mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
* yay, a start on data driven particles * added data driven support for all particle profiles * pretty much finished all of the particle serialization code * resolved an inconsistency with the interpolators
46 lines
1.9 KiB
C#
46 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using MonoGame.Extended.Particles.Modifiers;
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namespace MonoGame.Extended.Particles
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{
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using TPL = System.Threading.Tasks;
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public abstract class ParticleModifierExecutionStrategy
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{
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public static readonly ParticleModifierExecutionStrategy Serial = new SerialModifierExecutionStrategy();
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public static readonly ParticleModifierExecutionStrategy Parallel = new ParallelModifierExecutionStrategy();
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internal abstract void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
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internal class SerialModifierExecutionStrategy : ParticleModifierExecutionStrategy
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{
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internal override void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
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ParticleBuffer.ParticleIterator iterator)
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{
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foreach (var modifier in modifiers)
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modifier.Update(elapsedSeconds, iterator.Reset());
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}
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}
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internal class ParallelModifierExecutionStrategy : ParticleModifierExecutionStrategy
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{
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internal override void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
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ParticleBuffer.ParticleIterator iterator)
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{
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TPL.Parallel.ForEach(modifiers, modifier => modifier.Update(elapsedSeconds, iterator.Reset()));
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}
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}
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public static ParticleModifierExecutionStrategy Parse(string value)
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{
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if (string.Equals(nameof(Parallel), value, StringComparison.OrdinalIgnoreCase))
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return Parallel;
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if (string.Equals(nameof(Serial), value, StringComparison.OrdinalIgnoreCase))
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return Serial;
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throw new InvalidOperationException($"Unknown particle modifier execution strategy '{value}'");
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}
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}
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} |