mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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* [Docs] Packages root page, overview of packages. * [Docs] BitmapFonts ported from Wiki, includes images from archive.org because dylanwilson.net is down. * [Docs] Collections * [Docs] Added Community-and-Support page. * [Docs] ported wiki About page. * [Docs] ported Pre-Release page into Installation. * [Docs] ported Development pages from wiki. * [Docs] reorg top nav * [Docs] Moved Pre-Release page back into it's own page. * [Docs] ported Object Pool docs. * [Docs] Linking Object-Pooling in Collections and updating links. * [Docs] ported Animated-Sprites from wiki * [Docs] linking from index.md to existing pages. * [Docs] ported Showcase from Wiki * [Docs] ported Camera2D from wiki * [Docs] Camera2D changed Tutorial section to h1 * [Docs] ported Screens namespace from wiki * [Docs] linked to Camera2D from index
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1010 B
Markdown
20 lines
1010 B
Markdown
# Building From Source
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Ideally building from source should be as straightforward as possible. Everything should build right out of the repository. However, there are some external factors that can sometimes make things more difficult.
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MonoGame.Extended uses a few newish technologies:
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- [MonoGame 3.6](http://www.monogame.net/downloads/).
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- C# 6.0 and Portable Class Library support in your IDE.
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- .NET Framework 4.5 or equivalent (Mono).
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- An up to date NuGet package manager
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If you're building on Windows I highly recommend using [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) because it supports all of the above out of the box.
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There's not much more to it than that. Download the source using you're favorite git client and build.
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git clone https://github.com/craftworkgames/MonoGame.Extended.git
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On the first build the solution will download several NuGet packages.
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Once the code builds, you can play with the demos in the `Demos` folder.
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