Files
MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEmitter.cs
T
Christopher Whitley d008b1bd41 Replace Newtonsoft.Json with System.Text.Json (#869)
* Converted to use `System.Text.Json`

* Remove Newtonsoft.Json Dependency
Newtonsoft.Json dependency has been removed in favor of System.Text.Json

* Treat MGFXO file as binary
2024-05-22 23:23:36 -04:00

223 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text.Json.Serialization;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Particles.Modifiers;
using MonoGame.Extended.Particles.Profiles;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Particles
{
public unsafe class ParticleEmitter : IDisposable
{
private readonly FastRandom _random = new FastRandom(Math.Abs(Guid.NewGuid().GetHashCode()));
private float _totalSeconds;
[JsonConstructor]
public ParticleEmitter(string name, TextureRegion2D textureRegion, int capacity, TimeSpan lifeSpan, Profile profile)
{
if (profile == null)
throw new ArgumentNullException(nameof(profile));
_lifeSpanSeconds = (float)lifeSpan.TotalSeconds;
Name = name;
TextureRegion = textureRegion;
Buffer = new ParticleBuffer(capacity);
Offset = Vector2.Zero;
Profile = profile;
Modifiers = new List<Modifier>();
ModifierExecutionStrategy = ParticleModifierExecutionStrategy.Serial;
Parameters = new ParticleReleaseParameters();
}
public ParticleEmitter(TextureRegion2D textureRegion, int capacity, TimeSpan lifeSpan, Profile profile)
: this(null, textureRegion, capacity, lifeSpan, profile)
{
}
public void Dispose()
{
Buffer.Dispose();
GC.SuppressFinalize(this);
}
~ParticleEmitter()
{
Dispose();
}
public string Name { get; set; }
public int ActiveParticles => Buffer.Count;
public Vector2 Offset { get; set; }
public List<Modifier> Modifiers { get; }
public Profile Profile { get; set; }
public float LayerDepth { get; set; }
public ParticleReleaseParameters Parameters { get; set; }
public TextureRegion2D TextureRegion { get; set; }
[EditorBrowsable(EditorBrowsableState.Never)]
public ParticleModifierExecutionStrategy ModifierExecutionStrategy { get; set; }
internal ParticleBuffer Buffer;
public int Capacity
{
get { return Buffer.Size; }
set
{
var oldBuffer = Buffer;
oldBuffer.Dispose();
Buffer = new ParticleBuffer(value);
}
}
private float _lifeSpanSeconds;
public TimeSpan LifeSpan
{
get { return TimeSpan.FromSeconds(_lifeSpanSeconds); }
set { _lifeSpanSeconds = (float) value.TotalSeconds; }
}
private float _nextAutoTrigger;
private bool _autoTrigger = true;
public bool AutoTrigger
{
get { return _autoTrigger; }
set
{
_autoTrigger = value;
_nextAutoTrigger = 0;
}
}
private float _autoTriggerFrequency;
public float AutoTriggerFrequency
{
get { return _autoTriggerFrequency; }
set
{
_autoTriggerFrequency = value;
_nextAutoTrigger = 0;
}
}
private void ReclaimExpiredParticles()
{
var iterator = Buffer.Iterator;
var expired = 0;
while (iterator.HasNext)
{
var particle = iterator.Next();
if (_totalSeconds - particle->Inception < _lifeSpanSeconds)
break;
expired++;
}
if (expired != 0)
Buffer.Reclaim(expired);
}
public bool Update(float elapsedSeconds, Vector2 position = default(Vector2))
{
_totalSeconds += elapsedSeconds;
if (_autoTrigger)
{
_nextAutoTrigger -= elapsedSeconds;
if (_nextAutoTrigger <= 0)
{
Trigger(position, this.LayerDepth);
_nextAutoTrigger = _autoTriggerFrequency;
}
}
if (Buffer.Count == 0)
return false;
ReclaimExpiredParticles();
var iterator = Buffer.Iterator;
while (iterator.HasNext)
{
var particle = iterator.Next();
particle->Age = (_totalSeconds - particle->Inception) / _lifeSpanSeconds;
particle->Position = particle->Position + particle->Velocity * elapsedSeconds;
}
ModifierExecutionStrategy.ExecuteModifiers(Modifiers, elapsedSeconds, iterator);
return true;
}
public void Trigger(Vector2 position, float layerDepth = 0)
{
var numToRelease = _random.Next(Parameters.Quantity);
Release(position + Offset, numToRelease, layerDepth);
}
public void Trigger(LineSegment line, float layerDepth = 0)
{
var numToRelease = _random.Next(Parameters.Quantity);
var lineVector = line.ToVector();
for (var i = 0; i < numToRelease; i++)
{
var offset = lineVector * _random.NextSingle();
Release(line.Origin + offset, 1, layerDepth);
}
}
private void Release(Vector2 position, int numToRelease, float layerDepth)
{
var iterator = Buffer.Release(numToRelease);
while (iterator.HasNext)
{
var particle = iterator.Next();
Vector2 heading;
Profile.GetOffsetAndHeading(out particle->Position, out heading);
particle->Age = 0f;
particle->Inception = _totalSeconds;
particle->Position += position;
particle->TriggerPos = position;
var speed = _random.NextSingle(Parameters.Speed);
particle->Velocity = heading * speed;
_random.NextColor(out particle->Color, Parameters.Color);
particle->Opacity = _random.NextSingle(Parameters.Opacity);
if(Parameters.MaintainAspectRatioOnScale)
{
var scale = _random.NextSingle(Parameters.Scale);
particle->Scale = new Vector2(scale, scale);
}
else
{
particle->Scale = new Vector2(_random.NextSingle(Parameters.ScaleX), _random.NextSingle(Parameters.ScaleY));
}
particle->Rotation = _random.NextSingle(Parameters.Rotation);
particle->Mass = _random.NextSingle(Parameters.Mass);
particle->LayerDepth = layerDepth;
}
}
public override string ToString()
{
return Name;
}
}
}