Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/ParticleModifierExecutionStrategy.cs
T
Dylan WilsonandGitHub 799b1edb06 Particles data driven (#388)
* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
2017-05-09 23:48:29 +10:00

46 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using MonoGame.Extended.Particles.Modifiers;
namespace MonoGame.Extended.Particles
{
using TPL = System.Threading.Tasks;
public abstract class ParticleModifierExecutionStrategy
{
public static readonly ParticleModifierExecutionStrategy Serial = new SerialModifierExecutionStrategy();
public static readonly ParticleModifierExecutionStrategy Parallel = new ParallelModifierExecutionStrategy();
internal abstract void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
internal class SerialModifierExecutionStrategy : ParticleModifierExecutionStrategy
{
internal override void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
ParticleBuffer.ParticleIterator iterator)
{
foreach (var modifier in modifiers)
modifier.Update(elapsedSeconds, iterator.Reset());
}
}
internal class ParallelModifierExecutionStrategy : ParticleModifierExecutionStrategy
{
internal override void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
ParticleBuffer.ParticleIterator iterator)
{
TPL.Parallel.ForEach(modifiers, modifier => modifier.Update(elapsedSeconds, iterator.Reset()));
}
}
public static ParticleModifierExecutionStrategy Parse(string value)
{
if (string.Equals(nameof(Parallel), value, StringComparison.OrdinalIgnoreCase))
return Parallel;
if (string.Equals(nameof(Serial), value, StringComparison.OrdinalIgnoreCase))
return Serial;
throw new InvalidOperationException($"Unknown particle modifier execution strategy '{value}'");
}
}
}