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https://github.com/AlexMacocian/MonoGame.ImGuiNet.git
synced 2026-07-15 14:39:30 +00:00
chore: cleanup solution and fix unresolved symbols in nuget pkg
This commit is contained in:
+3
-182
@@ -398,186 +398,7 @@ FodyWeavers.xsd
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# JetBrains Rider
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*.sln.iml
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.idea/
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.DS_Store
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### VisualStudio ###
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# User-specific files
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# User-specific files (MonoDevelop/Xamarin Studio)
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# Mono auto generated files
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# Build results
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# Visual Studio 2015/2017 cache/options directory
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# Uncomment if you have tasks that create the project's static files in wwwroot
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# Visual Studio 2017 auto generated files
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# MSTest test Results
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# NUnit
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# Build Results of an ATL Project
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# Benchmark Results
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# .NET Core
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# ASP.NET Scaffolding
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# Click-Once directory
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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# NuGet Packages
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# NuGet Symbol Packages
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# The packages folder can be ignored because of Package Restore
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# except build/, which is used as an MSBuild target.
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# Uncomment if necessary however generally it will be regenerated when needed
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# NuGet v3's project.json files produces more ignorable files
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# Microsoft Azure Build Output
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# but keep track of directories ending in .cache
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# Others
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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# to a newer Visual Studio version. Backup files are not needed,
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# Visual Studio 6 build log
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# Visual Studio 6 workspace options file
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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# Visual Studio 6 auto-generated project file (contains which files were open etc.)
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# Visual Studio 6 workspace and project file (working project files containing files to include in project)
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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# Telerik's JustMock configuration file
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# MFractors (Xamarin productivity tool) working folder
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# Local History for Visual Studio
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# Visual Studio History (VSHistory) files
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# Ionide (cross platform F# VS Code tools) working folder
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# Fody - auto-generated XML schema
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# VS Code files for those working on multiple tools
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# Local History for Visual Studio Code
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# Windows Installer files from build outputs
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# JetBrains Rider
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### VisualStudio Patch ###
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# Additional files built by Visual Studio
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# End of https://www.toptal.com/developers/gitignore/api/visualstudio,csharp
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# End of https://www.toptal.com/developers/gitignore/api/visualstudio,csharp
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@@ -0,0 +1,57 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<Version>1.1.0</Version>
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</PropertyGroup>
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<PropertyGroup>
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<Authors>Mezo</Authors>
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<Company>Abslute Chaos</Company>
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<Copyright>Copyright (c) 2023 Mezo</Copyright>
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<RepositoryUrl>https://github.com/Mezo-hx/MonoGame.ImGuiNet</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<RepositoryBranch>main</RepositoryBranch>
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<NeutralLanguage>en</NeutralLanguage>
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</PropertyGroup>
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<PropertyGroup>
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<PackageId>MonoGame.ImGuiNet</PackageId>
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<PackageIcon>NugetpkgIcon.png</PackageIcon>
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<PackageTags>
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MonoGame;ImGui;import;processes;read;write;gui;
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</PackageTags>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageReleaseNotes>
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[General fixes]
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</PackageReleaseNotes>
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<Description>
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A superset of ImGuiNet with additional components designed for Monogame
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</Description>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Title>MonoGame.ImGuiNet</Title>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../NugetpkgIcon.png" Pack="true" PackagePath=""/>
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<None Include="../README.MD" Pack="true" PackagePath=""/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ImGui.NET" Version="1.90.0.1"/>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303"/>
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303"/>
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High"/>
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<Exec Command="dotnet tool restore"/>
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</Target>
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</Project>
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@@ -1,64 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<PropertyGroup>
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<Authors>Mezo</Authors>
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<Company>Abslute Chaos</Company>
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<Copyright>Copyright (c) 2023 Mezo</Copyright>
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<RepositoryUrl>https://github.com/Mezo-hx/MonoGame.ImGuiNet</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<RepositoryBranch>main</RepositoryBranch>
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<NeutralLanguage>en</NeutralLanguage>
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</PropertyGroup>
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<PropertyGroup>
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<PackageId>MonoGame.ImGuiNet</PackageId>
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<PackageIcon>NugetpkgIcon.png</PackageIcon>
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<PackageTags>
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MonoGame;ImGui;import;processes;read;write;gui;
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</PackageTags>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageReleaseNotes>
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[General fixes]
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</PackageReleaseNotes>
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<Description>
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A superset of ImGuiNet with additional components designed for Monogame
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</Description>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Title>MonoGame.ImGuiNet</Title>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Images\**" />
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<EmbeddedResource Remove="Images\**" />
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<None Remove="Images\**" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="Icon.ico" />
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<None Remove="LICENSE" />
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<None Remove="MonoGame.ImGuiNet.1.0.5.nupkg" />
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<None Remove="MonoGame.ImGuiNet.1.0.6.nupkg" />
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<None Remove="MonoGame.ImGuiNet.1.0.7.nupkg" />
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<None Remove="README.md" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ImGui.NET" Version="1.90.0.1" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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<Exec Command="dotnet tool restore" />
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</Target>
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</Project>
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+5
-11
@@ -3,9 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.6.33717.318
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Monogame.ImGuiNet", "Monogame.ImGuiNet.csproj", "{ADC390EF-EA59-4013-A634-80F853CB00A3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Examples", "Examples\Examples.csproj", "{8F499910-CB0C-44C4-A039-5B0340641190}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Monogame.ImGuiNet", "MonoGame.ImGuiNet\Monogame.ImGuiNet.csproj", "{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -13,14 +11,10 @@ Global
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{ADC390EF-EA59-4013-A634-80F853CB00A3}.Release|Any CPU.Build.0 = Release|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8F499910-CB0C-44C4-A039-5B0340641190}.Release|Any CPU.Build.0 = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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