mirror of
https://github.com/AlexMacocian/MonoGame.ImGuiNet.git
synced 2026-07-15 14:39:30 +00:00
chore: cleanup solution and fix unresolved symbols in nuget pkg
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+5
-11
@@ -3,9 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.6.33717.318
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Monogame.ImGuiNet", "Monogame.ImGuiNet.csproj", "{ADC390EF-EA59-4013-A634-80F853CB00A3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Examples", "Examples\Examples.csproj", "{8F499910-CB0C-44C4-A039-5B0340641190}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Monogame.ImGuiNet", "MonoGame.ImGuiNet\Monogame.ImGuiNet.csproj", "{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -13,14 +11,10 @@ Global
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Release|Any CPU.Build.0 = Release|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Release|Any CPU.Build.0 = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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