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* Tiled Rework * fix failing tests * really fix failing tests
22 lines
644 B
C#
22 lines
644 B
C#
using Microsoft.Xna.Framework.Graphics;
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namespace MonoGame.Extended.Graphics
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{
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/// <summary>
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/// Defines the data for a deferred draw call
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/// </summary>
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public interface IDrawCallData
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{
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/// <summary>
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/// Applies the parameters for the <see cref="IDrawCallData" /> to the specified
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/// <see cref="Effect" />.
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/// </summary>
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/// <param name="effect">The effect.</param>
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void ApplyTo(Effect effect);
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/// <summary>
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/// Sets all the associated references to <code>null</code>.
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/// </summary>
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void SetReferencesToNull();
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}
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} |