Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/TiledMapLayer.cs
T

45 lines
1.2 KiB
C#

using System;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Tiled.Graphics;
namespace MonoGame.Extended.Tiled
{
public abstract class TiledMapLayer : IDisposable
{
internal TiledMapLayerModel[] Models;
internal TiledMapLayerAnimatedModel[] AnimatedModels;
public string Name { get; }
public bool IsVisible { get; set; }
public float Opacity { get; set; }
public Vector2 Offset { get; set; }
public TiledMapProperties Properties { get; }
protected TiledMapLayer(string name, Vector2? offset = null, float opacity = 1.0f, bool isVisible = true)
{
Name = name;
Offset = offset ?? Vector2.Zero;
Opacity = opacity;
IsVisible = isVisible;
Properties = new TiledMapProperties();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool diposing)
{
if (!diposing)
return;
if (Models == null)
return;
foreach (var model in Models)
model.Dispose();
}
}
}