Files
MonoGame.Extended/Source/MonoGame.Extended.Graphics/IDrawCallData.cs
T
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00

22 lines
644 B
C#

using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Graphics
{
/// <summary>
/// Defines the data for a deferred draw call
/// </summary>
public interface IDrawCallData
{
/// <summary>
/// Applies the parameters for the <see cref="IDrawCallData" /> to the specified
/// <see cref="Effect" />.
/// </summary>
/// <param name="effect">The effect.</param>
void ApplyTo(Effect effect);
/// <summary>
/// Sets all the associated references to <code>null</code>.
/// </summary>
void SetReferencesToNull();
}
}