mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using MonoGame.Extended.BitmapFonts;
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using MonoGame.Extended.Entities;
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using MonoGame.Extended.Entities.Systems;
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namespace Sandbox.Systems
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{
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public class HudSystem : IDrawSystem
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{
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private readonly BitmapFont _font;
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private readonly SpriteBatch _spriteBatch;
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private World _world;
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public HudSystem(GraphicsDevice graphicsDevice, BitmapFont font)
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{
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_font = font;
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_spriteBatch = new SpriteBatch(graphicsDevice);
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}
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public void Dispose()
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{
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}
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public void Initialize(World world)
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{
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_world = world;
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}
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public void Draw(GameTime gameTime)
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{
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_spriteBatch.Begin();
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_spriteBatch.FillRectangle(0, 0, 800, 20, Color.Black * 0.4f);
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_spriteBatch.DrawString(_font, $"entities: {_world.EntityCount}", Vector2.One, Color.White);
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_spriteBatch.End();
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}
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}
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} |