using System; namespace MonoGame.Extended.Graphics.Batching { /// /// The exception that is thrown when enqueuing draw commands into a /// /// results in an overflow. /// /// public class BatchCommandQueueOverflowException : Exception { internal BatchCommandQueueOverflowException(int maximumCommandsCount) : base( $"The maximum number of batch commands ({maximumCommandsCount}) has been reached. Consider increasing the maximum, reducing the number of commands, or flushing the commands to the GraphicsDevice." ) { } } }