mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
94 lines
2.5 KiB
C#
94 lines
2.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended;
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using MonoGame.Extended.Entities;
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using MonoGame.Extended.Entities.Systems;
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namespace Sandbox
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{
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public class MyRenderSystem : DrawSystem
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{
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private readonly SpriteBatch _spriteBatch;
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private ComponentMapper<Transform2> _transformMapper;
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public MyRenderSystem(GraphicsDevice graphicsDevice)
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: base(Aspect.All(typeof(Transform2)))
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{
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_spriteBatch = new SpriteBatch(graphicsDevice);
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}
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public override void Initialize(ComponentManager componentManager)
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{
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_transformMapper = componentManager.GetMapper<Transform2>();
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}
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public override void Draw(GameTime gameTime)
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{
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_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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foreach (var entity in GetEntities())
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{
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var transform = _transformMapper.GetComponent(entity);
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_spriteBatch.DrawRectangle(transform.Position, new Size2(100, 100), Color.Black);
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}
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_spriteBatch.End();
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}
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}
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public class MainGame : Game
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{
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// ReSharper disable once NotAccessedField.Local
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private GraphicsDeviceManager _graphicsDeviceManager;
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private SpriteBatch _spriteBatch;
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private EntityWorld _world;
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public MainGame()
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{
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_graphicsDeviceManager = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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_world = new EntityWorld();
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_world.RegisterSystem(new MyRenderSystem(GraphicsDevice));
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var entity = _world.CreateEntity();
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entity.Attach(new Transform2(new Vector2(400, 240)));
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}
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protected override void UnloadContent()
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{
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_spriteBatch.Dispose();
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}
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protected override void Update(GameTime gameTime)
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{
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var keyboardState = Keyboard.GetState();
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if (keyboardState.IsKeyDown(Keys.Escape))
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Exit();
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_world.Update(gameTime);
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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_world.Draw(gameTime);
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base.Draw(gameTime);
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}
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}
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}
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