Files
MonoGame.Extended/Source/Demos/Sandbox/GameMain.cs
T

94 lines
2.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using MonoGame.Extended.Entities;
using MonoGame.Extended.Entities.Systems;
namespace Sandbox
{
public class MyRenderSystem : DrawSystem
{
private readonly SpriteBatch _spriteBatch;
private ComponentMapper<Transform2> _transformMapper;
public MyRenderSystem(GraphicsDevice graphicsDevice)
: base(Aspect.All(typeof(Transform2)))
{
_spriteBatch = new SpriteBatch(graphicsDevice);
}
public override void Initialize(ComponentManager componentManager)
{
_transformMapper = componentManager.GetMapper<Transform2>();
}
public override void Draw(GameTime gameTime)
{
_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
foreach (var entity in GetEntities())
{
var transform = _transformMapper.GetComponent(entity);
_spriteBatch.DrawRectangle(transform.Position, new Size2(100, 100), Color.Black);
}
_spriteBatch.End();
}
}
public class MainGame : Game
{
// ReSharper disable once NotAccessedField.Local
private GraphicsDeviceManager _graphicsDeviceManager;
private SpriteBatch _spriteBatch;
private EntityWorld _world;
public MainGame()
{
_graphicsDeviceManager = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
_world = new EntityWorld();
_world.RegisterSystem(new MyRenderSystem(GraphicsDevice));
var entity = _world.CreateEntity();
entity.Attach(new Transform2(new Vector2(400, 240)));
}
protected override void UnloadContent()
{
_spriteBatch.Dispose();
}
protected override void Update(GameTime gameTime)
{
var keyboardState = Keyboard.GetState();
if (keyboardState.IsKeyDown(Keys.Escape))
Exit();
_world.Update(gameTime);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
_world.Draw(gameTime);
base.Draw(gameTime);
}
}
}