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* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
## Welcome to MonoGame.Extended MonoGame.Extended is a collection of NuGet packages that make MonoGame more awesome. ## IMPORTANT! To get the full experience you'll also need to install an additional NuGet package: - MonoGame.Extended.Content.Pipeline Once you've installed that package, follow the instructions to add it to your Content Pipeline. For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/). ## Check out the other packages There's also a few other NuGet packages available including: - MonoGame.Extended.Tiled - MonoGame.Extended.Graphics - MonoGame.Extended.Gui - MonoGame.Extended.NuclexGui - MonoGame.Extended.Particles - MonoGame.Extended.Entities - and more to come...