-04-16 20:56:19 +00:00
belugas 44143b8cdb (svn r9652) -Fix(r9651): "const" keyword forgotten. Spotted by glx.
I guess i'm a bit eager to have a writable array for newindustries ;)
2007-04-16 19:55:17 +00:00
belugas a5bd48b23d (svn r9651) -Codechange: make legend system of smallmap a little bit less magic with the help of a struct and not an array of bytes 2007-04-16 19:44:22 +00:00
belugas fc6cf587cd (svn r9650) -Documentation: Finalize doxygen comments for town_land.h 2007-04-16 19:26:01 +00:00
belugas cc647a08a0 (svn r9644) -Codechange: if else cascade into a switch case 2007-04-16 02:56:48 +00:00
belugas 61c99f99a2 (svn r9643) -Codechange: Simplify a test. 2007-04-16 02:53:55 +00:00
belugas 83c269d071 (svn r9642) -Documentation: Having a different macro name for _original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities... 2007-04-16 02:47:01 +00:00
belugas 39735f7b54 (svn r9619) -Documentation: Comments on drawing arrays of houses and industries 2007-04-13 17:15:06 +00:00
belugas e161e60af6 (svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some industries to appear where they should not have 2007-04-10 20:58:04 +00:00
belugas 82ad5a6d9c (svn r9580) -Documentation: Correction of doxygen function declarations 2007-04-09 15:06:24 +00:00
belugas ec03c72afb (svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation. 2007-04-09 01:43:29 +00:00
belugas 93acc50678 (svn r9578) -Codechange: Cleanup of industry_cmd (Step-10). Use industry's spec map_colour for smallmap industry color code drawing 2007-04-09 01:14:43 +00:00
belugas cdb910d64b (svn r9577) -Codechange: Add notion and data for industry map colour, used in the smallmap_gui. Not used yet.
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
2007-04-09 01:08:11 +00:00
belugas 12addc1bbe (svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water. 2007-04-08 00:29:12 +00:00
belugas 1c97841ff6 (svn r9569) -Fix(r9567): testing mode leftover... 2007-04-06 12:57:15 +00:00
belugas d4d5ce7ee5 (svn r9568) -Documentation: doxygen and comment changes: Root of src is finally done. Now, time to start clearing as much as possible 2007-04-06 04:10:19 +00:00
belugas 15d360c7f6 (svn r9567) -Fix(9555, FS#718): The industry ID been collected was just an index in a out of phase array. Now, ensure that the ID will really be an IndustryType 2007-04-06 02:12:15 +00:00
belugas a1b7fb8909 (svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that... 2007-04-04 04:08:47 +00:00
belugas f81217bcf4 (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 2007-04-04 03:21:14 +00:00
belugas 9b6bf9bd16 (svn r9557) -Codechange: Add a forgotten file to the project lists 2007-04-04 02:02:49 +00:00
belugas dfe5533db6 (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near 2007-04-04 01:35:16 +00:00
belugas f12d1a3f0a (svn r9555) -Codechange: Cleanup of industry_cmd (Step-9). Use in-game appearing chances for industry creation. 2007-04-04 00:32:40 +00:00
belugas 64f2e6ef07 (svn r9552) -Documentation: Some more doxygen work, adding comments too 2007-04-03 17:19:06 +00:00
belugas 56943ab584 (svn r9551) -Documentation: Some more doxygen work 2007-04-03 16:12:28 +00:00
belugas 0d691539a4 (svn r9550) -Codechange: Add notion and data of industry appearing chances, both in game and in creation mode.
Not used yet.
2007-04-03 00:13:59 +00:00
belugas b1e0fdfd2a (svn r9549) -Codechange: Add definition of callbacks and callback masks for both industries and industry tiles 2007-04-03 00:01:18 +00:00
belugas d58f9ef7b4 (svn r9545) -Documentation: Some corrections to previous doxygen work 2007-04-02 14:20:31 +00:00
belugas 65bc46082e (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words 2007-04-01 11:11:49 +00:00
belugas 377fbf9eb7 (svn r9530) -Codechange: Replace a direct industry type access by a behaviour 2007-03-31 01:16:17 +00:00
belugas 77b3767f2f (svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. Thus, it cannot cut trees 2007-03-30 13:51:03 +00:00
belugas 386e298acd (svn r9523) -Cleanup: doxygen changes. Time to take care of "R" 2007-03-28 20:41:35 +00:00
belugas 65cc1ae5e7 (svn r9521) -Fix(9520): Partly revert, accidentally commited an unnecessary change 2007-03-28 20:11:00 +00:00
belugas 72fc068844 (svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... 2007-03-28 20:06:28 +00:00
belugas fea5d98518 (svn r9470) -Fix: Should not have committed that file 2007-03-26 00:01:42 +00:00
belugas ac784b5fbe (svn r9469) -Fix(r3720): The maximum year allowed for to_euro conversion of custom currency was set to 1000, making it impossible to ever have one. Now, with 3000, it should be a little more comfortable 2007-03-25 23:57:09 +00:00
belugas 683aae8abf (svn r9467) -Fix(FS#703,6108): When resetting the array of currencies, the custom currency was reset too, thus loosing the setting a user could have used for it.(glx) 2007-03-25 23:42:55 +00:00
belugas ff9bbf6bc3 (svn r9401) -Fix(9400): was not supposed to commit that file 2007-03-22 04:10:05 +00:00
belugas 06d3669bb5 (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
belugas 6e9ab4f7b8 (svn r9399) -Feature: Openttd.cfg will now present landscape patch entry as been temperate, arctic, tropic or toyland.
This is the first usage of the callback conversion system of settings loading
2007-03-22 03:35:18 +00:00
belugas deca0cc3fa (svn r9398) -Feature: Allow for a conversion callback system while reading configuration file, in case of wrong value.
This is the basic step, no patch setting is actually using it, so far
2007-03-22 03:15:58 +00:00
belugas ca2fc01944 (svn r9391) -Documentation : correct Doxygen of comments and @file inclusion. Time for P and Q files 2007-03-21 17:42:43 +00:00
belugas 57557ba599 (svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O 2007-03-21 15:19:33 +00:00
belugas dcd510c81f (svn r9385) -Cleanup: doxygen changes. Today, we are exploring the letter N. 2007-03-21 03:06:21 +00:00
belugas b82ed41a19 (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot. 2007-03-20 02:24:14 +00:00
belugas 78b4c42f17 (svn r9215) -Documentation : correct Doxygen of comments 2007-03-15 17:42:32 +00:00
belugas eb1e6c19ad (svn r9190) -Fix: Little typo in an enum. 2007-03-15 01:17:20 +00:00
belugas 65ce0e36db (svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
2007-03-14 02:52:50 +00:00
belugas 6def45089d (svn r9108) -Fix(9093) : MSVC was a bit unhappy with some of the type changes. So basically, widening the types makes the difference 2007-03-11 02:53:44 +00:00
belugas e595130668 (svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type 2007-03-11 01:22:21 +00:00
belugas 0a8e1aa8d6 (svn r9089) -Codechange: Remove the 32 widgets limit on News Options window.
-Codechange: Use the newly created WWT_TEXT widget.
-Cleanup: remove a lot of magic numbers, make the whole window more flexible, with now the possibility to easily add new type of news events.
Thanks glx for ideas from an old patch
2007-03-10 03:33:43 +00:00
belugas 3e91313326 (svn r9088) -Add : a new type of widget, called WWT_TEXT. It is a simple truncated string. It will be usefull on windows where lot of simple text is always drawn on the WE_PAINT event, making the code clearer. For now, left, right (total size of the window), top, color and data are necessary to use it. Maybe more features will be available soon. 2007-03-10 03:25:15 +00:00
belugas 8eb0a220e6 (svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that is. The new industry messages do not need a series of tests. Only one property to use. 2007-03-09 02:04:07 +00:00