mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Diagnostics;
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using JamGame.Components;
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using Microsoft.Xna.Framework;
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using MonoGame.Extended.Entities;
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using MonoGame.Extended.Entities.Systems;
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namespace JamGame.Systems
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{
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public class CollisionResponseSystem : EntityProcessingSystem
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{
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private ComponentMapper<Body> _bodyMapper;
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public CollisionResponseSystem()
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: base(Aspect.All(typeof(Body)))
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{
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}
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public override void Initialize(IComponentMapperService mapperService)
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{
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_bodyMapper = mapperService.GetMapper<Body>();
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}
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public override void Process(GameTime gameTime, int entityId)
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{
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var body = _bodyMapper.Get(entityId);
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if (body.IsHit)
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{
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var entity = GetEntity(entityId);
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var hasProjectile = entity.Has<Projectile>();
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var hasEnemy = entity.Has<Enemy>();
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if (hasProjectile && hasEnemy)
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Debug.Fail("Wtf");
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if (entity.Has<Projectile>())
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entity.Destroy();
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if (entity.Has<Enemy>())
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entity.Destroy();
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}
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}
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}
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} |