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https://github.com/OpenTTD/OpenTTD.git
synced 2026-07-15 15:19:52 +00:00
Codechange: split WindowNumberEnum into several scoped enumerations
This commit is contained in:
@@ -6,3 +6,24 @@
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*/
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/* This file contains code to downgrade the API from 16 to 15. */
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/*
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* These window/widget related enumerations have never been stable, but breaking anything using them
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* is a really big ask when restructuring code. If in the future things are removed from the underlying
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* enumerations, feel free to remove them from this compatibility script.
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*/
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GSWindow.WN_GAME_OPTIONS_AI <- GSWindow.GameOptionsWindowNumber.AI;
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GSWindow.WN_GAME_OPTIONS_GS <- GSWindow.GameOptionsWindowNumber.GS;
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GSWindow.WN_GAME_OPTIONS_ABOUT <- GSWindow.GameOptionsWindowNumber.About;
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GSWindow.WN_GAME_OPTIONS_NEWGRF_STATE <- GSWindow.GameOptionsWindowNumber.NewGRFState;
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GSWindow.WN_GAME_OPTIONS_GAME_OPTIONS <- GSWindow.GameOptionsWindowNumber.GameOptions;
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GSWindow.WN_GAME_OPTIONS_GAME_SETTINGS <- GSWindow.GameOptionsWindowNumber.GameSettings;
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GSWindow.WN_QUERY_STRING <- GSWindow.QueryStringWindowNumber.Default;
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GSWindow.WN_QUERY_STRING_SIGN <- GSWindow.QueryStringWindowNumber.Sign;
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GSWindow.WN_CONFIRM_POPUP_QUERY <- GSWindow.ConfirmPopupQueryWindowNumber.Default;
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GSWindow.WN_CONFIRM_POPUP_QUERY_BOOTSTRAP <- GSWindow.ConfirmPopupQueryWindowNumber.Bootstrap;
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GSWindow.WN_NETWORK_WINDOW_GAME <- GSWindow.NetworkWindowNumber.Game;
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GSWindow.WN_NETWORK_WINDOW_CONTENT_LIST <- GSWindow.NetworkWindowNumber.ContentList;
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GSWindow.WN_NETWORK_WINDOW_START <- GSWindow.NetworkWindowNumber.StartServer;
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GSWindow.WN_NETWORK_STATUS_WINDOW_JOIN <- GSWindow.NetworkStatusWindowNumber.Join;
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GSWindow.WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD <- GSWindow.NetworkStatusWindowNumber.ContentDownload;
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+1
-1
@@ -100,7 +100,7 @@ struct AIConfigWindow : public Window {
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AIConfigWindow() : Window(_ai_config_desc)
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{
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this->InitNested(WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
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this->InitNested(GameOptionsWindowNumber::AI); // Initializes 'this->line_height' as a side effect.
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this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
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this->selected_slot = CompanyID::Invalid();
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NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
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@@ -201,7 +201,7 @@ public:
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/** Start listening to the content client events. */
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BootstrapAskForDownloadWindow() : Window(_bootstrap_query_desc)
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{
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this->InitNested(WN_CONFIRM_POPUP_QUERY_BOOTSTRAP);
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this->InitNested(ConfirmPopupQueryWindowNumber::Bootstrap);
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_network_content_client.AddCallback(this);
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}
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+1
-1
@@ -888,7 +888,7 @@ CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyI
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NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
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/* Delete multiplayer progress bar */
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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Company *c = DoStartupNewCompany(false);
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@@ -104,7 +104,7 @@ struct GSConfigWindow : public Window {
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this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
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this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
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this->FinishInitNested(WN_GAME_OPTIONS_GS);
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this->FinishInitNested(GameOptionsWindowNumber::GS);
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this->OnInvalidateData(0);
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this->RebuildVisibleSettings();
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@@ -897,7 +897,7 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_TOWNNAME_DROPDOWN: // Town names
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if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
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_settings_newgame.game_creation.town_name = index;
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SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
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SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameOptions);
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}
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break;
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+3
-3
@@ -417,7 +417,7 @@ struct AboutWindow : public Window {
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AboutWindow() : Window(_about_desc)
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{
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this->InitNested(WN_GAME_OPTIONS_ABOUT);
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this->InitNested(GameOptionsWindowNumber::About);
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this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
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}
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@@ -920,7 +920,7 @@ struct QueryStringWindow : public Window
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this->CreateNestedTree();
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this->GetWidget<NWidgetStacked>(WID_QS_DEFAULT_SEL)->SetDisplayedPlane((this->flags.Test(QueryStringFlag::EnableDefault)) ? 0 : SZSP_NONE);
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this->GetWidget<NWidgetStacked>(WID_QS_MOVE_SEL)->SetDisplayedPlane((this->flags.Test(QueryStringFlag::EnableMove)) ? 0 : SZSP_NONE);
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this->FinishInitNested(WN_QUERY_STRING);
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this->FinishInitNested(QueryStringWindowNumber::Default);
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this->parent = parent;
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@@ -1095,7 +1095,7 @@ struct QueryWindow : public Window {
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this->parent = parent;
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this->CreateNestedTree();
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this->FinishInitNested(WN_CONFIRM_POPUP_QUERY);
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this->FinishInitNested(ConfirmPopupQueryWindowNumber::Default);
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}
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void Close([[maybe_unused]] int data = 0) override
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+1
-1
@@ -175,7 +175,7 @@ void MusicSystem::ChangeMusicSet(const std::string &set_name)
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this->BuildPlaylists();
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this->ChangePlaylist(this->selected_playlist);
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InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS, 0, true);
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InvalidateWindowData(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameOptions, 0, true);
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InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0, 1, true);
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InvalidateWindowData(WC_MUSIC_WINDOW, 0, 1, true);
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}
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@@ -1048,7 +1048,7 @@ void NetworkDisconnect(bool close_admins)
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}
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}
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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NetworkClose(close_admins);
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@@ -153,7 +153,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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this->CloseConnection(res);
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_networking = false;
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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return;
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}
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@@ -183,7 +183,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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ClientNetworkEmergencySave();
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}
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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if (_game_mode != GM_MENU) _switch_mode = SM_MENU;
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_networking = false;
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@@ -292,7 +292,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
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my_client->status = STATUS_JOIN;
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Debug(net, 9, "Client::join_status = Authorizing");
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_network_join_status = NetworkJoinStatus::Authorizing;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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auto p = std::make_unique<Packet>(my_client, PacketGameType::ClientJoin);
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p->Send_string(GetNetworkRevisionString());
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@@ -788,7 +788,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::ReceiveServerWaitForMap(Packet
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Debug(net, 9, "Client::join_status = Waiting");
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_network_join_status = NetworkJoinStatus::Waiting;
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_network_join_waiting = p.Recv_uint8();
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -812,7 +812,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::ReceiveServerMapBegin(Packet &
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Debug(net, 9, "Client::join_status = Downloading");
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_network_join_status = NetworkJoinStatus::Downloading;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -823,7 +823,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::ReceiveServerMapSize(Packet &p
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if (this->savegame == nullptr) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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_network_join_bytes_total = p.Recv_uint32();
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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Debug(net, 9, "Client::ReceiveServerMapSize(): bytes_total={}", _network_join_bytes_total);
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@@ -839,7 +839,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::ReceiveServerMapData(Packet &p
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this->savegame->AddPacket(p);
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_network_join_bytes = static_cast<uint32_t>(this->savegame->buffer.size());
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -853,7 +853,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::ReceiveServerMapDone(Packet &)
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Debug(net, 9, "Client::join_status = Processing");
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_network_join_status = NetworkJoinStatus::Processing;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
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this->savegame->Reset();
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@@ -467,7 +467,7 @@ bool ClientNetworkContentSocketHandler::ReceiveServerContent(Packet &p)
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return fwrite(buffer.data(), 1, buffer.size(), *this->cur_file);
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};
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if (to_read != 0 && p.TransferOut(write_to_disk) != to_read) {
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::ContentDownload);
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ShowErrorMessage(
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GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD),
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GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE),
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@@ -502,7 +502,7 @@ bool ClientNetworkContentSocketHandler::BeforeDownload()
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std::string filename = GetFullFilename(*this->cur_info, true);
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if (filename.empty() || !(this->cur_file = FileHandle::Open(filename, "wb")).has_value()) {
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/* Unless that fails of course... */
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::ContentDownload);
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ShowErrorMessage(
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GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD),
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GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE),
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@@ -124,7 +124,7 @@ BaseNetworkContentDownloadStatusWindow::BaseNetworkContentDownloadStatusWindow(W
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_network_content_client.AddCallback(this);
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_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
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this->InitNested(WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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this->InitNested(NetworkStatusWindowNumber::ContentDownload);
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}
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void BaseNetworkContentDownloadStatusWindow::Close([[maybe_unused]] int data)
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@@ -210,7 +210,7 @@ public:
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*/
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NetworkContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(_network_content_download_status_window_desc)
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{
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this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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this->parent = FindWindowById(WC_NETWORK_WINDOW, NetworkWindowNumber::ContentList);
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}
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void Close([[maybe_unused]] int data = 0) override
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@@ -264,17 +264,17 @@ public:
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case ContentType::BaseGraphics:
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BaseGraphics::FindSets();
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SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
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SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameOptions);
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break;
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case ContentType::BaseSounds:
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BaseSounds::FindSets();
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SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
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SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameOptions);
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break;
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case ContentType::BaseMusic:
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BaseMusic::FindSets();
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SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
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SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameOptions);
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break;
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case ContentType::NewGRF:
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@@ -293,7 +293,7 @@ public:
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}
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/* Always invalidate the download window; tell it we are going to be gone */
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InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST, 2);
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InvalidateWindowData(WC_NETWORK_WINDOW, NetworkWindowNumber::ContentList, 2);
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this->BaseNetworkContentDownloadStatusWindow::Close();
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}
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@@ -307,7 +307,7 @@ public:
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} else {
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/* If downloading succeeded, close the online content window. This will close
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* the current window as well. */
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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CloseWindowById(WC_NETWORK_WINDOW, NetworkWindowNumber::ContentList);
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}
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}
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}
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@@ -564,7 +564,7 @@ public:
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_NCL_SCROLLBAR);
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this->FinishInitNested(WN_NETWORK_WINDOW_CONTENT_LIST);
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this->FinishInitNested(NetworkWindowNumber::ContentList);
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this->GetWidget<NWidgetStacked>(WID_NCL_SEL_ALL_UPDATE)->SetDisplayedPlane(select_all);
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@@ -870,7 +870,7 @@ public:
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break;
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case WID_NCL_DOWNLOAD:
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if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) == nullptr) new NetworkContentDownloadStatusWindow();
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if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::ContentDownload) == nullptr) new NetworkContentDownloadStatusWindow();
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break;
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case WID_NCL_SEARCH_EXTERNAL:
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@@ -1005,7 +1005,7 @@ public:
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}
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/* If data == 2 then the status window caused this OnInvalidate */
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this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) != nullptr && data != 2));
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this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::ContentDownload) != nullptr && data != 2));
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this->SetWidgetDisabledState(WID_NCL_UNSELECT, this->filesize_sum == 0);
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this->SetWidgetDisabledState(WID_NCL_SELECT_ALL, !show_select_all);
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this->SetWidgetDisabledState(WID_NCL_SELECT_UPDATE, !show_select_upgrade || !this->filter_data.string_filter.IsEmpty());
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@@ -1149,7 +1149,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentT
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_network_content_client.RequestContentList(cv, true);
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}
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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CloseWindowById(WC_NETWORK_WINDOW, NetworkWindowNumber::ContentList);
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new NetworkContentListWindow(_network_content_list_desc, cv != nullptr, types);
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#else
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ShowErrorMessage(
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@@ -65,7 +65,7 @@ static CompanyID _admin_company_id = CompanyID::Invalid(); ///< For what company
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*/
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void UpdateNetworkGameWindow()
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{
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InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
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InvalidateWindowData(WC_NETWORK_WINDOW, NetworkWindowNumber::Game, 0);
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}
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/**
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@@ -449,7 +449,7 @@ public:
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
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this->FinishInitNested(WN_NETWORK_WINDOW_GAME);
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this->FinishInitNested(NetworkWindowNumber::Game);
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this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
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this->name_editbox.text.Assign(_settings_client.network.client_name);
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@@ -962,7 +962,7 @@ static WindowDesc _network_game_window_desc(
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void ShowNetworkGameWindow()
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{
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static bool first = true;
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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CloseWindowById(WC_NETWORK_WINDOW, NetworkWindowNumber::StartServer);
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/* Only show once */
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if (first) {
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@@ -987,7 +987,7 @@ struct NetworkStartServerWindow : public Window {
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*/
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NetworkStartServerWindow(WindowDesc &desc) : Window(desc), name_editbox(NETWORK_NAME_LENGTH)
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{
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this->InitNested(WN_NETWORK_WINDOW_START);
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this->InitNested(NetworkWindowNumber::StartServer);
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this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
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this->name_editbox.text.Assign(_settings_client.network.server_name);
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@@ -1240,7 +1240,7 @@ static void ShowNetworkStartServerWindow()
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{
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if (!NetworkValidateOurClientName()) return;
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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CloseWindowById(WC_NETWORK_WINDOW, NetworkWindowNumber::Game);
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new NetworkStartServerWindow(_network_start_server_window_desc);
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}
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@@ -2092,8 +2092,8 @@ struct NetworkJoinStatusWindow : Window {
|
||||
*/
|
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NetworkJoinStatusWindow(WindowDesc &desc) : Window(desc)
|
||||
{
|
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this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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this->InitNested(WN_NETWORK_STATUS_WINDOW_JOIN);
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this->parent = FindWindowById(WC_NETWORK_WINDOW, NetworkWindowNumber::Game);
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this->InitNested(NetworkStatusWindowNumber::Join);
|
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}
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void DrawWidget(const Rect &r, WidgetID widget) const override
|
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@@ -2217,7 +2217,7 @@ static WindowDesc _network_join_status_window_desc(
|
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/** Open the window showing the status of joining the server. */
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void ShowJoinStatusWindow()
|
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{
|
||||
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
|
||||
CloseWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join);
|
||||
new NetworkJoinStatusWindow(_network_join_status_window_desc);
|
||||
}
|
||||
|
||||
@@ -2227,7 +2227,7 @@ void ShowJoinStatusWindow()
|
||||
*/
|
||||
void ShowNetworkNeedPassword(std::shared_ptr<NetworkAuthenticationPasswordRequest> request)
|
||||
{
|
||||
NetworkJoinStatusWindow *w = dynamic_cast<NetworkJoinStatusWindow *>(FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN));
|
||||
NetworkJoinStatusWindow *w = dynamic_cast<NetworkJoinStatusWindow *>(FindWindowById(WC_NETWORK_STATUS_WINDOW, NetworkStatusWindowNumber::Join));
|
||||
if (w == nullptr) return;
|
||||
w->request = std::move(request);
|
||||
|
||||
|
||||
@@ -193,7 +193,7 @@ void GRFConfig::SetValue(const GRFParameterInfo &info, uint32_t value)
|
||||
SB(this->param[info.param_nr], info.first_bit, info.num_bit, value);
|
||||
}
|
||||
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
|
||||
SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::NewGRFState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -567,7 +567,7 @@ void DoScanNewGRFFiles(NewGRFScanCallback *callback)
|
||||
|
||||
/* Yes... these are the NewGRF windows */
|
||||
InvalidateWindowClassesData(WC_SAVELOAD, 0, true);
|
||||
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
|
||||
InvalidateWindowData(WC_GAME_OPTIONS, GameOptionsWindowNumber::NewGRFState, GOID_NEWGRF_RESCANNED, true);
|
||||
if (!_exit_game && callback != nullptr) callback->OnNewGRFsScanned();
|
||||
|
||||
CloseWindowByClass(WC_MODAL_PROGRESS);
|
||||
|
||||
+5
-5
@@ -335,7 +335,7 @@ struct NewGRFParametersWindow : public Window {
|
||||
if (this->editable && !this->action14present && !this->grf_config.param.empty()) {
|
||||
this->grf_config.param.pop_back();
|
||||
this->InvalidateData();
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
|
||||
SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::NewGRFState);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -343,7 +343,7 @@ struct NewGRFParametersWindow : public Window {
|
||||
if (this->editable && !this->action14present && this->grf_config.param.size() < this->grf_config.num_valid_params) {
|
||||
this->grf_config.param.emplace_back(0);
|
||||
this->InvalidateData();
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
|
||||
SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::NewGRFState);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -430,7 +430,7 @@ struct NewGRFParametersWindow : public Window {
|
||||
if (!this->editable) break;
|
||||
this->grf_config.SetParameterDefaults();
|
||||
this->InvalidateData();
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
|
||||
SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::NewGRFState);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -641,7 +641,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_REMOVE)->SetDisplayedPlane(this->editable ? 0 : 1);
|
||||
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_EDIT)->SetDisplayedPlane(this->editable ? 0 : (this->show_params ? 1 : SZSP_HORIZONTAL));
|
||||
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_APPLY)->SetDisplayedPlane(this->editable && this->execute ? 0 : SZSP_VERTICAL);
|
||||
this->FinishInitNested(WN_GAME_OPTIONS_NEWGRF_STATE);
|
||||
this->FinishInitNested(GameOptionsWindowNumber::NewGRFState);
|
||||
|
||||
this->querystrings[WID_NS_FILTER] = &this->filter_editbox;
|
||||
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
|
||||
@@ -2097,7 +2097,7 @@ struct SavePresetWindow : public Window {
|
||||
}
|
||||
|
||||
case WID_SVP_SAVE: {
|
||||
Window *w = FindWindowById(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
|
||||
Window *w = FindWindowById(WC_GAME_OPTIONS, GameOptionsWindowNumber::NewGRFState);
|
||||
if (w != nullptr) {
|
||||
auto text = this->presetname_editbox.text.GetText();
|
||||
if (!text.empty()) w->OnQueryTextFinished(std::string{text});
|
||||
|
||||
+2
-2
@@ -1641,14 +1641,14 @@ public:
|
||||
case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE:
|
||||
if (_settings_client.gui.drag_signals_density > 1) {
|
||||
_settings_client.gui.drag_signals_density--;
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
|
||||
SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameSettings);
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_BS_DRAG_SIGNALS_DENSITY_INCREASE:
|
||||
if (_settings_client.gui.drag_signals_density < 20) {
|
||||
_settings_client.gui.drag_signals_density++;
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
|
||||
SetWindowDirty(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameSettings);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ ${INCLUDES}
|
||||
*/
|
||||
class ScriptWindow : public ScriptObject {
|
||||
public:
|
||||
// @enum WindowNumberEnum ../../window_type.h@ENUM_WINDOWNUMBERENUM@
|
||||
// @enum .*WindowNumber ../../window_type.h@ENUM_WINDOWNUMBERENUM@
|
||||
// @endenum
|
||||
|
||||
// @enum WindowClass ../../window_type.h@ENUM_WINDOWCLASS@
|
||||
|
||||
@@ -186,7 +186,7 @@ struct ScriptListWindow : public Window {
|
||||
}
|
||||
}
|
||||
}
|
||||
InvalidateWindowData(WC_GAME_OPTIONS, this->slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
|
||||
InvalidateWindowData(WC_GAME_OPTIONS, this->slot == OWNER_DEITY ? GameOptionsWindowNumber::GS : GameOptionsWindowNumber::AI);
|
||||
InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
|
||||
InvalidateWindowClassesData(WC_SCRIPT_DEBUG, -1);
|
||||
CloseWindowByClass(WC_QUERY_STRING);
|
||||
|
||||
@@ -438,7 +438,7 @@ struct GameOptionsWindow : Window {
|
||||
this->vscroll = this->GetScrollbar(WID_GO_SCROLLBAR);
|
||||
this->vscroll_description = this->GetScrollbar(WID_GO_HELP_TEXT_SCROLL);
|
||||
this->vscroll_description->SetCapacity(NUM_DESCRIPTION_LINES);
|
||||
this->FinishInitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
|
||||
this->FinishInitNested(GameOptionsWindowNumber::GameOptions);
|
||||
|
||||
this->querystrings[WID_GO_FILTER] = &this->filter_editbox;
|
||||
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
|
||||
|
||||
+2
-2
@@ -416,7 +416,7 @@ struct SignWindow : Window, SignList {
|
||||
this->name_editbox.cancel_button = WID_QES_CANCEL;
|
||||
this->name_editbox.ok_button = WID_QES_OK;
|
||||
|
||||
this->InitNested(WN_QUERY_STRING_SIGN);
|
||||
this->InitNested(QueryStringWindowNumber::Sign);
|
||||
|
||||
if (_game_mode != GameMode::GM_EDITOR) {
|
||||
this->GetWidget<NWidgetStacked>(WID_QES_COLOUR_PANE)->SetDisplayedPlane(SZSP_VERTICAL);
|
||||
@@ -656,7 +656,7 @@ void ShowRenameSignWindow(const Sign *si)
|
||||
*/
|
||||
void DeleteRenameSignWindow(SignID sign)
|
||||
{
|
||||
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
|
||||
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, QueryStringWindowNumber::Sign));
|
||||
|
||||
if (w != nullptr && w->cur_sign == sign) w->Close();
|
||||
}
|
||||
|
||||
+1
-1
@@ -187,7 +187,7 @@ void ChangeSoundSet(int index)
|
||||
sound->priority = 0;
|
||||
}
|
||||
|
||||
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS, 0, true);
|
||||
InvalidateWindowData(WC_GAME_OPTIONS, GameOptionsWindowNumber::GameOptions, 0, true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+44
-32
@@ -23,27 +23,39 @@ using WidgetID = int;
|
||||
/** An invalid widget index. */
|
||||
static constexpr WidgetID INVALID_WIDGET = -1;
|
||||
|
||||
/** %Window numbers. */
|
||||
enum WindowNumberEnum : uint8_t {
|
||||
WN_GAME_OPTIONS_AI = 0, ///< AI settings.
|
||||
WN_GAME_OPTIONS_GS, ///< GS settings.
|
||||
WN_GAME_OPTIONS_ABOUT, ///< About window.
|
||||
WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
|
||||
WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
|
||||
WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
|
||||
/** Window numbers for GameOptions windows. */
|
||||
enum class GameOptionsWindowNumber : uint8_t {
|
||||
AI, ///< AI settings.
|
||||
GS, ///< GS settings.
|
||||
About, ///< About window.
|
||||
NewGRFState, ///< NewGRF settings.
|
||||
GameOptions, ///< Game options.
|
||||
GameSettings, ///< Game settings.
|
||||
};
|
||||
|
||||
WN_QUERY_STRING = 0, ///< Query string.
|
||||
WN_QUERY_STRING_SIGN, ///< Query string for signs.
|
||||
/** Window numbers for QueryString windows. */
|
||||
enum class QueryStringWindowNumber : uint8_t {
|
||||
Default, ///< Query string.
|
||||
Sign, ///< Query string for signs.
|
||||
};
|
||||
|
||||
WN_CONFIRM_POPUP_QUERY = 0, ///< Query popup confirm.
|
||||
WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
|
||||
/** Window numbers for PopupQuery windows. */
|
||||
enum class ConfirmPopupQueryWindowNumber : uint8_t {
|
||||
Default, ///< Query popup confirm.
|
||||
Bootstrap, ///< Query popup confirm for bootstrap.
|
||||
};
|
||||
|
||||
WN_NETWORK_WINDOW_GAME = 0, ///< Network game window.
|
||||
WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
|
||||
WN_NETWORK_WINDOW_START, ///< Network start server.
|
||||
/** Window numbers for network windows. */
|
||||
enum class NetworkWindowNumber : uint8_t {
|
||||
Game, ///< Network game window.
|
||||
ContentList, ///< Network content list.
|
||||
StartServer, ///< Network start server.
|
||||
};
|
||||
|
||||
WN_NETWORK_STATUS_WINDOW_JOIN = 0, ///< Network join status.
|
||||
WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
|
||||
/** Window number for network status windows. */
|
||||
enum class NetworkStatusWindowNumber : uint8_t {
|
||||
Join, ///< Network join status.
|
||||
ContentDownload, ///< Network content download status.
|
||||
};
|
||||
|
||||
/** %Window classes. */
|
||||
@@ -123,15 +135,15 @@ enum WindowClass : uint16_t {
|
||||
|
||||
/**
|
||||
* Query string window; %Window numbers:
|
||||
* - #WN_QUERY_STRING = #QueryStringWidgets
|
||||
* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
|
||||
* - #QueryStringWindowNumber::Default = #QueryStringWidgets
|
||||
* - #QueryStringWindowNumber::Sign = #QueryEditSignWidgets
|
||||
*/
|
||||
WC_QUERY_STRING,
|
||||
|
||||
/**
|
||||
* Popup with confirm question; %Window numbers:
|
||||
* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
|
||||
* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
|
||||
* - #ConfirmPopupQueryWindowNumber::Default = #QueryWidgets
|
||||
* - #ConfirmPopupQueryWindowNumber::Bootstrap = #BootstrapAskForDownloadWidgets
|
||||
*/
|
||||
WC_CONFIRM_POPUP_QUERY,
|
||||
|
||||
@@ -477,9 +489,9 @@ enum WindowClass : uint16_t {
|
||||
|
||||
/**
|
||||
* Network window; %Window numbers:
|
||||
* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
|
||||
* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
|
||||
* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
|
||||
* - #NetworkWindowNumber::Game = #NetworkGameWidgets
|
||||
* - #NetworkWindowNumber::ContentList = #NetworkContentListWidgets
|
||||
* - #NetworkWindowNumber::StartServer = #NetworkStartServerWidgets
|
||||
*/
|
||||
WC_NETWORK_WINDOW,
|
||||
|
||||
@@ -491,8 +503,8 @@ enum WindowClass : uint16_t {
|
||||
|
||||
/**
|
||||
* Network status window; %Window numbers:
|
||||
* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
|
||||
* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
|
||||
* - #NetworkStatusWindowNumber::Join = #NetworkJoinStatusWidgets
|
||||
* - #NetworkStatusWindowNumber::ContentDownload = #NetworkContentDownloadStatusWidgets
|
||||
*/
|
||||
WC_NETWORK_STATUS_WINDOW,
|
||||
|
||||
@@ -626,12 +638,12 @@ enum WindowClass : uint16_t {
|
||||
|
||||
/**
|
||||
* Game options window; %Window numbers:
|
||||
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
|
||||
* - #WN_GAME_OPTIONS_GS = #GSConfigWidgets
|
||||
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
|
||||
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
|
||||
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
|
||||
* - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
|
||||
* - #GameOptionsWindowNumber::AI = #AIConfigWidgets
|
||||
* - #GameOptionsWindowNumber::GS = #GSConfigWidgets
|
||||
* - #GameOptionsWindowNumber::About = #AboutWidgets
|
||||
* - #GameOptionsWindowNumber::NewGRFState = #NewGRFStateWidgets
|
||||
* - #GameOptionsWindowNumber::GameOptions = #GameOptionsWidgets
|
||||
* - #GameOptionsWindowNumber::GameSettings = #GameSettingsWidgets
|
||||
*/
|
||||
WC_GAME_OPTIONS,
|
||||
|
||||
|
||||
Reference in New Issue
Block a user