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* Fix BoundingRect unit tests. * Create `graphics` library.
20 lines
743 B
C#
20 lines
743 B
C#
using System;
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namespace MonoGame.Extended.Graphics.Batching
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{
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/// <summary>
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/// The exception that is thrown when enqueuing draw commands into a
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/// <see cref="Batch{TVertexType,TBatchDrawCommandData}" />
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/// results in an overflow.
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/// </summary>
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/// <seealso cref="Exception" />
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public class BatchCommandQueueOverflowException : Exception
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{
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internal BatchCommandQueueOverflowException(int maximumCommandsCount)
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: base(
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$"The maximum number of batch commands ({maximumCommandsCount}) has been reached. Consider increasing the maximum, reducing the number of commands, or flushing the commands to the GraphicsDevice."
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)
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{
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}
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}
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} |