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https://github.com/OpenTTD/OpenTTD.git
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Codechange: make WindowClass a scoped enum
This commit is contained in:
+13
-13
@@ -110,7 +110,7 @@ struct BuildDocksToolbarWindow : Window {
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void Close([[maybe_unused]] int data = 0) override
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{
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if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
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if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WindowClass::ScenarioGenerateLandscape, 0, false);
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this->Window::Close();
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}
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@@ -129,8 +129,8 @@ struct BuildDocksToolbarWindow : Window {
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WID_DT_STATION,
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WID_DT_BUOY);
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if (!can_build) {
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CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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CloseWindowById(WindowClass::BuildStation, TRANSPORT_WATER);
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CloseWindowById(WindowClass::BuildDepot, TRANSPORT_WATER);
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}
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if (_game_mode != GM_EDITOR) {
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@@ -284,10 +284,10 @@ struct BuildDocksToolbarWindow : Window {
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this->RaiseButtons();
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CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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CloseWindowById(WC_SELECT_STATION, 0);
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CloseWindowByClass(WC_BUILD_BRIDGE);
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CloseWindowById(WindowClass::BuildStation, TRANSPORT_WATER);
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CloseWindowById(WindowClass::BuildDepot, TRANSPORT_WATER);
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CloseWindowById(WindowClass::JoinStation, 0);
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CloseWindowByClass(WindowClass::BuildBridge);
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}
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void OnPlacePresize([[maybe_unused]] Point pt, TileIndex tile_from) override
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@@ -359,7 +359,7 @@ static constexpr std::initializer_list<NWidgetPart> _nested_build_docks_toolbar_
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/** Window definition for the water/docks toolbar. */
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static WindowDesc _build_docks_toolbar_desc(
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WindowPosition::Manual, "toolbar_water", 0, 0,
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WC_BUILD_TOOLBAR, WC_NONE,
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WindowClass::BuildToolbar, WindowClass::None,
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WindowDefaultFlag::Construction,
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_nested_build_docks_toolbar_widgets,
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&BuildDocksToolbarWindow::hotkeys
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@@ -376,7 +376,7 @@ Window *ShowBuildDocksToolbar()
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{
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if (!Company::IsValidID(_local_company)) return nullptr;
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CloseWindowByClass(WC_BUILD_TOOLBAR);
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CloseWindowByClass(WindowClass::BuildToolbar);
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return AllocateWindowDescFront<BuildDocksToolbarWindow>(_build_docks_toolbar_desc, TRANSPORT_WATER);
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}
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@@ -403,7 +403,7 @@ static constexpr std::initializer_list<NWidgetPart> _nested_build_docks_scen_too
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/** Window definition for the build docks in scenario editor window. */
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static WindowDesc _build_docks_scen_toolbar_desc(
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WindowPosition::Automatic, "toolbar_water_scen", 0, 0,
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WC_SCEN_BUILD_TOOLBAR, WC_NONE,
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WindowClass::ScenarioBuildToolbar, WindowClass::None,
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WindowDefaultFlag::Construction,
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_nested_build_docks_scen_toolbar_widgets
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);
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@@ -428,7 +428,7 @@ public:
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void Close([[maybe_unused]] int data = 0) override
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{
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CloseWindowById(WC_SELECT_STATION, 0);
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CloseWindowById(WindowClass::JoinStation, 0);
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this->PickerWindowBase::Close();
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}
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@@ -506,7 +506,7 @@ static constexpr std::initializer_list<NWidgetPart> _nested_build_dock_station_w
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/** Window definition for the dock building window. */
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static WindowDesc _build_dock_station_desc(
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WindowPosition::Automatic, {}, 0, 0,
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WC_BUILD_STATION, WC_BUILD_TOOLBAR,
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WindowClass::BuildStation, WindowClass::BuildToolbar,
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WindowDefaultFlag::Construction,
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_nested_build_dock_station_widgets
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);
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@@ -602,7 +602,7 @@ static constexpr std::initializer_list<NWidgetPart> _nested_build_docks_depot_wi
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/** Window definition for the ship depot window. */
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static WindowDesc _build_docks_depot_desc(
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WindowPosition::Automatic, {}, 0, 0,
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WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
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WindowClass::BuildDepot, WindowClass::BuildToolbar,
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WindowDefaultFlag::Construction,
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_nested_build_docks_depot_widgets
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);
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