mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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61 lines
3.6 KiB
Markdown
61 lines
3.6 KiB
Markdown
> :warning: **If you are interested in helping out with the future and direction of this project**: Please direct message @lithiumtoast on Discord.
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# MonoGame.Extended
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MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [MonoGame](http://www.monogame.net/) that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.
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[](https://github.com/craftworkgames/MonoGame.Extended/actions?query=workflow%3A%22Build%2C+Test%2C+Deploy%22) [](http://www.monogameextended.net/)
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## Getting started
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Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
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> :wrench: CLI
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`dotnet add package MonoGame.Extended`
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> :hammer: To use the content pipeline extensions, you will need to edit your `.mgcb` file to reference the `.dll`. To see an example of how to do this with NuGet see the samples at https://github.com/craftworkgames/MonoGame.Extended-samples. The important pieces are the `NuGet.config` file and the `.mgcb` file.
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> :eyes: To access pre-releases including rolling builds of the repository after every commit or PR commit, you can see add the NuGet feed `https://www.myget.org/F/lithiumtoast/api/v3/index.json`. See https://github.com/craftworkgames/MonoGame.Extended-samples with the `NuGet.config` file for an example of how to setup the feed.
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## Where to next?
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- Check out [the samples](https://github.com/craftworkgames/MonoGame.Extended-samples)
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- Join our live [Discord](https://discord.gg/xPUEkj9)
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- Read the [Documentation](http://www.monogameextended.net/docs)
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- Submit an [issue on GitHub](https://github.com/craftworkgames/MonoGame.Extended/issues)
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- Ask a question on [gamedev stack overflow](http://gamedev.stackexchange.com/questions/tagged/monogame-extended)
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- Post on our [MonoGame community forum](http://community.monogame.net/category/extended)
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- Follow development [on Patreon](https://www.patreon.com/craftworkgames)
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## News
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We're in the process of developing MonoGame.Extended 4.0! Stay tuned.
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## Patreon Supporters
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Thanks to all those that support the project on Patreon! You're helping to keep the project alive.
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[](https://www.patreon.com/craftworkgames)
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## Special thanks
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As a reward to some of my patrons I've linked thier websites here:
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- [PRT Studios](http://prt-studios.com/)
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- [optimuspi](http://www.optimuspi.com/)
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If you're not on the list and you should be please let me know!
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Also thanks to:
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- Matthew-Davey for letting us use the [Mercury Particle Engine](https://github.com/Matthew-Davey/mercury-particle-engine).
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- John McDonald for [2D XNA Primitives](https://bitbucket.org/C3/2d-xna-primitives/wiki/Home)
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- [LibGDX](https://libgdx.badlogicgames.com) for a whole lot of inspiration.
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- [@prime31](https://github.com/prime31) for [`Nez`](https://github.com/prime31/Nez). Both `MonoGame.Extended` and `Nez` are in communication with each other to share ideas.
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- All of our contributors!
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## License
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MonoGame.Extended is released under the [The MIT License (MIT)](https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE).
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