Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/PathExtensions.cs
T
HyperionMTandDylan Wilson fe94e18950 Implemented object layer rendering and tileset transparency color (#301)
* Render tile objects in object layers and obey tileset transparency color

* Added alpha color tileset to level04.tmx

* Fixed unit test and added missing test

* Made drawing of object layers configurable

* Fixed references to missing files after merge

* Fixed another duplicate file reference

* Replacing everything with var
2016-11-10 20:48:41 +10:00

15 lines
363 B
C#

using System;
using System.IO;
namespace MonoGame.Extended.Content.Pipeline
{
public static class PathExtensions
{
public static string GetApplicationFullPath(params string[] pathParts)
{
string path = Path.Combine(pathParts);
return Path.Combine(AppDomain.CurrentDomain.BaseDirectory, path);
}
}
}