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https://github.com/AlexMacocian/MonoGame.Extended.git
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38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using JamGame.Components;
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using Microsoft.Xna.Framework;
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using MonoGame.Extended;
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using MonoGame.Extended.Entities;
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using MonoGame.Extended.Entities.Systems;
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namespace JamGame.Systems
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{
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public class BodyMovementSystem : EntityUpdateSystem
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{
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private ComponentMapper<Transform2> _transformMapper;
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private ComponentMapper<Body> _bodyMapper;
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public BodyMovementSystem()
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: base(Aspect.All(typeof(Transform2), typeof(Body)))
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{
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}
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public override void Initialize(IComponentMapperService mapperService)
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{
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_transformMapper = mapperService.GetMapper<Transform2>();
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_bodyMapper = mapperService.GetMapper<Body>();
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}
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public override void Update(GameTime gameTime)
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{
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var elapsedSeconds = gameTime.GetElapsedSeconds();
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foreach (var entity in ActiveEntities)
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{
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var transform = _transformMapper.Get(entity);
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var body = _bodyMapper.Get(entity);
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transform.Position += body.Velocity * elapsedSeconds;
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}
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}
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}
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} |