Codechange: document gamelog_internal.h

This commit is contained in:
Rubidium
2026-07-01 21:27:29 +02:00
committed by rubidium42
parent 4d7e1385f9
commit 8303b2d694
+90 -3
View File
@@ -25,13 +25,25 @@ struct GRFPresence {
const GRFConfig *gc = nullptr; ///< GRFConfig, if known
bool was_missing = false; ///< Grf was missing during some gameload in the past
/**
* Create the presence.
* @param gc The configuration of the NewGRF.
*/
GRFPresence(const GRFConfig *gc) : gc(gc) {}
/** Create an empty presence. */
GRFPresence() = default;
};
using GrfIDMapping = std::map<uint32_t, GRFPresence>;
using GrfIDMapping = std::map<uint32_t, GRFPresence>; ///< A mapping from \c GRFID to the \c GRFPresence.
/** Container for any change that we deem needs to be logged. */
struct LoggedChange {
/**
* Create the log entry.
* @param type The type of change to log.
*/
LoggedChange(GamelogChangeType type = GamelogChangeType::None) : ct(type) {}
/** Ensure the destructor of the sub classes are called as well. */
virtual ~LoggedChange() = default;
@@ -43,7 +55,7 @@ struct LoggedChange {
*/
virtual void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) = 0;
GamelogChangeType ct{};
GamelogChangeType ct{}; ///< The type of change.
};
/** Log element for the change of the game mode and landscape. */
@@ -64,8 +76,18 @@ struct LoggedChangeMode : LoggedChange {
LandscapeType landscape{}; ///< landscape (temperate, arctic, ...)
};
/** A log entry for a change in OpenTTD version. */
struct LoggedChangeRevision : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeRevision() : LoggedChange(GamelogChangeType::Revision) {}
/**
* Create the new log entry.
* @param text The string representation of the version.
* @param newgrf The NewGRF version.
* @param slver The savegame version.
* @param modified Whether the executable was modified.
*/
LoggedChangeRevision(const std::string &text, uint32_t newgrf, uint16_t slver, uint8_t modified) :
LoggedChange(GamelogChangeType::Revision), text(text), newgrf(newgrf), slver(slver), modified(modified) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -76,8 +98,16 @@ struct LoggedChangeRevision : LoggedChange {
uint8_t modified = 0; ///< _openttd_revision_modified
};
/** A log entry for loading a really old savegame. */
struct LoggedChangeOldVersion : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeOldVersion() : LoggedChange(GamelogChangeType::OldVer) {}
/**
* Create the entry.
* @param type The \c SavegameType.
* @param version The TTDP or ancient OpenTTD version if available.
*/
LoggedChangeOldVersion(uint32_t type, uint32_t version) :
LoggedChange(GamelogChangeType::OldVer), type(type), version(version) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -86,15 +116,29 @@ struct LoggedChangeOldVersion : LoggedChange {
uint32_t version = 0; ///< major and minor version OR ttdp version
};
/** A log entry for a NewGRF that was added. */
struct LoggedChangeGRFAdd : LoggedChange, GRFIdentifier {
/** Constructor for savegame loading. */
LoggedChangeGRFAdd() : LoggedChange(GamelogChangeType::GRFAdd) {}
/**
* Create a log entry for an added NewGRF.
* @param ident The NewGRF that is added.
*/
LoggedChangeGRFAdd(const GRFIdentifier &ident) :
LoggedChange(GamelogChangeType::GRFAdd), GRFIdentifier(ident) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
};
/** A log entry for a NewGRF that was removed. */
struct LoggedChangeGRFRemoved : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeGRFRemoved() : LoggedChange(GamelogChangeType::GRFRem) {}
/**
* Create a log entry for a removed NewGRF.
* @param grfid The NewGRF that is removed.
*/
LoggedChangeGRFRemoved(uint32_t grfid) :
LoggedChange(GamelogChangeType::GRFRem), grfid(grfid) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -102,15 +146,29 @@ struct LoggedChangeGRFRemoved : LoggedChange {
uint32_t grfid = 0; ///< ID of removed GRF
};
/** A log entry for a NewGRF that was changed. */
struct LoggedChangeGRFChanged : LoggedChange, GRFIdentifier {
/** Constructor for savegame loading. */
LoggedChangeGRFChanged() : LoggedChange(GamelogChangeType::GRFCompat) {}
/**
* Create a log entry for a changed NewGRF.
* @param ident The NewGRF that is changed.
*/
LoggedChangeGRFChanged(const GRFIdentifier &ident) :
LoggedChange(GamelogChangeType::GRFCompat), GRFIdentifier(ident) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
};
/** A log entry for a NewGRF for which a parameter was changed. */
struct LoggedChangeGRFParameterChanged : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeGRFParameterChanged() : LoggedChange(GamelogChangeType::GRFParam) {}
/**
* Create a log entry for a parameter change of a NewGRF.
* @param grfid The NewGRF for which the parameter is changed.
*/
LoggedChangeGRFParameterChanged(uint32_t grfid) :
LoggedChange(GamelogChangeType::GRFParam), grfid(grfid) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -118,8 +176,16 @@ struct LoggedChangeGRFParameterChanged : LoggedChange {
uint32_t grfid = 0; ///< ID of GRF with changed parameters
};
/** A log entry for a NewGRF that was moved. */
struct LoggedChangeGRFMoved : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeGRFMoved() : LoggedChange(GamelogChangeType::GRFMove) {}
/**
* Create a log entry for a moved NewGRF.
* @param grfid The NewGRF that is moved.
* @param offset The amount the NewGRF was moved.
*/
LoggedChangeGRFMoved(uint32_t grfid, int32_t offset) :
LoggedChange(GamelogChangeType::GRFMove), grfid(grfid), offset(offset) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -128,8 +194,17 @@ struct LoggedChangeGRFMoved : LoggedChange {
int32_t offset = 0; ///< offset, positive = move down
};
/** A log entry for changing a setting. */
struct LoggedChangeSettingChanged : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeSettingChanged() : LoggedChange(GamelogChangeType::Setting) {}
/**
* Create the log entry.
* @param name The name of the setting.
* @param oldval The value before the change.
* @param newval The value after the change.
*/
LoggedChangeSettingChanged(const std::string &name, int32_t oldval, int32_t newval) :
LoggedChange(GamelogChangeType::Setting), name(name), oldval(oldval), newval(newval) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -139,8 +214,17 @@ struct LoggedChangeSettingChanged : LoggedChange {
int32_t newval = 0; ///< new value
};
/** A log entry for a NewGRF bug. */
struct LoggedChangeGRFBug : LoggedChange {
/** Constructor for savegame loading. */
LoggedChangeGRFBug() : LoggedChange(GamelogChangeType::GRFBug) {}
/**
* Create a NewGRF bug log entry.
* @param data Bug specific extra data for identifying the buggy entry.
* @param grfid The NewGRF that is deemed buggy.
* @param bug The bug that has been seen.
*/
LoggedChangeGRFBug(uint64_t data, uint32_t grfid, GRFBug bug) :
LoggedChange(GamelogChangeType::GRFBug), data(data), grfid(grfid), bug(bug) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
@@ -150,7 +234,9 @@ struct LoggedChangeGRFBug : LoggedChange {
GRFBug bug{}; ///< type of bug, @see enum GRFBugs
};
/** A log entry denoting that this savegame was involved in an emergency (crash) save. */
struct LoggedChangeEmergencySave : LoggedChange {
/** Create the entry. */
LoggedChangeEmergencySave() : LoggedChange(GamelogChangeType::Emergency) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
};
@@ -163,8 +249,9 @@ struct LoggedAction {
uint64_t tick = 0; ///< Tick when it happened
};
/** Container for some internal data. */
struct GamelogInternalData {
std::vector<LoggedAction> action;
std::vector<LoggedAction> action; ///< The known actions.
};
#endif /* GAMELOG_INTERNAL_H */