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14 lines
348 B
C#
14 lines
348 B
C#
using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Entities.Systems
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{
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public abstract class EntityUpdateSystem : EntitySystem, IUpdateSystem
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{
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protected EntityUpdateSystem(AspectBuilder aspectBuilder)
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: base(aspectBuilder)
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{
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}
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public abstract void Update(GameTime gameTime);
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}
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} |