Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Serialization/TiledMapTilesetTileContent.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

40 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapTilesetTileContent
{
public TiledMapTilesetTileContent()
{
Properties = new List<TiledMapPropertyContent>();
Type = string.Empty;
}
[XmlAttribute(AttributeName = "id")]
public int LocalIdentifier { get; set; }
[XmlAttribute(AttributeName = "type")]
public string Type { get; set; }
[XmlElement(ElementName = "image")]
public TiledMapImageContent Image { get; set; }
[XmlArray("objectgroup")]
[XmlArrayItem("object")]
public List<TiledMapObjectContent> Objects { get; set; }
[XmlArray("animation")]
[XmlArrayItem("frame")]
public List<TiledMapTilesetTileAnimationFrameContent> Frames { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TiledMapPropertyContent> Properties { get; set; }
public override string ToString()
{
return LocalIdentifier.ToString();
}
}
}