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https://github.com/OpenTTD/OpenTTD.git
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Codechange: make WindowClass a scoped enum
This commit is contained in:
+6
-6
@@ -460,7 +460,7 @@ public:
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if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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Command<Commands::Pause>::Post(PauseMode::SaveLoad, true);
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}
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WindowClass::MainWindow, 0);
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this->OnInvalidateData(SLIWD_RESCAN_FILES);
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@@ -983,7 +983,7 @@ public:
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/** Load game/scenario */
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static WindowDesc _load_dialog_desc(
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WindowPosition::Center, "load_game", 500, 294,
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WC_SAVELOAD, WC_NONE,
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WindowClass::SaveLoad, WindowClass::None,
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{},
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_nested_load_dialog_widgets
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);
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@@ -991,7 +991,7 @@ static WindowDesc _load_dialog_desc(
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/** Load heightmap */
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static WindowDesc _load_heightmap_dialog_desc(
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WindowPosition::Center, "load_heightmap", 257, 320,
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WC_SAVELOAD, WC_NONE,
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WindowClass::SaveLoad, WindowClass::None,
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{},
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_nested_load_heightmap_dialog_widgets
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);
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@@ -999,7 +999,7 @@ static WindowDesc _load_heightmap_dialog_desc(
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/** Load town data */
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static WindowDesc _load_town_data_dialog_desc(
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WindowPosition::Center, "load_town_data", 257, 320,
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WC_SAVELOAD, WC_NONE,
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WindowClass::SaveLoad, WindowClass::None,
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{},
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_nested_load_town_data_dialog_widgets
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);
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@@ -1007,7 +1007,7 @@ static WindowDesc _load_town_data_dialog_desc(
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/** Save game/scenario */
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static WindowDesc _save_dialog_desc(
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WindowPosition::Center, "save_game", 500, 294,
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WC_SAVELOAD, WC_NONE,
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WindowClass::SaveLoad, WindowClass::None,
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{},
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_nested_save_dialog_widgets
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);
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@@ -1019,7 +1019,7 @@ static WindowDesc _save_dialog_desc(
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*/
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void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
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{
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CloseWindowById(WC_SAVELOAD, 0);
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CloseWindowById(WindowClass::SaveLoad, 0);
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if (fop == SaveLoadOperation::Save) {
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new SaveLoadWindow(_save_dialog_desc, abstract_filetype, fop);
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