Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/Serialization/ModifierExecutionStrategyJsonConverter.cs
T
Dylan WilsonandGitHub 799b1edb06 Particles data driven (#388)
* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
2017-05-09 23:48:29 +10:00

24 lines
758 B
C#

using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MonoGame.Extended.Particles.Serialization
{
public class ModifierExecutionStrategyJsonConverter : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var value = JToken.Load(reader).ToObject<string>();
return ParticleModifierExecutionStrategy.Parse(value);
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(ParticleModifierExecutionStrategy);
}
}
}