mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
39 lines
1.8 KiB
XML
39 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- https://docs.microsoft.com/en-us/nuget/schema/nuspec -->
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>MonoGame.Extended.Entities</id>
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<version>$version$</version>
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<description>
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An Entity Component System for MonoGame to make MonoGame more awesome.
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</description>
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<authors>Dylan Wilson</authors>
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<title>MonoGame.Extended.Entities</title>
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<owners>Craftwork Games</owners>
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<projectUrl>https://github.com/craftworkgames/MonoGame.Extended</projectUrl>
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<licenseUrl>https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE</licenseUrl>
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<iconUrl>https://raw.githubusercontent.com/craftworkgames/MonoGame.Extended/master/Logos/logo-nuget-128.png</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<releaseNotes></releaseNotes>
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<copyright>Copyright 2017 - Craftwork Games</copyright>
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<tags>monogame extended entity component system ecs</tags>
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<references>
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<group>
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<reference file="MonoGame.Extended.Entities.dll" />
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</group>
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</references>
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<dependencies>
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<dependency id="Newtonsoft.Json" version="9.0" />
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<dependency id="MonoGame.Extended" version="[$version$]" />
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<dependency id="MonoGame.Extended.Animations" version="[$version$]" />
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<dependency id="MonoGame.Extended.Particles" version="[$version$]" />
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</dependencies>
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</metadata>
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<files>
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<file src="..\MonoGame.Extended.Entities\bin\Release\MonoGame.Extended.Entities.dll" target="lib\portable-net45+win8+wpa81" />
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<file src="..\MonoGame.Extended.Entities\bin\Release\MonoGame.Extended.Entities.pdb" target="lib\portable-net45+win8+wpa81" />
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<!-- A readme.txt will be displayed when the package is installed -->
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<file src="readme.txt" target="" />
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</files>
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</package>
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