Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/Modifiers/Interpolators/OpacityInterpolator.cs
T
Dylan WilsonandGitHub 799b1edb06 Particles data driven (#388)
* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
2017-05-09 23:48:29 +10:00

20 lines
507 B
C#

namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class OpacityInterpolator : IInterpolator
{
private float _delta;
public float StartValue { get; set; }
public float EndValue
{
get { return _delta + StartValue; }
set { _delta = value - StartValue; }
}
public unsafe void Update(float amount, Particle* particle)
{
particle->Opacity = _delta*amount + StartValue;
}
}
}