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MonoGame.Extended/Source/MonoGame.Extended.Tiled/TiledMapTileLayer.cs
T

40 lines
1.2 KiB
C#

using System.Collections.Generic;
using System.Collections.ObjectModel;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled
{
public class TiledMapTileLayer : TiledMapLayer
{
public TiledMapTileLayer(string name, int width, int height, int tileWidth, int tileHeight, IList<TiledMapTile> tiles,
Vector2? offset = null, float opacity = 1, bool isVisible = true)
: base(name, offset, opacity, isVisible)
{
Width = width;
Height = height;
TileWidth = tileWidth;
TileHeight = tileHeight;
Tiles = new ReadOnlyCollection<TiledMapTile>(tiles);
}
public int Width { get; }
public int Height { get; }
public int TileWidth { get; }
public int TileHeight { get; }
public ReadOnlyCollection<TiledMapTile> Tiles { get; }
public bool TryGetTile(int x, int y, out TiledMapTile? tile)
{
var index = x + y * Width;
if (index < 0 || index >= Tiles.Count)
{
tile = null;
return false;
}
tile = Tiles[index];
return true;
}
}
}