Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Serialization/GuiAlignmentConverter.cs
T
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

51 lines
1.7 KiB
C#

using System;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui.Serialization
{
/// <summary>
/// This converter handles the different spellings of Center.
/// </summary>
public class GuiAlignmentConverter : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (objectType == typeof(HorizontalAlignment))
{
var value = reader.Value.ToString();
if (value == "Center" || string.Equals(value, "Centre", StringComparison.OrdinalIgnoreCase))
return HorizontalAlignment.Centre;
HorizontalAlignment alignment;
if (Enum.TryParse(value, true, out alignment))
return alignment;
}
if (objectType == typeof(VerticalAlignment))
{
var value = reader.Value.ToString();
if (value == "Center" || string.Equals(value, "Centre", StringComparison.OrdinalIgnoreCase))
return VerticalAlignment.Centre;
VerticalAlignment alignment;
if (Enum.TryParse(value, true, out alignment))
return alignment;
}
throw new InvalidOperationException($"Invalid value for '{objectType.Name}'");
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(HorizontalAlignment) || objectType == typeof(VerticalAlignment);
}
}
}