using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Graphics
{
///
/// Defines the data for a deferred draw call
///
public interface IDrawCallData
{
///
/// Applies the parameters for the to the specified
/// .
///
/// The effect.
void ApplyTo(Effect effect);
///
/// Sets all the associated references to null.
///
void SetReferencesToNull();
}
}